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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-01 00:06:39 +02:00
Bram Matthys fa2f78fe94 Optimize multiline delivery to channels (use LineCache)
This wasn't done before, because optimizing stuff can always introduce
nice new issues. But is kinda necessary now since the previous way was
very inefficient. This now builds all the necessary buffers for multiline
clients and for non-multiline clients. And then iterates through both
types of clients, sending what they need. Instead of doing it the other
way around.

I had the dillema to either expose the linecache API and have everything
in multiline.c. Or, i do not expose linecache, and we do everything in
send.c. The downside of the latter is that if there is mistake then we
can't simply reload (or unload) the module to solve it. So, I have chosen
to expose the linecache API (sure, less clean) since that leaves us with
options if we screw up, plus it means everything related to multiline
sending is nicely in multiline.c, which is i guess just as good as an
argument as well ;)
2026-04-03 09:04:33 +02:00
2026-03-22 13:45:28 +01:00
2023-10-04 05:11:12 +00:00
2021-12-06 13:36:12 +01:00
2000-02-28 22:45:44 +00:00
2026-03-04 09:18:20 +01:00

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About UnrealIRCd

UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 37%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity and security. It uses an advanced and highly configurable configuration file. Other key features include: full IRCv3 support, SSL/TLS, cloaking, JSON-RPC, advanced anti-flood and anti-spam systems, GeoIP, remote includes, and lots of other features. We are also particularly proud on our extensive online documentation.

Versions

  • UnrealIRCd 6 is the stable series since December 2021. It is the only supported version.
  • For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki

How to get started

Follow the installation guide on the wiki. See:

Documentation and Support

You can find all documentation online at: https://www.unrealircd.org/docs/

We also have a good FAQ: https://www.unrealircd.org/docs/FAQ

If you are in need of support, you can pop up on #unreal-support on irc.unrealircd.org or ask your question on the forums.

Supported systems

We try to support all major *NIX systems: all Linux distros but also NetBSD, OpenBSD and macOS, provided the OS version was released within the past ~5 years.

We use a private BuildBot instance to test each commit. The tested systems are (others are likely to work too):

  • Linux: Debian (10, 11, 12, 13), Ubuntu (18.04, 20.04, 22.04, 24.04, 26.04)
  • FreeBSD: 15
  • Windows: Visual Studio 2019

UnrealIRCd is architecture-agnostic. Most of the BuildBot workers run on x64 but we also have some on x86 and arm64 to ensure these work as well.

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