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unrealircd/include
Bram Matthys 76cd27a028 - Made zip/non-zip modules on win32 binary compatible. Since it was nowhere documented
that you should pass the ZIP_LINKS etc options to 'nmake -f makefile.win32 custommodule'
  many people didn't do this which caused odd problems when reading certain clientstructs.
  Module coders: in the meantime, for 3.2.1 mods, use something like:
  nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib"
   ZLIB_LIB_DIR="c:\dev\zlib\dll32" custommodule MODULEFILE=m_mymodule
  For 3.2.2+ these additional parameters will no longer be needed (but wouldn't harm either).
2004-08-07 21:20:22 +00:00
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