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unrealircd/include
Bram Matthys 422b339be1 In 2003 I added PROTOCTL CHANMODES= so other servers (and services) could
easily deal with "parameter eating" of unknown channel modes.
Now, 12 years later, finally added the code to do this.
This prevents some (serious) desynching if you have a parameter-eating
channel mode on one server and not on the other.
Obviously, you should always try to have the same featureset on all
servers, but sometimes this is not possible, like when upgrading..
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