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49fe200243
* Converted 90% of the socket and linking errors to use unreal_log() * Add log_data_socket_error(fd) and $socket_error * This also makes connect_server() 'void' and removes all of the error reporting from the callers (there was 3x code duplication due to that) * Don't use report_error and report_baderror anymore in socket.c * More to follow...