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4e5598b6cf
This is an easier way to call the next command override handler from command override functions. It passes the standard parameters so you don't have to worry about which parameters a CMD_OVERRIDE_FUNC() contains. This so it is easier to change command parameters in future UnrealIRCd versions, should it be needed, then it may be possible without any source code changes on the module developer side. - CallCommandOverride(ovr, client, recv_mtags, parc, parv); + CALL_NEXT_COMMAND_OVERRIDE();