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870 lines
20 KiB
C
870 lines
20 KiB
C
/************************************************************************
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* Unreal Internet Relay Chat Daemon, src/hash.c
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* Copyright (C) 1991 Darren Reed
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <string.h>
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#include <limits.h>
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#include "numeric.h"
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#include "struct.h"
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#include "common.h"
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#include "sys.h"
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#include "hash.h"
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#include "h.h"
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#include "proto.h"
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ID_Copyright("(C) 1991 Darren Reed");
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ID_Notes("2.10 7/3/93");
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static aHashEntry clientTable[U_MAX];
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static aHashEntry channelTable[CH_MAX];
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/*
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* look in whowas.c for the missing ...[WW_MAX]; entry - Dianora */
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/*
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* Hashing.
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*
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* The server uses a chained hash table to provide quick and efficient
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* hash table mantainence (providing the hash function works evenly
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* over the input range). The hash table is thus not susceptible to
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* problems of filling all the buckets or the need to rehash. It is
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* expected that the hash table would look somehting like this during
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* use: +-----+ +-----+ +-----+ +-----+
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* ---| 224 |----| 225 |----| 226 |---| 227 |---
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* +-----+ +-----+ +-----+ +-----+
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* | | |
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* +-----+ +-----+ +-----+
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* | A | | C | | D |
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* +-----+ +-----+ +-----+
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* |
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* +-----+
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* | B |
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* +-----+
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*
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* A - GOPbot, B - chang, C - hanuaway, D - *.mu.OZ.AU
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*
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* The order shown above is just one instant of the server. Each time a
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* lookup is made on an entry in the hash table and it is found, the
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* entry is moved to the top of the chain.
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*
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* ^^^^^^^^^^^^^^^^ **** Not anymore - Dianora
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*
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*/
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/* Take equal propotions from the size of int on all arcitechtures */
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#define BITS_IN_int ( sizeof(int) * CHAR_BIT )
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#define THREE_QUARTERS ((int) ((BITS_IN_int * 3) / 4))
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#define ONE_EIGHTH ((int) (BITS_IN_int / 8))
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#define HIGH_BITS ( ~((unsigned int)(~0) >> ONE_EIGHTH ))
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unsigned int hash_nn_name(const char *hname)
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{
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unsigned int hash_value, i;
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for (hash_value = 0; *hname; ++hname)
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{
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/* Shift hash-value by one eights of int for adding every letter */
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hash_value = (hash_value << ONE_EIGHTH) + tolower(*hname);
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/* If the next shift would cause an overflow... */
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if ((i = hash_value & HIGH_BITS) != 0)
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/* Then wrap the upper quarter of bits back to the value */
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hash_value = (hash_value ^
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(i >> THREE_QUARTERS)) & ~HIGH_BITS;
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}
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return (hash_value);
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}
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unsigned hash_nick_name(char *nname)
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{
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unsigned hash = 0;
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int hash2 = 0;
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int ret;
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char lower;
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while (*nname)
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{
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lower = tolower(*nname);
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hash = (hash << 1) + lower;
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hash2 = (hash2 >> 1) + lower;
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nname++;
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}
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ret = ((hash & U_MAX_INITIAL_MASK) << BITS_PER_COL) +
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(hash2 & BITS_PER_COL_MASK);
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return ret;
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}
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/*
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* hash_channel_name
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*
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* calculate a hash value on at most the first 30 characters of the
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* channel name. Most names are short than this or dissimilar in this
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* range. There is little or no point hashing on a full channel name
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* which maybe 255 chars long.
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*/
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unsigned int hash_channel_name(char *name)
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{
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unsigned char *hname = (unsigned char *)name;
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unsigned int hash = 0;
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int hash2 = 0;
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char lower;
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int i = 30;
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while (*hname && --i)
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{
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lower = tolower(*hname);
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hash = (hash << 1) + lower;
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hash2 = (hash2 >> 1) + lower;
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hname++;
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}
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return ((hash & CH_MAX_INITIAL_MASK) << BITS_PER_COL) +
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(hash2 & BITS_PER_COL_MASK);
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}
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unsigned int hash_whowas_name(char *name)
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{
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unsigned char *nname = (unsigned char *)name;
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unsigned int hash = 0;
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int hash2 = 0;
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int ret;
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char lower;
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while (*nname)
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{
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lower = tolower(*nname);
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hash = (hash << 1) + lower;
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hash2 = (hash2 >> 1) + lower;
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nname++;
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}
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ret = ((hash & WW_MAX_INITIAL_MASK) << BITS_PER_COL) +
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(hash2 & BITS_PER_COL_MASK);
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return ret;
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}
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/*
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* clear_*_hash_table
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*
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* Nullify the hashtable and its contents so it is completely empty.
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*/
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void clear_client_hash_table(void)
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{
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memset((char *)clientTable, '\0', sizeof(aHashEntry) * U_MAX);
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}
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void clear_channel_hash_table(void)
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{
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memset((char *)channelTable, '\0', sizeof(aHashEntry) * CH_MAX);
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}
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/*
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* add_to_client_hash_table
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*/
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int add_to_client_hash_table(char *name, aClient *cptr)
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{
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unsigned int hashv;
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/*
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* If you see this, you have probably found your way to why changing the
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* base version made the IRCd become weird. This has been the case in all
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* Unreal versions since 3.0. I'm sick of people ripping the IRCd off and
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* just slapping on some random <theirnet> BASE_VERSION while not changing
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* a single bit of code. YOU DID NOT WRITE ALL OF THIS THEREFORE YOU DO NOT
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* DESERVE TO BE ABLE TO DO THAT. If you found this however, I'm OK with you
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* removing the checks. However, keep in mind that the copyright headers must
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* stay in place, which means no wiping of /credits and /info. We haven't
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* sat up late at night so some lamer could steal all our work without even
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* giving us credit. Remember to follow all regulations in LICENSE.
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* -Stskeeps
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*/
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if (loop.tainted)
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return 0;
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hashv = hash_nick_name(name);
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cptr->hnext = (aClient *)clientTable[hashv].list;
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clientTable[hashv].list = (void *)cptr;
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clientTable[hashv].links++;
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clientTable[hashv].hits++;
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return 0;
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}
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/*
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* add_to_channel_hash_table
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*/
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int add_to_channel_hash_table(char *name, aChannel *chptr)
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{
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unsigned int hashv;
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hashv = hash_channel_name(name);
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chptr->hnextch = (aChannel *)channelTable[hashv].list;
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channelTable[hashv].list = (void *)chptr;
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channelTable[hashv].links++;
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channelTable[hashv].hits++;
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return 0;
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}
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/*
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* del_from_client_hash_table
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*/
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int del_from_client_hash_table(char *name, aClient *cptr)
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{
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aClient *tmp, *prev = NULL;
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unsigned int hashv;
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hashv = hash_nick_name(name);
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for (tmp = (aClient *)clientTable[hashv].list; tmp; tmp = tmp->hnext)
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{
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if (tmp == cptr)
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{
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if (prev)
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prev->hnext = tmp->hnext;
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else
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clientTable[hashv].list = (void *)tmp->hnext;
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tmp->hnext = NULL;
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if (clientTable[hashv].links > 0)
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{
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clientTable[hashv].links--;
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return 1;
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}
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else
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/*
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* Should never actually return from here and if we do it
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* is an error/inconsistency in the hash table.
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*/
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return -1;
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}
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prev = tmp;
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}
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return 0;
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}
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/*
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* del_from_channel_hash_table
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*/
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int del_from_channel_hash_table(char *name, aChannel *chptr)
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{
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aChannel *tmp, *prev = NULL;
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unsigned int hashv;
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hashv = hash_channel_name(name);
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for (tmp = (aChannel *)channelTable[hashv].list; tmp;
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tmp = tmp->hnextch)
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{
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if (tmp == chptr)
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{
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if (prev)
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prev->hnextch = tmp->hnextch;
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else
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channelTable[hashv].list = (void *)tmp->hnextch;
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tmp->hnextch = NULL;
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if (channelTable[hashv].links > 0)
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{
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channelTable[hashv].links--;
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return 1;
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}
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else
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return -1;
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}
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prev = tmp;
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}
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return 0;
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}
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/*
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* hash_find_client
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*/
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aClient *hash_find_client(char *name, aClient *cptr)
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{
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aClient *tmp;
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aHashEntry *tmp3;
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unsigned int hashv;
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hashv = hash_nick_name(name);
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tmp3 = &clientTable[hashv];
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/*
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* Got the bucket, now search the chain.
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*/
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for (tmp = (aClient *)tmp3->list; tmp; tmp = tmp->hnext)
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if (smycmp(name, tmp->name) == 0)
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{
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return (tmp);
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}
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return (cptr);
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/*
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* If the member of the hashtable we found isnt at the top of its
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* chain, put it there. This builds a most-frequently used order
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* into the chains of the hash table, giving speedier lookups on
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* those nicks which are being used currently. This same block of
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* code is also used for channels and servers for the same
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* performance reasons.
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*
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* I don't believe it does.. it only wastes CPU, lets try it and
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* see....
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*
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* - Dianora
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*/
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}
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/*
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* hash_find_nickserver
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*/
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aClient *hash_find_nickserver(char *name, aClient *cptr)
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{
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aClient *tmp;
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aHashEntry *tmp3;
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unsigned int hashv;
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char *serv;
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serv = (char *)strchr(name, '@');
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*serv++ = '\0';
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hashv = hash_nick_name(name);
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tmp3 = &clientTable[hashv];
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/*
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* Got the bucket, now search the chain.
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*/
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for (tmp = (aClient *)tmp3->list; tmp; tmp = tmp->hnext)
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if (smycmp(name, tmp->name) == 0 && tmp->user &&
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smycmp(serv, tmp->user->server) == 0)
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{
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*--serv = '\0';
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return (tmp);
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}
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*--serv = '\0';
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return (cptr);
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}
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/*
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* hash_find_server
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*/
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aClient *hash_find_server(char *server, aClient *cptr)
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{
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aClient *tmp;
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#if 0
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char *t;
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char ch;
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#endif
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aHashEntry *tmp3;
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unsigned int hashv;
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hashv = hash_nick_name(server);
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tmp3 = &clientTable[hashv];
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for (tmp = (aClient *)tmp3->list; tmp; tmp = tmp->hnext)
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{
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if (!IsServer(tmp) && !IsMe(tmp))
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continue;
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if (smycmp(server, tmp->name) == 0)
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{
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return (tmp);
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}
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}
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/*
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* Whats happening in this next loop ? Well, it takes a name like
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* foo.bar.edu and proceeds to earch for *.edu and then *.bar.edu.
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* This is for checking full server names against masks although it
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* isnt often done this way in lieu of using matches().
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*/
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/* why in god's name would we ever want to do something like this?
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* commented out, probably to be removed sooner or later - lucas
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*/
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#if 0
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t = ((char *)server + strlen(server));
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for (;;)
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{
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t--;
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for (; t > server; t--)
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if (*(t + 1) == '.')
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break;
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if (*t == '*' || t == server)
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break;
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ch = *t;
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*t = '*';
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/*
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* Dont need to check IsServer() here since nicknames cant have
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* *'s in them anyway.
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*/
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if (((tmp = hash_find_client(t, cptr))) != cptr)
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{
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*t = ch;
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return (tmp);
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}
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*t = ch;
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}
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#endif
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return (cptr);
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}
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/*
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* hash_find_channel
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*/
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aChannel *hash_find_channel(char *name, aChannel *chptr)
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{
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unsigned int hashv;
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aChannel *tmp;
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aHashEntry *tmp3;
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hashv = hash_channel_name(name);
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tmp3 = &channelTable[hashv];
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for (tmp = (aChannel *)tmp3->list; tmp; tmp = tmp->hnextch)
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if (smycmp(name, tmp->chname) == 0)
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{
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return (tmp);
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}
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return chptr;
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}
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aChannel *hash_get_chan_bucket(unsigned int hashv)
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{
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if (hashv > CH_MAX)
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return NULL;
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return (aChannel *)channelTable[hashv].list;
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}
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/*
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* Rough figure of the datastructures for notify:
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*
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* NOTIFY HASH cptr1
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* | |- nick1
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* nick1-|- cptr1 |- nick2
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* | |- cptr2 cptr3
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* | |- cptr3 cptr2 |- nick1
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* | |- nick1
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* nick2-|- cptr2 |- nick2
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* |- cptr1
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*
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* add-to-notify-hash-table:
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* del-from-notify-hash-table:
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* hash-del-notify-list:
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* hash-check-notify:
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* hash-get-notify:
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*/
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static aWatch *watchTable[WATCHHASHSIZE];
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void count_watch_memory(int *count, u_long *memory)
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{
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int i = WATCHHASHSIZE;
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aWatch *anptr;
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while (i--) {
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anptr = watchTable[i];
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while (anptr) {
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(*count)++;
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(*memory) += sizeof(aWatch)+strlen(anptr->nick);
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anptr = anptr->hnext;
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}
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}
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}
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extern char unreallogo[];
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void clear_watch_hash_table(void)
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{
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memset((char *)watchTable, '\0', sizeof(watchTable));
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if (strcmp(BASE_VERSION, &unreallogo[337]))
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loop.tainted = 1;
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}
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/*
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* add_to_watch_hash_table
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*/
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int add_to_watch_hash_table(char *nick, aClient *cptr)
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{
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unsigned int hashv;
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aWatch *anptr;
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Link *lp;
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/* Get the right bucket... */
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hashv = hash_nick_name(nick)%WATCHHASHSIZE;
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/* Find the right nick (header) in the bucket, or NULL... */
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if ((anptr = (aWatch *)watchTable[hashv]))
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while (anptr && mycmp(anptr->nick, nick))
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anptr = anptr->hnext;
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/* If found NULL (no header for this nick), make one... */
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if (!anptr) {
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anptr = (aWatch *)MyMalloc(sizeof(aWatch)+strlen(nick));
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anptr->lasttime = timeofday;
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strcpy(anptr->nick, nick);
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anptr->watch = NULL;
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anptr->hnext = watchTable[hashv];
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watchTable[hashv] = anptr;
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}
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/* Is this client already on the watch-list? */
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if ((lp = anptr->watch))
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while (lp && (lp->value.cptr != cptr))
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lp = lp->next;
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/* No it isn't, so add it in the bucket and client addint it */
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if (!lp) {
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lp = anptr->watch;
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anptr->watch = make_link();
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anptr->watch->value.cptr = cptr;
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anptr->watch->next = lp;
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lp = make_link();
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lp->next = cptr->watch;
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lp->value.wptr = anptr;
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cptr->watch = lp;
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cptr->watches++;
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}
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return 0;
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}
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/*
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* hash_check_watch
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*/
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int hash_check_watch(aClient *cptr, int reply)
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{
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unsigned int hashv;
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aWatch *anptr;
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Link *lp;
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/* Get us the right bucket */
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hashv = hash_nick_name(cptr->name)%WATCHHASHSIZE;
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/* Find the right header in this bucket */
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if ((anptr = (aWatch *)watchTable[hashv]))
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while (anptr && mycmp(anptr->nick, cptr->name))
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anptr = anptr->hnext;
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if (!anptr)
|
|
return 0; /* This nick isn't on watch */
|
|
|
|
/* Update the time of last change to item */
|
|
anptr->lasttime = TStime();
|
|
|
|
/* Send notifies out to everybody on the list in header */
|
|
for (lp = anptr->watch; lp; lp = lp->next)
|
|
sendto_one(lp->value.cptr, rpl_str(reply), me.name,
|
|
lp->value.cptr->name, cptr->name,
|
|
(IsPerson(cptr) ? cptr->user->username : "<N/A>"),
|
|
(IsPerson(cptr) ?
|
|
(IsHidden(cptr) ? cptr->user->virthost : cptr->
|
|
user->realhost) : "<N/A>"), anptr->lasttime, cptr->info);
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* hash_get_watch
|
|
*/
|
|
aWatch *hash_get_watch(char *name)
|
|
{
|
|
unsigned int hashv;
|
|
aWatch *anptr;
|
|
|
|
|
|
hashv = hash_nick_name(name)%WATCHHASHSIZE;
|
|
|
|
if ((anptr = (aWatch *)watchTable[hashv]))
|
|
while (anptr && mycmp(anptr->nick, name))
|
|
anptr = anptr->hnext;
|
|
|
|
return anptr;
|
|
}
|
|
|
|
/*
|
|
* del_from_watch_hash_table
|
|
*/
|
|
int del_from_watch_hash_table(char *nick, aClient *cptr)
|
|
{
|
|
unsigned int hashv;
|
|
aWatch *anptr, *nlast = NULL;
|
|
Link *lp, *last = NULL;
|
|
|
|
|
|
/* Get the bucket for this nick... */
|
|
hashv = hash_nick_name(nick)%WATCHHASHSIZE;
|
|
|
|
/* Find the right header, maintaining last-link pointer... */
|
|
if ((anptr = (aWatch *)watchTable[hashv]))
|
|
while (anptr && mycmp(anptr->nick, nick)) {
|
|
nlast = anptr;
|
|
anptr = anptr->hnext;
|
|
}
|
|
if (!anptr)
|
|
return 0; /* No such watch */
|
|
|
|
/* Find this client from the list of notifies... with last-ptr. */
|
|
if ((lp = anptr->watch))
|
|
while (lp && (lp->value.cptr != cptr)) {
|
|
last = lp;
|
|
lp = lp->next;
|
|
}
|
|
if (!lp)
|
|
return 0; /* No such client to watch */
|
|
|
|
/* Fix the linked list under header, then remove the watch entry */
|
|
if (!last)
|
|
anptr->watch = lp->next;
|
|
else
|
|
last->next = lp->next;
|
|
free_link(lp);
|
|
|
|
/* Do the same regarding the links in client-record... */
|
|
last = NULL;
|
|
if ((lp = cptr->watch))
|
|
while (lp && (lp->value.wptr != anptr)) {
|
|
last = lp;
|
|
lp = lp->next;
|
|
}
|
|
|
|
/*
|
|
* Give error on the odd case... probobly not even neccessary
|
|
* No error checking in ircd is unneccessary ;) -Cabal95
|
|
*/
|
|
if (!lp)
|
|
sendto_ops("WATCH debug error: del_from_watch_hash_table "
|
|
"found a watch entry with no client "
|
|
"counterpoint processing nick %s on client %p!",
|
|
nick, cptr->user);
|
|
else {
|
|
if (!last) /* First one matched */
|
|
cptr->watch = lp->next;
|
|
else
|
|
last->next = lp->next;
|
|
free_link(lp);
|
|
}
|
|
/* In case this header is now empty of notices, remove it */
|
|
if (!anptr->watch) {
|
|
if (!nlast)
|
|
watchTable[hashv] = anptr->hnext;
|
|
else
|
|
nlast->hnext = anptr->hnext;
|
|
MyFree(anptr);
|
|
}
|
|
|
|
/* Update count of notifies on nick */
|
|
cptr->watches--;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* hash_del_watch_list
|
|
*/
|
|
int hash_del_watch_list(aClient *cptr)
|
|
{
|
|
unsigned int hashv;
|
|
aWatch *anptr;
|
|
Link *np, *lp, *last;
|
|
|
|
|
|
if (!(np = cptr->watch))
|
|
return 0; /* Nothing to do */
|
|
|
|
cptr->watch = NULL; /* Break the watch-list for client */
|
|
while (np) {
|
|
/* Find the watch-record from hash-table... */
|
|
anptr = np->value.wptr;
|
|
last = NULL;
|
|
for (lp = anptr->watch; lp && (lp->value.cptr != cptr);
|
|
lp = lp->next)
|
|
last = lp;
|
|
|
|
/* Not found, another "worst case" debug error */
|
|
if (!lp)
|
|
sendto_ops("WATCH Debug error: hash_del_watch_list "
|
|
"found a WATCH entry with no table "
|
|
"counterpoint processing client %s!",
|
|
cptr->name);
|
|
else {
|
|
/* Fix the watch-list and remove entry */
|
|
if (!last)
|
|
anptr->watch = lp->next;
|
|
else
|
|
last->next = lp->next;
|
|
free_link(lp);
|
|
|
|
/*
|
|
* If this leaves a header without notifies,
|
|
* remove it. Need to find the last-pointer!
|
|
*/
|
|
if (!anptr->watch) {
|
|
aWatch *np2, *nl;
|
|
|
|
hashv = hash_nick_name(anptr->nick)%WATCHHASHSIZE;
|
|
|
|
nl = NULL;
|
|
np2 = watchTable[hashv];
|
|
while (np2 != anptr) {
|
|
nl = np2;
|
|
np2 = np2->hnext;
|
|
}
|
|
|
|
if (nl)
|
|
nl->hnext = anptr->hnext;
|
|
else
|
|
watchTable[hashv] = anptr->hnext;
|
|
MyFree(anptr);
|
|
}
|
|
}
|
|
|
|
lp = np; /* Save last pointer processed */
|
|
np = np->next; /* Jump to the next pointer */
|
|
free_link(lp); /* Free the previous */
|
|
}
|
|
|
|
cptr->watches = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Throttling
|
|
* -by Stskeeps
|
|
*/
|
|
|
|
#ifdef THROTTLING
|
|
|
|
struct MODVAR ThrottlingBucket *ThrottlingHash[THROTTLING_HASH_SIZE+1];
|
|
|
|
void init_throttling_hash()
|
|
{
|
|
bzero(ThrottlingHash, sizeof(ThrottlingHash));
|
|
EventAddEx(NULL, "bucketcleaning", (THROTTLING_PERIOD ? THROTTLING_PERIOD : 120)/2, 0,
|
|
e_clean_out_throttling_buckets, NULL);
|
|
}
|
|
|
|
int hash_throttling(struct IN_ADDR *in)
|
|
{
|
|
#ifdef INET6
|
|
u_char *cp;
|
|
unsigned int alpha, beta;
|
|
#endif
|
|
#ifndef INET6
|
|
return ((unsigned int)in->s_addr % THROTTLING_HASH_SIZE);
|
|
#else
|
|
cp = (u_char *) &in->s6_addr;
|
|
memcpy(&alpha, cp + 8, sizeof(alpha));
|
|
memcpy(&beta, cp + 12, sizeof(beta));
|
|
return ((alpha ^ beta) % THROTTLING_HASH_SIZE);
|
|
#endif
|
|
}
|
|
|
|
struct ThrottlingBucket *find_throttling_bucket(struct IN_ADDR *in)
|
|
{
|
|
int hash = 0;
|
|
struct ThrottlingBucket *p;
|
|
hash = hash_throttling(in);
|
|
|
|
for (p = ThrottlingHash[hash]; p; p = p->next)
|
|
{
|
|
if (bcmp(in, &p->in, sizeof(struct IN_ADDR)) == 0)
|
|
return(p);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
EVENT(e_clean_out_throttling_buckets)
|
|
{
|
|
struct ThrottlingBucket *n;
|
|
int i;
|
|
struct ThrottlingBucket z = { NULL, NULL, 0};
|
|
static time_t t = 0;
|
|
|
|
for (i = 0; i < THROTTLING_HASH_SIZE; i++)
|
|
for (n = ThrottlingHash[i]; n; n = n->next)
|
|
if ((TStime() - n->since) > (THROTTLING_PERIOD ? THROTTLING_PERIOD : 15))
|
|
{
|
|
z.next = (struct ThrottlingBucket *) DelListItem(n, ThrottlingHash[i]);
|
|
MyFree(n);
|
|
n = &z;
|
|
}
|
|
|
|
if (!t || (TStime() - t > 30))
|
|
{
|
|
int i;
|
|
extern char serveropts[];
|
|
extern Module *Modules;
|
|
char *p = serveropts + strlen(serveropts);
|
|
Module *mi;
|
|
t = TStime();
|
|
if (!Hooks[17] && strchr(serveropts, 'm'))
|
|
{ p = strchr(serveropts, 'm'); *p = '\0'; }
|
|
if (!Hooks[18] && strchr(serveropts, 'M'))
|
|
{ p = strchr(serveropts, 'M'); *p = '\0'; }
|
|
if (Hooks[17] && !strchr(serveropts, 'm'))
|
|
*p++ = 'm';
|
|
if (Hooks[18] && !strchr(serveropts, 'M'))
|
|
*p++ = 'M';
|
|
*p = '\0';
|
|
for (mi = Modules; mi; mi = mi->next)
|
|
if (!(mi->options & MOD_OPT_OFFICIAL))
|
|
tainted = 99;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void add_throttling_bucket(struct IN_ADDR *in)
|
|
{
|
|
int hash;
|
|
struct ThrottlingBucket *n;
|
|
|
|
n = MyMalloc(sizeof(struct ThrottlingBucket));
|
|
n->next = n->prev = NULL;
|
|
bcopy(in, &n->in, sizeof(struct IN_ADDR));
|
|
n->since = TStime();
|
|
n->count = 1;
|
|
hash = hash_throttling(in);
|
|
AddListItem(n, ThrottlingHash[hash]);
|
|
return;
|
|
}
|
|
|
|
void del_throttling_bucket(struct ThrottlingBucket *bucket)
|
|
{
|
|
int hash;
|
|
hash = hash_throttling(&bucket->in);
|
|
DelListItem(bucket, ThrottlingHash[hash]);
|
|
MyFree(bucket);
|
|
return;
|
|
}
|
|
|
|
/** Checks wether the user is connect-flooding.
|
|
* @retval 0 Denied, throttled.
|
|
* @retval 1 Allowed, but known in the list.
|
|
* @retval 2 Allowed, not in list or is an exception.
|
|
* @see add_connection()
|
|
*/
|
|
int throttle_can_connect(aClient *sptr, struct IN_ADDR *in)
|
|
{
|
|
struct ThrottlingBucket *b;
|
|
|
|
if (!THROTTLING_PERIOD || !THROTTLING_COUNT)
|
|
return 2;
|
|
|
|
if (!(b = find_throttling_bucket(in)))
|
|
return 1;
|
|
else
|
|
{
|
|
if (Find_except(sptr, Inet_ia2p(in), CONF_EXCEPT_THROTTLE))
|
|
return 2;
|
|
b->count++;
|
|
if (b->count > (THROTTLING_COUNT ? THROTTLING_COUNT : 3))
|
|
return 0;
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
#endif
|