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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-28 07:36:38 +02:00
Bram Matthys 5877a32b3b - Fixed "quickly-rehashing + autoconnect linkblocks = crash"-bug. This involved fixing
multiple reference count bugs, one related to sptr->serv->conf, and another one related
  to sptr->serv->class. Both caused problems when someone did a /rehash when a server
  was in the process of connecting (so it might also happen when connfreq was hit and you
  did a /rehash). Original bug was reported by sh0 (#0001872).
2004-06-25 23:50:08 +00:00
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2001-08-05 17:50:38 +00:00
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..
2000-12-13 15:12:45 +00:00
...
2001-06-18 20:21:57 +00:00
...
2001-06-18 20:21:57 +00:00
2004-02-12 23:03:41 +00:00
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2004-03-21 19:01:15 +00:00
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2004-04-23 22:25:38 +00:00

==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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