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when servers link. Thus, you can see the real setter and time also after a netsplit (/mode #channel b). This, unlike before, when setby was name.of.server and time was the time of the synch. This requires the entire network to run UnrealIRCd 4.2.2 or later. Suggested by k4be in https://bugs.unrealircd.org/view.php?id=5183 Technical details: the PROTOCTL token to enable this is "SJSBY" and see https://www.unrealircd.org/docs/Server_protocol:SJOIN_command for more information, in particular the last section there.