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unrealircd/src
Bram Matthys b51c8315fd Add and use set::modef-split-delay which makes +f ignore join-flood
for this amount of seconds (default: 75) when a server splits.
This helps in case a server dies and the clients reconnect to the
other servers, causing a join-flood to be triggered needlessly.
Of course, OTOH disabling a flood protection temporarily is not
ideal, but after seeing it being triggered too often and requiring
manual intervention in many +f/+F channels, this is the best option
I think, if we want +f/+F to work as painless as possible.

If you have a large network (eg: >5 servers) with equal user
spreading then you could disable this by setting it to 0, since then
1 server dieing may not have enough impact on +f join floods
for this to be needed.

TODO: Documentation and release notes
2023-03-30 16:57:27 +02:00
..
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