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for this amount of seconds (default: 75) when a server splits. This helps in case a server dies and the clients reconnect to the other servers, causing a join-flood to be triggered needlessly. Of course, OTOH disabling a flood protection temporarily is not ideal, but after seeing it being triggered too often and requiring manual intervention in many +f/+F channels, this is the best option I think, if we want +f/+F to work as painless as possible. If you have a large network (eg: >5 servers) with equal user spreading then you could disable this by setting it to 0, since then 1 server dieing may not have enough impact on +f join floods for this to be needed. TODO: Documentation and release notes
About UnrealIRCd
UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 42%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity, an advanced and highly configurable configuration file. Key features include SSL/TLS, cloaking, its advanced anti-flood and anti-spam systems, swear filtering and module support. We are also particularly proud on our extensive online documentation.
Versions
- UnrealIRCd 6 is the stable series since December 2021. All new features go in there.
- UnrealIRCd 5 is the oldstable series. It is End Of Life. Only security bugs will be fixed until June 30, 2023, after which all support will stop.
- For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki
How to get started
Follow the installation guide on the wiki. See:
Documentation & FAQ
You can find all documentation online at: https://www.unrealircd.org/docs/
We also have a good FAQ: https://www.unrealircd.org/docs/FAQ
Website, support, and other links
- https://www.unrealircd.org - Our main website
- https://forums.unrealircd.org - Support
- https://bugs.unrealircd.org - Bug tracker
- ircs://irc.unrealircd.org:6697/unreal-support - IRC support
Description
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