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unrealircd/include/whowas.h
T
2000-02-28 22:45:44 +00:00

121 lines
3.2 KiB
C

/************************************************************************
* IRC - Internet Relay Chat, include/whowas.h
* Copyright (C) 1990 Markku Savela
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Id$
*
* $Log$
* Revision 1.1.1.1 2000/01/30 12:16:34 stskeeps
* Begin of CVS at cvs.unreal.sourceforge.net
*
*
* Revision 1.1.1.1 1999/09/01 23:20:37 stskeeps
*
* Revision 1.1.1.1 1999/07/22 13:56:41 stskeeps
* 16:56 22-07-99 techie
* - Started on using CVS to develop Unreal
*
*
* Revision 1.1.1.1 1999/07/21 10:48:18 stskeeps
* 12:47 GMT+2 21 July 1999 - Techie
* Starting Unreal with CVS..
*
*
* Revision 1.2 1997/12/29 07:17:35 wd
* df4.6.2
* ee CHANGES for updates
* -wd
*
* Revision 1.1.1.1 1997/08/22 17:23:01 donwulff
* Original import from the "deadlined" version.
*
* Revision 1.1.1.1 1996/11/18 07:53:42 explorer
* ircd 4.3.3 -- about time
*
* Revision 1.1.1.1.4.1 1996/09/16 02:45:41 donwulff
* *** empty log message ***
*
* Revision 6.1 1991/07/04 21:04:39 gruner
* Revision 2.6.1 [released]
*
* Revision 6.0 1991/07/04 18:05:08 gruner
* frozen beta revision 2.6.1
*
*/
#ifndef __whowas_include__
#define __whowas_include__
#ifndef PROTO
#if __STDC__
# define PROTO(x) x
#else
# define PROTO(x) ()
#endif /* __STDC__ */
#endif /* ! PROTO */
/*
** WHOWAS structure moved here from whowas.c
*/
typedef struct aname {
anUser *ww_user;
aClient *ww_online;
time_t ww_logout;
long ww_umodes;
char ww_nick[NICKLEN+1];
char ww_info[REALLEN+1];
} aName;
/*
** add_history
** Add the currently defined name of the client to history.
** usually called before changing to a new name (nick).
** Client must be a fully registered user (specifically,
** the user structure must have been allocated).
*/
void add_history PROTO((aClient *));
/*
** off_history
** This must be called when the client structure is about to
** be released. History mechanism keeps pointers to client
** structures and it must know when they cease to exist. This
** also implicitly calls AddHistory.
*/
void off_history PROTO((aClient *));
/*
** get_history
** Return the current client that was using the given
** nickname within the timelimit. Returns NULL, if no
** one found...
*/
aClient *get_history PROTO((char *, time_t));
/* Nick name */
/* Time limit in seconds */
int m_whowas PROTO((aClient *, aClient *, int, char *[]));
/*
** for debugging...counts related structures stored in whowas array.
*/
void count_whowas_memory PROTO((int *, int *, u_long *));
#endif /* __whowas_include__ */