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unrealircd/doc/example.bg.conf
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/*
* example.conf by Alexander Ganchev AKA Peace (unrealirc@gmail.com).
* $Id$
*
* Prednaznachen e za Unreal3.2 i versii sled nego
* Dobre priqteli. Tova e noviqt example.conf.Izglejda kato nqkoi fail C++ (shega).
* Kakto i da e..vreme e da go configurirame. Trudnichko e kato za purvi put, no
* sus malko praktikuvane i chetene shte mu sviknete.
*
* Kopiraite tozi fail vuv vashata glavna direktoriq i go prekrustete na 'unrealircd.conf'.
* VAJNO: Vsichki linii (tova sa zavurshvashtite na vseki red),
* {trqbwa da zavurshvat sus ; a kraq na samata liniqta slagate i } - demek nakraq stava };
* MOLQ PROCHETETE doc/unreal32docs.html!Online versiqta shte namerite tuk -
* www.vulnscan.org/UnrealIrcd/unreal32docs.html
* Sudurja dosta informaciq za config faila: dava vi informaciq za vseki blok,stoinost, i taka natatuka..
*/
/* Tipove Komentari */
#Comment type 1 (Shell type)
// Comment type 2(C++ style)
/* Comment type 3 (C Style) */
#tezi linii shte budat ignorirani ot ircd-to.
/*
* UnrealIRCd poddurja modulite,clock.dll & commands.dll
* zavisimost ot vashata operacionna sistema izberete za Windows ili za *NIX shte izpolzvate
* Nezavisimo ot Operacionnata vi sistema trqbva da mahnete //- predi loadmodule i na 2-ta reda.
*/
/* FOR *NIX, uncomment the following 2lines: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* FOR Windows, uncomment the following 2 lines: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Sushto taka moje da vkliuchite i drugi configuracionni failove.
* help.conf vi se qvqva komadata /helpop text. The badwords.*.conf
* falovete sudurjat vsichki "badword kato slojite mod +G v kanal
* spamfilter.conf sudurja nqkoi dobri pravila za zabrani za puskane na troianski kone.
* Ako iskate mojete da gi vkliuchite tqh :
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/* NEW: me {}
* OLD: M:Line
* me {} opredelq imeto,opisanie i cifrata na vashiqt unrealircd server.
* Sintaksisut e kakto sledva :
* me {
* name "server.name";
* info "Server Description";
* numeric (server numeric*);
* };
* Ako linkvate Servera si,Cifrata moje bi nqma da bude izpolzvaema ot drugite serveri vuv mrejata
* Sreshtu numeric napishete nqkakvo chislo (kolkoto po-malko - tolkova po-dobre)
*/
me
{
name "Imeto Na Servera vi";
info "Opisanie Na Servera";
numeric 0;
};
/*
* NEW: admin {}
* OLD: A:Line
* Admin dava informaciq za server admin-a na mrejata.
* Mojete da slojite mnogo linii pod grafata 'admin {' ako iskate.
* Sintaksisa kakto sledva:
* admin {
* "Purva liniq";
* "Vtora liniq";
* [drugi]
* };
*/
admin {
"TUk Slojete informaciq za admina";
"Tuk mojete da slojite i ime ili email";
};
/*
* NEW: class {}
* OLD: Y:line (old was confusing)
* Class e grupa nastroiki za vashata vruzka.Primer,Server connect-vane,max clienti i drugi.
* delqt se na 2 Class-a. Class Cliends & Servers.
* {
* pingfreq ((kolko chesto da pignesh user/server v sekundi);
* maxclients (vuzmojnite connekcii za opredelen 'Class');
* sendq (maksimuma ot hora v edna opashka);
* recvq (maximum receive queue from a connection [flood control]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Maksimum serveri koito moje da se link-nat */
sendq 1000000;
connfreq 100; /* Sekundite mejdu vseki opit za connect-vane */
};
/*
* NEW: allow {}
* OLD: I:Line
* Tazi Opciq opredelq koi shte ima pravo da vliza na servera vi...
* Mojete da kontrolirate vashite klienti,da im slagate paroli i drugi.
* control and/or set a password.
* Syntax is as follows:
* allow {
* ip (razresheno ip za izpolzvane);
* hostname (host mask);
* class (class to send them to [see class {}]);
* password "(parola)"; (po izbor)
* maxperip (pozvoleni vruzki ot edno ip); (optional)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Passworded allow line */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "Test";
maxperip 1;
};
/*
* NEW: allow channel {}
* OLD: chrestrict
* Razreshenie na userite da vlizat v opredelen kanal...
* Syntax:
* allow channel {
* channel "imeto na kanala";
* };
*/
allow channel {
channel "#Free";
};
/*
* NEW: oper {}
* OLD: O:Line
* Opredelete koi da bude IRC Operator na servera vi
* IRC operators tova sa tochno tezi hora koito da se grijat za servera,
* da go poddurjat i da se connect-vat redovno.
* Sinktaksisut e kakto sledva :
* oper (login) {
* class (class to put them in, if different from I, moves them to new
* class);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (tuk shte slagate flagovete*);
* };
* OR
* flags "old type flags, like OAaRD"; (sushto moje da slagate i samo bukvite)
* };
*/
/* Za lista s oper flagovete, poglednete doc/unreal32docs.html#operblock
*[Zaduljitelno da se prochete]
*/
oper admin {
class clients;
from {
userhost *@*;
};
password "Test";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
coadmin;
can_globalkill;
can_kline;
can_unkline;
can_rehash;
can_globops;
can_localroute;
can_wallops;
can_localkill;
can_localnotice;
can_globalroute;
can_globalnotice;
can_dccdeny;
can_setq;
services-admin;
};
};
/*
* NEW: listen {}
* OLD: P:Line
* Tuk shte opredelite porta na vasheto ircd prez koito
* da vlizat useri/serveri.
* Siktaksisut e kakto sledva :
* listen (ip):(nomera na porta)
* {
* options {
* (options here);
* };
* };
* or for a plain
* listen: listen (ip):(port);
*
* NOTICE: for ipv6 ips (3ffe:b80:2:51d::2 etc), use listen [ip]:port;
*
* That works also.
*/
/* Options for listen:
OLD | NEW
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* BELEJKI ZA SSL PORTOVE : SSL portovete sa dosta nestandartni,
* osven nomera na 'high-SSL portovete', nqkoi hora kazvat che mojej da gi startirash
* na 994 port, zashtoto tova e oficialniqt SSL port..no tova izskva root!Osven tova port 194
* e oficialniqt irc port i mojete nqkoi put da probvate da vidite dali ircd-to e startirano
* na tozi port.
* Nashiqt suvet e da izpolzvate port 6697 za SSL, toi se izpolzva vuv nqkoi mreji i
* mojete da otvorite mnogo SSL portove ako iskate, no izpolzvaite i 6697 po standart.
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/*
* NEW: link {}
* OLD: C/N:Lines
* Tezi opcii sa za link-vane na serveri
* BELEJKA: Dva servera se nujdaqt ot LINK {} za da budat linknati bez problemi!
* Sintaksisut e kakto sledva:
* link (server name)
* {
* username (username, moshete da slojite sushto i * );
* hostname (ip nomer/hostmask);
* bind-ip (kum koe ip da bude svurzano sled kato se connect-ne, ili slojete * );
* port (port za svurzvane (moje da slojite vseki);
* hub (ako servera vi e hub,slojete * , ili servermask-a);
* [ili leaf *;]
* password-connect "(parola za svurzvane)";
* password-receive "(povtorete parolata)";
* class (class);
* options {
* (options here*);
* };
* /* Ako izpolzvate SSL,vie mojete da izberete shifur za da izpolzvate SSL mode
* * Lista shte namerite vuv "openssl ciphers",samostoqtelen shifur sus :'s
* */
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
options:
OLD | NEW
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link services.Test.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Belejka: vie ne mojete da izpolzvate autoconnect kogato linkvate serveri */
autoconnect;
ssl;
zip;
};
};
/*
*
* NEW: ulines {}
* OLD: U:Line
* U-liniite davat poveche komandi na serverut vi,Uliniite se slagat samo za services/stats
* serveri i NIKOGA za normalnite UnrealIRCd serveri!
* Sintaksisut e kakto sledva:
* ulines {
* (server to uline);
* (server to uline);
* [etc]
* };
*/
ulines {
services.Test.org;
stats.Test.org;
};
/*
* NEW: drpass {}
* OLD: X:Line
* Tuk shte slagate parolite za /die i /restart na servera.
* Sintaksusut e kakto sledva:
* drpass {
* restart "(parola za restart na servera)";
* die "(parola za die na servera)";
* };
*/
drpass {
restart "restart";
die "die";
};
/*
* NEW: log {} OLD: nishto ne se kazva otnosno tova kude i kakvo da logva.Mojete
* gi slagate ako iskate
*
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*
* Syntax:
* log "log file"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Iztriite log faila i napravete nov koito da stiga do 2MB.
*/
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* NEW: alias {}
* OLD: N/A
* Chrez tezi nastroiki moje da napravite prehod ot /nickserv,/chanserv i drugi kum drugi nickove.
* FLAGS: services,stats,normal
*
** Syntax:
* alias "Ime" {
* target "points to";
* type aliastype;
* };
* [BELEJKA: Mojete da vkliuchite i opredeleniq,za celta poglednete doc/unreal32docs.html section 2.9]
*/
// Tova posochva komandata /nickserv-a na user-a NickServ koito e svurzan s set::services-server server
/*alias NickServ {
target "NickServ";
type services;
};*/
// Ako iskate komandite da sa na drug nick mojete da promenite nick-a
//alias ChanServ {type services; };
// Posochva /StatServ na user-a StatServ koqto svurzva set::stats-server server
//alias StatServ {type stats; };
// Posochva /superbot na user-a SuperBot
//alias SuperBot {type normal; };
/* Standart Aliases */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* NEW: alias {}
* OLD: N/A
* Tezi moje da posochite zamestiteli na /identify,/services, i drugi...
* Syntax:
* alias "Ime" {
* format "format string" {
* target "points to";
* type aliastype;
* parameters "parameters to send";
* };
* type command;
* };
*/
/* Tova se pokazva otdelno, zashtoto vypreki che ima syshtoto ime kato predishnata direktiva
*e dosta razlichno po otnoshenie na sintaksis, vypreki che osigurqva prosta funkciq i raz4ita na standartni alias-i za da raboti.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* alias::format ditektivata e obichaen izraz.Pyrviq format se svyrzva s
* komandata /identify kogato pyrviq simvol e "#". Sled tova se izprashta do chanserv
* alias-a s parametri identify. %1-. Togava vtoriq ormat se svyrzva s komandata /identify
* kogato pyrviq simvol ne e "#".
* Togava se izprashta do nickserv alias-a s parametri identify %1-.
*/
/* Standard aliases */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/*
* NEW: tld {}
* OLD: T:Line
* Tezi nastroki sa za razlichni 'motd' i 'rules' failove
* v zavisimost ot klientskata hostmask-a.
* Sintaksisut e kakto sledva:
* tld {
* * mask (ident@host);
* motd "(motd file)";
* rules "(rules file)";
* };
*/
tld {
mask *@*;
motd "ircd.motd";
rules "ircd.rules";
};
/* BELEJKA: vzemete nqkoi fail primer - vzemete tao.of.irc.doc..sled tova go kopiraite v
* glavnata direktoriq na Unrealircd-to vi.Prekrustete go na irc.motd..Napravete po sushtiq
* nachin i ircd.rules (FAILOVETE SA ZADULJITELNI)
*/
/*
* NEW: ban nick {}
* OLD: Q:Line
* Ako slojite ban na nickname to veche tozi nick stava neizpolzvaem.
* Sintaksisut e kakto sledva :
* ban nick {
* mask "(nick koito jelaete da zabranite)";
* reason "(prichina)";
* };
*/
ban nick {
mask "Test";
reason "Test Nickname";
};
/*
* NEW: ban ip {}
* OLD: Z:Line
* Ban na ip.
* Sintaksis:
* ban ip { mask (ip nomer/hostmask); reason "(prichina)"; };
*/
ban ip {
mask 100.100.200.300;
reason "Wrong Ip";
};
/*
* NEW: ban server {}
* OLD: Server Q:Line
* Slagane na ban na server.Ako servera e link-nat kum otdalecheniq server
* (toest tozi) localniqt server shte se diskonect-ne avtormatichno.
* Syntax is as follows:
* ban server {
* mask "(Imeto na servera)";
* reason "(Prichina)";
* };
*/
ban server {
mask irc.microsoft.com;
reason "Get out of here";
};
/*
* NEW: ban user {}
* OLD: K:Line
* Tazi opciq pozvolqva da zabranite dostupa na user do vashiqt server
* Sintaksis:
* ban user { mask (hostmask/ip nomer); reason "(Prichina)"; };
*/
ban user {
mask *tirc@*.microsoft.com;
reason "Idiot";
};
/*
* NEW: ban realname {}
* OLD: n:Line
* Tazi opciq vi dava pravo da zabranite dostupa na user ot opredeleno 'realname'.
* Sintaksis:
* ban realname {
* mask "(real name)";
* reason "(prichina)";
* };
*/
ban realname {
mask "test";
reason "mIRKFORCE";
};
ban realname {
mask "sub7";
reason "virus";
};
/*
* BELEJKA ZA VSICHKI BANOVE, mojete da povtarqte procedurata sus razlichni nickove!
*
* NEW: except ban {}
* OLD: E:Line
* Nick koito ne moje da bude bannat.
* Sintaksis:
* except ban { mask (ident@host); }
*/
except ban {
/* don't ban stskeeps */
mask *stskeeps@212.*;
};
/*
* NEW: deny dcc {}
* OLD: dccdeny.conf
* Izpolzvaite go za da zabranite dcc.Predpazva vi ot virusi
* Syntax:
* deny dcc
* {
* filename "Fail koito shte blokirate (ie, *exe)";
* reason "prichina";
* };
*/
deny dcc {
filename "Sub7";
reason "Possible Sub7 Virus";
};
/*
* NEW: deny channel {}
* OLD: N/A (NEW)
* Zabranqva kanali po vash izbor.
* Syntax:
* deny channel {
* channel "(kanal)";
* reason "prichina";
* };
*/
deny channel {
channel "hackers";
reason "Warez is illegal";
};
/*
* NEW: vhost {}
* OLD: Vhost.conf file
* Tazi nastroika vi slaga Falshivo ip.Slaga se za hora koito ne sa operatori
* ili puk za operatori (za po murzelivite /sethost :P
* Sintaksis:
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host to allow to use it);
* };
* login (login name);
* password (password);
* };
* then to use this vhost, do /vhost (login) (password) in IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Mojete da vkliuchite i drugi konfiguracionni failove */
/* vkliuchete "klines.conf"; */
/* Network configuration */
set {
network-name "Imeto na Mrejata vi";
default-server "Imeto na Servera";
services-server "Services.servera";
stats-server "Stats.Servera";
help-channel "#Kanal za pomosht";
hiddenhost-prefix "skrithost";
/* prefix-quit "quit na userite"; */
/* Cloak Keys se slagat na vsichki serveri ot mrejata.
* Te se izpolzvat za po golqma sigurnost.Trqbva da budat izbrani 3 reda
* ot 5-100 simvola i da sudurjat SMESENI golemi,malki bukvi i cifri...
* V primera e posocheno edin takuv 'Cloak Key'..napishete oshte 2
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"Slojete Tuk Vashi Razburkani";
"Slojete Tuk Vashi Razburkani";
};
/* on-oper host */
hosts {
local "Host za localen operator";
global "Host za globalen operator";
coadmin "Host za coadmin";
admin "Host za admin";
servicesadmin "Host za services-admin";
netadmin "Host za netadmin";
host-on-oper-up "yes\no";
};
};
/* Server specific configuration */
set {
kline-address "slojete adres za kline";
auto-join "#kanal za auto-join";
modes-on-connect "+iw";
modes-on-oper "+wgs";
oper-auto-join "#Kanal za auto-join na operatorite";
dns {
nameserver 127.0.0.1;
timeout 2s;
retries 2;
};
options {
hide-ulines;
/* Ako jelaete da proverqva identa mahnete */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* Tova e minimalnoto vreme v koeto user moje da se svurje sled kato izleze ot servera.
* Tova shte pomogne da se spre spam-a */
anti-spam-quit-message-time 10s;
/* Napravete statichen quit koito da zamestva drugite quit-ove na userite.
custom quits are allowed on local server */
/* static-quit "Client quit"; */
/* Mojete da blokirate 'Part-reason-ite' kato slojite nqkakuv text po vash izbor */
/* static-part yes; */
/* Mojete da slagate 'stats' ili inache kazano nqkoi flagove da budat razresheni i
* izpolzvaemi samo ot operite. Primer za tova sa - klines,glines i shuns
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Throttling: Dolniqt primer pokazva che mojete da slojite limit 3 svurzvaniq
za 60 sec (na host). */
throttle {
connections 3;
period 60s;
};
/* Anti flood protection */
anti-flood {
nick-flood 3:60; /* 3 smenqniq na nicka za 60 seconds (po default) */
};
/* Spam filter */
spamfilter {
ban-time 1d; /* vremetraeneto e po default *line ban set by spamfilter */
ban-reason "Spam/Advertising"; /* default prichina */
virus-help-channel "#help"; /* Kanal za skanirane na virusi */
/* s izkliuchenie "#help"; drugite kanali se osvobojdavat ot filtrirane */
};
};
/*
* Ako imate problem ili nujda ot pomosht?
* 1) www.vulnscan.org/UnrealIrcd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIrcd/faq/ <- sudurja 80% ot vuprosite vi!
* 3) Ako imate problem moje da se oburnete i kum irc.ircsystems.net #unreal-support,
* no purvo PROCHETETE HELP FAILA i 'FAQ'.
*/