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synced 2026-07-10 01:43:12 +02:00
Fixed a V:line bug
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@@ -464,3 +464,4 @@
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- Fixed a +L bug
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- Fixed a typo in Config
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- SJ3 fixes. Let's hope this works (f*cken hell..)
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- Fixed a V:line bug
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+3
-3
@@ -944,7 +944,7 @@ static int completed_connection(cptr)
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aClient *cptr;
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{
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aConfItem *aconf;
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extern char serveropts[];
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SetHandshake(cptr);
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aconf = find_conf(cptr->confs, cptr->name, CONF_CONNECT_SERVER);
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@@ -963,8 +963,8 @@ static int completed_connection(cptr)
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return -1;
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}
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sendto_one(cptr, "PROTOCTL %s", PROTOCTL_SERVER);
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sendto_one(cptr, "SERVER %s 1 :%s",
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my_name_for_link(me.name, aconf), me.info);
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sendto_one(cptr, "SERVER %s 1 :U%d-%s %s",
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my_name_for_link(me.name, aconf), UnrealProtocol, serveropts,me.info);
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if (!IsDead(cptr))
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start_auth(cptr);
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