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Newlog: server.c: Use SERVER_LINKED_REMOTE for remote links as
they use a slightly different format and you may want to exclude these from certain logging. Also mention the correct uplink there.
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@@ -1252,7 +1252,8 @@ CMD_FUNC(cmd_sid)
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add_to_id_hash_table(acptr->id, acptr);
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list_move(&acptr->client_node, &global_server_list);
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unreal_log(ULOG_INFO, "link", "SERVER_LINKED", acptr, "Server linked: $client (via $client.server)");
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unreal_log(ULOG_INFO, "link", "SERVER_LINKED_REMOTE", client,
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"Server linked: $client (via $client.server.uplink)");
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RunHook(HOOKTYPE_SERVER_CONNECT, acptr);
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