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Welcome to the UnrealIRCd configuration program. This program
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will help you to compile your IRC server, and ask you questions
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regarding the setup of it, during the process.
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@@ -9,7 +7,7 @@ unreal-support@lists.sourceforge.net or ask at IRC:
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/server irc.ircsystems.net, /join #unrealircd
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For any sake, read Unreal.nfo and read doc/faq before asking questions
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NOTE: If the code is changed in any way, or the version string is changed,
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we do _NOT_ support the product, except if you got explicit permission
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from one of the UnrealIRCd coders. If it fails and you messed with it,
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@@ -17,13 +15,4 @@ NOTE: If the code is changed in any way, or the version string is changed,
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builds (if it doesn't say "geniune" in the display) are _NOT_
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supported.
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It has been a year since I made the first UnrealIRCd release, Unreal2.1.
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A lot of things have happened since. I started Unreal as a hobby project,
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but it has turned into a community, where people ask for help, and give help
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too - people like the program (as the first I've made actually :>). So I
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am happy you have followed all this way - Thanks to Shmad, Nutcais,
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Sporty_McFly, DjBoxy, zero9000, and all the people following the product
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for the time it has existed. So - enjoy this release - we have tried to do
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our best, and if its not - we'll make the next our best. So - Seeya in 2001
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-Stskeeps (Head coder of UnrealIRCd)
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@@ -1,11 +1,10 @@
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Unreal3.1-Silverheart Release Notes
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Unreal3.1.1-Darkshades Release Notes
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===================================
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* It is most wise to have a Unreal3.1 (FINAL) -only network whenever possible. Do not
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link this to 2.1.7 or alike (might have unexpected problems). Unreal3.0
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linking might at times cause channel desynchs because of 3.0 broken SJOIN
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code.
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* It is REALLY RECOMMENDED that you run only Unreal3.1.1<->Unreal3.1.1,
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as Unreal3.1+sf got some funny SJOIN bugs that causes the network to
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desynch
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* It is ADVISABLE that you allocate numerics to each server on your network.
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You simply in the M: line, just after the port, add :numeric, like:
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@@ -16,13 +15,9 @@ Unreal3.1-Silverheart Release Notes
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and no server must have same numeric
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* We have introduced encrypted irc connections, using SSL
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You need to set up a SSL port, P:IP:s:*:port
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To connect securely to another server, add :S at the end of the C:line
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and make sure it autoconnect/connects to a SSL port
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* NOTE, in #UnrealIRCD we don't help with Services etc.
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* Documentation will show up on the website sooner or later,
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http://unreal.tspre.org
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* Read Unreal.nfo for any sake. To update your IRCd, please run the ./update
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script. This requires "wget" and "cvs" on the box to function
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* Read Unreal.nfo for any sake AND THE DOCS IN doc/. To update/upgrade your IRCd,
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please run the ./update script. This requires "wget" and "cvs" on the box to function
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