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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-12 17:14:46 +02:00
This commit is contained in:
stskeeps
2000-11-24 06:13:51 +00:00
parent dba0d3b7c0
commit 4e26bd1379
3 changed files with 10 additions and 27 deletions
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@@ -1,5 +1,3 @@
Welcome to the UnrealIRCd configuration program. This program
will help you to compile your IRC server, and ask you questions
regarding the setup of it, during the process.
@@ -9,7 +7,7 @@ unreal-support@lists.sourceforge.net or ask at IRC:
/server irc.ircsystems.net, /join #unrealircd
For any sake, read Unreal.nfo and read doc/faq before asking questions
NOTE: If the code is changed in any way, or the version string is changed,
we do _NOT_ support the product, except if you got explicit permission
from one of the UnrealIRCd coders. If it fails and you messed with it,
@@ -17,13 +15,4 @@ NOTE: If the code is changed in any way, or the version string is changed,
builds (if it doesn't say "geniune" in the display) are _NOT_
supported.
It has been a year since I made the first UnrealIRCd release, Unreal2.1.
A lot of things have happened since. I started Unreal as a hobby project,
but it has turned into a community, where people ask for help, and give help
too - people like the program (as the first I've made actually :>). So I
am happy you have followed all this way - Thanks to Shmad, Nutcais,
Sporty_McFly, DjBoxy, zero9000, and all the people following the product
for the time it has existed. So - enjoy this release - we have tried to do
our best, and if its not - we'll make the next our best. So - Seeya in 2001
-Stskeeps (Head coder of UnrealIRCd)
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Unreal3.1-Silverheart Release Notes
Unreal3.1.1-Darkshades Release Notes
===================================
* It is most wise to have a Unreal3.1 (FINAL) -only network whenever possible. Do not
link this to 2.1.7 or alike (might have unexpected problems). Unreal3.0
linking might at times cause channel desynchs because of 3.0 broken SJOIN
code.
* It is REALLY RECOMMENDED that you run only Unreal3.1.1<->Unreal3.1.1,
as Unreal3.1+sf got some funny SJOIN bugs that causes the network to
desynch
* It is ADVISABLE that you allocate numerics to each server on your network.
You simply in the M: line, just after the port, add :numeric, like:
@@ -16,13 +15,9 @@ Unreal3.1-Silverheart Release Notes
and no server must have same numeric
* We have introduced encrypted irc connections, using SSL
You need to set up a SSL port, P:IP:s:*:port
To connect securely to another server, add :S at the end of the C:line
and make sure it autoconnect/connects to a SSL port
* NOTE, in #UnrealIRCD we don't help with Services etc.
* Documentation will show up on the website sooner or later,
http://unreal.tspre.org
* Read Unreal.nfo for any sake. To update your IRCd, please run the ./update
script. This requires "wget" and "cvs" on the box to function
* Read Unreal.nfo for any sake AND THE DOCS IN doc/. To update/upgrade your IRCd,
please run the ./update script. This requires "wget" and "cvs" on the box to function
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@@ -10,7 +10,6 @@ Scheduled for 4.0:
----------------
* B:Lines or ircu i:lines
* Raising PING bug
* Config Remote access
-----------------------------------------------------------