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Fix crash in link-security unreal_log() call..
Interesting... this mistake is easy to make with multiline.
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@@ -231,7 +231,7 @@ EVENT(checklinksec)
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if (warning_sent)
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{
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unreal_log(ULOG_INFO, "link-security", "EFFECTIVE_LINK_SECURITY_REPORT", NULL,
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"Effective (network-wide) link-security is now: level $effective_link_security\n",
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"Effective (network-wide) link-security is now: level $effective_link_security\n"
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"More information about this can be found at https://www.unrealircd.org/docs/Link_security",
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log_data_integer("effective_link_security", effective_link_security));
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}
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