Bram Matthys
2b2308dcdc
update version
2013-11-20 12:48:12 +01:00
Bram Matthys
d8645f710d
Various fixes, more info later.
2013-11-20 12:44:26 +01:00
Thomas Fargeix
50afecfaa7
French doc: fix typos
2013-09-23 23:17:45 +02:00
Serkan Sepetci
f18b7e8df1
Translation of the help.tr.conf
2013-05-27 10:13:45 +03:00
Bram Matthys
167a83f7d2
This one is better, and actually compiles ;)
2013-05-10 19:32:14 +02:00
Bram Matthys
3c423d31d2
Fix strange issue where linking didn't work because UnrealIRCd would
...
bind to (for example) the loopback interface before connecting to the
remote server.
In addition to that, we now don't bind() at all when bind-ip is not
present or is set to "*".
2013-05-10 19:27:36 +02:00
Ouadie Akrour
3fd9fc9846
Re Update the documentation
2013-04-05 21:26:09 +00:00
Bram Matthys
a06a748214
Added tag unreal3_2_10_1 for changeset 15542aa9f0d2
2013-04-05 16:25:43 +02:00
Bram Matthys
3e19dc1a8b
add .1 suffix to setup.h for Windows.
2013-04-05 16:25:35 +02:00
Bram Matthys
60c880834b
Removed tag unreal3_2_10_1
2013-04-05 16:25:16 +02:00
Bram Matthys
b5bcf6605e
Added tag unreal3_2_10_1 for changeset 0e7e08cf2b35
2013-04-05 16:23:52 +02:00
Bram Matthys
ccab872222
Bump version and update date in docs. Add Windows 7. Remove Windows 2000 as
...
it apparently no longer works (#4180 ).
2013-04-05 16:15:04 +02:00
Bram Matthys
193b044615
mention doc updates in release notes
2013-04-05 16:09:33 +02:00
Bram Matthys
268373635a
Bump version to 3.2.10.1 & update release notes.
2013-04-05 16:08:33 +02:00
Bram Matthys
0362f9c765
Custom modules: move EXLIBS= so shared libraries are always linked.
...
Reported by DE_Glen (#4182 ).
2013-04-05 15:36:23 +02:00
Bram Matthys
ff5e6a1a0c
- Windows: Fix strange linking bug. Outgoing connects from a Windows
...
IRCd caused a garbled SERVER protocol message, causing 'cannot find
server' errors and killing of users. Reported by Sunkat (#4183 ).
2013-04-04 23:07:04 +02:00
William Pitcock
f0167d1284
- Pull in poll(2) stuff before any other ircd include files. ( #4155 )
...
This allows us to successfully build on systems where pulling in poll.h
pollutes the code with a broken form of ctypes.h due to a few reasons, not
limited to, but including, usage of non-namespaced macros which clash with
our own.
2013-01-14 02:12:43 -06:00
Bram Matthys
7530ce6b29
- Don't remove oper-modes such as +S from non-local clients. Reported by
...
Magiobiwan (#4166 ). This caused an issue with bots from anope BotServ
where user modes +Sq were stripped by the IRCd.
2013-02-19 19:31:30 +01:00
Thomas Fargeix
77ccd6b9dd
Update French doc about set::dns::nameserver (r3623cab602e7)
2013-02-13 22:33:12 +01:00
Serkan Sepetci
780a9c4878
Re Update the documentation about set::dns::nameserver
2013-02-10 03:19:03 +02:00
Serkan Sepetci
1a3175f4e7
Update the documentation about set::dns::nameserver
2013-02-10 03:13:20 +02:00
AngryWolf
6d93e605f3
Missed to translate a change from Wed Jul 13 22:36:04 2011 -0400 (19 months ago).
2013-02-04 22:17:42 +01:00
AngryWolf
939b8797e4
Translated changes of the last 5 months (from Fri Aug 17 10:40:23 2012 +0200).
2013-02-04 22:07:19 +01:00
AngryWolf
ee775f3e2e
Missed to translate a change from Wed Jul 13 23:32:05 2011 -0400 (19 months ago).
2013-02-04 20:28:17 +01:00
AngryWolf
9b296df76c
Translated changes from Sat Oct 06 12:48:21 2012 +0200 (4 months ago).
2013-02-04 19:56:00 +01:00
Ouadie Akrour
c2d75396da
- Update the unreal32doc.es about set::dns::nameserver
2013-02-02 01:37:16 +00:00
Nathan Phillip Brink
b1a396ad2b
- Update the documentation about set::dns::nameserver to reflect reality (that the setting is only used if c-ares can’t read /etc/resolv.conf).
2013-01-27 05:59:50 +00:00
Bram Matthys
c5866e2a80
allow channel: Permit multiple channel items in one block again, was broken by patch from #4125 .
2013-01-11 19:05:36 +01:00
Ouadie Akrour
cdd354c306
Reupdated unreal32docs.es
2013-01-11 00:26:55 +00:00
Bram Matthys
d262f6f5e3
'/rehash -global' did often not rehash all servers. Reported by Cronus ( #4143 ).
2013-01-09 19:41:18 +01:00
Ouadie Akrour
97e3d6a2ce
Updated unreal32docs.es
2013-01-02 00:52:36 +00:00
Bram Matthys
9157912636
Added tag unreal3_2_10 for changeset fe153e789040
2012-12-28 17:03:36 +01:00
Bram Matthys
86287db434
Removed tag unreal3_2_10
2012-12-28 17:03:32 +01:00
Bram Matthys
04820fda45
Fix duplicate user@host in away-notify and account-notify, reported by grawity ( #4153 ).
2012-12-28 17:01:05 +01:00
Bram Matthys
42cb9fc22a
Added tag unreal3_2_10 for changeset f0c4b60ec111
2012-12-26 15:51:46 +01:00
Bram Matthys
70e06587f9
Removed tag unreal3_2_10
2012-12-26 15:51:41 +01:00
Bram Matthys
614d980596
If you are running the IRCd as root and use IRC_USER/IRC_GROUP then we now
...
change ownership of the log file to that user/group so it can still write
after the setuid(). Reported by asmadeus (#4152 ).
2012-12-26 15:51:26 +01:00
Bram Matthys
4c93c3d197
Added tag unreal3_2_10 for changeset 7bf37138e074
2012-12-25 16:56:23 +01:00
Bram Matthys
85db29488f
last update of release notes
2012-12-25 16:55:57 +01:00
Bram Matthys
0178632529
Update contributors in /INFO
2012-12-25 11:31:11 +01:00
Bram Matthys
9774805c00
bump version in docs & Unreal.nfo
2012-12-25 10:54:10 +01:00
Bram Matthys
8589555273
Bump version in all source/include/text files
2012-12-25 10:53:12 +01:00
Ouadie Akrour
08d55f0d5e
re-updated Spanish documentation
2012-12-05 22:53:44 +00:00
Serkan Sepetci
bd865e7a65
re-updated unreal32docs.tr
2012-11-26 21:34:00 +02:00
Serkan Sepetci
537e104611
Updated unreal32docs.tr
2012-11-26 21:21:32 +02:00
Ouadie Akrour
5d25b1b0d5
Updated Spanish documentation
2012-11-26 02:09:11 +00:00
Ouadie Akrour
ee4708774a
Updated Spanish documentation
2012-11-26 02:03:12 +00:00
Ouadie Akrour
be4e63ac89
Updated Spanish documentation
2012-11-24 15:34:43 +00:00
Bram Matthys
139b5e9831
Update ./createchangelog to make it only show changes on default branch.
2012-11-23 19:52:07 +01:00
Bram Matthys
7da12ba3bb
- Rename Changes.old to Changes.older
...
- Rename Changes to Changes.old
- In the Mercurial repository the Changes file no longer exists (except
for a dummy file). You now need to run ./createchangelog to generate it.
Of course in official releases the Changes file will be present and
contain all details.
- From now on, the Changes file is based on the history of the Mercurial
repository. This means we no longer have to write text manually to the
Changes file. This simple change helps a lot in future development
because patches will no longer break when they are being ported from
one branch to another.
2012-11-23 19:20:40 +01:00