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Commit Graph

8218 Commits

Author SHA1 Message Date
k4be 637ef7e99d Add IRCv3 SETNAME support 2021-07-16 18:34:11 +02:00
k4be e294656175 Merge branch 'unreal60_dev+invite' into unreal60_dev 2021-07-16 18:02:44 +02:00
k4be be534a7aa1 Merge branch 'unreal60_dev' of github.com:syzop/unrealircd-next into unreal60_dev 2021-07-16 18:02:22 +02:00
k4be 12c2bb42c2 Remove unused piece of code 2021-07-15 19:29:19 +02:00
k4be bbc2bc9cd5 Add IRCv3 invite-notify cap 2021-07-15 19:25:46 +02:00
k4be 036b61dbc6 Rewrite invite notification mechanism 2021-07-15 19:10:07 +02:00
k4be 3ede47c7fa Remove invite moddata access from core (without breaking the api) 2021-07-15 16:13:02 +02:00
k4be db8ff94e7a Free invite moddata properly 2021-07-15 15:52:04 +02:00
k4be cd64a34634 Fix for previous commit 2021-07-15 15:51:47 +02:00
k4be 8e676c1f2a We are never going to store invite for remote clients 2021-07-15 15:22:41 +02:00
Bram Matthys abc80cfdd9 Enable ASan (address sanitizer) during U6 development 2021-07-15 12:51:50 +02:00
k4be c97b9bb494 Move invites from core to module 2021-07-14 20:20:56 +02:00
k4be 6b09b942bf INVITE messages may come from a server too 2021-07-14 19:25:48 +02:00
Bram Matthys d7fcc90014 Change lost_server_link() prototype and log errors properly for both TLS and non-TLS.
Not really satisfied with the way the TLS socket error is logged yet, but ok..
2021-07-14 14:13:02 +02:00
Bram Matthys 9987b6b862 Temporarily send all unreal_log() msgs to sendto_realops() 2021-07-14 14:12:22 +02:00
Bram Matthys eb4ac65125 Update lost_server_link() to use unreal_log() and log the proper
socket error message such as Connection refused.
2021-07-14 13:58:29 +02:00
Bram Matthys 49fe200243 unreal_log(), connect_server and report_error() / report_baderror():
* Converted 90% of the socket and linking errors to use unreal_log()
* Add log_data_socket_error(fd) and $socket_error
* This also makes connect_server() 'void' and removes all of the error
  reporting from the callers (there was 3x code duplication due to that)
* Don't use report_error and report_baderror anymore in socket.c
* More to follow...
2021-07-14 13:33:18 +02:00
Bram Matthys f50d97474e Fix unreal_log() with $vars that are integers not working.
This adds json_get_value().
2021-07-14 11:36:27 +02:00
Bram Matthys 1068960b9a We now compile with -Wformat-nonliteral by default.
This adds __attribute__((format(printf,X,Y))) to several functions.
It also adds checking only for the non-literal case to some functions
such as unreal_log/unreal_do_log.

This so we can more easily detect format string issues. Especially now with
the recoding of the logger and with possible future mistakes in this area
in UnrealIRCd 6 itself or in third party modules.

The check is currently disabled in these files, which are TODO items:
* src/send.c: still much work to do
* src/socket.c: due to report_error and report_baderror().
  I want to get rid of these functions and integrate them
  in the new logger anyway.
* src/serv.c: only disable for hunt_server()
2021-07-14 11:15:49 +02:00
Bram Matthys 01c418c4d5 src/log.c errors should use errno, not ERRNO, as the latter actually
uses WSAGetLastError() on Windows, which obviously makes no sense.
This mistake comes from the original ircd_log() by the way.
2021-07-13 19:58:14 +02:00
k4be c25f4a4538 Fix hang on a module attempting to assign (unusually) large amount of CAPs 2021-07-12 21:00:38 +02:00
Bram Matthys 05aeba9ba9 Get rid of Debug(()) function calls. I never use it anyway. 2021-07-12 18:54:38 +02:00
Bram Matthys a57bdba220 Move CONFIG_TEST/CONFIG_RUN stuff for logging from conf.c to log.c
Still some other stuff to move too eg rehash/freeing stuff etc.
2021-07-12 18:00:41 +02:00
Bram Matthys 76b1d756dd Make ircd_log() call new unreal logger. Start of transition.
Broken now:
- All filtering (log::flags)
- Everything is seen as error unknown UNKNOWN

Working:
- log::type json
- logging still works, other than the limitations of above
2021-07-12 17:49:42 +02:00
Bram Matthys b871d2a177 Add log::type for 'json' (work in progress) 2021-07-12 17:24:16 +02:00
Bram Matthys f2eef5caca Remove old leftover code in logger 2021-07-12 17:01:33 +02:00
Bram Matthys f89348d26c Add JSON logger - initial work 2021-07-12 14:37:25 +02:00
Bram Matthys 757adc76dd Bump version to 6.0.0-git and start release notes with a clean slate. 2021-07-12 14:17:46 +02:00
k4bek4be c5a6f3c549 Make CHATHISTORY subcommands case-insensitive. (#157) 2021-07-11 09:24:56 +02:00
Ramiro Bou 0985728662 Adding sequential-fallback autoconnect strategy (#151)
After successful server connection it will restart from the beginning of the link blocks again.
2021-07-11 09:24:14 +02:00
Val Lorentz 67bfd41e44 chathistory: Use more explicit messages on INVALID_TARGET failure message (#150) 2021-07-11 09:09:18 +02:00
Bram Matthys d726c3aadd Bump version to 5.2.2-git as this is git / work in progress. 2021-07-10 10:03:46 +02:00
Bram Matthys d3c98c73c2 Fix issue where saslmechlist could not be set by services server.
This broke SASL services autodetection and also sasl=x,y,z in CAP.
Reported by Valware in https://bugs.unrealircd.org/view.php?id=5960

Of course the easiest solution would be just to set .remote_write=1
for this, which is what I've just done for the 5.2.1.1 release.
But there seems to be a pattern here. When a server wants to write
its own object (irc1.example.net writing to the MD object of
irc1.example.net) we have the problem that that object is both
"our client" and from the other server POV it is "themselves".
On one hand you may want to allow that (eg for 'saslmechlist'), on
the other hand a server writing its own 'certfp' sounds like a bad
idea in principle.
So we now add a new option for the 'self' case and make some MD
objects use it. In fact, in the core we now have zero MD objects
using remote_write. We keep the option available though, for example
for k4be's geoip modules and possibly future features.

Module API change:
* .self_write added which allows a server to write to its own object
  (irc1.example.net writing to the MD object of irc1.example.net)
* .remote_write still exists too if you want to allow remote servers
  to write to your own objects
* Note that in all cases, servers can always write to their own
  (child) client objects.

Changes:
* The link-security MD changed from .remote_write=1 to .self_write=1
* The salmechslist MD now has .self_write=1, this fixes the actual bug
2021-07-10 09:14:18 +02:00
Bram Matthys 8322a48026 ** UnrealIRCd 5.2.1 ** 2021-07-08 17:42:52 +02:00
Bram Matthys 0971cf7d70 modules.optional.conf: example set::antirandom block: Use CIDR
instead of standard wildcard.
In this case, since it's antirandom, it is not really important
as someone is not going to add DNS records specially to avoid
triggering antirandom. That makes no sense since it is much
easier to avoid using a random looking name.
Main reason of changing it here is to set a good example.
2021-07-07 14:20:15 +02:00
Bram Matthys b398c3d101 Change default exempt from 127.* to 127.0.0.0/8 so it does not match
arbitrary hosts that have a host starting with "127.". A rather stupid
oversight on my part, really.

In the meantime, if this happens, then you can still resort to using
ZLINE/GZLINE as a workaround to ban such a user. (The exemption won't
match against the host because DNS lookups are not done for zlines)

Reported by armyn in https://bugs.unrealircd.org/view.php?id=5957
2021-07-07 09:21:17 +02:00
Bram Matthys 141dd8acd0 Load settings from 5.2.0.x dot releases as well 2021-07-03 15:18:47 +02:00
Bram Matthys 94993a03ca ** UnrealIRCd 5.2.1-rc1 ** 2021-07-03 14:42:34 +02:00
Bram Matthys 1d62ca1153 Send account tag to recipient on INVITE.
Reported by ProgVal in https://bugs.unrealircd.org/view.php?id=5951
2021-07-03 14:18:15 +02:00
Bram Matthys 527726be41 Take message tags into account when calculating fake lag.
This was more of a oversight because the cmdbytes calculation happens
in a different function after message tags have already been processed.
Also, wasn't really important up to now since we only allow quite short
tags at the moment.

Instead of just counting these in cmdbytes, as would be the most logical
and easiest fix, we use a different strategy:
We use a separate counter for message-tags so clients benefit from the
"rounding down rule". In other words: the first xyz bytes give you
no extra penalty compared to before (eg they are "free"). Useful for
clients who use eg @label heavily.
By default this is 90 bytes for unknown-users and 180 bytes for
known-users. See lag-penalty-bytes in set::anti-flood.
2021-07-03 09:33:19 +02:00
Bram Matthys ee9db59d36 Fix two more small memory leaks on REHASH.
Now we are at zero leaks again with ASan, or so it seems.
2021-07-02 11:42:58 +02:00
Bram Matthys 12299b45bf Fix small memory leak on REHASH (<1kb): free set::anti-flood block 2021-07-02 10:56:51 +02:00
Bram Matthys abaed84190 Order CHATHISTORY TARGETS response in descending order (newest first)
https://bugs.unrealircd.org/view.php?id=5904
2021-07-02 10:42:40 +02:00
Bram Matthys 35f8598f3f Fix crash if using persistent channel history: if you had ANY rehash error
(often completely unrelated to channel history) and you then rehashed again
UnrealIRCd would crash. Reported by gh0st.
May be the same issue as reported by adamus1red in
https://bugs.unrealircd.org/view.php?id=5943

This has to do with SavePersistentPointer/LoadPersistentPointer calls
which normally work fine but this particular module uses it in MOD_TEST
causing a certain sequence of events causing a double free or read-
after-free if you do it slightly differently.
2021-07-02 09:16:58 +02:00
Bram Matthys f0db0735a8 Update release notes a bit
[skip ci]
2021-06-30 13:32:20 +02:00
Bram Matthys 696d5f05fb Last argument in fd_open() is now used to indicate what should be done on a
later fd_close() call. This also removes fd_map() since fd_open w/FDCLOSE_NONE
now does that.

* If you use fd_socket() or fd_accept(), then no change.
  When fd_close() is called we call close() on *NIX and closesocket() on Win.
* If you use fd_fileopen(), then no change.
  When fd_close() is called we will call close() on both *NIX and Win.
* If you used fd_open() and then fd_unmap() because you didn't want us
  to close the socket, then use fd_open() with FDCLOSE_NONE and
  just call fd_close() instead of fd_unmap().
  We will not actually close the fd in fd_close() (FDCLOSE_NONE).
* If you called fd_open() with other intentions then either specify a
  FDCLOSE_SOCKET / FDCLOSE_FILE as the last argument, or more likely:
  don't use fd_open() at all and use fd_socket() or fd_fileopen() instead.

For reasons on this change, see previous patch. This way is more sane and
makes it harder to make mistakes even beyond Windows-specific issues.
2021-06-30 11:33:46 +02:00
Bram Matthys 329f48334c I/O engine: track if a fd is a file or socket, needed for Windows.
This fixes a file descriptor leak in Windows that happened in the
logging code. The most visible effect of this was if you had a
log::maxsize set then on Windows you would see:
"Max file size reached, starting new log file"
Every other line, forever (and not actually starting a new log).

fd_close() previously did not close the file descriptor of a file
on Windows because on Windows it needs to call close() for a file
and closesocket() for a socket, and it always did the latter.
On *NIX it's more easy and you can just always close() any fd.
2021-06-30 11:06:44 +02:00
Bram Matthys a44b1cb63e Fix ./unralircd genlinkblock printing out a confusing error message if
you have serversonly listen block without tls.
Reported by Valware in https://bugs.unrealircd.org/view.php?id=5945
2021-06-30 10:06:19 +02:00
Bram Matthys 0bd2cfd0fc Update file_exists() function to work with directories on Windows.
And then let's use the similar (and faster) function on Linux too.
2021-06-28 19:33:14 +02:00
Bram Matthys 137703f04a Add cipherscan profile for OpenSSL 3.0.0. 2021-06-28 15:56:05 +02:00