for "unknown-users" and "known-users".
As a reminder, by default, "known-users" are users who are identified
to services OR are on an IP that has been connected for over 2 hours
in the past X days.
See https://www.unrealircd.org/docs/FAQ#new-anti-flood-block
for more information on the layout of the new block.
NOTE: This actual feature, the relase notes and the documentation
are all work in progress.
See https://ircv3.net/specs/client-tags/reply for the draft.
Can be used by clients to indicate to which message they are writing
a reply. This can be especially useful for bots, to indicate that
a response belongs to a user request, eg a !trigger.
The new target type is called 'T' and we match against "name=value"
of each message tag (or just "name" if it is without value).
Example: SPAMFILTER ADD -simple T kill 0 this_is_a_test +typing=active
(No this is not a suggestion :D)
This probably won't be used much at all, but it is good to have the
option available in case there is some massive problem,
especially since more message tags may pop up sooner or later.
Caveat: this is actually a bit slow as we may have to check multiple
message tags for a single line.
If there are zero message-tag spamfilters then we will automatically
short-circuit and save all this CPU, which will be the most common case.
is now 5000 lines / 31 days. For unregistered it is 200 lines / 31 days.
Previous setting was 200 lines / 7 days for both.
Admins can tweak these settings, see:
https://www.unrealircd.org/docs/Set_block#set::history
More code to deal with corner issues will follow later.
UnrealIRCd module coders [!]:
This also changes the channel mode API conv_param. You can use
the UNREAL_VERSION_TIME >= 202120 condition to detect this.
Eg:
#if UNREAL_VERSION_TIME < 202120
int my_conv_param(char *para, Client *client);
#else
int my_conv_param(char *para, Client *client, Channel *channel);
#endif
from https://ircv3.net/specs/extensions/chathistory
Current status of the module in UnrealIRCd:
* A significant part of this is done and working
* Currently in modules.optional.conf to get test exposure,
not yet loaded by default.
* CHATHISTORY subcommands implemented: BEFORE, AFTER, LATEST, AROUND
* It does not implement the subcommand "BETWEEN" yet
* It does not announce or recognize the (draft) CAP's yet
* It does not announce the ISUPPORT token CHATHISTORY=xx yet
* Testcases need to be written to validate everything
* There will be bugs, now, and also while implementing the rest
in the days to come.
so modules can indicate if they wish to be unloaded before or after others.
This is used by the channel and history modules so they can save their
databases before the chanmodes modules are unloaded.
Also, made ModuleSetOptions() a void function. I don't think anyone
used the returned value and it now no longer is strictly bitmask add/del
so returning an unsigned int would be a tad confusing.
on what hardware people end up running UnrealIRCd.
Also (unrelated) add a check for >64kb strings in unrealdb_write_str()
and return an API error. That too is unlikely to ever happen, but..
better be correct.
I forgot to include message tags earlier, so this is a breaking change:
-int hooktype_local_nickchange(Client *client, char *newnick);
-int hooktype_remote_nickchange(Client *client, char *newnick);
+int hooktype_local_nickchange(Client *client, MessageTag *mtags, char *newnick);
+int hooktype_remote_nickchange(Client *client, MessageTag *mtags, char *newnick);
Be sure to update your hooks!
You can use something like: #if UNREAL_VERSION_TIME>=202115
This library provides easy to use functions for encryption/decryption
among other things. There is some overlap with things that
OpenSSL also provides but not all.
Note: the only change between 5.0.9 and 5.0.9.1 is:
* Build improvements on *NIX (faster compiling and lower memory requirements)
* Windows version is unchanged and still 5.0.9
need this and it slows things down for servers.
For clients it's not much of an issue, since traffic rates are low.
However, for server-to-server links it is an entirely different matter.
It is (only) noticeable if you have lots of traffic, such as when there
is a lot to sync while linking two servers, and especially when the two
servers are geographically further apart.
Tested with 100,000 G-lines on both sides being synced (20MB traffic):
* 20ms RTT (same country/state): speed up of x3
* 200ms RTT (transpacific): speed up of x6
Suggested by Amiga600 in https://bugs.unrealircd.org/view.php?id=5784
This also fixes a bug with log::maxsize on Windows (cannot overwrite
existing file with .old).
It simplifies the logging code a little and makes it a tad more readable.
And it adds an unreal_strftime() function to make things easy.
That is, when in "auto" mode, which is like for 99% of the users.
NOTE: the sytem may still limit the actual number of FD's to
a lower value, depending on the value of "ulimit -n -H".
notices to IRCOps and in ircd.log.
See the release notes for more details.
Module coders:
You can use HOOKTYPE_CONNECT_EXTINFO to add your own additional
information as well. See get_connect_extinfo() for inspiration.
Use nvplist_add() or nvplist_add_fmt() to easily add your info
to the list.
Module coders II:
Small note: this moves the sending of the far connect notice
to /under/ HOOKTYPE_REMOTE_CONNECT instead of /above/.
When booting no log files are open yet as we have not parsed any log { }
entries yet. On *NIX we log to stderr during that stage.
On Windows it varies: when running in GUI mode we save the log to a
buffer and display it after booting in a dialog.
When running as a service on Windows we previously wrote SOME entries
to service.log, but other entries were not logged or shown anywhere.
This makes both GUI and Service-mode on windows log all ircd_log()
calls with LOG_ERROR, instead of only config_status(), config_warn()
and config_error() messages.
This also removes config_progress() which isn't used by anything.
Oh, and it also fixes a memory leak in the Windows boot code, a leak
that nobody would have noticed anyway, but still.
The handshake delay exists so results from DNSBL's can be checked before
the user is fully online. Whenever someone is exempt from DNSBL checking
it serves no purpose, so we mark it that the user has no handshake delay.
This will speed up connecting by up to 2 seconds (by default).
Also updated WebIRC example to suggest this now:
https://www.unrealircd.org/docs/WebIRC_block#UnrealIRCd-side
* There are two security groups by default: known-users and unknown-users.
See https://www.unrealircd.org/docs/Security-group_block
* New extended ban ~G:securitygroupname, with the typical usage being
MODE #chan +b ~G:unknown-users, which will ban all users from the
channel that are not identified to services and have a reputation
score below 25.
to the specified number of lines. This defaults to 1000.
This will prevent IRCOps from being flooded off ("Max SendQ exceeded")
if they list all *LINES and there are thousands.
In the newly introduced error message, after too many matches,
we also kindly point out to use filters like '/STATS gline +m *.nl'