for the user. Otherwise with post-connect SASL authentication you will
have different login information on server X compared to server Y
(the server with the user on it was always correct, though).
Also, add a function called user_account_login() which is used by both
SVSMODE/SVS2MODE and SVSLOGIN to send ACCOUNT messages to the channel.
This too was missing for SVSLOGIN (post-authentication SASL).
For this fix to be 100% effective, you need 100% UnrealIRCd 5.
/** Calculate the cloaked host for a client.
* @param client The client
* @param curr The real host or real IP
* @param buf Buffer to store the new cloaked host in
* @param buflen Length of the buffer (should be HOSTLEN+1)
*/
void make_cloakedhost(Client *client, char *curr, char *buf, size_t buflen)
src/parse.c. Also re-order functions in parse.c so they appear in
logical order (1->2->3->4) rather than various helper functions first
and some random order.
session after a 15 seconds timeout. The exact timeout value can be
changed by adjusting set::sasl-timeout, which should be (quite a bit)
less than set::handshake-timeout by the way. 15<30 now, so fine.
than scattered checks - which are sometimes different - everywhere in
the source code.
Also extban handler "is_ok" was being called with EXBTYPE_EXCEPT
rather than EXBTYPE_INVEX for +I. (Not reported by anyone)
deal with servers with different set::allowed-channelchars settings:
* We reject the link if set::allowed-channelchars settings differ between
UnrealIRCd 5 servers.
* For the case where you have a mixed network consisting of UnrealIRCd 4.x
and UnrealIRCd 5.x servers we try not to desync, BUT will not allow
anyone to join the invalid channels locally. For IRCOps a message is
printed with additional information on such a failed JOIN attempt.
See https://www.unrealircd.org/docs/Set_block#set::allowed-channelchars
for the different settings, which are best and U4<->U5 advice.
CAN_SEND_TO_USER rather than HOOKTYPE_PRE_USERMSG (which is now removed).
As for the numeric change: this makes it much easier for client devs.
You rarely need to differentiate in the client code between the various
causes. One only cares about detecting that the message was not sent and
that the user needs to be informed.
This replaces various NOTICEs, ERR_NOCTCP, ERR_NONONREG etc. with just the
new numeric 531, which is taken from InspIRCd. The syntax is:
:server 531 yourname targetname :reason for the block
This makes it similar to numeric 404 (ERR_CANNOTSENDTOCHAN) that is used to
indicate that a channel message was blocked.
For module devs, the new hook CAN_SEND_TO_USER prototype is:
int hooktype_can_send_to_user(Client *client, Client *target, char **text, char **errmsg, int notice);
You can replace the text via this, by setting *text in your function.
You can block the message, by returning HOOK_DENY. If doing so, then
you must also set *errmsg to an appropriate value.
Do not send any error message to the user! UnrealIRCd will take care of
sending the error message for you, if you set *errmsg.
Only if you need something special you could violate this rule, but
preferably not!
As you can see, CAN_SEND_TO_USER works just like CAN_SEND_TO_CHANNEL.