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unrealircd/include
Bram Matthys ab42e12002 Make SVSLOGIN a broadcast, so all servers have the same svid information
for the user. Otherwise with post-connect SASL authentication you will
have different login information on server X compared to server Y
(the server with the user on it was always correct, though).

Also, add a function called user_account_login() which is used by both
SVSMODE/SVS2MODE and SVSLOGIN to send ACCOUNT messages to the channel.
This too was missing for SVSLOGIN (post-authentication SASL).

For this fix to be 100% effective, you need 100% UnrealIRCd 5.
2019-11-18 15:39:18 +01:00
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