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9110 Commits

Author SHA1 Message Date
Bram Matthys cedd23ae9c ** UnrealIRCd 6.0.3 ** 2022-04-01 16:27:18 +02:00
Bram Matthys 707510c1ce Fix crash in WATCH backend after doing /REHASH.
It often takes a while for the actual crash to occur but eventually an
attempt would be made to access inaccessible memory of the previously
freed .so module.

Reported by and traced with the help of both Wick and Krstarica.
2022-04-01 09:39:22 +02:00
Bram Matthys 479e9213ae Fix warning about "sending text to self" reading unitialized memory from
the stack and putting it in the log message.

Bug found internally, was not reported by anyone.
2022-04-01 09:18:14 +02:00
Bram Matthys aba8eb7a2b Fix OOB write in packet sending routine.
Bug found internally, was not reported by anyone.
2022-04-01 09:17:11 +02:00
Bram Matthys 28c1b9cef9 Show operclass in "/STATS o".
Suggested by fo (w/patch) in https://bugs.unrealircd.org/view.php?id=6003
2022-03-23 12:54:27 +01:00
Bram Matthys 640abd9df2 Update relnotes
[skip ci]
2022-03-23 09:11:10 +01:00
Bram Matthys 955d5addb5 Update release notes a bit
[skip ci]
2022-03-23 09:03:32 +01:00
Bram Matthys 488b3e3a6f Fix "unrealircdctl spkifp" usage info on Windows.
On Linux we still show the usage info as for "unrealircd" (not unrealircdctl)
since on Linux we have the "unrealircd" script that manages all this and
"unrealircdctl" is not really meant to be called directly by end-users.
2022-03-23 08:53:20 +01:00
Bram Matthys 89fe8e9227 SVSMOTD lines are now shown in the MOTD-on-connect, unless a shortmotd is used.
What is a SVSMOTD? The SVSMOTD are MOTD lines that are shown at the end of
an existing MOTD. These lines are added remotely through services.

Previously the SVSMOTD lines were never shown in the MOTD-on-connect, which
was a bug. We were only supposed to hide it if a short motd is in use.

Reported by Valware in https://bugs.unrealircd.org/view.php?id=6070
2022-03-23 08:06:23 +01:00
Bram Matthys ba1a88124a Re-indent src/modules/list.c 2022-03-23 07:24:29 +01:00
Bram Matthys da84223217 Make LIST option T<xx and T>xx always available, IOTW remove the need for
defining LIST_USE_T which was never done anywhere.

Reported by progval in https://github.com/unrealircd/unrealircd/pull/193
2022-03-23 07:15:40 +01:00
Val Lorentz f6ecbc6e63 Flip semantics of <xx and >xx in ELIST C and ELIST T (#194)
The spec <https://datatracker.ietf.org/doc/html/draft-hardy-irc-isupport-00#section-4.8>
is a little unclear on the semantics, and Unreal interprets 'C<val' as
a request for all chans created before <val> minutes ago, ditto.

This is a legitimate interpretation, but I think the other on makes more
sense (ie. that 'C<val' means all chans created less than <val> minutes
ago).

Additionally, the documentation for T did not match the implementation
before this commit.

Before this commit, Unreal was consistent with Hybrid/Plexus4 on ELIST C.

After this commit, Unreal will be consistent with Charybdis/Solanum,
InspIRCd, and ircu2 (and Hybrid/Plexus4 on ELIST T).
2022-03-23 07:09:37 +01:00
Robert Scheck a38c2ba491 Require PCRE2 >= 10.00 again (because of commit 329fd07f3a) (#196) 2022-03-22 06:44:02 +01:00
Robert Scheck 28a11a9121 Add missing options to unrealircdctl usage (#195) 2022-03-22 06:42:32 +01:00
Bram Matthys daa0c11f28 Update release notes a bit
[skip ci]
2022-03-18 07:56:57 +01:00
Bram Matthys f169a3cf77 Fix channel ops unable to -h someone, even though they could +h.
Reported by Jaka in https://bugs.unrealircd.org/view.php?id=6077 and
Valware and buayadarat in https://bugs.unrealircd.org/view.php?id=6078

This commit also makes the halfop rules for +h/-h match the ones in U5:

Previously in 6.0.0 - 6.0.2 it was:
* halfops can set +h on others
* halfops cannot set -h on others
* halfops can set -h on themselves

Now in 6.0.3+ it matches 5.x behavior again:
* halfops cannot set -h or +h on others
* halfops can set -h on themselves
2022-03-18 07:26:53 +01:00
Bram Matthys 95549220dd Update wording in release notes a bit
[skip ci]
2022-01-31 11:24:40 +01:00
Bram Matthys ef6ea6ee32 When using "RESTART" the newly started IRCd could possibly not log or been
missing other functionality.
Reported by DarthGandalf in https://bugs.unrealircd.org/view.php?id=5918

The cause was that all fd's were closed, including 0/1/2. We now reopen
those and map them to /dev/null, like we do later again.
2022-01-31 10:24:13 +01:00
Bram Matthys 155b38374a Update release notes
[skip ci]
2022-01-31 09:43:07 +01:00
Bram Matthys 09351beae7 Change default logging format on disk (text, non-json) to include
the server name. Nowadays we receive and log lines from remote servers
so without this extra information it can be unclear where events
(eg: problems) are happening which can be rather confusing.
2022-01-31 09:39:00 +01:00
Bram Matthys 252b856afe Bump version to 6.0.3-git as this is git / work in progress. 2022-01-31 09:36:48 +01:00
Bram Matthys e0cfbe5821 When using remote includes with certain setups, one could get weird
rehash errors such as error: set::geoip-classic::ipv6-database:
cannot open file "/home/xxxx/unrealircd/data/https://www.unrealircd...
and possibly even a crash.
The initial boot of UnrealIRCd, however, was always fine, this only
happened when rehashing.
It also seemed to occur more with ftp:// includes or at least with
multiple parallel includes, that may or may not have different or
more latency. In any case it seemed to affect some remote includes
setups semi-consistently, and others not at all.

The root cause was a complex code path causing a read-after-free.
We now use a simplified code path which can no longer cause this.
The only downside is that rehashing may be delayed up to an extra
250ms (quarter of a second), but that should hardly be noticeable,
if at all.

Issue reported by Bun-Bun.
2022-01-31 08:30:05 +01:00
Bram Matthys 8fe44698df When using the "let unrealircd compile cURL" option, now no longer use c-ares,
as it complicates things too much. The c-ares build options that we use in
UnrealIRCd cause curl not to recongize c-ares, and the other way around is not
good either. Also, self-compiled ("unrealircd shipped") c-ares may not be
used/required by main unrealircd (thus rm'd) while it is still needed by
self-compiled curled. Blehh, what a mess.

Now we simply don't compile curl with c-ares and rely on cURL to enable async
DNS support via system c-ares or via the another way, with the use of threads,
which is standard in curl now for many years and should work on most, if not
all platforms.
If this is somehow problematic for you then install libcurl/libcurl-dev(el)
on your system itself, via your package manager or other means.
2022-01-30 08:01:38 +01:00
Bram Matthys fa15ea2567 ./unrealircd hot-patch: now that we have rehash output and status codes
in 6.0.2+ we can inform the user whether the rehash actually succeeded
or not. This was already shown in the output, but we now also change
the last few lines of output to make very clear if the rehash failed
that the currently running UnrealIRCd is not patched.
2022-01-29 14:57:09 +01:00
Bram Matthys 752ab1abf8 Fix case where people don't use ./unrealircd hot-patch but use something
like /home/xyz/unrealircd/unrealircd hot-patch instead. In other words,
if the current working directory is not the location of the unrealircd
script. Then calling ./unrealircd rehash, so the last step in the patching
process, would fail. Reported by k4be.
[skip ci]
2022-01-29 14:50:01 +01:00
Bram Matthys 17913151ed Fix ./unrealircd hot-patch: if a patch does not cleanly apply then
don't apply it. The dry-run code was missing the most obvious case..
2022-01-29 14:40:32 +01:00
Bram Matthys 6a521e24f7 Strip trailing slash if present in paths since it can confuse some
parts of the code later on, in particular the upgrade code.
Eg: a base path of "/home/xyz/unrealircd/"

Side note: this also assumes no path is / (root), which seems a
reasonable assumption.
2022-01-29 14:29:23 +01:00
Bram Matthys 0877a5dbbe Make ./curlinstall use the same options when building c-ares as the
./configure script from us. That is, using the correct private lib dir
and using --disable-tests and so on.

Should fix a bug on CentOS where c-ares could not be built due to
the test suite requirements from c-ares, reported by Bun-Bun.
2022-01-29 14:14:50 +01:00
Bram Matthys 29fd2e772a ** UnrealIRCd 6.0.2 ** 2022-01-28 17:02:19 +01:00
Bram Matthys cd3b50d2f8 Update ./unrealircd usage info. 2022-01-28 08:57:47 +01:00
Bram Matthys f650239b4f Add "./unrealircd module-status" to show currently loaded modules,
including version, description, author, flags. The output is
pretty much identical to "MODULE -all" on IRC as IRCOp.

Useful for the future if you want to verify a module has been
upgraded from the command line.
2022-01-28 08:45:20 +01:00
Bram Matthys a07db0fffd BuildBot: Give all the build tests a bit more time 2022-01-17 10:43:02 +01:00
Bram Matthys 82bb7567da Update release notes 2022-01-17 09:07:57 +01:00
Bram Matthys 83e74893da Relookup reputation and geo information when client IP changes due to WEBIRC
or another type of proxy request.
This fixes a problem where ban user { } or except ban { } is not working
for ~country:XX when the request comes via a WEBIRC or other proxy.
Reported by CaoS in https://bugs.unrealircd.org/view.php?id=6058
It should also fix security-group being incorrect for ~security-group bans
or exempts.
2022-01-17 08:09:15 +01:00
Bram Matthys d4f09f8fed HOOKTYPE_*_CHANGED -> HOOKTYPE_*_CHANGE to be a bit more consistent with
the rest of the hooks, most of which do not use the past tense.
Only affects HOOKTYPE_USERHOST_CHANGE / HOOKTYPE_REALNAME_CHANGE.

This does, however, make it inconsistent with the userhost_changed()
call, though :D.
2022-01-17 08:02:18 +01:00
Bram Matthys f3d827c577 Add HOOKTYPE_IP_CHANGE and call it when the IP address changes.
Eg for WEBIRC or other proxy.

This does not yet fix any problem, it just changes the way things are
called. More to follow.
2022-01-17 07:55:45 +01:00
i c1ec164a65 fix flat-map display 2022-01-08 03:46:09 +03:00
Bram Matthys 35c3c87dc4 ** UnrealIRCd 6.0.2-rc1 ** 2022-01-07 14:07:36 +01:00
Bram Matthys 7678bc38ed Update shipped c-ares from 1.17.2 to 1.18.1 (27-oct-2021) 2022-01-07 14:03:01 +01:00
Bram Matthys 8536778bcc Don't mention action 'd' in HELPOP CHMODEF for floodtype 'm', as this
is not supported at the moment.
Reported by Valware in https://bugs.unrealircd.org/view.php?id=6034
[skip ci]
2022-01-07 12:37:26 +01:00
Bram Matthys 9e4d6571e5 Update release notes a bit
[skip ci]
2022-01-07 12:13:58 +01:00
Bram Matthys 60a70acd86 channeldb: convert letter extbans to named extbans (.db for +P channels) 2022-01-07 12:10:10 +01:00
Bram Matthys b1e475e0ca Update release notes a bit
[skip ci]
2022-01-06 18:04:36 +01:00
Bram Matthys 329fd07f3a Revert set::spamfilter::utf8-support from yesterday.
This will be for a later release, needs more thought and work.
2022-01-06 18:03:26 +01:00
Bram Matthys 17a4ed1ea9 Update release notes:
Make clear that set::spamfilter::utf8-support is experimental
and the possible side effects/issues, or the ones in the past, anyway.
[skip ci]
2022-01-06 16:08:07 +01:00
Bram Matthys bd05cdf779 Don't do GeoIP lookups for remote users. These are already looked up and
synced by the server the user is on, and this way the country will be
consistently the same on all servers (and not BE on one, and NL on another,
which would be confusing for the ban matching code, giving different
results on each server).
2022-01-06 15:31:54 +01:00
Bram Matthys 7f794aa7d7 Fix log message on vhost-flood 2022-01-06 08:44:59 +01:00
Bram Matthys 856f29ae54 Update release notes a bit
[skip ci]
2022-01-05 18:21:22 +01:00
Bram Matthys dedff543b5 Add option set::spamfilter::utf8-support which defaults to 'no' for now.
When you set this to 'yes' you get more options...
See next (modified) copy-paste from April 2020, which had to be reverted
because PCRE2 was broken. Now it's an opt-in and hopefully matured a bit.

This means:
* Case insensitive matches work better in UTF8 now, such as extended Latin.
  For example, a spamfilter on "ę" now also matches "Ę", while previously
  it did not catch this.
* Other PCRE2 features such as https://www.pcre.org/current/doc/html/pcre2syntax.html#SEC5
  are now available. For example you can now set a spamfilter with the regex
  \p{Arabic} to block all Arabic script, or
  \p{Cyrillic} to block all Cyrillic script (such as Russian)
  Use these new tools with care, of course. Blocking an entire language,
  or script, is quite a drastic measure.

All of this was possible because of the new PCRE2_MATCH_INVALID_UTF
compile time option which was introduced in PCRE2 10.34. Now, that
version turned out to be buggy. As recent as PCRE 10.36 some major bugs
were fixed. This also means we now require at least PCRE2 10.36 version
so everyone can benefit from this new spamfilter UTF8 feature, IF they
enable set::spamfilter::utf8-support, that is.

Many systems come with older PCRE2 versions so this means we will
fall back to the shipped PCRE2 version in UnrealIRCd. This means
./Config will take a little longer to compile things.

For packagers (rpm/deb/ports): if you choose to patch configure to
not require such a recent PCRE2, then please do not allow enabling
of set::spamfilter::utf8-support since it will likely cause crashes
and misbehavior. Check PCRE2 changelog, CTRL+F at PCRE2_MATCH_INVALID_UTF
2022-01-05 18:08:52 +01:00
Bram Matthys b821aa419f Ship with PCRE2 10.39 (29-October-2021) 2022-01-05 17:59:40 +01:00