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Commit Graph

10660 Commits

Author SHA1 Message Date
Bram Matthys f765905b15 New snomask 'x' (set by default): maxperip/connthrottle connect rejections
When a client is rejected by maxperip (not new) or connthrottle
ipv6-unknown-users-limit (that one is new), a notice to +s +x will be sent.

maxperip ipv4 example:
*** Client testuser4 with IP 1.2.3.4 rejected: maxperip limit exceeded (4 global, max 3)

maxperip ipv6 with /64 example:
*** Client testuser4 with IP 2001:dbe:0:0:0:0:0:4 rejected: maxperip limit exceeded for 2001:dbe::/64 (4 local, max 3)

connthrottle example where /56 limit is exceeded:
*** Client testuser5 with IP 2001:db8:cafe:abcd:0:0:0:5 rejected:
    connthrottle ipv6-unknown-users-limit (cidr-56, max 4) exceeded for
    2001:db8:cafe::/56 (5 unknown / 0 excepted / 0 known)

Oh and this commit also fixes a typo in existing CONNTHROTTLE events,
which previously were CONNTHROTLE (a missing T).
2026-05-05 16:33:19 +02:00
Bram Matthys 0940ed5d13 Update the messages regarding too many (new) connections.
Changed "Too many connections from your IP" to have "[maxperip]" at the end.
Also create new setting and swap it with existing-one-during-development.

Long story short, we now have 3 different messages for these limits:

set::reject-message::too-many-connections
 "Too many connections from your IP [maxperip]"

set::reject-message::too-many-connections-ipv6-range
 "Too many connections from your IPv6 range ($prefix_addr/$prefix_len) [maxperip]"

set::reject-message::too-many-new-connections-ipv6-range
 "Too many new connections from this IPv6 range ($prefix_addr/$prefix_len) [connthrottle]"

So we explicitly mention whether it is maxperip or connthrottle limiting the
user, that should provide enough clue to the IRCOp if the user pastes the
message to them.
2026-05-05 13:24:01 +02:00
Bram Matthys 32e7dbfb3c Add connthrottle self-test that (only) runs in DEBUGMODE.
This verifies state every second. Obviously not for production.
2026-05-05 10:03:26 +02:00
Bram Matthys 2ae69be391 Implement IPv6 CIDR restrictions for unknown-users
Will do more in follow-up commits.
2026-05-05 10:03:25 +02:00
Bram Matthys 46e404f95f Remove setting that never worked and refer to set::default-ipv6-clone-mask 2026-05-05 10:03:25 +02:00
Bram Matthys 3a429dbd42 Add helper functions and start the IPv6 /128 to /64 transition in
connect-flood and maxperip module. This so they actually take
set::default-ipv6-clone-mask into account.

This also changes the maxperip module to a more simple method of
just freeing all entries and rebuilding the hash table on load.
That's necessary since now set::default-ipv6-clone-mask can change.
2026-05-05 10:03:22 +02:00
Bram Matthys 4adaddeee1 set_client_ip() was not updating client->sockhost. That meant in WEBIRC
situations connect-flood may not be working (it used the webirc ip,
which is almost always exempt, instead of the spoofed IP).
2026-05-05 09:51:19 +02:00
Bram Matthys 665d01b7ea Update release notes
[skip ci]
2026-05-02 19:34:30 +02:00
Bram Matthys 99f1f6a047 Update libsodium to 1.0.22. They may have fixed that arm64 compile issue ;)
We previously upgraded to 1.0.21 and then downgraded to 1.0.20.

Benefit of 1.0.22 is that they also claim to have fixed a warning flood
i am getting with clang 22.
2026-05-02 19:15:07 +02:00
Bram Matthys b96c1d2d1e Add autoconf/m4/pkg.m4 for now because otherwise my Ubuntu 26.04
uses their pkg.m4 which made pkg-config a hard requirement.
Such a hard requirement is probably fine later, but.. i don't want
to suddenly require that of users during UnrealIRCd 6 series.
2026-05-02 19:14:10 +02:00
Bram Matthys c0f68bfd08 Deprecate link::verify-certificate, as 'Client Authentication EKU' is being
dropped by public certificate authorities (as per Chrome Root Program).

The fix is to simply use 'spkifp'. The config warning has all the details.
2026-05-01 19:47:28 +02:00
Bram Matthys 17f78de265 Bump version to 6.2.5-git 2026-05-01 19:47:03 +02:00
Bram Matthys 717c9cbfa5 Fix OOB write on URL callback with 2GB+ response. Add new size limit.
The OOB write did not happen on file-backed downloads, such as remote
includes. It only happened for memory-backed requests, which are only
these 4 in standard UnrealIRCd: centralblocklist, central spam report,
other spamreport blocks (eg to dronebl) and the log block with
destination webhook. All those 4 cases are very likely to be trusted
web servers, given the nature of the data you are sending to them.

The fix was to extend the size fields everywhere to 64 bits. It was
applied to both URL backends: url_unreal.c and url_curl.c.

The new API feature is a 'max_size' in OutgoingWebRequest, which
defaults to 1MB. This is only used for memory-backed responses,
so not for real file downloads. This fixes not only the reported
bug but also the case where a rogue webserver was unbounded in
terms of what response it could send back, potentially filling
up gigabytes of server memory.

Reported by Link420.
2026-04-21 19:46:21 +02:00
Bram Matthys abbbcd16a9 ** UnrealIRCd 6.2.4 ** 2026-04-17 06:13:38 +02:00
Bram Matthys bd0dea4a0e Compile fixes for OpenSSL 4.0.0
This does two things:
* We now only compile src/openssl_hostname_validation.c on
  really old OpenSSL's. This was already unused/dead code
  for most OpenSSL's but we always compiled it in until now.
* Added 'const' to please OpenSSL 4.0.0 while not breaking
  OpenSSL 1.0.x. And yeah i'm happy to drop OpenSSL 1.0.x
  support real soon... but not this month yet.
2026-04-15 15:12:34 +02:00
Bram Matthys a89f098a22 Fix mmdb library on Windows and use it by default 2026-04-10 18:44:39 +02:00
Bram Matthys 3c71a03781 Update subdomain URL 2026-04-10 17:44:25 +02:00
Bram Matthys e39ea1f483 Add file_get_contents function (not used atm yet) 2026-04-10 16:53:52 +02:00
Bram Matthys dbc3182462 Update -DTESTSUITE +f/+F exemption.
The "not setting +F" stuff didn't work, as due to netmerge - which
can even happen without a split when joining clients on both sides -
this would revert to +F normal basically.

So we just explicitly exempt in the join and msg code.

All this is for unrealircd-tests.
2026-04-08 17:50:16 +02:00
Bram Matthys babb86818f S2S: Fix memory leak on RRPC with wrong source (either rogue server or very rare) 2026-04-07 17:59:07 +02:00
Bram Matthys 35974ee46d Fix silly missing bufsize-- in xmlescape(). Not exploitable.
This XML code is only used for DroneBL submission with no user-
controlled variables (except $ip). Still, silly mistake to make
and who knows what other XML stuff will happen in the future.
2026-04-06 08:50:58 +02:00
Bram Matthys bc086e3ffe Add and update doxygen docs for module API 2026-04-04 19:40:03 +02:00
Bram Matthys c0597aa82a Another Windows fix 2026-04-04 09:57:40 +02:00
Bram Matthys 945fb65759 Error when using CommandOverrideAdd() before MOD_LOAD,
since in MOD_INIT the command may not have been added yet thus
then you get silly module-load-order issues, such as in
previous commit 281d0cce9b
2026-04-04 09:08:41 +02:00
Bram Matthys 281d0cce9b multiline: mv CommandOverrideAdd() to MOD_LOAD so module order doesn't matter 2026-04-04 08:51:25 +02:00
Bram Matthys 1334304426 Sigh...
[skip ci]
2026-04-04 08:17:34 +02:00
Bram Matthys 778cf4de82 ** UnrealIRCd 6.2.4-rc1 ** 2026-04-04 08:00:48 +02:00
Bram Matthys f47396a7db Keep using geoip_classic on Windows for this rc1.
geoip_mmdb doesn't compile on Windows, will look at it after rc1.
Also almost forgot to set this GEOIP_ENGINE ;)
2026-04-04 07:56:05 +02:00
Bram Matthys 0931008874 Fix Windows compile 2026-04-04 07:37:44 +02:00
Bram Matthys dc6740bfb7 Small code cleanup (identical branches) 2026-04-04 07:06:18 +02:00
Bram Matthys 7aa1157474 Downgrade libsodium to 1.0.20 to fix arm64 compile issue
Version 1.0.21 which we shipped with 6.2.3 has this bug, reported
by PhotoJim at https://bugs.unrealircd.org/view.php?id=6615.

And yes, libsodium also has this weird -stable thing, which does
have the fix, but that's basically just a snapshot of their git
version, it's a .tar.gz that gets updated every X time and it does
not have a GPG signature, while I have the policy nowadays to
verify GPG signatures for libraries we ship. So I am option to just
downgrade a version, for now, which is fine since we shipped with
1.0.20 for quite some time until recently.
2026-04-04 06:51:41 +02:00
Bram Matthys 70a05cb591 Update release notes a bit
[skip ci]
2026-04-03 19:24:10 +02:00
Bram Matthys 781aecf95a Fix batch reference length. We had two with different sizes.
There is no hard cap on batch reference length, so we had to make one up.
It is now a clear #define MAXBATCHREFLEN 48, which should be plenty.
No sane client is going to use like a 64 byte batch reference :D

So we did use 48, but we also accidentally used BATCHLEN at another
place. BATCHLEN is 22 and refers to how many bytes we generate, so
that is not appropritate.

Thanks to Valware for spotting this.
2026-04-03 16:38:34 +02:00
Bram Matthys 71fe07b445 Update release notes (fix link)
[skip ci]
2026-04-03 09:58:22 +02:00
Bram Matthys fa2f78fe94 Optimize multiline delivery to channels (use LineCache)
This wasn't done before, because optimizing stuff can always introduce
nice new issues. But is kinda necessary now since the previous way was
very inefficient. This now builds all the necessary buffers for multiline
clients and for non-multiline clients. And then iterates through both
types of clients, sending what they need. Instead of doing it the other
way around.

I had the dillema to either expose the linecache API and have everything
in multiline.c. Or, i do not expose linecache, and we do everything in
send.c. The downside of the latter is that if there is mistake then we
can't simply reload (or unload) the module to solve it. So, I have chosen
to expose the linecache API (sure, less clean) since that leaves us with
options if we screw up, plus it means everything related to multiline
sending is nicely in multiline.c, which is i guess just as good as an
argument as well ;)
2026-04-03 09:04:33 +02:00
Bram Matthys 36baf946a3 Guard against multiline+history amplification attacks in CHATHISTORY.
Add a little fake lag based on history result: 400ms for 50 lines
under normal conditions where 50 lines = 50 lines. But this can go
up to 5000ms for worst-case amplification attacks where requesting
50 lines actually returns 50*15=750 lines when each line is a multiline
with max-lines, which gets you close to 350k+. This would only happen
if someone on the channel is doing evil stuff (with presumably consent
of the ops).

Also guard against hiting max sendq. If we are too close, then we
reject the CHATHISTORY request rather than quiting with "Max SendQ
exceeded". This protects against an attack where someone would be
tricked into joining a channel with amplified history (as explained
in previous paragraph), their client would do an automatic CHATHISTORY
request and then the victim would exceed max sendq and thus be killed.

And yes, this and maaaaany other multiline + history interactions
and many "buts" and security/flood concerns are why this implemtnation
took (and still takes) a lot of hours to get right :D.
2026-04-03 07:59:11 +02:00
Bram Matthys a1dc459a33 Update +H limit and write release notes regarding draft/multiline support.
For +H we now temporarily allow overshooting. This only matters for low limits.
Multiline batches are atomic so we have to choose to keep them as a whole
or remove the complete batch. So if +H 5:1h and the last message was a 15-line
multiline event, what do we do? We allow temporary overshooting to store the
15 lines. As said, the alternative would be to store 0 lines which would be
worse in terms of functionality, and the small overshoot is defensible.

For higher limits (where the +H line limit is bigger than multiline max-lines),
we always stay under the +H limit. Eg if all history in a channel consists
of 15 line multiline events and we have +H 100 then we will store 90, not 105.
It's only for +H linelimit < max-lines that this matters, because there the
zero-lines consequence sucks too much ;)
2026-04-02 20:24:21 +02:00
Bram Matthys 04ffe335f1 Send CAP NEW multiline=max-lines=.. on unknown-users<->known-users transition 2026-04-02 18:29:12 +02:00
Bram Matthys 46be05d42f Multiline: fix memory leaks and missing inner tags 2026-04-02 17:34:44 +02:00
Bram Matthys 8c0590cda2 Add multiline support in history. 2026-03-30 19:09:20 +02:00
Bram Matthys 72de809548 Add auto-generated translations for HELPOP CHMODEF about 'p'.
To be honest i don't even like the Dutch one myself but at least
it is a placeholder. Translators are free to fix it ;).
2026-03-30 16:28:27 +02:00
Bram Matthys 143882a358 Add a BUG_EFUNCTIONADD_NOT_OFFICIAL if trying to add efunctions from
modules that are not marked as official.
2026-03-30 14:59:25 +02:00
Bram Matthys 1df465a6a5 Add +f subtype 'p' (for 'paste'). So [2p]:15 means max 2 pastes per 15s.
This way you can limit the number of pastes going on in a channel, as
this is from everyone in that channel (like 'm') not individual (like 't').
If it is exceeded then we will simply reject the BATCH, similar to
how action d(rop) works for some other subtypes. You won't see the paste
on the channel, only the sending user receives an error (MULTILINE_PASTE_LIMIT).

Small note: a multiline BATCH of just 2 lines is not considered a paste.
We consider a multiline of 3+ lines as a paste. I think that is reasonable,
since a two-line-multiline is not that much of a paste ;).

In the default anti-flood profile (+F normal) we also set 2p per 15s,
so this means channels are by default limited to 2 pastes per 15s max.
Of course, you can override this with +f [4p]:15 or whatever you like.
In terms of +F profiles, the defaults are (maximum x pastes per 15 seconds):
very-strict: 1p
strict: 1p
normal: 2p
relaxed: 2p
very-relaxed: 3p
2026-03-30 14:55:03 +02:00
Bram Matthys b0dba4bede Add draft/multiline support with a default max-lines of 15 for known-users
and 7 for unknown-users (with max-bytes 5250 and 1500 respectively). This
allows pasting a short snippet of code, config file, text from a site, etc.

With multiline you have the guarantee that:
1) You will see the entire text with no delay between lines
2) You won't see another persons chat half-way through such a paste
3) For multiline supporting clients it is now clear that all the text
   belongs to each other, which can make selecting/copying it easier.
This basically means short snippets/pastes like that can be completely on
IRC again. No need for a pastebin for it. Though, you may still need such
a service if you are pasting more lines.

Regarding the implementation in UnrealIRCd:
* Clients without multiline get individual fallback lines (concat lines
  merged, blank lines skipped, as per spec). And we know that clients like
  weechat - which does support multiline - also shows all lines and not
  only a few plus snippet style "[.."]. That is another reason for only
  allowing 15 lines by default and not something much more. Otherwise all
  those clients would get a big wall of text, which just sucks.
* Spamfilter (also) runs on the full text of all lines together, so
  splitting a phrase across lines does not evade spamfilter.
* Fakelag: a client can send the BATCH start+PRIVMSG (or NOTICE)+BATCH end
  at full speed. We impose no fake lag there. Also, the multiline default
  max-lines and max-bytes are lower than the example class::recvq of 8000,
  so should be perfectly safe. If the entire BATCH is accepted then we
  will impose fake-lag afterwards, with a cap of 15 seconds maximum.
  If the BATCH is rejected, we impose half the fakelag plus 2sec.
* If the time between BATCH start and BATCH end is more than 15 seconds
  then the BATCH is rejected (set::multiline::batch-timeout).
* The BATCH is atomic (either you see it all, or you see none of it):
  * When the client sends it to server, it is buffered first.
  * Only after the batch close the server indicates if it is accepted
    or rejected. This has various reasons, two of them are: 1) The client
    is going to send everything in one go anyway and not wait for a
    response between each PRIVMSG, and 2) we can't do many checks in the
    buffering stage and skip those after, that would cause a TOCTOU
    problem (eg. a banned user still being able to speak).
  * If any line gets rejected due to spamfilter or other case
    (eg +c, +b ~text with block, etc etc), the entire batch is rejected
  * Locally we deliver all or nothing (as said)
  * S2S we buffer the batch as well, so if a server splits after having
    received 10 lines out of 15, then clients will not see anything.
* We send max-lines and max-bytes, this is the hard upper limit.
* A multiline can still be limited more tight if:
  * +f with 't' or 'm' restricts to fewer lines,
    eg +f [5t]:15, which means max 5 lines per 15 seconds,
    means the max accepted multiline is 5 for that channel.
  * +F works the same, except that default +F normal does not
    have a 't' at the moment and 'm' is very high (50) so
    practically not limited by default.
  * There will be a future +f flood subtype for some more control

TODO: we will send CAP NEW on unknown-users <-> known-users to
      indicate the new max-lines value if you transition security groups

TODO: chat history does not yet include multiline batches.
2026-03-30 13:16:48 +02:00
Bram Matthys 8bfc599697 Guard against EfunctionAdd() from outside MOD_TEST.
As this can keep someone busy for half an hour wondering why things crash...
2026-03-28 10:35:05 +01:00
Bram Matthys eb798510fd Pass the fake lag added msec in ClientContext and add subtract_fake_lag() 2026-03-27 07:46:29 +01:00
Bram Matthys f329a64991 The IsFloodLimit() used a hardcoded channel parameter. This was not a problem.
But is dangerous if the macro would be used where it mattered.
2026-03-26 17:28:51 +01:00
Bram Matthys 14cb15c632 Don't call -m upgrade or -m compile-all if zero src/modules/third/*.c
Reported by bss.
2026-03-25 14:01:42 +01:00
Bram Matthys 6ad7f7dccf And use binary search now that we have so many crule functions... 2026-03-24 19:37:12 +01:00
Bram Matthys ed16dad40e Add a bunch of crule functions:
* Boolean checks: is_oper, is_local, has_swhois
* Match functions: match_class, match_server, match_vhost,
  match_realhost, match_away, match_asname, match_operlogin,
  match_operclass, match_sni, match_tls_cipher
* Numeric counters: connections_from_ip, channel_count,
  channel_member_count, idle_time
* Traffic stats: messages_sent, messages_received, bytes_sent,
  bytes_received
* Text analysis: text_byte_count, text_character_count, word_count,
  uppercase_percentage, digit_percentage, non_ascii_percentage,
  max_repeat_count, mixed_utf8_score, unicode_block_count

Will do a more thorough audit and look at adding some kind of
tests tomorrow.
2026-03-24 19:33:55 +01:00