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1967 Commits

Author SHA1 Message Date
Bram Matthys 22dec96f9a No clean_channelname() anymore but a valid_channelname() function. Also,
deal with servers with different set::allowed-channelchars settings:
* We reject the link if set::allowed-channelchars settings differ between
  UnrealIRCd 5 servers.
* For the case where you have a mixed network consisting of UnrealIRCd 4.x
  and UnrealIRCd 5.x servers we try not to desync, BUT will not allow
  anyone to join the invalid channels locally. For IRCOps a message is
  printed with additional information on such a failed JOIN attempt.
See https://www.unrealircd.org/docs/Set_block#set::allowed-channelchars
for the different settings, which are best and U4<->U5 advice.
2019-10-09 18:11:02 +02:00
Bram Matthys fbbd915403 Reject link if set::allowed-channelchars differ. 2019-10-09 15:59:59 +02:00
Bram Matthys 798b223ee3 Convert some more stuff to enums (config preprocessor mostly). 2019-10-06 07:54:46 +02:00
Bram Matthys d2a93c3a03 websocket module will now only disable show-connect-info on the ports
that have listen::options::websocket. It will no longer disable it
on all ports.
2019-10-06 07:37:55 +02:00
Bram Matthys c399aab016 Support for labeled-response in LIST (I really wanted this) 2019-10-05 18:21:47 +02:00
Bram Matthys f992a0c1c0 Finish up labeled-response implementation. Load by default to get the
thing tested. Will do at least 1 other commit soon related to this.
2019-10-05 17:33:22 +02:00
Bram Matthys 2eecf4f2da Use generic numeric 531 (ERR_CANTSENDTOUSER) for all such cases and use hook
CAN_SEND_TO_USER rather than HOOKTYPE_PRE_USERMSG (which is now removed).

As for the numeric change: this makes it much easier for client devs.
You rarely need to differentiate in the client code between the various
causes. One only cares about detecting that the message was not sent and
that the user needs to be informed.
This replaces various NOTICEs, ERR_NOCTCP, ERR_NONONREG etc. with just the
new numeric 531, which is taken from InspIRCd. The syntax is:
:server 531 yourname targetname :reason for the block
This makes it similar to numeric 404 (ERR_CANNOTSENDTOCHAN) that is used to
indicate that a channel message was blocked.

For module devs, the new hook CAN_SEND_TO_USER prototype is:
int hooktype_can_send_to_user(Client *client, Client *target, char **text, char **errmsg, int notice);
You can replace the text via this, by setting *text in your function.
You can block the message, by returning HOOK_DENY. If doing so, then
you must also set *errmsg to an appropriate value.
Do not send any error message to the user! UnrealIRCd will take care of
sending the error message for you, if you set *errmsg.
Only if you need something special you could violate this rule, but
preferably not!

As you can see, CAN_SEND_TO_USER works just like CAN_SEND_TO_CHANNEL.
2019-10-05 12:53:41 +02:00
Bram Matthys df71812707 HOOKTYPE_CAN_SEND and HOOKTYPE_PRE_USERMSG changes:
1) HOOKTYPE_CAN_SEND is now called HOOKTYPE_CAN_SEND_TO_CHANNEL
   The arguments and return values are unchanged
2) similarly can_send() is now called can_send_to_channel()
3) If you want to block or alter a message you must now
   use HOOKTYPE_CAN_SEND_TO_CHANNEL and return HOOK_DENY from
   there with an appropriate *errmsg filled (see nocolor and
   many other modules for an example)
4) You CANNOT use HOOKTYPE_PRE_USERMSG anymore to block a message.
   I actually wanted to rip this hooktype out entirely, but
   delayjoin needs it. HOOKTYPE_PRE_USERMSG is only useful for
   notification that a message is going to be sent BEFORE it is
   actually sent (which is exactly what delayjoin needs, so it
   can send a JOIN if the user is currently invisible).
5) This is all to make things more clean:
   * HOOKTYPE_PRE_USERMSG is only for delayjoin
   * HOOKTYPE_CAN_SEND_TO_CHANNEL is used for exactly what the
     name implies. You can also change the message text there,
     such as for +G, +S, etc.
2019-10-05 09:48:33 +02:00
Bram Matthys 798f502875 Mass change (at least this one could be fully automated): 'chptr' -> 'channel'
to be consistent with the 'sptr' -> 'client' rename earlier.
2019-10-05 08:49:10 +02:00
Bram Matthys c2d7da6e35 Rename channel list to 'channels', for next commit. 2019-10-05 08:47:24 +02:00
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00
Bram Matthys 40cd6aa639 Get rid of reference counting in User, which was unused. 2019-10-04 13:25:56 +02:00
Bram Matthys 9d98e6b411 do_join: int -> void 2019-10-04 13:22:53 +02:00
Bram Matthys e8c17e3aed Get rid of pseudo ID's. This also means that SASL with anope won't work
anymore if you run latest anope 2.0.6. You need the fix from Feb 9, 2019:
https://github.com/anope/anope/commit/da6e2730c259d6d6356a0a948e85730ae34663ab
(.. which also fixes SASL problems with anope + UnrealIRCd 4 by the way)
or just run anope latest git (2.0 branch).

Not sure about atheme... should test this.

Technical details: we used a pseudo ID / sasl cookie until recently,
this has always been planned to be phased out when we got UID's.
I didn't phase it out in U4 (but could have done so) but just did now in U5.
This simplifies everything as now you can just refer from the services
side to the user with the UID/SID. This also makes it so services can now
target the user in other functions as well, like NOTICE.
(Feel free to request other functions if something isn't working)
2019-10-04 13:13:46 +02:00
Bram Matthys 3d5e49e701 Get rid of FLUSH_BUFFER, since we no longer signal things that way.
Merge check_init and AllowClient into one single AllowClient()
and make it use the more logic 1 and 0 return values for allow / deny.
Similarly, use logic 1 / 0 return values for verify_link.

Module coders:
HOOKTYPE_CHECK_INIT and HOOKTYPE_PRE_LOCAL_CONNECT, changed the
return value, you should now use HOOK_*, eg HOOK_DENY to stop
processing (eg client killed).
2019-10-04 12:30:51 +02:00
Bram Matthys 9e4dbf8c89 dead_link() -> dead_socket() since that is more descriptive 2019-10-04 11:36:34 +02:00
Bram Matthys cbe20e1d5a check_unknowns -> handshake_timeout, check_tkls -> match_tkls and inversion
of the return value.
2019-10-04 11:35:51 +02:00
Bram Matthys 92df36a87f Return values of various functions changed, in particular the ones
that deal with finding TKL's or spamfilters etc.
More will likely follow, to make things more logical.
Also, run_spamfilter -> match_spamfilter
place_host_ban, can_privmsg, check_dcc, find_tkline_match all impacted.
2019-10-04 11:30:27 +02:00
Bram Matthys 3126a3fae4 BIG changes internally that will break all modules and required many
code changes in UnrealIRCd itself:
1) Clients are no longer freed directly by exit_client. Most fields
   are freed, but 'sptr' itself is not, so you can use IsDead() on it.
2) exit_client now returns void rather than int
3) ALL command functions return void rather than int.
   Of course this also affects do_cmd, command overrides, etc.

This is a direct consequence of the removal of 'cptr' earlier, as that
was used to signal certain things that are now no longer possible
(and it raises the question if things were always correctly signaled
in the first place, so may fix some bugs).
It also makes the code more resillient against cases where you forgot
to check if the client was freed. Still, you are encouraged to do an
IsDead(sptr) if you are calling functions that may kill clients,
such as command functions or things that may use spamfilter.

More changes will follow, such as the removal of FLUSH_BUFFER.
2019-10-04 10:28:41 +02:00
Bram Matthys ab3feff7c2 exit_client() now takes 3 parameters rather than 5:
** Exit this IRC client, and all the dependents (users, servers) if this is a server.
* @param sptr        The client to exit.
* @param recv_mtags  Message tags to use as a base (if any).
* @param comment     The (s)quit message
* @returns FLUSH_BUFFER is returned if a local client disconnects,
*          otherwise 0 is returned. This so it can be used from
*          command functions like: return exit_client(sptr, ....);
2019-10-02 14:54:09 +02:00
Bram Matthys 1c746afdf1 Fix broken build by last minute change 2019-10-02 14:45:25 +02:00
Bram Matthys 4ac8015f84 Remove 'cptr' from all commands, hooks, etc. It only confuses people and
'sptr' is sufficient and in most cases the only one you should care about.
Should you need it, you can access sptr->direction in cases where you
need the old information (usually only for some sendto_* functions
and some protoctl checks), so 'cptr' was redundant too.

[!] This change likely introduces some bugs. This was many hours of work.
I only cut some corners in 4 functions, which will be fixed at a later
stage..... yes, more major changes to come.

On the plus side, I likely fixed some bugs in the process. Situations
where cptr vs sptr usage was incorrect. Eg using cptr->name (near server)
when sptr->name should be used (the actual source server), etc....
2019-10-02 14:25:40 +02:00
Bram Matthys 396ae3f218 Module coders: rename M_* to CMD_*, eg M_SERVER -> CMD_SERVER.
Also add more doxygen documentation.
2019-09-30 10:25:26 +02:00
Bram Matthys d7ef752888 Detect combination of non-UTF8 nickchars in use and websocket type text.
In such a case we refuse to run since the consequences are too big.
(Actually I may change the non-UTF8 channel warning to an error as well,
 right now it isn't.. simply because I cannot read a certain setting)

From both the non-UTF8 channel and user warning/error, we now refer to:
https://www.unrealircd.org/docs/WebSocket_support#websockets-and-non-utf8
which contains a bit more detailed information as to the WHY.
2019-09-23 10:20:38 +02:00
Bram Matthys 3f5ea851cb Do a better job at detecting ASan 2019-09-23 08:14:41 +02:00
Bram Matthys 4ae374477f Add websocket support for 'text' instead of current 'binary'. And change
how you use websockets in the configuration file:
In addition to loading the websocket module you now ALSO have to mark
specific listen blocks with listen::options::websocket, and you have
to specify a type as well. Example:
listen {
	ip *;
	port 1234;
	options {
		websocket { type binary; }
	}
}
The type 'text' is compatible with kiwi although this is currently
completely untested. Also I should add something to the release notes
about this change. Tomorrow...
2019-09-22 20:49:37 +02:00
Bram Matthys 5a57eec4c7 Channel names must now be valid UTF8 by default.
We actually have 3 possible settings of set::allowed-channelchars:
utf8:  Channel must be valid UTF8, this is the new default
ascii: A very strict setting, for example in use at freenode,
       the channel name may not contain high ascii or UTF8
any:   A very loose setting, which allows almost all characters
       in the channel name. This was the OLD default, up to and
       including UnrealIRCd 4. It is no longer recommended.
For most networks this new default setting of utf8 will be fine, since
by far most IRC clients use UTF8 for many years already.
If you have a network that has a significant portion of chatters
that are on old non-UTF8 clients that use a specific character set
then you may want to use set { allowed-nickchars any; }
Some Russian and Ukrainian networks are known to need this.

Devs: src/utf8.c has been added which will be used by this and
by other functionality later.
2019-09-22 18:42:21 +02:00
Bram Matthys 5b8f393a8f * EventAdd() changed the order of parameters and expects every_msec now
which specifies the time in milliseconds rather than seconds. This
  allows for additional precision, or at least multiple calls per second.
  The minimum allowed every_msec value is 100 at this time.
  The prototype is now: EventAdd(Module *module, char *name,
  vFP event, void *data, long every_msec, int count);
2019-09-22 15:05:00 +02:00
Bram Matthys 4d277ccef8 Clean up and comment SocketLoop. Also preparations for later. 2019-09-22 14:20:22 +02:00
Bram Matthys 117a87dd8e I/O engine performance improvements (and fixes)
This is work in progress. The work was already done but the patch was
postponed until after alpha3 since it's not sufficiently stable yet.
2019-09-22 08:43:27 +02:00
Bram Matthys e846596b37 UnrealIRCd 5.0.0-alpha3 2019-09-21 18:19:33 +02:00
Bram Matthys dd536b4a92 Fix memory leak with conditional config.
And remove the comment which predicted this memory leak (:D)
2019-09-21 16:05:15 +02:00
Bram Matthys 95f9c56a16 Add warning if an unknown $VAR is encountered (without @define).
Also, you can escape a $VAR to $$VAR if you really just mean $VAR literally.
Such usage would be very rare though.
Note that the parser is smart enough to know that $var is never a
global variable, it only warns for valid variable names like $VAR and
even then only if it's at the end or has whitespace/dot/comma/etc.
So... false positives should be extremely low...
2019-09-18 09:43:45 +02:00
Bram Matthys c7c3fbdfa8 struct stats *ircstp; -> IRCStatistics ircstats; (for statistics, /STATS) 2019-09-15 14:48:45 +02:00
Bram Matthys bea2564e5d IRCStatistics ircstats; -> IRCCounts irccounts; (this is used for LUSERS) 2019-09-15 14:39:51 +02:00
Bram Matthys f81f221b13 Use memory pool for Client and LocalClient. Also reorder struct a bit. 2019-09-15 12:28:50 +02:00
Bram Matthys 1a24a634e5 Make Link functions (make_link, free_link) use memory pool code.
Also clean up a bit.
2019-09-15 11:33:17 +02:00
Bram Matthys edb199841a Move all the (remaining) LIST stuff to modules/list and use ModData. 2019-09-15 11:07:15 +02:00
Bram Matthys ffe5abe30b ModData: moddata_localvar -> moddata_local_variable,
moddata_globalvar -> moddata_global_variable,
and the just-added moddata_localclient -> moddata_local_client
..all this so it's more consistent
2019-09-15 09:47:54 +02:00
Bram Matthys b2f32c1746 Add moddata_localclient(), which is for locally connected clients only.
Make the silence module use this.
2019-09-15 09:26:54 +02:00
Bram Matthys 654919f2c4 Make modules/silence use ModData and remove more out of the core.
It uses a Silence struct now, rather than Link.
Also, SILENCE is handled only for local clients now (different
cost/benefit tradeoff nowadays).
2019-09-15 09:03:30 +02:00
Bram Matthys 6cc94b4b11 Move add_silence and del_silence out of the core to modules/silence 2019-09-15 07:52:04 +02:00
Bram Matthys de87b439b7 Update memory allocation routines. Step 1 of X. 2019-09-14 16:52:53 +02:00
Bram Matthys 7c6358024c Add 'natural order' string comparison to core: strnatcmp and strnatcasecmp
extern int strnatcmp(char const *a, char const *b);
extern int strnatcasecmp(char const *a, char const *b);
This will be handy for version comparisons. For example they will
return -1 (=lower) for things like ("1.4.9", "1.4.10"), unlike strcmp.

Also, some loosely related spelling fixes elsewhere.
2019-09-14 08:12:47 +02:00
Bram Matthys 9b14970c2a Move ident lookups to module 'ident_lookup' and rewrite the code
to be a bit less ugly. The module is loaded by default so you can
still use set::options::identd-check like before, even though I
hate ident... it's old shit... still, other's seem to like it.

More changes will follow later. There is still some ident stuff
in the core at the moment and the module is currently PERM, which
largely (but not entirely) defeats the purpose of being a module.
That will be fixed at a later time as well.
2019-09-13 19:21:29 +02:00
Bram Matthys baf02e8980 Rename all m_* functions to cmd_* functions. 2019-09-13 15:45:19 +02:00
Bram Matthys bb1bb35f50 MOD_LOAD(xyz) is now just MOD_LOAD(), same for MOD_TEST, MOD_INIT,
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:

* The module header is now as follows:
  ModuleHeader MOD_HEADER
    = {
          "nameofmodule",
          "5.0",
          "Some description",
          "Name of Author",
          "unrealircd-5",
      };
  There's a new author field, the version must start with a digit,
  and also the name of the module must match the loadmodule name.
  So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
  take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
2019-09-13 15:27:40 +02:00
GottemHams 358a31eaee First draft of require-modules module (require modules globally or deny them) 2019-09-11 22:18:03 +02:00
Bram Matthys c833ac2082 And some final cleanups of today, nothing important. 2019-09-11 20:07:47 +02:00
Bram Matthys 482c85de44 Get rid of this sptr->serv->user, as we already have sptr->serv->by
to track who initiated the connect. It also didn't seem to be displayed
anywhere but in /TRACE.
2019-09-11 19:46:52 +02:00