mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-16 22:34:48 +02:00
Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f5f78ca725 |
+2
-3
@@ -7,7 +7,7 @@
|
||||
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
|
||||
|
||||
Configuration Program
|
||||
for Unreal3.2.5
|
||||
for Unreal3.2-Selene(beta2)
|
||||
|
||||
This program will help you to compile your IRC server, and ask you
|
||||
questions regarding the compile-time settings of it during the process.
|
||||
@@ -15,6 +15,5 @@ regarding the setup of it, during the process.
|
||||
|
||||
If you have problems regarding the setup & compile, read Unreal.nfo to get
|
||||
more information on where to get help. Please, before running this setup,
|
||||
read the documentation in the "doc" folder. Docs are also avail online @
|
||||
http://www.unrealircd.com/unreal32docs.html
|
||||
read the documentation in the "doc" folder.
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|
||||
| UnrealIRCD Custom Create Network Configuration|
|
||||
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|
||||
| |
|
||||
| This will not be too hard, just follow the |
|
||||
| instructions, and answer the questions... |
|
||||
| |
|
||||
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|
||||
+86
-3
@@ -1,3 +1,86 @@
|
||||
This is the Unreal3.3* development tree.
|
||||
We are currently in pre-alpha stage, which means this code should not be
|
||||
used by anyone but the developers or other people liking a broken ircd ;)
|
||||
|
||||
Unreal3.2-Selene (BETA4) RELEASE NOTES
|
||||
======================================
|
||||
|
||||
I M P O R T A N T R E A D I N G
|
||||
|
||||
|
||||
* Unreal3.2-Selene is a lot different than Unreal3.1.1. Forget all you have
|
||||
learned about setting up Unreal3.1.1 - this is a lot different. We have got
|
||||
a new configuration format that integrates all the former config files,
|
||||
ircd.conf, vhost.conf, chrestrict.conf, unrealircd.conf, into to one new
|
||||
unrealircd.conf (what the ircd.conf is called now). See doc/ for more
|
||||
information on the configuration format
|
||||
|
||||
* We have introduced a new cloaking algoritm (+x), which makes it
|
||||
incompatible with Unreal3.1.1 - these can however still link, but the
|
||||
hostname will look different. This is made of three big numbers,
|
||||
configured in the config file - and these MUST be the same on all servers
|
||||
on the network. Keep these numbers secret, and the cloaking algorithm is
|
||||
uncrackable (within 55 years, that is)
|
||||
|
||||
* We use autoconf to help with compiliation, and this should make us able
|
||||
to a lot more platform (we have even ported to BeOS).
|
||||
|
||||
* We require a pthreads library for the SOCKS scan now - and this is now
|
||||
done in the background (no more waiting!).
|
||||
|
||||
* The IRCd is now modularized, and you load modules with the loadmodule
|
||||
command. You will most likely want to add these lines:
|
||||
|
||||
loadmodule "src/modules/commands.so";
|
||||
loadmodule "src/modules/scan.so";
|
||||
loadmodule "src/modules/scan_socks.so";
|
||||
loadmodule "src/modules/scan_http.so";
|
||||
|
||||
If you would like to code a module, doc/ will contain a module guide,
|
||||
and we got an example module in src/modules/m_dummy.c.
|
||||
|
||||
* We have some IPv6 support, and there are some minor bugs in it.
|
||||
|
||||
* The documentation is NOT yet 100% complete
|
||||
|
||||
* We have added snomask (similar to ircu), basically this allowed us to remove several modes. Modes +cfFkje
|
||||
are gone, but don't worry, you can still use them. They are now added like this:
|
||||
|
||||
/mode yournick +s +cF
|
||||
|
||||
You set the flags in the second parameter of the mode command for a mode change +s, setting -s with no
|
||||
parameters removes all your snomask. You can remove a specific snomask by doing:
|
||||
|
||||
/mode yournick -s -c
|
||||
|
||||
The current snomasks are:
|
||||
|
||||
c - local connects
|
||||
F - far connects
|
||||
f - flood notices
|
||||
k - kill notices
|
||||
e - 'eyes' notices
|
||||
j - 'junk' notices
|
||||
v - vhost notices
|
||||
G - gline/shun notices
|
||||
|
||||
It shouldn't be too hard to figure out, just play around with it a bit :)
|
||||
|
||||
* /who needs testing it was recoded and may contain bugs
|
||||
|
||||
* We have added alias {} which allows you to dynamically create commands such as /nickserv
|
||||
Read example.conf for more information on how to create your own. To use standard ones include
|
||||
one of the following files
|
||||
|
||||
aliases/ircservices.conf (IRCServices, Daylight)
|
||||
aliases/epona.conf (Epona)
|
||||
aliases/generic.conf (Magick, Sirius, Wrecked)
|
||||
aliases/operstats.conf (OperStats)
|
||||
aliases/genericstats.conf (GeoStats, NeoStats)
|
||||
|
||||
* You can now use an IP in the oper::from and vhost::from fields even if the host resolves
|
||||
|
||||
* Added an http proxy scanner (scan_http.so)
|
||||
|
||||
* MAKE SURE YOU RERUN ./Config AND RUN make clean BEFORE USING THIS VERSION!!!
|
||||
|
||||
* THIS IS A BETA VERSION. THINGS MAY NOT WORK. REPORT ANY BUGS TO THESE
|
||||
ADDRESSES:
|
||||
* coders@lists.unrealircd.org and bugs@lists.unrealircd.org
|
||||
|
||||
@@ -4,12 +4,17 @@
|
||||
| some kind of Certification Authority (CA), so your users can check that |
|
||||
| they are really connected to the real server, so they feel secure? |
|
||||
| |
|
||||
| There is an initiative at CACert.org - They offer SSL Certificates |
|
||||
| for use with your IRCd for free, so your users can be sure that they |
|
||||
| can trust you and your server. |
|
||||
| A initiative have been started, to help this problem, as more and more |
|
||||
| SSL-enabled IRC servers will be started in the future, and people will |
|
||||
| have trouble authenticating that they are really at the right server. |
|
||||
| This initiative is called SICI (Secure IRC Certification Initiative. We |
|
||||
| sign your certificates for free, using the simple way of authenticating |
|
||||
| you by going to your IRC server and testing if it's really you. |
|
||||
| |
|
||||
| To get a free signed certificate please visit http://www.CACert.org |
|
||||
| _________________________|
|
||||
| | Press enter to continue |
|
||||
| You can send in your "server.req.pem" file to us at our email |
|
||||
| certs@sici.ircsystems.net, with contact info on you (IRC network, nick, |
|
||||
| status). We will then contact you, and check if you have provided true |
|
||||
| information. If you need more information about SICI, visit our website |
|
||||
| http://sici.ircsystems.net, where you can download our root certificate,|
|
||||
| and read even more about this project. | Press enter to continue |
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
|
||||
+1
-1
@@ -74,4 +74,4 @@ echo \n
|
||||
echo Modules:\n
|
||||
echo ----------------------\n
|
||||
dumparray Modules 50
|
||||
quit
|
||||
quit
|
||||
Vendored
+1
-1
@@ -13,7 +13,7 @@
|
||||
--braces-on-struct-decl-line
|
||||
--paren-indentation0
|
||||
--case-brace-indentation0
|
||||
--line-length110
|
||||
--line-length80
|
||||
--declaration-indentation5
|
||||
-T size_t
|
||||
-T aClass
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
List of helpers in the alpha/beta phase:
|
||||
* Headbang, Alpha/beta tester
|
||||
-3093
File diff suppressed because it is too large
Load Diff
@@ -16,36 +16,9 @@
|
||||
# in the cache file is valid and therefore doesn't check it, so if you messed with
|
||||
# default values thats your problem :P
|
||||
|
||||
# some bits edited by baafie on March 17 2004, every change marked.
|
||||
|
||||
|
||||
RUN_CONFIGURE () {
|
||||
ARG=""
|
||||
# Do this even if we're not in advanced mode
|
||||
if [ "$SHOWLISTMODES" = "1" ] ; then
|
||||
ARG="$ARG--with-showlistmodes "
|
||||
fi
|
||||
if [ "$ADVANCED" = "1" ] ; then
|
||||
if [ "$TOPICNICKISNUH" = "1" ] ; then
|
||||
ARG="$ARG--with-topicisnuhost "
|
||||
fi
|
||||
if [ "$SHUNNOTICES" = "1" ] ; then
|
||||
ARG="$ARG--with-shunnotices "
|
||||
fi
|
||||
if [ "$NOOPEROVERRIDE" = "1" ] ; then
|
||||
ARG="$ARG--with-no-operoverride "
|
||||
fi
|
||||
if [ "$DISABLEUSERMOD" = "1" ] ; then
|
||||
ARG="$ARG--with-disableusermod "
|
||||
fi
|
||||
if [ "$OPEROVERRIDEVERIFY" = "1" ] ; then
|
||||
ARG="$ARG--with-operoverride-verify "
|
||||
fi
|
||||
if [ "$DISABLEEXTBANSTACKING" = "1" ]; then
|
||||
ARG="$ARG--with-disable-extendedban-stacking ";
|
||||
fi
|
||||
ARG="$ARG--with-moduleswhich=$MODULESWHICH "
|
||||
fi
|
||||
if [ "$NOSPOOF" = "1" ] ; then
|
||||
ARG="$ARG--enable-nospoof "
|
||||
fi
|
||||
@@ -53,42 +26,25 @@ if [ -n "$HUB" ] ; then
|
||||
ARG="$ARG--enable-hub "
|
||||
fi
|
||||
if [ "$CRYPTOIRCD" = "1" ] ; then
|
||||
if test x"$SSLDIR" = "x" ; then
|
||||
ARG="$ARG--enable-ssl "
|
||||
else
|
||||
ARG="$ARG--enable-ssl=$SSLDIR "
|
||||
fi
|
||||
fi
|
||||
if [ "$ZIPLINKS" = "1" ] ; then
|
||||
if test x"$ZIPLINKSDIR" = "x" ; then
|
||||
ARG="$ARG--enable-ziplinks "
|
||||
else
|
||||
ARG="$ARG--enable-ziplinks=$ZIPLINKSDIR "
|
||||
fi
|
||||
fi
|
||||
if [ "$REMOTEINC" = "1" ] ; then
|
||||
ARG="$ARG--enable-libcurl=$CURLDIR "
|
||||
fi
|
||||
if [ "$INET6" = "1" ] ; then
|
||||
ARG="$ARG--enable-inet6 "
|
||||
fi
|
||||
if [ "$PREFIXAQ" = "1" ]; then
|
||||
ARG="$ARG--enable-prefixaq "
|
||||
fi
|
||||
ARG="$ARG--with-listen=$LISTEN_SIZE "
|
||||
ARG="$ARG--with-dpath=$DPATH "
|
||||
ARG="$ARG--with-spath=$SPATH "
|
||||
ARG="$ARG--with-nick-history=$NICKNAMEHISTORYLENGTH "
|
||||
ARG="$ARG--with-sendq=$MAXSENDQLENGTH "
|
||||
ARG="$ARG--with-bufferpool=$BUFFERPOOL "
|
||||
ARG="$ARG--with-hostname=$DOMAINNAME "
|
||||
ARG="$ARG--with-permissions=$DEFPERM "
|
||||
ARG="$ARG--with-fd-setsize=$MAXCONNECTIONS "
|
||||
ARG="$ARG--enable-dynamic-linking "
|
||||
ARG="$ARG $EXTRAPARA "
|
||||
CONF="./configure $ARG"
|
||||
echo $CONF
|
||||
$CONF || exit 1
|
||||
cd "$UNREALCWD"
|
||||
$CONF
|
||||
if [ "$CRYPTOIRCD" = "1" ] ; then
|
||||
if [ ! -f server.req.pem ]; then
|
||||
export OPENSSLPATH
|
||||
@@ -101,274 +57,21 @@ fi
|
||||
fi
|
||||
}
|
||||
|
||||
RUN_ADVANCED () {
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$SHOWLISTMODES" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to show the modes a channel has set in the /list output?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
SHOWLISTMODES="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
SHOWLISTMODES=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$TOPICNICKISNUH" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want the /topic command to show the nick!user@host of the person"
|
||||
echo "who set the topic, rather than just the nickname?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
TOPICNICKISNUH="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
TOPICNICKISNUH=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$SHUNNOTICES" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Should Unreal notify a user when they are no longer shunned?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
SHUNNOTICES="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
SHUNNOTICES=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$NOOPEROVERRIDE" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to disable oper override?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
NOOPEROVERRIDE="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
NOOPEROVERRIDE=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$DISABLEUSERMOD" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to disable /sethost, /setident, /chgname,"
|
||||
echo "/chghost, and /chgident?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
DISABLEUSERMOD="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
DISABLEUSERMOD=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$OPEROVERRIDEVERIFY" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to require opers to /invite themselves into a +s or +p channel?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
OPEROVERRIDEVERIFY="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
OPEROVERRIDEVERIFY=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$DISABLEEXTBANSTACKING" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to disable extended ban stacking (~q:~c:#test, etc) support?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
DISABLEEXTBANSTACKING="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
DISABLEEXTBANSTACKING="0"
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ]; do
|
||||
if [ "$MODULESWHICH" = "onlycommands" ]; then
|
||||
TEST="commands"
|
||||
elif [ "$MODULESWHICH" = "onlymodules" ]; then
|
||||
TEST="modules"
|
||||
else
|
||||
TEST="both"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you wish to compile commands.so, the m_*.so modules, or both?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ]; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
commands|commands.so|onlycommands|commandsonly)
|
||||
MODULESWHICH="onlycommands"
|
||||
;;
|
||||
modules|m_\*.so|onlymodules|modulesonly)
|
||||
MODULESWHICH="onlymodules"
|
||||
;;
|
||||
both|commandsandmodules|modulesandcommands)
|
||||
MODULESWHICH="commandsandmodules"
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "Unrecognized response"
|
||||
TEST=""
|
||||
esac
|
||||
done
|
||||
}
|
||||
c=""
|
||||
n=""
|
||||
UNREALCWD="`pwd`"
|
||||
NOSPOOF=""
|
||||
DPATH="`pwd`"
|
||||
SPATH="`pwd`/src"
|
||||
SPATH="`pwd`/src/ircd"
|
||||
HUB="1"
|
||||
DOMAINNAME=`hostname`
|
||||
DEFPERM="0600"
|
||||
CRYPTOIRCD=""
|
||||
SSLDIR=""
|
||||
ZIPLINKS=""
|
||||
ZIPLINKSDIR=""
|
||||
LISTEN_SIZE="5"
|
||||
NICKNAMEHISTORYLENGTH="2000"
|
||||
MAXSENDQLENGTH="3000000"
|
||||
BUFFERPOOL="18"
|
||||
BUFFERPOOL="9"
|
||||
MAXCONNECTIONS="1024"
|
||||
INET6=""
|
||||
REMOTEINC=""
|
||||
CURLDIR=""
|
||||
PREFIXAQ="1"
|
||||
SHOWLISTMODES="1"
|
||||
TOPICNICKISNUH=""
|
||||
SHUNNOTICES=""
|
||||
NOOPEROVERRIDE=""
|
||||
DISABLEUSERMOD=""
|
||||
OPEROVERRIDEVERIFY=""
|
||||
DISABLEEXTBANSTACKING=""
|
||||
MODULESWHICH=""
|
||||
EXTRAPARA=""
|
||||
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
|
||||
c="\c"
|
||||
@@ -380,53 +83,37 @@ fi
|
||||
#parse arguments
|
||||
NOCACHE=""
|
||||
NOINTRO=""
|
||||
CLEAN=""
|
||||
ADVANCED=""
|
||||
while [ $# -ge 1 ] ; do
|
||||
if [ $1 = "--help" ] ; then
|
||||
echo "Config utility for UnrealIRCd"
|
||||
echo "-----------------------------"
|
||||
echo "Syntax: ./Config [options]"
|
||||
echo "-nocache Ignore settings saved in config.settings"
|
||||
echo "-nointro Skip intro (release notes, etc)"
|
||||
echo "-quick Skip questions, go straight to configure"
|
||||
echo "-advanced Include additional advanced questions"
|
||||
echo "-clean Clean ./configure cache"
|
||||
exit 0
|
||||
elif [ $1 = "-nocache" ] ; then
|
||||
NOCACHE="1"
|
||||
elif [ $1 = "-nointro" ] ; then
|
||||
NOINTRO="1"
|
||||
elif [ $1 = "-quick" -o $1 = "-q" ] ; then
|
||||
echo "running quick config"
|
||||
if [ -f "config.settings" ] ; then
|
||||
. ./config.settings
|
||||
fi
|
||||
RUN_CONFIGURE
|
||||
cd "$UNREALCWD"
|
||||
exit 0
|
||||
elif [ $1 = "-clean" -o $1 = "-C" ] ; then
|
||||
CLEAN="1"
|
||||
elif [ $1 = "-advanced" ] ; then
|
||||
PREADVANCED="1"
|
||||
fi
|
||||
shift 1
|
||||
done
|
||||
if [ "$1" = "--help" ] ; then
|
||||
echo "Config utility for UnrealIRCd"
|
||||
echo "-----------------------------"
|
||||
echo "Syntax: ./Config [options]"
|
||||
echo "-nocache Ignore settings saved in config.settings"
|
||||
echo "-nointro Skip intro (release notes, etc)"
|
||||
echo "-quick Skip questions, go straight to configure"
|
||||
echo "-C Clean ./configure cache"
|
||||
exit 0
|
||||
fi
|
||||
if [ "$1" = "-nocache" -o "$2" = "-nocache" ] ; then
|
||||
NOCACHE="1"
|
||||
fi
|
||||
if [ "$1" = "-nointro" -o "$2" = "-nointro" ] ; then
|
||||
NOINTRO="1"
|
||||
fi
|
||||
|
||||
if [ -f "config.settings" -a -z "$NOCACHE" ] ; then
|
||||
. ./config.settings
|
||||
. config.settings
|
||||
fi
|
||||
|
||||
if [ "$PREADVANCED" = "1" ] ; then
|
||||
ADVANCED="1"
|
||||
elif [ "$ADVANCED" = "1" ]; then
|
||||
ADVANCED=""
|
||||
fi
|
||||
|
||||
if [ -n "$CLEAN" ] ; then
|
||||
if [ "$1" = "-C" -o "$2" = "-C" ] ; then
|
||||
rm -f config.cache
|
||||
fi
|
||||
|
||||
if [ "$1" = "-quick" -o "$1" = "-q" -o "$2" = "-quick" ] ; then
|
||||
echo "running quick config"
|
||||
RUN_CONFIGURE
|
||||
exit 0
|
||||
fi
|
||||
|
||||
clear
|
||||
|
||||
if [ -f ".CHANGES.NEW" -a -z "$NOINTRO" ] ; then
|
||||
@@ -453,10 +140,11 @@ while [ -z "$TEST" ] ; do
|
||||
echo "Many older operating systems have an insecure TCP/IP stack"
|
||||
echo "which may be vulnerable to IP spoofing attacks, if you run"
|
||||
echo "an operating system that is vulnerable to such attacks"
|
||||
echo "enable this option. This option can also be useful to prevent"
|
||||
echo "blind proxies from connecting (eg: HTTP POST proxies)."
|
||||
echo "enable this option. If you aren't sure if your OS is vulnerable"
|
||||
echo "you should still enable it."
|
||||
echo ""
|
||||
echo "Do you want to enable the server anti-spoof protection?"
|
||||
echo "Do you have an insecure operating system and therefore want to"
|
||||
echo "use the server anti-spoof protection?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
@@ -479,24 +167,25 @@ done
|
||||
|
||||
TEST="$DPATH"
|
||||
echo ""
|
||||
echo "Where do you want to install the server configuration files?"
|
||||
echo "What directory are all the server configuration files in?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
DPATH=$TEST
|
||||
else
|
||||
DPATH=`eval echo $cc` # modified
|
||||
DPATH=$cc
|
||||
fi
|
||||
|
||||
|
||||
TEST="$SPATH"
|
||||
echo ""
|
||||
echo "Where do you want to install the server binary?"
|
||||
echo "What is the path to the ircd binary including the name of the binary?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
SPATH=$TEST
|
||||
else
|
||||
SPATH=`eval echo $cc` # modified
|
||||
SPATH=$cc
|
||||
fi
|
||||
|
||||
TEST=""
|
||||
@@ -529,6 +218,17 @@ while [ -z "$TEST" ] ; do
|
||||
esac
|
||||
done
|
||||
|
||||
TEST="$DOMAINNAME"
|
||||
echo ""
|
||||
echo "What is the hostname of the server running your IRCd?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
DOMAINNAME=$TEST
|
||||
else
|
||||
DOMAINNAME=$cc
|
||||
fi
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
TEST="$DEFPERM"
|
||||
@@ -554,6 +254,7 @@ while [ -z "$TEST" ] ; do
|
||||
|
||||
done
|
||||
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$CRYPTOIRCD" = "1" ] ; then
|
||||
@@ -583,20 +284,6 @@ while [ -z "$TEST" ] ; do
|
||||
esac
|
||||
done
|
||||
|
||||
if [ "$CRYPTOIRCD" = "1" ] ; then
|
||||
TEST="$SSLDIR"
|
||||
echo ""
|
||||
echo "If you know the path to OpenSSL on your system, enter it here. If not"
|
||||
echo "leave this blank"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
SSLDIR="$TEST"
|
||||
else
|
||||
SSLDIR=`eval echo $cc` # modified
|
||||
fi
|
||||
fi
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$INET6" = "1" ] ; then
|
||||
@@ -626,131 +313,6 @@ while [ -z "$TEST" ] ; do
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$ZIPLINKS" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to enable ziplinks support?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
ZIPLINKS="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
ZIPLINKS=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ "$ZIPLINKS" = "1" ] ; then
|
||||
TEST="$ZIPLINKSDIR"
|
||||
echo ""
|
||||
echo "If you know the path to zlib on your system, enter it here. If not"
|
||||
echo "leave this blank"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
ZIPLINKSDIR="$TEST"
|
||||
else
|
||||
ZIPLINKSDIR=`eval echo $cc` # modified
|
||||
fi
|
||||
fi
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$REMOTEINC" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to enable remote includes?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
REMOTEINC="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
REMOTEINC=""
|
||||
CURLDIR=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ "$REMOTEINC" = "1" ] ; then
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
TEST="$CURLDIR"
|
||||
echo ""
|
||||
echo "Specify the directory you installed libcurl to"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
else
|
||||
TEST=$cc
|
||||
CURLDIR=`eval echo $cc` # modified
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$PREFIXAQ" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to enable prefixes for chanadmin and chanowner?"
|
||||
echo "This will give +a the & prefix and ~ for +q (just like +o is @)"
|
||||
echo "Supported by the major clients (mIRC, xchat, epic, eggdrop, Klient,"
|
||||
echo "PJIRC, irssi, CGI:IRC, etc.)"
|
||||
echo "This feature should be enabled/disabled network-wide."
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
PREFIXAQ="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
PREFIXAQ=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
TEST="$LISTEN_SIZE"
|
||||
@@ -869,9 +431,7 @@ while [ -z "$TEST" ] ; do
|
||||
;;
|
||||
esac
|
||||
done
|
||||
if [ -n "$ADVANCED" ] ; then
|
||||
RUN_ADVANCED
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "Would you like any more parameters to configure?"
|
||||
echo "Write them here:"
|
||||
@@ -884,34 +444,23 @@ cat > config.settings << __EOF__
|
||||
NOSPOOF="$NOSPOOF"
|
||||
DPATH="$DPATH"
|
||||
SPATH="$SPATH"
|
||||
CRYPT_OPER_PASSWORD="$CRYPT_OPER_PASSWORD"
|
||||
CRYPT_LINK_PASSWORD="$CRYPT_LINK_PASSWORD"
|
||||
CRYPT_ILINE_PASSWORD="$CRYPT_ILINE_PASSWORD"
|
||||
CRYPT_XLINE_PASSWORD="$CRYPT_XLINE_PASSWORD"
|
||||
INET6="$INET6"
|
||||
PREFIXAQ="$PREFIXAQ"
|
||||
LISTEN_SIZE="$LISTEN_SIZE"
|
||||
MAXSENDQLENGTH="$MAXSENDQLENGTH"
|
||||
BUFFERPOOL="$BUFFERPOOL"
|
||||
MAXCONNECTIONS="$MAXCONNECTIONS"
|
||||
NICKNAMEHISTORYLENGTH="$NICKNAMEHISTORYLENGTH"
|
||||
HUB="$HUB"
|
||||
DOMAINNAME="$DOMAINNAME"
|
||||
DEFPERM="$DEFPERM"
|
||||
CRYPTOIRCD="$CRYPTOIRCD"
|
||||
SSLDIR="$SSLDIR"
|
||||
ZIPLINKS="$ZIPLINKS"
|
||||
ZIPLINKSDIR="$ZIPLINKSDIR"
|
||||
REMOTEINC="$REMOTEINC"
|
||||
CURLDIR="$CURLDIR"
|
||||
SHOWLISTMODES="$SHOWLISTMODES"
|
||||
TOPICNICKISNUH="$TOPICNICKISNUH"
|
||||
SHUNNOTICES="$SHUNNOTICES"
|
||||
NOOPEROVERRIDE="$NOOPEROVERRIDE"
|
||||
DISABLEUSERMOD="$DISABLEUSERMOD"
|
||||
OPEROVERRIDEVERIFY="$OPEROVERRIDEVERIFY"
|
||||
DISABLEEXTBANSTACKING="$DISABLEEXTBANSTACKING"
|
||||
MODULESWHICH="$MODULESWHICH"
|
||||
EXTRAPARA="$EXTRAPARA"
|
||||
ADVANCED="$ADVANCED"
|
||||
__EOF__
|
||||
RUN_CONFIGURE
|
||||
cd "$UNREALCWD"
|
||||
cat << __EOF__
|
||||
|
||||
_______________________________________________________________________
|
||||
@@ -929,7 +478,5 @@ cat << __EOF__
|
||||
| |
|
||||
| * Stskeeps stskeeps@unrealircd.com |
|
||||
| * codemastr codemastr@unrealircd.com |
|
||||
| * Syzop syzop@unrealircd.com |
|
||||
|_______________________________________________________________________|
|
||||
__EOF__
|
||||
|
||||
|
||||
@@ -1,32 +1,19 @@
|
||||
UnrealIRCd is a free program, but we do put a lot of time, effort, and money
|
||||
into creating and maintaining Unreal. To make it easier for user's to show their
|
||||
appreciation, the Unreal team has decided to accept donations through PayPal. If
|
||||
you like Unreal, and you'd like to see it continue to exist, please consider making
|
||||
a donation. We're not asking for anything huge, whatever you can afford is fine.
|
||||
|
||||
PayPal Donation Link:
|
||||
<https://www.paypal.com/xclick/business=donation%40unrealircd.org&
|
||||
item_name=UnrealIRCd+Donation&no_shipping=1&cn=Comments&tax=0¤cy_code=USD>
|
||||
|
||||
Or simply send a payment through PayPal to:
|
||||
donation@unrealircd.org
|
||||
|
||||
If you don't want to use PayPal, or you want to donate something other than money
|
||||
(old computer hardware, etc.), contact Stskeeps (stskeeps@unrealircd.com) and send
|
||||
your donation to:
|
||||
|
||||
Send donations to:
|
||||
------------------
|
||||
UnrealIRCd Project
|
||||
C/O Carsten Munk
|
||||
P.O.Box 52
|
||||
7400 Herning
|
||||
Denmark
|
||||
|
||||
All those who donate at least $10 USD will have their name and/or company listed in /credits.
|
||||
Additionally, all donators will be listed on the website (regardless of the amount). To make
|
||||
this possible, please include along with your donation the name (or nickname) you want to
|
||||
appear in the list as well as the company name (or IRC server) to list.
|
||||
(if you want to that is .. it will just make us a little more able to code
|
||||
even more on this project. You will get in /credits if you do so).
|
||||
|
||||
Thank you for your support,
|
||||
The UnrealIRCd Team
|
||||
Payment preferred (if money, is western union) - contact me on email
|
||||
regarding other methods
|
||||
|
||||
|
||||
-- Stskeeps
|
||||
|
||||
[ $Id$ ]
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
###############################################################################
|
||||
#### Unreal IRC Unix Daemon Installation Guide ####
|
||||
#### UnrealIRCD ver 3.1.1 ####
|
||||
#### unreal-dev@lists.sourceforge.com ####
|
||||
#### http://www.unrealircd.com/ ####
|
||||
###############################################################################
|
||||
#### Unpackaging the IRCD ####
|
||||
#### ####
|
||||
#### 1) gzip -d Unreal3.1.1.tar.gz ####
|
||||
#### ####
|
||||
#### 2) tar xvf Unreal3.1.1.tar ####
|
||||
#### ####
|
||||
#### 3) cd Unreal3.1.1/ ####
|
||||
###############################################################################
|
||||
#### Compiling the IRCD ####
|
||||
#### ####
|
||||
#### 1) Supported Operating Systems ####
|
||||
#### ####
|
||||
#### OS and Version Compiler and Version Comments ####
|
||||
#### --------------- ------------------------ ------------------------ ####
|
||||
#### NetBSD 1.2B gcc 2.7.2 ####
|
||||
#### FreeBSD 2.1.0 gcc 2.6.3 Don't use crypt at all ####
|
||||
#### SunOS 4.1.4 gcc 2.7-96q1 (Cygnus) ####
|
||||
#### Solaris 2.4 gcc 2.7-96q1 (Cygnus) (SunOS 5.4) ####
|
||||
#### Solaris 2.5 SunWorks Pro C (SunOS 5.5.1) ####
|
||||
#### cc: SC4.0 18 Oct 1995 C 4.0 ####
|
||||
#### Digital Unix 3.2 gcc 2.7-96q3 (Cygnus) ####
|
||||
#### Linux 2.0.24 gcc 2.7.2.1 ####
|
||||
#### PUX 9.01 gcc 2.6.3 ####
|
||||
#### HPUX 10.01 gcc 2.7-96q3 (Cygnus) ####
|
||||
#### Linux PPC (iMac) ####
|
||||
#### AmigaOS 3.0 GCC egcs-2.91.66 (compile with -D_AMIGA) ####
|
||||
#### Windows NT/95 MSVC++ 4.0 ####
|
||||
#### Linux Mandrake Read FAQ ####
|
||||
#### Linux 2.3.x gcc 2.95.2 glibc 2.1.3 ####
|
||||
#### ####
|
||||
#### 2) DO NOT edit the MakeFile or any of the files to configure your ####
|
||||
#### IRCd. The newest releases of Unreal only require you to run: ####
|
||||
#### ####
|
||||
#### ./Config ####
|
||||
#### ####
|
||||
#### 2a) Windows users: please read WIN32 ####
|
||||
#### ####
|
||||
#### 3) When in ./Config put in the best answers to your knowledge. ####
|
||||
#### This is all pretty self explanatory. We suggest, to advoid ####
|
||||
#### problems later on, put the DPATH and SPATH as the default. ####
|
||||
#### (When it asks where the config files and binarys will be). ####
|
||||
#### Also, when it asks for max file connections, the default is ####
|
||||
#### 1024, but above it you will see what your true limit is. ####
|
||||
#### Please put the maxfd number in or else your IRCD will not ####
|
||||
#### start at all and you will have to re-compile. ####
|
||||
#### ####
|
||||
#### 4) make ####
|
||||
#### This will compile your server based on you settings chosen in ####
|
||||
#### ./Config ####
|
||||
#### ####
|
||||
#### 4a) Hopefully, the server will compile without incident. If it ####
|
||||
#### does not, and you are not able to determine the error, please ####
|
||||
#### email supporters@lists.unrealircd.org and hopefully someone ####
|
||||
#### will be able to help you. Another suggestion is going on IRC ####
|
||||
#### /server irc.ircsystems.net #UnrealIRCD ####
|
||||
#### ####
|
||||
#### 4b) make install - IS NOT NEEDED ####
|
||||
#### ####
|
||||
###############################################################################
|
||||
#### Configuring the Server ####
|
||||
#### ####
|
||||
#### 1) ./makeconf ####
|
||||
#### This executable has been created to help with your ircd.conf ####
|
||||
#### creation process. It walks you through the steps and makes the ####
|
||||
#### file for you. Note: If you want to edit your ircd.conf you ####
|
||||
#### should only need to: edit ircd.conf. If you ./makeconf again ####
|
||||
#### it will delete the old ircd.conf and re-write a new one. ####
|
||||
#### ####
|
||||
###############################################################################
|
||||
#### Starting the Server ####
|
||||
#### ####
|
||||
#### 1) Make sure you're in the top level Unreal3.1.1 directory.. ####
|
||||
#### ####
|
||||
#### 2) ./ircd ####
|
||||
#### ####
|
||||
#### 3) If you get the error screen, please go through and check each ####
|
||||
#### point presented, if you have no luck, go on IRC ####
|
||||
#### /server irc.ircsystems.net #UnrealIRCD ####
|
||||
#### ####
|
||||
#### 4) /server yourserverip or domainname ####
|
||||
#### ####
|
||||
###############################################################################
|
||||
#### Updating the IRCD ####
|
||||
#### ####
|
||||
#### 1) ./update ####
|
||||
#### Newer releases of Unreal allow the use of ./update which logs ####
|
||||
#### into the Unreal server and allows you to pick a new version to ####
|
||||
#### to upgrade to. ####
|
||||
#### ####
|
||||
###############################################################################
|
||||
|
||||
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
**** Remote Includes ****
|
||||
|
||||
Setting up UnrealIRCd to work with remote includes is not very difficult. The first step is to
|
||||
download c-ares. C-ares can be downloaded from <http://daniel.haxx.se/projects/c-ares/>
|
||||
download the latest version of c-ares and extract the .tar.gz somewhere.
|
||||
|
||||
Now, download the latest version of curl, available at <http://curl.haxx.se/download.html>
|
||||
again, extract the tar.gz somewhere.
|
||||
|
||||
Next, go to the Unreal3.2 directory and run the curlinstall script. You run the script
|
||||
as follows:
|
||||
|
||||
./curlinstall ares_path curl_path
|
||||
|
||||
Paths should be complete pathnames. If you extracted c-ares to /home/username/c-ares-1.0.0
|
||||
and curl to /home/username/curl-7.11.0 then you would run:
|
||||
|
||||
./curlinstall /home/username/c-ares-1.0.0 /home/username/curl-7.11.0
|
||||
|
||||
Lastly, run ./Config. When asked whether to enable remote includes say "yes" and when asked
|
||||
for the path curl was installed to include the path that is printed out after ./curlinstall
|
||||
completes. Then simply run make to compile Unreal as usual and remote includes should work
|
||||
fine.
|
||||
+30
-53
@@ -20,7 +20,6 @@
|
||||
#*/
|
||||
|
||||
CC=@CC@
|
||||
CXX=@CXX@
|
||||
INCLUDEDIR=../include
|
||||
NETWORKSDIR=
|
||||
FROMDOS=/home/cmunk/bin/4dos
|
||||
@@ -34,12 +33,12 @@ FROMDOS=/home/cmunk/bin/4dos
|
||||
# IRCDLIBS blank. If that fails, try recomendations below.
|
||||
#
|
||||
|
||||
#XCFLAGS=-O -g -export-dynamic
|
||||
IRCDLIBS=@IRCDLIBS@ @TRELIBS@ @CARESLIBS@
|
||||
#XCFLAGS=-O -g -export-dynamic -pthread -DSCAN_API=1
|
||||
IRCDLIBS=@IRCDLIBS@
|
||||
CRYPTOLIB=@CRYPTOLIB@
|
||||
OPENSSLINCLUDES=
|
||||
|
||||
XCFLAGS=-I@TREINCDIR@ -I@CARESINCDIR@ @CARESLIBDIR@ @CFLAGS@
|
||||
XCFLAGS=@CFLAGS@
|
||||
#
|
||||
# use the following on MIPS:
|
||||
#CFLAGS= -systype bsd43 -DSYSTYPE_BSD43 -I$(INCLUDEDIR)
|
||||
@@ -96,7 +95,11 @@ IRCDMODE = 711
|
||||
IRCDDIR=@IRCDDIR@
|
||||
|
||||
|
||||
URL=@URL@
|
||||
#
|
||||
# If your system is lacking regex, uncomment this line
|
||||
#
|
||||
#REGEX=../extras/regex/regex.o
|
||||
REGEX=@REGEX@
|
||||
|
||||
# [CHANGEME]
|
||||
# If you get a link-time error dealing with strtoul, comment out
|
||||
@@ -113,7 +116,7 @@ FD_SETSIZE=@FD_SETSIZE@
|
||||
# Where is your openssl binary
|
||||
OPENSSLPATH=@OPENSSLPATH@
|
||||
|
||||
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) @LDFLAGS@ $(FD_SETSIZE)
|
||||
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) $(FD_SETSIZE)
|
||||
|
||||
SHELL=/bin/sh
|
||||
SUBDIRS=src
|
||||
@@ -131,22 +134,8 @@ MAKEARGS = 'CFLAGS=${CFLAGS}' 'CC=${CC}' 'IRCDLIBS=${IRCDLIBS}' \
|
||||
'INCLUDEDIR=${INCLUDEDIR}' 'IRCDDIR=${IRCDDIR}' \
|
||||
'RM=${RM}' 'CP=${CP}' 'TOUCH=${TOUCH}' \
|
||||
'SHELL=${SHELL}' 'STRTOUL=${STRTOUL}' \
|
||||
'CRYPTOLIB=${CRYPTOLIB}' \
|
||||
'CRYPTOINCLUDES=${CRYPTOINCLUDES}' \
|
||||
'URL=${URL}' 'CXX=${CXX}'
|
||||
|
||||
INSTALL_CONFS = badwords.channel.conf badwords.message.conf \
|
||||
badwords.quit.conf dccallow.conf help.conf \
|
||||
spamfilters.conf.sample LICENSE Donation
|
||||
|
||||
INSTALL_DOCS = doc/Authors doc/example.conf doc/coding-guidelines \
|
||||
doc/tao.of.irc doc/unreal32docs.html
|
||||
|
||||
custommodule:
|
||||
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
|
||||
|
||||
custommodulecpp:
|
||||
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodulecpp
|
||||
'CRYPTOLIB=${CRYPTOLIB}' 'REGEX=${REGEX}' \
|
||||
'CRYPTOINCLUDES=${CRYPTOINCLUDES}'
|
||||
|
||||
server:
|
||||
build:
|
||||
@@ -160,9 +149,13 @@ build:
|
||||
( cd $$i; ${MAKE} ${MAKEARGS} build; ) \
|
||||
done
|
||||
@echo ' __________________________________________________ '
|
||||
@echo '| Compile is now complete. |'
|
||||
@echo '| You should now read the documentation and learn |'
|
||||
@echo '| how to configure your IRCd. |'
|
||||
@echo '| Compile is now complete. Now you have to go do |'
|
||||
@echo '| The load-time configuration - try go read the |'
|
||||
@echo '| file "dynconf" using your favourite viewer or |'
|
||||
@echo '| editor. The file will contain instructions on how|'
|
||||
@echo '| to do the dynamic configuration :) |'
|
||||
@echo '| You might want to see include/config.h to adjust |'
|
||||
@echo '| some settings |'
|
||||
@echo '| |'
|
||||
@echo '| If you really like UnrealIRCd, and would like to |'
|
||||
@echo '| make a donation, please read the Donation file in|'
|
||||
@@ -188,7 +181,7 @@ cleandir: clean
|
||||
|
||||
makex:
|
||||
chmod +x Config newnet ircd ircdcron/ircdchk killircd
|
||||
chmod +x rehash ircdreg
|
||||
chmod +x makeconf rehash ircdreg
|
||||
|
||||
fromdos: cleandir
|
||||
$(FROMDOS) -dv *
|
||||
@@ -214,28 +207,23 @@ depend:
|
||||
|
||||
install: all
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)
|
||||
$(INSTALL) -m 0700 -d $(BINDIR)
|
||||
$(INSTALL) -b -m 0700 src/ircd $(BINDIR)
|
||||
$(INSTALL) -m 0700 src/ircd $(BINDIR)
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)/networks
|
||||
$(INSTALL) -m 0600 networks/*.network $(IRCDDIR)/networks
|
||||
$(INSTALL) -m 0700 networks/makenet $(IRCDDIR)/networks
|
||||
$(INSTALL) -m 0600 networks/networks.ndx $(IRCDDIR)/networks
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)/doc
|
||||
$(INSTALL) -m 0600 $(INSTALL_DOCS) $(IRCDDIR)/doc
|
||||
$(INSTALL) -m 0600 doc/Authors doc/conf.doc doc/faq doc/tao.of.irc doc/coding-guidelines doc/example.conf doc/features.txt doc/unrealircd.conf.txt doc/Crule.readme doc/commands.txt doc/example.settings doc/services-install-guide doc/unrealircd.doc $(IRCDDIR)/doc
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)/aliases
|
||||
$(INSTALL) -m 0600 aliases/*.conf $(IRCDDIR)/aliases
|
||||
$(TOUCH) $(IRCDDIR)/unrealircd.conf
|
||||
chmod 0600 $(IRCDDIR)/unrealircd.conf
|
||||
$(INSTALL) -b -m 0600 $(INSTALL_CONFS) $(IRCDDIR)
|
||||
$(INSTALL) -b -m 0700 unreal $(IRCDDIR)
|
||||
$(INSTALL) -m 0600 badwords.*.conf LICENSE Donation $(IRCDDIR)
|
||||
$(INSTALL) -m 0700 bugreport makeconf unreal $(IRCDDIR)
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)/modules
|
||||
$(INSTALL) -b -m 0700 src/modules/*.so $(IRCDDIR)/modules
|
||||
-@if [ ! -f "$(IRCDDIR)/curl-ca-bundle.crt" ] ; then \
|
||||
$(INSTALL) -b -m 0700 curl-ca-bundle.crt $(IRCDDIR) ; \
|
||||
fi
|
||||
-@if [ -f server.key.pem ] ; then \
|
||||
if [ ! -f "$(IRCDDIR)/server.key.pem" ] ; then \
|
||||
$(INSTALL) -b -m 0600 server.*.pem $(IRCDDIR) ; \
|
||||
fi ; \
|
||||
fi
|
||||
$(INSTALL) -m 0700 src/modules/*.so $(IRCDDIR)/modules
|
||||
|
||||
pem: src/ssl.cnf
|
||||
pem: src/ssl.cnf
|
||||
@echo "Generating certificate request .. "
|
||||
$(OPENSSLPATH) req -new \
|
||||
-config src/ssl.cnf -out server.req.pem \
|
||||
@@ -249,15 +237,4 @@ pem: src/ssl.cnf
|
||||
@echo "Setting o-rwx & g-rwx for files... "
|
||||
chmod o-rwx server.req.pem server.key.pem server.cert.pem
|
||||
chmod g-rwx server.req.pem server.key.pem server.cert.pem
|
||||
@echo "Done!. If you want to encrypt the private key, run"
|
||||
@echo "make encpem"
|
||||
|
||||
encpem: server.key.pem
|
||||
@echo "Encrypting server key .."
|
||||
$(OPENSSLPATH) rsa -in server.key.pem -out server.key.c.pem -des3
|
||||
-@if [ -f server.key.c.pem ] ; then \
|
||||
echo "Replacing unencrypted with encrypted .." ; \
|
||||
cp server.key.c.pem server.key.pem ; \
|
||||
rm -f server.key.c.pem ; \
|
||||
fi
|
||||
|
||||
@echo "Done!."
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
==[ COMPILING ]==
|
||||
To build the ircd, run:
|
||||
./Config
|
||||
make
|
||||
|
||||
If you specified an alternative location during ./Config you also need
|
||||
to run "make install".
|
||||
|
||||
==[ MAKING A CONFIG FILE ]==
|
||||
If you are new, then you need to create your own configfile:
|
||||
|
||||
copy doc/example.conf to your main UnrealIRCd directory and call
|
||||
it unrealircd.conf .
|
||||
Then open it in an editor and carefully modify it, consult the docs
|
||||
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
|
||||
for more information about every block/setting.
|
||||
Common problems are explained in the FAQ, which is located at:
|
||||
http://www.vulnscan.org/UnrealIrcd/faq/ .
|
||||
|
||||
==[ BOOTING YOUR IRCD ]==
|
||||
Just type: ./unreal start
|
||||
Note that after booting the errors are usually logged to ircd.log,
|
||||
so check that file if you have any problems.
|
||||
Again, check the FAQ (and docs) if you have any boot problems.
|
||||
@@ -0,0 +1,23 @@
|
||||
Unreal IRCD Win32 Version
|
||||
-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
|
||||
Ok, in order to save time, and my nerves i am writing this short readme, and eventually an FAQ (after people ask questions) =)
|
||||
|
||||
This is information on how to run the win32 version, it does not say, and WILL not say how to use an ircd, as that is sufficiently docuimented in the docs !!!!
|
||||
|
||||
you will NEED to modify/create an ircd.conf, follow the documentation for that.
|
||||
|
||||
|
||||
Right, thats almost it( that i can think of), but what happens if the server Crashes ???
|
||||
----------------------------------------------------------------------------------------
|
||||
ok i Have now coded the first bit of usefull (for me) code that dumps the stack to a dialog box, WHAT EVER YOU DO you must do the following:
|
||||
1. Copy and paste EVERYTHING in that dialog box, and send it to me in an e-mail
|
||||
2. Include in that e-mail EVERYTHING that happened in the lead up to the crash
|
||||
|
||||
i hope thats SIMPLE to follow, but it will help me soo much !!!!!
|
||||
|
||||
|
||||
DrBin (Dave)
|
||||
drbin@tspre.org
|
||||
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
Some notes to remember:
|
||||
-----------------------
|
||||
* Don't EVER try to link it to incompatible IRCds (this does not
|
||||
include services). It is *INCOMPATIBLE*. Please HEED this warning!!!
|
||||
|
||||
* If you need any help you can email me at stskeeps@tspre.org
|
||||
|
||||
* Please read the Changes file about release notes
|
||||
|
||||
* Bugs? Read Unreal.nfo
|
||||
|
||||
* Unreal IRCd is not meant to be a simple IRCd, rather an advanced
|
||||
IRCd, please read the documentation before asking questions
|
||||
|
||||
[ $Id$ ]
|
||||
@@ -0,0 +1,35 @@
|
||||
#!/bin/sh
|
||||
clear
|
||||
echo "Starting up UnrealIRCd Setup"
|
||||
echo ""
|
||||
echo "Press enter to proceed to setup..."
|
||||
read cc
|
||||
more -d Unreal.nfo
|
||||
echo "Press enter to proceed to FAQ..."
|
||||
read cc
|
||||
more -d doc/faq
|
||||
echo "Press enter to proceed to configuration..."
|
||||
read cc
|
||||
if [ "$1" != "-noconfig" ] ; then
|
||||
./Config
|
||||
fi
|
||||
|
||||
echo "Press enter to proceed to compiling..."
|
||||
read cc
|
||||
make
|
||||
echo "Press enter to proceed to unrealircd.conf making..."
|
||||
read cc
|
||||
./makeconf
|
||||
echo "Press enter to proceed to network configuration..."
|
||||
read cc
|
||||
clear
|
||||
echo "Do you want to use one of these network files, or make your own?"
|
||||
cd networks
|
||||
ls *.network
|
||||
echo "[Type "no" if you want to make your own]"
|
||||
read cc
|
||||
if [ "$cc" == "no" ] ; then
|
||||
./makenet
|
||||
fi
|
||||
echo "Now just edit your unrealircd.conf and you should be ready to run"
|
||||
echo "UnrealIRCd with ./ircd"
|
||||
+68
-57
@@ -1,66 +1,77 @@
|
||||
===============================================
|
||||
= UnrealIRCd v3.3* =
|
||||
= UnrealIRCd v3.2-Selene (beta1) =
|
||||
===============================================
|
||||
|
||||
Was brought to you by:
|
||||
|
||||
The head coders
|
||||
The core team:
|
||||
==============
|
||||
* Stskeeps <stskeeps@tspre.org>
|
||||
* codemastr <codemastr@unrealircd.com>
|
||||
|
||||
Coders team:
|
||||
============
|
||||
* McSkaf <mcskaf@unrealircd.org>
|
||||
* Griever <griever@unrealircd.org>
|
||||
* Zogg <zogg@unrealircd.org>
|
||||
* NiQuiL <niquil@unrealircd.org>
|
||||
* assyrian <assyrian@unrealircd.org>
|
||||
|
||||
In former versions:
|
||||
* DrBin <drbin@unrealircd.com>
|
||||
* llthangel <llthangel@unrealircd.org>
|
||||
|
||||
Precenses on the Internet:
|
||||
* http://www.unrealircd.com
|
||||
|
||||
CVS:
|
||||
To get anonymous access: (read only)
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot login"
|
||||
|
||||
press enter when asked for password
|
||||
|
||||
and to get latest stable:
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r stable -d Unreal-stable unreal"
|
||||
|
||||
latest beta:
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r beta -d Unreal-beta unreal"
|
||||
|
||||
* To get support
|
||||
================
|
||||
* Stskeeps <stskeeps@tspre.org>
|
||||
* Syzop <syzop@unrealircd.com>
|
||||
* codemastr <codemastr@unrealircd.com>
|
||||
* IRC: /server irc.ircsystems.net 6667 - /join #unreal-support
|
||||
[Note: Please be patient after asking questions, we may do other stuff
|
||||
or we're away. Don't repeat questions, we heard you first time,
|
||||
READ THE TOPIC before you ask anything. We do this on a free
|
||||
base so we are volunteeringly helping you, but we are humans
|
||||
like you, and we got to have peace at times as well.]
|
||||
* Mailing list: supporters@lists.unrealircd.org (for support)
|
||||
* READ doc/faq BEFORE ASKING QUESTIONS!
|
||||
|
||||
The coders
|
||||
===========
|
||||
* DarkElf <darkelf@unrealircd.com>
|
||||
* Trocotronic <trocotronic@unrealircd.com>
|
||||
* aquanight <aquanight@unrealircd.com>
|
||||
* Want to discuss, chat, etc?
|
||||
=============================
|
||||
* IRC: /server irc.ircsystems.net 6667 - /join #UnrealIRCd
|
||||
|
||||
* Got a bug to report?
|
||||
======================
|
||||
* If the server crashes and dumps core do this:
|
||||
* Go into the Unreal directory and type this:
|
||||
gdb src/ircd core.filename
|
||||
where core.filename is the filename in the dumping core message
|
||||
if it loads gdb, (not saying "command not found" etc), type "bt" in
|
||||
the program (type "quit" to get out again)
|
||||
|
||||
The output coming out there please mail it to
|
||||
coders@lists.unrealircd.org , along with OS type,
|
||||
what "uname -a" says, any clues what it is, if you did anything etc
|
||||
etc. Please keep the core dump files if we ask you to mail us them
|
||||
if needed
|
||||
|
||||
Additional credits
|
||||
* If you experince any wierdnesses (that doesnt crash the server)
|
||||
please mail coders@lists.unrealircd.org with any clues on what
|
||||
you did, what you experinced etc.
|
||||
|
||||
* Got a suggestion?
|
||||
===================
|
||||
Credit also goes to past UnrealIRCd coders, including: McSkaf, Zogg,
|
||||
NiQuiL, assyrian, nighthawk, DrBin, llthangel and Griever.
|
||||
Credit also goes to everyone else who contributed, and those who coded
|
||||
or contributed to UnrealIRCd's ancestors.
|
||||
* Mail it to coders@lists.unrealircd.org :) or catch one from
|
||||
the Unreal team online on IRC:)
|
||||
|
||||
WEBSITE
|
||||
========
|
||||
http://www.unrealircd.com/
|
||||
|
||||
CVS
|
||||
====
|
||||
To get anonymous access: (read only)
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot login"
|
||||
|
||||
press enter when asked for password
|
||||
Then, choose the appropiate branch you want:
|
||||
|
||||
latest 3.3 release (unstable/development):
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r devel -d Unreal-stable unreal"
|
||||
|
||||
To get support
|
||||
================
|
||||
Before asking others for help you MUST:
|
||||
* read the docs (doc/unreal32docs.html or online: www.unrealircd.com/unreal32docs.html)
|
||||
* check the FAQ (www.vulnscan.org/UnrealIRCd/faq/)
|
||||
|
||||
Means of support:
|
||||
* Forum: http://forums.unrealircd.com/
|
||||
* IRC: /server irc.ircsystems.net 6667 - /join #unreal-support
|
||||
[Note: Follow the bots instructions in order to get voice.
|
||||
Please be patient after asking questions, we may do other stuff
|
||||
or we're away. Don't repeat questions, we heard you first time,
|
||||
READ THE TOPIC before you ask anything. We do this on a free
|
||||
base so we are volunteeringly helping you, but we are humans
|
||||
like you, and we got to have peace at times as well.]
|
||||
* Mailing list: unreal-users@lists.sourceforge.net
|
||||
(http://lists.sourceforge.net/lists/listinfo/unreal-users also
|
||||
has links to the archive).
|
||||
|
||||
UnrealIRCd Bugtracker (Where to report bugs or make suggestions)
|
||||
=================================================================
|
||||
http://bugs.unrealircd.org
|
||||
|
||||
Want to discuss, chat, etc?
|
||||
=============================
|
||||
* IRC: /server irc.unrealircd.org 6667 - /join #UnrealIRCd
|
||||
|
||||
+6
-12
@@ -2,13 +2,11 @@
|
||||
|
||||
alias identify {
|
||||
format "^#" {
|
||||
target chanserv;
|
||||
type services;
|
||||
alias chanserv;
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target nickserv;
|
||||
type services;
|
||||
alias nickserv;
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
type command;
|
||||
@@ -16,13 +14,11 @@ alias identify {
|
||||
|
||||
alias services {
|
||||
format "^#" {
|
||||
target chanserv;
|
||||
type services;
|
||||
alias chanserv;
|
||||
parameters "%1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target nickserv;
|
||||
type services;
|
||||
alias nickserv;
|
||||
parameters "%1-";
|
||||
};
|
||||
type command;
|
||||
@@ -30,13 +26,11 @@ alias services {
|
||||
|
||||
alias register {
|
||||
format "^#" {
|
||||
target chanserv;
|
||||
type services;
|
||||
alias chanserv;
|
||||
parameters "REGISTER %1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target nickserv;
|
||||
type services;
|
||||
alias nickserv;
|
||||
parameters "REGISTER %1-";
|
||||
};
|
||||
type command;
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
/* Anope Aliases */
|
||||
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias operserv { type services; };
|
||||
alias os { target operserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias botserv { type services; };
|
||||
alias bs { target botserv; type services; };
|
||||
alias hostserv { type services; };
|
||||
alias hs { target hostserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
|
||||
+9
-26
@@ -1,33 +1,16 @@
|
||||
/* Auspice Aliases */
|
||||
|
||||
/* Uncomment this, if you have enabled "MassServ, W and X" in auspice */
|
||||
# alias massserv { type services; };
|
||||
# alias ma { target massserv; type services; };
|
||||
# alias W { type services; };
|
||||
# alias X { type services; };
|
||||
|
||||
/* Uncomment this, if you have enabled "WebServ" in auspice */
|
||||
# alias webserv { type services; };
|
||||
# alias ws { target webserv; type services; };
|
||||
|
||||
alias agent { type services; };
|
||||
alias adminserv { type services; };
|
||||
alias as { target adminserv; type services; };
|
||||
alias botserv { type services; };
|
||||
alias bs { target botserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias hs { target helpserv; type services; };
|
||||
alias hostserv { type services; };
|
||||
alias ho { target hostserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias ns { nick nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { nick chanserv; type services; };
|
||||
alias memoserv { type services; };
|
||||
alias ms { nick memoserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias hs { nick helpserv; type services; };
|
||||
alias operserv { type services; };
|
||||
alias os { target operserv; type services; };
|
||||
alias os { nick operserv; type services; };
|
||||
alias rootserv { type services; };
|
||||
alias rs { target rootserv; type services; };
|
||||
alias rs { nick rootserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
/* Cygnus Aliases */
|
||||
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias rootserv { type services; };
|
||||
alias rs { target rootserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
+7
-7
@@ -1,16 +1,16 @@
|
||||
/* Epona Aliases */
|
||||
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias ns { nick nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias cs { nick chanserv; type services; };
|
||||
alias memoserv { type services; };
|
||||
alias ms { nick memoserv; type services; };
|
||||
alias operserv { type services; };
|
||||
alias os { target operserv; type services; };
|
||||
alias os { nick operserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias hs { target helpserv; type services; };
|
||||
alias hs { nick helpserv; type services; };
|
||||
alias botserv { type services; };
|
||||
alias bs { target botserv; type services; };
|
||||
alias bs { nick botserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/* Generic Aliases */
|
||||
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias ns { nick nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias cs { nick chanserv; type services; };
|
||||
alias memoserv { type services; };
|
||||
alias ms { nick memoserv; type services; };
|
||||
alias operserv { type services; };
|
||||
alias os { target operserv; type services; };
|
||||
alias os { nick operserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias hs { target helpserv; type services; };
|
||||
alias hs { nick helpserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Generic StatServ Aliases */
|
||||
|
||||
alias statserv { type stats; };
|
||||
alias ss { target statserv; type stats; };
|
||||
alias ss { nick statserv; type stats; };
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
/* IRCServices Aliases */
|
||||
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias ns { nick nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias cs { nick chanserv; type services; };
|
||||
alias memoserv { type services; };
|
||||
alias ms { nick memoserv; type services; };
|
||||
alias operserv { type services; };
|
||||
alias os { target operserv; type services; };
|
||||
alias os { nick operserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias hs { target helpserv; type services; };
|
||||
alias hs { nick helpserv; type services; };
|
||||
alias irciihelp { type services; };
|
||||
alias statserv { type services; };
|
||||
alias ss { target statserv; type services; };
|
||||
alias ss { nick statserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/* OperStats Aliases */
|
||||
|
||||
alias operserv { type stats; };
|
||||
alias os { target operserv; type stats; };
|
||||
alias statserv { type stats; };
|
||||
alias ss { target statserv; type stats; };
|
||||
operserv { type stats; };
|
||||
os { nick operserv; type stats; };
|
||||
statserv { type stats; };
|
||||
ss { nick statserv; type stats; };
|
||||
|
||||
Vendored
+292
-124
@@ -39,136 +39,304 @@ elif test "$ac_cv_sizeof_long" = 4 ; then
|
||||
AC_CHECK_TYPE(u_int32_t, unsigned long)
|
||||
else
|
||||
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
|
||||
fi
|
||||
AC_CHECK_SIZEOF(rlim_t)
|
||||
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
|
||||
AC_DEFINE(LONG_LONG_RLIM_T)
|
||||
fi])
|
||||
|
||||
|
||||
dnl @synopsis ACX_PTHREAD([ACTION-IF-FOUND[, ACTION-IF-NOT-FOUND]])
|
||||
dnl
|
||||
dnl This macro figures out how to build C programs using POSIX
|
||||
dnl threads. It sets the PTHREAD_LIBS output variable to the threads
|
||||
dnl library and linker flags, and the PTHREAD_CFLAGS output variable
|
||||
dnl to any special C compiler flags that are needed. (The user can also
|
||||
dnl force certain compiler flags/libs to be tested by setting these
|
||||
dnl environment variables.)
|
||||
dnl
|
||||
dnl Also sets PTHREAD_CC to any special C compiler that is needed for
|
||||
dnl multi-threaded programs (defaults to the value of CC otherwise).
|
||||
dnl (This is necessary on AIX to use the special cc_r compiler alias.)
|
||||
dnl
|
||||
dnl If you are only building threads programs, you may wish to
|
||||
dnl use these variables in your default LIBS, CFLAGS, and CC:
|
||||
dnl
|
||||
dnl LIBS="$PTHREAD_LIBS $LIBS"
|
||||
dnl CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
|
||||
dnl CC="$PTHREAD_CC"
|
||||
dnl
|
||||
dnl In addition, if the PTHREAD_CREATE_JOINABLE thread-attribute
|
||||
dnl constant has a nonstandard name, defines PTHREAD_CREATE_JOINABLE
|
||||
dnl to that name (e.g. PTHREAD_CREATE_UNDETACHED on AIX).
|
||||
dnl
|
||||
dnl ACTION-IF-FOUND is a list of shell commands to run if a threads
|
||||
dnl library is found, and ACTION-IF-NOT-FOUND is a list of commands
|
||||
dnl to run it if it is not found. If ACTION-IF-FOUND is not specified,
|
||||
dnl the default action will define HAVE_PTHREAD.
|
||||
dnl
|
||||
dnl Please let the authors know if this macro fails on any platform,
|
||||
dnl or if you have any other suggestions or comments. This macro was
|
||||
dnl based on work by SGJ on autoconf scripts for FFTW (www.fftw.org)
|
||||
dnl (with help from M. Frigo), as well as ac_pthread and hb_pthread
|
||||
dnl macros posted by AFC to the autoconf macro repository. We are also
|
||||
dnl grateful for the helpful feedback of numerous users.
|
||||
dnl
|
||||
dnl @version $Id$
|
||||
dnl @author Steven G. Johnson <stevenj@alum.mit.edu> and Alejandro Forero Cuervo <bachue@bachue.com>
|
||||
|
||||
dnl This has been recoded a lot. It now fully supports caching and is a bit faster
|
||||
|
||||
AC_DEFUN([ACX_PTHREAD], [
|
||||
AC_CANONICAL_HOST
|
||||
acx_pthread_ok=no
|
||||
|
||||
# First, check if the POSIX threads header, pthread.h, is available.
|
||||
# If it isn't, don't bother looking for the threads libraries.
|
||||
AC_CHECK_HEADER(pthread.h, , acx_pthread_ok=noheader)
|
||||
|
||||
# We must check for the threads library under a number of different
|
||||
# names; the ordering is very important because some systems
|
||||
# (e.g. DEC) have both -lpthread and -lpthreads, where one of the
|
||||
# libraries is broken (non-POSIX).
|
||||
|
||||
# Create a list of thread flags to try. Items starting with a "-" are
|
||||
# C compiler flags, and other items are library names, except for "none"
|
||||
# which indicates that we try without any flags at all.
|
||||
|
||||
acx_pthread_flags="pthreads none -Kthread -kthread lthread -pthread -pthreads -mthreads pthread --thread-safe -mt"
|
||||
|
||||
# The ordering *is* (sometimes) important. Some notes on the
|
||||
# individual items follow:
|
||||
|
||||
# pthreads: AIX (must check this before -lpthread)
|
||||
# none: in case threads are in libc; should be tried before -Kthread and
|
||||
# other compiler flags to prevent continual compiler warnings
|
||||
# -Kthread: Sequent (threads in libc, but -Kthread needed for pthread.h)
|
||||
# -kthread: FreeBSD kernel threads (preferred to -pthread since SMP-able)
|
||||
# lthread: LinuxThreads port on FreeBSD (also preferred to -pthread)
|
||||
# -pthread: Linux/gcc (kernel threads), BSD/gcc (userland threads)
|
||||
# -pthreads: Solaris/gcc
|
||||
# -mthreads: Mingw32/gcc, Lynx/gcc
|
||||
# -mt: Sun Workshop C (may only link SunOS threads [-lthread], but it
|
||||
# doesn't hurt to check since this sometimes defines pthreads too;
|
||||
# also defines -D_REENTRANT)
|
||||
# pthread: Linux, etcetera
|
||||
# --thread-safe: KAI C++
|
||||
|
||||
case "${host_cpu}-${host_os}" in
|
||||
*solaris*)
|
||||
|
||||
# On Solaris (at least, for some versions), libc contains stubbed
|
||||
# (non-functional) versions of the pthreads routines, so link-based
|
||||
# tests will erroneously succeed. (We need to link with -pthread or
|
||||
# -lpthread.) (The stubs are missing pthread_cleanup_push, or rather
|
||||
# a function called by this macro, so we could check for that, but
|
||||
# who knows whether they'll stub that too in a future libc.) So,
|
||||
# we'll just look for -pthreads and -lpthread first:
|
||||
|
||||
acx_pthread_flags="-pthread -pthreads pthread -mt $acx_pthread_flags"
|
||||
;;
|
||||
esac
|
||||
result=none
|
||||
if test "$acx_pthread_ok" = "no"; then
|
||||
AC_CACHE_CHECK(what flags pthreads needs,ac_cv_pthreadflag,[
|
||||
for flag in $acx_pthread_flags; do
|
||||
|
||||
case $flag in
|
||||
none)
|
||||
result="none"
|
||||
;;
|
||||
|
||||
-*)
|
||||
PTHREAD_CFLAGS="$flag"
|
||||
result="$flag"
|
||||
;;
|
||||
|
||||
*)
|
||||
PTHREAD_LIBS="-l$flag"
|
||||
result="-l$flag"
|
||||
;;
|
||||
esac
|
||||
|
||||
save_LIBS="$LIBS"
|
||||
save_CFLAGS="$CFLAGS"
|
||||
LIBS="$PTHREAD_LIBS $LIBS"
|
||||
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
|
||||
|
||||
# Check for various functions. We must include pthread.h,
|
||||
# since some functions may be macros. (On the Sequent, we
|
||||
# need a special flag -Kthread to make this header compile.)
|
||||
# We check for pthread_join because it is in -lpthread on IRIX
|
||||
# while pthread_create is in libc. We check for pthread_attr_init
|
||||
# due to DEC craziness with -lpthreads. We check for
|
||||
# pthread_cleanup_push because it is one of the few pthread
|
||||
# functions on Solaris that doesn't have a non-functional libc stub.
|
||||
# We try pthread_create on general principles.
|
||||
AC_TRY_LINK([#include <pthread.h>],
|
||||
[pthread_t th; pthread_join(th, 0);
|
||||
pthread_attr_init(0); pthread_cleanup_push(0, 0);
|
||||
pthread_create(0,0,0,0); pthread_cleanup_pop(0); ],
|
||||
[acx_pthread_ok=yes])
|
||||
|
||||
LIBS="$save_LIBS"
|
||||
CFLAGS="$save_CFLAGS"
|
||||
|
||||
if test "$acx_pthread_ok" = "yes"; then
|
||||
dnl AC_MSG_RESULT($result)
|
||||
ac_cv_pthreadflag=$result
|
||||
break;
|
||||
fi
|
||||
|
||||
PTHREAD_LIBS=""
|
||||
PTHREAD_CFLAGS=""
|
||||
done
|
||||
fi
|
||||
])
|
||||
|
||||
AC_DEFUN(CHECK_LIBCURL,
|
||||
[
|
||||
AC_ARG_ENABLE(libcurl,
|
||||
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
|
||||
[
|
||||
CURLCFLAG=`$enableval/bin/curl-config --cflags`
|
||||
CURLLIBS=`$enableval/bin/curl-config --libs`
|
||||
case $ac_cv_pthreadflag in
|
||||
none)
|
||||
;;
|
||||
-l*)
|
||||
PTHREAD_LIBS=$ac_cv_pthreadflag
|
||||
;;
|
||||
*)
|
||||
PTHREAD_CFLAGS=$ac_cv_pthreadflag
|
||||
;;
|
||||
esac
|
||||
# Various other checks:
|
||||
if test "x$ac_cv_pthreadflag"!=x; then
|
||||
save_LIBS="$LIBS"
|
||||
LIBS="$PTHREAD_LIBS $LIBS"
|
||||
save_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
|
||||
|
||||
dnl Ok this is ugly, basically we need to strip the version of c-ares that curl uses
|
||||
dnl because we want to use our own version (which is hopefully fully binary
|
||||
dnl compatible with the curl one as well).
|
||||
dnl Therefore we need to strip the cares libs in a weird way...
|
||||
dnl If anyone can come up with something better and still portable (no awk!?)
|
||||
dnl then let us know.
|
||||
if test "x`echo $CURLLIBS |grep ares`" != x ; then
|
||||
dnl Attempt one: Linux sed
|
||||
XCURLLIBS="`echo "$CURLLIBS"|sed -r 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
|
||||
if test x"$XCURLLIBS" = x; then
|
||||
dnl Attempt two: FreeBSD (and others?) sed
|
||||
XCURLLIBS="`echo "$CURLLIBS"|sed -E 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
|
||||
if test x"$XCURLLIBS" = x; then
|
||||
AC_MSG_ERROR([sed appears to be broken. It is needed for a remote includes compile hack.])
|
||||
fi
|
||||
fi
|
||||
CURLLIBS="$XCURLLIBS"
|
||||
fi
|
||||
|
||||
IRCDLIBS="$IRCDLIBS $CURLLIBS"
|
||||
CFLAGS="$CFLAGS $CURLCFLAG -DUSE_LIBCURL"
|
||||
URL="url.o"
|
||||
AC_SUBST(URL)
|
||||
# Detect AIX lossage: threads are created detached by default
|
||||
# and the JOINABLE attribute has a nonstandard name (UNDETACHED).
|
||||
AC_CACHE_CHECK([for joinable pthread attribute],ac_cv_pthreadjoin,[
|
||||
AC_TRY_LINK([#include <pthread.h>],
|
||||
[int attr=PTHREAD_CREATE_JOINABLE;],
|
||||
ac_cv_pthreadjoin=PTHREAD_CREATE_JOINABLE, ac_cv_pthreadjoin=unknown)
|
||||
if test "$ac_cv_pthreadjoin" = "unknown"; then
|
||||
AC_TRY_LINK([#include <pthread.h>],
|
||||
[int attr=PTHREAD_CREATE_UNDETACHED;],
|
||||
ac_cv_pthreadjoin=PTHREAD_CREATE_UNDETACHED, ac_cv_pthreadjoin=unknown)
|
||||
fi
|
||||
])
|
||||
])
|
||||
if test "$ac_cv_pthreadjoin" != "PTHREAD_CREATE_JOINABLE"; then
|
||||
AC_DEFINE(PTHREAD_CREATE_JOINABLE, $ac_cv_pthreadjoin,
|
||||
[Define to the necessary symbol if this constant
|
||||
uses a non-standard name on your system.])
|
||||
fi
|
||||
if test "$ac_cv_pthreadjoin" = "unknown"; then
|
||||
AC_MSG_WARN([we do not know how to create joinable pthreads])
|
||||
fi
|
||||
|
||||
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
|
||||
AC_CACHE_CHECK([if more special flags are required for pthreads],ac_cv_pthreadspecial,[
|
||||
ac_cv_pthreadspecial=no
|
||||
case "${host_cpu}-${host_os}" in
|
||||
*-aix* | *-freebsd*) ac_cv_pthreadspecial="-D_THREAD_SAFE";;
|
||||
*solaris* | alpha*-osf*) ac_cv_pthreadspecial="-D_REENTRANT";;
|
||||
esac
|
||||
])
|
||||
if test "$ac_cv_pthreadspecial" != "no"; then
|
||||
PTHREAD_CFLAGS="$ac_cv_pthreadspecial $PTHREAD_CFLAGS"
|
||||
fi
|
||||
|
||||
AC_DEFUN([CHECK_SSL],
|
||||
[
|
||||
AC_ARG_ENABLE(ssl,
|
||||
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr])],
|
||||
[
|
||||
AC_MSG_CHECKING(for openssl)
|
||||
for dir in $enableval /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr; do
|
||||
ssldir="$dir"
|
||||
if test -f "$dir/include/openssl/ssl.h"; then
|
||||
AC_MSG_RESULT(found in $ssldir/include/openssl)
|
||||
found_ssl="yes";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
CFLAGS="$CFLAGS -I$ssldir/include";
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
if test -f "$dir/include/ssl.h"; then
|
||||
AC_MSG_RESULT(found in $ssldir/include)
|
||||
found_ssl="yes";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
CFLAGS="$CFLAGS -I$ssldir/include";
|
||||
fi
|
||||
break
|
||||
fi
|
||||
done
|
||||
if test x_$found_ssl != x_yes; then
|
||||
AC_MSG_RESULT(not found)
|
||||
echo ""
|
||||
echo "Apparently you do not have both the openssl binary and openssl development libraries installed."
|
||||
echo "You have two options:"
|
||||
echo "a) Install the needed binaries and libraries"
|
||||
echo " and run ./Config"
|
||||
echo "OR"
|
||||
echo "b) If you don't need SSL..."
|
||||
echo " Run ./Config and say 'no' when asked about SSL"
|
||||
echo ""
|
||||
exit 1
|
||||
else
|
||||
CRYPTOLIB="-lssl -lcrypto";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
LDFLAGS="$LDFLAGS -L$ssldir/lib";
|
||||
fi
|
||||
AC_DEFINE(USE_SSL)
|
||||
fi
|
||||
],
|
||||
)
|
||||
])
|
||||
LIBS="$save_LIBS"
|
||||
CFLAGS="$save_CFLAGS"
|
||||
|
||||
AC_DEFUN([CHECK_ZLIB],
|
||||
[
|
||||
AC_ARG_ENABLE(ziplinks,
|
||||
[AC_HELP_STRING([--enable-ziplinks],[enable ziplinks will check /usr/local /usr /usr/pkg])],
|
||||
[
|
||||
AC_MSG_CHECKING(for zlib)
|
||||
for dir in $enableval /usr/local /usr /usr/pkg; do
|
||||
zlibdir="$dir"
|
||||
if test -f "$dir/include/zlib.h"; then
|
||||
AC_MSG_RESULT(found in $zlibdir)
|
||||
found_zlib="yes";
|
||||
if test "$zlibdir" = "/usr" ; then
|
||||
CFLAGS="$CFLAGS -DZIP_LINKS";
|
||||
else
|
||||
CFLAGS="$CFLAGS -I$zlibdir/include -DZIP_LINKS";
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
done
|
||||
if test x_$found_zlib != x_yes; then
|
||||
AC_MSG_RESULT(not found)
|
||||
echo ""
|
||||
echo "Apparently you do not have the zlib development library installed."
|
||||
echo "You have two options:"
|
||||
echo "a) Install the zlib development library"
|
||||
echo " and run ./Config"
|
||||
echo "OR"
|
||||
echo "b) If you don't need compressed links..."
|
||||
echo " Run ./Config and say 'no' when asked about ziplinks support"
|
||||
echo ""
|
||||
exit 1
|
||||
else
|
||||
IRCDLIBS="$IRCDLIBS -lz";
|
||||
if test "$zlibdir" != "/usr" ; then
|
||||
LDFLAGS="$LDFLAGS -L$zlibdir/lib";
|
||||
fi
|
||||
HAVE_ZLIB=yes
|
||||
fi
|
||||
AC_SUBST(HAVE_ZLIB)
|
||||
],
|
||||
)
|
||||
# More AIX lossage: must compile with cc_r
|
||||
AC_CHECK_PROG(PTHREAD_CC, cc_r, cc_r, ${CC})
|
||||
else
|
||||
PTHREAD_CC="$CC"
|
||||
fi
|
||||
if test "x$ac_cv_pthreadflag"!=x; then
|
||||
AC_CACHE_CHECK(if pthreads uses one thread per process, ac_cv_thread_multi, [
|
||||
save_LIBS="$LIBS"
|
||||
LIBS="$PTHREAD_LIBS $LIBS"
|
||||
save_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
|
||||
AC_TRY_RUN([
|
||||
#include <pthread.h>
|
||||
int pid;
|
||||
int mypid = -1;
|
||||
pthread_mutex_t mutex;
|
||||
void testthreads(void *p)
|
||||
{
|
||||
pthread_mutex_lock(&mutex);
|
||||
mypid = getpid();
|
||||
pthread_mutex_unlock(&mutex);
|
||||
pthread_exit(NULL);
|
||||
}
|
||||
int main() {
|
||||
int i;
|
||||
pthread_t thread;
|
||||
pthread_attr_t attrs;
|
||||
|
||||
pid = getpid();
|
||||
pthread_attr_init(&attrs);
|
||||
pthread_mutex_init(&mutex, NULL);
|
||||
pthread_mutex_lock(&mutex);
|
||||
pthread_create(&thread, &attrs, (void*)testthreads, NULL);
|
||||
pthread_mutex_unlock(&mutex);
|
||||
sleep(2);
|
||||
pthread_mutex_lock(&mutex);
|
||||
if (mypid == pid)
|
||||
exit(0);
|
||||
else
|
||||
exit(1);
|
||||
}
|
||||
],ac_cv_thread_multi=no, ac_cv_thread_multi=yes)
|
||||
LIBS="$save_LIBS"
|
||||
CFLAGS="$save_CFLAGS"
|
||||
])
|
||||
if test "$USESTDTHREAD" != "1"; then
|
||||
if test "$ac_cv_thread_multi" = "yes"; then
|
||||
AC_MSG_RESULT(Ok we'll install FSU Pthreads)
|
||||
cd extras
|
||||
if [[ -f "pthreads.tar.gz" ]] ; then
|
||||
gunzip -fd pthreads.tar.gz
|
||||
fi
|
||||
tar xf pthreads.tar
|
||||
cd threads/src
|
||||
rm -f Makefile
|
||||
case "${host_cpu}-${host_os}" in
|
||||
*-freebsd*)
|
||||
cp Makefile.FreeBSD Makefile
|
||||
make
|
||||
;;
|
||||
*-linux*)
|
||||
cp Makefile.Linux Makefile
|
||||
make
|
||||
;;
|
||||
*-solaris2*)
|
||||
cp Makefile.Solaris Makefile
|
||||
make
|
||||
;;
|
||||
*)
|
||||
./configure
|
||||
;;
|
||||
esac
|
||||
cd ../../../
|
||||
if test "$ac_cv_pthreadspecial" != no; then
|
||||
PTHREAD_CFLAGS="-I=../extras/threads/include $ac_cv_pthreadspecial"
|
||||
else
|
||||
PTHREAD_CFLAGS="-I=../extras/threads/include"
|
||||
fi
|
||||
PTHREAD_LIBS="../extras/threads/lib/libgthreads.a ../extras/threads/lib/libmalloc.a"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
AC_SUBST(PTHREAD_LIBS)
|
||||
AC_SUBST(PTHREAD_CFLAGS)
|
||||
AC_SUBST(PTHREAD_CC)
|
||||
|
||||
# Finally, execute ACTION-IF-FOUND/ACTION-IF-NOT-FOUND:
|
||||
if test x"$acx_pthread_ok" = xyes; then
|
||||
ifelse([$1],,AC_DEFINE(HAVE_PTHREAD,1,[Define if you have POSIX threads libraries and header files.]),[$1])
|
||||
:
|
||||
else
|
||||
acx_pthread_ok=no
|
||||
$2
|
||||
fi
|
||||
|
||||
])dnl ACX_PTHREAD
|
||||
|
||||
|
||||
|
||||
+83
-238
@@ -1,67 +1,64 @@
|
||||
dnl Process this file with autoconf to produce a configure script.
|
||||
AC_INIT(src/ircd.c)
|
||||
if test $# = 0; then
|
||||
echo "You might want to run ./Config or provide some parameters to this script."
|
||||
echo "./configure --help for information about this script"
|
||||
exit 0
|
||||
fi
|
||||
AC_CONFIG_HEADER(include/setup.h)
|
||||
AC_PROG_CC
|
||||
if test "$ac_cv_prog_gcc" = "yes"; then
|
||||
CFLAGS="$CFLAGS -funsigned-char"
|
||||
AC_CACHE_CHECK(if gcc has a working -pipe, ac_cv_pipe, [
|
||||
save_cflags="$CFLAGS"
|
||||
CFLAGS="$CFLAGS -pipe"
|
||||
AC_TRY_COMPILE(,, ac_cv_pipe="yes", ac_cv_pipe="no")
|
||||
CFLAGS="$save_cflags"
|
||||
AC_CACHE_CHECK(if you have gcc 3.0 or higher, ac_cv_gcc3, [
|
||||
if test -z "`gcc -v 2>&1 |grep 'gcc version 3.'`"; then
|
||||
ac_cv_gcc3="no"
|
||||
else
|
||||
ac_cv_gcc3="yes"
|
||||
fi
|
||||
])
|
||||
if test "$ac_cv_pipe" = "yes"; then
|
||||
CFLAGS="-pipe $CFLAGS"
|
||||
if test "$ac_cv_gcc3" = "yes"; then
|
||||
CFLAGS="$CFLAGS -Wnone"
|
||||
fi
|
||||
fi
|
||||
|
||||
dnl (the gcc flag detection trick is taken from xemacs/Vin Shelton)
|
||||
|
||||
dnl UnrealIRCd might not be strict-aliasing safe at this time
|
||||
case "`$CC -v --help 2>&1`" in
|
||||
*-fstrict-aliasing* ) CFLAGS="$CFLAGS -fno-strict-aliasing" ;;
|
||||
esac
|
||||
|
||||
dnl Pointer signedness warnings are really a pain and 99.9% of the time
|
||||
dnl they are of absolutely no use whatsoever. IMO the person who decided
|
||||
dnl to enable this without -Wall should be shot on sight.
|
||||
case "`$CC -v --help 2>&1`" in
|
||||
*-Wpointer-sign* ) CFLAGS="$CFLAGS -Wno-pointer-sign" ;;
|
||||
esac
|
||||
AC_PROG_CXX
|
||||
AC_PATH_PROG(RM,rm)
|
||||
AC_PATH_PROG(CP,cp)
|
||||
AC_PATH_PROG(TOUCH,touch)
|
||||
AC_PATH_PROG(OPENSSLPATH,openssl)
|
||||
AC_PATH_PROG(INSTALL,install)
|
||||
AC_CHECK_PROG(MAKER, gmake, gmake, make)
|
||||
AC_PATH_PROG(GMAKE,gmake)
|
||||
AC_PATH_PROG(GUNZIP, gunzip)
|
||||
AC_PATH_PROG(PKGCONFIG, pkg-config)
|
||||
|
||||
dnl Checks for libraries.
|
||||
AC_CHECK_LIB(descrypt, crypt, [AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-ldescrypt " MKPASSWDLIBS="-ldescrypt"],
|
||||
AC_CHECK_LIB(crypt, crypt,[ AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-lcrypt " MKPASSWDLIBS="-lcrypt"]))
|
||||
AC_CHECK_LIB(socket, socket,IRCDLIBS="$IRCDLIBS-lsocket " SOCKLIB="-lsocket")
|
||||
AC_CHECK_LIB(nsl, inet_ntoa,IRCDLIBS="$IRCDLIBS-lnsl " INETLIB="-lnsl")
|
||||
AC_CHECK_LIB(socket, socket,IRCDLIBS="$IRCDLIBS-lsocket ")
|
||||
AC_CHECK_LIB(nsl, inet_ntoa,IRCDLIBS="$IRCDLIBS-lnsl ")
|
||||
|
||||
AC_SUBST(IRCDLIBS)
|
||||
AC_SUBST(MKPASSWDLIBS)
|
||||
AC_DEFUN(AC_INSTALL_REGEX,
|
||||
[
|
||||
AC_MSG_RESULT(Ok we'll install regex)
|
||||
cd extras/regex
|
||||
./configure
|
||||
make
|
||||
cd ../..
|
||||
REGEX="../extras/regex/regex.o"
|
||||
])
|
||||
|
||||
openssl=no
|
||||
AC_DEFUN(AC_ENABLE_SSL,
|
||||
[
|
||||
if test "$openssl" = "yes"; then
|
||||
AC_DEFINE(USE_SSL)
|
||||
AC_CACHE_CHECK(what order we should supply the SSL libraries in, ac_cv_ssl_libs, [
|
||||
save_libs="$LIBS"
|
||||
LIBS="$LIBS -lssl -lcrypto -lssl"
|
||||
AC_TRY_LINK([#include <openssl/ssl.h>], [
|
||||
SSL_write(NULL, NULL, NULL);
|
||||
], ac_cv_ssl_libs="-lssl -lcrypto -lssl" LIBS="$save_libs", ac_cv_ssl_libs="-lssl -lcrypto -lssl" LIBS="$save_libs")])
|
||||
CRYPTOLIB="$ac_cv_ssl_libs"
|
||||
CFLAGS="$CFLAGS -I/usr/local/include -I/usr/local/ssl/include -L/usr/local/lib -L/usr/local/ssl/lib"
|
||||
else
|
||||
AC_WARN(SSL support could not be enabled because openssl/ssl.h could not be found)
|
||||
fi
|
||||
])
|
||||
dnl module checking based on Hyb7's module checking code
|
||||
AC_DEFUN([AC_ENABLE_DYN],
|
||||
AC_DEFUN(AC_ENABLE_DYN,
|
||||
[
|
||||
AC_CHECK_FUNC(dlopen,, [AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS -ldl",
|
||||
[
|
||||
AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found)
|
||||
AC_DEFINE(STATIC_LINKING)
|
||||
])])
|
||||
|
||||
AC_CHECK_FUNC(dlopen,, AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS-ldl",AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found) AC_DEFINE(STATIC_LINKING)))
|
||||
hold_cflags=$CFLAGS
|
||||
CFLAGS="$CFLAGS -export-dynamic"
|
||||
AC_CACHE_CHECK(if we need the -export-dynamic flag, ac_cv_export_dynamic, [
|
||||
@@ -73,14 +70,6 @@ fi
|
||||
AC_CACHE_CHECK(for compiler option to produce PIC,ac_cv_pic,[
|
||||
if test "$ac_cv_prog_gcc" = "yes"; then
|
||||
ac_cv_pic="-fPIC -DPIC -shared"
|
||||
case `uname -s` in
|
||||
Darwin*[)]
|
||||
ac_cv_pic="-bundle -flat_namespace -undefined suppress"
|
||||
;;
|
||||
HP-UX*[)]
|
||||
ac_cv_pic="-fPIC"
|
||||
;;
|
||||
esac
|
||||
else
|
||||
case `uname -s` in
|
||||
SunOS*[)]
|
||||
@@ -89,31 +78,11 @@ case `uname -s` in
|
||||
esac
|
||||
fi
|
||||
])
|
||||
AC_CACHE_CHECK(if your system prepends an underscore on symbols,ac_cv_underscore,[
|
||||
cat >uscore.c << __EOF__
|
||||
int main() {
|
||||
return 0;
|
||||
}
|
||||
__EOF__
|
||||
$CC -o uscore $CFLAGS uscore.c 1>&5
|
||||
if test -z "`strings -a uscore |grep '^_main$'`"; then
|
||||
ac_cv_underscore=no
|
||||
else
|
||||
ac_cv_underscore=yes
|
||||
fi
|
||||
rm -f uscore uscore.c
|
||||
])
|
||||
if test "$ac_cv_underscore" = "yes"; then
|
||||
AC_DEFINE(UNDERSCORE)
|
||||
fi
|
||||
|
||||
MODULEFLAGS=$ac_cv_pic
|
||||
AC_DEFINE(DYNAMIC_LINKING)
|
||||
])
|
||||
AC_DEFUN([AC_ENABLE_INET6],[
|
||||
AC_DEFUN(AC_ENABLE_INET6,[
|
||||
AC_CACHE_CHECK(if your system has IPv6 support, ac_cv_ip6, [
|
||||
save_libs="$LIBS"
|
||||
LIBS="$LIBS $SOCKLIB"
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
@@ -128,26 +97,8 @@ if test "$ac_cv_ip6" = "no"; then
|
||||
AC_MSG_WARN(Your system does not support IPv6 so it will not be enabled)
|
||||
else
|
||||
AC_DEFINE(INET6)
|
||||
dnl in6addr_any detection code taken from ratbox
|
||||
AC_MSG_CHECKING([for struct in6addr_any])
|
||||
AC_COMPILE_IFELSE(
|
||||
[AC_LANG_PROGRAM(
|
||||
[[#define IN_AUTOCONF
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>]],
|
||||
[[struct in6_addr a = in6addr_any;]]
|
||||
)],
|
||||
[AC_MSG_RESULT(yes)],
|
||||
[
|
||||
AC_MSG_RESULT(no)
|
||||
AC_DEFINE(NO_IN6ADDR_ANY)
|
||||
]
|
||||
)
|
||||
fi
|
||||
LIBS="$save_libs"
|
||||
])
|
||||
|
||||
AC_CHECK_HEADER(sys/param.h,AC_DEFINE(PARAMH))
|
||||
AC_CHECK_HEADER(stdlib.h,AC_DEFINE(STDLIBH))
|
||||
AC_CHECK_HEADER(stddef.h,AC_DEFINE(STDDEFH))
|
||||
@@ -155,6 +106,8 @@ AC_CHECK_HEADER(sys/syslog.h,AC_DEFINE(SYSSYSLOGH))
|
||||
AC_CHECK_HEADER(unistd.h,AC_DEFINE(UNISTDH))
|
||||
AC_CHECK_HEADER(string.h,AC_DEFINE(STRINGH))
|
||||
AC_CHECK_HEADER(strings.h,AC_DEFINE(STRINGSH))
|
||||
AC_CHECK_HEADER(regex.h,AC_DEFINE(HAVE_REGEX),AC_INSTALL_REGEX)
|
||||
AC_CHECK_HEADER(openssl/ssl.h,openssl=yes)
|
||||
AC_CHECK_HEADER(malloc.h,AC_DEFINE(MALLOCH,<malloc.h>))
|
||||
AC_CHECK_HEADER(sys/rusage.h,AC_DEFINE(RUSAGEH))
|
||||
AC_CHECK_HEADER(glob.h,AC_DEFINE(GLOBH))
|
||||
@@ -168,8 +121,6 @@ AC_TYPE_UID_T
|
||||
unreal_CHECK_TYPE_SIZES
|
||||
|
||||
AC_CACHE_CHECK(what kind of nonblocking sockets you have, ac_cv_nonblocking,[
|
||||
save_libs="$LIBS"
|
||||
LIBS="$LIBS $SOCKLIB"
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
@@ -253,32 +204,10 @@ AC_DEFINE(NBLOCK_BSD)
|
||||
elif test "$ac_cv_nonblocking" = "FIONBIO"; then
|
||||
AC_DEFINE(NBLOCK_SYSV)
|
||||
fi
|
||||
LIBS="$save_libs"
|
||||
dnl Checks for library functions.
|
||||
AC_PROG_GCC_TRADITIONAL
|
||||
AC_FUNC_SETPGRP
|
||||
AC_FUNC_SETVBUF_REVERSED
|
||||
AC_FUNC_ALLOCA
|
||||
AC_CHECK_FUNCS(snprintf,AC_DEFINE(HAVE_SNPRINTF))
|
||||
AC_CHECK_FUNCS(vsnprintf,AC_DEFINE(HAVE_VSNPRINTF))
|
||||
AC_CHECK_FUNCS(strlcpy, AC_DEFINE(HAVE_STRLCPY))
|
||||
AC_CHECK_FUNCS(strlcat, AC_DEFINE(HAVE_STRLCAT))
|
||||
AC_CHECK_FUNCS(strlncat, AC_DEFINE(HAVE_STRLNCAT))
|
||||
AC_CHECK_FUNCS(inet_pton, AC_DEFINE(HAVE_INET_PTON))
|
||||
AC_CHECK_FUNCS(inet_ntop, AC_DEFINE(HAVE_INET_NTOP))
|
||||
dnl Check if it supports C99 style variable length arrays
|
||||
AC_CACHE_CHECK(if C99 variable length arrays are supported, ac_cv_varlen_arrays, [
|
||||
AC_TRY_COMPILE(,[
|
||||
int main() {
|
||||
int i = 5;
|
||||
int a[i];
|
||||
a[0] = 1;
|
||||
return 0;
|
||||
}], ac_cv_varlen_arrays=yes, ac_cv_varlen_arrays=no)
|
||||
])
|
||||
if test "$ac_cv_varlen_arrays" = "yes" ; then
|
||||
AC_DEFINE(HAVE_C99_VARLEN_ARRAY)
|
||||
fi
|
||||
AC_CACHE_CHECK(if we can set the core size to unlimited, ac_cv_force_core,[
|
||||
AC_TRY_RUN([
|
||||
#include <sys/time.h>
|
||||
@@ -348,71 +277,45 @@ AC_CHECK_FUNCS(bcopy,,AC_DEFINE(NEED_BCOPY))
|
||||
AC_CHECK_FUNCS(bcmp,,AC_DEFINE(NEED_BCMP))
|
||||
AC_CHECK_FUNCS(bzero,,AC_DEFINE(NEED_BZERO))
|
||||
AC_CHECK_FUNCS(strcasecmp,AC_DEFINE(GOT_STRCASECMP))
|
||||
save_libs="$LIBS"
|
||||
LIBS="$LIBS $SOCKLIB $INETLIB"
|
||||
AC_CHECK_FUNCS(inet_addr,,AC_DEFINE(NEED_INET_ADDR))
|
||||
AC_CHECK_FUNCS(inet_ntoa,,AC_DEFINE(NEED_INET_NTOA))
|
||||
AC_CHECK_FUNCS(inet_netof,,AC_DEFINE(NEED_INET_NETOF))
|
||||
LIBS="$save_libs"
|
||||
AC_CHECK_FUNCS(syslog,AC_DEFINE(HAVE_SYSLOG))
|
||||
AC_CHECK_FUNCS(vsyslog,AC_DEFINE(HAVE_VSYSLOG))
|
||||
AC_SUBST(REGEX)
|
||||
AC_SUBST(STRTOUL)
|
||||
AC_SUBST(CRYPTOLIB)
|
||||
AC_SUBST(MODULEFLAGS)
|
||||
AC_ARG_WITH(listen, [AC_HELP_STRING([--with-listen=backlog],[Specify the listen backlog value])],
|
||||
AC_ARG_WITH(listen, [ --with-listen=backlog Specify the listen backlog value],
|
||||
AC_DEFINE_UNQUOTED(LISTEN_SIZE,$withval),AC_DEFINE(LISTEN_SIZE,5))
|
||||
AC_ARG_WITH(nick-history, [AC_HELP_STRING([--with-nick-history=length],[Specify the length of the nickname history])],
|
||||
AC_ARG_WITH(nick-history, [ --with-nick-history=length Specify the length of the nickname history],
|
||||
AC_DEFINE_UNQUOTED(NICKNAMEHISTORYLENGTH,$withval), AC_DEFINE(NICKNAMEHISTORYLENGTH,2000))
|
||||
AC_ARG_WITH(sendq, [AC_HELP_STRING([--with-sendq=maxsendq],[Specify the max sendq for the server])],
|
||||
AC_ARG_WITH(sendq, [ --with-sendq=maxsendq Specify the max sendq for the server],
|
||||
AC_DEFINE_UNQUOTED(MAXSENDQLENGTH,$withval),AC_DEFINE(MAXSENDQLENGTH,3000000))
|
||||
AC_ARG_WITH(bufferpool, [AC_HELP_STRING([--with-bufferpool=size],[Specify the size of the buffer pool])],
|
||||
AC_DEFINE_UNQUOTED(BUFFERPOOL,[($withval * MAXSENDQLENGTH)]),AC_DEFINE(BUFFERPOOL,[(18 * MAXSENDQLENGTH)]))
|
||||
AC_ARG_WITH(permissions, [AC_HELP_STRING([--with-permissions=permissions],[Specify the default permissions for
|
||||
configuration files])], AC_DEFINE_UNQUOTED(DEFAULT_PERMISSIONS,$withval), AC_DEFINE(DEFAULT_PERMISSIONS, 0600))
|
||||
AC_ARG_WITH(dpath, [AC_HELP_STRING([--with-dpath=path],[Specify the path where configuration files are stored])],
|
||||
AC_ARG_WITH(bufferpool, [ --with-bufferpool=size Specify the size of the buffer pool],
|
||||
AC_DEFINE_UNQUOTED(BUFFERPOOL,[($withval * MAXSENDQLENGTH)]),AC_DEFINE(BUFFERPOOL,[(9 * MAXSENDQLENGTH)]))
|
||||
|
||||
AC_ARG_WITH(hostname, [ --with-hostname=host Specify the local hostname of the server], AC_DEFINE_UNQUOTED(DOMAINNAME,"$withval"),AC_DEFINE_UNQUOTED(DOMAINNAME,"`hostname`"))
|
||||
AC_DEFINE_UNQUOTED(MYOSNAME,"`uname -a`")
|
||||
AC_ARG_WITH(permissions, [ --with-permissions=permissions Specify the default permissions for
|
||||
configuration files], AC_DEFINE_UNQUOTED(DEFAULT_PERMISSIONS,$withval), AC_DEFINE(DEFAULT_PERMISSIONS, 0600))
|
||||
AC_ARG_WITH(dpath, [ --with-dpath=path Specify the path where configuration files are stored],
|
||||
AC_DEFINE_UNQUOTED(DPATH, "$withval") IRCDDIR="$withval", AC_DEFINE_UNQUOTED(DPATH,"`pwd`") IRCDDIR="`pwd`")
|
||||
AC_ARG_WITH(fd-setsize, [AC_HELP_STRING([--with-fd-setsize=size],[Specify the max file descriptors to use])],
|
||||
AC_ARG_WITH(fd-setsize, [ --with-fd-setsize=size Specify the max file descriptors to use],
|
||||
ac_fd=$withval, ac_fd=1024)
|
||||
AC_DEFINE_UNQUOTED(MAXCONNECTIONS, $ac_fd)
|
||||
AC_ARG_WITH(spath, [AC_HELP_STRING([--with-spath],[Specify the location of the executable])],
|
||||
AC_DEFINE_UNQUOTED(SPATH,"$withval/ircd") BINDIR="$withval",AC_DEFINE_UNQUOTED(SPATH,"`pwd`/src/ircd") BINDIR="`pwd`/src/ircd")
|
||||
AC_ARG_ENABLE(nospoof, [AC_HELP_STRING([--enable-nospoof],[Enable spoofing protection])], AC_DEFINE(NOSPOOF))
|
||||
AC_ARG_ENABLE(prefixaq, [AC_HELP_STRING([--enable-prefixaq],[Enable chanadmin and chanowner prefixes])], AC_DEFINE(PREFIX_AQ))
|
||||
AC_ARG_ENABLE(hub, [AC_HELP_STRING([--enable-hub],[Compile as a hub server])], AC_DEFINE(HUB))
|
||||
AC_ARG_WITH(showlistmodes, [AC_HELP_STRING([--with-showlistmodes], [Specify whether modes are shown in /list])],
|
||||
AC_DEFINE(LIST_SHOW_MODES))
|
||||
AC_ARG_WITH(topicisnuhost, [AC_HELP_STRING([--with-topicisnuhost], [Display nick!user@host as the topic setter])],
|
||||
AC_DEFINE(TOPIC_NICK_IS_NUHOST))
|
||||
AC_ARG_WITH(shunnotices, [AC_HELP_STRING([--with-shunnotices], [Notify a user when he/she is no longer shunned])],
|
||||
AC_DEFINE(SHUN_NOTICES))
|
||||
AC_ARG_WITH(no-operoverride, [AC_HELP_STRING([--with-no-operoverride], [Disable OperOverride])],
|
||||
AC_DEFINE(NO_OPEROVERRIDE))
|
||||
AC_ARG_WITH(disableusermod, [AC_HELP_STRING([--with-disableusermod], [Disable /set* and /chg*])],
|
||||
AC_DEFINE(DISABLE_USERMOD))
|
||||
AC_ARG_WITH(operoverride-verify, [AC_HELP_STRING([--with-operoverride-verify], [Require opers to invite themselves to +s/+p channels])],
|
||||
AC_DEFINE(OPEROVERRIDE_VERIFY))
|
||||
AC_ARG_WITH(disable-extendedban-stacking, [AC_HELP_STRING([--with-disable-extendedban-stacking], [Disable extended ban stacking])],
|
||||
AC_DEFINE(DISABLE_STACKED_EXTBANS))
|
||||
MODULES_WHICH=commandsandmodules
|
||||
AC_MSG_CHECKING(for how much module building work we need to do)
|
||||
AC_ARG_WITH(moduleswhich,
|
||||
[ --with-moduleswhich=onlycommands|onlymodules|commandsandmodules What modules to build],
|
||||
[ case "$withval" in
|
||||
yes|no)
|
||||
;;
|
||||
* )
|
||||
MODULES_WHICH="$withval"
|
||||
;;
|
||||
esac])
|
||||
AC_SUBST(MODULES_WHICH)
|
||||
AC_MSG_RESULT($MODULES_WHICH)
|
||||
CHECK_SSL
|
||||
CHECK_ZLIB
|
||||
CHECK_LIBCURL
|
||||
AC_ARG_ENABLE(dynamic-linking, [AC_HELP_STRING([--enable-dynamic-linking],[Make the IRCd dynamically link shared objects rather than statically])], [AC_ENABLE_DYN], [AC_DEFINE(STATIC_LINKING)])
|
||||
AC_ARG_ENABLE(inet6, [AC_HELP_STRING([--enable-inet6],[Make the IRCd support IPv6])], [AC_ENABLE_INET6])
|
||||
AC_ARG_WITH(spath, [ --with-spath Specify the location of the executable],
|
||||
AC_DEFINE_UNQUOTED(SPATH,"$withval") BINDIR="$withval",AC_DEFINE_UNQUOTED(SPATH,"`pwd`/src/ircd") BINDIR="`pwd`/src/ircd")
|
||||
AC_ARG_ENABLE(nospoof, [ --enable-nospoof Enable spoofing protection], AC_DEFINE(NOSPOOF))
|
||||
AC_ARG_ENABLE(hub, [ --enable-hub Compile as a hub server], AC_DEFINE(HUB))
|
||||
AC_ARG_ENABLE(ssl, [ --enable-ssl Enable client and server SSL connections ], AC_ENABLE_SSL)
|
||||
AC_ARG_ENABLE(dynamic-linking, [ --enable-dynamic-linking Make the IRCd dynamically link shared objects rather than statically ], AC_ENABLE_DYN, AC_DEFINE(STATIC_LINKING))
|
||||
AC_ARG_ENABLE(inet6, [ --enable-inet6 Make the IRCd support IPv6 ], AC_ENABLE_INET6)
|
||||
AC_ARG_ENABLE(standardthreads, [ --enable-standardthreads Use standard threads ], USESTDTHREAD="1")
|
||||
AC_SUBST(IRCDDIR)
|
||||
AC_SUBST(BINDIR)
|
||||
ACX_PTHREAD
|
||||
CC="$PTHREAD_CC"
|
||||
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
|
||||
IRCDLIBS="$IRCDLIBS $PTHREAD_LIBS"
|
||||
AC_MSG_CHECKING(if FD_SETSIZE is large enough to allow $ac_fd file descriptors)
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
@@ -422,86 +325,28 @@ if (FD_SETSIZE >= $ac_fd)
|
||||
exit(0);
|
||||
exit(1);
|
||||
}
|
||||
], AC_MSG_RESULT(yes), [
|
||||
FD_SETSIZE="-DFD_SETSIZE=$ac_fd"
|
||||
AC_MSG_RESULT(no)
|
||||
])
|
||||
], AC_MSG_RESULT(yes), FD_SETSIZE="-DFD_SETSIZE=$ac_fd" AC_MSG_RESULT(no))
|
||||
AC_SUBST(FD_SETSIZE)
|
||||
case `uname -s` in
|
||||
*SunOS*)
|
||||
CFLAGS="$CFLAGS -D_SOLARIS"
|
||||
IRCDLIBS="$IRCDLIBS -lresolv "
|
||||
case "${host_cpu}-${host_os}" in
|
||||
SunOS*5.*)
|
||||
CFLAGS="$CFLAGS -DSOL20"
|
||||
;;
|
||||
*solaris*)
|
||||
CFLAGS="$CFLAGS -D_SOLARIS"
|
||||
IRCDLIBS="$IRCDLIBS -lresolv "
|
||||
;;
|
||||
*AmigaOS*68020*)
|
||||
CFLAGS="$CFLAGS -D_AMIGA -m68020"
|
||||
;;
|
||||
*AmigaOS*68030*)
|
||||
CFLAGS="$CFLAGS -D_AMIGA -m68030"
|
||||
;;
|
||||
*AmigaOS*68040*)
|
||||
CFLAGS="$CFLAGS -D_AMIGA -m68040"
|
||||
;;
|
||||
*AmigaOS*68060*)
|
||||
CFLAGS="$CFLAGS -D_AMIGA -m68060"
|
||||
;;
|
||||
esac
|
||||
|
||||
dnl REMEMBER TO CHANGE WITH A NEW PCRE RELEASE!
|
||||
tre_version="7.2"
|
||||
AC_MSG_RESULT(extracting PCRE regex library)
|
||||
cur_dir=`pwd`
|
||||
cd extras
|
||||
dnl remove old tre directory to force a recompile...
|
||||
rm -rf pcre-$tre_version
|
||||
if test "x$ac_cv_path_GUNZIP" = "x" ; then
|
||||
tar xfz pcre.tar.gz
|
||||
else
|
||||
cp pcre.tar.gz pcre.tar.gz.bak
|
||||
gunzip -f pcre.tar.gz
|
||||
cp pcre.tar.gz.bak pcre.tar.gz
|
||||
tar xf pcre.tar
|
||||
fi
|
||||
AC_MSG_RESULT(configuring PCRE regex library)
|
||||
cd pcre-$tre_version
|
||||
./configure --disable-shared --disable-system-abi --disable-utf8 --prefix=$cur_dir/extras/regexp || exit 1
|
||||
AC_MSG_RESULT(compiling PCRE regex library)
|
||||
$ac_cv_prog_MAKER || exit 1
|
||||
AC_MSG_RESULT(installing PCRE regex library)
|
||||
$ac_cv_prog_MAKER install || exit 1
|
||||
TREINCDIR="$cur_dir/extras/regexp/include"
|
||||
AC_SUBST(TREINCDIR)
|
||||
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
|
||||
TRELIBS="-L../extras/regexp/lib -lpcreposix -lpcre"
|
||||
else
|
||||
TRELIBS="`$ac_cv_path_PKGCONFIG --libs libpcre.pc` -lpcreposix -lpcre"
|
||||
fi
|
||||
AC_SUBST(TRELIBS)
|
||||
cd $cur_dir
|
||||
|
||||
|
||||
dnl REMEMBER TO CHANGE WITH A NEW C-ARES RELEASE!
|
||||
cares_version="1.4.0"
|
||||
AC_MSG_RESULT(extracting c-ares resolver library)
|
||||
cur_dir=`pwd`
|
||||
cd extras
|
||||
dnl remove old c-ares directory to force a recompile...
|
||||
rm -rf c-ares-$cares_version
|
||||
if test "x$ac_cv_path_GUNZIP" = "x" ; then
|
||||
tar xfz c-ares.tar.gz
|
||||
else
|
||||
cp c-ares.tar.gz c-ares.tar.gz.bak
|
||||
gunzip -f c-ares.tar.gz
|
||||
cp c-ares.tar.gz.bak c-ares.tar.gz
|
||||
tar xf c-ares.tar
|
||||
fi
|
||||
AC_MSG_RESULT(configuring c-ares library)
|
||||
cd c-ares-$cares_version
|
||||
./configure --prefix=$cur_dir/extras/c-ares || exit 1
|
||||
AC_MSG_RESULT(compiling c-ares resolver library)
|
||||
$ac_cv_prog_MAKER || exit 1
|
||||
AC_MSG_RESULT(installing c-ares resolver library)
|
||||
$ac_cv_prog_MAKER install || exit 1
|
||||
CARESINCDIR="$cur_dir/extras/c-ares/include"
|
||||
AC_SUBST(CARESINCDIR)
|
||||
CARESLIBDIR="-L../extras/c-ares/lib"
|
||||
AC_SUBST(CARESLIBDIR)
|
||||
CARESLIBS="-lcares"
|
||||
AC_SUBST(CARESLIBS)
|
||||
cd $cur_dir
|
||||
|
||||
|
||||
AC_OUTPUT(Makefile src/modules/Makefile src/modules/chanmodes/Makefile unreal ircdcron/ircdchk)
|
||||
AC_OUTPUT(Makefile src/modules/Makefile unreal)
|
||||
chmod 0700 unreal
|
||||
chmod 0700 ircdcron/ircdchk
|
||||
|
||||
@@ -49,4 +49,5 @@ badword channel { word "gay"; };
|
||||
badword channel { word "dickhead"; };
|
||||
badword channel { word "sonuvabitch"; };
|
||||
badword channel { word "*fuck*"; };
|
||||
badword channel { word "boobs"; };
|
||||
badword channel { word "tits"; };
|
||||
|
||||
+21
-20
@@ -30,23 +30,24 @@
|
||||
|
||||
|
||||
*/
|
||||
badword message { word "pussy"; };
|
||||
badword message { word "fuck"; };
|
||||
badword message { word "whore"; };
|
||||
badword message { word "slut"; };
|
||||
badword message { word "shit"; };
|
||||
badword message { word "asshole"; };
|
||||
badword message { word "bitch"; };
|
||||
badword message { word "cunt"; };
|
||||
badword message { word "vagina"; };
|
||||
badword message { word "penis"; };
|
||||
badword message { word "jackass"; };
|
||||
badword message { word "*fucker*"; };
|
||||
badword message { word "faggot"; };
|
||||
badword message { word "fag"; };
|
||||
badword message { word "horny"; };
|
||||
badword message { word "gay"; };
|
||||
badword message { word "dickhead"; };
|
||||
badword message { word "sonuvabitch"; };
|
||||
badword message { word "*fuck*"; };
|
||||
badword message { word "tits"; };
|
||||
badword message { word "pussy"; };
|
||||
badword message { word "fuck"; };
|
||||
badword message { word "whore"; };
|
||||
badword message { word "slut"; };
|
||||
badword message { word "shit"; };
|
||||
badword message { word "asshole"; };
|
||||
badword message { word "bitch"; };
|
||||
badword message { word "cunt"; };
|
||||
badword message { word "vagina"; };
|
||||
badword message { word "penis"; };
|
||||
badword message { word "jackass"; };
|
||||
badword message { word "*fucker*"; };
|
||||
badword message { word "faggot"; };
|
||||
badword message { word "fag"; };
|
||||
badword message { word "horny"; };
|
||||
badword message { word "gay"; };
|
||||
badword message { word "dickhead"; };
|
||||
badword message { word "sonuvabitch"; };
|
||||
badword message { word "*fuck*"; };
|
||||
badword message { word "boobs"; };
|
||||
badword message { word "tits"; };
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
/*
|
||||
Unreal Internet Relay Chat Daemon
|
||||
Copyright (C) Carsten V. Munk 2000
|
||||
|
||||
NOTE: Those words are not meant to insult you (the user)
|
||||
but is meant to be a list of words so that quit message censoring
|
||||
will work properly. You can easily modify this file at your will.
|
||||
If you got words to add to this file, please mail badword badwords@tspre.org
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
This is some filling space, scroll down to see the words
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
badword quit { word "pussy"; };
|
||||
badword quit { word "fuck"; };
|
||||
badword quit { word "whore"; };
|
||||
badword quit { word "slut"; };
|
||||
badword quit { word "shit"; };
|
||||
badword quit { word "asshole"; };
|
||||
badword quit { word "bitch"; };
|
||||
badword quit { word "cunt"; };
|
||||
badword quit { word "vagina"; };
|
||||
badword quit { word "penis"; };
|
||||
badword quit { word "jackass"; };
|
||||
badword quit { word "*fucker*"; };
|
||||
badword quit { word "faggot"; };
|
||||
badword quit { word "fag"; };
|
||||
badword quit { word "horny"; };
|
||||
badword quit { word "gay"; };
|
||||
badword quit { word "dickhead"; };
|
||||
badword quit { word "sonuvabitch"; };
|
||||
badword quit { word "*fuck*"; };
|
||||
badword quit { word "tits"; };
|
||||
@@ -0,0 +1,25 @@
|
||||
#!/bin/sh
|
||||
DATE=`date +%Y%m%d-%H%M%S`
|
||||
HOSTNAME=`hostname`
|
||||
USERNAME=`whoami`
|
||||
BUGREPORT=bugreport.$HOSTNAME.$USERNAME.$DATE.txt
|
||||
|
||||
echo "UnrealIRCd Bug Report" > $BUGREPORT
|
||||
echo "---------------------" >> $BUGREPORT
|
||||
echo "" >> $BUGREPORT
|
||||
echo "Made at `date`">> $BUGREPORT
|
||||
echo "`src/ircd -v`" >> $BUGREPORT
|
||||
echo "Operating system:" >> $BUGREPORT
|
||||
ls -l *core* >> $BUGREPORT
|
||||
uname -a >> $BUGREPORT
|
||||
gdb -x .bugreport.gdb src/ircd *core* >> $BUGREPORT 2>&1
|
||||
|
||||
cat |sendmail -t << __EOF__&
|
||||
To: bugs-unreal@tspre.org
|
||||
From: autobugreport@unrealircd.com
|
||||
Subject: Bug report - $BUGREPORT
|
||||
|
||||
`cat $BUGREPORT`
|
||||
|
||||
.
|
||||
__EOF__
|
||||
-4453
File diff suppressed because it is too large
Load Diff
-66
@@ -1,66 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
if test "x$1" = x -o "x$2" = x ; then
|
||||
echo "Syntax:"
|
||||
echo "curlinstall ares_path libcurl_path"
|
||||
echo ""
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
|
||||
c="\c"
|
||||
else
|
||||
n="-n"
|
||||
fi
|
||||
|
||||
save_PWD=`pwd`
|
||||
echo "Installing ares"
|
||||
cd $1
|
||||
./configure --prefix=$HOME/ares && make && make install
|
||||
|
||||
SSLFLAG=""
|
||||
while [ -z "$SSLFLAG" ] ; do
|
||||
echo ""
|
||||
echo "Should libcurl be built with SSL support?"
|
||||
echo $n "-> " $c
|
||||
read cc
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
SSLFLAG="--with-ssl"
|
||||
;;
|
||||
[Nn]*)
|
||||
SSLFLAG="--without-ssl"
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
;;
|
||||
esac
|
||||
done
|
||||
if [ -f $HOME/ares/lib/libcares.a ] ; then
|
||||
if [ -f $HOME/ares/lib/libares.a ] ; then
|
||||
rm -f $HOME/ares/lib/libares.a
|
||||
fi
|
||||
cp $HOME/ares/lib/libcares.a $HOME/ares/lib/libares.a
|
||||
fi
|
||||
|
||||
echo "Installing libcurl"
|
||||
cd $2
|
||||
CPPFLAGS="-I$HOME/ares/include" ./configure --prefix=$HOME/curl --disable-shared \
|
||||
--disable-thread --enable-ares=$HOME/ares --disable-ipv6 $SSLFLAG
|
||||
cp -R $HOME/ares/lib ares
|
||||
make && make install
|
||||
|
||||
if [ -f $HOME/curl/lib/libares.a ] ; then
|
||||
rm -f $HOME/curl/lib/libares.a
|
||||
fi
|
||||
cp $HOME/ares/lib/libares.a $HOME/curl/lib
|
||||
|
||||
cd $save_PWD
|
||||
|
||||
echo ""
|
||||
echo ""
|
||||
echo "libcurl has been installed. When running ./Config specify:"
|
||||
echo "$HOME/curl"
|
||||
echo "for the directory you installed libcurl to."
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
/* Example of a possible semi-secure /DCCALLOW configuration written by Syzop.
|
||||
* $Id$
|
||||
*
|
||||
* Actually nothing is *100% secure*... there could still be
|
||||
* bugs in the software itself (think: a winamp bug that can
|
||||
* be exploited via an mp3, or: a wmplayer bug that can be
|
||||
* exploited via a specially crafted .wmv, etc..).
|
||||
* If you are really that paranoid you could just remove
|
||||
* all 'allow dcc'-blocks and prompt the user for EVERY file ;).
|
||||
*
|
||||
* Still, I think this file is a good tradeoff between userfriendlyness
|
||||
* and security. Note that when you try to only DENY specific
|
||||
* file type (exe, com, etc) you are *guaranteed* to miss ones
|
||||
* (like: did you know .r17 gets treated as a rar archive?
|
||||
* and that an exe can be disguished as .cmd which is executable
|
||||
* on nt/w2k/xp?)
|
||||
*/
|
||||
|
||||
/* first.. deny everything, then allow known-good stuff... */
|
||||
deny dcc { filename "*"; reason "Possible executable content"; soft yes; };
|
||||
/* common image formats */
|
||||
allow dcc { filename "*.jpg"; soft yes; };
|
||||
allow dcc { filename "*.jpeg"; soft yes; };
|
||||
allow dcc { filename "*.gif"; soft yes; };
|
||||
allow dcc { filename "*.png"; soft yes; };
|
||||
allow dcc { filename "*.bmp"; soft yes; };
|
||||
/* audio / video (but not scripted/playlists!) */
|
||||
allow dcc { filename "*.mp1"; soft yes; };
|
||||
allow dcc { filename "*.mp2"; soft yes; };
|
||||
allow dcc { filename "*.mp3"; soft yes; };
|
||||
allow dcc { filename "*.mpg"; soft yes; };
|
||||
allow dcc { filename "*.mpeg"; soft yes; };
|
||||
allow dcc { filename "*.m1v"; soft yes; };
|
||||
allow dcc { filename "*.m2v"; soft yes; };
|
||||
allow dcc { filename "*.vob"; soft yes; };
|
||||
allow dcc { filename "*.wav"; soft yes; };
|
||||
/* text / misc */
|
||||
allow dcc { filename "*.txt"; soft yes; };
|
||||
allow dcc { filename "*.log"; soft yes; };
|
||||
allow dcc { filename "*.pdf"; soft yes; };
|
||||
allow dcc { filename "*.c"; soft yes; };
|
||||
allow dcc { filename "*.cpp"; soft yes; };
|
||||
+3
-8
@@ -118,13 +118,8 @@ Tom Hopkins <hoppie@buengf.bu.edu> / September, October 1990:
|
||||
always works on code, so he has to have done alot more than three
|
||||
lines worth. :)
|
||||
|
||||
UnrealIRCd Coders
|
||||
Carsten Munk <stskeeps@unrealircd.com> / May 1999, date
|
||||
Dominick Meglio <codemastr@unrealircd.com> / June 1999, date
|
||||
David Flynn / March 2000, June 2000
|
||||
McSkaf / June 2001, September 2001
|
||||
Finny Merrill <griever@unrealircd.com> / November 2001, December 2002
|
||||
Bram Matthys <syzop@unrealircd.com> / January 2002, date
|
||||
Carsten Munk <stskeeps@mp3fans.co.uk> / May and futher 1999:
|
||||
* Made many features based on Elite.. :/
|
||||
|
||||
Thanks go to those persons not mentioned here who have added their advice,
|
||||
opinions, and code to IRC.
|
||||
@@ -144,4 +139,4 @@ Eric P. Scott <eps@toaster.sfsu.edu>
|
||||
Dan Goodwin <fornax@wpi.wpi.edu>
|
||||
Noah Friedman <friedman@ai.mit.edu>
|
||||
|
||||
[ $Id$ ]
|
||||
[ $Id$ ]
|
||||
@@ -0,0 +1,128 @@
|
||||
SmartRoute
|
||||
Rule based connects
|
||||
Draft 4 - Aug 19, 1994
|
||||
by Tony Vencill
|
||||
|
||||
Rule based connects allow an admin to specify under what conditions
|
||||
a connect should not be allowed. If no rules are specified for a
|
||||
given C and/or N line it will be allowed under any condition.
|
||||
|
||||
A rule may consist of any legal combination of the following functions
|
||||
and operators.
|
||||
|
||||
Functions
|
||||
---------
|
||||
connected(targetmask) - true if a server other than that processing
|
||||
the rule is connected that matches the
|
||||
target mask
|
||||
directcon(targetmask) - true if a server other than that processing
|
||||
the rule is directly connected that matches
|
||||
the target mask
|
||||
via(viamask, targetmask) - true if a server other than that processing
|
||||
the rule matches the target mask and is
|
||||
connected via a directly connected server
|
||||
that matches the via mask
|
||||
directop() - true if an oper is directly connected
|
||||
|
||||
Unary operators
|
||||
---------------
|
||||
! eg: !argument - true if the argument is false
|
||||
|
||||
Binary operartors
|
||||
-----------------
|
||||
&& eg: arg1&&arg2 - true if arg1 and arg2 are both true
|
||||
|| eg: arg1||arg2 - true if arg1, arg2, or both are true
|
||||
|
||||
Parenthesis () are allowed for grouping arguments, but if no parenthesis
|
||||
are included, && will take precedence over ||, ! will take precedence
|
||||
over both && and ||, and the function will be evaluated from left to
|
||||
right. White space in a rule is ignored. Invalid characters in a rule
|
||||
will lead to the rule being ignored.
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
A simple example of a connect rule might be:
|
||||
|
||||
connected(*eu.under*)
|
||||
|
||||
This might be used in a US undernet server for a Europe CN pair to
|
||||
insure that a second Europe link is not allowed if one US-EU link
|
||||
already exists. Note that on the undernet, US server names are
|
||||
city.state.us.undernet.org and Europe server names are
|
||||
city.country.eu.undernet.org.
|
||||
|
||||
A more interesting example might be:
|
||||
|
||||
connected(*eu.under*) &&
|
||||
( !direct(*eu.under*) || via(manhat*, *eu.under*) )
|
||||
|
||||
Imagine the Boston undernet server uses this rule on its Europe CN
|
||||
pairs. This says that if a Europe server is already connected, a
|
||||
Boston-Europe connect will not be allowed. It also says that if a
|
||||
Europe server does already exist and Boston is not directly connected
|
||||
to one or more Europe servers or Manhattan is, the Boston-Europe
|
||||
connect will not be allowed. This has the effect of allowing multiple
|
||||
US-EU links but attempting to limit these links to one server (ie:
|
||||
Boston will not initiate its first Europe link if another server is
|
||||
already linking Europe). This rule will also prefer to let Manhattan
|
||||
handle the US-EU link by disallowing Boston-Europe links if a Europe
|
||||
server is already linked to Manhattan.
|
||||
|
||||
A example of the remaining function, directop(), is:
|
||||
|
||||
connected(*eu.under*) || directop()
|
||||
|
||||
If this line is used on Boston for the Paderborn CN pair, it will allow
|
||||
connects to Paderborn only if another Europe server is not already
|
||||
connected and there is not an oper on Boston. If this rule is
|
||||
overrideable (ie: is applied only to autoconnects as described below),
|
||||
then it will disallow Boston autoconnects to Paderborn while a Boston
|
||||
oper is online, but allow oper-initiated connects to Paderborn under any
|
||||
circumstance. This directop() function could be used to invoke less
|
||||
prefered routes only when an oper is not present to handle routing, or
|
||||
conversly to allow use of less preferable routes only when an oper is
|
||||
present to monitor their performance.
|
||||
|
||||
ircd.conf entries
|
||||
-----------------
|
||||
|
||||
A rule is listed in the ircd.conf file using a D or d line (which can
|
||||
be thought of as a "disallow" line). D lines will apply to all oper
|
||||
and server originated connects, while d lines will apply only to
|
||||
autoconnects (ie: they are overrideable by opers). The formats are:
|
||||
|
||||
D:targetmask::rule
|
||||
d:targetmask::rule
|
||||
|
||||
Remember that newlines are not allowed in conf lines. Two examples
|
||||
(from above) are:
|
||||
|
||||
D:*eu.under*::connected(*eu.under*)
|
||||
d:*eu.under*::connected(*eu.under*) || directop()
|
||||
|
||||
Connects originating from other servers will be checked against and
|
||||
matching D lines, while matching d lines will be ignored as it will not
|
||||
be clear whether or not the connection attempt is oper initiated.
|
||||
|
||||
Checking and viewing rules
|
||||
--------------------------
|
||||
|
||||
The chkconf program that comes with the servers has been modified to
|
||||
also check your connect rules. If running in debug mode, parsing errors
|
||||
will show up at debug level 8. To view rules online, "/stats d" can be
|
||||
used to see all rules and "/stats D" can be used to view those rules
|
||||
which affect oper initiated connects and accepts.
|
||||
|
||||
Processing and storage
|
||||
----------------------
|
||||
|
||||
The rules are parsed when the conf file is read and transformed into a
|
||||
more efficiently computed form, then all applicable rules are
|
||||
evaluated each time a connect command is given or an autoconnect is
|
||||
due. If more than one applicable rule is given, only one need
|
||||
evaluate to true for the connect to be allowed (ie: the rules are ored
|
||||
together). Note that conditions that exist when the connect is
|
||||
initiated might differ from conditions when the link is established.
|
||||
|
||||
[ $Id$ ]
|
||||
@@ -0,0 +1,16 @@
|
||||
The foll. patches are NEW in 19.mu1 (besides the old patches of stats-w,
|
||||
ban, topic, client connect, signon time, trace times in previous .mu
|
||||
versions):
|
||||
|
||||
* All the modifications contained in U3.2, namely - TSpre8, silence, bquiet
|
||||
|
||||
* The K line comments patch.
|
||||
|
||||
* The operfail notification patch
|
||||
|
||||
* The mixed case userid reject patch
|
||||
|
||||
For info on these check the file README.patches
|
||||
|
||||
- Mmmm
|
||||
[ $Id$ ]
|
||||
@@ -0,0 +1,34 @@
|
||||
|
||||
For starters, not a lot is new. What is ?
|
||||
|
||||
* STATS o and STATS h added;
|
||||
|
||||
* most STATS options are no longer oper-only;
|
||||
|
||||
* privacy fixes to all of WHO, WHOIS, TRACE and STATS;
|
||||
|
||||
* more options in the ircd.conf file;
|
||||
|
||||
* non-debilitating DNS/ident use (DNS routines written specifically
|
||||
for ircd which indludes small local cache);
|
||||
|
||||
* less bugs;
|
||||
|
||||
* easier to compile;
|
||||
|
||||
* heaps and heaps of new numerics;
|
||||
|
||||
* more problems for old clients that do stupid things;
|
||||
|
||||
* more numeric replies which replace old NOTICE's;
|
||||
|
||||
* compulsory ident checks and optional result usage;
|
||||
|
||||
* sendQ can now be class dependant;
|
||||
|
||||
* server handles client flooding better;
|
||||
|
||||
* for more information on changes, bug fixes during development, see
|
||||
ircd/ChangeLog and common/ChangeLog
|
||||
|
||||
[ $Id$ ]
|
||||
@@ -0,0 +1,41 @@
|
||||
The Internet Relay Chat Program - IRC
|
||||
|
||||
Author: Jeff Trim, April '89
|
||||
Revised: Greg Lindahl, Oct '90 (gl8f@virginia.edu)
|
||||
Re-Revised: Helen Rose, March '94 (hrose@kei.com)
|
||||
|
||||
Have you ever wanted to talk with other computer users in other parts of
|
||||
the world? Well guess what? You can! The program is called IRC and it
|
||||
is networked much over North America, Europe, and Asia, Oceania, and parts
|
||||
of Africa. This program is a substitution for talk(1), ytalk(1) and many
|
||||
other multiple talk programs you might have read about. When you are
|
||||
talking in IRC, everything you type will instantly be transmitted around
|
||||
the world to other users that might be watching their terminals at the
|
||||
time - they can then type something and RESPOND to your messages - and
|
||||
vise versa. I should warn you that the program can be very addictive once
|
||||
you begin to make friends and contacts on IRC ;-) especially when you
|
||||
learn how to cuss in 14 languages.
|
||||
|
||||
Topics of discussion on IRC are varied, just like the topics of Usenet
|
||||
newsgroups are varied. Technical and political discussions are
|
||||
popular, especially when world events are in progress. IRC is also a
|
||||
way to expand your horizons, as people from many countries and
|
||||
cultures are on, 24 hours a day. Most conversations are in English,
|
||||
but there are always channels in German, Japanese, and Finnish, and
|
||||
occasionally other languages.
|
||||
|
||||
How To Get IRC (technical)
|
||||
|
||||
IRC is a fully-distributed client-server system, much like
|
||||
NNTP-Usenet, with several clients availble in C and elisp. You may ftp
|
||||
documentation and clients from any of the following sites:
|
||||
|
||||
many kinds of clients (C, elisp, X11, VMS, REXX for VM, MSDOS, Macintosh):
|
||||
cs.bu.edu:/irc/clients
|
||||
ftp.acsu.buffalo.edu:/pub/irc
|
||||
ftp.funet.fi:/pub/unix/irc
|
||||
coombs.anu.edu.au:/pub/irc
|
||||
|
||||
If you have any questions about IRC installation, write to hrose@kei.com.
|
||||
|
||||
[ $Id$ ]
|
||||
@@ -0,0 +1,129 @@
|
||||
[ $Id$ ]
|
||||
Take this with a grain of salt.. it's heaps old and this isn't Elite anymore
|
||||
|
||||
|
||||
---------------------------
|
||||
Version Elite2.0 ==========
|
||||
===========================
|
||||
- Since +x was rewritten, the ban bug is 100% fixed. :)
|
||||
- Rewrote +x hidden host function completely.
|
||||
- Fixed FUNNY bug with hiddenhost and /who (Reported by Prod|gy)
|
||||
- Added/Removed irc networks
|
||||
- Fixed bug in /watch (Reported/Fixed by Despise)
|
||||
- Added nick-change flood protection.
|
||||
- Added an awesome manual... ./manual to run
|
||||
- Removed /who notice for opers.
|
||||
- Added protection of /akill *@* :)
|
||||
- Removed java stuff completely. (Java clients are like normal IRC clients...right?)
|
||||
- Added new +a mode. This mode can only be set by +q channel owners. When you are +a in a
|
||||
channel, you cannot be deopped or kicked. (Syntax: /mode #chan +a <nick>)
|
||||
- Added new +q channel mode. ChanServ must set the channel founder +q so they are also
|
||||
known as channel owners via the ircd. Channel owners are protected and may set
|
||||
other users +a which they will also be protected (but not chan owners).
|
||||
(Syntax: /mode #chan +q <nick>)
|
||||
- Re-coded /MAP
|
||||
- Changed GLINE notices from sendto_ops to send to all opers with +e flag on.
|
||||
- Added (addnet) script, you can run this to add your net settings to the next release.
|
||||
- Changed <server> to <ircnetwork> in whois "Blah is an oper on <server>"
|
||||
- Added new +L channel mode. If a #chat has a limit (+l) of 10 users, and +L set to channel
|
||||
#chat2, when a user trys to join #chat, they won't get "#chat is full", they will be
|
||||
auto-joined to #chat2 - (Linked channels in other words).
|
||||
(Syntax: /mode #chan +L <linked chan>)
|
||||
- Changes user@shadow-33.com to user@user-33.one.com (noone will know one.com is the realhost)
|
||||
- Changed +x for IP's from (x.x.x.***) to (x.x.x.network-#)
|
||||
- In oline flags * will introduce +e on oper up. (before: required +e in oline flag)
|
||||
- Removed +t usermode (UMODE_ALL) - wasn't used.
|
||||
- Made 'create your own network setting' feature more stable.
|
||||
- Added new channel mode (+x) to disable colored text in channel.
|
||||
- Added +C (Co Administrator)
|
||||
- Added +T (Technical Administrator)
|
||||
- Changed /map to numerics...
|
||||
- Made startup message when booting more stable.
|
||||
|
||||
Version Elite1.3 (02/23/99)
|
||||
============================
|
||||
- Cleaned up version.c.SH
|
||||
- Added new net settings (netdomain & helpchan)
|
||||
- Added new net config creator in ./Config
|
||||
- Made ./Config more easier...
|
||||
- Created new usermode +j (Java user)
|
||||
- New hostname (java.shadownet.org) for java users.
|
||||
- Removed RUN_SERVICES code from entire ircd.
|
||||
|
||||
Version Elite1.2.4 (02/14/99)
|
||||
============================
|
||||
- Fixed the nick crash bug! (damn m_kill small error)
|
||||
- New network(s) added.
|
||||
- Changed one thing in m_gline (nothing big)
|
||||
|
||||
Version Elite1.2.3 (02/10/99)
|
||||
============================
|
||||
- Removed SOCKS checking. (possibly cause of crashing)
|
||||
- Added new networks
|
||||
|
||||
Version Elite1.2.2 (02/02/99)
|
||||
============================
|
||||
- Fixed the crashing bug. (Changing nicks with linked servers)
|
||||
- Modified AceStar net settings.
|
||||
- Q-line notices are back (except for ULined clients).
|
||||
- Fixed /kill bug with services.
|
||||
|
||||
Version Elite1.2.1 (01/29/99)
|
||||
============================
|
||||
- Fixed multiple notices from +N / -N
|
||||
- Added some text to s_err.c
|
||||
- Possibly fixed the odd crashing... ?
|
||||
|
||||
Version Elite1.2 (01/24/99)
|
||||
============================
|
||||
- Netadmin can be used via +N in the oline slot now.
|
||||
- When +N is executed, net-wide oper msg's are sent about it.
|
||||
- Completely removed the freeze function (it's a toy unlike a command)
|
||||
- Changed abit of the GLINE adding notice.
|
||||
- Added logging to a file for glines (gline.log)
|
||||
- Implemented SOCKS checking (thx Rhom).
|
||||
- Changed channel lists only when 2 ppl in chan to 1.
|
||||
- Changed sendto_ops function in many places in s_user.c/s_serv.c to
|
||||
sendto_locfailops.
|
||||
- Changed GNOTICE in s_user.c/s_serv.c to GLOBOPS
|
||||
- Fixed hiddenhost bug with /kill (+w could see real host of oper)
|
||||
- Fixed hiddenhost bug with /oper (+s could see real host of oper)
|
||||
|
||||
[Special thanks goes out to Rhom for reporting/help patch bugs]
|
||||
|
||||
Version Elite1.1.1 (12/12/98)
|
||||
=============================
|
||||
- Fixed /whois bug (had problems with mIRC clients *sigh*)
|
||||
- Fixed /topic bug (didn't allow topic changes at all.)
|
||||
|
||||
Version Elite1.1 (12/6/98)
|
||||
============================
|
||||
- Fixed ./Config script (Net select)
|
||||
- Fixed /remgline bug.
|
||||
- If ULined clients, channels are not shown which they are in.
|
||||
- Fixed +e / +t / +b (non-opers could get +et before)
|
||||
- Fixed OperMode notice.
|
||||
- Fixed Gline sending extra Global on expire.
|
||||
- Fixed /whowas wrong hostname bug (by Thiago)
|
||||
- Fixed chkconf ZLINE error (by matt)
|
||||
- Added PhazeNet configuration
|
||||
- Added option for auto +x in ./Config
|
||||
- Freeze was disabled in this version (It will be back in 1.2)
|
||||
|
||||
Version Elite1.0 (09/20/98)
|
||||
============================
|
||||
- Changed Shadow3.9 to Elite1.0 (Starting a new IRCD)
|
||||
- Changed some numeric's around in src/s_err.c
|
||||
- Auto +x on Oper up.
|
||||
- Fixed small error in ./ircd script.
|
||||
- Made ./Config more Linux-redhat friendly.
|
||||
- Added RelicNet to the ircd.
|
||||
- include/config.h is much more compatible with all IRC nets.
|
||||
- Added /gline (works 100%) [/gline <user@host> <seconds> <reason>].
|
||||
- Fixed up /map.
|
||||
- Added UMODE's +e & +t
|
||||
* e: EYES [Can see ppl who /whois, and other notices.]
|
||||
* t: ALL [See's all net notices ie: See's all Client connectings...]
|
||||
- Fixed the hiddenhost bug with IP's...
|
||||
- Fixed major bug with hiddenhost which caused coredump.
|
||||
- Made a new script (makeconf) -- generates the ircd.conf file.
|
||||
@@ -0,0 +1,86 @@
|
||||
/************************************************************************
|
||||
* IRC - Internet Relay Chat, doc/etiquette
|
||||
* Copyright (C) 1990, Lea Viljanen and Ari Husa
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 1, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
*/
|
||||
|
||||
HOW TO BEHAVE ON IRC
|
||||
|
||||
Authors: Lea Viljanen (LadyBug) viljanen@kreeta.helsinki.fi
|
||||
Ari Husa (luru) so-luru@tolsun.oulu.fi
|
||||
|
||||
|
||||
1) Language
|
||||
|
||||
The most widely understood and spoken language on IRC is English.
|
||||
However! As IRC is used in many different countries, English is by
|
||||
no means the only language. If you want to speak some other language
|
||||
than English (for example with your friends), go to a separate channel
|
||||
and set the topic (with /topic) to indicate that. For example
|
||||
/topic Finnish only!
|
||||
would mean that this channel would be reserved for Finnish discussion.
|
||||
On the other hand, you should check the topic (with /list command)
|
||||
before you move to a channel to see if there are any restrictions about
|
||||
language.
|
||||
On a channel not restricted by /topic, please speak a language
|
||||
everybody can understand. If you want to do otherwise, change channels
|
||||
and set the topic accordingly.
|
||||
|
||||
|
||||
2) Hello/Goodbye
|
||||
|
||||
It's not necessary to greet everybody on a channel personally.
|
||||
Usually one "Hello" or equivalent is enough. And don't expect everybody
|
||||
to greet you back. On a channel with 20 people that would mean one
|
||||
screenful of hellos. It's sensible not to greet, in order not to be rude
|
||||
to the rest of the channel. If you must say hello, do it with a private /msg.
|
||||
The same applies to goodbyes.
|
||||
|
||||
|
||||
3) Discussion
|
||||
|
||||
When you come to a new channel it's advised you to listen
|
||||
for a while to get an impression of what's discussed. Please feel free
|
||||
to join in, but do not try to force your topic into the discussion
|
||||
if that doesn't come naturally.
|
||||
|
||||
|
||||
4) {}|[]\
|
||||
|
||||
IRC has quite a lot of people from Scandinavian countries,
|
||||
the above characters are letters in their alphabet. This
|
||||
has been explained on IRC about a thousand and one times, so
|
||||
read the following, do not ask it on IRC:
|
||||
|
||||
{ is an A with 2 dots over it
|
||||
} is an A with a small circle above it
|
||||
| is either an O with 2 dots over it or an O with a dash (/) through it
|
||||
[, ], and \ are the preceding three letters in upper case.
|
||||
|
||||
There are a lot of people from Japan as well, who use Kanji characters
|
||||
which may look quite exotic as well. As I don't know Kanji I don't
|
||||
even try to explain any of the characters.
|
||||
|
||||
5) ATTENTION!
|
||||
|
||||
Remember, people on IRC form their opinions about you only by
|
||||
your actions, writings and comments on IRC. So think before you type.
|
||||
Do not "dump" to a channel or user (send large amounts of unwanted
|
||||
information). This is likely to get you /kicked off the channel or
|
||||
/killed off from irc. Dumping causes network 'burbs', connections going
|
||||
down because servers cannot handle the large amount of traffic any more.
|
||||
File diff suppressed because it is too large
Load Diff
+1
-57
@@ -2,12 +2,7 @@
|
||||
Some minor rules about patches & modifications to UnrealIRCd
|
||||
|
||||
1. When making a change, always add a small description in Changes, in the
|
||||
BOTTOM. Be sure to mention the bugid# (or muliple id's) if you are fixing
|
||||
a bug from a bugtracker, and be sure to credit the reporter. Use:
|
||||
'Fixed blahblahblah, reported by Blah (#0001234).'
|
||||
Or, for example, for features:
|
||||
'Added support for blahbalbvdshd, suggested by Blah (#0001235).'
|
||||
Or something similar ;)
|
||||
BOTTOM
|
||||
|
||||
2. If new files are made, it must contain proper copyright headers,
|
||||
and a $Id$ somewhere.
|
||||
@@ -44,54 +39,3 @@ Some minor rules about patches & modifications to UnrealIRCd
|
||||
8. We do NOT rip people off. If we use other people's code, it MUST be
|
||||
properly credited.
|
||||
|
||||
9. We generally use tabsize 4 and 8. In any case, use tabs and NOT spaces.
|
||||
Some code is old and horrible and has a mix of tabs and spaces used for
|
||||
spacing, that's something we do not want to have ;)
|
||||
|
||||
10. Be careful about overflows. As you know a line from a user can never be longer
|
||||
than 511 (510?) characters, sometimes you can use this knowledge to your
|
||||
advantage. Whenever it's not safe or when you don't know what input size you
|
||||
can expect, use strlcpy instead of strcpy. Do not ever use strncpy, this is
|
||||
older, slower, and does not add proper zero termination.
|
||||
For the same reason, use snprintf if really needed. Note though, that using
|
||||
ircsprintf with a bigger buffer (eg: 1024 bytes) is MUCH faster, so preferably
|
||||
use that instead of snprintf. The same can be true for strcpy vs strlcpy in
|
||||
some circumstances as well.
|
||||
|
||||
11. Speed. When optimizing or writing code, keep in mind that readability and
|
||||
stability comes first, and after that comes speed. So we'd rather prefer some
|
||||
readable code (even if difficult) over some odd highly optimized routine which
|
||||
nobody understands, is difficult to extend, and might have several bugs.
|
||||
As mentioned earlier: use ircsprintf, not sprintf (this is because ircsprintf
|
||||
is optimized for simple strings like the ones we use).
|
||||
Prefer ircsprintf with a bigger buffer over the use of snprintf, since
|
||||
ircsprintf is much faster.
|
||||
|
||||
12. Initialize your structs and use the proper memory calls.
|
||||
In UnrealIRCd we use MyMalloc, MyMallocEx and MyFree (so not malloc/free).
|
||||
MyMalloc usually maps to malloc, and MyMallocEx is a malloc plus filling
|
||||
the memory area (eg: the struct) with zero's (a la calloc).
|
||||
Use of MyMallocEx is suggested. In general you should not be using MyMalloc.
|
||||
"But MyMalloc is faster!" you might say. This is true, but using MyMallocEx
|
||||
has very little speed impact and enourmous benefits: people tend to forget
|
||||
to set certain fields in the struct to NULL, or much more common: when
|
||||
someone later on (eg: 1 year later) adds a field to a struct, there could
|
||||
be several places he/she needs to update to make sure x->something is NULL
|
||||
after allocating a new struct. Bad idea.
|
||||
Little speed impact, huge stability benefits, easy decision ;).
|
||||
|
||||
13. Comment your code! This should speak for itself...
|
||||
Put comments wherever you think they are needed, to aid any further coders
|
||||
with reading your code.. and, in fact, it will aid yourself as well if you
|
||||
would look back at your code 2 years later.
|
||||
If there's some obscure pitfall, do mention it! Don't just "hope" a next
|
||||
author will see it like you did.
|
||||
|
||||
14. Use enums whenever possible, rather than #define constants. Besides making
|
||||
things more clean, it also aids debugging.
|
||||
|
||||
15. Whenever you add a new directive or setting, be sure to add documentation
|
||||
for it in unreal32docs, and for new commands in help.conf as well.
|
||||
|
||||
16. Whenever you add a new set:: item, be sure to add it to /stats S
|
||||
|
||||
|
||||
@@ -0,0 +1,334 @@
|
||||
Written by ^MrMike^ (mike@sector001.org) for the UnrealIRCd
|
||||
Modified by codemastr to include a few other commands
|
||||
(note, this file will be updated in CVS asap)
|
||||
|
||||
PRIVMSG
|
||||
- Used to send a message to a person or a channel
|
||||
Syntax: MSG <nick>,<nick2>,<nick3>,<nick4> <text>
|
||||
Example: PRIVMSG Stskeeps :Hello. Unreal is a very good ircd.
|
||||
Example: PRIVMSG Stskeeps,codemastr,DrBin :Hello Unreal Coding Team
|
||||
|
||||
NOTICE
|
||||
- Mainly used for one-time communication or for the results of a command.
|
||||
Syntax: NOTICE <nick>,<nick2>,<nick3>,<nick4> <text>
|
||||
Example: NOTICE codemastr :Hi. How are you?
|
||||
Example: NOTICE codemastr,Stskeeps :Hi codemastr and Stskeeps.
|
||||
|
||||
MODE
|
||||
- Used to change the mode of a channel or a user. You can only change modes for channel you are an Operator or Half-Op on. Also, you can only changes user modes for yourself.
|
||||
Syntax: MODE <channel/user> <mode>
|
||||
Example: MODE #UnrealIRCD +tn
|
||||
Example: MODE #UnrealIRCD +ootn codemastr Stskeeps
|
||||
|
||||
NICK
|
||||
- Changes your "online identity" on a server. All those in the channel you are in will be alerted of your nickname change.
|
||||
Syntax: NICK <new nickname>
|
||||
Example: NICK |codemastr|
|
||||
|
||||
JOIN
|
||||
- Used to enter one or more channels on an IRC server. All occupants of the channel will be notified of your arrival.
|
||||
Syntax: JOIN <chan>,<chan2>,<chan3>
|
||||
Example: JOIN #UnrealIRCD
|
||||
Example: JOIN #UnrealIRCD,#OperHelp
|
||||
|
||||
PING
|
||||
- Determines the amount of lag (time it takes for a response to reach a person and come back) between yourself and someone else.
|
||||
Syntax: PING <user>
|
||||
Example: PING Stskeeps
|
||||
|
||||
WHOIS
|
||||
- Shows information about the user in question, such as their "name", channels they are currently in, their hostmask, etc.
|
||||
Syntax: WHOIS <user>
|
||||
Example: WHOIS DrBin
|
||||
|
||||
ISON
|
||||
- Used to determine of a certain user or users are currently on the IRC server based upon their nickname.
|
||||
Syntax: ISON <user> <user2> <user3> <user4>
|
||||
Example: ISON Stskeeps DrBin codemastr NickServ ChanServ OperServ MemoServ
|
||||
|
||||
USER
|
||||
- Used during registration to server (i.e. during inital connection sequence.)
|
||||
|
||||
PART
|
||||
- Used to part (or leave) a channel you currently occupy. All those in the channel will be notified of your departure.
|
||||
Syntax: PART <chan>,<chan2>,<chan3>,<chan4>
|
||||
Example: PART #UnrealIRCD
|
||||
Example: PART #UnrealIRCD,#OperHelp
|
||||
|
||||
QUIT
|
||||
- Disconnects you from the IRC server. Those in the channels you occupy will be notified of your departure. If you do not specify a reason, your nickname becomes the reason.
|
||||
Syntax: QUIT <reason>
|
||||
Example: QUIT Leaving!
|
||||
|
||||
USERHOST
|
||||
- Returns the userhost of the user in question. Usually used by scripts or bots to retrieve userhost information.
|
||||
Syntax: USERHOST <nickname>
|
||||
Example: USERHOST codemastr
|
||||
|
||||
SVSNICK
|
||||
- Can only be used by a U:Lined server (i.e. services). Changes the nickname of the user in question.
|
||||
Syntax: SVSNICK <nickname> <new nickname> :<timestamp>
|
||||
Example: SVSNICK Stskeeps Techie :963086432
|
||||
|
||||
SVSMODE
|
||||
- Can only be used by a U:Lined server (i.e. services). Changes the mode of the channel or user in question.
|
||||
Syntax: SVSMODE <channel/user> :<mode>
|
||||
Example: SVSMODE #UnrealIRCD :+o Stskeeps
|
||||
Example: SVSMODE codemastr :+i
|
||||
|
||||
LUSERS
|
||||
- Provides local and global user information (such as current and maximum user count).
|
||||
Syntax: LUSERS <server>
|
||||
|
||||
CHANSERV
|
||||
- Will send a secure message to ChanServ. Similar to /msg ChanServ, but more secure. May not work if server is configured improperly.
|
||||
|
||||
TOPIC
|
||||
- Sets/Changes the topic of the channel in question, or just display the current topic.
|
||||
Syntax: TOPIC <channel>
|
||||
Syntax: TOPIC <channel> <topic>
|
||||
Example: TOPIC #operhelp
|
||||
Example: TOPIC #UnrealIRCD Welcome to the Unreal IRCD Home Channel.
|
||||
|
||||
INVITE
|
||||
- Sends a user an invitation to join a perticular channel. You must be an operator on the channel in order to invite a user into it.
|
||||
Syntax: INVITE <user> <channel>
|
||||
Example: INVITE codemastr #OperHelp
|
||||
|
||||
KICK
|
||||
- Removes a user from a channel. Can only be used by Operators or Half-Ops. If no reason is specified, your nickname becomes the reason.
|
||||
Syntax: KICK <channel> <user> <reason>
|
||||
|
||||
WALLOPS
|
||||
- Sends a "message" to all those with the umode +w. Only IRCops can send wallops, while anyone can view them.
|
||||
Syntax: WALLOPS <message>
|
||||
|
||||
KILL
|
||||
- Forcefully disconnects a user from an IRC Sever. Can only be used by IRCops.
|
||||
Syntax: KILL <user> <reason>
|
||||
Example: KILL Clone5 Cloning is not allowed
|
||||
|
||||
AWAY
|
||||
- Sets your online status to "away".
|
||||
Syntax: AWAY <reason> (AWAY without a reason will unset you away)
|
||||
Example: AWAY Walking the dog...
|
||||
|
||||
SQUIT
|
||||
- Disconnects an IRC Server from the network
|
||||
Syntax: SQUIT <server>
|
||||
Example: SQUIT leaf.*
|
||||
|
||||
WHO
|
||||
- Searches user information (-i users only) for supplied information. IRCops are a ble to search +i users.
|
||||
Syntax: WHO <search>
|
||||
Example: WHO *.aol.com
|
||||
|
||||
WHOWAS
|
||||
- Retrieves previous 'WHOIS' information for users no longer connected to the server.
|
||||
Syntax: WHOWAS <nickname>
|
||||
Example: WHOWAS Stskeeps
|
||||
|
||||
LIST
|
||||
- Provides a complete listing of all channels on the network. If a search string is specified, it will only show those matching the search string.
|
||||
Syntax: LIST <search string>
|
||||
Example: LIST
|
||||
Example: LIST *ircd*
|
||||
|
||||
NAMES
|
||||
- Provides a list of users on the specified channel.
|
||||
Syntax: NAMES <channel>
|
||||
Example: NAMES #help
|
||||
|
||||
OPER
|
||||
- Attempts to give a user IRCop status.
|
||||
Syntax: OPER <uid> <pass>
|
||||
Example: OPER codemastr codeit
|
||||
|
||||
CONNECT
|
||||
- Links another IRC server to the one you are currently on. Remote connections are also possible.
|
||||
Syntax: CONNECT <server>
|
||||
Syntax: <CONNECT> <hub> <port> <leaf>
|
||||
Example: CONNECT leaf.*
|
||||
Example: CONNECT hub.* 6667 leaf.*
|
||||
|
||||
VERSION
|
||||
- Provides version information of the IRCD software in usage.
|
||||
Syntax: VERSION
|
||||
|
||||
STATS
|
||||
- Provides certain statistical information about the server (for example, u will provide uptime information).
|
||||
Syntax: STATS <letter>
|
||||
Example: STATS u
|
||||
|
||||
LINKS
|
||||
- Lists all of the servers currently linked to the network.
|
||||
Syntax: LINKS
|
||||
|
||||
ADMIN
|
||||
- Provides administrative information regarding the server.
|
||||
Syntax: ADMIN <server>
|
||||
|
||||
SAMODE
|
||||
- Allowed a services administrator to change the mode on a channel, without having operator status.
|
||||
Syntax: SAMODE <channel> <mode>
|
||||
Example: SAMODE #UnrealIRCD +m
|
||||
|
||||
SVSKILL
|
||||
- Can only be used by a U:Lined server. Forcefully disconnects a user from the network.
|
||||
Syntax: SVSKILL <user> <reason>
|
||||
Example: SVSKILL codemastr Goodbye
|
||||
|
||||
SVSNOOP
|
||||
- Can only be used by a U:Lined server. Enabled or disables whether Global IRCop functions exist on the server in question or not.
|
||||
Syntax: SVSNOOP <server> <+/->
|
||||
Example: SVSNOOP leaf.* -
|
||||
|
||||
MOTD
|
||||
- Displays the Message of the Day.
|
||||
Syntax: MOTD
|
||||
Syntax: MOTD <server>
|
||||
|
||||
KLINE
|
||||
- "Bans" a hostmask from connection to the IRC server.
|
||||
Syntax: KLINE <hostmask> <reason>
|
||||
Example: KLINE *@*.aol.com Abuse
|
||||
|
||||
UNKLINE
|
||||
- Removes a k:line from the server.
|
||||
Syntax: UNKLINE <hostmask>
|
||||
Example: UNKLINE *@*.aol.com
|
||||
|
||||
ZLINE
|
||||
- Disables all access to the IRC server from a specified IP.
|
||||
Syntax: ZLINE <ip>
|
||||
Example: ZLINE 127.0.0.1
|
||||
|
||||
UNZLINE
|
||||
- Removes a currently active z:Line.
|
||||
Syntax: UNZLINE <ip>
|
||||
Example: ZLINE 127.0.0.1
|
||||
|
||||
GLOBOPS
|
||||
- Sends a global "message" to all IRCops. Only viewable by IRCops (unlike WallOps, which can be viewed by normal users).
|
||||
Syntax: GLOBOPS <message>
|
||||
Example: GLOBOPS Going to be akilling those clones...
|
||||
|
||||
CHATOPS
|
||||
- GLOBOPS is usually reserved for important network information. Therefore, for Oper Chat, CHATOPS was invented. IRCops with the +c flag enabled will be able to send/receive CHATOPS messages.
|
||||
Syntax: CHATOPS <message>
|
||||
Example: CHATOPS How's everyone doing today?
|
||||
|
||||
LOCOPS
|
||||
- Similar to GLOBOPS, except only received by those IRCops local to your server.
|
||||
Syntax: LOCOPS <message>
|
||||
Example: LOCOPS Going to be adding a temp k:line for that user...
|
||||
|
||||
REHASH
|
||||
- Prompts the server to reread its configuration file (ircd.conf). Will also remove any temporarly lines (i.e. k:line).
|
||||
Syntax: REHASH
|
||||
|
||||
RESTART
|
||||
- Kills and restarts the irc daemon, disconnecting all users currently on that server.
|
||||
Syntax: RESTART
|
||||
Syntax: RESTART <password>
|
||||
|
||||
DIE
|
||||
- Kills the irc daemon, disconnecting all users currently on that server.
|
||||
Syntax: DIE
|
||||
Syntax: DIE <password>
|
||||
|
||||
RULES
|
||||
- Reads the rules.conf file and sends the contents to the user.
|
||||
Syntax: RULES
|
||||
|
||||
MAP
|
||||
- Provides a "network map" of the IRC network. Mainly used for routing purposes.
|
||||
Syntax: MAP
|
||||
|
||||
DALINFO
|
||||
- Original DALnet ircd credits.
|
||||
Syntax: DALINFO
|
||||
|
||||
MKPASSWD
|
||||
- Used for generating an encrypted password. Mainly used for encrypted O:Line passwords.
|
||||
Syntax: MKPASSWD <password>
|
||||
Example: MKPASSWD codeit
|
||||
|
||||
ADDLINE
|
||||
- Adds a line to the server's ircd.conf file. After added, you must REHASH the server for it to take affect.
|
||||
Syntax: ADDLINE <line>
|
||||
Example: ADDLINE C:127.0.0.1:server.dal.net:linking:7325:50
|
||||
|
||||
TECHAT
|
||||
- Similar to CHATOPS, but only Technical Admins are able to send/receive messages on this "channel".
|
||||
Syntax: TECHAT <message>
|
||||
Example: TECHAT What do you think of the new routing map?
|
||||
|
||||
NACHAT
|
||||
- Similar to CHATOPS (and TECHAT), but only Network Admins are able to send/recieve messages.
|
||||
Syntax: NACHAT <message>
|
||||
Example: NACHAT Linking a new server in a couple minutes...
|
||||
|
||||
KNOCK
|
||||
- For channels which are invite only, you can "knock" on the channel to request an invite.
|
||||
Syntax: KNOCK <channel> <message>
|
||||
Example: KNOCK #secret_chan I'm an op, let me in!
|
||||
|
||||
CREDITS
|
||||
- Credits for Unreal IRCD.
|
||||
Syntax: CREDITS
|
||||
|
||||
LICENSE
|
||||
- GPL information.
|
||||
Syntax: LICENSE
|
||||
|
||||
SVSJOIN
|
||||
- Forces a user to join a channel. Can only be used by a U:Lined server.
|
||||
Syntax: SVSJOIN <nick> <channel>
|
||||
Example: SVSJOIN codemastr #jail
|
||||
|
||||
SAJOIN
|
||||
- Forces a user to join a channel. Can only be used by a Services Admin.
|
||||
Syntax: SAJOIN <nick> <channel>
|
||||
Example: SAJOIN Stskeeps #OperHelp
|
||||
|
||||
SVSPART
|
||||
- Forces a user to leave a channel. Can only be used by a U:Lined server.
|
||||
Syntax: SVSPART <nick> <channel>
|
||||
Example: SVSPART codemastr #jail
|
||||
|
||||
SAPART
|
||||
- Forces a user to leave a channel. Can only be used by a Services Admin.
|
||||
Syntax: SAPART <nick> <channel>
|
||||
Example: SAPART Stskeeps #OperHelp
|
||||
|
||||
SETHOST
|
||||
- Changes the hostname of yourself. Only available to IRCops.
|
||||
Syntax: SETHOST <host>
|
||||
Example: SETHOST coder.tspre.org
|
||||
|
||||
SETIDENT
|
||||
- Changes the ident of yourself. Only available to IRCops.
|
||||
Syntax: SETIDENT <ident>
|
||||
Example: SETIDENT coder
|
||||
|
||||
SETNAME
|
||||
- Changes the "IRC Name" (or "Real Name") of yourself. Available to everyone.
|
||||
Syntax: SETNAME <name>
|
||||
Example: SETNAME Unreal Coding Team Member
|
||||
|
||||
CHGHOST
|
||||
- Changes the hostname of a user currently on the IRC network. Only available to IRCops.
|
||||
Syntax: CHGHOST <nick> <host>
|
||||
Example: CHGHOST codemastr coder.tspre.org
|
||||
|
||||
CHGIDENT
|
||||
- Changes the ident of a user currently on the IRC network. Only available to IRCops.
|
||||
Syntax: CHGIDENT <nick> <ident>
|
||||
Example: CHGIDENT codemastr coder
|
||||
|
||||
CHGNAME
|
||||
- Changes the "IRC Name" (or "Real Name") of a user currently on the IRC network. Only available to IRCops.
|
||||
Syntax: CHGNAME <nick> <name>
|
||||
Example: CHGNAME codemastr Unreal Coding Team Member
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
==[ IMPORTANT MESSAGE ABOUT DISABLING NOSPOOF ]==
|
||||
Disabling NOSPOOF at windows (w9x, nt, w2k, xp) is NOT recommended since this
|
||||
WILL allow users to use "spoofed hosts" (like the IP of someone you trust).
|
||||
|
||||
If you have problems with NOSPOOF, fix your client (bot?) instead (you should PONG
|
||||
back to the initial PING at connect).
|
||||
|
||||
==[ GENERAL GUIDELINES ]==
|
||||
First of all you need Microsoft Visual C++ (see below), compiling with
|
||||
cygwin is not supported (nor is there any good reason to do so).
|
||||
|
||||
Compatible compilers:
|
||||
cygwin NOT supported. Will not work. Should be no reason to use this anyway.
|
||||
msvc 6.x Microsoft Visual Studio 6 does not work, this compiler is too old.
|
||||
msvc 7.x Microsoft Visual Studio 7.x (.NET) will work just fine
|
||||
msvc 8.x Microsoft Visual Studio 8.x (.NET 2005), including the free kit,
|
||||
should work fine (since Unreal3.2.5).
|
||||
|
||||
If you don't have the paid version of Microsoft Visual Studio 7.x, then you can
|
||||
use the FREE development kit and PSDK as explained below:
|
||||
1. Download the MS Visual Studio Development kit at:
|
||||
http://msdn.microsoft.com/visualc/vctoolkit2003/
|
||||
2. Install the Platform Software Development Kit (PSDK) from:
|
||||
http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
|
||||
3. NOTE: Whenever you need to compile something we say 'Start the Visual Studio
|
||||
.NET Command Prompt' below, but you - a person using the free version - will
|
||||
actually have to start the Platform SDK Prompt instead (check out the
|
||||
Start Menu).
|
||||
|
||||
== Simple compile (no SSL/ZIP/Remote includes) ==
|
||||
1. Start the Visual Studio .NET Command Prompt
|
||||
2. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2) and then compile with:
|
||||
nmake -f makefile.win32
|
||||
This will generate a wircd.exe and unreal.exe
|
||||
3. Copy the src\win32\tre.dll to your UnrealIRCd main dir.
|
||||
4. Done!
|
||||
|
||||
== Compiling modules ==
|
||||
1. Put your module (the .c file) in src\modules (eg: c:\dev\unreal3.2\src\modules).
|
||||
2. Start the Visual Studio .NET Command Prompt
|
||||
3. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2).
|
||||
4. Compile the module with:
|
||||
nmake -f makefile.win32 custommodule MODULEFILE=<name>
|
||||
<name> is the name of the module WITHOUT the .c suffix, so if your
|
||||
module has the filename 'm_crappymod.c', then you use:
|
||||
nmake -f makefile.win32 custommodule MODULEFILE=m_crappymod
|
||||
5. Done. A .dll file should have been created.
|
||||
|
||||
If you compiled with VC7 and used the official source (not a CVS version,
|
||||
but for example 3.2.1 source) then the module should work on all these
|
||||
versions (binary compatible) and you could for example put them on
|
||||
your website so users can download them.
|
||||
Such a module will work on both SSL and non-SSL, there should be no need
|
||||
for separate versions... unless, of course, you use SSL-specific code in your
|
||||
mod.
|
||||
DO NOT download a CVS version & compile your mod and then start
|
||||
distributing the .dll for use at another (non-CVS) version!!
|
||||
Every time we change a struct (and in some other cases) it makes the
|
||||
binary/module binary incompatible which practically means that your module
|
||||
might seem to work fine at first (or not..) but will CRASH or cause memory
|
||||
corruption and other subtle errors.
|
||||
|
||||
== COMPILING WITH ZIP LINKS / SSL / REMOTE INCLUDES SUPPORT ==
|
||||
First of all, DO NOT use any precompiled libs from the official
|
||||
zlib/openssl/curl sites. We require certain compile parameters.
|
||||
Versions downloaded from such sites will often CRASH.
|
||||
|
||||
The easiest is to download the UnrealIRCd development package
|
||||
which contains zlib, openssl and curl precompiled for you.
|
||||
See: www.vulnscan.org/unrealwin32dev/
|
||||
|
||||
Just extract it somewhere (eg: to c:\dev).
|
||||
Then, use compile flags to enable the features + specify where to look.
|
||||
Here are examples if you used c:\dev:
|
||||
ZIP: nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
|
||||
SSL: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"
|
||||
CURL: nmake -f makefile.win32 USE_REMOTEINC=1 LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
|
||||
|
||||
Obviously you can (and probably will) combine all these options, like
|
||||
to build a zip+ssl+curl version (all in 1 line):
|
||||
nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
|
||||
USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib" USE_REMOTEINC=1
|
||||
LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
|
||||
|
||||
== SYMBOL FILES ==
|
||||
If you get something like this:
|
||||
|
||||
Creating library L_COMMANDS.lib and object L_COMMANDS.exp
|
||||
M_OPER.obj : error LNK2019: unresolved external symbol _sendto_snomask_global re
|
||||
ferenced in function _m_oper
|
||||
|
||||
(note: the exact name of the symbol will vary)
|
||||
|
||||
Then you will have to rebuild the wircd.def symbol file. You do this by
|
||||
downloading http://www.vulnscan.org/tmp/dlltool.exe and putting the file somewhere
|
||||
in your path (eg: c:\winnt\system32).
|
||||
Then, to compile you do this:
|
||||
nmake -f makefile.win32 [your other options here]
|
||||
nmake -f makefile.win32 SYMBOLFILE
|
||||
nmake -f makefile.win32 [your other options here]
|
||||
|
||||
So basically you just run 'nmake -f makefile.win32 SYMBOLFILE' and then restart
|
||||
compiling again.
|
||||
|
||||
== COMPILING ZLIB/SSL/CURL YOURSELF ==
|
||||
This is off-topic and not explained here.
|
||||
Again, use the stuff from the win32 development pack unless you have a good
|
||||
reason to do otherwise (in which case we might not support your self-compiled version
|
||||
because we work with specific versions / compile options).
|
||||
+1762
File diff suppressed because it is too large
Load Diff
+111
-180
@@ -1,24 +1,15 @@
|
||||
/*
|
||||
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
|
||||
* $Id$
|
||||
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org) Last
|
||||
* updated 2. August 2001
|
||||
*
|
||||
* Works for Unreal3.2 and up
|
||||
*
|
||||
* Okay guys. This is the new example.conf. Its look is much like C++, kinda.
|
||||
* Anyway it is time to go over this. It's hard to pick up at first, but
|
||||
* with some pratice and reading you'll understand.
|
||||
*
|
||||
* Just copy this file to your main unrealircd dir and call it 'unrealircd.conf'.
|
||||
*
|
||||
* NOTE: All lines, except the opening { line, end in an ;, including the
|
||||
* closing } line. The IRCd will ignore commented lines.
|
||||
*
|
||||
* PLEASE READ doc/unreal32docs.html! The online version is also available at:
|
||||
* www.vulnscan.org/UnrealIRCd/unreal32docs.html
|
||||
* It contains a lot information about the configfile: gives information about
|
||||
* every block, variable, etc..
|
||||
* If you try to edit this file without reading the documentation properly
|
||||
* then you are pretty much guaranteed to fail!
|
||||
*/
|
||||
|
||||
/* Type of comments */
|
||||
@@ -27,32 +18,6 @@
|
||||
/* Comment type 3 (C Style) */
|
||||
#those lines are ignored by the ircd.
|
||||
|
||||
/*
|
||||
* UnrealIRCd supports modules, loading some of them is required.
|
||||
* You need at least the commands module and a cloaking module.
|
||||
*/
|
||||
|
||||
/* FOR *NIX, uncomment the following 2lines: */
|
||||
//loadmodule "src/modules/commands.so";
|
||||
//loadmodule "src/modules/cloak.so";
|
||||
|
||||
/* FOR Windows, uncomment the following 2 lines: */
|
||||
//loadmodule "modules/commands.dll";
|
||||
//loadmodule "modules/cloak.dll";
|
||||
|
||||
/*
|
||||
* You can also include other configuration files.
|
||||
* help.conf contains all the /helpop text. The badwords.*.conf
|
||||
* files contain all the badword entries for mode +G...
|
||||
* spamfilter.conf contains some good rules for current trojans.
|
||||
* You probably want to include them:
|
||||
*/
|
||||
include "help.conf";
|
||||
include "badwords.channel.conf";
|
||||
include "badwords.message.conf";
|
||||
include "badwords.quit.conf";
|
||||
include "spamfilter.conf";
|
||||
|
||||
/*
|
||||
* NEW: me {}
|
||||
* OLD: M:Line
|
||||
@@ -65,6 +30,7 @@ include "spamfilter.conf";
|
||||
* };
|
||||
* If linking, this numeric may not be used by any other server on the network.
|
||||
*/
|
||||
|
||||
me
|
||||
{
|
||||
name "irc.foonet.com";
|
||||
@@ -74,8 +40,7 @@ me
|
||||
|
||||
/*
|
||||
* NEW: admin {}
|
||||
* OLD: A:Line
|
||||
* Admin gives information on the server admin. you
|
||||
* OLD: A:Line Admin gives information on the server admin. you
|
||||
* may put as many lines under admin { as you wish.
|
||||
* Syntax is as follows:
|
||||
* admin {
|
||||
@@ -101,7 +66,6 @@ admin {
|
||||
* pingfreq (how often to ping a user/server in seconds);
|
||||
* maxclients (how many connections for this class);
|
||||
* sendq (maximum send queue from a connection);
|
||||
* recvq (maximum receive queue from a connection [flood control]);
|
||||
* };
|
||||
*/
|
||||
|
||||
@@ -110,7 +74,6 @@ class clients
|
||||
pingfreq 90;
|
||||
maxclients 500;
|
||||
sendq 100000;
|
||||
recvq 8000;
|
||||
};
|
||||
|
||||
class servers
|
||||
@@ -138,15 +101,15 @@ class servers
|
||||
*/
|
||||
|
||||
allow {
|
||||
ip *@*;
|
||||
hostname *@*;
|
||||
ip *;
|
||||
hostname *;
|
||||
class clients;
|
||||
maxperip 5;
|
||||
};
|
||||
|
||||
/* Passworded allow line */
|
||||
allow {
|
||||
ip *@255.255.255.255;
|
||||
ip *@*;
|
||||
hostname *@*.passworded.ugly.people;
|
||||
class clients;
|
||||
password "f00Ness";
|
||||
@@ -190,10 +153,44 @@ allow channel {
|
||||
* };
|
||||
*/
|
||||
|
||||
/* OLD OPER FLAG | NEW FLAG NAME
|
||||
O global
|
||||
o local
|
||||
a services-admin
|
||||
A admin
|
||||
r can_rehash
|
||||
e eyes
|
||||
D can_die
|
||||
R can_restart
|
||||
h helpop
|
||||
w can_wallops
|
||||
g can_globops
|
||||
c can_localroute
|
||||
L can_globalroute
|
||||
k can_localkill
|
||||
K can_globalkill
|
||||
b can_kline
|
||||
Z can_gzline
|
||||
t can_gkline
|
||||
B can_unkline
|
||||
n can_localnotice
|
||||
G can_globalnotice
|
||||
N netadmin
|
||||
T techadmin
|
||||
C coadmin
|
||||
u get_umodec
|
||||
f get_umodef
|
||||
z can_zline
|
||||
W get_umodew
|
||||
^ can_stealth
|
||||
H get_host
|
||||
*/
|
||||
|
||||
/* For a list of oper flags, see doc/unreal32docs.html#operblock
|
||||
* [HIGHLY recommended to read]
|
||||
*/
|
||||
/*
|
||||
Note: get_umodec get_umodef techadmin and eyes
|
||||
are no longer used and will probably be removed
|
||||
soon
|
||||
*/
|
||||
|
||||
oper bobsmith {
|
||||
class clients;
|
||||
@@ -204,13 +201,9 @@ oper bobsmith {
|
||||
flags
|
||||
{
|
||||
netadmin;
|
||||
can_zline;
|
||||
can_gzline;
|
||||
can_gkline;
|
||||
global;
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: listen {}
|
||||
* OLD: P:Line
|
||||
@@ -240,17 +233,7 @@ oper bobsmith {
|
||||
* standard
|
||||
*/
|
||||
|
||||
/* NOTE ON SSL PORTS: SSL ports are pretty non-standardized,
|
||||
* besides numerous high-SSL ports, some people say you should run
|
||||
* it at 994 because that's the official SSL port.. but that
|
||||
* requires root! Besides, port 194 is the official irc port and
|
||||
* have you ever seen an ircd running on that?
|
||||
* So, our suggestion is to use port 6697 for SSL, this is used by
|
||||
* quite some networks and is recognized by for example StunTour.
|
||||
* You are free to open up as many SSL ports as you want, but
|
||||
* by (also) using 6697 you help the world standardize a bit ;).
|
||||
*/
|
||||
listen *:6697
|
||||
listen *:6601
|
||||
{
|
||||
options
|
||||
{
|
||||
@@ -262,14 +245,6 @@ listen *:6697
|
||||
listen *:8067;
|
||||
listen *:6667;
|
||||
|
||||
/* NOTE: If you are on an IRCd shell with multiple IP's you are
|
||||
* likely to get 'Address already in use' errors in your log
|
||||
* and the ircd won't start. This means you MUST bind
|
||||
* to a specific IP instead of '*', so for example:
|
||||
* listen 1.2.3.4:6667;
|
||||
* Obviously, replace the IP with the IP that was assigned to you.
|
||||
*/
|
||||
|
||||
/*
|
||||
* NEW: link {}
|
||||
* OLD: C/N:Lines
|
||||
@@ -285,16 +260,11 @@ listen *:6667;
|
||||
* hub (If this is a hub, * works, or servermasks it may bring in);
|
||||
* [or leaf *;]
|
||||
* password-connect "(pass to send)";
|
||||
* password-receive "(pass we should receive)";
|
||||
* password-receive "(pass we should recieve)";
|
||||
* class (class to direct servers into);
|
||||
* options {
|
||||
* (options here*);
|
||||
* };
|
||||
* // If we use SSL, we can choose what cipher to use in SSL mode
|
||||
* // Retrieve a list by "openssl ciphers", separate ciphers with :'s
|
||||
*
|
||||
* ciphers "DES-CBC3-MD5";
|
||||
*
|
||||
* };
|
||||
*/
|
||||
|
||||
@@ -305,7 +275,6 @@ listen *:6667;
|
||||
Z zip
|
||||
N/A autoconnect
|
||||
N/A quarantine
|
||||
N/A nodnscache
|
||||
*/
|
||||
|
||||
|
||||
@@ -320,7 +289,6 @@ link hub.mynet.com
|
||||
password-receive "LiNk";
|
||||
class servers;
|
||||
options {
|
||||
/* Note: You should not use autoconnect when linking services */
|
||||
autoconnect;
|
||||
ssl;
|
||||
zip;
|
||||
@@ -330,14 +298,13 @@ link hub.mynet.com
|
||||
*
|
||||
* NEW: ulines {}
|
||||
* OLD: U:Line
|
||||
* U-lines give servers more power/commands, this should ONLY be set
|
||||
* for services/stats servers and NEVER for normal UnrealIRCd servers!
|
||||
* Lets these server's clients do pretty much anything.
|
||||
* Syntax is as follows:
|
||||
* ulines {
|
||||
* (server to uline);
|
||||
* (server to uline);
|
||||
* [etc]
|
||||
* };
|
||||
* You may put as many servers in there as you like.
|
||||
*/
|
||||
ulines {
|
||||
services.roxnet.org;
|
||||
@@ -365,6 +332,8 @@ drpass {
|
||||
*
|
||||
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
|
||||
*
|
||||
* NOTICE: Right now, SEGV messages are *always* sent to ircd.log. codemastr is
|
||||
* working on a way to redirect the messages to this log file. *
|
||||
* Syntax:
|
||||
* log "log file"
|
||||
* {
|
||||
@@ -388,10 +357,6 @@ log "ircd.log" {
|
||||
server-connects;
|
||||
kills;
|
||||
errors;
|
||||
sadmin-commands;
|
||||
chg-commands;
|
||||
oper-override;
|
||||
spamfilter;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -403,23 +368,21 @@ log "ircd.log" {
|
||||
*
|
||||
* Syntax:
|
||||
* alias "name" {
|
||||
* target "points to";
|
||||
* nick "points to";
|
||||
* type aliastype;
|
||||
* };
|
||||
*
|
||||
* [NOTE: You could also include a pre-defined alias file here, see doc/unreal32docs.html section 2.9]
|
||||
*/
|
||||
|
||||
// This points the command /nickserv to the user NickServ who is connected to the set::services-server server
|
||||
// This points the command /nickserv to the user NickServ who is connected to the set::services-name server
|
||||
/*alias NickServ {
|
||||
target "NickServ";
|
||||
nick "NickServ";
|
||||
type services;
|
||||
};*/
|
||||
|
||||
// If you want the command to point to the same nick as the command, you can leave the nick entry out
|
||||
//alias ChanServ { type services; };
|
||||
|
||||
// Points the /statserv command to the user StatServ on the set::stats-server server
|
||||
// Points the /statserv command to the user StatServ on the set::stats-name server
|
||||
//alias StatServ { type stats; };
|
||||
|
||||
// Points the /superbot command to the user SuperBot
|
||||
@@ -441,8 +404,7 @@ alias StatServ { type stats; };
|
||||
* Syntax:
|
||||
* alias "name" {
|
||||
* format "format string" {
|
||||
* target "points to";
|
||||
* type aliastype;
|
||||
* alias "points to";
|
||||
* parameters "parameters to send";
|
||||
* };
|
||||
* type command;
|
||||
@@ -454,13 +416,11 @@ alias StatServ { type stats; };
|
||||
/*
|
||||
alias "identify" {
|
||||
format "^#" {
|
||||
target "chanserv";
|
||||
type services;
|
||||
alias "chanserv";
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target "nickserv";
|
||||
type services;
|
||||
alias "nickserv";
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
type command;
|
||||
@@ -474,20 +434,17 @@ alias "identify" {
|
||||
|
||||
/* The alias::format::parameters is similar to scripting languages. %N (where N is a number) represents a
|
||||
* parameter sent to the command (in this case /identify). If you specify %N- it means all parameters from
|
||||
* N until the last parameter in the string. You may also specify %n which is replaced by
|
||||
* the user's nickname.
|
||||
* N until the last parameter in the string.
|
||||
*/
|
||||
|
||||
/* Standard aliases */
|
||||
alias "services" {
|
||||
format "^#" {
|
||||
target "chanserv";
|
||||
type services;
|
||||
alias "chanserv";
|
||||
parameters "%1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target "nickserv";
|
||||
type services;
|
||||
alias "nickserv";
|
||||
parameters "%1-";
|
||||
};
|
||||
type command;
|
||||
@@ -495,30 +452,16 @@ alias "services" {
|
||||
|
||||
alias "identify" {
|
||||
format "^#" {
|
||||
target "chanserv";
|
||||
type services;
|
||||
alias "chanserv";
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target "nickserv";
|
||||
type services;
|
||||
alias "nickserv";
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
type command;
|
||||
};
|
||||
|
||||
/* This is an example of a real command alias */
|
||||
/* This maps /GLINEBOT to /GLINE <parameter> 2d etc... */
|
||||
alias "glinebot" {
|
||||
format ".+" {
|
||||
command "gline";
|
||||
type real;
|
||||
parameters "%1 2d Bots are not allowed on this server, please read the faq at http://www.example.com/faq/123";
|
||||
};
|
||||
type command;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* NEW: tld {}
|
||||
@@ -539,11 +482,6 @@ tld {
|
||||
rules "ircd.rules.fr";
|
||||
};
|
||||
|
||||
/* note: you can just delete the example block above,
|
||||
* in which case the defaults motd/rules files (ircd.motd, ircd.rules)
|
||||
* will be used for everyone.
|
||||
*/
|
||||
|
||||
/*
|
||||
* NEW: ban nick {}
|
||||
* OLD: Q:Line
|
||||
@@ -572,9 +510,7 @@ ban ip {
|
||||
/*
|
||||
* NEW: ban server {}
|
||||
* OLD: Server Q:Line
|
||||
* Disables a server from connecting to the network.
|
||||
* if the server links to a remote server, local server
|
||||
* will disconnect from the network.
|
||||
* Disables a server from connecting to you.
|
||||
* Syntax is as follows:
|
||||
* ban server {
|
||||
* mask "(server name)";
|
||||
@@ -638,6 +574,18 @@ except ban {
|
||||
mask *stskeeps@212.*;
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: except socks {}
|
||||
* OLD: e:Line
|
||||
* Makes it so scan.so doesn't scan you.
|
||||
*
|
||||
* except scan { mask (ip number/hostmask); };
|
||||
* repeat except scan {} for each ip to except.
|
||||
*/
|
||||
|
||||
except scan {
|
||||
mask 216.73.27.177;
|
||||
};
|
||||
/*
|
||||
* NEW: deny dcc {}
|
||||
* OLD: dccdeny.conf
|
||||
@@ -698,6 +646,13 @@ vhost {
|
||||
/* You can include other configuration files */
|
||||
/* include "klines.conf"; */
|
||||
|
||||
/*
|
||||
* Cloak-keys must be > 10000, and random. MUST be the same all over the
|
||||
* network
|
||||
*
|
||||
* cloak-keys { 39999; 99398; 99397; }; for example
|
||||
*/
|
||||
|
||||
/* Network configuration */
|
||||
set {
|
||||
network-name "ROXnet";
|
||||
@@ -706,17 +661,11 @@ set {
|
||||
stats-server "stats.roxnet.org";
|
||||
help-channel "#ROXnet";
|
||||
hiddenhost-prefix "rox";
|
||||
/* prefix-quit "no"; */
|
||||
/* Cloak keys should be the same at all servers on the network.
|
||||
* They are used for generating masked hosts and should be kept secret.
|
||||
* The keys should be 3 random strings of 5-100 characters
|
||||
* (10-20 chars is just fine) and must consist of lowcase (a-z),
|
||||
* upcase (A-Z) and digits (0-9) [see first key example].
|
||||
*/
|
||||
prefix-quit "no";
|
||||
cloak-keys {
|
||||
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
|
||||
"and another one";
|
||||
"and another one";
|
||||
9666;
|
||||
3333;
|
||||
3330;
|
||||
};
|
||||
/* on-oper host */
|
||||
hosts {
|
||||
@@ -725,6 +674,7 @@ set {
|
||||
coadmin "coadmin.roxnet.org";
|
||||
admin "admin.roxnet.org";
|
||||
servicesadmin "csops.roxnet.org";
|
||||
techadmin "techadmin.roxnet.org"; /* depreciated */
|
||||
netadmin "netadmin.roxnet.org";
|
||||
host-on-oper-up "no";
|
||||
};
|
||||
@@ -734,59 +684,40 @@ set {
|
||||
|
||||
set {
|
||||
kline-address "set.this.email";
|
||||
modes-on-connect "+ixw";
|
||||
modes-on-oper "+xwgs";
|
||||
modes-on-connect "+xw";
|
||||
oper-auto-join "#opers";
|
||||
dns {
|
||||
nameserver 127.0.0.1;
|
||||
timeout 2s;
|
||||
retries 2s;
|
||||
};
|
||||
options {
|
||||
enable-opermotd;
|
||||
enable-chatops;
|
||||
hide-ulines;
|
||||
/* You can enable ident checking here if you want */
|
||||
/* identd-check; */
|
||||
identd-check;
|
||||
show-connect-info;
|
||||
};
|
||||
|
||||
socks {
|
||||
ban-message "Insecure SOCKS server";
|
||||
quit-message "Insecure SOCKS server";
|
||||
ban-time "4d";
|
||||
};
|
||||
maxchannelsperuser 10;
|
||||
/* The minimum time a user must be connected before being allowed to use a QUIT message,
|
||||
* This will hopefully help stop spam */
|
||||
anti-spam-quit-message-time 10s;
|
||||
/* Make the message in static-quit show in all quits - meaning no
|
||||
custom quits are allowed on local server */
|
||||
/* static-quit "Client quit"; */
|
||||
|
||||
/* You can also block all part reasons by uncommenting this and say 'yes',
|
||||
* or specify some other text (eg: "Bye bye!") to always use as a comment.. */
|
||||
/* static-part yes; */
|
||||
|
||||
/* This allows you to make certain stats oper only, use * for all stats,
|
||||
* leave it out to allow users to see all stats. Type '/stats' for a full list.
|
||||
* Some admins might want to remove the 'kGs' to allow normal users to list
|
||||
* klines, glines and shuns.
|
||||
*/
|
||||
oper-only-stats "okfGsMRUEelLCXzdD";
|
||||
|
||||
/* Throttling: this example sets a limit of 3 connection attempts per 60s (per host). */
|
||||
throttle {
|
||||
connections 3;
|
||||
period 60s;
|
||||
};
|
||||
|
||||
/* Anti flood protection */
|
||||
anti-flood {
|
||||
nick-flood 3:60; /* 3 nickchanges per 60 seconds (the default) */
|
||||
};
|
||||
|
||||
/* Spam filter */
|
||||
spamfilter {
|
||||
ban-time 1d; /* default duration of a *line ban set by spamfilter */
|
||||
ban-reason "Spam/Advertising"; /* default reason */
|
||||
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
|
||||
/* except "#help"; channel to exempt from filtering */
|
||||
};
|
||||
|
||||
/* This allows you to make certain stats oper only, use * for all stats or leave this out to allow
|
||||
* all users to use any stats. */
|
||||
oper-only-stats "okG";
|
||||
};
|
||||
|
||||
/*
|
||||
* Problems or need more help?
|
||||
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
|
||||
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- contains 80% of your questions!
|
||||
* 3) If you still have problems you can go irc.ircsystems.net #unreal-support,
|
||||
* note that we require you to READ THE DOCUMENTATION and FAQ first!
|
||||
* Need more help ?
|
||||
* 1) Read the documentation like this file
|
||||
* 2) Come to irc.ircsystems.net #Unreal-Support
|
||||
* 3) Mail supporters@lists.unrealircd.org
|
||||
*
|
||||
* Hope this helps you, -Osiris
|
||||
*/
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Example set {} block
|
||||
*/
|
||||
|
||||
set {
|
||||
/*
|
||||
* This is the mail users will get shown when k-lined
|
||||
*/
|
||||
kline-address "mail.to.mail.to";
|
||||
/*
|
||||
* What modes will users get when connecting to this server
|
||||
*/
|
||||
modes-on-connect "+ix";
|
||||
/* What channels users will autojoin */
|
||||
auto-join "0";
|
||||
/* What channels opers will autojoin on connect*/
|
||||
oper-auto-join "0";
|
||||
/* This needs to be an unused port, that the IRCd will bind
|
||||
* to, and make insecure proxies connect to.
|
||||
*/
|
||||
blackhole [ip]:port;
|
||||
dns {
|
||||
/* What IP has our DNS server got? */
|
||||
nameserver 127.0.0.1;
|
||||
/* How long time will we wait for each attempt? */
|
||||
timeout 2s;
|
||||
/* How many attempts will we do */
|
||||
retries 2s;
|
||||
};
|
||||
options {
|
||||
enable-opermotd;
|
||||
enable-chatops;
|
||||
hide-ulines;
|
||||
// webtv-support;
|
||||
identd-check;
|
||||
};
|
||||
|
||||
socks {
|
||||
ban-message "Insecure SOCKS server";
|
||||
quit-message "Insecure SOCKS server";
|
||||
ban-time "1d";
|
||||
};
|
||||
/*
|
||||
* How many channels each user can join
|
||||
*/
|
||||
maxchannelsperuser 10;
|
||||
/*
|
||||
* This is a new thing in Unreal3.2.
|
||||
* You _need_ to make three numbers up, bigger than 100000
|
||||
* These MUST be the SAME on EVERY server in your NETWORK
|
||||
* If people discover these keys, it is easier for them to crack
|
||||
* the +x algoritm.
|
||||
*/
|
||||
cloak-keys
|
||||
{
|
||||
0;
|
||||
0;
|
||||
0;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
@@ -0,0 +1,152 @@
|
||||
[ $Id$ ]
|
||||
|
||||
UnrealIRCd FAQ
|
||||
Made by Stskeeps
|
||||
|
||||
This file will contain frequently asked questions about
|
||||
Unreal IRCd. If you need more help email stskeeps@tspre.org
|
||||
|
||||
1) * I compile and everything seems fine during the compiling, but when it
|
||||
comes time for the program to link, I get errors complaining about dns and
|
||||
res things. What causes this?
|
||||
|
||||
A: You need to make sure -lresolv is included in the "extra libraries"
|
||||
option of ./Config (or IRCDLIBS in top-level makefile)
|
||||
|
||||
2) * When I start up the IRCd it complains about something with chdir()?
|
||||
|
||||
A: You need to make sure the right directory is specified when you was
|
||||
asked about "What directory are all the server configuration files in?"
|
||||
./Config question
|
||||
|
||||
3) The server says like:
|
||||
*** Link server1 -> server2 is now synced [secs: 30 recv: 130.4 sent: 120.0]
|
||||
when I link two servers together, what does that mean?
|
||||
|
||||
A: That means the link is "synced" (all infodata transfered about the server).
|
||||
The "secs" (30 in this example) means it took 30 seconds to do the sync
|
||||
"recv: 130.4" means there was recieved 130 KiloBytes and 4 bytes.
|
||||
"sent: 120.0" means there was sent 120 kilobytes from my side.
|
||||
|
||||
4) What is a negative TS split?
|
||||
|
||||
A: Every computer/server has got a time (so they can do TimeStamps) ..
|
||||
When the clock on the computer is set wrong and the computer it links
|
||||
upto is wrong it creates a Negative TS split (means time is lower it
|
||||
actually is. How to fix this is contacting the root of the machine
|
||||
and ask him to fix the time (when you made sure it's YOUR server that's
|
||||
wrong)
|
||||
|
||||
5) What is an uProtocol ?
|
||||
|
||||
A: UnrealIRCd uses numbers to check if a link is compatible with itself
|
||||
F.x Unreal v2.1.3 has got number 2103 while version 2.1 only has got
|
||||
2100 - This means .. if the number is lower/higher than the uProtocol
|
||||
the server uses, it's an incompatible link (of some reasons)
|
||||
|
||||
6) How does T:Lines work and what are they?
|
||||
|
||||
A: T:Lines is a new Unreal feature that makes it able to show different
|
||||
MOTDs and RULES to people who matches a certain hostmask . Lemme show you some examples:
|
||||
|
||||
T:*.dk:motds/danish.motd:rules/danish.rules
|
||||
T:*.fr:motds/french.motd:rules/french.rules
|
||||
|
||||
This will get people from Denmark to see the "Danish" MOTD and the "Danish" RULLES
|
||||
and people from France to see the French ones:)
|
||||
|
||||
NOTE: T:Lines are read up side down so if you have a T:*:ircd.motd:ircd.rules in the bottom
|
||||
it should be at the top so the other motd lines can work as well
|
||||
|
||||
7) Where can i download updates to Unreal?
|
||||
|
||||
A: Mostly you can download the newest version at
|
||||
http://www.unrealircd.com
|
||||
|
||||
Versions may be spewed out regulary due to new features and bugs..
|
||||
|
||||
10) Hosts show up as (null).network.net !!
|
||||
A: This is because you have forgotten to include the network file.
|
||||
The correct form is (in unrealircd.conf)
|
||||
Include ..........: <network file>
|
||||
|
||||
If this doesn't work .. seek me at irc.ircsystems.net #unrealircd
|
||||
|
||||
12) My IRCd which runs on a FreeBSD says something about FDs and
|
||||
Max: 0 What shall I do??
|
||||
A: Well it's somekinda bug but you can workaround it by removing those
|
||||
lines in src/s_bsd.c: (init_sys())
|
||||
|
||||
<- snippet 1 ->
|
||||
#ifdef RLIMIT_FD_MAX
|
||||
struct rlimit limit;
|
||||
int pid;
|
||||
|
||||
if (!getrlimit(RLIMIT_FD_MAX, &limit))
|
||||
{
|
||||
# ifdef pyr
|
||||
if (limit.rlim_cur < MAXCONNECTIONS)
|
||||
#else
|
||||
if (limit.rlim_max < MAXCONNECTIONS)
|
||||
# endif
|
||||
{
|
||||
(void)fprintf(stderr,"ircd fd table too big\n");
|
||||
(void)fprintf(stderr,"Hard Limit: %d IRC max: %d\n",
|
||||
limit.rlim_max, MAXCONNECTIONS);
|
||||
(void)fprintf(stderr,"Fix MAXCONNECTIONS\n");
|
||||
exit(-1);
|
||||
}
|
||||
# ifndef pyr
|
||||
limit.rlim_cur = limit.rlim_max; /* make soft limit the max */
|
||||
if (setrlimit(RLIMIT_FD_MAX, &limit) == -1)
|
||||
{
|
||||
(void)fprintf(stderr,"error setting max fd's to %d\n",
|
||||
limit.rlim_cur);
|
||||
exit(-1);
|
||||
}
|
||||
# endif
|
||||
}
|
||||
#endif
|
||||
|
||||
<-snippet 2->
|
||||
#ifdef sequent
|
||||
# ifndef DYNIXPTX
|
||||
int fd_limit;
|
||||
|
||||
fd_limit = setdtablesize(MAXCONNECTIONS + 1);
|
||||
if (fd_limit < MAXCONNECTIONS)
|
||||
{
|
||||
(void)fprintf(stderr,"ircd fd table too big\n");
|
||||
(void)fprintf(stderr,"Hard Limit: %d IRC max: %d\n",
|
||||
fd_limit, MAXCONNECTIONS);
|
||||
(void)fprintf(stderr,"Fix MAXCONNECTIONS\n");
|
||||
exit(-1);
|
||||
}
|
||||
# endif
|
||||
#endif
|
||||
|
||||
13) I run debian-sparc and i get errors when compiling in match.c
|
||||
What should I do?
|
||||
A: If it says like this
|
||||
<-snippet->
|
||||
match.c: In function 'myncmp':
|
||||
match.c:247: argument 'str1' doesn't match prototype
|
||||
/usr/include/string.h:255: prototype declaration
|
||||
match.c:247: argument 'str2' doesn't match prototype
|
||||
/usr/include/string.h:255: prototype declaration
|
||||
match.c:247: argument 'n' doesn't match prototype
|
||||
/usr/include/string.h:255: prototype declaration
|
||||
<-end of snippet>
|
||||
|
||||
Then go into include/setup.h and add this line:
|
||||
#define GOT_STRCASECMP
|
||||
|
||||
14) I have my ircd linked to 3.2beta4 and lower servers and people walk
|
||||
bans!!
|
||||
|
||||
In include/config.h, define COMPAT_BETA4_KEYS, and make sure all servers
|
||||
are using the exact same cloak keys. If you are running pre-3.2 servers
|
||||
along with 3.2 servers this is unavoidable.
|
||||
|
||||
(C) Carsten Munk 1999-2000
|
||||
(C) also Finny Merrill 2001
|
||||
@@ -0,0 +1,109 @@
|
||||
|
||||
RPL_PROTOCTL (RPL_ISUPPORT):
|
||||
version: 2.1+ (new version: 3.1+)
|
||||
|
||||
This sends a numeric during client signon that lists various features that
|
||||
Unreal supports. This allows client and script writers to know what features
|
||||
they can use, and various parameters about the irc server. The numeric
|
||||
used is '005' to try and maintain some semblance of compatibility with
|
||||
DALnet which has a similar feature. The 005 numeric may be split across
|
||||
multiple lines if the length exceeds 512 characters.
|
||||
|
||||
The format is:
|
||||
:servername 005 target feature1 feature2... :are supported by this server.
|
||||
:servername 005 target feature200... :are supported by this server.
|
||||
|
||||
features are either a word describing the feature eg: 'SILENCE', or a word
|
||||
describing the feature and an equals and a list of parameters.
|
||||
eg: SILENCE=15 (says that we support silence, and we support up to 15 of
|
||||
them per user), or FOO=12,3 (says we support FOO with parameters 12 and 3)
|
||||
for example ircu2.10.08 lists:
|
||||
|
||||
:test.undernet.org 005 test SILENCE=15 WHOX WALLCHOPS USERIP CPRIVMSG
|
||||
CNOTICE MODES=6 MAXCHANNELS=10 MAXBANS=30 NICKLEN=9 TOPICLEN=160
|
||||
KICKLEN=160
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
UnrealIRCd Supports:
|
||||
|
||||
:unreal.server 005 nick MAP KNOCK SAFELIST HCN WATCH=%i SILENCE=%i MODES=%i
|
||||
MAXCHANNELS=%i MAXBANS=%i NICKLEN=%i TOPICLEN=%i
|
||||
KICKLEN=%i CHANTYPES=# PREFIX=%s :are supported by this server
|
||||
|
||||
Feature "MAP"
|
||||
-------------
|
||||
|
||||
/map shows the servers as the server percieves them, who's connected
|
||||
to who in a pretty display, with number of users attached to each server
|
||||
|
||||
Numerics used:
|
||||
|
||||
RPL_MAP (006)
|
||||
RPL_MAPEND (007)
|
||||
|
||||
Feature "KNOCK"
|
||||
---------------
|
||||
|
||||
Command: /KNOCK #Channel :<Reason>
|
||||
|
||||
This command will only work if you are not a member of the channel and the
|
||||
+K (No knocks) mode is not on, and the channel is not +i (and you are not
|
||||
banned). This will send a notice to ops in the channel, about that the user
|
||||
"knocked".
|
||||
|
||||
Feature "SAFELIST"
|
||||
------------------
|
||||
|
||||
|
||||
This note means that the user will not get disconnected when doing a /list,
|
||||
as some IRC networks do
|
||||
|
||||
Feature "HCN"
|
||||
-------------
|
||||
|
||||
This is a special feature that you activate using /protoctl +HCN,
|
||||
that will cause +c notices when being oper, being in the Hybrid IRCd style
|
||||
|
||||
Feature "WATCH"
|
||||
---------------
|
||||
|
||||
Parameters: How many watch entries are possible
|
||||
|
||||
This will ensure the server is able to do the DALnet WATCH command
|
||||
|
||||
|
||||
Feature "SILENCE"
|
||||
-----------------
|
||||
Parameters: How many silence entries you can have
|
||||
Version: unknown, ircu2.9.32 at least.
|
||||
|
||||
Silence is a server side ignore. You can /silence +hostmask or
|
||||
/silence +nick, to add someone to your silence list, or use /silence
|
||||
-hostmask to remove it. /silence will list your 'silence list'.
|
||||
you can /silence nick, to see someone elses silence list (useful for
|
||||
helping someone). Silence is preferably used as a last resort as it
|
||||
tends to use server CPU time.
|
||||
|
||||
Syntax:
|
||||
SILENCE +hostmask
|
||||
SILENCE +nick
|
||||
SILENCE -hostmask
|
||||
SILENCE -nick
|
||||
SILENCE nick
|
||||
|
||||
reply:
|
||||
RPL_SILELIST 217
|
||||
RPL_ENDOFSILELIST 218
|
||||
|
||||
|
||||
Feature/Modifier "MODES"
|
||||
------------------------
|
||||
Parameters: How many modes with parameters you can use in one /mode buffer
|
||||
|
||||
|
||||
Feature/Modifier "MAXCHANNELS"
|
||||
------------------------------
|
||||
Parameters: How many channels a normal user can join (opers may have
|
||||
unlimited)
|
||||
|
||||
Feature/Modifier "MAXBANS"
|
||||
@@ -0,0 +1,82 @@
|
||||
Services Install Guide For Unreal 3.2 by zyrorl (zyrorl@unrealircd.org)
|
||||
=======================================================================
|
||||
|
||||
last updated: 4/5/2001 (4th May 2001)
|
||||
|
||||
|
||||
First of all you will be required to download a services package for your
|
||||
network.
|
||||
|
||||
A few of the most popular services are:
|
||||
|
||||
IRCServices - http://www.ircservices.za.net/
|
||||
Epona - http://www.pegsoft.net/epona/
|
||||
Wrecked - http://www.wrecked.net/services/index.html
|
||||
Magick - http://www.magick.tm/
|
||||
Sirius - http://ircsystems.net/sirius
|
||||
|
||||
After you have downloaded the appropriate services package, you will have to
|
||||
upload it to your shell, and untar and un-gzip the file by typing: tar -zxvf
|
||||
services.x.x.tar.gz
|
||||
|
||||
Then you will need to enter the directory created by your services package (for
|
||||
a listing type ls -a) and type ./configure . This will run the configure script
|
||||
to setup your services. The script will ask you questions regarding the path
|
||||
want to install your services to, where you want the services data files to be
|
||||
installed to, encryption options, and the type of ircd that you are using (Most
|
||||
probably Unreal). If you have previously used any other services package, it
|
||||
may also ask you if you would like to convert their databases. It may also ask
|
||||
you if you would like the services to dump a core file when a segmentation fault
|
||||
occurs so that you can find out the cause of the problem and bug report to the
|
||||
developers of the ircd services.
|
||||
|
||||
Then you will be required to compile your services package by typing "make" or
|
||||
possibly "gmake". To install services after compiled, type "make install".
|
||||
Then you will need to enter the directory that you specified for the location
|
||||
for the data of the services. You will most likely see a example.conf file in
|
||||
the folder. You will need to rename this file to services.conf by typing "mv
|
||||
example.conf services.conf" and then you will need to edit the services.conf
|
||||
file in your favourite text editor. We recommend new users use pico, to edit
|
||||
the file using pico type "pico services.conf". Edit the file to your liking,
|
||||
make sure you follow their recommendations in settings, and make sure you edit
|
||||
the root services passwords, server to link to, password and port.
|
||||
|
||||
After you have configured your services you will then be required to edit your
|
||||
unrealircd.conf. You will require to add server connection lines to your server
|
||||
in order for services to work. All services on your network will need to have
|
||||
the same U line as the server that services are linking to. A sample of the
|
||||
configuration for services for unrealircd.conf is listed below:
|
||||
|
||||
link services.yournetwork.net {
|
||||
username *;
|
||||
hostname 0.0.0.0; /*Server Ip Address Or Hostmask */
|
||||
bind-ip *; /* IP To Bind To When Connecting */
|
||||
port 6667; /* Port Number */
|
||||
password-connect "passwordsend"; /*Password To Send On Connection*/
|
||||
password-receive "passwordreceive"; /* Password To Receive From
|
||||
Server Connecting */
|
||||
class servers;
|
||||
};
|
||||
|
||||
Make sure you then add a u:line entry for services. All the servers on your
|
||||
network will be required to have a U:line. For UnrealIRCD 3.2 the U:lines
|
||||
should look something like this:
|
||||
|
||||
ulines {
|
||||
services.yournetwork.net;
|
||||
};
|
||||
|
||||
Servers Running UnrealIRCD 3.1.1 Darkshades or below the U:Line for the servers
|
||||
should look something like this:
|
||||
|
||||
U:services.yournetwork.net:*:*
|
||||
|
||||
You will then be required to edit your unrealircd.conf's network configuration
|
||||
services name line, which has to be the same name as chosen on the connection
|
||||
line for your services. ie. in this case your network configuration line would
|
||||
look something like:
|
||||
|
||||
services-name "services.yournetwork.net";
|
||||
|
||||
Then you will require to /rehash your ircd and then go back to your services
|
||||
directory and type ./services to run services.
|
||||
@@ -1,167 +0,0 @@
|
||||
Numeric 005 Documentation (c) 2002-2005 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
|
||||
Numeric 005 allows the server to inform the client of any protocol specific features in the
|
||||
IRCd. The numeric is sent at connection time immediately after numeric 004. Additionally
|
||||
the numeric is sent when a /version request is made by a local user, for remote users
|
||||
numeric 105 is used but contains the same information.
|
||||
|
||||
Due to the limit imposed by RFC1459 on both the buffer size (512) and the amount of
|
||||
parameters that can be sent in a single command (15) a total of 13 parameters may be
|
||||
specified in each 005. Because of this, a client must be able to accept multiple 005s
|
||||
consecutively. The format for the 005 message is as follows:
|
||||
|
||||
":" <servername> "005" SPACE <nickname> SPACE <token[=value]> SPACE ... ":are supported
|
||||
by this server"
|
||||
|
||||
Currently UnrealIRCd supports several tokens that are included in numeric 005. A list of
|
||||
all tokens, their respective value and a brief description are listed below.
|
||||
|
||||
Unreal attempts to follow the proposed ISupport standard as much as possible. Unreal only
|
||||
ignores the standard in one regard, the TARGMAX token. This token is believed to be
|
||||
impractical and technically impossible to correctly implement due to existing limitations
|
||||
in the standard. Therefore, this token is not currently supported.
|
||||
|
||||
Unreal does additionally provide a few tokens which are not specified in the standard, these
|
||||
include: HCN, AWAYLEN, WATCH, SILENCE, EXTBAN, ELIST, and CMDS. Unreal also maintains a few
|
||||
legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure compatibility until the ISupport
|
||||
standard is more widely accepted by clients.
|
||||
|
||||
Token Value Default Value Description
|
||||
------------------------------------------------------------------------------------------------
|
||||
MAP none none Informs the client that the /map
|
||||
command is present. [Obsolete]
|
||||
|
||||
KNOCK none none Informs the client that the /knock
|
||||
command is present. [Obsolete]
|
||||
|
||||
SAFELIST none none The LIST command is sent in
|
||||
multiple iterations so that the
|
||||
client's queue does not get filled
|
||||
causing the user to be killed.
|
||||
|
||||
HCN none none The server supports the HCN
|
||||
(Hybrid Connect Notice) protocol.
|
||||
|
||||
MAXCHANNELS number 10 The maximum number of channels a
|
||||
user may join. [Deprecated]
|
||||
|
||||
MAXBANS number 60 The maximum number of bans that
|
||||
may be placed for a channel.
|
||||
[Obsolete]
|
||||
|
||||
NICKLEN number 30 Maximum length of a user's
|
||||
nickname.
|
||||
|
||||
TOPICLEN number 307 Maximum length of a channel's
|
||||
topic.
|
||||
|
||||
KICKLEN number 307 Maximum length of a kick reason.
|
||||
|
||||
MAXTARGETS number 20 Maximum targets for the PRIVMSG
|
||||
command.
|
||||
|
||||
AWAYLEN number 307 Maximum length of an away message.
|
||||
|
||||
WALLCHOPS none none Indicates that you may use
|
||||
NOTICE/PRIVMSG to send to +ohv by
|
||||
using PRIVMSG/NOTICE [@|%|+]#channel.
|
||||
[Deprecated]
|
||||
|
||||
WATCH number 128 Indicates the presence of the
|
||||
WATCH command and specifies the
|
||||
maximum number of watch entries.
|
||||
|
||||
SILENCE number 15 Indicates the maximum number of
|
||||
entries on the silence list.
|
||||
|
||||
MODES number 13 Indicates the number of channel
|
||||
modes with parameters that may be
|
||||
sent at one time.
|
||||
|
||||
CHANTYPES chars # Indicates the prefixes available
|
||||
for channels.
|
||||
|
||||
PREFIX (modes)prefixes (qaohv)~&@%+ Indicates the modes on a channel
|
||||
that corespond to the given
|
||||
nickname prefixes.
|
||||
|
||||
CHANMODES A,B,C,D be,kfL,lj, Specifies how each channel mode is
|
||||
psmntirRcOAQKVHGCuzNSMT set/unset. The A section specifies
|
||||
modes that add a nick/mask to a
|
||||
list. The B section specifies
|
||||
modes that require a parameter
|
||||
to be both set and unset. The C
|
||||
section specifies modes that
|
||||
only require a parameter to be
|
||||
set, and the D section
|
||||
specifies modes that require no
|
||||
parameters.
|
||||
|
||||
NETWORK string no default value Specifies the name of the
|
||||
network that the server is
|
||||
connected to.
|
||||
|
||||
CASEMAPPING string ascii Specifies what definition the
|
||||
server uses when determining if
|
||||
characters are upper/lowercase
|
||||
of eachother.
|
||||
|
||||
EXTBAN prefix,types ~,cqnr Specifies what extbans are
|
||||
supported by the server. The prefix
|
||||
defines which character indicates
|
||||
an extban and the types defines
|
||||
which extbans the server supports.
|
||||
|
||||
ELIST flags MNUCT Specifies the set of extended LIST
|
||||
options supported. The M flag
|
||||
indicates mask based searching,
|
||||
the N flag indicates negative
|
||||
mask based searching. The U flag
|
||||
means support for user count
|
||||
searching. The C flag allows channel
|
||||
creation time searching, and the T
|
||||
flag allows topic set time
|
||||
searching.
|
||||
|
||||
CMDS commands MAP,KNOCK,DCCALLOW,USERIP Specifies a series of commands that
|
||||
can be useful for the client to know
|
||||
exist as they may provide a more
|
||||
efficient means for the client to
|
||||
accomplish a specific task. This
|
||||
token replaces the MAP and KNOCK
|
||||
tokens.
|
||||
|
||||
STATUSMSG flags ~&@%+ Specifies the mode flags that may
|
||||
prefix a channel name in a PRIVMSG
|
||||
or NOTICE to limit who receives the
|
||||
message to only those with a certain
|
||||
level of access. This token will
|
||||
replace the WALLCHOPS token.
|
||||
|
||||
EXCEPTS none none Indicates that channel ban exceptions
|
||||
(+e) are supported by the server.
|
||||
|
||||
INVEX none none Indicates that channel invite
|
||||
exceptions (+I) are supported by
|
||||
the server.
|
||||
|
||||
MAXLIST mode:num,... b:60,e:60,I:60 Specifies the maximum number of
|
||||
entries that may be added to a
|
||||
particular mode list (type A modes).
|
||||
This token replaces MAXBANS.
|
||||
|
||||
CHANLIMIT pfx:num,... #:10 Specifies the maximum number of
|
||||
channels with the specified prefix
|
||||
that a user may join at one time.
|
||||
This token will replace MAXCHANNELS.
|
||||
|
||||
CHANNELLEN number 32 Provides the maximum length of a
|
||||
channel name that a user can create.
|
||||
|
||||
NAMESX none none Indicates that extended /NAMES info
|
||||
is available on this server. If the
|
||||
client sends "PROTOCTL NAMESX" then
|
||||
the server will, from then on, send
|
||||
all channel rights in a NAMES reply
|
||||
instead of only the highest right
|
||||
(eg: @+Person instead of @Person).
|
||||
@@ -1,11 +0,0 @@
|
||||
base64 Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
(As of Unreal3.2-beta11)
|
||||
|
||||
The base64 system used by Unreal is defined as follows:
|
||||
|
||||
0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T
|
||||
U V W X Y Z a b c d e f g h i j k l m n o p q r s t u v w x
|
||||
y z { }
|
||||
|
||||
These numbers are translated to and from their decimal equivilents of 0-64 in order to
|
||||
provide a shorter way of expressing a number.
|
||||
@@ -1,141 +0,0 @@
|
||||
PROTOCTL Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
(As of Unreal3.2-beta11)
|
||||
|
||||
The PROTOCTL command allows servers to negotiate protocol specific features when a link
|
||||
occurs. The PROTOCTL command is sent during a link before the SERVER and PASS commands. The
|
||||
command contains tokens that list what protocols the server supports.
|
||||
|
||||
PROTOCTL SPACE <token> SPACE ...
|
||||
|
||||
UnrealIRCd supports several tokens that add additional protocol support to the server. A
|
||||
list of all supported tokens and their function listed below.
|
||||
|
||||
Token Description
|
||||
------------------------------------------------------------------------------------------------
|
||||
NOQUIT Informs the server it need not send out a QUIT for each user on the server
|
||||
when an SQUIT occurs. Instead an SQUIT is sent out for each server that has
|
||||
been disconnected from the network and the server can then assume all users
|
||||
that were on those servers have left as well.
|
||||
|
||||
TOKEN Informs the server that it may send "tokenized commands", that is a shortened
|
||||
name for the commands. This allows the server to save bandwidth by sending
|
||||
less information to other servers. See doc/technical/token.txt for a list of
|
||||
all commands and their respective token.
|
||||
|
||||
NICKv2 Notifies the server that it supports the extended NICK command (version 2),
|
||||
this command allows the server to specify more information in the NICK
|
||||
command rather than having to send out a NICK, MODE, and CHGHOST
|
||||
command. This token only affects a NICK command introducing a client, not one
|
||||
in which a client is changing his/her nickname. The format for a NICKv2 NICK
|
||||
command is:
|
||||
|
||||
:<sender> NICK <nickname> <hops> <TS> <username> <host> <server>
|
||||
<servicestamp> <umodes> <vhost> :<info>
|
||||
|
||||
If the user has no modes set the umodes parameter is a +, if the user has no
|
||||
vhost set the vhost parameter is an *.
|
||||
|
||||
SJOIN SJOIN is an obsolete token that is only supported for backwards
|
||||
compatibility. It should not be used.
|
||||
|
||||
SJOIN2 SJOIN2 is an obsolete token that is only supported for backwards
|
||||
compatibility. It should not be used.
|
||||
|
||||
UMODE2 Informs the server that support for the UMODE2 command exists. The UMODE2
|
||||
command is a shortened form of the MODE command but only applys to
|
||||
usermodes. In a normal MODE command, when applied to usermodes, the nickname
|
||||
is specified two times. Both as the sender prefix and as the first parameter,
|
||||
UMODE2 solves this problem in order to save bandwidth, the format for UMODE2
|
||||
is as follows:
|
||||
|
||||
:<sender> UMODE2 <modes>
|
||||
|
||||
VL Notifies the server that Vline information is included in the info field of
|
||||
the SERVER command. Vline information consists of the protocol number of the
|
||||
server and compiletime options supported. This allows denial of a server
|
||||
based on version and/or features supported. The VL information is passed only
|
||||
during connection, it is not filtered to other servers on the network, only
|
||||
the uplink. The syntax for a VL supporting SERVER command is:
|
||||
|
||||
SERVER <servername> <hops> :U<protocol>-<versionflags> <info>
|
||||
|
||||
If an * appears for either protocol and/or versionflags no Vline checking is
|
||||
done, this is often used by services programs where support for all versions
|
||||
is desired. See doc/technical/vl.txt for a list of version flags and protocol
|
||||
numbers.
|
||||
|
||||
SJ3 Notifies the server that the SJOIN command with SJ3 syntax is
|
||||
supported. SJOIN is used at link time to inform servers about the channels on
|
||||
the server. It is a combination of the JOIN commands, and MODE commands
|
||||
associated with distribution of channel information. The syntax for the SJOIN
|
||||
command with SJ3 syntax is:
|
||||
|
||||
:<sender> SJOIN <ts> <chname> [<modes>] [<mode para> ...] :<[[*~@%+]member] ...
|
||||
[&"ban/except] ...>
|
||||
|
||||
The ts parameter is the time at which the channel, chname, was created. The
|
||||
modes parameter is only included if modes are set, if not modes and mode para
|
||||
are excluded. If modes exists and modes requiring parameters (+klLf) are set,
|
||||
one mode para parameter is included for each value. The last parameter
|
||||
specifies a list of channel members and the channel ban and except list. The
|
||||
members are listed with the prefixes they have. * = +q, ~ = +a, @ = +o, % =
|
||||
+h, + = +v. If no prefix is specified for the member then the user is a
|
||||
normal user. The & prefix is used to denote a +b, and the " prefix denotes a
|
||||
+e. It is important that if a & or " is encountered that you do not continue
|
||||
to check that entry for other prefixes as a ban/except may contain *~@
|
||||
characters which will intefere with prefixes.
|
||||
|
||||
When synching, if ts lower than the local value, the information supplied by
|
||||
the remote server replaces the local (ie remove local +ohv that are not
|
||||
recorded on the remote server). The opposite is true when the ts is
|
||||
higher. Bans/excepts do not apply to the previous rule. If the ts is the
|
||||
same, information is merged therefore the modes from both servers are added
|
||||
together. If +l is set and both servers have different values, the highest is
|
||||
choosen, for +f the highest of each param, N:M is chosen, and if one server
|
||||
has * set, then it is included. For +k and +L the "highest" in a string
|
||||
comparison is used.
|
||||
|
||||
NS When specified informs the server that numeric server names are
|
||||
supported. Numeric server names are a base64 number that is associated with
|
||||
each server. This number is used as a shorthand name for the server. It is
|
||||
used in the server parameter of the NICK command and can also be used in the
|
||||
prefix for a message. In the event that the prefix is an NS, rather than
|
||||
using :<sender>, the format is @<ns> the ns should be translated into the
|
||||
server name so that the message can be processed. The format for a SERVER
|
||||
message (at sync time) that supports NS is:
|
||||
|
||||
SERVER <servername> <hops> :U<protocol>-<versionflags>-<numeric> <info>
|
||||
|
||||
The VL protocol must also be supported. The numeric is passed to all servers
|
||||
on the network through the SERVER command using the syntax:
|
||||
|
||||
:<sender> SERVER <servername> <hops> <numeric> :<info>
|
||||
|
||||
Note: anywhere a :<sender> is expected an @<ns> may be received if the source
|
||||
is a server. See doc/technical/base64.txt for information on the base64
|
||||
system used.
|
||||
|
||||
SJB64 This token allows timestamps to be specified in base64 notation to conserve
|
||||
bandwidth. When SJB64 is supported, anywhere a timestamp can appear may be in
|
||||
base64 notation. A base64 timestamp is preceeded by a ! to identify that it
|
||||
is an sjb64 rather than a regular timestamp, if this is the case the
|
||||
characters following the ! represent the timestamp in base64. See
|
||||
doc/technical/base64.txt for information on the base64 system used.
|
||||
|
||||
ZIP If both servers have this set then the link will be (zlib) compressed after
|
||||
the SERVER message. If one of the servers does not have ZIP in his PROTOCTL
|
||||
message then the link stays uncompressed.
|
||||
|
||||
TKLEXT This allows 10 instead of 8 parameters in TKL's for spamfilter, see s_kline.c
|
||||
function m_tkl for more info on this (added in 3.2RC2).
|
||||
|
||||
NICKIP This token indicates that a (standard) base64 encoded IP address is included
|
||||
in the NICK command. The IP is in binary network byte order formated and
|
||||
encoded using the standard base64 algorithm. '*' is used if no IP is available.
|
||||
|
||||
NICKCHARS This specifies a list of language characters that are allowed in nicks.
|
||||
USMARC codes are used, with a suffix if needed. See src/charsys.c for the full
|
||||
list (ctrl+f, static LangList) of possible languages (2nd column).
|
||||
The items in the list sent as NICKCHARS=.. must always be sorted.
|
||||
If a server sends NICKCHARS= and if the remote parameters do not match the
|
||||
charsets in use locally, then the server link is rejected.
|
||||
@@ -1,465 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<!-- $Id$ -->
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"/>
|
||||
<title>Unreal 3.2 Protocol Documentation</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1 style="text-align: center;">Unreal 3.2 Protocol Documentation</h1>
|
||||
<h3 style="text-align: center;">Last update: 29 November 2006</h3>
|
||||
<h1>Table of Contents</h1>
|
||||
<p><a href="#S1">1 Introduction</a></p>
|
||||
<p><a href="#S2">2 Server Negotiation</a></p>
|
||||
<blockquote><p><a href="#S2_1">2.1 PASS - Connection Password</a></p></blockquote>
|
||||
<blockquote><p><a href="#S2_2">2.2 PROTOCTL - Server Protocol Negotiation</a></p></blockquote>
|
||||
<blockquote><p><a href="#S2_3">2.3 SERVER - Server Negotiation</a></p></blockquote>
|
||||
<blockquote><p><a href="#S2_4">2.4 EOS - End Of Synch</a></p></blockquote>
|
||||
<blockquote><p><a href="#S2_5">2.5 NETINFO - Network Information</a></p></blockquote>
|
||||
<p><a href="#S3">3 User Operations</a></p>
|
||||
<blockquote><p><a href="#S3_1">3.1 NICK - User Introduction and Nick Change</a></p></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S3_1_1">3.1.1 Nick Collisions</a></p></blockquote></blockquote>
|
||||
<blockquote><p><a href="#S3_2">3.2 MODE, UMODE2 - User Mode Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_3">3.3 QUIT - User Disconnect</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_4">3.4 KILL - Force Disconnect</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_5">3.5 SETHOST/CHGHOST - Change virtual host</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_6">3.6 SETIDENT/CHGIDENT - Change a user's username</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_7">3.7 SETNAME/CHGNAME - Change a user's realname</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_8">3.8 WHOIS - User Information</a></p></blockquote>
|
||||
<p><a href="#S1">4 Server Operations</a></p>
|
||||
<blockquote><p><a href="#S4_1">4.1 SERVER - Server Introduction</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_2">4.2 SQUIT - Server Removal</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_3">4.3 SDESC - Server Description</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_4">4.4 PING - Live Connection Query</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_5">4.5 PONG - Live Connection Reply</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_6">4.6 STATS - Server Stats</a></p></blockquote>
|
||||
<p><a href="#S5">5 Channel Operations</a></p>
|
||||
<blockquote><p><a href="#S5_1">5.1 SJOIN - Channel Burst</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_2">5.2 JOIN - Channel Join</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_3">5.3 PART - Channel Part</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_4">5.4 KICK - Channel Kick</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_5">5.5 MODE - Channel Mode</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_6">5.6 INVITE - Invite a user to a channel</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_7">5.7 SAJOIN - Channel Force Join</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_8">5.8 SAPART - Channel Force Part</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_9">5.9 SAMODE - Channel Force Mode</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_10">5.10 TOPIC - Chanel Topic</a></p></blockquote>
|
||||
<p><a href="#S6">6 Services Commands</a></p>
|
||||
<blockquote><p><a href="#S6_1">6.1 SVSKILL - Force Disconnect by Service</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_2">6.2 SVSMODE, SVS2MODE - Force User Mode Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_3">6.3 SVSSNO, SVS2SNO - Forced SNomask Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_4">6.4 SVSNICK - Forced Nick Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_5">6.5 SVSJOIN - Forced Join</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_6">6.6 SVSPART - Forced Part</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_7">6.7 SVSO - Oper Permissions</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_8">6.8 SVSNOOP - Oper Lockdown</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_9">6.9 SVSNLINE - RealName Ban</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_10">6.10 SVSFLINE - File Ban</a></p></blockquote>
|
||||
<p><a href="#S7">7 Messaging</a></p>
|
||||
<blockquote><p><a href="#S7_1">7.1 PRIVMSG, NOTICE - Simple Message Transmission</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_2">7.2 SENDUMODE, SMO - Usermode-based Delivery</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_3">7.3 SENDSNO - SNomask-based Delivery</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_4">7.4 CHATOPS - IRCop Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_5">7.5 WALLOPS - Wallop Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_6">7.6 GLOBOPS - FailOp Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_7">7.7 ADCHAT - Admin Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_8">7.8 NACHAT - NetAdmin Chat</a></p></blockquote>
|
||||
<p><a href="#S8">8 Ban Control</a></p>
|
||||
<blockquote><p><a href="#S8_1">8.1 TKL - Master Ban Control</a></p></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_1">8.1.1 GLINE - Network-wide user@host ban</a></p></blockquote></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_2">8.1.2 GZLINE - Network-wide IP ban</a></p></blockquote></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_3">8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban</a></p></blockquote></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_4">8.1.4 SPAMFILTER - Message Spam Filtration System</a></p></blockquote></blockquote>
|
||||
<p><a href="#S9">9 Base64 Tables</a></p>
|
||||
<blockquote><p><a href="#S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></p></blockquote>
|
||||
<blockquote><p><a href="#S9_2">9.2 Table for NICKIP.</a></p></blockquote>
|
||||
<hr/>
|
||||
<h1><a name="S1"></a>1 Introduction</h1>
|
||||
<p>This document describes the UnrealIRCd server-to-server protocol as of protocol 2307 (Unreal 3.2.4).</p>
|
||||
<h2>A word about clocks.</h2>
|
||||
<p>Unreal is very time-dependant. Users and channels, for example, are timestamped, and if server clocks are not synchronized properly, things can go very wrong very fast. See <a href="http://vulnscan.org/UnrealIrcd/faq/#67">http://vulnscan.org/UnrealIrcd/faq/#67</a> for more information on this. Note that there is a slight difference between server time and what is actually reported by the UNIX date command or by the C time() function. Unreal can apply an offset to the real time to create the server time, allowing servers to be virtually synchronized when synchronizing the real clocks is not possible (such as on shell servers).
|
||||
I should make it quite clear that GMT time is used for everything. To be specific, timestamps in unreal are 32-bit integer values (actually, however many bits the time_t type is, which is 32 on 32-bit systems such as x86). This integer value is the number of seconds that have elapsed since Midnight January 1, 1970 GMT (can be referred to as Epoch time in the UNIX world). This means that timezones are no problem, nor is daylight savings time (or whatever your country of choice calls it).</p>
|
||||
<hr/>
|
||||
<h1><a name="S2"></a>2 Server Negotiation</h1>
|
||||
<p>The first step to establish a server-to-server communication is to negotiate the connection as a server. Negotiation is done using standard IRC commands - no PROTOCTL options are in force until the link is established. The first step is to open a TCP/IP connection to the target server. The target port must be one described by a listen {} block in the remote server's configuration, and that listen block must not have the clientsonly option. After the connection is open, you will be treated as any other connection and be greeted with the "Looking up your hostname..." and "Checking identd..." notices as you would for a client. As these are NOTICE messages and your session as a server isn't established, they should simply be ignored. Use the commands below to introduce a server connection.</p>
|
||||
<h2><a name="S2_1"></a>2.1 PASS - Connection Password</h2>
|
||||
<p><b>Syntax:</b> <tt>PASS :<i>link password</i></tt></p>
|
||||
<p>The PASS command is used to transmit the password required for a server link. It must match the password specified in the remote server's link::password-receive (which can be crypted), otherwise the link will be rejected. This should be the first message sent.</p>
|
||||
<h2><a name="S2_2"></a>2.2 PROTOCTL - Server Protocol Negotiation</h2>
|
||||
<p><b>Syntax:</b> <tt>PROTOCTL <i>protocol options</i></tt></p>
|
||||
<p>The PROTOCTL command sets several protocol options. The tokens supported are listed below.</p>
|
||||
<ul>
|
||||
<li>NOQUIT : When a netsplit occurs, only send a SQUIT message for each server lost. This server will assume that clients on these servers were also lost and will send the appropriate QUIT messages to local clients and to any non-NOQUIT servers.</li>
|
||||
<li>TOKEN : Use tokenized commands. Tokens are case-sensitive, shortened versions of command names. Tokens will be usually one or two characters.</li>
|
||||
<li>NICKv2 : Use extended NICK message for introducing users. See the NICK command for information about this.</li>
|
||||
<li>VHP : When introducing a user, send his cloaked host as if it were a vhost. Usually used for services to avoid having duplicate code.</li>
|
||||
<li>SJOIN : Supports SJOIN version 1 which is no longer in use. Use with SJ3.</li>
|
||||
<li>SJOIN2 : Supports SJOIN version 2 which is no longer in use. Use with SJ3.</li>
|
||||
<li>UMODE2 : Supports the UMODE2 command, which is a shortened version of MODE for usermode changes.</li>
|
||||
<li>VL : Supports V:Line information. Extends the SERVER message to include version information used in deny version{} blocks. Note that this is assumed - unreal will always send its own version information.</li>
|
||||
<li>SJ3 : Supports SJOIN version 3.</li>
|
||||
<li>NS : Supports server numerics which provides a shorthand for server names. In any circumstance where a :server.name is permitted (the server is the message's real source), @servernumeric may be used instead. In addition, the server.name parameter in the NICK message may be simply the server's numeric. Requires VL support.</li>
|
||||
<li>SJB64 : Timestamps in NICK and SJOIN are expressed in base64 rather than base10.</li>
|
||||
<li>TKLEXT : Supports exntended TKL messages for spamfilter support.</li>
|
||||
<li>NICKIP : Adds an IP parameter to the NICK message, which is the base64 encoding of the user's ip address (in network byte order). Requires NICKv2.</li>
|
||||
<li>NICKCHARS : Indicates the set of enabled nickchar options (see the regular documention for info about this).</li>
|
||||
<li>CHANMODES : (Not required to be sent) This is the same as the CHANMODES value in the 005 for client connections. Useful for autodetecting things like what modes are valid for ChanServ MLOCK, for example.</li>
|
||||
<li>CLK : Supports an extra field in NICK for sending the cloaked host (not vhost).</li>
|
||||
</ul>
|
||||
<p>The syntax examples here follow the conventions for TOKEN and also NS in cases of server-only messages.</p>
|
||||
<h2><a name="S2_3"></a>2.3 SERVER - Server Negotiation</h2>
|
||||
<p><b>Note:</b> This message is also used for introducing additional servers, the format of this message in those cases is described later.</p>
|
||||
<p><b>Syntax (normal):</b> <tt>SERVER <i>server.name</i> 1 :<i>server description</i></tt></p>
|
||||
<p><b>Syntax (with VL):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i> <i>server description</i></tt></p>
|
||||
<p><b>Syntax (with VL and NS):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i>-<i>servernumeric</i> <i>server description</i></tt></p>
|
||||
<p>The literal 1 in the parameter list is the hopcount parameter. Since you are a direct link, your own hopcount will be 1.</p>
|
||||
<p>The server.name is the same as that in the remote server's link:: block. When received from unreal servers, this will be the value of that server's me::name. The protocol version is the numeric protocol version (2306 for example), and the protocol flags are the server's compilation flags (described below). These two fields are checked against the deny version {} blocks in the remote server's configuration. A value of 0 for either field prevents deny version{} checking for that field. The server description can be anything. When received from unreal servers, it'll be the value of me::description.</p>
|
||||
<p>The following version numbers have been used previously:</p>
|
||||
<ul>
|
||||
<li>2309 - Unreal 3.2.6</li>
|
||||
<li>2308 - Unreal 3.2.5</li>
|
||||
<li>2307 - Unreal 3.2.4</li>
|
||||
<li>2306 - Unreal 3.2.3</li>
|
||||
<li>2305 - Unreal 3.2.2</li>
|
||||
<li>2304 - Unreal 3.2.1</li>
|
||||
<li>2303 - Unreal 3.2beta* through 3.2 Release</li>
|
||||
<li>2302 - Unreal 3.1.1 through 3.1.4</li>
|
||||
<li>2301 - Unreal 3.1 Release</li>
|
||||
<li>2300 - Unreal 3.0 Release</li>
|
||||
</ul>
|
||||
<p>The compile flags as specified in protocol flags are:</p>
|
||||
<ul>
|
||||
<li>c : Server is chrooted (#define CHROOTDIR).</li>
|
||||
<li>C : Server has command line config (-f option) enabled (#define CMDLINE_CONFIG).</li>
|
||||
<li>D : Server is in debugmode (#define DEBUGMODE).</li>
|
||||
<li>F : Using filedescriptor lists.</li>
|
||||
<li>h : Server is compiled with hub support (#define HUB or answer "Hub" to relevant ./Config prompt).</li>
|
||||
<li>i : Server shows invisible users in /TRACE.</li>
|
||||
<li>n : NOSPOOF (pingcookies) is enabled (#define NOSPOOF or answer "Yes" to relevant ./Config prompt).</li>
|
||||
<li>V : Server is using valloc().</li>
|
||||
<li>W : Windows IRCd.</li>
|
||||
<li>Y : Syslog logging enabled.</li>
|
||||
<li>6 : Server has IPv6 support (#define INET6 or answer "yes" to relevant ./Config prompt).</li>
|
||||
<li>X : Server has badword stripping (user and channel modes +G) (#define STRIPBADWORDS).</li>
|
||||
<li>P : Server is using poll().</li>
|
||||
<li>e : Server has SSL Support (#define USE_SSL or answer "yes" (and have ssl libraries installed) to relevant ./Config prompt).</li>
|
||||
<li>O : Server has OperOverride enabled (#undef NO_OPEROVERRIDE or answer "no" to relevant ./Config prompt).</li>
|
||||
<li>o : Server has disabled Oper verify (#undef OPEROVERRIDE_VERIFY or answer "no" to relevant ./Config prompt).</li>
|
||||
<li>Z : Server has ziplink support (#define ZIP_LINKS or answer "yes" to relevant ./Config prompt AND have the zlib dev libraries).</li>
|
||||
<li>E : Server has extended channel mode support.</li>
|
||||
<li>3 : 3rd party modules are loaded or some system libraries are wonky.</li>
|
||||
<li>m : Private message handling is 'tainted' (one or modules registered a USERMSG hook).</li>
|
||||
<li>M : Channel message handling is 'tainted' (one or modules registered a CHANMSG hook).</li>
|
||||
<li>Additional Version flags can be added by 3rd-party modules.</li>
|
||||
</ul>
|
||||
<h2><a name="S2_4"></a>2.4 EOS - End Of Synch (TOKEN: ES)</h2>
|
||||
<p><b>Syntax:</b> ES</p>
|
||||
<p>Marks the end of the synching process. This is really optional, but it might be a good idea to send it anyway when you really are done synching. Once you send this, unreal will announce "Client connecting" or "Client exiting" notices (to those with snomask +F) for users (unless your server is U:Lined), and joins will be counted toward channel flood controls (chanmode +f).</p>
|
||||
<p>Sending EOS only marks your server as synched, but does not do so for servers behind you. EOS would need to be sent on those servers' behalf as well.</p>
|
||||
<h2><a name="S2_5"></a>2.5 NETINFO - Network Information (TOKEN: AO)</h2>
|
||||
<p><b>Syntax:</b> AO <i>maxglobal</i> <i>currenttime</i> <i>protocolversion</i> <i>cloakhash</i> 0 0 0 :<i>networkname</i></p>
|
||||
<p>This tells the other server your current network configuration. The max global is the highest number of concurrent users network-wide that this server has seen. The current time is a timestamp value. Protocolversion is the same as that in the SERVER command. Cloakhash is a hash representing the configured cloak keys. It may be a * if you are implementing services. The network name is that specified in set::network-name. The cloak-prefix is currently not sent here (and thus unreal won't generate warning for mismatching cloak prefixes, but they should be the same anyway).</p>
|
||||
<p>It is NETINFO, not EOS, that triggers the "Link bla bla bla is now synched" notices, but NETINFO does not imply synching is actually complete (see EOS).</p>
|
||||
<hr/>
|
||||
<h1><a name="S3"></a>3 User Operations</h1>
|
||||
<p>One important function of servers is it must notify all other servers about all of the users behind it. These commands represent the operations that can result in the change of a user's global state.</p>
|
||||
<h2><a name="S3_1"></a>3.1 NICK - User Introduction and Nick Change (TOKEN: &)</h2>
|
||||
<p><b>Syntax (nick change):</b> <tt>:<i>oldnick</i> & <i>newnick</i> :<i>timestamp</i></tt></p>
|
||||
<p>This format of the NICK message indicates an existing user is changing his or her nickname. If a collision occurs, see the section on Nick Collisions below. The timestamp is the new nickname's timestamp.</p>
|
||||
<p><b>Syntax (normal):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> :<i>realname</i></tt></p>
|
||||
<p><b>Syntax (NICKv2):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> :<i>realname</i></tt></p>
|
||||
<p><b>Syntax (NICKv2+CLK):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> :<i>realname</i></tt>
|
||||
<p><b>Syntax (NICKv2+NICKIP):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>nickipaddr</i> :<i>realname</i></tt></p>
|
||||
<p><b>Syntax (NICKv2+NICKIP+CLK):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> <i>nickipaddr</i> :<i>realname</i></tt>
|
||||
<p><b>Note:</b> Because each server normally does its own cloak generation, Unreal does not expect to receive NICK messages with the CLK info, so do not send it. It will send this info to a server it has received a PROTOCTL CLK from however.</p>
|
||||
<p>This format of the NICK message introduces a new user to the network. If PROTOCTL VHP is enabled, the user's cloaked host is put in the virtualhost field, otherwise it'll be * unless the user is +t. With the addition of CLK, VHP is no longer necessary for determining the cloak host.</p>
|
||||
<h3><a name="S3_1_1"></a>3.1.1 Nick Collisions</h3>
|
||||
<p>A nick collision occurs when a server receives a NICK message (or & token) introducing a user that the server already sees on the network. When a collision occurs, one or both of the colliding clients must be disconnected. The timestamp is examined to determine which client loses. The client with the earlier timestamp remains. If both clients have equal timestamps, both are removed. Currently, Unreal handles NICK collisions both passively and agressively:</p>
|
||||
<ul>
|
||||
<li><b>Aggressive Handling:</b> The server actively sends a KILL message back across the link to terminate that end's client.</li>
|
||||
<li><b>Passive Handling:</b> Upon receipt of a NICK message that should "win", the server simply silently exits it's own client.</li>
|
||||
</ul>
|
||||
<h2><a name="S3_2"></a>3.2 MODE, UMODE2 - User Mode Change (TOKEN: G or |)</h2>
|
||||
<p><b>Syntax (MODE):</b> <tt>:<i>user</i> G <i>user</i> <i>modechange</i></tt></p>
|
||||
<p><b>Syntax (UMODE2):</b> <tt>:<i>user</i> | <i>modechange</i></tt></p>
|
||||
<p>This indicates a usermode change. The modechange can consist of zero or more strings of characters, each prefixed with either a + or -; the only delimiter between them being said + or -. If no + or - is at the beginning of the mode string, a + should be implied.</p>
|
||||
<p>Some user modes are never sent between servers. Specifically, usermode +s and +O are not sent between servers. Modules can define additional usermodes that also might not be sent between servers. The UMODE2 saves bandwidth by not including the redundant target field for usermode changes, so use it when possible.</p>
|
||||
<h2><a name="S3_3"></a>3.3 QUIT - User Disconnect (TOKEN: ,)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>user</i> , :<i>reason</i></tt></p>
|
||||
<p>This command indicates that a user has disconnected. The reason field is filled in with the reason the user disconnected, which will be any of: quit message provided by the user in a /quit command, kill message for local operator kills, "Client exited" if the user does a brutal quit (clean (by TCP's definition) disconnect without sending a QUIT message), or a socket error message if present.</p>
|
||||
<p>The QUIT message must NOT be prefixed when passing on to other servers. Only local user quit messages are affected by set::prefix-quit.</p>
|
||||
<h2><a name="S3_4"></a>3.4 KILL - Force Disconnect (TOKEN: .)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> . <i>target</i> :<i>killpath</i>!<i>source</i> (<i>reason</i>)</tt></p>
|
||||
<p>Used to indicate that an operator has used KILL on a user not on the same server. Anything beyond the last ! in the kill path is used as the reason. The source (reason) part is simply a standard used by Unreal. As each server passes on a KILL message, it usually prepends the bottommost part (up to the first .) of it's name followed by a ! character. When unreal receives a KILL from a directly connected irc operator, it will usually add that oper's vhost (or realhost if -x) as the first hop in the kill path, then follow with it's own name as mentioned before if it is passing to another server.</p>
|
||||
<p>A server can also send KILLs on it's own. This is done in cases involving nickname collisions, fake senders, bad direction, and other cases of protocol errors. Usually, in these cases, the server puts it's own name as the source, and also prefixes with <i>bottompart</i>! like for any other ircop on that server. For example: @3 . someone :irc!irc.example.com (Nick collision)</p>
|
||||
<h2><a name="S3_5"></a>3.5 SETHOST/CHGHOST - Change virtual host (TOKEN: AA or AL)</h2>
|
||||
<p><b>Syntax (SETHOST):</b> <tt>:<i>source</i> AA <i>newvhost</i></tt></p>
|
||||
<p><b>Syntax (CHGHOST):</b> <tt>:<i>source</i> AL <i>target</i> <i>newvhost</i></tt></p>
|
||||
<p>Indicates the change of a user's virtual host. Currently, servers are expected to assume UMODE2 +xt on the target user in both commands. (In the case of SETHOST, the target is the sender.) Servers using PROTOCTL VHP will receive the cloaked host in a SETHOST message when a user activates his cloaked host. A server can also send CHGHOST (from one of it's opered clients) to change a user's hostname. This is generally used by HostServ implementations. To disable a cloaked host, use CHGHOST to set the user's virtual host equal to his real host, or use SVSMODE -xt, but the latter requires services.</p>
|
||||
<h2><a name="S3_6"></a>3.6 SETIDENT/CHGIDENT - Change a user's username (TOKEN: AD or AZ)</h2>
|
||||
<p><b>Syntax (SETIDENT):</b> <tt>:<i>source</i> AD <i>newusername</i></tt></p>
|
||||
<p><b>Syntax (CHGIDENT):</b> <tt>:<i>source</i> AZ <i>target</i> <i>newusername</i></tt></p>
|
||||
<p>Indicates the change of a user's username. No usermode change is associated with this. Unreal does not use a distinguished virtual username, so servers should only keep the original username (from the NICK message) if they intend to allow the user to reset the original username. Servers can use CHGIDENT to change a user's username.</p>
|
||||
<h2><a name="S3_7"></a>3.7 SETNAME/CHGNAME - Change a user's realname (TOKEN: AE or BK)</h2>
|
||||
<p><b>Syntax (SETNAME):</b> <tt>:<i>source</i> AE :<i>newrealname</i></tt></p>
|
||||
<p><b>Syntax (CHGNAME):</b> <tt>:<i>source</i> BK <i>target</i> :<i>newrealname</i></tt></p>
|
||||
<p>Indicates the change of a user's realname. No usermode change is associated with this. Unreal does not use a distinguished virtual realname, so servers should only keep the original realname (from the NICK message) if they intend to allow the user to reset the original realname. Servers can use CHGNAME to change a user's username. Note that servers must NOT check that the sender be an IRCop in SETNAME - normal users are permitted to use SETNAME.</p>
|
||||
<h2><a name="#S3_8"></a>3.8 WHOIS - User Information (TOKEN: #)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> # [<i>from-server</i> ]<i>nick</i></tt></p>
|
||||
<p>Requests the information on a user. This works exactly like the user /whois command - in fact, the source parameter must be a user, or the command will do nothing. <i>from-server</i> is the server to request the information from; if a server recives a WHOIS message without this parameter, it should return its own information on the user, otherwise it should pass the message to the given server. Note that <i>from-server</i> may name a user instead of a server (such as when a user uses /whois nick nick), in which case the the nick should be interpreted as naming the server that user is on. <i>nick</i> may be several users seperated by commas, but may not contain wildcards.</p>
|
||||
<p>The reply to a WHOIS message uses the same numeric replies as the user command.</p>
|
||||
<hr/>
|
||||
<h1><a name="S4"></a>4 Server Operations</h1>
|
||||
<p>This is different from server negotiation. Negotiation is when you are first connecting. Server introduction is used for introducing additional servers behind an existing server (aka hubbing). Hubbing is limited as specified by the hub, leaf, and leafdepth parameters in the link block and attempted violation of a hub restriction results in termination of the link. If no hub or leaf directive is given your server is a leaf by default, so any introduction of any server behind you would be an automatic drop. U:Lines don't matter here; services must be configured as a hub in the link block. The reason is U:Line is a permission rule, but hub privilege is a network structure rule.</p>
|
||||
<h2><a name="S4_1"></a>4.1 SERVER - Server Introduction (TOKEN: ')</h2>
|
||||
<p><b>Note: This command is also used for negotiation. Be warned that the token for this command is NOT VALID at that time! See section 2.3 for the syntax for negotiation.</b></p>
|
||||
<p><b>Syntax (without PROTOCTL NS):</b> <tt>:<i>source</i> SERVER <i>new.server</i> <i>hopcount</i> :<i>description</i></tt></p>
|
||||
<p><b>Syntax (with PROTOCTL NS):</b> <tt>@<i>sourcenumeric</i> SERVER <i>new.server</i> <i>hopcount</i> <i>numeric</i> :<i>description</i></tt></p>
|
||||
<p>The command indicates that the server named new.server is being introduced by the source (the source is the server which new.server is directly linked to). The hopcount will be the number of links the receiving server would have to cross to reach new.server. In other words, new.server introduced itself with a hopcount of 1, and as the SERVER message is passed along, hopcount is incremented.</p>
|
||||
<p>As an example, a services server faking a SERVER message for JUPE functionality would use a hopcount of 2.</p>
|
||||
<h2><a name="S4_2"></a>4.2 SQUIT - Server Removal (TOKEN: -)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> SQUIT <i>server.name</i> <i>:reason</i></tt></p>
|
||||
<p>From an IRCop or when server.name is not behind the source, this command requests the removal of the specified server.name. The command in this case is treated very much like KILL in the respect that the message is broadcasted to all servers, except server.name and any servers behind it. When the SQUIT reaches server.name's uplink, that server closes the link to server.name (which would then generate it's own SQUIT on behalf of it's uplink for the servers behind it).</p>
|
||||
<p>A server can also use SQUIT in the same manner as QUIT to note the removal of a server behind it, or that it itself is quitting. In the former case, server.name is behind source, and the message is forward on to all other servers. In the latter case, source and server.name are equal, the receiving server closes the link and forwards the SQUIT message.</p>
|
||||
<p>Unreal closes a direct link by simply sending an ERROR message and then closing the TCP connection. This typically causes the other end to generate an SQUIT bearing the message "Client exited" or similar, however, the ERROR will usually cause the server to send a message to all IRCops.</p>
|
||||
<h2><a name="S4_3"></a>4.3 SDESC - Server Description (TOKEN: AG)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AG :<i>newdesc</i></tt></p>
|
||||
<p>The server to which source is connected to should have it's description updated to newdesc. This does NOT include the VL inforamtion.</p>
|
||||
<h2><a name="S4_4">4.4 PING - Live Connection Query (TOKEN: 8)</a></h2>
|
||||
<p><b>Syntax:</b> <tt>8 <i>source</i>[ :<i>destination</i>]</tt></p>
|
||||
<p>Used to check if a connection is still live if it has been "quiet" for a certain amount of time. Typically, unreal will send PING requests at intervals determined by the class::pingfreq setting. PINGs originating from the direct uplink will use the token, but it seems PINGs originating from a distant server will not.</p>
|
||||
<p>The response to a PING is sent with the <a href="#S4_5">PONG</a> command.</p>
|
||||
<p>When receiving a two-parameter PING, the second parameter is the target. If the target isn't you, you can either reply on behalf of that target (using its name instead of yours), or if there is a real connection representing the target, forward the PING to the target.</p>
|
||||
<h2><a name="S4_5">4.5 PONG - Live Connection Reply (TOKEN: 9)</a></h2>
|
||||
<p><b>Syntax:</b> <tt>9 <i>source</i>[ :<i>destination</i>]</tt></p>
|
||||
<p>Used to respond to a <a href="#S4_4">PING</a> query.</p>
|
||||
<p><b>Responding to a ping:</b> Once a PING is received, you usually have an amount of time to respond equal to your class::pingfreq. The correct response will always have two parameters. If you received one parameter, then the received parameter becomes the second parameter of your response, and the first parameter is your server name. If you received two parameters, the response returns both parameters in reverse order.</p>
|
||||
<p>For example, the response to <tt>8 uplink.server</tt> is <tt>9 my.name uplink.server</tt>, while the response to <tt>PING distant.server your.server</tt> is <tt>9 your.server distant.server</tt>. Unreal typically includes a : prior to the last parameter. This isn't required if that parameter contains no spaces, but it is especially important to not include the colon when reversing the parameters, or else Unreal mistake it for a single-parameter PONG.
|
||||
<p>If a two-parameter PONG is received, the second parameter names the target. If the target is not you, and a real connection represents that target, you should forward the PONG message via that connection.</p>
|
||||
<h2><a name="#S4_6"></a>4.6 STATS - Server Stats (TOKEN: 2)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> 2 [<i>type</i> [<i>server</i>] [<i>extended-params</i>]]</tt></p>
|
||||
<p>Requests statistics or configuration information from a server. This command is used to transport cross-server STATS requests from users (eg: /stats o other.server), and should only be sent from a user (not a server). With no parameters, this will cause unreal to simply dump its help output. <i>type</i> is the type of stats to request, <i>server</i> names a server (or a user on that server) to request stats from, and <i>extended-params</i> is used to filter output from STATS G, etc. When received, it is up to the receiver to determine what stats to support and how to reply, but generally numeric replies are used. For the list of unreal's stats types, type /stats in a client for the helptext dump.</p>
|
||||
<p><b>Note:</b> Stats set as oper-only (see set::oper-only-stats) will be refused from a server. In this case, it will be necessary to send the stats request from a psuedo-oper (such as a services agent, etc) for services/stats/etc.</p>
|
||||
<hr/>
|
||||
<h1><a name="S5"></a>5 Channel Operations</h1>
|
||||
<p>These commands deal with the state of channels across the network. Unreal only supports Network Channels, where the first character is a # character.</p>
|
||||
<h2><a name="S5_1"></a>5.1 SJOIN - Channel Burst (TOKEN: ~)</h2>
|
||||
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> ~ <i>timestamp</i> <i>channel</i> +<i>modes</i>[ <i>modeparams</i>] :<i>memberlist</i> <i>&ban</i> <i>"exempt</i> <i>'invex</i></tt></p>
|
||||
<p>Timestamp is the channel timestamp and can be !b64 as defined by PROTOCTL SJB64. Modes should only include those in the last three mode sets listed in CHANMODES. Modeparams is one parameter for each mode character that requires one. Memberlist is a series of users (all of which must at least be behind the server sending the SJOIN), each user is prefixed with one or more characters indicating their status. Owners (+q) are prefixed with *, admins (+a) ~, ops (+o) @, halfops (+h) %, voices (+v) +. Normal users are not prefixed with anything. Ban, ban exception, and invite exception masks are also included, with bans prefixed with &, ban exceptions prefixed with ", and invite exceptions with '. Note that when a &, " or ' is encountered as the first character, further processing of ~, *, @, %, or + characters must not continue because ban, exempt, and invite masks can contain any of those characters. (Plus it's just not right for a ban mask to be marked as a channel admin...)</p>
|
||||
<p>If the channel didn't already exist it is created with the information given in the SJOIN. Otherwise the timestamp is used to determine how the SJOIN information is handled. As a given, all members are joined into the channel, regardless. The mode information (modes, modeparams, memberlist prefixes, bans, exempts, and invites) is subject to the timestamp rules:</p>
|
||||
<ul>
|
||||
<li>If the channel's current timestamp is equal to the timestamp in SJOIN, then the mode information is merged.</li>
|
||||
<li>If the channel's current timestamp is less than the SJOIN timestamp, then the mode information is ignored.</li>
|
||||
<li>If the channel's current timestamp is greater than the SJOIN timestamp, then the channel's existing mode information is cleared (for example, deop, etc all local clients), and the SJOIN mode information is added.</li>
|
||||
</ul>
|
||||
<p>When merging modes, conflicting modes (including +p vs +s, differing +l limits or +k keys, etc) are handled as follows:</p>
|
||||
<ul>
|
||||
<li><b>Private (+p) vs. Secret (+s):</b> Secret (+s) is preferred. Private (+p) is removed. (Note: there is a <a href="http://bugs.unrealircd.org/view.php?id=2391">bug</a> in Unreal versions prior to 3.2.3 in which a desynch will occur in which one side is +p and the other is +s. Update to Unreal 3.2.4 if you have problems with this.)</li>
|
||||
<li><b>Strip Color (+S) vs. Block Color (+c):</b> Block (+c) is preferred. Strip (+S) is removed. (Note: Bug for +p vs. +s in prior unreal versions apply here as well.)</li>
|
||||
<li><b>Channel Limit:</b> Numericly larger limit is preferred (for example, +l 30 versus +l 15 : +l 30 wins).</li>
|
||||
<li><b>Channel Key:</b> "Larger" key (as defined by strcmp) is preferred (for example, +k moo versus +k meow : +k moo wins).</li>
|
||||
<li><b>Channel Link:</b> "Larger" link name (as defined by stricmp - not case sensitive) is preferred (for example, +L #moo versus +L #meow : +L #moo wins, but +L #Meow versus +L #meow : values are equal).</li>
|
||||
<li><b>Flood String:</b> Not really sure on this. I think larger value in each component wins.</li>
|
||||
<li><b>Join-Throttle:</b> Highest of time period wins, if equal, highest of join amount wins (so +j 3:40 beats +j 5:20 but +j 5:20 beats +j 3:20).</li>
|
||||
<li>Parameterized modes in third party modules will define their own conflict resolution formula.</li>
|
||||
</ul>
|
||||
<h2><a name="S5_2"></a>5.2 JOIN - Channel Join (TOKEN: C)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> C <i>#channel</i></tt></p>
|
||||
<p>Indicates a user has joined a channel. Only one channel is sent this way, and the key is not sent even if the user gave one one joining. If the channel parameter is the special "0" case, the server must interpret the message as a PART for all channels the user is on.</p>
|
||||
<h2><a name="S5_3"></a>5.3 PART - Channel Part (TOKEN: D)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> D <i>#channel</i>[ :<i>reason</i></tt>]</p>
|
||||
<p>Indicates a user has left a channel. Only one channel is sent this way. The reason parameter may be left out if no reason was given.</p>
|
||||
<h2><a name="S5_4"></a>5.4 KICK - Channel Kick (TOKEN: H)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> H <i>#channel</i> <i>user</i> :<i>reason</i></tt></p>
|
||||
<p>Orders the forced removal of user from #channel with the given reason. When updating state for this command, it should be the same as if :user PART #channel had been received - the user is removed from #channel's memberlist.</p>
|
||||
<h2><a name="S5_5"></a>5.5 MODE - Channel Mode (TOKEN: G)</h2>
|
||||
<p><b>Note:</b> This is the same command as that used for usermode changes.</p>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> G <i>#channel</i> <i>modechange</i> <i>modeparams</i>[ <i>timestamp</i>]</tt></p>
|
||||
<p>Changes the specified modes on the given channel. If the source is a server and the last parameter is numeric, it is interpreted as timestamp (although it can also be consumed as a parameter for modes. For example: :server.name MODE #channel +l 4 <-- 4 will be a timestamp and the +l parameter). When a mode change is timestamped in this way, the mode is treated as it is with SJOIN: the MODE message is ignored if the timestamp is greater than the channel timestamp. (If the timestamp is equal, the mode is simply added replacing any conflicting modes already in place.)</p>
|
||||
<p>A services implementation can easily clear all entries in a list mode such as bans with SVSMODE (see below).</p>
|
||||
<h2><a name="S5_6"></a>5.6 INVITE - Invite a user to a channel (TOKEN: *)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> * <i>target</i> <i>#channel</i></tt></p>
|
||||
<p>Sends to target an invitation to join #channel. If the source is a channel operator on #channel, or a U:Lined server, the invitation grants the user the temporary ability to join the channel regardless of any bans or some restricting channel modes (not +O or +A).</p>
|
||||
<h2><a name="S5_7"></a>5.7 SAJOIN - Channel Force Join (TOKEN: AX)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AX <i>targetuser</i> <i>#channel</i></tt></p>
|
||||
<p>This requests the forced join of targetuser to #channel. This type of forced join overrides bans, and most modes. The server to which targetuser is connected to must actually acknowledge the join for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAJOIN was targeted at a service client, in which case it should be ignored...</p>
|
||||
<h2><a name="S5_8"></a>5.8 SAPART - Channel Force Part (TOKEN: AY)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AY <i>targetuser</i> <i>#channel</i>[ :<i>reason</i>]</tt></p>
|
||||
<p>This requests the forced part of targetuser from #channel. This is slightly different from a KICK in that the user's removal is announced with PART. The server to which targetuser is connected to must actually acknowledge the part for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAPART was targeted at a service client, in which case it should be ignored...</p>
|
||||
<p>The reason field is optional. If provided the acknowledging PART message should prefix the message with "SAPart:".</p>
|
||||
<h2><a name="S5_9"></a>5.9 SAMODE - Channel Force Mode (TOKEN: o)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> o <i>#channel</i> <i>modechange</i> <i>modeparams</i></tt></p>
|
||||
<p>This has the same parameters as for MODE. The only difference is that servers probably will never receive this (but is best to document just in case), and that absolutely NO permission checking is done on anything.</p>
|
||||
<h2><a name="S5_10"></a>5.10 TOPIC - Channel Topic (TOKEN: ) )</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> ) <i>#channel</i> <i>nick</i> <i>timestamp</i> :<i>topic</i></tt></p>
|
||||
<p>Changes the channel topic information. This format is used when synching, as well as when a topic is changed normally. Nick is the user who changed the topic (depending on compile options, it can be just nick or a full nick!user@host), timestamp is when the change occured, and topic is the new topic text. Normally, only a newer timestamp will actually change the topic, but a U:Lined server can use an older timestamp as well (such as for TOPICLOCK).
|
||||
<hr/>
|
||||
<h1><a name="S6"></a>6 Services Commands</h1>
|
||||
<p>These are commands typically employed by a service implementation, in addition to some of the normal commands. All of the commands listed here require the sender to be correctly U:Lined. This means that the services server name must appear within a ulines {} block in the unrealircd.conf configuration for ALL servers in the network. All servers and clients behind a U:Lined server are themselves U:Lined.</p>
|
||||
<h2><a name="S6_1"></a>6.1 SVSKILL - Force Disconnect by Service (TOKEN: h)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> h <i>target</i> :<i>reason</i></tt></p>
|
||||
<p>This command is similar to KILL but differs in several ways. First of all: there is no mutilation of the reason value. The reason given is the exact reason used to generate QUIT messages sent to users. Second, it is silent; no server notice is generated in response to this command. Third, it can only be used by a U:Lined server or client (such as services).</p>
|
||||
<p>Because this command can be dangerous in the hands of an abusive person, service implementations should avoid granting humans control over the reason parameter. In cases of commands where a person has control over such parameter, either use a regular KILL instead, or otherwise modify the reason so that operators can be held accountable if necessary.</p>
|
||||
<h2><a name="S6_2"></a>6.2 SVSMODE, SVS2MODE - Force User Mode Change (TOKEN: n or v)</h2>
|
||||
<p><b>Syntax (SVSMODE):</b> <tt>:<i>source</i> n <i>target</i> +<i>usermodes</i></tt></p>
|
||||
<p><b>Syntax (SVS2MODE):</b> <tt>:<i>source</i> v <i>target</i> +<i>usermodes</i></tt></p>
|
||||
<p>Judging by these commands alone, you'd think they are identical. Both commands force a usermode change to occur. This is typically used by services to set +r on a user who has successfully identified. They differ in that SVS2MODE also sends the mode change to the user, while SVSMODE does not (hidden mode change).</p>
|
||||
<p>SVSMODE and SVS2MODE also give special treatment to usermode +d. Rather than setting the deaf mode like you might expect, SVS(2)MODE +d allows services to change a user's services stamp (which is given in the NICK message). This could allow services to set the service stamp to an easily identifiable value that could then be used to say "hey, this person identified already". The syntax of this is: +d <i>newservicestamp</i> and can be combined with setting other usermodes as well. The deaf mode <b>can</b> be set by using +d without the service stamp parameter; however, in this case you <b>cannot</b> set the service stamp in the same SVS(2)MODE message.</p>
|
||||
<p><b>Note:</b> Do <b>NOT</b> use SVSMODE to remove IRCop status from a user. Use the SVSO command for that instead.</p>
|
||||
<p>Alternatively, target can name a channel. In this case, the mode change parameter can consist of a - character, followed by any or all of: b, e, I, q, a, o, h, or v. These characters cause the corresponding lists to be cleared of all entries. For example: SVSMODE #channel -b removes ALL bans from #channel, and SVSMODE #channel -qaohv turns ALL users on #channel into normal users (removes all owner, admin, op, halfop, and voice status). In this case, the uplink will acknowledge with a MODE listing the bans, etc that were removed.</p>
|
||||
<p>To completely clear a channel of all modes: MODE #channel -cfijklmnprstzACGMKLNOQRSTVu (plus any added by third-party module) followed by SVSMODE #channel -beIqaohv.</p>
|
||||
<h2><a name="S6_3"></a>6.3 SVSSNO, SVS2SNO - Forced SNomask Change (TOKEN: BV or BW)</h2>
|
||||
<p><b>Syntax (SVSSNO):</b> <tt>:<i>source</i> BV <i>target</i> +<i>snomasks</i></tt></p>
|
||||
<p><b>Syntax (SVS2SNO):</b> <tt>:<i>source</i> BW <i>target</i> +<i>snomask</i></tt></p>
|
||||
<p>Changes a user's snomasks. The difference between SVSSNO and SVS2SNO is the same as with SVSMODE versus SVS2MODE. If the user is not +s, you must add it via SVSMODE +s. For example:</p>
|
||||
<pre>:OperServ v someuser +s
|
||||
:OperServ BW someuser +ks</pre>
|
||||
<h2><a name="S6_4"></a>6.4 SVSNICK - Forced Nick Change (TOKEN: e)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> e <i>target</i> <i>newnick</i> :<i>newtimestamp</i></tt></p>
|
||||
<p>Forces the specified user to change his nick to newnick and also sets the nick timestamp to newtimestamp (so, for example, services could protect identified users from a nick collision by simply setting the nick timestamp to something way less than "now" - though currently this requires actually changing the nick too). SVSNICK requires the server to which the target is connected to acknowledge the nick change. If the user specified by newnick already exists, then target will be disconnected (even if it's something like a case-change).</p>
|
||||
<h2><a name="S6_5"></a>6.5 SVSJOIN - Forced Join (TOKEN: BX)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BX <i>target</i> <i>#channel</i></tt></p>
|
||||
<p>This is identical to SAJOIN with a few exceptions: 1) It is U:Line-only. 2) No opernotice on use. 3) Bans and restricting modes are respected, a prior INVITE message must be sent to cause bans to be ignored.</p>
|
||||
<h2><a name="S6_6"></a>6.6 SVSPART - Forced Part (TOKEN: BT)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BT <i>target</i> <i>#channel</i> :<i>reason</i></tt></p>
|
||||
<p>Also identical to SAPART with a few exceptions: no static prefix on the optional part reason, and no global notice, and requires a U:Line. Usage recommendation of SVSPART versus KICK is the same as for SVSKILL versus KILL.</p>
|
||||
<h2><a name="S6_7"></a>6.7 SVSO - Oper Permissions (TOKEN: BB)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BB <i>target</i> <i>flagchanges</i></tt></p>
|
||||
<p>This allows a service to add or remove IRCop permission flags for a user. Flagchanges is formatted similar to that of MODE with the exception that operflags are used instead of usermodes. If the change string consists only of -, then all oper permissions, usermodes, and snomasks are removed (as if the user had himself typed MODE nick -Oo).</p>
|
||||
<p>If you are granting IRCop permissions to a user who is not currently an IRCop, you should follow up with an SVSMODE +o or SVSMODE +O as appropriate. For example:</p>
|
||||
<pre>:OperServ BB somenick +o
|
||||
:OperServ BW somenick +cefknoqsSv
|
||||
:OperServ AL somenick local.oper.somethinghere.net
|
||||
:OperServ v somenick +Ohs </pre>
|
||||
<h2><a name="S6_8"></a>6.8 SVSNOOP - Oper Lockdown (TOKEN: f)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> f <i>(op)</i><i>server.name</i></tt></p>
|
||||
<p>The (op) parameter is either a + or - indicating if NOOP mode should be activated (+) or deactivated (-). When NOOP mode is activated, all IRCops on the server are deopered (including local operators) and the /oper command is disabled. IRCop privileges can still be granted through use of SVSO. On UnrealIRCd, it is not necessary to masskill all IRCops on the nooped server, as they are deopered automatically.</p>
|
||||
<h2><a name="S6_9"></a>6.9 SVSNLINE - RealName Ban (TOKEN: BR)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BR <i>op</i> <i>reason</i> :<i>realname mask</i></tt></p>
|
||||
<p>Op is either + (add) or - (remove). In the case of +, reason is a space-escaped string (all space chars are encoded as _). If -, reason is ignored.</p>
|
||||
<h2><a name="S6_10"></a>6.10 SVSFLINE - File Ban (TOKEN: BC)</h2>
|
||||
<p><b>Syntax (add):</b> <tt>:<i>source</i> BC + <i>filemask</i> :<i>reason</i></tt></p>
|
||||
<p><b>Syntax (remove):</b> <tt>:<i>source</i> BC - <i>filemask</i></tt></p>
|
||||
<p><b>Syntax (clear):</b> <tt>:<i>source</i> BC *</tt></p>
|
||||
<p>Adds or removes a DCCDENY item for the specified filemask on all servers. These DCCDENYs are hard dccdenies - the /dccallow command cannot override it. The last form removes all dccdenies added via SVSFLINE.</p>
|
||||
<hr/>
|
||||
<h1><a name="S7"></a>7 Messaging</h1>
|
||||
<p>What good is Internet Relay <b>CHAT</b> if users cannot <b>CHAT</b>? This section addresses the commands through which arbitrary user messages are sent.</p>
|
||||
<h2><a name="S7_1"></a>7.1 PRIVMSG, NOTICE - Simple Message Transmission (Token: ! or B)</h2>
|
||||
<p><b>PRIVMSG Syntax:</b> <tt>:<i>source</i> ! <i>target</i> :<i>message</i></tt></p>
|
||||
<p><b>NOTICE Syntax:</b> <tt>:<i>source</i> B <i>target</i> :<i>message</i></tt></p>
|
||||
<p>Sends a messages to the given target. The target either names a single client, or identifies a list of clients in which the message is to be sent to. The available targets include:</p>
|
||||
<ul>
|
||||
<li><i>nickname</i>: Names a single user to whom the message is delivered.</li>
|
||||
<li><i>nickname</i>@<i>servermask</i>: Also names a single user, but the message will only be delivered if the user is connected to a server matching the specified servermask. This is typically used for sending messages to services. The target must not be changed at any point along the path it must travel for delivery, even up to the final receipt of the message by the target. This allows the target to know it has been sent a message in this way.</li>
|
||||
<li>#<i>channelname</i>: Sends a message to all users on the specified channel (except when channel is a moderated auditorium (+mu), in which case the wierd +mu sending behavior goes off).</li>
|
||||
<li><i>modeprefix</i>#<i>channelname</i>: Sends a message to all users on the given channel having the given status or higher. For example: + means all voices, halfops, etc.</li>
|
||||
<li>$<i>servermask</i>: Sends a message to ALL users on all servers matching the specified servermask (known as a server broadcast message). The RFC requirements of having a TLD with no wildcards is not applied to U:Lined clients.</li>
|
||||
</ul>
|
||||
<p>Unreal does not support the #hostmask format.</p>
|
||||
<h2><a name="S7_2"></a>7.2 SENDUMODE, SMO - Usermode-based Delivery (TOKEN: AP or AU)</h2>
|
||||
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> AU <i>umode</i> :<i>message</i></tt></p>
|
||||
<p>Sends the specified message to all users with the given mode. Only one usermode may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
|
||||
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a "*** Notice (or other leader here) -- from blah:" if you wish to clarify where the message is from.</p>
|
||||
<h2><a name="S7_3"></a>7.3 SENDSNO - SNomask-based Delivery (TOKEN: Ss)</h2>
|
||||
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> Ss <i>snomask</i> :<i>message</i></tt></p>
|
||||
<p>Sends the specified message to all users with the given snomask. Only one snomask may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
|
||||
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a "*** Notice (or other leader here) -- from blah:" if you wish to clarify where the message is from.</p>
|
||||
<h2><a name="S7_4"></a>7.4 CHATOPS - IRCop Chat (TOKEN: p)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> p :<i>message</i></tt></p>
|
||||
<p>Sends the message to all IRCops on all servers.</p>
|
||||
<h2><a name="S7_5"></a>7.5 WALLOPS - Wallop Chat (TOKEN: =)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> = :<i>message</i></tt></p>
|
||||
<p>Sends the message to all users with usermode +w, whether they are ircops or not.</p>
|
||||
<h2><a name="S7_6"></a>7.6 GLOBOPS - FailOp Chat (TOKEN: ])</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> ] :<i>message</i></tt></p>
|
||||
<p>Send the message to all IRCops with usermode +g.</p>
|
||||
<h2><a name="S7_7"></a>7.7 ADCHAT - Admin Chat (TOKEN: x)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> x :<i>message</i></tt></p>
|
||||
<p>Send the message to all Server and Network Admins (usermode +A).</p>
|
||||
<h2><a name="S7_8"></a>7.8 NACHAT - NetAdmin Chat (TOKEN: AC)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AC :<i>message</i></tt></p>
|
||||
<p>Send the message to all Network Admins (usermode +N).</p>
|
||||
<hr/>
|
||||
<h1><a name="S8"></a>8 Ban Control</h1>
|
||||
<p>Sometimes, you have the misfortune of encountering a user who has no purpose but to serve as an annoyance to your server or network. These commands transmit network-wide ban information amongst each other.</p>
|
||||
<h2><a name="S8_1"></a>8.1 TKL - Master Ban Control (TOKEN: BD)</h2>
|
||||
<p>The TKL command seems to have one oddity about it: the real ban source is included in the TKL command rather than in the sender prefix. Most likely this is done for synching reasons (so that the *line ban can be credited to the proper person even if he/she is offline). For this reason, the command syntax is given without any sender prefix at all. It is still permissible to use one, however.</p>
|
||||
<h3><a name="S8_1_1"></a>8.1.1 GLINE - Network-wide user@host ban</h3>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + G <i>userpart</i> <i>hostpart</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - G <i>userpart</i> <i>hostpart</i> <i>source</i></tt></p>
|
||||
<p>Adds and Removes Network-wide user@host bans, known as G:Lines. The GLINE command itself must not be used. The userpart and hostpart are the user portion and hostname portion of the ban mask. The expiretimestamp is 0 if the G:Line should not expire, otherwise it will expire at the given time. It is an absolute time, not relative, thus it's imperitive to have reasonably synchrnoized clocks or bans may be removed too early or even immediately!</p>
|
||||
<h3><a name="S8_1_2"></a>8.1.2 GZLINE - Network-wide IP ban</h3>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + Z * <i>ipmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - Z * <i>ipmask</i> <i>source</i></tt></p>
|
||||
<p>Adds and Removes Network-wide IP bans, known as Global Z:Lines. The GZLINE command itself must not be used. Ipmask permits CIDR notation as well as wildcard masks.</p>
|
||||
<h3><a name="S8_1_3"></a>8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban (TOKEN: c or d)</h3>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + Q <i>hold</i> <i>nickmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
|
||||
<p><b>Add Syntax (SQLINE):</b> <tt>:<i>source</i> c <i>nickmask</i> :<i>reason</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - Q <i>hold</i> <i>nickmask</i> <i>source</i></tt></p>
|
||||
<p><b>Remove Syntax (UNSQLINE):</b> <tt>:<i>source</i> d <i>nickmask</i></tt></p>
|
||||
<p>In the TKL syntax, the hold parameter is either a * to mark the qline as a nick ban, or an H to mark it as a services hold. A services hold does not trigger qline rejection notice, and is typically used by NickServ to reserve registered nicks until they are released by the owner. The (UN)SQLINE syntax can only be used by a server, but any user can be used as the source for the TKL syntax. Unlike G and GZ lines, Q:Lines do not cause existing matching users to be disconnected or otherwise affected.</p>
|
||||
<p>The TKL syntax is preferred, since it is more flexible, but (UN)SQLINE is permitted for compatibility.</p>
|
||||
<h3><a name="S8_1_4"></a>8.1.4 SPAMFILTER - Message Spam Filtration System</h3>
|
||||
<p>Proper use of spamfilter in TKL commands requires use of PROTOCTL TKLEXT, which increases the number of parameters allowed in TKL.</p>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestamp</i> <i>tklduration</i> <i>tklreason</i> :<i>regex</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestap</i> :<i>regex</i></tt></p>
|
||||
<p>Adds and Removes network-wide spamfilters. The SPAMFILTER command itself must not be used. See <a href="http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter">http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter</a> for a list of valid targets. For actions, a single character is used to identify the action to be taken:</p>
|
||||
<ul>
|
||||
<li>K (kill) - The user is simply disconnected, with the reason given.</li>
|
||||
<li>S (tempshun) - A temporary shun is placed on the user. This shun is applied only to that user, and disappears if the user reconnects.</li>
|
||||
<li>s (shun) - A regular shun on the user's IP address is added. This causes all users with the same hostname to be shunned, but they will also stay shunned if they reconnect.</li>
|
||||
<li>k (kline) - A K:Line is added on the user's IP address.</li>
|
||||
<li>z (zline) - A Z:Line is added on the user's IP address.</li>
|
||||
<li>g (gline) - A G:Line is added on the user's IP address.</li>
|
||||
<li>Z (gzline) - A Global Z:Line is added on the user's IP address.</li>
|
||||
<li>b (block) - Messages (or users!) matching the filter are simply blocked.</li>
|
||||
<li>d (dccblock) - The user is prevented from sending files using DCC for the remainder of his session (in other words, until he quits).</li>
|
||||
<li>v (viruschan) - User is removed from all channels, joined to the viruschan as defined in conf, and cannot message anything but that channel.</li>
|
||||
<li>w (warn) - No action on the user is taken. Only the Spamfilter notice is sent to opers with snomask +S.</li>
|
||||
</ul>
|
||||
<h1><a name="S9">9 Base64 Tables</a></h1>
|
||||
<p>Unreal uses base64 encoding to allow saving bandwidth by encoding numbers in a more compact format. Unreal uses two different variations of base64, one used for the SJB64 PROTOCTL option (in NICK and SJOIN), and one used for NICKIP.</p>
|
||||
<h2><a name="S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></h2>
|
||||
<p>In NICK and SJOIN, remember that the timestamp will be prefixed with ! to signal a base64 timestamp.</p>
|
||||
<p>Just like in base10, the least significant "digit" is last.</p>
|
||||
<pre> 0 0 17 H 34 Y 51 p
|
||||
1 1 18 I 35 Z 52 q
|
||||
2 2 19 J 36 a 53 r
|
||||
3 3 20 K 37 b 54 s
|
||||
4 4 21 L 38 c 55 t
|
||||
5 5 22 M 39 d 56 u
|
||||
6 6 23 N 40 e 57 v
|
||||
7 7 24 O 41 f 58 w
|
||||
8 8 25 P 42 g 59 x
|
||||
9 9 26 Q 43 h 60 y
|
||||
10 A 27 R 44 i 61 z
|
||||
11 B 28 S 45 j 62 {
|
||||
12 C 29 T 46 k 63 }
|
||||
13 D 30 U 47 l
|
||||
14 E 31 V 48 m
|
||||
15 F 32 W 49 n
|
||||
16 G 33 X 50 o</pre>
|
||||
<h2><a name="S9_2">9.2 Table for NICKIP.</a></h2>
|
||||
<p>In this table, the IP is encoded in network byte order. In terms of IPs, this means the first byte of the address really is first. Each "digit" in the base64 encoded IP corresponds to 6 bits of the IP address.</p>
|
||||
<p>An IPv4 address is 32 bits, so 6 base64 "digits" are needed. Since base64 requires values to come in multiples of 4 "digits", padding characters (=) need to be added if a value comes up short. In the case of IPv4 addresses, two are needed.</p>
|
||||
<p>IPv6 addresses are 128-bit. They therefore need 22 base64 "digits" plus 2 pad characters.</p>
|
||||
<pre> 0 A 17 R 34 i 51 z
|
||||
1 B 18 S 35 j 52 0
|
||||
2 C 19 T 36 k 53 1
|
||||
3 D 20 U 37 l 54 2
|
||||
4 E 21 V 38 m 55 3
|
||||
5 F 22 W 39 n 56 4
|
||||
6 G 23 X 40 o 57 5
|
||||
7 H 24 Y 41 p 58 6
|
||||
8 I 25 Z 42 q 59 7
|
||||
9 J 26 a 43 r 60 8
|
||||
10 K 27 b 44 s 61 9
|
||||
11 L 28 c 45 t 62 +
|
||||
12 M 29 d 46 u 63 /
|
||||
13 N 30 e 47 v
|
||||
14 O 31 f 48 w (pad) =
|
||||
15 P 32 g 49 x
|
||||
16 Q 33 h 50 y</pre>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,109 +0,0 @@
|
||||
Token List (c) 2002-2004 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
|
||||
Command Token
|
||||
------------------------------------------------------------------------------------------------
|
||||
PRIVMSG !
|
||||
WHOIS #
|
||||
NICK &
|
||||
SERVER '
|
||||
TOPIC )
|
||||
INVITE *
|
||||
VERSION +
|
||||
QUIT ,
|
||||
SQUIT -
|
||||
KILL .
|
||||
INFO /
|
||||
LINKS 0
|
||||
STATS 2
|
||||
HELP 4
|
||||
ERROR 5
|
||||
AWAY 6
|
||||
CONNECT 7
|
||||
PING 8
|
||||
PONG 9
|
||||
PASS <
|
||||
TIME >
|
||||
ADMIN @
|
||||
SETHOST AA
|
||||
NACHAT AC
|
||||
SETIDENT AD
|
||||
SETNAME AE
|
||||
LAG AF
|
||||
SDESC AG
|
||||
KNOCK AI
|
||||
CREDITS AJ
|
||||
LICENSE AK
|
||||
CHGHOST AL
|
||||
RPING AM
|
||||
RPONG AN
|
||||
NETINFO AO
|
||||
SENDUMODE AP
|
||||
ADDMOTD AQ
|
||||
ADDOMOTD AR
|
||||
SVSMOTD AS
|
||||
SMO AU
|
||||
OPERMOTD AV
|
||||
TSCTL AW
|
||||
SAJOIN AX
|
||||
SAPART AY
|
||||
CHGIDENT AZ
|
||||
NOTICE B
|
||||
SWHOIS BA
|
||||
SVSO BB
|
||||
SVSFLINE BC
|
||||
TKL BD
|
||||
VHOST BE
|
||||
BOTMOTD BF
|
||||
HTM BH
|
||||
DCCDENY BI
|
||||
UNDCCDENY BJ
|
||||
CHGNAME BK
|
||||
SHUN BL
|
||||
CYCLE BP
|
||||
MODULE BQ
|
||||
SVSNLINE BR
|
||||
SVSPART BT
|
||||
SVSLUSERS BU
|
||||
SVSSNO BV
|
||||
SVS2SNO BW
|
||||
SVSJOIN BX
|
||||
SVSSILENCE Bs
|
||||
SVSWATCH Bw
|
||||
JOIN C
|
||||
PART D
|
||||
LUSERS E
|
||||
EOS ES
|
||||
MOTD F
|
||||
MODE G
|
||||
KICK H
|
||||
REHASH O
|
||||
RESTART P
|
||||
CLOSE Q
|
||||
SENDSNO Ss
|
||||
DNS T
|
||||
TEMPSHUN Tz
|
||||
SILENCE U
|
||||
AKILL V
|
||||
UNKLINE X
|
||||
RAKILL Y
|
||||
GLOBOPS ]
|
||||
LOCOPS ^
|
||||
PROTOCTL _
|
||||
WATCH `
|
||||
TRACE b
|
||||
SQLINE c
|
||||
UNSQLINE d
|
||||
SVSNICK e
|
||||
SVSNOOP f
|
||||
SVSKILL h
|
||||
SVSMODE n
|
||||
SAMODE o
|
||||
CHATOPS p
|
||||
UNZLINE r
|
||||
RULES t
|
||||
MAP u
|
||||
SVS2MODE v
|
||||
DALINFO w
|
||||
ADMINCHAT x
|
||||
UMODE2 |
|
||||
SJOIN ~
|
||||
@@ -1,36 +0,0 @@
|
||||
VL Information (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
|
||||
Protocol Version
|
||||
------------------------------------------------------------------------------------------------
|
||||
2308 3.2.5
|
||||
2307 3.2.4
|
||||
2306 3.2.3
|
||||
2305 3.2.2
|
||||
2304 3.2.1
|
||||
2303 3.2-beta*, 3.2-RC*, 3.2
|
||||
2302 3.1.1-Darkshades, 3.1.2-Darkshades, 3.1.3-Komara, 3.1.4-Meadows
|
||||
2301 3.1-Silverheart
|
||||
2300 3.0-Morrigana
|
||||
|
||||
Flag Description
|
||||
------------------------------------------------------------------------------------------------
|
||||
c Server is chrooted
|
||||
C command line config enabled
|
||||
D Server is in debugmode
|
||||
F Using file descriptor lists
|
||||
h Compiled as a hub
|
||||
i Shows invisible users in /trace
|
||||
n NOSPOOF enabled
|
||||
V Uses valloc()
|
||||
W Windows version
|
||||
Y Syslog logging enabled
|
||||
K No ident checking (?)
|
||||
6 IPv6 supported
|
||||
X STRIPBADWORDS enabled (chmode/umode +G)
|
||||
P Uses poll()
|
||||
e SSL supported
|
||||
O OperOverride enabled
|
||||
o OperOverride without verify
|
||||
Z Zip links supported
|
||||
3 3rd party modules (were) loaded or unreal is any other way 'tainted' (eg: bad libs)
|
||||
E Extended channel modes supported
|
||||
@@ -1,48 +0,0 @@
|
||||
NOTE: For 3.3* we are not maintaining translated documents until reaching alpha or
|
||||
beta1 status.
|
||||
|
||||
==[ Translations ]============================================================
|
||||
|
||||
Starting with the release of Unreal 3.2 we have begun accepting translated
|
||||
documentation files. For now, only translations of unreal32docs.html and
|
||||
example.conf are accepted. Other stuff might be translated later, but
|
||||
this will probably be postponed to 3.3 (numerics/ircd text/help.conf/etc).
|
||||
|
||||
There a few requirements however:
|
||||
- When you submit your translation it should be a translation of the
|
||||
very latest doc... So be sure to translate the cvs version of
|
||||
unreal32docs.html (www.vulnscan.org/UnrealIrcd/unreal32docs.html).
|
||||
- Of course the translation should be correct.. So also 'technically',
|
||||
it's therefore recommended that have some real experience with Unreal ;)
|
||||
- If you are accepted and start working on it, it would be nice if you
|
||||
could put your docs-in-progress online somewhere so we can see how
|
||||
progress is going a bit.
|
||||
- You should use a proper HTML editor, this especially excludes Microsoft
|
||||
Word and Frontpage since it enlarges the .html file by (at least) 30%.
|
||||
Don't worry, there are enough free&simple html editors out there that
|
||||
work perfectly fine, you won't need to be an HTML expert at all!
|
||||
- Someone, usually the person who translated it, needs to be willing
|
||||
to actively maintain the docs. This is very important! If docs are
|
||||
out of date (out-of-synch) there will be confusion among users.
|
||||
Translators will receive once a week (and right before every release)
|
||||
all changes that were made in unreal32docs.html. Then the translator
|
||||
should update his/her doc and send it in (or commit it via cvs).
|
||||
Count on an average of 15 minutes a week (it varies).
|
||||
|
||||
Now, we should tell you that the first-time translation of unreal32docs.html
|
||||
is a LOT of work.. probably 20 hours or so. After that, the weekly updates
|
||||
take really just 5, 10, 15 minutes a week, which is pretty much "no time".
|
||||
Now why would you translate at all? Well, by translating UnrealIRCd
|
||||
documentation you will help out your fellow citizens and/or other people
|
||||
of that language, you will make Unreal a bit more 'internationalized',
|
||||
and it's a worthwile contribution to the UnrealIRCd project.
|
||||
Upon successful completion you will also receive an @unrealircd.org
|
||||
forwarder email address, and of course your name will be in the docs.
|
||||
|
||||
If you want to start translating a document, please send an email to
|
||||
coders@lists.unrealircd.org and mention the language you are willing
|
||||
to translate to.. You will then receive an email back saying you can
|
||||
go ahead (or not). This is mainly to avoid multiple persons working
|
||||
on the same translation.
|
||||
|
||||
==============================================================================
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,432 @@
|
||||
* * * * * * * * * * * * * * * * * * *
|
||||
* Unrealircd.conf Documentation *
|
||||
* http://www.unrealircd.com *
|
||||
* Made for Version 3.2+ Daemon *
|
||||
* by devdev *
|
||||
* * * * * * * * * * * * * * * * * * *
|
||||
|
||||
|
||||
* * * * T a b l e o f C o n t e n t s * * * *
|
||||
|
||||
Section 1.0 : Introduction
|
||||
Section 2.0 : me{} line
|
||||
2.1 : Syntax
|
||||
2.2 : Variables
|
||||
Section 3.0 : admin{} line
|
||||
3.1 : Syntax
|
||||
3.2 : Variables
|
||||
Section 4.0 : class{} line
|
||||
4.1 : Syntax
|
||||
4.2 : Variables
|
||||
Section 5.0 : allow{} line
|
||||
5.1 : Syntax
|
||||
5.2 : Variables
|
||||
Section 6.0 : drpass{} line
|
||||
6.1 : Syntax
|
||||
6.2 : Variables
|
||||
Section 7.0 : oper{} line
|
||||
7.1 : Syntax
|
||||
7.2 : Variables
|
||||
7.3 : Oper Flags
|
||||
7.4 : Flag Usage
|
||||
Section 8.0 : listen{} line
|
||||
8.1 : Syntax
|
||||
8.2 : Variables
|
||||
8.3 : Port Options
|
||||
9.0 : link{} line
|
||||
9.1 : Syntax
|
||||
9.2 : Variables
|
||||
9.3 : Link Options
|
||||
Section 10.0 : ulines{} line
|
||||
10.1 : Syntax
|
||||
10.2 : Variables
|
||||
Section 11.0 : tld{} line
|
||||
11.1 : Syntax
|
||||
11.2 : Variables
|
||||
Section 12.0 : ban{} line
|
||||
12.1 : ban nick{}
|
||||
12.2 : ban ip{}
|
||||
12.3 : ban server{}
|
||||
12.4 : ban realname{}
|
||||
12.5 : ban user{}
|
||||
Section 13.0 : except{} line
|
||||
13.1 : except ban{}
|
||||
13.2 : except socks{}
|
||||
Section 14.0 : vhost{} line
|
||||
14.1 : Syntax
|
||||
14.2 : Variables
|
||||
|
||||
* * * * * * * * * * * * * * * * * * * * * * * *
|
||||
|
||||
1.0) Introduction:
|
||||
|
||||
As you may have noticed, in this version of Unreal, the ircd.conf
|
||||
has changed dramatically and has a new name... unrealircd.conf.
|
||||
|
||||
This will be a fully explanatory guide to the new unrealircd.conf
|
||||
Every aspect of the new config file is explained below.
|
||||
|
||||
2.0) me{} (Server Information Line):
|
||||
|
||||
This is the same idea as the old M:line. Gives the server name,
|
||||
description, and numeric. This, however, does not include the ip
|
||||
of the server.
|
||||
|
||||
2.1) Syntax:
|
||||
me {
|
||||
name <server>;
|
||||
info "<description>";
|
||||
numeric <numeric>;
|
||||
};
|
||||
|
||||
2.2) Variables:
|
||||
|
||||
<server> Server name (irc.network.com)
|
||||
<description> Server description (Network Hub)
|
||||
<numeric> Connection Numeric (Number 1-254)
|
||||
|
||||
3.0) admin{} (Administrator Line):
|
||||
|
||||
This is the same as the A:line. This line gives information about
|
||||
the server owner/administrator including Name, nickname, and email.
|
||||
This is not restricted to a number of lines. Shown at /admin
|
||||
|
||||
3.1) Syntax:
|
||||
admin {
|
||||
"<line>";
|
||||
};
|
||||
|
||||
3.2) Variables:
|
||||
<line> Text shown at /admin (Admin Name)
|
||||
|
||||
The "<line>"; can be repeated as many times as you wish. We suggest
|
||||
placing the admins nickname and an email to reach them at.
|
||||
|
||||
4.0) class{} (Connection Classes Line):
|
||||
|
||||
These connection classes are used to define the ping freqency, maximum
|
||||
amount of clients, and sendq limit for a certain class.
|
||||
|
||||
4.1) Syntax:
|
||||
class <class name> {
|
||||
connfreq <connfreq>; /*server only*/
|
||||
ping freq <pingfrq>;
|
||||
maxclients <maxclients>;
|
||||
sendq <sendqlimit>;
|
||||
};
|
||||
|
||||
4.2) Variables:
|
||||
<class type> Name of connection class (client, server, oper)
|
||||
<connfreq> Seconds between connection attempts (seconds)
|
||||
<pingfrq> Ping Frequency (every x seconds) (seconds)
|
||||
<maxclients> Number of maximum connections (number)
|
||||
<sendqlimit> Limit for sends (number)
|
||||
|
||||
5.0) allow{} (Allowed Connections):
|
||||
|
||||
This line specifies from which hostnames/ips users can connect from and their
|
||||
restrictions.
|
||||
|
||||
5.1) Syntax:
|
||||
allow {
|
||||
ip "<ip>";
|
||||
hostname "<host>";
|
||||
class <classname>;
|
||||
password "<password>";
|
||||
maxperip <max>;
|
||||
};
|
||||
|
||||
5.2) Variables:
|
||||
<ip> IP to allow connections from (1.2.3.4)
|
||||
<host> Hostname to allow connections from (ident@host)
|
||||
<classname> Class name to use defined above (name)
|
||||
<password> Password required for connection (password)
|
||||
<max> Maximum per ip address (number)
|
||||
|
||||
6.0) drpass{} (Die/Restart Password):
|
||||
|
||||
This line will defy the passwords required to restart or shutdown the irc server.
|
||||
|
||||
6.1) Syntax:
|
||||
drpass {
|
||||
die "<diepass>";
|
||||
restart "<restartpass>";
|
||||
};
|
||||
|
||||
6.2) Variables:
|
||||
<diepass> Password to shutdown the server (password)
|
||||
<restartpass> Password to restart the server (password)
|
||||
|
||||
7.0) oper{} (IRC Operator Line):
|
||||
|
||||
This line will define who (after suppling a login and password) will be allowed to have certain permissions
|
||||
granted. Such as global kills compared to local kills, and being able to restart the server.
|
||||
|
||||
7.1) Syntax:
|
||||
oper <login> {
|
||||
class <classname>;
|
||||
from {
|
||||
userhost <host>;
|
||||
userhost <host>
|
||||
};
|
||||
password "<password>";
|
||||
flags {
|
||||
<flag>;
|
||||
<flag>;
|
||||
}
|
||||
};
|
||||
|
||||
7.2) Variables
|
||||
<login> Login user name (opername)
|
||||
<classname> Class the oper will connect from (class)
|
||||
<host> Host the oper is allowed to op from (ident@host)
|
||||
<password> Password to accompany login-name (password)
|
||||
<flag> Flags to define permissions (see 7.3)
|
||||
|
||||
7.3) Oper Flags (old and new)
|
||||
|
||||
Old | New |Description
|
||||
------- |---------------- |------------------------------
|
||||
N | netadmin | Network Admnistrator
|
||||
T | techadmin | Technical Administrator
|
||||
A | admin | Server Administrator
|
||||
a | sadmin | Services Operator
|
||||
C | coadmin | Co Administrator
|
||||
o | local | Local IRC Operator
|
||||
O | global | Global IRC Operator
|
||||
r | can_rehash | Is able to rehash the server
|
||||
e | eyes | Can use the eyes message mode
|
||||
D | can_die | Can shutdown the server (with password)
|
||||
R | can_restart | Can restart the server (with password)
|
||||
h | helpop | ..is available for help. Can see /helpops
|
||||
g | can_globops | Can use /globops
|
||||
w | can_wallops | Can use /wallops
|
||||
l | locop | Can't kill remote users
|
||||
c | can_localroute | Can locally /connect and /squit servers
|
||||
L | can_globalroute | Can globally /connect and /squit servers
|
||||
k | can_localkill | Can do local /kills
|
||||
K | can_globalkill | Can do global /kills
|
||||
b | can_kline | Can set a /kline
|
||||
B | can_unkline | Can unset a /kline
|
||||
n | can_localnotice | Can send local notices
|
||||
G | can_globalnotice| Can send global notices
|
||||
z | can_zline | Can set /zlines
|
||||
^ | can_stealth | Is invisible to /names
|
||||
|
||||
|
||||
7.4) Oper Flag Usage:
|
||||
|
||||
Usage:
|
||||
flags oldflags;
|
||||
[or]
|
||||
flags { new flag; new flag; };
|
||||
|
||||
Example:
|
||||
flags oN;
|
||||
[or]
|
||||
flags { netadmin; helpop; };
|
||||
|
||||
|
||||
Local operators are defined by having no additional flags in the oper line or if the IRCD finsd an error in
|
||||
the flags, locop will be set (default).
|
||||
|
||||
8.0) listen{} (Available Ports):
|
||||
|
||||
These line(s) define which ports the IRCd will be using. Ports that servers and clients can connect to.
|
||||
|
||||
8.1) Syntax:
|
||||
listen <ip>:<port>;
|
||||
{
|
||||
options
|
||||
{
|
||||
<option>;
|
||||
<option>;
|
||||
};
|
||||
};
|
||||
|
||||
8.2) Variables:
|
||||
<ip> IP Address to bind to (1.2.3.4)
|
||||
<port> Port to listen on (port)
|
||||
<option> Option for the port to use (see 8.3)
|
||||
|
||||
8.3) Port Options
|
||||
|
||||
standard Normally listens on the port
|
||||
ssl Port is available to accept SSL connections.
|
||||
serveronly Port can only have servers connect to it (not clients)
|
||||
clientsonly Port can only have clients connect to it
|
||||
|
||||
9.0) link{} (Connecting Servers):
|
||||
|
||||
This line will define what server can connect to yours.
|
||||
|
||||
9.1) Syntax:
|
||||
|
||||
link <servername>;
|
||||
{
|
||||
username <usermask>;
|
||||
hostname <hostname>;
|
||||
bind-ip <bindip>;
|
||||
port <port>;
|
||||
hub *; /* for connecting a hub */
|
||||
leaf *; /* for connecting a leaf */
|
||||
leaf-depth <leaf-depth>; /* for connecting a leaf */
|
||||
password-connect "<cpassword>";
|
||||
password-receive "<rpassword>";
|
||||
class <class>;
|
||||
rsa-auth "<keypath>";
|
||||
options {
|
||||
<option>;
|
||||
<option>;
|
||||
};
|
||||
};
|
||||
|
||||
9.2) Variables
|
||||
<servername> Server name to connect to (server.network.com)
|
||||
<username> Username for authenticating connection (username)
|
||||
<hostname> Hostname for authenticating connection (hostname)
|
||||
<bindip> IP your server will bind to to connect (ip)
|
||||
hub or leaf Place hub *; or leaf *; depending on
|
||||
what type of server you're linking to
|
||||
<leaf-depth> Number of servers below yours (number)
|
||||
<cpassword> Password to send to the server (password)
|
||||
<rpassword> Password you expect to receive (password)
|
||||
<class> Class for servers (classname)
|
||||
<keypath> Path use for rsa-authentication (keypath)
|
||||
<option> Option used for connecting (see 9.3)
|
||||
|
||||
9.3) Link Options
|
||||
|
||||
autoconnect Automaticlly tries to connect to the server
|
||||
ssl Defines you are connecting to a SSL server
|
||||
zip Will make them compressed later
|
||||
|
||||
10.0) ulines{} (Ulined Servers):
|
||||
|
||||
This line will define servers that can have more control over the network. Services
|
||||
require this line in order to modify channels without being irc-operators.
|
||||
|
||||
10.1) Syntax:
|
||||
|
||||
ulines {
|
||||
<server>;
|
||||
<server>;
|
||||
};
|
||||
|
||||
10.2) Variables:
|
||||
<server> Server to be u:lined, can be infinate (servername)
|
||||
|
||||
11.0) tld{} (MOTD and Rules by Domains):
|
||||
|
||||
This line defines which hosts will read which set of MOTDs/Rules. For instance, if you have
|
||||
a bilingual network, connections from .fr can show a french MOTD and Rule file instead
|
||||
of the default ircd.motd and ircd.rules
|
||||
|
||||
11.1) Syntax:
|
||||
|
||||
tld {
|
||||
mask <mask>;
|
||||
motd "<motd>";
|
||||
rules "<rules>";
|
||||
};
|
||||
|
||||
11.2) Variables:
|
||||
<mask> Mask that will define the new set (ident@host)
|
||||
<motd> Filename of the motd file (filename)
|
||||
<rules> Filename of the rules file (filename)
|
||||
|
||||
12.0) ban{} (Bans):
|
||||
|
||||
This line has many parts to it and can ban different things. See the sections below
|
||||
on more information on banning.
|
||||
|
||||
12.1) ban nick{}
|
||||
|
||||
This line is used for restricting the use of certain nicknames
|
||||
|
||||
Syntax:
|
||||
ban nick {
|
||||
mask "<nickname>";
|
||||
reason "<reason>";
|
||||
};
|
||||
|
||||
12.2) ban ip{}
|
||||
|
||||
Used for removing a entire ip from connecting.
|
||||
|
||||
Syntax:
|
||||
ban ip { mask <ipaddress>; reason "<reason>"; };
|
||||
|
||||
12.3) ban server{}
|
||||
|
||||
Used for restrictring a server from connecting to you.
|
||||
|
||||
Syntax:
|
||||
ban server {
|
||||
mask <servername>;
|
||||
reason "<reason>";
|
||||
};
|
||||
|
||||
12.4) ban realname{}
|
||||
|
||||
Used to keep select individuals with certain realnames off the server.
|
||||
|
||||
Syntax:
|
||||
ban realname {
|
||||
mask "<real name>";
|
||||
reason "<reason>";
|
||||
};
|
||||
|
||||
12.5) ban user{}
|
||||
|
||||
This line is the same as the old K:Lines. It bans a host mask from connecting.
|
||||
|
||||
Syntax:
|
||||
ban user { mask <ident@host>; reason "<reason>"; };
|
||||
|
||||
13.0) except{} (Cannot Be Banned):
|
||||
|
||||
Used to make sure your own IRCops dont ban you, or so you dont accidently ban an entire
|
||||
nation's worth of addresses, etc.
|
||||
|
||||
13.1) except ban{}
|
||||
|
||||
This is so a realname and user cannot be banned.
|
||||
|
||||
Syntax:
|
||||
except ban {
|
||||
mask <ident@host>;
|
||||
};
|
||||
|
||||
13.2) except socks{}
|
||||
|
||||
This line is used so the socks server does not ban a client.
|
||||
|
||||
Syntax:
|
||||
except socks {
|
||||
mask 216.73.27.177;
|
||||
};
|
||||
|
||||
14.0) vhost{} (Vanity Hosts):
|
||||
|
||||
The vhost{} line is used so a user can change their hostname from blah.dialup.com to
|
||||
a more fun hostname such as tends.to.write.some.really.evildocs.net
|
||||
/vhost <login> <password>
|
||||
|
||||
14.1) Syntax:
|
||||
|
||||
vhost {
|
||||
vhost <vhost>;
|
||||
from {
|
||||
userhost <mask>;
|
||||
};
|
||||
login <login>;
|
||||
password <password>;
|
||||
};
|
||||
|
||||
14.2) Variables:
|
||||
<vhost> Name of the vhost to use (vhost)
|
||||
<mask> Allowed masks to use the vhost (ident@host)
|
||||
<login> A login name to use (login)
|
||||
<password> Password to supply with login (password)
|
||||
|
||||
+1062
File diff suppressed because it is too large
Load Diff
+1
-1
@@ -139,7 +139,7 @@ int create_client(const char *hostname, const int hostport) {
|
||||
/* winlocal
|
||||
if ((descript=socket(PF_INET, SOCK_STREAM, 0)) < 0)
|
||||
*/
|
||||
if ((descript=socket(PF_INET, SOCK_STREAM, 0)) == -1) // winlocal
|
||||
if ((descript=socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) // winlocal
|
||||
fatal("socket");
|
||||
|
||||
name_to_number(AF_INET, hostname, hostport, &hostaddr, &adlen);
|
||||
|
||||
Binary file not shown.
@@ -1,128 +0,0 @@
|
||||
/*
|
||||
* IRC - Internet Relay Chat, src/modules/channeldumper.c
|
||||
* (C) 2002 Carsten V. Munk <stskeeps@tspre.org>
|
||||
*
|
||||
*
|
||||
* See file AUTHORS in IRC package for additional names of
|
||||
* the programmers.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 1, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*/
|
||||
#include "config.h"
|
||||
#include "struct.h"
|
||||
#include "common.h"
|
||||
#include "sys.h"
|
||||
#include "numeric.h"
|
||||
#include "msg.h"
|
||||
#include "channel.h"
|
||||
#include <time.h>
|
||||
#include <sys/stat.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
#include "h.h"
|
||||
#include "proto.h"
|
||||
#ifdef STRIPBADWORDS
|
||||
#include "badwords.h"
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "version.h"
|
||||
#endif
|
||||
|
||||
#ifndef DYNAMIC_LINKING
|
||||
ModuleHeader channeldumper_Header
|
||||
#else
|
||||
#define channeldumper_Header Mod_Header
|
||||
ModuleHeader Mod_Header
|
||||
#endif
|
||||
= {
|
||||
"channeldumper",
|
||||
"$Id$",
|
||||
"Channel dump to text timed",
|
||||
"3.2-b8-1",
|
||||
NULL
|
||||
};
|
||||
|
||||
static ModuleInfo ChannelDumperModInfo;
|
||||
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Init(ModuleInfo *modinfo)
|
||||
#else
|
||||
int channeldumper_Init(ModuleInfo *modinfo)
|
||||
#endif
|
||||
{
|
||||
tainted++;
|
||||
bcopy(modinfo,&ChannelDumperModInfo, modinfo->size);
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
EVENT(e_channeldump);
|
||||
static Event *ChannelDumpEvent = NULL;
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Load(int module_load)
|
||||
#else
|
||||
int channeldumper_Load(int module_load)
|
||||
#endif
|
||||
{
|
||||
LockEventSystem();
|
||||
ChannelDumpEvent = EventAddEx(ChannelDumperModInfo.handle, "e_channeldump", 5, 0, e_channeldump, NULL);
|
||||
UnlockEventSystem();
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Unload(int module_unload)
|
||||
#else
|
||||
int channeldumper_Unload(int module_unload)
|
||||
#endif
|
||||
{
|
||||
tainted--;
|
||||
LockEventSystem();
|
||||
EventDel(ChannelDumpEvent);
|
||||
UnlockEventSystem();
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
EVENT(e_channeldump)
|
||||
{
|
||||
aChannel *chptr;
|
||||
unsigned int hashnum;
|
||||
Member *m;
|
||||
FILE *f;
|
||||
|
||||
f = fopen("ircd.channeldump", "w");
|
||||
if (!f)
|
||||
return;
|
||||
for (hashnum = 0; hashnum < CH_MAX; hashnum++)
|
||||
{
|
||||
for (chptr = (aChannel *)hash_get_chan_bucket(hashnum); chptr; chptr
|
||||
= chptr->hnextch)
|
||||
{
|
||||
if (SecretChannel(chptr))
|
||||
continue;
|
||||
fprintf(f, "C %s %s\r\n",
|
||||
chptr->chname, chptr->topic ? chptr->topic : "");
|
||||
for (m = chptr->members; m; m = m->next)
|
||||
fprintf(f, "M %s\r\n",
|
||||
m->cptr->name);
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
return;
|
||||
}
|
||||
@@ -1,128 +0,0 @@
|
||||
/*
|
||||
* Defizzer, 3rd party module for Unreal3.2-beta15 and up
|
||||
* (C) Carsten V. Munk 2003 <stskeeps@tspre.org>
|
||||
* You can do everything you desire with this module, under the condition that if you
|
||||
* meet the author, you must buy him a drink of his choice.
|
||||
* Copyright notice must ALWAYS stay in place.
|
||||
*
|
||||
* Removes unidented fizzer clients from the network pre-local-connect
|
||||
*/
|
||||
#include "config.h"
|
||||
#include "struct.h"
|
||||
#include "common.h"
|
||||
#include "sys.h"
|
||||
#include "numeric.h"
|
||||
#include "msg.h"
|
||||
#include "channel.h"
|
||||
#include <time.h>
|
||||
#include <sys/stat.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
#include "h.h"
|
||||
#ifdef STRIPBADWORDS
|
||||
#include "badwords.h"
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "version.h"
|
||||
#endif
|
||||
DLLFUNC int h_defizzer_connect(aClient *sptr);
|
||||
|
||||
static Hook *LocConnect = NULL;
|
||||
ModuleInfo DefizzerModInfo;
|
||||
|
||||
ModuleHeader MOD_HEADER(defizzer)
|
||||
= {
|
||||
"defizzer", /* Name of module */
|
||||
"$Id$", /* Version */
|
||||
"de-Fizzer", /* Short description of module */
|
||||
"3.2-b8-1",
|
||||
NULL
|
||||
};
|
||||
|
||||
DLLFUNC int MOD_INIT(defizzer)(ModuleInfo *modinfo)
|
||||
{
|
||||
bcopy(modinfo,&DefizzerModInfo,modinfo->size);
|
||||
LocConnect = HookAddEx(DefizzerModInfo.handle, HOOKTYPE_PRE_LOCAL_CONNECT, h_defizzer_connect);
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
DLLFUNC int MOD_LOAD(defizzer)(int module_load)
|
||||
{
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
DLLFUNC int MOD_UNLOAD(defizzer)(int module_unload)
|
||||
{
|
||||
HookDel(LocConnect);
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
static void ban_fizzer(aClient *cptr)
|
||||
{
|
||||
int i;
|
||||
aClient *acptr;
|
||||
char hostip[128], mo[100], mo2[100];
|
||||
char *tkllayer[9] = {
|
||||
me.name, /*0 server.name */
|
||||
"+", /*1 +|- */
|
||||
"z", /*2 G */
|
||||
"*", /*3 user */
|
||||
NULL, /*4 host */
|
||||
NULL,
|
||||
NULL, /*6 expire_at */
|
||||
NULL, /*7 set_at */
|
||||
NULL /*8 reason */
|
||||
};
|
||||
|
||||
strlcpy(hostip, Inet_ia2p(&cptr->ip), sizeof(hostip));
|
||||
|
||||
tkllayer[4] = hostip;
|
||||
tkllayer[5] = me.name;
|
||||
ircsprintf(mo, "%li", 86400 + TStime());
|
||||
ircsprintf(mo2, "%li", TStime());
|
||||
tkllayer[6] = mo;
|
||||
tkllayer[7] = mo2;
|
||||
tkllayer[8] = "Fizzer";
|
||||
m_tkl(&me, &me, 9, tkllayer);
|
||||
return;
|
||||
}
|
||||
|
||||
DLLFUNC int h_defizzer_connect(aClient *sptr)
|
||||
{
|
||||
char user[USERLEN + 1];
|
||||
char *infobackup;
|
||||
char *s1, *s2;
|
||||
|
||||
/*
|
||||
* Algorithm is basically like this, inspired by Zaphod:
|
||||
* Exchange first word with second in realname, prepend with
|
||||
* ~, then add in second word and first word upto limit of username.
|
||||
* sounds fun?
|
||||
*/
|
||||
infobackup = strdup(sptr->info);
|
||||
if (!(s1 = strtok(infobackup, " ")))
|
||||
{
|
||||
free(infobackup);
|
||||
return 0;
|
||||
}
|
||||
if (!(s2 = strtok(NULL, " ")))
|
||||
{
|
||||
free(infobackup);
|
||||
return 0;
|
||||
}
|
||||
snprintf(user, sizeof(user), "%s%s%s", (IDENT_CHECK ? "~" : ""), s2, s1);
|
||||
free(infobackup);
|
||||
if (!strcmp(user, sptr->user->username))
|
||||
{
|
||||
ircstp->is_ref++;
|
||||
ban_fizzer(sptr);
|
||||
return exit_client(sptr, sptr, &me, "Fizzer client");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
+1
-43
@@ -1,43 +1 @@
|
||||
|
||||
These are 3rd party programs modules, or unsupported modules.
|
||||
|
||||
Custom modules are compiled by copying them to src/modules
|
||||
and running from the root directory
|
||||
|
||||
$ make custommodule MODULEFILE=modulename
|
||||
|
||||
This will produce a .so you can load. Upon load, this will show a "3" in the
|
||||
/version flags, as it contains third party modules (we do not support if it
|
||||
crashes because of the tainted module)
|
||||
|
||||
======================
|
||||
Name: burst.c
|
||||
Description:
|
||||
Little program to test out the different aspects of the unreal protocol and
|
||||
produce net.burst dumps
|
||||
|
||||
=======================
|
||||
Name: m_rawto.c
|
||||
Is a 3rd party module
|
||||
Description:
|
||||
|
||||
Implements the RAWTO command, will allow U:lines to send raw data to
|
||||
anywhere it pleases.
|
||||
|
||||
:uline.server RAWTO towho :what to send
|
||||
|
||||
=========================
|
||||
|
||||
Name: channeldumper.c
|
||||
Is a 3rd party module
|
||||
Description:
|
||||
|
||||
Dumps a list of non secret channels to ircd.channels or something every 5 seconds,
|
||||
|
||||
C #channel topic
|
||||
M member1
|
||||
M member2
|
||||
C #channel2 topic
|
||||
M member3
|
||||
|
||||
You can't rely on topic being there
|
||||
...
|
||||
@@ -1,157 +0,0 @@
|
||||
/*
|
||||
* Unreal Internet Relay Chat Daemon, m_rawto.c
|
||||
* (C) 2002 Carsten V. Munk
|
||||
* RAWTO Module - 3rd party
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 1, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* Use of this module will make it a 3rd party module, and will
|
||||
* add to your /version thing. We DO NOT SUPPORT THIS.
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "struct.h"
|
||||
#include "common.h"
|
||||
#include "sys.h"
|
||||
#include "numeric.h"
|
||||
#include "msg.h"
|
||||
#include "channel.h"
|
||||
#include <time.h>
|
||||
#include <sys/stat.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
#include "h.h"
|
||||
#include "proto.h"
|
||||
#ifdef STRIPBADWORDS
|
||||
#include "badwords.h"
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "version.h"
|
||||
#endif
|
||||
|
||||
DLLFUNC int m_rawto(aClient *cptr, aClient *sptr, int parc, char *parv[]);
|
||||
|
||||
/* Place includes here */
|
||||
#define MSG_RAWTO "RAWTO" /* */
|
||||
#define TOK_RAWTO "3A" /* 112 */
|
||||
|
||||
|
||||
#ifndef DYNAMIC_LINKING
|
||||
ModuleHeader m_rawto_Header
|
||||
#else
|
||||
#define m_rawto_Header Mod_Header
|
||||
ModuleHeader Mod_Header
|
||||
#endif
|
||||
= {
|
||||
"rawto", /* Name of module */
|
||||
"$Id$", /* Version */
|
||||
"command /rawto", /* Short description of module */
|
||||
"3.2-b5",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
||||
/* The purpose of these ifdefs, are that we can "static" link the ircd if we
|
||||
* want to
|
||||
*/
|
||||
|
||||
/* This is called on module init, before Server Ready */
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Init(int module_load)
|
||||
#else
|
||||
int m_rawto_Init(int module_load)
|
||||
#endif
|
||||
{
|
||||
/*
|
||||
* We call our add_Command crap here
|
||||
*/
|
||||
add_Command(MSG_RAWTO, TOK_RAWTO, m_rawto, 2);
|
||||
tainted++;
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
/* Is first run when server is 100% ready */
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Load(int module_load)
|
||||
#else
|
||||
int m_rawto_Load(int module_load)
|
||||
#endif
|
||||
{
|
||||
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
/* Called when module is unloaded */
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Unload(int module_unload)
|
||||
#else
|
||||
int m_rawto_Unload(int module_unload)
|
||||
#endif
|
||||
{
|
||||
if (del_Command(MSG_RAWTO, TOK_RAWTO, m_rawto) < 0)
|
||||
{
|
||||
sendto_realops("Failed to delete commands when unloading %s",
|
||||
m_rawto_Header.name);
|
||||
}
|
||||
tainted--;
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* m_rawto Send a raw string to anywhere
|
||||
* if you are U:line
|
||||
* parv[0] = sender prefix
|
||||
* parv[1] = whoto
|
||||
* parv[2] = string
|
||||
*/
|
||||
|
||||
DLLFUNC int m_rawto(aClient *cptr, aClient *sptr, int parc, char *parv[])
|
||||
{
|
||||
aClient *acptr = NULL;
|
||||
if (!IsULine(sptr))
|
||||
{
|
||||
sendto_one(sptr, err_str(ERR_NOPRIVILEGES), me.name, parv[0]);
|
||||
return -1;
|
||||
}
|
||||
if (parc < 3)
|
||||
{
|
||||
sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS),
|
||||
me.name, parv[0], "RAWTO");
|
||||
return -1;
|
||||
}
|
||||
if ((acptr = find_client(parv[1], NULL)))
|
||||
{
|
||||
if (MyConnect(acptr))
|
||||
{
|
||||
sendto_one(acptr, "%s", parv[2]);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sendto_one(acptr, ":%s %s %s :%s",
|
||||
parv[0], IsToken(acptr->from) ? TOK_RAWTO : MSG_RAWTO,
|
||||
parv[1], parv[2]);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
-5563
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,12 @@
|
||||
all: client server
|
||||
|
||||
client:
|
||||
gcc -o tsp-client tsp-client.c sscript.c
|
||||
|
||||
server:
|
||||
gcc -o tsp-server-run tsp-server-run.c
|
||||
gcc -o tsp-skin socker.c
|
||||
|
||||
clean:
|
||||
rm -f *~
|
||||
rm -f tsp-server-run tsp-client tsp-skin
|
||||
@@ -0,0 +1,26 @@
|
||||
|
||||
how to use tsp-client:
|
||||
|
||||
first make it "make"
|
||||
|
||||
then run it like this:
|
||||
$ ./tsp-client <tsp server> <port>
|
||||
|
||||
do this a couple of times
|
||||
if the answers come within 1 second count its right
|
||||
then take the most common time difference count and do in UnrealIRCd like
|
||||
this:
|
||||
|
||||
/quote tsctl offset + <difference count>
|
||||
|
||||
then your server is time synched
|
||||
|
||||
current tsp servers online:
|
||||
|
||||
server port
|
||||
-----------------------------
|
||||
irc.flirt.org 6100
|
||||
|
||||
|
||||
if you want to make your own TSP server (must be a box using NTP)
|
||||
run ./tsp-server, it will then start running on port 6100
|
||||
@@ -0,0 +1,40 @@
|
||||
|
||||
|
||||
Socket Script C library
|
||||
-----------------------
|
||||
|
||||
Home page:
|
||||
http://www.linsupport.com
|
||||
|
||||
This is a simple library that provides usefull functions for C
|
||||
networking applications. It's based on the Socket Script scripting
|
||||
language, but meant for C programmers. These functions are really
|
||||
shortcuts to C functions, meant to make their use simple.
|
||||
|
||||
This can create a static lib: libsscript.a
|
||||
|
||||
To compile:
|
||||
|
||||
make
|
||||
|
||||
Then to install it:
|
||||
|
||||
make install
|
||||
|
||||
|
||||
(C) Copyright 1998-2000 Patrick Lambert <drow@post.com>
|
||||
|
||||
This library is under the LGPL license which means:
|
||||
|
||||
1- You can copy and use this program freely.
|
||||
|
||||
2- You may not claim that you wrote it.
|
||||
|
||||
3- If you want to include parts of this software in your own product,
|
||||
you can do so if that product stays under free software and if all
|
||||
copyright notices in source and documentation, as well as the no warranty
|
||||
comment, remains.
|
||||
|
||||
4- This program is distributed without ANY WARRANTY, without even
|
||||
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
PURPOSE.
|
||||
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
SOCKER Socket redirector version 0.1
|
||||
Patrick Doyle Oct 1998
|
||||
Based on tserver by Michael Johnson and Erik Troan
|
||||
|
||||
Puts a normal stdin & stdout based program up on a port
|
||||
as a server process. Each connection spawns a new copy
|
||||
of the program.
|
||||
|
||||
Please notify me of any changes to this code tha you
|
||||
subsequently redistribute. I can be contacted at
|
||||
patrick@minotaursoftware.com.
|
||||
|
||||
Also, please leave my name and those of Michael Johnson
|
||||
and Erik Troan at the top of this file.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <signal.h>
|
||||
#include <netinet/in.h>
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/wait.h>
|
||||
|
||||
#define ZOMBIE /* Causes zombies to be collected. Only works under Linux. */
|
||||
|
||||
#define debug printf
|
||||
#undef debug
|
||||
void debug(char *format, ...){}
|
||||
|
||||
int sock = -1;
|
||||
|
||||
void die(char *msg){
|
||||
perror(msg);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void handle_sig(int signum){
|
||||
if(signum == SIGCHLD){
|
||||
/* Collect exit statuses. Prevent zombies. */
|
||||
int status;
|
||||
while(0 < waitpid(-1, &status, WNOHANG));
|
||||
}else{
|
||||
fprintf(stderr, "\nSocker exiting normally.\n");
|
||||
close(sock);
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
#define asizeof(x) (sizeof(x)/sizeof(x[0]))
|
||||
|
||||
void setup_sig_handler(){
|
||||
int sa_num;
|
||||
static int sigs[] = {
|
||||
SIGHUP, SIGINT, SIGQUIT, SIGXCPU, SIGXFSZ, SIGTERM
|
||||
# ifdef ZOMBIE
|
||||
, SIGCHLD
|
||||
# endif
|
||||
};
|
||||
static struct sigaction sig_actions[asizeof(sigs)];
|
||||
debug("Starting setup_sig_handler\n");
|
||||
memset(sig_actions, 0, sizeof(sig_actions));
|
||||
sig_actions[0].sa_handler = handle_sig;
|
||||
sigemptyset(&(sig_actions[0].sa_mask));
|
||||
for(sa_num=1; sa_num < asizeof(sigs); sa_num++){
|
||||
memcpy(sig_actions+sa_num, sig_actions, sizeof(sig_actions[0]));
|
||||
}
|
||||
for(sa_num=0; sa_num < asizeof(sigs); sa_num++){
|
||||
if(sigaction(sigs[sa_num], sig_actions+sa_num, NULL))
|
||||
die("sigaction");
|
||||
}
|
||||
# ifdef ZOMBIE
|
||||
siginterrupt(SIGCHLD, 0); /* Don't let SIGCHLD interrupt socket calls */
|
||||
# endif
|
||||
debug("Ending setup_sig_handler\n");
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
struct sockaddr_in address;
|
||||
int conn, i, portnum;
|
||||
size_t addrLength = sizeof(struct sockaddr_in);
|
||||
|
||||
fprintf(stderr, "SOCKER Socket Redirector Patrick Doyle Oct 1998\n");
|
||||
|
||||
if (argc < 3 || !(portnum = atoi(argv[1]))){
|
||||
fprintf(stderr, "Usage: socker {port_num} {command}\n");
|
||||
fprintf(stderr, "Waits for TCP connections on the given port, and then\n");
|
||||
fprintf(stderr, "spawns a new process executing {command} for each connection.\n");
|
||||
fprintf(stderr, "Exit status: 0=caught signal and exited; 1=error\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if ((sock = socket(PF_INET, SOCK_STREAM, 0)) < 0)
|
||||
die("socket");
|
||||
|
||||
debug("Calling setup_sig_handler\n");
|
||||
setup_sig_handler();
|
||||
|
||||
/* Let the kernel reuse the socket address. This lets us run
|
||||
twice in a row, without waiting for the (ip, port) tuple
|
||||
to time out. */
|
||||
i = 1;
|
||||
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (void*)&i, i);
|
||||
|
||||
address.sin_family = AF_INET;
|
||||
address.sin_port = htons(portnum);
|
||||
memset(&address.sin_addr, 0, sizeof(address.sin_addr));
|
||||
|
||||
if (bind(sock, (struct sockaddr *) &address, sizeof(address)))
|
||||
die("bind");
|
||||
|
||||
if (listen(sock, 5))
|
||||
die("listen");
|
||||
|
||||
while ((conn = accept(sock, (struct sockaddr *) &address, &addrLength)) >= 0) {
|
||||
if(fork()){ /* Parent; loop back to accept another */
|
||||
close(conn);
|
||||
}else{ /* Child; exec given command line */
|
||||
close(sock);
|
||||
/* Redirect stdin & stdout to socket */
|
||||
if(0 != dup2(conn, 0) || 1 != dup2(conn, 1))
|
||||
die("dup2 redirection");
|
||||
/* Turn off buffering */
|
||||
/* Note: this seems to have no effect beyond execvp */
|
||||
setbuf(stdin, 0);
|
||||
setbuf(stdout, 0);
|
||||
setbuf(stderr, 0);
|
||||
/* Execute command */
|
||||
execvp(argv[2], argv+2);
|
||||
/* Error if we get here */
|
||||
fprintf(stderr, "execvp failed. Please make sure that '%s' refers to a valid program.\n", argv[2]);
|
||||
_exit(1)/*
|
||||
man fork says _exit should be called to prevent parent from
|
||||
being corrupted.
|
||||
*/;
|
||||
}
|
||||
}
|
||||
|
||||
if (conn < 0)
|
||||
die("accept");
|
||||
|
||||
/* Shouldn't get here */
|
||||
close(sock);
|
||||
return 2;
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
Socket Script Library 2.0
|
||||
-------------------------
|
||||
|
||||
Here are the functions and errno code numbers returned by some of SScript's
|
||||
functions:
|
||||
|
||||
errno:
|
||||
SSCRIPT_SOCKET_FAILED 10
|
||||
SSCRIPT_BIND_FAILED 11
|
||||
SSCRIPT_GETSOCKETNAME_FAILED 12
|
||||
SSCRIPT_FLAGS_FAILED 13
|
||||
SSCRIPT_CONNECT_FAILED 20
|
||||
SSCRIPT_UDPSEND_FAILED 31
|
||||
SSCRIPT_UDPRECEIVE_FAILED 32
|
||||
SSCRIPT_READ_FAILED 33
|
||||
|
||||
The following are the SScript functions available in this library.
|
||||
They return either a string, an int or void. If an error occurs, it returns
|
||||
NULL (in case of a string) or -1 (in case of an int) and sets errno to
|
||||
the right error code (see above). Note that since each connection is
|
||||
associated with a socket number (sockfd), it is possible to make
|
||||
multiple connections.
|
||||
|
||||
- char *sscript_lindex(char *input_string, int word_number);
|
||||
Get <word_number> from <input_string>. Returns the requested word.
|
||||
|
||||
- char *sscript_lrange(char *input_string, int starting_at);
|
||||
Return everything after <starting_at> in <input_string>.
|
||||
|
||||
- int sscript_connect(char *server, int port, char *virtual);
|
||||
Connect to <server> at port <port>, binding to virtual address
|
||||
<virtual>. If no binding is required, use NULL. Returns the socket
|
||||
number.
|
||||
|
||||
- int sscript_server(int port);
|
||||
Initialize a server socket. Returns the socket number.
|
||||
|
||||
- int sscript_wait_clients(int sockfd, int port, int forking);
|
||||
Listen to port <port> and wait for clients. This function is a
|
||||
blocking function. It will stay there untill it gets a client, and when
|
||||
it does, it will create a child and return its associated socket number.
|
||||
The child will go in the background if <forking> is set to 1
|
||||
(required for multithreading). This returns the child' sockfd.
|
||||
|
||||
- char *sscript_get_remote_ip();
|
||||
This function returns the IP that connected to a server-oriented program.
|
||||
|
||||
- void sscript_disconnect(int sockfd);
|
||||
Diconnects the connection pointed by <sockfd>.
|
||||
|
||||
- void sscript_dump(int sockfd, char *filename);
|
||||
Dumps the content of <filename> to the connection pointed by <sockfd>.
|
||||
|
||||
- void sscript_ping(char *hostname);
|
||||
Sends a TCP ping (echo to port 7) to <hostname>. This is a blocking
|
||||
function and only returns if the ping worked.
|
||||
|
||||
- int sscript_test(char *hostname, int port);
|
||||
This tests if port <port> from <hostname> is open. Returns 0 if it is.
|
||||
|
||||
- char *sscript_version();
|
||||
Returns the current library version.
|
||||
|
||||
- char *sscript_read(int sockfd, int chop);
|
||||
Read from the connection pointed by <sockfd> and clear the last
|
||||
char if <chop> is set to 1.
|
||||
|
||||
- void sscript_write(int sockfd, char *string);
|
||||
Write <string> to the connection pointed by <sockfd>.
|
||||
|
||||
- int sscript_udp_send(char *hostname, int port, char *msg);
|
||||
Send an UDP packet to <hostname> at port <port> containing the message <msg>
|
||||
|
||||
- char *sscript_udp_listen(int port);
|
||||
Listen for UDP packets on port <port>. Available to root only.
|
||||
|
||||
- char *sscript_icmp_detect();
|
||||
Listen for ICMP messages and return the type (see ICMP.types) and the IP
|
||||
that sent one. Available to root only.
|
||||
|
||||
- char *sscript_resolve_host(char *hostname);
|
||||
Resolve <hostname> into an IP.
|
||||
|
||||
- char *sscript_resolve_ip(char *ip);
|
||||
Resolve <ip> into an hostname.
|
||||
|
||||
- char *sscript_get_localhost();
|
||||
Get the local hostname.
|
||||
|
||||
- void sscript_binary_send(int sockfd, char *filename);
|
||||
This function sends a binary file.
|
||||
|
||||
- void sscript_binary_get(int sockfd);
|
||||
This function receives a binary file.
|
||||
|
||||
- char *sscript_login_to_passwd(char *login)
|
||||
This function converts a login name to its crypted password.
|
||||
|
||||
- char *sscript_uid_to_login(long uid)
|
||||
This function finds the login name for the UID provided.
|
||||
|
||||
- int sscript_sokstat(char *option, int sockfd)
|
||||
This will give the settings for the currently open socket sockfd. Option
|
||||
is what you want the setting of and can be sendbuf, recvbuf, error or type.
|
||||
|
||||
- char *sscript_time_read(int sockfd, int time);
|
||||
This function reads from sockfd for time secs, and then returns what it
|
||||
read, or "timeout".
|
||||
|
||||
- void sscript_redir(int sockfd1, int sockfd2);
|
||||
This function will redirect packets from sockfd1 to sockfd2, and the
|
||||
other way around.
|
||||
|
||||
- void sscript_nodelay(int sockfd);
|
||||
Set the socket in non-blocking mode.
|
||||
@@ -0,0 +1,509 @@
|
||||
/*
|
||||
* SScript - See the sscript.doc
|
||||
* (C) 1998 Drow <drow@wildstar.net>
|
||||
* http://devplanet.fastethernet.net
|
||||
*/
|
||||
|
||||
#include "sscript.h"
|
||||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/time.h>
|
||||
#include <netinet/in.h>
|
||||
#include <net/if.h>
|
||||
#include <strings.h>
|
||||
#include <sys/file.h>
|
||||
#include <signal.h>
|
||||
#include <unistd.h>
|
||||
#include <netdb.h>
|
||||
#include <arpa/inet.h>
|
||||
#ifndef FNDELAY
|
||||
#define FNDELAY O_NONBLOCK
|
||||
#endif
|
||||
#ifdef POSIX
|
||||
#include <pwd.h>
|
||||
#include <sys/utsname.h>
|
||||
#endif
|
||||
|
||||
char global_var[9][1024]; /* need to find why gcc outputs warns without this */
|
||||
char remoteIP[30];
|
||||
|
||||
char *sscript_lindex(char *input_string, int word_number)
|
||||
{
|
||||
char *tokens[1024];
|
||||
static char tmpstring[1024];
|
||||
int i;
|
||||
strncpy(tmpstring,input_string,1024);
|
||||
(char *)tokens[i=0] = (char *)strtok(tmpstring, " ");
|
||||
while (((char *)tokens[++i] = (char *)strtok(NULL, " ")));
|
||||
tokens[i] = NULL;
|
||||
return(tokens[word_number]);
|
||||
}
|
||||
|
||||
int sscript_connect(char *server, int port, char *virtual)
|
||||
{
|
||||
struct sockaddr_in address;
|
||||
struct sockaddr_in la;
|
||||
int len, sockfd;
|
||||
sockfd = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if(sockfd<1)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return -1;
|
||||
}
|
||||
address.sin_family = AF_INET;
|
||||
address.sin_addr.s_addr = inet_addr(server);
|
||||
address.sin_port = htons(port);
|
||||
len = sizeof(address);
|
||||
if(virtual!=NULL)
|
||||
{
|
||||
la.sin_family = AF_INET;
|
||||
la.sin_addr.s_addr = inet_addr(virtual);
|
||||
la.sin_port = 0;
|
||||
bind(sockfd, (struct sockaddr *)&la, sizeof(la));
|
||||
}
|
||||
if(connect(sockfd, (struct sockaddr *)&address, len)<0)
|
||||
{
|
||||
errno = SSCRIPT_CONNECT_FAILED;
|
||||
return -1;
|
||||
}
|
||||
return sockfd;
|
||||
}
|
||||
|
||||
int sscript_server(int port)
|
||||
{
|
||||
int sockfd2, listen_len;
|
||||
struct sockaddr_in listen_addr;
|
||||
sockfd2 = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if(sockfd2<1)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return -1;
|
||||
}
|
||||
listen_addr.sin_family = AF_INET;
|
||||
listen_addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
listen_addr.sin_port = htons(port);
|
||||
listen_len = sizeof(listen_addr);
|
||||
if(bind(sockfd2, (struct sockaddr *)&listen_addr, listen_len))
|
||||
{
|
||||
errno = SSCRIPT_BIND_FAILED;
|
||||
return -1;
|
||||
}
|
||||
return sockfd2;
|
||||
}
|
||||
|
||||
int sscript_wait_clients(int sockfd2, int port, int forking)
|
||||
{
|
||||
int sockfd=(int)NULL,len,from_len,pid;
|
||||
struct sockaddr_in address;
|
||||
struct sockaddr_in from_addr;
|
||||
struct sockaddr_in listen_addr;
|
||||
listen_addr.sin_family = AF_INET;
|
||||
listen_addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
listen_addr.sin_port = htons(port);
|
||||
len = sizeof(address);
|
||||
listen(sockfd2, 5);
|
||||
for(;;)
|
||||
{
|
||||
if(forking) if(sockfd!=(int)NULL) close(sockfd);
|
||||
sockfd = accept(sockfd2, (struct sockaddr *)&address, &len);
|
||||
if(forking) if((pid=fork())) break;
|
||||
}
|
||||
from_len=sizeof(from_addr);
|
||||
memset(&from_addr, 0, sizeof(from_addr));
|
||||
if(getpeername(sockfd, (struct sockaddr *)&from_addr,&from_len) < 0)
|
||||
{
|
||||
strcpy(remoteIP,"unknown");
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(remoteIP,inet_ntoa(from_addr.sin_addr));
|
||||
}
|
||||
return sockfd;
|
||||
}
|
||||
|
||||
char *sscript_get_remote_ip()
|
||||
{
|
||||
return remoteIP;
|
||||
}
|
||||
|
||||
void sscript_disconnect(int sockfd)
|
||||
{
|
||||
shutdown(sockfd,2);
|
||||
close(sockfd);
|
||||
}
|
||||
|
||||
void sscript_dump(int sockfd, char *filename)
|
||||
{
|
||||
char temp[1024]="";
|
||||
FILE *fpa;
|
||||
fpa=fopen(filename,"r");
|
||||
if(fpa==NULL) return;
|
||||
while(fgets(temp,1024,fpa)!=NULL)
|
||||
write(sockfd, temp, strlen(temp));
|
||||
fclose(fpa);
|
||||
}
|
||||
|
||||
void sscript_ping(char *hostname)
|
||||
{
|
||||
struct sockaddr_in other_addr;
|
||||
int sockfd, result;
|
||||
char temp[255];
|
||||
sockfd=socket(AF_INET, SOCK_STREAM, 0);
|
||||
if(sockfd<0)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return;
|
||||
}
|
||||
other_addr.sin_family = AF_INET;
|
||||
other_addr.sin_addr.s_addr = inet_addr(hostname);
|
||||
other_addr.sin_port = htons(7);
|
||||
connect(sockfd, (struct sockaddr*) &other_addr,sizeof(other_addr));
|
||||
result=write(sockfd,"ping\n",strlen("ping\n"));
|
||||
result=read(sockfd,temp,result);
|
||||
close(sockfd);
|
||||
}
|
||||
|
||||
int sscript_test(char *hostname, int port)
|
||||
{
|
||||
int sockfd;
|
||||
struct sockaddr_in other_addr;
|
||||
if((sockfd=socket(AF_INET, SOCK_STREAM, 0))<0)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return -1;
|
||||
}
|
||||
other_addr.sin_family = AF_INET;
|
||||
other_addr.sin_addr.s_addr = inet_addr(hostname);
|
||||
other_addr.sin_port = htons(port);
|
||||
if(connect(sockfd, (struct sockaddr*)&other_addr,sizeof(other_addr))==-1)
|
||||
{
|
||||
errno = SSCRIPT_CONNECT_FAILED;
|
||||
close(sockfd);
|
||||
return -1;
|
||||
}
|
||||
close(sockfd);
|
||||
return 0;
|
||||
}
|
||||
|
||||
char *sscript_version()
|
||||
{
|
||||
return ABOUT;
|
||||
}
|
||||
|
||||
char *sscript_read(int sockfd, int chop)
|
||||
{
|
||||
int i, result;
|
||||
char inchar;
|
||||
char string[1024];
|
||||
bzero(string,1024);
|
||||
strcpy(string,"");
|
||||
for(i=0;(result=read(sockfd,&inchar,1))!='\0';i++)
|
||||
{
|
||||
string[i]=inchar;
|
||||
if(inchar=='\n') break;
|
||||
}
|
||||
if (chop) string[i-1]=' ';
|
||||
strcpy(global_var[0],string);
|
||||
return global_var[0];
|
||||
}
|
||||
|
||||
void sscript_write(int sockfd, char *string)
|
||||
{
|
||||
write(sockfd, string, strlen(string));
|
||||
}
|
||||
|
||||
int sscript_compare(char *case1, char *case2)
|
||||
{
|
||||
return (strcmp(case1,case2));
|
||||
}
|
||||
|
||||
char *sscript_lrange(char *input_string, int starting_at)
|
||||
{
|
||||
char *tokens[555];
|
||||
static char tmpstring[512]="";
|
||||
int i;
|
||||
char out_string[512]="";
|
||||
strcpy(out_string,"");
|
||||
if(input_string==NULL) {
|
||||
strcpy(out_string," ");
|
||||
strcat(out_string,NULL);
|
||||
strcpy(global_var[1],out_string);
|
||||
return global_var[1]; }
|
||||
strcpy(tmpstring,input_string);
|
||||
(char *)tokens[i=0] = (char *)strtok(tmpstring, " ");
|
||||
while(((char *)tokens[++i] = (char *)strtok(NULL, " ")));
|
||||
tokens[i] = NULL;
|
||||
i++;
|
||||
if(i<starting_at) return (int)NULL;
|
||||
while(tokens[starting_at] != NULL)
|
||||
{
|
||||
strcat(out_string,tokens[starting_at]);
|
||||
strcat(out_string, " ");
|
||||
starting_at++;
|
||||
}
|
||||
strcpy(global_var[2],out_string);
|
||||
return global_var[2];
|
||||
}
|
||||
|
||||
int sscript_udp_send(char *hostname, int port, char *msg)
|
||||
{
|
||||
int udpsock;
|
||||
struct sockaddr_in udpaddr;
|
||||
udpsock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if(udpsock<0)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return -1;
|
||||
}
|
||||
udpaddr.sin_family = AF_INET;
|
||||
udpaddr.sin_port = htons(port);
|
||||
udpaddr.sin_addr.s_addr = inet_addr(hostname);
|
||||
if(sendto(udpsock,msg,sizeof(msg),0,(struct sockaddr *)&udpaddr,sizeof(udpaddr))<0)
|
||||
{
|
||||
errno = SSCRIPT_UDPSEND_FAILED;
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
char *sscript_udp_listen(int port)
|
||||
{
|
||||
int udpsock,len;
|
||||
struct sockaddr_in udpaddr, from;
|
||||
char msg[255];
|
||||
udpsock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if(udpsock<0)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return (char *)NULL;
|
||||
}
|
||||
udpaddr.sin_family = AF_INET;
|
||||
udpaddr.sin_addr.s_addr = INADDR_ANY;
|
||||
udpaddr.sin_port = htons(port);
|
||||
if(bind(udpsock,(struct sockaddr *)&udpaddr,sizeof(udpaddr))<0)
|
||||
{
|
||||
errno = SSCRIPT_BIND_FAILED;
|
||||
close(udpsock);
|
||||
return (char *)NULL;
|
||||
}
|
||||
len = sizeof(from);
|
||||
if(recvfrom(udpsock,msg,sizeof(msg),0,(struct sockaddr *)&from,&len)<0)
|
||||
{
|
||||
errno = SSCRIPT_UDPRECEIVE_FAILED;
|
||||
close(udpsock);
|
||||
return (char *)NULL;
|
||||
}
|
||||
close(udpsock);
|
||||
strcpy(global_var[3],msg);
|
||||
return global_var[3];
|
||||
}
|
||||
|
||||
char *sscript_icmp_detect()
|
||||
{
|
||||
int icmpsock,len,result,type;
|
||||
struct sockaddr_in icmpaddr;
|
||||
char readbuf[1024]="";
|
||||
char msg[255];
|
||||
if((icmpsock=socket(AF_INET, SOCK_RAW, IPPROTO_ICMP))<0)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return (char *)NULL;
|
||||
}
|
||||
icmpaddr.sin_family = AF_INET;
|
||||
icmpaddr.sin_addr.s_addr = INADDR_ANY;
|
||||
icmpaddr.sin_port = 0;
|
||||
if(bind(icmpsock,(struct sockaddr *)&icmpaddr,sizeof(icmpaddr))<0)
|
||||
{
|
||||
errno = SSCRIPT_BIND_FAILED;
|
||||
close(icmpsock);
|
||||
return (char *)NULL;
|
||||
}
|
||||
len=sizeof(icmpaddr);
|
||||
if(getsockname(icmpsock,(struct sockaddr *)&icmpaddr,&len)<0)
|
||||
{
|
||||
errno = SSCRIPT_GETSOCKETNAME_FAILED;
|
||||
close(icmpsock);
|
||||
return (char *)NULL;
|
||||
}
|
||||
if((result=read(icmpsock,readbuf,sizeof(readbuf)))<0)
|
||||
{
|
||||
errno = SSCRIPT_READ_FAILED;
|
||||
close(icmpsock);
|
||||
return (char *)NULL;
|
||||
}
|
||||
type=readbuf[20] & 0xff;
|
||||
sprintf(msg,"%d %d.%d.%d.%d ",type,readbuf[12]&0xff,readbuf[13]&0xff,readbuf[14]&0xff,readbuf[15]&0xff);
|
||||
close(icmpsock);
|
||||
strcpy(global_var[4],msg);
|
||||
return global_var[4];
|
||||
}
|
||||
|
||||
char *sscript_resolve_host(char *hostname)
|
||||
{
|
||||
struct hostent *hp;
|
||||
struct sockaddr_in from;
|
||||
char result[255];
|
||||
memset(&from, 0, sizeof(struct sockaddr_in));
|
||||
from.sin_family = AF_INET;
|
||||
hp=gethostbyname(hostname);
|
||||
if(hp==NULL) strcpy(result,"unknown");
|
||||
else
|
||||
{
|
||||
memcpy(&from.sin_addr,hp->h_addr,hp->h_length);
|
||||
strcpy(result,inet_ntoa(from.sin_addr));
|
||||
}
|
||||
strcpy(global_var[5],result);
|
||||
return global_var[5];
|
||||
}
|
||||
|
||||
char *sscript_resolve_ip(char *ip)
|
||||
{
|
||||
struct hostent *hp;
|
||||
struct sockaddr_in from;
|
||||
char result[255];
|
||||
from.sin_family = AF_INET;
|
||||
from.sin_addr.s_addr = inet_addr(ip);
|
||||
hp=gethostbyaddr((char *)&from.sin_addr, sizeof(struct in_addr),from.sin_family);
|
||||
if(hp==NULL) strcpy(result,"unknown");
|
||||
else strcpy(result,(char *)hp->h_name);;
|
||||
strcpy(global_var[6],result);
|
||||
return global_var[6];
|
||||
}
|
||||
|
||||
char *sscript_get_localhost()
|
||||
{
|
||||
char result[255];
|
||||
gethostname(result,sizeof(result));
|
||||
strcpy(global_var[7],result);
|
||||
return global_var[7];
|
||||
}
|
||||
|
||||
void sscript_binary_send(int sockfd, char *string)
|
||||
{
|
||||
char temp4[255], temp2[255];
|
||||
int cnt;
|
||||
FILE *fpa;
|
||||
sprintf(temp4,"uuencode %s %s > %s/.temp.uue 2>/dev/null",string,string,TMP_DIR);
|
||||
system(temp4);
|
||||
sprintf(temp2,"%s/.temp.uue",TMP_DIR);
|
||||
fpa=fopen(temp2,"r");
|
||||
if(fpa==NULL || fileno(fpa)<0) return;
|
||||
else {
|
||||
while((cnt = read(fileno(fpa), temp4, 250))>0)
|
||||
write(sockfd, temp4, cnt);
|
||||
if(fpa!=NULL) fclose(fpa);
|
||||
sprintf(temp4,"rm -f %s/.temp.uue",TMP_DIR);
|
||||
system(temp4);
|
||||
}
|
||||
}
|
||||
|
||||
void sscript_binary_get(int sockfd)
|
||||
{
|
||||
char temp2[255], temp4[255], inchar, inall[1024];
|
||||
FILE *fpa;
|
||||
int i;
|
||||
sprintf(temp2,"%s/.temp.uue",TMP_DIR);
|
||||
fpa=fopen(temp2,"w");
|
||||
if(fpa==NULL || fileno(fpa)<0) return;
|
||||
while(strcasecmp(inall,"end\n"))
|
||||
{
|
||||
bzero(inall, 1024);
|
||||
for(i=0;read(sockfd,&inchar,1)!='\0';i++)
|
||||
{
|
||||
inall[i]=inchar;
|
||||
if(inchar=='\n') break;
|
||||
}
|
||||
fputs(inall,fpa);
|
||||
}
|
||||
if(fpa!=NULL) fclose(fpa);
|
||||
sprintf(temp4,"uudecode %s/.temp.uue",TMP_DIR);
|
||||
system(temp4);
|
||||
sprintf(temp4,"rm -f %s/.temp.uue",TMP_DIR);
|
||||
system(temp4);
|
||||
}
|
||||
|
||||
char *sscript_login_to_passwd(char *login)
|
||||
{
|
||||
#ifdef POSIX
|
||||
struct passwd *pw;
|
||||
pw = getpwnam(login);
|
||||
if(pw!=NULL) return pw->pw_passwd;
|
||||
#endif
|
||||
return (char *)NULL;
|
||||
}
|
||||
|
||||
char *sscript_uid_to_login(long my_uid)
|
||||
{
|
||||
#ifdef POSIX
|
||||
struct passwd *pw;
|
||||
pw = getpwuid(my_uid);
|
||||
if(pw!=NULL) return pw->pw_name;
|
||||
#endif
|
||||
return (char *)NULL;
|
||||
}
|
||||
|
||||
int sscript_sokstat(char *option, int sockfd)
|
||||
{
|
||||
int optlen=sizeof(int),optval=1;
|
||||
if(!strcasecmp(option,"sendbuf")) getsockopt(sockfd, SOL_SOCKET, SO_SNDBUF, (char *)&optval, &optlen);
|
||||
else if(!strcasecmp(option,"recvbuf")) getsockopt(sockfd, SOL_SOCKET, SO_RCVBUF, (char *)&optval, &optlen);
|
||||
else if(!strcasecmp(option,"error")) getsockopt(sockfd, SOL_SOCKET, SO_ERROR, (char *)&optval, &optlen);
|
||||
else if(!strcasecmp(option,"type")) getsockopt(sockfd, SOL_SOCKET, SO_TYPE, (char *)&optval, &optlen);
|
||||
else optval=-1;
|
||||
return optval;
|
||||
}
|
||||
|
||||
char *sscript_time_read(int sockfd, int time_sec)
|
||||
{
|
||||
struct timeval timeout;
|
||||
int max_fd;
|
||||
fd_set readfs, newfs;
|
||||
timeout.tv_sec=time_sec;
|
||||
timeout.tv_usec=0;
|
||||
FD_ZERO(&readfs);
|
||||
FD_SET(sockfd, &readfs);
|
||||
max_fd = sockfd;
|
||||
memcpy(&newfs, &readfs, sizeof(readfs));
|
||||
select(max_fd+1, &newfs, NULL, NULL, &timeout);
|
||||
if(FD_ISSET (sockfd, &newfs))
|
||||
{
|
||||
read(sockfd, global_var[8], sizeof(global_var[8]));
|
||||
return(global_var[8]);
|
||||
}
|
||||
return("timeout");
|
||||
}
|
||||
|
||||
void sscript_redir(int sockfd, int rsck)
|
||||
{
|
||||
char buf[4096];
|
||||
fd_set readfs, newfs;
|
||||
int max_fd, len;
|
||||
FD_ZERO(&readfs);
|
||||
FD_SET(sockfd, &readfs);
|
||||
FD_SET(rsck, &readfs);
|
||||
if(sockfd>rsck) max_fd = sockfd;
|
||||
else max_fd = rsck;
|
||||
while(1) {
|
||||
memcpy(&newfs, &readfs, sizeof(readfs));
|
||||
select(max_fd+1, &newfs, NULL, NULL, NULL);
|
||||
if(FD_ISSET(sockfd, &newfs))
|
||||
{
|
||||
if((len=read(sockfd, buf, sizeof(buf)))<1) break;
|
||||
if(write(rsck, buf, len)!=len) break;
|
||||
}
|
||||
if(FD_ISSET(rsck, &newfs))
|
||||
{
|
||||
if((len=read(rsck, buf, sizeof(buf)))<1) break;
|
||||
if(write(sockfd, buf, len)!=len) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sscript_nodelay(int sockfd)
|
||||
{
|
||||
int i;
|
||||
if(( i = fcntl(sockfd, F_GETFL, 0)) == -1);
|
||||
else if (fcntl(sockfd, F_SETFL, i | FNDELAY) == -1);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <errno.h>
|
||||
|
||||
#define SSCRIPT_SOCKET_FAILED 10
|
||||
#define SSCRIPT_BIND_FAILED 11
|
||||
#define SSCRIPT_GETSOCKETNAME_FAILED 12
|
||||
#define SSCRIPT_FLAGS_FAILED 13
|
||||
#define SSCRIPT_CONNECT_FAILED 20
|
||||
#define SSCRIPT_UDPSEND_FAILED 31
|
||||
#define SSCRIPT_UDPRECEIVE_FAILED 32
|
||||
#define SSCRIPT_READ_FAILED 33
|
||||
|
||||
#define ABOUT "Socket Script library 2.0 by Patrick Lambert (drow@post.com)"
|
||||
#define POSIX
|
||||
#define TMP_DIR "."
|
||||
|
||||
char *sscript_lindex(char *input_string, int word_number);
|
||||
int sscript_connect(char *server, int port, char *virtual);
|
||||
int sscript_server(int port);
|
||||
int sscript_wait_clients(int sockfd2, int port, int forking);
|
||||
char *sscript_get_remote_ip();
|
||||
void sscript_disconnect(int sockfd);
|
||||
void sscript_dump(int sockfd, char *filename);
|
||||
void sscript_ping(char *hostname);
|
||||
int sscript_test(char *hostname, int port);
|
||||
char *sscript_version();
|
||||
char *sscript_read(int sockfd, int chop);
|
||||
void sscript_write(int sockfd, char *string);
|
||||
int sscript_compare(char *case1, char *case2);
|
||||
char *sscript_lrange(char *input_string, int starting_at);
|
||||
int sscript_udp_send(char *hostname, int port, char *msg);
|
||||
char *sscript_udp_listen(int port);
|
||||
char *sscript_icmp_detect();
|
||||
char *sscript_resolve_host(char *hostname);
|
||||
char *sscript_resolve_ip(char *ip);
|
||||
char *sscript_get_localhost();
|
||||
void sscript_binary_send(int sockfd, char *string);
|
||||
void sscript_binary_get(int sockfd);
|
||||
char *sscript_login_to_passwd(char *login);
|
||||
char *sscript_uid_to_login(long my_uid);
|
||||
int sscript_sokstat(char *option, int sockfd);
|
||||
char *sscript_time_read(int sockfd, int time_sec);
|
||||
void sscript_redir(int sockfd, int rsck);
|
||||
void sscript_nodelay(int sockfd);
|
||||
@@ -0,0 +1,39 @@
|
||||
/* compile with: gcc -lsscript -o example example.c */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
/* initializing variables */
|
||||
char result[255]=".";
|
||||
char *p;
|
||||
int port = atoi(argv[2]);
|
||||
int sockfd=0,i;
|
||||
time_t t,d;
|
||||
/* connect somewhere */
|
||||
printf("Connecting to %s:%i .. \n", argv[1], port);
|
||||
/* call to sscript_connect to connect to the server */
|
||||
sockfd=sscript_connect(sscript_resolve_host(argv[1]),port,NULL);
|
||||
|
||||
/* if it returns -1, then print the error code */
|
||||
if(sockfd<1)
|
||||
{
|
||||
printf("An error occured: %d\n",errno);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/* call to sscript_read and copy the result in 'result' */
|
||||
p = (char *)sscript_time_read(sockfd,5);
|
||||
if (p)
|
||||
{
|
||||
strcpy(result,p);
|
||||
t = atol(result);
|
||||
d = t - time(NULL);
|
||||
printf("TS difference from timeserver is %li (%li)\n", d, t);
|
||||
}
|
||||
/* print the result */
|
||||
/* disconnects */
|
||||
sscript_disconnect(sockfd);
|
||||
}
|
||||
|
||||
Executable
+2
@@ -0,0 +1,2 @@
|
||||
#!/bin/sh
|
||||
./tsp-skin 6100 ./tsp-server-run &
|
||||
@@ -0,0 +1,3 @@
|
||||
main() {
|
||||
printf("%li", time(0));
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 57 KiB |
Executable
BIN
Binary file not shown.
|
After Width: | Height: | Size: 3.5 KiB |
Executable
BIN
Binary file not shown.
|
After Width: | Height: | Size: 56 B |
@@ -0,0 +1,124 @@
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html;charset=iso-8859-1">
|
||||
<title>
|
||||
$ TITLE
|
||||
</title>
|
||||
<style type="text/css" media="screen">
|
||||
BODY {
|
||||
scrollbar-base-color : Black;
|
||||
scrollbar-3d-light-color : #D3D3D3;
|
||||
scrollbar-dark-shadow-color : #D3D3D3;
|
||||
scrollbar-shadow-color : #D3D3D3;
|
||||
scrollbar-highlight-color : #D3D3D3;
|
||||
scrollbar-arrow-color : Black;
|
||||
scrollbar-face-color : #D3D3D3;
|
||||
background-color : #FFFFFF;
|
||||
font-size : 8pt;
|
||||
font-family : "Trebuchet MS", Arial, Tahoma;
|
||||
}
|
||||
|
||||
.text, INPUT {
|
||||
font-family : "Trebuchet MS", Arial, Tahoma;
|
||||
font-size : 12px;
|
||||
}
|
||||
.status {
|
||||
font-family : "Trebuchet MS", Arial, Tahoma;
|
||||
font-size : 10px;
|
||||
}
|
||||
.title {
|
||||
font-family : "Trebuchet MS", Arial, Tahoma;
|
||||
font-size : 15pt;
|
||||
}
|
||||
|
||||
.button {
|
||||
font-family : Tahoma;
|
||||
border : 1px solid #C8C8C8;
|
||||
font-size : 11px;
|
||||
cursor : hand;
|
||||
background-color : #E5E5E5;
|
||||
}
|
||||
#background { position: absolute; z-index: 0; top: 0px; left: 0px; width: 650px; height: 450px; visibility: visible }
|
||||
#content { position: absolute; top: 77px; left: 133px; width: 399px; height: 283px; visibility: visible }
|
||||
#unrealIRCdLink { font-size: 8pt; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; top: 432px; left: 0px; width: 650px; height: 16px; visibility: visible; }
|
||||
#icon { z-index: 1; font-size: 8pt; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; top: 13px; left: 22px; width: 72px; height: 73px; visibility: visible; scrollbar-3d-light-color: #D3D3D3; scrollbar-arrow-color: Black; scrollbar-base-color: Black; scrollbar-dark-shadow-color: #D3D3D3; scrollbar-face-color: #D3D3D3; scrollbar-highlight-color: #D3D3D3; scrollbar-shadow-color: #D3D3D3 }
|
||||
|
||||
#button1img { z-index: 3; position: absolute; top: 150px; left: 11px; width: 111px; height: 23px; }
|
||||
#button1text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 150px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button1bg { z-index: 1; position: absolute; top: 150px; left: 11px; width: 111px; height: 23px; }
|
||||
|
||||
#button2img { z-index: 3; position: absolute; top: 180px; left: 11px; width: 111px; height: 23px; }
|
||||
#button2text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 180px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button2bg { z-index: 1; position: absolute; top: 180px; left: 11px; width: 111px; height: 23px; }
|
||||
|
||||
#button3img { z-index: 3; position: absolute; top: 210px; left: 11px; width: 111px; height: 23px; }
|
||||
#button3text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 210px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button3bg { z-index: 1; position: absolute; top: 210px; left: 11px; width: 111px; height: 23px; }
|
||||
|
||||
#button4img { z-index: 3; position: absolute; top: 240px; left: 11px; width: 111px; height: 23px; }
|
||||
#button4text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 240px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button4bg { z-index: 1; position: absolute; top: 240px; left: 11px; width: 111px; height: 23px; }
|
||||
|
||||
#button5img { z-index: 3; position: absolute; top: 270px; left: 11px; width: 111px; height: 23px; }
|
||||
#button5text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 270px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button5bg { z-index: 1; position: absolute; top: 270px; left: 11px; width: 111px; height: 23px; }
|
||||
|
||||
#button6img { z-index: 3; position: absolute; top: 300px; left: 11px; width: 111px; height: 23px; }
|
||||
#button6text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 300px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button6bg { z-index: 1; position: absolute; top: 300px; left: 11px; width: 111px; height: 23px; }
|
||||
|
||||
|
||||
#button7img { z-index: 3; position: absolute; top: 330px; left: 11px; width: 111px; height: 23px; }
|
||||
#button7text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 330px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button7bg { z-index: 1; position: absolute; top: 330px; left: 11px; width: 111px; height: 23px; }
|
||||
|
||||
|
||||
#button8img { z-index: 3; position: absolute; top: 360px; left: 11px; width: 111px; height: 23px; }
|
||||
#button8text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 360px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button8bg { z-index: 1; position: absolute; top: 360px; left: 11px; width: 111px; height: 23px; }
|
||||
|
||||
#button9img { z-index: 3; position: absolute; top: 390px; left: 11px; width: 111px; height: 23px; }
|
||||
#button9text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 390px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button9bg { z-index: 1; position: absolute; top: 390px; left: 11px; width: 111px; height: 23px; }
|
||||
|
||||
#button10img { z-index: 3; position: absolute; top: 420px; left: 11px; width: 111px; height: 23px; }
|
||||
#button10text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 420px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button10bg { z-index: 1; position: absolute; top: 420px; left: 11px; width: 111px; height: 23px; }
|
||||
|
||||
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body bgcolor="#ffffff" text="black" link="black" vlink="black" alink="black">
|
||||
<div id="button1img"><a href="http://www.unrealircd.org" onMouseOver="document.button1.src='../sections/active.gif';" onMouseOut="document.button1.src='../sections/inactive.gif';"><img src="../sections/inactive.gif" name="button1" border="0"></a></div>
|
||||
<div id="button1text" align="center"><center>Operators</center></div>
|
||||
<div id="button1bg"><img src="../sections/bg.gif" border="0"></div>
|
||||
|
||||
<div id="button2img"><a href="http://www.unrealircd.org" onMouseOver="document.button2.src='../sections/active.gif';" onMouseOut="document.button2.src='../sections/inactive.gif';"><img src="../sections/inactive.gif" name="button2" border="0"></a></div>
|
||||
<div id="button2text" align="center"><center>Other stuff</center></div>
|
||||
<div id="button2bg"><img src="../sections/bg.gif" border="0"></div>
|
||||
|
||||
<div id="icon"><img
|
||||
$ ICON
|
||||
width="72" height="73" border="0"></div>
|
||||
<div id="background"><img src="../back/background.jpg" width="650" border="0"></div>
|
||||
<div id="unrealIRCdLink">
|
||||
<table width="650" height="18" border="0" cellpadding="0" cellspacing="0">
|
||||
<tr><td colspan="3"><img src="../back/line.gif" width="650"></td></tr>
|
||||
<tr width="650"><td valign="middle" align="right" height="9" width="97"><a target="_blank" href="http://www.unrealircd.com/" onMouseOver="document.unreallink.src='../unrealircd.com/active.gif';" onMouseOut="document.unreallink.src='../unrealircd.com/inactive.gif';"><img src="../unrealircd.com/inactive.gif" name="unreallink" border="0"></a></td>
|
||||
$ STATUSLINE
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
<div id="content">
|
||||
<div align="left"><i><span class="title">
|
||||
$ SECTION
|
||||
</span></i></div>
|
||||
<center><table border="0" cellpadding="20" cellspacing="0" width="470" height="250" borderColorDark="black" borderColorLight="black"><tr><td valign="top" borderColorDark="#ffffff" borderColorLight="#ffffff">
|
||||
$ DATA
|
||||
</td></tr></table></center>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,90 @@
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html;charset=iso-8859-1">
|
||||
<title>
|
||||
$ TITLE
|
||||
</title>
|
||||
<style type="text/css" media="screen">
|
||||
<!--
|
||||
BODY {
|
||||
scrollbar-base-color : Black;
|
||||
scrollbar-3d-light-color : #D3D3D3;
|
||||
scrollbar-dark-shadow-color : #D3D3D3;
|
||||
scrollbar-shadow-color : #D3D3D3;
|
||||
scrollbar-highlight-color : #D3D3D3;
|
||||
scrollbar-arrow-color : Black;
|
||||
scrollbar-face-color : #D3D3D3;
|
||||
background-color : #FFFFFF;
|
||||
font-size : 8pt;
|
||||
font-family : "Trebuchet MS", Arial, Tahoma;
|
||||
}
|
||||
|
||||
.text, INPUT {
|
||||
font-family : "Trebuchet MS", Arial, Tahoma;
|
||||
font-size : 12px;
|
||||
}
|
||||
.status {
|
||||
font-family : "Trebuchet MS", Arial, Tahoma;
|
||||
font-size : 10px;
|
||||
}
|
||||
.title {
|
||||
font-family : "Trebuchet MS", Arial, Tahoma;
|
||||
font-size : 15pt;
|
||||
}
|
||||
|
||||
.button {
|
||||
font-family : Tahoma;
|
||||
border : 1px solid #C8C8C8;
|
||||
font-size : 11px;
|
||||
cursor : hand;
|
||||
background-color : #E5E5E5;
|
||||
}
|
||||
#background { position: absolute; z-index: 0; top: 0px; left: 0px; width: 650px; height: 450px; visibility: visible }
|
||||
#content { position: absolute; top: 77px; left: 133px; width: 399px; height: 283px; visibility: visible }
|
||||
#unrealIRCdLink { font-size: 8pt; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; top: 432px; left: 0px; width: 650px; height: 16px; visibility: visible; }
|
||||
#icon { z-index: 1; font-size: 8pt; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; top: 13px; left: 22px; width: 72px; height: 73px; visibility: visible; scrollbar-3d-light-color: #D3D3D3; scrollbar-arrow-color: Black; scrollbar-base-color: Black; scrollbar-dark-shadow-color: #D3D3D3; scrollbar-face-color: #D3D3D3; scrollbar-highlight-color: #D3D3D3; scrollbar-shadow-color: #D3D3D3 }
|
||||
|
||||
#button1img { z-index: 3; position: absolute; top: 150px; left: 11px; width: 111px; height: 23px; }
|
||||
#button1text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 150px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button1bg { z-index: 1; position: absolute; top: 150px; left: 11px; width: 111px; height: 23px; }
|
||||
|
||||
#button2img { z-index: 3; position: absolute; top: 180px; left: 11px; width: 111px; height: 23px; }
|
||||
#button2text { font-size: 10px; font-family: "Trebuchet MS", Arial, Tahoma; position: absolute; z-index: 2; top: 180px; left: 11px; width: 111px; height: 23px; padding: 1px}
|
||||
#button2bg { z-index: 1; position: absolute; top: 180px; left: 11px; width: 111px; height: 23px; }
|
||||
--></style>
|
||||
</head>
|
||||
|
||||
<body bgcolor="#ffffff" text="black" link="black" vlink="black" alink="black">
|
||||
<div id="button1img"><a href="http://www.unrealircd.org" onMouseOver="document.button1.src='../sections/active.gif';" onMouseOut="document.button1.src='../sections/inactive.gif';"><img src="../sections/inactive.gif" name="button1" border="0"></a></div>
|
||||
<div id="button1text" align="center"><center>Operators</center></div>
|
||||
<div id="button1bg"><img src="../sections/bg.gif" border="0"></div>
|
||||
|
||||
<div id="button2img"><a href="http://www.unrealircd.org" onMouseOver="document.button2.src='../sections/active.gif';" onMouseOut="document.button2.src='../sections/inactive.gif';"><img src="../sections/inactive.gif" name="button2" border="0"></a></div>
|
||||
<div id="button2text" align="center"><center>Other stuff</center></div>
|
||||
<div id="button2bg"><img src="../sections/bg.gif" border="0"></div>
|
||||
|
||||
<div id="icon"><img
|
||||
$ ICON
|
||||
width="72" height="73" border="0"></div>
|
||||
<div id="background"><img src="../back/background.jpg" width="650" border="0"></div>
|
||||
<div id="unrealIRCdLink">
|
||||
<table width="650" height="18" border="0" cellpadding="0" cellspacing="0">
|
||||
<tr><td colspan="3"><img src="../back/line.gif" width="650"></td></tr>
|
||||
<tr width="650"><td valign="middle" align="right" height="9" width="97"><a target="_blank" href="http://www.unrealircd.com/" onMouseOver="document.unreallink.src='../unrealircd.com/active.gif';" onMouseOut="document.unreallink.src='../unrealircd.com/inactive.gif';"><img src="../unrealircd.com/inactive.gif" name="unreallink" border="0"></a></td>
|
||||
$ STATUSLINE
|
||||
|
||||
<!-- statusline <td align="center" height="9" width="450"><table width="398" height="9" border="0" cellspacing="0" cellpadding="0"><tr><td valign="top" align="center"><span class="status">Status Text goes here</span></td></tr></table></td><td align="right" height="9" width="159"><img src="../back/grad.jpg"></td></tr></table> -->
|
||||
|
||||
|
||||
</div>
|
||||
<div id="content">
|
||||
<div align="left"><i><span class="title">
|
||||
$ SECTION
|
||||
</span></i></div>
|
||||
<center><table border="0" cellpadding="20" cellspacing="0" width="470" height="250" borderColorDark="black" borderColorLight="black"><tr><td valign="top" borderColorDark="#ffffff" borderColorLight="#ffffff">
|
||||
$ DATA
|
||||
</td></tr></table></center>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 7.9 KiB |
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user