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+15
-16
@@ -1,20 +1,19 @@
|
||||
Welcome to the UnrealIRCd configuration program. This program
|
||||
will help you compile your IRC server by asking you questions
|
||||
regarding your system and how you want the ircd to function.
|
||||
|
||||
_ _ _ ___________ _____ _
|
||||
| | | | | |_ _| ___ \/ __ \ | |
|
||||
| | | |_ __ _ __ ___ __ _| | | | | |_/ /| / \/ __| |
|
||||
| | | | '_ \| '__/ _ \/ _ | | | | | / | | / _ |
|
||||
| |_| | | | | | | __/ (_| | |_| |_| |\ \ | \__/\ (_| |
|
||||
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
|
||||
If you need help setting up your server, mail
|
||||
supporters@lists.unrealircd.org or ask on IRC:
|
||||
/server irc.ircsystems.net, /join #unreal-support
|
||||
|
||||
Configuration Program
|
||||
for Unreal3.2.5
|
||||
|
||||
This program will help you to compile your IRC server, and ask you
|
||||
questions regarding the compile-time settings of it during the process.
|
||||
regarding the setup of it, during the process.
|
||||
Regardless, please read Unreal.nfo first along with all documentation
|
||||
and FAQ's in doc/. If you do not do this, we will NOT help you!
|
||||
|
||||
If the code is changed in any way, or the version string is modified,
|
||||
we will _NOT_ support the product. (Unless of course you got explicit
|
||||
permission from one of the UnrealIRCd coders.)
|
||||
|
||||
If you have problems regarding the setup & compile, read Unreal.nfo to get
|
||||
more information on where to get help. Please, before running this setup,
|
||||
read the documentation in the "doc" folder. Docs are also avail online @
|
||||
http://www.unrealircd.com/unreal32docs.html
|
||||
Finally, unofficial UnrealIRCd/32 builds (if it doesn't say "genuine"
|
||||
in the display) are _NOT_ supported.
|
||||
|
||||
- Luke (luke@unrealircd.com)
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
|
||||
Configuration rant, by Stskeeps
|
||||
--------------------------------
|
||||
|
||||
Right.. so you think you are done now, you can boot your IRCd and be happy,
|
||||
and it just works. No, you still got a lot to do. You need to read all of
|
||||
the documentation through. Would you even have made it this far without
|
||||
makeconf?.
|
||||
|
||||
Well, today, people think they can be 3 months on IRC, and be ready to run
|
||||
an IRC daemon. I hate to say this, but I don't think so.
|
||||
|
||||
If you cannot read an IRC help file, or understand what stuff like "desynch",
|
||||
"masskill", "k-line", or what "mode # +l 5" means - or you got no experince
|
||||
in the UNIX field at all, like, you MUST know how to invoke a editor in a
|
||||
shell, or to unzip a file. If you don't know/can do these things, I suggest
|
||||
you stop trying to set this up, and go read on some UNIX tutorials, and IRC
|
||||
tutorials. It takes a LOT of work to run a IRC server good.
|
||||
|
||||
I mean. I sit on the #unreal-support support channel each day, and I see
|
||||
countless questions about stuff that IS IN the documentation. Numerous
|
||||
people don't even bother to look at the config files (CONFIG_FILE_STOP
|
||||
problem).
|
||||
|
||||
You need to look at the documentation now. You need to see how to "include"
|
||||
other configuration files. You need to know how to work out how to use
|
||||
doc/example.settings. I can only tell you, if you ask for support, and it
|
||||
is for errors that you could solve by reading the first lines of a document,
|
||||
then you'll be firmly ignored. I'm sorry, we cannot help your laziness.
|
||||
|
||||
Anyhow, good luck with setting this up. Hope you understand what I am saying
|
||||
here. You will learn a lot more reading, than just ignoring what we are
|
||||
saying.
|
||||
|
||||
--Stskeeps
|
||||
@@ -0,0 +1,8 @@
|
||||
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|
||||
| UnrealIRCD Custom Create Network Configuration|
|
||||
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|
||||
| |
|
||||
| This will not be too hard, just follow the |
|
||||
| instructions, and answer the questions... |
|
||||
| |
|
||||
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|
||||
+17
-3
@@ -1,3 +1,17 @@
|
||||
This is the Unreal3.3* development tree.
|
||||
We are currently in pre-alpha stage, which means this code should not be
|
||||
used by anyone but the developers or other people liking a broken ircd ;)
|
||||
|
||||
Unreal3.1.6-Noon Release Notes
|
||||
===================================
|
||||
|
||||
* Initial release preparation, no bugs fixed yet!
|
||||
|
||||
* If you are upgrading from Unreal3.1.4-Meadows, please read
|
||||
doc/RELEASE-NOTES.3.1.5 as well.
|
||||
|
||||
* If you are upgrading from an even earlier version (before 3.1.4),
|
||||
please read the doc/RELEASE-NOTES.3.1.4 file as well. There
|
||||
were numerous important/significant changes between 3.1.4 and
|
||||
earlier versions.
|
||||
|
||||
* Finally, read Unreal.nfo as usual AND THE DOCS in doc/.
|
||||
|
||||
- Luke (luke@unrealircd.com)
|
||||
|
||||
@@ -4,12 +4,14 @@
|
||||
| some kind of Certification Authority (CA), so your users can check that |
|
||||
| they are really connected to the real server, so they feel secure? |
|
||||
| |
|
||||
| There is an initiative at CACert.org - They offer SSL Certificates |
|
||||
| for use with your IRCd for free, so your users can be sure that they |
|
||||
| can trust you and your server. |
|
||||
| |
|
||||
| To get a free signed certificate please visit http://www.CACert.org |
|
||||
| _________________________|
|
||||
| An initiative has been started, to help this problem, as more and more |
|
||||
| SSL-enabled IRC servers will be started in the future, and people will |
|
||||
| have trouble authenticating that they are really at the right server. |
|
||||
| This initiative is called OpenIRC CA - They offer you to sign |
|
||||
| SSL certificates for use with your IRCd for free, |
|
||||
| so your users can be sure that they can trust you and your server. |
|
||||
| To get a signed certificate from them please visit the website |
|
||||
| http://www.openirc-ca.eu.org |
|
||||
| | Press enter to continue |
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
#
|
||||
# UnrealIRCd Bug Reporting Script
|
||||
# Copyright (c) 2001, The UnrealIRCd Team
|
||||
# All rights reserved
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
# provided that the following conditions are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
# and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
# and the following disclaimer in the documentation and/or other materials provided with the
|
||||
# distribution.
|
||||
# * Neither the name of the The UnrealIRCd Team nor the names of its contributors may be used
|
||||
# to endorse or promote products derived from this software without specific prior written permission.
|
||||
# * The source code may not be redistributed for a fee or in closed source
|
||||
# programs, without expressed oral consent by the UnrealIRCd Team, however
|
||||
# for operating systems where binary distribution is required, if URL
|
||||
# is passed with the package to get the full source
|
||||
# * No warranty is given unless stated so by the The UnrealIRCd Team
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'' AND ANY EXPRESS OR
|
||||
# IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
# FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE
|
||||
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
# BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
# First we define some nice settings and some nice functions
|
||||
set print pretty on
|
||||
|
||||
# dumplist <linked list> <structure format>
|
||||
define dumplist
|
||||
echo Dumping linked list $arg0 in format $arg1\n
|
||||
set $p = $arg0
|
||||
while $p
|
||||
print *($arg1 *) $p
|
||||
set $p = $p->next
|
||||
end
|
||||
end
|
||||
|
||||
# dumparray <name> <size>
|
||||
define dumparray
|
||||
echo Dumping array $arg0 size $arg1\n
|
||||
set $p = 0
|
||||
while $p < $arg1
|
||||
if $arg0[$p]
|
||||
print *$arg0[$p]
|
||||
end
|
||||
set $p = $p + 1
|
||||
end
|
||||
end
|
||||
|
||||
echo Full backtrace:\n
|
||||
echo ---------------\n
|
||||
echo \n
|
||||
bt full
|
||||
echo \n
|
||||
echo Backup parse() buffer:\n
|
||||
echo ----------------------\n
|
||||
echo \n
|
||||
print backupbuf
|
||||
echo \n
|
||||
echo me output:\n
|
||||
echo ----------------------\n
|
||||
print me
|
||||
echo \n
|
||||
echo IRCstats:\n
|
||||
echo ----------------------\n
|
||||
print IRCstats
|
||||
echo \n
|
||||
echo Modules:\n
|
||||
echo ----------------------\n
|
||||
dumparray Modules 50
|
||||
quit
|
||||
@@ -1,6 +0,0 @@
|
||||
ircdcron/ircd.cron
|
||||
ircdcron/ircdchk
|
||||
src/modules/Makefile
|
||||
src/ssl.rnd
|
||||
src/win32/devel/StackTrace.lib
|
||||
src/win32/gnu_regex.lib
|
||||
Vendored
+1
-1
@@ -13,7 +13,7 @@
|
||||
--braces-on-struct-decl-line
|
||||
--paren-indentation0
|
||||
--case-brace-indentation0
|
||||
--line-length110
|
||||
--line-length80
|
||||
--declaration-indentation5
|
||||
-T size_t
|
||||
-T aClass
|
||||
|
||||
-4844
File diff suppressed because it is too large
Load Diff
@@ -1,32 +1,15 @@
|
||||
UnrealIRCd is a free program, but we do put a lot of time, effort, and money
|
||||
into creating and maintaining Unreal. To make it easier for user's to show their
|
||||
appreciation, the Unreal team has decided to accept donations through PayPal. If
|
||||
you like Unreal, and you'd like to see it continue to exist, please consider making
|
||||
a donation. We're not asking for anything huge, whatever you can afford is fine.
|
||||
|
||||
PayPal Donation Link:
|
||||
<https://www.paypal.com/xclick/business=donation%40unrealircd.org&
|
||||
item_name=UnrealIRCd+Donation&no_shipping=1&cn=Comments&tax=0¤cy_code=USD>
|
||||
|
||||
Or simply send a payment through PayPal to:
|
||||
donation@unrealircd.org
|
||||
|
||||
If you don't want to use PayPal, or you want to donate something other than money
|
||||
(old computer hardware, etc.), contact Stskeeps (stskeeps@unrealircd.com) and send
|
||||
your donation to:
|
||||
|
||||
Send donations to:
|
||||
------------------
|
||||
UnrealIRCd Project
|
||||
C/O Carsten Munk
|
||||
P.O.Box 52
|
||||
7400 Herning
|
||||
Denmark
|
||||
|
||||
All those who donate at least $10 USD will have their name and/or company listed in /credits.
|
||||
Additionally, all donators will be listed on the website (regardless of the amount). To make
|
||||
this possible, please include along with your donation the name (or nickname) you want to
|
||||
appear in the list as well as the company name (or IRC server) to list.
|
||||
(if you want to that is .. it will just make us a little more able to code
|
||||
even more on this project. You will get in /credits if you do so).
|
||||
|
||||
Thank you for your support,
|
||||
The UnrealIRCd Team
|
||||
-- Stskeeps
|
||||
|
||||
[ $Id$ ]
|
||||
|
||||
@@ -0,0 +1,156 @@
|
||||
$Id$
|
||||
|
||||
Installation Procedures for the UnrealIRCD:
|
||||
=======================================================================
|
||||
Created by Stskeeps <stskeeps@tspre.org>
|
||||
=======================================================================
|
||||
|
||||
This document describes how to install ircd, the unix daemon that acts as
|
||||
an IRC server.
|
||||
|
||||
For more information on UnrealIRCD contact us at
|
||||
unreal-dev@lists.sourceforge.net
|
||||
|
||||
The UnrealIRCD is available from http://www.unrealircd.com
|
||||
along with the latest copy of this document.
|
||||
|
||||
|
||||
=======================================================================
|
||||
This version of the UnrealIRCD is known to compile on the following
|
||||
platforms, and with the following compilers. If you wish to add to this
|
||||
list, send the relevant information to us.
|
||||
|
||||
OS and Version Compiler and Version Comments
|
||||
------------------- ------------------------ -------------------------------
|
||||
NetBSD 1.2B gcc 2.7.2
|
||||
|
||||
FreeBSD 2.1.0 gcc 2.6.3 Do NOT use crypt at all...
|
||||
|
||||
SunOS 4.1.4 gcc 2.7-96q1 (Cygnus)
|
||||
|
||||
Solaris 2.4 gcc 2.7-96q1 (Cygnus) (SunOS 5.4)
|
||||
|
||||
Solaris 2.5 SunWorks Pro C (SunOS 5.5.1)
|
||||
cc: SC4.0 18 Oct 1995 C 4.0
|
||||
|
||||
Digital Unix 3.2 gcc 2.7-96q3 (Cygnus)
|
||||
|
||||
Linux 2.0.24 gcc 2.7.2.1
|
||||
|
||||
HPUX 9.01 gcc 2.6.3
|
||||
|
||||
HPUX 10.01 gcc 2.7-96q3 (Cygnus)
|
||||
|
||||
Linux PPC (iMac)
|
||||
|
||||
AmigaOS 3.0 GCC egcs-2.91.66 (compile with -D_AMIGA)
|
||||
|
||||
Windows NT/95 MSVC++ 4.0
|
||||
|
||||
Linux Mandrake Read FAQ
|
||||
|
||||
Linux 2.3.x gcc 2.95.2 glibc 2.1.3
|
||||
|
||||
=======================================================================
|
||||
Unpacking the Distribution
|
||||
|
||||
If you are reading this, you have most likely already done this, but to
|
||||
recap:
|
||||
|
||||
The UnrealIRCD server comes tarred and gziped. To uncompress it and expand
|
||||
it, use the following commands at the Unix prompt:
|
||||
|
||||
gzip -d Unreal3.1.tar.gz
|
||||
tar -xvf Unreal3.1.tar
|
||||
|
||||
This will create a new directory called Unreal3.0 and unpack the source
|
||||
into it.
|
||||
|
||||
=======================================================================
|
||||
Editing the Configuration Files
|
||||
|
||||
In previous versions of the source code many files had to be edited to
|
||||
make things right for any given server.
|
||||
|
||||
In this version you DO NOT NEED TO EDIT THE Makefile OR ANY FILES
|
||||
IN include! That is, unless you set some strange options. If you
|
||||
find the need to edit include/config.h, for example,
|
||||
mail us and tell us why ; Config can be made smarter, and that will make
|
||||
it so you won't have to edit anything for the next version.
|
||||
|
||||
=======================================================================
|
||||
Compiling Your Server
|
||||
|
||||
Windows users: You must compile the Config program first. To do this
|
||||
run the following command: $CC src\Config.c
|
||||
where $CC is the name of your compiler. for MSVC users that is 'cl'
|
||||
|
||||
To build the server, simply run
|
||||
% ./Config
|
||||
to start the configuraton program. This program looks at your system
|
||||
and generate the include/setup.h, include/settings.h, and Options files.
|
||||
You will be asked some questions. Usually the default answers are the best
|
||||
ones and most correct. To accept the default, just hit RETURN.
|
||||
|
||||
Next, type 'make'. This will compile your server. Depending on your system,
|
||||
this may be a good time for a caffeine break. (MSVC users run 'nmake')
|
||||
|
||||
Hopefully, the server will compile without incident. If it does not, and
|
||||
you are not able to determine the error, please email
|
||||
unreal-dev@lists.sourceforge.net and hopefully someone will be able to help you with the problem. If you
|
||||
do need to fix something, mail there with a patch.
|
||||
|
||||
BE CERTAIN TO INCLUDE OPERATING SYSTEM INFORMATION (uname -a) AND COMPILER
|
||||
VERSION (gcc -v, for instance) IN ALL BUG REPORTS.
|
||||
|
||||
|
||||
=======================================================================
|
||||
Installing the Files
|
||||
|
||||
'make install' does not work in this release -- it doesn't do anything
|
||||
except a compile if that is needed.
|
||||
|
||||
The only files you need are the binary from src/ircd and and an ircd.conf
|
||||
(see below for copying doc/example.conf as your initial ircd.conf). You
|
||||
probably will want to create a MOTD file too, as well as place the man
|
||||
pages from the doc directory to appropriate place in your system.
|
||||
|
||||
|
||||
=======================================================================
|
||||
Configuring Your Server
|
||||
|
||||
The previous step places a file named 'example.conf' into your irc
|
||||
directory you specified to Config.
|
||||
|
||||
To create an IRC configuration file, edit: ircd.conf
|
||||
|
||||
Now edit this file to reflect your server. The file is mainly
|
||||
self-explanatory. Note that if you plan to use your server on ROXnet,
|
||||
make sure that you have the following line:
|
||||
|
||||
U:services.roxnet.org:*:*
|
||||
|
||||
If you need help configuring your file, please connect to ROXnet,
|
||||
(irc.flirt.org or irc.roxnet.org) - go to channel #UnrealIRCd, and ask.
|
||||
|
||||
|
||||
=======================================================================
|
||||
Starting Your Server
|
||||
|
||||
Simply enter the complete path to the executable into the Unix command
|
||||
line, then hit return. Your server is now operational, assuming that you
|
||||
have completed all the steps described above.
|
||||
|
||||
NOTE: If you get something like the following when running ircd:
|
||||
|
||||
ircd fd table too big
|
||||
Hard Limit: 256 IRC max: 1024
|
||||
Fix MAXCONNECTIONS
|
||||
|
||||
You need to change config.h and recompile. Find the line that says
|
||||
"#define MAXCONNECTIONS 1024", and change it to the number given after
|
||||
"Hard Limit" (most likely 256), then make the server again, following the
|
||||
above instructions.
|
||||
|
||||
Enjoy!
|
||||
- The UnrealIRCd Team - unreal-dev@lists.sourceforge.net
|
||||
@@ -1,23 +0,0 @@
|
||||
**** Remote Includes ****
|
||||
|
||||
Setting up UnrealIRCd to work with remote includes is not very difficult. The first step is to
|
||||
download c-ares. C-ares can be downloaded from <http://daniel.haxx.se/projects/c-ares/>
|
||||
download the latest version of c-ares and extract the .tar.gz somewhere.
|
||||
|
||||
Now, download the latest version of curl, available at <http://curl.haxx.se/download.html>
|
||||
again, extract the tar.gz somewhere.
|
||||
|
||||
Next, go to the Unreal3.2 directory and run the curlinstall script. You run the script
|
||||
as follows:
|
||||
|
||||
./curlinstall ares_path curl_path
|
||||
|
||||
Paths should be complete pathnames. If you extracted c-ares to /home/username/c-ares-1.0.0
|
||||
and curl to /home/username/curl-7.11.0 then you would run:
|
||||
|
||||
./curlinstall /home/username/c-ares-1.0.0 /home/username/curl-7.11.0
|
||||
|
||||
Lastly, run ./Config. When asked whether to enable remote includes say "yes" and when asked
|
||||
for the path curl was installed to include the path that is printed out after ./curlinstall
|
||||
completes. Then simply run make to compile Unreal as usual and remote includes should work
|
||||
fine.
|
||||
@@ -19,12 +19,10 @@
|
||||
#* $Id$
|
||||
#*/
|
||||
|
||||
CC=@CC@
|
||||
CXX=@CXX@
|
||||
CC=gcc
|
||||
INCLUDEDIR=../include
|
||||
NETWORKSDIR=
|
||||
FROMDOS=/home/cmunk/bin/4dos
|
||||
|
||||
# [CHANGEME]
|
||||
# Default flags:
|
||||
# Change XCFLAGS if you don't like what Config puts there. Same with
|
||||
@@ -33,13 +31,10 @@ FROMDOS=/home/cmunk/bin/4dos
|
||||
# If you are configuring by hand, try "-O -g" for XCFLAGS, and leave
|
||||
# IRCDLIBS blank. If that fails, try recomendations below.
|
||||
#
|
||||
|
||||
#XCFLAGS=-O -g -export-dynamic
|
||||
IRCDLIBS=@IRCDLIBS@ @TRELIBS@ @CARESLIBS@
|
||||
CRYPTOLIB=@CRYPTOLIB@
|
||||
XCFLAGS=
|
||||
IRCDLIBS=
|
||||
CRYPTOLIB=
|
||||
OPENSSLINCLUDES=
|
||||
|
||||
XCFLAGS=-I@TREINCDIR@ -I@CARESINCDIR@ @CARESLIBDIR@ @CFLAGS@
|
||||
#
|
||||
# use the following on MIPS:
|
||||
#CFLAGS= -systype bsd43 -DSYSTYPE_BSD43 -I$(INCLUDEDIR)
|
||||
@@ -93,60 +88,64 @@ IRCDMODE = 711
|
||||
# [CHANGEME]
|
||||
# IRCDDIR must be the same as DPATH in include/config.h
|
||||
#
|
||||
IRCDDIR=@IRCDDIR@
|
||||
IRCDDIR=/usr/local/lib/ircd
|
||||
|
||||
# [CHANGEME]
|
||||
# Some SunOS versions want this. Try it without first.
|
||||
#RES=res_init.o res_comp.o res_mkquery.o
|
||||
# BSDI systems want this.
|
||||
#RES=res_skipname.o
|
||||
# The rest are perfectly content with this.
|
||||
RES=
|
||||
|
||||
URL=@URL@
|
||||
#
|
||||
# If your system is lacking regex, uncomment this line
|
||||
#
|
||||
#REGEX=../extras/regex/regex.o
|
||||
REGEX=
|
||||
|
||||
# [CHANGEME]
|
||||
# If you get a compile-time error dealing with u_int32_t, comment out
|
||||
# this line.
|
||||
# NEED_U_INT32_T= -DNEED_U_INT32_T
|
||||
NEED_U_INT32_T=
|
||||
|
||||
# [CHANGEME]
|
||||
# If you get a link-time error dealing with strtoul, comment out
|
||||
# this line.
|
||||
# STRTOUL= strtoul.o
|
||||
STRTOUL=@STRTOUL@
|
||||
STRTOUL=
|
||||
|
||||
# [CHANGEME]
|
||||
# If you get crashes around a specific number of clients, and that client
|
||||
# load comes close or a little over the system-defined value of FD_SETSIZE,
|
||||
# override it here and see what happens.
|
||||
FD_SETSIZE=@FD_SETSIZE@
|
||||
FD_SETSIZE=
|
||||
|
||||
# Where is your openssl binary
|
||||
OPENSSLPATH=@OPENSSLPATH@
|
||||
OPENSSLPATH=
|
||||
|
||||
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) @LDFLAGS@ $(FD_SETSIZE)
|
||||
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) $(NEED_U_INT32_T) $(FD_SETSIZE)
|
||||
|
||||
SHELL=/bin/sh
|
||||
SUBDIRS=src
|
||||
BINDIR=@BINDIR@
|
||||
INSTALL=@INSTALL@
|
||||
RM=@RM@
|
||||
CP=@CP@
|
||||
TOUCH=@TOUCH@
|
||||
RES=
|
||||
BINDIR=$(IRCDDIR)
|
||||
MANDIR=/usr/local/man
|
||||
INSTALL=/usr/bin/install
|
||||
RM=rm
|
||||
CP=cp
|
||||
TOUCH=touch
|
||||
|
||||
all: build
|
||||
|
||||
MAKEARGS = 'CFLAGS=${CFLAGS}' 'CC=${CC}' 'IRCDLIBS=${IRCDLIBS}' \
|
||||
'LDFLAGS=${LDFLAGS}' 'IRCDMODE=${IRCDMODE}' \
|
||||
'RES=${RES}' 'BINDIR=${BINDIR}' 'INSTALL=${INSTALL}' \
|
||||
'BINDIR=${BINDIR}' 'INSTALL=${INSTALL}' \
|
||||
'INCLUDEDIR=${INCLUDEDIR}' 'IRCDDIR=${IRCDDIR}' \
|
||||
'RM=${RM}' 'CP=${CP}' 'TOUCH=${TOUCH}' \
|
||||
'SHELL=${SHELL}' 'STRTOUL=${STRTOUL}' \
|
||||
'CRYPTOLIB=${CRYPTOLIB}' \
|
||||
'CRYPTOINCLUDES=${CRYPTOINCLUDES}' \
|
||||
'URL=${URL}' 'CXX=${CXX}'
|
||||
|
||||
INSTALL_CONFS = badwords.channel.conf badwords.message.conf \
|
||||
badwords.quit.conf dccallow.conf help.conf \
|
||||
spamfilters.conf.sample LICENSE Donation
|
||||
|
||||
INSTALL_DOCS = doc/Authors doc/example.conf doc/coding-guidelines \
|
||||
doc/tao.of.irc doc/unreal32docs.html
|
||||
|
||||
custommodule:
|
||||
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
|
||||
|
||||
custommodulecpp:
|
||||
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodulecpp
|
||||
'MANDIR=${MANDIR}' 'RM=${RM}' 'CP=${CP}' 'TOUCH=${TOUCH}' \
|
||||
'RES=${RES}' 'SHELL=${SHELL}' 'STRTOUL=${STRTOUL}' \
|
||||
'CRYPTOLIB=${CRYPTOLIB}' 'REGEX=${REGEX}' \
|
||||
'CRYPTOINCLUDES=${CRYPTOINCLUDES}'
|
||||
|
||||
server:
|
||||
build:
|
||||
@@ -160,9 +159,13 @@ build:
|
||||
( cd $$i; ${MAKE} ${MAKEARGS} build; ) \
|
||||
done
|
||||
@echo ' __________________________________________________ '
|
||||
@echo '| Compile is now complete. |'
|
||||
@echo '| You should now read the documentation and learn |'
|
||||
@echo '| how to configure your IRCd. |'
|
||||
@echo '| Compile is now complete. Now you have to go do |'
|
||||
@echo '| The load-time configuration - try go read the |'
|
||||
@echo '| file "dynconf" using your favourite viewer or |'
|
||||
@echo '| editor. The file will contain instructions on how|'
|
||||
@echo '| to do the dynamic configuration :) |'
|
||||
@echo '| You might want to see include/config.h to adjust |'
|
||||
@echo '| some settings |'
|
||||
@echo '| |'
|
||||
@echo '| If you really like UnrealIRCd, and would like to |'
|
||||
@echo '| make a donation, please read the Donation file in|'
|
||||
@@ -182,13 +185,16 @@ clean:
|
||||
-@if [ -f include/setup.h ] ; then \
|
||||
echo "To really restart installation, remove include/setup.h" ; \
|
||||
fi
|
||||
-@if [ -f include/settings.h ] ; then \
|
||||
echo "and include/settings.h" ; \
|
||||
fi
|
||||
|
||||
cleandir: clean
|
||||
rm -rf include/networks.h include/setup.h Makefile Settings
|
||||
rm -rf include/networks.h include/setup.h include/settings.h Makefile Settings
|
||||
|
||||
makex:
|
||||
chmod +x Config newnet ircd ircdcron/ircdchk killircd
|
||||
chmod +x rehash ircdreg
|
||||
chmod +x makeconf rehash ircdreg
|
||||
|
||||
fromdos: cleandir
|
||||
$(FROMDOS) -dv *
|
||||
@@ -213,32 +219,11 @@ depend:
|
||||
done
|
||||
|
||||
install: all
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)
|
||||
$(INSTALL) -m 0700 -d $(BINDIR)
|
||||
$(INSTALL) -b -m 0700 src/ircd $(BINDIR)
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)/doc
|
||||
$(INSTALL) -m 0600 $(INSTALL_DOCS) $(IRCDDIR)/doc
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)/aliases
|
||||
$(INSTALL) -m 0600 aliases/*.conf $(IRCDDIR)/aliases
|
||||
$(TOUCH) $(IRCDDIR)/unrealircd.conf
|
||||
chmod 0600 $(IRCDDIR)/unrealircd.conf
|
||||
$(INSTALL) -b -m 0600 $(INSTALL_CONFS) $(IRCDDIR)
|
||||
$(INSTALL) -b -m 0700 unreal $(IRCDDIR)
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)/modules
|
||||
$(INSTALL) -b -m 0700 src/modules/*.so $(IRCDDIR)/modules
|
||||
-@if [ ! -f "$(IRCDDIR)/curl-ca-bundle.crt" ] ; then \
|
||||
$(INSTALL) -b -m 0700 curl-ca-bundle.crt $(IRCDDIR) ; \
|
||||
fi
|
||||
-@if [ -f server.key.pem ] ; then \
|
||||
if [ ! -f "$(IRCDDIR)/server.key.pem" ] ; then \
|
||||
$(INSTALL) -b -m 0600 server.*.pem $(IRCDDIR) ; \
|
||||
fi ; \
|
||||
fi
|
||||
@echo "Now install by hand; make install is broken."
|
||||
|
||||
pem: src/ssl.cnf
|
||||
@echo "Generating certificate request .. "
|
||||
$(OPENSSLPATH) req -new \
|
||||
-config src/ssl.cnf -out server.req.pem \
|
||||
$(OPENSSLPATH) req -new -config src/ssl.cnf -out server.req.pem \
|
||||
-keyout server.key.pem -nodes
|
||||
@echo "Generating self-signed certificate .. "
|
||||
$(OPENSSLPATH) req -x509 -days 365 -in server.req.pem \
|
||||
@@ -246,18 +231,8 @@ pem: src/ssl.cnf
|
||||
@echo "Generating fingerprint .."
|
||||
$(OPENSSLPATH) x509 -subject -dates -fingerprint -noout \
|
||||
-in server.cert.pem
|
||||
|
||||
@echo "Setting o-rwx & g-rwx for files... "
|
||||
chmod o-rwx server.req.pem server.key.pem server.cert.pem
|
||||
chmod g-rwx server.req.pem server.key.pem server.cert.pem
|
||||
@echo "Done!. If you want to encrypt the private key, run"
|
||||
@echo "make encpem"
|
||||
|
||||
encpem: server.key.pem
|
||||
@echo "Encrypting server key .."
|
||||
$(OPENSSLPATH) rsa -in server.key.pem -out server.key.c.pem -des3
|
||||
-@if [ -f server.key.c.pem ] ; then \
|
||||
echo "Replacing unencrypted with encrypted .." ; \
|
||||
cp server.key.c.pem server.key.pem ; \
|
||||
rm -f server.key.c.pem ; \
|
||||
fi
|
||||
|
||||
@echo "Done!"
|
||||
@@ -1,24 +0,0 @@
|
||||
==[ COMPILING ]==
|
||||
To build the ircd, run:
|
||||
./Config
|
||||
make
|
||||
|
||||
If you specified an alternative location during ./Config you also need
|
||||
to run "make install".
|
||||
|
||||
==[ MAKING A CONFIG FILE ]==
|
||||
If you are new, then you need to create your own configfile:
|
||||
|
||||
copy doc/example.conf to your main UnrealIRCd directory and call
|
||||
it unrealircd.conf .
|
||||
Then open it in an editor and carefully modify it, consult the docs
|
||||
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
|
||||
for more information about every block/setting.
|
||||
Common problems are explained in the FAQ, which is located at:
|
||||
http://www.vulnscan.org/UnrealIrcd/faq/ .
|
||||
|
||||
==[ BOOTING YOUR IRCD ]==
|
||||
Just type: ./unreal start
|
||||
Note that after booting the errors are usually logged to ircd.log,
|
||||
so check that file if you have any problems.
|
||||
Again, check the FAQ (and docs) if you have any boot problems.
|
||||
@@ -0,0 +1,37 @@
|
||||
#!/bin/sh
|
||||
clear
|
||||
echo "Starting up UnrealIRCd Setup"
|
||||
echo ""
|
||||
echo "Press enter to proceed to setup..."
|
||||
read cc
|
||||
more -d Unreal.nfo
|
||||
echo "Press enter to proceed to FAQ..."
|
||||
read cc
|
||||
more -d doc/faq
|
||||
echo "Press enter to proceed to configuration..."
|
||||
read cc
|
||||
if [ "$1" != "-noconfig" ] ; then
|
||||
./Config
|
||||
fi
|
||||
|
||||
echo "Press enter to proceed to compiling..."
|
||||
read cc
|
||||
make
|
||||
echo "Press enter to proceed to ircd.conf making..."
|
||||
read cc
|
||||
./makeconf
|
||||
echo "Press enter to proceed to network configuration..."
|
||||
read cc
|
||||
clear
|
||||
echo "Do you want to use one of these network files, or make your own?"
|
||||
cd networks
|
||||
ls *.network
|
||||
echo "[Type "no" if you want to make your own]"
|
||||
read cc
|
||||
if [ "$cc" == "no" ] ; then
|
||||
./makenet
|
||||
fi
|
||||
echo "Press enter to proceed to dynamic ircd configuration..."
|
||||
read cc
|
||||
pico unrealircd.conf
|
||||
echo "You should be able to run UnrealIRCd using ./ircd now".
|
||||
+50
-57
@@ -1,66 +1,59 @@
|
||||
===============================================
|
||||
= UnrealIRCd v3.3* =
|
||||
= UnrealIRCd v3.1.6 =
|
||||
===============================================
|
||||
|
||||
Was brought to you by:
|
||||
* Stskeeps <stskeeps@unrealircd.com>
|
||||
* codemastr <codemastr@unrealircd.com>
|
||||
* Luke <luke@unrealircd.com>
|
||||
|
||||
The head coders
|
||||
Precenses on the Internet:
|
||||
* http://www.unrealircd.com
|
||||
|
||||
CVS:
|
||||
To get anonymous access: (read only)
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot login"
|
||||
|
||||
press enter when asked for password
|
||||
|
||||
and to get latest stable:
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r stable -d Unreal-stable unreal"
|
||||
|
||||
latest beta:
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r beta -d Unreal-beta unreal"
|
||||
|
||||
* To get support
|
||||
================
|
||||
* Stskeeps <stskeeps@tspre.org>
|
||||
* Syzop <syzop@unrealircd.com>
|
||||
* codemastr <codemastr@unrealircd.com>
|
||||
* IRC: /server irc.ircsystems.net 6667 - /join #unreal-support
|
||||
[Note: Please be patient after asking questions, we may do other stuff
|
||||
or we're away. Don't repeat questions, we heard you first time,
|
||||
READ THE TOPIC before you ask anything. We do this on a free
|
||||
base so we are volunteeringly helping you, but we are humans
|
||||
like you, and we got to have peace at times as well.]
|
||||
* Mailing list: unreal-support@lists.sourceforge.net (for support)
|
||||
* READ doc/faq BEFORE ASKING QUESTIONS!
|
||||
|
||||
* Got a bug to report?
|
||||
======================
|
||||
* If the server crashes and dumps core do this:
|
||||
* Go into the Unreal directory and type this:
|
||||
gdb src/ircd core.filename
|
||||
where core.filename is the filename in the dumping core message
|
||||
if it loads gdb, (not saying "command not found" etc), type "bt" in
|
||||
the program (type "quit" to get out again)
|
||||
|
||||
The output coming out there please mail it to
|
||||
unreal-dev@lists.sourceforge.net, along with OS type,
|
||||
what "uname -a" says, any clues what it is, if you did anything etc
|
||||
etc. Please keep the core dump files if we ask you to mail us them
|
||||
if needed
|
||||
|
||||
The coders
|
||||
===========
|
||||
* DarkElf <darkelf@unrealircd.com>
|
||||
* Trocotronic <trocotronic@unrealircd.com>
|
||||
* aquanight <aquanight@unrealircd.com>
|
||||
* If you experince any wierdnesses (that doesnt crash the server)
|
||||
please mail unreal-dev@lists.sourceforge.net with any clues on what
|
||||
you did, what you experinced etc.
|
||||
|
||||
Additional credits
|
||||
* Got a suggestion?
|
||||
===================
|
||||
Credit also goes to past UnrealIRCd coders, including: McSkaf, Zogg,
|
||||
NiQuiL, assyrian, nighthawk, DrBin, llthangel and Griever.
|
||||
Credit also goes to everyone else who contributed, and those who coded
|
||||
or contributed to UnrealIRCd's ancestors.
|
||||
* Mail it to unreal-dev@lists.sourceforge.net :) or catch one from
|
||||
the Unreal team online on IRC:)
|
||||
|
||||
WEBSITE
|
||||
========
|
||||
http://www.unrealircd.com/
|
||||
|
||||
CVS
|
||||
====
|
||||
To get anonymous access: (read only)
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot login"
|
||||
|
||||
press enter when asked for password
|
||||
Then, choose the appropiate branch you want:
|
||||
|
||||
latest 3.3 release (unstable/development):
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r devel -d Unreal-stable unreal"
|
||||
|
||||
To get support
|
||||
================
|
||||
Before asking others for help you MUST:
|
||||
* read the docs (doc/unreal32docs.html or online: www.unrealircd.com/unreal32docs.html)
|
||||
* check the FAQ (www.vulnscan.org/UnrealIRCd/faq/)
|
||||
|
||||
Means of support:
|
||||
* Forum: http://forums.unrealircd.com/
|
||||
* IRC: /server irc.ircsystems.net 6667 - /join #unreal-support
|
||||
[Note: Follow the bots instructions in order to get voice.
|
||||
Please be patient after asking questions, we may do other stuff
|
||||
or we're away. Don't repeat questions, we heard you first time,
|
||||
READ THE TOPIC before you ask anything. We do this on a free
|
||||
base so we are volunteeringly helping you, but we are humans
|
||||
like you, and we got to have peace at times as well.]
|
||||
* Mailing list: unreal-users@lists.sourceforge.net
|
||||
(http://lists.sourceforge.net/lists/listinfo/unreal-users also
|
||||
has links to the archive).
|
||||
|
||||
UnrealIRCd Bugtracker (Where to report bugs or make suggestions)
|
||||
=================================================================
|
||||
http://bugs.unrealircd.org
|
||||
|
||||
Want to discuss, chat, etc?
|
||||
=============================
|
||||
* IRC: /server irc.unrealircd.org 6667 - /join #UnrealIRCd
|
||||
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
/* Standard Aliases */
|
||||
|
||||
alias identify {
|
||||
format "^#" {
|
||||
target chanserv;
|
||||
type services;
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target nickserv;
|
||||
type services;
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
type command;
|
||||
};
|
||||
|
||||
alias services {
|
||||
format "^#" {
|
||||
target chanserv;
|
||||
type services;
|
||||
parameters "%1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target nickserv;
|
||||
type services;
|
||||
parameters "%1-";
|
||||
};
|
||||
type command;
|
||||
};
|
||||
|
||||
alias register {
|
||||
format "^#" {
|
||||
target chanserv;
|
||||
type services;
|
||||
parameters "REGISTER %1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target nickserv;
|
||||
type services;
|
||||
parameters "REGISTER %1-";
|
||||
};
|
||||
type command;
|
||||
};
|
||||
@@ -1,18 +0,0 @@
|
||||
/* Anope Aliases */
|
||||
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias operserv { type services; };
|
||||
alias os { target operserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias botserv { type services; };
|
||||
alias bs { target botserv; type services; };
|
||||
alias hostserv { type services; };
|
||||
alias hs { target hostserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
/* Auspice Aliases */
|
||||
|
||||
/* Uncomment this, if you have enabled "MassServ, W and X" in auspice */
|
||||
# alias massserv { type services; };
|
||||
# alias ma { target massserv; type services; };
|
||||
# alias W { type services; };
|
||||
# alias X { type services; };
|
||||
|
||||
/* Uncomment this, if you have enabled "WebServ" in auspice */
|
||||
# alias webserv { type services; };
|
||||
# alias ws { target webserv; type services; };
|
||||
|
||||
alias agent { type services; };
|
||||
alias adminserv { type services; };
|
||||
alias as { target adminserv; type services; };
|
||||
alias botserv { type services; };
|
||||
alias bs { target botserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias hs { target helpserv; type services; };
|
||||
alias hostserv { type services; };
|
||||
alias ho { target hostserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias operserv { type services; };
|
||||
alias os { target operserv; type services; };
|
||||
alias rootserv { type services; };
|
||||
alias rs { target rootserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
@@ -1,12 +0,0 @@
|
||||
/* Cygnus Aliases */
|
||||
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias rootserv { type services; };
|
||||
alias rs { target rootserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
@@ -1,16 +0,0 @@
|
||||
/* Epona Aliases */
|
||||
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias operserv { type services; };
|
||||
alias os { target operserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias hs { target helpserv; type services; };
|
||||
alias botserv { type services; };
|
||||
alias bs { target botserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
@@ -1,14 +0,0 @@
|
||||
/* Generic Aliases */
|
||||
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias operserv { type services; };
|
||||
alias os { target operserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias hs { target helpserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
@@ -1,4 +0,0 @@
|
||||
/* Generic StatServ Aliases */
|
||||
|
||||
alias statserv { type stats; };
|
||||
alias ss { target statserv; type stats; };
|
||||
@@ -1,17 +0,0 @@
|
||||
/* IRCServices Aliases */
|
||||
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias operserv { type services; };
|
||||
alias os { target operserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias hs { target helpserv; type services; };
|
||||
alias irciihelp { type services; };
|
||||
alias statserv { type services; };
|
||||
alias ss { target statserv; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
@@ -1,6 +0,0 @@
|
||||
/* OperStats Aliases */
|
||||
|
||||
alias operserv { type stats; };
|
||||
alias os { target operserv; type stats; };
|
||||
alias statserv { type stats; };
|
||||
alias ss { target statserv; type stats; };
|
||||
@@ -1,3 +0,0 @@
|
||||
all:
|
||||
@autoconf
|
||||
cp configure ..
|
||||
Vendored
-174
@@ -1,174 +0,0 @@
|
||||
dnl aclocal.m4 generated automatically by aclocal 1.4-p4
|
||||
|
||||
dnl Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
|
||||
dnl This file is free software; the Free Software Foundation
|
||||
dnl gives unlimited permission to copy and/or distribute it,
|
||||
dnl with or without modifications, as long as this notice is preserved.
|
||||
|
||||
dnl This program is distributed in the hope that it will be useful,
|
||||
dnl but WITHOUT ANY WARRANTY, to the extent permitted by law; without
|
||||
dnl even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
dnl PARTICULAR PURPOSE.
|
||||
|
||||
dnl Macro: unet_CHECK_TYPE_SIZES
|
||||
dnl
|
||||
dnl Check the size of several types and define a valid int16_t and int32_t.
|
||||
dnl
|
||||
AC_DEFUN(unreal_CHECK_TYPE_SIZES,
|
||||
[dnl Check type sizes
|
||||
AC_CHECK_SIZEOF(short)
|
||||
AC_CHECK_SIZEOF(int)
|
||||
AC_CHECK_SIZEOF(long)
|
||||
if test "$ac_cv_sizeof_int" = 2 ; then
|
||||
AC_CHECK_TYPE(int16_t, int)
|
||||
AC_CHECK_TYPE(u_int16_t, unsigned int)
|
||||
elif test "$ac_cv_sizeof_short" = 2 ; then
|
||||
AC_CHECK_TYPE(int16_t, short)
|
||||
AC_CHECK_TYPE(u_int16_t, unsigned short)
|
||||
else
|
||||
AC_MSG_ERROR([Cannot find a type with size of 16 bits])
|
||||
fi
|
||||
if test "$ac_cv_sizeof_int" = 4 ; then
|
||||
AC_CHECK_TYPE(int32_t, int)
|
||||
AC_CHECK_TYPE(u_int32_t, unsigned int)
|
||||
elif test "$ac_cv_sizeof_short" = 4 ; then
|
||||
AC_CHECK_TYPE(int32_t, short)
|
||||
AC_CHECK_TYPE(u_int32_t, unsigned short)
|
||||
elif test "$ac_cv_sizeof_long" = 4 ; then
|
||||
AC_CHECK_TYPE(int32_t, long)
|
||||
AC_CHECK_TYPE(u_int32_t, unsigned long)
|
||||
else
|
||||
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
|
||||
fi
|
||||
AC_CHECK_SIZEOF(rlim_t)
|
||||
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
|
||||
AC_DEFINE(LONG_LONG_RLIM_T)
|
||||
fi
|
||||
])
|
||||
|
||||
AC_DEFUN(CHECK_LIBCURL,
|
||||
[
|
||||
AC_ARG_ENABLE(libcurl,
|
||||
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
|
||||
[
|
||||
CURLCFLAG=`$enableval/bin/curl-config --cflags`
|
||||
CURLLIBS=`$enableval/bin/curl-config --libs`
|
||||
|
||||
dnl Ok this is ugly, basically we need to strip the version of c-ares that curl uses
|
||||
dnl because we want to use our own version (which is hopefully fully binary
|
||||
dnl compatible with the curl one as well).
|
||||
dnl Therefore we need to strip the cares libs in a weird way...
|
||||
dnl If anyone can come up with something better and still portable (no awk!?)
|
||||
dnl then let us know.
|
||||
if test "x`echo $CURLLIBS |grep ares`" != x ; then
|
||||
dnl Attempt one: Linux sed
|
||||
XCURLLIBS="`echo "$CURLLIBS"|sed -r 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
|
||||
if test x"$XCURLLIBS" = x; then
|
||||
dnl Attempt two: FreeBSD (and others?) sed
|
||||
XCURLLIBS="`echo "$CURLLIBS"|sed -E 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
|
||||
if test x"$XCURLLIBS" = x; then
|
||||
AC_MSG_ERROR([sed appears to be broken. It is needed for a remote includes compile hack.])
|
||||
fi
|
||||
fi
|
||||
CURLLIBS="$XCURLLIBS"
|
||||
fi
|
||||
|
||||
IRCDLIBS="$IRCDLIBS $CURLLIBS"
|
||||
CFLAGS="$CFLAGS $CURLCFLAG -DUSE_LIBCURL"
|
||||
URL="url.o"
|
||||
AC_SUBST(URL)
|
||||
])
|
||||
])
|
||||
|
||||
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
|
||||
|
||||
AC_DEFUN([CHECK_SSL],
|
||||
[
|
||||
AC_ARG_ENABLE(ssl,
|
||||
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr])],
|
||||
[
|
||||
AC_MSG_CHECKING(for openssl)
|
||||
for dir in $enableval /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr; do
|
||||
ssldir="$dir"
|
||||
if test -f "$dir/include/openssl/ssl.h"; then
|
||||
AC_MSG_RESULT(found in $ssldir/include/openssl)
|
||||
found_ssl="yes";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
CFLAGS="$CFLAGS -I$ssldir/include";
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
if test -f "$dir/include/ssl.h"; then
|
||||
AC_MSG_RESULT(found in $ssldir/include)
|
||||
found_ssl="yes";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
CFLAGS="$CFLAGS -I$ssldir/include";
|
||||
fi
|
||||
break
|
||||
fi
|
||||
done
|
||||
if test x_$found_ssl != x_yes; then
|
||||
AC_MSG_RESULT(not found)
|
||||
echo ""
|
||||
echo "Apparently you do not have both the openssl binary and openssl development libraries installed."
|
||||
echo "You have two options:"
|
||||
echo "a) Install the needed binaries and libraries"
|
||||
echo " and run ./Config"
|
||||
echo "OR"
|
||||
echo "b) If you don't need SSL..."
|
||||
echo " Run ./Config and say 'no' when asked about SSL"
|
||||
echo ""
|
||||
exit 1
|
||||
else
|
||||
CRYPTOLIB="-lssl -lcrypto";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
LDFLAGS="$LDFLAGS -L$ssldir/lib";
|
||||
fi
|
||||
AC_DEFINE(USE_SSL)
|
||||
fi
|
||||
],
|
||||
)
|
||||
])
|
||||
|
||||
AC_DEFUN([CHECK_ZLIB],
|
||||
[
|
||||
AC_ARG_ENABLE(ziplinks,
|
||||
[AC_HELP_STRING([--enable-ziplinks],[enable ziplinks will check /usr/local /usr /usr/pkg])],
|
||||
[
|
||||
AC_MSG_CHECKING(for zlib)
|
||||
for dir in $enableval /usr/local /usr /usr/pkg; do
|
||||
zlibdir="$dir"
|
||||
if test -f "$dir/include/zlib.h"; then
|
||||
AC_MSG_RESULT(found in $zlibdir)
|
||||
found_zlib="yes";
|
||||
if test "$zlibdir" = "/usr" ; then
|
||||
CFLAGS="$CFLAGS -DZIP_LINKS";
|
||||
else
|
||||
CFLAGS="$CFLAGS -I$zlibdir/include -DZIP_LINKS";
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
done
|
||||
if test x_$found_zlib != x_yes; then
|
||||
AC_MSG_RESULT(not found)
|
||||
echo ""
|
||||
echo "Apparently you do not have the zlib development library installed."
|
||||
echo "You have two options:"
|
||||
echo "a) Install the zlib development library"
|
||||
echo " and run ./Config"
|
||||
echo "OR"
|
||||
echo "b) If you don't need compressed links..."
|
||||
echo " Run ./Config and say 'no' when asked about ziplinks support"
|
||||
echo ""
|
||||
exit 1
|
||||
else
|
||||
IRCDLIBS="$IRCDLIBS -lz";
|
||||
if test "$zlibdir" != "/usr" ; then
|
||||
LDFLAGS="$LDFLAGS -L$zlibdir/lib";
|
||||
fi
|
||||
HAVE_ZLIB=yes
|
||||
fi
|
||||
AC_SUBST(HAVE_ZLIB)
|
||||
],
|
||||
)
|
||||
])
|
||||
@@ -1,507 +0,0 @@
|
||||
dnl Process this file with autoconf to produce a configure script.
|
||||
AC_INIT(src/ircd.c)
|
||||
if test $# = 0; then
|
||||
echo "You might want to run ./Config or provide some parameters to this script."
|
||||
echo "./configure --help for information about this script"
|
||||
exit 0
|
||||
fi
|
||||
AC_CONFIG_HEADER(include/setup.h)
|
||||
AC_PROG_CC
|
||||
if test "$ac_cv_prog_gcc" = "yes"; then
|
||||
CFLAGS="$CFLAGS -funsigned-char"
|
||||
AC_CACHE_CHECK(if gcc has a working -pipe, ac_cv_pipe, [
|
||||
save_cflags="$CFLAGS"
|
||||
CFLAGS="$CFLAGS -pipe"
|
||||
AC_TRY_COMPILE(,, ac_cv_pipe="yes", ac_cv_pipe="no")
|
||||
CFLAGS="$save_cflags"
|
||||
])
|
||||
if test "$ac_cv_pipe" = "yes"; then
|
||||
CFLAGS="-pipe $CFLAGS"
|
||||
fi
|
||||
fi
|
||||
|
||||
dnl (the gcc flag detection trick is taken from xemacs/Vin Shelton)
|
||||
|
||||
dnl UnrealIRCd might not be strict-aliasing safe at this time
|
||||
case "`$CC -v --help 2>&1`" in
|
||||
*-fstrict-aliasing* ) CFLAGS="$CFLAGS -fno-strict-aliasing" ;;
|
||||
esac
|
||||
|
||||
dnl Pointer signedness warnings are really a pain and 99.9% of the time
|
||||
dnl they are of absolutely no use whatsoever. IMO the person who decided
|
||||
dnl to enable this without -Wall should be shot on sight.
|
||||
case "`$CC -v --help 2>&1`" in
|
||||
*-Wpointer-sign* ) CFLAGS="$CFLAGS -Wno-pointer-sign" ;;
|
||||
esac
|
||||
AC_PROG_CXX
|
||||
AC_PATH_PROG(RM,rm)
|
||||
AC_PATH_PROG(CP,cp)
|
||||
AC_PATH_PROG(TOUCH,touch)
|
||||
AC_PATH_PROG(OPENSSLPATH,openssl)
|
||||
AC_PATH_PROG(INSTALL,install)
|
||||
AC_CHECK_PROG(MAKER, gmake, gmake, make)
|
||||
AC_PATH_PROG(GMAKE,gmake)
|
||||
AC_PATH_PROG(GUNZIP, gunzip)
|
||||
AC_PATH_PROG(PKGCONFIG, pkg-config)
|
||||
|
||||
dnl Checks for libraries.
|
||||
AC_CHECK_LIB(descrypt, crypt, [AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-ldescrypt " MKPASSWDLIBS="-ldescrypt"],
|
||||
AC_CHECK_LIB(crypt, crypt,[ AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-lcrypt " MKPASSWDLIBS="-lcrypt"]))
|
||||
AC_CHECK_LIB(socket, socket,IRCDLIBS="$IRCDLIBS-lsocket " SOCKLIB="-lsocket")
|
||||
AC_CHECK_LIB(nsl, inet_ntoa,IRCDLIBS="$IRCDLIBS-lnsl " INETLIB="-lnsl")
|
||||
|
||||
AC_SUBST(IRCDLIBS)
|
||||
AC_SUBST(MKPASSWDLIBS)
|
||||
|
||||
dnl module checking based on Hyb7's module checking code
|
||||
AC_DEFUN([AC_ENABLE_DYN],
|
||||
[
|
||||
AC_CHECK_FUNC(dlopen,, [AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS -ldl",
|
||||
[
|
||||
AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found)
|
||||
AC_DEFINE(STATIC_LINKING)
|
||||
])])
|
||||
|
||||
hold_cflags=$CFLAGS
|
||||
CFLAGS="$CFLAGS -export-dynamic"
|
||||
AC_CACHE_CHECK(if we need the -export-dynamic flag, ac_cv_export_dynamic, [
|
||||
AC_TRY_LINK(, [int i];, ac_cv_export_dynamic=yes, ac_cv_export_dynamic=no)])
|
||||
if test "$ac_cv_export_dynamic" = "no"; then
|
||||
CFLAGS=$hold_cflags
|
||||
fi
|
||||
|
||||
AC_CACHE_CHECK(for compiler option to produce PIC,ac_cv_pic,[
|
||||
if test "$ac_cv_prog_gcc" = "yes"; then
|
||||
ac_cv_pic="-fPIC -DPIC -shared"
|
||||
case `uname -s` in
|
||||
Darwin*[)]
|
||||
ac_cv_pic="-bundle -flat_namespace -undefined suppress"
|
||||
;;
|
||||
HP-UX*[)]
|
||||
ac_cv_pic="-fPIC"
|
||||
;;
|
||||
esac
|
||||
else
|
||||
case `uname -s` in
|
||||
SunOS*[)]
|
||||
ac_cv_pic="-KPIC -DPIC -G"
|
||||
;;
|
||||
esac
|
||||
fi
|
||||
])
|
||||
AC_CACHE_CHECK(if your system prepends an underscore on symbols,ac_cv_underscore,[
|
||||
cat >uscore.c << __EOF__
|
||||
int main() {
|
||||
return 0;
|
||||
}
|
||||
__EOF__
|
||||
$CC -o uscore $CFLAGS uscore.c 1>&5
|
||||
if test -z "`strings -a uscore |grep '^_main$'`"; then
|
||||
ac_cv_underscore=no
|
||||
else
|
||||
ac_cv_underscore=yes
|
||||
fi
|
||||
rm -f uscore uscore.c
|
||||
])
|
||||
if test "$ac_cv_underscore" = "yes"; then
|
||||
AC_DEFINE(UNDERSCORE)
|
||||
fi
|
||||
|
||||
MODULEFLAGS=$ac_cv_pic
|
||||
AC_DEFINE(DYNAMIC_LINKING)
|
||||
])
|
||||
AC_DEFUN([AC_ENABLE_INET6],[
|
||||
AC_CACHE_CHECK(if your system has IPv6 support, ac_cv_ip6, [
|
||||
save_libs="$LIBS"
|
||||
LIBS="$LIBS $SOCKLIB"
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
int main() {
|
||||
if (socket(AF_INET6, SOCK_STREAM, 0) < 0)
|
||||
exit(1);
|
||||
exit(0);
|
||||
}
|
||||
], ac_cv_ip6=yes, ac_cv_ip6=no)
|
||||
])
|
||||
if test "$ac_cv_ip6" = "no"; then
|
||||
AC_MSG_WARN(Your system does not support IPv6 so it will not be enabled)
|
||||
else
|
||||
AC_DEFINE(INET6)
|
||||
dnl in6addr_any detection code taken from ratbox
|
||||
AC_MSG_CHECKING([for struct in6addr_any])
|
||||
AC_COMPILE_IFELSE(
|
||||
[AC_LANG_PROGRAM(
|
||||
[[#define IN_AUTOCONF
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>]],
|
||||
[[struct in6_addr a = in6addr_any;]]
|
||||
)],
|
||||
[AC_MSG_RESULT(yes)],
|
||||
[
|
||||
AC_MSG_RESULT(no)
|
||||
AC_DEFINE(NO_IN6ADDR_ANY)
|
||||
]
|
||||
)
|
||||
fi
|
||||
LIBS="$save_libs"
|
||||
])
|
||||
|
||||
AC_CHECK_HEADER(sys/param.h,AC_DEFINE(PARAMH))
|
||||
AC_CHECK_HEADER(stdlib.h,AC_DEFINE(STDLIBH))
|
||||
AC_CHECK_HEADER(stddef.h,AC_DEFINE(STDDEFH))
|
||||
AC_CHECK_HEADER(sys/syslog.h,AC_DEFINE(SYSSYSLOGH))
|
||||
AC_CHECK_HEADER(unistd.h,AC_DEFINE(UNISTDH))
|
||||
AC_CHECK_HEADER(string.h,AC_DEFINE(STRINGH))
|
||||
AC_CHECK_HEADER(strings.h,AC_DEFINE(STRINGSH))
|
||||
AC_CHECK_HEADER(malloc.h,AC_DEFINE(MALLOCH,<malloc.h>))
|
||||
AC_CHECK_HEADER(sys/rusage.h,AC_DEFINE(RUSAGEH))
|
||||
AC_CHECK_HEADER(glob.h,AC_DEFINE(GLOBH))
|
||||
dnl Checks for typedefs, structures, and compiler characteristics.
|
||||
AC_C_CONST
|
||||
AC_C_INLINE
|
||||
AC_TYPE_SIZE_T
|
||||
AC_HEADER_TIME
|
||||
AC_STRUCT_TM
|
||||
AC_TYPE_UID_T
|
||||
unreal_CHECK_TYPE_SIZES
|
||||
|
||||
AC_CACHE_CHECK(what kind of nonblocking sockets you have, ac_cv_nonblocking,[
|
||||
save_libs="$LIBS"
|
||||
LIBS="$LIBS $SOCKLIB"
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/file.h>
|
||||
#include <signal.h>
|
||||
alarmed() {
|
||||
exit(1);
|
||||
}
|
||||
int main() {
|
||||
#ifdef O_NONBLOCK
|
||||
char b[12], x[32];
|
||||
int f, l = sizeof(x);
|
||||
f = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (f >= 0 && !(fcntl(f, F_SETFL, O_NONBLOCK))) {
|
||||
signal(SIGALRM, alarmed);
|
||||
alarm(3);
|
||||
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
|
||||
alarm(0);
|
||||
exit(0);
|
||||
}
|
||||
#endif
|
||||
exit(1);
|
||||
}
|
||||
],ac_cv_nonblocking=O_NONBLOCK,[
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/file.h>
|
||||
#include <signal.h>
|
||||
alarmed() {
|
||||
exit(0);
|
||||
}
|
||||
int main() {
|
||||
#ifdef O_NDELAY
|
||||
char b[12], x[32];
|
||||
int f, l = sizeof(x);
|
||||
f = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (f >= 0 && !(fcntl(f, F_SETFL, O_NDELAY))) {
|
||||
signal(SIGALRM, alarmed);
|
||||
alarm(3);
|
||||
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
|
||||
alarm(0);
|
||||
exit(0);
|
||||
}
|
||||
#endif
|
||||
exit(1);
|
||||
}],ac_cv_nonblocking=O_NDELAY,[
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/file.h>
|
||||
#include <signal.h>
|
||||
alarmed() {
|
||||
exit(1);
|
||||
}
|
||||
int main() {
|
||||
#ifdef FIONBIO
|
||||
char b[12], x[32];
|
||||
int f, l = sizeof(x);
|
||||
f = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (f >= 0 && !(fcntl(f, F_SETFL, FIONBIO))) {
|
||||
signal(SIGALRM, alarmed);
|
||||
alarm(3);
|
||||
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
|
||||
alarm(0);
|
||||
exit(0);
|
||||
}
|
||||
#endif
|
||||
exit(1);
|
||||
], ac_cv_nonblocking=FIONBIO,ac_cv_nonblocking=none)])])])
|
||||
if test "$ac_cv_nonblocking" = "O_NONBLOCK"; then
|
||||
AC_DEFINE(NBLOCK_POSIX)
|
||||
elif test "$ac_cv_nonblocking" = "O_NDELAY"; then
|
||||
AC_DEFINE(NBLOCK_BSD)
|
||||
elif test "$ac_cv_nonblocking" = "FIONBIO"; then
|
||||
AC_DEFINE(NBLOCK_SYSV)
|
||||
fi
|
||||
LIBS="$save_libs"
|
||||
dnl Checks for library functions.
|
||||
AC_PROG_GCC_TRADITIONAL
|
||||
AC_FUNC_SETPGRP
|
||||
AC_FUNC_SETVBUF_REVERSED
|
||||
AC_FUNC_ALLOCA
|
||||
AC_CHECK_FUNCS(snprintf,AC_DEFINE(HAVE_SNPRINTF))
|
||||
AC_CHECK_FUNCS(vsnprintf,AC_DEFINE(HAVE_VSNPRINTF))
|
||||
AC_CHECK_FUNCS(strlcpy, AC_DEFINE(HAVE_STRLCPY))
|
||||
AC_CHECK_FUNCS(strlcat, AC_DEFINE(HAVE_STRLCAT))
|
||||
AC_CHECK_FUNCS(strlncat, AC_DEFINE(HAVE_STRLNCAT))
|
||||
AC_CHECK_FUNCS(inet_pton, AC_DEFINE(HAVE_INET_PTON))
|
||||
AC_CHECK_FUNCS(inet_ntop, AC_DEFINE(HAVE_INET_NTOP))
|
||||
dnl Check if it supports C99 style variable length arrays
|
||||
AC_CACHE_CHECK(if C99 variable length arrays are supported, ac_cv_varlen_arrays, [
|
||||
AC_TRY_COMPILE(,[
|
||||
int main() {
|
||||
int i = 5;
|
||||
int a[i];
|
||||
a[0] = 1;
|
||||
return 0;
|
||||
}], ac_cv_varlen_arrays=yes, ac_cv_varlen_arrays=no)
|
||||
])
|
||||
if test "$ac_cv_varlen_arrays" = "yes" ; then
|
||||
AC_DEFINE(HAVE_C99_VARLEN_ARRAY)
|
||||
fi
|
||||
AC_CACHE_CHECK(if we can set the core size to unlimited, ac_cv_force_core,[
|
||||
AC_TRY_RUN([
|
||||
#include <sys/time.h>
|
||||
#include <sys/resource.h>
|
||||
#include <unistd.h>
|
||||
int main() {
|
||||
struct rlimit corelim;
|
||||
corelim.rlim_cur = corelim.rlim_max = RLIM_INFINITY;
|
||||
if (setrlimit(RLIMIT_CORE, &corelim))
|
||||
exit(1);
|
||||
exit(0);
|
||||
}
|
||||
],ac_cv_force_core=yes,ac_cv_force_core=no)
|
||||
])
|
||||
if test "$ac_cv_force_core" = "yes"; then
|
||||
AC_DEFINE(FORCE_CORE)
|
||||
fi
|
||||
AC_FUNC_VPRINTF
|
||||
AC_CHECK_FUNCS(gettimeofday,AC_DEFINE(GETTIMEOFDAY),[AC_CHECK_FUNCS(lrand48,AC_DEFINE(LRADN48))])
|
||||
AC_CHECK_FUNCS(getrusage,AC_DEFINE(GETRUSAGE_2),[AC_CHECK_FUNCS(times,AC_DEFINE(TIMES_2))])
|
||||
AC_CHECK_FUNCS(setproctitle,AC_DEFINE(HAVE_SETPROCTITLE),[
|
||||
AC_CHECK_LIB(util,setproctitle,AC_DEFINE(HAVE_SETPROCTITLE) IRCDLIBS="$IRCDLIBS-lutil",[
|
||||
AC_EGREP_HEADER([#define.*PS_STRINGS.*],sys/exec.h,AC_DEFINE(HAVE_PSSTRINGS),[
|
||||
AC_CHECK_FUNCS(pstat,AC_DEFINE(HAVE_PSTAT))
|
||||
])
|
||||
])
|
||||
])
|
||||
AC_CACHE_CHECK(what type of signals you have, ac_cv_sigtype, [
|
||||
AC_TRY_RUN([
|
||||
#include <signal.h>
|
||||
int main() {
|
||||
sigaction(SIGTERM, (struct sigaction *)0L, (struct sigaction *)0L);
|
||||
}
|
||||
], ac_cv_sigtype=POSIX, [
|
||||
AC_TRY_RUN([
|
||||
#include <signal.h>
|
||||
int calls = 0;
|
||||
void handler()
|
||||
{
|
||||
if (calls)
|
||||
return;
|
||||
calls++;
|
||||
kill(getpid(), SIGTERM);
|
||||
sleep(1);
|
||||
}
|
||||
|
||||
int main() {
|
||||
signal(SIGTERM, handler);
|
||||
kill(getpid(), SIGTERM);
|
||||
exit(0);
|
||||
}
|
||||
], ac_cv_sigtype=BSD,ac_cv_sigtype=SYSV)])])
|
||||
|
||||
if test "$ac_cv_sigtype" = "POSIX"; then
|
||||
AC_DEFINE(POSIX_SIGNALS)
|
||||
elif test "$ac_cv_sigtype" = "BSD"; then
|
||||
AC_DEFINE(BSD_RELIABLE_SIGNALS)
|
||||
else
|
||||
AC_DEFINE(SYSV_UNRELIABLE_SIGNALS)
|
||||
fi
|
||||
AC_CHECK_FUNCS(strtoken,,AC_DEFINE(NEED_STRTOKEN))
|
||||
AC_CHECK_FUNCS(strtok,,AC_DEFINE(NEED_STRTOK))
|
||||
AC_CHECK_FUNCS(strerror,,AC_DEFINE(NEED_STRERROR))
|
||||
AC_CHECK_FUNCS(index,,AC_DEFINE(NOINDEX))
|
||||
AC_CHECK_FUNCS(strtoul,,STRTOUL="strtoul.o")
|
||||
AC_CHECK_FUNCS(bcopy,,AC_DEFINE(NEED_BCOPY))
|
||||
AC_CHECK_FUNCS(bcmp,,AC_DEFINE(NEED_BCMP))
|
||||
AC_CHECK_FUNCS(bzero,,AC_DEFINE(NEED_BZERO))
|
||||
AC_CHECK_FUNCS(strcasecmp,AC_DEFINE(GOT_STRCASECMP))
|
||||
save_libs="$LIBS"
|
||||
LIBS="$LIBS $SOCKLIB $INETLIB"
|
||||
AC_CHECK_FUNCS(inet_addr,,AC_DEFINE(NEED_INET_ADDR))
|
||||
AC_CHECK_FUNCS(inet_ntoa,,AC_DEFINE(NEED_INET_NTOA))
|
||||
AC_CHECK_FUNCS(inet_netof,,AC_DEFINE(NEED_INET_NETOF))
|
||||
LIBS="$save_libs"
|
||||
AC_CHECK_FUNCS(syslog,AC_DEFINE(HAVE_SYSLOG))
|
||||
AC_CHECK_FUNCS(vsyslog,AC_DEFINE(HAVE_VSYSLOG))
|
||||
AC_SUBST(STRTOUL)
|
||||
AC_SUBST(CRYPTOLIB)
|
||||
AC_SUBST(MODULEFLAGS)
|
||||
AC_ARG_WITH(listen, [AC_HELP_STRING([--with-listen=backlog],[Specify the listen backlog value])],
|
||||
AC_DEFINE_UNQUOTED(LISTEN_SIZE,$withval),AC_DEFINE(LISTEN_SIZE,5))
|
||||
AC_ARG_WITH(nick-history, [AC_HELP_STRING([--with-nick-history=length],[Specify the length of the nickname history])],
|
||||
AC_DEFINE_UNQUOTED(NICKNAMEHISTORYLENGTH,$withval), AC_DEFINE(NICKNAMEHISTORYLENGTH,2000))
|
||||
AC_ARG_WITH(sendq, [AC_HELP_STRING([--with-sendq=maxsendq],[Specify the max sendq for the server])],
|
||||
AC_DEFINE_UNQUOTED(MAXSENDQLENGTH,$withval),AC_DEFINE(MAXSENDQLENGTH,3000000))
|
||||
AC_ARG_WITH(bufferpool, [AC_HELP_STRING([--with-bufferpool=size],[Specify the size of the buffer pool])],
|
||||
AC_DEFINE_UNQUOTED(BUFFERPOOL,[($withval * MAXSENDQLENGTH)]),AC_DEFINE(BUFFERPOOL,[(18 * MAXSENDQLENGTH)]))
|
||||
AC_ARG_WITH(permissions, [AC_HELP_STRING([--with-permissions=permissions],[Specify the default permissions for
|
||||
configuration files])], AC_DEFINE_UNQUOTED(DEFAULT_PERMISSIONS,$withval), AC_DEFINE(DEFAULT_PERMISSIONS, 0600))
|
||||
AC_ARG_WITH(dpath, [AC_HELP_STRING([--with-dpath=path],[Specify the path where configuration files are stored])],
|
||||
AC_DEFINE_UNQUOTED(DPATH, "$withval") IRCDDIR="$withval", AC_DEFINE_UNQUOTED(DPATH,"`pwd`") IRCDDIR="`pwd`")
|
||||
AC_ARG_WITH(fd-setsize, [AC_HELP_STRING([--with-fd-setsize=size],[Specify the max file descriptors to use])],
|
||||
ac_fd=$withval, ac_fd=1024)
|
||||
AC_DEFINE_UNQUOTED(MAXCONNECTIONS, $ac_fd)
|
||||
AC_ARG_WITH(spath, [AC_HELP_STRING([--with-spath],[Specify the location of the executable])],
|
||||
AC_DEFINE_UNQUOTED(SPATH,"$withval/ircd") BINDIR="$withval",AC_DEFINE_UNQUOTED(SPATH,"`pwd`/src/ircd") BINDIR="`pwd`/src/ircd")
|
||||
AC_ARG_ENABLE(nospoof, [AC_HELP_STRING([--enable-nospoof],[Enable spoofing protection])], AC_DEFINE(NOSPOOF))
|
||||
AC_ARG_ENABLE(prefixaq, [AC_HELP_STRING([--enable-prefixaq],[Enable chanadmin and chanowner prefixes])], AC_DEFINE(PREFIX_AQ))
|
||||
AC_ARG_ENABLE(hub, [AC_HELP_STRING([--enable-hub],[Compile as a hub server])], AC_DEFINE(HUB))
|
||||
AC_ARG_WITH(showlistmodes, [AC_HELP_STRING([--with-showlistmodes], [Specify whether modes are shown in /list])],
|
||||
AC_DEFINE(LIST_SHOW_MODES))
|
||||
AC_ARG_WITH(topicisnuhost, [AC_HELP_STRING([--with-topicisnuhost], [Display nick!user@host as the topic setter])],
|
||||
AC_DEFINE(TOPIC_NICK_IS_NUHOST))
|
||||
AC_ARG_WITH(shunnotices, [AC_HELP_STRING([--with-shunnotices], [Notify a user when he/she is no longer shunned])],
|
||||
AC_DEFINE(SHUN_NOTICES))
|
||||
AC_ARG_WITH(no-operoverride, [AC_HELP_STRING([--with-no-operoverride], [Disable OperOverride])],
|
||||
AC_DEFINE(NO_OPEROVERRIDE))
|
||||
AC_ARG_WITH(disableusermod, [AC_HELP_STRING([--with-disableusermod], [Disable /set* and /chg*])],
|
||||
AC_DEFINE(DISABLE_USERMOD))
|
||||
AC_ARG_WITH(operoverride-verify, [AC_HELP_STRING([--with-operoverride-verify], [Require opers to invite themselves to +s/+p channels])],
|
||||
AC_DEFINE(OPEROVERRIDE_VERIFY))
|
||||
AC_ARG_WITH(disable-extendedban-stacking, [AC_HELP_STRING([--with-disable-extendedban-stacking], [Disable extended ban stacking])],
|
||||
AC_DEFINE(DISABLE_STACKED_EXTBANS))
|
||||
MODULES_WHICH=commandsandmodules
|
||||
AC_MSG_CHECKING(for how much module building work we need to do)
|
||||
AC_ARG_WITH(moduleswhich,
|
||||
[ --with-moduleswhich=onlycommands|onlymodules|commandsandmodules What modules to build],
|
||||
[ case "$withval" in
|
||||
yes|no)
|
||||
;;
|
||||
* )
|
||||
MODULES_WHICH="$withval"
|
||||
;;
|
||||
esac])
|
||||
AC_SUBST(MODULES_WHICH)
|
||||
AC_MSG_RESULT($MODULES_WHICH)
|
||||
CHECK_SSL
|
||||
CHECK_ZLIB
|
||||
CHECK_LIBCURL
|
||||
AC_ARG_ENABLE(dynamic-linking, [AC_HELP_STRING([--enable-dynamic-linking],[Make the IRCd dynamically link shared objects rather than statically])], [AC_ENABLE_DYN], [AC_DEFINE(STATIC_LINKING)])
|
||||
AC_ARG_ENABLE(inet6, [AC_HELP_STRING([--enable-inet6],[Make the IRCd support IPv6])], [AC_ENABLE_INET6])
|
||||
AC_SUBST(IRCDDIR)
|
||||
AC_SUBST(BINDIR)
|
||||
AC_MSG_CHECKING(if FD_SETSIZE is large enough to allow $ac_fd file descriptors)
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/time.h>
|
||||
int main() {
|
||||
if (FD_SETSIZE >= $ac_fd)
|
||||
exit(0);
|
||||
exit(1);
|
||||
}
|
||||
], AC_MSG_RESULT(yes), [
|
||||
FD_SETSIZE="-DFD_SETSIZE=$ac_fd"
|
||||
AC_MSG_RESULT(no)
|
||||
])
|
||||
AC_SUBST(FD_SETSIZE)
|
||||
case `uname -s` in
|
||||
*SunOS*)
|
||||
CFLAGS="$CFLAGS -D_SOLARIS"
|
||||
IRCDLIBS="$IRCDLIBS -lresolv "
|
||||
;;
|
||||
*solaris*)
|
||||
CFLAGS="$CFLAGS -D_SOLARIS"
|
||||
IRCDLIBS="$IRCDLIBS -lresolv "
|
||||
;;
|
||||
esac
|
||||
|
||||
dnl REMEMBER TO CHANGE WITH A NEW PCRE RELEASE!
|
||||
tre_version="7.2"
|
||||
AC_MSG_RESULT(extracting PCRE regex library)
|
||||
cur_dir=`pwd`
|
||||
cd extras
|
||||
dnl remove old tre directory to force a recompile...
|
||||
rm -rf pcre-$tre_version
|
||||
if test "x$ac_cv_path_GUNZIP" = "x" ; then
|
||||
tar xfz pcre.tar.gz
|
||||
else
|
||||
cp pcre.tar.gz pcre.tar.gz.bak
|
||||
gunzip -f pcre.tar.gz
|
||||
cp pcre.tar.gz.bak pcre.tar.gz
|
||||
tar xf pcre.tar
|
||||
fi
|
||||
AC_MSG_RESULT(configuring PCRE regex library)
|
||||
cd pcre-$tre_version
|
||||
./configure --disable-shared --disable-system-abi --disable-utf8 --prefix=$cur_dir/extras/regexp || exit 1
|
||||
AC_MSG_RESULT(compiling PCRE regex library)
|
||||
$ac_cv_prog_MAKER || exit 1
|
||||
AC_MSG_RESULT(installing PCRE regex library)
|
||||
$ac_cv_prog_MAKER install || exit 1
|
||||
TREINCDIR="$cur_dir/extras/regexp/include"
|
||||
AC_SUBST(TREINCDIR)
|
||||
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
|
||||
TRELIBS="-L../extras/regexp/lib -lpcreposix -lpcre"
|
||||
else
|
||||
TRELIBS="`$ac_cv_path_PKGCONFIG --libs libpcre.pc` -lpcreposix -lpcre"
|
||||
fi
|
||||
AC_SUBST(TRELIBS)
|
||||
cd $cur_dir
|
||||
|
||||
|
||||
dnl REMEMBER TO CHANGE WITH A NEW C-ARES RELEASE!
|
||||
cares_version="1.4.0"
|
||||
AC_MSG_RESULT(extracting c-ares resolver library)
|
||||
cur_dir=`pwd`
|
||||
cd extras
|
||||
dnl remove old c-ares directory to force a recompile...
|
||||
rm -rf c-ares-$cares_version
|
||||
if test "x$ac_cv_path_GUNZIP" = "x" ; then
|
||||
tar xfz c-ares.tar.gz
|
||||
else
|
||||
cp c-ares.tar.gz c-ares.tar.gz.bak
|
||||
gunzip -f c-ares.tar.gz
|
||||
cp c-ares.tar.gz.bak c-ares.tar.gz
|
||||
tar xf c-ares.tar
|
||||
fi
|
||||
AC_MSG_RESULT(configuring c-ares library)
|
||||
cd c-ares-$cares_version
|
||||
./configure --prefix=$cur_dir/extras/c-ares || exit 1
|
||||
AC_MSG_RESULT(compiling c-ares resolver library)
|
||||
$ac_cv_prog_MAKER || exit 1
|
||||
AC_MSG_RESULT(installing c-ares resolver library)
|
||||
$ac_cv_prog_MAKER install || exit 1
|
||||
CARESINCDIR="$cur_dir/extras/c-ares/include"
|
||||
AC_SUBST(CARESINCDIR)
|
||||
CARESLIBDIR="-L../extras/c-ares/lib"
|
||||
AC_SUBST(CARESLIBDIR)
|
||||
CARESLIBS="-lcares"
|
||||
AC_SUBST(CARESLIBS)
|
||||
cd $cur_dir
|
||||
|
||||
|
||||
AC_OUTPUT(Makefile src/modules/Makefile src/modules/chanmodes/Makefile unreal ircdcron/ircdchk)
|
||||
chmod 0700 unreal
|
||||
chmod 0700 ircdcron/ircdchk
|
||||
+53
-52
@@ -1,52 +1,53 @@
|
||||
/*
|
||||
Unreal Internet Relay Chat Daemon
|
||||
Copyright (C) Carsten V. Munk 2000
|
||||
|
||||
NOTE: Those words are not meant to insult you (the user)
|
||||
but is meant to be a list of words so that the +G channel/user mode
|
||||
will work properly. You can easily modify this file at your will.
|
||||
If you got words to add to this file, please mail badwords@tspre.org
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
This is some filling space, scroll down to see the words
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
badword channel { word "pussy"; };
|
||||
badword channel { word "fuck"; };
|
||||
badword channel { word "whore"; };
|
||||
badword channel { word "slut"; };
|
||||
badword channel { word "shit"; };
|
||||
badword channel { word "asshole"; };
|
||||
badword channel { word "bitch"; };
|
||||
badword channel { word "cunt"; };
|
||||
badword channel { word "vagina"; };
|
||||
badword channel { word "penis"; };
|
||||
badword channel { word "jackass"; };
|
||||
badword channel { word "*fucker*"; };
|
||||
badword channel { word "faggot"; };
|
||||
badword channel { word "fag"; };
|
||||
badword channel { word "horny"; };
|
||||
badword channel { word "gay"; };
|
||||
badword channel { word "dickhead"; };
|
||||
badword channel { word "sonuvabitch"; };
|
||||
badword channel { word "*fuck*"; };
|
||||
badword channel { word "tits"; };
|
||||
#
|
||||
# Unreal Internet Relay Chat Daemon
|
||||
# Copyright (C) Carsten V. Munk 2000
|
||||
#
|
||||
# NOTE: Those words are not meant to insult you (the user)
|
||||
# but is meant to be a list of words so that the +G channel/user mode
|
||||
# will work properly. You can easily modify this file at your will.
|
||||
# If you got words to add to this file, please mail badwords@tspre.org
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
# This is some filling space, scroll down to see the words
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
pussy
|
||||
fuck
|
||||
whore
|
||||
slut
|
||||
shit
|
||||
asshole
|
||||
bitch
|
||||
cunt
|
||||
vagina
|
||||
penis
|
||||
jackass
|
||||
*fucker*
|
||||
faggot
|
||||
fag
|
||||
horny
|
||||
gay
|
||||
dickhead
|
||||
sonuvabitch
|
||||
*fuck*
|
||||
boobs
|
||||
tits
|
||||
|
||||
+53
-52
@@ -1,52 +1,53 @@
|
||||
/*
|
||||
Unreal Internet Relay Chat Daemon
|
||||
Copyright (C) Carsten V. Munk 2000
|
||||
|
||||
NOTE: Those words are not meant to insult you (the user)
|
||||
but is meant to be a list of words so that the +G channel/user mode
|
||||
will work properly. You can easily modify this file at your will.
|
||||
If you got words to add to this file, please mail badword messages@tspre.org
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
This is some filling space, scroll down to see the words
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
badword message { word "pussy"; };
|
||||
badword message { word "fuck"; };
|
||||
badword message { word "whore"; };
|
||||
badword message { word "slut"; };
|
||||
badword message { word "shit"; };
|
||||
badword message { word "asshole"; };
|
||||
badword message { word "bitch"; };
|
||||
badword message { word "cunt"; };
|
||||
badword message { word "vagina"; };
|
||||
badword message { word "penis"; };
|
||||
badword message { word "jackass"; };
|
||||
badword message { word "*fucker*"; };
|
||||
badword message { word "faggot"; };
|
||||
badword message { word "fag"; };
|
||||
badword message { word "horny"; };
|
||||
badword message { word "gay"; };
|
||||
badword message { word "dickhead"; };
|
||||
badword message { word "sonuvabitch"; };
|
||||
badword message { word "*fuck*"; };
|
||||
badword message { word "tits"; };
|
||||
#
|
||||
# Unreal Internet Relay Chat Daemon
|
||||
# Copyright (C) Carsten V. Munk 2000
|
||||
#
|
||||
# NOTE: Those words are not meant to insult you (the user)
|
||||
# but is meant to be a list of words so that the +G channel/user mode
|
||||
# will work properly. You can easily modify this file at your will.
|
||||
# If you got words to add to this file, please mail badwords@tspre.org
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
# This is some filling space, scroll down to see the words
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
pussy
|
||||
fuck
|
||||
whore
|
||||
slut
|
||||
shit
|
||||
asshole
|
||||
bitch
|
||||
cunt
|
||||
vagina
|
||||
penis
|
||||
jackass
|
||||
*fucker*
|
||||
faggot
|
||||
fag
|
||||
horny
|
||||
gay
|
||||
dickhead
|
||||
sonuvabitch
|
||||
*fuck*
|
||||
boobs
|
||||
tits
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
/*
|
||||
Unreal Internet Relay Chat Daemon
|
||||
Copyright (C) Carsten V. Munk 2000
|
||||
|
||||
NOTE: Those words are not meant to insult you (the user)
|
||||
but is meant to be a list of words so that quit message censoring
|
||||
will work properly. You can easily modify this file at your will.
|
||||
If you got words to add to this file, please mail badword badwords@tspre.org
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
This is some filling space, scroll down to see the words
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
badword quit { word "pussy"; };
|
||||
badword quit { word "fuck"; };
|
||||
badword quit { word "whore"; };
|
||||
badword quit { word "slut"; };
|
||||
badword quit { word "shit"; };
|
||||
badword quit { word "asshole"; };
|
||||
badword quit { word "bitch"; };
|
||||
badword quit { word "cunt"; };
|
||||
badword quit { word "vagina"; };
|
||||
badword quit { word "penis"; };
|
||||
badword quit { word "jackass"; };
|
||||
badword quit { word "*fucker*"; };
|
||||
badword quit { word "faggot"; };
|
||||
badword quit { word "fag"; };
|
||||
badword quit { word "horny"; };
|
||||
badword quit { word "gay"; };
|
||||
badword quit { word "dickhead"; };
|
||||
badword quit { word "sonuvabitch"; };
|
||||
badword quit { word "*fuck*"; };
|
||||
badword quit { word "tits"; };
|
||||
Vendored
-1360
File diff suppressed because it is too large
Load Diff
Vendored
-1375
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,40 @@
|
||||
#************************************************************************
|
||||
#* IRC - Internet Relay Chat, ircd/crypt/Makefile
|
||||
#* Copyright (C) 1991 Darren Reed
|
||||
#*
|
||||
#* This program is free software; you can redistribute it and/or modify
|
||||
#* it under the terms of the GNU General Public License as published by
|
||||
#* the Free Software Foundation; either version 1, or (at your option)
|
||||
#* any later version.
|
||||
#*
|
||||
#* This program is distributed in the hope that it will be useful,
|
||||
#* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
#* GNU General Public License for more details.
|
||||
#*
|
||||
#* You should have received a copy of the GNU General Public License
|
||||
#* along with this program; if not, write to the Free Software
|
||||
#* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
#*
|
||||
#* $Id$
|
||||
#*/
|
||||
#
|
||||
# Change this to the path of your local ircd.conf file
|
||||
#
|
||||
|
||||
IRCDCONF = ../ircd.conf
|
||||
LIBS=-lcrypt
|
||||
|
||||
all: mkpasswd
|
||||
crypt: install
|
||||
|
||||
mkpasswd: mkpasswd.c
|
||||
cc ${LIBS} -O mkpasswd.c -o mkpasswd
|
||||
|
||||
install:
|
||||
chmod 700 crypter
|
||||
./crypter ${IRCDCONF}
|
||||
@echo 'done.'
|
||||
|
||||
clean:
|
||||
/bin/rm -f mkpasswd
|
||||
@@ -0,0 +1,63 @@
|
||||
/************************************************************************
|
||||
* IRC - Internet Relay Chat, ircd/crypt/README
|
||||
* Copyright (C) 1991 Nelson Minar
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 1, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
*/
|
||||
|
||||
The change implemented here is that the operator password in irc.conf
|
||||
is no longer stored in plaintext form, but is encrypted the same way
|
||||
that user passwords are encrypted on normal UNIX systems. Ie, instead
|
||||
of having
|
||||
|
||||
O:*:goodboy:Nelson
|
||||
|
||||
in your ircd.conf file, you have
|
||||
|
||||
O:*:sCnvYRmbFJ7oI:Nelson
|
||||
|
||||
You still type "/oper Nelson goodboy" to become operator. However, if
|
||||
someone gets ahold of your irc.conf file, they can no longer figure
|
||||
out what the password is from reading it. There are still other
|
||||
security holes, namely server-server passwords, but this closes one
|
||||
obvious problem.
|
||||
|
||||
So how do you generate these icky looking strings for passwords?
|
||||
There's a simple program called mkpasswd to do that for you. Just run
|
||||
mkpasswd, and at the prompt type in your plaintext password. It will
|
||||
spit out the encrypted password, which you should then just copy into
|
||||
the irc.conf file. This should be done only when adding new passwords
|
||||
to your irc.conf file. To change over your irc.conf file to use
|
||||
encrypted passwords, define CRYPT_OPER_PASSWORD in config.h. You will
|
||||
need to recompile your server if you already compiled it with this
|
||||
feature disabled. Once compiled, edit the Makefile in this directory
|
||||
and chang "IRCDCONF" to your irc.conf file. Then "make install" in this
|
||||
directory to replace all the operator passwords in your irc.conf file
|
||||
with the encrypted format.
|
||||
|
||||
Choose your passwords carefully. Do not choose something in a
|
||||
dictionary, make sure its at least 5 characters. Anything past 8
|
||||
characters is ignored.
|
||||
|
||||
One thing to note about crypt() passwords - for every plaintext, there
|
||||
are 4096 different passwords. Some valid encryptions of "goodboy"
|
||||
include t1Ub2RhRQHd4g sCnvYRmbFJ7oI and Xr4Z.Kg5tcdy6. The first
|
||||
two characters (the "salt") determine which of the 4096 passwords
|
||||
you will get. mkpasswd chooses the salt randomly, or alternately
|
||||
will let you specify one on the command line.
|
||||
|
||||
see also - crypt(3)
|
||||
@@ -0,0 +1,77 @@
|
||||
#!/usr/local/bin/perl
|
||||
#************************************************************************
|
||||
#* IRC - Internet Relay Chat, ircd/crypt/crypter
|
||||
#* Copyright (C) 1991 Sean Batt
|
||||
#*
|
||||
#* This program is free software; you can redistribute it and/or modify
|
||||
#* it under the terms of the GNU General Public License as published by
|
||||
#* the Free Software Foundation; either version 1, or (at your option)
|
||||
#* any later version.
|
||||
#*
|
||||
#* This program is distributed in the hope that it will be useful,
|
||||
#* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
#* GNU General Public License for more details.
|
||||
#*
|
||||
#* You should have received a copy of the GNU General Public License
|
||||
#* along with this program; if not, write to the Free Software
|
||||
#* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
#*
|
||||
#* $Id$
|
||||
#*
|
||||
#*/
|
||||
|
||||
#From Sean Batt sean@coombs.anu.edu.au
|
||||
#
|
||||
#Temporary output file
|
||||
#
|
||||
$tmpfile = "/tmp/ircd.conf.tmp";
|
||||
|
||||
#
|
||||
#Original ircd.conf file
|
||||
#
|
||||
$ircdconf = @ARGV[0];
|
||||
|
||||
$ircdout = "IRCDOUT";
|
||||
|
||||
print "crypting ",$ircdconf,"\n";
|
||||
@saltset = ('a' .. 'z', 'A' .. 'Z', '0' .. '9', '.', '/');
|
||||
|
||||
umask(0077);
|
||||
open ($ircdout, ">/tmp/ircd.conf.tmp") || die "open $!";
|
||||
|
||||
while ($text = <>) {
|
||||
#if its not an "O" line we can ignore it
|
||||
if ($text =~ /^o/i) {
|
||||
chop($text);
|
||||
@oline = split(':', $text);
|
||||
$salt = $saltset[rand(time)%64].$saltset[(rand(time)>>6)%64];
|
||||
$oline[2] = crypt(@oline[2], $salt);
|
||||
print ($ircdout join(':',@oline)."\n");
|
||||
}
|
||||
elsif ($text =~ /^n/i) {
|
||||
chop($text);
|
||||
@nline = split(':', $text);
|
||||
$salt = $saltset[rand(time)%64].$saltset[(rand(time)>>6)%64];
|
||||
$nline[2] = crypt(@nline[2], $salt);
|
||||
print ($ircdout join(':',@nline)."\n");
|
||||
}
|
||||
elsif ($text =~ /^x/i) {
|
||||
chop($text);
|
||||
@xline = split(':', $text);
|
||||
$salt1 = $saltset[rand(time)%64].$saltset[(rand(time)>>6)%64];
|
||||
$salt2 = $saltset[rand(time)%64].$saltset[(rand(time)>>6)%64];
|
||||
$xline[1] = crypt(@xline[1], $salt1);
|
||||
$xline[2] = crypt(@xline[2], $salt2);
|
||||
print ($ircdout join(':',@xline)."\n");
|
||||
}
|
||||
else {
|
||||
print $ircdout "$text";
|
||||
}
|
||||
}
|
||||
close ($ircdout);
|
||||
close ($ircdin);
|
||||
print "/bin/cp ",$tmpfile," ",$ircdconf,"\n";
|
||||
(fork()==0) ? exec("/bin/cp", $tmpfile, $ircdconf) : wait;
|
||||
|
||||
#unlink($tmpfile);
|
||||
@@ -0,0 +1,43 @@
|
||||
/* simple password generator by Nelson Minar (minar@reed.edu)
|
||||
* copyright 1991, all rights reserved.
|
||||
* You can use this code as long as my name stays with it.
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
extern char *getpass();
|
||||
|
||||
int main(argc, argv)
|
||||
int argc;
|
||||
char *argv[];
|
||||
{
|
||||
static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./";
|
||||
char salt[3];
|
||||
char * plaintext;
|
||||
int i;
|
||||
|
||||
if (argc < 2) {
|
||||
srandom(time(0)); /* may not be the BEST salt, but its close */
|
||||
salt[0] = saltChars[random() % 64];
|
||||
salt[1] = saltChars[random() % 64];
|
||||
salt[2] = 0;
|
||||
}
|
||||
else {
|
||||
salt[0] = argv[1][0];
|
||||
salt[1] = argv[1][1];
|
||||
salt[2] = '\0';
|
||||
if ((strchr(saltChars, salt[0]) == NULL) || (strchr(saltChars, salt[1]) == NULL))
|
||||
fprintf(stderr, "illegal salt %s\n", salt), exit(1);
|
||||
}
|
||||
|
||||
plaintext = getpass("Enter Password: ");
|
||||
|
||||
printf("Encryption: %s\n", crypt(plaintext, salt));
|
||||
return 0;
|
||||
}
|
||||
|
||||
-4453
File diff suppressed because it is too large
Load Diff
-66
@@ -1,66 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
if test "x$1" = x -o "x$2" = x ; then
|
||||
echo "Syntax:"
|
||||
echo "curlinstall ares_path libcurl_path"
|
||||
echo ""
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
|
||||
c="\c"
|
||||
else
|
||||
n="-n"
|
||||
fi
|
||||
|
||||
save_PWD=`pwd`
|
||||
echo "Installing ares"
|
||||
cd $1
|
||||
./configure --prefix=$HOME/ares && make && make install
|
||||
|
||||
SSLFLAG=""
|
||||
while [ -z "$SSLFLAG" ] ; do
|
||||
echo ""
|
||||
echo "Should libcurl be built with SSL support?"
|
||||
echo $n "-> " $c
|
||||
read cc
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
SSLFLAG="--with-ssl"
|
||||
;;
|
||||
[Nn]*)
|
||||
SSLFLAG="--without-ssl"
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
;;
|
||||
esac
|
||||
done
|
||||
if [ -f $HOME/ares/lib/libcares.a ] ; then
|
||||
if [ -f $HOME/ares/lib/libares.a ] ; then
|
||||
rm -f $HOME/ares/lib/libares.a
|
||||
fi
|
||||
cp $HOME/ares/lib/libcares.a $HOME/ares/lib/libares.a
|
||||
fi
|
||||
|
||||
echo "Installing libcurl"
|
||||
cd $2
|
||||
CPPFLAGS="-I$HOME/ares/include" ./configure --prefix=$HOME/curl --disable-shared \
|
||||
--disable-thread --enable-ares=$HOME/ares --disable-ipv6 $SSLFLAG
|
||||
cp -R $HOME/ares/lib ares
|
||||
make && make install
|
||||
|
||||
if [ -f $HOME/curl/lib/libares.a ] ; then
|
||||
rm -f $HOME/curl/lib/libares.a
|
||||
fi
|
||||
cp $HOME/ares/lib/libares.a $HOME/curl/lib
|
||||
|
||||
cd $save_PWD
|
||||
|
||||
echo ""
|
||||
echo ""
|
||||
echo "libcurl has been installed. When running ./Config specify:"
|
||||
echo "$HOME/curl"
|
||||
echo "for the directory you installed libcurl to."
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
/* Example of a possible semi-secure /DCCALLOW configuration written by Syzop.
|
||||
* $Id$
|
||||
*
|
||||
* Actually nothing is *100% secure*... there could still be
|
||||
* bugs in the software itself (think: a winamp bug that can
|
||||
* be exploited via an mp3, or: a wmplayer bug that can be
|
||||
* exploited via a specially crafted .wmv, etc..).
|
||||
* If you are really that paranoid you could just remove
|
||||
* all 'allow dcc'-blocks and prompt the user for EVERY file ;).
|
||||
*
|
||||
* Still, I think this file is a good tradeoff between userfriendlyness
|
||||
* and security. Note that when you try to only DENY specific
|
||||
* file type (exe, com, etc) you are *guaranteed* to miss ones
|
||||
* (like: did you know .r17 gets treated as a rar archive?
|
||||
* and that an exe can be disguished as .cmd which is executable
|
||||
* on nt/w2k/xp?)
|
||||
*/
|
||||
|
||||
/* first.. deny everything, then allow known-good stuff... */
|
||||
deny dcc { filename "*"; reason "Possible executable content"; soft yes; };
|
||||
/* common image formats */
|
||||
allow dcc { filename "*.jpg"; soft yes; };
|
||||
allow dcc { filename "*.jpeg"; soft yes; };
|
||||
allow dcc { filename "*.gif"; soft yes; };
|
||||
allow dcc { filename "*.png"; soft yes; };
|
||||
allow dcc { filename "*.bmp"; soft yes; };
|
||||
/* audio / video (but not scripted/playlists!) */
|
||||
allow dcc { filename "*.mp1"; soft yes; };
|
||||
allow dcc { filename "*.mp2"; soft yes; };
|
||||
allow dcc { filename "*.mp3"; soft yes; };
|
||||
allow dcc { filename "*.mpg"; soft yes; };
|
||||
allow dcc { filename "*.mpeg"; soft yes; };
|
||||
allow dcc { filename "*.m1v"; soft yes; };
|
||||
allow dcc { filename "*.m2v"; soft yes; };
|
||||
allow dcc { filename "*.vob"; soft yes; };
|
||||
allow dcc { filename "*.wav"; soft yes; };
|
||||
/* text / misc */
|
||||
allow dcc { filename "*.txt"; soft yes; };
|
||||
allow dcc { filename "*.log"; soft yes; };
|
||||
allow dcc { filename "*.pdf"; soft yes; };
|
||||
allow dcc { filename "*.c"; soft yes; };
|
||||
allow dcc { filename "*.cpp"; soft yes; };
|
||||
+3
-8
@@ -118,13 +118,8 @@ Tom Hopkins <hoppie@buengf.bu.edu> / September, October 1990:
|
||||
always works on code, so he has to have done alot more than three
|
||||
lines worth. :)
|
||||
|
||||
UnrealIRCd Coders
|
||||
Carsten Munk <stskeeps@unrealircd.com> / May 1999, date
|
||||
Dominick Meglio <codemastr@unrealircd.com> / June 1999, date
|
||||
David Flynn / March 2000, June 2000
|
||||
McSkaf / June 2001, September 2001
|
||||
Finny Merrill <griever@unrealircd.com> / November 2001, December 2002
|
||||
Bram Matthys <syzop@unrealircd.com> / January 2002, date
|
||||
Carsten Munk <stskeeps@mp3fans.co.uk> / May and futher 1999:
|
||||
* Made many features based on Elite.. :/
|
||||
|
||||
Thanks go to those persons not mentioned here who have added their advice,
|
||||
opinions, and code to IRC.
|
||||
@@ -144,4 +139,4 @@ Eric P. Scott <eps@toaster.sfsu.edu>
|
||||
Dan Goodwin <fornax@wpi.wpi.edu>
|
||||
Noah Friedman <friedman@ai.mit.edu>
|
||||
|
||||
[ $Id$ ]
|
||||
[ $Id$ ]
|
||||
+1751
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,128 @@
|
||||
SmartRoute
|
||||
Rule based connects
|
||||
Draft 4 - Aug 19, 1994
|
||||
by Tony Vencill
|
||||
|
||||
Rule based connects allow an admin to specify under what conditions
|
||||
a connect should not be allowed. If no rules are specified for a
|
||||
given C and/or N line it will be allowed under any condition.
|
||||
|
||||
A rule may consist of any legal combination of the following functions
|
||||
and operators.
|
||||
|
||||
Functions
|
||||
---------
|
||||
connected(targetmask) - true if a server other than that processing
|
||||
the rule is connected that matches the
|
||||
target mask
|
||||
directcon(targetmask) - true if a server other than that processing
|
||||
the rule is directly connected that matches
|
||||
the target mask
|
||||
via(viamask, targetmask) - true if a server other than that processing
|
||||
the rule matches the target mask and is
|
||||
connected via a directly connected server
|
||||
that matches the via mask
|
||||
directop() - true if an oper is directly connected
|
||||
|
||||
Unary operators
|
||||
---------------
|
||||
! eg: !argument - true if the argument is false
|
||||
|
||||
Binary operartors
|
||||
-----------------
|
||||
&& eg: arg1&&arg2 - true if arg1 and arg2 are both true
|
||||
|| eg: arg1||arg2 - true if arg1, arg2, or both are true
|
||||
|
||||
Parenthesis () are allowed for grouping arguments, but if no parenthesis
|
||||
are included, && will take precedence over ||, ! will take precedence
|
||||
over both && and ||, and the function will be evaluated from left to
|
||||
right. White space in a rule is ignored. Invalid characters in a rule
|
||||
will lead to the rule being ignored.
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
A simple example of a connect rule might be:
|
||||
|
||||
connected(*eu.under*)
|
||||
|
||||
This might be used in a US undernet server for a Europe CN pair to
|
||||
insure that a second Europe link is not allowed if one US-EU link
|
||||
already exists. Note that on the undernet, US server names are
|
||||
city.state.us.undernet.org and Europe server names are
|
||||
city.country.eu.undernet.org.
|
||||
|
||||
A more interesting example might be:
|
||||
|
||||
connected(*eu.under*) &&
|
||||
( !direct(*eu.under*) || via(manhat*, *eu.under*) )
|
||||
|
||||
Imagine the Boston undernet server uses this rule on its Europe CN
|
||||
pairs. This says that if a Europe server is already connected, a
|
||||
Boston-Europe connect will not be allowed. It also says that if a
|
||||
Europe server does already exist and Boston is not directly connected
|
||||
to one or more Europe servers or Manhattan is, the Boston-Europe
|
||||
connect will not be allowed. This has the effect of allowing multiple
|
||||
US-EU links but attempting to limit these links to one server (ie:
|
||||
Boston will not initiate its first Europe link if another server is
|
||||
already linking Europe). This rule will also prefer to let Manhattan
|
||||
handle the US-EU link by disallowing Boston-Europe links if a Europe
|
||||
server is already linked to Manhattan.
|
||||
|
||||
A example of the remaining function, directop(), is:
|
||||
|
||||
connected(*eu.under*) || directop()
|
||||
|
||||
If this line is used on Boston for the Paderborn CN pair, it will allow
|
||||
connects to Paderborn only if another Europe server is not already
|
||||
connected and there is not an oper on Boston. If this rule is
|
||||
overrideable (ie: is applied only to autoconnects as described below),
|
||||
then it will disallow Boston autoconnects to Paderborn while a Boston
|
||||
oper is online, but allow oper-initiated connects to Paderborn under any
|
||||
circumstance. This directop() function could be used to invoke less
|
||||
prefered routes only when an oper is not present to handle routing, or
|
||||
conversly to allow use of less preferable routes only when an oper is
|
||||
present to monitor their performance.
|
||||
|
||||
ircd.conf entries
|
||||
-----------------
|
||||
|
||||
A rule is listed in the ircd.conf file using a D or d line (which can
|
||||
be thought of as a "disallow" line). D lines will apply to all oper
|
||||
and server originated connects, while d lines will apply only to
|
||||
autoconnects (ie: they are overrideable by opers). The formats are:
|
||||
|
||||
D:targetmask::rule
|
||||
d:targetmask::rule
|
||||
|
||||
Remember that newlines are not allowed in conf lines. Two examples
|
||||
(from above) are:
|
||||
|
||||
D:*eu.under*::connected(*eu.under*)
|
||||
d:*eu.under*::connected(*eu.under*) || directop()
|
||||
|
||||
Connects originating from other servers will be checked against and
|
||||
matching D lines, while matching d lines will be ignored as it will not
|
||||
be clear whether or not the connection attempt is oper initiated.
|
||||
|
||||
Checking and viewing rules
|
||||
--------------------------
|
||||
|
||||
The chkconf program that comes with the servers has been modified to
|
||||
also check your connect rules. If running in debug mode, parsing errors
|
||||
will show up at debug level 8. To view rules online, "/stats d" can be
|
||||
used to see all rules and "/stats D" can be used to view those rules
|
||||
which affect oper initiated connects and accepts.
|
||||
|
||||
Processing and storage
|
||||
----------------------
|
||||
|
||||
The rules are parsed when the conf file is read and transformed into a
|
||||
more efficiently computed form, then all applicable rules are
|
||||
evaluated each time a connect command is given or an autoconnect is
|
||||
due. If more than one applicable rule is given, only one need
|
||||
evaluate to true for the connect to be allowed (ie: the rules are ored
|
||||
together). Note that conditions that exist when the connect is
|
||||
initiated might differ from conditions when the link is established.
|
||||
|
||||
[ $Id$ ]
|
||||
@@ -0,0 +1,129 @@
|
||||
[ $Id$ ]
|
||||
Take this with a grain of salt.. it's heaps old and this isn't Elite anymore
|
||||
|
||||
|
||||
---------------------------
|
||||
Version Elite2.0 ==========
|
||||
===========================
|
||||
- Since +x was rewritten, the ban bug is 100% fixed. :)
|
||||
- Rewrote +x hidden host function completely.
|
||||
- Fixed FUNNY bug with hiddenhost and /who (Reported by Prod|gy)
|
||||
- Added/Removed irc networks
|
||||
- Fixed bug in /watch (Reported/Fixed by Despise)
|
||||
- Added nick-change flood protection.
|
||||
- Added an awesome manual... ./manual to run
|
||||
- Removed /who notice for opers.
|
||||
- Added protection of /akill *@* :)
|
||||
- Removed java stuff completely. (Java clients are like normal IRC clients...right?)
|
||||
- Added new +a mode. This mode can only be set by +q channel owners. When you are +a in a
|
||||
channel, you cannot be deopped or kicked. (Syntax: /mode #chan +a <nick>)
|
||||
- Added new +q channel mode. ChanServ must set the channel founder +q so they are also
|
||||
known as channel owners via the ircd. Channel owners are protected and may set
|
||||
other users +a which they will also be protected (but not chan owners).
|
||||
(Syntax: /mode #chan +q <nick>)
|
||||
- Re-coded /MAP
|
||||
- Changed GLINE notices from sendto_ops to send to all opers with +e flag on.
|
||||
- Added (addnet) script, you can run this to add your net settings to the next release.
|
||||
- Changed <server> to <ircnetwork> in whois "Blah is an oper on <server>"
|
||||
- Added new +L channel mode. If a #chat has a limit (+l) of 10 users, and +L set to channel
|
||||
#chat2, when a user trys to join #chat, they won't get "#chat is full", they will be
|
||||
auto-joined to #chat2 - (Linked channels in other words).
|
||||
(Syntax: /mode #chan +L <linked chan>)
|
||||
- Changes user@shadow-33.com to user@user-33.one.com (noone will know one.com is the realhost)
|
||||
- Changed +x for IP's from (x.x.x.***) to (x.x.x.network-#)
|
||||
- In oline flags * will introduce +e on oper up. (before: required +e in oline flag)
|
||||
- Removed +t usermode (UMODE_ALL) - wasn't used.
|
||||
- Made 'create your own network setting' feature more stable.
|
||||
- Added new channel mode (+x) to disable colored text in channel.
|
||||
- Added +C (Co Administrator)
|
||||
- Added +T (Technical Administrator)
|
||||
- Changed /map to numerics...
|
||||
- Made startup message when booting more stable.
|
||||
|
||||
Version Elite1.3 (02/23/99)
|
||||
============================
|
||||
- Cleaned up version.c.SH
|
||||
- Added new net settings (netdomain & helpchan)
|
||||
- Added new net config creator in ./Config
|
||||
- Made ./Config more easier...
|
||||
- Created new usermode +j (Java user)
|
||||
- New hostname (java.shadownet.org) for java users.
|
||||
- Removed RUN_SERVICES code from entire ircd.
|
||||
|
||||
Version Elite1.2.4 (02/14/99)
|
||||
============================
|
||||
- Fixed the nick crash bug! (damn m_kill small error)
|
||||
- New network(s) added.
|
||||
- Changed one thing in m_gline (nothing big)
|
||||
|
||||
Version Elite1.2.3 (02/10/99)
|
||||
============================
|
||||
- Removed SOCKS checking. (possibly cause of crashing)
|
||||
- Added new networks
|
||||
|
||||
Version Elite1.2.2 (02/02/99)
|
||||
============================
|
||||
- Fixed the crashing bug. (Changing nicks with linked servers)
|
||||
- Modified AceStar net settings.
|
||||
- Q-line notices are back (except for ULined clients).
|
||||
- Fixed /kill bug with services.
|
||||
|
||||
Version Elite1.2.1 (01/29/99)
|
||||
============================
|
||||
- Fixed multiple notices from +N / -N
|
||||
- Added some text to s_err.c
|
||||
- Possibly fixed the odd crashing... ?
|
||||
|
||||
Version Elite1.2 (01/24/99)
|
||||
============================
|
||||
- Netadmin can be used via +N in the oline slot now.
|
||||
- When +N is executed, net-wide oper msg's are sent about it.
|
||||
- Completely removed the freeze function (it's a toy unlike a command)
|
||||
- Changed abit of the GLINE adding notice.
|
||||
- Added logging to a file for glines (gline.log)
|
||||
- Implemented SOCKS checking (thx Rhom).
|
||||
- Changed channel lists only when 2 ppl in chan to 1.
|
||||
- Changed sendto_ops function in many places in s_user.c/s_serv.c to
|
||||
sendto_locfailops.
|
||||
- Changed GNOTICE in s_user.c/s_serv.c to GLOBOPS
|
||||
- Fixed hiddenhost bug with /kill (+w could see real host of oper)
|
||||
- Fixed hiddenhost bug with /oper (+s could see real host of oper)
|
||||
|
||||
[Special thanks goes out to Rhom for reporting/help patch bugs]
|
||||
|
||||
Version Elite1.1.1 (12/12/98)
|
||||
=============================
|
||||
- Fixed /whois bug (had problems with mIRC clients *sigh*)
|
||||
- Fixed /topic bug (didn't allow topic changes at all.)
|
||||
|
||||
Version Elite1.1 (12/6/98)
|
||||
============================
|
||||
- Fixed ./Config script (Net select)
|
||||
- Fixed /remgline bug.
|
||||
- If ULined clients, channels are not shown which they are in.
|
||||
- Fixed +e / +t / +b (non-opers could get +et before)
|
||||
- Fixed OperMode notice.
|
||||
- Fixed Gline sending extra Global on expire.
|
||||
- Fixed /whowas wrong hostname bug (by Thiago)
|
||||
- Fixed chkconf ZLINE error (by matt)
|
||||
- Added PhazeNet configuration
|
||||
- Added option for auto +x in ./Config
|
||||
- Freeze was disabled in this version (It will be back in 1.2)
|
||||
|
||||
Version Elite1.0 (09/20/98)
|
||||
============================
|
||||
- Changed Shadow3.9 to Elite1.0 (Starting a new IRCD)
|
||||
- Changed some numeric's around in src/s_err.c
|
||||
- Auto +x on Oper up.
|
||||
- Fixed small error in ./ircd script.
|
||||
- Made ./Config more Linux-redhat friendly.
|
||||
- Added RelicNet to the ircd.
|
||||
- include/config.h is much more compatible with all IRC nets.
|
||||
- Added /gline (works 100%) [/gline <user@host> <seconds> <reason>].
|
||||
- Fixed up /map.
|
||||
- Added UMODE's +e & +t
|
||||
* e: EYES [Can see ppl who /whois, and other notices.]
|
||||
* t: ALL [See's all net notices ie: See's all Client connectings...]
|
||||
- Fixed the hiddenhost bug with IP's...
|
||||
- Fixed major bug with hiddenhost which caused coredump.
|
||||
- Made a new script (makeconf) -- generates the ircd.conf file.
|
||||
+241
@@ -0,0 +1,241 @@
|
||||
Internet Relay Chat Operator Etiquette Guide (May, 1992)
|
||||
[ $Id$ ]
|
||||
|
||||
Welcome! You've either been selected to be an IRC Operator or you have set
|
||||
up your server and thus have taken on the dual task of IRC Server
|
||||
Administrator and IRC Operator. Your future days will be filled with hours
|
||||
of fun chatting on IRC, and then wondering why everyone you talked to went
|
||||
away, because the links had apparently broken.
|
||||
|
||||
Linking:
|
||||
========
|
||||
|
||||
You will be assigned links from the IRC Routing Coordinators. Please
|
||||
use these links and these links ONLY. The links have been designed to
|
||||
maximize efficiency and make delays in chatting minimal. You will
|
||||
usually be given two links, one to each regional backbone site.
|
||||
Connect to the primary site first and then to the secondary site. You
|
||||
should not need to connect to any other sites. You will be informed if
|
||||
this policy changes.
|
||||
|
||||
Kills
|
||||
=====
|
||||
|
||||
/kill is a special operator command. You should use it with
|
||||
care, and only if absolutely needed. The format is as follows:
|
||||
/kill NICKNAME comment. Comment can be a phrase of almost any length
|
||||
(within reason) and should be used for specifying the reason of the kill.
|
||||
Example: /kill Trillian She's a Ghost
|
||||
IRC Ghosts are created after a net split has occured and the net has yet to
|
||||
relink.
|
||||
|
||||
/wallops PHRASE This is used to talk to those users who have their
|
||||
user mode set to +w. /wallops used to be a way for operators to talk
|
||||
about important matters in linking etc., but it has little use
|
||||
nowadays.
|
||||
|
||||
/TRACE command /TRACE is useful to know what servers are connected to
|
||||
what. Sometimes /trace can be confusing, especially if you are using
|
||||
it for the first time. Here is an example of a trace from
|
||||
stekt1.oulu.fi to cdc835.cdc.polimi.it.
|
||||
|
||||
/TRACE cdc835.cdc.polimi.it
|
||||
|
||||
*** Link stekt1.oulu.fi<2.7.2> ==> cdc835.cdc.polimi.it
|
||||
*** Link rieska.oulu.fi<2.7.1>e ==> cdc835.cdc.polimi.it
|
||||
*** Link nic.funet.fi<2.7.1>e ==> cdc835.cdc.polimi.it
|
||||
*** Link ircserver.et.tudelft.nl<2.7.1>e ==> cdc835.cdc.polimi.it
|
||||
*** Link vesuv.unisg.ch<2.7.1>e ==> cdc835.cdc.polimi.it
|
||||
*** Link apollo.di.unipi.it<2.7.1>e ==> cdc835.cdc.polimi.it
|
||||
*** Oper Class[10] ==> Allanon[cdc835.cdc.polimi.it]
|
||||
*** User Class[11] ==> Lupandy[plus2.usr.dsi.unimi.it]
|
||||
*** Serv Class[3] ==> apollo.di.unipi.it[131.114.4.36] 132S 445C
|
||||
*** User Class[11] ==> Punk[pluto.sm.dsi.unimi.it]
|
||||
*** User Class[11] ==> TheEdge[pluto.sm.dsi.unimi.it]
|
||||
*** User Class[10] ==> Mork[cdc835.cdc.polimi.it]
|
||||
*** User Class[11] ==> Lollo[c700-2.sm.dsi.unimi.it]
|
||||
*** User Class[11] ==> Attila[hp2.sm.dsi.unimi.it]
|
||||
*** Class 0 Entries linked 1
|
||||
*** Class 11 Entries linked 5
|
||||
*** Class 10 Entries linked 2
|
||||
*** Class 3 Entries linked 1
|
||||
|
||||
From this output you can see that the route goes first to
|
||||
rieska.oulu.fi (running version 2.7.1e), then nic.funet.fi,
|
||||
ircserver.et.tudelft.nl, vesuv.unisg.ch, and apollo.di.unipi.it, after
|
||||
which cdc835 is the next server. Then we see the connections on
|
||||
cdc835: One operator (Allanon) and 6 users are on line. The class of
|
||||
each connection is given. There is only one server connected to cdc835
|
||||
at the moment, and that server is apollo.di.unipi.it (cdc835 is said
|
||||
to be a "leaf" server at the moment). The numbers 132S 445C in the end
|
||||
of line tell us, that there are 132 servers and 445 clients connected
|
||||
to the servers from apollo onwards. Finally we see a grand total of
|
||||
connections in each connection class.
|
||||
|
||||
|
||||
/SQUIT server {comment}
|
||||
/squit isolates a specified server from the next closest server, when
|
||||
you look at it along the trace path starting from your server.
|
||||
This is usually used in conjunction with CONNECT (explained later) to
|
||||
reroute traffic. This will be described in detail in the section
|
||||
"routing", preceding CONNECT.
|
||||
|
||||
Usage (and examples):
|
||||
|
||||
/squit E
|
||||
|
||||
If the network looks like this initially (and you are on server A)
|
||||
|
||||
|
||||
A <---> B <---> C <---> D
|
||||
^
|
||||
|
|
||||
v
|
||||
G <---> E <---> F <---> ... (rest of the net)
|
||||
|
||||
|
||||
Then after issuing the previous /squit the network would look like this:
|
||||
|
||||
A <---> B <---> C <---> D
|
||||
|
||||
|
||||
G <---> E <---> F <---> ...
|
||||
|
||||
|
||||
/squit E {comment}
|
||||
|
||||
It usually helps to give a reason why you are sending a
|
||||
SQUIT for a server. This can be accomplished by sending
|
||||
the command "/squit server This link is making the US route
|
||||
through Finland". The SQUIT will then be sent out, and the
|
||||
server sending the squit will WALLOP sending the comment
|
||||
so all operators can see it.
|
||||
|
||||
/CONNECT server {portnum server2}
|
||||
/connect is used to establish a link between two servers. These
|
||||
connections must be authorized by each server's ircd.conf file, but
|
||||
any operator can issue a CONNECT between authorized servers. This
|
||||
command is most often used in conjunction with SQUIT to reroute
|
||||
traffic.
|
||||
If only one argument is given, this command causes the server you
|
||||
are on to attempt to connect to the server specified. For example,
|
||||
"/connect B" (in the previous example) would cause your server (A) to
|
||||
connect to B.
|
||||
Suppose you wanted to reconnect server F to server E? You cannot
|
||||
contact server F since it is no longer part of your network. However,
|
||||
you can tell server E to connect to it. A remote CONNECT can be issued
|
||||
to server E.
|
||||
|
||||
Examples (assume you are on server A):
|
||||
|
||||
/connect B
|
||||
|
||||
If the network initially looks like this:
|
||||
|
||||
A B <---> ... (rest of network)
|
||||
|
||||
Then afterwards (if the connection succeeds) the network will look
|
||||
like this:
|
||||
|
||||
A <---> B <---> ...
|
||||
|
||||
|
||||
In the example where you wanted to reconnect server E to F, the
|
||||
following syntax would be appropriate (note: we are assuming that
|
||||
F's irc socket port is 6667, which is the default)
|
||||
|
||||
/connect F 6667 E
|
||||
|
||||
If the network initially looks like this:
|
||||
|
||||
A <---> B <---> C <---> D
|
||||
^
|
||||
|
|
||||
v
|
||||
G <---> E F <---> ...
|
||||
|
||||
Then after your CONNECT request the network topology will look like this:
|
||||
|
||||
A <---> B <---> C <---> D
|
||||
^
|
||||
|
|
||||
v
|
||||
G <---> E <---> F <---> ...
|
||||
|
||||
Be careful when connecting servers that you know which command to
|
||||
use! If you simply issued "/connect F" from your server, the
|
||||
network would look like this:
|
||||
|
||||
|
||||
... <---> F <---> A <---> B <---> C <---> D
|
||||
^
|
||||
|
|
||||
v
|
||||
G <---> E
|
||||
|
||||
which for various reasons (discussed below) might be very
|
||||
undesirable.
|
||||
|
||||
Routing
|
||||
=======
|
||||
|
||||
When and how should you do rerouting? This depends on where your
|
||||
server is topologically located and whether you route traffic. If you
|
||||
are a leaf node (i.e. only connect to one server at a time) then
|
||||
chances are you won't need to do any routing at all. Your ircd.conf
|
||||
file should be written to connect to the best possible servers first
|
||||
before trying alternates. At the most, you may decide to squit an
|
||||
alternate server and connect to your primary if/when it goes back up.
|
||||
This only involves local squits, however.
|
||||
|
||||
If you are operating a backbone site, you may find yourself
|
||||
rerouting things quite often. If the servers badger.ugcs.caltech.edu
|
||||
(Pasadena, CA), irc.mit.edu (Boston, MA), minnie.cc.utexas.edu
|
||||
(Austin, TX) and ucsu.colorado.edu (Boulder, CO) were routing traffic
|
||||
in the following way:
|
||||
|
||||
... <---> minnie <---> badger <---> bucsd <---> ucsu <---> ...
|
||||
|
||||
It would make sense to either squit ucsu and reconnect it to minnie,
|
||||
or disconnect minnie from badger and connect to ucsu, because
|
||||
topologically (and geographically) ucsu and minnie are rather close.
|
||||
There are occasions when US traffic for some reasons winds up being
|
||||
routed through Australia. This is another case where traffic should
|
||||
definitely be rerouted. However, there are sometimes occasions when
|
||||
routing is going through "backdoor" methods. If you see something
|
||||
totally outrageous (like the east coast and the west coast being
|
||||
connected by eff.org) please ask for example on channel #twilight_zone
|
||||
before you send any squits, because chances are, it's like that for a
|
||||
reason.
|
||||
|
||||
Of course, any operator can remotely squit or connect servers, so
|
||||
if you see a problem and you're sure you know how to fix it, it's a
|
||||
good idea to do so. If the operator of a server which is is being
|
||||
routed poorly is online, it's probably best to contact him/her first,
|
||||
though.
|
||||
|
||||
Chances are that hub operators will be more familiar with the
|
||||
general topology of the network and which servers connect to which
|
||||
(which is why most of the manual routing is left to them), so if you
|
||||
have any problems, talk to the other operators on operator channels
|
||||
(#twilight_zone, #eu-opers etc.) That's what they are there for!
|
||||
Also, be aware that servers will notify all the operators online of
|
||||
remote SQUITs and CONNECTs via WALLOPS.
|
||||
|
||||
Please let us know if there should be any additions to this guide. Again,
|
||||
this is not MANDATORY, this is just a GUIDE. Please conduct yourself as
|
||||
an IRC Operator would...you are looked upon for assistance, both emotional
|
||||
and mental.
|
||||
|
||||
Helen Rose Christopher Davis Noah Friedman
|
||||
<hrose@cs.bu.edu> <ckd@cs.bu.edu> <friedman@ai.mit.edu>
|
||||
|
||||
January, 1991
|
||||
|
||||
|
||||
Updated by
|
||||
|
||||
Mauri Haikola
|
||||
<mjh@stekt.oulu.fi>
|
||||
|
||||
May, 1992
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
Unreal3.1.4-Meadows Release Notes
|
||||
===================================
|
||||
|
||||
* This is yet another significant upgrade over the last version. Most notable
|
||||
compatibility wise is the backporting of the new host cloaking from 3.2.
|
||||
As a result of this, we strongly recommend that you convert all of your servers
|
||||
to 3.1.4 and avoid running a network with mixed versions. They'll link fine
|
||||
and operate okay, but the differences in cloaking will make it easier for
|
||||
individuals to evade bans by simply switching servers.
|
||||
|
||||
* Before this version if a 3.2 server with IPv6 enabled was linked to the
|
||||
network, and a client connected using IPv6, it caused 3.1.x servers to segfault,
|
||||
as the cloaking routine was unable to deal with IPv6 format addresses. This is
|
||||
also corrected in this version
|
||||
|
||||
* Other serious bugs involving the mode system have been resolved. These problems
|
||||
include problems that could potentially generate a desynch on the network. This is
|
||||
yet another reason you should use all 3.1.4 servers.
|
||||
|
||||
* The OperOverride system is completely redone. You must now invite yourself (as an
|
||||
oper) into a channel in order to walk any modes on join.
|
||||
|
||||
* Please Note: There have been a couple of configuration file changes! This is
|
||||
IMPORTANT. Your IRCd WILL NOT START if you don't change the cloak key values found
|
||||
in unrealircd.conf. Additionally, it would be prudent to note that there is a
|
||||
new directive in unrealircd.conf, exempt_all, which permits exempt lines in
|
||||
ircd.conf to match glines in addition to klines. It defaults to 1. Finally, both
|
||||
version numbers in the .network file and unrealircd.conf have been changed. In
|
||||
unrealircd.conf, because of the 4 new directives. In the .network file because
|
||||
we removed techadmin, and the host directive for it. We will NOT bring techadmin
|
||||
back. If you don't like it, readd it yourself, and be sure to note that we won't
|
||||
provide support for modified versions of Unreal.
|
||||
|
||||
* The rest of the changes can be found (obviously) in the Changes file.
|
||||
|
||||
* Finally, read Unreal.nfo as usual AND THE DOCS in doc/.
|
||||
|
||||
- Luke (luke@unrealircd.com)
|
||||
@@ -0,0 +1,25 @@
|
||||
|
||||
Unreal3.1.5-Valek Release Notes
|
||||
===================================
|
||||
|
||||
* IMPORTANT: OperOverride has been modified. In order to be
|
||||
able to override anything as an oper, you MUST have the letter
|
||||
"v" in your O line flags!
|
||||
|
||||
* This release is mostly a bug fix release. It resolves the
|
||||
following issues as well as some others:
|
||||
- Bug with /invite not propagating
|
||||
- Bug with channel exempts being added multiple times
|
||||
- Bug with channel exempts multiplying on synch (to resolve
|
||||
this bug entirely *all* your servers must run 3.1.5)
|
||||
- Bug with /userhost always displaying *
|
||||
- Others (read the Changes file in .)
|
||||
|
||||
* If you are upgrading from an earlier version (before 3.1.4),
|
||||
please read the doc/RELEASE-NOTES.3.1.4 file as well. There
|
||||
were numerous important/significant changes between 3.1.4 and
|
||||
earlier versions.
|
||||
|
||||
* Finally, read Unreal.nfo as usual AND THE DOCS in doc/.
|
||||
|
||||
- Luke (luke@unrealircd.com)
|
||||
@@ -1,97 +0,0 @@
|
||||
|
||||
Some minor rules about patches & modifications to UnrealIRCd
|
||||
|
||||
1. When making a change, always add a small description in Changes, in the
|
||||
BOTTOM. Be sure to mention the bugid# (or muliple id's) if you are fixing
|
||||
a bug from a bugtracker, and be sure to credit the reporter. Use:
|
||||
'Fixed blahblahblah, reported by Blah (#0001234).'
|
||||
Or, for example, for features:
|
||||
'Added support for blahbalbvdshd, suggested by Blah (#0001235).'
|
||||
Or something similar ;)
|
||||
|
||||
2. If new files are made, it must contain proper copyright headers,
|
||||
and a $Id$ somewhere.
|
||||
|
||||
3. /*
|
||||
* These kind of comments
|
||||
*/
|
||||
|
||||
NOT
|
||||
|
||||
// These kind of comments
|
||||
|
||||
4. if (something == 1)
|
||||
{
|
||||
moo; /* comment */
|
||||
/* This does what what what */
|
||||
cow(go(moo));
|
||||
}
|
||||
|
||||
NOT
|
||||
|
||||
if (something == 1) {
|
||||
}
|
||||
|
||||
5. Do not touch version.c.SH or version.h, unless you are a head coder
|
||||
if you need a credit in, contact us
|
||||
|
||||
6. Patches are submitted to coders@lists.unrealircd.org,
|
||||
using "cvs diff -u > patchname". A submision must contain description of
|
||||
what it does, etc.
|
||||
|
||||
7. Protocol changes must be discussed before making patches for it.
|
||||
|
||||
8. We do NOT rip people off. If we use other people's code, it MUST be
|
||||
properly credited.
|
||||
|
||||
9. We generally use tabsize 4 and 8. In any case, use tabs and NOT spaces.
|
||||
Some code is old and horrible and has a mix of tabs and spaces used for
|
||||
spacing, that's something we do not want to have ;)
|
||||
|
||||
10. Be careful about overflows. As you know a line from a user can never be longer
|
||||
than 511 (510?) characters, sometimes you can use this knowledge to your
|
||||
advantage. Whenever it's not safe or when you don't know what input size you
|
||||
can expect, use strlcpy instead of strcpy. Do not ever use strncpy, this is
|
||||
older, slower, and does not add proper zero termination.
|
||||
For the same reason, use snprintf if really needed. Note though, that using
|
||||
ircsprintf with a bigger buffer (eg: 1024 bytes) is MUCH faster, so preferably
|
||||
use that instead of snprintf. The same can be true for strcpy vs strlcpy in
|
||||
some circumstances as well.
|
||||
|
||||
11. Speed. When optimizing or writing code, keep in mind that readability and
|
||||
stability comes first, and after that comes speed. So we'd rather prefer some
|
||||
readable code (even if difficult) over some odd highly optimized routine which
|
||||
nobody understands, is difficult to extend, and might have several bugs.
|
||||
As mentioned earlier: use ircsprintf, not sprintf (this is because ircsprintf
|
||||
is optimized for simple strings like the ones we use).
|
||||
Prefer ircsprintf with a bigger buffer over the use of snprintf, since
|
||||
ircsprintf is much faster.
|
||||
|
||||
12. Initialize your structs and use the proper memory calls.
|
||||
In UnrealIRCd we use MyMalloc, MyMallocEx and MyFree (so not malloc/free).
|
||||
MyMalloc usually maps to malloc, and MyMallocEx is a malloc plus filling
|
||||
the memory area (eg: the struct) with zero's (a la calloc).
|
||||
Use of MyMallocEx is suggested. In general you should not be using MyMalloc.
|
||||
"But MyMalloc is faster!" you might say. This is true, but using MyMallocEx
|
||||
has very little speed impact and enourmous benefits: people tend to forget
|
||||
to set certain fields in the struct to NULL, or much more common: when
|
||||
someone later on (eg: 1 year later) adds a field to a struct, there could
|
||||
be several places he/she needs to update to make sure x->something is NULL
|
||||
after allocating a new struct. Bad idea.
|
||||
Little speed impact, huge stability benefits, easy decision ;).
|
||||
|
||||
13. Comment your code! This should speak for itself...
|
||||
Put comments wherever you think they are needed, to aid any further coders
|
||||
with reading your code.. and, in fact, it will aid yourself as well if you
|
||||
would look back at your code 2 years later.
|
||||
If there's some obscure pitfall, do mention it! Don't just "hope" a next
|
||||
author will see it like you did.
|
||||
|
||||
14. Use enums whenever possible, rather than #define constants. Besides making
|
||||
things more clean, it also aids debugging.
|
||||
|
||||
15. Whenever you add a new directive or setting, be sure to add documentation
|
||||
for it in unreal32docs, and for new commands in help.conf as well.
|
||||
|
||||
16. Whenever you add a new set:: item, be sure to add it to /stats S
|
||||
|
||||
@@ -0,0 +1,329 @@
|
||||
Written by ^MrMike^ (mike@sector001.org) for the UnrealIRCd
|
||||
Modified by codemastr to include a few other commands
|
||||
(note, this file will be updated in CVS asap)
|
||||
|
||||
PRIVMSG
|
||||
- Used to send a message to a person or a channel
|
||||
Syntax: MSG <nick>,<nick2>,<nick3>,<nick4> <text>
|
||||
Example: PRIVMSG Stskeeps :Hello. Unreal is a very good ircd.
|
||||
Example: PRIVMSG Stskeeps,codemastr,DrBin :Hello Unreal Coding Team
|
||||
|
||||
NOTICE
|
||||
- Mainly used for one-time communication or for the results of a command.
|
||||
Syntax: NOTICE <nick>,<nick2>,<nick3>,<nick4> <text>
|
||||
Example: NOTICE codemastr :Hi. How are you?
|
||||
Example: NOTICE codemastr,Stskeeps :Hi codemastr and Stskeeps.
|
||||
|
||||
MODE
|
||||
- Used to change the mode of a channel or a user. You can only change modes for channel you are an Operator or Half-Op on. Also, you can only changes user modes for yourself.
|
||||
Syntax: MODE <channel/user> <mode>
|
||||
Example: MODE #UnrealIRCD +tn
|
||||
Example: MODE #UnrealIRCD +ootn codemastr Stskeeps
|
||||
|
||||
NICK
|
||||
- Changes your "online identity" on a server. All those in the channel you are in will be alerted of your nickname change.
|
||||
Syntax: NICK <new nickname>
|
||||
Example: NICK |codemastr|
|
||||
|
||||
JOIN
|
||||
- Used to enter one or more channels on an IRC server. All occupants of the channel will be notified of your arrival.
|
||||
Syntax: JOIN <chan>,<chan2>,<chan3>
|
||||
Example: JOIN #UnrealIRCD
|
||||
Example: JOIN #UnrealIRCD,#OperHelp
|
||||
|
||||
PING
|
||||
- Determines the amount of lag (time it takes for a response to reach a person and come back) between yourself and someone else.
|
||||
Syntax: PING <user>
|
||||
Example: PING Stskeeps
|
||||
|
||||
WHOIS
|
||||
- Shows information about the user in question, such as their "name", channels they are currently in, their hostmask, etc.
|
||||
Syntax: WHOIS <user>
|
||||
Example: WHOIS DrBin
|
||||
|
||||
ISON
|
||||
- Used to determine of a certain user or users are currently on the IRC server based upon their nickname.
|
||||
Syntax: ISON <user> <user2> <user3> <user4>
|
||||
Example: ISON Stskeeps DrBin codemastr NickServ ChanServ OperServ MemoServ
|
||||
|
||||
USER
|
||||
- Used during registration to server (i.e. during inital connection sequence.)
|
||||
|
||||
PART
|
||||
- Used to part (or leave) a channel you currently occupy. All those in the channel will be notified of your departure.
|
||||
Syntax: PART <chan>,<chan2>,<chan3>,<chan4>
|
||||
Example: PART #UnrealIRCD
|
||||
Example: PART #UnrealIRCD,#OperHelp
|
||||
|
||||
QUIT
|
||||
- Disconnects you from the IRC server. Those in the channels you occupy will be notified of your departure. If you do not specify a reason, your nickname becomes the reason.
|
||||
Syntax: QUIT <reason>
|
||||
Example: QUIT Leaving!
|
||||
|
||||
USERHOST
|
||||
- Returns the userhost of the user in question. Usually used by scripts or bots to retrieve userhost information.
|
||||
Syntax: USERHOST <nickname>
|
||||
Example: USERHOST codemastr
|
||||
|
||||
SVSNICK
|
||||
- Can only be used by a U:Lined server (i.e. services). Changes the nickname of the user in question.
|
||||
Syntax: SVSNICK <nickname> <new nickname> :<timestamp>
|
||||
Example: SVSNICK Stskeeps Techie :963086432
|
||||
|
||||
SVSMODE
|
||||
- Can only be used by a U:Lined server (i.e. services). Changes the mode of the channel or user in question.
|
||||
Syntax: SVSMODE <channel/user> :<mode>
|
||||
Example: SVSMODE #UnrealIRCD :+o Stskeeps
|
||||
Example: SVSMODE codemastr :+i
|
||||
|
||||
LUSERS
|
||||
- Provides local and global user information (such as current and maximum user count).
|
||||
Syntax: LUSERS <server>
|
||||
|
||||
CHANSERV
|
||||
- Will send a secure message to ChanServ. Similar to /msg ChanServ, but more secure. May not work if server is configured improperly.
|
||||
|
||||
TOPIC
|
||||
- Sets/Changes the topic of the channel in question, or just display the current topic.
|
||||
Syntax: TOPIC <channel>
|
||||
Syntax: TOPIC <channel> <topic>
|
||||
Example: TOPIC #operhelp
|
||||
Example: TOPIC #UnrealIRCD Welcome to the Unreal IRCD Home Channel.
|
||||
|
||||
INVITE
|
||||
- Sends a user an invitation to join a perticular channel. You must be an operator on the channel in order to invite a user into it.
|
||||
Syntax: INVITE <user> <channel>
|
||||
Example: INVITE codemastr #OperHelp
|
||||
|
||||
KICK
|
||||
- Removes a user from a channel. Can only be used by Operators or Half-Ops. If no reason is specified, your nickname becomes the reason.
|
||||
Syntax: KICK <channel> <user> <reason>
|
||||
|
||||
WALLOPS
|
||||
- Sends a "message" to all those with the umode +w. Only IRCops can send wallops, while anyone can view them.
|
||||
Syntax: WALLOPS <message>
|
||||
|
||||
KILL
|
||||
- Forcefully disconnects a user from an IRC Sever. Can only be used by IRCops.
|
||||
Syntax: KILL <user> <reason>
|
||||
Example: KILL Clone5 Cloning is not allowed
|
||||
|
||||
AWAY
|
||||
- Sets your online status to "away".
|
||||
Syntax: AWAY <reason> (AWAY without a reason will unset you away)
|
||||
Example: AWAY Walking the dog...
|
||||
|
||||
SQUIT
|
||||
- Disconnects an IRC Server from the network
|
||||
Syntax: SQUIT <server>
|
||||
Example: SQUIT leaf.*
|
||||
|
||||
WHO
|
||||
- Searches user information (-i users only) for supplied information. IRCops are a ble to search +i users.
|
||||
Syntax: WHO <search>
|
||||
Example: WHO *.aol.com
|
||||
|
||||
WHOWAS
|
||||
- Retrieves previous 'WHOIS' information for users no longer connected to the server.
|
||||
Syntax: WHOWAS <nickname>
|
||||
Example: WHOWAS Stskeeps
|
||||
|
||||
LIST
|
||||
- Provides a complete listing of all channels on the network. If a search string is specified, it will only show those matching the search string.
|
||||
Syntax: LIST <search string>
|
||||
Example: LIST
|
||||
Example: LIST *ircd*
|
||||
|
||||
NAMES
|
||||
- Provides a list of users on the specified channel.
|
||||
Syntax: NAMES <channel>
|
||||
Example: NAMES #help
|
||||
|
||||
OPER
|
||||
- Attempts to give a user IRCop status.
|
||||
Syntax: OPER <uid> <pass>
|
||||
Example: OPER codemastr codeit
|
||||
|
||||
CONNECT
|
||||
- Links another IRC server to the one you are currently on. Remote connections are also possible.
|
||||
Syntax: CONNECT <server>
|
||||
Syntax: <CONNECT> <hub> <port> <leaf>
|
||||
Example: CONNECT leaf.*
|
||||
Example: CONNECT hub.* 6667 leaf.*
|
||||
|
||||
VERSION
|
||||
- Provides version information of the IRCD software in usage.
|
||||
Syntax: VERSION
|
||||
|
||||
STATS
|
||||
- Provides certain statistical information about the server (for example, u will provide uptime information).
|
||||
Syntax: STATS <letter>
|
||||
Example: STATS u
|
||||
|
||||
LINKS
|
||||
- Lists all of the servers currently linked to the network.
|
||||
Syntax: LINKS
|
||||
|
||||
ADMIN
|
||||
- Provides administrative information regarding the server.
|
||||
Syntax: ADMIN <server>
|
||||
|
||||
SAMODE
|
||||
- Allowed a services administrator to change the mode on a channel, without having operator status.
|
||||
Syntax: SAMODE <channel> <mode>
|
||||
Example: SAMODE #UnrealIRCD +m
|
||||
|
||||
SVSKILL
|
||||
- Can only be used by a U:Lined server. Forcefully disconnects a user from the network.
|
||||
Syntax: SVSKILL <user> <reason>
|
||||
Example: SVSKILL codemastr Goodbye
|
||||
|
||||
SVSNOOP
|
||||
- Can only be used by a U:Lined server. Enabled or disables whether Global IRCop functions exist on the server in question or not.
|
||||
Syntax: SVSNOOP <server> <+/->
|
||||
Example: SVSNOOP leaf.* -
|
||||
|
||||
MOTD
|
||||
- Displays the Message of the Day.
|
||||
Syntax: MOTD
|
||||
Syntax: MOTD <server>
|
||||
|
||||
KLINE
|
||||
- "Bans" a hostmask from connection to the IRC server.
|
||||
Syntax: KLINE <hostmask> <reason>
|
||||
Example: KLINE *@*.aol.com Abuse
|
||||
|
||||
UNKLINE
|
||||
- Removes a k:line from the server.
|
||||
Syntax: UNKLINE <hostmask>
|
||||
Example: UNKLINE *@*.aol.com
|
||||
|
||||
ZLINE
|
||||
- Disables all access to the IRC server from a specified IP.
|
||||
Syntax: ZLINE <ip>
|
||||
Example: ZLINE 127.0.0.1
|
||||
|
||||
UNZLINE
|
||||
- Removes a currently active z:Line.
|
||||
Syntax: UNZLINE <ip>
|
||||
Example: ZLINE 127.0.0.1
|
||||
|
||||
GLOBOPS
|
||||
- Sends a global "message" to all IRCops. Only viewable by IRCops (unlike WallOps, which can be viewed by normal users).
|
||||
Syntax: GLOBOPS <message>
|
||||
Example: GLOBOPS Going to be akilling those clones...
|
||||
|
||||
CHATOPS
|
||||
- GLOBOPS is usually reserved for important network information. Therefore, for Oper Chat, CHATOPS was invented. IRCops with the +c flag enabled will be able to send/receive CHATOPS messages.
|
||||
Syntax: CHATOPS <message>
|
||||
Example: CHATOPS How's everyone doing today?
|
||||
|
||||
LOCOPS
|
||||
- Similar to GLOBOPS, except only received by those IRCops local to your server.
|
||||
Syntax: LOCOPS <message>
|
||||
Example: LOCOPS Going to be adding a temp k:line for that user...
|
||||
|
||||
REHASH
|
||||
- Prompts the server to reread its configuration file (ircd.conf). Will also remove any temporarly lines (i.e. k:line).
|
||||
Syntax: REHASH
|
||||
|
||||
RESTART
|
||||
- Kills and restarts the irc daemon, disconnecting all users currently on that server.
|
||||
Syntax: RESTART
|
||||
Syntax: RESTART <password>
|
||||
|
||||
DIE
|
||||
- Kills the irc daemon, disconnecting all users currently on that server.
|
||||
Syntax: DIE
|
||||
Syntax: DIE <password>
|
||||
|
||||
RULES
|
||||
- Reads the rules.conf file and sends the contents to the user.
|
||||
Syntax: RULES
|
||||
|
||||
MAP
|
||||
- Provides a "network map" of the IRC network. Mainly used for routing purposes.
|
||||
Syntax: MAP
|
||||
|
||||
DALINFO
|
||||
- Original DALnet ircd credits.
|
||||
Syntax: DALINFO
|
||||
|
||||
MKPASSWD
|
||||
- Used for generating an encrypted password. Mainly used for encrypted O:Line passwords.
|
||||
Syntax: MKPASSWD <password>
|
||||
Example: MKPASSWD codeit
|
||||
|
||||
ADDLINE
|
||||
- Adds a line to the server's ircd.conf file. After added, you must REHASH the server for it to take affect.
|
||||
Syntax: ADDLINE <line>
|
||||
Example: ADDLINE C:127.0.0.1:server.dal.net:linking:7325:50
|
||||
|
||||
NACHAT
|
||||
- Similar to CHATOPS, but only Network Admins are able to send/recieve messages.
|
||||
Syntax: NACHAT <message>
|
||||
Example: NACHAT Linking a new server in a couple minutes...
|
||||
|
||||
KNOCK
|
||||
- For channels which are invite only, you can "knock" on the channel to request an invite.
|
||||
Syntax: KNOCK <channel> <message>
|
||||
Example: KNOCK #secret_chan I'm an op, let me in!
|
||||
|
||||
CREDITS
|
||||
- Credits for Unreal IRCD.
|
||||
Syntax: CREDITS
|
||||
|
||||
LICENSE
|
||||
- GPL information.
|
||||
Syntax: LICENSE
|
||||
|
||||
SVSJOIN
|
||||
- Forces a user to join a channel. Can only be used by a U:Lined server.
|
||||
Syntax: SVSJOIN <nick> <channel>
|
||||
Example: SVSJOIN codemastr #jail
|
||||
|
||||
SAJOIN
|
||||
- Forces a user to join a channel. Can only be used by a Services Admin.
|
||||
Syntax: SAJOIN <nick> <channel>
|
||||
Example: SAJOIN Stskeeps #OperHelp
|
||||
|
||||
SVSPART
|
||||
- Forces a user to leave a channel. Can only be used by a U:Lined server.
|
||||
Syntax: SVSPART <nick> <channel>
|
||||
Example: SVSPART codemastr #jail
|
||||
|
||||
SAPART
|
||||
- Forces a user to leave a channel. Can only be used by a Services Admin.
|
||||
Syntax: SAPART <nick> <channel>
|
||||
Example: SAPART Stskeeps #OperHelp
|
||||
|
||||
SETHOST
|
||||
- Changes the hostname of yourself. Only available to IRCops.
|
||||
Syntax: SETHOST <host>
|
||||
Example: SETHOST coder.tspre.org
|
||||
|
||||
SETIDENT
|
||||
- Changes the ident of yourself. Only available to IRCops.
|
||||
Syntax: SETIDENT <ident>
|
||||
Example: SETIDENT coder
|
||||
|
||||
SETNAME
|
||||
- Changes the "IRC Name" (or "Real Name") of yourself. Available to everyone.
|
||||
Syntax: SETNAME <name>
|
||||
Example: SETNAME Unreal Coding Team Member
|
||||
|
||||
CHGHOST
|
||||
- Changes the hostname of a user currently on the IRC network. Only available to IRCops.
|
||||
Syntax: CHGHOST <nick> <host>
|
||||
Example: CHGHOST codemastr coder.tspre.org
|
||||
|
||||
CHGIDENT
|
||||
- Changes the ident of a user currently on the IRC network. Only available to IRCops.
|
||||
Syntax: CHGIDENT <nick> <ident>
|
||||
Example: CHGIDENT codemastr coder
|
||||
|
||||
CHGNAME
|
||||
- Changes the "IRC Name" (or "Real Name") of a user currently on the IRC network. Only available to IRCops.
|
||||
Syntax: CHGNAME <nick> <name>
|
||||
Example: CHGNAME codemastr Unreal Coding Team Member
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
==[ IMPORTANT MESSAGE ABOUT DISABLING NOSPOOF ]==
|
||||
Disabling NOSPOOF at windows (w9x, nt, w2k, xp) is NOT recommended since this
|
||||
WILL allow users to use "spoofed hosts" (like the IP of someone you trust).
|
||||
|
||||
If you have problems with NOSPOOF, fix your client (bot?) instead (you should PONG
|
||||
back to the initial PING at connect).
|
||||
|
||||
==[ GENERAL GUIDELINES ]==
|
||||
First of all you need Microsoft Visual C++ (see below), compiling with
|
||||
cygwin is not supported (nor is there any good reason to do so).
|
||||
|
||||
Compatible compilers:
|
||||
cygwin NOT supported. Will not work. Should be no reason to use this anyway.
|
||||
msvc 6.x Microsoft Visual Studio 6 does not work, this compiler is too old.
|
||||
msvc 7.x Microsoft Visual Studio 7.x (.NET) will work just fine
|
||||
msvc 8.x Microsoft Visual Studio 8.x (.NET 2005), including the free kit,
|
||||
should work fine (since Unreal3.2.5).
|
||||
|
||||
If you don't have the paid version of Microsoft Visual Studio 7.x, then you can
|
||||
use the FREE development kit and PSDK as explained below:
|
||||
1. Download the MS Visual Studio Development kit at:
|
||||
http://msdn.microsoft.com/visualc/vctoolkit2003/
|
||||
2. Install the Platform Software Development Kit (PSDK) from:
|
||||
http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
|
||||
3. NOTE: Whenever you need to compile something we say 'Start the Visual Studio
|
||||
.NET Command Prompt' below, but you - a person using the free version - will
|
||||
actually have to start the Platform SDK Prompt instead (check out the
|
||||
Start Menu).
|
||||
|
||||
== Simple compile (no SSL/ZIP/Remote includes) ==
|
||||
1. Start the Visual Studio .NET Command Prompt
|
||||
2. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2) and then compile with:
|
||||
nmake -f makefile.win32
|
||||
This will generate a wircd.exe and unreal.exe
|
||||
3. Copy the src\win32\tre.dll to your UnrealIRCd main dir.
|
||||
4. Done!
|
||||
|
||||
== Compiling modules ==
|
||||
1. Put your module (the .c file) in src\modules (eg: c:\dev\unreal3.2\src\modules).
|
||||
2. Start the Visual Studio .NET Command Prompt
|
||||
3. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2).
|
||||
4. Compile the module with:
|
||||
nmake -f makefile.win32 custommodule MODULEFILE=<name>
|
||||
<name> is the name of the module WITHOUT the .c suffix, so if your
|
||||
module has the filename 'm_crappymod.c', then you use:
|
||||
nmake -f makefile.win32 custommodule MODULEFILE=m_crappymod
|
||||
5. Done. A .dll file should have been created.
|
||||
|
||||
If you compiled with VC7 and used the official source (not a CVS version,
|
||||
but for example 3.2.1 source) then the module should work on all these
|
||||
versions (binary compatible) and you could for example put them on
|
||||
your website so users can download them.
|
||||
Such a module will work on both SSL and non-SSL, there should be no need
|
||||
for separate versions... unless, of course, you use SSL-specific code in your
|
||||
mod.
|
||||
DO NOT download a CVS version & compile your mod and then start
|
||||
distributing the .dll for use at another (non-CVS) version!!
|
||||
Every time we change a struct (and in some other cases) it makes the
|
||||
binary/module binary incompatible which practically means that your module
|
||||
might seem to work fine at first (or not..) but will CRASH or cause memory
|
||||
corruption and other subtle errors.
|
||||
|
||||
== COMPILING WITH ZIP LINKS / SSL / REMOTE INCLUDES SUPPORT ==
|
||||
First of all, DO NOT use any precompiled libs from the official
|
||||
zlib/openssl/curl sites. We require certain compile parameters.
|
||||
Versions downloaded from such sites will often CRASH.
|
||||
|
||||
The easiest is to download the UnrealIRCd development package
|
||||
which contains zlib, openssl and curl precompiled for you.
|
||||
See: www.vulnscan.org/unrealwin32dev/
|
||||
|
||||
Just extract it somewhere (eg: to c:\dev).
|
||||
Then, use compile flags to enable the features + specify where to look.
|
||||
Here are examples if you used c:\dev:
|
||||
ZIP: nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
|
||||
SSL: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"
|
||||
CURL: nmake -f makefile.win32 USE_REMOTEINC=1 LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
|
||||
|
||||
Obviously you can (and probably will) combine all these options, like
|
||||
to build a zip+ssl+curl version (all in 1 line):
|
||||
nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
|
||||
USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib" USE_REMOTEINC=1
|
||||
LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
|
||||
|
||||
== SYMBOL FILES ==
|
||||
If you get something like this:
|
||||
|
||||
Creating library L_COMMANDS.lib and object L_COMMANDS.exp
|
||||
M_OPER.obj : error LNK2019: unresolved external symbol _sendto_snomask_global re
|
||||
ferenced in function _m_oper
|
||||
|
||||
(note: the exact name of the symbol will vary)
|
||||
|
||||
Then you will have to rebuild the wircd.def symbol file. You do this by
|
||||
downloading http://www.vulnscan.org/tmp/dlltool.exe and putting the file somewhere
|
||||
in your path (eg: c:\winnt\system32).
|
||||
Then, to compile you do this:
|
||||
nmake -f makefile.win32 [your other options here]
|
||||
nmake -f makefile.win32 SYMBOLFILE
|
||||
nmake -f makefile.win32 [your other options here]
|
||||
|
||||
So basically you just run 'nmake -f makefile.win32 SYMBOLFILE' and then restart
|
||||
compiling again.
|
||||
|
||||
== COMPILING ZLIB/SSL/CURL YOURSELF ==
|
||||
This is off-topic and not explained here.
|
||||
Again, use the stuff from the win32 development pack unless you have a good
|
||||
reason to do otherwise (in which case we might not support your self-compiled version
|
||||
because we work with specific versions / compile options).
|
||||
+1741
File diff suppressed because it is too large
Load Diff
+521
-792
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,144 @@
|
||||
[ $Id$ ]
|
||||
|
||||
UnrealIRCd FAQ
|
||||
Made by Stskeeps
|
||||
|
||||
This file will contain frequently asked questions about
|
||||
Unreal IRCd. If you need more help email stskeeps@tspre.org
|
||||
|
||||
1) * I compile and everything seems fine during the compiling, but when it
|
||||
comes time for the program to link, I get errors complaining about dns and
|
||||
res things. What causes this?
|
||||
|
||||
A: You need to make sure -lresolv is included in the "extra libraries"
|
||||
option of ./Config (or IRCDLIBS in top-level makefile)
|
||||
|
||||
2) * When I start up the IRCd it complains about something with chdir()?
|
||||
|
||||
A: You need to make sure the right directory is specified when you was
|
||||
asked about "What directory are all the server configuration files in?"
|
||||
./Config question
|
||||
|
||||
3) The server says like:
|
||||
*** Link server1 -> server2 is now synced [secs: 30 recv: 130.4 sent: 120.0]
|
||||
when I link two servers together, what does that mean?
|
||||
|
||||
A: That means the link is "synced" (all infodata transfered about the server).
|
||||
The "secs" (30 in this example) means it took 30 seconds to do the sync
|
||||
"recv: 130.4" means there was recieved 130 KiloBytes and 4 bytes.
|
||||
"sent: 120.0" means there was sent 120 kilobytes from my side.
|
||||
|
||||
4) What is a negative TS split?
|
||||
|
||||
A: Every computer/server has got a time (so they can do TimeStamps) ..
|
||||
When the clock on the computer is set wrong and the computer it links
|
||||
upto is wrong it creates a Negative TS split (means time is lower it
|
||||
actually is. How to fix this is contacting the root of the machine
|
||||
and ask him to fix the time (when you made sure it's YOUR server that's
|
||||
wrong)
|
||||
|
||||
5) What is an uProtocol ?
|
||||
|
||||
A: UnrealIRCd uses numbers to check if a link is compatible with itself
|
||||
F.x Unreal v2.1.3 has got number 2103 while version 2.1 only has got
|
||||
2100 - This means .. if the number is lower/higher than the uProtocol
|
||||
the server uses, it's an incompatible link (of some reasons)
|
||||
|
||||
6) How does T:Lines work and what are they?
|
||||
|
||||
A: T:Lines is a new Unreal feature that makes it able to show different
|
||||
MOTDs and RULES to people who matches a certain hostmask . Lemme show you some examples:
|
||||
|
||||
T:*.dk:motds/danish.motd:rules/danish.rules
|
||||
T:*.fr:motds/french.motd:rules/french.rules
|
||||
|
||||
This will get people from Denmark to see the "Danish" MOTD and the "Dandish" RULLES
|
||||
and people from France to see the French ones:)
|
||||
|
||||
NOTE: T:Lines are read up side down so if you have a T:*:ircd.motd:ircd.rules in the bottom
|
||||
it should be at the top so the other motd lines can work as well
|
||||
|
||||
7) Where can i download updates to Unreal?
|
||||
|
||||
A: Mostly you can download the newest version at
|
||||
http://www.unrealircd.com
|
||||
|
||||
Versions may be spewed out regulary due to new features and bugs..
|
||||
|
||||
10) Hosts show up as (null).network.net !!
|
||||
A: This is because you have forgotten to include the network file.
|
||||
The correct form is (in unrealircd.conf)
|
||||
Include ..........: <network file>
|
||||
|
||||
If this doesn't work .. seek me at irc.ircsystems.net #unrealircd
|
||||
|
||||
12) My IRCd which runs on a FreeBSD says something about FDs and
|
||||
Max: 0 What shall I do??
|
||||
A: Well it's somekinda bug but you can workaround it by removing those
|
||||
lines in src/s_bsd.c: (init_sys())
|
||||
|
||||
<- snippet 1 ->
|
||||
#ifdef RLIMIT_FD_MAX
|
||||
struct rlimit limit;
|
||||
int pid;
|
||||
|
||||
if (!getrlimit(RLIMIT_FD_MAX, &limit))
|
||||
{
|
||||
# ifdef pyr
|
||||
if (limit.rlim_cur < MAXCONNECTIONS)
|
||||
#else
|
||||
if (limit.rlim_max < MAXCONNECTIONS)
|
||||
# endif
|
||||
{
|
||||
(void)fprintf(stderr,"ircd fd table too big\n");
|
||||
(void)fprintf(stderr,"Hard Limit: %d IRC max: %d\n",
|
||||
limit.rlim_max, MAXCONNECTIONS);
|
||||
(void)fprintf(stderr,"Fix MAXCONNECTIONS\n");
|
||||
exit(-1);
|
||||
}
|
||||
# ifndef pyr
|
||||
limit.rlim_cur = limit.rlim_max; /* make soft limit the max */
|
||||
if (setrlimit(RLIMIT_FD_MAX, &limit) == -1)
|
||||
{
|
||||
(void)fprintf(stderr,"error setting max fd's to %d\n",
|
||||
limit.rlim_cur);
|
||||
exit(-1);
|
||||
}
|
||||
# endif
|
||||
}
|
||||
#endif
|
||||
|
||||
<-snippet 2->
|
||||
#ifdef sequent
|
||||
# ifndef DYNIXPTX
|
||||
int fd_limit;
|
||||
|
||||
fd_limit = setdtablesize(MAXCONNECTIONS + 1);
|
||||
if (fd_limit < MAXCONNECTIONS)
|
||||
{
|
||||
(void)fprintf(stderr,"ircd fd table too big\n");
|
||||
(void)fprintf(stderr,"Hard Limit: %d IRC max: %d\n",
|
||||
fd_limit, MAXCONNECTIONS);
|
||||
(void)fprintf(stderr,"Fix MAXCONNECTIONS\n");
|
||||
exit(-1);
|
||||
}
|
||||
# endif
|
||||
#endif
|
||||
|
||||
13) I run debian-sparc and i get errors when compiling in match.c
|
||||
What should I do?
|
||||
A: If it says like this
|
||||
<-snippet->
|
||||
match.c: In function 'myncmp':
|
||||
match.c:247: argument 'str1' doesn't match prototype
|
||||
/usr/include/string.h:255: prototype declaration
|
||||
match.c:247: argument 'str2' doesn't match prototype
|
||||
/usr/include/string.h:255: prototype declaration
|
||||
match.c:247: argument 'n' doesn't match prototype
|
||||
/usr/include/string.h:255: prototype declaration
|
||||
<-end of snippet>
|
||||
|
||||
Then go into include/setup.h and add this line:
|
||||
#define GOT_STRCASECMP
|
||||
|
||||
(C) Carsten Munk 1999-2000
|
||||
@@ -1,167 +0,0 @@
|
||||
Numeric 005 Documentation (c) 2002-2005 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
|
||||
Numeric 005 allows the server to inform the client of any protocol specific features in the
|
||||
IRCd. The numeric is sent at connection time immediately after numeric 004. Additionally
|
||||
the numeric is sent when a /version request is made by a local user, for remote users
|
||||
numeric 105 is used but contains the same information.
|
||||
|
||||
Due to the limit imposed by RFC1459 on both the buffer size (512) and the amount of
|
||||
parameters that can be sent in a single command (15) a total of 13 parameters may be
|
||||
specified in each 005. Because of this, a client must be able to accept multiple 005s
|
||||
consecutively. The format for the 005 message is as follows:
|
||||
|
||||
":" <servername> "005" SPACE <nickname> SPACE <token[=value]> SPACE ... ":are supported
|
||||
by this server"
|
||||
|
||||
Currently UnrealIRCd supports several tokens that are included in numeric 005. A list of
|
||||
all tokens, their respective value and a brief description are listed below.
|
||||
|
||||
Unreal attempts to follow the proposed ISupport standard as much as possible. Unreal only
|
||||
ignores the standard in one regard, the TARGMAX token. This token is believed to be
|
||||
impractical and technically impossible to correctly implement due to existing limitations
|
||||
in the standard. Therefore, this token is not currently supported.
|
||||
|
||||
Unreal does additionally provide a few tokens which are not specified in the standard, these
|
||||
include: HCN, AWAYLEN, WATCH, SILENCE, EXTBAN, ELIST, and CMDS. Unreal also maintains a few
|
||||
legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure compatibility until the ISupport
|
||||
standard is more widely accepted by clients.
|
||||
|
||||
Token Value Default Value Description
|
||||
------------------------------------------------------------------------------------------------
|
||||
MAP none none Informs the client that the /map
|
||||
command is present. [Obsolete]
|
||||
|
||||
KNOCK none none Informs the client that the /knock
|
||||
command is present. [Obsolete]
|
||||
|
||||
SAFELIST none none The LIST command is sent in
|
||||
multiple iterations so that the
|
||||
client's queue does not get filled
|
||||
causing the user to be killed.
|
||||
|
||||
HCN none none The server supports the HCN
|
||||
(Hybrid Connect Notice) protocol.
|
||||
|
||||
MAXCHANNELS number 10 The maximum number of channels a
|
||||
user may join. [Deprecated]
|
||||
|
||||
MAXBANS number 60 The maximum number of bans that
|
||||
may be placed for a channel.
|
||||
[Obsolete]
|
||||
|
||||
NICKLEN number 30 Maximum length of a user's
|
||||
nickname.
|
||||
|
||||
TOPICLEN number 307 Maximum length of a channel's
|
||||
topic.
|
||||
|
||||
KICKLEN number 307 Maximum length of a kick reason.
|
||||
|
||||
MAXTARGETS number 20 Maximum targets for the PRIVMSG
|
||||
command.
|
||||
|
||||
AWAYLEN number 307 Maximum length of an away message.
|
||||
|
||||
WALLCHOPS none none Indicates that you may use
|
||||
NOTICE/PRIVMSG to send to +ohv by
|
||||
using PRIVMSG/NOTICE [@|%|+]#channel.
|
||||
[Deprecated]
|
||||
|
||||
WATCH number 128 Indicates the presence of the
|
||||
WATCH command and specifies the
|
||||
maximum number of watch entries.
|
||||
|
||||
SILENCE number 15 Indicates the maximum number of
|
||||
entries on the silence list.
|
||||
|
||||
MODES number 13 Indicates the number of channel
|
||||
modes with parameters that may be
|
||||
sent at one time.
|
||||
|
||||
CHANTYPES chars # Indicates the prefixes available
|
||||
for channels.
|
||||
|
||||
PREFIX (modes)prefixes (qaohv)~&@%+ Indicates the modes on a channel
|
||||
that corespond to the given
|
||||
nickname prefixes.
|
||||
|
||||
CHANMODES A,B,C,D be,kfL,lj, Specifies how each channel mode is
|
||||
psmntirRcOAQKVHGCuzNSMT set/unset. The A section specifies
|
||||
modes that add a nick/mask to a
|
||||
list. The B section specifies
|
||||
modes that require a parameter
|
||||
to be both set and unset. The C
|
||||
section specifies modes that
|
||||
only require a parameter to be
|
||||
set, and the D section
|
||||
specifies modes that require no
|
||||
parameters.
|
||||
|
||||
NETWORK string no default value Specifies the name of the
|
||||
network that the server is
|
||||
connected to.
|
||||
|
||||
CASEMAPPING string ascii Specifies what definition the
|
||||
server uses when determining if
|
||||
characters are upper/lowercase
|
||||
of eachother.
|
||||
|
||||
EXTBAN prefix,types ~,cqnr Specifies what extbans are
|
||||
supported by the server. The prefix
|
||||
defines which character indicates
|
||||
an extban and the types defines
|
||||
which extbans the server supports.
|
||||
|
||||
ELIST flags MNUCT Specifies the set of extended LIST
|
||||
options supported. The M flag
|
||||
indicates mask based searching,
|
||||
the N flag indicates negative
|
||||
mask based searching. The U flag
|
||||
means support for user count
|
||||
searching. The C flag allows channel
|
||||
creation time searching, and the T
|
||||
flag allows topic set time
|
||||
searching.
|
||||
|
||||
CMDS commands MAP,KNOCK,DCCALLOW,USERIP Specifies a series of commands that
|
||||
can be useful for the client to know
|
||||
exist as they may provide a more
|
||||
efficient means for the client to
|
||||
accomplish a specific task. This
|
||||
token replaces the MAP and KNOCK
|
||||
tokens.
|
||||
|
||||
STATUSMSG flags ~&@%+ Specifies the mode flags that may
|
||||
prefix a channel name in a PRIVMSG
|
||||
or NOTICE to limit who receives the
|
||||
message to only those with a certain
|
||||
level of access. This token will
|
||||
replace the WALLCHOPS token.
|
||||
|
||||
EXCEPTS none none Indicates that channel ban exceptions
|
||||
(+e) are supported by the server.
|
||||
|
||||
INVEX none none Indicates that channel invite
|
||||
exceptions (+I) are supported by
|
||||
the server.
|
||||
|
||||
MAXLIST mode:num,... b:60,e:60,I:60 Specifies the maximum number of
|
||||
entries that may be added to a
|
||||
particular mode list (type A modes).
|
||||
This token replaces MAXBANS.
|
||||
|
||||
CHANLIMIT pfx:num,... #:10 Specifies the maximum number of
|
||||
channels with the specified prefix
|
||||
that a user may join at one time.
|
||||
This token will replace MAXCHANNELS.
|
||||
|
||||
CHANNELLEN number 32 Provides the maximum length of a
|
||||
channel name that a user can create.
|
||||
|
||||
NAMESX none none Indicates that extended /NAMES info
|
||||
is available on this server. If the
|
||||
client sends "PROTOCTL NAMESX" then
|
||||
the server will, from then on, send
|
||||
all channel rights in a NAMES reply
|
||||
instead of only the highest right
|
||||
(eg: @+Person instead of @Person).
|
||||
@@ -1,11 +0,0 @@
|
||||
base64 Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
(As of Unreal3.2-beta11)
|
||||
|
||||
The base64 system used by Unreal is defined as follows:
|
||||
|
||||
0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T
|
||||
U V W X Y Z a b c d e f g h i j k l m n o p q r s t u v w x
|
||||
y z { }
|
||||
|
||||
These numbers are translated to and from their decimal equivilents of 0-64 in order to
|
||||
provide a shorter way of expressing a number.
|
||||
@@ -1,141 +0,0 @@
|
||||
PROTOCTL Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
(As of Unreal3.2-beta11)
|
||||
|
||||
The PROTOCTL command allows servers to negotiate protocol specific features when a link
|
||||
occurs. The PROTOCTL command is sent during a link before the SERVER and PASS commands. The
|
||||
command contains tokens that list what protocols the server supports.
|
||||
|
||||
PROTOCTL SPACE <token> SPACE ...
|
||||
|
||||
UnrealIRCd supports several tokens that add additional protocol support to the server. A
|
||||
list of all supported tokens and their function listed below.
|
||||
|
||||
Token Description
|
||||
------------------------------------------------------------------------------------------------
|
||||
NOQUIT Informs the server it need not send out a QUIT for each user on the server
|
||||
when an SQUIT occurs. Instead an SQUIT is sent out for each server that has
|
||||
been disconnected from the network and the server can then assume all users
|
||||
that were on those servers have left as well.
|
||||
|
||||
TOKEN Informs the server that it may send "tokenized commands", that is a shortened
|
||||
name for the commands. This allows the server to save bandwidth by sending
|
||||
less information to other servers. See doc/technical/token.txt for a list of
|
||||
all commands and their respective token.
|
||||
|
||||
NICKv2 Notifies the server that it supports the extended NICK command (version 2),
|
||||
this command allows the server to specify more information in the NICK
|
||||
command rather than having to send out a NICK, MODE, and CHGHOST
|
||||
command. This token only affects a NICK command introducing a client, not one
|
||||
in which a client is changing his/her nickname. The format for a NICKv2 NICK
|
||||
command is:
|
||||
|
||||
:<sender> NICK <nickname> <hops> <TS> <username> <host> <server>
|
||||
<servicestamp> <umodes> <vhost> :<info>
|
||||
|
||||
If the user has no modes set the umodes parameter is a +, if the user has no
|
||||
vhost set the vhost parameter is an *.
|
||||
|
||||
SJOIN SJOIN is an obsolete token that is only supported for backwards
|
||||
compatibility. It should not be used.
|
||||
|
||||
SJOIN2 SJOIN2 is an obsolete token that is only supported for backwards
|
||||
compatibility. It should not be used.
|
||||
|
||||
UMODE2 Informs the server that support for the UMODE2 command exists. The UMODE2
|
||||
command is a shortened form of the MODE command but only applys to
|
||||
usermodes. In a normal MODE command, when applied to usermodes, the nickname
|
||||
is specified two times. Both as the sender prefix and as the first parameter,
|
||||
UMODE2 solves this problem in order to save bandwidth, the format for UMODE2
|
||||
is as follows:
|
||||
|
||||
:<sender> UMODE2 <modes>
|
||||
|
||||
VL Notifies the server that Vline information is included in the info field of
|
||||
the SERVER command. Vline information consists of the protocol number of the
|
||||
server and compiletime options supported. This allows denial of a server
|
||||
based on version and/or features supported. The VL information is passed only
|
||||
during connection, it is not filtered to other servers on the network, only
|
||||
the uplink. The syntax for a VL supporting SERVER command is:
|
||||
|
||||
SERVER <servername> <hops> :U<protocol>-<versionflags> <info>
|
||||
|
||||
If an * appears for either protocol and/or versionflags no Vline checking is
|
||||
done, this is often used by services programs where support for all versions
|
||||
is desired. See doc/technical/vl.txt for a list of version flags and protocol
|
||||
numbers.
|
||||
|
||||
SJ3 Notifies the server that the SJOIN command with SJ3 syntax is
|
||||
supported. SJOIN is used at link time to inform servers about the channels on
|
||||
the server. It is a combination of the JOIN commands, and MODE commands
|
||||
associated with distribution of channel information. The syntax for the SJOIN
|
||||
command with SJ3 syntax is:
|
||||
|
||||
:<sender> SJOIN <ts> <chname> [<modes>] [<mode para> ...] :<[[*~@%+]member] ...
|
||||
[&"ban/except] ...>
|
||||
|
||||
The ts parameter is the time at which the channel, chname, was created. The
|
||||
modes parameter is only included if modes are set, if not modes and mode para
|
||||
are excluded. If modes exists and modes requiring parameters (+klLf) are set,
|
||||
one mode para parameter is included for each value. The last parameter
|
||||
specifies a list of channel members and the channel ban and except list. The
|
||||
members are listed with the prefixes they have. * = +q, ~ = +a, @ = +o, % =
|
||||
+h, + = +v. If no prefix is specified for the member then the user is a
|
||||
normal user. The & prefix is used to denote a +b, and the " prefix denotes a
|
||||
+e. It is important that if a & or " is encountered that you do not continue
|
||||
to check that entry for other prefixes as a ban/except may contain *~@
|
||||
characters which will intefere with prefixes.
|
||||
|
||||
When synching, if ts lower than the local value, the information supplied by
|
||||
the remote server replaces the local (ie remove local +ohv that are not
|
||||
recorded on the remote server). The opposite is true when the ts is
|
||||
higher. Bans/excepts do not apply to the previous rule. If the ts is the
|
||||
same, information is merged therefore the modes from both servers are added
|
||||
together. If +l is set and both servers have different values, the highest is
|
||||
choosen, for +f the highest of each param, N:M is chosen, and if one server
|
||||
has * set, then it is included. For +k and +L the "highest" in a string
|
||||
comparison is used.
|
||||
|
||||
NS When specified informs the server that numeric server names are
|
||||
supported. Numeric server names are a base64 number that is associated with
|
||||
each server. This number is used as a shorthand name for the server. It is
|
||||
used in the server parameter of the NICK command and can also be used in the
|
||||
prefix for a message. In the event that the prefix is an NS, rather than
|
||||
using :<sender>, the format is @<ns> the ns should be translated into the
|
||||
server name so that the message can be processed. The format for a SERVER
|
||||
message (at sync time) that supports NS is:
|
||||
|
||||
SERVER <servername> <hops> :U<protocol>-<versionflags>-<numeric> <info>
|
||||
|
||||
The VL protocol must also be supported. The numeric is passed to all servers
|
||||
on the network through the SERVER command using the syntax:
|
||||
|
||||
:<sender> SERVER <servername> <hops> <numeric> :<info>
|
||||
|
||||
Note: anywhere a :<sender> is expected an @<ns> may be received if the source
|
||||
is a server. See doc/technical/base64.txt for information on the base64
|
||||
system used.
|
||||
|
||||
SJB64 This token allows timestamps to be specified in base64 notation to conserve
|
||||
bandwidth. When SJB64 is supported, anywhere a timestamp can appear may be in
|
||||
base64 notation. A base64 timestamp is preceeded by a ! to identify that it
|
||||
is an sjb64 rather than a regular timestamp, if this is the case the
|
||||
characters following the ! represent the timestamp in base64. See
|
||||
doc/technical/base64.txt for information on the base64 system used.
|
||||
|
||||
ZIP If both servers have this set then the link will be (zlib) compressed after
|
||||
the SERVER message. If one of the servers does not have ZIP in his PROTOCTL
|
||||
message then the link stays uncompressed.
|
||||
|
||||
TKLEXT This allows 10 instead of 8 parameters in TKL's for spamfilter, see s_kline.c
|
||||
function m_tkl for more info on this (added in 3.2RC2).
|
||||
|
||||
NICKIP This token indicates that a (standard) base64 encoded IP address is included
|
||||
in the NICK command. The IP is in binary network byte order formated and
|
||||
encoded using the standard base64 algorithm. '*' is used if no IP is available.
|
||||
|
||||
NICKCHARS This specifies a list of language characters that are allowed in nicks.
|
||||
USMARC codes are used, with a suffix if needed. See src/charsys.c for the full
|
||||
list (ctrl+f, static LangList) of possible languages (2nd column).
|
||||
The items in the list sent as NICKCHARS=.. must always be sorted.
|
||||
If a server sends NICKCHARS= and if the remote parameters do not match the
|
||||
charsets in use locally, then the server link is rejected.
|
||||
@@ -1,465 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<!-- $Id$ -->
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"/>
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<title>Unreal 3.2 Protocol Documentation</title>
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</head>
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<body>
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<h1 style="text-align: center;">Unreal 3.2 Protocol Documentation</h1>
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<h3 style="text-align: center;">Last update: 29 November 2006</h3>
|
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<h1>Table of Contents</h1>
|
||||
<p><a href="#S1">1 Introduction</a></p>
|
||||
<p><a href="#S2">2 Server Negotiation</a></p>
|
||||
<blockquote><p><a href="#S2_1">2.1 PASS - Connection Password</a></p></blockquote>
|
||||
<blockquote><p><a href="#S2_2">2.2 PROTOCTL - Server Protocol Negotiation</a></p></blockquote>
|
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<blockquote><p><a href="#S2_3">2.3 SERVER - Server Negotiation</a></p></blockquote>
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<blockquote><p><a href="#S2_4">2.4 EOS - End Of Synch</a></p></blockquote>
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<blockquote><p><a href="#S2_5">2.5 NETINFO - Network Information</a></p></blockquote>
|
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<p><a href="#S3">3 User Operations</a></p>
|
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<blockquote><p><a href="#S3_1">3.1 NICK - User Introduction and Nick Change</a></p></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S3_1_1">3.1.1 Nick Collisions</a></p></blockquote></blockquote>
|
||||
<blockquote><p><a href="#S3_2">3.2 MODE, UMODE2 - User Mode Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_3">3.3 QUIT - User Disconnect</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_4">3.4 KILL - Force Disconnect</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_5">3.5 SETHOST/CHGHOST - Change virtual host</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_6">3.6 SETIDENT/CHGIDENT - Change a user's username</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_7">3.7 SETNAME/CHGNAME - Change a user's realname</a></p></blockquote>
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||||
<blockquote><p><a href="#S3_8">3.8 WHOIS - User Information</a></p></blockquote>
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<p><a href="#S1">4 Server Operations</a></p>
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<blockquote><p><a href="#S4_1">4.1 SERVER - Server Introduction</a></p></blockquote>
|
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<blockquote><p><a href="#S4_2">4.2 SQUIT - Server Removal</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_3">4.3 SDESC - Server Description</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_4">4.4 PING - Live Connection Query</a></p></blockquote>
|
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<blockquote><p><a href="#S4_5">4.5 PONG - Live Connection Reply</a></p></blockquote>
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||||
<blockquote><p><a href="#S4_6">4.6 STATS - Server Stats</a></p></blockquote>
|
||||
<p><a href="#S5">5 Channel Operations</a></p>
|
||||
<blockquote><p><a href="#S5_1">5.1 SJOIN - Channel Burst</a></p></blockquote>
|
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<blockquote><p><a href="#S5_2">5.2 JOIN - Channel Join</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_3">5.3 PART - Channel Part</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_4">5.4 KICK - Channel Kick</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_5">5.5 MODE - Channel Mode</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_6">5.6 INVITE - Invite a user to a channel</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_7">5.7 SAJOIN - Channel Force Join</a></p></blockquote>
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||||
<blockquote><p><a href="#S5_8">5.8 SAPART - Channel Force Part</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_9">5.9 SAMODE - Channel Force Mode</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_10">5.10 TOPIC - Chanel Topic</a></p></blockquote>
|
||||
<p><a href="#S6">6 Services Commands</a></p>
|
||||
<blockquote><p><a href="#S6_1">6.1 SVSKILL - Force Disconnect by Service</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_2">6.2 SVSMODE, SVS2MODE - Force User Mode Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_3">6.3 SVSSNO, SVS2SNO - Forced SNomask Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_4">6.4 SVSNICK - Forced Nick Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_5">6.5 SVSJOIN - Forced Join</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_6">6.6 SVSPART - Forced Part</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_7">6.7 SVSO - Oper Permissions</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_8">6.8 SVSNOOP - Oper Lockdown</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_9">6.9 SVSNLINE - RealName Ban</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_10">6.10 SVSFLINE - File Ban</a></p></blockquote>
|
||||
<p><a href="#S7">7 Messaging</a></p>
|
||||
<blockquote><p><a href="#S7_1">7.1 PRIVMSG, NOTICE - Simple Message Transmission</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_2">7.2 SENDUMODE, SMO - Usermode-based Delivery</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_3">7.3 SENDSNO - SNomask-based Delivery</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_4">7.4 CHATOPS - IRCop Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_5">7.5 WALLOPS - Wallop Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_6">7.6 GLOBOPS - FailOp Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_7">7.7 ADCHAT - Admin Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_8">7.8 NACHAT - NetAdmin Chat</a></p></blockquote>
|
||||
<p><a href="#S8">8 Ban Control</a></p>
|
||||
<blockquote><p><a href="#S8_1">8.1 TKL - Master Ban Control</a></p></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_1">8.1.1 GLINE - Network-wide user@host ban</a></p></blockquote></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_2">8.1.2 GZLINE - Network-wide IP ban</a></p></blockquote></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_3">8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban</a></p></blockquote></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_4">8.1.4 SPAMFILTER - Message Spam Filtration System</a></p></blockquote></blockquote>
|
||||
<p><a href="#S9">9 Base64 Tables</a></p>
|
||||
<blockquote><p><a href="#S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></p></blockquote>
|
||||
<blockquote><p><a href="#S9_2">9.2 Table for NICKIP.</a></p></blockquote>
|
||||
<hr/>
|
||||
<h1><a name="S1"></a>1 Introduction</h1>
|
||||
<p>This document describes the UnrealIRCd server-to-server protocol as of protocol 2307 (Unreal 3.2.4).</p>
|
||||
<h2>A word about clocks.</h2>
|
||||
<p>Unreal is very time-dependant. Users and channels, for example, are timestamped, and if server clocks are not synchronized properly, things can go very wrong very fast. See <a href="http://vulnscan.org/UnrealIrcd/faq/#67">http://vulnscan.org/UnrealIrcd/faq/#67</a> for more information on this. Note that there is a slight difference between server time and what is actually reported by the UNIX date command or by the C time() function. Unreal can apply an offset to the real time to create the server time, allowing servers to be virtually synchronized when synchronizing the real clocks is not possible (such as on shell servers).
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||||
I should make it quite clear that GMT time is used for everything. To be specific, timestamps in unreal are 32-bit integer values (actually, however many bits the time_t type is, which is 32 on 32-bit systems such as x86). This integer value is the number of seconds that have elapsed since Midnight January 1, 1970 GMT (can be referred to as Epoch time in the UNIX world). This means that timezones are no problem, nor is daylight savings time (or whatever your country of choice calls it).</p>
|
||||
<hr/>
|
||||
<h1><a name="S2"></a>2 Server Negotiation</h1>
|
||||
<p>The first step to establish a server-to-server communication is to negotiate the connection as a server. Negotiation is done using standard IRC commands - no PROTOCTL options are in force until the link is established. The first step is to open a TCP/IP connection to the target server. The target port must be one described by a listen {} block in the remote server's configuration, and that listen block must not have the clientsonly option. After the connection is open, you will be treated as any other connection and be greeted with the "Looking up your hostname..." and "Checking identd..." notices as you would for a client. As these are NOTICE messages and your session as a server isn't established, they should simply be ignored. Use the commands below to introduce a server connection.</p>
|
||||
<h2><a name="S2_1"></a>2.1 PASS - Connection Password</h2>
|
||||
<p><b>Syntax:</b> <tt>PASS :<i>link password</i></tt></p>
|
||||
<p>The PASS command is used to transmit the password required for a server link. It must match the password specified in the remote server's link::password-receive (which can be crypted), otherwise the link will be rejected. This should be the first message sent.</p>
|
||||
<h2><a name="S2_2"></a>2.2 PROTOCTL - Server Protocol Negotiation</h2>
|
||||
<p><b>Syntax:</b> <tt>PROTOCTL <i>protocol options</i></tt></p>
|
||||
<p>The PROTOCTL command sets several protocol options. The tokens supported are listed below.</p>
|
||||
<ul>
|
||||
<li>NOQUIT : When a netsplit occurs, only send a SQUIT message for each server lost. This server will assume that clients on these servers were also lost and will send the appropriate QUIT messages to local clients and to any non-NOQUIT servers.</li>
|
||||
<li>TOKEN : Use tokenized commands. Tokens are case-sensitive, shortened versions of command names. Tokens will be usually one or two characters.</li>
|
||||
<li>NICKv2 : Use extended NICK message for introducing users. See the NICK command for information about this.</li>
|
||||
<li>VHP : When introducing a user, send his cloaked host as if it were a vhost. Usually used for services to avoid having duplicate code.</li>
|
||||
<li>SJOIN : Supports SJOIN version 1 which is no longer in use. Use with SJ3.</li>
|
||||
<li>SJOIN2 : Supports SJOIN version 2 which is no longer in use. Use with SJ3.</li>
|
||||
<li>UMODE2 : Supports the UMODE2 command, which is a shortened version of MODE for usermode changes.</li>
|
||||
<li>VL : Supports V:Line information. Extends the SERVER message to include version information used in deny version{} blocks. Note that this is assumed - unreal will always send its own version information.</li>
|
||||
<li>SJ3 : Supports SJOIN version 3.</li>
|
||||
<li>NS : Supports server numerics which provides a shorthand for server names. In any circumstance where a :server.name is permitted (the server is the message's real source), @servernumeric may be used instead. In addition, the server.name parameter in the NICK message may be simply the server's numeric. Requires VL support.</li>
|
||||
<li>SJB64 : Timestamps in NICK and SJOIN are expressed in base64 rather than base10.</li>
|
||||
<li>TKLEXT : Supports exntended TKL messages for spamfilter support.</li>
|
||||
<li>NICKIP : Adds an IP parameter to the NICK message, which is the base64 encoding of the user's ip address (in network byte order). Requires NICKv2.</li>
|
||||
<li>NICKCHARS : Indicates the set of enabled nickchar options (see the regular documention for info about this).</li>
|
||||
<li>CHANMODES : (Not required to be sent) This is the same as the CHANMODES value in the 005 for client connections. Useful for autodetecting things like what modes are valid for ChanServ MLOCK, for example.</li>
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||||
<li>CLK : Supports an extra field in NICK for sending the cloaked host (not vhost).</li>
|
||||
</ul>
|
||||
<p>The syntax examples here follow the conventions for TOKEN and also NS in cases of server-only messages.</p>
|
||||
<h2><a name="S2_3"></a>2.3 SERVER - Server Negotiation</h2>
|
||||
<p><b>Note:</b> This message is also used for introducing additional servers, the format of this message in those cases is described later.</p>
|
||||
<p><b>Syntax (normal):</b> <tt>SERVER <i>server.name</i> 1 :<i>server description</i></tt></p>
|
||||
<p><b>Syntax (with VL):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i> <i>server description</i></tt></p>
|
||||
<p><b>Syntax (with VL and NS):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i>-<i>servernumeric</i> <i>server description</i></tt></p>
|
||||
<p>The literal 1 in the parameter list is the hopcount parameter. Since you are a direct link, your own hopcount will be 1.</p>
|
||||
<p>The server.name is the same as that in the remote server's link:: block. When received from unreal servers, this will be the value of that server's me::name. The protocol version is the numeric protocol version (2306 for example), and the protocol flags are the server's compilation flags (described below). These two fields are checked against the deny version {} blocks in the remote server's configuration. A value of 0 for either field prevents deny version{} checking for that field. The server description can be anything. When received from unreal servers, it'll be the value of me::description.</p>
|
||||
<p>The following version numbers have been used previously:</p>
|
||||
<ul>
|
||||
<li>2309 - Unreal 3.2.6</li>
|
||||
<li>2308 - Unreal 3.2.5</li>
|
||||
<li>2307 - Unreal 3.2.4</li>
|
||||
<li>2306 - Unreal 3.2.3</li>
|
||||
<li>2305 - Unreal 3.2.2</li>
|
||||
<li>2304 - Unreal 3.2.1</li>
|
||||
<li>2303 - Unreal 3.2beta* through 3.2 Release</li>
|
||||
<li>2302 - Unreal 3.1.1 through 3.1.4</li>
|
||||
<li>2301 - Unreal 3.1 Release</li>
|
||||
<li>2300 - Unreal 3.0 Release</li>
|
||||
</ul>
|
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<p>The compile flags as specified in protocol flags are:</p>
|
||||
<ul>
|
||||
<li>c : Server is chrooted (#define CHROOTDIR).</li>
|
||||
<li>C : Server has command line config (-f option) enabled (#define CMDLINE_CONFIG).</li>
|
||||
<li>D : Server is in debugmode (#define DEBUGMODE).</li>
|
||||
<li>F : Using filedescriptor lists.</li>
|
||||
<li>h : Server is compiled with hub support (#define HUB or answer "Hub" to relevant ./Config prompt).</li>
|
||||
<li>i : Server shows invisible users in /TRACE.</li>
|
||||
<li>n : NOSPOOF (pingcookies) is enabled (#define NOSPOOF or answer "Yes" to relevant ./Config prompt).</li>
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||||
<li>V : Server is using valloc().</li>
|
||||
<li>W : Windows IRCd.</li>
|
||||
<li>Y : Syslog logging enabled.</li>
|
||||
<li>6 : Server has IPv6 support (#define INET6 or answer "yes" to relevant ./Config prompt).</li>
|
||||
<li>X : Server has badword stripping (user and channel modes +G) (#define STRIPBADWORDS).</li>
|
||||
<li>P : Server is using poll().</li>
|
||||
<li>e : Server has SSL Support (#define USE_SSL or answer "yes" (and have ssl libraries installed) to relevant ./Config prompt).</li>
|
||||
<li>O : Server has OperOverride enabled (#undef NO_OPEROVERRIDE or answer "no" to relevant ./Config prompt).</li>
|
||||
<li>o : Server has disabled Oper verify (#undef OPEROVERRIDE_VERIFY or answer "no" to relevant ./Config prompt).</li>
|
||||
<li>Z : Server has ziplink support (#define ZIP_LINKS or answer "yes" to relevant ./Config prompt AND have the zlib dev libraries).</li>
|
||||
<li>E : Server has extended channel mode support.</li>
|
||||
<li>3 : 3rd party modules are loaded or some system libraries are wonky.</li>
|
||||
<li>m : Private message handling is 'tainted' (one or modules registered a USERMSG hook).</li>
|
||||
<li>M : Channel message handling is 'tainted' (one or modules registered a CHANMSG hook).</li>
|
||||
<li>Additional Version flags can be added by 3rd-party modules.</li>
|
||||
</ul>
|
||||
<h2><a name="S2_4"></a>2.4 EOS - End Of Synch (TOKEN: ES)</h2>
|
||||
<p><b>Syntax:</b> ES</p>
|
||||
<p>Marks the end of the synching process. This is really optional, but it might be a good idea to send it anyway when you really are done synching. Once you send this, unreal will announce "Client connecting" or "Client exiting" notices (to those with snomask +F) for users (unless your server is U:Lined), and joins will be counted toward channel flood controls (chanmode +f).</p>
|
||||
<p>Sending EOS only marks your server as synched, but does not do so for servers behind you. EOS would need to be sent on those servers' behalf as well.</p>
|
||||
<h2><a name="S2_5"></a>2.5 NETINFO - Network Information (TOKEN: AO)</h2>
|
||||
<p><b>Syntax:</b> AO <i>maxglobal</i> <i>currenttime</i> <i>protocolversion</i> <i>cloakhash</i> 0 0 0 :<i>networkname</i></p>
|
||||
<p>This tells the other server your current network configuration. The max global is the highest number of concurrent users network-wide that this server has seen. The current time is a timestamp value. Protocolversion is the same as that in the SERVER command. Cloakhash is a hash representing the configured cloak keys. It may be a * if you are implementing services. The network name is that specified in set::network-name. The cloak-prefix is currently not sent here (and thus unreal won't generate warning for mismatching cloak prefixes, but they should be the same anyway).</p>
|
||||
<p>It is NETINFO, not EOS, that triggers the "Link bla bla bla is now synched" notices, but NETINFO does not imply synching is actually complete (see EOS).</p>
|
||||
<hr/>
|
||||
<h1><a name="S3"></a>3 User Operations</h1>
|
||||
<p>One important function of servers is it must notify all other servers about all of the users behind it. These commands represent the operations that can result in the change of a user's global state.</p>
|
||||
<h2><a name="S3_1"></a>3.1 NICK - User Introduction and Nick Change (TOKEN: &)</h2>
|
||||
<p><b>Syntax (nick change):</b> <tt>:<i>oldnick</i> & <i>newnick</i> :<i>timestamp</i></tt></p>
|
||||
<p>This format of the NICK message indicates an existing user is changing his or her nickname. If a collision occurs, see the section on Nick Collisions below. The timestamp is the new nickname's timestamp.</p>
|
||||
<p><b>Syntax (normal):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> :<i>realname</i></tt></p>
|
||||
<p><b>Syntax (NICKv2):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> :<i>realname</i></tt></p>
|
||||
<p><b>Syntax (NICKv2+CLK):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> :<i>realname</i></tt>
|
||||
<p><b>Syntax (NICKv2+NICKIP):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>nickipaddr</i> :<i>realname</i></tt></p>
|
||||
<p><b>Syntax (NICKv2+NICKIP+CLK):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> <i>nickipaddr</i> :<i>realname</i></tt>
|
||||
<p><b>Note:</b> Because each server normally does its own cloak generation, Unreal does not expect to receive NICK messages with the CLK info, so do not send it. It will send this info to a server it has received a PROTOCTL CLK from however.</p>
|
||||
<p>This format of the NICK message introduces a new user to the network. If PROTOCTL VHP is enabled, the user's cloaked host is put in the virtualhost field, otherwise it'll be * unless the user is +t. With the addition of CLK, VHP is no longer necessary for determining the cloak host.</p>
|
||||
<h3><a name="S3_1_1"></a>3.1.1 Nick Collisions</h3>
|
||||
<p>A nick collision occurs when a server receives a NICK message (or & token) introducing a user that the server already sees on the network. When a collision occurs, one or both of the colliding clients must be disconnected. The timestamp is examined to determine which client loses. The client with the earlier timestamp remains. If both clients have equal timestamps, both are removed. Currently, Unreal handles NICK collisions both passively and agressively:</p>
|
||||
<ul>
|
||||
<li><b>Aggressive Handling:</b> The server actively sends a KILL message back across the link to terminate that end's client.</li>
|
||||
<li><b>Passive Handling:</b> Upon receipt of a NICK message that should "win", the server simply silently exits it's own client.</li>
|
||||
</ul>
|
||||
<h2><a name="S3_2"></a>3.2 MODE, UMODE2 - User Mode Change (TOKEN: G or |)</h2>
|
||||
<p><b>Syntax (MODE):</b> <tt>:<i>user</i> G <i>user</i> <i>modechange</i></tt></p>
|
||||
<p><b>Syntax (UMODE2):</b> <tt>:<i>user</i> | <i>modechange</i></tt></p>
|
||||
<p>This indicates a usermode change. The modechange can consist of zero or more strings of characters, each prefixed with either a + or -; the only delimiter between them being said + or -. If no + or - is at the beginning of the mode string, a + should be implied.</p>
|
||||
<p>Some user modes are never sent between servers. Specifically, usermode +s and +O are not sent between servers. Modules can define additional usermodes that also might not be sent between servers. The UMODE2 saves bandwidth by not including the redundant target field for usermode changes, so use it when possible.</p>
|
||||
<h2><a name="S3_3"></a>3.3 QUIT - User Disconnect (TOKEN: ,)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>user</i> , :<i>reason</i></tt></p>
|
||||
<p>This command indicates that a user has disconnected. The reason field is filled in with the reason the user disconnected, which will be any of: quit message provided by the user in a /quit command, kill message for local operator kills, "Client exited" if the user does a brutal quit (clean (by TCP's definition) disconnect without sending a QUIT message), or a socket error message if present.</p>
|
||||
<p>The QUIT message must NOT be prefixed when passing on to other servers. Only local user quit messages are affected by set::prefix-quit.</p>
|
||||
<h2><a name="S3_4"></a>3.4 KILL - Force Disconnect (TOKEN: .)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> . <i>target</i> :<i>killpath</i>!<i>source</i> (<i>reason</i>)</tt></p>
|
||||
<p>Used to indicate that an operator has used KILL on a user not on the same server. Anything beyond the last ! in the kill path is used as the reason. The source (reason) part is simply a standard used by Unreal. As each server passes on a KILL message, it usually prepends the bottommost part (up to the first .) of it's name followed by a ! character. When unreal receives a KILL from a directly connected irc operator, it will usually add that oper's vhost (or realhost if -x) as the first hop in the kill path, then follow with it's own name as mentioned before if it is passing to another server.</p>
|
||||
<p>A server can also send KILLs on it's own. This is done in cases involving nickname collisions, fake senders, bad direction, and other cases of protocol errors. Usually, in these cases, the server puts it's own name as the source, and also prefixes with <i>bottompart</i>! like for any other ircop on that server. For example: @3 . someone :irc!irc.example.com (Nick collision)</p>
|
||||
<h2><a name="S3_5"></a>3.5 SETHOST/CHGHOST - Change virtual host (TOKEN: AA or AL)</h2>
|
||||
<p><b>Syntax (SETHOST):</b> <tt>:<i>source</i> AA <i>newvhost</i></tt></p>
|
||||
<p><b>Syntax (CHGHOST):</b> <tt>:<i>source</i> AL <i>target</i> <i>newvhost</i></tt></p>
|
||||
<p>Indicates the change of a user's virtual host. Currently, servers are expected to assume UMODE2 +xt on the target user in both commands. (In the case of SETHOST, the target is the sender.) Servers using PROTOCTL VHP will receive the cloaked host in a SETHOST message when a user activates his cloaked host. A server can also send CHGHOST (from one of it's opered clients) to change a user's hostname. This is generally used by HostServ implementations. To disable a cloaked host, use CHGHOST to set the user's virtual host equal to his real host, or use SVSMODE -xt, but the latter requires services.</p>
|
||||
<h2><a name="S3_6"></a>3.6 SETIDENT/CHGIDENT - Change a user's username (TOKEN: AD or AZ)</h2>
|
||||
<p><b>Syntax (SETIDENT):</b> <tt>:<i>source</i> AD <i>newusername</i></tt></p>
|
||||
<p><b>Syntax (CHGIDENT):</b> <tt>:<i>source</i> AZ <i>target</i> <i>newusername</i></tt></p>
|
||||
<p>Indicates the change of a user's username. No usermode change is associated with this. Unreal does not use a distinguished virtual username, so servers should only keep the original username (from the NICK message) if they intend to allow the user to reset the original username. Servers can use CHGIDENT to change a user's username.</p>
|
||||
<h2><a name="S3_7"></a>3.7 SETNAME/CHGNAME - Change a user's realname (TOKEN: AE or BK)</h2>
|
||||
<p><b>Syntax (SETNAME):</b> <tt>:<i>source</i> AE :<i>newrealname</i></tt></p>
|
||||
<p><b>Syntax (CHGNAME):</b> <tt>:<i>source</i> BK <i>target</i> :<i>newrealname</i></tt></p>
|
||||
<p>Indicates the change of a user's realname. No usermode change is associated with this. Unreal does not use a distinguished virtual realname, so servers should only keep the original realname (from the NICK message) if they intend to allow the user to reset the original realname. Servers can use CHGNAME to change a user's username. Note that servers must NOT check that the sender be an IRCop in SETNAME - normal users are permitted to use SETNAME.</p>
|
||||
<h2><a name="#S3_8"></a>3.8 WHOIS - User Information (TOKEN: #)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> # [<i>from-server</i> ]<i>nick</i></tt></p>
|
||||
<p>Requests the information on a user. This works exactly like the user /whois command - in fact, the source parameter must be a user, or the command will do nothing. <i>from-server</i> is the server to request the information from; if a server recives a WHOIS message without this parameter, it should return its own information on the user, otherwise it should pass the message to the given server. Note that <i>from-server</i> may name a user instead of a server (such as when a user uses /whois nick nick), in which case the the nick should be interpreted as naming the server that user is on. <i>nick</i> may be several users seperated by commas, but may not contain wildcards.</p>
|
||||
<p>The reply to a WHOIS message uses the same numeric replies as the user command.</p>
|
||||
<hr/>
|
||||
<h1><a name="S4"></a>4 Server Operations</h1>
|
||||
<p>This is different from server negotiation. Negotiation is when you are first connecting. Server introduction is used for introducing additional servers behind an existing server (aka hubbing). Hubbing is limited as specified by the hub, leaf, and leafdepth parameters in the link block and attempted violation of a hub restriction results in termination of the link. If no hub or leaf directive is given your server is a leaf by default, so any introduction of any server behind you would be an automatic drop. U:Lines don't matter here; services must be configured as a hub in the link block. The reason is U:Line is a permission rule, but hub privilege is a network structure rule.</p>
|
||||
<h2><a name="S4_1"></a>4.1 SERVER - Server Introduction (TOKEN: ')</h2>
|
||||
<p><b>Note: This command is also used for negotiation. Be warned that the token for this command is NOT VALID at that time! See section 2.3 for the syntax for negotiation.</b></p>
|
||||
<p><b>Syntax (without PROTOCTL NS):</b> <tt>:<i>source</i> SERVER <i>new.server</i> <i>hopcount</i> :<i>description</i></tt></p>
|
||||
<p><b>Syntax (with PROTOCTL NS):</b> <tt>@<i>sourcenumeric</i> SERVER <i>new.server</i> <i>hopcount</i> <i>numeric</i> :<i>description</i></tt></p>
|
||||
<p>The command indicates that the server named new.server is being introduced by the source (the source is the server which new.server is directly linked to). The hopcount will be the number of links the receiving server would have to cross to reach new.server. In other words, new.server introduced itself with a hopcount of 1, and as the SERVER message is passed along, hopcount is incremented.</p>
|
||||
<p>As an example, a services server faking a SERVER message for JUPE functionality would use a hopcount of 2.</p>
|
||||
<h2><a name="S4_2"></a>4.2 SQUIT - Server Removal (TOKEN: -)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> SQUIT <i>server.name</i> <i>:reason</i></tt></p>
|
||||
<p>From an IRCop or when server.name is not behind the source, this command requests the removal of the specified server.name. The command in this case is treated very much like KILL in the respect that the message is broadcasted to all servers, except server.name and any servers behind it. When the SQUIT reaches server.name's uplink, that server closes the link to server.name (which would then generate it's own SQUIT on behalf of it's uplink for the servers behind it).</p>
|
||||
<p>A server can also use SQUIT in the same manner as QUIT to note the removal of a server behind it, or that it itself is quitting. In the former case, server.name is behind source, and the message is forward on to all other servers. In the latter case, source and server.name are equal, the receiving server closes the link and forwards the SQUIT message.</p>
|
||||
<p>Unreal closes a direct link by simply sending an ERROR message and then closing the TCP connection. This typically causes the other end to generate an SQUIT bearing the message "Client exited" or similar, however, the ERROR will usually cause the server to send a message to all IRCops.</p>
|
||||
<h2><a name="S4_3"></a>4.3 SDESC - Server Description (TOKEN: AG)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AG :<i>newdesc</i></tt></p>
|
||||
<p>The server to which source is connected to should have it's description updated to newdesc. This does NOT include the VL inforamtion.</p>
|
||||
<h2><a name="S4_4">4.4 PING - Live Connection Query (TOKEN: 8)</a></h2>
|
||||
<p><b>Syntax:</b> <tt>8 <i>source</i>[ :<i>destination</i>]</tt></p>
|
||||
<p>Used to check if a connection is still live if it has been "quiet" for a certain amount of time. Typically, unreal will send PING requests at intervals determined by the class::pingfreq setting. PINGs originating from the direct uplink will use the token, but it seems PINGs originating from a distant server will not.</p>
|
||||
<p>The response to a PING is sent with the <a href="#S4_5">PONG</a> command.</p>
|
||||
<p>When receiving a two-parameter PING, the second parameter is the target. If the target isn't you, you can either reply on behalf of that target (using its name instead of yours), or if there is a real connection representing the target, forward the PING to the target.</p>
|
||||
<h2><a name="S4_5">4.5 PONG - Live Connection Reply (TOKEN: 9)</a></h2>
|
||||
<p><b>Syntax:</b> <tt>9 <i>source</i>[ :<i>destination</i>]</tt></p>
|
||||
<p>Used to respond to a <a href="#S4_4">PING</a> query.</p>
|
||||
<p><b>Responding to a ping:</b> Once a PING is received, you usually have an amount of time to respond equal to your class::pingfreq. The correct response will always have two parameters. If you received one parameter, then the received parameter becomes the second parameter of your response, and the first parameter is your server name. If you received two parameters, the response returns both parameters in reverse order.</p>
|
||||
<p>For example, the response to <tt>8 uplink.server</tt> is <tt>9 my.name uplink.server</tt>, while the response to <tt>PING distant.server your.server</tt> is <tt>9 your.server distant.server</tt>. Unreal typically includes a : prior to the last parameter. This isn't required if that parameter contains no spaces, but it is especially important to not include the colon when reversing the parameters, or else Unreal mistake it for a single-parameter PONG.
|
||||
<p>If a two-parameter PONG is received, the second parameter names the target. If the target is not you, and a real connection represents that target, you should forward the PONG message via that connection.</p>
|
||||
<h2><a name="#S4_6"></a>4.6 STATS - Server Stats (TOKEN: 2)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> 2 [<i>type</i> [<i>server</i>] [<i>extended-params</i>]]</tt></p>
|
||||
<p>Requests statistics or configuration information from a server. This command is used to transport cross-server STATS requests from users (eg: /stats o other.server), and should only be sent from a user (not a server). With no parameters, this will cause unreal to simply dump its help output. <i>type</i> is the type of stats to request, <i>server</i> names a server (or a user on that server) to request stats from, and <i>extended-params</i> is used to filter output from STATS G, etc. When received, it is up to the receiver to determine what stats to support and how to reply, but generally numeric replies are used. For the list of unreal's stats types, type /stats in a client for the helptext dump.</p>
|
||||
<p><b>Note:</b> Stats set as oper-only (see set::oper-only-stats) will be refused from a server. In this case, it will be necessary to send the stats request from a psuedo-oper (such as a services agent, etc) for services/stats/etc.</p>
|
||||
<hr/>
|
||||
<h1><a name="S5"></a>5 Channel Operations</h1>
|
||||
<p>These commands deal with the state of channels across the network. Unreal only supports Network Channels, where the first character is a # character.</p>
|
||||
<h2><a name="S5_1"></a>5.1 SJOIN - Channel Burst (TOKEN: ~)</h2>
|
||||
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> ~ <i>timestamp</i> <i>channel</i> +<i>modes</i>[ <i>modeparams</i>] :<i>memberlist</i> <i>&ban</i> <i>"exempt</i> <i>'invex</i></tt></p>
|
||||
<p>Timestamp is the channel timestamp and can be !b64 as defined by PROTOCTL SJB64. Modes should only include those in the last three mode sets listed in CHANMODES. Modeparams is one parameter for each mode character that requires one. Memberlist is a series of users (all of which must at least be behind the server sending the SJOIN), each user is prefixed with one or more characters indicating their status. Owners (+q) are prefixed with *, admins (+a) ~, ops (+o) @, halfops (+h) %, voices (+v) +. Normal users are not prefixed with anything. Ban, ban exception, and invite exception masks are also included, with bans prefixed with &, ban exceptions prefixed with ", and invite exceptions with '. Note that when a &, " or ' is encountered as the first character, further processing of ~, *, @, %, or + characters must not continue because ban, exempt, and invite masks can contain any of those characters. (Plus it's just not right for a ban mask to be marked as a channel admin...)</p>
|
||||
<p>If the channel didn't already exist it is created with the information given in the SJOIN. Otherwise the timestamp is used to determine how the SJOIN information is handled. As a given, all members are joined into the channel, regardless. The mode information (modes, modeparams, memberlist prefixes, bans, exempts, and invites) is subject to the timestamp rules:</p>
|
||||
<ul>
|
||||
<li>If the channel's current timestamp is equal to the timestamp in SJOIN, then the mode information is merged.</li>
|
||||
<li>If the channel's current timestamp is less than the SJOIN timestamp, then the mode information is ignored.</li>
|
||||
<li>If the channel's current timestamp is greater than the SJOIN timestamp, then the channel's existing mode information is cleared (for example, deop, etc all local clients), and the SJOIN mode information is added.</li>
|
||||
</ul>
|
||||
<p>When merging modes, conflicting modes (including +p vs +s, differing +l limits or +k keys, etc) are handled as follows:</p>
|
||||
<ul>
|
||||
<li><b>Private (+p) vs. Secret (+s):</b> Secret (+s) is preferred. Private (+p) is removed. (Note: there is a <a href="http://bugs.unrealircd.org/view.php?id=2391">bug</a> in Unreal versions prior to 3.2.3 in which a desynch will occur in which one side is +p and the other is +s. Update to Unreal 3.2.4 if you have problems with this.)</li>
|
||||
<li><b>Strip Color (+S) vs. Block Color (+c):</b> Block (+c) is preferred. Strip (+S) is removed. (Note: Bug for +p vs. +s in prior unreal versions apply here as well.)</li>
|
||||
<li><b>Channel Limit:</b> Numericly larger limit is preferred (for example, +l 30 versus +l 15 : +l 30 wins).</li>
|
||||
<li><b>Channel Key:</b> "Larger" key (as defined by strcmp) is preferred (for example, +k moo versus +k meow : +k moo wins).</li>
|
||||
<li><b>Channel Link:</b> "Larger" link name (as defined by stricmp - not case sensitive) is preferred (for example, +L #moo versus +L #meow : +L #moo wins, but +L #Meow versus +L #meow : values are equal).</li>
|
||||
<li><b>Flood String:</b> Not really sure on this. I think larger value in each component wins.</li>
|
||||
<li><b>Join-Throttle:</b> Highest of time period wins, if equal, highest of join amount wins (so +j 3:40 beats +j 5:20 but +j 5:20 beats +j 3:20).</li>
|
||||
<li>Parameterized modes in third party modules will define their own conflict resolution formula.</li>
|
||||
</ul>
|
||||
<h2><a name="S5_2"></a>5.2 JOIN - Channel Join (TOKEN: C)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> C <i>#channel</i></tt></p>
|
||||
<p>Indicates a user has joined a channel. Only one channel is sent this way, and the key is not sent even if the user gave one one joining. If the channel parameter is the special "0" case, the server must interpret the message as a PART for all channels the user is on.</p>
|
||||
<h2><a name="S5_3"></a>5.3 PART - Channel Part (TOKEN: D)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> D <i>#channel</i>[ :<i>reason</i></tt>]</p>
|
||||
<p>Indicates a user has left a channel. Only one channel is sent this way. The reason parameter may be left out if no reason was given.</p>
|
||||
<h2><a name="S5_4"></a>5.4 KICK - Channel Kick (TOKEN: H)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> H <i>#channel</i> <i>user</i> :<i>reason</i></tt></p>
|
||||
<p>Orders the forced removal of user from #channel with the given reason. When updating state for this command, it should be the same as if :user PART #channel had been received - the user is removed from #channel's memberlist.</p>
|
||||
<h2><a name="S5_5"></a>5.5 MODE - Channel Mode (TOKEN: G)</h2>
|
||||
<p><b>Note:</b> This is the same command as that used for usermode changes.</p>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> G <i>#channel</i> <i>modechange</i> <i>modeparams</i>[ <i>timestamp</i>]</tt></p>
|
||||
<p>Changes the specified modes on the given channel. If the source is a server and the last parameter is numeric, it is interpreted as timestamp (although it can also be consumed as a parameter for modes. For example: :server.name MODE #channel +l 4 <-- 4 will be a timestamp and the +l parameter). When a mode change is timestamped in this way, the mode is treated as it is with SJOIN: the MODE message is ignored if the timestamp is greater than the channel timestamp. (If the timestamp is equal, the mode is simply added replacing any conflicting modes already in place.)</p>
|
||||
<p>A services implementation can easily clear all entries in a list mode such as bans with SVSMODE (see below).</p>
|
||||
<h2><a name="S5_6"></a>5.6 INVITE - Invite a user to a channel (TOKEN: *)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> * <i>target</i> <i>#channel</i></tt></p>
|
||||
<p>Sends to target an invitation to join #channel. If the source is a channel operator on #channel, or a U:Lined server, the invitation grants the user the temporary ability to join the channel regardless of any bans or some restricting channel modes (not +O or +A).</p>
|
||||
<h2><a name="S5_7"></a>5.7 SAJOIN - Channel Force Join (TOKEN: AX)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AX <i>targetuser</i> <i>#channel</i></tt></p>
|
||||
<p>This requests the forced join of targetuser to #channel. This type of forced join overrides bans, and most modes. The server to which targetuser is connected to must actually acknowledge the join for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAJOIN was targeted at a service client, in which case it should be ignored...</p>
|
||||
<h2><a name="S5_8"></a>5.8 SAPART - Channel Force Part (TOKEN: AY)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AY <i>targetuser</i> <i>#channel</i>[ :<i>reason</i>]</tt></p>
|
||||
<p>This requests the forced part of targetuser from #channel. This is slightly different from a KICK in that the user's removal is announced with PART. The server to which targetuser is connected to must actually acknowledge the part for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAPART was targeted at a service client, in which case it should be ignored...</p>
|
||||
<p>The reason field is optional. If provided the acknowledging PART message should prefix the message with "SAPart:".</p>
|
||||
<h2><a name="S5_9"></a>5.9 SAMODE - Channel Force Mode (TOKEN: o)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> o <i>#channel</i> <i>modechange</i> <i>modeparams</i></tt></p>
|
||||
<p>This has the same parameters as for MODE. The only difference is that servers probably will never receive this (but is best to document just in case), and that absolutely NO permission checking is done on anything.</p>
|
||||
<h2><a name="S5_10"></a>5.10 TOPIC - Channel Topic (TOKEN: ) )</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> ) <i>#channel</i> <i>nick</i> <i>timestamp</i> :<i>topic</i></tt></p>
|
||||
<p>Changes the channel topic information. This format is used when synching, as well as when a topic is changed normally. Nick is the user who changed the topic (depending on compile options, it can be just nick or a full nick!user@host), timestamp is when the change occured, and topic is the new topic text. Normally, only a newer timestamp will actually change the topic, but a U:Lined server can use an older timestamp as well (such as for TOPICLOCK).
|
||||
<hr/>
|
||||
<h1><a name="S6"></a>6 Services Commands</h1>
|
||||
<p>These are commands typically employed by a service implementation, in addition to some of the normal commands. All of the commands listed here require the sender to be correctly U:Lined. This means that the services server name must appear within a ulines {} block in the unrealircd.conf configuration for ALL servers in the network. All servers and clients behind a U:Lined server are themselves U:Lined.</p>
|
||||
<h2><a name="S6_1"></a>6.1 SVSKILL - Force Disconnect by Service (TOKEN: h)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> h <i>target</i> :<i>reason</i></tt></p>
|
||||
<p>This command is similar to KILL but differs in several ways. First of all: there is no mutilation of the reason value. The reason given is the exact reason used to generate QUIT messages sent to users. Second, it is silent; no server notice is generated in response to this command. Third, it can only be used by a U:Lined server or client (such as services).</p>
|
||||
<p>Because this command can be dangerous in the hands of an abusive person, service implementations should avoid granting humans control over the reason parameter. In cases of commands where a person has control over such parameter, either use a regular KILL instead, or otherwise modify the reason so that operators can be held accountable if necessary.</p>
|
||||
<h2><a name="S6_2"></a>6.2 SVSMODE, SVS2MODE - Force User Mode Change (TOKEN: n or v)</h2>
|
||||
<p><b>Syntax (SVSMODE):</b> <tt>:<i>source</i> n <i>target</i> +<i>usermodes</i></tt></p>
|
||||
<p><b>Syntax (SVS2MODE):</b> <tt>:<i>source</i> v <i>target</i> +<i>usermodes</i></tt></p>
|
||||
<p>Judging by these commands alone, you'd think they are identical. Both commands force a usermode change to occur. This is typically used by services to set +r on a user who has successfully identified. They differ in that SVS2MODE also sends the mode change to the user, while SVSMODE does not (hidden mode change).</p>
|
||||
<p>SVSMODE and SVS2MODE also give special treatment to usermode +d. Rather than setting the deaf mode like you might expect, SVS(2)MODE +d allows services to change a user's services stamp (which is given in the NICK message). This could allow services to set the service stamp to an easily identifiable value that could then be used to say "hey, this person identified already". The syntax of this is: +d <i>newservicestamp</i> and can be combined with setting other usermodes as well. The deaf mode <b>can</b> be set by using +d without the service stamp parameter; however, in this case you <b>cannot</b> set the service stamp in the same SVS(2)MODE message.</p>
|
||||
<p><b>Note:</b> Do <b>NOT</b> use SVSMODE to remove IRCop status from a user. Use the SVSO command for that instead.</p>
|
||||
<p>Alternatively, target can name a channel. In this case, the mode change parameter can consist of a - character, followed by any or all of: b, e, I, q, a, o, h, or v. These characters cause the corresponding lists to be cleared of all entries. For example: SVSMODE #channel -b removes ALL bans from #channel, and SVSMODE #channel -qaohv turns ALL users on #channel into normal users (removes all owner, admin, op, halfop, and voice status). In this case, the uplink will acknowledge with a MODE listing the bans, etc that were removed.</p>
|
||||
<p>To completely clear a channel of all modes: MODE #channel -cfijklmnprstzACGMKLNOQRSTVu (plus any added by third-party module) followed by SVSMODE #channel -beIqaohv.</p>
|
||||
<h2><a name="S6_3"></a>6.3 SVSSNO, SVS2SNO - Forced SNomask Change (TOKEN: BV or BW)</h2>
|
||||
<p><b>Syntax (SVSSNO):</b> <tt>:<i>source</i> BV <i>target</i> +<i>snomasks</i></tt></p>
|
||||
<p><b>Syntax (SVS2SNO):</b> <tt>:<i>source</i> BW <i>target</i> +<i>snomask</i></tt></p>
|
||||
<p>Changes a user's snomasks. The difference between SVSSNO and SVS2SNO is the same as with SVSMODE versus SVS2MODE. If the user is not +s, you must add it via SVSMODE +s. For example:</p>
|
||||
<pre>:OperServ v someuser +s
|
||||
:OperServ BW someuser +ks</pre>
|
||||
<h2><a name="S6_4"></a>6.4 SVSNICK - Forced Nick Change (TOKEN: e)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> e <i>target</i> <i>newnick</i> :<i>newtimestamp</i></tt></p>
|
||||
<p>Forces the specified user to change his nick to newnick and also sets the nick timestamp to newtimestamp (so, for example, services could protect identified users from a nick collision by simply setting the nick timestamp to something way less than "now" - though currently this requires actually changing the nick too). SVSNICK requires the server to which the target is connected to acknowledge the nick change. If the user specified by newnick already exists, then target will be disconnected (even if it's something like a case-change).</p>
|
||||
<h2><a name="S6_5"></a>6.5 SVSJOIN - Forced Join (TOKEN: BX)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BX <i>target</i> <i>#channel</i></tt></p>
|
||||
<p>This is identical to SAJOIN with a few exceptions: 1) It is U:Line-only. 2) No opernotice on use. 3) Bans and restricting modes are respected, a prior INVITE message must be sent to cause bans to be ignored.</p>
|
||||
<h2><a name="S6_6"></a>6.6 SVSPART - Forced Part (TOKEN: BT)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BT <i>target</i> <i>#channel</i> :<i>reason</i></tt></p>
|
||||
<p>Also identical to SAPART with a few exceptions: no static prefix on the optional part reason, and no global notice, and requires a U:Line. Usage recommendation of SVSPART versus KICK is the same as for SVSKILL versus KILL.</p>
|
||||
<h2><a name="S6_7"></a>6.7 SVSO - Oper Permissions (TOKEN: BB)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BB <i>target</i> <i>flagchanges</i></tt></p>
|
||||
<p>This allows a service to add or remove IRCop permission flags for a user. Flagchanges is formatted similar to that of MODE with the exception that operflags are used instead of usermodes. If the change string consists only of -, then all oper permissions, usermodes, and snomasks are removed (as if the user had himself typed MODE nick -Oo).</p>
|
||||
<p>If you are granting IRCop permissions to a user who is not currently an IRCop, you should follow up with an SVSMODE +o or SVSMODE +O as appropriate. For example:</p>
|
||||
<pre>:OperServ BB somenick +o
|
||||
:OperServ BW somenick +cefknoqsSv
|
||||
:OperServ AL somenick local.oper.somethinghere.net
|
||||
:OperServ v somenick +Ohs </pre>
|
||||
<h2><a name="S6_8"></a>6.8 SVSNOOP - Oper Lockdown (TOKEN: f)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> f <i>(op)</i><i>server.name</i></tt></p>
|
||||
<p>The (op) parameter is either a + or - indicating if NOOP mode should be activated (+) or deactivated (-). When NOOP mode is activated, all IRCops on the server are deopered (including local operators) and the /oper command is disabled. IRCop privileges can still be granted through use of SVSO. On UnrealIRCd, it is not necessary to masskill all IRCops on the nooped server, as they are deopered automatically.</p>
|
||||
<h2><a name="S6_9"></a>6.9 SVSNLINE - RealName Ban (TOKEN: BR)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BR <i>op</i> <i>reason</i> :<i>realname mask</i></tt></p>
|
||||
<p>Op is either + (add) or - (remove). In the case of +, reason is a space-escaped string (all space chars are encoded as _). If -, reason is ignored.</p>
|
||||
<h2><a name="S6_10"></a>6.10 SVSFLINE - File Ban (TOKEN: BC)</h2>
|
||||
<p><b>Syntax (add):</b> <tt>:<i>source</i> BC + <i>filemask</i> :<i>reason</i></tt></p>
|
||||
<p><b>Syntax (remove):</b> <tt>:<i>source</i> BC - <i>filemask</i></tt></p>
|
||||
<p><b>Syntax (clear):</b> <tt>:<i>source</i> BC *</tt></p>
|
||||
<p>Adds or removes a DCCDENY item for the specified filemask on all servers. These DCCDENYs are hard dccdenies - the /dccallow command cannot override it. The last form removes all dccdenies added via SVSFLINE.</p>
|
||||
<hr/>
|
||||
<h1><a name="S7"></a>7 Messaging</h1>
|
||||
<p>What good is Internet Relay <b>CHAT</b> if users cannot <b>CHAT</b>? This section addresses the commands through which arbitrary user messages are sent.</p>
|
||||
<h2><a name="S7_1"></a>7.1 PRIVMSG, NOTICE - Simple Message Transmission (Token: ! or B)</h2>
|
||||
<p><b>PRIVMSG Syntax:</b> <tt>:<i>source</i> ! <i>target</i> :<i>message</i></tt></p>
|
||||
<p><b>NOTICE Syntax:</b> <tt>:<i>source</i> B <i>target</i> :<i>message</i></tt></p>
|
||||
<p>Sends a messages to the given target. The target either names a single client, or identifies a list of clients in which the message is to be sent to. The available targets include:</p>
|
||||
<ul>
|
||||
<li><i>nickname</i>: Names a single user to whom the message is delivered.</li>
|
||||
<li><i>nickname</i>@<i>servermask</i>: Also names a single user, but the message will only be delivered if the user is connected to a server matching the specified servermask. This is typically used for sending messages to services. The target must not be changed at any point along the path it must travel for delivery, even up to the final receipt of the message by the target. This allows the target to know it has been sent a message in this way.</li>
|
||||
<li>#<i>channelname</i>: Sends a message to all users on the specified channel (except when channel is a moderated auditorium (+mu), in which case the wierd +mu sending behavior goes off).</li>
|
||||
<li><i>modeprefix</i>#<i>channelname</i>: Sends a message to all users on the given channel having the given status or higher. For example: + means all voices, halfops, etc.</li>
|
||||
<li>$<i>servermask</i>: Sends a message to ALL users on all servers matching the specified servermask (known as a server broadcast message). The RFC requirements of having a TLD with no wildcards is not applied to U:Lined clients.</li>
|
||||
</ul>
|
||||
<p>Unreal does not support the #hostmask format.</p>
|
||||
<h2><a name="S7_2"></a>7.2 SENDUMODE, SMO - Usermode-based Delivery (TOKEN: AP or AU)</h2>
|
||||
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> AU <i>umode</i> :<i>message</i></tt></p>
|
||||
<p>Sends the specified message to all users with the given mode. Only one usermode may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
|
||||
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a "*** Notice (or other leader here) -- from blah:" if you wish to clarify where the message is from.</p>
|
||||
<h2><a name="S7_3"></a>7.3 SENDSNO - SNomask-based Delivery (TOKEN: Ss)</h2>
|
||||
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> Ss <i>snomask</i> :<i>message</i></tt></p>
|
||||
<p>Sends the specified message to all users with the given snomask. Only one snomask may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
|
||||
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a "*** Notice (or other leader here) -- from blah:" if you wish to clarify where the message is from.</p>
|
||||
<h2><a name="S7_4"></a>7.4 CHATOPS - IRCop Chat (TOKEN: p)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> p :<i>message</i></tt></p>
|
||||
<p>Sends the message to all IRCops on all servers.</p>
|
||||
<h2><a name="S7_5"></a>7.5 WALLOPS - Wallop Chat (TOKEN: =)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> = :<i>message</i></tt></p>
|
||||
<p>Sends the message to all users with usermode +w, whether they are ircops or not.</p>
|
||||
<h2><a name="S7_6"></a>7.6 GLOBOPS - FailOp Chat (TOKEN: ])</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> ] :<i>message</i></tt></p>
|
||||
<p>Send the message to all IRCops with usermode +g.</p>
|
||||
<h2><a name="S7_7"></a>7.7 ADCHAT - Admin Chat (TOKEN: x)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> x :<i>message</i></tt></p>
|
||||
<p>Send the message to all Server and Network Admins (usermode +A).</p>
|
||||
<h2><a name="S7_8"></a>7.8 NACHAT - NetAdmin Chat (TOKEN: AC)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AC :<i>message</i></tt></p>
|
||||
<p>Send the message to all Network Admins (usermode +N).</p>
|
||||
<hr/>
|
||||
<h1><a name="S8"></a>8 Ban Control</h1>
|
||||
<p>Sometimes, you have the misfortune of encountering a user who has no purpose but to serve as an annoyance to your server or network. These commands transmit network-wide ban information amongst each other.</p>
|
||||
<h2><a name="S8_1"></a>8.1 TKL - Master Ban Control (TOKEN: BD)</h2>
|
||||
<p>The TKL command seems to have one oddity about it: the real ban source is included in the TKL command rather than in the sender prefix. Most likely this is done for synching reasons (so that the *line ban can be credited to the proper person even if he/she is offline). For this reason, the command syntax is given without any sender prefix at all. It is still permissible to use one, however.</p>
|
||||
<h3><a name="S8_1_1"></a>8.1.1 GLINE - Network-wide user@host ban</h3>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + G <i>userpart</i> <i>hostpart</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - G <i>userpart</i> <i>hostpart</i> <i>source</i></tt></p>
|
||||
<p>Adds and Removes Network-wide user@host bans, known as G:Lines. The GLINE command itself must not be used. The userpart and hostpart are the user portion and hostname portion of the ban mask. The expiretimestamp is 0 if the G:Line should not expire, otherwise it will expire at the given time. It is an absolute time, not relative, thus it's imperitive to have reasonably synchrnoized clocks or bans may be removed too early or even immediately!</p>
|
||||
<h3><a name="S8_1_2"></a>8.1.2 GZLINE - Network-wide IP ban</h3>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + Z * <i>ipmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - Z * <i>ipmask</i> <i>source</i></tt></p>
|
||||
<p>Adds and Removes Network-wide IP bans, known as Global Z:Lines. The GZLINE command itself must not be used. Ipmask permits CIDR notation as well as wildcard masks.</p>
|
||||
<h3><a name="S8_1_3"></a>8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban (TOKEN: c or d)</h3>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + Q <i>hold</i> <i>nickmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
|
||||
<p><b>Add Syntax (SQLINE):</b> <tt>:<i>source</i> c <i>nickmask</i> :<i>reason</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - Q <i>hold</i> <i>nickmask</i> <i>source</i></tt></p>
|
||||
<p><b>Remove Syntax (UNSQLINE):</b> <tt>:<i>source</i> d <i>nickmask</i></tt></p>
|
||||
<p>In the TKL syntax, the hold parameter is either a * to mark the qline as a nick ban, or an H to mark it as a services hold. A services hold does not trigger qline rejection notice, and is typically used by NickServ to reserve registered nicks until they are released by the owner. The (UN)SQLINE syntax can only be used by a server, but any user can be used as the source for the TKL syntax. Unlike G and GZ lines, Q:Lines do not cause existing matching users to be disconnected or otherwise affected.</p>
|
||||
<p>The TKL syntax is preferred, since it is more flexible, but (UN)SQLINE is permitted for compatibility.</p>
|
||||
<h3><a name="S8_1_4"></a>8.1.4 SPAMFILTER - Message Spam Filtration System</h3>
|
||||
<p>Proper use of spamfilter in TKL commands requires use of PROTOCTL TKLEXT, which increases the number of parameters allowed in TKL.</p>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestamp</i> <i>tklduration</i> <i>tklreason</i> :<i>regex</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestap</i> :<i>regex</i></tt></p>
|
||||
<p>Adds and Removes network-wide spamfilters. The SPAMFILTER command itself must not be used. See <a href="http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter">http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter</a> for a list of valid targets. For actions, a single character is used to identify the action to be taken:</p>
|
||||
<ul>
|
||||
<li>K (kill) - The user is simply disconnected, with the reason given.</li>
|
||||
<li>S (tempshun) - A temporary shun is placed on the user. This shun is applied only to that user, and disappears if the user reconnects.</li>
|
||||
<li>s (shun) - A regular shun on the user's IP address is added. This causes all users with the same hostname to be shunned, but they will also stay shunned if they reconnect.</li>
|
||||
<li>k (kline) - A K:Line is added on the user's IP address.</li>
|
||||
<li>z (zline) - A Z:Line is added on the user's IP address.</li>
|
||||
<li>g (gline) - A G:Line is added on the user's IP address.</li>
|
||||
<li>Z (gzline) - A Global Z:Line is added on the user's IP address.</li>
|
||||
<li>b (block) - Messages (or users!) matching the filter are simply blocked.</li>
|
||||
<li>d (dccblock) - The user is prevented from sending files using DCC for the remainder of his session (in other words, until he quits).</li>
|
||||
<li>v (viruschan) - User is removed from all channels, joined to the viruschan as defined in conf, and cannot message anything but that channel.</li>
|
||||
<li>w (warn) - No action on the user is taken. Only the Spamfilter notice is sent to opers with snomask +S.</li>
|
||||
</ul>
|
||||
<h1><a name="S9">9 Base64 Tables</a></h1>
|
||||
<p>Unreal uses base64 encoding to allow saving bandwidth by encoding numbers in a more compact format. Unreal uses two different variations of base64, one used for the SJB64 PROTOCTL option (in NICK and SJOIN), and one used for NICKIP.</p>
|
||||
<h2><a name="S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></h2>
|
||||
<p>In NICK and SJOIN, remember that the timestamp will be prefixed with ! to signal a base64 timestamp.</p>
|
||||
<p>Just like in base10, the least significant "digit" is last.</p>
|
||||
<pre> 0 0 17 H 34 Y 51 p
|
||||
1 1 18 I 35 Z 52 q
|
||||
2 2 19 J 36 a 53 r
|
||||
3 3 20 K 37 b 54 s
|
||||
4 4 21 L 38 c 55 t
|
||||
5 5 22 M 39 d 56 u
|
||||
6 6 23 N 40 e 57 v
|
||||
7 7 24 O 41 f 58 w
|
||||
8 8 25 P 42 g 59 x
|
||||
9 9 26 Q 43 h 60 y
|
||||
10 A 27 R 44 i 61 z
|
||||
11 B 28 S 45 j 62 {
|
||||
12 C 29 T 46 k 63 }
|
||||
13 D 30 U 47 l
|
||||
14 E 31 V 48 m
|
||||
15 F 32 W 49 n
|
||||
16 G 33 X 50 o</pre>
|
||||
<h2><a name="S9_2">9.2 Table for NICKIP.</a></h2>
|
||||
<p>In this table, the IP is encoded in network byte order. In terms of IPs, this means the first byte of the address really is first. Each "digit" in the base64 encoded IP corresponds to 6 bits of the IP address.</p>
|
||||
<p>An IPv4 address is 32 bits, so 6 base64 "digits" are needed. Since base64 requires values to come in multiples of 4 "digits", padding characters (=) need to be added if a value comes up short. In the case of IPv4 addresses, two are needed.</p>
|
||||
<p>IPv6 addresses are 128-bit. They therefore need 22 base64 "digits" plus 2 pad characters.</p>
|
||||
<pre> 0 A 17 R 34 i 51 z
|
||||
1 B 18 S 35 j 52 0
|
||||
2 C 19 T 36 k 53 1
|
||||
3 D 20 U 37 l 54 2
|
||||
4 E 21 V 38 m 55 3
|
||||
5 F 22 W 39 n 56 4
|
||||
6 G 23 X 40 o 57 5
|
||||
7 H 24 Y 41 p 58 6
|
||||
8 I 25 Z 42 q 59 7
|
||||
9 J 26 a 43 r 60 8
|
||||
10 K 27 b 44 s 61 9
|
||||
11 L 28 c 45 t 62 +
|
||||
12 M 29 d 46 u 63 /
|
||||
13 N 30 e 47 v
|
||||
14 O 31 f 48 w (pad) =
|
||||
15 P 32 g 49 x
|
||||
16 Q 33 h 50 y</pre>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,109 +0,0 @@
|
||||
Token List (c) 2002-2004 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
|
||||
Command Token
|
||||
------------------------------------------------------------------------------------------------
|
||||
PRIVMSG !
|
||||
WHOIS #
|
||||
NICK &
|
||||
SERVER '
|
||||
TOPIC )
|
||||
INVITE *
|
||||
VERSION +
|
||||
QUIT ,
|
||||
SQUIT -
|
||||
KILL .
|
||||
INFO /
|
||||
LINKS 0
|
||||
STATS 2
|
||||
HELP 4
|
||||
ERROR 5
|
||||
AWAY 6
|
||||
CONNECT 7
|
||||
PING 8
|
||||
PONG 9
|
||||
PASS <
|
||||
TIME >
|
||||
ADMIN @
|
||||
SETHOST AA
|
||||
NACHAT AC
|
||||
SETIDENT AD
|
||||
SETNAME AE
|
||||
LAG AF
|
||||
SDESC AG
|
||||
KNOCK AI
|
||||
CREDITS AJ
|
||||
LICENSE AK
|
||||
CHGHOST AL
|
||||
RPING AM
|
||||
RPONG AN
|
||||
NETINFO AO
|
||||
SENDUMODE AP
|
||||
ADDMOTD AQ
|
||||
ADDOMOTD AR
|
||||
SVSMOTD AS
|
||||
SMO AU
|
||||
OPERMOTD AV
|
||||
TSCTL AW
|
||||
SAJOIN AX
|
||||
SAPART AY
|
||||
CHGIDENT AZ
|
||||
NOTICE B
|
||||
SWHOIS BA
|
||||
SVSO BB
|
||||
SVSFLINE BC
|
||||
TKL BD
|
||||
VHOST BE
|
||||
BOTMOTD BF
|
||||
HTM BH
|
||||
DCCDENY BI
|
||||
UNDCCDENY BJ
|
||||
CHGNAME BK
|
||||
SHUN BL
|
||||
CYCLE BP
|
||||
MODULE BQ
|
||||
SVSNLINE BR
|
||||
SVSPART BT
|
||||
SVSLUSERS BU
|
||||
SVSSNO BV
|
||||
SVS2SNO BW
|
||||
SVSJOIN BX
|
||||
SVSSILENCE Bs
|
||||
SVSWATCH Bw
|
||||
JOIN C
|
||||
PART D
|
||||
LUSERS E
|
||||
EOS ES
|
||||
MOTD F
|
||||
MODE G
|
||||
KICK H
|
||||
REHASH O
|
||||
RESTART P
|
||||
CLOSE Q
|
||||
SENDSNO Ss
|
||||
DNS T
|
||||
TEMPSHUN Tz
|
||||
SILENCE U
|
||||
AKILL V
|
||||
UNKLINE X
|
||||
RAKILL Y
|
||||
GLOBOPS ]
|
||||
LOCOPS ^
|
||||
PROTOCTL _
|
||||
WATCH `
|
||||
TRACE b
|
||||
SQLINE c
|
||||
UNSQLINE d
|
||||
SVSNICK e
|
||||
SVSNOOP f
|
||||
SVSKILL h
|
||||
SVSMODE n
|
||||
SAMODE o
|
||||
CHATOPS p
|
||||
UNZLINE r
|
||||
RULES t
|
||||
MAP u
|
||||
SVS2MODE v
|
||||
DALINFO w
|
||||
ADMINCHAT x
|
||||
UMODE2 |
|
||||
SJOIN ~
|
||||
@@ -1,36 +0,0 @@
|
||||
VL Information (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
|
||||
Protocol Version
|
||||
------------------------------------------------------------------------------------------------
|
||||
2308 3.2.5
|
||||
2307 3.2.4
|
||||
2306 3.2.3
|
||||
2305 3.2.2
|
||||
2304 3.2.1
|
||||
2303 3.2-beta*, 3.2-RC*, 3.2
|
||||
2302 3.1.1-Darkshades, 3.1.2-Darkshades, 3.1.3-Komara, 3.1.4-Meadows
|
||||
2301 3.1-Silverheart
|
||||
2300 3.0-Morrigana
|
||||
|
||||
Flag Description
|
||||
------------------------------------------------------------------------------------------------
|
||||
c Server is chrooted
|
||||
C command line config enabled
|
||||
D Server is in debugmode
|
||||
F Using file descriptor lists
|
||||
h Compiled as a hub
|
||||
i Shows invisible users in /trace
|
||||
n NOSPOOF enabled
|
||||
V Uses valloc()
|
||||
W Windows version
|
||||
Y Syslog logging enabled
|
||||
K No ident checking (?)
|
||||
6 IPv6 supported
|
||||
X STRIPBADWORDS enabled (chmode/umode +G)
|
||||
P Uses poll()
|
||||
e SSL supported
|
||||
O OperOverride enabled
|
||||
o OperOverride without verify
|
||||
Z Zip links supported
|
||||
3 3rd party modules (were) loaded or unreal is any other way 'tainted' (eg: bad libs)
|
||||
E Extended channel modes supported
|
||||
@@ -1,48 +0,0 @@
|
||||
NOTE: For 3.3* we are not maintaining translated documents until reaching alpha or
|
||||
beta1 status.
|
||||
|
||||
==[ Translations ]============================================================
|
||||
|
||||
Starting with the release of Unreal 3.2 we have begun accepting translated
|
||||
documentation files. For now, only translations of unreal32docs.html and
|
||||
example.conf are accepted. Other stuff might be translated later, but
|
||||
this will probably be postponed to 3.3 (numerics/ircd text/help.conf/etc).
|
||||
|
||||
There a few requirements however:
|
||||
- When you submit your translation it should be a translation of the
|
||||
very latest doc... So be sure to translate the cvs version of
|
||||
unreal32docs.html (www.vulnscan.org/UnrealIrcd/unreal32docs.html).
|
||||
- Of course the translation should be correct.. So also 'technically',
|
||||
it's therefore recommended that have some real experience with Unreal ;)
|
||||
- If you are accepted and start working on it, it would be nice if you
|
||||
could put your docs-in-progress online somewhere so we can see how
|
||||
progress is going a bit.
|
||||
- You should use a proper HTML editor, this especially excludes Microsoft
|
||||
Word and Frontpage since it enlarges the .html file by (at least) 30%.
|
||||
Don't worry, there are enough free&simple html editors out there that
|
||||
work perfectly fine, you won't need to be an HTML expert at all!
|
||||
- Someone, usually the person who translated it, needs to be willing
|
||||
to actively maintain the docs. This is very important! If docs are
|
||||
out of date (out-of-synch) there will be confusion among users.
|
||||
Translators will receive once a week (and right before every release)
|
||||
all changes that were made in unreal32docs.html. Then the translator
|
||||
should update his/her doc and send it in (or commit it via cvs).
|
||||
Count on an average of 15 minutes a week (it varies).
|
||||
|
||||
Now, we should tell you that the first-time translation of unreal32docs.html
|
||||
is a LOT of work.. probably 20 hours or so. After that, the weekly updates
|
||||
take really just 5, 10, 15 minutes a week, which is pretty much "no time".
|
||||
Now why would you translate at all? Well, by translating UnrealIRCd
|
||||
documentation you will help out your fellow citizens and/or other people
|
||||
of that language, you will make Unreal a bit more 'internationalized',
|
||||
and it's a worthwile contribution to the UnrealIRCd project.
|
||||
Upon successful completion you will also receive an @unrealircd.org
|
||||
forwarder email address, and of course your name will be in the docs.
|
||||
|
||||
If you want to start translating a document, please send an email to
|
||||
coders@lists.unrealircd.org and mention the language you are willing
|
||||
to translate to.. You will then receive an email back saying you can
|
||||
go ahead (or not). This is mainly to avoid multiple persons working
|
||||
on the same translation.
|
||||
|
||||
==============================================================================
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+1060
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,16 @@
|
||||
Compiling UnrealIRCd 3.1.x for Windows
|
||||
--------------------------------------
|
||||
This document assumes you have a working build environment for
|
||||
Visual Studio .NET or Visual Studio 6.0. Other versions may work
|
||||
as well, but have not been tested.
|
||||
|
||||
1. Copy include/win32/settings.h and setup.h to include/
|
||||
2. Copy extras/regex/regex.h to include/
|
||||
3. Copy extras/regex/regex.c to src/
|
||||
4. Edit include/settings.h to your liking (pretty much change DOMAINNAME)
|
||||
5. Unzip src/win32/unrealircd.bmp.gz
|
||||
6. Execute "nmake makefile.win32"
|
||||
|
||||
Congratulations, you should have a functioning win32 binary.
|
||||
|
||||
--Luke (luke@unrealircd.com)
|
||||
@@ -0,0 +1,21 @@
|
||||
Dynamic Configuration Guide
|
||||
|
||||
- Edit ircd.conf to correctly reflect your server configuration.
|
||||
|
||||
- Edit networks/unrealircd.conf to suit you. If you're going
|
||||
to use your own network file (encouraged), change the "Include"
|
||||
line to point to your own network file.
|
||||
|
||||
- Assuming you do want your own network file, copy template.network
|
||||
in networks/ to yourircnet.network. Edit it to your liking.
|
||||
|
||||
If you've completed all these steps *correctly* your server should
|
||||
start up without any problems. If there are errors, there is an
|
||||
extremely high chance that it's due to user configuration error.
|
||||
Please read the documentation and check over your configuration files
|
||||
before contacting us.
|
||||
|
||||
If the problem persists, and you cannot fix it, email luke@unrealircd.com
|
||||
or come on irc.ircsystems.net and /join #unreal-support.
|
||||
|
||||
- Luke (luke@unrealircd.com)
|
||||
@@ -136,10 +136,7 @@ int create_client(const char *hostname, const int hostport) {
|
||||
socket_address hostaddr;
|
||||
int adlen;
|
||||
|
||||
/* winlocal
|
||||
if ((descript=socket(PF_INET, SOCK_STREAM, 0)) < 0)
|
||||
*/
|
||||
if ((descript=socket(PF_INET, SOCK_STREAM, 0)) == -1) // winlocal
|
||||
fatal("socket");
|
||||
|
||||
name_to_number(AF_INET, hostname, hostport, &hostaddr, &adlen);
|
||||
|
||||
Binary file not shown.
@@ -1,128 +0,0 @@
|
||||
/*
|
||||
* IRC - Internet Relay Chat, src/modules/channeldumper.c
|
||||
* (C) 2002 Carsten V. Munk <stskeeps@tspre.org>
|
||||
*
|
||||
*
|
||||
* See file AUTHORS in IRC package for additional names of
|
||||
* the programmers.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 1, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*/
|
||||
#include "config.h"
|
||||
#include "struct.h"
|
||||
#include "common.h"
|
||||
#include "sys.h"
|
||||
#include "numeric.h"
|
||||
#include "msg.h"
|
||||
#include "channel.h"
|
||||
#include <time.h>
|
||||
#include <sys/stat.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
#include "h.h"
|
||||
#include "proto.h"
|
||||
#ifdef STRIPBADWORDS
|
||||
#include "badwords.h"
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "version.h"
|
||||
#endif
|
||||
|
||||
#ifndef DYNAMIC_LINKING
|
||||
ModuleHeader channeldumper_Header
|
||||
#else
|
||||
#define channeldumper_Header Mod_Header
|
||||
ModuleHeader Mod_Header
|
||||
#endif
|
||||
= {
|
||||
"channeldumper",
|
||||
"$Id$",
|
||||
"Channel dump to text timed",
|
||||
"3.2-b8-1",
|
||||
NULL
|
||||
};
|
||||
|
||||
static ModuleInfo ChannelDumperModInfo;
|
||||
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Init(ModuleInfo *modinfo)
|
||||
#else
|
||||
int channeldumper_Init(ModuleInfo *modinfo)
|
||||
#endif
|
||||
{
|
||||
tainted++;
|
||||
bcopy(modinfo,&ChannelDumperModInfo, modinfo->size);
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
EVENT(e_channeldump);
|
||||
static Event *ChannelDumpEvent = NULL;
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Load(int module_load)
|
||||
#else
|
||||
int channeldumper_Load(int module_load)
|
||||
#endif
|
||||
{
|
||||
LockEventSystem();
|
||||
ChannelDumpEvent = EventAddEx(ChannelDumperModInfo.handle, "e_channeldump", 5, 0, e_channeldump, NULL);
|
||||
UnlockEventSystem();
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Unload(int module_unload)
|
||||
#else
|
||||
int channeldumper_Unload(int module_unload)
|
||||
#endif
|
||||
{
|
||||
tainted--;
|
||||
LockEventSystem();
|
||||
EventDel(ChannelDumpEvent);
|
||||
UnlockEventSystem();
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
EVENT(e_channeldump)
|
||||
{
|
||||
aChannel *chptr;
|
||||
unsigned int hashnum;
|
||||
Member *m;
|
||||
FILE *f;
|
||||
|
||||
f = fopen("ircd.channeldump", "w");
|
||||
if (!f)
|
||||
return;
|
||||
for (hashnum = 0; hashnum < CH_MAX; hashnum++)
|
||||
{
|
||||
for (chptr = (aChannel *)hash_get_chan_bucket(hashnum); chptr; chptr
|
||||
= chptr->hnextch)
|
||||
{
|
||||
if (SecretChannel(chptr))
|
||||
continue;
|
||||
fprintf(f, "C %s %s\r\n",
|
||||
chptr->chname, chptr->topic ? chptr->topic : "");
|
||||
for (m = chptr->members; m; m = m->next)
|
||||
fprintf(f, "M %s\r\n",
|
||||
m->cptr->name);
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
return;
|
||||
}
|
||||
@@ -1,128 +0,0 @@
|
||||
/*
|
||||
* Defizzer, 3rd party module for Unreal3.2-beta15 and up
|
||||
* (C) Carsten V. Munk 2003 <stskeeps@tspre.org>
|
||||
* You can do everything you desire with this module, under the condition that if you
|
||||
* meet the author, you must buy him a drink of his choice.
|
||||
* Copyright notice must ALWAYS stay in place.
|
||||
*
|
||||
* Removes unidented fizzer clients from the network pre-local-connect
|
||||
*/
|
||||
#include "config.h"
|
||||
#include "struct.h"
|
||||
#include "common.h"
|
||||
#include "sys.h"
|
||||
#include "numeric.h"
|
||||
#include "msg.h"
|
||||
#include "channel.h"
|
||||
#include <time.h>
|
||||
#include <sys/stat.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
#include "h.h"
|
||||
#ifdef STRIPBADWORDS
|
||||
#include "badwords.h"
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "version.h"
|
||||
#endif
|
||||
DLLFUNC int h_defizzer_connect(aClient *sptr);
|
||||
|
||||
static Hook *LocConnect = NULL;
|
||||
ModuleInfo DefizzerModInfo;
|
||||
|
||||
ModuleHeader MOD_HEADER(defizzer)
|
||||
= {
|
||||
"defizzer", /* Name of module */
|
||||
"$Id$", /* Version */
|
||||
"de-Fizzer", /* Short description of module */
|
||||
"3.2-b8-1",
|
||||
NULL
|
||||
};
|
||||
|
||||
DLLFUNC int MOD_INIT(defizzer)(ModuleInfo *modinfo)
|
||||
{
|
||||
bcopy(modinfo,&DefizzerModInfo,modinfo->size);
|
||||
LocConnect = HookAddEx(DefizzerModInfo.handle, HOOKTYPE_PRE_LOCAL_CONNECT, h_defizzer_connect);
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
DLLFUNC int MOD_LOAD(defizzer)(int module_load)
|
||||
{
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
DLLFUNC int MOD_UNLOAD(defizzer)(int module_unload)
|
||||
{
|
||||
HookDel(LocConnect);
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
static void ban_fizzer(aClient *cptr)
|
||||
{
|
||||
int i;
|
||||
aClient *acptr;
|
||||
char hostip[128], mo[100], mo2[100];
|
||||
char *tkllayer[9] = {
|
||||
me.name, /*0 server.name */
|
||||
"+", /*1 +|- */
|
||||
"z", /*2 G */
|
||||
"*", /*3 user */
|
||||
NULL, /*4 host */
|
||||
NULL,
|
||||
NULL, /*6 expire_at */
|
||||
NULL, /*7 set_at */
|
||||
NULL /*8 reason */
|
||||
};
|
||||
|
||||
strlcpy(hostip, Inet_ia2p(&cptr->ip), sizeof(hostip));
|
||||
|
||||
tkllayer[4] = hostip;
|
||||
tkllayer[5] = me.name;
|
||||
ircsprintf(mo, "%li", 86400 + TStime());
|
||||
ircsprintf(mo2, "%li", TStime());
|
||||
tkllayer[6] = mo;
|
||||
tkllayer[7] = mo2;
|
||||
tkllayer[8] = "Fizzer";
|
||||
m_tkl(&me, &me, 9, tkllayer);
|
||||
return;
|
||||
}
|
||||
|
||||
DLLFUNC int h_defizzer_connect(aClient *sptr)
|
||||
{
|
||||
char user[USERLEN + 1];
|
||||
char *infobackup;
|
||||
char *s1, *s2;
|
||||
|
||||
/*
|
||||
* Algorithm is basically like this, inspired by Zaphod:
|
||||
* Exchange first word with second in realname, prepend with
|
||||
* ~, then add in second word and first word upto limit of username.
|
||||
* sounds fun?
|
||||
*/
|
||||
infobackup = strdup(sptr->info);
|
||||
if (!(s1 = strtok(infobackup, " ")))
|
||||
{
|
||||
free(infobackup);
|
||||
return 0;
|
||||
}
|
||||
if (!(s2 = strtok(NULL, " ")))
|
||||
{
|
||||
free(infobackup);
|
||||
return 0;
|
||||
}
|
||||
snprintf(user, sizeof(user), "%s%s%s", (IDENT_CHECK ? "~" : ""), s2, s1);
|
||||
free(infobackup);
|
||||
if (!strcmp(user, sptr->user->username))
|
||||
{
|
||||
ircstp->is_ref++;
|
||||
ban_fizzer(sptr);
|
||||
return exit_client(sptr, sptr, &me, "Fizzer client");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
+1
-43
@@ -1,43 +1 @@
|
||||
|
||||
These are 3rd party programs modules, or unsupported modules.
|
||||
|
||||
Custom modules are compiled by copying them to src/modules
|
||||
and running from the root directory
|
||||
|
||||
$ make custommodule MODULEFILE=modulename
|
||||
|
||||
This will produce a .so you can load. Upon load, this will show a "3" in the
|
||||
/version flags, as it contains third party modules (we do not support if it
|
||||
crashes because of the tainted module)
|
||||
|
||||
======================
|
||||
Name: burst.c
|
||||
Description:
|
||||
Little program to test out the different aspects of the unreal protocol and
|
||||
produce net.burst dumps
|
||||
|
||||
=======================
|
||||
Name: m_rawto.c
|
||||
Is a 3rd party module
|
||||
Description:
|
||||
|
||||
Implements the RAWTO command, will allow U:lines to send raw data to
|
||||
anywhere it pleases.
|
||||
|
||||
:uline.server RAWTO towho :what to send
|
||||
|
||||
=========================
|
||||
|
||||
Name: channeldumper.c
|
||||
Is a 3rd party module
|
||||
Description:
|
||||
|
||||
Dumps a list of non secret channels to ircd.channels or something every 5 seconds,
|
||||
|
||||
C #channel topic
|
||||
M member1
|
||||
M member2
|
||||
C #channel2 topic
|
||||
M member3
|
||||
|
||||
You can't rely on topic being there
|
||||
...
|
||||
@@ -1,157 +0,0 @@
|
||||
/*
|
||||
* Unreal Internet Relay Chat Daemon, m_rawto.c
|
||||
* (C) 2002 Carsten V. Munk
|
||||
* RAWTO Module - 3rd party
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 1, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* Use of this module will make it a 3rd party module, and will
|
||||
* add to your /version thing. We DO NOT SUPPORT THIS.
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "struct.h"
|
||||
#include "common.h"
|
||||
#include "sys.h"
|
||||
#include "numeric.h"
|
||||
#include "msg.h"
|
||||
#include "channel.h"
|
||||
#include <time.h>
|
||||
#include <sys/stat.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
#include "h.h"
|
||||
#include "proto.h"
|
||||
#ifdef STRIPBADWORDS
|
||||
#include "badwords.h"
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "version.h"
|
||||
#endif
|
||||
|
||||
DLLFUNC int m_rawto(aClient *cptr, aClient *sptr, int parc, char *parv[]);
|
||||
|
||||
/* Place includes here */
|
||||
#define MSG_RAWTO "RAWTO" /* */
|
||||
#define TOK_RAWTO "3A" /* 112 */
|
||||
|
||||
|
||||
#ifndef DYNAMIC_LINKING
|
||||
ModuleHeader m_rawto_Header
|
||||
#else
|
||||
#define m_rawto_Header Mod_Header
|
||||
ModuleHeader Mod_Header
|
||||
#endif
|
||||
= {
|
||||
"rawto", /* Name of module */
|
||||
"$Id$", /* Version */
|
||||
"command /rawto", /* Short description of module */
|
||||
"3.2-b5",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
||||
/* The purpose of these ifdefs, are that we can "static" link the ircd if we
|
||||
* want to
|
||||
*/
|
||||
|
||||
/* This is called on module init, before Server Ready */
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Init(int module_load)
|
||||
#else
|
||||
int m_rawto_Init(int module_load)
|
||||
#endif
|
||||
{
|
||||
/*
|
||||
* We call our add_Command crap here
|
||||
*/
|
||||
add_Command(MSG_RAWTO, TOK_RAWTO, m_rawto, 2);
|
||||
tainted++;
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
/* Is first run when server is 100% ready */
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Load(int module_load)
|
||||
#else
|
||||
int m_rawto_Load(int module_load)
|
||||
#endif
|
||||
{
|
||||
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
/* Called when module is unloaded */
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Unload(int module_unload)
|
||||
#else
|
||||
int m_rawto_Unload(int module_unload)
|
||||
#endif
|
||||
{
|
||||
if (del_Command(MSG_RAWTO, TOK_RAWTO, m_rawto) < 0)
|
||||
{
|
||||
sendto_realops("Failed to delete commands when unloading %s",
|
||||
m_rawto_Header.name);
|
||||
}
|
||||
tainted--;
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* m_rawto Send a raw string to anywhere
|
||||
* if you are U:line
|
||||
* parv[0] = sender prefix
|
||||
* parv[1] = whoto
|
||||
* parv[2] = string
|
||||
*/
|
||||
|
||||
DLLFUNC int m_rawto(aClient *cptr, aClient *sptr, int parc, char *parv[])
|
||||
{
|
||||
aClient *acptr = NULL;
|
||||
if (!IsULine(sptr))
|
||||
{
|
||||
sendto_one(sptr, err_str(ERR_NOPRIVILEGES), me.name, parv[0]);
|
||||
return -1;
|
||||
}
|
||||
if (parc < 3)
|
||||
{
|
||||
sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS),
|
||||
me.name, parv[0], "RAWTO");
|
||||
return -1;
|
||||
}
|
||||
if ((acptr = find_client(parv[1], NULL)))
|
||||
{
|
||||
if (MyConnect(acptr))
|
||||
{
|
||||
sendto_one(acptr, "%s", parv[2]);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sendto_one(acptr, ":%s %s %s :%s",
|
||||
parv[0], IsToken(acptr->from) ? TOK_RAWTO : MSG_RAWTO,
|
||||
parv[1], parv[2]);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
-5563
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,12 @@
|
||||
all: client server
|
||||
|
||||
client:
|
||||
gcc -o tsp-client tsp-client.c sscript.c
|
||||
|
||||
server:
|
||||
gcc -o tsp-server-run tsp-server-run.c
|
||||
gcc -o tsp-skin socker.c
|
||||
|
||||
clean:
|
||||
rm -f *~
|
||||
rm -f tsp-server-run tsp-client tsp-skin
|
||||
@@ -0,0 +1,26 @@
|
||||
|
||||
how to use tsp-client:
|
||||
|
||||
first make it "make"
|
||||
|
||||
then run it like this:
|
||||
$ ./tsp-client <tsp server> <port>
|
||||
|
||||
do this a couple of times
|
||||
if the answers come within 1 second count its right
|
||||
then take the most common time difference count and do in UnrealIRCd like
|
||||
this:
|
||||
|
||||
/quote tsctl offset + <difference count>
|
||||
|
||||
then your server is time synched
|
||||
|
||||
current tsp servers online:
|
||||
|
||||
server port
|
||||
-----------------------------
|
||||
irc.flirt.org 6100
|
||||
|
||||
|
||||
if you want to make your own TSP server (must be a box using NTP)
|
||||
run ./tsp-server, it will then start running on port 6100
|
||||
@@ -0,0 +1,40 @@
|
||||
|
||||
|
||||
Socket Script C library
|
||||
-----------------------
|
||||
|
||||
Home page:
|
||||
http://www.linsupport.com
|
||||
|
||||
This is a simple library that provides usefull functions for C
|
||||
networking applications. It's based on the Socket Script scripting
|
||||
language, but meant for C programmers. These functions are really
|
||||
shortcuts to C functions, meant to make their use simple.
|
||||
|
||||
This can create a static lib: libsscript.a
|
||||
|
||||
To compile:
|
||||
|
||||
make
|
||||
|
||||
Then to install it:
|
||||
|
||||
make install
|
||||
|
||||
|
||||
(C) Copyright 1998-2000 Patrick Lambert <drow@post.com>
|
||||
|
||||
This library is under the LGPL license which means:
|
||||
|
||||
1- You can copy and use this program freely.
|
||||
|
||||
2- You may not claim that you wrote it.
|
||||
|
||||
3- If you want to include parts of this software in your own product,
|
||||
you can do so if that product stays under free software and if all
|
||||
copyright notices in source and documentation, as well as the no warranty
|
||||
comment, remains.
|
||||
|
||||
4- This program is distributed without ANY WARRANTY, without even
|
||||
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
PURPOSE.
|
||||
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
SOCKER Socket redirector version 0.1
|
||||
Patrick Doyle Oct 1998
|
||||
Based on tserver by Michael Johnson and Erik Troan
|
||||
|
||||
Puts a normal stdin & stdout based program up on a port
|
||||
as a server process. Each connection spawns a new copy
|
||||
of the program.
|
||||
|
||||
Please notify me of any changes to this code tha you
|
||||
subsequently redistribute. I can be contacted at
|
||||
patrick@minotaursoftware.com.
|
||||
|
||||
Also, please leave my name and those of Michael Johnson
|
||||
and Erik Troan at the top of this file.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <signal.h>
|
||||
#include <netinet/in.h>
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/wait.h>
|
||||
|
||||
#define ZOMBIE /* Causes zombies to be collected. Only works under Linux. */
|
||||
|
||||
#define debug printf
|
||||
#undef debug
|
||||
void debug(char *format, ...){}
|
||||
|
||||
int sock = -1;
|
||||
|
||||
void die(char *msg){
|
||||
perror(msg);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void handle_sig(int signum){
|
||||
if(signum == SIGCHLD){
|
||||
/* Collect exit statuses. Prevent zombies. */
|
||||
int status;
|
||||
while(0 < waitpid(-1, &status, WNOHANG));
|
||||
}else{
|
||||
fprintf(stderr, "\nSocker exiting normally.\n");
|
||||
close(sock);
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
#define asizeof(x) (sizeof(x)/sizeof(x[0]))
|
||||
|
||||
void setup_sig_handler(){
|
||||
int sa_num;
|
||||
static int sigs[] = {
|
||||
SIGHUP, SIGINT, SIGQUIT, SIGXCPU, SIGXFSZ, SIGTERM
|
||||
# ifdef ZOMBIE
|
||||
, SIGCHLD
|
||||
# endif
|
||||
};
|
||||
static struct sigaction sig_actions[asizeof(sigs)];
|
||||
debug("Starting setup_sig_handler\n");
|
||||
memset(sig_actions, 0, sizeof(sig_actions));
|
||||
sig_actions[0].sa_handler = handle_sig;
|
||||
sigemptyset(&(sig_actions[0].sa_mask));
|
||||
for(sa_num=1; sa_num < asizeof(sigs); sa_num++){
|
||||
memcpy(sig_actions+sa_num, sig_actions, sizeof(sig_actions[0]));
|
||||
}
|
||||
for(sa_num=0; sa_num < asizeof(sigs); sa_num++){
|
||||
if(sigaction(sigs[sa_num], sig_actions+sa_num, NULL))
|
||||
die("sigaction");
|
||||
}
|
||||
# ifdef ZOMBIE
|
||||
siginterrupt(SIGCHLD, 0); /* Don't let SIGCHLD interrupt socket calls */
|
||||
# endif
|
||||
debug("Ending setup_sig_handler\n");
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
struct sockaddr_in address;
|
||||
int conn, i, portnum;
|
||||
size_t addrLength = sizeof(struct sockaddr_in);
|
||||
|
||||
fprintf(stderr, "SOCKER Socket Redirector Patrick Doyle Oct 1998\n");
|
||||
|
||||
if (argc < 3 || !(portnum = atoi(argv[1]))){
|
||||
fprintf(stderr, "Usage: socker {port_num} {command}\n");
|
||||
fprintf(stderr, "Waits for TCP connections on the given port, and then\n");
|
||||
fprintf(stderr, "spawns a new process executing {command} for each connection.\n");
|
||||
fprintf(stderr, "Exit status: 0=caught signal and exited; 1=error\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if ((sock = socket(PF_INET, SOCK_STREAM, 0)) < 0)
|
||||
die("socket");
|
||||
|
||||
debug("Calling setup_sig_handler\n");
|
||||
setup_sig_handler();
|
||||
|
||||
/* Let the kernel reuse the socket address. This lets us run
|
||||
twice in a row, without waiting for the (ip, port) tuple
|
||||
to time out. */
|
||||
i = 1;
|
||||
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (void*)&i, i);
|
||||
|
||||
address.sin_family = AF_INET;
|
||||
address.sin_port = htons(portnum);
|
||||
memset(&address.sin_addr, 0, sizeof(address.sin_addr));
|
||||
|
||||
if (bind(sock, (struct sockaddr *) &address, sizeof(address)))
|
||||
die("bind");
|
||||
|
||||
if (listen(sock, 5))
|
||||
die("listen");
|
||||
|
||||
while ((conn = accept(sock, (struct sockaddr *) &address, &addrLength)) >= 0) {
|
||||
if(fork()){ /* Parent; loop back to accept another */
|
||||
close(conn);
|
||||
}else{ /* Child; exec given command line */
|
||||
close(sock);
|
||||
/* Redirect stdin & stdout to socket */
|
||||
if(0 != dup2(conn, 0) || 1 != dup2(conn, 1))
|
||||
die("dup2 redirection");
|
||||
/* Turn off buffering */
|
||||
/* Note: this seems to have no effect beyond execvp */
|
||||
setbuf(stdin, 0);
|
||||
setbuf(stdout, 0);
|
||||
setbuf(stderr, 0);
|
||||
/* Execute command */
|
||||
execvp(argv[2], argv+2);
|
||||
/* Error if we get here */
|
||||
fprintf(stderr, "execvp failed. Please make sure that '%s' refers to a valid program.\n", argv[2]);
|
||||
_exit(1)/*
|
||||
man fork says _exit should be called to prevent parent from
|
||||
being corrupted.
|
||||
*/;
|
||||
}
|
||||
}
|
||||
|
||||
if (conn < 0)
|
||||
die("accept");
|
||||
|
||||
/* Shouldn't get here */
|
||||
close(sock);
|
||||
return 2;
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
Socket Script Library 2.0
|
||||
-------------------------
|
||||
|
||||
Here are the functions and errno code numbers returned by some of SScript's
|
||||
functions:
|
||||
|
||||
errno:
|
||||
SSCRIPT_SOCKET_FAILED 10
|
||||
SSCRIPT_BIND_FAILED 11
|
||||
SSCRIPT_GETSOCKETNAME_FAILED 12
|
||||
SSCRIPT_FLAGS_FAILED 13
|
||||
SSCRIPT_CONNECT_FAILED 20
|
||||
SSCRIPT_UDPSEND_FAILED 31
|
||||
SSCRIPT_UDPRECEIVE_FAILED 32
|
||||
SSCRIPT_READ_FAILED 33
|
||||
|
||||
The following are the SScript functions available in this library.
|
||||
They return either a string, an int or void. If an error occurs, it returns
|
||||
NULL (in case of a string) or -1 (in case of an int) and sets errno to
|
||||
the right error code (see above). Note that since each connection is
|
||||
associated with a socket number (sockfd), it is possible to make
|
||||
multiple connections.
|
||||
|
||||
- char *sscript_lindex(char *input_string, int word_number);
|
||||
Get <word_number> from <input_string>. Returns the requested word.
|
||||
|
||||
- char *sscript_lrange(char *input_string, int starting_at);
|
||||
Return everything after <starting_at> in <input_string>.
|
||||
|
||||
- int sscript_connect(char *server, int port, char *virtual);
|
||||
Connect to <server> at port <port>, binding to virtual address
|
||||
<virtual>. If no binding is required, use NULL. Returns the socket
|
||||
number.
|
||||
|
||||
- int sscript_server(int port);
|
||||
Initialize a server socket. Returns the socket number.
|
||||
|
||||
- int sscript_wait_clients(int sockfd, int port, int forking);
|
||||
Listen to port <port> and wait for clients. This function is a
|
||||
blocking function. It will stay there untill it gets a client, and when
|
||||
it does, it will create a child and return its associated socket number.
|
||||
The child will go in the background if <forking> is set to 1
|
||||
(required for multithreading). This returns the child' sockfd.
|
||||
|
||||
- char *sscript_get_remote_ip();
|
||||
This function returns the IP that connected to a server-oriented program.
|
||||
|
||||
- void sscript_disconnect(int sockfd);
|
||||
Diconnects the connection pointed by <sockfd>.
|
||||
|
||||
- void sscript_dump(int sockfd, char *filename);
|
||||
Dumps the content of <filename> to the connection pointed by <sockfd>.
|
||||
|
||||
- void sscript_ping(char *hostname);
|
||||
Sends a TCP ping (echo to port 7) to <hostname>. This is a blocking
|
||||
function and only returns if the ping worked.
|
||||
|
||||
- int sscript_test(char *hostname, int port);
|
||||
This tests if port <port> from <hostname> is open. Returns 0 if it is.
|
||||
|
||||
- char *sscript_version();
|
||||
Returns the current library version.
|
||||
|
||||
- char *sscript_read(int sockfd, int chop);
|
||||
Read from the connection pointed by <sockfd> and clear the last
|
||||
char if <chop> is set to 1.
|
||||
|
||||
- void sscript_write(int sockfd, char *string);
|
||||
Write <string> to the connection pointed by <sockfd>.
|
||||
|
||||
- int sscript_udp_send(char *hostname, int port, char *msg);
|
||||
Send an UDP packet to <hostname> at port <port> containing the message <msg>
|
||||
|
||||
- char *sscript_udp_listen(int port);
|
||||
Listen for UDP packets on port <port>. Available to root only.
|
||||
|
||||
- char *sscript_icmp_detect();
|
||||
Listen for ICMP messages and return the type (see ICMP.types) and the IP
|
||||
that sent one. Available to root only.
|
||||
|
||||
- char *sscript_resolve_host(char *hostname);
|
||||
Resolve <hostname> into an IP.
|
||||
|
||||
- char *sscript_resolve_ip(char *ip);
|
||||
Resolve <ip> into an hostname.
|
||||
|
||||
- char *sscript_get_localhost();
|
||||
Get the local hostname.
|
||||
|
||||
- void sscript_binary_send(int sockfd, char *filename);
|
||||
This function sends a binary file.
|
||||
|
||||
- void sscript_binary_get(int sockfd);
|
||||
This function receives a binary file.
|
||||
|
||||
- char *sscript_login_to_passwd(char *login)
|
||||
This function converts a login name to its crypted password.
|
||||
|
||||
- char *sscript_uid_to_login(long uid)
|
||||
This function finds the login name for the UID provided.
|
||||
|
||||
- int sscript_sokstat(char *option, int sockfd)
|
||||
This will give the settings for the currently open socket sockfd. Option
|
||||
is what you want the setting of and can be sendbuf, recvbuf, error or type.
|
||||
|
||||
- char *sscript_time_read(int sockfd, int time);
|
||||
This function reads from sockfd for time secs, and then returns what it
|
||||
read, or "timeout".
|
||||
|
||||
- void sscript_redir(int sockfd1, int sockfd2);
|
||||
This function will redirect packets from sockfd1 to sockfd2, and the
|
||||
other way around.
|
||||
|
||||
- void sscript_nodelay(int sockfd);
|
||||
Set the socket in non-blocking mode.
|
||||
@@ -0,0 +1,509 @@
|
||||
/*
|
||||
* SScript - See the sscript.doc
|
||||
* (C) 1998 Drow <drow@wildstar.net>
|
||||
* http://devplanet.fastethernet.net
|
||||
*/
|
||||
|
||||
#include "sscript.h"
|
||||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/time.h>
|
||||
#include <netinet/in.h>
|
||||
#include <net/if.h>
|
||||
#include <strings.h>
|
||||
#include <sys/file.h>
|
||||
#include <signal.h>
|
||||
#include <unistd.h>
|
||||
#include <netdb.h>
|
||||
#include <arpa/inet.h>
|
||||
#ifndef FNDELAY
|
||||
#define FNDELAY O_NONBLOCK
|
||||
#endif
|
||||
#ifdef POSIX
|
||||
#include <pwd.h>
|
||||
#include <sys/utsname.h>
|
||||
#endif
|
||||
|
||||
char global_var[9][1024]; /* need to find why gcc outputs warns without this */
|
||||
char remoteIP[30];
|
||||
|
||||
char *sscript_lindex(char *input_string, int word_number)
|
||||
{
|
||||
char *tokens[1024];
|
||||
static char tmpstring[1024];
|
||||
int i;
|
||||
strncpy(tmpstring,input_string,1024);
|
||||
(char *)tokens[i=0] = (char *)strtok(tmpstring, " ");
|
||||
while (((char *)tokens[++i] = (char *)strtok(NULL, " ")));
|
||||
tokens[i] = NULL;
|
||||
return(tokens[word_number]);
|
||||
}
|
||||
|
||||
int sscript_connect(char *server, int port, char *virtual)
|
||||
{
|
||||
struct sockaddr_in address;
|
||||
struct sockaddr_in la;
|
||||
int len, sockfd;
|
||||
sockfd = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if(sockfd<1)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return -1;
|
||||
}
|
||||
address.sin_family = AF_INET;
|
||||
address.sin_addr.s_addr = inet_addr(server);
|
||||
address.sin_port = htons(port);
|
||||
len = sizeof(address);
|
||||
if(virtual!=NULL)
|
||||
{
|
||||
la.sin_family = AF_INET;
|
||||
la.sin_addr.s_addr = inet_addr(virtual);
|
||||
la.sin_port = 0;
|
||||
bind(sockfd, (struct sockaddr *)&la, sizeof(la));
|
||||
}
|
||||
if(connect(sockfd, (struct sockaddr *)&address, len)<0)
|
||||
{
|
||||
errno = SSCRIPT_CONNECT_FAILED;
|
||||
return -1;
|
||||
}
|
||||
return sockfd;
|
||||
}
|
||||
|
||||
int sscript_server(int port)
|
||||
{
|
||||
int sockfd2, listen_len;
|
||||
struct sockaddr_in listen_addr;
|
||||
sockfd2 = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if(sockfd2<1)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return -1;
|
||||
}
|
||||
listen_addr.sin_family = AF_INET;
|
||||
listen_addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
listen_addr.sin_port = htons(port);
|
||||
listen_len = sizeof(listen_addr);
|
||||
if(bind(sockfd2, (struct sockaddr *)&listen_addr, listen_len))
|
||||
{
|
||||
errno = SSCRIPT_BIND_FAILED;
|
||||
return -1;
|
||||
}
|
||||
return sockfd2;
|
||||
}
|
||||
|
||||
int sscript_wait_clients(int sockfd2, int port, int forking)
|
||||
{
|
||||
int sockfd=(int)NULL,len,from_len,pid;
|
||||
struct sockaddr_in address;
|
||||
struct sockaddr_in from_addr;
|
||||
struct sockaddr_in listen_addr;
|
||||
listen_addr.sin_family = AF_INET;
|
||||
listen_addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
listen_addr.sin_port = htons(port);
|
||||
len = sizeof(address);
|
||||
listen(sockfd2, 5);
|
||||
for(;;)
|
||||
{
|
||||
if(forking) if(sockfd!=(int)NULL) close(sockfd);
|
||||
sockfd = accept(sockfd2, (struct sockaddr *)&address, &len);
|
||||
if(forking) if((pid=fork())) break;
|
||||
}
|
||||
from_len=sizeof(from_addr);
|
||||
memset(&from_addr, 0, sizeof(from_addr));
|
||||
if(getpeername(sockfd, (struct sockaddr *)&from_addr,&from_len) < 0)
|
||||
{
|
||||
strcpy(remoteIP,"unknown");
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(remoteIP,inet_ntoa(from_addr.sin_addr));
|
||||
}
|
||||
return sockfd;
|
||||
}
|
||||
|
||||
char *sscript_get_remote_ip()
|
||||
{
|
||||
return remoteIP;
|
||||
}
|
||||
|
||||
void sscript_disconnect(int sockfd)
|
||||
{
|
||||
shutdown(sockfd,2);
|
||||
close(sockfd);
|
||||
}
|
||||
|
||||
void sscript_dump(int sockfd, char *filename)
|
||||
{
|
||||
char temp[1024]="";
|
||||
FILE *fpa;
|
||||
fpa=fopen(filename,"r");
|
||||
if(fpa==NULL) return;
|
||||
while(fgets(temp,1024,fpa)!=NULL)
|
||||
write(sockfd, temp, strlen(temp));
|
||||
fclose(fpa);
|
||||
}
|
||||
|
||||
void sscript_ping(char *hostname)
|
||||
{
|
||||
struct sockaddr_in other_addr;
|
||||
int sockfd, result;
|
||||
char temp[255];
|
||||
sockfd=socket(AF_INET, SOCK_STREAM, 0);
|
||||
if(sockfd<0)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return;
|
||||
}
|
||||
other_addr.sin_family = AF_INET;
|
||||
other_addr.sin_addr.s_addr = inet_addr(hostname);
|
||||
other_addr.sin_port = htons(7);
|
||||
connect(sockfd, (struct sockaddr*) &other_addr,sizeof(other_addr));
|
||||
result=write(sockfd,"ping\n",strlen("ping\n"));
|
||||
result=read(sockfd,temp,result);
|
||||
close(sockfd);
|
||||
}
|
||||
|
||||
int sscript_test(char *hostname, int port)
|
||||
{
|
||||
int sockfd;
|
||||
struct sockaddr_in other_addr;
|
||||
if((sockfd=socket(AF_INET, SOCK_STREAM, 0))<0)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return -1;
|
||||
}
|
||||
other_addr.sin_family = AF_INET;
|
||||
other_addr.sin_addr.s_addr = inet_addr(hostname);
|
||||
other_addr.sin_port = htons(port);
|
||||
if(connect(sockfd, (struct sockaddr*)&other_addr,sizeof(other_addr))==-1)
|
||||
{
|
||||
errno = SSCRIPT_CONNECT_FAILED;
|
||||
close(sockfd);
|
||||
return -1;
|
||||
}
|
||||
close(sockfd);
|
||||
return 0;
|
||||
}
|
||||
|
||||
char *sscript_version()
|
||||
{
|
||||
return ABOUT;
|
||||
}
|
||||
|
||||
char *sscript_read(int sockfd, int chop)
|
||||
{
|
||||
int i, result;
|
||||
char inchar;
|
||||
char string[1024];
|
||||
bzero(string,1024);
|
||||
strcpy(string,"");
|
||||
for(i=0;(result=read(sockfd,&inchar,1))!='\0';i++)
|
||||
{
|
||||
string[i]=inchar;
|
||||
if(inchar=='\n') break;
|
||||
}
|
||||
if (chop) string[i-1]=' ';
|
||||
strcpy(global_var[0],string);
|
||||
return global_var[0];
|
||||
}
|
||||
|
||||
void sscript_write(int sockfd, char *string)
|
||||
{
|
||||
write(sockfd, string, strlen(string));
|
||||
}
|
||||
|
||||
int sscript_compare(char *case1, char *case2)
|
||||
{
|
||||
return (strcmp(case1,case2));
|
||||
}
|
||||
|
||||
char *sscript_lrange(char *input_string, int starting_at)
|
||||
{
|
||||
char *tokens[555];
|
||||
static char tmpstring[512]="";
|
||||
int i;
|
||||
char out_string[512]="";
|
||||
strcpy(out_string,"");
|
||||
if(input_string==NULL) {
|
||||
strcpy(out_string," ");
|
||||
strcat(out_string,NULL);
|
||||
strcpy(global_var[1],out_string);
|
||||
return global_var[1]; }
|
||||
strcpy(tmpstring,input_string);
|
||||
(char *)tokens[i=0] = (char *)strtok(tmpstring, " ");
|
||||
while(((char *)tokens[++i] = (char *)strtok(NULL, " ")));
|
||||
tokens[i] = NULL;
|
||||
i++;
|
||||
if(i<starting_at) return (int)NULL;
|
||||
while(tokens[starting_at] != NULL)
|
||||
{
|
||||
strcat(out_string,tokens[starting_at]);
|
||||
strcat(out_string, " ");
|
||||
starting_at++;
|
||||
}
|
||||
strcpy(global_var[2],out_string);
|
||||
return global_var[2];
|
||||
}
|
||||
|
||||
int sscript_udp_send(char *hostname, int port, char *msg)
|
||||
{
|
||||
int udpsock;
|
||||
struct sockaddr_in udpaddr;
|
||||
udpsock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if(udpsock<0)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return -1;
|
||||
}
|
||||
udpaddr.sin_family = AF_INET;
|
||||
udpaddr.sin_port = htons(port);
|
||||
udpaddr.sin_addr.s_addr = inet_addr(hostname);
|
||||
if(sendto(udpsock,msg,sizeof(msg),0,(struct sockaddr *)&udpaddr,sizeof(udpaddr))<0)
|
||||
{
|
||||
errno = SSCRIPT_UDPSEND_FAILED;
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
char *sscript_udp_listen(int port)
|
||||
{
|
||||
int udpsock,len;
|
||||
struct sockaddr_in udpaddr, from;
|
||||
char msg[255];
|
||||
udpsock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if(udpsock<0)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return (char *)NULL;
|
||||
}
|
||||
udpaddr.sin_family = AF_INET;
|
||||
udpaddr.sin_addr.s_addr = INADDR_ANY;
|
||||
udpaddr.sin_port = htons(port);
|
||||
if(bind(udpsock,(struct sockaddr *)&udpaddr,sizeof(udpaddr))<0)
|
||||
{
|
||||
errno = SSCRIPT_BIND_FAILED;
|
||||
close(udpsock);
|
||||
return (char *)NULL;
|
||||
}
|
||||
len = sizeof(from);
|
||||
if(recvfrom(udpsock,msg,sizeof(msg),0,(struct sockaddr *)&from,&len)<0)
|
||||
{
|
||||
errno = SSCRIPT_UDPRECEIVE_FAILED;
|
||||
close(udpsock);
|
||||
return (char *)NULL;
|
||||
}
|
||||
close(udpsock);
|
||||
strcpy(global_var[3],msg);
|
||||
return global_var[3];
|
||||
}
|
||||
|
||||
char *sscript_icmp_detect()
|
||||
{
|
||||
int icmpsock,len,result,type;
|
||||
struct sockaddr_in icmpaddr;
|
||||
char readbuf[1024]="";
|
||||
char msg[255];
|
||||
if((icmpsock=socket(AF_INET, SOCK_RAW, IPPROTO_ICMP))<0)
|
||||
{
|
||||
errno = SSCRIPT_SOCKET_FAILED;
|
||||
return (char *)NULL;
|
||||
}
|
||||
icmpaddr.sin_family = AF_INET;
|
||||
icmpaddr.sin_addr.s_addr = INADDR_ANY;
|
||||
icmpaddr.sin_port = 0;
|
||||
if(bind(icmpsock,(struct sockaddr *)&icmpaddr,sizeof(icmpaddr))<0)
|
||||
{
|
||||
errno = SSCRIPT_BIND_FAILED;
|
||||
close(icmpsock);
|
||||
return (char *)NULL;
|
||||
}
|
||||
len=sizeof(icmpaddr);
|
||||
if(getsockname(icmpsock,(struct sockaddr *)&icmpaddr,&len)<0)
|
||||
{
|
||||
errno = SSCRIPT_GETSOCKETNAME_FAILED;
|
||||
close(icmpsock);
|
||||
return (char *)NULL;
|
||||
}
|
||||
if((result=read(icmpsock,readbuf,sizeof(readbuf)))<0)
|
||||
{
|
||||
errno = SSCRIPT_READ_FAILED;
|
||||
close(icmpsock);
|
||||
return (char *)NULL;
|
||||
}
|
||||
type=readbuf[20] & 0xff;
|
||||
sprintf(msg,"%d %d.%d.%d.%d ",type,readbuf[12]&0xff,readbuf[13]&0xff,readbuf[14]&0xff,readbuf[15]&0xff);
|
||||
close(icmpsock);
|
||||
strcpy(global_var[4],msg);
|
||||
return global_var[4];
|
||||
}
|
||||
|
||||
char *sscript_resolve_host(char *hostname)
|
||||
{
|
||||
struct hostent *hp;
|
||||
struct sockaddr_in from;
|
||||
char result[255];
|
||||
memset(&from, 0, sizeof(struct sockaddr_in));
|
||||
from.sin_family = AF_INET;
|
||||
hp=gethostbyname(hostname);
|
||||
if(hp==NULL) strcpy(result,"unknown");
|
||||
else
|
||||
{
|
||||
memcpy(&from.sin_addr,hp->h_addr,hp->h_length);
|
||||
strcpy(result,inet_ntoa(from.sin_addr));
|
||||
}
|
||||
strcpy(global_var[5],result);
|
||||
return global_var[5];
|
||||
}
|
||||
|
||||
char *sscript_resolve_ip(char *ip)
|
||||
{
|
||||
struct hostent *hp;
|
||||
struct sockaddr_in from;
|
||||
char result[255];
|
||||
from.sin_family = AF_INET;
|
||||
from.sin_addr.s_addr = inet_addr(ip);
|
||||
hp=gethostbyaddr((char *)&from.sin_addr, sizeof(struct in_addr),from.sin_family);
|
||||
if(hp==NULL) strcpy(result,"unknown");
|
||||
else strcpy(result,(char *)hp->h_name);;
|
||||
strcpy(global_var[6],result);
|
||||
return global_var[6];
|
||||
}
|
||||
|
||||
char *sscript_get_localhost()
|
||||
{
|
||||
char result[255];
|
||||
gethostname(result,sizeof(result));
|
||||
strcpy(global_var[7],result);
|
||||
return global_var[7];
|
||||
}
|
||||
|
||||
void sscript_binary_send(int sockfd, char *string)
|
||||
{
|
||||
char temp4[255], temp2[255];
|
||||
int cnt;
|
||||
FILE *fpa;
|
||||
sprintf(temp4,"uuencode %s %s > %s/.temp.uue 2>/dev/null",string,string,TMP_DIR);
|
||||
system(temp4);
|
||||
sprintf(temp2,"%s/.temp.uue",TMP_DIR);
|
||||
fpa=fopen(temp2,"r");
|
||||
if(fpa==NULL || fileno(fpa)<0) return;
|
||||
else {
|
||||
while((cnt = read(fileno(fpa), temp4, 250))>0)
|
||||
write(sockfd, temp4, cnt);
|
||||
if(fpa!=NULL) fclose(fpa);
|
||||
sprintf(temp4,"rm -f %s/.temp.uue",TMP_DIR);
|
||||
system(temp4);
|
||||
}
|
||||
}
|
||||
|
||||
void sscript_binary_get(int sockfd)
|
||||
{
|
||||
char temp2[255], temp4[255], inchar, inall[1024];
|
||||
FILE *fpa;
|
||||
int i;
|
||||
sprintf(temp2,"%s/.temp.uue",TMP_DIR);
|
||||
fpa=fopen(temp2,"w");
|
||||
if(fpa==NULL || fileno(fpa)<0) return;
|
||||
while(strcasecmp(inall,"end\n"))
|
||||
{
|
||||
bzero(inall, 1024);
|
||||
for(i=0;read(sockfd,&inchar,1)!='\0';i++)
|
||||
{
|
||||
inall[i]=inchar;
|
||||
if(inchar=='\n') break;
|
||||
}
|
||||
fputs(inall,fpa);
|
||||
}
|
||||
if(fpa!=NULL) fclose(fpa);
|
||||
sprintf(temp4,"uudecode %s/.temp.uue",TMP_DIR);
|
||||
system(temp4);
|
||||
sprintf(temp4,"rm -f %s/.temp.uue",TMP_DIR);
|
||||
system(temp4);
|
||||
}
|
||||
|
||||
char *sscript_login_to_passwd(char *login)
|
||||
{
|
||||
#ifdef POSIX
|
||||
struct passwd *pw;
|
||||
pw = getpwnam(login);
|
||||
if(pw!=NULL) return pw->pw_passwd;
|
||||
#endif
|
||||
return (char *)NULL;
|
||||
}
|
||||
|
||||
char *sscript_uid_to_login(long my_uid)
|
||||
{
|
||||
#ifdef POSIX
|
||||
struct passwd *pw;
|
||||
pw = getpwuid(my_uid);
|
||||
if(pw!=NULL) return pw->pw_name;
|
||||
#endif
|
||||
return (char *)NULL;
|
||||
}
|
||||
|
||||
int sscript_sokstat(char *option, int sockfd)
|
||||
{
|
||||
int optlen=sizeof(int),optval=1;
|
||||
if(!strcasecmp(option,"sendbuf")) getsockopt(sockfd, SOL_SOCKET, SO_SNDBUF, (char *)&optval, &optlen);
|
||||
else if(!strcasecmp(option,"recvbuf")) getsockopt(sockfd, SOL_SOCKET, SO_RCVBUF, (char *)&optval, &optlen);
|
||||
else if(!strcasecmp(option,"error")) getsockopt(sockfd, SOL_SOCKET, SO_ERROR, (char *)&optval, &optlen);
|
||||
else if(!strcasecmp(option,"type")) getsockopt(sockfd, SOL_SOCKET, SO_TYPE, (char *)&optval, &optlen);
|
||||
else optval=-1;
|
||||
return optval;
|
||||
}
|
||||
|
||||
char *sscript_time_read(int sockfd, int time_sec)
|
||||
{
|
||||
struct timeval timeout;
|
||||
int max_fd;
|
||||
fd_set readfs, newfs;
|
||||
timeout.tv_sec=time_sec;
|
||||
timeout.tv_usec=0;
|
||||
FD_ZERO(&readfs);
|
||||
FD_SET(sockfd, &readfs);
|
||||
max_fd = sockfd;
|
||||
memcpy(&newfs, &readfs, sizeof(readfs));
|
||||
select(max_fd+1, &newfs, NULL, NULL, &timeout);
|
||||
if(FD_ISSET (sockfd, &newfs))
|
||||
{
|
||||
read(sockfd, global_var[8], sizeof(global_var[8]));
|
||||
return(global_var[8]);
|
||||
}
|
||||
return("timeout");
|
||||
}
|
||||
|
||||
void sscript_redir(int sockfd, int rsck)
|
||||
{
|
||||
char buf[4096];
|
||||
fd_set readfs, newfs;
|
||||
int max_fd, len;
|
||||
FD_ZERO(&readfs);
|
||||
FD_SET(sockfd, &readfs);
|
||||
FD_SET(rsck, &readfs);
|
||||
if(sockfd>rsck) max_fd = sockfd;
|
||||
else max_fd = rsck;
|
||||
while(1) {
|
||||
memcpy(&newfs, &readfs, sizeof(readfs));
|
||||
select(max_fd+1, &newfs, NULL, NULL, NULL);
|
||||
if(FD_ISSET(sockfd, &newfs))
|
||||
{
|
||||
if((len=read(sockfd, buf, sizeof(buf)))<1) break;
|
||||
if(write(rsck, buf, len)!=len) break;
|
||||
}
|
||||
if(FD_ISSET(rsck, &newfs))
|
||||
{
|
||||
if((len=read(rsck, buf, sizeof(buf)))<1) break;
|
||||
if(write(sockfd, buf, len)!=len) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sscript_nodelay(int sockfd)
|
||||
{
|
||||
int i;
|
||||
if(( i = fcntl(sockfd, F_GETFL, 0)) == -1);
|
||||
else if (fcntl(sockfd, F_SETFL, i | FNDELAY) == -1);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <errno.h>
|
||||
|
||||
#define SSCRIPT_SOCKET_FAILED 10
|
||||
#define SSCRIPT_BIND_FAILED 11
|
||||
#define SSCRIPT_GETSOCKETNAME_FAILED 12
|
||||
#define SSCRIPT_FLAGS_FAILED 13
|
||||
#define SSCRIPT_CONNECT_FAILED 20
|
||||
#define SSCRIPT_UDPSEND_FAILED 31
|
||||
#define SSCRIPT_UDPRECEIVE_FAILED 32
|
||||
#define SSCRIPT_READ_FAILED 33
|
||||
|
||||
#define ABOUT "Socket Script library 2.0 by Patrick Lambert (drow@post.com)"
|
||||
#define POSIX
|
||||
#define TMP_DIR "."
|
||||
|
||||
char *sscript_lindex(char *input_string, int word_number);
|
||||
int sscript_connect(char *server, int port, char *virtual);
|
||||
int sscript_server(int port);
|
||||
int sscript_wait_clients(int sockfd2, int port, int forking);
|
||||
char *sscript_get_remote_ip();
|
||||
void sscript_disconnect(int sockfd);
|
||||
void sscript_dump(int sockfd, char *filename);
|
||||
void sscript_ping(char *hostname);
|
||||
int sscript_test(char *hostname, int port);
|
||||
char *sscript_version();
|
||||
char *sscript_read(int sockfd, int chop);
|
||||
void sscript_write(int sockfd, char *string);
|
||||
int sscript_compare(char *case1, char *case2);
|
||||
char *sscript_lrange(char *input_string, int starting_at);
|
||||
int sscript_udp_send(char *hostname, int port, char *msg);
|
||||
char *sscript_udp_listen(int port);
|
||||
char *sscript_icmp_detect();
|
||||
char *sscript_resolve_host(char *hostname);
|
||||
char *sscript_resolve_ip(char *ip);
|
||||
char *sscript_get_localhost();
|
||||
void sscript_binary_send(int sockfd, char *string);
|
||||
void sscript_binary_get(int sockfd);
|
||||
char *sscript_login_to_passwd(char *login);
|
||||
char *sscript_uid_to_login(long my_uid);
|
||||
int sscript_sokstat(char *option, int sockfd);
|
||||
char *sscript_time_read(int sockfd, int time_sec);
|
||||
void sscript_redir(int sockfd, int rsck);
|
||||
void sscript_nodelay(int sockfd);
|
||||
@@ -0,0 +1,39 @@
|
||||
/* compile with: gcc -lsscript -o example example.c */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
/* initializing variables */
|
||||
char result[255]=".";
|
||||
char *p;
|
||||
int port = atoi(argv[2]);
|
||||
int sockfd=0,i;
|
||||
time_t t,d;
|
||||
/* connect somewhere */
|
||||
printf("Connecting to %s:%i .. \n", argv[1], port);
|
||||
/* call to sscript_connect to connect to the server */
|
||||
sockfd=sscript_connect(sscript_resolve_host(argv[1]),port,NULL);
|
||||
|
||||
/* if it returns -1, then print the error code */
|
||||
if(sockfd<1)
|
||||
{
|
||||
printf("An error occured: %d\n",errno);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/* call to sscript_read and copy the result in 'result' */
|
||||
p = (char *)sscript_time_read(sockfd,5);
|
||||
if (p)
|
||||
{
|
||||
strcpy(result,p);
|
||||
t = atol(result);
|
||||
d = t - time(NULL);
|
||||
printf("TS difference from timeserver is %li (%li)\n", d, t);
|
||||
}
|
||||
/* print the result */
|
||||
/* disconnects */
|
||||
sscript_disconnect(sockfd);
|
||||
}
|
||||
|
||||
Executable
+2
@@ -0,0 +1,2 @@
|
||||
#!/bin/sh
|
||||
./tsp-skin 6100 ./tsp-server-run &
|
||||
@@ -0,0 +1,3 @@
|
||||
main() {
|
||||
printf("%li", time(0));
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
/************************************************************************
|
||||
* Unreal Internet Relay Chat Daemon, include/auth.h
|
||||
* Copyright (C) 2001 Carsten V. Munk (stskeeps@tspre.org)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 1, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
*/
|
||||
|
||||
typedef struct {
|
||||
char *data;
|
||||
short type;
|
||||
} anAuthStruct;
|
||||
|
||||
#define AUTHTYPE_PLAINTEXT 0
|
||||
#define AUTHTYPE_UNIXCRYPT 1
|
||||
#define AUTHTYPE_MD5 2
|
||||
#define AUTHTYPE_SHA1 3
|
||||
#define AUTHTYPE_SSL_CLIENTCERT 4
|
||||
#define AUTHTYPE_RIPEMD160 5
|
||||
#define AUTHTYPE_SSL_CERTFINGERPRINT_SHA1 6
|
||||
|
||||
/* md5 is always available and enabled as of Unreal3.2.1 */
|
||||
#define AUTHENABLE_MD5
|
||||
#ifdef USE_SSL
|
||||
#define AUTHENABLE_SHA1
|
||||
#define AUTHENABLE_SSL_CLIENTCERT
|
||||
#define AUTHENABLE_SSL_CERTFINGERPRINT
|
||||
#define AUTHENABLE_RIPEMD160
|
||||
/* OpenSSL provides a crypt() */
|
||||
#ifndef AUTHENABLE_UNIXCRYPT
|
||||
#define AUTHENABLE_UNIXCRYPT
|
||||
#if OPENSSL_VERSION_NUMBER >= 0x0090700fL
|
||||
#ifndef HAVE_CRYPT
|
||||
#define crypt DES_crypt
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef AUTHENABLE_SHA1
|
||||
#define AUTHENABLE_SHA1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
+8
-3
@@ -5,16 +5,21 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include "pcreposix.h"
|
||||
#ifdef HAVE_REGEX
|
||||
#include <regex.h>
|
||||
#else
|
||||
#include "win32/regex.h"
|
||||
#include "../extras/regex/regex.h"
|
||||
#endif
|
||||
|
||||
#define MAX_MATCH 1
|
||||
#define MAX_WORDLEN 64
|
||||
#define MAX_WORDS 50
|
||||
|
||||
#define PATTERN "\\w*%s\\w*"
|
||||
#define REPLACEWORD "<censored>"
|
||||
|
||||
char *stripbadwords(char *, int);
|
||||
int loadbadwords(char *, int);
|
||||
void freebadwords(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
/************************************************************************
|
||||
* Unreal Internet Relay Chat Daemon, include/class.h
|
||||
* Copyright (C) 1990 Darren Reed
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 1, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
*/
|
||||
|
||||
#ifndef __class_include__
|
||||
#define __class_include__
|
||||
|
||||
#ifndef PROTO
|
||||
#if __STDC__
|
||||
# define PROTO(x) x
|
||||
#else
|
||||
# define PROTO(x) ()
|
||||
#endif
|
||||
#endif
|
||||
|
||||
typedef struct Class {
|
||||
int class;
|
||||
int conFreq;
|
||||
int pingFreq;
|
||||
int maxLinks;
|
||||
long maxSendq;
|
||||
int links;
|
||||
struct Class *next;
|
||||
} aClass;
|
||||
|
||||
#define Class(x) ((x)->class)
|
||||
#define ConFreq(x) ((x)->conFreq)
|
||||
#define PingFreq(x) ((x)->pingFreq)
|
||||
#define MaxLinks(x) ((x)->maxLinks)
|
||||
#define MaxSendq(x) ((x)->maxSendq)
|
||||
#define Links(x) ((x)->links)
|
||||
|
||||
#define ConfLinks(x) (Class(x)->links)
|
||||
#define ConfMaxLinks(x) (Class(x)->maxLinks)
|
||||
#define ConfClass(x) (Class(x)->class)
|
||||
#define ConfConFreq(x) (Class(x)->conFreq)
|
||||
#define ConfPingFreq(x) (Class(x)->pingFreq)
|
||||
#define ConfSendq(x) (Class(x)->maxSendq)
|
||||
|
||||
#define FirstClass() classes
|
||||
#define NextClass(x) ((x)->next)
|
||||
|
||||
extern aClass *classes;
|
||||
|
||||
extern aClass *find_class PROTO((int));
|
||||
extern int get_conf_class PROTO((aConfItem *));
|
||||
extern int get_client_class PROTO((aClient *));
|
||||
extern int get_client_ping PROTO((aClient *));
|
||||
extern int get_con_freq PROTO((aClass *));
|
||||
extern void add_class PROTO((int, int, int, int, long));
|
||||
extern void check_class PROTO((void));
|
||||
extern void initclass PROTO((void));
|
||||
|
||||
#endif /* __class_include__ */
|
||||
+72
-101
@@ -25,29 +25,26 @@
|
||||
#include <time.h>
|
||||
#ifdef _WIN32
|
||||
#include <malloc.h>
|
||||
#ifdef INET6
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#ifndef INET6
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
#include <process.h>
|
||||
#include <io.h>
|
||||
//#include "struct.h"
|
||||
#endif
|
||||
#include "types.h"
|
||||
#include "config.h"
|
||||
#include "dynconf.h"
|
||||
#include "ircsprintf.h"
|
||||
|
||||
#ifdef PARAMH
|
||||
#include <sys/param.h>
|
||||
#endif
|
||||
|
||||
#if !defined(IN_ADDR)
|
||||
#include "sys.h"
|
||||
#ifndef PROTO
|
||||
#if __STDC__
|
||||
# define PROTO(x) x
|
||||
#else
|
||||
# define PROTO(x) ()
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "ircsprintf.h"
|
||||
|
||||
|
||||
#ifdef DEVELOP_CVS
|
||||
#define ID_Copyright(x) static char id_copyright[] = x
|
||||
@@ -93,49 +90,41 @@ void free();
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#define TS time_t
|
||||
|
||||
|
||||
extern int match(const char *, const char *);
|
||||
extern int match PROTO((char *, char *));
|
||||
#define mycmp(a,b) \
|
||||
( (toupper(a[0])!=toupper(b[0])) || smycmp((a)+1,(b)+1) )
|
||||
extern int smycmp(const char *, const char *);
|
||||
( (toupper((a)[0])!=toupper((b)[0])) || smycmp((a)+1,(b)+1) )
|
||||
extern int smycmp PROTO((char *, char *));
|
||||
#ifndef GLIBC2_x
|
||||
extern int myncmp(const char *, const char *, int);
|
||||
extern int myncmp PROTO((char *, char *, int));
|
||||
#endif
|
||||
|
||||
#ifdef NEED_STRTOK
|
||||
extern char *strtok2(char *, char *);
|
||||
extern char *strtok2 PROTO((char *, char *));
|
||||
#endif
|
||||
#ifdef NEED_STRTOKEN
|
||||
extern char *strtoken(char **, char *, char *);
|
||||
extern char *strtoken PROTO((char **, char *, char *));
|
||||
#endif
|
||||
#ifdef NEED_INET_ADDR
|
||||
extern unsigned long inet_addr(char *);
|
||||
extern unsigned long inet_addr PROTO((char *));
|
||||
#endif
|
||||
|
||||
#if defined(NEED_INET_NTOA) || defined(NEED_INET_NETOF) && !defined(_WIN32)
|
||||
#include <netinet/in.h>
|
||||
#endif
|
||||
#ifdef NEED_INET_NTOA
|
||||
extern char *inet_ntoa(struct IN_ADDR);
|
||||
extern char *inet_ntoa PROTO((struct IN_ADDR));
|
||||
#endif
|
||||
|
||||
#ifdef NEED_INET_NETOF
|
||||
extern int inet_netof(struct IN_ADDR);
|
||||
extern int inet_netof PROTO((struct IN_ADDR));
|
||||
#endif
|
||||
|
||||
#ifndef HAVE_INET_NTOP
|
||||
const char *inet_ntop(int, const void *, char *, size_t);
|
||||
#endif
|
||||
|
||||
#ifndef HAVE_INET_PTON
|
||||
int inet_pton(int af, const char *src, void *dst);
|
||||
#endif
|
||||
|
||||
MODVAR int global_count, max_global_count;
|
||||
extern char *myctime(time_t);
|
||||
extern char *strtoken(char **, char *, char *);
|
||||
int global_count, max_global_count;
|
||||
extern char *myctime PROTO((TS));
|
||||
extern char *strtoken PROTO((char **, char *, char *));
|
||||
|
||||
#define PRECISE_CHECK
|
||||
|
||||
@@ -146,21 +135,16 @@ extern char *strtoken(char **, char *, char *);
|
||||
#define MIN(a, b) ((a) < (b) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
#define DupString(x,y) do{int l=strlen(y);x=MyMalloc(l+1);(void)memcpy(x,y, l+1);}while(0)
|
||||
#define DupString(x,y) do{x=MyMalloc(strlen(y)+1);(void)strcpy(x,y);}while(0)
|
||||
|
||||
extern MODVAR u_char tolowertab[], touppertab[];
|
||||
|
||||
#if defined(NICK_GB2312) || defined(NICK_GBK) || defined(NICK_GBK_JAP)
|
||||
#define USE_LOCALE
|
||||
#include <ctype.h>
|
||||
#endif
|
||||
extern u_char tolowertab[], touppertab[];
|
||||
|
||||
#ifndef USE_LOCALE
|
||||
#undef tolower
|
||||
#define tolower(c) (tolowertab[(u_char)(c)])
|
||||
#define tolower(c) (tolowertab[(c)])
|
||||
|
||||
#undef toupper
|
||||
#define toupper(c) (touppertab[(u_char)(c)])
|
||||
#define toupper(c) (touppertab[(c)])
|
||||
|
||||
#undef isalpha
|
||||
#undef isdigit
|
||||
@@ -175,7 +159,7 @@ extern MODVAR u_char tolowertab[], touppertab[];
|
||||
#undef isspace
|
||||
#undef iscntrl
|
||||
#endif
|
||||
extern MODVAR unsigned char char_atribs[];
|
||||
extern unsigned char char_atribs[];
|
||||
|
||||
#define PRINT 1
|
||||
#define CNTRL 2
|
||||
@@ -184,7 +168,6 @@ extern MODVAR unsigned char char_atribs[];
|
||||
#define DIGIT 16
|
||||
#define SPACE 32
|
||||
#define ALLOW 64
|
||||
#define ALLOWN 128
|
||||
|
||||
#ifndef KLINE_TEMP
|
||||
#define KLINE_PERM 0
|
||||
@@ -201,34 +184,24 @@ extern MODVAR unsigned char char_atribs[];
|
||||
#define islower(c) ((char_atribs[(u_char)(c)]&ALPHA) && ((u_char)(c) > 0x5f))
|
||||
#define isupper(c) ((char_atribs[(u_char)(c)]&ALPHA) && ((u_char)(c) < 0x60))
|
||||
#define isdigit(c) (char_atribs[(u_char)(c)]&DIGIT)
|
||||
#define isxdigit(c) (isdigit(c) || ('a' <= (c) && (c) <= 'f') || \
|
||||
('A' <= (c) && (c) <= 'F'))
|
||||
#define isxdigit(c) (isdigit(c) || 'a' <= (c) && (c) <= 'f' || \
|
||||
'A' <= (c) && (c) <= 'F')
|
||||
#define isalnum(c) (char_atribs[(u_char)(c)]&(DIGIT|ALPHA))
|
||||
#define isprint(c) (char_atribs[(u_char)(c)]&PRINT)
|
||||
#define isascii(c) ((u_char)(c) >= 0 && (u_char)(c) <= 0x7f)
|
||||
#define isgraph(c) ((char_atribs[(u_char)(c)]&PRINT) && ((u_char)(c) != 0x32))
|
||||
#define ispunct(c) (!(char_atribs[(u_char)(c)]&(CNTRL|ALPHA|DIGIT)))
|
||||
#endif
|
||||
#define iswseperator(c) (!isalnum(c) && !((u_char)c >= 128))
|
||||
|
||||
#ifndef MALLOCD
|
||||
#define MyFree free
|
||||
#ifndef DMALLOC
|
||||
extern char *MyMalloc();
|
||||
#else
|
||||
#define MyMalloc malloc
|
||||
#define MyRealloc realloc
|
||||
#else
|
||||
#define MyFree(x) do {debug(DEBUG_MALLOC, "%s:%i: free %02x", __FILE__, __LINE__, x); free(x); } while(0)
|
||||
#define MyMalloc(x) StsMalloc(x, __FILE__, __LINE__)
|
||||
#define MyRealloc realloc
|
||||
static char *StsMalloc(size_t size, char *file, long line)
|
||||
{
|
||||
void *x;
|
||||
|
||||
x = malloc(size);
|
||||
debug(DEBUG_MALLOC, "%s:%i: malloc %02x", file, line, x);
|
||||
return x;
|
||||
}
|
||||
|
||||
#define MyFree free
|
||||
#endif
|
||||
extern void flush_connections();
|
||||
extern struct SLink *find_user_link( /* struct SLink *, struct Client * */ );
|
||||
|
||||
/*
|
||||
* Protocol support text. DO NO CHANGE THIS unless you know what
|
||||
@@ -237,34 +210,41 @@ static char *StsMalloc(size_t size, char *file, long line)
|
||||
|
||||
/* IRCu/Hybrid/Unreal way now :) -Stskeeps */
|
||||
|
||||
#ifdef EXTCMODE
|
||||
#define EXPAR1 extchmstr[0]
|
||||
#define EXPAR2 extchmstr[1]
|
||||
#define EXPAR3 extchmstr[2]
|
||||
#define EXPAR4 extchmstr[3]
|
||||
#else
|
||||
#define EXPAR1 ""
|
||||
#define EXPAR2 ""
|
||||
#define EXPAR3 ""
|
||||
#define EXPAR4 ""
|
||||
#endif /* EXTCMODE */
|
||||
#define PROTOCTL_CLIENT \
|
||||
":%s 005 %s" \
|
||||
" MAP" \
|
||||
" KNOCK" \
|
||||
" SAFELIST" \
|
||||
" HCN" \
|
||||
" WATCH=%i" \
|
||||
" SILENCE=%i" \
|
||||
" MODES=%i" \
|
||||
" MAXCHANNELS=%i" \
|
||||
" MAXBANS=%i" \
|
||||
" NICKLEN=%i" \
|
||||
" TOPICLEN=%i" \
|
||||
" KICKLEN=%i" \
|
||||
" CHANTYPES=%s" \
|
||||
" PREFIX=%s" \
|
||||
" CHANMODES=%s,%s,%s,%s" \
|
||||
" :are supported by this server"
|
||||
|
||||
#ifdef PREFIX_AQ
|
||||
#define CHPFIX "(qaohv)~&@%+"
|
||||
#define CHPAR1 "beI"
|
||||
#else
|
||||
#define CHPFIX "(ohv)@%+"
|
||||
#define CHPAR1 "beIqa"
|
||||
#endif /* PREFIX_AQ */
|
||||
#define PROTOCTL_PARAMETERS MAXWATCH, \
|
||||
MAXSILES, \
|
||||
MAXMODEPARAMS, \
|
||||
MAXCHANNELSPERUSER, \
|
||||
MAXBANS, \
|
||||
NICKLEN, \
|
||||
TOPICLEN, \
|
||||
TOPICLEN, \
|
||||
"#", \
|
||||
"(ohv)@%+", \
|
||||
"ohvbeqa", \
|
||||
"kfL", \
|
||||
"l", \
|
||||
"psmntirRcOAQKVGCuzNSM"
|
||||
|
||||
#define CHPAR2 "kfL"
|
||||
#define CHPAR3 "l"
|
||||
#define CHPAR4 "psmntirRcOAQKVCuzNSM"
|
||||
|
||||
|
||||
/* Server-Server PROTOCTL -Stskeeps
|
||||
* Please check send_proto() for more. -- Syzop
|
||||
*/
|
||||
/* Server-Server PROTOCTL -Stskeeps */
|
||||
#define PROTOCTL_SERVER "NOQUIT" \
|
||||
" TOKEN" \
|
||||
" NICKv2" \
|
||||
@@ -274,9 +254,7 @@ static char *StsMalloc(size_t size, char *file, long line)
|
||||
" VL" \
|
||||
" SJ3" \
|
||||
" NS" \
|
||||
" SJB64" \
|
||||
" TKLEXT" \
|
||||
" NICKIP"
|
||||
" SJB64"
|
||||
|
||||
#ifdef _WIN32
|
||||
/*
|
||||
@@ -284,9 +262,7 @@ static char *StsMalloc(size_t size, char *file, long line)
|
||||
* Windows' internal strerror() function doesn't work with socket errors.
|
||||
*/
|
||||
extern int DisplayString(HWND hWnd, char *InBuf, ...);
|
||||
#else
|
||||
typedef int SOCKET;
|
||||
#define INVALID_SOCKET -1
|
||||
#undef strerror
|
||||
#endif
|
||||
|
||||
#if defined(__FreeBSD__) || defined(__APPLE__)
|
||||
@@ -297,9 +273,8 @@ extern int lu_noninv, lu_inv, lu_serv, lu_oper,
|
||||
lu_unknown, lu_channel, lu_lu, lu_lulocal, lu_lserv,
|
||||
lu_clu, lu_mlu, lu_cglobalu, lu_mglobalu;
|
||||
|
||||
MODVAR TS now;
|
||||
TS now;
|
||||
|
||||
#ifndef _WIN32
|
||||
#if defined(__STDC__)
|
||||
#define __const const
|
||||
#define __signed signed
|
||||
@@ -322,10 +297,6 @@ MODVAR TS now;
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#else
|
||||
#define inline __inline
|
||||
#endif
|
||||
|
||||
#define READBUF_SIZE 8192
|
||||
|
||||
#endif /* __common_include__ */
|
||||
|
||||
+299
-177
@@ -3,7 +3,7 @@
|
||||
* Copyright (C) 1990 Jarkko Oikarinen
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 1, or (at your option)
|
||||
@@ -23,7 +23,7 @@
|
||||
#define __config_include__
|
||||
|
||||
#include "setup.h"
|
||||
|
||||
#include "settings.h"
|
||||
/*
|
||||
*
|
||||
* NOTICE
|
||||
@@ -35,12 +35,23 @@
|
||||
*
|
||||
*
|
||||
*/
|
||||
/*
|
||||
* To windows porters:
|
||||
* You can specify name and url for their diff wircd sites
|
||||
* #undef WIN32_SPECIFY for not having any notice about it in the wIRCd
|
||||
* --Techie
|
||||
*/
|
||||
#undef WIN32_SPECIFY
|
||||
|
||||
#ifdef WIN32_SPECIFY
|
||||
#define WIN32_PORTER ""
|
||||
#define WIN32_URL ""
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Define this if you're testing/debugging/programming.
|
||||
#undef DEBUG
|
||||
*/
|
||||
|
||||
#undef DEBUG
|
||||
/* Type of host. These should be made redundant somehow. -avalon */
|
||||
|
||||
/* BSD Nothing Needed 4.{2,3} BSD, SunOS 3.x, 4.x */
|
||||
@@ -71,33 +82,31 @@
|
||||
#undef NO_FDLIST
|
||||
|
||||
/*
|
||||
* system have sockaddr_storage struct.
|
||||
* Defining this will allow all ircops to see people in +s channels
|
||||
* By default, only net admins can see this
|
||||
*/
|
||||
#define HAVE_STRUCT_SOCKADDR_STORAGE 1
|
||||
#undef SEE_SECRET
|
||||
|
||||
/*
|
||||
* Defining this will allow all ircops to see people in +s channels
|
||||
* By default, only net/tech admins can see this
|
||||
*/
|
||||
#define SHOW_SECRET
|
||||
* This allows you to see modes in /list
|
||||
*/
|
||||
#define LIST_SHOW_MODES
|
||||
|
||||
/*
|
||||
* Admin's chat...
|
||||
*/
|
||||
#define ADMINCHAT 1
|
||||
|
||||
/*
|
||||
* If channel mode is +z, only send to secure links & people
|
||||
*
|
||||
/*
|
||||
If you want SHUN_NOTICES, define this
|
||||
*/
|
||||
#undef SECURECHANMSGSONLYGOTOSECURE
|
||||
#undef SHUN_NOTICES
|
||||
|
||||
/*
|
||||
If you want to support chinese and/or japanese nicks
|
||||
*/
|
||||
#undef NICK_GB2312
|
||||
#undef NICK_GBK
|
||||
#undef NICK_GBK_JAP
|
||||
#undef CHINESE_NICK
|
||||
#undef JAPANESE_NICK
|
||||
|
||||
/*
|
||||
Remote rehash
|
||||
@@ -109,10 +118,40 @@
|
||||
*/
|
||||
#define STRIPBADWORDS
|
||||
|
||||
/*
|
||||
* Always strip badwords in channels? (channel does not have to be +G)
|
||||
/* STATS_ONLYOPER
|
||||
* This changes all stats related commands so that the output
|
||||
* is only visible if the user is an oper.
|
||||
*/
|
||||
#undef STRIPBADWORDS_CHAN_ALWAYS
|
||||
#undef STATS_ONLYOPER
|
||||
|
||||
/*
|
||||
* NO_OPEROVERRIDE
|
||||
* This will disable OperMode, OperTopic and Banwalks
|
||||
*/
|
||||
#undef NO_OPEROVERRIDE
|
||||
|
||||
/*
|
||||
* OPEROVERRIDE_VERIFY
|
||||
* This will prompt opers before permitting them to join +s/+p
|
||||
* channels, preventing them from "accidentally" joining random
|
||||
* channels
|
||||
*/
|
||||
#ifndef NO_OPEROVERRIDE
|
||||
#define OPEROVERRIDE_VERIFY 1
|
||||
#else
|
||||
#undef OPEROVERRIDE_VERIFY
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Disable /sethost, /setident, /chgname, /chghost, /chgident
|
||||
*/
|
||||
#undef DISABLE_USERMOD
|
||||
|
||||
/*
|
||||
Ident checking
|
||||
#define this to disable ident checking
|
||||
*/
|
||||
#undef NO_IDENT_CHECKING
|
||||
|
||||
/*
|
||||
* No spoof code
|
||||
@@ -121,22 +160,21 @@
|
||||
*/
|
||||
/* #define NOSPOOF 1 */
|
||||
|
||||
|
||||
/*
|
||||
* Enables locops to override the RFC1459 flood control too
|
||||
*/
|
||||
#undef NO_FAKE_LAG_FOR_LOCOPS
|
||||
|
||||
/*
|
||||
* HOSTILENAME - Define this if you want the hostile username patch included,
|
||||
* it will strip characters that are not 0-9,a-z,A-Z,_,- or .
|
||||
*/
|
||||
#define HOSTILENAME /* [DO NOT CHANGE!] */
|
||||
#define HOSTILENAME /* */
|
||||
|
||||
/*
|
||||
* Use JOIN instead of SJOIN on every remotely sent JOIN
|
||||
** Nick flood limit
|
||||
** Minimum time between nick changes.
|
||||
** (The first two changes are allowed quickly after another however).
|
||||
**
|
||||
** Define NICK_DELAY if you want this feature.
|
||||
*/
|
||||
#undef JOIN_INSTEAD_OF_SJOIN_ON_REMOTEJOIN
|
||||
|
||||
#define NICK_DELAY 15 /* recommended value 15 */
|
||||
|
||||
/*
|
||||
** Freelinks garbage collector -Stskeeps
|
||||
@@ -151,9 +189,10 @@
|
||||
#define HOW_MANY_FREELINKS_ALLOWED 200 /* default: 200 */
|
||||
|
||||
/*
|
||||
* MAXUNKNOWNCONNECTIONSPERIP
|
||||
*/
|
||||
#define MAXUNKNOWNCONNECTIONSPERIP 3
|
||||
* Define this if you wish to output a *file* to a K lined client rather
|
||||
* than the K line comment (the comment field is treated as a filename)
|
||||
*/
|
||||
#undef COMMENT_IS_FILE
|
||||
|
||||
|
||||
/* Do these work? I dunno... */
|
||||
@@ -180,69 +219,70 @@
|
||||
* If your host supports varargs and has vsprintf(), vprintf() and vscanf()
|
||||
* C calls in its library, then you can define USE_VARARGS to use varargs
|
||||
* instead of imitation variable arg passing.
|
||||
*/
|
||||
#define USE_VARARGS
|
||||
|
||||
/* NOTE: with current server code, varargs doesn't survive because it can't
|
||||
* NOTE: with current server code, varargs doesn't survive because it can't
|
||||
* be used in a chain of 3 or more funtions which all have a variable
|
||||
* number of params. If anyone has a solution to this, please notify
|
||||
* the maintainer.
|
||||
*/
|
||||
|
||||
/* DEBUGMODE: This should only be used when tracing a problem. It creates
|
||||
* an insane amount of log output which can be very useful for debugging.
|
||||
* You should *NEVER* enable this setting on production servers.
|
||||
/* #undef DEBUGMODE define DEBUGMODE to enable debugging mode.*/
|
||||
|
||||
/* We not check whether this is ok at compile time -- codemastr */
|
||||
/*
|
||||
* defining FORCE_CORE will automatically "unlimit core", forcing the
|
||||
* server to dump a core file whenever it has a fatal error. -mlv
|
||||
*/
|
||||
/* #undef DEBUGMODE */
|
||||
/* #define FORCE_CORE */
|
||||
|
||||
/*
|
||||
* Full pathnames and defaults of irc system's support files. Please note that
|
||||
* these are only the recommened names and paths. Change as needed.
|
||||
* You must define these to something, even if you don't really want them.
|
||||
*/
|
||||
#ifndef _WIN32
|
||||
#define CPATH "unrealircd.conf" /* server configuration file */
|
||||
#else
|
||||
extern char CPATH[262];
|
||||
#endif
|
||||
#define CPATH "ircd.conf" /* server configuration file */
|
||||
#define MPATH "ircd.motd" /* server MOTD file */
|
||||
#define SMPATH "ircd.smotd" /* short MOTD file */
|
||||
#define RPATH "ircd.rules" /* server rules file */
|
||||
#define ZPATH "ircd.notes" /* server notes */
|
||||
#define ZCONF "networks/unrealircd.conf" /* ircd configuration .. */
|
||||
#define OPATH "oper.motd" /* Operators MOTD file */
|
||||
#define LPATH "debug.log" /* Where the debug file lives, if DEBUGMODE */
|
||||
#define PPATH "ircd.pid" /* file for server pid */
|
||||
#define lPATH "ircd.log" /* server log file */
|
||||
#define VPATH "ircd.svsmotd" /* Services MOTD append. */
|
||||
#define BPATH "bot.motd" /* Bot MOTD */
|
||||
#define IRCDTUNE "ircd.tune" /* tuning .. */
|
||||
|
||||
/*
|
||||
* Define this filename to maintain a list of persons who log
|
||||
* into this server. Logging will stop when the file does not exist.
|
||||
* Logging will be disable also if you do not define this.
|
||||
* FNAME_USERLOG just logs user connections, FNAME_OPERLOG logs every
|
||||
* successful use of /oper. These are either full paths or files within DPATH.
|
||||
*/
|
||||
#define FNAME_USERLOG "users.log"
|
||||
#define FNAME_OPERLOG "opers.log"
|
||||
|
||||
/* FAILOPER_WARN
|
||||
*
|
||||
* When defined, warns users on a failed oper attempt that it was/is logged
|
||||
* Only works when FNAME_OPERLOG is defined, and a logfile exists.
|
||||
* NOTE: Failed oper attempts are logged regardless.
|
||||
*/
|
||||
#define FAILOPER_WARN
|
||||
|
||||
/* CHROOTDIR
|
||||
*
|
||||
* This enables running the IRCd chrooted (requires initial root privileges,
|
||||
* but will be dropped to IRC_USER/IRC_GROUP privileges if those are defined).
|
||||
* Define for value added security if you are a rooter.
|
||||
*
|
||||
* The directory to chroot to is simply DPATH (which is set via ./Config).
|
||||
* All files you access must be in the directory you define as DPATH.
|
||||
* (This may effect the PATH locations above, though you can symlink it)
|
||||
*
|
||||
* Usually you only simply need to enable this, and set IRC_USER and
|
||||
* IRC_GROUP, you don't need to create a special chroot environment..
|
||||
* UnrealIRCd will do that by itself (Unreal will create /dev/random,
|
||||
* etc. etc.).
|
||||
*
|
||||
* Change to '#define CHROOTDIR' to enable...
|
||||
* You may want to define IRC_UID and IRC_GID
|
||||
*/
|
||||
/* #define CHROOTDIR */
|
||||
|
||||
/*
|
||||
* IRC_USER
|
||||
*
|
||||
* If you start the server as root but wish to have it run as another user,
|
||||
* define IRC_USER to that user name. This should only be defined if you
|
||||
* are running as root and even then perhaps not.
|
||||
*/
|
||||
/* #define IRC_USER "<user name>" */
|
||||
/* #define IRC_GROUP "<group name>" */
|
||||
|
||||
|
||||
/* SHOW_INVISIBLE_LUSERS
|
||||
*
|
||||
* As defined this will show the correct invisible count for anyone who does
|
||||
@@ -252,33 +292,77 @@ extern char CPATH[262];
|
||||
*/
|
||||
#define SHOW_INVISIBLE_LUSERS
|
||||
|
||||
/* MAXIMUM LINKS
|
||||
*
|
||||
* This define is useful for leaf nodes and gateways. It keeps you from
|
||||
* connecting to too many places. It works by keeping you from
|
||||
* connecting to more than "n" nodes which you have C:blah::blah:6667
|
||||
* lines for.
|
||||
*
|
||||
* Note that any number of nodes can still connect to you. This only
|
||||
* limits the number that you actively reach out to connect to.
|
||||
*
|
||||
* Leaf nodes are nodes which are on the edge of the tree. If you want
|
||||
* to have a backup link, then sometimes you end up connected to both
|
||||
* your primary and backup, routing traffic between them. To prevent
|
||||
* this, #define MAXIMUM_LINKS 1 and set up both primary and
|
||||
* secondary with C:blah::blah:6667 lines. THEY SHOULD NOT TRY TO
|
||||
* CONNECT TO YOU, YOU SHOULD CONNECT TO THEM.
|
||||
*
|
||||
* Gateways such as the server which connects Australia to the US can
|
||||
* do a similar thing. Put the American nodes you want to connect to
|
||||
* in with C:blah::blah:6667 lines, and the Australian nodes with
|
||||
* C:blah::blah lines. Have the Americans put you in with C:blah::blah
|
||||
* lines. Then you will only connect to one of the Americans.
|
||||
*
|
||||
* This value is only used if you don't have server classes defined, and
|
||||
* a server is in class 0 (the default class if none is set).
|
||||
*
|
||||
*/
|
||||
|
||||
#define MAXIMUM_LINKS 1
|
||||
|
||||
/*
|
||||
* NOTE: defining CMDLINE_CONFIG and installing ircd SUID or SGID is a MAJOR
|
||||
* security problem - they can use the "-f" option to read any files
|
||||
* that the 'new' access lets them. Note also that defining this is
|
||||
* a major security hole if your ircd goes down and some other user
|
||||
* starts up the server with a new conf file that has some extra
|
||||
* O-lines.
|
||||
* Naturally, for non-suid/sgid ircds, this setting does not matter,
|
||||
* hence command line parameters are always permitted then.
|
||||
* O-lines. So don't use this unless you're debugging.
|
||||
*/
|
||||
#undef CMDLINE_CONFIG
|
||||
|
||||
/** FAKELAG_CONFIGURABLE makes it possible to make certain classes exempted
|
||||
* from 'fake lag' (that is, the artificial delay that is added by the ircd
|
||||
* to prevent flooding, which causes the messages/commands of the user to
|
||||
* slow down). Naturally, incorrect use of this feature can cause SEVERE
|
||||
* issues, in fact it can easily bring your whole IRCd down if one of the
|
||||
* users with class::options::nofakelag does a good flood at full speed.
|
||||
* Hence, this is disabled by default, and you need to explicitly enable it
|
||||
* here IF YOU KNOW WHAT YOU ARE DOING. People complaining their ircd
|
||||
* ""crashed"" because of this setting will be shot. </DISCLAIMER>
|
||||
* Common usage for this are: a trusted bot ran by an IRCOp, that you only
|
||||
* want to give "flood access" and nothing else, and other such things.
|
||||
*/
|
||||
#undef FAKELAG_CONFIGURABLE
|
||||
#define CMDLINE_CONFIG /* allow conf-file to be specified on command line */
|
||||
|
||||
/*
|
||||
* If you wish to have the server send 'vital' messages about server
|
||||
* through syslog, define USE_SYSLOG. Only system errors and events critical
|
||||
* to the server are logged although if this is defined with FNAME_USERLOG,
|
||||
* syslog() is used instead of the above file. It is not recommended that
|
||||
* this option is used unless you tell the system administrator beforehand
|
||||
* and obtain their permission to send messages to the system log files.
|
||||
*/
|
||||
#ifndef _WIN32
|
||||
#undef USE_SYSLOG
|
||||
#endif
|
||||
|
||||
#ifdef USE_SYSLOG
|
||||
/*
|
||||
* If you use syslog above, you may want to turn some (none) of the
|
||||
* spurious log messages for KILL/SQUIT off.
|
||||
*/
|
||||
#undef SYSLOG_KILL /* log all operator kills to syslog */
|
||||
#undef SYSLOG_SQUIT /* log all remote squits for all servers to syslog */
|
||||
#undef SYSLOG_CONNECT /* log remote connect messages for other all servs */
|
||||
#undef SYSLOG_USERS /* send userlog stuff to syslog */
|
||||
#undef SYSLOG_OPER /* log all users who successfully become an Op */
|
||||
|
||||
/*
|
||||
* If you want to log to a different facility than DAEMON, change
|
||||
* this define.
|
||||
*/
|
||||
#define LOG_FACILITY LOG_DAEMON
|
||||
#endif /* USE_SYSLOG */
|
||||
|
||||
/*
|
||||
* Size of the LISTEN request. Some machines handle this large
|
||||
* without problem, but not all. It defaults to 5, but can be
|
||||
* raised if you know your machine handles it.
|
||||
@@ -298,7 +382,36 @@ extern char CPATH[262];
|
||||
* Recommended value is 2 * MAXSENDQLENGTH, for hubs, 5 *.
|
||||
*/
|
||||
#ifndef BUFFERPOOL
|
||||
#define BUFFERPOOL (18 * MAXSENDQLENGTH)
|
||||
#define BUFFERPOOL (9 * MAXSENDQLENGTH)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* IRC_UID
|
||||
*
|
||||
* If you start the server as root but wish to have it run as another user,
|
||||
* define IRC_UID to that UID. This should only be defined if you are running
|
||||
* as root and even then perhaps not.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Ok this one is being changed. it is advisable never to run anything that
|
||||
* uses sockets etc. and has the potential for the outside world to connect to it
|
||||
* to run as root... Hackers do things like buffer overruns, and get dumped on
|
||||
* a shell with root access effectivley ... so DONT do it.. if a program uses a
|
||||
* port <1024 it will run as root, once the program has binded to the socket it
|
||||
* will set its uid to something OTHER than root ... you set that in unrealircd.conf
|
||||
*
|
||||
* If you _must_ insist on running as root and not wanting the program to change its
|
||||
* UID, then define BIG_SECURITY_HOLE below
|
||||
*/
|
||||
#if !defined(_WIN32)
|
||||
/* Change This Line Below \/ */
|
||||
#define BIG_SECURITY_HOLE
|
||||
/* Its the one above ^^^^^^^ */
|
||||
#ifndef BIG_SECURITY_HOLE
|
||||
#define IRC_UID un_uid
|
||||
#define IRC_GID un_gid
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
@@ -307,24 +420,24 @@ extern char CPATH[262];
|
||||
* this controls the number of bytes the server will allow a client to
|
||||
* send to the server without processing before disconnecting the client for
|
||||
* flooding it. Values greater than 8000 make no difference to the server.
|
||||
* NOTE: you can now also set this in class::recvq, if that's not present,
|
||||
* this default value will be used.
|
||||
*/
|
||||
#define CLIENT_FLOOD 8000
|
||||
|
||||
/* Anti-Flood options
|
||||
* NO_FLOOD_AWAY - enables limiting of how frequently a client can set /away
|
||||
*/
|
||||
|
||||
#define NO_FLOOD_AWAY
|
||||
|
||||
/* You can define the nickname of NickServ here (usually "NickServ").
|
||||
* This is ONLY used for the ""infamous IDENTIFY feature"", which is:
|
||||
* whenever a user connects with a server password but there isn't
|
||||
* a server password set, the password is sent to NickServ in an
|
||||
* 'IDENTIFY <pass>' message.
|
||||
/*
|
||||
* Define your network service names here.
|
||||
*/
|
||||
#define ChanServ "ChanServ"
|
||||
#define MemoServ "MemoServ"
|
||||
#define NickServ "NickServ"
|
||||
#define OperServ "OperServ"
|
||||
#define HelpServ "HelpServ"
|
||||
#define StatServ "StatServ"
|
||||
#define InfoServ "InfoServ"
|
||||
#define BotServ "BotServ"
|
||||
/*
|
||||
* How many seconds in between simultaneous nick changes?
|
||||
*/
|
||||
#define NICK_CHANGE_DELAY 30
|
||||
|
||||
/*
|
||||
* How many open targets can one nick have for messaging nicks and
|
||||
@@ -332,7 +445,31 @@ extern char CPATH[262];
|
||||
*/
|
||||
|
||||
#define MAXTARGETS 20
|
||||
#define TARGET_DELAY 15
|
||||
#define TARGET_DELAY 120
|
||||
|
||||
/*
|
||||
* Would you like all clients to see the progress of their connections?
|
||||
*/
|
||||
|
||||
#define SHOWCONNECTINFO
|
||||
|
||||
/*
|
||||
* SOCKS proxy checker
|
||||
*
|
||||
* At the moment this isn't an ideal solution, however it's better
|
||||
* than nothing. Smaller servers shouldn't notice much of a performance
|
||||
* hit, larger servers might have to reduce their Y-lines. In either
|
||||
* case it's advisable to increase the number of FD's you define by
|
||||
* about 10%.
|
||||
*
|
||||
* This determines the port on the local ircd machine that the open
|
||||
* SOCKS server test attempts to connect back to. The default should
|
||||
* be fine except for those unusual situations where the default
|
||||
* port is in use for some reason.
|
||||
*
|
||||
* Undefining this will eliminate the checker from ircd.
|
||||
*/
|
||||
#define SOCKSPORT 6013
|
||||
|
||||
/* STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP */
|
||||
|
||||
@@ -345,13 +482,25 @@ extern char CPATH[262];
|
||||
#define PORTNUM 6667 /* 6667 is default */
|
||||
|
||||
/*
|
||||
* Maximum number of network connections your server will allow.
|
||||
* This is usually configured via ./Config on *NIX,
|
||||
* the setting mentioned below is the default for Windows.
|
||||
* 2004-10-13: 1024 -> 4096
|
||||
* Maximum number of network connections your server will allow. This should
|
||||
* never exceed max. number of open file descrpitors and wont increase this.
|
||||
* Should remain LOW as possible. Most sites will usually have under 30 or so
|
||||
* connections. A busy hub or server may need this to be as high as 50 or 60.
|
||||
* Making it over 100 decreases any performance boost gained from it being low.
|
||||
* if you have a lot of server connections, it may be worth splitting the load
|
||||
* over 2 or more servers.
|
||||
* 1 server = 1 connection, 1 user = 1 connection.
|
||||
* This should be at *least* 3: 1 listen port, 1 dns port + 1 client
|
||||
*
|
||||
* Note: this figure will be too high for most systems. If you get an
|
||||
* fd-related error on compile, change this to 256.
|
||||
*
|
||||
* Windows users: This should be a fairly high number. Some operations
|
||||
* will slow down because of this, but it is _required_ because of the way
|
||||
* windows NT(and possibly 95) allocate fd handles. A good number is 16384.
|
||||
*/
|
||||
#ifndef MAXCONNECTIONS
|
||||
#define MAXCONNECTIONS 4096
|
||||
#define MAXCONNECTIONS 1024
|
||||
#endif
|
||||
|
||||
/*
|
||||
@@ -361,7 +510,7 @@ extern char CPATH[262];
|
||||
* 8MB or less core memory : 500 (at least 1/4 of max users)
|
||||
* 8MB-16MB core memory : 500-750 (1/4 -> 1/2 of max users)
|
||||
* 16MB-32MB core memory : 750-1000 (1/2 -> 3/4 of max users)
|
||||
* 32MB or more core memory : 1000+ (> 3/4 of max users)
|
||||
* 32MB or more core memory : 1000+ (> 3/4 if max users)
|
||||
* where max users is the expected maximum number of users.
|
||||
* (100 nicks/users ~ 25k)
|
||||
* NOTE: this is directly related to the amount of memory ircd will use whilst
|
||||
@@ -376,24 +525,24 @@ extern char CPATH[262];
|
||||
|
||||
/*
|
||||
* Time interval to wait and if no messages have been received, then check for
|
||||
* pings, outgoing connects, events, and a couple of other things.
|
||||
* Imo this is quite useless nowdays, it only saves _some_ cpu on tiny networks
|
||||
* with like 10 users all of them being inactive. On a normal network with >30
|
||||
* users this value is completely irrelevant.
|
||||
* The original value here was 60 (which was [hopefuly] never reached and was
|
||||
* stupid anyway), changed to 2.
|
||||
* PINGFREQUENCY and CONNECTFREQUENCY
|
||||
*/
|
||||
#define TIMESEC 2
|
||||
#define TIMESEC 60 /* Recommended value: 60 */
|
||||
|
||||
/*
|
||||
* If daemon doesn't receive anything from any of its links within
|
||||
* PINGFREQUENCY seconds, then the server will attempt to check for
|
||||
* an active link with a PING message. If no reply is received within
|
||||
* (PINGFREQUENCY * 2) seconds, then the connection will be closed.
|
||||
* NOTE: This is simply the class::pingfreq for the default class, nothing fancy ;)
|
||||
*/
|
||||
#define PINGFREQUENCY 120 /* Recommended value: 120 */
|
||||
|
||||
/*
|
||||
* If the connection to to uphost is down, then attempt to reconnect every
|
||||
* CONNECTFREQUENCY seconds.
|
||||
*/
|
||||
#define CONNECTFREQUENCY 600 /* Recommended value: 600 */
|
||||
|
||||
/*
|
||||
* Often net breaks for a short time and it's useful to try to
|
||||
* establishing the same connection again faster than CONNECTFREQUENCY
|
||||
@@ -425,41 +574,14 @@ extern char CPATH[262];
|
||||
*/
|
||||
#define KILLCHASETIMELIMIT 90 /* Recommended value: 90 */
|
||||
|
||||
/*
|
||||
* Forces Unreal to use compressed IPv6 addresses rather than expanding them
|
||||
*/
|
||||
#undef IPV6_COMPRESSED
|
||||
|
||||
/*
|
||||
* Extended channel modes. This extends the channel modes with yet another
|
||||
* 32 possible modes which can also be used in modules.
|
||||
* This is now pretty much required.
|
||||
*/
|
||||
#define EXTCMODE
|
||||
|
||||
/*
|
||||
* New channelmode +f system which allows flood control for:
|
||||
* msgs, joins, ctcps, nickchanges and /knock.
|
||||
*/
|
||||
#define NEWCHFLOODPROT
|
||||
|
||||
/* JoinThrottle (chanmode +j): +j x:y throttles users to X joins per Y seconds (per-user).
|
||||
* In peak situations (eg: just after a server restart with thousand clients joining
|
||||
* hundreds of channels) it can use like ~200k, but in normal circumstances you should
|
||||
* count on just ~10-50k.
|
||||
*/
|
||||
#define JOINTHROTTLE
|
||||
|
||||
/* ------------------------- END CONFIGURATION SECTION -------------------- */
|
||||
#define MOTD MPATH
|
||||
#define RULES RPATH
|
||||
#define SNOTES ZPATH
|
||||
#define MYNAME SPATH
|
||||
#define CONFIGFILE CPATH
|
||||
#define IRCD_PIDFILE PPATH
|
||||
|
||||
#if defined(CHROOTDIR) && !defined(IRC_USER)
|
||||
#error "ERROR: It makes no sense to define CHROOTDIR but not IRC_USER and IRC_GROUP! Please define IRC_USER and IRC_GROUP properly as the user/group to change to."
|
||||
#endif
|
||||
#define GLINE_LOG GPATH
|
||||
|
||||
#ifdef __osf__
|
||||
#define OSF
|
||||
@@ -491,23 +613,17 @@ extern char CPATH[262];
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGMODE
|
||||
#ifndef _WIN32
|
||||
extern void debug(int, char *, ...);
|
||||
#define Debug(x) debug x
|
||||
extern void debug();
|
||||
# define Debug(x) debug x
|
||||
# define LOGFILE LPATH
|
||||
#else
|
||||
extern void debug(int, char *, ...);
|
||||
#define Debug(x) debug x
|
||||
# define Debug(x) ;
|
||||
# if VMS
|
||||
# define LOGFILE "NLA0:"
|
||||
# else
|
||||
# define LOGFILE "/dev/null"
|
||||
# endif
|
||||
#endif
|
||||
#define LOGFILE LPATH
|
||||
#else
|
||||
#define Debug(x) ;
|
||||
#if VMS
|
||||
#define LOGFILE "NLA0:"
|
||||
#else
|
||||
#define LOGFILE "/dev/null"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(mips) || defined(PCS)
|
||||
#undef SYSV
|
||||
@@ -521,14 +637,14 @@ extern char CPATH[262];
|
||||
#ifdef BSD_RELIABLE_SIGNALS
|
||||
# if defined(SYSV_UNRELIABLE_SIGNALS) || defined(POSIX_SIGNALS)
|
||||
error You stuffed up config.h signals
|
||||
#define use only one.
|
||||
#defines use only one.
|
||||
# endif
|
||||
#define HAVE_RELIABLE_SIGNALS
|
||||
#endif
|
||||
#ifdef SYSV_UNRELIABLE_SIGNALS
|
||||
# ifdef POSIX_SIGNALS
|
||||
error You stuffed up config.h signals
|
||||
#define use only one.
|
||||
#defines use only one.
|
||||
# endif
|
||||
#undef HAVE_RELIABLE_SIGNALS
|
||||
#endif
|
||||
@@ -540,12 +656,26 @@ error You stuffed up config.h signals
|
||||
* whatever else. -4 allows "safety" margin of 1 and space reserved.
|
||||
*/
|
||||
#define MAXCLIENTS (MAXCONNECTIONS-4)
|
||||
#ifdef HAVECURSES
|
||||
# define DOCURSES
|
||||
#else
|
||||
# undef DOCURSES
|
||||
#endif
|
||||
#ifdef HAVETERMCAP
|
||||
# define DOTERMCAP
|
||||
#else
|
||||
# undef DOTERMCAP
|
||||
#endif
|
||||
# define stricmp strcasecmp
|
||||
# define strnicmp strncasecmp
|
||||
#if defined(CLIENT_FLOOD)
|
||||
# if (CLIENT_FLOOD > 8000)
|
||||
# define CLIENT_FLOOD 8000
|
||||
# else
|
||||
# if (CLIENT_FLOOD < 512)
|
||||
error CLIENT_FLOOD needs redefining.
|
||||
# endif
|
||||
# endif
|
||||
#else
|
||||
error CLIENT_FLOOD undefined
|
||||
#endif
|
||||
@@ -569,7 +699,7 @@ error You stuffed up config.h signals
|
||||
# define BSD_INCLUDES
|
||||
#endif
|
||||
/*
|
||||
* This is just to make Solaris porting easier -- codemastr
|
||||
* This is just to make Solaris porting easier -- codemastr
|
||||
*/
|
||||
#if defined(SOL20) || defined(SOL25) || defined(SOL26) || defined(SOL27)
|
||||
#define _SOLARIS
|
||||
@@ -580,23 +710,15 @@ error You stuffed up config.h signals
|
||||
#ifdef _WIN32
|
||||
# undef FORCE_CORE
|
||||
#endif
|
||||
#ifdef NEED_BCMP
|
||||
#define bcmp memcmp
|
||||
#endif
|
||||
#ifdef NEED_BCOPY
|
||||
#define bcopy(a,b,c) memcpy(b,a,c)
|
||||
#endif
|
||||
#ifdef NEED_BZERO
|
||||
#define bzero(a,b) memset(a,0,b)
|
||||
#endif
|
||||
#ifdef HAVE_CRYPT
|
||||
#define AUTHENABLE_UNIXCRYPT
|
||||
#endif
|
||||
#if defined(AIX) && defined(_XOPEN_SOURCE_EXTENDED) && _XOPEN_SOURCE_EXTENDED
|
||||
# define SOCK_LEN_TYPE size_t
|
||||
#else
|
||||
# define SOCK_LEN_TYPE int
|
||||
#endif
|
||||
|
||||
/* use cflag longmodes */
|
||||
#define Reg1 register
|
||||
#define Reg2 register
|
||||
#define Reg3 register
|
||||
#define Reg4 register
|
||||
#define Reg5 register
|
||||
#define Reg6 register
|
||||
#define Reg7 register
|
||||
#define Reg8 register
|
||||
#define Reg9 register
|
||||
#define Reg10 register
|
||||
#endif /* __config_include__ */
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user