1
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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-13 17:44:47 +02:00

27 Commits

Author SHA1 Message Date
Bram Matthys e2c54d4b1e 3.2.8.1 2009-04-13 11:04:37 +00:00
Bram Matthys 7949ef2550 3.2.8 2009-03-01 18:37:59 +00:00
Bram Matthys c625c3574c 3.2.6 2006-12-22 21:10:34 +00:00
Bram Matthys 648d0c6465 3.2.5 2006-06-16 18:29:17 +00:00
Bram Matthys 9d9c699b71 fixed 3.2.4 release :( 2006-02-05 18:03:18 +00:00
Bram Matthys 05f74f405f 3.2.4 2006-02-03 13:57:22 +00:00
Bram Matthys 58c2a0ec5a 3.2.3 2005-03-13 21:03:24 +00:00
Bram Matthys 5c4a58b2aa 3.2.2b 2005-01-15 01:03:37 +00:00
Bram Matthys 0d6cd21fde Unreal3.2.2 2004-10-27 18:45:56 +00:00
Bram Matthys 7c1de2fbc8 Unreal3.2.1 2004-07-03 19:04:48 +00:00
Bram Matthys 40ecbe946d 3.2, now for real! 2004-04-24 23:54:09 +00:00
Bram Matthys 013da5b350 3.2 2004-04-24 23:19:57 +00:00
stskeeps f7514a3124 3.1.6 2003-06-15 17:33:25 +00:00
stskeeps 39b67b0258 3.1.6 2003-06-15 17:28:10 +00:00
stskeeps d13c52ea67 3.1.5.1 2003-01-16 16:32:11 +00:00
stskeeps 23919ffb6e 3.1.5.1 2003-01-16 15:49:56 +00:00
stskeeps 8833b59594 3.1.5 2002-12-09 21:36:29 +00:00
stskeeps c4de0d3718 3.1.5 2002-10-13 17:11:54 +00:00
stskeeps c274501c9f 3.1.4 2002-08-07 22:26:45 +00:00
stskeeps a808ef8104 3.1.4 2002-08-07 21:18:57 +00:00
stskeeps 283dfcfe0f Unreal3.1.3-Komara 2002-03-24 17:52:16 +00:00
stskeeps 41eb4cea2f stable merge with beta (unreal3.1.1-darkshades-stable) 2000-12-10 21:25:20 +00:00
stskeeps 12593314da . 2000-08-20 12:01:56 +00:00
stskeeps 23366dfb8b Import of beta tag, Unreal3.1-Silverheart+ 2000-08-20 11:44:00 +00:00
cmunk 2e969a14c7 Merge of 3.1-final (Mon Aug 7 18:39:12 BST 2000) 2000-08-07 17:39:33 +00:00
cmunk e5191d37e4 Unreal3.0 to Unreal3.1 2000-07-16 20:40:12 +00:00
cmunk 2144a83c89 .. 2000-05-28 08:48:50 +00:00
211 changed files with 45028 additions and 38699 deletions
+1 -1
View File
@@ -7,7 +7,7 @@
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
Configuration Program
for Unreal3.2.10.7
for Unreal3.2.8.1
This program will help you to compile your IRC server, and ask you
questions regarding the compile-time settings of it during the process.
+78 -147
View File
@@ -1,164 +1,95 @@
Unreal3.2.10.7 Release Notes
=============================
Unreal3.2.8.1 Release Notes
============================
==[ UNREALIRCD 3.2.X IS DEPRECATED ]==
You are currently viewing the release notes of UnrealIRCd 3.2.10.7.
UnrealIRCd 3.2.* will no longer be supported after December 31, 2016.
You should upgrade to UnrealIRCd 4 before that date.
See https://www.unrealircd.org/docs/UnrealIRCd_3.2.x_deprecated
==[ ABOUT 3.2.8.1 RELEASE ]==
This Unreal3.2.8.1 release fixes a (serious) security issue regarding
allow::options::noident. The original release notes for 3.2.8 are below.
==[ GENERAL INFORMATION ]==
- If you are upgrading on *NIX, then make sure you run 'make clean' and
'./Config' first, before running 'make'.
- The official UnrealIRCd 3.2.x documentation is available online at
https://www.vulnscan.org/UnrealIRCd/unreal32docs.html
FAQ: https://www.vulnscan.org/UnrealIRCd/faq/
- If you are upgrading on *NIX, make sure you run 'make clean' and './Config'
first, before doing 'make'
- The official UnrealIRCd documentation is doc/unreal32docs.html
online version at: http://www.vulnscan.org/UnrealIRCd/unreal32docs.html
FAQ: http://www.vulnscan.org/UnrealIRCd/faq/
Read them before asking for help.
- Report bugs at https://bugs.unrealircd.org/
- The purpose of the sections below (NEW, CHANGED, MINOR, etc) is to be a
SUMMARY of the changes in this release. See the file 'Changes' for a
complete list of all changes.
==[ .7 RELEASE ]==
The following issue was fixed in 3.2.10.7:
- Fix SASL EXTERNAL security issue
==[ .6 RELEASE ]==
The following has been addressed in 3.2.10.6:
- Add notes regarding deprecation of 3.2.x series
- Build with latest OpenSSL to fix crash issue (Windows)
- Don't show vcredist dialog if installed (Windows installer)
==[ .5 RELEASE ]==
The following issues have been fixed in 3.2.10.5:
- Crash when SASL is enabled (set::sasl-server)
- A compile problem with LibreSSL
==[ .4 RELEASE ]==
Two major issues were fixed:
- Compile problems when using clang instead of gcc (such as on FreeBSD & OS X)
- For services who allow you to log in by account name but still allow you to
use a different nick: when you're logged in you are now considered
registered as far as mode +M and +R are concerned.
Tech: whenever services set SVID and it's not * and does not start with a
number, then we consider this user to be 'logged in'.
Whenever a user is set +r (s)he is also considered 'logged in'.
This way it's compatible with both older and new services and doesn't
(or shouldn't) introduce security issues with older services using
servicetimestamp for nick tracking or other means.
Additionally:
- curl-ca-bundle.crt has been updated to use latest certificates
- The Windows libraries (OpenSSL, curl, ..) have been updated.
==[ .3 RELEASE ]==
The following issues have been fixed in 3.2.10.3:
- Crash when SASL is enabled and ping-cookie is disabled
- Compile issue with remote include
- OS X compile problems
- ./unreal backtrace not always working well
Changes:
- For silenced users we now only check the current nick!user@host
- Server to server links now use latest TLS (eg: v1.2) instead of SSLv3
New:
- Added set::spamfilter::stop-on-first-match (default yes). You can change
this to 'no' to have UnrealIRCd continue processing all spamfilters even
after the first match. The spamfilter with the 'gravest action' wins
(eg: gzline wins from block).
==[ .2 RELEASE ]==
The following major issues were present in 3.2.10 & 3.2.10.1 and have
been fixed in this version:
- A remote crash issue when compiled with SSL (NULL pointer dereference)
- A second issue that can potentially lead to a crash (read-after-free)
In addition to these 3.2.10.x fixes there were also some other bugs fixed,
mostly in the area of server linking and flood hardening.
The external libraries of the Windows version have been updated (openssl,
c-ares, zlib). The bundled c-ares source (for *NIX) has been updated too.
==[ .1 RELEASE ]==
The following bugs in version 3.2.10 were fixed in this 3.2.10.1 release:
- Windows only: outgoing connects from Windows caused severe linking issues,
including killing of (ghost) users on the Windows server.
- An issue where user modes were stripped from remote clients, this caused
a problem for Anope BotServ bots.
- A compile problem on OpenBSD.
- '/REHASH -global' did not rehash all servers.
- Some documentation updates.
==[ 3.2.10 RELEASE ]==
Below is a summary of all changes with respect to 3.2.9:
- Report bugs at http://bugs.unrealircd.org/
- When upgrading a network, we assume you are upgrading from the previous
version (3.2.7). Upgrading from 3.2.6 or 3.2.5 should also be no problem.
However, if you have a network running with servers that are several versions behind
(eg: 3.2.1) then you might experience small (desynch) problems.
Please also minimize the time you have multiple versions running, a few days or
one week is generally not a problem, but having mixed versions on a network for several
weeks or months is not recommended.
- The purpose of the sections below (NEW, CHANGED, MINOR, etc) is to be a SUMMARY of
the changes in this release. There have been 70+ changes, and trying to mention them
all would be useless, see the Changelog for the full list of changes.
==[ NEW ]==
- Improved socket engine. This brings some performance improvements and
also makes it easier to configure a system to hold more than 1024
clients (no more editing of header files on Linux!).
- ESVID support: services can communicate the account name of the user
back to the IRCd. This only works on ESVID-capable services:
- Extban ~a:<accountname>: matches users who are logged in to services
with that account name.
- Show account name in /WHOIS
- CAP support: this enables clients to enable certain features more easily.
Can be disabled through set::options::disable-cap.
- Now that STARTTLS is advertised in CAP it is likely to be used more often.
- away-notify: informs clients of AWAY state changes of users on the same
channels, for clients that support this.
- account-notify: similar to away-notify, inform clients of changes in the
login status and account name used by other clients on the same channels.
- SASL support. To use this, and if your services support this, you point
set::sasl-server to your services server.
- Server-side MLOCK support: the IRCd will prevent channel mode changes
depending on the MLOCK setting in services. Requires special support
from services for this feature.
- User Mode +I (IRCOp only): hide idle time
- auth-method 'sslclientcertfp': authenticate users using an SSL client
certificate by the SHA256 fingerprint of that certificate.
The documentation has a new section (3.19) called 'Authentication Types'
which contains an (improved) example of how to use SSL client certificate
authentication instead of regular passwords.
- oper::require-modes: an optional setting, which can be used to require
users to have certain user modes (such as 'z') before they can /OPER up.
- allow/deny channel: you can now optionally specify a class here as an
extra filter.
- doc/example.es.conf: Spanish translation of example configuration file.
- There have also been some behavior changes, which can be considered NEW,
see next section (CHANGED).
- set::level-on-join: this defines which privileges a user receives when creating a
channel, default is 'chanop', the only other available setting is 'none' (opless).
- Away notification through WATCH: This allows clients to receive a notification
when someone goes away or comes back, along with a reason, a bit like IM's.
There's probably no current client supporting this but it would be a nice feature
in notify lists. Client developers: see Changes file for full protocol details.
This feature can be disabled by setting set::watch-away-notification to 'no'.
- Spamfilter: Slow spamfilter detection: For each spamfilter, Unreal will check,
each time it executes, how long it takes to execute. When a certain threshold is
reached the IRCd will warn or even remove the spamfilter. This could prevent a
spamfilter from completely stalling the IRCd. Warning is configured through
set::spamfilter::slowdetect-warn (default: 250ms) and automatic deletion is
configured by set::spamfilter::slowdetect-fatal (default: 500ms).
You can set both settings to 0 (zero) to disable slow spamfilter detection.
This feature is currently not available on Windows.
- SSL: set::ssl::server-cipher-list can be used to limit the allowed ciphers
- SSL: To specify when an SSL session key should be renegotiated you can use
set::ssl::renegotiate-bytes <bytes> and set::ssl::renegotiate-timeout <seconds>.
- UHNAMES support: This sends the full nick!ident@host in NAMES which can be
used by clients for their IAL. mIRC, Klient, etc support this.
- There have also been some behavior changes, which can be considered NEW, see
next section (CHANGED).
==[ CHANGED ]==
- Anti-spoof protection (ping cookies) can now be enabled/disabled at
run-time through set::ping-cookie [yes|no]. The default is 'yes' (enabled).
- A quit with 'Ping timeout' now shows the number of seconds since the ping.
- Print out a warning if we can't write to a log file.
- Refuse to boot if we can't write to ANY log file.
- Windows: if an SSL certificate exists, then uncheck the 'generate SSL
certificate' checkbox by default.
- *NIX with SSL: We now ask in ./Config if you want to generate an SSL
certificate. The certificate is then copied when you run 'make install'.
- IPv6: On IPv6 servers you no longer have to use ::ffff:1.2.3.4 IP's for IPv4 in the
config file, you can use the simple 1.2.3.4 form, as they are converted automatically.
- When someone is banned and /PARTs, the part reason (comment) is no longer shown
- ChanMode +S/+c: now strips/blocks 'reverse' as well
- Smart banning is now disabled by default because it was too annoying, this means that
f.e. if there's a ban on *!*@*.com then you can still add a ban on *!*@*.aol.com
- except ban { } now also protects against ZLINEs and ban ip { }
- Modules: user modes and channel modes without parameters (eg: +X) no longer have
to be PERManent, this means they can be upgraded/reloaded/unloaded on-the-fly.
==[ MAJOR BUGS FIXED ]==
- Windows SSL crash (this issue was already fixed in 3.2.9-SSL-fix)
- Other than that, none?
- Zip links issue (Overflowed unzipbuf)
- Crash issue with 3rd party modules that introduce new channel modes w/parameters
- Mac OS X: Various issues which prevented the IRCd from booting up
- Remote includes (constant) crash with new curl/c-ares versions
- A few rare crash issues, including a crash when linking to another server
- In case of clock adjustments, the IRCd will no longer freeze when the time is
adjusted backwards, nor will it incorrectly throttle clients when adjusted forward.
However, because clock adjustments (time shifts) of more than xx seconds are
so dangerous (and will still cause a number of issues), big warnings are now
printed when they happen.
Morale: synchronize your system clock, or use the built-in timesync feature.
==[ MINOR BUGS FIXED ]==
- Various compile problems, in particular with remote includes enabled.
- Windows: the installer sometimes insisted that the Visual C++ 2008
redistributable package was not installed, when it actually was there.
- Windows: MOTD file date/time was always showing up as 1/1/1970.
- CGI:IRC: Several IPv6 issues, both on IPv6 IRCd's and CGI:IRC gateways
- IP masks in oper::from::userhost sometimes didn't match when they should
- (G)ZLINE's on IPv6 users were sometimes rejected
- CHROOTDIR works again
- OperOverride fixes
- Throttling is now more accurate
- And more... see Changelog
==[ REMOVED / DROPPED ]==
- Windows 9X is no longer supported
- The networks/ directory has been removed
==[ KNOWN ISSUES ]==
- Regexes: Be careful with backreferences (\1, etc), certain regexes can
slow the IRCd down considerably and even bring it to a near-halt.
In the spamfilter user target it's usually safe though.
Slow spamfilter detection can help prevent the slowdown/freeze, but
might not work in worst-case scenario's.
- Regexes: Possessive quantifiers such as, for example, "++" (not to be
confused with "+") are not safe to use, they can easily freeze the IRCd.
- Regexes: Be careful with backreferences (\1, etc), certain regexes can slow the IRCd
down considerably and even bring it to a near-halt. In the spamfilter user target it's
usually safe though. Slow spamfilter detection can help prevent the slowdown/freeze,
but might not work in worst-case scenario's.
- Regexes: Possessive quantifiers such as, for example, "++" (not to be confused with "+")
are not safe to use, they can easily freeze the IRCd.
- Suse 10.3 in 64 bit mode (amd64, x64) is known to crash UnrealIRCd on-boot, this is
likely to be a Suse 10.3 bug as over 3 people reported it with that exact OS / arch.
==[ ADDITIONAL INFO ]==
- See Changelog for more details
* See Changelog for more details
+6
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@@ -0,0 +1,6 @@
ircdcron/ircd.cron
ircdcron/ircdchk
src/modules/Makefile
src/ssl.rnd
src/win32/devel/StackTrace.lib
src/win32/gnu_regex.lib
-16
View File
@@ -1,16 +0,0 @@
[repository]
native = LF
[patterns]
.RELEASE.NOTES = native
README = native
Unreal.nfo = native
makefile.win32 = native
Changes = native
**.c = native
**.h = native
**.conf = native
**.html = native
**.txt = native
**.bat = native
**.iss = native
-35
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@@ -1,35 +0,0 @@
syntax: regexp
# particular targets
^ircdcron/ircdchk$
^ircdcron/ircd\.cron$
^src/ircd$
^src/include$
^src/version\.c$
^unreal$
^server\.(cert|key|req)\.pem$
# extras archives and builds
^extras/[^/]*\.(bak|tar)$
^extras/[^/]*\d/
^extras/(c-ares|regexp)/
# running unrealircd from the source directory
^ircd\.(log|pid|tune)$
^ssl\.rnd$
# General
\.(o|so|orig|rej)$
~$
(^|/)core(\.\d+)?$
# autotools
^aclocal\.m4$
^autom4te\.cache/
^config\.(status|log)$
# not quite autotools
^config\.settings$
^include/setup\.h$
^Makefile$
^src/modules/Makefile$
+1768 -6
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+4835 -2523
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File diff suppressed because it is too large Load Diff
-4844
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File diff suppressed because it is too large Load Diff
+116 -263
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@@ -20,7 +20,7 @@
RUN_CONFIGURE () {
ARG=" "
ARG=""
# Do this even if we're not in advanced mode
if [ "$SHOWLISTMODES" = "1" ] ; then
ARG="$ARG--with-showlistmodes "
@@ -41,9 +41,12 @@ fi
if [ "$OPEROVERRIDEVERIFY" = "1" ] ; then
ARG="$ARG--with-operoverride-verify "
fi
if [ "$DISABLEEXTBANSTACKING" = "1" ]; then
ARG="$ARG--with-disable-extendedban-stacking ";
fi
if [ "$NOSPOOF" = "1" ] ; then
ARG="$ARG--enable-nospoof "
fi
if [ -n "$HUB" ] ; then
ARG="$ARG--enable-hub "
fi
if [ "$CRYPTOIRCD" = "1" ] ; then
if test x"$SSLDIR" = "x" ; then
@@ -65,8 +68,8 @@ fi
if [ "$INET6" = "1" ] ; then
ARG="$ARG--enable-inet6 "
fi
if [ "$PREFIXAQ" != "1" ]; then
ARG="$ARG--disable-prefixaq "
if [ "$PREFIXAQ" = "1" ]; then
ARG="$ARG--enable-prefixaq "
fi
ARG="$ARG--with-listen=$LISTEN_SIZE "
ARG="$ARG--with-dpath=$DPATH "
@@ -74,57 +77,21 @@ ARG="$ARG--with-spath=$SPATH "
ARG="$ARG--with-nick-history=$NICKNAMEHISTORYLENGTH "
ARG="$ARG--with-sendq=$MAXSENDQLENGTH "
ARG="$ARG--with-bufferpool=$BUFFERPOOL "
ARG="$ARG--with-hostname=$DOMAINNAME "
ARG="$ARG--with-permissions=$DEFPERM "
ARG="$ARG--with-fd-setsize=$MAXCONNECTIONS "
ARG="$ARG--enable-dynamic-linking "
ARG="$ARG $EXTRAPARA "
CONF="./configure $ARG"
if [ "x$INSTALLCURL" = "x1" ]; then
./curlinstall || exit 1
fi
echo $CONF
$CONF || exit 1
cd "$UNREALCWD"
if [ "$CRYPTOIRCD" = "1" ] ; then
if [ ! -f server.req.pem ]; then
export OPENSSLPATH
TEST=""
while [ -z "$TEST" ] ; do
if [ "$GENCERTIFICATE" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Do you want to generate an SSL certificate for the IRCd?"
echo "Only answer No if you already have one."
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
GENCERTIFICATE="1"
;;
[Nn]*)
GENCERTIFICATE=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
if [ "$GENCERTIFICATE" = 1 ]; then
make pem
cat .SICI
read cc
else
echo "Ok, not generating SSL certificate. Make sure that the certificate and key"
echo "are installed as server.crt.pem and server.key.pem prior to starting the IRCd."
fi
make pem
cat .SICI
read cc
else
echo "SSL certificate already existing, no need to regenerate"
fi
@@ -308,41 +275,15 @@ while [ -z "$TEST" ] ; do
esac
done
TEST=""
while [ -z "$TEST" ] ; do
if [ "$DISABLEEXTBANSTACKING" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Do you want to disable extended ban stacking (~q:~c:#test, etc) support?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
DISABLEEXTBANSTACKING="1"
;;
[Nn]*)
DISABLEEXTBANSTACKING="0"
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
}
c=""
n=""
UNREALCWD="`pwd`"
NOSPOOF=""
DPATH="`pwd`"
SPATH="`pwd`/src/ircd"
HUB="1"
DOMAINNAME=`hostname`
DEFPERM="0600"
CRYPTOIRCD=""
SSLDIR=""
@@ -363,8 +304,6 @@ SHUNNOTICES=""
NOOPEROVERRIDE=""
DISABLEUSERMOD=""
OPEROVERRIDEVERIFY=""
DISABLEEXTBANSTACKING=""
GENCERTIFICATE="1"
EXTRAPARA=""
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
c="\c"
@@ -372,23 +311,6 @@ else
n="-n"
fi
date|grep 2015 1>/dev/null 2>&1
if [ "$?" -ne 0 ]; then
echo "*** WARNING ***"
echo "UnrealIRCd 3.2.x will no longer be supported after December 31, 2016."
echo "You should upgrade to UnrealIRCd 4 before that date."
echo "See https://www.unrealircd.org/docs/UnrealIRCd_3.2.x_deprecated"
echo $n . $c
sleep 1
echo $n . $c
sleep 1
echo $n . $c
sleep 1
echo $n . $c
sleep 1
echo ""
sleep 1
fi
#parse arguments
NOCACHE=""
@@ -426,12 +348,6 @@ while [ $# -ge 1 ] ; do
shift 1
done
date|grep 2015 1>/dev/null 2>&1
if [ "$?" -ne 0 ]; then
echo $n "[Enter to continue]"
read cc
fi
if [ -f "config.settings" -a -z "$NOCACHE" ] ; then
. ./config.settings
fi
@@ -461,6 +377,41 @@ clear
clear
fi
TEST=""
while [ -z "$TEST" ] ; do
if [ "$NOSPOOF" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Many older operating systems have an insecure TCP/IP stack"
echo "which may be vulnerable to IP spoofing attacks, if you run"
echo "an operating system that is vulnerable to such attacks"
echo "enable this option. This option can also be useful to prevent"
echo "blind proxies from connecting (eg: HTTP POST proxies)."
echo ""
echo "Do you want to enable the server anti-spoof protection?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
NOSPOOF="1"
;;
[Nn]*)
NOSPOOF=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
TEST="$DPATH"
echo ""
echo "What directory are all the server configuration files in?"
@@ -472,28 +423,58 @@ else
DPATH=`eval echo $cc` # modified
fi
TEST="$SPATH"
echo ""
echo "What is the path to the ircd binary including the name of the binary?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
SPATH=$TEST
else
SPATH=`eval echo $cc` # modified
fi
TEST=""
SAVEME="$SPATH"
while [ -z "$TEST" ] ; do
TEST="$SAVEME"
if [ "$HUB" = "1" ] ; then
TEST="Hub"
else
TEST="Leaf"
fi
echo ""
echo "What is the path to the ircd binary including the name of the binary?"
echo "Would you like to compile as a hub or as a leaf?"
echo "Type Hub to select hub and Leaf to select leaf."
echo $n "[$TEST] -> $c"
read cc
read cc
if [ -z "$cc" ] ; then
SPATH=$TEST
else
SPATH=`eval echo $cc` # modified
fi
if [ "$SPATH" = "$DPATH" ]; then
echo ""
echo "You need to specify the path to the BINARY, not to a directory."
echo "The answer to this question can never be identical to the previous one."
echo "HINT: perhaps you want $DPATH/ircd ?"
TEST=""
cc=$TEST
fi
case "$cc" in
[Hh]*)
HUB="1"
;;
[Ll]*)
HUB=""
;;
*)
echo ""
echo "You must enter either Hub or Leaf"
TEST=""
;;
esac
done
TEST="$DOMAINNAME"
echo ""
echo "What is the hostname of the server running your IRCd?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
DOMAINNAME=$TEST
else
DOMAINNAME=`eval echo $cc` # modified
fi
TEST=""
while [ -z "$TEST" ] ; do
TEST="$DEFPERM"
@@ -552,7 +533,7 @@ if [ "$CRYPTOIRCD" = "1" ] ; then
TEST="$SSLDIR"
echo ""
echo "If you know the path to OpenSSL on your system, enter it here. If not"
echo "leave this blank (in most cases it will be detected automatically)."
echo "leave this blank"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
@@ -643,8 +624,6 @@ while [ -z "$TEST" ] ; do
fi
echo ""
echo "Do you want to enable remote includes?"
echo "This allows stuff like this in your configuration file:"
echo "include \"http://www.somesite.org/files/opers.conf\";"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
@@ -667,144 +646,20 @@ while [ -z "$TEST" ] ; do
done
if [ "$REMOTEINC" = "1" ] ; then
if [ ! -d "$CURLDIR" ]; then
# Reset any previous CURLDIR if it doesn't exist (anymore)
CURLDIR=""
fi
INSTALLCURL="0"
if [ "x$CURLDIR" = "x" ]; then
# There is no reason to support this:
if [ -d "/usr/local/include/curl" ]; then
CURLDIR="/usr/local"
TEST=""
while [ -z "$TEST" ] ; do
TEST="$CURLDIR"
echo ""
echo "Specify the directory you installed libcurl to"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
else
TEST=$cc
CURLDIR=`eval echo $cc` # modified
fi
# Zeroeth, let's act SANE
if [ -d "/usr/include/curl" ]; then
CURLDIR="/usr"
fi
# First, let's make shell admins happy...
if [ -d "/usr/share/unreal-curl" ]; then
CURLDIR="/usr/share/unreal-curl"
fi
GOTASYNC=0
if [ "x$CURLDIR" != "x" ]; then
# Check if it's of any use: a curl without async dns (cares) hangs the entire ircd..
# normally this is done in ./configure but now we're forced to do it also here..
if "$CURLDIR"/bin/curl-config --features | grep -q -e AsynchDNS; then
GOTASYNC="1"
fi
if [ "$GOTASYNC" != "1" ]; then
PREVCURLDIR="$CURLDIR"
CURLDIR=""
fi
fi
# Second, use the local curl if it exists (overrides above)
if [ -d "$HOME/curl" ]; then
CURLDIR="$HOME/curl"
# Check if it's recent enough...
# But first, check if curl-config can be trusted at all: it depends
# on 'bc' for some reason and not all systems have that installed!
echo "1+1"|bc 1>/dev/null 2>&1
if [ "$?" = 0 ]; then
"$CURLDIR"/bin/curl-config --checkfor 7.21.0
if [ "$?" != 0 ]; then
echo ""
echo "Your self-compiled CURL library in $CURLDIR is slightly outdated."
echo "This probably means you had the library from a previous installation of UnrealIRCd."
echo "Because previous versions may be linked to a previous version to c-ares which"
echo "were not ABI compatible it is highly recommended to remove the version"
echo "and recompile it. We now have an automatic downloader and installer to compile"
echo "and install curl for you (in $CURLDIR). You can choose to do so in the question"
echo "after this one."
TEST=""
while [ -z "$TEST" ] ; do
TEST="Yes"
echo "Shall I rename $CURLDIR to $CURLDIR.old so it can be rebuild later on?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
rm -rf "$CURLDIR".old
mv "$CURLDIR" "$CURLDIR".old
CURLDIR=""
GOTASYNC=1
# wow the GOTASYNC=1 is hackish, but we need to prevent the error from later on
;;
[Nn]*)
echo "Uh, ok... I hope you know what you are doing..."
echo ""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
fi
fi
fi
# Need to output it here, as the HOME check from above may cause this to be no longer relevant.
if [ "x$CURLDIR" = "x" -a "$GOTASYNC" != "1" ]; then
echo "Curl library was found in $PREVCURLDIR, but it does not support Asynchronous DNS (not compiled with c-ares)"
echo "so it's of no use to us."
fi
fi
if [ "x$CURLDIR" = "x" ]; then
# Still empty?
TEST=""
while [ -z "$TEST" ] ; do
TEST="Yes"
echo ""
echo "Do you want me to automatically download and install curl for you?"
echo "(will install in $HOME/curl)"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
INSTALLCURL="1"
CURLDIR="$HOME/curl"
;;
[Nn]*)
INSTALLCURL="0"
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
fi
if [ "$INSTALLCURL" != "1" ]; then
TEST=""
while [ -z "$TEST" ] ; do
TEST="$CURLDIR"
echo ""
echo "Specify the directory you installed libcurl to"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
else
TEST=$cc
CURLDIR=`eval echo $cc` # modified
fi
done
fi
done
fi
@@ -963,20 +818,16 @@ done
if [ -n "$ADVANCED" ] ; then
RUN_ADVANCED
fi
TEST="$EXTRAPARA"
echo ""
echo "Would you like to pass any custom parameters to configure?"
echo "See \`./configure --help' and write them here:"
echo $n "[$TEST] -> $c"
echo "Would you like any more parameters to configure?"
echo "Write them here:"
echo $n "[]-> $c"
read EXTRAPARA
if [ -z "$EXTRAPARA" ]; then
EXTRAPARA="$TEST"
fi
rm -f config.settings
cat > config.settings << __EOF__
#
NOSPOOF="$NOSPOOF"
DPATH="$DPATH"
SPATH="$SPATH"
INET6="$INET6"
@@ -986,6 +837,8 @@ MAXSENDQLENGTH="$MAXSENDQLENGTH"
BUFFERPOOL="$BUFFERPOOL"
MAXCONNECTIONS="$MAXCONNECTIONS"
NICKNAMEHISTORYLENGTH="$NICKNAMEHISTORYLENGTH"
HUB="$HUB"
DOMAINNAME="$DOMAINNAME"
DEFPERM="$DEFPERM"
CRYPTOIRCD="$CRYPTOIRCD"
SSLDIR="$SSLDIR"
@@ -999,8 +852,6 @@ SHUNNOTICES="$SHUNNOTICES"
NOOPEROVERRIDE="$NOOPEROVERRIDE"
DISABLEUSERMOD="$DISABLEUSERMOD"
OPEROVERRIDEVERIFY="$OPEROVERRIDEVERIFY"
DISABLEEXTBANSTACKING="$DISABLEEXTBANSTACKING"
GENCERTIFICATE="$GENCERTIFICATE"
EXTRAPARA="$EXTRAPARA"
ADVANCED="$ADVANCED"
__EOF__
@@ -1021,6 +872,8 @@ cat << __EOF__
|_______________________________________________________________________|
| - The UnrealIRCd Team - |
| |
| * Stskeeps stskeeps@unrealircd.com |
| * codemastr codemastr@unrealircd.com |
| * Syzop syzop@unrealircd.com |
|_______________________________________________________________________|
__EOF__
+22 -8
View File
@@ -1,18 +1,32 @@
UnrealIRCd is a free program, but we do put a lot of time, effort, and money
into creating and maintaining Unreal. To make it easier for users to show their
into creating and maintaining Unreal. To make it easier for user's to show their
appreciation, the Unreal team has decided to accept donations through PayPal. If
you like Unreal, and you'd like to see it continue to exist, please consider making
a donation. We're not asking for anything huge, whatever you can afford is fine.
PayPal Donation Link: http://unrealircd.com/donate.php
PayPal Donation Link:
<https://www.paypal.com/xclick/business=donation%40unrealircd.org&
item_name=UnrealIRCd+Donation&no_shipping=1&cn=Comments&tax=0&currency_code=USD>
If you don't want to use PayPal, or you want to donate something other than money,
contact Syzop (syzop@unrealircd.com).
Or simply send a payment through PayPal to:
donation@unrealircd.org
All those who donate at least a certain minimum amount will have their name
and/or company listed in /CREDITS.
Additionally, all donators will be listed on the website (regardless of the amount).
Please check the website for details.
If you don't want to use PayPal, or you want to donate something other than money
(old computer hardware, etc.), contact Stskeeps (stskeeps@unrealircd.com) and send
your donation to:
UnrealIRCd Project
C/O Carsten Munk
P.O.Box 52
7400 Herning
Denmark
All those who donate at least $10 USD will have their name and/or company listed in /credits.
Additionally, all donators will be listed on the website (regardless of the amount). To make
this possible, please include along with your donation the name (or nickname) you want to
appear in the list as well as the company name (or IRC server) to list.
Thank you for your support,
The UnrealIRCd Team
[ $Id$ ]
+20 -29
View File
@@ -34,11 +34,11 @@ FROMDOS=/home/cmunk/bin/4dos
#
#XCFLAGS=-O -g -export-dynamic
IRCDLIBS=@IRCDLIBS@ @TRE_LIBS@ @CARES_LIBS@
IRCDLIBS=@IRCDLIBS@ @TRELIBS@ @CARESLIBS@
CRYPTOLIB=@CRYPTOLIB@
OPENSSLINCLUDES=
XCFLAGS=@TRE_CFLAGS@ @CARES_CFLAGS@ @CFLAGS@
XCFLAGS=-I@TREINCDIR@ -I@CARESINCDIR@ @CARESLIBDIR@ @CFLAGS@
#
# use the following on MIPS:
#CFLAGS= -systype bsd43 -DSYSTYPE_BSD43 -I$(INCLUDEDIR)
@@ -104,11 +104,9 @@ URL=@URL@
STRTOUL=@STRTOUL@
# [CHANGEME]
# If you get crashes around a specific number of clients, and that
# client load comes close or a little over the system-defined value of
# FD_SETSIZE, override it here and see what happens. You may override
# the system FD_SETSIZE by setting the FD_SETSIZE Makefile variable to
# -DFD_SETSIZE=<some number>.
# If you get crashes around a specific number of clients, and that client
# load comes close or a little over the system-defined value of FD_SETSIZE,
# override it here and see what happens.
FD_SETSIZE=@FD_SETSIZE@
# Where is your openssl binary
@@ -137,17 +135,16 @@ MAKEARGS = 'CFLAGS=${CFLAGS}' 'CC=${CC}' 'IRCDLIBS=${IRCDLIBS}' \
'URL=${URL}'
custommodule:
@if test -z "${MODULEFILE}"; then echo "Please set MODULEFILE when calling \`\`make custommodule''. For example, \`\`make custommodule MODULEFILE=callerid''." >&2; exit 1; fi
+cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
server: Makefile
build: Makefile
server:
build:
-@if [ ! -f include/setup.h ] ; then \
echo "Hmm...doesn't look like you've run Config..."; \
echo "Doing so now."; \
sh Config; \
fi
@+for i in $(SUBDIRS); do \
@for i in $(SUBDIRS); do \
echo "Building $$i";\
( cd $$i; ${MAKE} ${MAKEARGS} build; ) \
done
@@ -167,7 +164,7 @@ build: Makefile
clean:
$(RM) -f *~ \#* core *.orig include/*.orig
@+for i in $(SUBDIRS); do \
@for i in $(SUBDIRS); do \
echo "Cleaning $$i";\
( cd $$i; ${MAKE} ${MAKEARGS} clean; ) \
done
@@ -176,7 +173,7 @@ clean:
fi
cleandir: clean
rm -rf include/setup.h Makefile Settings
rm -rf include/networks.h include/setup.h Makefile Settings
makex:
chmod +x Config newnet ircd ircdcron/ircdchk killircd
@@ -199,14 +196,18 @@ stamp: makedist
echo "" >> include/stamp.h
depend:
@+for i in $(SUBDIRS); do \
@for i in $(SUBDIRS); do \
echo "Making dependencies in $$i";\
( cd $$i; ${MAKE} ${MAKEARGS} depend; ) \
done
install: all
$(INSTALL) -m 0700 -d $(IRCDDIR)
$(INSTALL) -m 0700 src/ircd $(BINDIR) 2>/dev/null || { $(INSTALL) -m 0700 -d "$$(dirname '$(BINDIR)')"; $(INSTALL) -m 0700 src/ircd $(BINDIR); }
$(INSTALL) -m 0700 src/ircd $(BINDIR)
$(INSTALL) -m 0700 -d $(IRCDDIR)/networks
$(INSTALL) -m 0600 networks/*.network $(IRCDDIR)/networks
$(INSTALL) -m 0700 networks/makenet $(IRCDDIR)/networks
$(INSTALL) -m 0600 networks/networks.ndx $(IRCDDIR)/networks
$(INSTALL) -m 0700 -d $(IRCDDIR)/doc
$(INSTALL) -m 0600 doc/Authors doc/example.conf doc/coding-guidelines doc/tao.of.irc doc/unreal32docs.html $(IRCDDIR)/doc
$(INSTALL) -m 0700 -d $(IRCDDIR)/aliases
@@ -218,28 +219,20 @@ install: all
$(INSTALL) -m 0700 unreal $(IRCDDIR)
$(INSTALL) -m 0700 -d $(IRCDDIR)/modules
$(INSTALL) -m 0700 src/modules/*.so $(IRCDDIR)/modules
$(INSTALL) -m 0700 -d $(IRCDDIR)/ircdcron
$(INSTALL) -m 0600 ircdcron/ircd.cron $(IRCDDIR)/ircdcron
$(INSTALL) -m 0700 ircdcron/ircdchk $(IRCDDIR)/ircdcron
-@if [ ! -f "$(IRCDDIR)/curl-ca-bundle.crt" ] ; then \
$(INSTALL) -m 0700 curl-ca-bundle.crt $(IRCDDIR) ; \
fi
-@if [ server.cert.pem -nt "$(IRCDDIR)/server.cert.pem" ] ; then \
$(INSTALL) -m 0600 server.req.pem $(IRCDDIR) ; \
$(INSTALL) -m 0600 server.key.pem $(IRCDDIR) ; \
$(INSTALL) -m 0600 server.cert.pem $(IRCDDIR) ; \
fi
pem: src/ssl.cnf
@echo "Generating certificate request .. "
$(OPENSSLPATH) req -new \
-config src/ssl.cnf -sha256 -out server.req.pem \
-config src/ssl.cnf -out server.req.pem \
-keyout server.key.pem -nodes
@echo "Generating self-signed certificate .. "
$(OPENSSLPATH) req -x509 -days 3650 -sha256 -in server.req.pem \
$(OPENSSLPATH) req -x509 -days 365 -in server.req.pem \
-key server.key.pem -out server.cert.pem
@echo "Generating fingerprint .."
$(OPENSSLPATH) x509 -subject -dates -sha256 -fingerprint -noout \
$(OPENSSLPATH) x509 -subject -dates -fingerprint -noout \
-in server.cert.pem
@echo "Setting o-rwx & g-rwx for files... "
chmod o-rwx server.req.pem server.key.pem server.cert.pem
@@ -256,5 +249,3 @@ encpem: server.key.pem
rm -f server.key.c.pem ; \
fi
Makefile: config.status Makefile.in
./config.status
+38 -47
View File
@@ -1,29 +1,24 @@
===============================================
= UnrealIRCd v3.2.10.7 =
= UnrealIRCd v3.2.8.1 =
===============================================
This release was brought to you by:
Head coder:
============
* Syzop
Coders:
========
* binki
=======
* Syzop
Contributors:
=============
* Heero
* nenolod
* Adam
* warg
* Stealth
* aquanight
* WolfSage
* katsklaw
* darkex
* fspijkerman
* Stealth
* tabrisnet
* Bock
* fbi
* Apocalypse
RC Testers:
===========
* Bock, Apocalypse, StrawberryKittens, wax, Elemental, and many more
Previous coders:
================
@@ -31,47 +26,43 @@
* codemastr
* Many more..
Internet Presence:
* http://www.unrealircd.com/
Precenses on the Internet:
* http://www.unrealircd.com
UnrealIRCd Bugtracker (Where to report bugs, make suggestions, and submit patches)
===================================================================================
http://bugs.unrealircd.org/
CVS
====
To get anonymous access: (read only)
"cvs -d :pserver:anonymous@cvs.unrealircd.com:/cvs login"
press enter when asked for password
Then, choose the appropiate branch you want:
latest 3.2 release ("stable"):
"cvs -z3 -d :pserver:anonymous@cvs.unrealircd.com:/cvs checkout -r stable -d Unreal-stable unreal"
latest 3.2 fixes / development ("unreal3_2_fixes"):
"cvs -z3 -d :pserver:anonymous@cvs.unrealircd.com:/cvs checkout -r unreal3_2_fixes -d Unreal-stable unreal"
To get support
================
Before asking others for help you MUST:
* read the docs (doc/unreal32docs.html or online: http://unrealircd.com/unreal32docs.html)
* check the FAQ (http://vulnscan.org/UnrealIrcd/faq/)
* read the docs (doc/unreal32docs.html or online: www.unrealircd.com/unreal32docs.html)
* check the FAQ (www.vulnscan.org/UnrealIrcd/faq/)
Means of support:
* IRC: /server irc.unrealircd.com 6667 - /join #unreal-support
[Note: Follow the bot's instructions in order to get voice.
Please be patient after asking questions, we may be busy
or we're away. Don't repeat questions, we will have heard
you first time.
READ THE TOPIC before you ask anything. We give support
on a free basis. We are volunteering to help you, but we
are humans like you. We sometimes just need some peace.]
[Note: Follow the bots instructions in order to get voice.
Please be patient after asking questions, we may do other stuff
or we're away. Don't repeat questions, we heard you first time,
READ THE TOPIC before you ask anything. We do this on a free
base so we are volunteeringly helping you, but we are humans
like you, and we got to have peace at times as well.]
* Forum: http://forums.unrealircd.com/
Development version
====================
To access the latest development version of UnrealIRCd you need to use mercurial (hg).
Note that because you are accessing a development version it may not compile, the
server may crash, or other problems can occur since the code is likely to be only
lightly tested (or not at all). On the other hand, using the development version may
help you to get rid of that single nasty bug that is haunting you, plus if you test
it and give us feedback (report bugs) then you actually help us with developing Unreal.
The command to grab the development version is:
hg clone http://hg.unrealircd.org/unreal
If you get something like 'hg: command not found' then you need to install mercurial.
Most *NIX systems have such a 'mercurial' package, but if you don't, or you are on
Windows or Mac OS X, then see http://mercurial.selenic.com/
UnrealIRCd Bugtracker (Where to report bugs or make suggestions)
==================================================================
http://bugs.unrealircd.org
Want to discuss, chat, etc?
=============================
* IRC: /server irc.unrealircd.com 6667 - /join #chat
(NOT for support! If you want support then use #unreal-support instead!)
* IRC: /server irc.unrealircd.com 6667 - /join #UnrealIRCd
-26
View File
@@ -1,26 +0,0 @@
/* Atheme Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias helpserv { type services; };
alias botserv { type services; };
alias bs { target botserv; type services; };
alias hostserv { type services; };
alias hs { target hostserv; type services; };
alias saslserv { type services; };
alias sss { target saslserv; type services; };
alias gameserv { type services; };
alias gms { target gameserv; type services; };
alias groupserv { type services; };
alias grs { target groupserv; type services; };
alias alis { type services; };
alias ls { target alis; type services; };
include "aliases/aliases.conf";
+174
View File
@@ -0,0 +1,174 @@
dnl aclocal.m4 generated automatically by aclocal 1.4-p4
dnl Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
dnl This file is free software; the Free Software Foundation
dnl gives unlimited permission to copy and/or distribute it,
dnl with or without modifications, as long as this notice is preserved.
dnl This program is distributed in the hope that it will be useful,
dnl but WITHOUT ANY WARRANTY, to the extent permitted by law; without
dnl even the implied warranty of MERCHANTABILITY or FITNESS FOR A
dnl PARTICULAR PURPOSE.
dnl Macro: unet_CHECK_TYPE_SIZES
dnl
dnl Check the size of several types and define a valid int16_t and int32_t.
dnl
AC_DEFUN(unreal_CHECK_TYPE_SIZES,
[dnl Check type sizes
AC_CHECK_SIZEOF(short)
AC_CHECK_SIZEOF(int)
AC_CHECK_SIZEOF(long)
if test "$ac_cv_sizeof_int" = 2 ; then
AC_CHECK_TYPE(int16_t, int)
AC_CHECK_TYPE(u_int16_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 2 ; then
AC_CHECK_TYPE(int16_t, short)
AC_CHECK_TYPE(u_int16_t, unsigned short)
else
AC_MSG_ERROR([Cannot find a type with size of 16 bits])
fi
if test "$ac_cv_sizeof_int" = 4 ; then
AC_CHECK_TYPE(int32_t, int)
AC_CHECK_TYPE(u_int32_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 4 ; then
AC_CHECK_TYPE(int32_t, short)
AC_CHECK_TYPE(u_int32_t, unsigned short)
elif test "$ac_cv_sizeof_long" = 4 ; then
AC_CHECK_TYPE(int32_t, long)
AC_CHECK_TYPE(u_int32_t, unsigned long)
else
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
fi
AC_CHECK_SIZEOF(rlim_t)
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
AC_DEFINE(LONG_LONG_RLIM_T)
fi
])
AC_DEFUN(CHECK_LIBCURL,
[
AC_ARG_ENABLE(libcurl,
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
[
CURLCFLAG=`$enableval/bin/curl-config --cflags`
CURLLIBS=`$enableval/bin/curl-config --libs`
dnl Ok this is ugly, basically we need to strip the version of c-ares that curl uses
dnl because we want to use our own version (which is hopefully fully binary
dnl compatible with the curl one as well).
dnl Therefore we need to strip the cares libs in a weird way...
dnl If anyone can come up with something better and still portable (no awk!?)
dnl then let us know.
if test "x`echo $CURLLIBS |grep ares`" != x ; then
dnl Attempt one: Linux sed
XCURLLIBS="`echo "$CURLLIBS"|sed -r 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
if test x"$XCURLLIBS" = x; then
dnl Attempt two: FreeBSD (and others?) sed
XCURLLIBS="`echo "$CURLLIBS"|sed -E 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
if test x"$XCURLLIBS" = x; then
AC_MSG_ERROR([sed appears to be broken. It is needed for a remote includes compile hack.])
fi
fi
CURLLIBS="$XCURLLIBS"
fi
IRCDLIBS="$IRCDLIBS $CURLLIBS"
CFLAGS="$CFLAGS $CURLCFLAG -DUSE_LIBCURL"
URL="url.o"
AC_SUBST(URL)
])
])
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
AC_DEFUN([CHECK_SSL],
[
AC_ARG_ENABLE(ssl,
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr])],
[
AC_MSG_CHECKING(for openssl)
for dir in $enableval /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr; do
ssldir="$dir"
if test -f "$dir/include/openssl/ssl.h"; then
AC_MSG_RESULT(found in $ssldir/include/openssl)
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break;
fi
if test -f "$dir/include/ssl.h"; then
AC_MSG_RESULT(found in $ssldir/include)
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break
fi
done
if test x_$found_ssl != x_yes; then
AC_MSG_RESULT(not found)
echo ""
echo "Apparently you do not have both the openssl binary and openssl development libraries installed."
echo "You have two options:"
echo "a) Install the needed binaries and libraries"
echo " and run ./Config"
echo "OR"
echo "b) If you don't need SSL..."
echo " Run ./Config and say 'no' when asked about SSL"
echo ""
exit 1
else
CRYPTOLIB="-lssl -lcrypto";
if test ! "$ssldir" = "/usr" ; then
LDFLAGS="$LDFLAGS -L$ssldir/lib";
fi
AC_DEFINE(USE_SSL)
fi
],
)
])
AC_DEFUN([CHECK_ZLIB],
[
AC_ARG_ENABLE(ziplinks,
[AC_HELP_STRING([--enable-ziplinks],[enable ziplinks will check /usr/local /usr /usr/pkg])],
[
AC_MSG_CHECKING(for zlib)
for dir in $enableval /usr/local /usr /usr/pkg; do
zlibdir="$dir"
if test -f "$dir/include/zlib.h"; then
AC_MSG_RESULT(found in $zlibdir)
found_zlib="yes";
if test "$zlibdir" = "/usr" ; then
CFLAGS="$CFLAGS -DZIP_LINKS";
else
CFLAGS="$CFLAGS -I$zlibdir/include -DZIP_LINKS";
fi
break;
fi
done
if test x_$found_zlib != x_yes; then
AC_MSG_RESULT(not found)
echo ""
echo "Apparently you do not have the zlib development library installed."
echo "You have two options:"
echo "a) Install the zlib development library"
echo " and run ./Config"
echo "OR"
echo "b) If you don't need compressed links..."
echo " Run ./Config and say 'no' when asked about ziplinks support"
echo ""
exit 1
else
IRCDLIBS="$IRCDLIBS -lz";
if test "$zlibdir" != "/usr" ; then
LDFLAGS="$LDFLAGS -L$zlibdir/lib";
fi
HAVE_ZLIB=yes
fi
AC_SUBST(HAVE_ZLIB)
],
)
])
+515
View File
@@ -0,0 +1,515 @@
dnl Process this file with autoconf to produce a configure script.
AC_INIT(src/ircd.c)
if test $# = 0; then
echo "You might want to run ./Config or provide some parameters to this script."
echo "./configure --help for information about this script"
exit 0
fi
AC_CONFIG_HEADER(include/setup.h)
AC_PROG_CC
if test "$ac_cv_prog_gcc" = "yes"; then
CFLAGS="$CFLAGS -funsigned-char"
AC_CACHE_CHECK(if gcc has a working -pipe, ac_cv_pipe, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -pipe"
AC_TRY_COMPILE(,, ac_cv_pipe="yes", ac_cv_pipe="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_pipe" = "yes"; then
CFLAGS="-pipe $CFLAGS"
fi
fi
dnl (the gcc flag detection trick is taken from xemacs/Vin Shelton)
dnl UnrealIRCd might not be strict-aliasing safe at this time
case "`$CC -v --help 2>&1`" in
*-fstrict-aliasing* ) CFLAGS="$CFLAGS -fno-strict-aliasing" ;;
esac
dnl Pointer signedness warnings are really a pain and 99.9% of the time
dnl they are of absolutely no use whatsoever. IMO the person who decided
dnl to enable this without -Wall should be shot on sight.
case "`$CC -v --help 2>&1`" in
*-Wpointer-sign* ) CFLAGS="$CFLAGS -Wno-pointer-sign" ;;
esac
AC_PATH_PROG(RM,rm)
AC_PATH_PROG(CP,cp)
AC_PATH_PROG(TOUCH,touch)
AC_PATH_PROG(OPENSSLPATH,openssl)
AC_PATH_PROG(INSTALL,install)
AC_CHECK_PROG(MAKER, gmake, gmake, make)
AC_PATH_PROG(GMAKE,gmake)
AC_PATH_PROG(GUNZIP, gunzip)
AC_PATH_PROG(PKGCONFIG, pkg-config)
dnl Checks for libraries.
AC_CHECK_LIB(descrypt, crypt, [AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-ldescrypt " MKPASSWDLIBS="-ldescrypt"],
AC_CHECK_LIB(crypt, crypt,[ AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-lcrypt " MKPASSWDLIBS="-lcrypt"]))
AC_CHECK_LIB(socket, socket,IRCDLIBS="$IRCDLIBS-lsocket " SOCKLIB="-lsocket")
AC_CHECK_LIB(nsl, inet_ntoa,IRCDLIBS="$IRCDLIBS-lnsl " INETLIB="-lnsl")
AC_SUBST(IRCDLIBS)
AC_SUBST(MKPASSWDLIBS)
dnl module checking based on Hyb7's module checking code
AC_DEFUN([AC_ENABLE_DYN],
[
AC_CHECK_FUNC(dlopen,, [AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS -ldl",
[
AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found)
AC_DEFINE(STATIC_LINKING)
])])
hold_cflags=$CFLAGS
CFLAGS="$CFLAGS -export-dynamic"
AC_CACHE_CHECK(if we need the -export-dynamic flag, ac_cv_export_dynamic, [
AC_TRY_LINK(, [int i];, ac_cv_export_dynamic=yes, ac_cv_export_dynamic=no)])
if test "$ac_cv_export_dynamic" = "no"; then
CFLAGS=$hold_cflags
fi
AC_CACHE_CHECK(for compiler option to produce PIC,ac_cv_pic,[
if test "$ac_cv_prog_gcc" = "yes"; then
ac_cv_pic="-fPIC -DPIC -shared"
case `uname -s` in
Darwin*[)]
ac_cv_pic="-bundle -flat_namespace -undefined suppress"
;;
HP-UX*[)]
ac_cv_pic="-fPIC"
;;
esac
else
case `uname -s` in
SunOS*[)]
ac_cv_pic="-KPIC -DPIC -G"
;;
esac
fi
])
AC_CACHE_CHECK(if your system prepends an underscore on symbols,ac_cv_underscore,[
cat >uscore.c << __EOF__
int main() {
return 0;
}
__EOF__
$CC -o uscore $CFLAGS uscore.c 1>&5
if test -z "`strings -a uscore |grep '^_main$'`"; then
ac_cv_underscore=no
else
ac_cv_underscore=yes
fi
rm -f uscore uscore.c
])
if test "$ac_cv_underscore" = "yes"; then
AC_DEFINE(UNDERSCORE)
fi
MODULEFLAGS=$ac_cv_pic
AC_DEFINE(DYNAMIC_LINKING)
])
AC_DEFUN([AC_ENABLE_INET6],[
AC_CACHE_CHECK(if your system has IPv6 support, ac_cv_ip6, [
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
int main() {
if (socket(AF_INET6, SOCK_STREAM, 0) < 0)
exit(1);
exit(0);
}
], ac_cv_ip6=yes, ac_cv_ip6=no)
])
if test "$ac_cv_ip6" = "no"; then
AC_MSG_WARN(Your system does not support IPv6 so it will not be enabled)
else
AC_DEFINE(INET6)
dnl in6addr_any detection code taken from ratbox
AC_MSG_CHECKING([for struct in6addr_any])
AC_COMPILE_IFELSE(
[AC_LANG_PROGRAM(
[[#define IN_AUTOCONF
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>]],
[[struct in6_addr a = in6addr_any;]]
)],
[AC_MSG_RESULT(yes)],
[
AC_MSG_RESULT(no)
AC_DEFINE(NO_IN6ADDR_ANY)
]
)
fi
LIBS="$save_libs"
])
AC_CHECK_HEADER(sys/param.h,AC_DEFINE(PARAMH))
AC_CHECK_HEADER(stdlib.h,AC_DEFINE(STDLIBH))
AC_CHECK_HEADER(stddef.h,AC_DEFINE(STDDEFH))
AC_CHECK_HEADER(sys/syslog.h,AC_DEFINE(SYSSYSLOGH))
AC_CHECK_HEADER(unistd.h,AC_DEFINE(UNISTDH))
AC_CHECK_HEADER(string.h,AC_DEFINE(STRINGH))
AC_CHECK_HEADER(strings.h,AC_DEFINE(STRINGSH))
AC_CHECK_HEADER(malloc.h,AC_DEFINE(MALLOCH,<malloc.h>))
AC_CHECK_HEADER(sys/rusage.h,AC_DEFINE(RUSAGEH))
AC_CHECK_HEADER(glob.h,AC_DEFINE(GLOBH))
dnl Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_C_INLINE
AC_TYPE_SIZE_T
AC_HEADER_TIME
AC_STRUCT_TM
AC_TYPE_UID_T
unreal_CHECK_TYPE_SIZES
AC_CACHE_CHECK(what kind of nonblocking sockets you have, ac_cv_nonblocking,[
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef O_NONBLOCK
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NONBLOCK))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}
],ac_cv_nonblocking=O_NONBLOCK,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(0);
}
int main() {
#ifdef O_NDELAY
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NDELAY))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}],ac_cv_nonblocking=O_NDELAY,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef FIONBIO
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, FIONBIO))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
], ac_cv_nonblocking=FIONBIO,ac_cv_nonblocking=none)])])])
if test "$ac_cv_nonblocking" = "O_NONBLOCK"; then
AC_DEFINE(NBLOCK_POSIX)
elif test "$ac_cv_nonblocking" = "O_NDELAY"; then
AC_DEFINE(NBLOCK_BSD)
elif test "$ac_cv_nonblocking" = "FIONBIO"; then
AC_DEFINE(NBLOCK_SYSV)
fi
LIBS="$save_libs"
dnl Checks for library functions.
AC_PROG_GCC_TRADITIONAL
AC_FUNC_SETPGRP
AC_FUNC_SETVBUF_REVERSED
AC_FUNC_ALLOCA
AC_CHECK_FUNCS(snprintf,AC_DEFINE(HAVE_SNPRINTF))
AC_CHECK_FUNCS(vsnprintf,AC_DEFINE(HAVE_VSNPRINTF))
AC_CHECK_FUNCS(strlcpy, AC_DEFINE(HAVE_STRLCPY))
AC_CHECK_FUNCS(strlcat, AC_DEFINE(HAVE_STRLCAT))
AC_CHECK_FUNCS(strlncat, AC_DEFINE(HAVE_STRLNCAT))
AC_CHECK_FUNCS(inet_pton, AC_DEFINE(HAVE_INET_PTON))
AC_CHECK_FUNCS(inet_ntop, AC_DEFINE(HAVE_INET_NTOP))
dnl Check if it supports C99 style variable length arrays
AC_CACHE_CHECK(if C99 variable length arrays are supported, ac_cv_varlen_arrays, [
AC_TRY_COMPILE(,[
int main() {
int i = 5;
int a[i];
a[0] = 1;
return 0;
}], ac_cv_varlen_arrays=yes, ac_cv_varlen_arrays=no)
])
if test "$ac_cv_varlen_arrays" = "yes" ; then
AC_DEFINE(HAVE_C99_VARLEN_ARRAY)
fi
AC_CACHE_CHECK(if we can set the core size to unlimited, ac_cv_force_core,[
AC_TRY_RUN([
#include <sys/time.h>
#include <sys/resource.h>
#include <unistd.h>
int main() {
struct rlimit corelim;
corelim.rlim_cur = corelim.rlim_max = RLIM_INFINITY;
if (setrlimit(RLIMIT_CORE, &corelim))
exit(1);
exit(0);
}
],ac_cv_force_core=yes,ac_cv_force_core=no)
])
if test "$ac_cv_force_core" = "yes"; then
AC_DEFINE(FORCE_CORE)
fi
AC_FUNC_VPRINTF
AC_CHECK_FUNCS(gettimeofday,AC_DEFINE(GETTIMEOFDAY),[AC_CHECK_FUNCS(lrand48,AC_DEFINE(LRADN48))])
AC_CHECK_FUNCS(getrusage,AC_DEFINE(GETRUSAGE_2),[AC_CHECK_FUNCS(times,AC_DEFINE(TIMES_2))])
AC_CHECK_FUNCS(setproctitle,AC_DEFINE(HAVE_SETPROCTITLE),[
AC_CHECK_LIB(util,setproctitle,AC_DEFINE(HAVE_SETPROCTITLE) IRCDLIBS="$IRCDLIBS-lutil",[
AC_EGREP_HEADER([#define.*PS_STRINGS.*],sys/exec.h,AC_DEFINE(HAVE_PSSTRINGS),[
AC_CHECK_FUNCS(pstat,AC_DEFINE(HAVE_PSTAT))
])
])
])
AC_CACHE_CHECK(what type of signals you have, ac_cv_sigtype, [
AC_TRY_RUN([
#include <signal.h>
int main() {
sigaction(SIGTERM, (struct sigaction *)0L, (struct sigaction *)0L);
}
], ac_cv_sigtype=POSIX, [
AC_TRY_RUN([
#include <signal.h>
int calls = 0;
void handler()
{
if (calls)
return;
calls++;
kill(getpid(), SIGTERM);
sleep(1);
}
int main() {
signal(SIGTERM, handler);
kill(getpid(), SIGTERM);
exit(0);
}
], ac_cv_sigtype=BSD,ac_cv_sigtype=SYSV)])])
if test "$ac_cv_sigtype" = "POSIX"; then
AC_DEFINE(POSIX_SIGNALS)
elif test "$ac_cv_sigtype" = "BSD"; then
AC_DEFINE(BSD_RELIABLE_SIGNALS)
else
AC_DEFINE(SYSV_UNRELIABLE_SIGNALS)
fi
AC_CHECK_FUNCS(strtoken,,AC_DEFINE(NEED_STRTOKEN))
AC_CHECK_FUNCS(strtok,,AC_DEFINE(NEED_STRTOK))
AC_CHECK_FUNCS(strerror,,AC_DEFINE(NEED_STRERROR))
AC_CHECK_FUNCS(index,,AC_DEFINE(NOINDEX))
AC_CHECK_FUNCS(strtoul,,STRTOUL="strtoul.o")
AC_CHECK_FUNCS(bcopy,,AC_DEFINE(NEED_BCOPY))
AC_CHECK_FUNCS(bcmp,,AC_DEFINE(NEED_BCMP))
AC_CHECK_FUNCS(bzero,,AC_DEFINE(NEED_BZERO))
AC_CHECK_FUNCS(strcasecmp,AC_DEFINE(GOT_STRCASECMP))
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB $INETLIB"
AC_CHECK_FUNCS(inet_addr,,AC_DEFINE(NEED_INET_ADDR))
AC_CHECK_FUNCS(inet_ntoa,,AC_DEFINE(NEED_INET_NTOA))
AC_CHECK_FUNCS(inet_netof,,AC_DEFINE(NEED_INET_NETOF))
LIBS="$save_libs"
AC_CHECK_FUNCS(syslog,AC_DEFINE(HAVE_SYSLOG))
AC_CHECK_FUNCS(vsyslog,AC_DEFINE(HAVE_VSYSLOG))
AC_SUBST(STRTOUL)
AC_SUBST(CRYPTOLIB)
AC_SUBST(MODULEFLAGS)
AC_ARG_WITH(listen, [AC_HELP_STRING([--with-listen=backlog],[Specify the listen backlog value])],
AC_DEFINE_UNQUOTED(LISTEN_SIZE,$withval),AC_DEFINE(LISTEN_SIZE,5))
AC_ARG_WITH(nick-history, [AC_HELP_STRING([--with-nick-history=length],[Specify the length of the nickname history])],
AC_DEFINE_UNQUOTED(NICKNAMEHISTORYLENGTH,$withval), AC_DEFINE(NICKNAMEHISTORYLENGTH,2000))
AC_ARG_WITH(sendq, [AC_HELP_STRING([--with-sendq=maxsendq],[Specify the max sendq for the server])],
AC_DEFINE_UNQUOTED(MAXSENDQLENGTH,$withval),AC_DEFINE(MAXSENDQLENGTH,3000000))
AC_ARG_WITH(bufferpool, [AC_HELP_STRING([--with-bufferpool=size],[Specify the size of the buffer pool])],
AC_DEFINE_UNQUOTED(BUFFERPOOL,[($withval * MAXSENDQLENGTH)]),AC_DEFINE(BUFFERPOOL,[(18 * MAXSENDQLENGTH)]))
AC_ARG_WITH(hostname, [AC_HELP_STRING([--with-hostname=host],[Specify the local hostname of the server])], AC_DEFINE_UNQUOTED(DOMAINNAME,"$withval"),AC_DEFINE_UNQUOTED(DOMAINNAME,"`hostname`"))
AC_ARG_WITH(permissions, [AC_HELP_STRING([--with-permissions=permissions],[Specify the default permissions for
configuration files])], AC_DEFINE_UNQUOTED(DEFAULT_PERMISSIONS,$withval), AC_DEFINE(DEFAULT_PERMISSIONS, 0600))
AC_ARG_WITH(dpath, [AC_HELP_STRING([--with-dpath=path],[Specify the path where configuration files are stored])],
AC_DEFINE_UNQUOTED(DPATH, "$withval") IRCDDIR="$withval", AC_DEFINE_UNQUOTED(DPATH,"`pwd`") IRCDDIR="`pwd`")
AC_ARG_WITH(fd-setsize, [AC_HELP_STRING([--with-fd-setsize=size],[Specify the max file descriptors to use])],
ac_fd=$withval, ac_fd=1024)
AC_DEFINE_UNQUOTED(MAXCONNECTIONS, $ac_fd)
AC_ARG_WITH(spath, [AC_HELP_STRING([--with-spath],[Specify the location of the executable])],
AC_DEFINE_UNQUOTED(SPATH,"$withval") BINDIR="$withval",AC_DEFINE_UNQUOTED(SPATH,"`pwd`/src/ircd") BINDIR="`pwd`/src/ircd")
AC_ARG_ENABLE(nospoof, [AC_HELP_STRING([--enable-nospoof],[Enable spoofing protection])], AC_DEFINE(NOSPOOF))
AC_ARG_ENABLE(prefixaq, [AC_HELP_STRING([--enable-prefixaq],[Enable chanadmin and chanowner prefixes])], AC_DEFINE(PREFIX_AQ))
AC_ARG_ENABLE(hub, [AC_HELP_STRING([--enable-hub],[Compile as a hub server])], AC_DEFINE(HUB))
AC_ARG_WITH(showlistmodes, [AC_HELP_STRING([--with-showlistmodes], [Specify whether modes are shown in /list])],
AC_DEFINE(LIST_SHOW_MODES))
AC_ARG_WITH(topicisnuhost, [AC_HELP_STRING([--with-topicisnuhost], [Display nick!user@host as the topic setter])],
AC_DEFINE(TOPIC_NICK_IS_NUHOST))
AC_ARG_WITH(shunnotices, [AC_HELP_STRING([--with-shunnotices], [Notify a user when he/she is no longer shunned])],
AC_DEFINE(SHUN_NOTICES))
AC_ARG_WITH(no-operoverride, [AC_HELP_STRING([--with-no-operoverride], [Disable OperOverride])],
AC_DEFINE(NO_OPEROVERRIDE))
AC_ARG_WITH(disableusermod, [AC_HELP_STRING([--with-disableusermod], [Disable /set* and /chg*])],
AC_DEFINE(DISABLE_USERMOD))
AC_ARG_WITH(operoverride-verify, [AC_HELP_STRING([--with-operoverride-verify], [Require opers to invite themselves to +s/+p channels])],
AC_DEFINE(OPEROVERRIDE_VERIFY))
CHECK_SSL
CHECK_ZLIB
CHECK_LIBCURL
AC_ARG_ENABLE(dynamic-linking, [AC_HELP_STRING([--enable-dynamic-linking],[Make the IRCd dynamically link shared objects rather than statically])], [AC_ENABLE_DYN], [AC_DEFINE(STATIC_LINKING)])
AC_ARG_ENABLE(inet6, [AC_HELP_STRING([--enable-inet6],[Make the IRCd support IPv6])], [AC_ENABLE_INET6])
AC_SUBST(IRCDDIR)
AC_SUBST(BINDIR)
AC_MSG_CHECKING(if FD_SETSIZE is large enough to allow $ac_fd file descriptors)
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/time.h>
int main() {
if (FD_SETSIZE >= $ac_fd)
exit(0);
exit(1);
}
], AC_MSG_RESULT(yes), [
FD_SETSIZE="-DFD_SETSIZE=$ac_fd"
AC_MSG_RESULT(no)
])
AC_SUBST(FD_SETSIZE)
case `uname -s` in
*SunOS*)
CFLAGS="$CFLAGS -D_SOLARIS"
IRCDLIBS="$IRCDLIBS -lresolv "
;;
*solaris*)
CFLAGS="$CFLAGS -D_SOLARIS"
IRCDLIBS="$IRCDLIBS -lresolv "
;;
esac
dnl REMEMBER TO CHANGE WITH A NEW TRE RELEASE!
tre_version="0.7.5"
AC_MSG_RESULT(extracting TRE regex library)
cur_dir=`pwd`
cd extras
dnl remove old tre directory to force a recompile...
rm -rf tre-$tre_version
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz tre.tar.gz
else
cp tre.tar.gz tre.tar.gz.bak
gunzip -f tre.tar.gz
cp tre.tar.gz.bak tre.tar.gz
tar xf tre.tar
fi
AC_MSG_RESULT(configuring TRE regex library)
cd tre-$tre_version
./configure --disable-agrep --disable-shared --disable-system-abi --disable-wchar --disable-multibyte --prefix=$cur_dir/extras/regexp || exit 1
AC_MSG_RESULT(compiling TRE regex library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing TRE regex library)
$ac_cv_prog_MAKER install || exit 1
TREINCDIR="$cur_dir/extras/regexp/include"
AC_SUBST(TREINCDIR)
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
TRELIBS="-L../extras/regexp/lib -ltre"
else
TRELIBS=`$ac_cv_path_PKGCONFIG --libs tre.pc`
fi
AC_SUBST(TRELIBS)
cd $cur_dir
dnl REMEMBER TO CHANGE WITH A NEW C-ARES RELEASE!
cares_version="1.6.0"
AC_MSG_RESULT(extracting c-ares resolver library)
cur_dir=`pwd`
cd extras
dnl remove old c-ares directory to force a recompile...
rm -rf c-ares-$cares_version
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz c-ares.tar.gz
else
cp c-ares.tar.gz c-ares.tar.gz.bak
gunzip -f c-ares.tar.gz
cp c-ares.tar.gz.bak c-ares.tar.gz
tar xf c-ares.tar
fi
AC_MSG_RESULT(configuring c-ares library)
cd c-ares-$cares_version
./configure --prefix=$cur_dir/extras/c-ares || exit 1
AC_MSG_RESULT(compiling c-ares resolver library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing c-ares resolver library)
$ac_cv_prog_MAKER install || exit 1
CARESINCDIR="$cur_dir/extras/c-ares/include"
AC_SUBST(CARESINCDIR)
CARESLIBDIR="-L../extras/c-ares/lib"
AC_SUBST(CARESLIBDIR)
dnl Set default library parameters for when pkg-config is not available
CARESLIBSALT="-lcares"
case `uname -s` in
*FreeBSD*)
CARESLIBSALT="-lcares"
;;
*Linux*)
CARESLIBSALT="-lcares -lrt"
;;
esac
dnl Use pkg-config for c-ares libraries, and if not available use defaults
dnl from above. Also, if pkg-config returns an empty result (ex: on fbsd
dnl or older versions it might be missing --static) then also use defaults.
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
CARESLIBS="$CARESLIBSALT"
else
CARESLIBS="`$ac_cv_path_PKGCONFIG --static --libs libcares.pc`"
if test "x$CARESLIBS" = "x" ; then
CARESLIBS="$CARESLIBSALT"
fi
fi
AC_SUBST(CARESLIBS)
cd $cur_dir
AC_OUTPUT(Makefile src/modules/Makefile unreal ircdcron/ircdchk)
chmod 0700 unreal
chmod 0700 ircdcron/ircdchk
-253
View File
@@ -1,253 +0,0 @@
#serial 1
dnl Macro: unreal_CHECK_TYPE_SIZES
dnl originally called unet_CHECK_TYPE_SIZES
dnl
dnl Check the size of several types and define a valid int16_t and int32_t.
dnl
AC_DEFUN([unreal_CHECK_TYPE_SIZES],
[dnl Check type sizes
AC_CHECK_SIZEOF(short)
AC_CHECK_SIZEOF(int)
AC_CHECK_SIZEOF(long)
if test "$ac_cv_sizeof_int" = 2 ; then
AC_CHECK_TYPE(int16_t, int)
AC_CHECK_TYPE(u_int16_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 2 ; then
AC_CHECK_TYPE(int16_t, short)
AC_CHECK_TYPE(u_int16_t, unsigned short)
else
AC_MSG_ERROR([Cannot find a type with size of 16 bits])
fi
if test "$ac_cv_sizeof_int" = 4 ; then
AC_CHECK_TYPE(int32_t, int)
AC_CHECK_TYPE(u_int32_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 4 ; then
AC_CHECK_TYPE(int32_t, short)
AC_CHECK_TYPE(u_int32_t, unsigned short)
elif test "$ac_cv_sizeof_long" = 4 ; then
AC_CHECK_TYPE(int32_t, long)
AC_CHECK_TYPE(u_int32_t, unsigned long)
else
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
fi
AC_CHECK_SIZEOF(rlim_t)
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
AC_DEFINE([LONG_LONG_RLIM_T], [], [Define if rlim_t is long long])
fi
])
AC_DEFUN([CHECK_LIBCURL],
[
AC_ARG_ENABLE(libcurl,
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
[enable_curl=$enableval],
[enable_curl=no])
AS_IF([test "x$enable_curl" != "xno"],
[
dnl sane, default directory for Operating System-managed libcURL
dnl (when --enable-libcurl is passed without any arguments). On
dnl systems with stuff in /usr/local, /usr/local/bin should already
dnl be in PATH. On sane systems, this will invoke the curl-config
dnl installed by the package manager.
CURLCONFIG="curl-config"
AS_IF([test "x$enable_curl" != "xyes"],
[CURLCONFIG="$enable_curl/bin/curl-config"])
AC_MSG_CHECKING([$CURLCONFIG])
AS_IF([$CURLCONFIG --version 2>/dev/null >/dev/null],
[AC_MSG_RESULT([yes])],
[AC_MSG_RESULT([no])
AC_MSG_FAILURE([Could not find curl-config, try editing --enable-libcurl])])
CURLCFLAG="`$CURLCONFIG --cflags`"
CURLLIBS="`$CURLCONFIG --libs`"
dnl This test must be this way because of #3981
AS_IF([$CURLCONFIG --features | grep -q -e AsynchDNS],
[CURLUSESCARES="1"],
[CURLUSESCARES="0"])
AS_IF([test "$CURLUSESCARES" = "0"],
[AC_MSG_WARN([cURL seems compiled without c-ares support. Your IRCd will possibly stall when REHASHing!])])
dnl sanity warnings
AS_IF([test -z "${CURLLIBS}"],
[AC_MSG_WARN([CURLLIBS is empty, that probably means that I could not find $enable_curl/bin/curl-config])])
dnl Ok this is ugly, basically we need to strip the version of c-ares that curl uses
dnl because we want to use our own version (which is hopefully fully binary
dnl compatible with the curl one as well).
dnl Therefore we need to strip the cares libs in a weird way...
dnl If anyone can come up with something better and still portable (no awk!?)
dnl then let us know. -- Syzop
dnl
dnl It is dangerous to mix and match cURL with potentially ABI-incompatible versions of
dnl c-ares, just use --with-system-cares.
dnl Thus, make sure to use --with-system-cares when using system-cURL. If the user
dnl wants bundled c-ares + system libcURL, then we should filter out c-ares
dnl flags. _Only_ in that case should we mess with the flags. -- ohnobinki
AS_IF([test "x$with_system_cares" = "xno" && test "x$HOME/curl" != "x$enable_curl" && test "x/usr/share/unreal-curl" != "x$enable_curl" && test "$CURLUSESCARES" != "0" ],
[
AC_MSG_ERROR([[
You have decided to build unrealIRCd with libcURL (remote includes) support.
However, you have disabled system-installed c-ares support (--with-system-cares).
Because UnrealIRCd will use a bundled copy of c-ares which may be incompatible
with the system-installed libcURL, this is a bad idea which may result in error
messages looking like:
\`\`[error] unrealircd.conf:9: include: error downloading '(http://example.net/ex.conf)': Could not resolve host: example.net (Successful completion)''
Or UnrealIRCd might even crash.
Please build UnrealIRCd with --with-system-cares when enabling --enable-libcurl
]])
])
AS_IF([test "x`echo $CURLLIBS |grep ares`" != x && test "x$with_system_cares" = "xno"],
[
dnl Attempt one: Linux sed
[XCURLLIBS="`echo "$CURLLIBS"|sed -r 's/[^ ]*ares[^ ]*//g' 2>/dev/null`"]
AS_IF([test "x$XCURLLIBS" = "x"],
[
dnl Attempt two: FreeBSD (and others?) sed
[XCURLLIBS="`echo "$CURLLIBS"|sed -E 's/[^ ]*ares[^ ]*//g' 2>/dev/null`"]
AS_IF([test x"$XCURLLIBS" = x],
[
AC_MSG_ERROR([sed appears to be broken. It is needed for a remote includes compile hack.])
])
])
CURLLIBS="$XCURLLIBS"
IRCDLIBS_CURL_CARES="$CARES_LIBS"
CFLAGS_CURL_CARES="$CARES_CFLAGS"
])
dnl Make sure that linking against cURL works rather than letting the user
dnl find out after compiling most of his program. ~ohnobinki
IRCDLIBS="$IRCDLIBS $CURLLIBS"
CFLAGS="$CFLAGS $CURLCFLAG"
AC_DEFINE([USE_LIBCURL], [], [Define if you have libcurl installed to get remote includes and MOTD support])
AC_MSG_CHECKING([curl_easy_init() in $CURLLIBS])
LIBS_SAVEDA="$LIBS"
CFLAGS_SAVEDA="$CFLAGS"
LIBS="$IRCDLIBS $IRCDLIBS_CURL_CARES"
CFLAGS="$CFLAGS $CFLAGS_CURL_CARES"
AC_LINK_IFELSE(
[
AC_LANG_PROGRAM(
[[#include <curl/curl.h>]],
[[CURL *curl = curl_easy_init();]])
],
[AC_MSG_RESULT([yes])],
[AC_MSG_RESULT([no])
AC_MSG_FAILURE([You asked for libcURL (remote includes) support, but it can't be found at $enable_curl])
])
LIBS="$LIBS_SAVEDA"
CFLAGS="$CFLAGS_SAVEDA"
URL="url.o"
AC_SUBST(URL)
]) dnl AS_IF(enable_curl)
])
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
AC_DEFUN([CHECK_SSL],
[
AC_ARG_ENABLE(ssl,
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/sfw /usr/local /usr])],
[],
[enable_ssl=no])
AS_IF([test $enable_ssl != "no"],
[
AC_MSG_CHECKING([for openssl])
for dir in $enable_ssl /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/sfw /usr/local /usr; do
ssldir="$dir"
if test -f "$dir/include/openssl/ssl.h"; then
AC_MSG_RESULT([found in $ssldir/include/openssl])
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break
fi
if test -f "$dir/include/ssl.h"; then
AC_MSG_RESULT([found in $ssldir/include])
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break
fi
done
if test x_$found_ssl != x_yes; then
AC_MSG_RESULT(not found)
echo ""
echo "Apparently you do not have both the openssl binary and openssl development libraries installed."
echo "You have two options:"
echo "a) Install the needed binaries and libraries"
echo " and run ./Config"
echo "OR"
echo "b) If you don't need SSL..."
echo " Run ./Config and say 'no' when asked about SSL"
echo " (or pass --disable-ssl to ./configure)"
echo ""
exit 1
else
CRYPTOLIB="-lssl -lcrypto";
if test ! "$ssldir" = "/usr" ; then
LDFLAGS="$LDFLAGS -L$ssldir/lib";
fi
AC_DEFINE([USE_SSL], [], [Define if you want to allow SSL connections])
fi
])
])
AC_DEFUN([CHECK_ZLIB],
[
AC_ARG_ENABLE([ziplinks],
[AC_HELP_STRING([--enable-ziplinks=DIR],[enable ziplinks. will check /usr/local /usr /usr/pkg. Note that SSL does its own compression, so you won't need this for SSL links.])],
[],
[enable_ziplinks=no])
AS_IF([test $enable_ziplinks != "no"],
[
AC_MSG_CHECKING([for zlib])
for dir in $enable_ziplinks /usr/local /usr /usr/pkg; do
zlibdir="$dir"
if test -f "$dir/include/zlib.h"; then
AC_MSG_RESULT(found in $zlibdir)
found_zlib="yes";
if test "$zlibdir" != "/usr" ; then
CFLAGS="$CFLAGS -I$zlibdir/include";
fi
AC_DEFINE([ZIP_LINKS], [], [Define if you have zlib and want zip links support.])
break
fi
done
if test x_$found_zlib != x_yes; then
AC_MSG_RESULT([not found])
echo ""
echo "Apparently you do not have the zlib development library installed."
echo "You have two options:"
echo "a) Install the zlib development library"
echo " and run ./Config"
echo "OR"
echo "b) If you don't need compressed links..."
echo " Run ./Config and say 'no' when asked about ziplinks support"
echo ""
exit 1
else
IRCDLIBS="$IRCDLIBS -lz"
if test "$zlibdir" != "/usr" ; then
LDFLAGS="$LDFLAGS -L$zlibdir/lib"
fi
HAVE_ZLIB=yes
fi
AC_SUBST([HAVE_ZLIB])
])
])
-9
View File
@@ -1,9 +0,0 @@
#!/bin/bash
cd "$(dirname "${0}")"
ACLOCAL_AMFLAGS=(-I autoconf/m4)
aclocal "${ACLOCAL_AMFLAGS[@]}"
autoconf
autoheader
Vendored
+9916 -4197
View File
File diff suppressed because it is too large Load Diff
-690
View File
@@ -1,690 +0,0 @@
dnl Process this file with autoconf to produce a configure script.
dnl When updating the version, remember to update the following files
dnl appropriately:
dnl
dnl include/win32/setup.h
dnl src/win32/unrealinst.iss
dnl docs/unreal32docs*.html
dnl Unreal.nfo
dnl .CHANGES.NEW
dnl src/version.c.SH
AC_INIT([unrealircd], [3.2.10.7], [http://bugs.unrealircd.org/], [], [http://unrealircd.org/])
AC_CONFIG_SRCDIR([src/ircd.c])
AC_CONFIG_HEADER([include/setup.h])
AC_CONFIG_AUX_DIR([autoconf])
AC_CONFIG_MACRO_DIR([autoconf/m4])
if test "x$enable_dynamic_linking" = "x"; then
echo "Please use ./Config instead of ./configure"
exit 1
fi
dnl Calculate the versions. Perhaps the use of expr is a little too extravagant
# Generation version number (e.g.: 3 for Unreal3*)
UNREAL_VERSION_GENERATION=["`expr $PACKAGE_VERSION : '\([^.]*\)\.[^.]*\.[^.-_]*'`"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_GENERATION], [$UNREAL_VERSION_GENERATION], [Generation version number (e.g.: 3 for Unreal3*)])
# Major version number (e.g.: 2 for Unreal3.2*)
UNREAL_VERSION_MAJOR=["`expr $PACKAGE_VERSION : '[0-9]*\.\([0-9]*\)\.[0-9]*'`"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_MAJOR], [$UNREAL_VERSION_MAJOR], [Major version number (e.g.: 2 for Unreal3.2*)])
# Minor version number (e.g.: 1 for Unreal3.2.1)
UNREAL_VERSION_MINOR=["`expr $PACKAGE_VERSION : '[0-9]*\.[0-9]*\.\([0-9]*\)'`"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_MINOR], [$UNREAL_VERSION_MINOR], [Minor version number (e.g.: 1 for Unreal3.2.1)])
# The version suffix such as a beta marker or release candidate
# marker. (e.g.: -rc2 for unrealircd-3.2.9-rc2). This macro is a
# string instead of an integer because it contains arbitrary data.
UNREAL_VERSION_SUFFIX=["`expr $PACKAGE_VERSION : '[0-9]*\.[0-9]*\.[0-9]*\(.*\)'`"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_SUFFIX], ["$UNREAL_VERSION_SUFFIX"], [Version suffix such as a beta marker or release candidate marker. (e.g.: -rc2 for unrealircd-3.2.9-rc2)])
AC_PROG_CC
if test "$ac_cv_prog_gcc" = "yes"; then
CFLAGS="$CFLAGS -funsigned-char"
AC_CACHE_CHECK(if gcc has a working -pipe, ac_cv_pipe, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -pipe"
AC_TRY_COMPILE(,, ac_cv_pipe="yes", ac_cv_pipe="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_pipe" = "yes"; then
CFLAGS="-pipe $CFLAGS"
fi
fi
dnl (the gcc flag detection trick is taken from xemacs/Vin Shelton)
dnl UnrealIRCd might not be strict-aliasing safe at this time
case "`$CC -v --help 2>&1`" in
*-fstrict-aliasing* ) CFLAGS="$CFLAGS -fno-strict-aliasing" ;;
esac
dnl Pointer signedness warnings are really a pain and 99.9% of the time
dnl they are of absolutely no use whatsoever. IMO the person who decided
dnl to enable this without -Wall should be shot on sight.
case "`$CC -v --help 2>&1`" in
*-Wpointer-sign* ) CFLAGS="$CFLAGS -Wno-pointer-sign" ;;
esac
AC_PATH_PROG(RM,rm)
AC_PATH_PROG(CP,cp)
AC_PATH_PROG(TOUCH,touch)
AC_PATH_PROG(OPENSSLPATH,openssl)
AC_PATH_PROG(INSTALL,install)
AC_CHECK_PROG(MAKER, gmake, gmake, make)
AC_PATH_PROG(GMAKE,gmake)
AC_PATH_PROG(GUNZIP, gunzip)
AC_PATH_PROG(PKGCONFIG, pkg-config)
dnl Checks for libraries.
AC_CHECK_LIB(descrypt, crypt,
[AC_DEFINE([HAVE_CRYPT], [], [Define if you have crypt])
IRCDLIBS="$IRCDLIBS-ldescrypt "
MKPASSWDLIBS="-ldescrypt"],
[AC_CHECK_LIB(crypt, crypt,
[AC_DEFINE([HAVE_CRYPT], [], [Define if you have crypt])
IRCDLIBS="$IRCDLIBS-lcrypt "
MKPASSWDLIBS="-lcrypt"])])
AC_CHECK_LIB(socket, socket,
[IRCDLIBS="$IRCDLIBS-lsocket "
SOCKLIB="-lsocket"])
AC_CHECK_LIB(nsl, inet_ntoa,
[IRCDLIBS="$IRCDLIBS-lnsl "
INETLIB="-lnsl"])
AC_CHECK_LIB(crypto, RAND_egd,
AC_DEFINE(HAVE_RAND_EGD, 1, [Define if the libcrypto has RAND_egd]))
AC_SUBST(IRCDLIBS)
AC_SUBST(MKPASSWDLIBS)
dnl module checking based on Hyb7's module checking code
AC_DEFUN([AC_ENABLE_DYN],
[
AC_CHECK_FUNC(dlopen,, [AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS -ldl",
[
AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found)
AC_DEFINE(STATIC_LINKING)
])])
hold_cflags=$CFLAGS
CFLAGS="$CFLAGS -Wl,-export-dynamic"
AC_CACHE_CHECK(if we need the -export-dynamic flag, ac_cv_export_dynamic, [
AC_TRY_LINK(, [int i];, ac_cv_export_dynamic=yes, ac_cv_export_dynamic=no)])
if test "$ac_cv_export_dynamic" = "no"; then
CFLAGS=$hold_cflags
fi
AC_CACHE_CHECK(for compiler option to produce PIC,ac_cv_pic,[
if test "$ac_cv_prog_gcc" = "yes"; then
ac_cv_pic="-fPIC -DPIC -shared"
case `uname -s` in
Darwin*[)]
ac_cv_pic="-std=gnu89 -bundle -flat_namespace -undefined suppress"
;;
HP-UX*[)]
ac_cv_pic="-fPIC"
;;
esac
else
case `uname -s` in
SunOS*[)]
ac_cv_pic="-KPIC -DPIC -G"
;;
esac
fi
])
AC_CACHE_CHECK(if your system prepends an underscore on symbols,ac_cv_underscore,[
cat >uscore.c << __EOF__
int main() {
return 0;
}
__EOF__
$CC -o uscore $CFLAGS uscore.c 1>&5
if test -z "`strings -a uscore |grep '^_main$'`"; then
ac_cv_underscore=no
else
ac_cv_underscore=yes
fi
rm -f uscore uscore.c
])
dnl libtool has built-in tests that determine proper underscorage
if test "$ac_cv_underscore" = "yes"; then
AC_DEFINE([UNDERSCORE], [], [Define if your system prepends an underscore to symbols])
fi
MODULEFLAGS=$ac_cv_pic
dnl DYNAMIC_LINKING is not meant to be defined in include/setup.h, it's
dnl defined in the Makefiles using -D. Having it defined globally will
dnl only cause braindamage and symbol collisions :-D.
dnl AC_DEFINE([DYNAMIC_LINKING], [], [Link dynamically as opposed to statically. (Dynamic linking is the only supported method of linking atm)])
])
AC_DEFUN([AC_ENABLE_INET6],[
AC_CACHE_CHECK([if your system has IPv6 support], [ac_cv_ip6], [
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
int main() {
if (socket(AF_INET6, SOCK_STREAM, 0) < 0)
exit(1);
exit(0);
}
],
[ac_cv_ip6=yes],
[ac_cv_ip6=no])
])
if test "$ac_cv_ip6" = "no"; then
AC_MSG_ERROR([Your system does not support IPv6 so it will not be enabled])
else
AC_DEFINE([INET6], [], [Define if you want IPv6 enabled])
dnl in6addr_any detection code taken from ratbox
AC_MSG_CHECKING([for struct in6addr_any])
AC_COMPILE_IFELSE(
[AC_LANG_PROGRAM(
[[#define IN_AUTOCONF
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>]],
[[struct in6_addr a = in6addr_any;]]
)],
[AC_MSG_RESULT(yes)],
[
AC_MSG_RESULT([no])
AC_DEFINE([NO_IN6ADDR_ANY], [1], [Define to 1 if your system has no in6addr_any.])
]
)
fi
LIBS="$save_libs"
])
AC_CHECK_HEADER(sys/param.h,
AC_DEFINE([PARAMH], [], [Define if you have the <sys/param.h> header file.]))
AC_CHECK_HEADER(stdlib.h,
AC_DEFINE([STDLIBH], [], [Define if you have the <stdlib.h> header file.]))
AC_CHECK_HEADER(stddef.h,
AC_DEFINE([STDDEFH], [], [Define if you have the <stddef.h> header file.]))
AC_CHECK_HEADER(sys/syslog.h,
AC_DEFINE([SYSSYSLOGH], [], [Define if you have the <sys/syslog.h> header file.]))
AC_CHECK_HEADER(unistd.h,
AC_DEFINE([UNISTDH], [], [Define if you have the <unistd.h> header file.]))
AC_CHECK_HEADER(string.h,
AC_DEFINE([STRINGH], [], [Define if you have the <string.h> header file.]))
AC_CHECK_HEADER(strings.h,
AC_DEFINE([STRINGSH], [], [Define if you have the <strings.h> header file.]))
AC_CHECK_HEADER(malloc.h,
AC_DEFINE([MALLOCH], [<malloc.h>], [Define to <malloc.h> you need malloc.h.]))
AC_CHECK_HEADER(sys/rusage.h,
AC_DEFINE([RUSAGEH], [], [Define if you have the <sys/rusage.h> header file.]))
AC_CHECK_HEADER(glob.h,
AC_DEFINE([GLOBH], [], [Define if you have the <glob.h> header file.]))
AC_CHECK_HEADERS([stdint.h inttypes.h])
dnl Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_C_INLINE
AC_TYPE_MODE_T
AC_TYPE_SIZE_T
AC_TYPE_INTPTR_T
AC_HEADER_TIME
AC_STRUCT_TM
AC_TYPE_UID_T
unreal_CHECK_TYPE_SIZES
dnl in the future, it would be nice to avoid AC_TRY_RUN to allow
dnl better support for crosscompiling.
AC_CACHE_CHECK([what kind of nonblocking sockets you have], [ac_cv_nonblocking],[
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef O_NONBLOCK
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NONBLOCK))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}
],ac_cv_nonblocking=O_NONBLOCK,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(0);
}
int main() {
#ifdef O_NDELAY
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NDELAY))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}],ac_cv_nonblocking=O_NDELAY,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef FIONBIO
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, FIONBIO))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
], ac_cv_nonblocking=FIONBIO,ac_cv_nonblocking=none)])])])
if test "$ac_cv_nonblocking" = "O_NONBLOCK"; then
AC_DEFINE([NBLOCK_POSIX], [], [Define if you have O_NONBLOCK])
elif test "$ac_cv_nonblocking" = "O_NDELAY"; then
AC_DEFINE([NBLOCK_BSD], [], [Define if you have O_NDELAY])
elif test "$ac_cv_nonblocking" = "FIONBIO"; then
AC_DEFINE([NBLOCK_SYSV], [], [Define if you have FIONBIO])
fi
LIBS="$save_libs"
dnl Checks for library functions.
AC_PROG_GCC_TRADITIONAL
AC_FUNC_SETPGRP
AC_FUNC_SETVBUF_REVERSED
AC_FUNC_ALLOCA
AC_CHECK_FUNCS(snprintf,
AC_DEFINE([HAVE_SNPRINTF], [], [Define if you have snprintf]))
AC_CHECK_FUNCS(vsnprintf,
AC_DEFINE([HAVE_VSNPRINTF], [], [Define if you have vsnprintf]))
AC_CHECK_FUNCS(strlcpy,
AC_DEFINE([HAVE_STRLCPY], [], [Define if you have strlcpy. Otherwise, an internal implementation will be used!]))
AC_CHECK_FUNCS(strlcat,
AC_DEFINE([HAVE_STRLCAT], [], [Define if you have strlcat]))
AC_CHECK_FUNCS(strlncat,
AC_DEFINE([HAVE_STRLNCAT], [], [Define if you have strlncat]))
AC_CHECK_FUNCS(inet_pton,
AC_DEFINE([HAVE_INET_PTON], [], [Define if you have inet_pton]))
AC_CHECK_FUNCS(inet_ntop,
AC_DEFINE([HAVE_INET_NTOP], [], [Define if you have inet_ntop]))
dnl Check if it supports C99 style variable length arrays
AC_CACHE_CHECK([if C99 variable length arrays are supported], [ac_cv_varlen_arrays], [
AC_TRY_COMPILE(,[
int main() {
int i = 5;
int a[i];
a[0] = 1;
return 0;
}], ac_cv_varlen_arrays=yes, ac_cv_varlen_arrays=no)
])
if test "$ac_cv_varlen_arrays" = "yes" ; then
AC_DEFINE([HAVE_C99_VARLEN_ARRAY], [], [Define if you have a compiler with C99 variable length array support])
fi
dnl This check doesn't need to be in ./configure, we can
dnl write the sourcecode to actually handle the return value
dnl of setrlimit if necessary... -- ohnobinki
AC_CACHE_CHECK([if we can set the core size to unlimited], [ac_cv_force_core], [
AC_TRY_RUN([
#include <sys/time.h>
#include <sys/resource.h>
#include <unistd.h>
int main() {
struct rlimit corelim;
corelim.rlim_cur = corelim.rlim_max = RLIM_INFINITY;
if (setrlimit(RLIMIT_CORE, &corelim))
exit(1);
exit(0);
}
],ac_cv_force_core=yes,ac_cv_force_core=no)
])
if test "$ac_cv_force_core" = "yes"; then
AC_DEFINE([FORCE_CORE], [], [Define if you can set the core size to unlimited])
fi
AC_FUNC_VPRINTF
AC_CHECK_FUNCS([gettimeofday],
[AC_DEFINE([GETTIMEOFDAY], [], [Define if you have gettimeofday])],
[AC_CHECK_FUNCS([lrand48],
[AC_DEFINE([LRADN48], [], [Define if you have lrand48])])])
AC_CHECK_FUNCS([getrusage],
[AC_DEFINE([GETRUSAGE_2], [], [Define if you have getrusage])],
[AC_CHECK_FUNCS([times],
[AC_DEFINE([TIMES_2], [], [Define if you have times])])])
AC_CHECK_FUNCS([setproctitle],
[AC_DEFINE([HAVE_SETPROCTITLE], [], [Define if you have setproctitle])],
[AC_CHECK_LIB([util],
[setproctitle],
[AC_DEFINE([HAVE_SETPROCTITLE], [], [Define if you have setproctitle])
IRCDLIBS="$IRCDLIBS-lutil"],
[
AC_EGREP_HEADER([#define.*PS_STRINGS.*],[sys/exec.h],
[AC_DEFINE([HAVE_PSSTRINGS],[], [Define if you have PS_STRINGS])],
[AC_CHECK_FUNCS([pstat],
[AC_DEFINE([HAVE_PSTAT], [], [Define if you have pstat])])])
])
]
)
AC_CACHE_CHECK([what type of signals you have], [ac_cv_sigtype], [
AC_TRY_RUN([
#include <signal.h>
int main() {
sigaction(SIGTERM, (struct sigaction *)0L, (struct sigaction *)0L);
}
], ac_cv_sigtype=POSIX, [
AC_TRY_RUN([
#include <signal.h>
int calls = 0;
void handler()
{
if (calls)
return;
calls++;
kill(getpid(), SIGTERM);
sleep(1);
}
int main() {
signal(SIGTERM, handler);
kill(getpid(), SIGTERM);
exit(0);
}
], ac_cv_sigtype=BSD,ac_cv_sigtype=SYSV)])])
if test "$ac_cv_sigtype" = "POSIX"; then
AC_DEFINE([POSIX_SIGNALS], [], [Define if you have POSIX signals])
elif test "$ac_cv_sigtype" = "BSD"; then
AC_DEFINE([BSD_RELIABLE_SIGNALS], [], [Define if you have BSD signals])
else
AC_DEFINE([SYSV_UNRELIABLE_SIGNALS], [], [Define if you have SYSV signals])
fi
AC_CHECK_FUNCS(strtoken,,AC_DEFINE([NEED_STRTOKEN], [], [Define if you need the strtoken function.]))
AC_CHECK_FUNCS(strtok,,AC_DEFINE([NEED_STRTOK], [], [Define if you need the strtok function.]))
AC_CHECK_FUNCS(strerror,,AC_DEFINE([NEED_STRERROR], [], [Define if you need the strerror function.]))
AC_CHECK_FUNCS(index,,AC_DEFINE([NOINDEX], [], [Define if you do not have the index function.]))
AC_CHECK_FUNCS(strtoul,,STRTOUL="strtoul.o")
AC_CHECK_FUNCS(bcopy,,AC_DEFINE([NEED_BCOPY], [], [Define if you don't have bcopy]))
AC_CHECK_FUNCS(bcmp,,AC_DEFINE([NEED_BCMP], [], [Define if you don't have bcmp]))
AC_CHECK_FUNCS(bzero,,AC_DEFINE([NEED_BZERO], [], [Define if you need bzero]))
AC_CHECK_FUNCS(strcasecmp,AC_DEFINE([GOT_STRCASECMP], [], [Define if you have strcasecmp]))
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB $INETLIB"
AC_CHECK_FUNCS(inet_addr,,AC_DEFINE([NEED_INET_ADDR], [], [Define if you need inet_addr]))
AC_CHECK_FUNCS(inet_ntoa,,AC_DEFINE([NEED_INET_NTOA], [], [Define if you need inet_ntoa]))
AC_CHECK_FUNCS(inet_netof,,AC_DEFINE([NEED_INET_NETOF], [], [Define if you need inet_netof]))
LIBS="$save_libs"
AC_CHECK_FUNCS(syslog,AC_DEFINE([HAVE_SYSLOG], [], [Define if you have syslog]))
AC_SUBST(STRTOUL)
AC_SUBST(CRYPTOLIB)
AC_SUBST(MODULEFLAGS)
AC_ARG_WITH(listen, [AS_HELP_STRING([--with-listen=backlog],[Specify the listen backlog value])],
[AC_DEFINE_UNQUOTED([LISTEN_SIZE], [$withval], [Set to the listen backlog size you want])],
[AC_DEFINE([LISTEN_SIZE], [5], [Set to the listen backlog size you want])])
AC_ARG_WITH(nick-history, [AS_HELP_STRING([--with-nick-history=length],[Specify the length of the nickname history])],
[AC_DEFINE_UNQUOTED([NICKNAMEHISTORYLENGTH], [$withval], [Set to the nickname history length you want])],
[AC_DEFINE([NICKNAMEHISTORYLENGTH], [2000], [Set to the nickname history length you want])])
AC_ARG_WITH([sendq], [AS_HELP_STRING([--with-sendq=maxsendq],[Specify the max sendq for the server])],
[AC_DEFINE_UNQUOTED([MAXSENDQLENGTH], [$withval], [Set to the max sendq you want])],
[AC_DEFINE([MAXSENDQLENGTH], [3000000], [Set to the max sendq you want])])
AC_ARG_WITH(bufferpool, [AS_HELP_STRING([--with-bufferpool=size],[Specify the size of the buffer pool])],
[AC_DEFINE_UNQUOTED([BUFFERPOOL],[($withval * MAXSENDQLENGTH)], [Set to the bufferpool size you want])],
[AC_DEFINE([BUFFERPOOL],[(18 * MAXSENDQLENGTH)], [Set to the bufferpool size you want])])
AC_ARG_WITH(permissions, [AS_HELP_STRING([--with-permissions=permissions], [Specify the default permissions for
configuration files])],
dnl We have an apparently out-of-place 0 here because of a MacOSX bug and because
dnl we assume that a user thinks that `chmod 0600 blah' is the same as `chmod 600 blah'
dnl (#3189)
[AC_DEFINE_UNQUOTED([DEFAULT_PERMISSIONS], [0$withval], [The default permissions for configuration files. Set to 0 to prevent unrealircd from calling chmod() on the files.])],
[AC_DEFINE([DEFAULT_PERMISSIONS], [0600], [The default permissions for configuration files. Set to 0 to prevent unrealircd from calling chmod() on the files.])])
AC_ARG_WITH(dpath, [AS_HELP_STRING([--with-dpath=path],[Specify the path where configuration files are stored])],
[AC_DEFINE_UNQUOTED([DPATH], ["$withval"], [Define the location of the configuration files])
IRCDDIR="$withval"],
[AC_DEFINE_UNQUOTED([DPATH], ["`pwd`"], [Define the location of the configuration files])
IRCDDIR="`pwd`"])
AC_ARG_WITH(fd-setsize, [AS_HELP_STRING([--with-fd-setsize=size], [Specify the max file descriptors to use])],
[ac_fd=$withval],
[ac_fd=1024])
AC_DEFINE_UNQUOTED([MAXCONNECTIONS], [$ac_fd], [Set to the max connections you want])
dnl It would be nice if this could just respect --bindir like every other
dnl program does someday... -- ohnobinki
AC_ARG_WITH(spath, [AS_HELP_STRING([--with-spath],[Specify the location of the executable])],
[AC_DEFINE_UNQUOTED([SPATH], ["$withval"], [Define the location of the executable])
BINDIR="$withval"],
[AC_DEFINE_UNQUOTED([SPATH], ["`pwd`/src/ircd"], [Define the location of the executable])
BINDIR="`pwd`/src/ircd"])
AC_ARG_ENABLE([prefixaq],
[AS_HELP_STRING([--disable-prefixaq],[Enable chanadmin (+a) and chanowner (+q) prefixes])],
[],
[enable_prefixaq=yes])
AS_IF([test $enable_prefixaq = "yes"],
[AC_DEFINE([PREFIX_AQ], [], [Define if you want +a/+q prefixes])])
AC_ARG_WITH(showlistmodes,
[AS_HELP_STRING([--with-showlistmodes], [Specify whether modes are shown in /list])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([LIST_SHOW_MODES], [], [Define if you want modes shown in /list])])])
AC_ARG_WITH(topicisnuhost, [AS_HELP_STRING([--with-topicisnuhost], [Display nick!user@host as the topic setter])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([TOPIC_NICK_IS_NUHOST], [], [Define if you want nick!user@host shown for the topic setter])])])
AC_ARG_WITH(shunnotices, [AS_HELP_STRING([--with-shunnotices], [Notify a user when he/she is no longer shunned])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([SHUN_NOTICES], [], [Define if you want users to be notified when their shun is removed])])])
AC_ARG_WITH(no-operoverride, [AS_HELP_STRING([--with-no-operoverride], [Disable OperOverride])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([NO_OPEROVERRIDE], [], [Define if you want OperOverride disabled])])])
AC_ARG_WITH(disableusermod, [AS_HELP_STRING([--with-disableusermod], [Disable /set* and /chg*])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([DISABLE_USERMOD], [], [Define if you want to disable /set* and /chg*])])])
AC_ARG_WITH(operoverride-verify, [AS_HELP_STRING([--with-operoverride-verify], [Require opers to invite themselves to +s/+p channels])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([OPEROVERRIDE_VERIFY], [], [Define if you want opers to have to use /invite to join +s/+p channels])])])
AC_ARG_WITH(disable-extendedban-stacking, [AS_HELP_STRING([--with-disable-extendedban-stacking], [Disable extended ban stacking])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([DISABLE_STACKED_EXTBANS], [], [Define to disable extended ban stacking (~q:~c:\#chan, etc)])])])
AC_ARG_WITH(system-tre, [AS_HELP_STRING([--with-system-tre], [Use the system tre package instead of bundled, discovered using pkg-config])], [], [with_system_tre=no])
AC_ARG_WITH(system-cares, [AS_HELP_STRING([--with-system-cares], [Use the system c-ares (at least version 1.6.0) package instead of bundled c-ares, discovered using pkg-config])], [], [with_system_cares=no])
CHECK_SSL
CHECK_ZLIB
AC_ARG_ENABLE(dynamic-linking, [AS_HELP_STRING([--disable-dynamic-linking], [Make the IRCd statically link with shared objects rather than dynamically (noone knows if disabling dynamic linking actually does anything or not)])],
[enable_dynamic_linking=$enableval], [enable_dynamic_linking="yes"])
AS_IF([test $enable_dynamic_linking = "yes"],
[AC_ENABLE_DYN],
[AC_DEFINE([STATIC_LINKING], [], [Link... statically(?) (defining this macro will probably cause the build tofail)])])
AC_ARG_ENABLE([inet6], [AS_HELP_STRING([--enable-inet6], [Make the IRCd support IPv6])],
[AS_IF([test $enableval = "yes"],
[AC_ENABLE_INET6])])
AC_SUBST(IRCDDIR)
AC_SUBST(BINDIR)
AC_MSG_CHECKING([if FD_SETSIZE is large enough to allow $ac_fd file descriptors])
AC_COMPILE_IFELSE([
#include <sys/types.h>
#include <sys/time.h>
int main() {
#if FD_SETSIZE < $ac_fd
#error FD_SETSIZE is smaller than $ac_fd
#endif
exit(0);
}
], AC_MSG_RESULT([yes]), [
# must be passed on the commandline to avoid a ``warning, you redefined something''
FD_SETSIZE="-DFD_SETSIZE=$ac_fd"
AC_MSG_RESULT(no)
])
AC_SUBST([FD_SETSIZE])
case `uname -s` in
*SunOS*|*solaris*)
AC_DEFINE([_SOLARIS], [], [Define if you are compiling unrealircd on Sun's (or Oracle's?) Solaris])
IRCDLIBS="$IRCDLIBS -lresolv "
;;
esac
dnl c-ares needs PATH_SEPARATOR set or it will
dnl fail on certain solaris boxes. We might as
dnl well set it here.
export PATH_SEPARATOR
AS_IF([test "x$with_system_tre" = "xno"],[
dnl REMEMBER TO CHANGE WITH A NEW TRE RELEASE!
tre_version="0.8.0"
AC_MSG_RESULT(extracting TRE regex library)
cur_dir=`pwd`
cd extras
dnl remove old tre directory to force a recompile...
dnl and remove its installation prefix just to clean things up.
rm -rf tre-$tre_version rege[]xp
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz tre.tar.gz
else
cp tre.tar.gz tre.tar.gz.bak
gunzip -f tre.tar.gz
cp tre.tar.gz.bak tre.tar.gz
tar xf tre.tar
fi
AC_MSG_RESULT(configuring TRE regex library)
cd tre-$tre_version
./configure --disable-agrep --disable-shared --disable-system-abi --disable-wchar --disable-multibyte --prefix=$cur_dir/extras/regexp || exit 1
AC_MSG_RESULT(compiling TRE regex library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing TRE regex library)
$ac_cv_prog_MAKER install || exit 1
TRE_CFLAGS="-I$cur_dir/extras/regexp/include"
AC_SUBST(TRE_CFLAGS)
TRE_LIBS=
dnl See c-ares's compilation section for more info on this hack.
dnl ensure that we're linking against the bundled version of tre
dnl (we only reach this code if linking against the bundled version is desired).
AS_IF([test -n "$ac_cv_path_PKGCONFIG"],
[TRE_LIBS="`$ac_cv_path_PKGCONFIG --static --libs tre.pc | sed -e ['s,-L\([^ ]*regex[^ ]*lib\)\( .*\)-ltre,\1/libtre.a \2,']`"])
dnl For when pkg-config isn't available -- or for when pkg-config
dnl doesn't see the tre.pc file somehow... (#3982)
AS_IF([test -z "$TRE_LIBS"],
[TRE_LIBS="../extras/regexp/lib/libtre.a"])
AC_SUBST(TRE_LIBS)
cd $cur_dir
],[
dnl use pkgconfig for tre:
PKG_CHECK_MODULES([TRE], tre >= 0.7.5)
])
AS_IF([test "x$with_system_cares" = "xno"],[
dnl REMEMBER TO CHANGE WITH A NEW C-ARES RELEASE!
dnl NOTE: when changing this here, ALSO change it in ./curlinstall
dnl and in the comment in this file around line 400!
cares_version="1.10.0"
AC_MSG_RESULT(extracting c-ares resolver library)
cur_dir=`pwd`
cd extras
dnl remove old c-ares directory to force a recompile...
rm -rf c-ares-$cares_version c-ares
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz c-ares.tar.gz
else
cp c-ares.tar.gz c-ares.tar.gz.bak
gunzip -f c-ares.tar.gz
cp c-ares.tar.gz.bak c-ares.tar.gz
tar xf c-ares.tar
fi
AC_MSG_RESULT(configuring c-ares library)
cd c-ares-$cares_version
./configure --prefix=$cur_dir/extras/c-ares --disable-shared || exit 1
AC_MSG_RESULT(compiling c-ares resolver library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing c-ares resolver library)
$ac_cv_prog_MAKER install || exit 1
CARES_CFLAGS="-I$cur_dir/extras/c-ares/include"
AC_SUBST(CARES_CFLAGS)
CARES_LIBS="-L../extras/c-ares/lib"
dnl Set default library parameters for when pkg-config is not available
dnl Ugly cd'ing out of extras/c-ares-xxx ;)
dnl Note: must be a full path, not relative path.
cd ../..
CARESLIBSALT="`pwd`/extras/c-ares/lib/libcares.a"
cd -
case `uname -s` in
*FreeBSD*)
CARESLIBSALT="$CARESLIBSALT"
;;
*Linux*)
CARESLIBSALT="$CARESLIBSALT -lrt"
;;
*SunOS*)
CARESLIBSALT="$CARESLIBSALT -lrt"
;;
esac
dnl Use pkg-config for c-ares libraries, and if not available use defaults
dnl from above. Also, if pkg-config returns an empty result (ex: on fbsd
dnl or older versions it might be missing --static) then also use defaults.
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
CARES_LIBS="$CARES_LIBS $CARESLIBSALT"
else
CARES_LIBSPRE="$CARES_LIBS"
dnl the sed expression forces an absolute path to the .a file to be generated
dnl because this is what libtool would do. If this wasn't done and /usr/lib*/libcares.so
dnl exists, then unrealircd would still try to link against the system c-ares.
dnl The [] quotation is needed because the sed expression has [] in it.
[CARES_LIBS="$CARES_LIBS `$ac_cv_path_PKGCONFIG --static --libs libcares.pc | sed -e 's,-L\([^ ]\+lib\) -lcares,\1/libcares.a,'`"]
if test "$CARES_LIBS" = "$CARES_LIBSPRE " ; then
CARES_LIBS="$CARES_LIBS $CARESLIBSALT"
fi
fi
AC_SUBST(CARES_LIBS)
cd $cur_dir
],[
dnl use pkg-config for system c-ares:
PKG_CHECK_MODULES([CARES], libcares >= 1.6.0)
])
CHECK_LIBCURL
AC_CONFIG_FILES([Makefile
src/modules/Makefile
unreal
ircdcron/ircdchk
ircdcron/ircd.cron])
AC_OUTPUT
chmod 0700 unreal
chmod 0700 ircdcron/ircdchk
-11
View File
@@ -1,11 +0,0 @@
#!/bin/sh
# This will generate a Changelog similar to our original style.
# New are: the name of the author, the date, and the short hash
# We still filter translated doc changes as to not polute the
# changelog too much.
hg log -r a673dd0f7b37: --style changelog --template '[{date|shortdate}] {author} ({node|short}):\n- {desc}\n\n' \
-b default -X 'doc/unreal32docs.*.html' -X 'doc/help.*.conf' -X 'doc/example.*.conf' -X 'include/version.h'|\
sed 's/^- - /- /g' >Changes
echo "Done. File 'Changes' now contains the full version history"
+4297 -3797
View File
File diff suppressed because it is too large Load Diff
+51 -70
View File
@@ -1,85 +1,66 @@
#!/bin/sh
URL="http://www.unrealircd.com/files/curl-latest.tar.gz"
OUTF="curl-latest.tar.gz"
OUTD="curl-latest"
ARESPATH="`pwd`/extras/c-ares"
CARESVERSION="1.10.0"
if [ ! -f "Unreal.nfo" ]; then
echo "Please run this program from your UnrealIRCd directory"
echo "(usually $HOME/Unreal3.2 or something like that)"
if test "x$1" = x -o "x$2" = x ; then
echo "Syntax:"
echo "curlinstall ares_path libcurl_path"
echo ""
exit 1
fi
wget --version 1>/dev/null 2>&1
if [ "$?" = 0 ]; then
FETCHER="wget"
else
fetch --version 1>/dev/null 2>&1
if [ "$?" = 0 ]; then
FETCHER="fetch"
else
lynx --version 1>/dev/null 2>&1
if [ "$?" = 0 ]; then
FETCHER="lynx"
else
echo "ERROR: unable to find wget/fetch/lynx, please install at least one of these programs"
exit 1
fi
fi
fi
if [ ! -d tmp ]; then
mkdir tmp || exit 1
fi
cd tmp || exit 1
rm -f "$OUTF"
if [ "$FETCHER" = "wget" ]; then
wget -O "$OUTF" "$URL"
elif [ "$FETCHER" = "lynx" ]; then
lynx -dump "$URL" >"$OUTF"
elif [ "$FETCHER" = "fetch" ]; then
cd tmp #todo: find out the cmd line parameter ;)
fetch "$URL"
fi
if [ "$?" != 0 ]; then
echo "ERROR: Something went wrong while trying to download $URL"
exit 1
fi
rm -rf "$OUTD" # remove old directory prior to extracting
tar xzf "$OUTF" || exit 1
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
c="\c"
else
n="-n"
fi
if [ ! -d "$ARESPATH/lib" ]; then
echo "c-ares has not been build yet, let's do that now..."
cd ../extras/
tar xzf c-ares.tar.gz || exit 1
cd c-ares-$CARESVERSION || exit 1
./configure --prefix=$ARESPATH || exit 1
(make && make install) || exit 1
cd ../../tmp/
echo "c-ares built."
save_PWD=`pwd`
echo "Installing ares"
cd $1
./configure --prefix=$HOME/ares && make && make install
SSLFLAG=""
while [ -z "$SSLFLAG" ] ; do
echo ""
echo "Should libcurl be built with SSL support?"
echo $n "-> " $c
read cc
case "$cc" in
[Yy]*)
SSLFLAG="--with-ssl"
;;
[Nn]*)
SSLFLAG="--without-ssl"
;;
*)
echo ""
echo "You must enter either Yes or No"
;;
esac
done
if [ -f $HOME/ares/lib/libcares.a ] ; then
if [ -f $HOME/ares/lib/libares.a ] ; then
rm -f $HOME/ares/lib/libares.a
fi
cp $HOME/ares/lib/libcares.a $HOME/ares/lib/libares.a
fi
# We assume curl has been packaged in a way it will extract to "$OUTD"/
cd "$OUTD" || exit 1
echo "Building and installing libcurl"
CPPFLAGS="-I$ARESPATH/include" ./configure --prefix=$HOME/curl --disable-shared \
--disable-thread --enable-ares=$ARESPATH --disable-ipv6 $SSLFLAG
cp -R $ARESPATH/lib ares
echo "Installing libcurl"
cd $2
CPPFLAGS="-I$HOME/ares/include" ./configure --prefix=$HOME/curl --disable-shared \
--disable-thread --enable-ares=$HOME/ares --disable-ipv6 $SSLFLAG
cp -R $HOME/ares/lib ares
make && make install
#cp $ARESPATH/lib/libcares.a $HOME/curl/lib
# that isn't needed anymore as the lib is already in unreal...
if [ -f $HOME/curl/lib/libares.a ] ; then
rm -f $HOME/curl/lib/libares.a
fi
cp $HOME/ares/lib/libares.a $HOME/curl/lib
cd $save_PWD
echo ""
echo ""
echo "libcurl has been installed. When running ./Config specify:"
echo "$HOME/curl"
echo "for the directory you installed libcurl to."
+6 -7
View File
@@ -119,13 +119,12 @@ Tom Hopkins <hoppie@buengf.bu.edu> / September, October 1990:
lines worth. :)
UnrealIRCd Coders
Carsten Munk <stskeeps@unrealircd.com> / May 1999 - December 2008
Dominick Meglio <codemastr@unrealircd.com> / June 1999 - August 2005
David Flynn / March 2000 - June 2000
McSkaf / June 2001 - September 2001
Finny Merrill <griever@unrealircd.com> / November 2001 - December 2002
Bram Matthys <syzop@unrealircd.com> / January 2002 - date
This list is incomplete, type /INFO on IRC to find the updated list.
Carsten Munk <stskeeps@unrealircd.com> / May 1999, date
Dominick Meglio <codemastr@unrealircd.com> / June 1999, date
David Flynn / March 2000, June 2000
McSkaf / June 2001, September 2001
Finny Merrill <griever@unrealircd.com> / November 2001, December 2002
Bram Matthys <syzop@unrealircd.com> / January 2002, date
Thanks go to those persons not mentioned here who have added their advice,
opinions, and code to IRC.
+86 -141
View File
@@ -1,141 +1,86 @@
Rules about patches & modifications to UnrealIRCd
1. When making a change, always add a small description in Changes, in the
BOTTOM. Don't forget to mention the bug# and credit the reporter (if any).
2. If new files are made, it must contain proper copyright headers.
3. If you want to submit patches (f.e. if you don't have CVS write access)
then submit them to http://bugs.unrealircd.org/ (shortly called bugs*)
using "cvs diff -u > patchname". A submission must contain description of
what it does, etc.
4. Each bug or feature should have a bug# so people can have a discussion
about it. This has a few implications (read!!):
* People must report bugs/feature requests to bugs* and not on
IRC, e-mail, etc.
* That means other people can see the bug# and comment on it. This means
discussion is easy to read back for each issue and not spread between
several IRC logs.
Furthermore, by using the bugtracker instead of directly committing,
people could point out that there might be a better way to do things
than you originally thought, or it might be that other devs don't like
it at all.
* If a head coder has 'acknowledged' or 'confirmed' the bug or stated in
a comment that it's OK to implement, then a dev may take the issue.
The dev should change the status to 'assigned' and work on it, then
commit and change it to 'resolved', set 'fixed in version' to next
release, and add a comment pasting the relevant Changelog item and the
releaseid (.XYZ).
Of course other guidelines, like #7 and #8 still apply.
5. Do not commit changes that do not have an associated bug# and have not
had any discussion.
Small/tiny bugfixes that do not change any functionality, are very
unlikely to break anything and definitely don't require any prior
discussion may be exempted.
6. Regarding reidenting, restructuring or other code cleanups: please
discuss before doing so. The other devs might not agree with you on the
particular cleanup you have in mind which would result in another
clean-up-the-cleanup commit.
You may, however reindent and clean up individual sections when you are
working on fixing a particular bug# or implementing a new feature. In fact
you're encouraged to do so if the code is confusing without it. However,
obey the style of Unreal's code (mostly outlined in this document)
and do not introduce yet another (new) style. Also, be careful with doing
any cleanup: if you're unsure in any way about the use of something,
or something that looks redundant on first sight, then look more
carefully... it might indeed be useless and/or redundant, but it might
also be a subtle thing that can create great bugs when 'cleaned up'.
7. Prior to a release: be very careful with any restructuring of a subsystem
or doing any major commits that may break things. Stuff like this can be
perfectly fine if there are many months to go, but are not good to do a
month before release. The head coder may impose additional restrictions
during such a period.
8. During the Release Candidate stage (from RC1 until the final release)
only the head coder may commit directly, all others should ask and
present their patch before committing. Yes, even if you are changing only
1 line of code or text.
9. UnrealIRCd should compile on all supported operating systems and
platforms, using GCC 3 or higher on *NIX, and Visual Studio 2008 or
higher on Windows. This means you cannot blindly use all C99 extensions.
10. Coders should test their code before committing.
11. /*
* These kind of comments
*/
NOT
// These kind of comments
12. if (something == 1)
{
moo; /* comment */
/* This does what what what */
cow(go(moo));
}
NOT
if (something == 1) {
}
13. Do not touch version.c.SH or version.h, unless you are a head coder
if you need a credit in, contact us
14. Protocol changes must be discussed before making patches for it.
15. We do NOT rip people off. If we use other people's code, it MUST be
properly credited.
16. We generally use tabsize 4 and 8. In any case, use tabs and NOT spaces.
Some code is old and horrible and has a mix of tabs and spaces used for
spacing, that's something we do not want to have ;)
17. Be careful about overflows. As you know a line from a user can never be longer
than 511 (510?) characters, sometimes you can use this knowledge to your
advantage. Whenever it's not safe or when you don't know what input size you
can expect, use strlcpy instead of strcpy. Do not ever use strncpy, this is
older, slower, and does not add proper zero termination.
For the same reason, use snprintf if really needed. Note though, that using
ircsprintf with a bigger buffer (eg: 1024 bytes) is MUCH faster, so preferably
use that instead of snprintf. The same can be true for strcpy vs strlcpy in
some circumstances as well.
18. Speed. When optimizing or writing code, keep in mind that readability and
stability comes FIRST, and after that comes speed. So we'd rather prefer some
readable code (even if difficult) over some odd highly optimized routine which
nobody understands, is difficult to extend, and might have several bugs.
As mentioned earlier: use ircsprintf, not sprintf (this is because ircsprintf
is optimized for simple strings like the ones we use).
Prefer ircsprintf with a bigger buffer over the use of snprintf, since
ircsprintf is much faster.
19. Initialize your structs and use the proper memory calls.
In UnrealIRCd we use MyMalloc, MyMallocEx and MyFree (so not malloc/free).
MyMalloc usually maps to malloc, and MyMallocEx is a malloc plus filling
the memory area (eg: the struct) with zero's (a la calloc).
Use of MyMallocEx is suggested. In general you should not be using MyMalloc.
"But MyMalloc is faster!" you might say. This is true, but using MyMallocEx
has very little speed impact and enormous benefits: people tend to forget
to set certain fields in the struct to NULL, or much more common: when
someone later on (eg: 1 year later) adds a field to a struct, there could
be several places he/she needs to update to make sure x->something is NULL
after allocating a new struct. Bad idea.
Little speed impact, huge stability benefits, easy decision ;).
20. Comment your code! This should speak for itself...
Put comments wherever you think they are needed, to aid any further coders
with reading your code.. and, in fact, it will aid yourself as well if you
would look back at your code 2 years later.
If there's some obscure pitfall, do mention it! Don't just "hope" a next
author will see it like you did.
21. Use enums whenever possible, rather than #define constants. Besides making
things more clean, it also aids debugging.
Some minor rules about patches & modifications to UnrealIRCd
1. When making a change, always add a small description in Changes, in the
BOTTOM
2. If new files are made, it must contain proper copyright headers,
and a $Id$ somewhere.
3. /*
* These kind of comments
*/
NOT
// These kind of comments
4. if (something == 1)
{
moo; /* comment */
/* This does what what what */
cow(go(moo));
}
NOT
if (something == 1) {
}
5. Do not touch version.c.SH or version.h, unless you are a head coder
if you need a credit in, contact us
6. Patches are submitted to coders@lists.unrealircd.org,
using "cvs diff -u > patchname". A submision must contain description of
what it does, etc.
7. Protocol changes must be discussed before making patches for it.
8. We do NOT rip people off. If we use other people's code, it MUST be
properly credited.
9. We generally use tabsize 4 and 8. In any case, use tabs and NOT spaces.
Some code is old and horrible and has a mix of tabs and spaces used for
spacing, that's something we do not want to have ;)
10. Be careful about overflows. As you know a line from a user can never be longer
than 511 (510?) characters, sometimes you can use this knowledge to your
advantage. Whenever it's not safe or when you don't know what input size you
can expect, use strlcpy instead of strcpy. Do not ever use strncpy, this is
older, slower, and does not add proper zero termination.
For the same reason, use snprintf if really needed. Note though, that using
ircsprintf with a bigger buffer (eg: 1024 bytes) is MUCH faster, so preferably
use that instead of snprintf. The same can be true for strcpy vs strlcpy in
some circumstances as well.
11. Speed. When optimizing or writing code, keep in mind that readability and
stability comes first, and after that comes speed. So we'd rather prefer some
readable code (even if difficult) over some odd highly optimized routine which
nobody understands, is difficult to extend, and might have several bugs.
As mentioned earlier: use ircsprintf, not sprintf (this is because ircsprintf
is optimized for simple strings like the ones we use).
Prefer ircsprintf with a bigger buffer over the use of snprintf, since
ircsprintf is much faster.
12. Initialize your structs and use the proper memory calls.
In UnrealIRCd we use MyMalloc, MyMallocEx and MyFree (so not malloc/free).
MyMalloc usually maps to malloc, and MyMallocEx is a malloc plus filling
the memory area (eg: the struct) with zero's (a la calloc).
Use of MyMallocEx is suggested. In general you should not be using MyMalloc.
"But MyMalloc is faster!" you might say. This is true, but using MyMallocEx
has very little speed impact and enourmous benefits: people tend to forget
to set certain fields in the struct to NULL, or much more common: when
someone later on (eg: 1 year later) adds a field to a struct, there could
be several places he/she needs to update to make sure x->something is NULL
after allocating a new struct. Bad idea.
Little speed impact, huge stability benefits, easy decision ;).
13. Comment your code! This should speak for itself...
Put comments wherever you think they are needed, to aid any further coders
with reading your code.. and, in fact, it will aid yourself as well if you
would look back at your code 2 years later.
If there's some obscure pitfall, do mention it! Don't just "hope" a next
author will see it like you did.
14. Use enums whenever possible, rather than #define constants. Besides making
things more clean, it also aids debugging.
+70 -79
View File
@@ -1,105 +1,95 @@
==[ IMPORTANT MESSAGE ABOUT DISABLING NOSPOOF ]==
Disabling NOSPOOF at windows (w9x, nt, w2k, xp) is NOT recommended since this
WILL allow users to use "spoofed hosts" (like the IP of someone you trust).
If you have problems with NOSPOOF, fix your client (bot?) instead (you should PONG
back to the initial PING at connect).
==[ GENERAL GUIDELINES ]==
First of all you need Microsoft Visual C++ (see below), compiling with
cygwin is not supported.
cygwin is not supported (nor is there any good reason to do so).
Compatible compilers:
cygwin NOT supported. Will not work. Should be no reason to use this anyway
as cygwin is an emulation layer. It's obviously much better to run
native (Windows) code on Windows.
msvc 6.x Microsoft Visual Studio 6 does not work, this compiler is too old.
msvc 7.x Microsoft Visual Studio 7.x (.NET), works.
msvc 8.x Microsoft Visual Studio 8.x (.NET 2005), including the free kit, works.
msvc 9.x Microsoft Visual Studio 9.x (.NET 2008), is used for official compile.
mssdk Microsoft Windows SDK for Windows 7
cygwin NOT supported. Will not work. Should be no reason to use this anyway.
msvc 6.x Microsoft Visual Studio 6 does not work, this compiler is too old.
msvc 7.x Microsoft Visual Studio 7.x (.NET) will work just fine
msvc 8.x Microsoft Visual Studio 8.x (.NET 2005), including the free kit,
should work fine (since Unreal3.2.5).
If you don't have the paid version of Microsoft Visual Studio 7.x, then you can
use the FREE development kit available for Windows 7 explained below:
1. Download the 'MS SDK for Windows 7 and .NET Framework 3.5 SP1' at:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=c17ba869-9671-4330-a63e-1fd44e0e2505&displaylang=en
2. NOTE: Whenever you need to compile something we say 'Start the Visual Studio
use the FREE development kit and PSDK as explained below:
1. Download the MS Visual Studio Development kit at:
http://msdn.microsoft.com/visualc/vctoolkit2003/
2. Install the Platform Software Development Kit (PSDK) from:
http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
3. NOTE: Whenever you need to compile something we say 'Start the Visual Studio
.NET Command Prompt' below, but you - a person using the free version - will
actually have to start the CMD Shell instead (check out the
Start Menu under Microsoft Windows SDK v7.0). Users on x64 environment will have
to change their environment to x86 by typing 'SETENV /x86'.
actually have to start the Platform SDK Prompt instead (check out the
Start Menu).
3. Download http://www.vulnscan.org/tmp/dlltool.exe and put the file somewhere
in your path (eg: put it in c:\windows\system32).
==[ EXTERNAL LIBRARIES ]==
Fetch the external libraries (c-ares, tre, openssl, zlib, curl) from:
http://www.vulnscan.org/unrealwin32dev/
==[ COMPILING ]==
== Simple compile (no SSL/ZIP/Remote includes) ==
1. Start the Visual Studio .NET Command Prompt
2. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2)
3. Have a look at 'makefile.win32' to look at what parameters you need to
use, this depends on what libraries you want to link in and their location.
4. Two options, use either one (B is preferred), and read step 5 too:
A. Edit makefile.win32 directly to reflect your configuration and run
'nmake -f makefile.win32'
B. Don't edit makefile.win32 but instead create a one-line command (which
you can put in a batch file), like this (all on one line!):
nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib"
ZLIB_LIB_DIR="c:\dev\zlib\dll32" USE_SSL=1
OPENSSL_INC_DIR="c:\openssl\include" OPENSSL_LIB_DIR="c:\openssl\lib"
USE_REMOTEINC=1 LIBCURL_INC_DIR="c:\dev\curl-ssl\include"
LIBCURL_LIB_DIR="c:\dev\curl-ssl\lib\dll-release"
CARES_LIB_DIR="C:\dev\c-ares\vc\cares\dll-release"
CARES_INC_DIR="C:\dev\c-ares" CARESLIB="cares.lib"
TRE_LIB_DIR="C:\dev\tre\win32\release" TRE_INC_DIR="C:\dev\tre"
TRELIB="tre.lib"
5. You are likely to encounter an error like
M_OPER.obj : error LNK2019: unresolved external symbol _sendto_snomask_global
referenced in function _m_oper
(the exact name and symbol will differ!!)
In that case you need to generate a symbols file:
nmake -f makefile.win32 SYMBOLFILE
And after that simply re-run your nmake -f makefile.win32 [options]
command, the same command you ran before the error occured.
You should not get any unresolved external symbol error again.
If you still do, then something is wrong.
6. Your compile is now done, you can package unreal if you have InnoSetup,
in that case check out src\win32\unrealinst.iss
Otherwise, manually copy over the necessary files (and the dll files
from the external libraries).
2. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2) and then compile with:
nmake -f makefile.win32
This will generate a wircd.exe and unreal.exe
3. Copy the src\win32\tre.dll to your UnrealIRCd main dir.
4. Done!
==[ Compiling modules ]==
== Compiling modules ==
1. Put your module (the .c file) in src\modules (eg: c:\dev\unreal3.2\src\modules).
2. Start the Visual Studio .NET Command Prompt
3. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2).
4. Compile the module with:
nmake -f makefile.win32 <YOUR OPTIONS> custommodule MODULEFILE=<name>
nmake -f makefile.win32 custommodule MODULEFILE=<name>
<name> is the name of the module WITHOUT the .c suffix, so if your
module has the filename 'm_crappymod.c', then you use:
nmake -f makefile.win32 <YOUR OPTIONS> custommodule MODULEFILE=m_crappymod
Note that <YOUR OPTIONS> is the whole lot of options explained in
previous section under 4B. If you use method 4A then there aren't any.
Note 2: If you get any symbol file errors, see the section 'SYMBOL FILES'
nmake -f makefile.win32 custommodule MODULEFILE=m_crappymod
5. Done. A .dll file should have been created.
If you compiled with the same Visual Studio version that we use to compile
the official UnrealIRCd version, and use the same Unreal3.2.X.tar.gz as the
official version (and not CVS!), then your module is fully binary compatible
and you can put it on your website (or ours) so users can use them.
If you do anything else, this won't work.
So, again, it will NOT work properly, if:
1. You use a different UnrealIRCd source (like CVS, or a previous version).
2. You use another compiler... this might still work but may require an
additional .DLL file to be put in your UnrealIRCd directory (MSVxxxxxx.DLL).
3. You compile with different options, such as compiling with SSL but trying
to load the module on non-SSL.
NOTE: unless your module uses SSL-specific code, you should compile
without SSL as it will run on both SSL and non-SSL UnrealIRCd's.
If you compiled with VC7 and used the official source (not a CVS version,
but for example 3.2.1 source) then the module should work on all these
versions (binary compatible) and you could for example put them on
your website so users can download them.
Such a module will work on both SSL and non-SSL, there should be no need
for separate versions... unless, of course, you use SSL-specific code in your
mod.
DO NOT download a CVS version & compile your mod and then start
distributing the .dll for use at another (non-CVS) version!!
Every time we change a struct (and in some other cases) it makes the
binary/module binary incompatible which practically means that your module
might seem to work fine at first (or not..) but will CRASH or cause memory
corruption and other subtle errors.
==[ SYMBOL FILES ]==
== COMPILING WITH ZIP LINKS / SSL / REMOTE INCLUDES SUPPORT ==
First of all, DO NOT use any precompiled libs from the official
zlib/openssl/curl sites. We require certain compile parameters.
Versions downloaded from such sites will often CRASH.
The easiest is to download the UnrealIRCd development package
which contains zlib, openssl and curl precompiled for you.
See: www.vulnscan.org/unrealwin32dev/
Just extract it somewhere (eg: to c:\dev).
Then, use compile flags to enable the features + specify where to look.
Here are examples if you used c:\dev:
ZIP: nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
SSL: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"
CURL: nmake -f makefile.win32 USE_REMOTEINC=1 LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
Obviously you can (and probably will) combine all these options, like
to build a zip+ssl+curl version (all in 1 line):
nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib" USE_REMOTEINC=1
LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
== SYMBOL FILES ==
If you get something like this:
Creating library L_COMMANDS.lib and object L_COMMANDS.exp
M_OPER.obj : error LNK2019: unresolved external symbol _sendto_snomask_global re
ferenced in function _m_oper
(note: the exact name of the symbol will vary!)
(note: the exact name of the symbol will vary)
Then you will have to rebuild the wircd.def symbol file. You do this by
downloading http://www.vulnscan.org/tmp/dlltool.exe and putting the file somewhere
@@ -112,7 +102,8 @@ nmake -f makefile.win32 [your other options here]
So basically you just run 'nmake -f makefile.win32 SYMBOLFILE' and then restart
compiling again.
==[ COMPILING ZLIB/SSL/CURL YOURSELF ]==
== COMPILING ZLIB/SSL/CURL YOURSELF ==
This is off-topic and not explained here.
Again, use the stuff from the win32 development pack unless you have a good
reason to do otherwise.
reason to do otherwise (in which case we might not support your self-compiled version
because we work with specific versions / compile options).
+5 -56
View File
@@ -2,7 +2,7 @@
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
*
* Works for Unreal3.2.x
* Works for Unreal3.2 and up
*
* Okay guys. This is the new example.conf. Its look is much like C++, kinda.
* Anyway it is time to go over this. It's hard to pick up at first, but
@@ -161,12 +161,10 @@ allow {
* Syntax:
* allow channel {
* channel "channel name";
* class "clients"; (optional)
* };
*/
allow channel {
allow channel {
channel "#WarezSucks";
class "clients";
};
/*
@@ -365,7 +363,7 @@ drpass {
* NEW: log {} OLD: N/A Tells the ircd where and what to log(s). You can have
* as many as you wish.
*
* FLAGS: errors, kills, tkl, connects, server-connects, oper
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*
* Syntax:
* log "log file"
@@ -385,6 +383,7 @@ log "ircd.log" {
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
@@ -519,55 +518,7 @@ alias "glinebot" {
type command;
};
/*
* NEW: files {}
* OLD: include/config.h
*
* This block overrides the IRCd's default paths for loading things
* like the MOTD, saving its PID, or writing/loading its tunefile. The
* existence of this block allows one UnrealIRCd installation to
* support multiple running instances when combined with the -c
* commandline option.
*
* As usual, relative paths are interpreted relative to the directory
* where UnrealIRCd would find unrealircd.conf if -c is _not_
* specified on the commandline.
*/
files
{
/* The Message Of The Day shown to users who log in: */
/* motd ircd.motd; */
/*
* A short MOTD. If this file exists, it will be displayed to
* the user in place of the MOTD. Users can still view the
* full MOTD by using the /MOTD command.
*/
/* shortmotd ircd.smotd; */
/* Shown when an operator /OPERs up */
/* opermotd oper.motd; */
/* Services MOTD append. */
/* svsmotd ircd.svsmotd; */
/* Bot MOTD */
/* botmotd bot.motd; */
/* Shown upon /RULES */
/* rules ircd.rules; */
/*
* Where the IRCd stores and loads a few values which should
* be persistent across server restarts. Must point to an
* existing file which the IRCd has permission to alter or to
* a file in a folder within which the IRCd may create files.
*/
/* tunefile ircd.tune; */
/* Where to save the IRCd's pid. Should be writable by the IRCd. */
/* pidfile ircd.pid; */
};
/*
* NEW: tld {}
@@ -712,13 +663,11 @@ deny dcc {
* deny channel {
* channel "(channel)";
* reason "reason";
* class "clients"; (optional)
* };
*/
deny channel {
channel "*warez*";
reason "Warez is illegal";
class "clients";
};
/*
@@ -840,6 +789,6 @@ set {
* Problems or need more help?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- contains 80% of your questions!
* 3) If you still have problems you can go irc.unrealircd.org #unreal-support,
* 3) If you still have problems you can go irc.ircsystems.net #unreal-support,
* note that we require you to READ THE DOCUMENTATION and FAQ first!
*/
+6 -5
View File
@@ -2,7 +2,7 @@
* example.conf von Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
*
* Arbeitet mit Unreal3.2.x
* Arbeitet mit Unreal3.2 und darüber
*
* Dies hier ist die neue example.conf. Sie ähnelt irgendwie ein wenig C++ und sie
* soll sie jedenfalls einmal erläutert werden. Es ist ein wenig schwer, erstmals
@@ -369,7 +369,7 @@ drpass {
* NEU: log {} ALT: N/A Festlegung von Namen und Speicherort der Logfiles. Man kann
* beliebig viele festlegen.
*
* FLAGS: errors, kills, tkl, connects, server-connects, oper
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*
* Syntax:
* log "log file"
@@ -392,6 +392,7 @@ log "ircd.log" {
kline;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
@@ -780,7 +781,7 @@ set {
* Probleme? Weitere Hilfe nötig?
* 1) www.vulnscan.org/UnrealIrcd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIrcd/faq/ <- enthält 80% deiner Fragen - Wetten Dass?
* 3) Hat man dann noch Probleme, kann man den Chat bei irc.unrealircd.org
* #unreal-support aufsuchen. Achtung, wir setzen voraus, dass zuvor die
* DOKU GELESEN WURDE (genauso, wie die FAQ!)!
* 3) Hat man dann noch Probleme, kann man den Chat bei irc.ircsystems.net
* #unreal-support aufsuchen. Dabei ist zu beachten, dass wir voraussetzen,
* dass zuvor DIE DOKU GELESEN WURDE (genauso, wie die FAQ!)!
*/
-842
View File
@@ -1,842 +0,0 @@
/*
* example.conf por Danial Hawton, alias Osiris (osiris@unrealircd.org).
* Traducido al castellano por Severus_Snape (javiersnape@gmail.com).
*
* Funciona desde Unreal3.2.x
*
* Ok. Este es el nuevo example.conf. Es muy similar a C++.
* De todas formas lleva tiempo hacer esto. En un principio, es dificil de comprender pero
* con un poco de práctica y lectura lo comprenderás.
*
* Simplemente copia este archivo al directorio principal de unrealircd y cambiale el nombre a 'unrealircd.conf'.
*
* NOTA: Todas las líneas, a excepción de la línea de apertura ( { ) terminan en ;, incluyendo la
* línea de cierre ( } ). El IRCd ignorará las lineas comentadas.
*
* ¡POR FAVOR LEE doc/unreal32docs.es.html! La versión online esta disponible en:
* www.vulnscan.org/UnrealIRCd/unreal32docs.es.html
* Contiene mucha información acerca del archivo de configuración: Da información acerca de
* cada bloque, variable, etc.
* ¡Si intentas editar este archivo sin leer bien la documentación
* estas destinado a fallar!
*/
/* Tipos de Comentarios */
#Comentario tipo 1 (Estilo Shell)
// Comentario tipo 2 (Estilo C++)
/* Comentario tipo 3 (Estilo C) */
#Estas líneas son ignoradas por el IRCd.
/*
* UnrealIRCd soporta módulos, cargar algunos de ellos es requerido.
* Al menos debes cargar el módulo de los comandos y un módulo de cifrado (cloaking).
*/
/* PARA *NIX, descomenta las siguientes 2 líneas: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* PARA Windows, descomenta las siguientes 2 líneas: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Además pudes incluir otros archivos de configuración.
* help.conf contiene todo el contenido de /helpop. Los archivos badwords.*.conf
* contienen todas las entradas de badwords para el modo +G...
* spamfilter.conf contiene algunas buenas reglas para los troyanos actuales.
* Probablemente quieres incluirlos:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* NUEVO: me {}
* VIEJO: M:Line
* me {} define el nombre, la descripción y el número de servidor
* para este server. La Sintaxis es:
* me {
* name "nombre.del.servidor";
* info "Descripción del Servidor";
* numeric (número del servidor*);
* };
* * = Si estas enlazando este server, el número no debe ser usado por otro server en la red.
*/
me
{
name "irc.foonet.com";
info "FooNet Server";
numeric 1;
};
/*
* NUEVO: admin {}
* VIEJO: A:Line
* /Admin te da la información acerca del administrador del servidor. Tu
* puedes poner cuantas líneas quieras debajo de admin {.
* La sintaxis es:
* admin {
* "primera línea";
* "segunda línea";
* [etc]
* };
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/*
* NUEVO: class {}
* VIEJO: Y:line (old was confusing)
* Esto define la configuración para las clases. Una clase es una configuración en grupo para las
* conexiones. Por ejemplo, las conexiones de los servidores, en vez de ir a la clase de los clientes.
* la diriges a la clase de servidores. La sintaxis es la siguiente:
* class (nombre de la clase)
* {
* pingfreq (que tan seguido pingueara a el servidor/cliente en segundos);
* maxclients (cuantas conexiones para esta clase);
* sendq (cola máxima de envios para la conexión);
* recvq (cola máxima de mensajes recibidos desde la conexión [Control de Flood]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Cantidad máxima de servers que podemos enlazar a la vez */
sendq 1000000;
connfreq 100; /* Cuentos segundos entre cada intento de conexión */
};
/*
* NUEVO: allow {}
* VIEJO: I:Line
* Esto define los permisos de las conexiones...
* Fundamentalmente para los clientes, les permite conectarse así tu puedes tener un poco de
* control y/o poner una contraseña.
* La sintaxis es la siguiente:
* allow {
* ip (IP/IPs a permitir);
* hostname (nombre de host);
* class (clase asignada a esta conexión [ver class {}]);
* password "(contraseña)"; (opcional)
* maxperip (cuantas conexiones por IP); (opcional)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* allow {} con contraseña */
allow {
ip *@255.255.255.255;
hostname *@*.gente.fea.con.clave;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* NUEVO: allow channel {}
* VIEJO: chrestrict
* Permite a un usuario unirse a un canal...
* como una expeción de deny channel.
* Sintaxis:
* allow channel {
* channel "#nombredelcanal";
* };
*/
allow channel {
channel "#WarezApestan";
};
/*
* NUEVO: oper {}
* VIEJO: O:Line
* Define a un Operador de IRC
* Los Operadores de IRC estan para mantener al servidor "sano" y usualmente
* mantenerlo y tenerlo conectado a la red.
* La sintaxis es la siguiente:
* oper (login) {
* class (clase para ponerlos, si es difirente de la que esta en allow {], los mueve a la nueva clase);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (las flags aqui*);
* };
* O
* flags "flags antiguas como, OAaRD";
* };
*/
/* Para una lista de banderas de operador, lea doc/unreal32docs.es.html#operblock
* [lectura ALTAMENTE recomendada]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* NUEVO: listen {}
* VIEJO: P:Line
* Esto define el puerto/IP a el que el IRCd debe escuchar y unirse, esto
* permite a los usuarios/servidores conectarse al servidor.
* La sintaxis es:
* listen (Dirección IP):(número de puerto)
* {
* options {
* (opciones aqui);
* };
* };
* o simplemente
* listen: listen (ip):(puerto);
*
* NOTA: para IPs IPv6 (3ffe:b80:2:51d::2, etc.), use listen [ip]:puerto;
*
* Eso también funciona.
*/
/* Opciones para listen {}:
VIEJAS | NUEVAS | SIGNIFICADO
S serversonly Sólo Servidores
C clientsonly Sólo Clientes
J java Sólo Clientes Java
s ssl Conexion Cifrada (SSL)
* standard Standard
*/
/* NOTA EN PUERTOS SSL: Los puertos SSL no están estandarizados,
* muchos puertos SSL estan en números muy altos, algunas personas dicen que deberias hacerlo
* en el puerto 994 por que ese es el puerto SSL oficial... ¡pero eso
* requiere acceso root! Además, el puerto 194 es el puerto oficial de IRC... y
* has visto alguna vez ver un IRCd corriendo en ese puerto? Usan el 6667.
* Asi que, nuestra sugerencia es que uses el puerto 6697 para SSL, ese puerto es usado por
* una cantidad de redes decente y es reconozido por ejemplo: por StunTour.
* Además eres libre de abrir cuantos puertos SSL quieras, pero
* correr uno en 6697 ayudaría al mundo a estandarizarlo un poco mas :).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* NOTA: Si estas en shell IRCd con multiples IPs, normalmente
* obtendras un error como 'La dirección ya esta en uso/Address already in use' en tus logs
* y el IRCd no iniciará. Esto significa que tu DEBES unir el IRCd
* a una IP específica en vez de '*', por ejemplo:
* listen 1.2.3.4:6667;
* Obviamente, reemplaza esa IP con la IP que se te fue asignada.
*/
/*
* NUEVO: link {}
* VIEJO: C/N:Lines
* Esto define los enlazes entre servidores.
* NOTA: ¡LOS DOS SERVIDORES NECESITAN UN BLOQUE LINK {} PARA ENLAZARSE BIEN!
* La sintaxis es:
* link (nombre.del.servidor)
* {
* username (nombre de usuario, * también funciona);
* hostname (dirección IP/máscara de host);
* bind-ip (A que IP unirse cuando se estan enlazando, o *);
* port (Puerto al cual conectarse);
* hub (Si esto es un hub, * funciona.);
* [o leaf *;]
* password-connect "(contraseña a enviar)";
* password-receive "(contraseña que deberiamos)";
* class (Clase a donde dirigir los servers);
* options {
* (las opciones van aqui*);
* };
* // Si tu uses SSL, debes escoger que cifrado usar en el modo SSL
* // Obtiene una lista con "openssl ciphers", separa los métodos de cifrados con ":"
*
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
opciones:
VIEJAS | NUEVAS | SIGNIFICADO
S ssl Usar SSL
Z zip Comprimir los datos enviados.
N/A autoconnect su servidor intentará conectar automáticamente.
El tiempo usado entre intentos es el que especificó en class::connfreq
(se recomienda para un sólo lado, de leaf a hub)
N/A quarantine Aislar
N/A nodnscache No usar Caché DNS (Muy útil para DDNS)
*/
link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Nota: No deberias usar autoconnect cuando conectas servicios */
autoconnect;
ssl;
zip;
};
};
/*
*
* NUEVO: ulines {}
* VIEJO: U:Line
* Las ulines {} le dan a los servidores mas poder/comandos, ¡esto SOLO debe ser usado
* para los servidores de servicios/estadísticas y NUNCA para servidores UnrealIRCd normales!.
* (Para un buen funcionamiento, todos los servidores deberían tener los mismos U:Lines)
* La Sintaxis es la siguiente:
* ulines {
* (servidor a ulinear);
* (servidor a ulinear);
* [etc]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* NUEVO: {}
* VIEJO: X:Line
* Esto define las contraseñas para /die y /restart.
* La sintaxis es:
* drpass {
* restart "(contraseña para reiniciar)";
* die "(contraseña para matar al IRCd)";
* };
*/
drpass {
restart "amo-reiniciar";
die "muere-inepto";
};
/*
* NUEVO: log {}
* VIEJO: N/A
* Le dice al IRCd donde y que loguear. Puedes tener cuantos tu quieras.
*
* FLAGS: errors, kills, tkl, connects, server-connects, oper
*
* Sintaxis:
* log "archivo.log"
* {
* flags
* {
* flag;
* flag;
* etc...
* };
* };
*/
log "ircd.log" {
/* Borra el archivo e inicia uno nuevo cuando logre 2MB, no uses esto para siempre usar el mismo log */
maxsize 2097152;
flags {
oper;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* NUEVO: alias {}
* VIEJO: N/A
* Esto te permite hacer aliases de comandos como /nickserv, /chanserv, etc.
* FLAGS: services, stats, normal
*
* Sintaxis:
* alias "nombre" {
* target "apunta a";
* type aliastype;
* };
*
* [NOTA: Tu también puedes usar un archivo de aliases-predefinidos, lea doc/unreal32docs.es.html sección 2.9]
*/
// Esto apunta el comando a /nickserv a el usuario NickServ el cual esta conectado con el servidor de set::services-server.
/*alias NickServ {
target "NickServ";
type services;
};*/
// Si tu quieres el comando que apunta al el mismo nick que el comando, puedes dejar la entrada "nick" vacia.
//alias ChanServ { type services; };
// Apunta el comando /statserv a el usuario StatServ en el servidor set::stats-server.
//alias StatServ { type stats; };
// Apunta el comando /superbot a el usuario SuperBot
//alias SuperBot { type normal; };
/* Aliases Standard */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* NUEVO: alias {}
* VIEJO: N/A
* Esto te permite configurar aliases de comandos como /identify, /services, etc.
*
* Sintaxis:
* alias "nombre" {
* format "Formato de la Cadena" {
* target "apunta a";
* type tipodealias;
* parameters "parametros a enviar";
* };
* type command;
* };
*/
/* Esto es mostrado separadamente por que hasta tiene el mismo nombre que la directiva anterioir as, es muy diferente en sintaxis,
* pero provee una función muy similar.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* La directiva alias::format es una expresión regular. El primer formato coincide con el comando /identify cuando
* el primer carácter es #. Luego pasa esto a ChanServ con los parámetros IDENTIFY
* %1-. El segundo formato coincide con /identify cuando el primer caracter no es un #. Entonces
* el comando pasa a nickserv con los parámetros IDENTIFY %1-.
*/
/* El alias::format::parameters es similar a los lenguajes de scripting. %N (donde N es un número) representa el
* parámetro enviado al comando (en este caso, /identify). Si especificas %N- significa "todos los parámetros desde
* N hasta el último parámetro en la cadena". También puedes especificar %n que es reemplazado por el nick del usuario.
*/
/* Aliases Standard */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Este es un ejemplo de un alias de comando real */
/* Esto redirije /GLINEBOT a /GLINE <parámetro> Los Bots 2D... */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 Los Bots 2D no están permitidos en este servidor, para mas información lea la faq en http://www.ejemplo.com/faq/123";
};
type command;
};
/*
* NUEVO: files {}
* VIEJO: include/config.h
*
* Este bloque se sobrepone con el dirctorio principal del IRCd para cargar cosas
* como el MOTD, el PIPfile, o escribir/cargar el tunefile. La
* existencia de este bloque permite una instalación de UnrealIRCd a
* soportar múltiples instancias corriendo cuando es combinado con la opción -c
* en la línea de comandos.
*
* Usualmente. Los directorios relativos son interpretados relativamente a el directorio
* donde UnrealIRCd encuentra unrealircd.conf si -c -no-
* es especificado en la línea de comandos.
*/
files
{
/* El Mensaje del Dia (MOTD - Message of the Day) mostrado a los usuarios que se conectan: */
/* motd ircd.motd; */
/*
* Un MOTD corto. Si el archivo existe, sera mostrado a
* el usuario en vez del MOTD. Los usuarios todavia podrán ver el
* MOTD completo usando el comando /MOTD.
*/
/* shortmotd ircd.smotd; */
/* Mostrado cuando un operador usa /OPER y se loguea exitosamente. */
/* opermotd oper.motd; */
/* El MOTD de los Servicios. */
/* svsmotd ircd.svsmotd; */
/* El MOTD de los Bots */
/* botmotd bot.motd; */
/* Las reglas que se muestran al usar /RULES */
/* rules ircd.rules; */
/*
* Donde el IRCd guarda y carga algunos parámetros que deberían
* ser persistentes entre reinicios del servidor. Debe apuntar a un
* archivo existente el cual el IRCd tiene permiso para alterarlo o un
* archivo en una carpeta donde el IRCd puede crear archivos.
*/
/* tunefile ircd.tune; */
/* Donde guardar el PID del IRCd. Debería ser modificable por el IRCd. */
/* pidfile ircd.pid; */
};
/*
* NUEVO: tld {}
* VIEJO: T:Line
* Esto configura MOTDs y RULES distintos
* dependiendo en la máscara de host del cliente.
* La sintaxis es:
* tld {
* mask (ident@host);
* motd "(archivo-motd)";
* rules "(archivo-rules)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* NOTA: tu puedes simplemente borrar el bloque de ejemplo aqui arriba,
* en ese caso los MOTD/RULES normales (ircd.motd, ircd.rules)
* serán usados para todos.
*/
/*
* NUEVO: ban nick {}
* VIEJO: Q:Line
* Banea a un nick, así no puede ser usado.
* La sintaxis es la siguiente:
* ban nick {
* mask "(nick a banear)";
* reason "(rasón)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reservado para los Servicios";
};
/*
* NUEVO: ban ip {}
* VIEJO: Z:Line
* Banea una IP de conectarse a la red.
* Sintaxis:
* ban ip { mask (ip/hostmask); reason "(rasón)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Servidor delinkeado";
};
/*
* NUEVO: ban server {}
* VIEJO: Server Q:Line
* Prohibe a un servidor de conectarse a la red.
* Si el servidor se linkea a un servidor remoto, el servidor local
* se desconectará de la red.
* La sintaxis es la siguiente:
* ban server {
* mask "(nombre.del.servidor)";
* reason "(Rasón)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Fuera de aca.";
};
/*
* NUEVO: ban user {}
* VIEJO: K:Line
* Esto hace que un usuario con una máscara de host determinada no se pueda conectar
* a tu servidor.
* Sintaxis:
* ban user { mask (hostmask/ip); reason "(rasón)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiota";
};
/*
* NUEVO: ban realname {}
* VIEJO: n:Line
* Este bloque banea a un determinado realname (nombre real) de ser usado.
* Sintaxis:
* ban realname {
* mask "(nombre real)";
* reason "(rasón)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* NOTA PARA TODOS LOS BANS, puedes repetirlos para agregar mas!
*
* NUEVO: except ban {}
* VIEJO: E:Line
* Eso hace que no puedas ser baneado.
* Sintaxis:
* except ban { mask (ident@host); };
* Repite el except ban {} cuantas veces quieras
* para diferentes bans.
*/
except ban {
/* no banees a stskeeps */
mask *stskeeps@212.*;
};
/*
* NUEVO: deny dcc {}
* VIEJO: dccdeny.conf
* Use este block para denegar DCC SENDs...
* detiene a los virus mejor.
* Sintaxis
* deny dcc
* {
* filename "(archivo a bloquear (por ejemplo: *.exe"));
* reason ("rasón");
* };
*/
deny dcc {
filename "*sub7*";
reason "Posiblemente un virus Sub7";
};
/*
* NUEVO: deny channel {}
* VIEJO: N/A (NUEVO)
* Esto bloquea canales de ser creados.
* Sintaxis:
* deny channel {
* channel "(canal)";
* reason "rasón";
* };
*/
deny channel {
channel "*warez*";
reason "El Warez es ilegal";
};
/*
* NEW: vhost {}
* OLD: Vhost.conf file
* Setea una IP para los no-operadores, o
* para opers muy flojos para hacer /sethost :P
* Sintaxis:
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host.a.permitir.usar.el.vhost);
* };
* login (nombre del login);
* password (contraseña);
* };
* para usar este vhost, usa /vhost (login) (contraseña) en IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Puedes incluir otros archivos de configuración */
/* include "klines.conf"; */
/* Configuración de la red */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Las llaves de cifrado (cloak keys) deberían ser las mismas en toda la red.
* Son usadas para generar hosts "enmascarados" y mantenerlos secretos.
* Las llaves deben ser 3 cadenas aleatorias de 5 a 100 carácteres
* (de 10 a 20 es aceptable también) y deben tener una minúscula (a-z),
* mayúscula (A-Z) y dígitos (0-9) [mira el ejemplo de la primera llave].
* CONSEJO: En *NIX puedes ejecutar './unreal gencloak' en tu shell para hacer que
* Unreal genere tres cadenas aleatorias por ti.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"and another one";
"and another one";
};
/* host para los operadores */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Configuración específica del servidor */
set {
kline-address "configura.este@email";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Puedes habilitar el chequeo de ident si quieres*/
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* El tiempo mínimo que un usuario debe estar conectado antes de usar un mensaje QUIT,
* Esto podria detener el spam */
anti-spam-quit-message-time 10s;
/* Hace que el mensaje en static-quit se muestr en todos kis quits - significando que
no se permiten quits personalizados en este servidor */
/* static-quit "El Cliente se desconectó"; */
/* También puedes bloquear todas las razones de part, descomentando el siguiente comentario y poniendo 'yes',
* o especificar otro mensaje (ejemplo: "¡Adiós!") para usar siempre como razón. */
/* static-part yes; */
/* Esto permite que pudas hacer algunos comandos de /stats solo para uso de los operadores, use * para ocultar todos los stats,
* dejelo en blanco para permitir a los usuarios ver todos los /stats. Escriba '/stats' para una lista completa.
* Algunos administradores querrán remover los stats "kGs" para prohibir a los usuarios normales ver los
* klines, glines y shuns.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Regulación de Conexiones: este ejemplo setea un límite de 3 intentos de conexión cada 60 segundos (por host). */
throttle {
connections 3;
period 60s;
};
/* Protección anti-flood */
anti-flood {
nick-flood 3:60; /* 3 cambios de nick por cada 60 segunos (por defecto) */
};
/* Filtro de Spam */
spamfilter {
ban-time 1d; /* duración de un *line puesto por spamfilter (filtro de spam) */
ban-reason "Spam/Publicidad"; /* razón */
virus-help-channel "#help"; /* canal para usar para la acción "viruchan" */
/* exceptuar "#help"; el canal "#help" esta libre de filtro */
};
};
/*
* Problemas o necesitas mas ayuda?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.es.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ (en inglés)<- ¡contiene el 80% de tus preguntas!
* 3) Si sigues teniendo problemas, ve a irc.unrealircd.org #unreal-support,
* ¡nótese que NECESITAMOS que leas la DOCUMENTACIÓN y la FAQ antes de preguntarnos!
*/
+144 -201
View File
@@ -1,26 +1,24 @@
/*
* example.conf par Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* Ancien traducteur français : babass
* Tradution française : Alef Burzmali - http://www.burzmali.com
* Dernière mise à jour : 2010-09-11
* $Id$
*
* Fonctionne pour Unreal3.2.x
*
* Okay les gars, voici la nouvelle version de l'example.conf. Cela ressemble plus à du C++.
* Traduction française par babass (babass@unrealircd.org).
*
* Fonctionne pour Unreal3.2 et supérieur
*
* Okay les mecs. Voici la nouvelle version de l'example.conf. Cela ressemble plus à du C++.
* Peu importe, il est temps de se lancer. Il est difficile de l'attaquer pour la première fois, mais
* avec un peu d'expérience et de lecture vous comprendrez.
* avec un peu d'expérience et en lisant vous comprendrez.
*
* Copiez juste ce fichier dans votre répertoire unrealircd principal et appellez le 'unrealircd.conf'.
*
* NOTE: Toutes les lignes, exceptées les ligne d'ouvertures { , se terminent par un ;, en particulier
* celles de fermeture }.
*
* NOTE: Toutes les lignes, excepté la ligne d'ouverture { , les lignes finissant par un ;,
* et celle de fermeture } incluses.
* L'IRCd ignorera les lignes commentées.
*
* LISEZ S'IL VOUS PLAIT doc/unreal32docs.fr.html !
* La version en ligne est aussi disponible à : http://www.unrealircd.com/files/docs/unreal32docs.fr.html
* Elle contient beaucoup d'informations à propos du fichier de configuration : fournit des informations
* à propos de chaque bloc, variable, etc..
* LISEZ S'IL VOUS PLAIT doc/unreal32docs.fr.html! La version en ligne est aussi disponible à :
* www.vulnscan.org/UnrealIRCd/unreal32docs.fr.html
* Elle contient beaucoup d'informations à propos du fichier de configuration : fournis des informations
* à propos de chaque blocs, variable, etc..
* Si vous essayez de modifier ce fichier sans avoir bien lu la documentation,
* vous êtes presque sûr de vous tromper.
*/
@@ -29,10 +27,10 @@
#Commentaire type 1 (type Shell)
// Commentaire type 2 (style C++)
/* Commentaire type 3 (style C) */
# Toutes ces lignes sont ignorées par l'ircd.
#Ces lignes sont ignorées par l'ircd.
/*
* UnrealIRCd supporte des modules et certains sont obligatoires.
* UnrealIRCd supportes des modules, en charger certains est requis.
* Vous aurez besoin au moins du module commands et du module cloaking.
*/
@@ -46,29 +44,28 @@
/*
* Vous pouvez également inclure d'autres fichiers de configuration.
* doc/help.fr.conf contient tout le texte de /helpop en français.
* help.conf contient la version anglaise.
* Les fichiers badwords.*.conf contiennent tous les badwords pour le mode +G...
* help.conf contient tous le texte de /helpop. Les fichiers badwords.*.conf
* contiennent tous les badwords pour le mode +G...
* spamfilter.conf contient quelques bonnes règles pour les trojans courrants.
* Vous voudrez probablement les inclure:
*/
include "doc/help.fr.conf";
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* ACTUEL : me {}
* ANCIEN : M:Line
* me {} definit le nom, la description et l'identifiant numérique pour ce serveur.
* La syntaxe est la suivante :
* me {
* name "nom.du.serveur";
* ACTUEL : me {}
* ANCIEN : M:Line
* me {} definit le nom, la description et le numeric du serveur unreal
* pour ce serveur. La syntaxe est la suivante :
* me {
* name "nom.du.serveur";
* info "Description du Serveur";
* numeric (numeric* serveur);
* };
* En cas de link, cet identifiant ne peut être utilisé pour aucun autre serveur du réseau.
* };
* En cas de link, ce numeric ne peut être utilisé pour aucun autre serveur du réseau.
*/
me
{
@@ -78,14 +75,14 @@ me
};
/*
* ACTUEL : admin {}
* ANCIEN : A:Line
* ACTUEL : admin {}
* ANCIEN : A:Line
* Admin donne des informations sur les server admins.
* Vous pouvez mettre autant de lignes que vous voulez après admin {.
* Vous pouvez mettre autant de lignes que vous voulez après admin {.
* La syntaxe est la suivante :
* admin {
* "première ligne";
* "deuxième ligne";
* "première ligne";
* "deuxième ligne";
* [etc]
* };
*/
@@ -96,10 +93,10 @@ admin {
};
/*
* ACTUEL : class {}
* ANCIEN : Y:line (l'ancien était déroutant)
* Définit les réglages pour les classes. Une classe est un groupe de réglages pour
* des connexions. Par exemple, pour les connexions serveurs, au lieu de passer par une classe
* ACTUEL : class {}
* ANCIEN : Y:line (l'ancien était déroutant)
* Défini les réglages pour les classes. Une classe est un groupe de réglages pour
* des connexions. Par exemple, les connexions serveurs, au lieu de passer par une classe
* client, vous utilisez directement une classe serveur. La syntaxe est la suivante :
* class (nom de la classe)
* {
@@ -110,7 +107,7 @@ admin {
* };
*/
class clients
class clients
{
pingfreq 90;
maxclients 500;
@@ -118,27 +115,27 @@ class clients
recvq 8000;
};
class servers
class servers
{
pingfreq 90;
maxclients 10; /* Nombre maximum de serveurs pouvant être reliés en même temps */
maxclients 10; /* Nombre maximum de serveurs pouvant être reliés en même temps */
sendq 1000000;
connfreq 100; /* Combien de secondes entre chaque tentatives de connexions */
connfreq 100; /* Combien de secondes entre chaque tentatives de connexions */
};
/*
* ACTUEL : allow {}
* ACTUEL : allow {}
* ANCIEN : I:Line
* Définit les autorisations de connexions...
* Défini les autorisations de connexions...
* Principalement pour les clients, cela leur permet de se connecter, vous pouvez donc avoir un certain
* contrôle et/ou mettre un mot de passe.
* La syntaxe est la suivante :
* contrôle et/ou mettre un mot de passe.
* La syntaxe est la suivante :
* allow {
* ip (ip mask à autoriser);
* hostname (host mask);
* class (classe à laquelle les renvoyer [voir class {}]);
* password "(mot de passe)"; (optionnel)
* maxperip (nombre de connexions par ip); (optionnel)
* maxperip (nombre de connexions par ip); (optionnel)
* };
*/
@@ -159,20 +156,35 @@ allow {
};
/*
* ACTUEL : oper {}
* ANCIEN : O:Line
* Définit un IRC Operateur
* ACTUEL : allow channel {}
* ANCIEN : chrestrict
* Autorise un utilisateur à joindre un salon...
* comme une exception au deny channel.
* Syntaxe :
* allow channel {
* channel "nom du salon";
* };
*/
allow channel {
channel "#WarezSucks";
};
/*
* ACTUEL : oper {}
* ANCIEN : O:Line
* Défini un IRC Operateur
* Les IRC operateurs sont là pour préserver la qualité du serveur mais aussi d'en assurer
* la maintenance et sa connexion au réseau.
* La syntaxe est la suivante :
* oper (login) {
* class (classe à laquelle les associer, si différent du bloc allow, les déplace vers une nouvelle classe);
* from {
* la maintenance et sa connexion au réseau.
* La syntaxe est la suivante :
* oper (login) {
* class (classe à laquelle les associer, si différent de moi, déplacez les vers une
* nouvelle classe);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* };
* flags
* {
* {
* (flags ici*);
* };
* OU
@@ -204,41 +216,41 @@ oper bobsmith {
/*
* ACTUEL : listen {}
* ANCIEN : P:Line
* Définit un port à rattacher à l'ircd, pour autoriser
* des utilisateurs/serveurs à se connecter au serveur.
* Défini un port à rattacher à l'ircd, pour autoriser
* des utilisateurs/serveurs à se connecter au serveur.
* La syntaxe est la suivante :
* listen (ip):(port)
* {
* listen (ip):(port)
* {
* options {
* (options ici);
* };
* };
* ou pour une écoute
* indifférente : listen (ip):(port);
*
*
* NOTICE : pour les ips ipv6 (3ffe:b80:2:51d::2 etc), utilisez listen [ip]:port;
*
*
* Cela fonctionne également.
*/
/* Options de listen:
ANCIEN | ACTUEL
S serversonly
C clientsonly
J java
s ssl
* standard
ANCIEN | ACTUEL
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* NOTE SUR LES PORTS SSL: les ports SSL sont plutôt non standardisés,
* A côté des nombreux ports high-SSL, certaines personnes disent que vous devez
* A côté des nombreux ports high-SSL, certaines personnes disent que vous devez
* l'utiliser sur le port 994 car c'est le port SSL officiel.. mais cela
* requière d'être root! D'un autre coté, le port 194 est le port irc officiel et
* avez vous déjà vu un ircd fonctionner sur celui-ci ?
* Donc, notre suggestion est d'utiliser le port 6697 pour le SSL, ceci est utilisé par
* beaucoup de réseaux et est reconnu par exemple par StunTour.
* assez bien de réseaux et est reconnu par exemple par StunTour.
* Vous êtes libre d'ouvrir autant de ports SSL que vous le désirez mais
* en utilisant (au moins) 6697 vous aidez le monde à se standardiser un peu ;).
* en utilisant (au moins) 6697 vous aidez le monde à standardiser un peu a bit ;).
*/
listen *:6697
{
@@ -252,8 +264,8 @@ listen *:6697
listen *:8067;
listen *:6667;
/* NOTE: Si vous êtes sur un shell avec de multiples IP vous êtes
* susceptibles d'avoir l'erreur 'Address already in use' (adresse déjà utilisée)
/* NOTE: Si vous êtes sur un shell shell avec de multiples IP's vous êtes
* susceptibles d'avoir l'erreur 'Address already in use' (adresse déjà utilisée)
* dans vos logs et l'ircd refusera de démarer.
* Cela signifie que vous devrez utiliser une IP spécifique au lieu de '*',
* Donc par exemple :
@@ -264,14 +276,14 @@ listen *:6667;
/*
* ACTUEL : link {}
* ANCIEN : C/N:Lines
* Définit un accord pour la connexion d'un serveur.
* Défini un accord pour la connexion d'un serveur.
* NOTE : CHACUN DES SERVEURS NECESSITE UN PARAMETRE LINK {} POUR SE CONNECTER CORRECTEMENT !
* La syntaxe est la suivante :
* link (nom du serveur)
* {
* username (username, * fonctionne aussi);
* hostname (ip/hostmask);
* bind-ip (IP à laquelle se relier lors de la connexion, ou *);
* bind-ip (Quelle IP à laquelle se relier lors de la connexion, ou *);
* port (port auquel se connecter, si il y en a un);
* hub (Si c'est un a hub, * fonctionne, ou les servermasks qu'il doit porter);
* [ou leaf *;]
@@ -281,22 +293,22 @@ listen *:6667;
* options {
* (options ici*);
* };
* // Si vous utilisez le SSL, vous pouvez choisir quel algorithme de hash utiliser dans le mode SSL
* // Utilisez la commande "openssl ciphers" pour obtenir la liste des algorithmes disponibles, séparez les par des ":"
*
* // Si vous utilisez le SSL, vous pouvez choisir quel cryptage (cipher) utiliser dans le mode SSL
* // Retrouvez une liste "crytages openssl", séparez les cryptages par des :
*
* ciphers "DES-CBC3-MD5";
*
*
* };
*/
/*
options:
ANCIEN | ACTUEL
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
@@ -322,7 +334,7 @@ link hub.mynet.com
* ACTUEL : ulines {}
* ANCIEN : U:Line
* Les U-lines donnent aux serveurs plus de pouvoir/commandes, ceci doit UNIQUEMENT être appliqué
* aux serveurs de services/stats et JAMAIS pour des serveurs UnrealIRCd normaux !
* aux serveurs de services/stats et JAMAIS pour des servuers UnrealIRCd normaux !
* La syntaxe est la suivante :
* ulines {
* (serveur auquel appliquer la uline);
@@ -340,9 +352,9 @@ ulines {
* ANCIEN : X:Line
* Défini les mots de passe pour les commandes /die et /restart.
* La syntaxe est la suivante :
* drpass {
* drpass {
* restart "(mot de passe pour relancer)";
* die "(mot de passe pour arrêter)";
* die "(mot de passe pour arrêter)";
* };
*/
drpass {
@@ -351,31 +363,32 @@ drpass {
};
/*
* ACTUEL : log {}
* ANCIEN : N/A
* ACTUEL : log {}
* ANCIEN : N/A
* Dit à l'ircd où et quoi loguer. Vous pouvez en avoir
* autant que vous le souhaitez.
*
* FLAGS : errors, kills, tkl, connects, server-connects, oper
*
* Syntaxe :
* log "fichier de log"
*
* FLAGS : errors, kills, tkl, connects, server-connects, kline, oper
*
* Syntaxe :
* log "fichier de log"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Efface le fichier de log et commence un nouveau lorsqu'il dépasse 2MB,
/* Efface le fichier de log et commence un nouveau lorsqu'il dépasse 2MB,
retirez ceci pour toujour utiliser le même fichier de log */
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
@@ -399,7 +412,7 @@ log "ircd.log" {
* type typedalias;
* };
*
* [NOTE : Vous pouvez également inclure un fichier d'alias prédéfinis ici, voir
* [NOTE : Vous pouvez également inclure un fichier d'alias prédéfinis ici, voir
* doc/unreal32docs.fr.html section 2.9]
*/
@@ -442,7 +455,7 @@ alias StatServ { type stats; };
* };
*/
/* Ceci est expliqué séparément car même si elle a le même nom que la directive précédente, elle est très
* différente dans sa syntaxe, bien qu'elle a une fonction similaire et dépend des alias standards pour
* différente dans sa syntaxe, bien que elle a une fonction similaire et dépend des alias standards pour
* fonctionner.
*/
/*
@@ -460,10 +473,10 @@ alias "identify" {
type command;
};
*/
/* La directive alias::format est une expression régulière. Le premier format correspond à la commande
* /identify command lorsque le premier caractère est un #. Cela renvoit donc à l'alias chanserv avec
* les paramètres IDENTIFY %1-. Le second format correspond à la commande /identify lorsque le premier
* caractère n'est pas un #. Cela envoie alors la commande à l'alias nickserv avec les paramètres
/* La direcitive alias::format est une expression régulière. Le premier format correspond à la commande
* /identify command lorsque le premier caractère est un #. Cela renvois donc à l'alias chanserv avec
* les paramètres IDENTIFY %1-. Le second format correspond à la commanden /identify lorsque le premier
* caractère n'est pas un #. Cela envoies alors la commande à l'alias nickserv avec les paramètres
* IDENTIFY %1-.
*/
@@ -512,63 +525,14 @@ alias "glinebot" {
};
type command;
};
/*
* ACTUEL : files {}
* ANCIEN : include/config.h
*
* Ce bloc écrase les chemins utilisés par défaut par l'IRCd pour charger des choses
* comme le MOTD, enregistrer son PID ou écrire ou lire son fichier de sauvegarde (tunefile).
* L'existence de ce bloc permet à une installation de UnrealIRCd de supporter
* plusieurs instances tournant simultanément lorsque combinée à l'option de ligne
* de commande -c
*
* Comme d'habitude, les chemins relatifs sont interprétés à partir du répertoire
* dans lequel UnrealIRCd trouverait unrealircd.conf si -c N'est PAS spécifiée
* sur la ligne de commande.
*/
files
{
/* Le message du jour (Message Of The Day) affiché aux utilisateurs se connectant : */
/* motd ircd.motd; */
/*
* Un MOTD court. Si ce fichier existe, il sera affiché aux
* utilisateurs à la place du MOTD. Ceux-ci peuvent toujours voir
* le MOTD complet en utilisant la commande /MOTD
*/
/* shortmotd ircd.smotd; */
/* Affiché lorsqu'un opérateur utilise /OPER */
/* opermotd oper.motd; */
/* MOTD des services. */
/* svsmotd ircd.svsmotd; */
/* MOTD des bots */
/* botmotd bot.motd; */
/* Affiché par la commande /RULES */
/* rules ircd.rules; */
/*
* Fichier dans lequel l'IRCd sauvegarde et charge quelques valeurs qui devraient
* être conservées malgré les redémarrages du serveur. Doit pointer vers un fichier
* existant que l'IRCd peut modifier ou vers un fichier dans un dossier dans
* lequel l'IRCd peut créer des fichiers.
*/
/* tunefile ircd.tune; */
/* Fichier dans lequel l'IRCd stocke son pid. L'IRCd doit pouvoir le modifier. */
/* pidfile ircd.pid; */
};
/*
* ACTUEL : tld {}
* ANCIEN : T:Line
* Ceci applique un MOTD et des fichiers de règles différents
* Ceci applique une motd et des fichiers de règles différents
* en fonction de l'hostmask des clients.
* La syntaxe est la suivante :
* La syntaxe est la suivante :
* tld {
* mask (ident@host);
* motd "(motd file)";
@@ -582,15 +546,15 @@ tld {
rules "ircd.rules.fr";
};
/* Note : vous pouvez juste effacer le bloc d'exemple ci-dessus,
* auquel cas les fichiers motd/règles par défaut (ircd.motd, ircd.rules)
/* note : vous pouvez juste effacer le bloc d'exemple ci-dessus,
* en quel cas les fichiers motd/règles par défaut (ircd.motd, ircd.rules)
* seront utilisés pour tout le monde.
*/
/*
* ACTUEL : ban nick {}
* ANCIEN : Q:Line
* Bannit un pseudo, il ne peut donc être utilisé.
* Banni un pseudo, il ne peut donc être utilisé.
* La syntaxe est la suivante :
* ban nick {
* mask "(pseudo à bannir)";
@@ -640,7 +604,7 @@ ban server {
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
reason "Idiot";
};
/*
@@ -666,10 +630,10 @@ ban realname {
/*
* NOTE POUR TOUS LES BANS, ils peuvent être répetés pour ajouter des entrées !
*
* ACTUEL : except ban {}
*
* ACTUEL : except ban {}
* ANCIEN : E:Line
* Fait que vous ne pouvez être banni.
* Fait que vous ne pouvez être banni.
* Syntaxe :
* except ban { mask (ident@host); };
* Répétez l'except ban {} autant de fois
@@ -677,18 +641,18 @@ ban realname {
*/
except ban {
/* ne bannit pas stskeeps */
/* ne banni pas stskeeps */
mask *stskeeps@212.*;
};
/*
* ACTUEL : deny dcc {}
* ACTUEL : deny dcc {}
* ANCIEN : dccdeny.conf
* Utilisez ceci pour bloquer l'envoi de dcc ...
* Utile pour bloquer les virus.
* Syntaxe :
* deny dcc
* {
* Utilisez ceci pour bloquer l'envoie de dcc... stope
* mieux les virus.
* Syntaxe :
* deny dcc
* {
* filename "fichier à bloquer (ex : *exe)";
* reason "raison";
* };
@@ -701,35 +665,16 @@ deny dcc {
/*
* ACTUEL : deny channel {}
* ANCIEN : N/A (NEW)
* Ceci empêche des salons d'être joints.
* Syntaxe :
* Ceci empêche des salons d'être joins.
* Syntax:
* deny channel {
* channel "(salon)";
* reason "raison";
* class "clients"; (optionnel)
* };
*/
deny channel {
channel "*warez*";
reason "Warez is illegal";
class "clients";
};
/*
* ACTUEL : allow channel {}
* ANCIEN : chrestrict
* Autorise un utilisateur à joindre un salon...
* comme une exception au deny channel.
* Syntaxe :
* allow channel {
* channel "nom du salon";
* class "clients"; (optionnel)
* };
*/
allow channel {
channel "#WarezSucks";
class "clients";
};
/*
@@ -737,9 +682,9 @@ allow channel {
* ANCIEN : Vhost.conf file
* Applique une ip factice aux non-opers, ou aux
* opers trop flemmards pour utiliser /sethost :P
* Syntaxe :
* vhost {
* vhost (vhost.com);
* Syntaxe :
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host à autoriser à utiliser);
* };
@@ -774,8 +719,6 @@ set {
* Les clés doivent être 3 chaînes de 5-100 caractères melangés.
* (10-20 caractères est parfait) et elles doivent être constituées de minuscules (a-z),
* majuscules (A-Z) et chiffres (0-9) [voir le premier exemple de clé].
* Astuce : Sur *NIX, vous pouvez utiliser la commande './unreal gencloak' dans votre shell pour que
* Unreal génère 3 chaînes aléatoires pour vous.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
@@ -797,7 +740,7 @@ set {
/* Configuration spécifique d'un serveur */
set {
kline-address "définir.cet.email";
kline-address "mettre.cet.email";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
@@ -851,8 +794,8 @@ set {
/*
* Problèmes ou besoin de plus d'aide ?
* 1) http://www.unrealircd.com/files/docs/unreal32docs.fr.html
* 2) http://www.vulnscan.org/UnrealIRCd/faq/ <- contient 80% de vos questions !
* 3) Si vous avez encore des problèmes vous pouvez aller sur irc.unrealircd.org #unreal-support,
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.fr.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- contient 80% de vos questions !
* 3) Si vous avez encore des problèmes vous pouvez aller sur irc.ircsystems.net #unreal-support,
* notez que vous devez avoir LU LA DOCUMENTATION ET LA FAQ d'abord !
*/
+6 -57
View File
@@ -1,9 +1,9 @@
/*
* example.conf Daniel Hawton avagy Osiris jóvoltából (osiris@unrealircd.org).
* A magyar fordítást AngryWolf <angrywolf2009@gmail.com> készítette.
* A magyar fordítást AngryWolf <angrywolf@flashmail.com> készítette.
* $Id$
*
* Felhasználható Unreal3.2.x
* Felhasználható Unreal3.2 és későbbi verziókhoz
*
* Oké, emberek! Ez az új példa konfiguráció. A kinézete nagyon hasonló
* a C++-hoz, olyasformán. Mindenesetre itt az ideje végigmennünk rajta. Eleinte
@@ -164,12 +164,10 @@ allow {
* Szintaktika:
* allow channel {
* channel "csatornanév";
* class "clients"; (nem kötelező)
* };
*/
allow channel {
allow channel {
channel "#AWarezSzívás";
class "clients";
};
/*
@@ -376,7 +374,7 @@ drpass {
* Megmondja az ircd-nek, hová és mit naplózzon. Annyi naplófájlunk lehet,
* amennyit szeretnénk.
*
* FLAGEK: errors, kills, tkl, connects, server-connects, oper
* FLAGEK: errors, kills, tkl, connects, server-connects, kline, oper
*
* Szintaktika:
* log "naplófájl"
@@ -398,6 +396,7 @@ log "ircd.log" {
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
@@ -534,55 +533,7 @@ alias "glinebot" {
type command;
};
/*
* ÚJ: files {}
* RÉGI: include/config.h
*
* Ez a blokk felülírja az IRCd alapértelmezett útvonalait olyan fájlok
* betöltésére, mint az MOTD, PID fájl mentése vagy a behangoló fájl
* írása/olvasása. Ennek a blokknak a jelenléte támogatást ad arra, hogy
* egyetlen telepített UnrealIRCd-nek több példányát futtassuk, amikor
* a -c parancssori opcióval párosítjuk.
*
* Ahogy megszoktuk, a relatív útvonalak ahhoz a könyvtárhoz relatívan
* értendőek, ahol az UnrealIRCd megtalálja az unrealircd.conf fájlt,
* hacsak nem a -c paramétert megadjuk a parancssorban.
*/
files
{
/* A Nap Üzenete (Message Of The Day), elküldve a belépett felhasználóknak: */
/* motd ircd.motd; */
/*
* Egy rövid MOTD (short MOTD). Ha létezik ez a fájl, ezt a fájlt
* fogják látni a felhasználók az MOTD helyett. A teljes MOTD-t
* továbbra is megnézhetik az /MOTD parancs használatával.
*/
/* shortmotd ircd.smotd; */
/* Megjelenik, ha egy operátor bejelentkezik (/OPER) */
/* opermotd oper.motd; */
/* MOTD hozzáfűzés a szolgáltatásoknak. */
/* svsmotd ircd.svsmotd; */
/* Bot MOTD */
/* botmotd bot.motd; */
/* Megjelenik a /RULES parancsra */
/* rules ircd.rules; */
/*
* Itt tárol és innen tölt be az IRCd néhány olyan értéket, amelyet
* minden szerverújraindítás során meg kell őriznie. Egy olyan fájlra
* kell, hogy mutasson, amely létezik, és az IRCd-nek van módosítási joga,
* vagy pedig olyan könyvtárban van, ahol az IRCd-nek van fájllétrehozási joga.
*/
/* tunefile ircd.tune; */
/* Ide mentjük az IRCd PID fájlját. Az IRCd számára írhatónak kell lennie. */
/* pidfile ircd.pid; */
};
/*
* ÚJ: tld {}
@@ -727,13 +678,11 @@ deny dcc {
* deny channel {
* channel "(csatorna)";
* reason "indok";
* class "clients"; (nem kötelező)
* };
*/
deny channel {
channel "*warez*";
reason "A warez törvényellenes";
class "clients";
};
/*
@@ -869,7 +818,7 @@ set {
* Problémák akadtak, vagy szükség van további segítségre?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- a kérdéseid 80%-át tartalmazza!
* 3) Ha még mindig gondod van, felmehetsz az irc.unrealircd.org #unreal-support
* 3) Ha még mindig gondod van, felmehetsz az irc.ircsystems.net #unreal-support
* csatornájára. Fontos: kérjük, hogy előbb OLVASD EL A DOKUMENTÁCIÓT és
* a GYIK-ot!
*/
+2 -2
View File
@@ -3,7 +3,7 @@
* $Id$
* Vertaald door Mark
*
* Werkt voor Unreal3.2.x
* Werkt voor Unreal3.2 en hoger
*
* Dit is de nieuwe example.conf. Het lijkt veel op C++.
* Het begin is wellicht moeilijk, maar met wat ervaring en lezen
@@ -811,6 +811,6 @@ set {
* Problemen of meer hulp nodig?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- hier staat 80% van je vragen!
* 3) Als je nog steeds problemen hebt, kun je naar irc.unrealircd.org #unreal-support,
* 3) Als je nog steeds problemen hebt, kun je naar irc.ircsystems.net #unreal-support,
maar je moet wel eerst de documentatie en FAQ gelezen hebben!
*/
+4 -3
View File
@@ -5,7 +5,7 @@
*
* (Encoding): Windows-1251
*
* Работает для Unreal3.2.x
* Работает для Unreal3.2 и выше
*
* Итак, это русскоязычный пример example.conf. По синтаксису похож на C++.
* По началу будет тяжело понять, что тут написано, однако во время практики и чтения
@@ -365,7 +365,7 @@ drpass {
* СТАРОЕ: N/A
* Указыает ircd куда и что протоколировать (вести лог). Вы можете указать столько, сколько пожелаете.
*
* ФЛАГИ: errors, kills, tkl, connects, server-connects, oper
* ФЛАГИ: errors, kills, tkl, connects, server-connects, kline, oper
*
* Синтаксис:
* log "путь_к_лог_файлу"
@@ -385,6 +385,7 @@ log "ircd.log" {
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
@@ -786,6 +787,6 @@ set {
* Проблемы или нуждаетесь в более подробной информации?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.ru.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- содержит 80% ваших вопросов!
* 3) Если у вас до сих пор остались проблемы, зайдите на irc.unrealircd.org #unreal-support,
* 3) Если у вас до сих пор остались проблемы, зайдите на irc.ircsystems.net #unreal-support,
* но мы требуем, чтобы вы ПРЕЖДЕ ПРОЧИТАЛИ ДОКУМЕНТАЦИЮ и ЧаВО!
*/
+787 -841
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+31 -65
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@@ -118,8 +118,6 @@ help Umodes {
" G = Нецензурные слова в сообщениях заменяются на <censored>";
" H = Скрывает статус IRC оператора в запросах /WHO и /WHOIS.";
" (только для IRC операторов)";
" I = Скрывает время простоя оператора (в команде /whois) от обычных";
" пользователей.";
" R = Ограничивает получение PRIVMSGs/NOTICEs только от";
" зарегистрированных (+r) пользователей";
" S = Для нужд сервисов. (В целях защиты)";
@@ -175,60 +173,58 @@ help Chmodes {
" a <nickname> = Даёт пользователю статус администратора канала";
" q <nickname> = Даёт пользователю статус владельца канала";
" -";
" A = В канал могут попасть только администраторы сети/сервера";
" (устанавливается администраторами)";
" b <nick!ident@host> = Накладывает 'бан' на nick!ident@host [h]";
" (подробнее о 'расширенных типах бана' /HELPOP EXTBANS)";
" b <nick!ident@host> = Накладывает 'бан' на nick!ident@host";
" также существуют 'расширенные баны' (подробнее /HELPOP EXTBANS) [h]";
" c = Блокирует сообщения, содержащие управляющие коды mIRC для";
" задания цвета [o]";
" C = Запрещает хождение CTCP пакетов в канале [o]";
" e <nick!ident@host> = Накладывает маску исключения на 'бан' для";
" пользователей, попавших под заданную маску [h]";
" f <параметры> = Защита от флуда. (Для получения дополнительной";
" информации загляните в /HELPOP CHMODEF) [o]";
" G = Включает фильтрацию сообщений путём замены нецензурных слов на";
" <censored> [o]";
" I <ник!пользователь@хост> = Накладывает маску исключения на режим +i";
" i = Для того, чтобы попасть на канал, пользователь должен быть";
" приглашён (Invite only) [h]";
" I <ник!пользователь@хост> = Накладывает маску исключения на режим +i";
" j <вход:секунды> = Устанавливает ограничение на количество команд";
" join за задонное время";
" k <ключ> = Пользователи должны иметь <ключ>, чтобы попасть на";
" защищённый канал [h]";
" K = Запрещает использование команды /KNOCK [o]";
" l <число> = Задаёт максимальное <число> пользователей в канале [o]";
" L <канал2> = Связывает каналы таким образом, что при достижении";
" параметра, заданного режимом +l, новые пользователи";
" будут перенаправляться на канал <канал2>) [q]";
" m = Модерируемый канал (только пользователи с установленными флагами";
" +vhoaq могут говорить) [h]";
" n = Пользователи, не присутствующие в канале, не могут";
" посылать PRIVMSGs в канал [h]";
" p = Включает режим 'ограниченного доступа' на канал (Private) [o]";
" r = Показывает, что канал зарегистрирован (устанавливается только";
" сервисами)";
" s = Включает 'режим секретности' на канале (Secret)[o]";
" t = Блокирует топик, так что только пользователи с флагами +hoaq";
" могут его изменить [h]";
" z = Только пользователи, подключенные к серверу через шифрованный";
" канал (SSL), могут попасть в канал [o]";
" A = В канал могут попасть только администраторы сети/сервера";
" (устанавливается администраторами)";
" C = Запрещает хождение CTCP пакетов в канале [o]";
" G = Включает фильтрацию сообщений путём замены нецензурных слов на";
" <censored> [o]";
" M = Включает ограничение на возможность говорить в канале только";
" зарегистрированным пользователям (+r), либо пользователям с";
" 'Правом голоса' (+v). [o]";
" n = Пользователи, не присутствующие в канале, не могут";
" посылать PRIVMSGs в канал [h]";
" K = Запрещает использование команды /KNOCK [o]";
" L <канал2> = Связывает каналы таким образом, что при достижении";
" параметра, заданного режимом +l, новые пользователи";
" будут перенаправляться на канал <канал2>) [q]";
" N = Запрещает пользователям канала изменять свой ник [o]";
" O = Канал только для IRC операторов (могут устанавливать только";
" IRC операторы)";
" p = Включает режим 'ограниченного доступа' на канал (Private) [o]";
" Q = На канале запрещены 'кики' [o]";
" r = Показывает, что канал зарегистрирован (устанавливается только";
" сервисами)";
" R = В канал могут войти только зарегистрированные (+r) ";
" пользователи [o]";
" s = Включает 'режим секретности' на канале (Secret)[o]";
" S = Указывает, что на канале из сообщений вырезаются коды mIRC";
" для управления цветом [o]";
" t = Блокирует топик, так что только пользователи с флагами +hoaq";
" могут его изменить [h]";
" T = Указывает, что на канале запрещены уведомления (NOTICEs) [o]";
" V = Указывает, что на канале нельзя использовать команду /INVITE [o]";
" u = Auditorium mode (команды /names и /who #channel показывают";
" только операторов канала) [q]";
" V = Указывает, что на канале нельзя использовать команду /INVITE [o]";
" z = Только пользователи, подключенные к серверу через шифрованный";
" канал (SSL), могут попасть в канал [o]";
" Z = Все пользователи на канале используют безопасное подключение SSL.";
" (Устанавливается/снимается сервером. Только если канал так же +z)";
" -";
" [h] - минимум требуются права halfop, [o] - минимум требуются права";
" chanop, [q] - требуются права владельца";
@@ -236,17 +232,8 @@ help Chmodes {
};
help ExtBans {
" Данные типы банов позволяют вам банить не только по традиционной маске nick!user@host.";
" Так же они позволяют пользователя "замолчать" (в других IRCd, это действие команды";
" +q <hostmask>, в unrealircd надо использовать +b ~q:<hostmask>).";
" -";
" Вы так же можете совмещать расширенные типы банов. Это значит, что выражение будет правильным:";
" +b ~q:~c:#lamers";
" Этой командой вы заставите молчать всех пользователей, кто зашёл на канал #lamers.";
" -";
" Существуют следующие расширенные типы банов: ";
" -";
" Эти типы банов определяют, какие действия подвержены бану";
" ==-Тип---------Имя----------------------------Разъяснение-----------------------==";
" | | Люди, попадающие под бан, могут заходить на канал, но ";
" ~q | Тихий | не могут говорить, пока у них не будет +v или выше. ";
@@ -258,13 +245,6 @@ help ExtBans {
" | смену ника | Пример: ";
" | | +bb ~n:*!*@*.aol.com ~n:nick*!*@* ";
"-----------------------------------------------------------------------------------";
" | | Люди, попадающие под бан, не могут посетить канал. ";
" ~j | Вход | При этом пользователь может выполнять все действия, если";
" | | он уже находится на канале (смена ника, разговор). ";
"-----------------------------------------------------------------------------------";
" -";
" Эти типы банов добавляют новый критерий, с которыми их можно использовать";
" ==-Тип---------Имя----------------------------Разъяснение-----------------------==";
" | | Если люди сидят на указанном канале, они не смогут зайти";
" | | Префиксом можно указать (+/%/@/&/~), каких именно ";
" ~c | [префикс] | пользователей необходимо банить. Будут забанены те, у ";
@@ -275,18 +255,7 @@ help ExtBans {
" ~r | настоящее имя | он не сможет зайти. Пример: +b ~r:*Stupid_bot_script* ";
" | | Дополнение: Подчёркивание ('_') обозначает и ";
" | | пробел (' '), и подчёркивание ('_'). ";
"-----------------------------------------------------------------------------------";
" | | Бан срабатывает, если пользователь идентифицирован ";
" ~R | | на сервисах (обычно Nickserv) и имя совпадает. В ";
" |зарегестрирован| реальности необходим для исключений на канале. ";
" | | Пример: +e ~R:Nick ";
" | | Позволяет Nick находится на канале, независимо от банов,";
" | | если он идентифицирован на сервисах, использует ник Nick";
" ==------------------------------------------------------------------------------==";
" -";
" Вы можете стекировать расширенные типы банов первой и второй группы друг с другом.";
" Пример: +b ~q:~c:#lamers";
" Действием данной команды будет молчание всех пользователей, кто сидит в #lamers";
};
help Chmodef {
@@ -1009,23 +978,20 @@ help Rehash {
" Заставляет сервер перечитать файл конфигурации.";
" Доступна для использования только IRC операторам.";
" -";
" Синтаксис: REHASH <имя сервера> -<флаг>";
" REHASH -global <флаг>";
" REHASH -<флаг>";
" Синтаксис: REHASH <имя сервера> -<флаги>";
" REHASH -<флаги>";
" -";
" Если не указано имя сервера и флаг, сервер перечитает unrealircd.conf,";
" а так же все файлы MOTD, BOTMOTD, OPERMOTD и RULES.";
" Если не указано имя сервера и флаги, сервер перечитает unrealircd.conf";
" с удалением всех временных k:lines.";
" Если указано имя сервера, команда подействует на указанный сервер.";
" Если указан -global, то все сервера в сети перечитают настройки";
" Только администратор сети может указывать имя сервера и -global.";
" Только администратор сети может указывать имя сервера.";
" -";
" Указание флагов позволяет перечитать другие конфигурационные файлы." ;
" Список флагов:";
" -dns - Переинециализация и перезагрузка преобразования адресов";
" -motd - Перечитает файлы MOTD и RULES (включая tld{})";
" -opermotd - Перечитает OPERMOTD";
" -botmotd - Перечитает BOTMOTD";
" -garbage - Активирует \"сборщик мусора\"";
" -motd - Перечитает все файлы MOTD, BOTMOTD, OPERMOTD и RULES (включая tld{})";
" -ssl - Перезагрузка сертификатов SSL";
};
help Restart {
+126 -154
View File
@@ -6,7 +6,7 @@
* Unreal3.2 ve üzeri versionları kapsanmıştır. 8/24/02 (Beta12)
*
* Türkçe Çeviri: Diablo - (Serkan Sepetçi)
* İletişim: diablo@unrealircd.org
* İletişim: diablo@unrealircd.org - http://www.ircforumlari.net/
*/
help {
@@ -100,7 +100,7 @@ help Umodes {
" N = Network Administrator";
" C = Co Administrator";
" -";
" d = Sadece bot komut karakteri ile başlayan kanal mesajları görmenizi engeller";
" d = Kanalda yazılan mesajları görmenizi engeller";
" g = GlobOps ve LocOps mesajlarını görmenizi sağlar";
" h = Yardim görevlisi statüsü verir.(HelpOp)(Oper Bloğunda belirtilir)";
" i = Görünmez kullanıcı (/who sorgusunda görünmez)";
@@ -116,7 +116,7 @@ help Umodes {
" B = Bot statüsündeki kullanıcı";
" G = Badwords bloğunda belirtilen kötü kelimeler kullanıldığında sansürlenir.";
" H = IRCOp statüsüne sahipseniz /whois /who sorgusunda bu statünüz görünmez.(Sadece IRCop)";
" R = Sadece rumuzu kayitli (+r) olan kullanıcılardan mesaj almanızı sağlar";
" R = Sadece nicki kayitli (+r) olan kullanıcılardan mesaj almanızı sağlar";
" S = Servisler için koruma modu";
" T = CTCP metinlerinin size gönderimini engeller";
" V = Kullanıcının WebTV kullandığını belirtir";
@@ -161,50 +161,45 @@ help Chmodes {
" a <nick> = Koruma(a) almış kullanıcı.";
" q <nick> = Kanal sahibi(q) almış kullanıcı.";
" -";
" A = Sadece Server/Net Adminlerinin girebileceği bir kanal.";
" b <nick!ident@host> = Belirtilen maske kanalda yasaklanır. [h]";
" c = Kanal icerisinde renk kullanımı engeller [o]";
" C = CTCP metinlerini engeller. [o]";
" e <nick!ident@host> = Belirtilen maske kanalda yasaklı (ban) listesinde olsa dahi kanala girebilir. [h]";
" f <parametre> = Kanal flood koruma modu. (Bilgi için /HELPOP CHMODEF) [o]";
" b <nick!ident@host> = Belirtilen maske kanalda yasaklanır.";
" Detaylı ban çeşitleri (daha çok bilgi için /HELPOP EXTBANS) [h]";
" G = Yasak kelimelerin sansür edildiği bir kanal. [o]";
" i = Sadece davetle girilebilen kanal. [h]";
" c = Kanal icerisinde renk kullanımı engeller [o]";
" e <nick!ident@host> = Belirtilen maske kanalda yasaklı (ban) listesinde olsa dahi kanala girebilir. [h]";
" I <nick!ident@host> = Belirtilen maskeye sahip olan kullanıcılar, kanal +i modunda olsa dahi kanala girebilirler. [h]";
" f <parametre> = Kanal flood koruma modu. (Bilgi için /HELPOP CHMODEF) [o]";
" i = Sadece davetle girilebilen kanal. [h]";
" j <giriş:saniye> = Belirtilen saniyede bir kanala giriş yapılmasını sağlar. [o]";
" k <Şifre> = Kanala giriş icin gereken anahtar. [h]";
" K = /KNOCK komutuna izin verilmeyen bir kanal. [o]";
" l <max kullanıcılar sayısı> = Kanala girebilicek olan maximum kullanıcı sayısını belirler. [o]";
" L <Kanal2> = Kanal linkleme. (Eğer +l kişi ile kanal doldurulursa, sonraki kullanıcı otomatik olarak <kanal2> ye girer. [q]";
" m = Sadece +vhoaq modeleri almış kullanıcıların konuşabileceği bir kanal. [h]";
" M = Sadece kayıtlı (+r) veya voice'si olan (+v) kullanıcıların yazabileceği bir kanal. [o]";
" n = Kanalda bulunmayan birinden gelecek mesajların bloklandığı bir kanal. [h]";
" p = Özel bir kanal olduğunu belirtir. [o]";
" r = Kayıt edilmiş bir kanal. (Sadece Servisler tarafından kullanılır.)";
" s = Gizli bir kanal. [o]";
" t = Sadece +hoaq modeleri almış kullanıcıların /topic komutunu kullanabileceği bir kanal. [h]";
" z = Sadece Güvenli Bağlanti (SSL) kullananların erişim sağlayabileceği bir kanal. [o]";
" A = Sadece Server/Net Adminlerinin girebileceği bir kanal.";
" C = CTCP metinlerini engeller. [o]";
" G = Yasak kelimelerin sansür edildiği bir kanal. [o]";
" M = Sadece kayıtlı (+r) veya voice'si olan (+v) kullanıcıların yazabileceği bir kanal. [o]";
" K = /KNOCK komutuna izin verilmeyen bir kanal. [o]";
" L <Kanal2> = Kanal linkleme. (Eğer +l kişi ile kanal doldurulursa, sonraki kullanıcı otomatik olarak <kanal2> ye girer. [q]";
" N = Nick değişikliği yapılamayan bir kanal. [o]";
" O = Sadece IRCopların girebileceği bir kanal. (sadece IRCop'lar için)";
" p = Özel bir kanal olduğunu belirtir. [o]";
" Q = KICK Komutunun uygulanamayacağı bir kanal. [o]";
" r = Kayıt edilmiş bir kanal. (Sadece Servisler tarafından kullanılır.)";
" R = Sadece kayıtlı (+r) kullanıcıların girebileceği bir kanal. [o]";
" s = Gizli bir kanal. [o]";
" S = Renkli yazıların, renkli kodlardan arındırıp kanala gönderilmesini sağlar. [o]";
" t = Sadece +hoaq modeleri almış kullanıcıların /topic komutunu kullanabileceği bir kanal. [h]";
" T = Noticenin komutunun kullanilamayacagi kanal. [o]";
" u = Kanal operatorlerinin modelerinin gizli oldugu bir kanal.(sadece op'lar /names ve /who #kanal komutunu kullanabilir.) [q]";
" V = /INVITE 'in kapali oldugu kanal. [o]";
" z = Sadece Güvenli Bağlanti (SSL) kullananların erişim sağlayabileceği bir kanal. [o]";
" Z = Kanal üzerindeki tüm kullanıcıları güvenli bağlantı olarak varsayar. (SSL) [server]";
" (Bu mode sadece sunucu tarafından açılır/kapanır. Kanal modu +z olmayan kanallar hariç)";
" u = Kanal operatorlerinin modelerinin gizli oldugu bir kanal. (sadece op'lar /names ve /who #kanal komutunu kullanabilir.) [q]";
" -";
" [h] Halfop, [o] Kanal Operator, [q] Kanal Sahibi";
" ==------------------------------oOo----------------------------==";
};
help ExtBans {
" Bu banlar, temel alınan geleneksel banlardan başka sana nick!user@host maskesi";
" olarak izin verir. Bu banlar hemde kullanıcılar için ``Quieting'' desteği sağlar.";
" (diğer IRCd'lerde +q <hostmask>, UnrealIRCd ise +b ~q:<hostmask> yapabilirsin).";
" Detaylı ban çeşitleri: ";
" -";
" Bu ban tipleri, hangi hareketlerin bir ban ile etkilendiğini belirtir:";
" ==-Tip--------İsim-----------------------------Açıklama-------------------------==";
" | | Kullanıcı kanala girebilir fakat yazı yazamaz, ";
" ~q | Quiet | yazabilmesi için +v veya daha yükseği gerekmektedir. ";
@@ -216,17 +211,9 @@ help ExtBans {
" | | Örnek: ";
" | | +bb ~n:*!*@*.aol.com ~n:nick*!*@* ";
"-----------------------------------------------------------------------------------";
" | | Eğer bir kullanıcı, bu banla eşleşiyorsa kanala giremez.";
" ~j | join | Eğer kanal içerisinde ise, tüm faaliyetleri yapabilir. ";
" | | Kanal içerisinde konuşabilme ve nick değiştirme gibi. ";
" | | Örnek: +bb ~j:*!*@*.aol.com ~j:nick*!*@* ";
"-----------------------------------------------------------------------------------";
" -";
" Bu ban tipleri kullanılabilen yeni kriterleri gösterir:";
" ==-Tip--------İsim------------------------------Açıklama------------------------==";
" | | Eğer kullanıcı bu kanalda olduğunda diğer kanallara ";
" | [Önek] | giriş yapamaz. Öneki (+/%/@/&/~) olan kullanıcılar ";
" ~c | channel | veya daha üst yetkilere sahip olan kullanıcılar kanala ";
" | [prefix] | giriş yapamaz. Öneki (+/%/@/&/~) olan kullanıcılar ";
" ~c | channel | veya daha üst yetkilere sahip olan kullanıcılar kanala ";
" | | giriş yapacaklardır. ";
" | | Örnek: +b ~c:#lamers, +e ~c:@#trusted ";
"-----------------------------------------------------------------------------------";
@@ -236,19 +223,7 @@ help ExtBans {
" | | NOT: ('_') Karakteri (' ') karakterine denk gelir ve ";
" | | dolayısı ile ('_') karekteri, bu ban ";
" | | 'Stupid bot script v1.4' ile eşleşir. ";
"-----------------------------------------------------------------------------------";
" | | Eğer bir kullanıcı kendini servislere tanıtmışsa ";
" | | (Genellikle NickServ) ve nicki eşleşiyorsa bu ban da ";
" | | eşleşir. Yani bu ban ceşidi yalnızca ban yollarında ";
" ~R | registered | geçerlidir (+e). Örnek: +e ~R:Nick ";
" | | Nick veya rumuzlu kullanıcının diğer banlarına ";
" | | bakılmaksızın eğer kendini NickServ'e tanıtmışsa ";
" | | kanalda bulunmasına izin verir. ";
" ==------------------------------------------------------------------------------==";
" -";
" Sen 1. gruptan olan banları 2. bir grupa yönlendirebilirsin.";
" Örnek: +b ~q:~c:#lamers";
" Yukardaki yapılan ban, 'Quiet' olan bütün kullanıcıları #lamers kanalına girmelerini sağlayacaktır.";
};
help Chmodef {
@@ -417,7 +392,7 @@ help Dns {
help Names {
" Belirtilen kanalda kullanıcıların listesini gösterir.";
" -";
" Kullanımı: NAMES <kanal>";
" Kullanımı: NAMES <kanal>";
" Örnek: NAMES #Support";
};
@@ -425,8 +400,8 @@ help Ison {
" Bu komut, bir kullanıcı yada kullanıcıların online";
" olup olmadığını gösterir.";
" -";
" Kullanımı: ISON <nick> <nick2> <nick3> <nick4>";
" Örnek: ISON hAtbLaDe Stskeeps OperServ AOLBot";
" Kullanımı: ISON <nick> <nick2> <nick3> <nick4>";
" Örnek: ISON hAtbLaDe Stskeeps OperServ AOLBot";
};
help Join {
@@ -484,7 +459,7 @@ help Quit {
" senin serverdan ayrılışından haberdar olacaklardır.";
" Eğer sen, bir çıkış sebebi belirtmezsen, senin nickin sebeb olur.";
" -";
" Kullanımı: QUIT <sebeb>";
" Kullanımı: QUIT <sebeb>";
" Örnek: QUIT Leaving!";
};
@@ -497,7 +472,7 @@ help Ping {
" PING mesajı yollanabilir bağlantı aktifse bile.";
" Bunun 'CTCP PING' komutundan farklı olduğunu unutmayınız..";
" -";
" Kullanımı: PING <server> <server2>";
" Kullanımı: PING <server> <server2>";
" Örnek: PING irc.fyremoon.net";
" PING hAtbLaDe";
" PING hAtbLaDe irc2.dynam.ac";
@@ -509,7 +484,7 @@ help Pong {
" parametre, mesaj ses çıkarmaya yanıt veren";
" ve bu mesajı oluşturan varlığın ismidir.";
" -";
" Kullanımı: PONG <server> <server2>";
" Kullanımı: PONG <server> <server2>";
" Örnek: PONG irc.fyremoon.net irc2.dynam.ac";
" (irc.fyremoon.net irc2.dynam.ac giden pong mesajı)";
};
@@ -548,7 +523,7 @@ help Userhost {
" Bir kullanıcının USERHOST satırını gösterir.";
" Genellikle metinler veya botlar ile kullanılır.";
" -";
" Kullanımı: USERHOST <nick>";
" Kullanımı: USERHOST <nick>";
" Örnek: USERHOST hAtbLaDe";
};
@@ -564,8 +539,8 @@ help Topic {
" Kanalın başlığını değiştirmeyi sağlar veya metin belirtilmez ise";
" sadece önceden belirtilmiş güncel konuyu gösterir.";
" -";
" Kullanımı: TOPIC <kanal> (başlığı gösterir.)";
" TOPIC <kanal> <metin> (başlığı değiştirir.)";
" Kullanımı: TOPIC <kanal> (başlığı gösterir.)";
" TOPIC <kanal> <metin> (başlığı değiştirir.)";
" Örnek: TOPIC #Operhelp";
" TOPIC #Lobby Hoşgeldiniz #Lobby!!";
};
@@ -576,7 +551,7 @@ help Invite {
" Parametresiz kullanılan invite komutu ile hangi kanalların davet listesinde";
" olduğunu görebilirsiniz.";
" -";
" Kullanımı: INVITE [<nick> <kanal>]";
" Kullanımı: INVITE [<nick> <kanal>]";
" Örnek: INVITE hAtbLaDe #Support";
" Örnek: INVITE";
};
@@ -585,15 +560,15 @@ help Kick {
" Kullanıcı yada Kullanıcıları kanaldan atmaya yarar.";
" Sadece, operatörler veya HalfOp'lar tarafından kullanılabilir.";
" -";
" Kullanımı: KICK <kanal> <nick> <sebeb>";
" Kullanımı: KICK <kanal> <nick> <sebeb>";
" Örnek: KICK #Lobby foobar Lamer..";
};
help Away {
" Bir sebeb belirttiğinizde sizi \"Away\", yani meşgul olarak gösterir.";
" -";
" Kullanımı: AWAY <sebeb> (belirtilen nedenden dolayı sizi away(meşgul) yapar.)";
" AWAY (Awaydan çıkartır.)";
" Kullanımı: AWAY <sebeb> (belirtilen nedenden dolayı sizi away(meşgul) yapar.)";
" AWAY (Awaydan çıkartır.)";
" Örnek: AWAY Öğle yemeği zamanı!";
};
@@ -615,9 +590,9 @@ help List {
" Eğer bir arama maskesi, belirtilirse sadece ona denk,";
" uyan maskedeki kanalları listeleyecekdir.";
" -";
" Kullanımı: LIST <maske>";
" Örnek: LIST";
" LIST *ircd*";
" Kullanımı: LIST <maske>";
" Örnek: LIST";
" LIST *ircd*";
" -";
" Bazı ekstra desteklenen flaglar.";
" sayı içerisinde belirttiğiniz <sayıdan> fazla kullanıcısı olan kanalları listeler.";
@@ -685,8 +660,8 @@ help Knock {
" Davetsel olan kanallar için, sadece sen \"Knock\" olan bir";
" Kanalda rica etmek için, bir davetsel mesaj gönderirsin.";
" -";
" Kullanımı: KNOCK <kanal> <mesaj>";
" Örnek: KNOCK #davetsel_kanal Ben opum, beni davet et!";
" Kullanımı: KNOCK <kanal> <mesaj>";
" Örnek: KNOCK #davetsel_kanal Ben opum, beni davet et!";
};
help Setname {
@@ -700,7 +675,7 @@ help Vhost {
" Gerçek hostadını sanal host adı ile değiştirmeye yarar.";
" IRC Serverlerinde uygulanır SETHOST komutu ile uygulanır.";
" -";
" Kullanımı: VHOST <giriş> <şifre>";
" Kullanımı: VHOST <giriş> <şifre>";
" Örnek: VHOST openbsd ilovecypto";
};
@@ -708,7 +683,7 @@ help Mode {
" Bir kanal veya nickin modesini değiştirir.";
" Bilgi için /HELPOP CHMODES veya /HELPOP UMODES yazarak modeleri listeleyebilirsiniz.";
" -";
" Kullanımı: MODE <kanal/nick> <mode>";
" Kullanımı: MODE <kanal/nick> <mode>";
" Örnek: MODE #Support +tn";
" MODE #Support +ootn hAtbLaDe XYZ";
};
@@ -770,35 +745,35 @@ help Globops {
" Serverda bütün IRCops'lar global bir mesaj yollayabilir.";
" (Sadece IRCops'lar tarafından sadece görülebilir).";
" -";
" Kullanımı: GLOBOPS <mesaj>";
" Kullanımı: GLOBOPS <mesaj>";
" Örnek: GLOBOPS Kloneleri almaya izin ver ..";
};
help Locops {
" Bu komut, serverda bütün IRCop'lara bir mesaj yollamasını sağlar. (Yerel).";
" -";
" Kullanımı: LOCOPS <mesaj>";
" Kullanımı: LOCOPS <mesaj>";
" Örnek: LOCOPS Gonna kullanıcısına k:line atın ...";
};
help Chatops {
" Sadece yerel serverda bulunan IRCop'lara mesaj gönderilmesini sağlar. (Global).";
" -";
" Kullanımı: CHATOPS <mesaj>";
" Örnek: CHATOPS Gonna kullanıcısına k:line atın ...";
" Kullanımı: CHATOPS <mesaj>";
" Örnek: Gonna kullanıcısına k:line atın ...";
};
help Adchat {
" Online olan bütün Admin'lere mesaj gönderilmesini sağlar.";
" -";
" Kullanımı: ADCHAT <mesaj>";
" Kullanımı: ADCHAT <mesaj>";
" Örnek: ADCHAT Hey millet! Ben buradayım.";
};
help Nachat {
" Online olan bütün Network Admin'lere mesaj gönderilmesini sağlar.";
" -";
" Kullanımı: NACHAT <mesaj>";
" Kullanımı: NACHAT <mesaj>";
" Örnek: NACHAT Hey millet! Her şey nasıl?";
};
@@ -806,8 +781,8 @@ help Kill {
" Belirtilen Kullanıcıları IRC serverda bağlantısını kesmek için kullanılan bir komuttur.";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: KILL <nick1>,<nick2>,<nick3>,... <sebeb>";
" Örnek: KILL Jack16 Clone yasak!";
" Kullanımı: KILL <nick1>,<nick2>,<nick3>,... <sebeb>";
" Örnek: KILL Jack16 Clone yasak!";
};
help Kline {
@@ -832,11 +807,11 @@ help Zline {
" Ayrıca zaman dilimini 1d10h15m30s gibi formatlarda düzenlenebilir.";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: ZLINE <*@ipmaskesi> [süre] <sebeb> (Zline ekler.)";
" ZLINE -<*@ipmaskesi> (Zline siler.)";
" Örnek: ZLINE *@127.0.0.1 - Kötü kullanım (Süresiz Zline ekler.)";
" ZLINE *@127.0.0.1 2d Kötü kullanım (2 günlük Zline ekler.)";
" ZLINE -*@127.0.0.1";
" Kullanımı: ZLINE <*@ipmaskesi> [süre] <sebeb> (Zline ekler.)";
" ZLINE -<*@ipmaskesi> (Zline siler.)";
" Örnek: ZLINE *@127.0.0.1 - Kötü kullanım (Süresiz Zline ekler.)";
" ZLINE *@127.0.0.1 2d Kötü kullanım (2 günlük Zline ekler.)";
" ZLINE -*@127.0.0.1";
" NOT: ZLINE atabilme flağına sahip olmaniz gerekir. (can_zline)";
};
@@ -847,7 +822,7 @@ help Gline {
" Ayrıca zaman dilimini 1d10h15m30s gibi formatlarda düzenlenebilir.";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: GLINE <kullanıcı@hostmaskesi yada nick> [süre] <sebeb>";
" Kullanımı: GLINE <kullanıcı@hostmaskesi yada nick> [süre] <sebeb>";
" (kullanıcı@hostmaskesi) kısmına Gline ekler.)";
" GLINE -<kullanıcı@hostmaskesi> (Gline siler.)";
" Örnek: GLINE *@*.idiot.net 900 Boş mesaj (15 dk Gline ekler)";
@@ -882,12 +857,12 @@ help Gzline {
" Ayrıca zaman dilimini 1d10h15m30s gibi formatlarda düzenlenebilir.";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: GZLINE <*@ipmaske> <sure> :<sebeb>";
" (Global Z:line ekler.)";
" GZLINE -<*@ipmaske> (Global Z:line'i siler.)";
" Kullanımı: GZLINE <*@ipmaske> <sure> :<sebeb>";
" (Global Z:line ekler.)";
" GZLINE -<*@ipmaske> (Global Z:line'i siler.)";
" Örnek: GZLINE *@4.16.200.* 900 Boş mesaj (15 dk Global Z:line ekler.)";
" GZLINE *@4.16.200.* 1d5h Boş mesaj (29 saat Global Z:line ekler.)";
" NOT: Gzline atabilme flağına sahip olmanız gerekir. (can_gzline)";
" NOT: Gzline atabilme flağına sahip olmanız gerekir. (can_gzline)";
};
help Akill {
@@ -895,8 +870,8 @@ help Akill {
" o *@hostmaskesi'ne ait hiçbir kullanıcı servera bağlanamaz.";
" Bu bir DEPRICATED komutudur, ve sadece U:Lines (Servisler)'den eklenir..";
" -";
" Kullanımı: AKILL <kullanıcı@hostmaskesi> :<sebeb>";
" Örnek: AKILL foo@aol.com :Boş mesaj!";
" Kullanımı: AKILL <kullanıcı@hostmaskesi> :<sebeb>";
" Örnek: AKILL foo@aol.com :Boş mesaj!";
};
help Rakill {
@@ -910,22 +885,19 @@ help Rehash {
" Yerel bir serverın konfigurasyon dosya(larını) yeniden okumasını sağlar";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: REHASH <serverismi> [flag]";
" REHASH -global [flag]";
" REHASH [flag]";
" Kullanımı: REHASH <server> -<flag>";
" REHASH -<flag>";
" -";
" Eğer server ismi ve flag, belirtilmezse,";
" unrealircd.conf ve tüm MOTD, BOTMOTD, OPERMOTD ve RULES dosyalarını yeniden okumasını sağlar.";
" Eğer server ismi ve flaglar, belirtilmezse,";
" unrealircd.conf ve k:lines dosyası tekrar kullanır.";
" Eğer server ismi belirtilirse, server ismi config dosyalarını tekrar kullanmak için kullanılır.";
" Eğer -global belirtilirse, ağ üzerindeki tüm sunucuların config dosyaları yeniden okunmasını sağlar.";
" Sadece NetAdmin'ler bir server ismi ve -global belirtebilir.";
" Sadece NetAdmin'ler bir server ismini belirtebilir.";
" -";
" Flaglar, diğer config dosyalarını tekrar kullanmak için kullanılır, aşağıdakiler geçerli flaglardır:";
" -dns - Yeniden başlatır ve yeniden yükler, çözümler";
" -garbage - Değersiz dataların toplanmasını sağlar";
" -motd - Tüm MOTD, BOTMOTD, OPERMOTD ve RULES dosyalarını tekrar okumasını sağlar";
" (tld{}'de onlar dahil bloklar)";
" -ssl - SSL Sertifikaları yeniden okur";
" -motd - Günün Mesajı ve Kurallar dosyasını yeniler.";
" -opermotd - Opermotd dosyasını yeniler.";
" -botmotd - Botmotd dosyasını yeniler.";
" -garbage - Cop toplaması yapar.";
};
help Restart {
@@ -960,23 +932,23 @@ help Sethost {
" Özel karakterler kullanılabilinir.";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: SETHOST <yeni host>";
" Örnek: SETHOST i.have.hairy.armpits";
" Kullanımı: SETHOST <yeni host>";
" Örnek: SETHOST i.have.hairy.armpits";
};
help Setident {
" Bu komutla, kendinin veya bir kullanıcının Identini değiştirmesini sağlar. (Username.)";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: SETIDENT <yeni ident>";
" Örnek: SETIDENT l33t";
" Kullanımı: SETIDENT <yeni ident>";
" Örnek: SETIDENT l33t";
};
help Chghost {
" Güncel olarak IRC Serverda bir kullanıcının hostname kısmını değiştirmeyi sağlar.";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: CHGHOST <nick> <hostismi>";
" Kullanımı: CHGHOST <nick> <hostismi>";
" Örnek: CHGHOST hAtbLaDe root.me.com";
};
@@ -984,7 +956,7 @@ help Chgident {
" Güncel olarak IRC Serverda bir kullanıcının IDENT kısmını değiştirmesini sağlar.";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: CHGIDENT <nick> <ident>";
" Kullanımı: CHGIDENT <nick> <ident>";
" Örnek: CHGIDENT hAtbLaDe Koyun";
};
@@ -992,7 +964,7 @@ help Chgname {
" Güncel olarak IRC Serverda bir kullanıcının \"IRC Name\" veya \"Real Name\" kısmını değiştirmeye yarar.";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: CHGNAME <nick> <isim>";
" Kullanımı: CHGNAME <nick> <isim>";
" Örnek: CHGNAME hAtbLaDe Gotta yeni isim :)";
};
@@ -1001,8 +973,8 @@ help Squit {
" Genellikle serverların yönlendirmelerden çıkması için kullanılır.";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: SQUIT <server>";
" Örnek: SQUIT leaf.*";
" Kullanımı: SQUIT <server>";
" Örnek: SQUIT leaf.*";
};
help Connect {
@@ -1010,10 +982,10 @@ help Connect {
" Uzak bağlantılarda, mümkün olabilir.";
" Sadece IRCop'lar kullanabilir.";
" -";
" Kullanımı: CONNECT <server> [port]";
" CONNECT <server> <port> <ana server>";
" Örnek: CONNECT leaf.*";
" CONNECT leaf.* 6667 hub.*";
" Kullanımı: CONNECT <server> [port]";
" CONNECT <server> <port> <ana server>";
" Örnek: CONNECT leaf.*";
" CONNECT leaf.* 6667 hub.*";
};
help Dccdeny {
@@ -1035,7 +1007,7 @@ help Sajoin {
" Bir kullanıcıyı, zorla kanal yada kanallara girmesini sağlar.";
" Sadece Servis Adminler'ler kullanabilir.";
" -";
" Kullanımı: SAJOIN <nick> <kanal>,[<kanal2>]";
" Kullanımı: SAJOIN <nick> <kanal>,[<kanal2>]";
" Örnek: SAJOIN hAtbLaDe #OperHelp";
" SAJOIN hAtbLaDe #Support,#IRCHelp";
};
@@ -1044,7 +1016,7 @@ help Sapart {
" Bir kullanıcıyı, zorla kanal yada kanallardan çıkmasını sağlar.";
" Sadece Servis Admin'ler kullanabilir.";
" -";
" Kullanımı: SAPART <nick> <kanal>,[<kanal2>] [<sebeb>]";
" Kullanımı: SAPART <nick> <kanal>,[<kanal2>] [<sebeb>]";
" Örnek: SAPART hAtbLaDe #OperHelp";
" SAPART hAtbLaDe #Support,#IRCHelp";
" SAPART hAtbLaDe #Support,#IRCHelp Hoşcakal";
@@ -1055,8 +1027,8 @@ help Samode {
" modesini değiştirmenizi sağlar.";
" Sadece Servis Admin'ler kullanabilir.";
" -";
" Kullanımı: SAMODE <kanal> <mode>";
" Örnek: SAMODE #Support +m";
" Kullanımı: SAMODE <kanal> <mode>";
" Örnek: SAMODE #Support +m";
};
help Rping {
@@ -1071,7 +1043,7 @@ help Trace {
" Server için uygularsanız size class,version ve link bilgisini gösterir.";
" TRACE Komutu bazı zamanlarda karışabilir özellikle ilk defa kullanıyorsanız.";
" -";
" Kullanımı: TRACE <server|nick>";
" Kullanımı: TRACE <server|nick>";
" Örnek: TRACE irc.fyremoon.net";
};
@@ -1087,8 +1059,8 @@ help Sdesc {
" SQUIT ve RESTART edilmesine gerek kalmaz.";
" Sadece Server Admin ve Co Admin'ler kullanabilir.";
" -";
" Kullanımı: SDESC <yeni bilgi>";
" Örnek: SDESC Yüksekten uç";
" Kullanımı: SDESC <yeni bilgi>";
" Örnek: SDESC Yüksekten uç";
};
help Mkpasswd {
@@ -1099,7 +1071,7 @@ help Mkpasswd {
" Windows: crypt [*], md5, sha1, ripemd160 [*]";
" [*: Sadece, eğer SSL desteğiyle derlenirse müsait olur]";
" -";
" Kullanımı: MKPASSWD <metod> <şifre>";
" Kullanımı: MKPASSWD <metod> <şifre>";
" Örnek: MKPASSWD md5 IamTeh1337";
};
@@ -1126,7 +1098,7 @@ help Close {
" Bu komut, IRC serverından bütün bilinmeyen";
" bağlantılarınızı kesmenizi sağlar.";
" -";
" Kullanımı: CLOSE";
" Kullanımı: CLOSE";
};
help Tsctl {
@@ -1160,7 +1132,7 @@ help Svsnick {
" Bu komut, bir kullanıcının o an kullandığı nickin başka bir nicke dönüştürmesini sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SVSNICK <nick> <yeni nick> <süre>";
" Kullanımı: SVSNICK <nick> <yeni nick> <süre>";
" Örnek: SVSNICK hAtbLaDe Foobar 963086432";
};
@@ -1168,7 +1140,7 @@ help Svsmode {
" Bu komut, bir kullanıcının o an kullandığı modelerini değiştirmesini sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SVSMODE <nick> <mode>";
" Kullanımı: SVSMODE <nick> <mode>";
" Örnek: SVSMODE hAtbLaDe +i";
};
@@ -1176,7 +1148,7 @@ help Svskill {
" Bu komut, bir kullanıcının IRC serverındaki bağlantısının zorla kopmasını sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SVSKILL <nick> :<sebeb>";
" Kullanımı: SVSKILL <nick> :<sebeb>";
" Örnek: SVSKILL Lamer21 :Güle Güle";
};
@@ -1185,7 +1157,7 @@ help Svsnoop {
" komutlarını iptal eder veya aktif eder.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SVSNOOP <server> <+/->";
" Kullanımı: SVSNOOP <server> <+/->";
" Örnek: SVSNOOP leaf.* -";
};
@@ -1193,7 +1165,7 @@ help Svsjoin {
" Bu komut, bir kullanıcının kanal yada kanallara zorla girmesini sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SVSJOIN <nick> <kanal>[,<kanal2>..] [şifre[,şifre2[..]]]";
" Kullanımı: SVSJOIN <nick> <kanal>[,<kanal2>..] [şifre[,şifre2[..]]]";
" Örnek: SVSJOIN hAtbLaDe #jail";
" SVSJOIN hAtbLaDe #jail,#zoo";
};
@@ -1202,7 +1174,7 @@ help Svspart {
" Bu komut, bir kullanıcının kanal yada kanallardan zorla çıkmasını sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SVSPART <nick> <kanal>[,<kanal2>..] [<yorum>]";
" Kullanımı: SVSPART <nick> <kanal>[,<kanal2>..] [<yorum>]";
" Örnek: SVSPART hAtbLaDe #Hanson";
" SVSPART hAtbLaDe #Hanson,#AOL";
" SVSPART hAtbLaDe #Hanson,#AOL Sen çıkmalısın";
@@ -1213,8 +1185,8 @@ help Svso {
" Svsmode +o ve benzeri komutları hatırlayınız.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SVSO <nick> <+oper-flagları> (OPER flagları ekler.)";
" SVSO <nick> - (O:Line flaglarını siler.)";
" Kullanımı: SVSO <nick> <+oper-flagları> (OPER flagları ekler.)";
" SVSO <nick> - (O:Line flaglarını siler.)";
" Örnek: SVSO SomeNick +bBkK";
};
@@ -1222,8 +1194,8 @@ help Swhois {
" Bu komut, bir kullanıcının whois bilgisini değiştirmeyi sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SWHOIS <nick> :<mesaj> (Swhois ekler.)";
" SWHOIS <nick> : (Swhois'i temizler.)";
" Kullanımı: SWHOIS <nick> :<mesaj> (Swhois ekler.)";
" SWHOIS <nick> : (Swhois'i temizler.)";
" Örnek: SWHOIS SomeNick :is a lamer";
};
@@ -1231,7 +1203,7 @@ help Sqline {
" Bu komut, nick veya nick karakterlerini kullanan kullanıcıları yasaklamasını sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SQLINE <nick> :<sebeb>";
" Kullanımı: SQLINE <nick> :<sebeb>";
" Örnek: SQLINE *Bot* :Botlara Hayır";
};
@@ -1239,7 +1211,7 @@ help Unsqline {
" Bu komut, kullanımı yasaklanmış olan nick veya nick karekterlerinin yeniden kullanılmasını sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: UNSQLINE <nick>";
" Kullanımı: UNSQLINE <nick>";
" Örnek: UNSQLINE *Bot*";
};
@@ -1247,7 +1219,7 @@ help Svs2mode {
" Bu komut, bir kullanıcının modelerini zorla değiştirmeyi sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SVS2MODE <nick> <kullanıcı modesi>";
" Kullanımı: SVS2MODE <nick> <kullanıcı modesi>";
" Örnek: SVS2MODE hAtbLaDe +h";
};
@@ -1263,10 +1235,10 @@ help Svsfline {
help Svsmotd {
" Günün Servisler mesajını ekler veya siler.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" Kullanımı: SVSMOTD # :<mesaj> (Svsmotd ekler.)";
" SVSMOTD ! (Motd siler.)";
" SVSMOTD ! :<mesaj> (bulunan mesaji silip, yenisini ekler.)";
" Örnek: SVSMOTD # :Services MOTD";
" Kullanımı: SVSMOTD # :<mesaj> (Svsmotd ekler.)";
" SVSMOTD ! (Motd siler.)";
" SVSMOTD ! :<mesaj> (bulunan mesaji silip, yenisini ekler.)";
" Örnek: SVSMOTD # :Services MOTD";
};
help Svsnline {
@@ -1276,10 +1248,10 @@ help Svsnline {
" Kelime aralarında boşluk yerine _, kullanılmalıdır. Unreal otomatik olarak";
" boşluk karaterine çevirecektir.";
" -";
" Kullanımı: SVSNLINE +/- <ban_sebebi> :<isim> (ban ekler.)";
" SVSNLINE - :<isim> (eklenmiş bir banı kaldırır.)";
" SVSNLINE * (eklenmiş tüm banları kaldırır.)";
" Örnek: SVSNLINE + sub7_drone :*sub7*";
" Kullanımı: SVSNLINE +/- <ban_sebebi> :<isim> (ban ekler.)";
" SVSNLINE - :<isim> (eklenmiş bir banı kaldırır.)";
" SVSNLINE * (eklenmiş tüm banları kaldırır.)";
" Örnek: SVSNLINE + sub7_drone :*sub7*";
};
help Svslusers {
@@ -1287,15 +1259,15 @@ help Svslusers {
" Eğer -1 değeri belirtilirse, varolan değerler saklanır/korunur.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SVSLUSERS <server> <globalmax|-1> <localmax|-1>";
" Örnek: SVSLUSERS irc.test.com -1 200";
" Kullanımı: SVSLUSERS <server> <globalmax|-1> <localmax|-1>";
" Örnek: SVSLUSERS irc.test.com -1 200";
};
help Svswatch {
" Bir kullanıcının, WATCH listesini değiştirmeyi sağlar.";
" Sadece U:Lined (Servis'den) gönderilebilir.";
" Kullanımı: SVSWATCH <nick> :<watch parametresi>";
" Örnek: SVSWATCH Blah :+Blih!*@* +Bluh!*@* +Bleh!*@*.com";
" Örnek: SVSWATCH Blah :+Blih!*@* +Bluh!*@* +Bleh!*@*.com";
};
help Svssilence {
@@ -1311,7 +1283,7 @@ help Svssno {
" Bu komut, bir kullanıcının snomasklarını değiştirmesini sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SVSSNO <nick> <snomasklar>";
" Kullanımı: SVSSNO <nick> <snomasklar>";
" Örnek: SVSSNO joe +Gc";
};
@@ -1320,7 +1292,7 @@ help Svs2sno {
" değiştirmesini sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanımı: SVS2SNO <nick> <snomasklar>";
" Kullanımı: SVS2SNO <nick> <snomasklar>";
" Örnek: SVS2SNO joe +Gc";
};
@@ -1328,14 +1300,14 @@ help Svsnolag {
" Bir kullanıcı için 'sahte gecikmeme' olanağı sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Syntax: SVSNOLAG [+|-] <nickname>";
" Syntax: SVSNOLAG [+|-] <nickname>";
" Example: SVSNOLAG + joe";
};
help Svs2nolag {
" Bir kullanıcı için 'sahte gecikmeme' olanağı sağlar.";
" Sadece U:Lined (Servisler)'den gönderilebilir.";
" -";
" Kullanım: SVS2NOLAG [+|-] <nickname>";
" Kullanım: SVS2NOLAG [+|-] <nickname>";
" Örnek: SVS2NOLAG + joe";
};
@@ -1376,7 +1348,7 @@ help Tempshun {
" Geçici SHUN ekler/kaldırır.Geçici shun listesine eklenen nick";
" Eğer serverdan çıkarsa otomatik olarak listeden silinir.";
" -";
" Kullanımı: TEMPSHUN [+|-]<nick> [sebeb]";
" Kullanımı: TEMPSHUN [+|-]<nick> [sebeb]";
" Örnek: TEMPSHUN evilguy Rahatsızlık vermeyiniz!";
" TEMPSHUN -niceguy";
};
@@ -1391,14 +1363,14 @@ help DccAllow {
help Addmotd {
" MOTD sonuna yeni bir dizin ekler.";
" -";
" Kullanımı: ADDMOTD <yazı>";
" Kullanımı: ADDMOTD <yazı>";
" Örnek: ADDMOTD Güzel oyna!";
};
help Addomotd {
" OPERMOTD sonuna yeni bir dizin ekler.";
" -";
" Kullanımı: ADDOMOTD <yazı>";
" Örnek: ADDOMOTD Onu kötü kullan ve onu kaybet!";
" Kullanımı: ADDOMOTD <yazı>";
" Örnek: ADDOMOTD Onu kötüye kullanır ve onu kaybeder!";
};
-19
View File
@@ -139,22 +139,3 @@ NICKCHARS This specifies a list of language characters that are allowed in n
The items in the list sent as NICKCHARS=.. must always be sorted.
If a server sends NICKCHARS= and if the remote parameters do not match the
charsets in use locally, then the server link is rejected.
CHANMODES Like CHANMODES from the 005 numeric. Useful to see which channel modes are
supported/used, and can also be used to properly eat parameters in parameter
modes in the MODE command (for eg: +jk 1:1 a).
EAUTH Early Authorization. This makes it possible for servers to authenticate each
other before the regular SERVER command. Needs to be done prior to using the
SERVERS token, and possibly other tokens or commands in the future. Hence,
is recommended to be sent as first (or early) PROTOCTL token. Note also that
the PASS command should be sent prior to this PROTOCTL token.
EAUTH=my.server.name[,options]
SERVERS Informs the other server about the other servers (numerics) on this network
(including our own numeric).
Syntax: SERVERS=numeric1,numeric2,numeric3,etc
ESVID This token indicates that the traditional services stamp value may take any
arbitrary value for the SVID field, such as an account name or other unique
identifier, including a traditional timestamp value.
+465 -468
View File
@@ -1,468 +1,465 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"/>
<title>Unreal 3.2 Protocol Documentation</title>
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<body>
<h1 style="text-align: center;">Unreal 3.2 Protocol Documentation</h1>
<h3 style="text-align: center;">Last update: 29 November 2006</h3>
<h1>Table of Contents</h1>
<p><a href="#S1">1 Introduction</a></p>
<p><a href="#S2">2 Server Negotiation</a></p>
<blockquote><p><a href="#S2_1">2.1 PASS - Connection Password</a></p></blockquote>
<blockquote><p><a href="#S2_2">2.2 PROTOCTL - Server Protocol Negotiation</a></p></blockquote>
<blockquote><p><a href="#S2_3">2.3 SERVER - Server Negotiation</a></p></blockquote>
<blockquote><p><a href="#S2_4">2.4 EOS - End Of Synch</a></p></blockquote>
<blockquote><p><a href="#S2_5">2.5 NETINFO - Network Information</a></p></blockquote>
<p><a href="#S3">3 User Operations</a></p>
<blockquote><p><a href="#S3_1">3.1 NICK - User Introduction and Nick Change</a></p></blockquote>
<blockquote><blockquote><p><a href="#S3_1_1">3.1.1 Nick Collisions</a></p></blockquote></blockquote>
<blockquote><p><a href="#S3_2">3.2 MODE, UMODE2 - User Mode Change</a></p></blockquote>
<blockquote><p><a href="#S3_3">3.3 QUIT - User Disconnect</a></p></blockquote>
<blockquote><p><a href="#S3_4">3.4 KILL - Force Disconnect</a></p></blockquote>
<blockquote><p><a href="#S3_5">3.5 SETHOST/CHGHOST - Change virtual host</a></p></blockquote>
<blockquote><p><a href="#S3_6">3.6 SETIDENT/CHGIDENT - Change a user's username</a></p></blockquote>
<blockquote><p><a href="#S3_7">3.7 SETNAME/CHGNAME - Change a user's realname</a></p></blockquote>
<blockquote><p><a href="#S3_8">3.8 WHOIS - User Information</a></p></blockquote>
<p><a href="#S1">4 Server Operations</a></p>
<blockquote><p><a href="#S4_1">4.1 SERVER - Server Introduction</a></p></blockquote>
<blockquote><p><a href="#S4_2">4.2 SQUIT - Server Removal</a></p></blockquote>
<blockquote><p><a href="#S4_3">4.3 SDESC - Server Description</a></p></blockquote>
<blockquote><p><a href="#S4_4">4.4 PING - Live Connection Query</a></p></blockquote>
<blockquote><p><a href="#S4_5">4.5 PONG - Live Connection Reply</a></p></blockquote>
<blockquote><p><a href="#S4_6">4.6 STATS - Server Stats</a></p></blockquote>
<p><a href="#S5">5 Channel Operations</a></p>
<blockquote><p><a href="#S5_1">5.1 SJOIN - Channel Burst</a></p></blockquote>
<blockquote><p><a href="#S5_2">5.2 JOIN - Channel Join</a></p></blockquote>
<blockquote><p><a href="#S5_3">5.3 PART - Channel Part</a></p></blockquote>
<blockquote><p><a href="#S5_4">5.4 KICK - Channel Kick</a></p></blockquote>
<blockquote><p><a href="#S5_5">5.5 MODE - Channel Mode</a></p></blockquote>
<blockquote><p><a href="#S5_6">5.6 INVITE - Invite a user to a channel</a></p></blockquote>
<blockquote><p><a href="#S5_7">5.7 SAJOIN - Channel Force Join</a></p></blockquote>
<blockquote><p><a href="#S5_8">5.8 SAPART - Channel Force Part</a></p></blockquote>
<blockquote><p><a href="#S5_9">5.9 SAMODE - Channel Force Mode</a></p></blockquote>
<blockquote><p><a href="#S5_10">5.10 TOPIC - Chanel Topic</a></p></blockquote>
<p><a href="#S6">6 Services Commands</a></p>
<blockquote><p><a href="#S6_1">6.1 SVSKILL - Force Disconnect by Service</a></p></blockquote>
<blockquote><p><a href="#S6_2">6.2 SVSMODE, SVS2MODE - Force User Mode Change</a></p></blockquote>
<blockquote><p><a href="#S6_3">6.3 SVSSNO, SVS2SNO - Forced SNomask Change</a></p></blockquote>
<blockquote><p><a href="#S6_4">6.4 SVSNICK - Forced Nick Change</a></p></blockquote>
<blockquote><p><a href="#S6_5">6.5 SVSJOIN - Forced Join</a></p></blockquote>
<blockquote><p><a href="#S6_6">6.6 SVSPART - Forced Part</a></p></blockquote>
<blockquote><p><a href="#S6_7">6.7 SVSO - Oper Permissions</a></p></blockquote>
<blockquote><p><a href="#S6_8">6.8 SVSNOOP - Oper Lockdown</a></p></blockquote>
<blockquote><p><a href="#S6_9">6.9 SVSNLINE - RealName Ban</a></p></blockquote>
<blockquote><p><a href="#S6_10">6.10 SVSFLINE - File Ban</a></p></blockquote>
<p><a href="#S7">7 Messaging</a></p>
<blockquote><p><a href="#S7_1">7.1 PRIVMSG, NOTICE - Simple Message Transmission</a></p></blockquote>
<blockquote><p><a href="#S7_2">7.2 SENDUMODE, SMO - Usermode-based Delivery</a></p></blockquote>
<blockquote><p><a href="#S7_3">7.3 SENDSNO - SNomask-based Delivery</a></p></blockquote>
<blockquote><p><a href="#S7_4">7.4 CHATOPS - IRCop Chat</a></p></blockquote>
<blockquote><p><a href="#S7_5">7.5 WALLOPS - Wallop Chat</a></p></blockquote>
<blockquote><p><a href="#S7_6">7.6 GLOBOPS - FailOp Chat</a></p></blockquote>
<blockquote><p><a href="#S7_7">7.7 ADCHAT - Admin Chat</a></p></blockquote>
<blockquote><p><a href="#S7_8">7.8 NACHAT - NetAdmin Chat</a></p></blockquote>
<p><a href="#S8">8 Ban Control</a></p>
<blockquote><p><a href="#S8_1">8.1 TKL - Master Ban Control</a></p></blockquote>
<blockquote><blockquote><p><a href="#S8_1_1">8.1.1 GLINE - Network-wide user@host ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_2">8.1.2 GZLINE - Network-wide IP ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_3">8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_4">8.1.4 SPAMFILTER - Message Spam Filtration System</a></p></blockquote></blockquote>
<p><a href="#S9">9 Base64 Tables</a></p>
<blockquote><p><a href="#S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></p></blockquote>
<blockquote><p><a href="#S9_2">9.2 Table for NICKIP.</a></p></blockquote>
<hr/>
<h1><a name="S1"></a>1 Introduction</h1>
<p>This document describes the UnrealIRCd server-to-server protocol.</p>
<h2>A word about clocks.</h2>
<p>Unreal is very time-dependant. Users and channels, for example, are timestamped, and if server clocks are not synchronized properly, things can go very wrong very fast. See <a href="http://vulnscan.org/UnrealIrcd/faq/#67">http://vulnscan.org/UnrealIrcd/faq/#67</a> for more information on this. Note that there is a slight difference between server time and what is actually reported by the UNIX date command or by the C time() function. Unreal can apply an offset to the real time to create the server time, allowing servers to be virtually synchronized when synchronizing the real clocks is not possible (such as on shell servers).
I should make it quite clear that GMT time is used for everything. To be specific, timestamps in unreal are 32-bit integer values (actually, however many bits the time_t type is, which is 32 on 32-bit systems such as x86). This integer value is the number of seconds that have elapsed since Midnight January 1, 1970 GMT (can be referred to as Epoch time in the UNIX world). This means that timezones are no problem, nor is daylight savings time (or whatever your country of choice calls it).</p>
<hr/>
<h1><a name="S2"></a>2 Server Negotiation</h1>
<p>The first step to establish a server-to-server communication is to negotiate the connection as a server. Negotiation is done using standard IRC commands - no PROTOCTL options are in force until the link is established. The first step is to open a TCP/IP connection to the target server. The target port must be one described by a listen {} block in the remote server's configuration, and that listen block must not have the clientsonly option. After the connection is open, you will be treated as any other connection and be greeted with the "Looking up your hostname..." and "Checking identd..." notices as you would for a client. As these are NOTICE messages and your session as a server isn't established, they should simply be ignored. Use the commands below to introduce a server connection.</p>
<h2><a name="S2_1"></a>2.1 PASS - Connection Password</h2>
<p><b>Syntax:</b> <tt>PASS :<i>link password</i></tt></p>
<p>The PASS command is used to transmit the password required for a server link. It must match the password specified in the remote server's link::password-receive (which can be crypted), otherwise the link will be rejected. This should be the first message sent.</p>
<h2><a name="S2_2"></a>2.2 PROTOCTL - Server Protocol Negotiation</h2>
<p><b>Syntax:</b> <tt>PROTOCTL <i>protocol options</i></tt></p>
<p>The PROTOCTL command sets several protocol options. The tokens supported are listed below.</p>
<ul>
<li>NOQUIT : When a netsplit occurs, only send a SQUIT message for each server lost. This server will assume that clients on these servers were also lost and will send the appropriate QUIT messages to local clients and to any non-NOQUIT servers.</li>
<li>TOKEN : Use tokenized commands. Tokens are case-sensitive, shortened versions of command names. Tokens will be usually one or two characters.</li>
<li>NICKv2 : Use extended NICK message for introducing users. See the NICK command for information about this.</li>
<li>VHP : When introducing a user, send his cloaked host as if it were a vhost. Usually used for services to avoid having duplicate code.</li>
<li>SJOIN : Supports SJOIN version 1 which is no longer in use. Use with SJ3.</li>
<li>SJOIN2 : Supports SJOIN version 2 which is no longer in use. Use with SJ3.</li>
<li>UMODE2 : Supports the UMODE2 command, which is a shortened version of MODE for usermode changes.</li>
<li>VL : Supports V:Line information. Extends the SERVER message to include version information used in deny version{} blocks. Note that this is assumed - unreal will always send its own version information.</li>
<li>SJ3 : Supports SJOIN version 3.</li>
<li>NS : Supports server numerics which provides a shorthand for server names. In any circumstance where a :server.name is permitted (the server is the message's real source), @servernumeric may be used instead. In addition, the server.name parameter in the NICK message may be simply the server's numeric. Requires VL support.</li>
<li>SJB64 : Timestamps in NICK and SJOIN are expressed in base64 rather than base10.</li>
<li>TKLEXT : Supports exntended TKL messages for spamfilter support.</li>
<li>NICKIP : Adds an IP parameter to the NICK message, which is the base64 encoding of the user's ip address (in network byte order). Requires NICKv2.</li>
<li>NICKCHARS : Indicates the set of enabled nickchar options (see the regular documention for info about this).</li>
<li>CHANMODES : (Not required to be sent) This is the same as the CHANMODES value in the 005 for client connections. Useful for autodetecting things like what modes are valid for ChanServ MLOCK, for example.</li>
<li>CLK : Supports an extra field in NICK for sending the cloaked host (not vhost).</li>
<li>ESVID : Supports arbitrary values instead of just numeric timestamps for the services identifier field.</li>
</ul>
<p>The syntax examples here follow the conventions for TOKEN and also NS in cases of server-only messages.</p>
<h2><a name="S2_3"></a>2.3 SERVER - Server Negotiation</h2>
<p><b>Note:</b> This message is also used for introducing additional servers, the format of this message in those cases is described later.</p>
<p><b>Syntax (normal):</b> <tt>SERVER <i>server.name</i> 1 :<i>server description</i></tt></p>
<p><b>Syntax (with VL):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i> <i>server description</i></tt></p>
<p><b>Syntax (with VL and NS):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i>-<i>servernumeric</i> <i>server description</i></tt></p>
<p>The literal 1 in the parameter list is the hopcount parameter. Since you are a direct link, your own hopcount will be 1.</p>
<p>The server.name is the same as that in the remote server's link:: block. When received from unreal servers, this will be the value of that server's me::name. The protocol version is the numeric protocol version (2306 for example), and the protocol flags are the server's compilation flags (described below). These two fields are checked against the deny version {} blocks in the remote server's configuration. A value of 0 for either field prevents deny version{} checking for that field. The server description can be anything. When received from unreal servers, it'll be the value of me::description.</p>
<p>The following version numbers have been used previously:</p>
<ul>
<li>2311 - Unreal 3.2.10</li>
<li>2310 - Unreal 3.2.9</li>
<li>2309 - Unreal 3.2.6, 3.2.7, 3.2.8</li>
<li>2308 - Unreal 3.2.5</li>
<li>2307 - Unreal 3.2.4</li>
<li>2306 - Unreal 3.2.3</li>
<li>2305 - Unreal 3.2.2</li>
<li>2304 - Unreal 3.2.1</li>
<li>2303 - Unreal 3.2beta* through 3.2 Release</li>
<li>2302 - Unreal 3.1.1 through 3.1.4</li>
<li>2301 - Unreal 3.1 Release</li>
<li>2300 - Unreal 3.0 Release</li>
</ul>
<p>The compile flags as specified in protocol flags are:</p>
<ul>
<li>c : Server is chrooted (#define CHROOTDIR).</li>
<li>C : Server has command line config (-f option) enabled (#define CMDLINE_CONFIG).</li>
<li>D : Server is in debugmode (#define DEBUGMODE).</li>
<li>F : Using filedescriptor lists.</li>
<li>h : Server is compiled with hub support (#define HUB or answer "Hub" to relevant ./Config prompt).</li>
<li>i : Server shows invisible users in /TRACE.</li>
<li>n : NOSPOOF (pingcookies) is enabled (#define NOSPOOF or answer "Yes" to relevant ./Config prompt).</li>
<li>V : Server is using valloc().</li>
<li>W : Windows IRCd.</li>
<li>Y : Syslog logging enabled.</li>
<li>6 : Server has IPv6 support (#define INET6 or answer "yes" to relevant ./Config prompt).</li>
<li>X : Server has badword stripping (user and channel modes +G) (#define STRIPBADWORDS).</li>
<li>P : Server is using poll().</li>
<li>e : Server has SSL Support (#define USE_SSL or answer "yes" (and have ssl libraries installed) to relevant ./Config prompt).</li>
<li>O : Server has OperOverride enabled (#undef NO_OPEROVERRIDE or answer "no" to relevant ./Config prompt).</li>
<li>o : Server has disabled Oper verify (#undef OPEROVERRIDE_VERIFY or answer "no" to relevant ./Config prompt).</li>
<li>Z : Server has ziplink support (#define ZIP_LINKS or answer "yes" to relevant ./Config prompt AND have the zlib dev libraries).</li>
<li>E : Server has extended channel mode support.</li>
<li>3 : 3rd party modules are loaded or some system libraries are wonky.</li>
<li>m : Private message handling is 'tainted' (one or modules registered a USERMSG hook).</li>
<li>M : Channel message handling is 'tainted' (one or modules registered a CHANMSG hook).</li>
<li>Additional Version flags can be added by 3rd-party modules.</li>
</ul>
<h2><a name="S2_4"></a>2.4 EOS - End Of Synch (TOKEN: ES)</h2>
<p><b>Syntax:</b> ES</p>
<p>Marks the end of the synching process. This is really optional, but it might be a good idea to send it anyway when you really are done synching. Once you send this, unreal will announce &quot;Client connecting&quot; or &quot;Client exiting&quot; notices (to those with snomask +F) for users (unless your server is U:Lined), and joins will be counted toward channel flood controls (chanmode +f).</p>
<p>Sending EOS only marks your server as synched, but does not do so for servers behind you. EOS would need to be sent on those servers' behalf as well.</p>
<h2><a name="S2_5"></a>2.5 NETINFO - Network Information (TOKEN: AO)</h2>
<p><b>Syntax:</b> AO <i>maxglobal</i> <i>currenttime</i> <i>protocolversion</i> <i>cloakhash</i> 0 0 0 :<i>networkname</i></p>
<p>This tells the other server your current network configuration. The max global is the highest number of concurrent users network-wide that this server has seen. The current time is a timestamp value. Protocolversion is the same as that in the SERVER command. Cloakhash is a hash representing the configured cloak keys. It may be a * if you are implementing services. The network name is that specified in set::network-name. The cloak-prefix is currently not sent here (and thus unreal won't generate warning for mismatching cloak prefixes, but they should be the same anyway).</p>
<p>It is NETINFO, not EOS, that triggers the &quot;Link bla bla bla is now synched&quot; notices, but NETINFO does not imply synching is actually complete (see EOS).</p>
<hr/>
<h1><a name="S3"></a>3 User Operations</h1>
<p>One important function of servers is it must notify all other servers about all of the users behind it. These commands represent the operations that can result in the change of a user's global state.</p>
<h2><a name="S3_1"></a>3.1 NICK - User Introduction and Nick Change (TOKEN: &amp;)</h2>
<p><b>Syntax (nick change):</b> <tt>:<i>oldnick</i> &amp; <i>newnick</i> :<i>timestamp</i></tt></p>
<p>This format of the NICK message indicates an existing user is changing his or her nickname. If a collision occurs, see the section on Nick Collisions below. The timestamp is the new nickname's timestamp.</p>
<p><b>Syntax (normal):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>service-identifier-token</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>service-identifier-token</i> <i>+usermodes</i> <i>virtualhost</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2+CLK):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>service-identifier-token</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> :<i>realname</i></tt>
<p><b>Syntax (NICKv2+NICKIP):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>service-identifier-token</i> <i>+usermodes</i> <i>virtualhost</i> <i>nickipaddr</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2+NICKIP+CLK):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>service-identifier-token</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> <i>nickipaddr</i> :<i>realname</i></tt>
<p><b>Note:</b> Because each server normally does its own cloak generation, Unreal does not expect to receive NICK messages with the CLK info, so do not send it. It will send this info to a server it has received a PROTOCTL CLK from however.</p>
<p>This format of the NICK message introduces a new user to the network. If PROTOCTL VHP is enabled, the user's cloaked host is put in the virtualhost field, otherwise it'll be * unless the user is +t. With the addition of CLK, VHP is no longer necessary for determining the cloak host.</p>
<h3><a name="S3_1_1"></a>3.1.1 Nick Collisions</h3>
<p>A nick collision occurs when a server receives a NICK message (or &amp; token) introducing a user that the server already sees on the network. When a collision occurs, one or both of the colliding clients must be disconnected. The timestamp is examined to determine which client loses. The client with the earlier timestamp remains. If both clients have equal timestamps, both are removed. Currently, Unreal handles NICK collisions both passively and agressively:</p>
<ul>
<li><b>Aggressive Handling:</b> The server actively sends a KILL message back across the link to terminate that end's client.</li>
<li><b>Passive Handling:</b> Upon receipt of a NICK message that should "win", the server simply silently exits it's own client.</li>
</ul>
<h2><a name="S3_2"></a>3.2 MODE, UMODE2 - User Mode Change (TOKEN: G or |)</h2>
<p><b>Syntax (MODE):</b> <tt>:<i>user</i> G <i>user</i> <i>modechange</i></tt></p>
<p><b>Syntax (UMODE2):</b> <tt>:<i>user</i> | <i>modechange</i></tt></p>
<p>This indicates a usermode change. The modechange can consist of zero or more strings of characters, each prefixed with either a + or -; the only delimiter between them being said + or -. If no + or - is at the beginning of the mode string, a + should be implied.</p>
<p>Some user modes are never sent between servers. Specifically, usermode +s and +O are not sent between servers. Modules can define additional usermodes that also might not be sent between servers. The UMODE2 saves bandwidth by not including the redundant target field for usermode changes, so use it when possible.</p>
<h2><a name="S3_3"></a>3.3 QUIT - User Disconnect (TOKEN: ,)</h2>
<p><b>Syntax:</b> <tt>:<i>user</i> , :<i>reason</i></tt></p>
<p>This command indicates that a user has disconnected. The reason field is filled in with the reason the user disconnected, which will be any of: quit message provided by the user in a /quit command, kill message for local operator kills, "Client exited" if the user does a brutal quit (clean (by TCP's definition) disconnect without sending a QUIT message), or a socket error message if present.</p>
<p>The QUIT message must NOT be prefixed when passing on to other servers. Only local user quit messages are affected by set::prefix-quit.</p>
<h2><a name="S3_4"></a>3.4 KILL - Force Disconnect (TOKEN: .)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> . <i>target</i> :<i>killpath</i>!<i>source</i> (<i>reason</i>)</tt></p>
<p>Used to indicate that an operator has used KILL on a user not on the same server. Anything beyond the last ! in the kill path is used as the reason. The source (reason) part is simply a standard used by Unreal. As each server passes on a KILL message, it usually prepends the bottommost part (up to the first .) of it's name followed by a ! character. When unreal receives a KILL from a directly connected irc operator, it will usually add that oper's vhost (or realhost if -x) as the first hop in the kill path, then follow with it's own name as mentioned before if it is passing to another server.</p>
<p>A server can also send KILLs on it's own. This is done in cases involving nickname collisions, fake senders, bad direction, and other cases of protocol errors. Usually, in these cases, the server puts it's own name as the source, and also prefixes with <i>bottompart</i>! like for any other ircop on that server. For example: @3 . someone :irc!irc.example.com (Nick collision)</p>
<h2><a name="S3_5"></a>3.5 SETHOST/CHGHOST - Change virtual host (TOKEN: AA or AL)</h2>
<p><b>Syntax (SETHOST):</b> <tt>:<i>source</i> AA <i>newvhost</i></tt></p>
<p><b>Syntax (CHGHOST):</b> <tt>:<i>source</i> AL <i>target</i> <i>newvhost</i></tt></p>
<p>Indicates the change of a user's virtual host. Currently, servers are expected to assume UMODE2 +xt on the target user in both commands. (In the case of SETHOST, the target is the sender.) Servers using PROTOCTL VHP will receive the cloaked host in a SETHOST message when a user activates his cloaked host. A server can also send CHGHOST (from one of it's opered clients) to change a user's hostname. This is generally used by HostServ implementations. To disable a cloaked host, use CHGHOST to set the user's virtual host equal to his real host, or use SVSMODE -xt, but the latter requires services.</p>
<h2><a name="S3_6"></a>3.6 SETIDENT/CHGIDENT - Change a user's username (TOKEN: AD or AZ)</h2>
<p><b>Syntax (SETIDENT):</b> <tt>:<i>source</i> AD <i>newusername</i></tt></p>
<p><b>Syntax (CHGIDENT):</b> <tt>:<i>source</i> AZ <i>target</i> <i>newusername</i></tt></p>
<p>Indicates the change of a user's username. No usermode change is associated with this. Unreal does not use a distinguished virtual username, so servers should only keep the original username (from the NICK message) if they intend to allow the user to reset the original username. Servers can use CHGIDENT to change a user's username.</p>
<h2><a name="S3_7"></a>3.7 SETNAME/CHGNAME - Change a user's realname (TOKEN: AE or BK)</h2>
<p><b>Syntax (SETNAME):</b> <tt>:<i>source</i> AE :<i>newrealname</i></tt></p>
<p><b>Syntax (CHGNAME):</b> <tt>:<i>source</i> BK <i>target</i> :<i>newrealname</i></tt></p>
<p>Indicates the change of a user's realname. No usermode change is associated with this. Unreal does not use a distinguished virtual realname, so servers should only keep the original realname (from the NICK message) if they intend to allow the user to reset the original realname. Servers can use CHGNAME to change a user's username. Note that servers must NOT check that the sender be an IRCop in SETNAME - normal users are permitted to use SETNAME.</p>
<h2><a name="#S3_8"></a>3.8 WHOIS - User Information (TOKEN: #)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> # [<i>from-server</i> ]<i>nick</i></tt></p>
<p>Requests the information on a user. This works exactly like the user /whois command - in fact, the source parameter must be a user, or the command will do nothing. <i>from-server</i> is the server to request the information from; if a server recives a WHOIS message without this parameter, it should return its own information on the user, otherwise it should pass the message to the given server. Note that <i>from-server</i> may name a user instead of a server (such as when a user uses /whois nick nick), in which case the the nick should be interpreted as naming the server that user is on. <i>nick</i> may be several users seperated by commas, but may not contain wildcards.</p>
<p>The reply to a WHOIS message uses the same numeric replies as the user command.</p>
<hr/>
<h1><a name="S4"></a>4 Server Operations</h1>
<p>This is different from server negotiation. Negotiation is when you are first connecting. Server introduction is used for introducing additional servers behind an existing server (aka hubbing). Hubbing is limited as specified by the hub, leaf, and leafdepth parameters in the link block and attempted violation of a hub restriction results in termination of the link. If no hub or leaf directive is given your server is a leaf by default, so any introduction of any server behind you would be an automatic drop. U:Lines don't matter here; services must be configured as a hub in the link block. The reason is U:Line is a permission rule, but hub privilege is a network structure rule.</p>
<h2><a name="S4_1"></a>4.1 SERVER - Server Introduction (TOKEN: ')</h2>
<p><b>Note: This command is also used for negotiation. Be warned that the token for this command is NOT VALID at that time! See section 2.3 for the syntax for negotiation.</b></p>
<p><b>Syntax (without PROTOCTL NS):</b> <tt>:<i>source</i> SERVER <i>new.server</i> <i>hopcount</i> :<i>description</i></tt></p>
<p><b>Syntax (with PROTOCTL NS):</b> <tt>@<i>sourcenumeric</i> SERVER <i>new.server</i> <i>hopcount</i> <i>numeric</i> :<i>description</i></tt></p>
<p>The command indicates that the server named new.server is being introduced by the source (the source is the server which new.server is directly linked to). The hopcount will be the number of links the receiving server would have to cross to reach new.server. In other words, new.server introduced itself with a hopcount of 1, and as the SERVER message is passed along, hopcount is incremented.</p>
<p>As an example, a services server faking a SERVER message for JUPE functionality would use a hopcount of 2.</p>
<h2><a name="S4_2"></a>4.2 SQUIT - Server Removal (TOKEN: -)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> SQUIT <i>server.name</i> <i>:reason</i></tt></p>
<p>From an IRCop or when server.name is not behind the source, this command requests the removal of the specified server.name. The command in this case is treated very much like KILL in the respect that the message is broadcasted to all servers, except server.name and any servers behind it. When the SQUIT reaches server.name's uplink, that server closes the link to server.name (which would then generate it's own SQUIT on behalf of it's uplink for the servers behind it).</p>
<p>A server can also use SQUIT in the same manner as QUIT to note the removal of a server behind it, or that it itself is quitting. In the former case, server.name is behind source, and the message is forward on to all other servers. In the latter case, source and server.name are equal, the receiving server closes the link and forwards the SQUIT message.</p>
<p>Unreal closes a direct link by simply sending an ERROR message and then closing the TCP connection. This typically causes the other end to generate an SQUIT bearing the message "Client exited" or similar, however, the ERROR will usually cause the server to send a message to all IRCops.</p>
<h2><a name="S4_3"></a>4.3 SDESC - Server Description (TOKEN: AG)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AG :<i>newdesc</i></tt></p>
<p>The server to which source is connected to should have it's description updated to newdesc. This does NOT include the VL inforamtion.</p>
<h2><a name="S4_4">4.4 PING - Live Connection Query (TOKEN: 8)</a></h2>
<p><b>Syntax:</b> <tt>8 <i>source</i>[ :<i>destination</i>]</tt></p>
<p>Used to check if a connection is still live if it has been &quot;quiet&quot; for a certain amount of time. Typically, unreal will send PING requests at intervals determined by the class::pingfreq setting. PINGs originating from the direct uplink will use the token, but it seems PINGs originating from a distant server will not.</p>
<p>The response to a PING is sent with the <a href="#S4_5">PONG</a> command.</p>
<p>When receiving a two-parameter PING, the second parameter is the target. If the target isn't you, you can either reply on behalf of that target (using its name instead of yours), or if there is a real connection representing the target, forward the PING to the target.</p>
<h2><a name="S4_5">4.5 PONG - Live Connection Reply (TOKEN: 9)</a></h2>
<p><b>Syntax:</b> <tt>9 <i>source</i>[ :<i>destination</i>]</tt></p>
<p>Used to respond to a <a href="#S4_4">PING</a> query.</p>
<p><b>Responding to a ping:</b> Once a PING is received, you usually have an amount of time to respond equal to your class::pingfreq. The correct response will always have two parameters. If you received one parameter, then the received parameter becomes the second parameter of your response, and the first parameter is your server name. If you received two parameters, the response returns both parameters in reverse order.</p>
<p>For example, the response to <tt>8 uplink.server</tt> is <tt>9 my.name uplink.server</tt>, while the response to <tt>PING distant.server your.server</tt> is <tt>9 your.server distant.server</tt>. Unreal typically includes a : prior to the last parameter. This isn't required if that parameter contains no spaces, but it is especially important to not include the colon when reversing the parameters, or else Unreal mistake it for a single-parameter PONG.
<p>If a two-parameter PONG is received, the second parameter names the target. If the target is not you, and a real connection represents that target, you should forward the PONG message via that connection.</p>
<h2><a name="#S4_6"></a>4.6 STATS - Server Stats (TOKEN: 2)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> 2 [<i>type</i> [<i>server</i>] [<i>extended-params</i>]]</tt></p>
<p>Requests statistics or configuration information from a server. This command is used to transport cross-server STATS requests from users (eg: /stats o other.server), and should only be sent from a user (not a server). With no parameters, this will cause unreal to simply dump its help output. <i>type</i> is the type of stats to request, <i>server</i> names a server (or a user on that server) to request stats from, and <i>extended-params</i> is used to filter output from STATS G, etc. When received, it is up to the receiver to determine what stats to support and how to reply, but generally numeric replies are used. For the list of unreal's stats types, type /stats in a client for the helptext dump.</p>
<p><b>Note:</b> Stats set as oper-only (see set::oper-only-stats) will be refused from a server. In this case, it will be necessary to send the stats request from a psuedo-oper (such as a services agent, etc) for services/stats/etc.</p>
<hr/>
<h1><a name="S5"></a>5 Channel Operations</h1>
<p>These commands deal with the state of channels across the network. Unreal only supports Network Channels, where the first character is a # character.</p>
<h2><a name="S5_1"></a>5.1 SJOIN - Channel Burst (TOKEN: ~)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> ~ <i>timestamp</i> <i>channel</i> +<i>modes</i>[ <i>modeparams</i>] :<i>memberlist</i> <i>&amp;ban</i> <i>"exempt</i> <i>'invex</i></tt></p>
<p>Timestamp is the channel timestamp and can be !b64 as defined by PROTOCTL SJB64. Modes should only include those in the last three mode sets listed in CHANMODES. Modeparams is one parameter for each mode character that requires one. Memberlist is a series of users (all of which must at least be behind the server sending the SJOIN), each user is prefixed with one or more characters indicating their status. Owners (+q) are prefixed with *, admins (+a) ~, ops (+o) @, halfops (+h) %, voices (+v) +. Normal users are not prefixed with anything. Ban, ban exception, and invite exception masks are also included, with bans prefixed with &amp;, ban exceptions prefixed with ", and invite exceptions with '. Note that when a &amp;, " or ' is encountered as the first character, further processing of ~, *, @, %, or + characters must not continue because ban, exempt, and invite masks can contain any of those characters. (Plus it's just not right for a ban mask to be marked as a channel admin...)</p>
<p>If the channel didn't already exist it is created with the information given in the SJOIN. Otherwise the timestamp is used to determine how the SJOIN information is handled. As a given, all members are joined into the channel, regardless. The mode information (modes, modeparams, memberlist prefixes, bans, exempts, and invites) is subject to the timestamp rules:</p>
<ul>
<li>If the channel's current timestamp is equal to the timestamp in SJOIN, then the mode information is merged.</li>
<li>If the channel's current timestamp is less than the SJOIN timestamp, then the mode information is ignored.</li>
<li>If the channel's current timestamp is greater than the SJOIN timestamp, then the channel's existing mode information is cleared (for example, deop, etc all local clients), and the SJOIN mode information is added.</li>
</ul>
<p>When merging modes, conflicting modes (including +p vs +s, differing +l limits or +k keys, etc) are handled as follows:</p>
<ul>
<li><b>Private (+p) vs. Secret (+s):</b> Secret (+s) is preferred. Private (+p) is removed. (Note: there is a <a href="http://bugs.unrealircd.org/view.php?id=2391">bug</a> in Unreal versions prior to 3.2.3 in which a desynch will occur in which one side is +p and the other is +s. Update to Unreal 3.2.4 if you have problems with this.)</li>
<li><b>Strip Color (+S) vs. Block Color (+c):</b> Block (+c) is preferred. Strip (+S) is removed. (Note: Bug for +p vs. +s in prior unreal versions apply here as well.)</li>
<li><b>Channel Limit:</b> Numericly larger limit is preferred (for example, +l 30 versus +l 15 : +l 30 wins).</li>
<li><b>Channel Key:</b> &quot;Larger&quot; key (as defined by strcmp) is preferred (for example, +k moo versus +k meow : +k moo wins).</li>
<li><b>Channel Link:</b> &quot;Larger&quot; link name (as defined by stricmp - not case sensitive) is preferred (for example, +L #moo versus +L #meow : +L #moo wins, but +L #Meow versus +L #meow : values are equal).</li>
<li><b>Flood String:</b> Not really sure on this. I think larger value in each component wins.</li>
<li><b>Join-Throttle:</b> Highest of time period wins, if equal, highest of join amount wins (so +j 3:40 beats +j 5:20 but +j 5:20 beats +j 3:20).</li>
<li>Parameterized modes in third party modules will define their own conflict resolution formula.</li>
</ul>
<h2><a name="S5_2"></a>5.2 JOIN - Channel Join (TOKEN: C)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> C <i>#channel</i></tt></p>
<p>Indicates a user has joined a channel. Only one channel is sent this way, and the key is not sent even if the user gave one one joining. If the channel parameter is the special "0" case, the server must interpret the message as a PART for all channels the user is on.</p>
<h2><a name="S5_3"></a>5.3 PART - Channel Part (TOKEN: D)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> D <i>#channel</i>[ :<i>reason</i></tt>]</p>
<p>Indicates a user has left a channel. Only one channel is sent this way. The reason parameter may be left out if no reason was given.</p>
<h2><a name="S5_4"></a>5.4 KICK - Channel Kick (TOKEN: H)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> H <i>#channel</i> <i>user</i> :<i>reason</i></tt></p>
<p>Orders the forced removal of user from #channel with the given reason. When updating state for this command, it should be the same as if :user PART #channel had been received - the user is removed from #channel's memberlist.</p>
<h2><a name="S5_5"></a>5.5 MODE - Channel Mode (TOKEN: G)</h2>
<p><b>Note:</b> This is the same command as that used for usermode changes.</p>
<p><b>Syntax:</b> <tt>:<i>source</i> G <i>#channel</i> <i>modechange</i> <i>modeparams</i>[ <i>timestamp</i>]</tt></p>
<p>Changes the specified modes on the given channel. If the source is a server and the last parameter is numeric, it is interpreted as timestamp (although it can also be consumed as a parameter for modes. For example: :server.name MODE #channel +l 4 &lt;-- 4 will be a timestamp and the +l parameter). When a mode change is timestamped in this way, the mode is treated as it is with SJOIN: the MODE message is ignored if the timestamp is greater than the channel timestamp. (If the timestamp is equal, the mode is simply added replacing any conflicting modes already in place.)</p>
<p>A services implementation can easily clear all entries in a list mode such as bans with SVSMODE (see below).</p>
<h2><a name="S5_6"></a>5.6 INVITE - Invite a user to a channel (TOKEN: *)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> * <i>target</i> <i>#channel</i></tt></p>
<p>Sends to target an invitation to join #channel. If the source is a channel operator on #channel, or a U:Lined server, the invitation grants the user the temporary ability to join the channel regardless of any bans or some restricting channel modes (not +O or +A).</p>
<h2><a name="S5_7"></a>5.7 SAJOIN - Channel Force Join (TOKEN: AX)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AX <i>targetuser</i> <i>#channel</i></tt></p>
<p>This requests the forced join of targetuser to #channel. This type of forced join overrides bans, and most modes. The server to which targetuser is connected to must actually acknowledge the join for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAJOIN was targeted at a service client, in which case it should be ignored...</p>
<h2><a name="S5_8"></a>5.8 SAPART - Channel Force Part (TOKEN: AY)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AY <i>targetuser</i> <i>#channel</i>[ :<i>reason</i>]</tt></p>
<p>This requests the forced part of targetuser from #channel. This is slightly different from a KICK in that the user's removal is announced with PART. The server to which targetuser is connected to must actually acknowledge the part for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAPART was targeted at a service client, in which case it should be ignored...</p>
<p>The reason field is optional. If provided the acknowledging PART message should prefix the message with &quot;SAPart:&quot;.</p>
<h2><a name="S5_9"></a>5.9 SAMODE - Channel Force Mode (TOKEN: o)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> o <i>#channel</i> <i>modechange</i> <i>modeparams</i></tt></p>
<p>This has the same parameters as for MODE. The only difference is that servers probably will never receive this (but is best to document just in case), and that absolutely NO permission checking is done on anything.</p>
<h2><a name="S5_10"></a>5.10 TOPIC - Channel Topic (TOKEN: ) )</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> ) <i>#channel</i> <i>nick</i> <i>timestamp</i> :<i>topic</i></tt></p>
<p>Changes the channel topic information. This format is used when synching, as well as when a topic is changed normally. Nick is the user who changed the topic (depending on compile options, it can be just nick or a full nick!user@host), timestamp is when the change occured, and topic is the new topic text. Normally, only a newer timestamp will actually change the topic, but a U:Lined server can use an older timestamp as well (such as for TOPICLOCK).
<hr/>
<h1><a name="S6"></a>6 Services Commands</h1>
<p>These are commands typically employed by a service implementation, in addition to some of the normal commands. All of the commands listed here require the sender to be correctly U:Lined. This means that the services server name must appear within a ulines {} block in the unrealircd.conf configuration for ALL servers in the network. All servers and clients behind a U:Lined server are themselves U:Lined.</p>
<h2><a name="S6_1"></a>6.1 SVSKILL - Force Disconnect by Service (TOKEN: h)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> h <i>target</i> :<i>reason</i></tt></p>
<p>This command is similar to KILL but differs in several ways. First of all: there is no mutilation of the reason value. The reason given is the exact reason used to generate QUIT messages sent to users. Second, it is silent; no server notice is generated in response to this command. Third, it can only be used by a U:Lined server or client (such as services).</p>
<p>Because this command can be dangerous in the hands of an abusive person, service implementations should avoid granting humans control over the reason parameter. In cases of commands where a person has control over such parameter, either use a regular KILL instead, or otherwise modify the reason so that operators can be held accountable if necessary.</p>
<h2><a name="S6_2"></a>6.2 SVSMODE, SVS2MODE - Force User Mode Change (TOKEN: n or v)</h2>
<p><b>Syntax (SVSMODE):</b> <tt>:<i>source</i> n <i>target</i> +<i>usermodes</i></tt></p>
<p><b>Syntax (SVS2MODE):</b> <tt>:<i>source</i> v <i>target</i> +<i>usermodes</i></tt></p>
<p>Judging by these commands alone, you'd think they are identical. Both commands force a usermode change to occur. This is typically used by services to set +r on a user who has successfully identified. They differ in that SVS2MODE also sends the mode change to the user, while SVSMODE does not (hidden mode change).</p>
<p>SVSMODE and SVS2MODE also give special treatment to usermode +d. Rather than setting the deaf mode like you might expect, SVS(2)MODE +d allows services to change a user's services stamp (which is given in the NICK message). This could allow services to set the service stamp to an easily identifiable value that could then be used to say "hey, this person identified already". The syntax of this is: +d <i>newservice-identifier-token</i> and can be combined with setting other usermodes as well. The deaf mode <b>can</b> be set by using +d without the service stamp parameter; however, in this case you <b>cannot</b> set the service stamp in the same SVS(2)MODE message.</p>
<p><b>Note:</b> Do <b>NOT</b> use SVSMODE to remove IRCop status from a user. Use the SVSO command for that instead.</p>
<p>Alternatively, target can name a channel. In this case, the mode change parameter can consist of a - character, followed by any or all of: b, e, I, q, a, o, h, or v. These characters cause the corresponding lists to be cleared of all entries. For example: SVSMODE #channel -b removes ALL bans from #channel, and SVSMODE #channel -qaohv turns ALL users on #channel into normal users (removes all owner, admin, op, halfop, and voice status). In this case, the uplink will acknowledge with a MODE listing the bans, etc that were removed.</p>
<p>To completely clear a channel of all modes: MODE #channel -cfijklmnprstzACGMKLNOQRSTVu (plus any added by third-party module) followed by SVSMODE #channel -beIqaohv.</p>
<h2><a name="S6_3"></a>6.3 SVSSNO, SVS2SNO - Forced SNomask Change (TOKEN: BV or BW)</h2>
<p><b>Syntax (SVSSNO):</b> <tt>:<i>source</i> BV <i>target</i> +<i>snomasks</i></tt></p>
<p><b>Syntax (SVS2SNO):</b> <tt>:<i>source</i> BW <i>target</i> +<i>snomask</i></tt></p>
<p>Changes a user's snomasks. The difference between SVSSNO and SVS2SNO is the same as with SVSMODE versus SVS2MODE. If the user is not +s, you must add it via SVSMODE +s. For example:</p>
<pre>:OperServ v someuser +s
:OperServ BW someuser +ks</pre>
<h2><a name="S6_4"></a>6.4 SVSNICK - Forced Nick Change (TOKEN: e)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> e <i>target</i> <i>newnick</i> :<i>newtimestamp</i></tt></p>
<p>Forces the specified user to change his nick to newnick and also sets the nick timestamp to newtimestamp (so, for example, services could protect identified users from a nick collision by simply setting the nick timestamp to something way less than "now" - though currently this requires actually changing the nick too). SVSNICK requires the server to which the target is connected to acknowledge the nick change. If the user specified by newnick already exists, then target will be disconnected (even if it's something like a case-change).</p>
<h2><a name="S6_5"></a>6.5 SVSJOIN - Forced Join (TOKEN: BX)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BX <i>target</i> <i>#channel</i></tt></p>
<p>This is identical to SAJOIN with a few exceptions: 1) It is U:Line-only. 2) No opernotice on use. 3) Bans and restricting modes are respected, a prior INVITE message must be sent to cause bans to be ignored.</p>
<h2><a name="S6_6"></a>6.6 SVSPART - Forced Part (TOKEN: BT)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BT <i>target</i> <i>#channel</i> :<i>reason</i></tt></p>
<p>Also identical to SAPART with a few exceptions: no static prefix on the optional part reason, and no global notice, and requires a U:Line. Usage recommendation of SVSPART versus KICK is the same as for SVSKILL versus KILL.</p>
<h2><a name="S6_7"></a>6.7 SVSO - Oper Permissions (TOKEN: BB)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BB <i>target</i> <i>flagchanges</i></tt></p>
<p>This allows a service to add or remove IRCop permission flags for a user. Flagchanges is formatted similar to that of MODE with the exception that operflags are used instead of usermodes. If the change string consists only of -, then all oper permissions, usermodes, and snomasks are removed (as if the user had himself typed MODE nick -Oo).</p>
<p>If you are granting IRCop permissions to a user who is not currently an IRCop, you should follow up with an SVSMODE +o or SVSMODE +O as appropriate. For example:</p>
<pre>:OperServ BB somenick +o
:OperServ BW somenick +cefknoqsSv
:OperServ AL somenick local.oper.somethinghere.net
:OperServ v somenick +Ohs </pre>
<h2><a name="S6_8"></a>6.8 SVSNOOP - Oper Lockdown (TOKEN: f)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> f <i>(op)</i><i>server.name</i></tt></p>
<p>The (op) parameter is either a + or - indicating if NOOP mode should be activated (+) or deactivated (-). When NOOP mode is activated, all IRCops on the server are deopered (including local operators) and the /oper command is disabled. IRCop privileges can still be granted through use of SVSO. On UnrealIRCd, it is not necessary to masskill all IRCops on the nooped server, as they are deopered automatically.</p>
<h2><a name="S6_9"></a>6.9 SVSNLINE - RealName Ban (TOKEN: BR)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BR <i>op</i> <i>reason</i> :<i>realname mask</i></tt></p>
<p>Op is either + (add) or - (remove). In the case of +, reason is a space-escaped string (all space chars are encoded as _). If -, reason is ignored.</p>
<h2><a name="S6_10"></a>6.10 SVSFLINE - File Ban (TOKEN: BC)</h2>
<p><b>Syntax (add):</b> <tt>:<i>source</i> BC + <i>filemask</i> :<i>reason</i></tt></p>
<p><b>Syntax (remove):</b> <tt>:<i>source</i> BC - <i>filemask</i></tt></p>
<p><b>Syntax (clear):</b> <tt>:<i>source</i> BC *</tt></p>
<p>Adds or removes a DCCDENY item for the specified filemask on all servers. These DCCDENYs are hard dccdenies - the /dccallow command cannot override it. The last form removes all dccdenies added via SVSFLINE.</p>
<hr/>
<h1><a name="S7"></a>7 Messaging</h1>
<p>What good is Internet Relay <b>CHAT</b> if users cannot <b>CHAT</b>? This section addresses the commands through which arbitrary user messages are sent.</p>
<h2><a name="S7_1"></a>7.1 PRIVMSG, NOTICE - Simple Message Transmission (Token: ! or B)</h2>
<p><b>PRIVMSG Syntax:</b> <tt>:<i>source</i> ! <i>target</i> :<i>message</i></tt></p>
<p><b>NOTICE Syntax:</b> <tt>:<i>source</i> B <i>target</i> :<i>message</i></tt></p>
<p>Sends a messages to the given target. The target either names a single client, or identifies a list of clients in which the message is to be sent to. The available targets include:</p>
<ul>
<li><i>nickname</i>: Names a single user to whom the message is delivered.</li>
<li><i>nickname</i>@<i>servermask</i>: Also names a single user, but the message will only be delivered if the user is connected to a server matching the specified servermask. This is typically used for sending messages to services. The target must not be changed at any point along the path it must travel for delivery, even up to the final receipt of the message by the target. This allows the target to know it has been sent a message in this way.</li>
<li>#<i>channelname</i>: Sends a message to all users on the specified channel (except when channel is a moderated auditorium (+mu), in which case the wierd +mu sending behavior goes off).</li>
<li><i>modeprefix</i>#<i>channelname</i>: Sends a message to all users on the given channel having the given status or higher. For example: + means all voices, halfops, etc.</li>
<li>$<i>servermask</i>: Sends a message to ALL users on all servers matching the specified servermask (known as a server broadcast message). The RFC requirements of having a TLD with no wildcards is not applied to U:Lined clients.</li>
</ul>
<p>Unreal does not support the #hostmask format.</p>
<h2><a name="S7_2"></a>7.2 SENDUMODE, SMO - Usermode-based Delivery (TOKEN: AP or AU)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> AU <i>umode</i> :<i>message</i></tt></p>
<p>Sends the specified message to all users with the given mode. Only one usermode may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a &quot;*** Notice (or other leader here) -- from blah:&quot; if you wish to clarify where the message is from.</p>
<h2><a name="S7_3"></a>7.3 SENDSNO - SNomask-based Delivery (TOKEN: Ss)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> Ss <i>snomask</i> :<i>message</i></tt></p>
<p>Sends the specified message to all users with the given snomask. Only one snomask may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a &quot;*** Notice (or other leader here) -- from blah:&quot; if you wish to clarify where the message is from.</p>
<h2><a name="S7_4"></a>7.4 CHATOPS - IRCop Chat (TOKEN: p)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> p :<i>message</i></tt></p>
<p>Sends the message to all IRCops on all servers.</p>
<h2><a name="S7_5"></a>7.5 WALLOPS - Wallop Chat (TOKEN: =)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> = :<i>message</i></tt></p>
<p>Sends the message to all users with usermode +w, whether they are ircops or not.</p>
<h2><a name="S7_6"></a>7.6 GLOBOPS - FailOp Chat (TOKEN: ])</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> ] :<i>message</i></tt></p>
<p>Send the message to all IRCops with usermode +g.</p>
<h2><a name="S7_7"></a>7.7 ADCHAT - Admin Chat (TOKEN: x)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> x :<i>message</i></tt></p>
<p>Send the message to all Server and Network Admins (usermode +A).</p>
<h2><a name="S7_8"></a>7.8 NACHAT - NetAdmin Chat (TOKEN: AC)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AC :<i>message</i></tt></p>
<p>Send the message to all Network Admins (usermode +N).</p>
<hr/>
<h1><a name="S8"></a>8 Ban Control</h1>
<p>Sometimes, you have the misfortune of encountering a user who has no purpose but to serve as an annoyance to your server or network. These commands transmit network-wide ban information amongst each other.</p>
<h2><a name="S8_1"></a>8.1 TKL - Master Ban Control (TOKEN: BD)</h2>
<p>The TKL command seems to have one oddity about it: the real ban source is included in the TKL command rather than in the sender prefix. Most likely this is done for synching reasons (so that the *line ban can be credited to the proper person even if he/she is offline). For this reason, the command syntax is given without any sender prefix at all. It is still permissible to use one, however.</p>
<h3><a name="S8_1_1"></a>8.1.1 GLINE - Network-wide user@host ban</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + G <i>userpart</i> <i>hostpart</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - G <i>userpart</i> <i>hostpart</i> <i>source</i></tt></p>
<p>Adds and Removes Network-wide user@host bans, known as G:Lines. The GLINE command itself must not be used. The userpart and hostpart are the user portion and hostname portion of the ban mask. The expiretimestamp is 0 if the G:Line should not expire, otherwise it will expire at the given time. It is an absolute time, not relative, thus it's imperitive to have reasonably synchrnoized clocks or bans may be removed too early or even immediately!</p>
<h3><a name="S8_1_2"></a>8.1.2 GZLINE - Network-wide IP ban</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + Z * <i>ipmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - Z * <i>ipmask</i> <i>source</i></tt></p>
<p>Adds and Removes Network-wide IP bans, known as Global Z:Lines. The GZLINE command itself must not be used. Ipmask permits CIDR notation as well as wildcard masks.</p>
<h3><a name="S8_1_3"></a>8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban (TOKEN: c or d)</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + Q <i>hold</i> <i>nickmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Add Syntax (SQLINE):</b> <tt>:<i>source</i> c <i>nickmask</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - Q <i>hold</i> <i>nickmask</i> <i>source</i></tt></p>
<p><b>Remove Syntax (UNSQLINE):</b> <tt>:<i>source</i> d <i>nickmask</i></tt></p>
<p>In the TKL syntax, the hold parameter is either a * to mark the qline as a nick ban, or an H to mark it as a services hold. A services hold does not trigger qline rejection notice, and is typically used by NickServ to reserve registered nicks until they are released by the owner. The (UN)SQLINE syntax can only be used by a server, but any user can be used as the source for the TKL syntax. Unlike G and GZ lines, Q:Lines do not cause existing matching users to be disconnected or otherwise affected.</p>
<p>The TKL syntax is preferred, since it is more flexible, but (UN)SQLINE is permitted for compatibility.</p>
<h3><a name="S8_1_4"></a>8.1.4 SPAMFILTER - Message Spam Filtration System</h3>
<p>Proper use of spamfilter in TKL commands requires use of PROTOCTL TKLEXT, which increases the number of parameters allowed in TKL.</p>
<p><b>Add Syntax (TKL):</b> <tt>BD + F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestamp</i> <i>tklduration</i> <i>tklreason</i> :<i>regex</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestap</i> :<i>regex</i></tt></p>
<p>Adds and Removes network-wide spamfilters. The SPAMFILTER command itself must not be used. See <a href="http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter">http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter</a> for a list of valid targets. For actions, a single character is used to identify the action to be taken:</p>
<ul>
<li>K (kill) - The user is simply disconnected, with the reason given.</li>
<li>S (tempshun) - A temporary shun is placed on the user. This shun is applied only to that user, and disappears if the user reconnects.</li>
<li>s (shun) - A regular shun on the user's IP address is added. This causes all users with the same hostname to be shunned, but they will also stay shunned if they reconnect.</li>
<li>k (kline) - A K:Line is added on the user's IP address.</li>
<li>z (zline) - A Z:Line is added on the user's IP address.</li>
<li>g (gline) - A G:Line is added on the user's IP address.</li>
<li>Z (gzline) - A Global Z:Line is added on the user's IP address.</li>
<li>b (block) - Messages (or users!) matching the filter are simply blocked.</li>
<li>d (dccblock) - The user is prevented from sending files using DCC for the remainder of his session (in other words, until he quits).</li>
<li>v (viruschan) - User is removed from all channels, joined to the viruschan as defined in conf, and cannot message anything but that channel.</li>
<li>w (warn) - No action on the user is taken. Only the Spamfilter notice is sent to opers with snomask +S.</li>
</ul>
<h1><a name="S9">9 Base64 Tables</a></h1>
<p>Unreal uses base64 encoding to allow saving bandwidth by encoding numbers in a more compact format. Unreal uses two different variations of base64, one used for the SJB64 PROTOCTL option (in NICK and SJOIN), and one used for NICKIP.</p>
<h2><a name="S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></h2>
<p>In NICK and SJOIN, remember that the timestamp will be prefixed with ! to signal a base64 timestamp.</p>
<p>Just like in base10, the least significant &quot;digit&quot; is last.</p>
<pre> 0 0 17 H 34 Y 51 p
1 1 18 I 35 Z 52 q
2 2 19 J 36 a 53 r
3 3 20 K 37 b 54 s
4 4 21 L 38 c 55 t
5 5 22 M 39 d 56 u
6 6 23 N 40 e 57 v
7 7 24 O 41 f 58 w
8 8 25 P 42 g 59 x
9 9 26 Q 43 h 60 y
10 A 27 R 44 i 61 z
11 B 28 S 45 j 62 {
12 C 29 T 46 k 63 }
13 D 30 U 47 l
14 E 31 V 48 m
15 F 32 W 49 n
16 G 33 X 50 o</pre>
<h2><a name="S9_2">9.2 Table for NICKIP.</a></h2>
<p>In this table, the IP is encoded in network byte order. In terms of IPs, this means the first byte of the address really is first. Each &quot;digit&quot; in the base64 encoded IP corresponds to 6 bits of the IP address.</p>
<p>An IPv4 address is 32 bits, so 6 base64 &quot;digits&quot; are needed. Since base64 requires values to come in multiples of 4 &quot;digits&quot;, padding characters (=) need to be added if a value comes up short. In the case of IPv4 addresses, two are needed.</p>
<p>IPv6 addresses are 128-bit. They therefore need 22 base64 &quot;digits&quot; plus 2 pad characters.</p>
<pre> 0 A 17 R 34 i 51 z
1 B 18 S 35 j 52 0
2 C 19 T 36 k 53 1
3 D 20 U 37 l 54 2
4 E 21 V 38 m 55 3
5 F 22 W 39 n 56 4
6 G 23 X 40 o 57 5
7 H 24 Y 41 p 58 6
8 I 25 Z 42 q 59 7
9 J 26 a 43 r 60 8
10 K 27 b 44 s 61 9
11 L 28 c 45 t 62 +
12 M 29 d 46 u 63 /
13 N 30 e 47 v
14 O 31 f 48 w (pad) =
15 P 32 g 49 x
16 Q 33 h 50 y</pre>
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<h1 style="text-align: center;">Unreal 3.2 Protocol Documentation</h1>
<h3 style="text-align: center;">Last update: 29 November 2006</h3>
<h1>Table of Contents</h1>
<p><a href="#S1">1 Introduction</a></p>
<p><a href="#S2">2 Server Negotiation</a></p>
<blockquote><p><a href="#S2_1">2.1 PASS - Connection Password</a></p></blockquote>
<blockquote><p><a href="#S2_2">2.2 PROTOCTL - Server Protocol Negotiation</a></p></blockquote>
<blockquote><p><a href="#S2_3">2.3 SERVER - Server Negotiation</a></p></blockquote>
<blockquote><p><a href="#S2_4">2.4 EOS - End Of Synch</a></p></blockquote>
<blockquote><p><a href="#S2_5">2.5 NETINFO - Network Information</a></p></blockquote>
<p><a href="#S3">3 User Operations</a></p>
<blockquote><p><a href="#S3_1">3.1 NICK - User Introduction and Nick Change</a></p></blockquote>
<blockquote><blockquote><p><a href="#S3_1_1">3.1.1 Nick Collisions</a></p></blockquote></blockquote>
<blockquote><p><a href="#S3_2">3.2 MODE, UMODE2 - User Mode Change</a></p></blockquote>
<blockquote><p><a href="#S3_3">3.3 QUIT - User Disconnect</a></p></blockquote>
<blockquote><p><a href="#S3_4">3.4 KILL - Force Disconnect</a></p></blockquote>
<blockquote><p><a href="#S3_5">3.5 SETHOST/CHGHOST - Change virtual host</a></p></blockquote>
<blockquote><p><a href="#S3_6">3.6 SETIDENT/CHGIDENT - Change a user's username</a></p></blockquote>
<blockquote><p><a href="#S3_7">3.7 SETNAME/CHGNAME - Change a user's realname</a></p></blockquote>
<blockquote><p><a href="#S3_8">3.8 WHOIS - User Information</a></p></blockquote>
<p><a href="#S1">4 Server Operations</a></p>
<blockquote><p><a href="#S4_1">4.1 SERVER - Server Introduction</a></p></blockquote>
<blockquote><p><a href="#S4_2">4.2 SQUIT - Server Removal</a></p></blockquote>
<blockquote><p><a href="#S4_3">4.3 SDESC - Server Description</a></p></blockquote>
<blockquote><p><a href="#S4_4">4.4 PING - Live Connection Query</a></p></blockquote>
<blockquote><p><a href="#S4_5">4.5 PONG - Live Connection Reply</a></p></blockquote>
<blockquote><p><a href="#S4_6">4.6 STATS - Server Stats</a></p></blockquote>
<p><a href="#S5">5 Channel Operations</a></p>
<blockquote><p><a href="#S5_1">5.1 SJOIN - Channel Burst</a></p></blockquote>
<blockquote><p><a href="#S5_2">5.2 JOIN - Channel Join</a></p></blockquote>
<blockquote><p><a href="#S5_3">5.3 PART - Channel Part</a></p></blockquote>
<blockquote><p><a href="#S5_4">5.4 KICK - Channel Kick</a></p></blockquote>
<blockquote><p><a href="#S5_5">5.5 MODE - Channel Mode</a></p></blockquote>
<blockquote><p><a href="#S5_6">5.6 INVITE - Invite a user to a channel</a></p></blockquote>
<blockquote><p><a href="#S5_7">5.7 SAJOIN - Channel Force Join</a></p></blockquote>
<blockquote><p><a href="#S5_8">5.8 SAPART - Channel Force Part</a></p></blockquote>
<blockquote><p><a href="#S5_9">5.9 SAMODE - Channel Force Mode</a></p></blockquote>
<blockquote><p><a href="#S5_10">5.10 TOPIC - Chanel Topic</a></p></blockquote>
<p><a href="#S6">6 Services Commands</a></p>
<blockquote><p><a href="#S6_1">6.1 SVSKILL - Force Disconnect by Service</a></p></blockquote>
<blockquote><p><a href="#S6_2">6.2 SVSMODE, SVS2MODE - Force User Mode Change</a></p></blockquote>
<blockquote><p><a href="#S6_3">6.3 SVSSNO, SVS2SNO - Forced SNomask Change</a></p></blockquote>
<blockquote><p><a href="#S6_4">6.4 SVSNICK - Forced Nick Change</a></p></blockquote>
<blockquote><p><a href="#S6_5">6.5 SVSJOIN - Forced Join</a></p></blockquote>
<blockquote><p><a href="#S6_6">6.6 SVSPART - Forced Part</a></p></blockquote>
<blockquote><p><a href="#S6_7">6.7 SVSO - Oper Permissions</a></p></blockquote>
<blockquote><p><a href="#S6_8">6.8 SVSNOOP - Oper Lockdown</a></p></blockquote>
<blockquote><p><a href="#S6_9">6.9 SVSNLINE - RealName Ban</a></p></blockquote>
<blockquote><p><a href="#S6_10">6.10 SVSFLINE - File Ban</a></p></blockquote>
<p><a href="#S7">7 Messaging</a></p>
<blockquote><p><a href="#S7_1">7.1 PRIVMSG, NOTICE - Simple Message Transmission</a></p></blockquote>
<blockquote><p><a href="#S7_2">7.2 SENDUMODE, SMO - Usermode-based Delivery</a></p></blockquote>
<blockquote><p><a href="#S7_3">7.3 SENDSNO - SNomask-based Delivery</a></p></blockquote>
<blockquote><p><a href="#S7_4">7.4 CHATOPS - IRCop Chat</a></p></blockquote>
<blockquote><p><a href="#S7_5">7.5 WALLOPS - Wallop Chat</a></p></blockquote>
<blockquote><p><a href="#S7_6">7.6 GLOBOPS - FailOp Chat</a></p></blockquote>
<blockquote><p><a href="#S7_7">7.7 ADCHAT - Admin Chat</a></p></blockquote>
<blockquote><p><a href="#S7_8">7.8 NACHAT - NetAdmin Chat</a></p></blockquote>
<p><a href="#S8">8 Ban Control</a></p>
<blockquote><p><a href="#S8_1">8.1 TKL - Master Ban Control</a></p></blockquote>
<blockquote><blockquote><p><a href="#S8_1_1">8.1.1 GLINE - Network-wide user@host ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_2">8.1.2 GZLINE - Network-wide IP ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_3">8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_4">8.1.4 SPAMFILTER - Message Spam Filtration System</a></p></blockquote></blockquote>
<p><a href="#S9">9 Base64 Tables</a></p>
<blockquote><p><a href="#S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></p></blockquote>
<blockquote><p><a href="#S9_2">9.2 Table for NICKIP.</a></p></blockquote>
<hr/>
<h1><a name="S1"></a>1 Introduction</h1>
<p>This document describes the UnrealIRCd server-to-server protocol as of protocol 2307 (Unreal 3.2.4).</p>
<h2>A word about clocks.</h2>
<p>Unreal is very time-dependant. Users and channels, for example, are timestamped, and if server clocks are not synchronized properly, things can go very wrong very fast. See <a href="http://vulnscan.org/UnrealIrcd/faq/#67">http://vulnscan.org/UnrealIrcd/faq/#67</a> for more information on this. Note that there is a slight difference between server time and what is actually reported by the UNIX date command or by the C time() function. Unreal can apply an offset to the real time to create the server time, allowing servers to be virtually synchronized when synchronizing the real clocks is not possible (such as on shell servers).
I should make it quite clear that GMT time is used for everything. To be specific, timestamps in unreal are 32-bit integer values (actually, however many bits the time_t type is, which is 32 on 32-bit systems such as x86). This integer value is the number of seconds that have elapsed since Midnight January 1, 1970 GMT (can be referred to as Epoch time in the UNIX world). This means that timezones are no problem, nor is daylight savings time (or whatever your country of choice calls it).</p>
<hr/>
<h1><a name="S2"></a>2 Server Negotiation</h1>
<p>The first step to establish a server-to-server communication is to negotiate the connection as a server. Negotiation is done using standard IRC commands - no PROTOCTL options are in force until the link is established. The first step is to open a TCP/IP connection to the target server. The target port must be one described by a listen {} block in the remote server's configuration, and that listen block must not have the clientsonly option. After the connection is open, you will be treated as any other connection and be greeted with the "Looking up your hostname..." and "Checking identd..." notices as you would for a client. As these are NOTICE messages and your session as a server isn't established, they should simply be ignored. Use the commands below to introduce a server connection.</p>
<h2><a name="S2_1"></a>2.1 PASS - Connection Password</h2>
<p><b>Syntax:</b> <tt>PASS :<i>link password</i></tt></p>
<p>The PASS command is used to transmit the password required for a server link. It must match the password specified in the remote server's link::password-receive (which can be crypted), otherwise the link will be rejected. This should be the first message sent.</p>
<h2><a name="S2_2"></a>2.2 PROTOCTL - Server Protocol Negotiation</h2>
<p><b>Syntax:</b> <tt>PROTOCTL <i>protocol options</i></tt></p>
<p>The PROTOCTL command sets several protocol options. The tokens supported are listed below.</p>
<ul>
<li>NOQUIT : When a netsplit occurs, only send a SQUIT message for each server lost. This server will assume that clients on these servers were also lost and will send the appropriate QUIT messages to local clients and to any non-NOQUIT servers.</li>
<li>TOKEN : Use tokenized commands. Tokens are case-sensitive, shortened versions of command names. Tokens will be usually one or two characters.</li>
<li>NICKv2 : Use extended NICK message for introducing users. See the NICK command for information about this.</li>
<li>VHP : When introducing a user, send his cloaked host as if it were a vhost. Usually used for services to avoid having duplicate code.</li>
<li>SJOIN : Supports SJOIN version 1 which is no longer in use. Use with SJ3.</li>
<li>SJOIN2 : Supports SJOIN version 2 which is no longer in use. Use with SJ3.</li>
<li>UMODE2 : Supports the UMODE2 command, which is a shortened version of MODE for usermode changes.</li>
<li>VL : Supports V:Line information. Extends the SERVER message to include version information used in deny version{} blocks. Note that this is assumed - unreal will always send its own version information.</li>
<li>SJ3 : Supports SJOIN version 3.</li>
<li>NS : Supports server numerics which provides a shorthand for server names. In any circumstance where a :server.name is permitted (the server is the message's real source), @servernumeric may be used instead. In addition, the server.name parameter in the NICK message may be simply the server's numeric. Requires VL support.</li>
<li>SJB64 : Timestamps in NICK and SJOIN are expressed in base64 rather than base10.</li>
<li>TKLEXT : Supports exntended TKL messages for spamfilter support.</li>
<li>NICKIP : Adds an IP parameter to the NICK message, which is the base64 encoding of the user's ip address (in network byte order). Requires NICKv2.</li>
<li>NICKCHARS : Indicates the set of enabled nickchar options (see the regular documention for info about this).</li>
<li>CHANMODES : (Not required to be sent) This is the same as the CHANMODES value in the 005 for client connections. Useful for autodetecting things like what modes are valid for ChanServ MLOCK, for example.</li>
<li>CLK : Supports an extra field in NICK for sending the cloaked host (not vhost).</li>
</ul>
<p>The syntax examples here follow the conventions for TOKEN and also NS in cases of server-only messages.</p>
<h2><a name="S2_3"></a>2.3 SERVER - Server Negotiation</h2>
<p><b>Note:</b> This message is also used for introducing additional servers, the format of this message in those cases is described later.</p>
<p><b>Syntax (normal):</b> <tt>SERVER <i>server.name</i> 1 :<i>server description</i></tt></p>
<p><b>Syntax (with VL):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i> <i>server description</i></tt></p>
<p><b>Syntax (with VL and NS):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i>-<i>servernumeric</i> <i>server description</i></tt></p>
<p>The literal 1 in the parameter list is the hopcount parameter. Since you are a direct link, your own hopcount will be 1.</p>
<p>The server.name is the same as that in the remote server's link:: block. When received from unreal servers, this will be the value of that server's me::name. The protocol version is the numeric protocol version (2306 for example), and the protocol flags are the server's compilation flags (described below). These two fields are checked against the deny version {} blocks in the remote server's configuration. A value of 0 for either field prevents deny version{} checking for that field. The server description can be anything. When received from unreal servers, it'll be the value of me::description.</p>
<p>The following version numbers have been used previously:</p>
<ul>
<li>2309 - Unreal 3.2.6, 3.2.7, 3.2.8</li>
<li>2308 - Unreal 3.2.5</li>
<li>2307 - Unreal 3.2.4</li>
<li>2306 - Unreal 3.2.3</li>
<li>2305 - Unreal 3.2.2</li>
<li>2304 - Unreal 3.2.1</li>
<li>2303 - Unreal 3.2beta* through 3.2 Release</li>
<li>2302 - Unreal 3.1.1 through 3.1.4</li>
<li>2301 - Unreal 3.1 Release</li>
<li>2300 - Unreal 3.0 Release</li>
</ul>
<p>The compile flags as specified in protocol flags are:</p>
<ul>
<li>c : Server is chrooted (#define CHROOTDIR).</li>
<li>C : Server has command line config (-f option) enabled (#define CMDLINE_CONFIG).</li>
<li>D : Server is in debugmode (#define DEBUGMODE).</li>
<li>F : Using filedescriptor lists.</li>
<li>h : Server is compiled with hub support (#define HUB or answer "Hub" to relevant ./Config prompt).</li>
<li>i : Server shows invisible users in /TRACE.</li>
<li>n : NOSPOOF (pingcookies) is enabled (#define NOSPOOF or answer "Yes" to relevant ./Config prompt).</li>
<li>V : Server is using valloc().</li>
<li>W : Windows IRCd.</li>
<li>Y : Syslog logging enabled.</li>
<li>6 : Server has IPv6 support (#define INET6 or answer "yes" to relevant ./Config prompt).</li>
<li>X : Server has badword stripping (user and channel modes +G) (#define STRIPBADWORDS).</li>
<li>P : Server is using poll().</li>
<li>e : Server has SSL Support (#define USE_SSL or answer "yes" (and have ssl libraries installed) to relevant ./Config prompt).</li>
<li>O : Server has OperOverride enabled (#undef NO_OPEROVERRIDE or answer "no" to relevant ./Config prompt).</li>
<li>o : Server has disabled Oper verify (#undef OPEROVERRIDE_VERIFY or answer "no" to relevant ./Config prompt).</li>
<li>Z : Server has ziplink support (#define ZIP_LINKS or answer "yes" to relevant ./Config prompt AND have the zlib dev libraries).</li>
<li>E : Server has extended channel mode support.</li>
<li>3 : 3rd party modules are loaded or some system libraries are wonky.</li>
<li>m : Private message handling is 'tainted' (one or modules registered a USERMSG hook).</li>
<li>M : Channel message handling is 'tainted' (one or modules registered a CHANMSG hook).</li>
<li>Additional Version flags can be added by 3rd-party modules.</li>
</ul>
<h2><a name="S2_4"></a>2.4 EOS - End Of Synch (TOKEN: ES)</h2>
<p><b>Syntax:</b> ES</p>
<p>Marks the end of the synching process. This is really optional, but it might be a good idea to send it anyway when you really are done synching. Once you send this, unreal will announce &quot;Client connecting&quot; or &quot;Client exiting&quot; notices (to those with snomask +F) for users (unless your server is U:Lined), and joins will be counted toward channel flood controls (chanmode +f).</p>
<p>Sending EOS only marks your server as synched, but does not do so for servers behind you. EOS would need to be sent on those servers' behalf as well.</p>
<h2><a name="S2_5"></a>2.5 NETINFO - Network Information (TOKEN: AO)</h2>
<p><b>Syntax:</b> AO <i>maxglobal</i> <i>currenttime</i> <i>protocolversion</i> <i>cloakhash</i> 0 0 0 :<i>networkname</i></p>
<p>This tells the other server your current network configuration. The max global is the highest number of concurrent users network-wide that this server has seen. The current time is a timestamp value. Protocolversion is the same as that in the SERVER command. Cloakhash is a hash representing the configured cloak keys. It may be a * if you are implementing services. The network name is that specified in set::network-name. The cloak-prefix is currently not sent here (and thus unreal won't generate warning for mismatching cloak prefixes, but they should be the same anyway).</p>
<p>It is NETINFO, not EOS, that triggers the &quot;Link bla bla bla is now synched&quot; notices, but NETINFO does not imply synching is actually complete (see EOS).</p>
<hr/>
<h1><a name="S3"></a>3 User Operations</h1>
<p>One important function of servers is it must notify all other servers about all of the users behind it. These commands represent the operations that can result in the change of a user's global state.</p>
<h2><a name="S3_1"></a>3.1 NICK - User Introduction and Nick Change (TOKEN: &amp;)</h2>
<p><b>Syntax (nick change):</b> <tt>:<i>oldnick</i> &amp; <i>newnick</i> :<i>timestamp</i></tt></p>
<p>This format of the NICK message indicates an existing user is changing his or her nickname. If a collision occurs, see the section on Nick Collisions below. The timestamp is the new nickname's timestamp.</p>
<p><b>Syntax (normal):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2+CLK):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> :<i>realname</i></tt>
<p><b>Syntax (NICKv2+NICKIP):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>nickipaddr</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2+NICKIP+CLK):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> <i>nickipaddr</i> :<i>realname</i></tt>
<p><b>Note:</b> Because each server normally does its own cloak generation, Unreal does not expect to receive NICK messages with the CLK info, so do not send it. It will send this info to a server it has received a PROTOCTL CLK from however.</p>
<p>This format of the NICK message introduces a new user to the network. If PROTOCTL VHP is enabled, the user's cloaked host is put in the virtualhost field, otherwise it'll be * unless the user is +t. With the addition of CLK, VHP is no longer necessary for determining the cloak host.</p>
<h3><a name="S3_1_1"></a>3.1.1 Nick Collisions</h3>
<p>A nick collision occurs when a server receives a NICK message (or &amp; token) introducing a user that the server already sees on the network. When a collision occurs, one or both of the colliding clients must be disconnected. The timestamp is examined to determine which client loses. The client with the earlier timestamp remains. If both clients have equal timestamps, both are removed. Currently, Unreal handles NICK collisions both passively and agressively:</p>
<ul>
<li><b>Aggressive Handling:</b> The server actively sends a KILL message back across the link to terminate that end's client.</li>
<li><b>Passive Handling:</b> Upon receipt of a NICK message that should "win", the server simply silently exits it's own client.</li>
</ul>
<h2><a name="S3_2"></a>3.2 MODE, UMODE2 - User Mode Change (TOKEN: G or |)</h2>
<p><b>Syntax (MODE):</b> <tt>:<i>user</i> G <i>user</i> <i>modechange</i></tt></p>
<p><b>Syntax (UMODE2):</b> <tt>:<i>user</i> | <i>modechange</i></tt></p>
<p>This indicates a usermode change. The modechange can consist of zero or more strings of characters, each prefixed with either a + or -; the only delimiter between them being said + or -. If no + or - is at the beginning of the mode string, a + should be implied.</p>
<p>Some user modes are never sent between servers. Specifically, usermode +s and +O are not sent between servers. Modules can define additional usermodes that also might not be sent between servers. The UMODE2 saves bandwidth by not including the redundant target field for usermode changes, so use it when possible.</p>
<h2><a name="S3_3"></a>3.3 QUIT - User Disconnect (TOKEN: ,)</h2>
<p><b>Syntax:</b> <tt>:<i>user</i> , :<i>reason</i></tt></p>
<p>This command indicates that a user has disconnected. The reason field is filled in with the reason the user disconnected, which will be any of: quit message provided by the user in a /quit command, kill message for local operator kills, "Client exited" if the user does a brutal quit (clean (by TCP's definition) disconnect without sending a QUIT message), or a socket error message if present.</p>
<p>The QUIT message must NOT be prefixed when passing on to other servers. Only local user quit messages are affected by set::prefix-quit.</p>
<h2><a name="S3_4"></a>3.4 KILL - Force Disconnect (TOKEN: .)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> . <i>target</i> :<i>killpath</i>!<i>source</i> (<i>reason</i>)</tt></p>
<p>Used to indicate that an operator has used KILL on a user not on the same server. Anything beyond the last ! in the kill path is used as the reason. The source (reason) part is simply a standard used by Unreal. As each server passes on a KILL message, it usually prepends the bottommost part (up to the first .) of it's name followed by a ! character. When unreal receives a KILL from a directly connected irc operator, it will usually add that oper's vhost (or realhost if -x) as the first hop in the kill path, then follow with it's own name as mentioned before if it is passing to another server.</p>
<p>A server can also send KILLs on it's own. This is done in cases involving nickname collisions, fake senders, bad direction, and other cases of protocol errors. Usually, in these cases, the server puts it's own name as the source, and also prefixes with <i>bottompart</i>! like for any other ircop on that server. For example: @3 . someone :irc!irc.example.com (Nick collision)</p>
<h2><a name="S3_5"></a>3.5 SETHOST/CHGHOST - Change virtual host (TOKEN: AA or AL)</h2>
<p><b>Syntax (SETHOST):</b> <tt>:<i>source</i> AA <i>newvhost</i></tt></p>
<p><b>Syntax (CHGHOST):</b> <tt>:<i>source</i> AL <i>target</i> <i>newvhost</i></tt></p>
<p>Indicates the change of a user's virtual host. Currently, servers are expected to assume UMODE2 +xt on the target user in both commands. (In the case of SETHOST, the target is the sender.) Servers using PROTOCTL VHP will receive the cloaked host in a SETHOST message when a user activates his cloaked host. A server can also send CHGHOST (from one of it's opered clients) to change a user's hostname. This is generally used by HostServ implementations. To disable a cloaked host, use CHGHOST to set the user's virtual host equal to his real host, or use SVSMODE -xt, but the latter requires services.</p>
<h2><a name="S3_6"></a>3.6 SETIDENT/CHGIDENT - Change a user's username (TOKEN: AD or AZ)</h2>
<p><b>Syntax (SETIDENT):</b> <tt>:<i>source</i> AD <i>newusername</i></tt></p>
<p><b>Syntax (CHGIDENT):</b> <tt>:<i>source</i> AZ <i>target</i> <i>newusername</i></tt></p>
<p>Indicates the change of a user's username. No usermode change is associated with this. Unreal does not use a distinguished virtual username, so servers should only keep the original username (from the NICK message) if they intend to allow the user to reset the original username. Servers can use CHGIDENT to change a user's username.</p>
<h2><a name="S3_7"></a>3.7 SETNAME/CHGNAME - Change a user's realname (TOKEN: AE or BK)</h2>
<p><b>Syntax (SETNAME):</b> <tt>:<i>source</i> AE :<i>newrealname</i></tt></p>
<p><b>Syntax (CHGNAME):</b> <tt>:<i>source</i> BK <i>target</i> :<i>newrealname</i></tt></p>
<p>Indicates the change of a user's realname. No usermode change is associated with this. Unreal does not use a distinguished virtual realname, so servers should only keep the original realname (from the NICK message) if they intend to allow the user to reset the original realname. Servers can use CHGNAME to change a user's username. Note that servers must NOT check that the sender be an IRCop in SETNAME - normal users are permitted to use SETNAME.</p>
<h2><a name="#S3_8"></a>3.8 WHOIS - User Information (TOKEN: #)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> # [<i>from-server</i> ]<i>nick</i></tt></p>
<p>Requests the information on a user. This works exactly like the user /whois command - in fact, the source parameter must be a user, or the command will do nothing. <i>from-server</i> is the server to request the information from; if a server recives a WHOIS message without this parameter, it should return its own information on the user, otherwise it should pass the message to the given server. Note that <i>from-server</i> may name a user instead of a server (such as when a user uses /whois nick nick), in which case the the nick should be interpreted as naming the server that user is on. <i>nick</i> may be several users seperated by commas, but may not contain wildcards.</p>
<p>The reply to a WHOIS message uses the same numeric replies as the user command.</p>
<hr/>
<h1><a name="S4"></a>4 Server Operations</h1>
<p>This is different from server negotiation. Negotiation is when you are first connecting. Server introduction is used for introducing additional servers behind an existing server (aka hubbing). Hubbing is limited as specified by the hub, leaf, and leafdepth parameters in the link block and attempted violation of a hub restriction results in termination of the link. If no hub or leaf directive is given your server is a leaf by default, so any introduction of any server behind you would be an automatic drop. U:Lines don't matter here; services must be configured as a hub in the link block. The reason is U:Line is a permission rule, but hub privilege is a network structure rule.</p>
<h2><a name="S4_1"></a>4.1 SERVER - Server Introduction (TOKEN: ')</h2>
<p><b>Note: This command is also used for negotiation. Be warned that the token for this command is NOT VALID at that time! See section 2.3 for the syntax for negotiation.</b></p>
<p><b>Syntax (without PROTOCTL NS):</b> <tt>:<i>source</i> SERVER <i>new.server</i> <i>hopcount</i> :<i>description</i></tt></p>
<p><b>Syntax (with PROTOCTL NS):</b> <tt>@<i>sourcenumeric</i> SERVER <i>new.server</i> <i>hopcount</i> <i>numeric</i> :<i>description</i></tt></p>
<p>The command indicates that the server named new.server is being introduced by the source (the source is the server which new.server is directly linked to). The hopcount will be the number of links the receiving server would have to cross to reach new.server. In other words, new.server introduced itself with a hopcount of 1, and as the SERVER message is passed along, hopcount is incremented.</p>
<p>As an example, a services server faking a SERVER message for JUPE functionality would use a hopcount of 2.</p>
<h2><a name="S4_2"></a>4.2 SQUIT - Server Removal (TOKEN: -)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> SQUIT <i>server.name</i> <i>:reason</i></tt></p>
<p>From an IRCop or when server.name is not behind the source, this command requests the removal of the specified server.name. The command in this case is treated very much like KILL in the respect that the message is broadcasted to all servers, except server.name and any servers behind it. When the SQUIT reaches server.name's uplink, that server closes the link to server.name (which would then generate it's own SQUIT on behalf of it's uplink for the servers behind it).</p>
<p>A server can also use SQUIT in the same manner as QUIT to note the removal of a server behind it, or that it itself is quitting. In the former case, server.name is behind source, and the message is forward on to all other servers. In the latter case, source and server.name are equal, the receiving server closes the link and forwards the SQUIT message.</p>
<p>Unreal closes a direct link by simply sending an ERROR message and then closing the TCP connection. This typically causes the other end to generate an SQUIT bearing the message "Client exited" or similar, however, the ERROR will usually cause the server to send a message to all IRCops.</p>
<h2><a name="S4_3"></a>4.3 SDESC - Server Description (TOKEN: AG)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AG :<i>newdesc</i></tt></p>
<p>The server to which source is connected to should have it's description updated to newdesc. This does NOT include the VL inforamtion.</p>
<h2><a name="S4_4">4.4 PING - Live Connection Query (TOKEN: 8)</a></h2>
<p><b>Syntax:</b> <tt>8 <i>source</i>[ :<i>destination</i>]</tt></p>
<p>Used to check if a connection is still live if it has been &quot;quiet&quot; for a certain amount of time. Typically, unreal will send PING requests at intervals determined by the class::pingfreq setting. PINGs originating from the direct uplink will use the token, but it seems PINGs originating from a distant server will not.</p>
<p>The response to a PING is sent with the <a href="#S4_5">PONG</a> command.</p>
<p>When receiving a two-parameter PING, the second parameter is the target. If the target isn't you, you can either reply on behalf of that target (using its name instead of yours), or if there is a real connection representing the target, forward the PING to the target.</p>
<h2><a name="S4_5">4.5 PONG - Live Connection Reply (TOKEN: 9)</a></h2>
<p><b>Syntax:</b> <tt>9 <i>source</i>[ :<i>destination</i>]</tt></p>
<p>Used to respond to a <a href="#S4_4">PING</a> query.</p>
<p><b>Responding to a ping:</b> Once a PING is received, you usually have an amount of time to respond equal to your class::pingfreq. The correct response will always have two parameters. If you received one parameter, then the received parameter becomes the second parameter of your response, and the first parameter is your server name. If you received two parameters, the response returns both parameters in reverse order.</p>
<p>For example, the response to <tt>8 uplink.server</tt> is <tt>9 my.name uplink.server</tt>, while the response to <tt>PING distant.server your.server</tt> is <tt>9 your.server distant.server</tt>. Unreal typically includes a : prior to the last parameter. This isn't required if that parameter contains no spaces, but it is especially important to not include the colon when reversing the parameters, or else Unreal mistake it for a single-parameter PONG.
<p>If a two-parameter PONG is received, the second parameter names the target. If the target is not you, and a real connection represents that target, you should forward the PONG message via that connection.</p>
<h2><a name="#S4_6"></a>4.6 STATS - Server Stats (TOKEN: 2)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> 2 [<i>type</i> [<i>server</i>] [<i>extended-params</i>]]</tt></p>
<p>Requests statistics or configuration information from a server. This command is used to transport cross-server STATS requests from users (eg: /stats o other.server), and should only be sent from a user (not a server). With no parameters, this will cause unreal to simply dump its help output. <i>type</i> is the type of stats to request, <i>server</i> names a server (or a user on that server) to request stats from, and <i>extended-params</i> is used to filter output from STATS G, etc. When received, it is up to the receiver to determine what stats to support and how to reply, but generally numeric replies are used. For the list of unreal's stats types, type /stats in a client for the helptext dump.</p>
<p><b>Note:</b> Stats set as oper-only (see set::oper-only-stats) will be refused from a server. In this case, it will be necessary to send the stats request from a psuedo-oper (such as a services agent, etc) for services/stats/etc.</p>
<hr/>
<h1><a name="S5"></a>5 Channel Operations</h1>
<p>These commands deal with the state of channels across the network. Unreal only supports Network Channels, where the first character is a # character.</p>
<h2><a name="S5_1"></a>5.1 SJOIN - Channel Burst (TOKEN: ~)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> ~ <i>timestamp</i> <i>channel</i> +<i>modes</i>[ <i>modeparams</i>] :<i>memberlist</i> <i>&amp;ban</i> <i>"exempt</i> <i>'invex</i></tt></p>
<p>Timestamp is the channel timestamp and can be !b64 as defined by PROTOCTL SJB64. Modes should only include those in the last three mode sets listed in CHANMODES. Modeparams is one parameter for each mode character that requires one. Memberlist is a series of users (all of which must at least be behind the server sending the SJOIN), each user is prefixed with one or more characters indicating their status. Owners (+q) are prefixed with *, admins (+a) ~, ops (+o) @, halfops (+h) %, voices (+v) +. Normal users are not prefixed with anything. Ban, ban exception, and invite exception masks are also included, with bans prefixed with &amp;, ban exceptions prefixed with ", and invite exceptions with '. Note that when a &amp;, " or ' is encountered as the first character, further processing of ~, *, @, %, or + characters must not continue because ban, exempt, and invite masks can contain any of those characters. (Plus it's just not right for a ban mask to be marked as a channel admin...)</p>
<p>If the channel didn't already exist it is created with the information given in the SJOIN. Otherwise the timestamp is used to determine how the SJOIN information is handled. As a given, all members are joined into the channel, regardless. The mode information (modes, modeparams, memberlist prefixes, bans, exempts, and invites) is subject to the timestamp rules:</p>
<ul>
<li>If the channel's current timestamp is equal to the timestamp in SJOIN, then the mode information is merged.</li>
<li>If the channel's current timestamp is less than the SJOIN timestamp, then the mode information is ignored.</li>
<li>If the channel's current timestamp is greater than the SJOIN timestamp, then the channel's existing mode information is cleared (for example, deop, etc all local clients), and the SJOIN mode information is added.</li>
</ul>
<p>When merging modes, conflicting modes (including +p vs +s, differing +l limits or +k keys, etc) are handled as follows:</p>
<ul>
<li><b>Private (+p) vs. Secret (+s):</b> Secret (+s) is preferred. Private (+p) is removed. (Note: there is a <a href="http://bugs.unrealircd.org/view.php?id=2391">bug</a> in Unreal versions prior to 3.2.3 in which a desynch will occur in which one side is +p and the other is +s. Update to Unreal 3.2.4 if you have problems with this.)</li>
<li><b>Strip Color (+S) vs. Block Color (+c):</b> Block (+c) is preferred. Strip (+S) is removed. (Note: Bug for +p vs. +s in prior unreal versions apply here as well.)</li>
<li><b>Channel Limit:</b> Numericly larger limit is preferred (for example, +l 30 versus +l 15 : +l 30 wins).</li>
<li><b>Channel Key:</b> &quot;Larger&quot; key (as defined by strcmp) is preferred (for example, +k moo versus +k meow : +k moo wins).</li>
<li><b>Channel Link:</b> &quot;Larger&quot; link name (as defined by stricmp - not case sensitive) is preferred (for example, +L #moo versus +L #meow : +L #moo wins, but +L #Meow versus +L #meow : values are equal).</li>
<li><b>Flood String:</b> Not really sure on this. I think larger value in each component wins.</li>
<li><b>Join-Throttle:</b> Highest of time period wins, if equal, highest of join amount wins (so +j 3:40 beats +j 5:20 but +j 5:20 beats +j 3:20).</li>
<li>Parameterized modes in third party modules will define their own conflict resolution formula.</li>
</ul>
<h2><a name="S5_2"></a>5.2 JOIN - Channel Join (TOKEN: C)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> C <i>#channel</i></tt></p>
<p>Indicates a user has joined a channel. Only one channel is sent this way, and the key is not sent even if the user gave one one joining. If the channel parameter is the special "0" case, the server must interpret the message as a PART for all channels the user is on.</p>
<h2><a name="S5_3"></a>5.3 PART - Channel Part (TOKEN: D)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> D <i>#channel</i>[ :<i>reason</i></tt>]</p>
<p>Indicates a user has left a channel. Only one channel is sent this way. The reason parameter may be left out if no reason was given.</p>
<h2><a name="S5_4"></a>5.4 KICK - Channel Kick (TOKEN: H)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> H <i>#channel</i> <i>user</i> :<i>reason</i></tt></p>
<p>Orders the forced removal of user from #channel with the given reason. When updating state for this command, it should be the same as if :user PART #channel had been received - the user is removed from #channel's memberlist.</p>
<h2><a name="S5_5"></a>5.5 MODE - Channel Mode (TOKEN: G)</h2>
<p><b>Note:</b> This is the same command as that used for usermode changes.</p>
<p><b>Syntax:</b> <tt>:<i>source</i> G <i>#channel</i> <i>modechange</i> <i>modeparams</i>[ <i>timestamp</i>]</tt></p>
<p>Changes the specified modes on the given channel. If the source is a server and the last parameter is numeric, it is interpreted as timestamp (although it can also be consumed as a parameter for modes. For example: :server.name MODE #channel +l 4 &lt;-- 4 will be a timestamp and the +l parameter). When a mode change is timestamped in this way, the mode is treated as it is with SJOIN: the MODE message is ignored if the timestamp is greater than the channel timestamp. (If the timestamp is equal, the mode is simply added replacing any conflicting modes already in place.)</p>
<p>A services implementation can easily clear all entries in a list mode such as bans with SVSMODE (see below).</p>
<h2><a name="S5_6"></a>5.6 INVITE - Invite a user to a channel (TOKEN: *)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> * <i>target</i> <i>#channel</i></tt></p>
<p>Sends to target an invitation to join #channel. If the source is a channel operator on #channel, or a U:Lined server, the invitation grants the user the temporary ability to join the channel regardless of any bans or some restricting channel modes (not +O or +A).</p>
<h2><a name="S5_7"></a>5.7 SAJOIN - Channel Force Join (TOKEN: AX)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AX <i>targetuser</i> <i>#channel</i></tt></p>
<p>This requests the forced join of targetuser to #channel. This type of forced join overrides bans, and most modes. The server to which targetuser is connected to must actually acknowledge the join for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAJOIN was targeted at a service client, in which case it should be ignored...</p>
<h2><a name="S5_8"></a>5.8 SAPART - Channel Force Part (TOKEN: AY)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AY <i>targetuser</i> <i>#channel</i>[ :<i>reason</i>]</tt></p>
<p>This requests the forced part of targetuser from #channel. This is slightly different from a KICK in that the user's removal is announced with PART. The server to which targetuser is connected to must actually acknowledge the part for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAPART was targeted at a service client, in which case it should be ignored...</p>
<p>The reason field is optional. If provided the acknowledging PART message should prefix the message with &quot;SAPart:&quot;.</p>
<h2><a name="S5_9"></a>5.9 SAMODE - Channel Force Mode (TOKEN: o)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> o <i>#channel</i> <i>modechange</i> <i>modeparams</i></tt></p>
<p>This has the same parameters as for MODE. The only difference is that servers probably will never receive this (but is best to document just in case), and that absolutely NO permission checking is done on anything.</p>
<h2><a name="S5_10"></a>5.10 TOPIC - Channel Topic (TOKEN: ) )</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> ) <i>#channel</i> <i>nick</i> <i>timestamp</i> :<i>topic</i></tt></p>
<p>Changes the channel topic information. This format is used when synching, as well as when a topic is changed normally. Nick is the user who changed the topic (depending on compile options, it can be just nick or a full nick!user@host), timestamp is when the change occured, and topic is the new topic text. Normally, only a newer timestamp will actually change the topic, but a U:Lined server can use an older timestamp as well (such as for TOPICLOCK).
<hr/>
<h1><a name="S6"></a>6 Services Commands</h1>
<p>These are commands typically employed by a service implementation, in addition to some of the normal commands. All of the commands listed here require the sender to be correctly U:Lined. This means that the services server name must appear within a ulines {} block in the unrealircd.conf configuration for ALL servers in the network. All servers and clients behind a U:Lined server are themselves U:Lined.</p>
<h2><a name="S6_1"></a>6.1 SVSKILL - Force Disconnect by Service (TOKEN: h)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> h <i>target</i> :<i>reason</i></tt></p>
<p>This command is similar to KILL but differs in several ways. First of all: there is no mutilation of the reason value. The reason given is the exact reason used to generate QUIT messages sent to users. Second, it is silent; no server notice is generated in response to this command. Third, it can only be used by a U:Lined server or client (such as services).</p>
<p>Because this command can be dangerous in the hands of an abusive person, service implementations should avoid granting humans control over the reason parameter. In cases of commands where a person has control over such parameter, either use a regular KILL instead, or otherwise modify the reason so that operators can be held accountable if necessary.</p>
<h2><a name="S6_2"></a>6.2 SVSMODE, SVS2MODE - Force User Mode Change (TOKEN: n or v)</h2>
<p><b>Syntax (SVSMODE):</b> <tt>:<i>source</i> n <i>target</i> +<i>usermodes</i></tt></p>
<p><b>Syntax (SVS2MODE):</b> <tt>:<i>source</i> v <i>target</i> +<i>usermodes</i></tt></p>
<p>Judging by these commands alone, you'd think they are identical. Both commands force a usermode change to occur. This is typically used by services to set +r on a user who has successfully identified. They differ in that SVS2MODE also sends the mode change to the user, while SVSMODE does not (hidden mode change).</p>
<p>SVSMODE and SVS2MODE also give special treatment to usermode +d. Rather than setting the deaf mode like you might expect, SVS(2)MODE +d allows services to change a user's services stamp (which is given in the NICK message). This could allow services to set the service stamp to an easily identifiable value that could then be used to say "hey, this person identified already". The syntax of this is: +d <i>newservicestamp</i> and can be combined with setting other usermodes as well. The deaf mode <b>can</b> be set by using +d without the service stamp parameter; however, in this case you <b>cannot</b> set the service stamp in the same SVS(2)MODE message.</p>
<p><b>Note:</b> Do <b>NOT</b> use SVSMODE to remove IRCop status from a user. Use the SVSO command for that instead.</p>
<p>Alternatively, target can name a channel. In this case, the mode change parameter can consist of a - character, followed by any or all of: b, e, I, q, a, o, h, or v. These characters cause the corresponding lists to be cleared of all entries. For example: SVSMODE #channel -b removes ALL bans from #channel, and SVSMODE #channel -qaohv turns ALL users on #channel into normal users (removes all owner, admin, op, halfop, and voice status). In this case, the uplink will acknowledge with a MODE listing the bans, etc that were removed.</p>
<p>To completely clear a channel of all modes: MODE #channel -cfijklmnprstzACGMKLNOQRSTVu (plus any added by third-party module) followed by SVSMODE #channel -beIqaohv.</p>
<h2><a name="S6_3"></a>6.3 SVSSNO, SVS2SNO - Forced SNomask Change (TOKEN: BV or BW)</h2>
<p><b>Syntax (SVSSNO):</b> <tt>:<i>source</i> BV <i>target</i> +<i>snomasks</i></tt></p>
<p><b>Syntax (SVS2SNO):</b> <tt>:<i>source</i> BW <i>target</i> +<i>snomask</i></tt></p>
<p>Changes a user's snomasks. The difference between SVSSNO and SVS2SNO is the same as with SVSMODE versus SVS2MODE. If the user is not +s, you must add it via SVSMODE +s. For example:</p>
<pre>:OperServ v someuser +s
:OperServ BW someuser +ks</pre>
<h2><a name="S6_4"></a>6.4 SVSNICK - Forced Nick Change (TOKEN: e)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> e <i>target</i> <i>newnick</i> :<i>newtimestamp</i></tt></p>
<p>Forces the specified user to change his nick to newnick and also sets the nick timestamp to newtimestamp (so, for example, services could protect identified users from a nick collision by simply setting the nick timestamp to something way less than "now" - though currently this requires actually changing the nick too). SVSNICK requires the server to which the target is connected to acknowledge the nick change. If the user specified by newnick already exists, then target will be disconnected (even if it's something like a case-change).</p>
<h2><a name="S6_5"></a>6.5 SVSJOIN - Forced Join (TOKEN: BX)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BX <i>target</i> <i>#channel</i></tt></p>
<p>This is identical to SAJOIN with a few exceptions: 1) It is U:Line-only. 2) No opernotice on use. 3) Bans and restricting modes are respected, a prior INVITE message must be sent to cause bans to be ignored.</p>
<h2><a name="S6_6"></a>6.6 SVSPART - Forced Part (TOKEN: BT)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BT <i>target</i> <i>#channel</i> :<i>reason</i></tt></p>
<p>Also identical to SAPART with a few exceptions: no static prefix on the optional part reason, and no global notice, and requires a U:Line. Usage recommendation of SVSPART versus KICK is the same as for SVSKILL versus KILL.</p>
<h2><a name="S6_7"></a>6.7 SVSO - Oper Permissions (TOKEN: BB)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BB <i>target</i> <i>flagchanges</i></tt></p>
<p>This allows a service to add or remove IRCop permission flags for a user. Flagchanges is formatted similar to that of MODE with the exception that operflags are used instead of usermodes. If the change string consists only of -, then all oper permissions, usermodes, and snomasks are removed (as if the user had himself typed MODE nick -Oo).</p>
<p>If you are granting IRCop permissions to a user who is not currently an IRCop, you should follow up with an SVSMODE +o or SVSMODE +O as appropriate. For example:</p>
<pre>:OperServ BB somenick +o
:OperServ BW somenick +cefknoqsSv
:OperServ AL somenick local.oper.somethinghere.net
:OperServ v somenick +Ohs </pre>
<h2><a name="S6_8"></a>6.8 SVSNOOP - Oper Lockdown (TOKEN: f)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> f <i>(op)</i><i>server.name</i></tt></p>
<p>The (op) parameter is either a + or - indicating if NOOP mode should be activated (+) or deactivated (-). When NOOP mode is activated, all IRCops on the server are deopered (including local operators) and the /oper command is disabled. IRCop privileges can still be granted through use of SVSO. On UnrealIRCd, it is not necessary to masskill all IRCops on the nooped server, as they are deopered automatically.</p>
<h2><a name="S6_9"></a>6.9 SVSNLINE - RealName Ban (TOKEN: BR)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BR <i>op</i> <i>reason</i> :<i>realname mask</i></tt></p>
<p>Op is either + (add) or - (remove). In the case of +, reason is a space-escaped string (all space chars are encoded as _). If -, reason is ignored.</p>
<h2><a name="S6_10"></a>6.10 SVSFLINE - File Ban (TOKEN: BC)</h2>
<p><b>Syntax (add):</b> <tt>:<i>source</i> BC + <i>filemask</i> :<i>reason</i></tt></p>
<p><b>Syntax (remove):</b> <tt>:<i>source</i> BC - <i>filemask</i></tt></p>
<p><b>Syntax (clear):</b> <tt>:<i>source</i> BC *</tt></p>
<p>Adds or removes a DCCDENY item for the specified filemask on all servers. These DCCDENYs are hard dccdenies - the /dccallow command cannot override it. The last form removes all dccdenies added via SVSFLINE.</p>
<hr/>
<h1><a name="S7"></a>7 Messaging</h1>
<p>What good is Internet Relay <b>CHAT</b> if users cannot <b>CHAT</b>? This section addresses the commands through which arbitrary user messages are sent.</p>
<h2><a name="S7_1"></a>7.1 PRIVMSG, NOTICE - Simple Message Transmission (Token: ! or B)</h2>
<p><b>PRIVMSG Syntax:</b> <tt>:<i>source</i> ! <i>target</i> :<i>message</i></tt></p>
<p><b>NOTICE Syntax:</b> <tt>:<i>source</i> B <i>target</i> :<i>message</i></tt></p>
<p>Sends a messages to the given target. The target either names a single client, or identifies a list of clients in which the message is to be sent to. The available targets include:</p>
<ul>
<li><i>nickname</i>: Names a single user to whom the message is delivered.</li>
<li><i>nickname</i>@<i>servermask</i>: Also names a single user, but the message will only be delivered if the user is connected to a server matching the specified servermask. This is typically used for sending messages to services. The target must not be changed at any point along the path it must travel for delivery, even up to the final receipt of the message by the target. This allows the target to know it has been sent a message in this way.</li>
<li>#<i>channelname</i>: Sends a message to all users on the specified channel (except when channel is a moderated auditorium (+mu), in which case the wierd +mu sending behavior goes off).</li>
<li><i>modeprefix</i>#<i>channelname</i>: Sends a message to all users on the given channel having the given status or higher. For example: + means all voices, halfops, etc.</li>
<li>$<i>servermask</i>: Sends a message to ALL users on all servers matching the specified servermask (known as a server broadcast message). The RFC requirements of having a TLD with no wildcards is not applied to U:Lined clients.</li>
</ul>
<p>Unreal does not support the #hostmask format.</p>
<h2><a name="S7_2"></a>7.2 SENDUMODE, SMO - Usermode-based Delivery (TOKEN: AP or AU)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> AU <i>umode</i> :<i>message</i></tt></p>
<p>Sends the specified message to all users with the given mode. Only one usermode may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a &quot;*** Notice (or other leader here) -- from blah:&quot; if you wish to clarify where the message is from.</p>
<h2><a name="S7_3"></a>7.3 SENDSNO - SNomask-based Delivery (TOKEN: Ss)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> Ss <i>snomask</i> :<i>message</i></tt></p>
<p>Sends the specified message to all users with the given snomask. Only one snomask may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a &quot;*** Notice (or other leader here) -- from blah:&quot; if you wish to clarify where the message is from.</p>
<h2><a name="S7_4"></a>7.4 CHATOPS - IRCop Chat (TOKEN: p)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> p :<i>message</i></tt></p>
<p>Sends the message to all IRCops on all servers.</p>
<h2><a name="S7_5"></a>7.5 WALLOPS - Wallop Chat (TOKEN: =)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> = :<i>message</i></tt></p>
<p>Sends the message to all users with usermode +w, whether they are ircops or not.</p>
<h2><a name="S7_6"></a>7.6 GLOBOPS - FailOp Chat (TOKEN: ])</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> ] :<i>message</i></tt></p>
<p>Send the message to all IRCops with usermode +g.</p>
<h2><a name="S7_7"></a>7.7 ADCHAT - Admin Chat (TOKEN: x)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> x :<i>message</i></tt></p>
<p>Send the message to all Server and Network Admins (usermode +A).</p>
<h2><a name="S7_8"></a>7.8 NACHAT - NetAdmin Chat (TOKEN: AC)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AC :<i>message</i></tt></p>
<p>Send the message to all Network Admins (usermode +N).</p>
<hr/>
<h1><a name="S8"></a>8 Ban Control</h1>
<p>Sometimes, you have the misfortune of encountering a user who has no purpose but to serve as an annoyance to your server or network. These commands transmit network-wide ban information amongst each other.</p>
<h2><a name="S8_1"></a>8.1 TKL - Master Ban Control (TOKEN: BD)</h2>
<p>The TKL command seems to have one oddity about it: the real ban source is included in the TKL command rather than in the sender prefix. Most likely this is done for synching reasons (so that the *line ban can be credited to the proper person even if he/she is offline). For this reason, the command syntax is given without any sender prefix at all. It is still permissible to use one, however.</p>
<h3><a name="S8_1_1"></a>8.1.1 GLINE - Network-wide user@host ban</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + G <i>userpart</i> <i>hostpart</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - G <i>userpart</i> <i>hostpart</i> <i>source</i></tt></p>
<p>Adds and Removes Network-wide user@host bans, known as G:Lines. The GLINE command itself must not be used. The userpart and hostpart are the user portion and hostname portion of the ban mask. The expiretimestamp is 0 if the G:Line should not expire, otherwise it will expire at the given time. It is an absolute time, not relative, thus it's imperitive to have reasonably synchrnoized clocks or bans may be removed too early or even immediately!</p>
<h3><a name="S8_1_2"></a>8.1.2 GZLINE - Network-wide IP ban</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + Z * <i>ipmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - Z * <i>ipmask</i> <i>source</i></tt></p>
<p>Adds and Removes Network-wide IP bans, known as Global Z:Lines. The GZLINE command itself must not be used. Ipmask permits CIDR notation as well as wildcard masks.</p>
<h3><a name="S8_1_3"></a>8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban (TOKEN: c or d)</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + Q <i>hold</i> <i>nickmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Add Syntax (SQLINE):</b> <tt>:<i>source</i> c <i>nickmask</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - Q <i>hold</i> <i>nickmask</i> <i>source</i></tt></p>
<p><b>Remove Syntax (UNSQLINE):</b> <tt>:<i>source</i> d <i>nickmask</i></tt></p>
<p>In the TKL syntax, the hold parameter is either a * to mark the qline as a nick ban, or an H to mark it as a services hold. A services hold does not trigger qline rejection notice, and is typically used by NickServ to reserve registered nicks until they are released by the owner. The (UN)SQLINE syntax can only be used by a server, but any user can be used as the source for the TKL syntax. Unlike G and GZ lines, Q:Lines do not cause existing matching users to be disconnected or otherwise affected.</p>
<p>The TKL syntax is preferred, since it is more flexible, but (UN)SQLINE is permitted for compatibility.</p>
<h3><a name="S8_1_4"></a>8.1.4 SPAMFILTER - Message Spam Filtration System</h3>
<p>Proper use of spamfilter in TKL commands requires use of PROTOCTL TKLEXT, which increases the number of parameters allowed in TKL.</p>
<p><b>Add Syntax (TKL):</b> <tt>BD + F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestamp</i> <i>tklduration</i> <i>tklreason</i> :<i>regex</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestap</i> :<i>regex</i></tt></p>
<p>Adds and Removes network-wide spamfilters. The SPAMFILTER command itself must not be used. See <a href="http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter">http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter</a> for a list of valid targets. For actions, a single character is used to identify the action to be taken:</p>
<ul>
<li>K (kill) - The user is simply disconnected, with the reason given.</li>
<li>S (tempshun) - A temporary shun is placed on the user. This shun is applied only to that user, and disappears if the user reconnects.</li>
<li>s (shun) - A regular shun on the user's IP address is added. This causes all users with the same hostname to be shunned, but they will also stay shunned if they reconnect.</li>
<li>k (kline) - A K:Line is added on the user's IP address.</li>
<li>z (zline) - A Z:Line is added on the user's IP address.</li>
<li>g (gline) - A G:Line is added on the user's IP address.</li>
<li>Z (gzline) - A Global Z:Line is added on the user's IP address.</li>
<li>b (block) - Messages (or users!) matching the filter are simply blocked.</li>
<li>d (dccblock) - The user is prevented from sending files using DCC for the remainder of his session (in other words, until he quits).</li>
<li>v (viruschan) - User is removed from all channels, joined to the viruschan as defined in conf, and cannot message anything but that channel.</li>
<li>w (warn) - No action on the user is taken. Only the Spamfilter notice is sent to opers with snomask +S.</li>
</ul>
<h1><a name="S9">9 Base64 Tables</a></h1>
<p>Unreal uses base64 encoding to allow saving bandwidth by encoding numbers in a more compact format. Unreal uses two different variations of base64, one used for the SJB64 PROTOCTL option (in NICK and SJOIN), and one used for NICKIP.</p>
<h2><a name="S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></h2>
<p>In NICK and SJOIN, remember that the timestamp will be prefixed with ! to signal a base64 timestamp.</p>
<p>Just like in base10, the least significant &quot;digit&quot; is last.</p>
<pre> 0 0 17 H 34 Y 51 p
1 1 18 I 35 Z 52 q
2 2 19 J 36 a 53 r
3 3 20 K 37 b 54 s
4 4 21 L 38 c 55 t
5 5 22 M 39 d 56 u
6 6 23 N 40 e 57 v
7 7 24 O 41 f 58 w
8 8 25 P 42 g 59 x
9 9 26 Q 43 h 60 y
10 A 27 R 44 i 61 z
11 B 28 S 45 j 62 {
12 C 29 T 46 k 63 }
13 D 30 U 47 l
14 E 31 V 48 m
15 F 32 W 49 n
16 G 33 X 50 o</pre>
<h2><a name="S9_2">9.2 Table for NICKIP.</a></h2>
<p>In this table, the IP is encoded in network byte order. In terms of IPs, this means the first byte of the address really is first. Each &quot;digit&quot; in the base64 encoded IP corresponds to 6 bits of the IP address.</p>
<p>An IPv4 address is 32 bits, so 6 base64 &quot;digits&quot; are needed. Since base64 requires values to come in multiples of 4 &quot;digits&quot;, padding characters (=) need to be added if a value comes up short. In the case of IPv4 addresses, two are needed.</p>
<p>IPv6 addresses are 128-bit. They therefore need 22 base64 &quot;digits&quot; plus 2 pad characters.</p>
<pre> 0 A 17 R 34 i 51 z
1 B 18 S 35 j 52 0
2 C 19 T 36 k 53 1
3 D 20 U 37 l 54 2
4 E 21 V 38 m 55 3
5 F 22 W 39 n 56 4
6 G 23 X 40 o 57 5
7 H 24 Y 41 p 58 6
8 I 25 Z 42 q 59 7
9 J 26 a 43 r 60 8
10 K 27 b 44 s 61 9
11 L 28 c 45 t 62 +
12 M 29 d 46 u 63 /
13 N 30 e 47 v
14 O 31 f 48 w (pad) =
15 P 32 g 49 x
16 Q 33 h 50 y</pre>
</body>
</html>
-2
View File
@@ -2,8 +2,6 @@ VL Information (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
Protocol Version
------------------------------------------------------------------------------------------------
2311 3.2.10
2310 3.2.9
2309 3.2.6, 3.2.7, 3.2.8
2308 3.2.5
2307 3.2.4
+6 -5
View File
@@ -1,4 +1,4 @@
==[ Translations ]===========================================================
==[ Translations ]============================================================
Starting with the release of Unreal 3.2 we have begun accepting translated
documentation files. For now, only translations of unreal32docs.html and
@@ -37,8 +37,9 @@ Upon successful completion you will also receive an @unrealircd.org
forwarder email address, and of course your name will be in the docs.
If you want to start translating a document, please send an email to
syzop@unrealircd.com and mention the language you are willing to translate
to.. You will then receive an email back saying you can go ahead (or not).
This is mainly to avoid multiple persons working on the same translation.
coders@lists.unrealircd.org and mention the language you are willing
to translate to.. You will then receive an email back saying you can
go ahead (or not). This is mainly to avoid multiple persons working
on the same translation.
=============================================================================
==============================================================================
+27 -67
View File
@@ -17,29 +17,25 @@
</head>
<body>
<p style="background: #cc0000">NOTE: This documentation is about the <b>old
series</b> (UnrealIRCd 3.2.x).
If you are using UnrealIRCd 4 then check the
<a href="https://www.unrealircd.org/docs/UnrealIRCd_4_documentation">UnrealIRCd 4 documentation</a>
instead.</p>
<a href="unreal32docs.html">English</a> | German |
<a href="unreal32docs.es.html">Spanish</a> |
<a href="unreal32docs.hu.html">Hungarian</a> |
<a href="unreal32docs.fr.html">French</a> |
<a href="unreal32docs.gr.html">Greek</a> |
<a href="unreal32docs.nl.html">Dutch</a> |
<a href="unreal32docs.ru.html">Russian</a> |
<a href="unreal32docs.tr.html">Turkish</a> |
<a href="unreal32docs.es.html">Spanish</a>
<a href="unreal32docs.tr.html">Turkish</a>
<br><br>
<div align="center"><b><font size="7">UnrealIRCd</font></b><br>
<font size="4"><a href="http://www.unrealircd.com">http://www.unrealircd.com</a></font><br>
<font size="4">Version: 3.2.10.5</font><br>
<b>Letztes Update dieses Handbuchs:</b> 2009-12-24</div>
<font size="4">Version: 3.2.8</font><br>
<b>Letztes Update dieses Handbuchs:</b> 2009-01-03</div>
<b>Head Coders:</b> Stskeeps / codemastr / Syzop / Luke<font face="Helvetica,Arial" size="-1">/
aquanight / WolfSage</font><br>
<b>Contributors:</b> McSkaf / Zogg / NiQuiL / assyrian / chasm / DrBin / llthangel / Griever / nighthawk<br>
<b>Dokumentation</b><b>:</b> CKnight^ / Syzop<br>
<b>Deutsche Übersetzung:</b> LowDigit / Orginalübersetzung: stylus740<br>
<b>Deutsche Übersetzung:</b> Stylus740 (irc.insiderZ.de)<br>
<p>Um diese Dokumentation zu lesen, ist einer der unten aufgeführten
kompatiblen Browser erforderlich. Aktuelle Dokumentationen sind erhältlich&nbsp; @
<a href="http://www.vulnscan.org/UnrealIRCd/unreal32docs.html">http://www.vulnscan.org/UnrealIRCd/unreal32docs.html</a>
@@ -120,7 +116,6 @@ Konfigurationsdatei</a><br>
---4.35. <a href="#spamfilter"> Spamfilter Block<br>
</a>---4.36. <a href="#cgiirc">Cgiirc Block</a><br>
---4.37. <a href="#setblock">Set Block -=- (networks/unrealircd.conf)</a><br>
---4.38. <a href="#filesblock">Files Block</a><br>
5. <a href="#addtlfiles">Additional Files</a><br>
6. <a href="#userchannelmodes">User & Channel Modi</a><br>
7. <a href="#useropercommands">User & Oper Befehlsliste<br>
@@ -162,13 +157,11 @@ werden. &#8211; Copyright UnrealIRCd Development Team 2002-2006</p>
<p>Bitte lesen Sie diese Anleitung, bevor Sie um Hilfe bitten und schauen Sie
WIRKLICH erst einmal in die <a href="#faq">FAQ</a>, da rund 80% der Fragen dort
beantwortet sind. Hilft
dies alles nicht, kann bzgl. Support bei irc.unrealircd.org
(Port 6667) im Channel #unreal-support
dies alles nicht, kann bzgl. Support bei irc.ircsystems.net
(Port 6667) Channel #unreal-support
nach Unterstützung gefragt werden (Wir erwarten UNBEDINGT, dass zuvor Dokumentation
und <a href="#faq">
FAQ</a> gelesen wurden und wir helfen nur zu UnrealIRCd, nicht zu Services!).
Ebenso können Sie das Forum nutzen, welches über <a href="http://forums.unrealircd.com/" target="_blank">http://forums.unrealircd.com</a>
erreichbar ist. Im Falle eines echten Bugs (z.B. einem Crash) bitte Nachricht an
FAQ</a> gelesen wurden und wir helfen nur zu UnrealIRCd, nicht zu Services!). Im Falle eines echten Bugs (z.B. einem Crash) bitte Nachricht an
<a href="http://bugs.unrealircd.org" TARGET="_blank">http://bugs.unrealircd.org</a>.</p></div>
<p><font size="+2"><b><a name="notesonolder">1.1 &#8211; Anmerkungen zu Upgrade/Mixing 3.1.x -&gt; 3.2</a>&nbsp; </b></font><br>
@@ -223,9 +216,9 @@ Bug gemeldet wird!</p></div>
</ul>
<li><b>Windows Versionen:</b>
<ul>
<li>Windows XP (Home, Pro)
<li>Windows 2000 (Pro, Server, Advanced Server)
<li>WindowsXP (Home, Pro)
<li>Windows 2003
<li>Windows 7
</ul>
<li><b>Getestete Architektueren (Prozessoren):</b>
<ul>
@@ -1959,7 +1952,7 @@ in verschiedenen Dateien zu loggen.</p>
tkl</p>
</td>
<td width="484">
<p>zeichnet Infos auf über *lines (kline, zline etc), shuns und Spamfilter (setzen, löschen,
<p>zeichnet Infos auf über *lines, shuns und Spamfilter (setzen, löschen,
Ablauf)</p>
</td>
</tr>
@@ -1982,6 +1975,14 @@ Ablauf)</p>
</tr>
<tr>
<td width="113">
<p>
kline</p>
</td>
<td width="484"><p>Zeichnet Infos /kline auf</p>
</td>
</tr>
<tr>
<td width="113">
<p>
oper</p>
</td>
@@ -2026,6 +2027,7 @@ spamfilter
errors;
kills;
oper;
kline;
tkl;
};
};
@@ -2718,7 +2720,7 @@ weggelassen werden. <b> alias::type</b> gibt den Typ des Alias an, g
Typen sind hier &quot;services&quot; (der User ist auf dem Services Server),
&quot;stats&quot; (der User ist auf dem Stats Server) &quot;normal&quot; (der
User ist normaler User auf irgendeinem Server) und &quot;channel&quot; (das Ziel
ist ein Channel Name). Wenn <b>alias::spamfilter</b> (optional) auf 'yes'
ist ein Channel Name). Wenn <b>alias::spampfilter</b> (optional) auf 'yes'
eingestellt ist, werden auch Spamfilter geprüft (Default ist 'no'). Der &quot;alias block&quot; hat
auch einen weiteren nachfolgend erklärten Zweck.</p>
<p>Syntax [Befehl alias]:
@@ -2992,7 +2994,7 @@ anwenden k
<p><font class="set">set::level-on-join &lt;op|none&gt;</font><br>
Die Modus, der einem User beim ersten joinen eines Channels gegeben wird. Das
ist entweder 'op' (Channel Operator, Default) oder 'none', wenn kein Level
gegeben werden soll. Default ist Op.</p>
gegeben werden soll.</p>
<p><font class="set">set::restrict-channelmodes &lt;modes&gt;</font><br>
Die Channel-Modi, die User wählen können werden auf die hier angegebenen Modi
eingeschränkt. (kein + oder - angeben!).<br>
@@ -3207,9 +3209,6 @@ Verbietet Verbindungen von Usern mit selbst erstellten Zertifikaten.</p>
<p><font class="set">set::ssl::options::verify-certificate;</font><br>
Stellt ein, dass Unreal&nbsp; SSL Zertifikate auf Gültigkeit überprüft, bevor
eine Verbindung akzeptiert wird.</p>
<p><font class="set">set::ssl::options::no-starttls;</font><br>
Deaktiviert STARTTLS. STARTTLS ermöglicht es Clients, über reguläere (nicht
SSL) Ports zu verbinden.</p>
<p><font class="set">set::throttle::period &lt;timevalue&gt;</font><br>
Wie lange muss ein User zum erneuten Connecten warten, wenn er häufiger, als
unter 'set::throttle::connections' eingestellt, verbunden war.</p>
@@ -3305,53 +3304,14 @@ benutzen, wenn es beim Verbinden Probleme gibt.&nbsp; Voreingestellt ist 'no'.</
<p><font class="set">set::watch-away-notification &lt;yes|no&gt;</font><br>
Ermöglicht eine AWAY Meldung in WATCH. Der Default is yes.</p>
</div>
<p><font class="block_section"><a name="filesblock">4.38 - Files Block</a> </font><font class="block_optional" size="3">OPTIONAL</font>
</p>
<p>Es ist nicht nötig, für die Default Speicherorte der MOTD und Rules Dateien
einen <a href="#tldblock">TLD block</a> zu definieren. Der Files Block steuert
die Default Einstellungen für diese Dateien und zusätzlich für die pidfile und
irc.tune file. Für alles, was hier nicht angegeben ist, wird der Defaultwert
genommen, wie er in <a href="#addtlfiles">Additional Files</a> steht.</p>
<p>Relative Pfadnamen werden als relativ zum unrealIRCD Startverzeichnis
interpretiert, in dem normalerweise auch die <tt>unrealircd.conf</tt> steht.
Dieser Block kan dazu benutzt werden, mehr als einen IRCd im gleichen
Verzeichnis laufen zu lassen. In diesem Fall sollten mindestens verschiedene
pidfiles und tunefiles definiert werden - eines für jeden Server.</p>
<p>Syntax:<br>
</p>
<pre>files {
motd &lt;motd file&gt;;
shortmotd &lt;short motd file&gt;;
opermotd &lt;oper motd file&gt;;
svsmotd &lt;services motd file&gt;;
botmotd &lt;bot motd file&gt;;
rules &lt;rules file&gt;;
tunefile &lt;tune file&gt;;
pidfile &lt;pid file&gt;;
};
</pre>
<p>&nbsp;</p>
<p>Beispiel:<br>
</p>
<pre>files {
motd /etc/motd;
pidfile /var/lib/run/unrealircd.pid;
};
</pre>
<p>&nbsp;
</p>
<p><b><font size="+2"><a name="addtlfiles">5 &#8211; Additional Files</a></font></b></p><div class="desc">
Zusätzlich zu den Konfigurationsdateien hat Unreal einige weitere Dateien,
wie MOTD, OperMOTD, BotMOTD, und Rules. In der nachfolgenden Liste stehen die
Namen dieser dateien und ihr Verwendungszweck.<br>
Zu beachten ist, dass die motd Dateien (alle Typen) und die rules Dateien auch
in einem speziellen <a href="#tldblock"> tld Block </a>oder einem <a href="#filesblock">files
Block</a> angegeben sein können. Dies sind nur die
in einem speziellen tld Block angegeben sein können. Dies sind nur die
Dateien, die per Default benutzt werden (und für Anforderungen von
MOTD/RULES).<br>
MOTD/RULES).
<table width="83%" border="1">
<tr>
<td>ircd.motd</td><td>Wird angezeigt, wenn der /motd Befehl ausgeführt wird
@@ -4452,7 +4412,7 @@ Datei</a></b></font></p>
<p>
<br>
Eines allerdings sollte man tun: IMMER DIE NEUESTE VERSION BENUTZEN. Wenn man
sich in die <a href="http://lists.sourceforge.net/mailman/listinfo/unreal-notify" target="_blank"> Unreal-notify mailinglist</a> einträgt, erhält man die Ankündigung
sich in die <a href="http://mail1.sourceforge.net/mailman/listinfo/unreal-notify"> Unreal-notify mailinglist</a> einträgt, erhält man die Ankündigung
über neue Versionen (unreal-notify ist nur für Ankündigungen und man
erhält nur alle X Monate 1 Mail). Üblicherweise gibt es neue Releases, wenn
es (bedeutende) Sicherheits Fixes gibt, aber eigentlich ist es gut, in jedem
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@@ -98,7 +98,7 @@ help Umodes {
" N = Is a Network Administrator";
" C = Is a Co Administrator";
" -";
" d = Only receive channel PRIVMSGs starting with a bot command character (Deaf)";
" d = Makes it so you can not receive channel PRIVMSGs (Deaf)";
" g = Can read & send to GlobOps, and LocOps";
" h = Available for Help (Help Operator)";
" i = Invisible (Not shown in /WHO searches)";
@@ -114,7 +114,6 @@ help Umodes {
" B = Marks you as being a Bot";
" G = Filters out all Bad words in your messages with <censored>";
" H = Hide IRCop status in /WHO and /WHOIS. (IRC Operators only)";
" I = Hide an oper's idle time (in /whois output) from regular users.";
" R = Allows you to only receive PRIVMSGs/NOTICEs from registered (+r) users";
" S = For Services only. (Protects them)";
" T = Prevents you from receiving CTCPs";
@@ -160,53 +159,48 @@ help Chmodes {
" a <nickname> = Gives Channel Admin to the user";
" q <nickname> = Gives Owner status to the user";
" -";
" A = Server/Net Admin only channel (settable by Admins)";
" b <nick!ident@host> = Bans the nick!ident@host from the channel [h]";
" (For more info on extended bantypes, see /HELPOP EXTBANS)";
" b <nick!ident@host> = Bans the nick!ident@host from the channel";
" Extended bantypes (for more info see /HELPOP EXTBANS) [h]";
" c = Block messages containing mIRC color codes [o]";
" C = No CTCPs allowed in the channel [o]";
" e <nick!ident@host> = Overrides a ban for matching users [h]";
" f <floodparams> = Flood protection (for more info see /HELPOP CHMODEF) [o]";
" G = Filters out all Bad words in messages with <censored> [o]";
" i = A user must be invited to join the channel [h]";
" I <nick!ident@host> = Overrides +i for matching users [h]";
" f <floodparams> = Flood protection (for more info see /HELPOP CHMODEF) [o]";
" i = A user must be invited to join the channel [h]";
" j <joins:sec> = Throttle joins per-user to 'joins' per 'sec' seconds [o]";
" k <key> = Users must specify <key> to join [h]";
" K = /KNOCK is not allowed [o]";
" L <chan2> = Channel link (If +l is full, the next user will auto-join <chan2>) [q]";
" l <number of max users> = Channel may hold at most <number> of users [o]";
" m = Moderated channel (only +vhoaq users may speak) [h]";
" M = Must be using a registered nick (+r), or have voice access to talk [o]";
" N = No Nickname changes are permitted in the channel [o]";
" n = Users outside the channel can not send PRIVMSGs to the channel [h]";
" O = IRC Operator only channel (settable by IRCops)";
" p = Private channel [o]";
" Q = No kicks allowed [o]";
" R = Only registered (+r) users may join the channel [o]";
" r = The channel is registered (settable by services only)";
" s = Secret channel [o]";
" t = Only +hoaq may change the topic [h]";
" z = Only Clients on a Secure Connection (SSL) can join [o]";
" A = Server/Net Admin only channel (settable by Admins)";
" C = No CTCPs allowed in the channel [o]";
" G = Filters out all Bad words in messages with <censored> [o]";
" M = Must be using a registered nick (+r), or have voice access to talk [o]";
" K = /KNOCK is not allowed [o]";
" L <chan2> = Channel link (If +l is full, the next user will auto-join <chan2>) [q]";
" N = No Nickname changes are permitted in the channel [o]";
" O = IRC Operator only channel (settable by IRCops)";
" Q = No kicks allowed [o]";
" R = Only registered (+r) users may join the channel [o]";
" S = Strips mIRC color codes [o]";
" T = No NOTICEs allowed in the channel [o]";
" t = Only +hoaq may change the topic [h]";
" u = Auditorium mode (/names and /who #channel only show channel ops) [q]";
" V = /INVITE is not allowed [o]";
" z = Only Clients on a Secure Connection (SSL) can join [o]";
" Z = All users on the channel are on a Secure connection (SSL) [server]";
" (This mode is set/unset by the server. Only if the channel is also +z)";
" u = Auditorium mode (/names and /who #channel only show channel ops) [q]";
" -";
" [h] requires at least halfop, [o] requires at least chanop, [q] requires owner";
" ==------------------------------oOo----------------------------==";
};
help ExtBans {
" These bans let you ban based on things other than the traditional nick!user@host";
" mask. They also provide support for things like ``quieting'' users (on other IRCds";
" you might do +q <hostmask>, on UnrealIRCd use +b ~q:<hostmask>).";
" Extended bantypes: ";
" -";
" These bantypes specify which actions are affected by a ban:";
" ==-Type--------Name---------------------------Explanation-----------------------==";
" | | People matching these bans can join but are unable to ";
" ~q | quiet | speak, unless they have +v or higher. ";
" ~q | Quiet | speak, unless they have +v or higher. ";
" | | Example: ";
" | | +bb ~q:*!*@blah.blah.com ~q:nick*!*@* ";
"-----------------------------------------------------------------------------------";
@@ -215,15 +209,8 @@ help ExtBans {
" | | Example: ";
" | | +bb ~n:*!*@*.aol.com ~n:nick*!*@* ";
"-----------------------------------------------------------------------------------";
" | | If a user matches this, he may not join the channel. ";
" ~j | join | He may perform all other activities if he is already on ";
" | | the channel, such as speaking and changing his nick. ";
"-----------------------------------------------------------------------------------";
" -";
" These bantypes introduce new criteria which can be used:";
" ==-Type--------Name---------------------------Explanation-----------------------==";
" | | If the user is in this channel then (s)he is unable to ";
" | | join. A prefix can also be specified (+/%/@/&/~) which ";
" | [prefix] | join. A prefix can also be specified (+/%/@/&/~) which ";
" ~c | channel | means that it will only match if the user has that ";
" | | rights or higher on the specified channel. ";
" | | Example: +b ~c:#lamers, +e ~c:@#trusted ";
@@ -234,28 +221,7 @@ help ExtBans {
" | | NOTE: an underscore ('_') matches both a space (' ') and";
" | | an underscore ('_'), so this ban would ";
" | | match 'Stupid bot script v1.4'. ";
"-----------------------------------------------------------------------------------";
" | | If a user has identified to services (usually NickServ) ";
" | | and matches this nickname, then this ban will match. ";
" | | This means this ban is really only useful for ban ";
" ~R | registered | exemptions (+e). Example: +e ~R:Nick ";
" | | Will allow Nick in the channel, regardless of other ";
" | | bans, if he identified to NickServ and is using the ";
" | | nickname Nick. ";
" ----------------------------------------------------------------------------------";
" | | If a user is logged in to services with this account ";
" | | name, then this ban will match. ";
" | | This is slightly different than ~R, in the sense that ";
" ~a | account | a user with nick ABC may be logged in under account XYZ.";
" | | Not all services packages support this, in which case ";
" | | you will have to use ~R instead. ";
" | | Example: +e ~a:Name ";
" ==------------------------------------------------------------------------------==";
" -";
"You may stack extended bans from the first group with the second group.";
"For example +b ~q:~c:#lamers would quiet all users who have joined #lamers.";
"Bans from the second group may also be used for invite exceptions (+I),";
"such as +I ~c:#trusted and +I ~a:accountname.";
};
help Chmodef {
@@ -923,22 +889,19 @@ help Rehash {
" Prompts the server to reread the configuration files.";
" IRC Operator only command.";
" -";
" Syntax: REHASH <servername> [flag]";
" REHASH -global [flag]";
" REHASH [flag]";
" Syntax: REHASH <servername> -<flags>";
" REHASH -<flags>";
" -";
" If servername and flag are not specified this rehashes the";
" unrealircd.conf, and re-reads all MOTD, BOTMOTD, OPERMOTD and RULES files.";
" If servername is specified, this is used to rehash the remote server.";
" If -global is specified, then all servers on the network are rehashed.";
" Only NetAdmins may specify a server name and use -global.";
" If servername and flags are not specified this rehashes the";
" unrealircd.conf , removing any temporary k:lines.";
" If servername is specified, this is used to rehash config files on servername.";
" Only NetAdmins may specify a server name.";
" -";
" The flags are used to rehash other config files, valid flags are:";
" -dns - Reinitializes and reloads the resolver";
" -motd - Rehashes all MOTD files and RULES files (including tld{})";
" -opermotd - Rehashes the OPERMOTD";
" -botmotd - Rehashes the BOTMOTD";
" -garbage - Force garbage collection";
" -motd - Only re-read all MOTD, BOTMOTD, OPERMOTD and RULES files";
" (including those in tld{} blocks)";
" -ssl - Reloads SSL certificates";
};
help Restart {
-2
View File
@@ -30,7 +30,6 @@ typedef struct {
#define AUTHTYPE_SHA1 3
#define AUTHTYPE_SSL_CLIENTCERT 4
#define AUTHTYPE_RIPEMD160 5
#define AUTHTYPE_SSL_CLIENTCERTFP 6
/* md5 is always available and enabled as of Unreal3.2.1 */
#define AUTHENABLE_MD5
@@ -38,7 +37,6 @@ typedef struct {
#define AUTHENABLE_SHA1
#define AUTHENABLE_SSL_CLIENTCERT
#define AUTHENABLE_RIPEMD160
#define AUTHENABLE_SSL_CLIENTCERTFP
/* OpenSSL provides a crypt() */
#ifndef AUTHENABLE_UNIXCRYPT
#define AUTHENABLE_UNIXCRYPT
+4
View File
@@ -5,7 +5,11 @@
#include <stdlib.h>
#include <string.h>
#ifndef _WIN32
#include "tre/regex.h"
#else
#include "win32/regex.h"
#endif
#define MAX_MATCH 1
#define MAX_WORDLEN 64
+2 -4
View File
@@ -265,8 +265,7 @@ extern struct SLink *find_user_link( /* struct SLink *, struct Client * */ );
/* Server-Server PROTOCTL -Stskeeps
* This is the FIRST line only, please check send_proto() for more. -- Syzop
* Also take MAXPARA into account !
* Please check send_proto() for more. -- Syzop
*/
#define PROTOCTL_SERVER "NOQUIT" \
" TOKEN" \
@@ -279,8 +278,7 @@ extern struct SLink *find_user_link( /* struct SLink *, struct Client * */ );
" NS" \
" SJB64" \
" TKLEXT" \
" NICKIP" \
" ESVID"
" NICKIP"
#ifdef _WIN32
/*
+2 -34
View File
@@ -70,16 +70,6 @@
#undef NO_FDLIST
/*
* Defining this will enable poll() usage instead of select().
* This is the default on *NIX as of 3.2.10.
* On Windows this would require Vista or newer so we stick with
* select for now.
*/
#ifndef _WIN32
#define USE_POLL
#endif
/*
* Defining this will allow all ircops to see people in +s channels
* By default, only net/tech admins can see this
@@ -109,24 +99,6 @@
*/
#define REMOTE_REHASH
/*
* Special remote include caching, see this Changelog item:
* - Added special caching of remote includes. When a remote include fails to
* load (for example when the webserver is down), then the most recent
* version of that remote include will be used, and the ircd will still boot
* and be able to rehash. Even though this is quite a simple feature, it
* can make a key difference when deciding to roll out remote includes on
* your network. Previously, servers would be unable to boot or rehash when
* the webserver was down, which would be a big problem (often unacceptable).
* The latest version of fetched urls are cached in the cache/ directory as
* cache/<md5 hash of url>.
* Obviously, if there's no 'latest version' and an url fails, the ircd will
* still not be able to boot. This would be the case if you added or changed
* the path of a remote include and it's trying to fetch it for the first time.
* There usually is no reason to disable this.
*/
#define REMOTEINC_SPECIALCACHE
/*
Stripbadwords patch
*/
@@ -235,12 +207,8 @@
/*
* Full pathnames and defaults of irc system's support files. Please note that
* these are only the recommened names and paths. You must define PPATH if you
* want a pidfile written. Also, IRCDTUNE should be defined because it is needed for
* operation. All of these options are runtime-configurable (except for CPATH and LPATH)
* in the files block of unrealircd.conf. CPATH is runtime-configurable as a command-
* line argument. These used as the default values for options absent from the user's
* unrealircd.conf.
* these are only the recommened names and paths. Change as needed.
* You must define these to something, even if you don't really want them.
*/
#define CPATH "unrealircd.conf" /* server configuration file */
#define MPATH "ircd.motd" /* server MOTD file */
-29
View File
@@ -42,7 +42,6 @@ struct zNetwork {
char *x_prefix_quit;
char *x_helpchan;
char *x_stats_server;
char *x_sasl_server;
};
enum UHAllowed { UHALLOW_ALWAYS, UHALLOW_NOCHANS, UHALLOW_REJOIN, UHALLOW_NEVER };
@@ -81,9 +80,7 @@ struct zConfiguration {
unsigned dont_resolve:1;
unsigned use_ban_version:1;
unsigned mkpasswd_for_everyone:1;
unsigned allow_insane_bans;
unsigned allow_part_if_shunned:1;
unsigned disable_cap:1;
unsigned check_target_nick_bans:1;
unsigned use_egd : 1;
long host_timeout;
@@ -128,7 +125,6 @@ struct zConfiguration {
char *restrict_usermodes;
char *restrict_channelmodes;
char *restrict_extendedbans;
int new_linking_protocol;
char *channel_command_prefix;
long unknown_flood_bantime;
long unknown_flood_amount;
@@ -158,7 +154,6 @@ struct zConfiguration {
char *spamexcept_line;
long spamfilter_detectslow_warn;
long spamfilter_detectslow_fatal;
int spamfilter_stop_on_first_match;
int maxbans;
int maxbanlength;
int timesynch_enabled;
@@ -166,12 +161,7 @@ struct zConfiguration {
char *timesynch_server;
int pingpong_warning;
int watch_away_notification;
int uhnames;
aNetwork network;
#ifdef INET6
unsigned short default_ipv6_clone_mask;
#endif /* INET6 */
int ping_cookie;
};
#ifndef DYNCONF_C
@@ -204,11 +194,7 @@ extern MODVAR aConfiguration iConf;
#define SHOWCONNECTINFO iConf.show_connect_info
#define OPER_ONLY_STATS iConf.oper_only_stats
#define ANTI_SPAM_QUIT_MSG_TIME iConf.anti_spam_quit_message_time
#ifdef HAVE_RAND_EGD
#define USE_EGD iConf.use_egd
#else
#define USE_EGD 0
#endif
#define EGD_PATH iConf.egd_path
#define ircnetwork iConf.network.x_ircnetwork
@@ -225,7 +211,6 @@ extern MODVAR aConfiguration iConf;
#define hidden_host iConf.network.x_hidden_host
#define helpchan iConf.network.x_helpchan
#define STATS_SERVER iConf.network.x_stats_server
#define SASL_SERVER iConf.network.x_sasl_server
#define iNAH iConf.network.x_inah
#define prefix_quit iConf.network.x_prefix_quit
#define SSL_SERVER_CERT_PEM (iConf.x_server_cert_pem ? iConf.x_server_cert_pem : "server.cert.pem")
@@ -237,7 +222,6 @@ extern MODVAR aConfiguration iConf;
#define RESTRICT_USERMODES iConf.restrict_usermodes
#define RESTRICT_CHANNELMODES iConf.restrict_channelmodes
#define RESTRICT_EXTENDEDBANS iConf.restrict_extendedbans
#define NEW_LINKING_PROTOCOL iConf.new_linking_protocol
#ifdef THROTTLING
#define THROTTLING_PERIOD iConf.throttle_period
#define THROTTLING_COUNT iConf.throttle_count
@@ -259,7 +243,6 @@ extern MODVAR aConfiguration iConf;
#define IDENT_READ_TIMEOUT iConf.ident_read_timeout
#define MKPASSWD_FOR_EVERYONE iConf.mkpasswd_for_everyone
#define ALLOW_INSANE_BANS iConf.allow_insane_bans
#define CHANCMDPFX iConf.channel_command_prefix
#define DEFAULT_BANTIME iConf.default_bantime
@@ -272,8 +255,6 @@ extern MODVAR aConfiguration iConf;
#define ALLOW_PART_IF_SHUNNED iConf.allow_part_if_shunned
#define DISABLE_CAP iConf.disable_cap
#define BAN_VERSION_TKL_TIME iConf.ban_version_tkl_time
#define SILENCE_LIMIT (iConf.silence_limit ? iConf.silence_limit : 15)
@@ -284,7 +265,6 @@ extern MODVAR aConfiguration iConf;
#define SPAMFILTER_EXCEPT iConf.spamexcept_line
#define SPAMFILTER_DETECTSLOW_WARN iConf.spamfilter_detectslow_warn
#define SPAMFILTER_DETECTSLOW_FATAL iConf.spamfilter_detectslow_fatal
#define SPAMFILTER_STOP_ON_FIRST_MATCH iConf.spamfilter_stop_on_first_match
#define CHECK_TARGET_NICK_BANS iConf.check_target_nick_bans
@@ -299,8 +279,6 @@ extern MODVAR aConfiguration iConf;
#define WATCH_AWAY_NOTIFICATION iConf.watch_away_notification
#define UHNAMES_ENABLED iConf.uhnames
/* Used for "is present?" and duplicate checking */
struct SetCheck {
unsigned has_show_opermotd:1;
@@ -315,7 +293,6 @@ struct SetCheck {
unsigned has_dont_resolve:1;
unsigned has_mkpasswd_for_everyone:1;
unsigned has_allow_part_if_shunned:1;
unsigned has_disable_cap:1;
unsigned has_ssl_egd:1;
unsigned has_ssl_server_cipher_list :1;
unsigned has_dns_timeout:1;
@@ -337,7 +314,6 @@ struct SetCheck {
unsigned has_check_target_nick_bans:1;
unsigned has_pingpong_warning:1;
unsigned has_watch_away_notification:1;
unsigned has_uhnames:1;
unsigned has_oper_only_stats:1;
unsigned has_maxchannelsperuser:1;
unsigned has_maxdccallow:1;
@@ -357,7 +333,6 @@ struct SetCheck {
unsigned has_restrict_usermodes:1;
unsigned has_restrict_channelmodes:1;
unsigned has_restrict_extendedbans:1;
unsigned has_new_linking_protocol:1;
unsigned has_channel_command_prefix:1;
unsigned has_anti_flood_unknown_flood_bantime:1;
unsigned has_anti_flood_unknown_flood_amount:1;
@@ -389,7 +364,6 @@ struct SetCheck {
unsigned has_network_name:1;
unsigned has_default_server:1;
unsigned has_services_server:1;
unsigned has_sasl_server:1;
unsigned has_hosts_global:1;
unsigned has_hosts_admin:1;
unsigned has_hosts_local:1;
@@ -410,13 +384,10 @@ struct SetCheck {
unsigned has_options_dont_resolve:1;
unsigned has_options_show_connect_info:1;
unsigned has_options_mkpasswd_for_everyone:1;
unsigned has_options_allow_insane_bans:1;
unsigned has_options_allow_part_if_shunned:1;
unsigned has_options_disable_cap:1;
int cgiirc_type; /* cheat :( */
unsigned has_cgiirc_hosts:1;
unsigned has_cgiirc_webpass:1;
unsigned has_ping_cookie:1;
};
+17 -44
View File
@@ -73,7 +73,6 @@ extern MODVAR long lastsendK, lastrecvK;
* Configuration linked lists
*/
extern MODVAR ConfigItem_me *conf_me;
extern MODVAR ConfigItem_files *conf_files;
extern MODVAR ConfigItem_class *conf_class;
extern MODVAR ConfigItem_class *default_class;
extern MODVAR ConfigItem_admin *conf_admin;
@@ -130,16 +129,14 @@ ConfigItem_cgiirc *Find_cgiirc(char *username, char *hostname, char *ip, CGIIRCT
ConfigItem_ban *Find_ban(aClient *, char *host, short type);
ConfigItem_ban *Find_banEx(aClient *,char *host, short type, short type2);
ConfigItem_vhost *Find_vhost(char *name);
ConfigItem_deny_channel *Find_channel_allowed(aClient *cptr, char *name);
ConfigItem_deny_channel *Find_channel_allowed(char *name);
ConfigItem_alias *Find_alias(char *name);
ConfigItem_help *Find_Help(char *command);
int AllowClient(aClient *cptr, struct hostent *hp, char *sockhost, char *username);
int parse_netmask(const char *text, struct irc_netmask *netmask);
int match_ip(struct IN_ADDR addr, char *uhost, char *mask, struct irc_netmask *netmask);
#ifdef INET6
int match_ipv6(struct IN_ADDR *addr, struct IN_ADDR *mask, int bits);
#endif
ConfigItem_ban *Find_ban_ip(aClient *sptr);
extern MODVAR struct tm motd_tm, smotd_tm;
extern MODVAR Link *Servers;
void add_ListItem(ListStruct *, ListStruct **);
ListStruct *del_ListItem(ListStruct *, ListStruct **);
@@ -167,7 +164,7 @@ extern MODVAR int R_do_dns, R_fin_dns, R_fin_dnsc, R_fail_dns,
R_do_id, R_fin_id, R_fail_id;
#endif
extern aCommand *find_Command(char *cmd, short token, int flags);
extern inline aCommand *find_Command(char *cmd, short token, int flags);
extern aCommand *find_Command_simple(char *cmd);
extern aChannel *find_channel(char *, aChannel *);
extern Membership *find_membership_link(Membership *lp, aChannel *ptr);
@@ -193,11 +190,6 @@ extern long get_access(aClient *, aChannel *);
extern int is_chan_op(aClient *, aChannel *);
extern int has_voice(aClient *, aChannel *);
extern int is_chanowner(aClient *, aChannel *);
#ifndef DISABLE_EXTBAN_STACKING
extern int ban_check_mask(aClient *, aChannel *, char *, int, int);
extern int extban_is_ok_nuh_extban(aClient *, aChannel *, char *, int, int, int);
extern char* extban_conv_param_nuh_or_extban(char *);
#endif
extern Ban *is_banned(aClient *, aChannel *, int);
extern Ban *is_banned_with_nick(aClient *, aChannel *, int, char *);
extern int parse_help(aClient *, char *, char *);
@@ -258,7 +250,6 @@ extern int get_sockerr(aClient *);
extern int inetport(aClient *, char *, int);
extern void init_sys();
extern void init_modef();
extern int verify_hostname(char *name);
#ifdef NO_FDLIST
extern int read_message(time_t);
@@ -274,7 +265,6 @@ extern void start_auth(aClient *);
extern void read_authports(aClient *);
extern void send_authports(aClient *);
extern void set_channel_mlock(aClient *, aClient *, aChannel *, const char *, int);
extern void restart(char *);
extern void server_reboot(char *);
@@ -286,7 +276,7 @@ extern int send_queued(aClient *);
extern void sendto_locfailops(char *pattern, ...) __attribute__((format(printf,1,2)));
extern void sendto_connectnotice(char *nick, anUser *user, aClient *sptr, int disconnect, char *comment);
extern void sendto_serv_butone_nickcmd(aClient *one, aClient *sptr, char *nick, int hopcount,
long lastnick, char *username, char *realhost, char *server, char *svid, char *info, char *umodes,
long lastnick, char *username, char *realhost, char *server, long servicestamp, char *info, char *umodes,
char *virthost);
extern void sendto_message_one(aClient *to, aClient *from, char *sender,
char *cmd, char *nick, char *msg);
@@ -309,7 +299,6 @@ extern void sendto_serv_butone_quit(aClient *, char *, ...) __attribute__((forma
extern void sendto_serv_butone_sjoin(aClient *, char *, ...) __attribute__((format(printf,2,3)));
extern void sendto_serv_sjoin(aClient *, char *, ...) __attribute__((format(printf,2,3)));
extern void sendto_common_channels(aClient *, char *, ...) __attribute__((format(printf,2,3)));
extern void sendto_common_channels_local_butone(aClient *, int, char *, ...) __attribute__((format(printf,3,4)));
extern void sendto_channel_butserv(aChannel *, aClient *, char *, ...) __attribute__((format(printf,3,4)));
extern void sendto_match_servs(aChannel *, aClient *, char *, ...) __attribute__((format(printf,3,4)));
extern void sendto_match_butone(aClient *, aClient *, char *, int,
@@ -345,7 +334,7 @@ extern int exit_client(aClient *, aClient *, aClient *, char *);
extern void initstats(), tstats(aClient *, char *);
extern char *check_string(char *);
extern char *make_nick_user_host(char *, char *, char *);
extern char *make_nick_user_host_r(char *namebuf, char *nick, char *name, char *host);
extern inline char *make_nick_user_host_r(char *namebuf, char *nick, char *name, char *host);
extern char *make_user_host(char *, char *);
extern int parse(aClient *, char *, char *);
extern int do_numeric(int, aClient *, aClient *, int, char **);
@@ -448,7 +437,6 @@ extern MODVAR long UMODE_SETHOST; /* 0x40000000 used sethost */
extern MODVAR long UMODE_STRIPBADWORDS; /* 0x80000000 */
extern MODVAR long UMODE_HIDEWHOIS; /* hides channels in /whois */
extern MODVAR long UMODE_NOCTCP; /* blocks all ctcp (except dcc and action) */
extern MODVAR long UMODE_HIDLE; /* hides oper idle times */
extern MODVAR long AllUmodes, SendUmodes;
extern MODVAR long SNO_KILLS;
@@ -553,7 +541,6 @@ extern int Auth_CheckError(ConfigEntry *ce);
extern long xbase64dec(char *b64);
extern aClient *find_server_b64_or_real(char *name);
extern aClient *find_server_by_base64(char *b64);
extern aClient *find_server_by_numeric(long value);
extern int is_chanownprotop(aClient *cptr, aChannel *chptr);
extern int is_skochanop(aClient *cptr, aChannel *chptr);
extern char *make_virthost(aClient *sptr, char *curr, char *new, int mode);
@@ -570,6 +557,7 @@ extern char *oflagstr(long oflag);
extern int rehash(aClient *cptr, aClient *sptr, int sig);
extern int _match(char *mask, char *name);
extern void outofmemory(void);
extern unsigned long our_crc32(const unsigned char *s, unsigned int len);
extern int add_listener2(ConfigItem_listen *conf);
extern void link_cleanup(ConfigItem_link *link_ptr);
extern void listen_cleanup();
@@ -583,7 +571,8 @@ extern int init_conf(char *filename, int rehash);
extern void validate_configuration(void);
extern void run_configuration(void);
extern void rehash_motdrules();
extern void read_motd(const char *filename, aMotdFile *motd); /* s_serv.c */
extern aMotd *read_file(char *filename, aMotd **list);
extern aMotd *read_file_ex(char *filename, aMotd **list, struct tm *);
extern CMD_FUNC(m_server_remote);
extern void send_proto(aClient *, ConfigItem_link *);
extern char *xbase64enc(long i);
@@ -642,15 +631,13 @@ extern void sendto_chmodemucrap(aClient *, aChannel *, char *);
extern void verify_opercount(aClient *, char *);
extern int valid_host(char *host);
extern int count_oper_sessions(char *);
extern char *unreal_mktemp(const char *dir, const char *suffix);
extern char *unreal_mktemp(char *dir, char *suffix);
extern char *unreal_getpathname(char *filepath, char *path);
extern char *unreal_getfilename(char *path);
extern char *unreal_mkcache(const char *url);
extern int has_cached_version(const char *url);
extern int unreal_copyfile(const char *src, const char *dest);
extern int unreal_copyfileex(const char *src, const char *dest, int tryhardlink);
extern time_t unreal_getfilemodtime(const char *filename);
extern void unreal_setfilemodtime(const char *filename, time_t mtime);
extern int unreal_copyfile(char *src, char *dest);
extern int unreal_copyfileex(char *src, char *dest, int tryhardlink);
extern time_t unreal_getfilemodtime(char *filename);
extern void unreal_setfilemodtime(char *filename, time_t mtime);
extern void DeleteTempModules(void);
extern MODVAR Extban *extbaninfo;
extern Extban *findmod_by_bantype(char c);
@@ -670,7 +657,6 @@ extern Spamfilter *unreal_buildspamfilter(char *s);
extern char *our_strcasestr(char *haystack, char *needle);
extern int spamfilter_getconftargets(char *s);
extern void remove_oper_snomasks(aClient *sptr);
extern void remove_oper_modes(aClient *sptr);
extern char *spamfilter_inttostring_long(int v);
extern int check_channelmask(aClient *, aClient *, char *);
extern aChannel *get_channel(aClient *cptr, char *chname, int flag);
@@ -689,6 +675,7 @@ extern MODVAR aCtab cFlagTab[];
extern char *unreal_encodespace(char *s);
extern char *unreal_decodespace(char *s);
extern MODVAR Link *helpign;
extern MODVAR aMotd *rules;
extern MODVAR fdlist default_fdlist, busycli_fdlist, serv_fdlist, oper_fdlist;
extern void DCCdeny_add(char *filename, char *reason, int type, int type2);
extern void DCCdeny_del(ConfigItem_deny_dcc *deny);
@@ -752,11 +739,8 @@ extern MODVAR unsigned char *(*StripColors)(unsigned char *text);
extern MODVAR const char *(*StripControlCodes)(unsigned char *text);
extern MODVAR void (*spamfilter_build_user_string)(char *buf, char *nick, aClient *acptr);
extern MODVAR int (*is_silenced)(aClient *sptr, aClient *acptr);
extern MODVAR void (*send_protoctl_servers)(aClient *sptr, int response);
extern MODVAR int (*verify_link)(aClient *cptr, aClient *sptr, char *servername, ConfigItem_link **link_out);
extern MODVAR void (*send_server_message)(aClient *sptr);
/* /Efuncs */
extern MODVAR aMotdFile opermotd, svsmotd, motd, botmotd, smotd, rules;
extern MODVAR aMotd *opermotd, *svsmotd, *motd, *botmotd, *smotd;
extern MODVAR int max_connection_count;
extern int add_listmode(Ban **list, aClient *cptr, aChannel *chptr, char *banid);
extern int del_listmode(Ban **list, aChannel *chptr, char *banid);
@@ -766,8 +750,7 @@ extern void chanfloodtimer_del(aChannel *chptr, char mflag, long mbit);
extern char *clean_ban_mask(char *, int, aClient *);
extern void chanfloodtimer_stopchantimers(aChannel *chptr);
extern int find_invex(aChannel *chptr, aClient *sptr);
extern void DoMD5(unsigned char *mdout, const unsigned char *src, unsigned long n);
extern char *md5hash(unsigned char *dst, const unsigned char *src, unsigned long n);
extern void DoMD5(unsigned char *mdout, unsigned char *src, unsigned long n);
#ifdef JOINTHROTTLE
aJFlood *cmodej_addentry(aClient *cptr, aChannel *chptr);
void cmodej_delentry(aJFlood *e);
@@ -779,7 +762,6 @@ extern void charsys_addmultibyterange(char s1, char e1, char s2, char e2);
extern void charsys_addallowed(char *s);
extern void charsys_reset(void);
extern MODVAR char langsinuse[4096];
extern MODVAR char *casemapping[2];
extern MODVAR aTKline *tklines[TKLISTLEN];
extern char *cmdname_by_spamftarget(int target);
extern int isipv6(struct IN_ADDR *addr);
@@ -800,14 +782,5 @@ extern int extban_is_banned_helper(char *buf);
extern char *getcloak(aClient *sptr);
extern void kick_insecure_users(aChannel *);
extern int file_exists(char* file);
extern void free_motd(aMotdFile *motd); /* s_serv.c */
extern void free_motd(aMotd *m);
extern void fix_timers(void);
extern char *chfl_to_sjoin_symbol(int s);
extern char chfl_to_chanmode(int s);
extern void add_pending_net(aClient *sptr, char *str);
extern void free_pending_net(aClient *sptr);
extern aPendingNet *find_pending_net_by_numeric_butone(int numeric, aClient *exempt);
extern aClient *find_pending_net_duplicates(aClient *cptr, aClient **srv, int *numeric);
extern aClient *find_non_pending_net_duplicates(aClient *cptr);
extern MODVAR char serveropts[];
extern MODVAR char *IsupportStrings[];
+1 -1
View File
@@ -22,7 +22,7 @@ typedef struct {
} MD5_CTX;
extern void MD5_Init(MD5_CTX *ctx);
extern void MD5_Update(MD5_CTX *ctx, const void *data, unsigned long size);
extern void MD5_Update(MD5_CTX *ctx, void *data, unsigned long size);
extern void MD5_Final(unsigned char *result, MD5_CTX *ctx);
#endif
+1 -12
View File
@@ -224,9 +224,6 @@ typedef struct {
*/
int (*sjoin_check)(aChannel *, CmodeParam *, CmodeParam *);
/** Local channel mode? Prevents remote servers from setting/unsetting this */
char local;
/** Is this mode being unloaded?
* This is set to 1 if the chanmode module providing this mode is unloaded
* and we are waiting to see if in our new round of loads a "new" chanmode
@@ -249,7 +246,6 @@ typedef struct {
void (*free_param)(CmodeParam *);
CmodeParam * (*dup_struct)(CmodeParam *);
int (*sjoin_check)(aChannel *, CmodeParam *, CmodeParam *);
char local;
} CmodeInfo;
#endif
@@ -261,11 +257,10 @@ typedef struct {
#define EXBTYPE_BAN 0 /* a ban */
#define EXBTYPE_EXCEPT 1 /* an except */
#define EXBTYPE_INVEX 2 /* an invite exception */
#define EXTBANTABLESZ 32
typedef enum ExtbanOptions { EXTBOPT_CHSVSMODE=0x1, EXTBOPT_ACTMODIFIER=0x2, EXTBOPT_NOSTACKCHILD=0x4, EXTBOPT_INVEX=0x8 } ExtbanOptions;
typedef enum ExtbanOptions { EXTBOPT_CHSVSMODE=0x1 } ExtbanOptions;
typedef struct {
/** extbans module */
@@ -658,9 +653,6 @@ int CallCmdoverride(Cmdoverride *ovr, aClient *cptr, aClient *sptr, int parc, ch
#define HOOKTYPE_POST_SERVER_CONNECT 48
#define HOOKTYPE_RAWPACKET_IN 49
#define HOOKTYPE_LOCAL_NICKPASS 50
#define HOOKTYPE_PACKET 51
#define HOOKTYPE_HANDSHAKE 52
#define HOOKTYPE_AWAY 53
/* Hook return values */
#define HOOK_CONTINUE 0
@@ -707,9 +699,6 @@ int CallCmdoverride(Cmdoverride *ovr, aClient *cptr, aClient *sptr, int parc, ch
#define EFUNC_STRIPCONTROLCODES 32
#define EFUNC_SPAMFILTER_BUILD_USER_STRING 33
#define EFUNC_IS_SILENCED 34
#define EFUNC_SEND_PROTOCTL_SERVERS 35
#define EFUNC_VERIFY_LINK 36
#define EFUNC_SEND_SERVER_MESSAGE 37
/* Module flags */
#define MODFLAG_NONE 0x0000
+7 -2
View File
@@ -49,6 +49,11 @@
#else
#define MYTOKEN_ZIP ""
#endif
#if defined(NOSPOOF)
#define MYTOKEN_NOSPOOF "/NOSPF"
#else
#define MYTOKEN_NOSPOOF ""
#endif
#if !defined(EXTCMODE)
#define MYTOKEN_EXTCMODE "/NOEXTC"
#else
@@ -88,12 +93,12 @@
#ifdef UNREALCORE
char our_mod_version[] = BASE_VERSION PATCH1 PATCH2 PATCH3 PATCH4 PATCH6 PATCH7 PATCH8 PATCH9 \
MYTOKEN_SSL MYTOKEN_ZIP MYTOKEN_EXTCMODE MYTOKEN_JOINTHROTTLE \
MYTOKEN_SSL MYTOKEN_ZIP MYTOKEN_NOSPOOF MYTOKEN_EXTCMODE MYTOKEN_JOINTHROTTLE \
MYTOKEN_NOFLDAWAY MYTOKEN_NEWCHF MYTOKEN_INET6;
unsigned int our_compiler_version = GCCVER;
#else
DLLFUNC char Mod_Version[] = BASE_VERSION PATCH1 PATCH2 PATCH3 PATCH4 PATCH6 PATCH7 PATCH8 PATCH9 \
MYTOKEN_SSL MYTOKEN_ZIP MYTOKEN_EXTCMODE MYTOKEN_JOINTHROTTLE \
MYTOKEN_SSL MYTOKEN_ZIP MYTOKEN_NOSPOOF MYTOKEN_EXTCMODE MYTOKEN_JOINTHROTTLE \
MYTOKEN_NOFLDAWAY MYTOKEN_NEWCHF MYTOKEN_INET6;
DLLFUNC unsigned int compiler_version = GCCVER;
#endif
-3
View File
@@ -297,9 +297,6 @@
#define MSG_EOS "EOS"
#define TOK_EOS "ES"
#define MSG_MLOCK "MLOCK"
#define TOK_MLOCK "ML"
#define MAXPARA 15
extern int m_error();
+388
View File
@@ -0,0 +1,388 @@
/*
* ++Copyright++ 1983, 1989, 1993
* -
* Copyright (c) 1983, 1989, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS `AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* -
* Portions Copyright (c) 1993 by Digital Equipment Corporation.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies, and that
* the name of Digital Equipment Corporation not be used in advertising or
* publicity pertaining to distribution of the document or software without
* specific, written prior permission.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND DIGITAL EQUIPMENT CORP. DISCLAIMS ALL
* WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL DIGITAL EQUIPMENT
* CORPORATION BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
* PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
* ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
* SOFTWARE.
* -
* Portions Copyright (c) 1995 by International Business Machines, Inc.
*
* International Business Machines, Inc. (hereinafter called IBM) grants
* permission under its copyrights to use, copy, modify, and distribute this
* Software with or without fee, provided that the above copyright notice and
* all paragraphs of this notice appear in all copies, and that the name of IBM
* not be used in connection with the marketing of any product incorporating
* the Software or modifications thereof, without specific, written prior
* permission.
*
* To the extent it has a right to do so, IBM grants an immunity from suit
* under its patents, if any, for the use, sale or manufacture of products to
* the extent that such products are used for performing Domain Name System
* dynamic updates in TCP/IP networks by means of the Software. No immunity is
* granted for any product per se or for any other function of any product.
*
* THE SOFTWARE IS PROVIDED "AS IS", AND IBM DISCLAIMS ALL WARRANTIES,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE. IN NO EVENT SHALL IBM BE LIABLE FOR ANY SPECIAL,
* DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE, EVEN
* IF IBM IS APPRISED OF THE POSSIBILITY OF SUCH DAMAGES.
* --Copyright--
*/
/*
* @(#)nameser.h 8.1 (Berkeley) 6/2/93
* $NetBSD: nameser.h,v 1.14 2000/08/09 14:41:00 itojun Exp $
*/
#ifndef _ARPA_NAMESER_H_
#define _ARPA_NAMESER_H_
#ifdef PARAMH
#include <sys/param.h>
#endif
#ifdef _AUX_SOURCE
# include <sys/types.h>
#endif
/*
* revision information. this is the release date in YYYYMMDD format.
* it can change every day so the right thing to do with it is use it
* in preprocessor commands such as "#if (__BIND > 19931104)". do not
* compare for equality; rather, use it to determine whether your resolver
* is new enough to contain a certain feature.
*/
#define __BIND 19960801 /* interface version stamp */
/*
* Define constants based on rfc883
*/
#define PACKETSZ 512 /* maximum packet size */
#define MAXDNAME 1025 /* maximum presentation domain name */
#define MAXCDNAME 255 /* maximum compressed domain name */
#define MAXLABEL 63 /* maximum length of domain label */
#define HFIXEDSZ 12 /* #/bytes of fixed data in header */
#define QFIXEDSZ 4 /* #/bytes of fixed data in query */
#define RRFIXEDSZ 10 /* #/bytes of fixed data in r record */
#define INT32SZ 4 /* for systems without 32-bit ints */
#define INT16SZ 2 /* for systems without 16-bit ints */
#define INADDRSZ 4 /* IPv4 T_A */
#define IN6ADDRSZ 16 /* IPv6 T_AAAA */
/*
* Internet nameserver port number
*/
#define NAMESERVER_PORT 53
/*
* Currently defined opcodes
*/
#define QUERY 0x0 /* standard query */
#define IQUERY 0x1 /* inverse query */
#define STATUS 0x2 /* nameserver status query */
/*#define xxx 0x3*/ /* 0x3 reserved */
#define NS_NOTIFY_OP 0x4 /* notify secondary of SOA change */
/*
* Currently defined response codes
*/
#define NOERROR 0 /* no error */
#define FORMERR 1 /* format error */
#define SERVFAIL 2 /* server failure */
#define NXDOMAIN 3 /* non existent domain */
#define NOTIMP 4 /* not implemented */
#define REFUSED 5 /* query refused */
/*
* Type values for resources and queries
*/
#define T_A 1 /* host address */
#define T_NS 2 /* authoritative server */
#define T_MD 3 /* mail destination */
#define T_MF 4 /* mail forwarder */
#define T_CNAME 5 /* canonical name */
#define T_SOA 6 /* start of authority zone */
#define T_MB 7 /* mailbox domain name */
#define T_MG 8 /* mail group member */
#define T_MR 9 /* mail rename name */
#define T_NULL 10 /* null resource record */
#define T_WKS 11 /* well known service */
#define T_PTR 12 /* domain name pointer */
#define T_HINFO 13 /* host information */
#define T_MINFO 14 /* mailbox information */
#define T_MX 15 /* mail routing information */
#define T_TXT 16 /* text strings */
#define T_RP 17 /* responsible person */
#define T_AFSDB 18 /* AFS cell database */
#define T_X25 19 /* X_25 calling address */
#define T_ISDN 20 /* ISDN calling address */
#define T_RT 21 /* router */
#define T_NSAP 22 /* NSAP address */
#define T_NSAP_PTR 23 /* reverse NSAP lookup (deprecated) */
#define T_SIG 24 /* security signature */
#define T_KEY 25 /* security key */
#define T_PX 26 /* X.400 mail mapping */
#define T_GPOS 27 /* geographical position (withdrawn) */
#define T_AAAA 28 /* IP6 Address */
#define T_LOC 29 /* Location Information */
#define T_NXT 30 /* Next Valid Name in Zone */
#define T_EID 31 /* Endpoint identifier */
#define T_NIMLOC 32 /* Nimrod locator */
#define T_SRV 33 /* Server selection */
#define T_ATMA 34 /* ATM Address */
#define T_NAPTR 35 /* Naming Authority PoinTeR */
#define T_OPT 41 /* OPT pseudo-RR, RFC2761 */
/* non standard */
#define T_UINFO 100 /* user (finger) information */
#define T_UID 101 /* user ID */
#define T_GID 102 /* group ID */
#define T_UNSPEC 103 /* Unspecified format (binary data) */
/* Query type values which do not appear in resource records */
#define T_IXFR 251 /* incremental zone transfer */
#define T_AXFR 252 /* transfer zone of authority */
#define T_MAILB 253 /* transfer mailbox records */
#define T_MAILA 254 /* transfer mail agent records */
#define T_ANY 255 /* wildcard match */
/*
* Values for class field
*/
#define C_IN 1 /* the arpa internet */
#define C_CHAOS 3 /* for chaos net (MIT) */
#define C_HS 4 /* for Hesiod name server (MIT) (XXX) */
/* Query class values which do not appear in resource records */
#define C_ANY 255 /* wildcard match */
/*
* Flags field of the KEY RR rdata
*/
#define KEYFLAG_TYPEMASK 0xC000 /* Mask for "type" bits */
#define KEYFLAG_TYPE_AUTH_CONF 0x0000 /* Key usable for both */
#define KEYFLAG_TYPE_CONF_ONLY 0x8000 /* Key usable for confidentiality */
#define KEYFLAG_TYPE_AUTH_ONLY 0x4000 /* Key usable for authentication */
#define KEYFLAG_TYPE_NO_KEY 0xC000 /* No key usable for either; no key */
/* The type bits can also be interpreted independently, as single bits: */
#define KEYFLAG_NO_AUTH 0x8000 /* Key not usable for authentication */
#define KEYFLAG_NO_CONF 0x4000 /* Key not usable for confidentiality */
#define KEYFLAG_EXPERIMENTAL 0x2000 /* Security is *mandatory* if bit=0 */
#define KEYFLAG_RESERVED3 0x1000 /* reserved - must be zero */
#define KEYFLAG_RESERVED4 0x0800 /* reserved - must be zero */
#define KEYFLAG_USERACCOUNT 0x0400 /* key is assoc. with a user acct */
#define KEYFLAG_ENTITY 0x0200 /* key is assoc. with entity eg host */
#define KEYFLAG_ZONEKEY 0x0100 /* key is zone key for the zone named */
#define KEYFLAG_IPSEC 0x0080 /* key is for IPSEC use (host or user)*/
#define KEYFLAG_EMAIL 0x0040 /* key is for email (MIME security) */
#define KEYFLAG_RESERVED10 0x0020 /* reserved - must be zero */
#define KEYFLAG_RESERVED11 0x0010 /* reserved - must be zero */
#define KEYFLAG_SIGNATORYMASK 0x000F /* key can sign DNS RR's of same name */
#define KEYFLAG_RESERVED_BITMASK ( KEYFLAG_RESERVED3 | \
KEYFLAG_RESERVED4 | \
KEYFLAG_RESERVED10| KEYFLAG_RESERVED11)
/* The Algorithm field of the KEY and SIG RR's is an integer, {1..254} */
#define ALGORITHM_MD5RSA 1 /* MD5 with RSA */
#define ALGORITHM_EXPIRE_ONLY 253 /* No alg, no security */
#define ALGORITHM_PRIVATE_OID 254 /* Key begins with OID indicating alg */
/* Signatures */
/* Size of a mod or exp in bits */
#define MIN_MD5RSA_KEY_PART_BITS 512
#define MAX_MD5RSA_KEY_PART_BITS 2552
/* Total of binary mod and exp, bytes */
#define MAX_MD5RSA_KEY_BYTES ((MAX_MD5RSA_KEY_PART_BITS+7/8)*2+3)
/* Max length of text sig block */
#define MAX_KEY_BASE64 (((MAX_MD5RSA_KEY_BYTES+2)/3)*4)
/*
* Status return codes for T_UNSPEC conversion routines
*/
#define CONV_SUCCESS 0
#define CONV_OVERFLOW (-1)
#define CONV_BADFMT (-2)
#define CONV_BADCKSUM (-3)
#define CONV_BADBUFLEN (-4)
#ifndef BYTE_ORDER
#if (BSD >= 199103)
# include <machine/endian.h>
#else
#ifdef linux
# include <endian.h>
#else
#define LITTLE_ENDIAN 1234 /* least-significant byte first (vax, pc) */
#define BIG_ENDIAN 4321 /* most-significant byte first (IBM, net) */
#define PDP_ENDIAN 3412 /* LSB first in word, MSW first in long (pdp)*/
#if defined(vax) || defined(ns32000) || defined(sun386) || defined(i386) || \
defined(MIPSEL) || defined(_MIPSEL) || defined(BIT_ZERO_ON_RIGHT) || \
defined(__alpha__) || defined(__alpha) || defined(__vax__) || defined(_WIN32)
#define BYTE_ORDER LITTLE_ENDIAN
#endif
#if defined(sel) || defined(pyr) || defined(mc68000) || defined(sparc) || \
defined(is68k) || defined(tahoe) || defined(ibm032) || defined(ibm370) || \
defined(MIPSEB) || defined(_MIPSEB) || defined(_IBMR2) || defined(DGUX) ||\
defined(apollo) || defined(__convex__) || defined(_CRAY) || \
defined(__hppa) || defined(__hp9000) || \
defined(__hp9000s300) || defined(__hp9000s700) || \
defined (BIT_ZERO_ON_LEFT) || defined(m68k)
#define BYTE_ORDER BIG_ENDIAN
#endif
#endif /* linux */
#endif /* BSD */
#endif /* BYTE_ORDER */
#if !defined(BYTE_ORDER) || \
(BYTE_ORDER != BIG_ENDIAN && BYTE_ORDER != LITTLE_ENDIAN && \
BYTE_ORDER != PDP_ENDIAN)
/* you must determine what the correct bit order is for
* your compiler - the next line is an intentional error
* which will force your compiles to bomb until you fix
* the above macros.
*/
#error "Undefined or invalid BYTE_ORDER";
#endif
/*
* Structure for query header. The order of the fields is machine- and
* compiler-dependent, depending on the byte/bit order and the layout
* of bit fields. We use bit fields only in int variables, as this
* is all ANSI requires. This requires a somewhat confusing rearrangement.
*/
typedef struct {
unsigned id :16; /* query identification number */
#if BYTE_ORDER == BIG_ENDIAN
/* fields in third byte */
unsigned qr: 1; /* response flag */
unsigned opcode: 4; /* purpose of message */
unsigned aa: 1; /* authoritive answer */
unsigned tc: 1; /* truncated message */
unsigned rd: 1; /* recursion desired */
/* fields in fourth byte */
unsigned ra: 1; /* recursion available */
unsigned unused :1; /* unused bits (MBZ as of 4.9.3a3) */
unsigned ad: 1; /* authentic data from named */
unsigned cd: 1; /* checking disabled by resolver */
unsigned rcode :4; /* response code */
#endif
#if BYTE_ORDER == LITTLE_ENDIAN || BYTE_ORDER == PDP_ENDIAN
/* fields in third byte */
unsigned rd :1; /* recursion desired */
unsigned tc :1; /* truncated message */
unsigned aa :1; /* authoritive answer */
unsigned opcode :4; /* purpose of message */
unsigned qr :1; /* response flag */
/* fields in fourth byte */
unsigned rcode :4; /* response code */
unsigned cd: 1; /* checking disabled by resolver */
unsigned ad: 1; /* authentic data from named */
unsigned unused :1; /* unused bits (MBZ as of 4.9.3a3) */
unsigned ra :1; /* recursion available */
#endif
/* remaining bytes */
unsigned qdcount :16; /* number of question entries */
unsigned ancount :16; /* number of answer entries */
unsigned nscount :16; /* number of authority entries */
unsigned arcount :16; /* number of resource entries */
} HEADER;
/*
* Defines for handling compressed domain names
*/
#define INDIR_MASK 0xc0
/*
* Inline versions of get/put short/long. Pointer is advanced.
*
* These macros demonstrate the property of C whereby it can be
* portable or it can be elegant but rarely both.
*/
#define GETSHORT(s, cp) { \
register const u_char *t_cp = (const u_char *)(cp); \
(s) = ((const u_int16_t)t_cp[0] << 8) \
| ((const u_int16_t)t_cp[1]) \
; \
(cp) += INT16SZ; \
}
#define GETLONG(l, cp) { \
register const u_char *t_cp = (const u_char *)(cp); \
(l) = ((const u_int32_t)t_cp[0] << 24) \
| ((const u_int32_t)t_cp[1] << 16) \
| ((const u_int32_t)t_cp[2] << 8) \
| ((const u_int32_t)t_cp[3]) \
; \
(cp) += INT32SZ; \
}
#define PUTSHORT(s, cp) { \
register u_int16_t t_s = (u_int16_t)(s); \
register u_char *t_cp = (u_char *)(cp); \
*t_cp++ = (u_int32_t)t_s >> 8; \
*t_cp = t_s; \
(cp) += INT16SZ; \
}
#define PUTLONG(l, cp) { \
register u_int32_t t_l = (u_int32_t)(l); \
register u_char *t_cp = (u_char *)(cp); \
*t_cp++ = t_l >> 24; \
*t_cp++ = t_l >> 16; \
*t_cp++ = t_l >> 8; \
*t_cp = t_l; \
(cp) += INT32SZ; \
}
#endif /* _ARPA_NAMESER_H_ */
-22
View File
@@ -53,8 +53,6 @@
#define ERR_NOSUCHSERVICE 408
#define ERR_NOORIGIN 409
#define ERR_INVALIDCAPCMD 410
#define ERR_NORECIPIENT 411
#define ERR_NOTEXTTOSEND 412
#define ERR_NOTOPLEVEL 413
@@ -182,9 +180,6 @@
#define RPL_LISTEND 323
#define RPL_CHANNELMODEIS 324
#define RPL_CREATIONTIME 329
#define RPL_WHOISLOGGEDIN 330 /* ircu/charybdis-family --nenolod */
#define RPL_NOTOPIC 331
#define RPL_TOPIC 332
#define RPL_TOPICWHOTIME 333
@@ -366,25 +361,8 @@
#define RPL_SPAMCMDFWD 659
#define RPL_STARTTLS 670
#define RPL_WHOISSECURE 671
#define ERR_MLOCKRESTRICTED 742
#define ERR_CANNOTDOCOMMAND 972
#define ERR_CANNOTCHANGECHANMODE 974
#define ERR_STARTTLS 691
#define RPL_LOGGEDIN 900
#define RPL_LOGGEDOUT 901
#define ERR_NICKLOCKED 902
#define RPL_SASLSUCCESS 903
#define ERR_SASLFAIL 904
#define ERR_SASLTOOLONG 905
#define ERR_SASLABORTED 906
#define ERR_SASLALREADY 907
#define ERR_NUMERICERR 999
+2 -2
View File
@@ -52,14 +52,14 @@ EVENT(htm_calc);
EVENT(e_check_fdlists);
EVENT(garbage_collect);
EVENT(loop_event);
EVENT(deprecated_notice);
/* support.c */
char *my_itoa(int i);
/* s_serv.c */
void load_tunefile(void);
extern EVENT(save_tunefile);
extern void read_motd(const char *filename, aMotdFile *motd);
aMotd *read_rules(char *filename);
aMotd *read_motd(char *filename);
/* s_user.c */
int check_for_target_limit(aClient *sptr, void *target, const char *name);
+3
View File
@@ -1,6 +1,9 @@
/* OMG... OMG! WHAT AN INCLUDE HORROR !!! */
#undef strcasecmp
#undef strncasecmp
#ifdef WIN32
#include <win32/ares/setup.h>
#endif
#include <ares.h>
#include <ares_version.h>
#undef strcasecmp
+203 -339
View File
@@ -1,107 +1,178 @@
/* include/setup.h.in. Generated from configure.ac by autoheader. */
/* config.h.in. Generated automatically from configure.in by autoheader. */
/* Define if you have BSD signals */
#undef BSD_RELIABLE_SIGNALS
/* Set to the bufferpool size you want */
#undef BUFFERPOOL
/* Define to one of `_getb67', `GETB67', `getb67' for Cray-2 and Cray-YMP
systems. This function is required for `alloca.c' support on those systems.
*/
#undef CRAY_STACKSEG_END
/* Define to 1 if using `alloca.c'. */
/* Define if using alloca.c. */
#undef C_ALLOCA
/* The default permissions for configuration files. Set to 0 to prevent
unrealircd from calling chmod() on the files. */
#undef DEFAULT_PERMISSIONS
/* Define to empty if the keyword does not work. */
#undef const
/* Define to disable extended ban stacking (~q:~c:\#chan, etc) */
#undef DISABLE_STACKED_EXTBANS
/* Define to one of _getb67, GETB67, getb67 for Cray-2 and Cray-YMP systems.
This function is required for alloca.c support on those systems. */
#undef CRAY_STACKSEG_END
/* Define if you want to disable /set* and /chg* */
#undef DISABLE_USERMOD
/* Define to `int' if <sys/types.h> doesn't define. */
#undef gid_t
/* Define the location of the configuration files */
#undef DPATH
/* Define if you have <sys/wait.h> that is POSIX.1 compatible. */
#undef HAVE_SYS_WAIT_H
/* Define if you can set the core size to unlimited */
#undef FORCE_CORE
/* Define if you have the vprintf function. */
#undef HAVE_VPRINTF
/* Define if you have getrusage */
#undef GETRUSAGE_2
/* Define as __inline if that's what the C compiler calls it. */
#undef inline
/* Define if you have gettimeofday */
#undef GETTIMEOFDAY
/* Define if the `setpgrp' function takes no argument. */
#undef SETPGRP_VOID
/* Define if the setvbuf function takes the buffering type as its second
argument and the buffer pointer as the third, as on System V
before release 3. */
#undef SETVBUF_REVERSED
/* Define to `unsigned' if <sys/types.h> doesn't define. */
#undef size_t
/* If using the C implementation of alloca, define if you know the
direction of stack growth for your system; otherwise it will be
automatically deduced at run-time.
STACK_DIRECTION > 0 => grows toward higher addresses
STACK_DIRECTION < 0 => grows toward lower addresses
STACK_DIRECTION = 0 => direction of growth unknown
*/
#undef STACK_DIRECTION
/* Define if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Define if you can safely include both <sys/time.h> and <time.h>. */
#undef TIME_WITH_SYS_TIME
/* Define if your <sys/time.h> declares struct tm. */
#undef TM_IN_SYS_TIME
/* Define to `int' if <sys/types.h> doesn't define. */
#undef uid_t
/* Define if you do not have the index function. */
#undef NOINDEX
/* Define if you need the strtok function. */
#undef NEED_STRTOK
/* Define if you need the strtoken function. */
#undef NEED_STRTOKEN
/* Define if you have the times function. */
#undef HAVE_TIMES
/* Define if you have the <stddef.h> header file. */
#undef STDDEFH
/* Define if you have the <stdlib.h> header file. */
#undef STDLIBH
/* Define if you have the <string.h> header file. */
#undef STRINGH
/* Define if you have the <strings.h> header file. */
#undef STRINGSH
/* Define if you have the <sys/param.h> header file. */
#undef PARAMH
/* Define if you have the <sys/rusage.h> header file. */
#undef HAVE_SYS_RUSAGE_H
/* Define if you have the <sys/syslog.h> header file. */
#undef SYSSYSLOGH
/* Define if you have the <unistd.h> header file. */
#undef UNISTDH
/* Define to <malloc.h> you need malloc.h. */
#undef MALLOCH
/* Define if you have the <sys/rusage.h> header file. */
#undef RUSAGEH
/* Define if you have the <glob.h> header file. */
#undef GLOBH
/* Define if you have regex */
#undef HAVE_REGEX
/* Define if you don't have bcopy */
#undef NEED_BCOPY
/* Define if you don't have bcmp */
#undef NEED_BCMP
/* Define if you need bzero */
#undef NEED_BZERO
/* Define if you have syslog */
#undef HAVE_SYSLOG
/* Define if you have vsyslog */
#undef HAVE_VSYSLOG
/* Define if you want to allow SSL connections */
#undef USE_SSL
/* Define if you can set the core size to unlimited */
#undef FORCE_CORE
/* Define if you have strcasecmp */
#undef GOT_STRCASECMP
/* Define to 1 if you have `alloca', as a function or macro. */
#undef HAVE_ALLOCA
/* Define if you need inet_addr */
#undef NEED_INET_ADDR
/* Define to 1 if you have <alloca.h> and it should be used (not on Ultrix).
*/
#undef HAVE_ALLOCA_H
/* Define if you need inet_ntoa */
#undef NEED_INET_NTOA
/* Define to 1 if you have the `bcmp' function. */
#undef HAVE_BCMP
/* Define if you need inet_netof */
#undef NEED_INET_NETOF
/* Define to 1 if you have the `bcopy' function. */
#undef HAVE_BCOPY
/* Define if you have gettimeofday */
#undef GETTIMEOFDAY
/* Define to 1 if you have the `bzero' function. */
#undef HAVE_BZERO
/* Define if you have lrand48 */
#undef LRAND48
/* Define if you have a compiler with C99 variable length array support */
#undef HAVE_C99_VARLEN_ARRAY
/* Define if you have getrusage */
#undef GETRUSAGE_2
/* Define if you have crypt */
#undef HAVE_CRYPT
/* Define if you have times */
#undef TIMES_2
/* Define to 1 if you don't have `vprintf' but do have `_doprnt.' */
#undef HAVE_DOPRNT
/* Define if you have O_NONBLOCK */
#undef NBLOCK_POSIX
/* Define to 1 if you have the `getrusage' function. */
#undef HAVE_GETRUSAGE
/* Define if you have O_NDELAY */
#undef NBLOCK_BSD
/* Define to 1 if you have the `gettimeofday' function. */
#undef HAVE_GETTIMEOFDAY
/* Define if you have FIONBIO */
#undef NBLOCK_SYSV
/* Define to 1 if you have the `index' function. */
#undef HAVE_INDEX
/* Define if you have POSIX signals */
#undef POSIX_SIGNALS
/* Define to 1 if you have the `inet_addr' function. */
#undef HAVE_INET_ADDR
/* Define if you have BSD signals */
#undef RELIABLE_BSD_SIGNALS
/* Define to 1 if you have the `inet_netof' function. */
#undef HAVE_INET_NETOF
/* Define if you have SYSV signals */
#undef UNRELIABLE_SYSV_SIGNALS
/* Define to 1 if you have the `inet_ntoa' function. */
#undef HAVE_INET_NTOA
/* Define these to be unsigned integral internal types,
* of respecitvely 2 and 4 bytes in size, when not already
* defined in <sys/types.h>, <stdlib.h> or <stddef.h> */
#undef u_int16_t
#undef u_int32_t
/* Define to 1 if you have the `inet_ntop' function. */
#undef HAVE_INET_NTOP
/* Define to 1 if you have the `inet_pton' function. */
#undef HAVE_INET_PTON
/* Define to 1 if the system has the type `intptr_t'. */
#undef HAVE_INTPTR_T
/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define to 1 if you have the `lrand48' function. */
#undef HAVE_LRAND48
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* Define if you have setproctitle */
#undef HAVE_SETPROCTITLE
/* Define if you have PS_STRINGS */
#undef HAVE_PSSTRINGS
@@ -109,140 +180,56 @@
/* Define if you have pstat */
#undef HAVE_PSTAT
/* Define if the libcrypto has RAND_egd */
#undef HAVE_RAND_EGD
/* Define if you have crypt */
#undef HAVE_CRYPT
/* Define if you have setproctitle */
#undef HAVE_SETPROCTITLE
/* Local hostname of the server */
#undef DOMAINNAME
/* Define to 1 if you have the `snprintf' function. */
#undef HAVE_SNPRINTF
/* The default permissions for configuration files */
#undef DEFAULT_PERMISSIONS
/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H
/* Define if you want spoof protection */
#undef NOSPOOF
/* Define to 1 if you have the <stdlib.h> header file. */
#undef HAVE_STDLIB_H
/* Define if you want +a/+q prefixes */
#undef PREFIX_AQ
/* Define to 1 if you have the `strcasecmp' function. */
#undef HAVE_STRCASECMP
/* Define if you want to compile as a hub */
#undef HUB
/* Define to 1 if you have the `strerror' function. */
#undef HAVE_STRERROR
/* Define the location of the configuration files */
#undef DPATH
/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
/* Define to 1 if you have the <string.h> header file. */
#undef HAVE_STRING_H
/* Define to 1 if you have the `strlcat' function. */
#undef HAVE_STRLCAT
/* Define to 1 if you have the `strlcpy' function. */
#undef HAVE_STRLCPY
/* Define to 1 if you have the `strlncat' function. */
#undef HAVE_STRLNCAT
/* Define to 1 if you have the `strtok' function. */
#undef HAVE_STRTOK
/* Define to 1 if you have the `strtoken' function. */
#undef HAVE_STRTOKEN
/* Define to 1 if you have the `strtoul' function. */
#undef HAVE_STRTOUL
/* Define to 1 if you have the `syslog' function. */
#undef HAVE_SYSLOG
/* Define to 1 if you have the <sys/stat.h> header file. */
#undef HAVE_SYS_STAT_H
/* Define to 1 if you have the <sys/types.h> header file. */
#undef HAVE_SYS_TYPES_H
/* Define to 1 if you have the `times' function. */
#undef HAVE_TIMES
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* Define to 1 if you have the `vprintf' function. */
#undef HAVE_VPRINTF
/* Define to 1 if you have the `vsnprintf' function. */
#undef HAVE_VSNPRINTF
/* Define if you want IPv6 enabled */
#undef INET6
/* Define the location of the executable */
#undef SPATH
/* Set to the listen backlog size you want */
#undef LISTEN_SIZE
/* Define if you want modes shown in /list */
#undef LIST_SHOW_MODES
/* Define if rlim_t is long long */
#undef LONG_LONG_RLIM_T
/* Define if you have lrand48 */
#undef LRADN48
/* Define to <malloc.h> you need malloc.h. */
#undef MALLOCH
/* Set to the max connections you want */
#undef MAXCONNECTIONS
/* Set to the max sendq you want */
#undef MAXSENDQLENGTH
/* Define if you have O_NDELAY */
#undef NBLOCK_BSD
/* Define if you have O_NONBLOCK */
#undef NBLOCK_POSIX
/* Define if you have FIONBIO */
#undef NBLOCK_SYSV
/* Define if you don't have bcmp */
#undef NEED_BCMP
/* Define if you don't have bcopy */
#undef NEED_BCOPY
/* Define if you need bzero */
#undef NEED_BZERO
/* Define if you need inet_addr */
#undef NEED_INET_ADDR
/* Define if you need inet_netof */
#undef NEED_INET_NETOF
/* Define if you need inet_ntoa */
#undef NEED_INET_NTOA
/* Define if you need the strerror function. */
#undef NEED_STRERROR
/* Define if you need the strtok function. */
#undef NEED_STRTOK
/* Define if you need the strtoken function. */
#undef NEED_STRTOKEN
/* Set to the nickname history length you want */
#undef NICKNAMEHISTORYLENGTH
/* Define if you do not have the index function. */
#undef NOINDEX
/* Set to the bufferpool size you want */
#undef BUFFERPOOL
/* Define to 1 if your system has no in6addr_any. */
#undef NO_IN6ADDR_ANY
/* Set to the max connections you want */
#undef MAXCONNECTIONS
/* Define if you want IPv6 enabled */
#undef INET6
/* Define if you want modes shown in /list */
#undef LIST_SHOW_MODES
/* Define if you want nick!user@host shown for the topic setter */
#undef TOPIC_NICK_IS_NUHOST
/* Define if you want users to be notified when their shun is removed */
#undef SHUN_NOTICES
/* Define if you want OperOverride disabled */
#undef NO_OPEROVERRIDE
@@ -250,167 +237,44 @@
/* Define if you want opers to have to use /invite to join +s/+p channels */
#undef OPEROVERRIDE_VERIFY
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define to the full name of this package. */
#undef PACKAGE_NAME
/* Define to the full name and version of this package. */
#undef PACKAGE_STRING
/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME
/* Define to the home page for this package. */
#undef PACKAGE_URL
/* Define to the version of this package. */
#undef PACKAGE_VERSION
/* Define if you have the <sys/param.h> header file. */
#undef PARAMH
/* Define if you have POSIX signals */
#undef POSIX_SIGNALS
/* Define if you want +a/+q prefixes */
#undef PREFIX_AQ
/* Define if you have the <sys/rusage.h> header file. */
#undef RUSAGEH
/* Define to 1 if the `setpgrp' function takes no argument. */
#undef SETPGRP_VOID
/* Define if you want users to be notified when their shun is removed */
#undef SHUN_NOTICES
/* The size of `int', as computed by sizeof. */
#undef SIZEOF_INT
/* The size of `long', as computed by sizeof. */
#undef SIZEOF_LONG
/* The size of `rlim_t', as computed by sizeof. */
#undef SIZEOF_RLIM_T
/* The size of `short', as computed by sizeof. */
#undef SIZEOF_SHORT
/* Define the location of the executable */
#undef SPATH
/* If using the C implementation of alloca, define if you know the
direction of stack growth for your system; otherwise it will be
automatically deduced at runtime.
STACK_DIRECTION > 0 => grows toward higher addresses
STACK_DIRECTION < 0 => grows toward lower addresses
STACK_DIRECTION = 0 => direction of growth unknown */
#undef STACK_DIRECTION
/* Link... statically(?) (defining this macro will probably cause the build
tofail) */
#undef STATIC_LINKING
/* Define to 1 if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Define if you have the <stddef.h> header file. */
#undef STDDEFH
/* Define if you have the <stdlib.h> header file. */
#undef STDLIBH
/* Define if you have the <string.h> header file. */
#undef STRINGH
/* Define if you have the <strings.h> header file. */
#undef STRINGSH
/* Define if you have the <sys/syslog.h> header file. */
#undef SYSSYSLOGH
/* Define if you have SYSV signals */
#undef SYSV_UNRELIABLE_SIGNALS
/* Define if you have times */
#undef TIMES_2
/* Define to 1 if you can safely include both <sys/time.h> and <time.h>. */
#undef TIME_WITH_SYS_TIME
/* Define to 1 if your <sys/time.h> declares `struct tm'. */
#undef TM_IN_SYS_TIME
/* Define if you want nick!user@host shown for the topic setter */
#undef TOPIC_NICK_IS_NUHOST
/* Define if you want to disable /set* and /chg* */
#undef DISABLE_USERMOD
/* Define if your system prepends an underscore to symbols */
#undef UNDERSCORE
/* Define if you have the <unistd.h> header file. */
#undef UNISTDH
/* Define if rlim_t is long long */
#undef LONG_LONG_RLIM_T
/* Generation version number (e.g.: 3 for Unreal3*) */
#undef UNREAL_VERSION_GENERATION
/* Define if you have snprintf */
#undef HAVE_SNPRINTF
/* Major version number (e.g.: 2 for Unreal3.2*) */
#undef UNREAL_VERSION_MAJOR
/* Define if you have vsnprintf */
#undef HAVE_VSNPRINTF
/* Minor version number (e.g.: 1 for Unreal3.2.1) */
#undef UNREAL_VERSION_MINOR
/* Define if you have strlcpy */
#undef HAVE_STRLCPY
/* Version suffix such as a beta marker or release candidate marker. (e.g.:
-rc2 for unrealircd-3.2.9-rc2) */
#undef UNREAL_VERSION_SUFFIX
/* Define if you have strlcat */
#undef HAVE_STRLCAT
/* Define if you have libcurl installed to get remote includes and MOTD
support */
#undef USE_LIBCURL
/* Define if you have strlncat */
#undef HAVE_STRLNCAT
/* Define if you want to allow SSL connections */
#undef USE_SSL
/* Define if you have inet_pton */
#undef HAVE_INET_PTON
/* Define if you have zlib and want zip links support. */
#undef ZIP_LINKS
/* Define if you have inet_ntop */
#undef HAVE_INET_NTOP
/* Define if you are compiling unrealircd on Sun's (or Oracle's?) Solaris */
#undef _SOLARIS
/* Define if you have a compiler with C99 variable length array support */
#undef HAVE_C99_VARLEN_ARRAY
/* Define to empty if `const' does not conform to ANSI C. */
#undef const
/* Define if you have alloca.h */
#undef HAVE_ALLOCA_H
/* Define to `int' if <sys/types.h> doesn't define. */
#undef gid_t
/* Define if you have alloca */
#undef HAVE_ALLOCA
/* Define to `__inline__' or `__inline' if that's what the C compiler
calls it, or to nothing if 'inline' is not supported under any name. */
#ifndef __cplusplus
#undef inline
#endif
/* Define to `short' if <sys/types.h> does not define. */
#undef int16_t
/* Define to `long' if <sys/types.h> does not define. */
#undef int32_t
/* Define to the type of a signed integer type wide enough to hold a pointer,
if such a type exists, and if the system does not define it. */
#undef intptr_t
/* Define to `int' if <sys/types.h> does not define. */
#undef mode_t
/* Define to `unsigned int' if <sys/types.h> does not define. */
#undef size_t
/* Define to `unsigned short' if <sys/types.h> does not define. */
#undef u_int16_t
/* Define to `unsigned long' if <sys/types.h> does not define. */
#undef u_int32_t
/* Define to `int' if <sys/types.h> doesn't define. */
#undef uid_t
/* Define to 1 if your system has no in6addr_any. */
#undef NO_IN6ADDR_ANY
+3
View File
@@ -23,6 +23,9 @@
* $Id$
*
* $Log$
* Revision 1.1.1.1.6.1.2.1 2000/07/14 20:22:57 stskeeps
* +- Indentation and more SJ3 fixes
*
* Revision 1.1.1.1.6.1 2000/05/28 08:55:24 cmunk
* Import of Unreal3.1-beta3
*
+3 -3
View File
@@ -1,6 +1,6 @@
extern MODVAR SSL_CTX *ctx;
extern MODVAR SSL_CTX *ctx_server;
extern MODVAR SSL_CTX *ctx_client;
extern SSL_CTX * ctx;
extern SSL_CTX *ctx_server;
extern SSL_CTX *ctx_client;
extern SSL_METHOD *meth;
extern void init_ssl();
+39 -141
View File
@@ -24,7 +24,6 @@
#define __struct_include__
#include "config.h"
#include "sys.h"
/* need to include ssl stuff here coz otherwise you get
* conflicting types with isalnum/isalpha/etc @ redhat. -- Syzop
*/
@@ -65,15 +64,19 @@
#include "zip.h"
#endif
#include "auth.h"
#ifndef _WIN32
#include "tre/regex.h"
#else
#include "win32/regex.h"
#endif
#include "channel.h"
#if defined(_MSC_VER)
/* needed to workaround a warning / prototype/dll inconsistency crap */
#define vsnprintf unrl_vsnprintf
#if defined(_WIN32) && !defined(NOSPOOF)
#error "Compiling win32 without nospoof is VERY insecure and NOT supported"
#endif
extern MODVAR int sendanyways;
@@ -91,7 +94,6 @@ typedef struct _configflag_ban ConfigFlag_ban;
typedef struct _configflag_tld ConfigFlag_tld;
typedef struct _configitem ConfigItem;
typedef struct _configitem_me ConfigItem_me;
typedef struct _configitem_files ConfigItem_files;
typedef struct _configitem_admin ConfigItem_admin;
typedef struct _configitem_class ConfigItem_class;
typedef struct _configitem_oper ConfigItem_oper;
@@ -140,12 +142,7 @@ typedef struct SChanFloodProt ChanFloodProt;
typedef struct SRemoveFld RemoveFld;
typedef struct ListOptions LOpts;
typedef struct FloodOpt aFloodOpt;
typedef struct Motd aMotdFile; /* represents a whole MOTD, including remote MOTD support info */
typedef struct MotdItem aMotdLine; /* one line of a MOTD stored as a linked list */
#ifdef USE_LIBCURL
typedef struct MotdDownload aMotdDownload; /* used to coordinate download of a remote MOTD */
#endif
typedef struct MotdItem aMotd;
typedef struct trecord aTrecord;
typedef struct Command aCommand;
typedef struct _cmdoverride Cmdoverride;
@@ -153,7 +150,6 @@ typedef struct SMember Member;
typedef struct SMembership Membership;
typedef struct SMembershipL MembershipL;
typedef struct JFlood aJFlood;
typedef struct PendingNet aPendingNet;
#ifdef ZIP_LINKS
typedef struct Zdata aZdata;
@@ -174,7 +170,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define NICKLEN 30
#define USERLEN 10
#define REALLEN 50
#define SVIDLEN 30
#define TOPICLEN 307
#define CHANNELLEN 32
#define PASSWDLEN 48 /* was 20, then 32, now 48. */
@@ -236,7 +231,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define STAT_LOG -7 /* logfile for -x */
#define STAT_CONNECTING -6
#define STAT_SSL_STARTTLS_HANDSHAKE -8
#define STAT_SSL_CONNECT_HANDSHAKE -5
#define STAT_SSL_ACCEPT_HANDSHAKE -4
#define STAT_HANDSHAKE -3
@@ -259,11 +253,9 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define IsLog(x) ((x)->status == STAT_LOG)
#ifdef USE_SSL
#define IsSSLStartTLSHandshake(x) ((x)->status == STAT_SSL_STARTTLS_HANDSHAKE)
#define IsSSLAcceptHandshake(x) ((x)->status == STAT_SSL_ACCEPT_HANDSHAKE)
#define IsSSLConnectHandshake(x) ((x)->status == STAT_SSL_CONNECT_HANDSHAKE)
#define IsSSLHandshake(x) (IsSSLAcceptHandshake(x) || IsSSLConnectHandshake(x) | IsSSLStartTLSHandshake(x))
#define SetSSLStartTLSHandshake(x) ((x)->status = STAT_SSL_STARTTLS_HANDSHAKE)
#define IsSSLHandshake(x) (IsSSLAcceptHandshake(x) || IsSSLConnectHandshake(x))
#define SetSSLAcceptHandshake(x) ((x)->status = STAT_SSL_ACCEPT_HANDSHAKE)
#define SetSSLConnectHandshake(x) ((x)->status = STAT_SSL_CONNECT_HANDSHAKE)
#endif
@@ -277,7 +269,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define SetLog(x) ((x)->status = STAT_LOG)
#define IsSynched(x) (x->serv->flags.synced)
#define IsServerSent(x) (x->serv && x->serv->flags.server_sent)
/* opt.. */
#define OPT_SJOIN 0x0001
@@ -322,7 +313,7 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define FLAGS_SQUIT 0x20000 /* Server has been /squit by an oper */
#define FLAGS_PROTOCTL 0x40000 /* Received a PROTOCTL message */
#define FLAGS_PING 0x80000
#define FLAGS_EAUTH 0x100000
#define FLAGS_ASKEDPING 0x100000
#define FLAGS_NETINFO 0x200000
#define FLAGS_HYBNOTICE 0x400000
#define FLAGS_QUARANTINE 0x800000
@@ -371,12 +362,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define PROTO_NAMESX 0x4000 /* Send all rights in NAMES output */
#define PROTO_CLK 0x8000 /* Send cloaked host in the NICK command (regardless of +x/-x) */
#define PROTO_UHNAMES 0x10000 /* Send n!u@h in NAMES */
#define PROTO_CLICAP 0x20000 /* client capability negotiation in process */
#define PROTO_STARTTLS 0x40000 /* client supports STARTTLS */
#define PROTO_SASL 0x80000 /* client is doing SASL */
#define PROTO_AWAY_NOTIFY 0x100000 /* client supports away-notify */
#define PROTO_ACCOUNT_NOTIFY 0x200000 /* client supports account-notify */
#define PROTO_MLOCK 0x400000 /* server supports MLOCK */
/*
* flags macros.
@@ -406,7 +391,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define IsAnOper(x) ((x)->umodes & (UMODE_OPER|UMODE_LOCOP))
#define IsARegNick(x) ((x)->umodes & (UMODE_REGNICK))
#define IsRegNick(x) ((x)->umodes & UMODE_REGNICK)
#define IsLoggedIn(x) (IsRegNick(x) || (x->user && (*x->user->svid != '*') && !isdigit(*x->user->svid))) /* registered nick (+r) or just logged into services (may be -r) */
#define IsRegNickMsg(x) ((x)->umodes & UMODE_RGSTRONLY)
#define IsNoCTCP(x) ((x)->umodes & UMODE_NOCTCP)
#define IsWebTV(x) ((x)->umodes & UMODE_WEBTV)
@@ -424,8 +408,7 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define GotNetInfo(x) ((x)->flags & FLAGS_NETINFO)
#define SetNetInfo(x) ((x)->flags |= FLAGS_NETINFO)
#define IsCGIIRC(x) ((x)->flags & FLAGS_CGIIRC)
#define SetEAuth(x) ((x)->flags |= FLAGS_EAUTH)
#define IsEAuth(x) ((x)->flags & FLAGS_EAUTH)
#define IsShunned(x) ((x)->flags & FLAGS_SHUNNED)
#define SetShunned(x) ((x)->flags |= FLAGS_SHUNNED)
#define ClearShunned(x) ((x)->flags &= ~FLAGS_SHUNNED)
@@ -460,7 +443,11 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#ifdef USE_SSL
#define IsSSL(x) IsSecure(x)
#endif
#ifdef NOSPOOF
#define IsNotSpoof(x) ((x)->nospoof == 0)
#else
#define IsNotSpoof(x) (1)
#endif
#define GetHost(x) (IsHidden(x) ? (x)->user->virthost : (x)->user->realhost)
#define GetIP(x) ((x->user && x->user->ip_str) ? x->user->ip_str : (MyConnect(x) ? Inet_ia2p(&x->ip) : NULL))
@@ -726,46 +713,6 @@ struct FloodOpt {
TS firstmsg;
};
#ifdef USE_LIBCURL
struct Motd;
struct MotdDownload
{
struct Motd *themotd;
};
#endif /* USE_LIBCURL */
struct Motd
{
struct MotdItem *lines;
struct tm last_modified; /* store the last modification time */
#ifdef USE_LIBCURL
/*
This pointer is used to communicate with an asynchronous MOTD
download. The problem is that a download may take 10 seconds or
more to complete and, in that time, the IRCd could be rehashed.
This would mean that TLD blocks are reallocated and thus the
aMotd structs would be free()d in the meantime.
To prevent such a situation from leading to a segfault, we
introduce this remote control pointer. It works like this:
1. read_motd() is called with a URL. A new MotdDownload is
allocated and the pointer is placed here. This pointer is
also passed to the asynchrnous download handler.
2.a. The download is completed and read_motd_asynch_downloaded()
is called with the same pointer. From this function, this pointer
if free()d. No other code may free() the pointer. Not even free_motd().
OR
2.b. The user rehashes the IRCd before the download is completed.
free_motd() is called, which sets motd_download->themotd to NULL
to signal to read_motd_asynch_downloaded() that it should ignore
the download. read_motd_asynch_downloaded() is eventually called
and frees motd_download.
*/
struct MotdDownload *motd_download;
#endif /* USE_LIBCURL */
};
struct MotdItem {
char *line;
struct MotdItem *next;
@@ -809,15 +756,7 @@ struct User {
Link *silence; /* chain of silence pointer blocks */
Link *dccallow; /* chain of dccallowed entries */
char *away; /* pointer to away message */
/*
* svid: a value that is assigned by services to this user record.
* in previous versions of Unreal, this was strictly a timestamp value,
* which is less useful in the modern world of IRC where nicks are grouped to
* accounts, so it is now a string.
*/
char svid[SVIDLEN + 1];
u_int32_t servicestamp; /* Services' time stamp variable */
signed char refcnt; /* Number of times this block is referenced */
unsigned short joined; /* number of channels joined */
char username[USERLEN + 1];
@@ -862,7 +801,6 @@ struct Server {
#endif
struct {
unsigned synced:1; /* Server linked? (3.2beta18+) */
unsigned server_sent:1; /* SERVER message sent to this link? (for outgoing links) */
} flags;
};
@@ -984,8 +922,6 @@ typedef struct {
#define LISTENER_SSL 0x000040
#define LISTENER_BOUND 0x000080
#define IsServersOnlyListener(x) ((x) && ((x)->umodes & LISTENER_SERVERSONLY))
#define CONNECT_SSL 0x000001
#define CONNECT_ZIP 0x000002
#define CONNECT_AUTO 0x000004
@@ -996,8 +932,6 @@ typedef struct {
#define SSLFLAG_FAILIFNOCERT 0x1
#define SSLFLAG_VERIFYCERT 0x2
#define SSLFLAG_DONOTACCEPTSELFSIGNED 0x4
#define SSLFLAG_NOSTARTTLS 0x8
struct Client {
struct Client *next, *prev, *hnext;
anUser *user; /* ...defined, if this is a User */
@@ -1035,7 +969,9 @@ struct Client {
short lastsq; /* # of 2k blocks when sendqueued called last */
dbuf sendQ; /* Outgoing message queue--if socket full */
dbuf recvQ; /* Hold for data incoming yet to be parsed */
#ifdef NOSPOOF
u_int32_t nospoof; /* Anti-spoofing random number */
#endif
int proto; /* ProtoCtl options */
long sendM; /* Statistics: protocol messages send */
long sendK; /* Statistics: total k-bytes send */
@@ -1075,11 +1011,6 @@ struct Client {
TS cputime;
#endif
char *error_str; /* Quit reason set by dead_link in case of socket/buffer error */
char sasl_agent[NICKLEN + 1];
unsigned char sasl_out;
unsigned char sasl_complete;
u_short sasl_cookie;
};
@@ -1146,18 +1077,18 @@ struct _configflag_tld
#define CONF_BAN_TYPE_AKILL 1
#define CONF_BAN_TYPE_TEMPORARY 2
/* Ban actions. These must be ordered by severity (!) */
#define BAN_ACT_GZLINE 1100
#define BAN_ACT_GLINE 1000
#define BAN_ACT_ZLINE 900
#define BAN_ACT_KLINE 800
#define BAN_ACT_SHUN 700
#define BAN_ACT_KILL 600
#define BAN_ACT_TEMPSHUN 500
#define BAN_ACT_VIRUSCHAN 400
#define BAN_ACT_DCCBLOCK 300
#define BAN_ACT_BLOCK 200
#define BAN_ACT_WARN 100
#define BAN_ACT_KILL 1
#define BAN_ACT_TEMPSHUN 2
#define BAN_ACT_SHUN 3
#define BAN_ACT_KLINE 4
#define BAN_ACT_ZLINE 5
#define BAN_ACT_GLINE 6
#define BAN_ACT_GZLINE 7
/* below are pretty much spamfilter only */
#define BAN_ACT_BLOCK 8
#define BAN_ACT_DCCBLOCK 9
#define BAN_ACT_VIRUSCHAN 10
#define BAN_ACT_WARN 11
#define CRULE_ALL 0
@@ -1178,12 +1109,6 @@ struct _configitem_me {
unsigned short numeric;
};
struct _configitem_files {
char *motd_file, *rules_file, *smotd_file;
char *botmotd_file, *opermotd_file, *svsmotd_file;
char *pid_file, *tune_file;
};
struct _configitem_admin {
ConfigItem *prev, *next;
ConfigFlag flag;
@@ -1220,9 +1145,6 @@ struct _configitem_allow {
ConfigItem_class *class;
struct irc_netmask *netmask;
ConfigFlag_allow flags;
#ifdef INET6
unsigned short ipv6_clone_mask;
#endif /* INET6 */
};
struct _configitem_oper {
@@ -1232,7 +1154,7 @@ struct _configitem_oper {
anAuthStruct *auth;
ConfigItem_class *class;
ConfigItem *from;
unsigned long modes, require_modes;
unsigned long modes;
long oflags;
int maxlogins;
};
@@ -1261,10 +1183,10 @@ struct _configitem_ulines {
struct _configitem_tld {
ConfigItem *prev, *next;
ConfigFlag_tld flag;
char *mask, *channel;
char *motd_file, *rules_file, *smotd_file;
char *botmotd_file, *opermotd_file;
aMotdFile rules, motd, smotd, botmotd, opermotd;
char *mask, *motd_file, *rules_file, *smotd_file;
char *botmotd_file, *opermotd_file, *channel;
struct tm motd_tm, smotd_tm;
aMotd *rules, *motd, *smotd, *botmotd, *opermotd;
u_short options;
};
@@ -1385,14 +1307,14 @@ struct _configitem_deny_version {
struct _configitem_deny_channel {
ConfigItem *prev, *next;
ConfigFlag flag;
char *channel, *reason, *redirect, *class;
char *channel, *reason, *redirect;
unsigned char warn;
};
struct _configitem_allow_channel {
ConfigItem *prev, *next;
ConfigFlag flag;
char *channel, *class;
char *channel;
};
struct _configitem_allow_dcc {
@@ -1447,21 +1369,9 @@ struct _configitem_alias_format {
regex_t expr;
};
/**
* In a rehash scenario, conf_include will contain all of the included
* configs that are actually in use. It also will contain includes
* that are being processed so that the configuration may be updated.
* INCLUDE_NOTLOADED is set on all of the config files that are being
* loaded and unset on already-loaded files. See
* unload_loaded_includes() and load_includes().
*/
#define INCLUDE_NOTLOADED 0x1
#define INCLUDE_REMOTE 0x2
#define INCLUDE_DLQUEUED 0x4
/**
* Marks that an include was loaded without error. This seems to
* overlap with the INCLUDE_NOTLOADED meaning(?). --binki
*/
#define INCLUDE_USED 0x8
struct _configitem_include {
@@ -1472,15 +1382,13 @@ struct _configitem_include {
char *url;
char *errorbuf;
#endif
char *included_from;
int included_from_line;
};
struct _configitem_help {
ConfigItem *prev, *next;
ConfigFlag flag;
char *command;
aMotdLine *text;
aMotd *text;
};
struct _configitem_offchans {
@@ -1647,7 +1555,6 @@ struct Channel {
#ifdef JOINTHROTTLE
aJFlood *jflood;
#endif
char *mode_lock;
char chname[1];
};
@@ -1840,7 +1747,7 @@ struct liststruct {
/* misc variable externs */
extern MODVAR char *version, *infotext[], *dalinfotext[], *unrealcredits[], *unrealinfo[];
extern MODVAR char *version, *infotext[], *dalinfotext[], *unrealcredits[];
extern MODVAR char *generation, *creation;
extern MODVAR char *gnulicense[];
/* misc defines */
@@ -1851,8 +1758,6 @@ extern MODVAR char *gnulicense[];
#define PARTFMT ":%s PART %s"
#define PARTFMT2 ":%s PART %s :%s"
#define isexcept void
#ifdef USE_SSL
#include "ssl.h"
#endif
@@ -1936,13 +1841,6 @@ struct JFlood {
};
#endif
struct PendingNet {
aPendingNet *prev, *next; /* Previous and next in list */
aClient *sptr; /**< Client to which these servers belong */
int numservers; /**< Amount of servers in list */
int servers[1]; /** The list of servers (array of integer server numerics) */
};
void init_throttling_hash();
int hash_throttling(struct IN_ADDR *in);
struct ThrottlingBucket *find_throttling_bucket(struct IN_ADDR *in);
+8 -17
View File
@@ -22,9 +22,6 @@
#ifndef __sys_include__
#define __sys_include__
/* PATH_MAX */
#include <limits.h>
/* alloca stuff */
#ifdef _WIN32
# include <malloc.h>
@@ -46,7 +43,11 @@
#ifdef ISC202
#include <net/errno.h>
#else
# ifndef _WIN32
#include <sys/errno.h>
# else
#include <errno.h>
# endif
#endif
#include "setup.h"
#include <stdio.h>
@@ -70,28 +71,18 @@
# include <string.h>
# endif
#endif
/* get intptr_t if the system provides it -- otherwise, ./configure will define it for us */
#ifdef HAVE_STDINT_H
#include <stdint.h>
#else
#ifdef HAVE_INTTYPES_H
#include <inttypes.h>
#endif /* HAVE_INTTYPES_H */
#endif /* HAVE_STDINT_H */
#ifdef SSL
#include <openssl/ssl.h>
#endif
#ifdef INET6
#ifndef _WIN32
#include <netinet/in.h>
#include <sys/socket.h>
#endif
#ifdef _WIN32
#define _WIN32_WINNT 0x0501
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#endif
#endif
#ifndef GOT_STRCASECMP
#define strcasecmp mycmp
#define strncasecmp myncmp
@@ -144,7 +135,7 @@ extern char *rindex(char *, char);
/*
* Mac OS X Tiger Support (Intel Only)
*/
#if defined(macosx) || defined(__APPLE__)
#if defined(macosx) || (defined(__APPLE__) && defined(__MACH__))
#define OSXTIGER
#endif
-25
View File
@@ -1,25 +0,0 @@
/** Standard include for all UnrealIRCd modules.
* This should normally provide all of UnrealIRCd's functionality
* (that is publicly exposed anyway).
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "proto.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#ifdef _WIN32
#include "version.h"
#endif
+4 -4
View File
@@ -2,10 +2,10 @@
#define URL_H
#include "types.h"
int MODFUNC url_is_valid(const char *);
char MODFUNC *url_getfilename(const char *url);
char MODFUNC *download_file(const char *, char **);
void MODFUNC download_file_async(const char *, time_t, vFP, void *callback_data);
int MODFUNC url_is_valid(char *);
char MODFUNC *url_getfilename(char *);
char MODFUNC *download_file(char *, char **);
void MODFUNC download_file_async(char *, time_t, vFP);
void MODFUNC url_do_transfers_async(void);
void MODFUNC url_init(void);
+18 -26
View File
@@ -7,16 +7,6 @@
#ifndef __versioninclude
#define __versioninclude 1
/*
* Utility macros to convert version number constants to strings.
* Delayed expansion requires two macros to work. See:
*
* $ info '(cpp) Stringification'
*/
#define _macro_to_str(n) #n
#define macro_to_str(n) _macro_to_str(n)
/*
* Mark of settings
*/
@@ -39,29 +29,31 @@
* Also don't forget to bump the protocol version every release.
*/
/**
* The following code concerns UNREAL_VERSION_GENERATION,
* UNREAL_VERSION_MAJOR, and UNREAL_VERSION_MINOR.
*
* These UNREAL_VERSION_* macros can be used so (3rd party) modules
/** These UNREAL_VERSION_* macros can be used so (3rd party) modules
* can easily distinguish versions.
*
* They are set during ./configure, so update ./configure.ac's AC_INIT
* line upon a new release.
*/
/** Year + week of the year (ISO week number, with Monday as first day of week)
/** The generation version number (eg: 3 for Unreal3*) */
#define UNREAL_VERSION_GENERATION 3
/** The major version number (eg: 2 for Unreal3.2*) */
#define UNREAL_VERSION_MAJOR 2
/** The minor version number (eg: 1 for Unreal3.2.1), negative numbers for unstable/alpha/beta */
#define UNREAL_VERSION_MINOR 8
/** Year + week of the year (with Monday as first day of the week).
* Can be useful if the above 3 versionids are insufficient for you (eg: you want to support CVS).
* This is updated automatically on the CVS server every Monday. so don't touch it.
*/
#define UNREAL_VERSION_TIME 201430
#define UNREAL_VERSION_TIME 200914
#define UnrealProtocol 2311
#define PATCH1 macro_to_str(UNREAL_VERSION_GENERATION)
#define PATCH2 "." macro_to_str(UNREAL_VERSION_MAJOR)
#define PATCH3 "." macro_to_str(UNREAL_VERSION_MINOR)
#define PATCH4 UNREAL_VERSION_SUFFIX
#define PATCH5 ""
#define UnrealProtocol 2309
#define PATCH1 "3"
#define PATCH2 ".2"
#define PATCH3 ".8"
#define PATCH4 ""
#define PATCH5 ".1"
#define PATCH6 ""
#define PATCH7 ""
#define PATCH8 COMPILEINFO
+333
View File
@@ -0,0 +1,333 @@
/* $Id$ */
/* Copyright 1998 by the Massachusetts Institute of Technology.
* Copyright (C) 2007-2008 by Daniel Stenberg
*
* Permission to use, copy, modify, and distribute this
* software and its documentation for any purpose and without
* fee is hereby granted, provided that the above copyright
* notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting
* documentation, and that the name of M.I.T. not be used in
* advertising or publicity pertaining to distribution of the
* software without specific, written prior permission.
* M.I.T. makes no representations about the suitability of
* this software for any purpose. It is provided "as is"
* without express or implied warranty.
*/
#ifndef ARES__H
#define ARES__H
/*
* Define WIN32 when build target is Win32 API
*/
#if (defined(_WIN32) || defined(__WIN32__)) && !defined(WIN32)
#define WIN32
#endif
#include <sys/types.h>
#include <winsock.h>
#include <windows.h>
/* HP-UX systems version 9, 10 and 11 lack sys/select.h and so does oldish
libc5-based Linux systems. Only include it on system that are known to
require it! */
#if defined(_AIX) || defined(__NOVELL_LIBC__) || defined(__NetBSD__) || \
defined(__minix) || defined(__SYMBIAN32__) || defined(__INTEGRITY)
#include <sys/select.h>
#endif
#if (defined(NETWARE) && !defined(__NOVELL_LIBC__))
#include <sys/bsdskt.h>
#endif
#if defined(WATT32)
#include <netinet/in.h>
#include <sys/socket.h>
#include <tcp.h>
#elif defined(WIN32)
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
# endif
# include <winsock.h>
# include <windows.h>
//# include <ws2tcpip.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define ARES_SUCCESS 0
/* Server error codes (ARES_ENODATA indicates no relevant answer) */
#define ARES_ENODATA 1
#define ARES_EFORMERR 2
#define ARES_ESERVFAIL 3
#define ARES_ENOTFOUND 4
#define ARES_ENOTIMP 5
#define ARES_EREFUSED 6
/* Locally generated error codes */
#define ARES_EBADQUERY 7
#define ARES_EBADNAME 8
#define ARES_EBADFAMILY 9
#define ARES_EBADRESP 10
#define ARES_ECONNREFUSED 11
#define ARES_ETIMEOUT 12
#define ARES_EOF 13
#define ARES_EFILE 14
#define ARES_ENOMEM 15
#define ARES_EDESTRUCTION 16
#define ARES_EBADSTR 17
/* ares_getnameinfo error codes */
#define ARES_EBADFLAGS 18
/* ares_getaddrinfo error codes */
#define ARES_ENONAME 19
#define ARES_EBADHINTS 20
/* Flag values */
#define ARES_FLAG_USEVC (1 << 0)
#define ARES_FLAG_PRIMARY (1 << 1)
#define ARES_FLAG_IGNTC (1 << 2)
#define ARES_FLAG_NORECURSE (1 << 3)
#define ARES_FLAG_STAYOPEN (1 << 4)
#define ARES_FLAG_NOSEARCH (1 << 5)
#define ARES_FLAG_NOALIASES (1 << 6)
#define ARES_FLAG_NOCHECKRESP (1 << 7)
/* Option mask values */
#define ARES_OPT_FLAGS (1 << 0)
#define ARES_OPT_TIMEOUT (1 << 1)
#define ARES_OPT_TRIES (1 << 2)
#define ARES_OPT_NDOTS (1 << 3)
#define ARES_OPT_UDP_PORT (1 << 4)
#define ARES_OPT_TCP_PORT (1 << 5)
#define ARES_OPT_SERVERS (1 << 6)
#define ARES_OPT_DOMAINS (1 << 7)
#define ARES_OPT_LOOKUPS (1 << 8)
#define ARES_OPT_SOCK_STATE_CB (1 << 9)
#define ARES_OPT_SORTLIST (1 << 10)
#define ARES_OPT_SOCK_SNDBUF (1 << 11)
#define ARES_OPT_SOCK_RCVBUF (1 << 12)
#define ARES_OPT_TIMEOUTMS (1 << 13)
#define ARES_OPT_ROTATE (1 << 14)
/* Nameinfo flag values */
#define ARES_NI_NOFQDN (1 << 0)
#define ARES_NI_NUMERICHOST (1 << 1)
#define ARES_NI_NAMEREQD (1 << 2)
#define ARES_NI_NUMERICSERV (1 << 3)
#define ARES_NI_DGRAM (1 << 4)
#define ARES_NI_TCP 0
#define ARES_NI_UDP ARES_NI_DGRAM
#define ARES_NI_SCTP (1 << 5)
#define ARES_NI_DCCP (1 << 6)
#define ARES_NI_NUMERICSCOPE (1 << 7)
#define ARES_NI_LOOKUPHOST (1 << 8)
#define ARES_NI_LOOKUPSERVICE (1 << 9)
/* Reserved for future use */
#define ARES_NI_IDN (1 << 10)
#define ARES_NI_IDN_ALLOW_UNASSIGNED (1 << 11)
#define ARES_NI_IDN_USE_STD3_ASCII_RULES (1 << 12)
/* Addrinfo flag values */
#define ARES_AI_CANONNAME (1 << 0)
#define ARES_AI_NUMERICHOST (1 << 1)
#define ARES_AI_PASSIVE (1 << 2)
#define ARES_AI_NUMERICSERV (1 << 3)
#define ARES_AI_V4MAPPED (1 << 4)
#define ARES_AI_ALL (1 << 5)
#define ARES_AI_ADDRCONFIG (1 << 6)
/* Reserved for future use */
#define ARES_AI_IDN (1 << 10)
#define ARES_AI_IDN_ALLOW_UNASSIGNED (1 << 11)
#define ARES_AI_IDN_USE_STD3_ASCII_RULES (1 << 12)
#define ARES_AI_CANONIDN (1 << 13)
#define ARES_AI_MASK (ARES_AI_CANONNAME|ARES_AI_NUMERICHOST|ARES_AI_PASSIVE| \
ARES_AI_NUMERICSERV|ARES_AI_V4MAPPED|ARES_AI_ALL| \
ARES_AI_ADDRCONFIG)
#define ARES_GETSOCK_MAXNUM 16 /* ares_getsock() can return info about this
many sockets */
#define ARES_GETSOCK_READABLE(bits,num) (bits & (1<< (num)))
#define ARES_GETSOCK_WRITABLE(bits,num) (bits & (1 << ((num) + \
ARES_GETSOCK_MAXNUM)))
/*
* Typedef our socket type
*/
#ifndef ares_socket_typedef
#ifdef WIN32
typedef SOCKET ares_socket_t;
#define ARES_SOCKET_BAD INVALID_SOCKET
#else
typedef int ares_socket_t;
#define ARES_SOCKET_BAD -1
#endif
#define ares_socket_typedef
#endif /* ares_socket_typedef */
typedef void (*ares_sock_state_cb)(void *data,
ares_socket_t socket_fd,
int readable,
int writable);
struct apattern;
/* NOTE about the ares_options struct to users and developers.
This struct will remain looking like this. It will not be extended nor
shrunk in future releases, but all new options will be set by ares_set_*()
options instead of with the ares_init_options() function.
Eventually (in a galaxy far far away), all options will be settable by
ares_set_*() options and the ares_init_options() function will become
deprecated.
When new options are added to c-ares, they are not added to this
struct. And they are not "saved" with the ares_save_options() function but
instead we encourage the use of the ares_dup() function. Needless to say,
if you add config options to c-ares you need to make sure ares_dup()
duplicates this new option.
*/
struct ares_options {
int flags;
int timeout; /* in seconds or milliseconds, depending on options */
int tries;
int ndots;
unsigned short udp_port;
unsigned short tcp_port;
int socket_send_buffer_size;
int socket_receive_buffer_size;
struct in_addr *servers;
int nservers;
char **domains;
int ndomains;
char *lookups;
ares_sock_state_cb sock_state_cb;
void *sock_state_cb_data;
struct apattern *sortlist;
int nsort;
};
struct ares_config_info {
int timeout;
int tries;
int numservers;
char **servers;
};
struct hostent;
struct timeval;
struct sockaddr;
struct ares_channeldata;
typedef struct ares_channeldata *ares_channel;
typedef void (*ares_callback)(void *arg, int status, int timeouts,
unsigned char *abuf, int alen);
typedef void (*ares_host_callback)(void *arg, int status, int timeouts,
struct hostent *hostent);
typedef void (*ares_nameinfo_callback)(void *arg, int status, int timeouts,
char *node, char *service);
typedef int (*ares_sock_create_callback)(ares_socket_t socket_fd,
int type, void *data);
int ares_init(ares_channel *channelptr);
int ares_init_options(ares_channel *channelptr, struct ares_options *options,
int optmask);
int ares_save_options(ares_channel channel, struct ares_options *options,
int *optmask);
void ares_destroy_options(struct ares_options *options);
int ares_dup(ares_channel *dest, ares_channel src);
void ares_destroy(ares_channel channel);
void ares_cancel(ares_channel channel);
void ares_set_socket_callback(ares_channel channel,
ares_sock_create_callback callback,
void *user_data);
void ares_send(ares_channel channel, const unsigned char *qbuf, int qlen,
ares_callback callback, void *arg);
void ares_query(ares_channel channel, const char *name, int dnsclass,
int type, ares_callback callback, void *arg);
void ares_search(ares_channel channel, const char *name, int dnsclass,
int type, ares_callback callback, void *arg);
void ares_gethostbyname(ares_channel channel, const char *name, int family,
ares_host_callback callback, void *arg);
int ares_gethostbyname_file(ares_channel channel, const char *name,
int family, struct hostent **host);
void ares_gethostbyaddr(ares_channel channel, const void *addr, int addrlen,
int family, ares_host_callback callback, void *arg);
void ares_getnameinfo(ares_channel channel, const struct sockaddr *sa,
socklen_t salen, int flags,
ares_nameinfo_callback callback,
void *arg);
int ares_fds(ares_channel channel, fd_set *read_fds, fd_set *write_fds);
int ares_getsock(ares_channel channel, int *socks, int numsocks);
struct timeval *ares_timeout(ares_channel channel, struct timeval *maxtv,
struct timeval *tv);
void ares_process(ares_channel channel, fd_set *read_fds, fd_set *write_fds);
void ares_process_fd(ares_channel channel, ares_socket_t read_fd,
ares_socket_t write_fd);
int ares_mkquery(const char *name, int dnsclass, int type, unsigned short id,
int rd, unsigned char **buf, int *buflen);
int ares_expand_name(const unsigned char *encoded, const unsigned char *abuf,
int alen, char **s, long *enclen);
int ares_expand_string(const unsigned char *encoded, const unsigned char *abuf,
int alen, unsigned char **s, long *enclen);
#if !defined(HAVE_STRUCT_IN6_ADDR) && !defined(s6_addr)
struct in6_addr {
union {
unsigned char _S6_u8[16];
} _S6_un;
};
#define s6_addr _S6_un._S6_u8
#endif
struct addrttl {
struct in_addr ipaddr;
int ttl;
};
struct addr6ttl {
struct in6_addr ip6addr;
int ttl;
};
/*
** Parse the buffer, starting at *abuf and of length alen bytes, previously
** obtained from an ares_search call. Put the results in *host, if nonnull.
** Also, if addrttls is nonnull, put up to *naddrttls IPv4 addresses along with
** their TTLs in that array, and set *naddrttls to the number of addresses
** so written.
*/
int ares_parse_a_reply(const unsigned char *abuf, int alen,
struct hostent **host,
struct addrttl *addrttls, int *naddrttls);
int ares_parse_aaaa_reply(const unsigned char *abuf, int alen,
struct hostent **host,
struct addr6ttl *addrttls, int *naddrttls);
int ares_parse_ptr_reply(const unsigned char *abuf, int alen, const void *addr,
int addrlen, int family, struct hostent **host);
int ares_parse_ns_reply(const unsigned char *abuf, int alen,
struct hostent **host);
void ares_free_string(void *str);
void ares_free_hostent(struct hostent *host);
const char *ares_strerror(int code);
int ares_get_config(struct ares_config_info *d, ares_channel c);
#ifdef __cplusplus
}
#endif
#endif /* ARES__H */
+25
View File
@@ -0,0 +1,25 @@
/* $Id$ */
#ifndef ARES__VERSION_H
#define ARES__VERSION_H
#define ARES_VERSION_MAJOR 1
#define ARES_VERSION_MINOR 6
#define ARES_VERSION_PATCH 0
#define ARES_VERSION ((ARES_VERSION_MAJOR<<16)|\
(ARES_VERSION_MINOR<<8)|\
(ARES_VERSION_PATCH))
#define ARES_VERSION_STR "1.6.0"
#ifdef __cplusplus
extern "C" {
#endif
const char *ares_version(int *version);
#ifdef __cplusplus
}
#endif
#endif
+284
View File
@@ -0,0 +1,284 @@
#ifndef __ARES_CONFIG_WIN32_H
#define __ARES_CONFIG_WIN32_H
/* $Id$ */
/* Copyright (C) 2004 - 2008 by Daniel Stenberg et al
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of M.I.T. not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. M.I.T. makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*/
/* ================================================================ */
/* ares/config-win32.h - Hand crafted config file for Windows */
/* ================================================================ */
/* ---------------------------------------------------------------- */
/* HEADER FILES */
/* ---------------------------------------------------------------- */
/* Define if you have the <getopt.h> header file. */
#if defined(__MINGW32__)
#define HAVE_GETOPT_H 1
#endif
/* Define if you have the <signal.h> header file. */
#define HAVE_SIGNAL_H 1
/* Define if you have the <sys/time.h> header file */
/* #define HAVE_SYS_TIME_H 1 */
/* Define if you have the <time.h> header file. */
#define HAVE_TIME_H 1
/* Define if you have the <process.h> header file. */
#define HAVE_PROCESS_H 1
/* Define if you have the <unistd.h> header file. */
#if defined(__MINGW32__) || defined(__WATCOMC__) || defined(__LCC__) || \
defined(__POCC__)
#define HAVE_UNISTD_H 1
#endif
/* Define if you have the <windows.h> header file. */
#define HAVE_WINDOWS_H 1
/* Define if you have the <winsock.h> header file. */
#define HAVE_WINSOCK_H 1
/* Define if you have the <winsock2.h> header file. */
//#define HAVE_WINSOCK2_H 1
/* Define if you have the <ws2tcpip.h> header file. */
//#define HAVE_WS2TCPIP_H 1
/* ---------------------------------------------------------------- */
/* OTHER HEADER INFO */
/* ---------------------------------------------------------------- */
/* Define if sig_atomic_t is an available typedef. */
#define HAVE_SIG_ATOMIC_T 1
/* Define if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* Define if you can safely include both <sys/time.h> and <time.h>. */
/* #define TIME_WITH_SYS_TIME 1 */
/* ---------------------------------------------------------------- */
/* FUNCTIONS */
/* ---------------------------------------------------------------- */
/* Define if you have the ioctlsocket function. */
#define HAVE_IOCTLSOCKET 1
/* Define if you have a working ioctlsocket FIONBIO function. */
#define HAVE_IOCTLSOCKET_FIONBIO 1
/* Define if you have the strcasecmp function. */
/* #define HAVE_STRCASECMP 1 */
/* Define if you have the strdup function. */
#define HAVE_STRDUP 1
/* Define if you have the stricmp function. */
#define HAVE_STRICMP 1
/* Define if you have the strncasecmp function. */
/* #define HAVE_STRNCASECMP 1 */
/* Define if you have the strnicmp function. */
#define HAVE_STRNICMP 1
/* Define if you have the gethostname function. */
#define HAVE_GETHOSTNAME 1
/* Define if you have the recv function. */
#define HAVE_RECV 1
/* Define to the type of arg 1 for recv. */
#define RECV_TYPE_ARG1 SOCKET
/* Define to the type of arg 2 for recv. */
#define RECV_TYPE_ARG2 char *
/* Define to the type of arg 3 for recv. */
#define RECV_TYPE_ARG3 int
/* Define to the type of arg 4 for recv. */
#define RECV_TYPE_ARG4 int
/* Define to the function return type for recv. */
#define RECV_TYPE_RETV int
/* Define if you have the recvfrom function. */
#define HAVE_RECVFROM 1
/* Define to the type of arg 1 for recvfrom. */
#define RECVFROM_TYPE_ARG1 SOCKET
/* Define to the type pointed by arg 2 for recvfrom. */
#define RECVFROM_TYPE_ARG2 char
/* Define to the type of arg 3 for recvfrom. */
#define RECVFROM_TYPE_ARG3 int
/* Define to the type of arg 4 for recvfrom. */
#define RECVFROM_TYPE_ARG4 int
/* Define to the type pointed by arg 5 for recvfrom. */
#define RECVFROM_TYPE_ARG5 struct sockaddr
/* Define to the type pointed by arg 6 for recvfrom. */
#define RECVFROM_TYPE_ARG6 int
/* Define to the function return type for recvfrom. */
#define RECVFROM_TYPE_RETV int
/* Define if you have the send function. */
#define HAVE_SEND 1
/* Define to the type of arg 1 for send. */
#define SEND_TYPE_ARG1 SOCKET
/* Define to the type qualifier of arg 2 for send. */
#define SEND_QUAL_ARG2 const
/* Define to the type of arg 2 for send. */
#define SEND_TYPE_ARG2 char *
/* Define to the type of arg 3 for send. */
#define SEND_TYPE_ARG3 int
/* Define to the type of arg 4 for send. */
#define SEND_TYPE_ARG4 int
/* Define to the function return type for send. */
#define SEND_TYPE_RETV int
/* Specifics for the Watt-32 tcp/ip stack */
#ifdef WATT32
#define SOCKET int
#define NS_INADDRSZ 4
#define HAVE_ARPA_NAMESER_H 1
#define HAVE_ARPA_INET_H 1
#define HAVE_NETDB_H 1
#define HAVE_NETINET_IN_H 1
#define HAVE_SYS_SOCKET_H 1
#define HAVE_NETINET_TCP_H 1
#define HAVE_AF_INET6 1
#define HAVE_PF_INET6 1
#define HAVE_STRUCT_IN6_ADDR 1
#define HAVE_STRUCT_SOCKADDR_IN6 1
#undef HAVE_WINSOCK_H
#undef HAVE_WINSOCK2_H
#undef HAVE_WS2TCPIP_H
#endif
/* ---------------------------------------------------------------- */
/* TYPEDEF REPLACEMENTS */
/* ---------------------------------------------------------------- */
/* Define this if in_addr_t is not an available 'typedefed' type */
#define in_addr_t unsigned long
/* Define as the return type of signal handlers (int or void). */
#define RETSIGTYPE void
/* Define ssize_t if it is not an available 'typedefed' type */
#if (defined(__WATCOMC__) && (__WATCOMC__ >= 1240)) || defined(__POCC__)
#elif defined(_WIN64)
#define ssize_t __int64
#else
#define ssize_t int
#endif
/* ---------------------------------------------------------------- */
/* STRUCT RELATED */
/* ---------------------------------------------------------------- */
/* Define this if you have struct addrinfo */
#define HAVE_STRUCT_ADDRINFO 1
/* Define this if you have struct sockaddr_storage */
#define HAVE_STRUCT_SOCKADDR_STORAGE 1
/* Define this if you have struct timeval */
#define HAVE_STRUCT_TIMEVAL 1
/* ---------------------------------------------------------------- */
/* COMPILER SPECIFIC */
/* ---------------------------------------------------------------- */
/* Define to avoid VS2005 complaining about portable C functions */
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
#define _CRT_SECURE_NO_DEPRECATE 1
#define _CRT_NONSTDC_NO_DEPRECATE 1
#endif
/* VS2008 does not support Windows build targets prior to WinXP, */
/* so, if no build target has been defined we will target WinXP. */
#if defined(_MSC_VER) && (_MSC_VER >= 1500)
# ifndef _WIN32_WINNT
# define _WIN32_WINNT 0x0501
# endif
# ifndef WINVER
# define WINVER 0x0501
# endif
# if (_WIN32_WINNT < 0x0501) || (WINVER < 0x0501)
# error VS2008 does not support Windows build targets prior to WinXP
# endif
#endif
/* Availability of freeaddrinfo, getaddrinfo and getnameinfo functions is quite */
/* convoluted, compiler dependant and in some cases even build target dependat. */
#if defined(HAVE_WS2TCPIP_H)
# if defined(_WIN32_WINNT) && (_WIN32_WINNT >= 0x0501)
# define HAVE_FREEADDRINFO 1
# define HAVE_GETADDRINFO 1
# define HAVE_GETNAMEINFO 1
# elif defined(_MSC_VER) && (_MSC_VER >= 1200)
# define HAVE_FREEADDRINFO 1
# define HAVE_GETADDRINFO 1
# define HAVE_GETNAMEINFO 1
# endif
#endif
/* ---------------------------------------------------------------- */
/* IPV6 COMPATIBILITY */
/* ---------------------------------------------------------------- */
/* Define this if you have address family AF_INET6 */
#ifdef HAVE_WINSOCK2_H
#define HAVE_AF_INET6 1
#endif
/* Define this if you have protocol family PF_INET6 */
#ifdef HAVE_WINSOCK2_H
#define HAVE_PF_INET6 1
#endif
/* Define this if you have struct in6_addr */
#ifdef HAVE_WS2TCPIP_H
#define HAVE_STRUCT_IN6_ADDR 1
#endif
/* Define this if you have struct sockaddr_in6 */
#ifdef HAVE_WS2TCPIP_H
#define HAVE_STRUCT_SOCKADDR_IN6 1
#endif
/* Define this if you have sockaddr_in6 with scopeid */
#ifdef HAVE_WS2TCPIP_H
#define HAVE_SOCKADDR_IN6_SIN6_SCOPE_ID 1
#endif
#endif /* __ARES_CONFIG_WIN32_H */
+155
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#ifndef __ARES_SETUP_H
#define __ARES_SETUP_H
/* $Id$ */
/* Copyright (C) 2004 - 2008 by Daniel Stenberg et al
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of M.I.T. not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. M.I.T. makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*/
/*
* Define WIN32 when build target is Win32 API
*/
#if (defined(_WIN32) || defined(__WIN32__)) && !defined(WIN32)
#define WIN32
#endif
/*
* Include configuration script results or hand-crafted
* configuration file for platforms which lack config tool.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#else
#ifdef WIN32
#include "config-win32.h"
#endif
#endif /* HAVE_CONFIG_H */
/*
* Tru64 needs _REENTRANT set for a few function prototypes and
* things to appear in the system header files. Unixware needs it
* to build proper reentrant code. Others may also need it.
*/
#ifdef NEED_REENTRANT
# ifndef _REENTRANT
# define _REENTRANT
# endif
#endif
/*
* Include header files for windows builds before redefining anything.
* Use this preproessor block only to include or exclude windows.h,
* winsock2.h, ws2tcpip.h or winsock.h. Any other windows thing belongs
* to any other further and independant block. Under Cygwin things work
* just as under linux (e.g. <sys/socket.h>) and the winsock headers should
* never be included when __CYGWIN__ is defined. configure script takes
* care of this, not defining HAVE_WINDOWS_H, HAVE_WINSOCK_H, HAVE_WINSOCK2_H,
* neither HAVE_WS2TCPIP_H when __CYGWIN__ is defined.
*/
#ifdef HAVE_WINDOWS_H
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
# endif
# include <windows.h>
# ifdef HAVE_WINSOCK2_H
# include <winsock2.h>
# ifdef HAVE_WS2TCPIP_H
# include <ws2tcpip.h>
# endif
# else
# ifdef HAVE_WINSOCK_H
# include <winsock.h>
# endif
# endif
#endif
/*
* Define USE_WINSOCK to 2 if we have and use WINSOCK2 API, else
* define USE_WINSOCK to 1 if we have and use WINSOCK API, else
* undefine USE_WINSOCK.
*/
#undef USE_WINSOCK
#ifdef HAVE_WINSOCK2_H
# define USE_WINSOCK 2
#else
# ifdef HAVE_WINSOCK_H
# define USE_WINSOCK 1
# endif
#endif
/*
* Work-arounds for systems without configure support
*/
#ifndef HAVE_CONFIG_H
#if defined(__DJGPP__) || (defined(__WATCOMC__) && (__WATCOMC__ >= 1240)) || \
defined(__POCC__)
#else
#define ssize_t int
#endif
#if !defined(HAVE_SYS_TIME_H) && !defined(_MSC_VER) && !defined(__WATCOMC__)
#define HAVE_SYS_TIME_H
#endif
#if !defined(HAVE_UNISTD_H) && !defined(_MSC_VER)
#define HAVE_UNISTD_H 1
#endif
#if !defined(HAVE_SYS_UIO_H) && !defined(WIN32) && !defined(MSDOS)
#define HAVE_SYS_UIO_H
#endif
#endif /* HAVE_CONFIG_H */
/*
* Recent autoconf versions define these symbols in config.h. We don't
* want them (since they collide with the libcurl ones when we build
* --enable-debug) so we undef them again here.
*/
#undef PACKAGE_STRING
#undef PACKAGE_TARNAME
#undef PACKAGE_VERSION
#undef PACKAGE_BUGREPORT
#undef PACKAGE_NAME
#undef VERSION
#undef PACKAGE
/* IPv6 compatibility */
#if !defined(HAVE_AF_INET6)
#if defined(HAVE_PF_INET6)
#define AF_INET6 PF_INET6
#else
#define AF_INET6 AF_MAX+1
#endif
#endif
/*
* Include macros and defines that should only be processed once.
*/
#ifndef __SETUP_ONCE_H
#include "setup_once.h"
#endif
#endif /* __ARES_SETUP_H */
+523
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#ifndef __SETUP_ONCE_H
#define __SETUP_ONCE_H
/* $Id$ */
/* Copyright (C) 2004 - 2008 by Daniel Stenberg et al
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of M.I.T. not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. M.I.T. makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*/
/********************************************************************
* NOTICE *
* ======== *
* *
* Content of header files lib/setup_once.h and ares/setup_once.h *
* must be kept in sync. Modify the other one if you change this. *
* *
********************************************************************/
/*
* Inclusion of common header files.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include <errno.h>
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
#ifdef HAVE_SYS_STAT_H
#include <sys/stat.h>
#endif
#ifdef HAVE_SYS_TIME_H
#include <sys/time.h>
#ifdef TIME_WITH_SYS_TIME
#include <time.h>
#endif
#else
#ifdef HAVE_TIME_H
#include <time.h>
#endif
#endif
#ifdef WIN32
#include <io.h>
#include <fcntl.h>
#endif
#ifdef HAVE_STDBOOL_H
#include <stdbool.h>
#endif
/*
* Definition of timeval struct for platforms that don't have it.
*/
#ifndef HAVE_STRUCT_TIMEVAL
struct timeval {
long tv_sec;
long tv_usec;
};
#endif
/*
* If we have the MSG_NOSIGNAL define, make sure we use
* it as the fourth argument of function send()
*/
#ifdef HAVE_MSG_NOSIGNAL
#define SEND_4TH_ARG MSG_NOSIGNAL
#else
#define SEND_4TH_ARG 0
#endif
/*
* Windows build targets have socklen_t definition in
* ws2tcpip.h but some versions of ws2tcpip.h do not
* have the definition. It seems that when the socklen_t
* definition is missing from ws2tcpip.h the definition
* for INET_ADDRSTRLEN is also missing, and that when one
* definition is present the other one also is available.
*/
#if defined(WIN32) && !defined(HAVE_CONFIG_H)
# if ( defined(_MSC_VER) && !defined(INET_ADDRSTRLEN) ) || \
(!defined(_MSC_VER) && !defined(HAVE_WS2TCPIP_H) )
# define socklen_t int
# endif
#endif
#if defined(__minix)
/* Minix doesn't support recv on TCP sockets */
#define sread(x,y,z) (ssize_t)read((RECV_TYPE_ARG1)(x), \
(RECV_TYPE_ARG2)(y), \
(RECV_TYPE_ARG3)(z))
#elif defined(HAVE_RECV)
/*
* The definitions for the return type and arguments types
* of functions recv() and send() belong and come from the
* configuration file. Do not define them in any other place.
*
* HAVE_RECV is defined if you have a function named recv()
* which is used to read incoming data from sockets. If your
* function has another name then don't define HAVE_RECV.
*
* If HAVE_RECV is defined then RECV_TYPE_ARG1, RECV_TYPE_ARG2,
* RECV_TYPE_ARG3, RECV_TYPE_ARG4 and RECV_TYPE_RETV must also
* be defined.
*
* HAVE_SEND is defined if you have a function named send()
* which is used to write outgoing data on a connected socket.
* If yours has another name then don't define HAVE_SEND.
*
* If HAVE_SEND is defined then SEND_TYPE_ARG1, SEND_QUAL_ARG2,
* SEND_TYPE_ARG2, SEND_TYPE_ARG3, SEND_TYPE_ARG4 and
* SEND_TYPE_RETV must also be defined.
*/
#if !defined(RECV_TYPE_ARG1) || \
!defined(RECV_TYPE_ARG2) || \
!defined(RECV_TYPE_ARG3) || \
!defined(RECV_TYPE_ARG4) || \
!defined(RECV_TYPE_RETV)
/* */
Error Missing_definition_of_return_and_arguments_types_of_recv
/* */
#else
#define sread(x,y,z) (ssize_t)recv((RECV_TYPE_ARG1)(x), \
(RECV_TYPE_ARG2)(y), \
(RECV_TYPE_ARG3)(z), \
(RECV_TYPE_ARG4)(0))
#endif
#else /* HAVE_RECV */
#ifndef sread
/* */
Error Missing_definition_of_macro_sread
/* */
#endif
#endif /* HAVE_RECV */
#if defined(__minix)
/* Minix doesn't support send on TCP sockets */
#define swrite(x,y,z) (ssize_t)write((SEND_TYPE_ARG1)(x), \
(SEND_TYPE_ARG2)(y), \
(SEND_TYPE_ARG3)(z))
#elif defined(HAVE_SEND)
#if !defined(SEND_TYPE_ARG1) || \
!defined(SEND_QUAL_ARG2) || \
!defined(SEND_TYPE_ARG2) || \
!defined(SEND_TYPE_ARG3) || \
!defined(SEND_TYPE_ARG4) || \
!defined(SEND_TYPE_RETV)
/* */
Error Missing_definition_of_return_and_arguments_types_of_send
/* */
#else
#define swrite(x,y,z) (ssize_t)send((SEND_TYPE_ARG1)(x), \
(SEND_TYPE_ARG2)(y), \
(SEND_TYPE_ARG3)(z), \
(SEND_TYPE_ARG4)(SEND_4TH_ARG))
#endif
#else /* HAVE_SEND */
#ifndef swrite
/* */
Error Missing_definition_of_macro_swrite
/* */
#endif
#endif /* HAVE_SEND */
#if 0
#if defined(HAVE_RECVFROM)
/*
* Currently recvfrom is only used on udp sockets.
*/
#if !defined(RECVFROM_TYPE_ARG1) || \
!defined(RECVFROM_TYPE_ARG2) || \
!defined(RECVFROM_TYPE_ARG3) || \
!defined(RECVFROM_TYPE_ARG4) || \
!defined(RECVFROM_TYPE_ARG5) || \
!defined(RECVFROM_TYPE_ARG6) || \
!defined(RECVFROM_TYPE_RETV)
/* */
Error Missing_definition_of_return_and_arguments_types_of_recvfrom
/* */
#else
#define sreadfrom(s,b,bl,f,fl) (ssize_t)recvfrom((RECVFROM_TYPE_ARG1) (s), \
(RECVFROM_TYPE_ARG2 *)(b), \
(RECVFROM_TYPE_ARG3) (bl), \
(RECVFROM_TYPE_ARG4) (0), \
(RECVFROM_TYPE_ARG5 *)(f), \
(RECVFROM_TYPE_ARG6 *)(fl))
#endif
#else /* HAVE_RECVFROM */
#ifndef sreadfrom
/* */
Error Missing_definition_of_macro_sreadfrom
/* */
#endif
#endif /* HAVE_RECVFROM */
#ifdef RECVFROM_TYPE_ARG6_IS_VOID
# define RECVFROM_ARG6_T int
#else
# define RECVFROM_ARG6_T RECVFROM_TYPE_ARG6
#endif
#endif /* if 0 */
/*
* Uppercase macro versions of ANSI/ISO is*() functions/macros which
* avoid negative number inputs with argument byte codes > 127.
*/
#define ISSPACE(x) (isspace((int) ((unsigned char)x)))
#define ISDIGIT(x) (isdigit((int) ((unsigned char)x)))
#define ISALNUM(x) (isalnum((int) ((unsigned char)x)))
#define ISXDIGIT(x) (isxdigit((int) ((unsigned char)x)))
#define ISGRAPH(x) (isgraph((int) ((unsigned char)x)))
#define ISALPHA(x) (isalpha((int) ((unsigned char)x)))
#define ISPRINT(x) (isprint((int) ((unsigned char)x)))
#define ISUPPER(x) (isupper((int) ((unsigned char)x)))
#define ISLOWER(x) (islower((int) ((unsigned char)x)))
#define ISBLANK(x) (int)((((unsigned char)x) == ' ') || \
(((unsigned char)x) == '\t'))
/*
* Typedef to 'unsigned char' if bool is not an available 'typedefed' type.
*/
#ifndef HAVE_BOOL_T
typedef unsigned char bool;
#define HAVE_BOOL_T
#endif
/*
* Default definition of uppercase TRUE and FALSE.
*/
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
/*
* Typedef to 'int' if sig_atomic_t is not an available 'typedefed' type.
*/
#ifndef HAVE_SIG_ATOMIC_T
typedef int sig_atomic_t;
#define HAVE_SIG_ATOMIC_T
#endif
/*
* Convenience SIG_ATOMIC_T definition
*/
#ifdef HAVE_SIG_ATOMIC_T_VOLATILE
#define SIG_ATOMIC_T static sig_atomic_t
#else
#define SIG_ATOMIC_T static volatile sig_atomic_t
#endif
/*
* Default return type for signal handlers.
*/
#ifndef RETSIGTYPE
#define RETSIGTYPE void
#endif
/*
* Macro used to include code only in debug builds.
*/
#ifdef CURLDEBUG
#define DEBUGF(x) x
#else
#define DEBUGF(x) do { } while (0)
#endif
/*
* Macro used to include assertion code only in debug builds.
*/
#if defined(CURLDEBUG) && defined(HAVE_ASSERT_H)
#define DEBUGASSERT(x) assert(x)
#else
#define DEBUGASSERT(x) do { } while (0)
#endif
/*
* Macro SOCKERRNO / SET_SOCKERRNO() returns / sets the *socket-related* errno
* (or equivalent) on this platform to hide platform details to code using it.
*/
#ifdef USE_WINSOCK
#define SOCKERRNO ((int)WSAGetLastError())
#define SET_SOCKERRNO(x) (WSASetLastError((int)(x)))
#else
#define SOCKERRNO (errno)
#define SET_SOCKERRNO(x) (errno = (x))
#endif
/*
* Macro ERRNO / SET_ERRNO() returns / sets the NOT *socket-related* errno
* (or equivalent) on this platform to hide platform details to code using it.
*/
/*UNREALUNREALUNREALEDIT#ifdef WIN32
#define ERRNO ((int)GetLastError())
#define SET_ERRNO(x) (SetLastError((DWORD)(x)))
#else
#define ERRNO (errno)
#define SET_ERRNO(x) (errno = (x))
#endif*/
/*
* Portable error number symbolic names defined to Winsock error codes.
*/
#ifdef USE_WINSOCK
#undef EBADF /* override definition in errno.h */
#define EBADF WSAEBADF
#undef EINTR /* override definition in errno.h */
#define EINTR WSAEINTR
#undef EINVAL /* override definition in errno.h */
#define EINVAL WSAEINVAL
#define EWOULDBLOCK WSAEWOULDBLOCK
#define EINPROGRESS WSAEINPROGRESS
#define EALREADY WSAEALREADY
#define ENOTSOCK WSAENOTSOCK
#define EDESTADDRREQ WSAEDESTADDRREQ
#define EMSGSIZE WSAEMSGSIZE
#define EPROTOTYPE WSAEPROTOTYPE
#define ENOPROTOOPT WSAENOPROTOOPT
#define EPROTONOSUPPORT WSAEPROTONOSUPPORT
#define ESOCKTNOSUPPORT WSAESOCKTNOSUPPORT
#define EOPNOTSUPP WSAEOPNOTSUPP
#define EPFNOSUPPORT WSAEPFNOSUPPORT
#define EAFNOSUPPORT WSAEAFNOSUPPORT
#define EADDRINUSE WSAEADDRINUSE
#define EADDRNOTAVAIL WSAEADDRNOTAVAIL
#define ENETDOWN WSAENETDOWN
#define ENETUNREACH WSAENETUNREACH
#define ENETRESET WSAENETRESET
#define ECONNABORTED WSAECONNABORTED
#define ECONNRESET WSAECONNRESET
#define ENOBUFS WSAENOBUFS
#define EISCONN WSAEISCONN
#define ENOTCONN WSAENOTCONN
#define ESHUTDOWN WSAESHUTDOWN
#define ETOOMANYREFS WSAETOOMANYREFS
#define ETIMEDOUT WSAETIMEDOUT
#define ECONNREFUSED WSAECONNREFUSED
#define ELOOP WSAELOOP
#ifndef ENAMETOOLONG /* possible previous definition in errno.h */
#define ENAMETOOLONG WSAENAMETOOLONG
#endif
#define EHOSTDOWN WSAEHOSTDOWN
#define EHOSTUNREACH WSAEHOSTUNREACH
#ifndef ENOTEMPTY /* possible previous definition in errno.h */
#define ENOTEMPTY WSAENOTEMPTY
#endif
#define EPROCLIM WSAEPROCLIM
#define EUSERS WSAEUSERS
#define EDQUOT WSAEDQUOT
#define ESTALE WSAESTALE
#define EREMOTE WSAEREMOTE
#endif
/*
* Actually use __32_getpwuid() on 64-bit VMS builds for getpwuid()
*/
#if defined(VMS) && \
defined(__INITIAL_POINTER_SIZE) && (__INITIAL_POINTER_SIZE == 64)
#define getpwuid __32_getpwuid
#endif
/*
* Macro argv_item_t hides platform details to code using it.
*/
#ifdef VMS
#define argv_item_t __char_ptr32
#else
#define argv_item_t char *
#endif
/*
* We use this ZERO_NULL to avoid picky compiler warnings,
* when assigning a NULL pointer to a function pointer var.
*/
#define ZERO_NULL 0
#if defined (__LP64__) && defined(__hpux) && !defined(_XOPEN_SOURCE_EXTENDED)
#include <sys/socket.h>
/* HP-UX has this oddity where it features a few functions that don't work
with socklen_t so we need to convert to ints
This is due to socklen_t being a 64bit int under 64bit ABI, but the
pre-xopen (default) interfaces require an int, which is 32bits.
Therefore, Anytime socklen_t is passed by pointer, the libc function
truncates the 64bit socklen_t value by treating it as a 32bit value.
Note that some socket calls are allowed to have a NULL pointer for
the socklen arg.
*/
inline static int Curl_hp_getsockname(int s, struct sockaddr *name,
socklen_t *namelen)
{
int rc;
if(namelen) {
int len = *namelen;
rc = getsockname(s, name, &len);
*namelen = len;
}
else
rc = getsockname(s, name, 0);
return rc;
}
inline static int Curl_hp_getsockopt(int s, int level, int optname,
void *optval, socklen_t *optlen)
{
int rc;
if(optlen) {
int len = *optlen;
rc = getsockopt(s, level, optname, optval, &len);
*optlen = len;
}
else
rc = getsockopt(s, level, optname, optval, 0);
return rc;
}
inline static int Curl_hp_accept(int sockfd, struct sockaddr *addr,
socklen_t *addrlen)
{
int rc;
if(addrlen) {
int len = *addrlen;
rc = accept(sockfd, addr, &len);
*addrlen = len;
}
else
rc = accept(sockfd, addr, 0);
return rc;
}
inline static ssize_t Curl_hp_recvfrom(int s, void *buf, size_t len, int flags,
struct sockaddr *from,
socklen_t *fromlen)
{
ssize_t rc;
if(fromlen) {
int fromlen32 = *fromlen;
rc = recvfrom(s, buf, len, flags, from, &fromlen32);
*fromlen = fromlen32;
}
else {
rc = recvfrom(s, buf, len, flags, from, 0);
}
return rc;
}
#define getsockname(a,b,c) Curl_hp_getsockname((a),(b),(c))
#define getsockopt(a,b,c,d,e) Curl_hp_getsockopt((a),(b),(c),(d),(e))
#define accept(a,b,c) Curl_hp_accept((a),(b),(c))
#define recvfrom(a,b,c,d,e,f) Curl_hp_recvfrom((a),(b),(c),(d),(e),(f))
#endif /* HPUX work-around */
#endif /* __SETUP_ONCE_H */
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@@ -0,0 +1,250 @@
/*
regex.h - POSIX.2 compatible regexp interface and TRE extensions
Copyright (C) 2001-2004 Ville Laurikari <vl@iki.fi>.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 (June
1991) as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRE_REGEX_H
#define TRE_REGEX_H 1
#include "tre-config.h"
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif /* HAVE_SYS_TYPES_H */
#ifdef HAVE_LIBUTF8_H
#include <libutf8.h>
#endif /* HAVE_LIBUTF8_H */
#ifdef TRE_USE_SYSTEM_REGEX_H
/* Include the system regex.h to make TRE ABI compatible with the
system regex. */
#include TRE_SYSTEM_REGEX_H_PATH
#endif /* TRE_USE_SYSTEM_REGEX_H */
#ifdef __cplusplus
extern "C" {
#endif
#ifdef TRE_USE_SYSTEM_REGEX_H
#ifndef REG_OK
#define REG_OK 0
#endif /* !REG_OK */
#ifndef HAVE_REG_ERRCODE_T
typedef int reg_errcode_t;
#endif /* !HAVE_REG_ERRCODE_T */
#if !defined(REG_NOSPEC) && !defined(REG_LITERAL)
#define REG_LITERAL 0x1000
#endif
/* Extra regcomp() flags. */
#define REG_RIGHT_ASSOC (REG_LITERAL << 1)
/* Extra regexec() flags. */
#define REG_APPROX_MATCHER 0x1000
#define REG_BACKTRACKING_MATCHER (REG_APPROX_MATCHER << 1)
#else /* !TRE_USE_SYSTEM_REGEX_H */
/* If the we're not using system regex.h, we need to define the
structs and enums ourselves. */
typedef int regoff_t;
typedef struct {
size_t re_nsub; /* Number of parenthesized subexpressions. */
void *value; /* For internal use only. */
} regex_t;
typedef struct {
regoff_t rm_so;
regoff_t rm_eo;
} regmatch_t;
typedef enum {
REG_OK = 0, /* No error. */
/* POSIX regcomp() return error codes. (In the order listed in the
standard.) */
REG_NOMATCH, /* No match. */
REG_BADPAT, /* Invalid regexp. */
REG_ECOLLATE, /* Unknown collating element. */
REG_ECTYPE, /* Unknown character class name. */
REG_EESCAPE, /* Trailing backslash. */
REG_ESUBREG, /* Invalid back reference. */
REG_EBRACK, /* "[]" imbalance */
REG_EPAREN, /* "\(\)" or "()" imbalance */
REG_EBRACE, /* "\{\}" or "{}" imbalance */
REG_BADBR, /* Invalid content of {} */
REG_ERANGE, /* Invalid use of range operator */
REG_ESPACE, /* Out of memory. */
REG_BADRPT
} reg_errcode_t;
/* POSIX regcomp() flags. */
#define REG_EXTENDED 1
#define REG_ICASE (REG_EXTENDED << 1)
#define REG_NEWLINE (REG_ICASE << 1)
#define REG_NOSUB (REG_NEWLINE << 1)
/* Extra regcomp() flags. */
#define REG_BASIC 0
#define REG_LITERAL (REG_NOSUB << 1)
#define REG_RIGHT_ASSOC (REG_LITERAL << 1)
/* POSIX regexec() flags. */
#define REG_NOTBOL 1
#define REG_NOTEOL (REG_NOTBOL << 1)
/* Extra regexec() flags. */
#define REG_APPROX_MATCHER (REG_NOTEOL << 1)
#define REG_BACKTRACKING_MATCHER (REG_APPROX_MATCHER << 1)
#endif /* !TRE_USE_SYSTEM_REGEX_H */
/* REG_NOSPEC and REG_LITERAL mean the same thing. */
#ifdef REG_LITERAL
#define REG_NOSPEC REG_LITERAL
#elif defined(REG_NOSPEC)
#define REG_LITERAL REG_NOSPEC
#endif /* defined(REG_NOSPEC) */
/* The maximum number of iterations in a bound expression. */
#undef RE_DUP_MAX
#define RE_DUP_MAX 255
/* The POSIX.2 regexp functions */
int regcomp(regex_t *preg, const char *regex, int cflags);
int regexec(const regex_t *preg, const char *string, size_t nmatch,
regmatch_t pmatch[], int eflags);
size_t regerror(int errcode, const regex_t *preg, char *errbuf,
size_t errbuf_size);
void regfree(regex_t *preg);
#ifdef TRE_WCHAR
#ifdef HAVE_WCHAR_H
#include <wchar.h>
#endif /* HAVE_WCHAR_H */
/* Wide character versions (not in POSIX.2). */
int regwcomp(regex_t *preg, const wchar_t *regex, int cflags);
int regwexec(const regex_t *preg, const wchar_t *string, size_t nmatch,
regmatch_t pmatch[], int eflags);
#endif /* TRE_WCHAR */
/* Versions with a maximum length argument and therefore the capability to
handle null characters in the middle of the strings (not in POSIX.2). */
int regncomp(regex_t *preg, const char *regex, size_t len, int cflags);
int regnexec(const regex_t *preg, const char *string, size_t len,
size_t nmatch, regmatch_t pmatch[], int eflags);
#ifdef TRE_WCHAR
int regwncomp(regex_t *preg, const wchar_t *regex, size_t len, int cflags);
int regwnexec(const regex_t *preg, const wchar_t *string, size_t len,
size_t nmatch, regmatch_t pmatch[], int eflags);
#endif /* TRE_WCHAR */
#ifdef TRE_APPROX
/* Approximate matching parameter struct. */
typedef struct {
int cost_ins; /* Default cost of an inserted character. */
int cost_del; /* Default cost of a deleted character. */
int cost_subst; /* Default cost of a substituted character. */
int max_cost; /* Maximum allowed cost of a match. */
int max_ins; /* Maximum allowed number of inserts. */
int max_del; /* Maximum allowed number of deletes. */
int max_subst; /* Maximum allowed number of substitutes. */
int max_err; /* Maximum allowed number of errors total. */
} regaparams_t;
/* Approximate matching result struct. */
typedef struct {
size_t nmatch; /* Length of pmatch[] array. */
regmatch_t *pmatch; /* Submatch data. */
int cost; /* Cost of the match. */
int num_ins; /* Number of inserts in the match. */
int num_del; /* Number of deletes in the match. */
int num_subst; /* Number of substitutes in the match. */
} regamatch_t;
/* Approximate matching functions. */
int regaexec(const regex_t *preg, const char *string,
regamatch_t *match, regaparams_t params, int eflags);
int reganexec(const regex_t *preg, const char *string, size_t len,
regamatch_t *match, regaparams_t params, int eflags);
#ifdef TRE_WCHAR
/* Wide character approximate matching. */
int regawexec(const regex_t *preg, const wchar_t *string,
regamatch_t *match, regaparams_t params, int eflags);
int regawnexec(const regex_t *preg, const wchar_t *string, size_t len,
regamatch_t *match, regaparams_t params, int eflags);
#endif /* TRE_WCHAR */
/* Sets the parameters to default values. */
void regaparams_default(regaparams_t *params);
#endif /* TRE_APPROX */
#ifdef TRE_WCHAR
typedef wchar_t tre_char_t;
#else /* !TRE_WCHAR */
typedef unsigned char tre_char_t;
#endif /* !TRE_WCHAR */
typedef struct {
int (*get_next_char)(tre_char_t *c, unsigned int *pos_add, void *context);
void (*rewind)(size_t pos, void *context);
int (*compare)(size_t pos1, size_t pos2, size_t len, void *context);
void *context;
} tre_str_source;
int reguexec(const regex_t *preg, const tre_str_source *string,
size_t nmatch, regmatch_t pmatch[], int eflags);
/* Returns the version string. The returned string is static. */
char *tre_version(void);
/* Returns the value for a config parameter. The type to which `result'
must point to depends of the value of `query', see documentation for
more details. */
int tre_config(int query, void *result);
enum {
TRE_CONFIG_APPROX,
TRE_CONFIG_WCHAR,
TRE_CONFIG_MULTIBYTE,
TRE_CONFIG_SYSTEM_ABI,
TRE_CONFIG_VERSION
};
/* Returns 1 if the compiled pattern has back references, 0 if not. */
int tre_have_backrefs(const regex_t *preg);
/* Returns 1 if the compiled pattern uses approximate matching features,
0 if not. */
int tre_have_approx(const regex_t *preg);
#ifdef __cplusplus
}
#endif
#endif /* TRE_REGEX_H */
/* EOF */
+7 -31
View File
@@ -21,7 +21,6 @@
#ifndef __setup_include__
#define __setup_include__
#undef PARAMH
#undef UNISTDH
#define STRINGH
@@ -44,40 +43,17 @@
#undef TIMES_2
#undef GETRUSAGE_2
#define HAVE_ALLOCA
/* vc 2005 */
#if defined(_MSC_VER) && _MSC_VER >= 1400
# define HAVE_VSNPRINTF
# define HAVE_SNPRINTF
# define snprintf _snprintf
#endif
#define SPATH "."
#define DPATH "."
#define DOMAINNAME "irc.net"
#define NO_U_TYPES
#define NEED_U_INT32_T
#define PREFIX_AQ
#define LIST_SHOW_MODES
#ifndef mode_t
/*
Needed in s_conf.c for the third argument of open(3p).
Should be an int because of http://msdn.microsoft.com/en-us/library/z0kc8e3z(VS.71).aspx
*/
#define mode_t int
#endif
/*
make up for win32 (and win64?) users not being able to run ./configure.
*/
#ifndef intptr_t
#define intptr_t long
#endif
/* Generation version number (e.g.: 3 for Unreal3*) */
#define UNREAL_VERSION_GENERATION 3
/* Major version number (e.g.: 2 for Unreal3.2*) */
#define UNREAL_VERSION_MAJOR 2
/* Minor version number (e.g.: 1 for Unreal3.2.1) */
#define UNREAL_VERSION_MINOR 10
/* Version suffix such as a beta marker or release candidate marker. (e.g.:
-rc2 for unrealircd-3.2.9-rc2) */
#define UNREAL_VERSION_SUFFIX ".7"
#endif
+54
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@@ -0,0 +1,54 @@
/* tre-config.h. This file defines all compile time definitions
that are needed in `regex.h' for Win32. */
#ifndef HAVE_ALLOCA
/* Define to 1 if you have `alloca', as a function or macro. */
#define HAVE_ALLOCA 1
#endif
/* Define to 1 if you have <alloca.h> and it should be used (not on Ultrix).
*/
#define HAVE_ALLOCA_H 1
/* Define to 1 if you have the <libutf8.h> header file. */
/* #undef HAVE_LIBUTF8_H */
/* Define to 1 if the system has the type `reg_errcode_t'. */
/* #undef HAVE_REG_ERRCODE_T */
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <wchar.h> header file. */
#define HAVE_WCHAR_H 1
/* Define if you want to enable approximate matching functionality. */
#define TRE_APPROX 1
/* Define to enable multibyte character set support. */
#define TRE_MULTIBYTE 1
/* Define to the absolute path to the system regex.h */
/* #undef TRE_SYSTEM_REGEX_H_PATH */
/* Define if you want TRE to use alloca() instead of malloc() when allocating
memory needed for regexec operations. */
#define TRE_USE_ALLOCA 1
/* Define to include the system regex.h from TRE regex.h */
/* #undef TRE_USE_SYSTEM_REGEX_H */
/* Define to enable wide character (wchar_t) support. */
#define TRE_WCHAR 1
/* TRE version string. */
#define TRE_VERSION "0.7.5"
/* TRE version level 1. */
#define TRE_VERSION_1 0
/* TRE version level 2. */
#define TRE_VERSION_2 7
/* TRE version level 3. */
#define TRE_VERSION_3 5
View File
+1
View File
@@ -0,0 +1 @@
0,10,20,30,40,50 * * * * /home/mydir-to/ircdcron/ircdchk >/dev/null 2>&1
-1
View File
@@ -1 +0,0 @@
0,10,20,30,40,50 * * * * @IRCDDIR@/ircdcron/ircdchk >/dev/null 2>&1
+12 -62
View File
@@ -8,22 +8,6 @@ MT=mt
############################ USER CONFIGURATION ############################
# You are encouraged NOT to set these values here, but instead make a batch file
# which passes all these arguments to nmake, like:
# nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" etc etc...
# Both ways will work, but if you use a batch file it's easier with
# upgrading Unreal as you won't have to edit this makefile again.
### TRE ###
#TRE_LIB_DIR="C:\dev\tre\win32\release"
#TRE_INC_DIR="C:\dev\tre"
#TRELIB="tre.lib"
### C-ARES ####
#CARES_LIB_DIR="C:\dev\c-ares\vc\cares\dll-release"
#CARES_INC_DIR="C:\dev\c-ares"
#CARESLIB="cares.lib"
##### REMOTE INCLUDES ####
#To enable remote include support you must have libcurl installed on your
#system and it must have ares support enabled.
@@ -90,20 +74,6 @@ MT=mt
############################# END CONFIGURATION ############################
!IFDEF CARES_INC_DIR
CARES_INC=/I "$(CARES_INC_DIR)"
!ENDIF
!IFDEF CARES_LIB_DIR
CARES_LIB=/LIBPATH:"$(CARES_LIB_DIR)"
!ENDIF
!IFDEF TRE_INC_DIR
TRE_INC=/I "$(TRE_INC_DIR)"
!ENDIF
!IFDEF TRE_LIB_DIR
TRE_LIB=/LIBPATH:"$(TRE_LIB_DIR)"
!ENDIF
!IFDEF USE_REMOTEINC
CURLCFLAGS=/D USE_LIBCURL
CURLOBJ=SRC/URL.OBJ
@@ -152,18 +122,18 @@ MODDBGCFLAG=/LDd /MD /Zi
!ENDIF
FD_SETSIZE=/D FD_SETSIZE=16384
CFLAGS=$(DBGCFLAG) $(TRE_INC) $(CARES_INC) $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /J /I ./INCLUDE /I ./INCLUDE/WIN32/ARES /Fosrc/ /nologo \
CFLAGS=$(DBGCFLAG) $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /J /I ./INCLUDE /I ./INCLUDE/WIN32/ARES /Fosrc/ /nologo \
$(ZIPCFLAGS) $(CURLCFLAGS) $(FD_SETSIZE) $(SSLCFLAGS) $(NS_ADDRESS) /D NOSPOOF=1 /c /D _CRT_SECURE_NO_DEPRECATE /D _CRT_NONSTDC_NO_DEPRECATE /D _USE_32BIT_TIME_T
CFLAGSST=$(DBGCFLAGST) $(TRE_INC) $(CARES_INC) $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /J /I ./INCLUDE /I ./INCLUDE/WIN32/ARES /Fosrc/ /nologo \
CFLAGSST=$(DBGCFLAGST) $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /J /I ./INCLUDE /I ./INCLUDE/WIN32/ARES /Fosrc/ /nologo \
$(ZIPCFLAGS) $(CURLCFLAGS) $(FD_SETSIZE) $(SSLCFLAGS) $(NS_ADDRESS) /D NOSPOOF=1 /c /D _CRT_SECURE_NO_DEPRECATE /D _CRT_NONSTDC_NO_DEPRECATE /D _USE_32BIT_TIME_T
LFLAGS=kernel32.lib user32.lib gdi32.lib shell32.lib ws2_32.lib advapi32.lib \
dbghelp.lib oldnames.lib comctl32.lib comdlg32.lib $(CARES_LIB) $(CARESLIB) $(TRE_LIB) $(TRELIB) $(ZLIB_LIB) $(ZIPLIB) \
dbghelp.lib oldnames.lib comctl32.lib comdlg32.lib $(ZLIB_LIB) $(ZIPLIB) \
$(OPENSSL_LIB) $(SSLLIBS) $(LIBCURL_LIB) $(CURLLIB) /def:wircd.def /implib:wircd.lib \
/nologo $(DBGLFLAG) /out:WIRCD.EXE
MODCFLAGS=$(MODDBGCFLAG) $(SSLCFLAGS) $(ZIPCFLAGS) $(CURLCFLAGS) /J /Fesrc/modules/ \
/Fosrc/modules/ /nologo $(TRE_INC) $(CARES_INC) $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /I ./INCLUDE /D \
/Fosrc/modules/ /nologo $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /I ./INCLUDE /D \
DYNAMIC_LINKING /D NOSPOOF /D MODULE_COMPILE /D _CRT_SECURE_NO_DEPRECATE /D _CRT_NONSTDC_NO_DEPRECATE /D _USE_32BIT_TIME_T
MODLFLAGS=/link /def:src/modules/module.def wircd.lib ws2_32.lib $(TRE_LIB) $(TRELIB) $(CARES_LIB) $(OPENSSL_LIB) $(SSLLIBS) \
MODLFLAGS=/link /def:src/modules/module.def wircd.lib $(OPENSSL_LIB) $(SSLLIBS) \
$(ZLIB_LIB) $(ZIPLIB) $(LIBCURL_LIB) $(CURLLIB)
INCLUDES=./include/struct.h ./include/config.h ./include/sys.h \
@@ -218,9 +188,7 @@ MOD_FILES=SRC/MODULES/L_COMMANDS.C SRC/MODULES/M_CHGHOST.C SRC/MODULES/M_SDESC.C
SRC/MODULES/M_NICK.C SRC/MODULES/M_USER.C SRC/MODULES/M_MODE.C \
SRC/MODULES/M_WATCH.C SRC/MODULES/M_PART.C SRC/MODULES/M_JOIN.C \
SRC/MODULES/M_MOTD.C SRC/MODULES/M_OPERMOTD.C SRC/MODULES/M_BOTMOTD.C \
SRC/MODULES/M_LUSERS.C SRC/MODULES/M_NAMES.C SRC/MODULES/M_SVSNOLAG.C \
SRC/MODULES/M_STARTTLS.C SRC/MODULES/M_NOPOST.C SRC/MODULES/M_ISSECURE.C SRC/MODULES/M_CAP.C \
SRC/MODULES/M_SASL.C
SRC/MODULES/M_LUSERS.C SRC/MODULES/M_NAMES.C SRC/MODULES/M_SVSNOLAG.C
DLL_FILES=SRC/MODULES/M_CHGHOST.DLL SRC/MODULES/M_SDESC.DLL SRC/MODULES/M_SETIDENT.DLL \
SRC/MODULES/M_SETNAME.DLL SRC/MODULES/M_SETHOST.DLL SRC/MODULES/M_CHGIDENT.DLL \
@@ -256,9 +224,6 @@ DLL_FILES=SRC/MODULES/M_CHGHOST.DLL SRC/MODULES/M_SDESC.DLL SRC/MODULES/M_SETIDE
SRC/MODULES/M_WATCH.DLL SRC/MODULES/M_PART.DLL SRC/MODULES/M_JOIN.DLL \
SRC/MODULES/M_MOTD.DLL SRC/MODULES/M_OPERMOTD.DLL SRC/MODULES/M_BOTMOTD.DLL \
SRC/MODULES/M_LUSERS.DLL SRC/MODULES/M_NAMES.DLL SRC/MODULES/M_SVSNOLAG.DLL \
SRC/MODULES/M_STARTTLS.DLL \
SRC/MODULES/M_NOPOST.DLL SRC/MODULES/M_ISSECURE.DLL SRC/MODULES/M_CAP.DLL \
SRC/MODULES/M_SASL.DLL \
SRC/MODULES/CLOAK.DLL
@@ -286,10 +251,10 @@ CONF:
$(CC) src/win32/config.c
-@config.exe
./WIRCD.EXE: $(OBJ_FILES) SRC/win32/WIN32.RES
$(LINK) $(LFLAGS) $(OBJ_FILES) SRC/win32/WIN32.RES /MAP
$(LINK) $(LFLAGS) $(OBJ_FILES) SRC/win32/WIN32.RES SRC/WIN32/TRE.LIB SRC/WIN32/ARESLIB.LIB /MAP
-@erase src\win32\win32.res
$(MT) -manifest WIRCD.EXE.manifest -outputresource:WIRCD.EXE;1
!IFNDEF DEBUGEXTRA
@@ -504,10 +469,10 @@ MODULES: $(DLL_FILES)
src/modules/commands.dll: $(MOD_FILES) $(INCLUDES)
$(CC) $(MODDBGCFLAG) $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /nologo \
$(SSLCFLAGS) $(ZIPCFLAGS) $(CURLCFLAGS) $(TRE_INC) /Fosrc/modules/ \
$(SSLCFLAGS) $(ZIPCFLAGS) $(CURLCFLAGS) /Fosrc/modules/ \
/I ./INCLUDE /D NOSPOOF /D MODULE_COMPILE /D _CRT_SECURE_NO_DEPRECATE \
/D _USE_32BIT_TIME_T $(MOD_FILES) \
$(MODLFLAGS) /OUT:src/modules/commands.dll
$(MODLFLAGS) src/win32/tre.lib /OUT:src/modules/commands.dll
src/modules/m_chghost.dll: src/modules/m_chghost.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_chghost.c $(MODLFLAGS)
@@ -534,7 +499,7 @@ src/modules/m_svsmode.dll: src/modules/m_svsmode.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_svsmode.c $(MODLFLAGS)
src/modules/m_tkl.dll: src/modules/m_tkl.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_tkl.c $(MODLFLAGS)
$(CC) $(MODCFLAGS) src/modules/m_tkl.c $(MODLFLAGS) src/win32/tre.lib
src/modules/m_swhois.dll: src/modules/m_swhois.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_swhois.c $(MODLFLAGS)
@@ -582,7 +547,7 @@ src/modules/m_lag.dll: src/modules/m_lag.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_lag.c $(MODLFLAGS)
src/modules/m_message.dll: src/modules/m_message.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_message.c src/modules/webtv.c $(MODLFLAGS)
$(CC) $(MODCFLAGS) src/modules/m_message.c src/modules/webtv.c $(MODLFLAGS) src/win32/tre.lib
src/modules/m_nachat.dll: src/modules/m_nachat.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_nachat.c $(MODLFLAGS)
@@ -818,21 +783,6 @@ src/modules/cloak.dll: src/modules/cloak.c $(INCLUDES)
src/modules/m_svsnolag.dll: src/modules/m_svsnolag.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_svsnolag.c $(MODLFLAGS)
src/modules/m_starttls.dll: src/modules/m_starttls.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_starttls.c $(MODLFLAGS)
src/modules/m_nopost.dll: src/modules/m_nopost.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_nopost.c $(MODLFLAGS)
src/modules/m_issecure.dll: src/modules/m_issecure.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_issecure.c $(MODLFLAGS)
src/modules/m_cap.dll: src/modules/m_cap.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_cap.c $(MODLFLAGS)
src/modules/m_sasl.dll: src/modules/m_sasl.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_sasl.c $(MODLFLAGS)
dummy:
+28
View File
@@ -0,0 +1,28 @@
/*
* AwesomeChristians Chat Network (irc.awesomechristians.com) Network Configuration File
* --------------------------------------------------
* Added-at: 31 December 2001 15:25
* Author: ChildLikeFaith
* Email: childlikefaith@awesomechristians.com
* -----------------------------------------
*/
set {
network-name "AwesomeChristians Chat Network";
default-server "irc.awesomechristians.com";
services-server "services.awesomechristians.com";
stats-server "services.awesomechristians.com";
help-channel "#operhelp";
hiddenhost-prefix "awesome";
prefix-quit "Quit:";
hosts {
local "ircop.awesomechristians.net";
global "ircop.awesomechristians.net";
coadmin "co.admin.awesomechristians.net";
admin "admin.awesomechristians.net";
servicesadmin "services.admin.awesomechristians.net";
netadmin "network.admin.awesomechristians.net";
host-on-oper-up "on";
};
};
+23
View File
@@ -0,0 +1,23 @@
/*
* AXEnet (irc.axenet.org) Network Configuration File
* --------------------------------------------------
*/
set {
network-name "Axenet";
default-server "irc.axenet.org";
services-server "services.axenet.org";
stats-server "stats.axenet.org";
help-channel "#axenethelp";
hiddenhost-prefix "axe";
prefix-quit "Quit:";
hosts {
local "locop.axenet.org";
global "ircop.axenet.org";
coadmin "coadmin.axenet.org";
admin "admin.axenet.org";
servicesadmin "csop.axenet.org";
netadmin "netadmin.axenet.org";
host-on-oper-up "on";
};
};
+28
View File
@@ -0,0 +1,28 @@
/*
* Bunker7.net Network Configuration File
* -----------------------------------------
* Added-at: 17 August 1999 12:34 CT
* Author: Rogue
* E-Mail: rogue@bunker7.net
* $Id$
*-----------------------------------------
*/
set {
network-name "bunker7";
default-server "irc.bunker7.net";
services-server "services.bunker7.net";
stats-server "stats.bunker7.net";
help-channel "#bunker7";
hiddenhost-prefix "bunker7";
prefix-quit "Quit:";
hosts {
local "local.bunker7.net";
global "global.bunker7.net";
coadmin "coadmin.bunker7.net";
admin "admin.bunker7.net";
servicesadmin "sadm.bunker7.net";
netadmin "netadmin.bunker7.net";
host-on-oper-up "off";
};
};
+27
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/*
* BuRnNET (irc.burncycl.net) Network Configuration File
* --------------------------------------------------
* Added-at: 03 April 2001 03:31
* Author: BuRnCycL
* Email: burncycl@burncycl.net
* -----------------------------------------
*/
set {
network-name "BuRnNET";
default-server "irc.burncycl.net";
services-server "services.burncycl.net";
stats-server "stats.burncycl.net";
help-channel "#help";
hiddenhost-prefix "hide";
prefix-quit "Quit:";
hosts {
local "locop.burncycl.net";
global "oper.burncycl.net";
coadmin "coadmin.burncycl.net";
admin "admin.burncycl.net";
servicesadmin "csop.burncycl.net";
netadmin "netadmin.burncycl.net";
host-on-oper-up "on";
};
};
+27
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/*
* CaboNet (irc.cabonet.org) Network Configuration File
* --------------------------------------------------
* Added-at: 03 February 2001 15:38
* Author: Nandin
* Email: nandin@cabonet.org
* -----------------------------------------
*/
set {
network-name "CaboNet";
default-server "irc.cabonet.org";
services-server "services.cabonet.org";
stats-server "stats.cabonet.org";
help-channel "#cabonet";
hiddenhost-prefix "cnet";
prefix-quit "Quit:";
hosts {
local "local.cabonet.org";
global "oper.cabonet.org";
coadmin "coadmin.cabonet.org";
admin "admin.cabonet.org";
servicesadmin "csop.cabonet.org";
netadmin "netadmin.cabonet.org";
host-on-oper-up "on";
};
};
+25
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/*
* Added-at: 25 november 2000 17:35 GMT
* Author: Highlander (J.S. Morrison)
* E-Mail: highlander@chatcrap.com
* $Id$
*/
set {
network-name "ChatCrap";
default-server "irc.chatcrap.com";
services-server "services.cabonet.org";
stats-server "stats.chatcrap.com";
help-channel "#operhelp";
hiddenhost-prefix "chatcrap";
prefix-quit "Quit:";
hosts {
local "locop.chatcrap.com";
global "ircop.chatcrap.com";
coadmin "coadmin.chatcrap.com";
admin "admin.chatcrap.com";
servicesadmin "serviceop.chatcrap.com";
netadmin "netadmin.chatcrap.com";
host-on-oper-up "on";
};
};
+27
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/*
* ChatUniverse (irc.chatuniverse.net) Network Configuration File
* --------------------------------------------------
* Added-at: 16 March 2001 13:02
* Author: PeTrArChY
* Email: bradbury@rebeldev.net
* -----------------------------------------
*/
set {
network-name "ChatUniverse";
default-server "irc.chatuniverse.net";
services-server "services.chatuniverse.net";
stats-server "stats.chatuniverse.net";
help-channel "#chatuniverse";
hiddenhost-prefix "CU";
prefix-quit "Quit:";
hosts {
local "locop.chatuniverse.net";
global "oper.chatuniverse.net";
coadmin "coadmin.chatuniverse.net";
admin "admin.chatuniverse.net";
servicesadmin "csop.chatuniverse.net";
netadmin "netadmin.chatuniverse.net";
host-on-oper-up "on";
};
};
+26
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@@ -0,0 +1,26 @@
/*
* CTCP Networks (irc.ctcp.net) Network Configuration File
*
* Added-at: 12 February 2002 19:54
* Author: Mark
* Email: mark@ctcp.net
*/
set {
network-name "CTCP Networks";
default-server "irc.ctcp.net";
services-server "services.ctcp.net";
stats-server "stats.ctcp.net";
help-channel "#opers";
hiddenhost-prefix "ctcp";
hosts {
local "locop.ctcp.net";
global "oper.ctcp.net";
coadmin "coadmin.ctcp.net";
admin "admin.ctcp.net";
servicesadmin "csop.ctcp.net";
netadmin "netadmin.ctcp.net";
host-on-oper-up yes;
};
};
+26
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@@ -0,0 +1,26 @@
/*
* Dark Kaos Network (irc.darkkaos.net) Network Configuration File
*
* Added-at: 04 February 2002 03:15
* Author: ka0t1c_m4n
* Email: drk_kaos@yahoo.com
*/
set {
network-name "Dark Kaos Network";
default-server "irc.darkkaos.net";
services-server "services.darkkaos.net";
stats-server "stats.darkkaos.net";
help-channel "#help";
hiddenhost-prefix "hide";
hosts {
local "localop.darkkaos.net";
global "would.u.like.to.be.me.com";
coadmin "ircop.darkkaos.net";
admin "i.hate.terr.oists.net";
servicesadmin "Csop.darkkaos.net";
netadmin "netadmin.darkkaos.net";
host-on-oper-up yes;
};
};
+18
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@@ -0,0 +1,18 @@
set {
network-name "DigitalIRC.Net";
default-server "irc.digitalirc.net";
services-server "Services.DigitalIRC.Net";
stats-server "Statistics.DigitalIRC.com";
help-channel "#Digitalirc";
hiddenhost-prefix "NN";
prefix-quit "Quit:";
hosts {
local "LocOper.DigitalIRC.Net";
global "Oper.DigitalIRC.Net";
coadmin "NetAdmin.DigitalIRC.Net";
admin "Admin.DigitalIRC.Net";
servicesadmin "ServicesOp.DigitalIRC.Net";
netadmin "NetAdmin.DigitalIRC.Net";
host-on-oper-up "off";
};
};
+26
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@@ -0,0 +1,26 @@
/*
* Discussioni.Org (IRC.Discussioni.Org) Network Configuration File
*
* Added-at: 17 January 2002 22:39
* Author: Jollino
* Email: jollino@discussioni.org
*/
set {
network-name "Discussioni.Org";
default-server "IRC.Discussioni.Org";
services-server "Services.Discussioni.Org";
stats-server "Stats.Discussioni.Org";
help-channel "#help";
hiddenhost-prefix "DISCUSSIONI";
hosts {
local "LocOp.Discussioni.Org";
global "Oper.Discussioni.Org";
coadmin "Co-Admin.Discussioni.Org";
admin "Admin.Discussioni.Org";
servicesadmin "ServOper.Discussioni.Org";
netadmin "NetAdmin.Discussioni.Org";
host-on-oper-up yes;
};
};
+18
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@@ -0,0 +1,18 @@
set {
network-name "DragonWings";
default-server "irc.dragonwings.org";
services-server "saturn.dragonwings.org";
stats-server "stats.dragonwings.org";
help-channel "#DragonWings";
hiddenhost-prefix "dw";
prefix-quit "Quit:";
hosts {
local "locop.dragonwings.org";
global "ircop.dragonwings.org";
coadmin "coadmin.dragonwings.org";
admin "admin.dragonwings.org";
servicesadmin "serviceop.dragonwings.org";
netadmin "netadmin.dragonwings.org";
host-on-oper-up "off";
};
};
+26
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@@ -0,0 +1,26 @@
/*
* GamesCafe (irc.gamerscafe.net) Network Configuration File
*
* Added-at: 22 August 2001 01:17
* Author: Osiris
* Email: daniel@linux.ws
*/
set {
network-name "GamesCafe";
default-server "irc.gamerscafe.net";
services-server "Services.GamersCafe.Net";
stats-server "Services.GamersCafe.Net";
help-channel "#GamersCafe";
hiddenhost-prefix "GC";
hosts {
local "localoper.gamerscafe.net";
global "oper.gamerscafe.net";
coadmin "coadmin.gamerscafe.net";
admin "admin.gamerscafe.net";
servicesadmin "csop.gamerscafe.net";
netadmin "network-admin.gamerscafe.net";
host-on-oper yes;
};
};
+23
View File
@@ -0,0 +1,23 @@
/*
* German-Elite (irc.german-elite.net) Network Configuration File
* -----------------------------------------
*/
set {
network-name "German-Elite";
default-server "irc.german-elite.net";
services-server "services.german-elite.net";
stats-server "stats.german-elite.net";
help-channel "#german-elite";
hiddenhost-prefix "GE";
prefix-quit "Quit:";
hosts {
local "locop.german-elite.net";
global "ircop.german-elite.net";
coadmin "coadmin.german-elite.net";
admin "admin.german-elite.net";
servicesadmin "csop.german-elite.net";
netadmin "netadmin.german-elite.net";
host-on-oper-up "on";
};
};

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