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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-15 08:34:46 +02:00

240 Commits

Author SHA1 Message Date
Bram Matthys 45d04d8940 - Undid that. Version is now 3.3-willneverbereleased.
Added comment to changelog:
*****

THIS WAS THE DEVELOPMENT BRANCH FOR UNREAL3.3*. HOWEVER, 3.3* HAS BEEN
DISCONTINUED. FOCUS IS ON 4.* (NEXT-GEN IRCD) AND 3.2* (CURRENT STABLE
IRCD).
FOR 3.2* USE THE BRANCH 'unreal3_2_fixes'
DO NOT USE THIS 3.3* BRANCH FOR ANYTHING OTHER THAN COPYING FEATURES/FIXES
FROM 3.3* TO 3.2* !!

*****
2007-10-24 12:18:52 +00:00
stskeeps 2711cd2c86 - Changed version into 3.2.8 as this will be the target for devel branch 2007-07-18 11:25:14 +00:00
stskeeps a212fe9347 implementing multi service support 2007-07-15 14:21:29 +00:00
stskeeps ea303f149d - Small fix in s_conf.c and Velcro 2007-06-27 11:30:08 +00:00
aquanight ca86e3b898 Config -advanced for --with-moduleswhich 2007-06-22 15:17:22 +00:00
stskeeps 83384cef2a - Fixed typo in new module build switch 2007-06-22 14:30:47 +00:00
stskeeps 38c54cf5fb - Added Command *CommandAdd_Alias(Module *module, char *cmd, char *tok, int
(*func)(aClient*, aClient*, int, char**, char *sentcmd), unsigned char
  params, int flags), which will add a command that gets the command that
  the user sent along in sentcmd
2007-06-22 12:44:13 +00:00
stskeeps c5da05f68b - Added -b flag to install in make install, so src/ircd, INSTALL_CONFS,
src/modules/*.so and *.pem is backed up to name~ if already exists
2007-06-22 09:46:30 +00:00
stskeeps 5f7a7dc9b0 - Renamed spamfilter.conf to spamfilters.conf.sample, to have one less
problem with overwriting during install
2007-06-22 09:21:09 +00:00
stskeeps f84c1da01d #0003396 regarding not copying server.*pem 2007-06-22 08:25:42 +00:00
wolfsage dc69fdc2b7 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2446
diff -u -r1.1.1.1.2.1.2.1.2.2446 Changes
--- Changes	21 Jun 2007 19:37:46 -0000	1.1.1.1.2.1.2.1.2.2446
+++ Changes	22 Jun 2007 03:25:21 -0000
@@ -1809,3 +1809,5 @@
   a ./Config option. Default is commandsandmodules. Any takers?
 - Changed logging into not open/close constantly, #0002943. This may leaks
   fds and cause problems, so its a heads up
+- Some minor changes to unreal.in, to fix unreal stop, start, and
+  restart a bit.
2007-06-22 03:26:07 +00:00
stskeeps 81627d4e9e - Changed logging into not open/close constantly, #0002943. This may leaks
fds and cause problems, so its a heads up
2007-06-21 19:37:47 +00:00
stskeeps b4f2619a64 - Added configure --with-moduleswhich=PARA where PARA can be:
onlycommands = only build commands.so (plus chanmodes)
  onlymodules = only build m_* modules (plus chanmodes)
  commandsandmodules = build both. We still need to add this as a default or
  a ./Config option. Default is commandsandmodules. Any takers?
2007-06-21 19:02:46 +00:00
stskeeps 2944546c1d - #0003399 changing numeric 307 to has identified for this nickname 2007-06-21 18:13:06 +00:00
stskeeps 64b46a7123 - Fixed a MYOSNAME bug (ret is <0 if failure)
- Changed regexp engine to PCRE. Heads up: May severely break things. You
  need to ./Config -q; make clean all to get this working.
- Laid groundwork for seperated build (onlycommands, commandsandmodules,
  onlymodules)
2007-06-20 00:35:07 +00:00
aquanight cb7856a788 uname() vs uname #0001438 2007-06-17 22:38:55 +00:00
stskeeps 6f20433c8b - Made m_tkl use NULL instead of TOK_NONE 2007-06-17 12:56:23 +00:00
stskeeps 002b4478ee - #0003363 patched by adrianp, changing IRC_UID and IRC_GID into
defines IRC_USER, IRC_GROUP which is a string specifiying what user name/
  group name that should be changed into, instead of a hardcoded gid/uid.
  This should make it easier for packaged binary releases to work (even
  though this probably means Debian will take us in, ick .. Can't we pull
  a new fight with debian-legal again?)
2007-06-17 12:35:17 +00:00
stskeeps 920291f4ba *** empty log message *** 2007-06-15 19:40:12 +00:00
stskeeps 05074adef2 - #0001740 reported by Trocotronic, making the IRCd send ERROR : to all
links with possible reason for RESTART; like /die does it.
2007-06-12 21:36:20 +00:00
stskeeps 2eda2e95ca - #0002475 reported by aquanight on detecting \'s in module filenames on
win32 and not do ./module for it
2007-06-12 21:30:08 +00:00
stskeeps 925cf08021 - #0003177 patched by aegis, changing non-modular add_Command to
CommandAdd's through a huge patch. This may break some things, so heads
  up. From now on add_Command is unsafe land for modules and may be removed
  without warning.
2007-06-12 20:53:11 +00:00
stskeeps 112a576c9c - #0002172 reported by Stealth, patched by WolfSage, fixing if you have an
admin block, and forget a semicolon on a line, Unreal will proceed to use
  the block with no error, but the information will be incorrect/incomplete.
2007-06-11 22:26:07 +00:00
stskeeps 7d14f833e6 - Broke compile with portnum fix, fixed
- #0003027 reported by Trocotronic, regarding doing -l <para> on SJOIN,
  and not -l as supposed. This may have caused desyncs
2007-06-11 21:51:20 +00:00
stskeeps 36ba7623cf - Removed anything involving portnum global variable. Not proper in
newconf world
- #0002920 reported by aquanight, regarding command line mkpasswd,
  patched by BuHHunyx. Syntax: wircd.exe -P|-p authmethod password.
  If it is -p, it will get shown in a MessageBox, -P it will get copied
to clipboard
2007-06-11 18:36:05 +00:00
wolfsage 83a7cdd734 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2431
diff -u -r1.1.1.1.2.1.2.1.2.2431 Changes
--- Changes	10 Jun 2007 08:33:04 -0000	1.1.1.1.2.1.2.1.2.2431
+++ Changes	10 Jun 2007 18:25:29 -0000
@@ -1758,3 +1758,5 @@
 - #0002451 reported by GSF19 regarding *** Q: %s tried to kick you, when
   it should be *** q: %s. (Actually that's ugly too but at least it
   matches the umode for now)
+- #0002695 reported by w00t regarding unused check_registered and
+  check_registered_user calls in s_misc.c
2007-06-10 18:25:35 +00:00
wolfsage 9b866fa123 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2430
diff -u -r1.1.1.1.2.1.2.1.2.2430 Changes
--- Changes	10 Jun 2007 07:58:43 -0000	1.1.1.1.2.1.2.1.2.2430
+++ Changes	10 Jun 2007 08:33:01 -0000
@@ -1755,3 +1755,6 @@
 - #0001518 reported by Cnils regarding new WHO functionality: -c with
   no args now shows all users not in a channel if you are an IRCOp,
   and +c shows all users in at least 1 channel.
+- #0002451 reported by GSF19 regarding *** Q: %s tried to kick you, when
+  it should be *** q: %s. (Actually that's ugly too but at least it
+  matches the umode for now)
2007-06-10 08:33:05 +00:00
wolfsage b7a5fdb989 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2429
diff -u -r1.1.1.1.2.1.2.1.2.2429 Changes
--- Changes	10 Jun 2007 04:26:07 -0000	1.1.1.1.2.1.2.1.2.2429
+++ Changes	10 Jun 2007 07:58:39 -0000
@@ -1752,5 +1752,6 @@
 - #0001317 reported by thilo regarding removal of (username) being
   appended to topics set by U:Lined servers.
 - Added missing semicolons to some help.conf entries
-- #0001518 reported by Cnils regarding new WHO functionality: +c with
-  no args now shows all users not in a channel if you are an IRCOp
+- #0001518 reported by Cnils regarding new WHO functionality: -c with
+  no args now shows all users not in a channel if you are an IRCOp,
+  and +c shows all users in at least 1 channel.
2007-06-10 07:58:43 +00:00
wolfsage 7b2b77df4e Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2428
diff -u -r1.1.1.1.2.1.2.1.2.2428 Changes
--- Changes	10 Jun 2007 03:02:24 -0000	1.1.1.1.2.1.2.1.2.2428
+++ Changes	10 Jun 2007 04:26:04 -0000
@@ -1752,3 +1752,5 @@
 - #0001317 reported by thilo regarding removal of (username) being
   appended to topics set by U:Lined servers.
 - Added missing semicolons to some help.conf entries
+- #0001518 reported by Cnils regarding new WHO functionality: +c with
+  no args now shows all users not in a channel if you are an IRCOp
2007-06-10 04:26:08 +00:00
wolfsage 4238193d07 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2427
diff -u -r1.1.1.1.2.1.2.1.2.2427 Changes
--- Changes	10 Jun 2007 00:38:02 -0000	1.1.1.1.2.1.2.1.2.2427
+++ Changes	10 Jun 2007 03:02:19 -0000
@@ -1751,3 +1751,4 @@
 - Updated c-ares to latest release (1.4.0)
 - #0001317 reported by thilo regarding removal of (username) being
   appended to topics set by U:Lined servers.
+- Added missing semicolons to some help.conf entries
2007-06-10 03:02:24 +00:00
wolfsage 7e96a1c9ee Forgot to reference bug reporter 2007-06-10 00:38:02 +00:00
wolfsage 4458de5c5b Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2425
diff -u -r1.1.1.1.2.1.2.1.2.2425 Changes
--- Changes	9 Jun 2007 23:05:14 -0000	1.1.1.1.2.1.2.1.2.2425
+++ Changes	10 Jun 2007 00:32:44 -0000
@@ -1749,3 +1749,5 @@
 - #0003340 bug regarding compile warnings for lib/tre-parse.c. Upgraded
   tre to latest release (0.7.5)
 - Updated c-ares to latest release (1.4.0)
+- #0001317 reported by thilo regarding removal of (username) being
+  appended to topics set by U:Lined servers.
2007-06-10 00:33:19 +00:00
wolfsage d03f91e9b4 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2424
diff -u -r1.1.1.1.2.1.2.1.2.2424 Changes
--- Changes	9 Jun 2007 20:32:54 -0000	1.1.1.1.2.1.2.1.2.2424
+++ Changes	9 Jun 2007 23:04:41 -0000
@@ -1748,3 +1748,4 @@
 - #0003107 feature request by Sakkath regarding new WHO flag: +p <port>
 - #0003340 bug regarding compile warnings for lib/tre-parse.c. Upgraded
   tre to latest release (0.7.5)
+- Updated c-ares to latest release (1.4.0)
2007-06-09 23:05:15 +00:00
wolfsage fc2fad2c92 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2423
diff -u -r1.1.1.1.2.1.2.1.2.2423 Changes
--- Changes	9 Jun 2007 19:15:18 -0000	1.1.1.1.2.1.2.1.2.2423
+++ Changes	9 Jun 2007 20:32:30 -0000
@@ -1746,3 +1746,5 @@
 - #0003382 reported by stealth regarding nested C-style comments messing
 - up example.conf parsing
 - #0003107 feature request by Sakkath regarding new WHO flag: +p <port>
+- #0003340 bug regarding compile warnings for lib/tre-parse.c. Upgraded
+  tre to latest release (0.7.5)
2007-06-09 20:32:55 +00:00
wolfsage fcbb0fcd69 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2422
diff -u -r1.1.1.1.2.1.2.1.2.2422 Changes
--- Changes	9 Jun 2007 18:00:05 -0000	1.1.1.1.2.1.2.1.2.2422
+++ Changes	9 Jun 2007 19:15:14 -0000
@@ -1745,3 +1745,4 @@
   directive which loads velcro modules
 - #0003382 reported by stealth regarding nested C-style comments messing
 - up example.conf parsing
+- #0003107 feature request by Sakkath regarding new WHO flag: +p <port>
2007-06-09 19:15:18 +00:00
wolfsage f4850d25c0 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2421
diff -u -r1.1.1.1.2.1.2.1.2.2421 Changes
--- Changes	6 Jun 2007 17:50:32 -0000	1.1.1.1.2.1.2.1.2.2421
+++ Changes	9 Jun 2007 18:00:01 -0000
@@ -1743,4 +1743,5 @@
 - Some more Velcro changes to make it fit into 3.3
 - Some more actual working Velcro code, adding "loadmodule4" config
   directive which loads velcro modules
-
+- #0003382 reported by stealth regarding nested C-style comments messing
+- up example.conf parsing
2007-06-09 18:00:05 +00:00
stskeeps a0870fb76d - Some more actual working Velcro code, adding loadmodule4 config
directive which loads velcro modules
2007-06-06 17:50:33 +00:00
stskeeps 77317ec9f7 - Added HookAddCfg as a more typesafe way to add
HOOKTYPE_CONFIGRUN/CONFIGTEST. Was needed for Velcro and possibly other
  situations
- Some more Velcro changes to make it fit into 3.3
2007-06-06 15:36:40 +00:00
wolfsage 943d5ad6d5 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2418
diff -u -r1.1.1.1.2.1.2.1.2.2418 Changes
--- Changes	5 Jun 2007 19:46:32 -0000	1.1.1.1.2.1.2.1.2.2418
+++ Changes	5 Jun 2007 20:00:33 -0000
@@ -1735,3 +1735,5 @@
 - Changed Velcro/build to actually be able to compile to get included into
   u3 space
 - Patched #002531 by Stealth, removing /stats H
+- Fixed a bug introduced by another patch that caused log files to be
+  created without any permissions
2007-06-05 20:00:42 +00:00
stskeeps ca2b4ddecc - Changed Velcro/build to actually be able to compile to get included into
u3 space
- Patched #002531 by Stealth, removing /stats H
2007-06-05 19:46:32 +00:00
stskeeps 94d36995e5 - Changed Velcro/build script to fix a bug 2007-06-05 19:07:26 +00:00
stskeeps 5849092137 - Adding Velcro (the build system from unreal4), for some experimentation
with a new module API. Is currently not autoconf'ied, makefile'ed, etc.
  May the screaming commence.
2007-06-04 21:05:36 +00:00
stskeeps f119a2cea0 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2414
diff -u -r1.1.1.1.2.1.2.1.2.2414 Changes
--- Changes	30 May 2007 21:10:04 -0000	1.1.1.1.2.1.2.1.2.2414
+++ Changes	4 Jun 2007 17:21:12 -0000
@@ -1726,3 +1726,5 @@
   "UnrealIRCd is not running" as opposed to "kill: 3426: no such process" etc.
 - #0003368 patched by Stealth giving users access to do /module on remote
   servers
+- #0002677 reported by aquanight, removing listen::options::remoteadmin,
+  listen::options::mask, set::options::no-stealth
2007-06-04 17:21:21 +00:00
stskeeps 6357fb1f07 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2413
diff -u -r1.1.1.1.2.1.2.1.2.2413 Changes
--- Changes	27 May 2007 20:50:19 -0000	1.1.1.1.2.1.2.1.2.2413
+++ Changes	30 May 2007 21:09:43 -0000
@@ -1724,3 +1724,5 @@
 - #0002833 reported and patched by tabrisnet, implementing UHNAMES
 - #0003156 reported by Bricker: Made ./unreal dump some nicer errors eg
   "UnrealIRCd is not running" as opposed to "kill: 3426: no such process" etc.
+- #0003368 patched by Stealth giving users access to do /module on remote
+  servers
2007-05-30 21:10:04 +00:00
aquanight f880c03323 Nicer error messages for ./unreal 2007-05-27 20:50:19 +00:00
aquanight 52743f1871 Nicer error messages for ./unreal 2007-05-27 20:48:39 +00:00
stskeeps 56ce16788f Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2410
diff -u -r1.1.1.1.2.1.2.1.2.2410 Changes
--- Changes	20 May 2007 02:59:15 -0000	1.1.1.1.2.1.2.1.2.2410
+++ Changes	20 May 2007 21:18:59 -0000
@@ -1721,3 +1721,4 @@
   random keys 10 ~ 20 characters in length (doesn't (yet) work for Win32).
 - Misc fix for disabling extban chains, should've done stuff in our autoconf
   stuff instead of hacking configure directly :P .
+- #0002833 reported and patched by tabrisnet, implementing UHNAMES
2007-05-20 21:19:05 +00:00
aquanight 542fa2bcfc Added ./unreal gencloak 2007-05-20 02:59:16 +00:00
wolfsage ee77248055 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2408
diff -u -r1.1.1.1.2.1.2.1.2.2408 Changes
--- Changes	18 May 2007 08:02:32 -0000	1.1.1.1.2.1.2.1.2.2408
+++ Changes	20 May 2007 02:29:40 -0000
@@ -1715,4 +1715,5 @@
   originally by the inspircd team.
 - Fixed a number of compile errors/runtime errors on win32 (also a SSL
   brainfart regarding DH), #0003345, patched by fez
-
+- #0003350 - reported by aquanight regarding ./unreal restart not
+  working in 3.3*. Now works properly again.
2007-05-20 02:29:54 +00:00
stskeeps 50d7a4ecea Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2407
diff -u -r1.1.1.1.2.1.2.1.2.2407 Changes
--- Changes	17 May 2007 13:22:12 -0000	1.1.1.1.2.1.2.1.2.2407
+++ Changes	18 May 2007 08:02:21 -0000
@@ -1713,3 +1713,6 @@
 - Added set::ssl::dh to indicate DH parameters. These are needed to support
   DSA certificates and should probably make them work from now on. Code
   originally by the inspircd team.
+- Fixed a number of compile errors/runtime errors on win32 (also a SSL
+  brainfart regarding DH), #0003345, patched by fez
+
2007-05-18 08:02:33 +00:00
stskeeps c643895de7 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2406
diff -u -r1.1.1.1.2.1.2.1.2.2406 Changes
--- Changes	17 May 2007 11:38:07 -0000	1.1.1.1.2.1.2.1.2.2406
+++ Changes	17 May 2007 13:22:05 -0000
@@ -1710,3 +1710,6 @@
 - Added set::ssl::server-cipher-list, #002368 requested by Beastie
 - Added set::ssl::renegotiate-bytes, set::ssl:renegotiate-timeout, #0002971
   suggested by tabrisnet. Gets activated when >0. Please set sane values.
+- Added set::ssl::dh to indicate DH parameters. These are needed to support
+  DSA certificates and should probably make them work from now on. Code
+  originally by the inspircd team.
2007-05-17 13:22:13 +00:00
stskeeps 4b13535e28 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2405
diff -u -r1.1.1.1.2.1.2.1.2.2405 Changes
--- Changes	17 May 2007 10:52:42 -0000	1.1.1.1.2.1.2.1.2.2405
+++ Changes	17 May 2007 11:37:57 -0000
@@ -1708,3 +1708,5 @@
 - IRCd now also sets the &me fd as being non blocking (wasn't before, that
   was odd..)
 - Added set::ssl::server-cipher-list, #002368 requested by Beastie
+- Added set::ssl::renegotiate-bytes, set::ssl:renegotiate-timeout, #0002971
+  suggested by tabrisnet. Gets activated when >0. Please set sane values.
2007-05-17 11:38:08 +00:00
stskeeps bcd5d4a339 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2404
diff -u -r1.1.1.1.2.1.2.1.2.2404 Changes
--- Changes	17 May 2007 09:56:42 -0000	1.1.1.1.2.1.2.1.2.2404
+++ Changes	17 May 2007 10:52:33 -0000
@@ -1707,3 +1707,4 @@
   through this under load, and speeding up connection).
 - IRCd now also sets the &me fd as being non blocking (wasn't before, that
   was odd..)
+- Added set::ssl::server-cipher-list, #002368 requested by Beastie
2007-05-17 10:52:42 +00:00
stskeeps 832c612317 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2403
diff -u -r1.1.1.1.2.1.2.1.2.2403 Changes
--- Changes	15 May 2007 00:38:07 -0000	1.1.1.1.2.1.2.1.2.2403
+++ Changes	17 May 2007 09:56:36 -0000
@@ -1702,3 +1702,8 @@
   concept, so please tell me if some OS'es break bigtime.
 - #003075 - reported by aquanight regarding log block failing silently
   for non-creatable log files. Now fails with an error message.
+- Now using #0003028, with more intelligent accept() handling. The IRCd
+  will now attempt to accept() up to LISTEN_SIZE (possibly saving CPU
+  through this under load, and speeding up connection).
+- IRCd now also sets the &me fd as being non blocking (wasn't before, that
+  was odd..)
2007-05-17 09:56:42 +00:00
wolfsage c9d21d8ab0 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2402
diff -u -r1.1.1.1.2.1.2.1.2.2402 Changes
--- Changes	14 May 2007 20:47:03 -0000	1.1.1.1.2.1.2.1.2.2402
+++ Changes	15 May 2007 00:37:58 -0000
@@ -1700,3 +1700,5 @@
 - Added m_template.cpp and 'make custommodulecpp MODULEFILE=m_template'
   ability - meaning, C++ modules for Unreal. This is mostly a proof of
   concept, so please tell me if some OS'es break bigtime.
+- #003075 - reported by aquanight regarding log block failing silently
+  for non-creatable log files. Now fails with an error message.
2007-05-15 00:38:07 +00:00
stskeeps 0e87ac8aaf Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2401
diff -u -r1.1.1.1.2.1.2.1.2.2401 Changes
--- Changes	14 May 2007 19:26:07 -0000	1.1.1.1.2.1.2.1.2.2401
+++ Changes	14 May 2007 20:46:34 -0000
@@ -1695,3 +1695,8 @@
 - More cleanup - this may potentially break some OS'es, but let us catch
   this in testing
 - Fixed CommandAdd prototype a bit
+- Made autoconf detect c++ compiler, now availiable in CXX
+- Made the actual ircd be compiled by c++ compiler (linking, not source)
+- Added m_template.cpp and 'make custommodulecpp MODULEFILE=m_template'
+  ability - meaning, C++ modules for Unreal. This is mostly a proof of
+  concept, so please tell me if some OS'es break bigtime.
2007-05-14 20:47:05 +00:00
stskeeps 548cf88bce - Fixed CommandAdd prototype a bit 2007-05-14 19:26:07 +00:00
stskeeps e597f79e31 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2399
diff -u -r1.1.1.1.2.1.2.1.2.2399 Changes
--- Changes	14 May 2007 14:14:08 -0000	1.1.1.1.2.1.2.1.2.2399
+++ Changes	14 May 2007 14:22:31 -0000
@@ -1692,3 +1692,5 @@
 - Changed IRCCommand::friend into IRCCommand::partner
 - Removed an odd declaration in common.h regarding find_user_link
 - Changed make_virthost prototype to not include a C++ keyword
+- More cleanup - this may potentially break some OS'es, but let us catch
+  this in testing
2007-05-14 14:22:51 +00:00
stskeeps 9ac0513c56 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2398
diff -u -r1.1.1.1.2.1.2.1.2.2398 Changes
--- Changes	14 May 2007 13:41:57 -0000	1.1.1.1.2.1.2.1.2.2398
+++ Changes	14 May 2007 14:13:50 -0000
@@ -1690,3 +1690,5 @@
   This change should not break extban modules, and should need some more extensive testing.
 - Removed some more confusion in source (module IRC commands vs IRC commands)
 - Changed IRCCommand::friend into IRCCommand::partner
+- Removed an odd declaration in common.h regarding find_user_link
+- Changed make_virthost prototype to not include a C++ keyword
2007-05-14 14:14:09 +00:00
stskeeps 69095eb401 - Changed IRCCommand::friend into IRCCommand::partner 2007-05-14 13:41:57 +00:00
aquanight 2c7a3f2e66 Chained extbans support. 2007-05-13 23:09:24 +00:00
stskeeps ee3c5683db - Changed all references to 'class' to 'cclass' (connection class) - to
avoid some keyword confusion and other wacky ideas
2007-05-13 22:38:25 +00:00
wolfsage daf4161e12 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2394
diff -u -r1.1.1.1.2.1.2.1.2.2394 Changes
--- Changes	13 May 2007 16:48:38 -0000	1.1.1.1.2.1.2.1.2.2394
+++ Changes	13 May 2007 17:56:05 -0000
@@ -1666,3 +1666,4 @@
 - A bug was introduced in the patch for #0003139. Patched by WolfSage
 - #0002533 reported by Dodge_Ram, patched by WolfSage, regarding notices
   not being sent when /*line and /shun are used to request stats
+- Removed class.h and minor references to aClass. Patched by WolfSage
2007-05-13 17:56:31 +00:00
wolfsage 1a7c68a72b Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2393
diff -u -r1.1.1.1.2.1.2.1.2.2393 Changes
--- Changes	13 May 2007 16:02:53 -0000	1.1.1.1.2.1.2.1.2.2393
+++ Changes	13 May 2007 16:48:33 -0000
@@ -1664,4 +1664,5 @@
 - #0003333 reported by fbi, regarding a unreferenced and duplicate
   m_botmotd in core and modules
 - A bug was introduced in the patch for #0003139. Patched by WolfSage
-
+- #0002533 reported by Dodge_Ram, patched by WolfSage, regarding notices
+  not being sent when /*line and /shun are used to request stats
2007-05-13 16:48:38 +00:00
wolfsage 2c7a00d11f Let's see if it works this time 2007-05-13 16:27:52 +00:00
wolfsage ea630663f9 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2392
diff -u -r1.1.1.1.2.1.2.1.2.2392 Changes
--- Changes	13 May 2007 13:42:27 -0000	1.1.1.1.2.1.2.1.2.2392
+++ Changes	13 May 2007 16:02:50 -0000
@@ -1662,4 +1662,6 @@
 - #0003327 reported by fbi, regarding a unreferenced and duplicate
   m_opermotd/m_motd in core
 - #0003333 reported by fbi, regarding a unreferenced and duplicate
-  m_botmotd in core and modules
\ No newline at end of file
+  m_botmotd in core and modules
+- A bug was introduced in the patch for #0003139. Patched by WolfSage
+
2007-05-13 16:02:53 +00:00
stskeeps 7e87518dda Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2391
diff -u -r1.1.1.1.2.1.2.1.2.2391 Changes
--- Changes	10 May 2007 23:14:51 -0000	1.1.1.1.2.1.2.1.2.2391
+++ Changes	13 May 2007 13:41:57 -0000
@@ -1661,3 +1661,5 @@
   about SQUIT in help.conf
 - #0003327 reported by fbi, regarding a unreferenced and duplicate
   m_opermotd/m_motd in core
+- #0003333 reported by fbi, regarding a unreferenced and duplicate
+  m_botmotd in core and modules
\ No newline at end of file
2007-05-13 13:42:27 +00:00
stskeeps b7492458bf - #0003327 reported by fbi, regarding a unreferenced and duplicate
m_opermotd/m_motd in core
2007-05-10 23:14:51 +00:00
stskeeps ae2abd4f50 - #0002549 reported by Ostdeutschland, regarding lacking information
about SQUIT in help.conf
2007-05-04 15:38:11 +00:00
stskeeps ea36514f06 - #0003139 reported by vonitsanet, improving error messages on /connect
when trying to /connect to a server with wildcards (* and ?) in the link
  block. We also raise an error if link::options::autoconnect is used
  together with wildcards in hostname.
2007-05-04 14:59:39 +00:00
stskeeps a59bd57d5b - #0002318 reported by Stealth, regarding small error in oper block
documentation
2007-05-04 14:38:45 +00:00
stskeeps 59e80b2535 - #0002040 reported by aquanight, removing dependancy on +l for +L. This 2007-05-04 14:33:33 +00:00
stskeeps f8d18df440 - #0003313 reported by Stealth, regarding not erroring/warning when me::name
is bigger than HOSTLEN, from now it will error on config read.
2007-05-04 14:21:58 +00:00
stskeeps 97adf80062 +- #0003092 reported by tabrisnet, patched by WolfSage, regarding documentation says
+  link::bind-ip is optional, but not specifying it produces an error
2007-05-03 14:33:22 +00:00
stskeeps e73cb3e8f4 - #0003060 reported by Robby22, patched by WolfSage, regarding remote
rehashing -ssl / -garbage is not Global'd, and a bugfix to an earlier
  WolfSage patch
2007-05-01 08:27:56 +00:00
Bram Matthys 26eca67b82 - Disallowing channels with : in them, it's not worth to risk breakage of 32* to 33*,
services, and other things like odd-extbans and things we haven't thought about,
  all for allowing one silly character.
2007-04-29 22:41:00 +00:00
aquanight 0cd066d62d Fix SVSKILL sending illegal QUIT 2007-04-29 22:19:23 +00:00
stskeeps 5545cc49b9 ? Makefile
? Unreal.patch
? bindir.patch
? cert-swhois.patch.txt
? config.log
? config.settings
? config.status
? config_sslzipdirfix.patch
? dgets.patch
? diff-msg-wildcardfix
? diff-remove-addline
? diff-remove-unused-crap
? ircd.log
? ircd.pid
? ircd.tune
? locop.patch
? locops_see_ulines_in_map.patch
? login_page.php?return=%2Ffile_download.php?file_id=408
? myoper.patch
? pingseconds.patch
? quitreaderrormsg.patch
? readerrorquitmsg.patch
? s_conf.patch
? s_serv.patch
? server.cert.pem
? server.key.pem
? server.req.pem
? ssl.rnd
? tmp
? unreal
? unreal318fix.patch
? unrealircd.conf
? userip.patch
? extras/c-ares
? extras/c-ares-1.3.2
? extras/c-ares.tar
? extras/regexp
? extras/tre-0.7.2
? extras/tre.tar
? include/setup.h
? ircdcron/ircdchk
? src/ircd
? src/version.c
? src/modules/Makefile
? src/modules/m_cycle.cpp
? src/modules/test.cpp
? src/modules/chanmodes/Makefile
Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2380
diff -u -r1.1.1.1.2.1.2.1.2.2380 Changes
--- Changes	26 Apr 2007 12:55:16 -0000	1.1.1.1.2.1.2.1.2.2380
+++ Changes	26 Apr 2007 15:18:34 -0000
@@ -1632,3 +1632,6 @@
   Devel.WolfSage.org[192.168.2.97] closed the connection. This would
   probably have caused netsplits to go unnoticed.
 - #0002095 removing /helpop broadcasting
+- #0003298 reported by Stealth patched by WolfSage, regarding KICK now sends
+  proper channel name to other servers, Local KICK now displays proper
+  channel name from other servers
Index: src/modules/m_kick.c
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/src/modules/Attic/m_kick.c,v
retrieving revision 1.1.2.6
diff -u -r1.1.2.6 m_kick.c
--- src/modules/m_kick.c	25 Apr 2007 17:37:05 -0000	1.1.2.6
+++ src/modules/m_kick.c	26 Apr 2007 15:18:35 -0000
@@ -149,10 +149,10 @@
 					goto attack;

 				/* Note for coders regarding oper override:
-				 * always let a remote kick (=from a user on another server) trough or
+				 * always let a remote kick (=from a user on another server) through or
 				 * else we will get desynched. In short this means all the denying should
 				 * always contain a && MyClient(sptr) [or sptr!=cptr] and at the end
-				 * a remote kick should always be allowed (pass trough). -- Syzop
+				 * a remote kick should always be allowed (pass through). -- Syzop
 				 */

 				/* applies to everyone (well except remote/ulines :p) */
@@ -336,12 +336,12 @@
 						/* NORMAL */
 						sendto_channel_butserv(chptr,
 						    sptr, ":%s KICK %s %s :%s",
-						    parv[0], name, who->name, comment);
+						    parv[0], chptr->chname, who->name, comment);
 					}
 				}
 				sendto_serv_butone_token(cptr, parv[0],
 				    MSG_KICK, TOK_KICK, "%s %s :%s",
-				    name, who->name, comment);
+				    chptr->chname, who->name, comment);
 				if (lp)
 				{
 					remove_user_from_channel(who, chptr);
2007-04-26 15:18:40 +00:00
stskeeps 017c87cd4d - #0002095 removing /helpop broadcasting 2007-04-26 12:55:18 +00:00
stskeeps 22c17e5009 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2378
diff -u -r1.1.1.1.2.1.2.1.2.2378 Changes
--- Changes	25 Apr 2007 17:37:04 -0000	1.1.1.1.2.1.2.1.2.2378
+++ Changes	26 Apr 2007 05:32:14 -0000
@@ -1627,3 +1627,8 @@
   variable to determine what should be copied.
 - #0003281 regarding removing masked channels, this will make channels with
   :'s in them not be backwards compatible with 3.2.*, patch by WolfSage
+- #0003301 regarding sending @1 ]:Server %s closed the connection
+  Devel.WolfSage.org[192.168.2.97] instead of @1 ] :Server
+  Devel.WolfSage.org[192.168.2.97] closed the connection. This would
+  probably have caused netsplits to go unnoticed.
+
2007-04-26 05:32:22 +00:00
stskeeps 054a30e061 - #0003281 regarding removing masked channels, this will make channels with
:'s in them not be backwards compatible with 3.2.*, patch by WolfSage
2007-04-25 17:37:05 +00:00
stskeeps 68ed7aee77 - #0003294 reported by Bock, patched by aegis regarding a problem with make
install, that also cleans up the stuff to install a bit, with adding a
  variable to determine what should be copied.
2007-04-25 17:01:44 +00:00
stskeeps c3d01a03de - #0003288 patched by fbi, read error prefix in quit msg if socket error on
read and write for write
2007-04-24 19:43:48 +00:00
stskeeps 07c8d7604f - #0003000 reported and patched by Stealth, regarding Send TKL updates to G snomask 2007-04-24 11:51:55 +00:00
stskeeps 3ca6c4d3bc - Patch by WolfSage to make /rehash -all case insensitive. 2007-04-24 11:47:55 +00:00
stskeeps cf6965e9e2 - #0003223 reported by JasonTik patched by WolfSage, regarding undocumented
max link pass length. This now -WARNS- when there is a password bigger
  than PASSWDLEN.
2007-04-24 11:36:33 +00:00
stskeeps 7e6ca53e67 - #0002301 reported by vonitsanet patched by WolfSage, regarding adding oper
username to /whois, visible if you are an oper
2007-04-24 11:29:08 +00:00
stskeeps 8481b9da1d - Implemented #0002990, changing 432 into: %s 432 %s %s :%s, 2007-04-24 11:21:15 +00:00
stskeeps b6879d2b63 - #0003272 patched by w00t, regarding remove restrictions on NOTICE/PRIVMSG for opers. 2007-04-24 11:04:07 +00:00
stskeeps 4db5289ea6 - #0003232 reported by vonitsanet patched by djGrr, regarding /map is not shown u:lined servers to local opers and /links does. 2007-04-24 10:59:02 +00:00
stskeeps 1e0c422213 - #0002685 reported by w00t, patched by WolfSage, regarding useless if () in m_help.c 2007-04-24 10:53:20 +00:00
stskeeps c9ea9a7251 - #0002846 reported by alex323, patched by WolfSage, regarding local ircop cannot issue CLOSE command 2007-04-24 10:46:16 +00:00
stskeeps ad9c35029e - #0003287 reported and patched by satmd regarding 318 end of /whois list
breaks RFC
- Fixed a typo in #003091 related patch
2007-04-24 10:41:36 +00:00
stskeeps f21c338460 - #0003216 patched by djGrrr, regarding when you run ./Config for a second
time after settings are saved in config.settings, the SSLDIR and ZIPLINKSDIR
  defaults are basically completely ignored.
2007-04-24 10:20:47 +00:00
stskeeps d776eb39e2 - #0003091,#0003068,#003290 reported by Bock, aegis, WolfSage and patched by aegis, regarding
Makefile.in includes networks* files/dirs, Problems when specifying
  different directory for binary in Config, error on 'make install' if path
  to binary not exist
2007-04-24 10:16:48 +00:00
stskeeps 49e4360cde - #0003212 patched by Grunt, regarding /userip <someone_else> seemingly
shows my (cloaked) IP
2007-04-24 10:09:57 +00:00
stskeeps e136f05517 - #0003285 patched by w00t, removing add_local_domain and other useless
stuff
2007-04-24 09:43:02 +00:00
stskeeps 8650bb40f9 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2360
diff -u -r1.1.1.1.2.1.2.1.2.2360 Changes
--- Changes	24 Apr 2007 08:54:04 -0000	1.1.1.1.2.1.2.1.2.2360
+++ Changes	24 Apr 2007 09:03:21 -0000
@@ -1591,3 +1591,6 @@
 - #0003146 reported by vonitsanet, regarding Modes O,S (etc) not rejected for modes-on-connect
   fixed by djGrrr
 - #0003289 suggested and patched by fbi, adding (Ping timeout: 182 seconds)
+- #0002932 reported by therock247uk, patched by WolfSage, regarding Local
+  opers can /chghost /chgident /chgname on someone thats on another server on
+  the network
2007-04-24 09:03:26 +00:00
stskeeps e979619d0c Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2359
diff -u -r1.1.1.1.2.1.2.1.2.2359 Changes
--- Changes	18 Apr 2007 13:40:02 -0000	1.1.1.1.2.1.2.1.2.2359
+++ Changes	24 Apr 2007 08:53:59 -0000
@@ -1590,3 +1590,4 @@
   allows cloakkey 1 and 3 to be identical.
 - #0003146 reported by vonitsanet, regarding Modes O,S (etc) not rejected for modes-on-connect
   fixed by djGrrr
+- #0003289 suggested and patched by fbi, adding (Ping timeout: 182 seconds)
2007-04-24 08:54:05 +00:00
stskeeps 353e366445 ? Makefile
? config.log
? config.settings
? config.status
? dgets.patch
? diff-remove-addline
? ircd.log
? ircd.pid
? ircd.tune
? login_page.php?return=%2Ffile_download.php?file_id=408
? server.cert.pem
? server.key.pem
? server.req.pem
? ssl.rnd
? tmp
? unreal
? unrealircd.conf
? extras/c-ares
? extras/c-ares-1.3.2
? extras/c-ares.tar
? extras/regexp
? extras/tre-0.7.2
? extras/tre.tar
? include/setup.h
? ircdcron/ircdchk
? src/ircd
? src/version.c
? src/modules/Makefile
? src/modules/m_cycle.cpp
? src/modules/test.cpp
? src/modules/chanmodes/Makefile
Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2358
diff -u -r1.1.1.1.2.1.2.1.2.2358 Changes
--- Changes	18 Apr 2007 13:21:03 -0000	1.1.1.1.2.1.2.1.2.2358
+++ Changes	18 Apr 2007 13:38:36 -0000
@@ -1586,5 +1586,7 @@
 - #0002420 reported by KnuX fixed by WolfSage
 - #0003147 reported by vonitsanet, fixed by djGrrr regarding making
   spamfilters work in case of /setname
-- #0002157 repoted by Dukat, fixed by djGrrr regarding cloaking module
+- #0002157 reported by Dukat, fixed by djGrrr regarding cloaking module
   allows cloakkey 1 and 3 to be identical.
+- #0003146 reported by vonitsanet, regarding Modes O,S (etc) not rejected for modes-on-connect
+  fixed by djGrrr
Index: src/s_conf.c
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/src/s_conf.c,v
retrieving revision 1.1.1.1.6.1.2.374
diff -u -r1.1.1.1.6.1.2.374 s_conf.c
--- src/s_conf.c	16 Apr 2007 17:05:47 -0000	1.1.1.1.6.1.2.374
+++ src/s_conf.c	18 Apr 2007 13:38:47 -0000
@@ -6940,23 +6940,17 @@
 			}
 		}
 		else if (!strcmp(cep->ce_varname, "modes-on-connect")) {
+			char *p;
 			CheckNull(cep);
 			CheckDuplicate(cep, modes_on_connect, "modes-on-connect");
-			if (strchr(cep->ce_vardata, 'z'))
-			{
-				config_error("%s:%i: set::modes-on-connect may not have +z",
-					cep->ce_fileptr->cf_filename, cep->ce_varlinenum);
-				errors++;
-			}
+			for (p = cep->ce_vardata; *p; p++)
+				if (strchr("oOaANCrzSgHhqtW", *p))
+				{
+					config_error("%s:%i: set::modes-on-connect may not include mode '%c'",
+						cep->ce_fileptr->cf_filename, cep->ce_varlinenum, *p);
+					errors++;
+				}
 			templong = (long) set_usermode(cep->ce_vardata);
-			if (templong & UMODE_OPER)
-			{
-				config_error("%s:%i: set::modes-on-connect contains +o",
-					cep->ce_fileptr->cf_filename,
-					cep->ce_varlinenum);
-				errors++;
-				continue;
-			}
 		}
 		else if (!strcmp(cep->ce_varname, "modes-on-join")) {
 			char *c;
2007-04-18 13:40:02 +00:00
stskeeps 0f38bad303 - #0002157 repoted by Dukat, fixed by djGrrr regarding cloaking module
allows cloakkey 1 and 3 to be identical.
2007-04-18 13:21:04 +00:00
stskeeps 3897fada86 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2356
diff -u -r1.1.1.1.2.1.2.1.2.2356 Changes
--- Changes	16 Apr 2007 17:21:19 -0000	1.1.1.1.2.1.2.1.2.2356
+++ Changes	17 Apr 2007 17:21:10 -0000
@@ -1583,4 +1583,6 @@
 - #0002844 reported by RandomNumber: Spamfilter bawks on capitalizing actions
 - #0002404 reported by White_Magic, patched by w00t, removing /addline
   (which the bug report wasnt about)
-- #0002420 reported by KnuX fixed by .. not sure
+- #0002420 reported by KnuX fixed by WolfSage
+- #0003147 reported by vonitsanet, fixed by djGrrr regarding making
+  spamfilters work in case of /setname
2007-04-17 17:21:22 +00:00
stskeeps b61dee6561 - #0002420 reported by KnuX fixed by .. not sure 2007-04-16 17:21:19 +00:00
stskeeps 9c23d3d80d Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2354
diff -u -r1.1.1.1.2.1.2.1.2.2354 Changes
--- Changes	16 Apr 2007 16:47:15 -0000	1.1.1.1.2.1.2.1.2.2354
+++ Changes	16 Apr 2007 17:05:37 -0000
@@ -1581,3 +1581,5 @@
 - #0003159 reported by aegis and Bock, regarding typos in documentation
 - #0002560 reported and patched by w00t, regarding a typo in /SAMODE
 - #0002844 reported by RandomNumber: Spamfilter bawks on capitalizing actions
+- #0002404 reported by White_Magic, patched by w00t, removing /addline
+  (which the bug report wasnt about)
2007-04-16 17:05:48 +00:00
stskeeps e62959f1fe - #0002844 reported by RandomNumber: Spamfilter bawks on capitalizing actions 2007-04-16 16:47:15 +00:00
stskeeps f332d8754a Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2352
diff -u -r1.1.1.1.2.1.2.1.2.2352 Changes
--- Changes	16 Apr 2007 16:19:06 -0000	1.1.1.1.2.1.2.1.2.2352
+++ Changes	16 Apr 2007 16:33:46 -0000
@@ -1579,3 +1579,4 @@
 - #0002842 reported by Zell, fixed by WolfSage regarding glitch in rehash
   output glitch
 - #0003159 reported by aegis and Bock, regarding typos in documentation
+- #0002560 reported and patched by w00t, regarding a typo in /SAMODE
2007-04-16 16:33:50 +00:00
stskeeps a1e8de34f8 - #0003159 reported by aegis and Bock, regarding typos in documentation 2007-04-16 16:19:07 +00:00
stskeeps ebab7885c8 - #0002842 reported by Zell, fixed by WolfSage regarding glitch in rehash
output glitch
2007-04-16 16:11:50 +00:00
stskeeps 2e993427c6 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2349
diff -u -r1.1.1.1.2.1.2.1.2.2349 Changes
--- Changes	15 Apr 2007 22:42:35 -0000	1.1.1.1.2.1.2.1.2.2349
+++ Changes	16 Apr 2007 06:36:23 -0000
@@ -1574,3 +1574,5 @@
 - Fixed #0003171 reported by danieldg (typo)
 - #0003118 reported by vonitsanet (typo in ADDOMOTD), fixed by WolfSage
 - #0003272 reported and fixed by WolfSage (addmotd, addomotd in help.conf)
+- #0003274 reported by Stealth regarding using actual nick and not given
+  nick in SAPART
2007-04-16 06:36:26 +00:00
stskeeps 7778376e80 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2348
diff -u -r1.1.1.1.2.1.2.1.2.2348 Changes
--- Changes	15 Apr 2007 22:21:09 -0000	1.1.1.1.2.1.2.1.2.2348
+++ Changes	15 Apr 2007 22:42:31 -0000
@@ -1573,3 +1573,4 @@
 MOTDs
 - Fixed #0003171 reported by danieldg (typo)
 - #0003118 reported by vonitsanet (typo in ADDOMOTD), fixed by WolfSage
+- #0003272 reported and fixed by WolfSage (addmotd, addomotd in help.conf)
2007-04-15 22:42:35 +00:00
stskeeps 6efe4637a8 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2347
diff -u -r1.1.1.1.2.1.2.1.2.2347 Changes
--- Changes	15 Apr 2007 21:29:31 -0000	1.1.1.1.2.1.2.1.2.2347
+++ Changes	15 Apr 2007 22:21:05 -0000
@@ -1572,3 +1572,4 @@
 - Fixed #0003002 reported by DelGurth, fixed by WolfSage regarding trailing \'s in
 MOTDs
 - Fixed #0003171 reported by danieldg (typo)
+- #0003118 reported by vonitsanet (typo in ADDOMOTD), fixed by WolfSage
2007-04-15 22:21:10 +00:00
stskeeps d2fef70316 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2346
diff -u -r1.1.1.1.2.1.2.1.2.2346 Changes
--- Changes	15 Apr 2007 15:34:42 -0000	1.1.1.1.2.1.2.1.2.2346
+++ Changes	15 Apr 2007 21:29:27 -0000
@@ -1568,4 +1568,7 @@
 - Patch to remove lusers.c and change from bzero to memset in ircd.c
   by w00t
 - Patch to remove curses leftover (I am going to assume SIGWINCH isn't a
-  problem) by w00t
\ No newline at end of file
+  problem) by w00t
+- Fixed #0003002 reported by DelGurth, fixed by WolfSage regarding trailing \'s in
+MOTDs
+- Fixed #0003171 reported by danieldg (typo)
2007-04-15 21:29:31 +00:00
stskeeps e41424fdff - Patch to remove lusers.c and change from bzero to memset in ircd.c 2007-04-15 15:34:42 +00:00
stskeeps fbe0c28ec5 *** empty log message *** 2007-04-15 15:34:16 +00:00
stskeeps cd298bd951 ? Makefile
? config.log
? config.settings
? config.status
? ircd.log
? ircd.pid
? ircd.tune
? server.cert.pem
? server.key.pem
? server.req.pem
? ssl.rnd
? tmp
? unreal
? unrealircd.conf
? extras/c-ares
? extras/c-ares-1.3.2
? extras/c-ares.tar
? extras/regexp
? extras/tre-0.7.2
? extras/tre.tar
? include/setup.h
? ircdcron/ircdchk
? src/ircd
? src/version.c
? src/modules/Makefile
? src/modules/chanmodes/Makefile
Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2344
diff -u -r1.1.1.1.2.1.2.1.2.2344 Changes
--- Changes	15 Apr 2007 09:45:01 -0000	1.1.1.1.2.1.2.1.2.2344
+++ Changes	15 Apr 2007 15:33:53 -0000
@@ -1565,4 +1565,7 @@
  authentication for services, you can probably use the code in here to do it
  quite simple.
  .. please mind any errors, it's been years since I (Stskeeps) last committed to here :)
-
+- Patch to remove lusers.c and change from bzero to memset in ircd.c
+  by w00t
+- Patch to remove curses leftover (I am going to assume SIGWINCH isn't a
+  problem) by w00t
Index: include/config.h
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/include/config.h,v
retrieving revision 1.1.1.1.6.1.2.102
diff -u -r1.1.1.1.6.1.2.102 config.h
--- include/config.h	16 Dec 2006 16:56:31 -0000	1.1.1.1.6.1.2.102
+++ include/config.h	15 Apr 2007 15:33:54 -0000
@@ -535,16 +535,6 @@
  * whatever else.  -4 allows "safety" margin of 1 and space reserved.
  */
 #define	MAXCLIENTS	(MAXCONNECTIONS-4)
-#ifdef HAVECURSES
-# define DOCURSES
-#else
-# undef DOCURSES
-#endif
-#ifdef HAVETERMCAP
-# define DOTERMCAP
-#else
-# undef DOTERMCAP
-#endif
 # define stricmp strcasecmp
 # define strnicmp strncasecmp
 #if defined(CLIENT_FLOOD)
Index: include/proto.h
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/include/Attic/proto.h,v
retrieving revision 1.1.2.9
diff -u -r1.1.2.9 proto.h
--- include/proto.h	22 Jun 2005 22:55:45 -0000	1.1.2.9
+++ include/proto.h	15 Apr 2007 15:33:54 -0000
@@ -26,9 +26,6 @@
 int  sendmodeto_one(aClient *cptr, char *from, char *name, char *mode, char *param, TS creationtime);
 void make_cmodestr(void);

-/* lusers.c */
-void init_ircstats(void);
-
 /* match.c */
 char *collapse(char *pattern);

Index: include/struct.h
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/include/struct.h,v
retrieving revision 1.1.1.1.6.1.2.274
diff -u -r1.1.1.1.6.1.2.274 struct.h
--- include/struct.h	13 Mar 2007 02:18:31 -0000	1.1.1.1.6.1.2.274
+++ include/struct.h	15 Apr 2007 15:33:54 -0000
@@ -681,13 +681,6 @@
 /* blah */
 #define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr))

-/*
- * defines for curses in client
- */
-#define	DUMMY_TERM	0
-#define	CURSES_TERM	1
-#define	TERMCAP_TERM	2
-
 /* Dcc deny types (see src/s_extra.c) */
 #define DCCDENY_HARD	0
 #define DCCDENY_SOFT	1
Index: src/Makefile
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/src/Makefile,v
retrieving revision 1.1.1.1.6.1.2.46
diff -u -r1.1.1.1.6.1.2.46 Makefile
--- src/Makefile	5 Aug 2006 13:23:29 -0000	1.1.1.1.6.1.2.46
+++ src/Makefile	15 Apr 2007 15:33:54 -0000
@@ -22,7 +22,7 @@
 CC = danger will robinson

 OBJS=timesynch.o res.o s_bsd.o auth.o aln.o channel.o cloak.o crule.o dbuf.o \
-	events.o fdlist.o hash.o help.o ircd.o ircsprintf.o list.o lusers.o \
+	events.o fdlist.o hash.o help.o ircd.o ircsprintf.o list.o \
 	match.o modules.o packet.o parse.o s_auth.o \
 	s_conf.o s_debug.o s_err.o s_extra.o s_kline.o \
 	s_misc.o s_numeric.o s_serv.o s_svs.o $(STRTOUL) socket.o \
@@ -171,9 +171,6 @@
 list.o: list.c $(INCLUDES)
 	$(CC) $(CFLAGS) -c list.c

-lusers.o: lusers.c $(INCLUDES)
-	$(CC) $(CFLAGS) -c lusers.c
-
 res.o: res.c $(INCLUDES) ../include/res.h
 	$(CC) $(CFLAGS) -c res.c

Index: src/ircd.c
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/src/ircd.c,v
retrieving revision 1.1.1.1.6.1.2.208
diff -u -r1.1.1.1.6.1.2.208 ircd.c
--- src/ircd.c	27 Jan 2007 15:45:41 -0000	1.1.1.1.6.1.2.208
+++ src/ircd.c	15 Apr 2007 15:33:55 -0000
@@ -103,7 +103,7 @@
 char REPORT_DO_DNS[256], REPORT_FIN_DNS[256], REPORT_FIN_DNSC[256],
     REPORT_FAIL_DNS[256], REPORT_DO_ID[256], REPORT_FIN_ID[256],
     REPORT_FAIL_ID[256];
-extern ircstats IRCstats;
+ircstats IRCstats;
 aClient me;			/* That's me */
 MODVAR char *me_hash;
 aClient *client = &me;		/* Pointer to beginning of Client list */
@@ -315,11 +315,6 @@
 #ifndef HAVE_RELIABLE_SIGNALS
 	(void)signal(SIGALRM, dummy);
 	(void)signal(SIGPIPE, dummy);
-#ifndef HPUX			/* Only 9k/800 series require this, but don't know how to.. */
-# ifdef SIGWINCH
-	(void)signal(SIGWINCH, dummy);
-# endif
-#endif
 #else
 # ifdef POSIX_SIGNALS
 	struct sigaction act;
@@ -329,14 +324,8 @@
 	(void)sigemptyset(&act.sa_mask);
 	(void)sigaddset(&act.sa_mask, SIGALRM);
 	(void)sigaddset(&act.sa_mask, SIGPIPE);
-#  ifdef SIGWINCH
-	(void)sigaddset(&act.sa_mask, SIGWINCH);
-#  endif
 	(void)sigaction(SIGALRM, &act, (struct sigaction *)NULL);
 	(void)sigaction(SIGPIPE, &act, (struct sigaction *)NULL);
-#  ifdef SIGWINCH
-	(void)sigaction(SIGWINCH, &act, (struct sigaction *)NULL);
-#  endif
 # endif
 #endif
 }
@@ -1098,11 +1087,11 @@
 #else
 	WSAStartup(wVersionRequested, &wsaData);
 #endif
-	bzero((char *)&me, sizeof(me));
-	bzero(&StatsZ, sizeof(StatsZ));
+	memset(&me, 0, sizeof(me));
+	memset(&StatsZ, 0, sizeof(StatsZ));
 	setup_signals();
 	charsys_reset();
-	init_ircstats();
+	memset(&IRCstats, 0, sizeof(IRCstats));
 #ifdef USE_LIBCURL
 	url_init();
 #endif
@@ -1927,10 +1916,6 @@
 	(void)sigemptyset(&act.sa_mask);
 	(void)sigaddset(&act.sa_mask, SIGPIPE);
 	(void)sigaddset(&act.sa_mask, SIGALRM);
-# ifdef	SIGWINCH
-	(void)sigaddset(&act.sa_mask, SIGWINCH);
-	(void)sigaction(SIGWINCH, &act, NULL);
-# endif
 	(void)sigaction(SIGPIPE, &act, NULL);
 	act.sa_handler = dummy;
 	(void)sigaction(SIGALRM, &act, NULL);
@@ -1947,13 +1932,7 @@
 #else
 # ifndef	HAVE_RELIABLE_SIGNALS
 	(void)signal(SIGPIPE, dummy);
-#  ifdef	SIGWINCH
-	(void)signal(SIGWINCH, dummy);
-#  endif
 # else
-#  ifdef	SIGWINCH
-	(void)signal(SIGWINCH, SIG_IGN);
-#  endif
 	(void)signal(SIGPIPE, SIG_IGN);
 # endif
 	(void)signal(SIGALRM, dummy);
2007-04-15 15:33:59 +00:00
stskeeps 56958c9545 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2343
diff -u -r1.1.1.1.2.1.2.1.2.2343 Changes
--- Changes	6 Apr 2007 22:17:27 -0000	1.1.1.1.2.1.2.1.2.2343
+++ Changes	15 Apr 2007 09:44:58 -0000
@@ -1546,3 +1546,23 @@
 - Added include::bind-ip to bind an ip to download in case of having defined LIBCURL, suggested by djGrrr (#00003185).
 - oper::from::userhost now accepts a CIDR address (eg *me@1.2.3.0/24), requested by djGrrr (#0003234).
 - Corrected a couple of grammar errors in WebTV whois (/msg IRC WHOIS nick) output, reported by CuLpA (#0003244).
+- Implemented #0003254 - Auth type 'sslcertfingerprint-sha1', suggested by
+  djGrr. There are reservations regarding the security of this, but for most
+   purposes it should be okay. Cryptographically minded people may comment.
+  This may also be used to allow remote included opers with SSL certificate
+  fingerprints as we cannot as of yet remote include client certificates
+  (#0002832, suggested by Stealth)
+  Example use:
+  $ openssl x509 -in cert.pem -noout -sha1 -fingerprint
+   (where cert.pem is the oper's/server's/etc SSL client certificate)
+  SHA1 Fingerprint=FA:A6:A3:42:95:34:15:68:26:35:40:18:8D:50:68:D4:15:C8:12:9E
+
+ translating into this auth block:
+ password "FA:A6:A3:42:95:34:15:68:26:35:40:18:8D:50:68:D4:15:C8:12:9E" { sslcertfingerprint-sha1; };
+ (the auth code is case sensitive).
+
+ If anyone is interested in making a module for SSL client certificate
+ authentication for services, you can probably use the code in here to do it
+ quite simple.
+ .. please mind any errors, it's been years since I (Stskeeps) last committed to here :)
+
2007-04-15 09:45:01 +00:00
aquanight 10bf77903f Fixed a couple of webtv whois grammar errors. 2007-04-06 22:17:27 +00:00
aquanight ce5303499d implement #3234, oper cidr 2007-03-13 02:18:32 +00:00
trocotronic 49ec84f55e Added include::bind-ip 2007-03-08 16:34:48 +00:00
trocotronic 5c83aeb8cb Added class::options::notargetlag 2007-03-03 19:51:59 +00:00
aquanight 852e074b8d Fixed serverprotocol.html typo. 2007-02-19 19:33:57 +00:00
Bram Matthys 50241b173a maths is teh hard 2007-02-16 14:09:16 +00:00
Bram Matthys 454aa172f6 - Fixed file descriptor leakage on rehash. This resulted in [number of modules loaded]
file descriptors being leaked upon every /REHASH.
  So if you, for example, had 3 modules loaded and rehashed 30 times, it would cause
  the ircd to consume 60 useless file descriptors (which often means 60 less file
  descriptors being available to clients).
2007-02-16 14:06:15 +00:00
Bram Matthys 29a78afbf8 - Changed password length from 32 to 48, is allocated dynamically anyway. 2007-02-06 15:34:47 +00:00
aquanight 46cfa34bd9 /rehash -dns/-ssl documented 2007-02-02 18:15:59 +00:00
trocotronic 067416d76a Made ./unreal configtest 2007-01-27 15:45:41 +00:00
aquanight 8ffb35563d Added extended ban ~j. 2007-01-25 17:20:22 +00:00
trocotronic 79b741feaf Fixed typo 2007-01-25 15:35:26 +00:00
trocotronic b637e33d7e Booting ircd extended to 5 secs 2007-01-25 15:34:44 +00:00
Bram Matthys 9004ddea06 - Fixed SAPART causing a flood of notices from all servers, fun. Reported and patch
provided by djGrrr.
2007-01-22 13:02:11 +00:00
Bram Matthys 133adeed90 - Fixed SDESC not messaging +s +s clients on local server when it is used, reported by
dre, patch provided by djGrrr.
2007-01-22 12:51:44 +00:00
Bram Matthys fd78f47031 - Added ability to enable "no fake lag" for a user through through services via the
new commands SVSNOLAG/SVS2NOLAG (syntax: SVSNOLAG [+|-] NickName). Obviously, care
  should be taken when giving such access to a user since he/she will be able to flood
  at full speed and could possibly take down the entire IRCd (well, everyone on it).
  Suggested by avb, coded by djGrrr.
2007-01-22 12:47:32 +00:00
Bram Matthys 5faee2f717 - /WHOIS now shows the ident of local users - if ident enabled and they had an ident -
instead of always "*" in the 'is connecting from' line. Suggested and patch provided
  by djGrrr (#0002888).
  NOTE: This needs checking, this patch changed the 'unknown' stuff to ~.. doublecheck
  the allow block and everything.. didn't we use unknown@ there sometimes? I'll leave this
  to someone else...
2007-01-22 12:37:10 +00:00
Bram Matthys 443149f01a - Fixed bug where SVSO was unable to give various operflags such as q, d, X, reported
by prodigy2k7 (#0003203).
2007-01-22 12:32:57 +00:00
aquanight ff81c7e846 Italic fix to serverprotocol 2006-12-28 16:35:32 +00:00
aquanight 4aeb5b7df7 Fixed description of STATS regarding server senders. 2006-12-23 22:17:53 +00:00
aquanight 6687fc0c96 Added TOKEN and STATS to serverprotocol.html. 2006-12-23 20:02:17 +00:00
Bram Matthys 38088f0e79 - Showing even more SSL server errors now, hopefully all of them, also changed the
error notice a bit so it's much more like non-SSL server link errors. Reported by
  vonitsanet (#0003150).
2006-12-19 19:39:32 +00:00
Bram Matthys 4b1a0f9771 - Fixed possible crash with using quarantine, reported by Sephiroth (#0003151). 2006-12-19 12:57:25 +00:00
trocotronic 88ae0eb161 - CRC32 is ripped out reported by Trocotronic (#0002963).
- DOMAINNAME is removed from ./Config reported by satmd (#0003063).
- THROTTLING and FAST_BADWORD_REPLACE cannot be configured in config.h reported by raymondvrolijk (#0002937).
- /sqline supports sqlining for channels. #*ble* will forbid channels and *ble* will forbid only nicks (not channels).
  Forbid message showed by numeric ERR_FORBIDDENCHANNEL (448) reported by aragon and Jase (#0000935, #0003012).
- conf_deny NOTICE message is replace by ERR_FORBIDDENCHANNEL.
2006-12-16 16:56:32 +00:00
Bram Matthys 22265ef4b0 - Post-3.2.5 CVS-only bug: Fixed spamfilter on user target not working properly when
changing nicks (was still trying to match on the old nick), reported by vonitsanet
  (#0003143).
2006-12-12 17:26:19 +00:00
Bram Matthys f4d6a50004 - Fixed SSL bug where an outgoing connect (either autoconnect, or /connect), would not
show any error message when it failed. Error information has also been slightly
  improved. Reported by vonitsanet (#0003138).
2006-12-06 14:34:11 +00:00
Bram Matthys 3adea60d91 - Improved detection of bad set::modes-on-oper and oper::modes, now rejecting things like
'o', 'z', and more.
- Fix from above fixes an /OPER announce problem reported by Bock (#0003135).
2006-12-05 13:51:41 +00:00
Bram Matthys 4d0bff1244 that's better... (again fix for previous) 2006-12-03 22:51:40 +00:00
Bram Matthys e020a53a47 - Renamed all chanmodule modules <-- now updated makefile.in ;P 2006-12-03 22:34:01 +00:00
Bram Matthys 31944265d5 - Now actually committed +G (different file, see next) ;)
- Renamed all chanmodule modules:
  +G = wordcensor
  +j = jointhrottle
  +Q = nokicks
  +f = chanflood
2006-12-03 21:16:58 +00:00
Bram Matthys 22c4007ee2 - Modulized channel mode +G (src/modules/chanmodes/chmode_upG.c) 2006-12-03 20:49:56 +00:00
Bram Matthys 2043609896 - Tagged chanmode modules as official (oops..) 2006-12-03 19:50:06 +00:00
Bram Matthys 893b1fb5b7 - Added donators since 3.2.5
- Setting set::pingpong-warning didn't work, reported by vonitsanet, patch supplied by
  avb (#0003131).
2006-12-01 15:43:18 +00:00
aquanight fae0aeee4c serverprotocol.html 3.2.6 info 2006-11-29 19:59:51 +00:00
Bram Matthys 95ba27b262 - fix for above (c-ares win32 lib) 2006-11-26 14:37:34 +00:00
Bram Matthys 65ad12e105 updated changelog comment, giving more credit
- Made SAPART work for mulitple channels, just like SAJOIN. Reported by Snake and
  SeigHart, patch provided by Bock (#0003064). This also fixes SAPART now being
  announced to all opers globally, just like SAJOIN.
2006-11-26 12:54:16 +00:00
Bram Matthys 39db232a0b - c-ares resolver: upgrade to 1.3.2. 2006-11-25 19:40:29 +00:00
Bram Matthys 7fa2109d8d FIXFORFIX
- Fixed bug where omitting class::connfreq would result in a huge connection attempt
  flood when autoconnect was enabled. We now set class::connfreq to 60 if it's not
  specified. Reported by Milliways (#0003018).
2006-11-25 16:48:57 +00:00
Bram Matthys f007f038a3 spelllllingg... 2006-11-25 16:43:03 +00:00
Bram Matthys c99189bb09 - Fixed bug where ommitting class::connfreq would not give a config error, and would
cause a huge connection attempt flood when autoconnect was enabled. Reported by
  Milliways (#0003018).
2006-11-25 16:42:34 +00:00
Bram Matthys 614b53165e - Fixed compile bug on Solaris due to missing INADDR_NONE, fix provided by Schak
(#0003125).
2006-11-24 21:21:33 +00:00
Bram Matthys 238a1c0c18 - Fixed charsys config error message sometimes saying stuff about set::accept-language,
which should be set::allowed-nickchars (the former does not exist). Reported and
  patch provided by avb (#0003122).
2006-11-24 21:07:23 +00:00
Bram Matthys e2f782743e - Added information about extbans to help.conf (/HELPOP ?EXTBANS). Patch from Bock
(#0003113).
- Made SAPART work for mulitple channels, just like SAJOIN. Patch provided by Bock
  (#0003064). This also fixes SAPART now being announced to all opers globally, just
  like SAJOIN.
- Finally fixed /RESTART issue on windows for good, should now always restart correctly.
  Patch provided by BuHHunyx and Bock (#0002734).
2006-11-24 20:56:13 +00:00
Bram Matthys 547978596a - Removed all files in networks/, the directory itself may stay for now. Those files were
old, newest one dating back to 2002 (most of them 2001)... much better if this is handled
  internally by the networks themselves anyway (and then they can put cloak keys in their
  network file too, which they now can't ;p). I wonder if someone actually still used it anyway.
2006-11-23 19:41:50 +00:00
aquanight 6d2ae0e5c4 serverprotocol.html fixes 2006-11-22 21:38:24 +00:00
Bram Matthys 42ef5be6ac - Changed some minor Makefile stuff
- Fixed belarussian-w1251 charset.. accidently copied a "'" which caused an internal
  error.
2006-11-22 15:38:22 +00:00
aquanight 24ffc94440 Improved link::hub/leaf/leafdepth description + leafdepth typo fix. 2006-11-16 22:22:44 +00:00
Bram Matthys c9bb7e3e17 - Fixed a couple of typos and other one-line-text fixes at various places: reported by
aegis (#3081), DanPMK (#2818), tabrisnet (#2974, #2970, #2467), penna (#2721),
  Brad (#2488), vonitsanet (#2467).
- Made OpenSSL version dynamic, reported by buildsmart (#0002975).
- Rejecting fake +z modes in conf, reported by rve (#0002532).
2006-11-12 21:50:50 +00:00
Bram Matthys df0588531f - /INVITE's from people on the silence list are now (silently) ignored, suggested by
White_Magic (#0002478).
2006-11-12 20:27:37 +00:00
Bram Matthys 7bf4127108 - Snomask N: Don't show nickchanges for U-lines, reported by seneces (#0002636).
- Fixed set::dns::bind-ip directive seen as duplicate, reported by aegis (#0003074).
- set::dns::* block is now no longer mandatory. All info has always been read from
  /etc/resolv.conf (*NIX) or the registry (Win32), and the set::dns block is ignored
  (except for set::dns::bind-ip, but that's a special case). Suggested by many including
  djGrrr to make things slightly more logical (#0003019).
- As a consequence of the above, set::dns blocks were removed from doc/example*conf.
- Added two more characters to Catalan charset, reported by rmh (#0002995).
- Added set::pingpong-warning [yes|no] which decides whether to send the "** If you are
  having problems connecting due to ping timeouts, please type /quote pong .." message
  to each client when NOSPOOF is enabled (usually on Win32). The default is NO.
  Previously this message was always sent if NOSPOOF was on, which often caused
  confusion among users. The message was intended for non-confirming clients, but these
  should be fixed by now, and those that were not fixed (self-made bots/etc) did often
  not understand the message anyway. Anyway, you can still turn it on ;). (#2680).
2006-11-12 19:41:53 +00:00
Bram Matthys 21ab148d31 - Fixed 'SVSMOTD !' not deleting the services motd in memory, reported by avb (#0003110). 2006-11-12 18:59:43 +00:00
Bram Matthys 594644dd62 - Cutoff webtv whois at MAXTARGETS (#0003004). 2006-11-11 20:25:31 +00:00
Bram Matthys 6930f843c3 - Made win32 compile again, reported by Bock (#0003106). 2006-11-05 20:13:22 +00:00
Bram Matthys 8ef42da438 - Moved a couple isatty() calls to DEBUGMODE (#0002945). 2006-11-05 00:29:01 +00:00
Bram Matthys 7f7e8496b2 - Win32: Fixed a few compiler warnings, suggested by Zell (#0002890). 2006-11-05 00:21:23 +00:00
Bram Matthys be0a8ab801 - If the 'crypt' algorithm is used, then passwords were/are truncated to 8 characters.
We now print a warning when this happens (both on the IRC command and command-line).
  Suggested by JasonTik (#0002953).
2006-11-04 23:54:54 +00:00
Bram Matthys d784acb0fd - Services timestamps are now always treated as an unsigned long (0..2^32-1), instead
of accidently as signed long during netsynchs. This bug caused issues with values
  larger than 2147483647. Reported by avenger (#0002980).
2006-11-04 22:25:39 +00:00
Bram Matthys 67a2c3aff8 - Win32: we now no longer crash if no access to write to service.log, suggested and
patch by Xuefer (#0002886).
2006-11-04 21:41:18 +00:00
Bram Matthys d172d7e490 - Win32: SSL private key prompt should now no longer crash. Patch provided by Alexey
Markevich (#0002866).
2006-11-04 13:23:52 +00:00
Bram Matthys 4aa480a48e - [internal] Made a spamfilter_build_user_string function that will build the spamfilter
user target string (nick!user@host:info), insteaf of doing it at like 5 places.
- Spamfilter target 'u' (user): the host field (nick!user@HOST:realname) is now escaped
  with brackets if it's an IPv6 address, eg: blah!blah@[1:2:3:4:5:6:7:8]:hello, reported
  by aquanight and others (#0003010).
2006-11-04 00:11:47 +00:00
Bram Matthys b97df7b529 - Using SVSMODE (or SVS2MODE) to set -x will now actually remove the vhost from memory,
instead of letting it magically reappear whenever +x is set. This means services can
  now properly "unvhost" a user by sending a "SVSMODE User -x+x" (then any existing vhost
  will be removed and user will have a cloaked host). Reported by avenger and others
  (#0002933).
2006-11-03 23:32:39 +00:00
Bram Matthys 9d00e22db9 - Fixed m_names.so not being build (a problem for people not using commands.so),
reported by aegis (#0003085).
2006-11-03 22:41:26 +00:00
Bram Matthys 4a205703cc - Fixed some unitialized pointer things for win32 w/ssl on keyprompt, no idea if it
helps, though. Would appreciate it if another code looks into this. -- Syzop
2006-11-03 19:31:40 +00:00
Bram Matthys 898d859b77 - Made it so that when 'java' is enabled for a listen block, then the 2nd parameter to
NICK is not seen as a password on this port. Patch from afolentes (#0003097).
2006-11-03 19:23:42 +00:00
Bram Matthys 15eeec8d2b - Updated ukrainian-w1251 and belarussian-w1251 charsets: some characters were previously
included that shouldn't. Reported by avb (#0003102), patch supplied by Bock.
2006-11-03 13:41:42 +00:00
Bram Matthys cb6df4e455 - Committed watch away notification, I did this more than a month ago but can't be bothered
to document it right now, just want to get it off my cvs queue ;P.
  Syntax is 'WATCH A +TestUser' to have someone with away notification on your watchlist.
2006-10-28 14:19:48 +00:00
Bram Matthys 1fe247500e - Fixed a couple of add_Command/del_Command lines in m_chgname and m_helpop trying to
add the same token twice. Didn't cause any trouble, normally, though...
2006-10-28 14:18:07 +00:00
aquanight 66de87ec29 Fixing deny link 2006-10-09 05:39:03 +00:00
aquanight 4b0796a091 Couple more not-sending-token fixes. 2006-10-01 23:00:57 +00:00
aquanight daf9ebb95f Fix #3077 (+C not killed on SVSO -). 2006-09-30 17:09:04 +00:00
aquanight 8ec4782859 Made some messages send TOKEN properly. 2006-09-29 19:45:59 +00:00
Bram Matthys 8c3a44ced1 - Fixed zlib version check: 1.x is compatible with all 1.*, etc. (#0002966). 2006-09-28 20:44:35 +00:00
aquanight e88a77d557 Fixed segfault from unknown charsets. 2006-09-24 23:22:58 +00:00
Bram Matthys 039e223df2 - Windows 2003: Fixed UnrealIRCd unable to boot if no DNS server is configured, we now
fallback to set::dns::nameserver in such a case. Thanks to Romeo (reporter, #0002802)
  and Bock for tracing this down.
2006-09-23 12:04:00 +00:00
Bram Matthys 38701f718a Added two FIXME's 2006-09-22 19:57:29 +00:00
Bram Matthys fa8fbc6a61 - Fixed cloak cutoff problem with long hosts. 2006-09-22 19:53:22 +00:00
Bram Matthys 99b50af732 suggest->suggested 2006-09-10 23:05:43 +00:00
Bram Matthys c6fc8dfa28 - Updated doc/coding-guidelines again 2006-09-10 23:05:16 +00:00
Bram Matthys 47652fc22c plok! 2006-09-10 23:05:00 +00:00
Bram Matthys ba8e5cd7a0 (PATCH FROM TROCOTRONIC -- UNEDITTED)
- Added set::nick-length so the nick length can be dynamically changed (from 1-30),
  requested by various people including IdiotStic (#0003042).
2006-09-10 22:15:54 +00:00
Bram Matthys 158676655c - Some more updates for above, plus updated authors list and all. 2006-09-08 23:09:37 +00:00
Bram Matthys 0cc02e308c - Setting some version info properly to 3.3-pre-alpha, removing all translated documents
(they will be readded around beta1 or so, to easy the work for translators a bit).
2006-09-08 22:35:20 +00:00
Bram Matthys f1b278e450 - Bugfix for above (wrongpasscont). 2006-09-08 22:28:57 +00:00
aquanight 2b9476c923 add allow::options::wrongpasscont 2006-09-07 22:42:00 +00:00
Bram Matthys 2bdc12b8f8 - Fixed small memory leak in resolver (~40 bytes when connecting to a server)
- Made Unreal use the original name in case of a CNAME, instead of the forwarded name,
  reported by jerrcsnet (#0003054).
- The "looking up your hostname" message was always sent, regardless of show-connect-info.
2006-09-06 12:30:12 +00:00
Bram Matthys 8dd90cc2ed - Fix for above so it doesn't -r the client if +r and case changing.
- Made WATCH not send a LOGOFF/LOGON for a nickchange with case-change (blah -> BLAH).
2006-09-03 20:40:04 +00:00
aquanight 4f2480fff2 Some SVSNICK collision fixes. 2006-09-03 19:41:29 +00:00
Bram Matthys acca35a057 - Fixed bug in MODE #channel showing extended channel mode parameters when not in #channel.
- Made 'MODE #channel b' and friends show bans to ircops even when not in channel.
2006-08-29 13:25:41 +00:00
Bram Matthys ebd5551d0f (PATCH FROM Trocotronic, although slightly changed/improved/partsdeleted by me)
- Kick non-SSL users when the channel turns out to be +z during netmerge, reported by
  Ron2K (#0002942).
2006-08-29 12:02:08 +00:00
Bram Matthys 42b3540a3c - Module coders: Fixed CALLBACKTYPE_CLOAK_EX, it was not working properly at all. 2006-08-29 11:58:58 +00:00
Bram Matthys 597226b3a4 - Fixed some bugs in webtv code that could have caused trouble in the future (off by one),
reported by Ilja van Sprundel.
2006-08-23 18:25:28 +00:00
Bram Matthys 6a5b247542 - Fixed SSL crash problem due to previous SSL change. 2006-08-23 10:45:08 +00:00
Bram Matthys d988ffa7ab - Added HOOKTYPE_CAN_KICK (sptr, who, chptr, comment, sptr_flags, who_flags). Returns an
error message if the kick should be denied. The upper layer (thus NOT you) takes care
  of OperOverride.
- Modulized channel mode +Q (src/modules/chanmodes/chmode_upQ.c)
(unmentioned: ripped out old MODE_FLOODLIMIT stuff -- 2 lines)
2006-08-21 23:03:31 +00:00
Bram Matthys 5f6816df57 - Fixed /SAJOIN able to join insecure users to +z channels, reported by phedny (#0002601). 2006-08-20 23:32:39 +00:00
Bram Matthys a7cdae2d81 - Small compile fix for above 2006-08-20 23:25:18 +00:00
Bram Matthys 2294fe88cc - The server SSL certificate and private key can now be reloaded without requiring a server
restart, simply use: /REHASH -ssl
2006-08-20 23:05:39 +00:00
Bram Matthys ae84795a12 CHANGELOG COMMENT EDIT: - Fixed sjoin issue due to modulizing. 2006-08-19 22:40:12 +00:00
Bram Matthys 6f8d4f83f8 - Sjoin issue due to +F modulizing fixed (tested. though, lightly) 2006-08-19 22:39:36 +00:00
Bram Matthys dc63d47084 - This might fix sjoin for above 2006-08-19 22:33:57 +00:00
Bram Matthys 9ad0ad77d7 - Moved HOOKTYPE_LOCAL_NICKCHANGE and HOOKTYPE_REMOTE_NICKCHANGE to *after* the nickchange.
As a consequence of this the last parameter you get in your hook is now 'oldnick' rather
  than 'newnick'. So the new nick is in sptr->name now and oldnick in last parameter.
- Added HOOKTYPE_PRE_CHANMSG, this should now be used for blocking/morphing text.
  It has the parameters: sptr, chptr, text, notice
- HOOKTYPE_CHANMSG now no longer allows one to block the text (use HOOKTYPE_PRE_CHANMSG for
  that). It's also moved to after the message was actually sent.
- Added HOOKTYPE_KNOCK (sptr, chptr)
- Added HOOKTYPE_MODECHAR_FIXME. Internal for now, will be replaced with a proper
  HOOKTYPE_MODECHAR later (and arguments will change). It's just an internal hack for
  chmode +f for now ;).
- Updated indent.pro to use length=110. It still does not indent how I want it to be though,
  so don't use it yet ;).
- Moved channel mode +f to src/modules/chanmodes/chmode_f.c, interestingly enough this took
  longer than recoding extcmodes paramter support and moving chan mode +j.
  It's not only looking like a complex channel mode, it actually *IS* one ;).
  TODO: make sure it actually works, and fix sjoining (partly not implemented yet->crash) ;p
2006-08-19 22:28:44 +00:00
aquanight 9ea0e07fff Whoops. 2006-08-19 21:51:06 +00:00
aquanight f3acb92ca8 doc fix for svsnline 2006-08-19 20:29:56 +00:00
aquanight dfa40c5367 missed one 2006-08-19 20:10:03 +00:00
aquanight 11ab94eb6c failed oper notices moved to snomask +o 2006-08-19 20:02:10 +00:00
darkelf b27881f912 fdlist and helpers implementation currently new io is broken helper codes we
have to change unreal helpers in future but currently for making working io they
are not bad to use.
2006-08-19 08:45:21 +00:00
darkelf 1ca4c73f43 forgotten defines at ssl.c and ircd.c 2006-08-19 05:44:09 +00:00
Bram Matthys 81ae7da025 - Start of modulizing of channel modes. This basically just means we will be using extcmodes
for everything. Recode of extcmodes partially complete (only 30% or something), using a
  FAST 'slot system' now in the channel structure for paramter modes instead of linked lists.
  Besides the slot system being faster, it also causes less memory fragmentation (and
  memory fragmentation actually causes slower CPU as well, especially when running for a
  long time). Channel modes are still permanent and all.
  I'm first going to move modes to modules and then later on have a go at making them non-
  permanent (already know exactly how to do it, but other things go first ;p).
  Documentation on how all this works will be added later as well. It's really work-in-progress
  at the moment, which means: the API might (or 'will') change.
  Channel modes will be in src/modules/chanmodes, named chmode_<modechar>.c, that's the
  general rule at least.. Some will be 'packed together' like the RFC modes s/n/t/k/l/etc.
  Channel mode 'j' has been moved to src/modules/chanmodes/chmode_j.c which seems to work ok.
  Details (aka: documentation) about which loadmodule's will be needed for which modes
  (like I said, since some will be bundled in for example an 'rfc' module) will also be added
  later. For now it doesn't matter much, since there's only j ;).
  Side note: some +j code is still in the core (only eating 4 bytes per-user and 4 bytes
  per-channel, though), and will remain there for now.
  I did the work of above in 2 days, so ehm.. it's still far from complete, but I don't want
  to wait for one BIG commit which changes half of the ircd :P.
  Added hooks (needs to be documented, like all other hooks, one day ;p):
  HOOKTYPE_CAN_JOIN: called from can_join(), seems more logical than PRE_LOCAL_JOIN, also
  more nicely passes the key and link stuff.
  HOOKTYPE_CAN_SEND: not implemented yet. will be called from can_send()
  HOOKTYPE_CLEANUP_CLIENT: called from free_client()
  HOOKTYPE_CLEANUP_USER: called from free_user()
  HOOKTYPE_CLEANUP_USER2: called from exit_client when freeing a user.. I know, this
  might sound redundant, but then again.. some things REQUIRE a certain order (like before
  freeing membership links).. Or at least I don't want to break the current logic ;).
2006-08-17 15:29:41 +00:00
darkelf 20e42e5bbe Fixed broken compile because of sockaddr_storage 2006-08-16 16:32:53 +00:00
darkelf b7d50aee12 Indented Code also added DoEvents to new io engine. 2006-08-16 16:32:12 +00:00
darkelf 10584456b4 fdlist structure added to fdlist.h 2006-08-16 15:54:58 +00:00
darkelf 95d9f969d8 Moved write_pidfile function to ircd.c 2006-08-16 13:39:06 +00:00
darkelf 32843244bd Added new defines with NEW_IO some of old NOPOLL define names changed to
NEW_IO too.
2006-08-16 06:59:30 +00:00
darkelf e0c9b38269 Removed warning at SocketLoop 2006-08-13 21:49:13 +00:00
aquanight f71456670c Fix error msg in unreal_copyfile 2006-08-13 21:27:31 +00:00
aquanight ef3afb8844 fixed loadmodule to use correct error msg when actual module .so is missing 2006-08-13 19:35:20 +00:00
darkelf e884446871 SocketLoop become general io loop function for *nix too. 2006-08-09 13:26:23 +00:00
darkelf 3d40229700 Align typo 2006-08-08 21:32:41 +00:00
darkelf 47a9211bf0 Changes file entries 2006-08-08 21:31:46 +00:00
darkelf 078fd039d4 Removed old set_blocking function. 2006-08-05 17:01:21 +00:00
darkelf 0523a55aca Removed old buggy poll code from s_bsd.c and s_debug.c 2006-08-05 16:52:00 +00:00
Bram Matthys cbdd3138c8 Resynch with 3.2* cvs .551 (=post-3.2.5). This should mark the real start of Unreal3.3* 2006-08-05 13:23:53 +00:00
Bram Matthys 361d1646e9 some version # -> 3.3* crap 2005-06-22 23:20:25 +00:00
Bram Matthys 9894663a55 better cvsignore 2005-06-22 23:05:18 +00:00
Bram Matthys 704b6260d2 branch off from current unreal3_2_fixes (post-Unreal3.2.3), for Unreal 3.3* (that's the idea at least). 2005-06-22 22:56:06 +00:00
289 changed files with 52499 additions and 56679 deletions
+1 -1
View File
@@ -7,7 +7,7 @@
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
Configuration Program
for Unreal3.2.10.7
for Unreal3.2.5
This program will help you to compile your IRC server, and ask you
questions regarding the compile-time settings of it during the process.
+3 -164
View File
@@ -1,164 +1,3 @@
Unreal3.2.10.7 Release Notes
=============================
==[ UNREALIRCD 3.2.X IS DEPRECATED ]==
You are currently viewing the release notes of UnrealIRCd 3.2.10.7.
UnrealIRCd 3.2.* will no longer be supported after December 31, 2016.
You should upgrade to UnrealIRCd 4 before that date.
See https://www.unrealircd.org/docs/UnrealIRCd_3.2.x_deprecated
==[ GENERAL INFORMATION ]==
- If you are upgrading on *NIX, then make sure you run 'make clean' and
'./Config' first, before running 'make'.
- The official UnrealIRCd 3.2.x documentation is available online at
https://www.vulnscan.org/UnrealIRCd/unreal32docs.html
FAQ: https://www.vulnscan.org/UnrealIRCd/faq/
Read them before asking for help.
- Report bugs at https://bugs.unrealircd.org/
- The purpose of the sections below (NEW, CHANGED, MINOR, etc) is to be a
SUMMARY of the changes in this release. See the file 'Changes' for a
complete list of all changes.
==[ .7 RELEASE ]==
The following issue was fixed in 3.2.10.7:
- Fix SASL EXTERNAL security issue
==[ .6 RELEASE ]==
The following has been addressed in 3.2.10.6:
- Add notes regarding deprecation of 3.2.x series
- Build with latest OpenSSL to fix crash issue (Windows)
- Don't show vcredist dialog if installed (Windows installer)
==[ .5 RELEASE ]==
The following issues have been fixed in 3.2.10.5:
- Crash when SASL is enabled (set::sasl-server)
- A compile problem with LibreSSL
==[ .4 RELEASE ]==
Two major issues were fixed:
- Compile problems when using clang instead of gcc (such as on FreeBSD & OS X)
- For services who allow you to log in by account name but still allow you to
use a different nick: when you're logged in you are now considered
registered as far as mode +M and +R are concerned.
Tech: whenever services set SVID and it's not * and does not start with a
number, then we consider this user to be 'logged in'.
Whenever a user is set +r (s)he is also considered 'logged in'.
This way it's compatible with both older and new services and doesn't
(or shouldn't) introduce security issues with older services using
servicetimestamp for nick tracking or other means.
Additionally:
- curl-ca-bundle.crt has been updated to use latest certificates
- The Windows libraries (OpenSSL, curl, ..) have been updated.
==[ .3 RELEASE ]==
The following issues have been fixed in 3.2.10.3:
- Crash when SASL is enabled and ping-cookie is disabled
- Compile issue with remote include
- OS X compile problems
- ./unreal backtrace not always working well
Changes:
- For silenced users we now only check the current nick!user@host
- Server to server links now use latest TLS (eg: v1.2) instead of SSLv3
New:
- Added set::spamfilter::stop-on-first-match (default yes). You can change
this to 'no' to have UnrealIRCd continue processing all spamfilters even
after the first match. The spamfilter with the 'gravest action' wins
(eg: gzline wins from block).
==[ .2 RELEASE ]==
The following major issues were present in 3.2.10 & 3.2.10.1 and have
been fixed in this version:
- A remote crash issue when compiled with SSL (NULL pointer dereference)
- A second issue that can potentially lead to a crash (read-after-free)
In addition to these 3.2.10.x fixes there were also some other bugs fixed,
mostly in the area of server linking and flood hardening.
The external libraries of the Windows version have been updated (openssl,
c-ares, zlib). The bundled c-ares source (for *NIX) has been updated too.
==[ .1 RELEASE ]==
The following bugs in version 3.2.10 were fixed in this 3.2.10.1 release:
- Windows only: outgoing connects from Windows caused severe linking issues,
including killing of (ghost) users on the Windows server.
- An issue where user modes were stripped from remote clients, this caused
a problem for Anope BotServ bots.
- A compile problem on OpenBSD.
- '/REHASH -global' did not rehash all servers.
- Some documentation updates.
==[ 3.2.10 RELEASE ]==
Below is a summary of all changes with respect to 3.2.9:
==[ NEW ]==
- Improved socket engine. This brings some performance improvements and
also makes it easier to configure a system to hold more than 1024
clients (no more editing of header files on Linux!).
- ESVID support: services can communicate the account name of the user
back to the IRCd. This only works on ESVID-capable services:
- Extban ~a:<accountname>: matches users who are logged in to services
with that account name.
- Show account name in /WHOIS
- CAP support: this enables clients to enable certain features more easily.
Can be disabled through set::options::disable-cap.
- Now that STARTTLS is advertised in CAP it is likely to be used more often.
- away-notify: informs clients of AWAY state changes of users on the same
channels, for clients that support this.
- account-notify: similar to away-notify, inform clients of changes in the
login status and account name used by other clients on the same channels.
- SASL support. To use this, and if your services support this, you point
set::sasl-server to your services server.
- Server-side MLOCK support: the IRCd will prevent channel mode changes
depending on the MLOCK setting in services. Requires special support
from services for this feature.
- User Mode +I (IRCOp only): hide idle time
- auth-method 'sslclientcertfp': authenticate users using an SSL client
certificate by the SHA256 fingerprint of that certificate.
The documentation has a new section (3.19) called 'Authentication Types'
which contains an (improved) example of how to use SSL client certificate
authentication instead of regular passwords.
- oper::require-modes: an optional setting, which can be used to require
users to have certain user modes (such as 'z') before they can /OPER up.
- allow/deny channel: you can now optionally specify a class here as an
extra filter.
- doc/example.es.conf: Spanish translation of example configuration file.
- There have also been some behavior changes, which can be considered NEW,
see next section (CHANGED).
==[ CHANGED ]==
- Anti-spoof protection (ping cookies) can now be enabled/disabled at
run-time through set::ping-cookie [yes|no]. The default is 'yes' (enabled).
- A quit with 'Ping timeout' now shows the number of seconds since the ping.
- Print out a warning if we can't write to a log file.
- Refuse to boot if we can't write to ANY log file.
- Windows: if an SSL certificate exists, then uncheck the 'generate SSL
certificate' checkbox by default.
- *NIX with SSL: We now ask in ./Config if you want to generate an SSL
certificate. The certificate is then copied when you run 'make install'.
==[ MAJOR BUGS FIXED ]==
- Windows SSL crash (this issue was already fixed in 3.2.9-SSL-fix)
- Other than that, none?
==[ MINOR BUGS FIXED ]==
- Various compile problems, in particular with remote includes enabled.
- Windows: the installer sometimes insisted that the Visual C++ 2008
redistributable package was not installed, when it actually was there.
- Windows: MOTD file date/time was always showing up as 1/1/1970.
- And more... see Changelog
==[ REMOVED / DROPPED ]==
- Windows 9X is no longer supported
- The networks/ directory has been removed
==[ KNOWN ISSUES ]==
- Regexes: Be careful with backreferences (\1, etc), certain regexes can
slow the IRCd down considerably and even bring it to a near-halt.
In the spamfilter user target it's usually safe though.
Slow spamfilter detection can help prevent the slowdown/freeze, but
might not work in worst-case scenario's.
- Regexes: Possessive quantifiers such as, for example, "++" (not to be
confused with "+") are not safe to use, they can easily freeze the IRCd.
==[ ADDITIONAL INFO ]==
- See Changelog for more details
This is the Unreal3.3* development tree.
We are currently in pre-alpha stage, which means this code should not be
used by anyone but the developers or other people liking a broken ircd ;)
+6
View File
@@ -0,0 +1,6 @@
ircdcron/ircd.cron
ircdcron/ircdchk
src/modules/Makefile
src/ssl.rnd
src/win32/devel/StackTrace.lib
src/win32/gnu_regex.lib
-16
View File
@@ -1,16 +0,0 @@
[repository]
native = LF
[patterns]
.RELEASE.NOTES = native
README = native
Unreal.nfo = native
makefile.win32 = native
Changes = native
**.c = native
**.h = native
**.conf = native
**.html = native
**.txt = native
**.bat = native
**.iss = native
-35
View File
@@ -1,35 +0,0 @@
syntax: regexp
# particular targets
^ircdcron/ircdchk$
^ircdcron/ircd\.cron$
^src/ircd$
^src/include$
^src/version\.c$
^unreal$
^server\.(cert|key|req)\.pem$
# extras archives and builds
^extras/[^/]*\.(bak|tar)$
^extras/[^/]*\d/
^extras/(c-ares|regexp)/
# running unrealircd from the source directory
^ircd\.(log|pid|tune)$
^ssl\.rnd$
# General
\.(o|so|orig|rej)$
~$
(^|/)core(\.\d+)?$
# autotools
^aclocal\.m4$
^autom4te\.cache/
^config\.(status|log)$
# not quite autotools
^config\.settings$
^include/setup\.h$
^Makefile$
^src/modules/Makefile$
Vendored
+1 -1
View File
@@ -13,7 +13,7 @@
--braces-on-struct-decl-line
--paren-indentation0
--case-brace-indentation0
--line-length80
--line-length110
--declaration-indentation5
-T size_t
-T aClass
+1863 -6
View File
File diff suppressed because it is too large Load Diff
+4835 -2523
View File
File diff suppressed because it is too large Load Diff
-4844
View File
File diff suppressed because it is too large Load Diff
+140 -232
View File
@@ -20,7 +20,7 @@
RUN_CONFIGURE () {
ARG=" "
ARG=""
# Do this even if we're not in advanced mode
if [ "$SHOWLISTMODES" = "1" ] ; then
ARG="$ARG--with-showlistmodes "
@@ -44,6 +44,13 @@ fi
if [ "$DISABLEEXTBANSTACKING" = "1" ]; then
ARG="$ARG--with-disable-extendedban-stacking ";
fi
ARG="$ARG--with-moduleswhich=$MODULESWHICH "
fi
if [ "$NOSPOOF" = "1" ] ; then
ARG="$ARG--enable-nospoof "
fi
if [ -n "$HUB" ] ; then
ARG="$ARG--enable-hub "
fi
if [ "$CRYPTOIRCD" = "1" ] ; then
if test x"$SSLDIR" = "x" ; then
@@ -65,8 +72,8 @@ fi
if [ "$INET6" = "1" ] ; then
ARG="$ARG--enable-inet6 "
fi
if [ "$PREFIXAQ" != "1" ]; then
ARG="$ARG--disable-prefixaq "
if [ "$PREFIXAQ" = "1" ]; then
ARG="$ARG--enable-prefixaq "
fi
ARG="$ARG--with-listen=$LISTEN_SIZE "
ARG="$ARG--with-dpath=$DPATH "
@@ -79,52 +86,15 @@ ARG="$ARG--with-fd-setsize=$MAXCONNECTIONS "
ARG="$ARG--enable-dynamic-linking "
ARG="$ARG $EXTRAPARA "
CONF="./configure $ARG"
if [ "x$INSTALLCURL" = "x1" ]; then
./curlinstall || exit 1
fi
echo $CONF
$CONF || exit 1
cd "$UNREALCWD"
if [ "$CRYPTOIRCD" = "1" ] ; then
if [ ! -f server.req.pem ]; then
export OPENSSLPATH
TEST=""
while [ -z "$TEST" ] ; do
if [ "$GENCERTIFICATE" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Do you want to generate an SSL certificate for the IRCd?"
echo "Only answer No if you already have one."
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
GENCERTIFICATE="1"
;;
[Nn]*)
GENCERTIFICATE=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
if [ "$GENCERTIFICATE" = 1 ]; then
make pem
cat .SICI
read cc
else
echo "Ok, not generating SSL certificate. Make sure that the certificate and key"
echo "are installed as server.crt.pem and server.key.pem prior to starting the IRCd."
fi
make pem
cat .SICI
read cc
else
echo "SSL certificate already existing, no need to regenerate"
fi
@@ -337,12 +307,46 @@ while [ -z "$TEST" ] ; do
esac
done
TEST=""
while [ -z "$TEST" ]; do
if [ "$MODULESWHICH" = "onlycommands" ]; then
TEST="commands"
elif [ "$MODULESWHICH" = "onlymodules" ]; then
TEST="modules"
else
TEST="both"
fi
echo ""
echo "Do you wish to compile commands.so, the m_*.so modules, or both?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ]; then
cc=$TEST
fi
case "$cc" in
commands|commands.so|onlycommands|commandsonly)
MODULESWHICH="onlycommands"
;;
modules|m_\*.so|onlymodules|modulesonly)
MODULESWHICH="onlymodules"
;;
both|commandsandmodules|modulesandcommands)
MODULESWHICH="commandsandmodules"
;;
*)
echo ""
echo "Unrecognized response"
TEST=""
esac
done
}
c=""
n=""
UNREALCWD="`pwd`"
NOSPOOF=""
DPATH="`pwd`"
SPATH="`pwd`/src/ircd"
SPATH="`pwd`/src"
HUB="1"
DEFPERM="0600"
CRYPTOIRCD=""
SSLDIR=""
@@ -364,7 +368,7 @@ NOOPEROVERRIDE=""
DISABLEUSERMOD=""
OPEROVERRIDEVERIFY=""
DISABLEEXTBANSTACKING=""
GENCERTIFICATE="1"
MODULESWHICH=""
EXTRAPARA=""
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
c="\c"
@@ -372,23 +376,6 @@ else
n="-n"
fi
date|grep 2015 1>/dev/null 2>&1
if [ "$?" -ne 0 ]; then
echo "*** WARNING ***"
echo "UnrealIRCd 3.2.x will no longer be supported after December 31, 2016."
echo "You should upgrade to UnrealIRCd 4 before that date."
echo "See https://www.unrealircd.org/docs/UnrealIRCd_3.2.x_deprecated"
echo $n . $c
sleep 1
echo $n . $c
sleep 1
echo $n . $c
sleep 1
echo $n . $c
sleep 1
echo ""
sleep 1
fi
#parse arguments
NOCACHE=""
@@ -426,12 +413,6 @@ while [ $# -ge 1 ] ; do
shift 1
done
date|grep 2015 1>/dev/null 2>&1
if [ "$?" -ne 0 ]; then
echo $n "[Enter to continue]"
read cc
fi
if [ -f "config.settings" -a -z "$NOCACHE" ] ; then
. ./config.settings
fi
@@ -461,9 +442,44 @@ clear
clear
fi
TEST=""
while [ -z "$TEST" ] ; do
if [ "$NOSPOOF" = "1" ] ; then
TEST="Yes"
else
TEST="No"
fi
echo ""
echo "Many older operating systems have an insecure TCP/IP stack"
echo "which may be vulnerable to IP spoofing attacks, if you run"
echo "an operating system that is vulnerable to such attacks"
echo "enable this option. This option can also be useful to prevent"
echo "blind proxies from connecting (eg: HTTP POST proxies)."
echo ""
echo "Do you want to enable the server anti-spoof protection?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
NOSPOOF="1"
;;
[Nn]*)
NOSPOOF=""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
TEST="$DPATH"
echo ""
echo "What directory are all the server configuration files in?"
echo "Where do you want to install the server configuration files?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
@@ -472,26 +488,45 @@ else
DPATH=`eval echo $cc` # modified
fi
TEST="$SPATH"
echo ""
echo "Where do you want to install the server binary?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
SPATH=$TEST
else
SPATH=`eval echo $cc` # modified
fi
TEST=""
SAVEME="$SPATH"
while [ -z "$TEST" ] ; do
TEST="$SAVEME"
if [ "$HUB" = "1" ] ; then
TEST="Hub"
else
TEST="Leaf"
fi
echo ""
echo "What is the path to the ircd binary including the name of the binary?"
echo "Would you like to compile as a hub or as a leaf?"
echo "Type Hub to select hub and Leaf to select leaf."
echo $n "[$TEST] -> $c"
read cc
read cc
if [ -z "$cc" ] ; then
SPATH=$TEST
else
SPATH=`eval echo $cc` # modified
fi
if [ "$SPATH" = "$DPATH" ]; then
echo ""
echo "You need to specify the path to the BINARY, not to a directory."
echo "The answer to this question can never be identical to the previous one."
echo "HINT: perhaps you want $DPATH/ircd ?"
TEST=""
cc=$TEST
fi
case "$cc" in
[Hh]*)
HUB="1"
;;
[Ll]*)
HUB=""
;;
*)
echo ""
echo "You must enter either Hub or Leaf"
TEST=""
;;
esac
done
TEST=""
@@ -552,7 +587,7 @@ if [ "$CRYPTOIRCD" = "1" ] ; then
TEST="$SSLDIR"
echo ""
echo "If you know the path to OpenSSL on your system, enter it here. If not"
echo "leave this blank (in most cases it will be detected automatically)."
echo "leave this blank"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
@@ -643,8 +678,6 @@ while [ -z "$TEST" ] ; do
fi
echo ""
echo "Do you want to enable remote includes?"
echo "This allows stuff like this in your configuration file:"
echo "include \"http://www.somesite.org/files/opers.conf\";"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
@@ -667,144 +700,20 @@ while [ -z "$TEST" ] ; do
done
if [ "$REMOTEINC" = "1" ] ; then
if [ ! -d "$CURLDIR" ]; then
# Reset any previous CURLDIR if it doesn't exist (anymore)
CURLDIR=""
fi
INSTALLCURL="0"
if [ "x$CURLDIR" = "x" ]; then
# There is no reason to support this:
if [ -d "/usr/local/include/curl" ]; then
CURLDIR="/usr/local"
TEST=""
while [ -z "$TEST" ] ; do
TEST="$CURLDIR"
echo ""
echo "Specify the directory you installed libcurl to"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
else
TEST=$cc
CURLDIR=`eval echo $cc` # modified
fi
# Zeroeth, let's act SANE
if [ -d "/usr/include/curl" ]; then
CURLDIR="/usr"
fi
# First, let's make shell admins happy...
if [ -d "/usr/share/unreal-curl" ]; then
CURLDIR="/usr/share/unreal-curl"
fi
GOTASYNC=0
if [ "x$CURLDIR" != "x" ]; then
# Check if it's of any use: a curl without async dns (cares) hangs the entire ircd..
# normally this is done in ./configure but now we're forced to do it also here..
if "$CURLDIR"/bin/curl-config --features | grep -q -e AsynchDNS; then
GOTASYNC="1"
fi
if [ "$GOTASYNC" != "1" ]; then
PREVCURLDIR="$CURLDIR"
CURLDIR=""
fi
fi
# Second, use the local curl if it exists (overrides above)
if [ -d "$HOME/curl" ]; then
CURLDIR="$HOME/curl"
# Check if it's recent enough...
# But first, check if curl-config can be trusted at all: it depends
# on 'bc' for some reason and not all systems have that installed!
echo "1+1"|bc 1>/dev/null 2>&1
if [ "$?" = 0 ]; then
"$CURLDIR"/bin/curl-config --checkfor 7.21.0
if [ "$?" != 0 ]; then
echo ""
echo "Your self-compiled CURL library in $CURLDIR is slightly outdated."
echo "This probably means you had the library from a previous installation of UnrealIRCd."
echo "Because previous versions may be linked to a previous version to c-ares which"
echo "were not ABI compatible it is highly recommended to remove the version"
echo "and recompile it. We now have an automatic downloader and installer to compile"
echo "and install curl for you (in $CURLDIR). You can choose to do so in the question"
echo "after this one."
TEST=""
while [ -z "$TEST" ] ; do
TEST="Yes"
echo "Shall I rename $CURLDIR to $CURLDIR.old so it can be rebuild later on?"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
rm -rf "$CURLDIR".old
mv "$CURLDIR" "$CURLDIR".old
CURLDIR=""
GOTASYNC=1
# wow the GOTASYNC=1 is hackish, but we need to prevent the error from later on
;;
[Nn]*)
echo "Uh, ok... I hope you know what you are doing..."
echo ""
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
fi
fi
fi
# Need to output it here, as the HOME check from above may cause this to be no longer relevant.
if [ "x$CURLDIR" = "x" -a "$GOTASYNC" != "1" ]; then
echo "Curl library was found in $PREVCURLDIR, but it does not support Asynchronous DNS (not compiled with c-ares)"
echo "so it's of no use to us."
fi
fi
if [ "x$CURLDIR" = "x" ]; then
# Still empty?
TEST=""
while [ -z "$TEST" ] ; do
TEST="Yes"
echo ""
echo "Do you want me to automatically download and install curl for you?"
echo "(will install in $HOME/curl)"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
fi
case "$cc" in
[Yy]*)
INSTALLCURL="1"
CURLDIR="$HOME/curl"
;;
[Nn]*)
INSTALLCURL="0"
;;
*)
echo ""
echo "You must enter either Yes or No"
TEST=""
;;
esac
done
fi
if [ "$INSTALLCURL" != "1" ]; then
TEST=""
while [ -z "$TEST" ] ; do
TEST="$CURLDIR"
echo ""
echo "Specify the directory you installed libcurl to"
echo $n "[$TEST] -> $c"
read cc
if [ -z "$cc" ] ; then
cc=$TEST
else
TEST=$cc
CURLDIR=`eval echo $cc` # modified
fi
done
fi
done
fi
@@ -963,20 +872,16 @@ done
if [ -n "$ADVANCED" ] ; then
RUN_ADVANCED
fi
TEST="$EXTRAPARA"
echo ""
echo "Would you like to pass any custom parameters to configure?"
echo "See \`./configure --help' and write them here:"
echo $n "[$TEST] -> $c"
echo "Would you like any more parameters to configure?"
echo "Write them here:"
echo $n "[]-> $c"
read EXTRAPARA
if [ -z "$EXTRAPARA" ]; then
EXTRAPARA="$TEST"
fi
rm -f config.settings
cat > config.settings << __EOF__
#
NOSPOOF="$NOSPOOF"
DPATH="$DPATH"
SPATH="$SPATH"
INET6="$INET6"
@@ -986,6 +891,7 @@ MAXSENDQLENGTH="$MAXSENDQLENGTH"
BUFFERPOOL="$BUFFERPOOL"
MAXCONNECTIONS="$MAXCONNECTIONS"
NICKNAMEHISTORYLENGTH="$NICKNAMEHISTORYLENGTH"
HUB="$HUB"
DEFPERM="$DEFPERM"
CRYPTOIRCD="$CRYPTOIRCD"
SSLDIR="$SSLDIR"
@@ -1000,7 +906,7 @@ NOOPEROVERRIDE="$NOOPEROVERRIDE"
DISABLEUSERMOD="$DISABLEUSERMOD"
OPEROVERRIDEVERIFY="$OPEROVERRIDEVERIFY"
DISABLEEXTBANSTACKING="$DISABLEEXTBANSTACKING"
GENCERTIFICATE="$GENCERTIFICATE"
MODULESWHICH="$MODULESWHICH"
EXTRAPARA="$EXTRAPARA"
ADVANCED="$ADVANCED"
__EOF__
@@ -1021,6 +927,8 @@ cat << __EOF__
|_______________________________________________________________________|
| - The UnrealIRCd Team - |
| |
| * Stskeeps stskeeps@unrealircd.com |
| * codemastr codemastr@unrealircd.com |
| * Syzop syzop@unrealircd.com |
|_______________________________________________________________________|
__EOF__
+22 -8
View File
@@ -1,18 +1,32 @@
UnrealIRCd is a free program, but we do put a lot of time, effort, and money
into creating and maintaining Unreal. To make it easier for users to show their
into creating and maintaining Unreal. To make it easier for user's to show their
appreciation, the Unreal team has decided to accept donations through PayPal. If
you like Unreal, and you'd like to see it continue to exist, please consider making
a donation. We're not asking for anything huge, whatever you can afford is fine.
PayPal Donation Link: http://unrealircd.com/donate.php
PayPal Donation Link:
<https://www.paypal.com/xclick/business=donation%40unrealircd.org&
item_name=UnrealIRCd+Donation&no_shipping=1&cn=Comments&tax=0&currency_code=USD>
If you don't want to use PayPal, or you want to donate something other than money,
contact Syzop (syzop@unrealircd.com).
Or simply send a payment through PayPal to:
donation@unrealircd.org
All those who donate at least a certain minimum amount will have their name
and/or company listed in /CREDITS.
Additionally, all donators will be listed on the website (regardless of the amount).
Please check the website for details.
If you don't want to use PayPal, or you want to donate something other than money
(old computer hardware, etc.), contact Stskeeps (stskeeps@unrealircd.com) and send
your donation to:
UnrealIRCd Project
C/O Carsten Munk
P.O.Box 52
7400 Herning
Denmark
All those who donate at least $10 USD will have their name and/or company listed in /credits.
Additionally, all donators will be listed on the website (regardless of the amount). To make
this possible, please include along with your donation the name (or nickname) you want to
appear in the list as well as the company name (or IRC server) to list.
Thank you for your support,
The UnrealIRCd Team
[ $Id$ ]
+38 -35
View File
@@ -20,6 +20,7 @@
#*/
CC=@CC@
CXX=@CXX@
INCLUDEDIR=../include
NETWORKSDIR=
FROMDOS=/home/cmunk/bin/4dos
@@ -34,11 +35,11 @@ FROMDOS=/home/cmunk/bin/4dos
#
#XCFLAGS=-O -g -export-dynamic
IRCDLIBS=@IRCDLIBS@ @TRE_LIBS@ @CARES_LIBS@
IRCDLIBS=@IRCDLIBS@ @TRELIBS@ @CARESLIBS@
CRYPTOLIB=@CRYPTOLIB@
OPENSSLINCLUDES=
XCFLAGS=@TRE_CFLAGS@ @CARES_CFLAGS@ @CFLAGS@
XCFLAGS=-I@TREINCDIR@ -I@CARESINCDIR@ @CARESLIBDIR@ @CFLAGS@
#
# use the following on MIPS:
#CFLAGS= -systype bsd43 -DSYSTYPE_BSD43 -I$(INCLUDEDIR)
@@ -104,11 +105,9 @@ URL=@URL@
STRTOUL=@STRTOUL@
# [CHANGEME]
# If you get crashes around a specific number of clients, and that
# client load comes close or a little over the system-defined value of
# FD_SETSIZE, override it here and see what happens. You may override
# the system FD_SETSIZE by setting the FD_SETSIZE Makefile variable to
# -DFD_SETSIZE=<some number>.
# If you get crashes around a specific number of clients, and that client
# load comes close or a little over the system-defined value of FD_SETSIZE,
# override it here and see what happens.
FD_SETSIZE=@FD_SETSIZE@
# Where is your openssl binary
@@ -134,20 +133,29 @@ MAKEARGS = 'CFLAGS=${CFLAGS}' 'CC=${CC}' 'IRCDLIBS=${IRCDLIBS}' \
'SHELL=${SHELL}' 'STRTOUL=${STRTOUL}' \
'CRYPTOLIB=${CRYPTOLIB}' \
'CRYPTOINCLUDES=${CRYPTOINCLUDES}' \
'URL=${URL}'
'URL=${URL}' 'CXX=${CXX}'
INSTALL_CONFS = badwords.channel.conf badwords.message.conf \
badwords.quit.conf dccallow.conf help.conf \
spamfilters.conf.sample LICENSE Donation
INSTALL_DOCS = doc/Authors doc/example.conf doc/coding-guidelines \
doc/tao.of.irc doc/unreal32docs.html
custommodule:
@if test -z "${MODULEFILE}"; then echo "Please set MODULEFILE when calling \`\`make custommodule''. For example, \`\`make custommodule MODULEFILE=callerid''." >&2; exit 1; fi
+cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
server: Makefile
build: Makefile
custommodulecpp:
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodulecpp
server:
build:
-@if [ ! -f include/setup.h ] ; then \
echo "Hmm...doesn't look like you've run Config..."; \
echo "Doing so now."; \
sh Config; \
fi
@+for i in $(SUBDIRS); do \
@for i in $(SUBDIRS); do \
echo "Building $$i";\
( cd $$i; ${MAKE} ${MAKEARGS} build; ) \
done
@@ -167,7 +175,7 @@ build: Makefile
clean:
$(RM) -f *~ \#* core *.orig include/*.orig
@+for i in $(SUBDIRS); do \
@for i in $(SUBDIRS); do \
echo "Cleaning $$i";\
( cd $$i; ${MAKE} ${MAKEARGS} clean; ) \
done
@@ -176,7 +184,7 @@ clean:
fi
cleandir: clean
rm -rf include/setup.h Makefile Settings
rm -rf include/networks.h include/setup.h Makefile Settings
makex:
chmod +x Config newnet ircd ircdcron/ircdchk killircd
@@ -199,47 +207,44 @@ stamp: makedist
echo "" >> include/stamp.h
depend:
@+for i in $(SUBDIRS); do \
@for i in $(SUBDIRS); do \
echo "Making dependencies in $$i";\
( cd $$i; ${MAKE} ${MAKEARGS} depend; ) \
done
install: all
$(INSTALL) -m 0700 -d $(IRCDDIR)
$(INSTALL) -m 0700 src/ircd $(BINDIR) 2>/dev/null || { $(INSTALL) -m 0700 -d "$$(dirname '$(BINDIR)')"; $(INSTALL) -m 0700 src/ircd $(BINDIR); }
$(INSTALL) -m 0700 -d $(BINDIR)
$(INSTALL) -b -m 0700 src/ircd $(BINDIR)
$(INSTALL) -m 0700 -d $(IRCDDIR)/doc
$(INSTALL) -m 0600 doc/Authors doc/example.conf doc/coding-guidelines doc/tao.of.irc doc/unreal32docs.html $(IRCDDIR)/doc
$(INSTALL) -m 0600 $(INSTALL_DOCS) $(IRCDDIR)/doc
$(INSTALL) -m 0700 -d $(IRCDDIR)/aliases
$(INSTALL) -m 0600 aliases/*.conf $(IRCDDIR)/aliases
$(TOUCH) $(IRCDDIR)/unrealircd.conf
chmod 0600 $(IRCDDIR)/unrealircd.conf
$(INSTALL) -m 0600 spamfilter.conf dccallow.conf $(IRCDDIR)
$(INSTALL) -m 0600 badwords.*.conf help.conf LICENSE Donation $(IRCDDIR)
$(INSTALL) -m 0700 unreal $(IRCDDIR)
$(INSTALL) -b -m 0600 $(INSTALL_CONFS) $(IRCDDIR)
$(INSTALL) -b -m 0700 unreal $(IRCDDIR)
$(INSTALL) -m 0700 -d $(IRCDDIR)/modules
$(INSTALL) -m 0700 src/modules/*.so $(IRCDDIR)/modules
$(INSTALL) -m 0700 -d $(IRCDDIR)/ircdcron
$(INSTALL) -m 0600 ircdcron/ircd.cron $(IRCDDIR)/ircdcron
$(INSTALL) -m 0700 ircdcron/ircdchk $(IRCDDIR)/ircdcron
$(INSTALL) -b -m 0700 src/modules/*.so $(IRCDDIR)/modules
-@if [ ! -f "$(IRCDDIR)/curl-ca-bundle.crt" ] ; then \
$(INSTALL) -m 0700 curl-ca-bundle.crt $(IRCDDIR) ; \
$(INSTALL) -b -m 0700 curl-ca-bundle.crt $(IRCDDIR) ; \
fi
-@if [ server.cert.pem -nt "$(IRCDDIR)/server.cert.pem" ] ; then \
$(INSTALL) -m 0600 server.req.pem $(IRCDDIR) ; \
$(INSTALL) -m 0600 server.key.pem $(IRCDDIR) ; \
$(INSTALL) -m 0600 server.cert.pem $(IRCDDIR) ; \
-@if [ -f server.key.pem ] ; then \
if [ ! -f "$(IRCDDIR)/server.key.pem" ] ; then \
$(INSTALL) -b -m 0600 server.*.pem $(IRCDDIR) ; \
fi ; \
fi
pem: src/ssl.cnf
@echo "Generating certificate request .. "
$(OPENSSLPATH) req -new \
-config src/ssl.cnf -sha256 -out server.req.pem \
-config src/ssl.cnf -out server.req.pem \
-keyout server.key.pem -nodes
@echo "Generating self-signed certificate .. "
$(OPENSSLPATH) req -x509 -days 3650 -sha256 -in server.req.pem \
$(OPENSSLPATH) req -x509 -days 365 -in server.req.pem \
-key server.key.pem -out server.cert.pem
@echo "Generating fingerprint .."
$(OPENSSLPATH) x509 -subject -dates -sha256 -fingerprint -noout \
$(OPENSSLPATH) x509 -subject -dates -fingerprint -noout \
-in server.cert.pem
@echo "Setting o-rwx & g-rwx for files... "
chmod o-rwx server.req.pem server.key.pem server.cert.pem
@@ -256,5 +261,3 @@ encpem: server.key.pem
rm -f server.key.c.pem ; \
fi
Makefile: config.status Makefile.in
./config.status
+49 -60
View File
@@ -1,77 +1,66 @@
===============================================
= UnrealIRCd v3.2.10.7 =
= UnrealIRCd v3.3* =
===============================================
This release was brought to you by:
Head coder:
============
* Syzop
Was brought to you by:
Coders:
========
* binki
Contributors:
=============
* Heero
* nenolod
* Adam
* warg
* Stealth
* WolfSage
* katsklaw
* darkex
* fspijkerman
* fbi
* Apocalypse
Previous coders:
The head coders
================
* Stskeeps
* codemastr
* Many more..
* Stskeeps <stskeeps@tspre.org>
* Syzop <syzop@unrealircd.com>
* codemastr <codemastr@unrealircd.com>
Internet Presence:
* http://www.unrealircd.com/
UnrealIRCd Bugtracker (Where to report bugs, make suggestions, and submit patches)
===================================================================================
http://bugs.unrealircd.org/
The coders
===========
* DarkElf <darkelf@unrealircd.com>
* Trocotronic <trocotronic@unrealircd.com>
* aquanight <aquanight@unrealircd.com>
Additional credits
===================
Credit also goes to past UnrealIRCd coders, including: McSkaf, Zogg,
NiQuiL, assyrian, nighthawk, DrBin, llthangel and Griever.
Credit also goes to everyone else who contributed, and those who coded
or contributed to UnrealIRCd's ancestors.
WEBSITE
========
http://www.unrealircd.com/
CVS
====
To get anonymous access: (read only)
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot login"
press enter when asked for password
Then, choose the appropiate branch you want:
latest 3.3 release (unstable/development):
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r devel -d Unreal-stable unreal"
To get support
================
Before asking others for help you MUST:
* read the docs (doc/unreal32docs.html or online: http://unrealircd.com/unreal32docs.html)
* check the FAQ (http://vulnscan.org/UnrealIrcd/faq/)
* read the docs (doc/unreal32docs.html or online: www.unrealircd.com/unreal32docs.html)
* check the FAQ (www.vulnscan.org/UnrealIRCd/faq/)
Means of support:
* IRC: /server irc.unrealircd.com 6667 - /join #unreal-support
[Note: Follow the bot's instructions in order to get voice.
Please be patient after asking questions, we may be busy
or we're away. Don't repeat questions, we will have heard
you first time.
READ THE TOPIC before you ask anything. We give support
on a free basis. We are volunteering to help you, but we
are humans like you. We sometimes just need some peace.]
* Forum: http://forums.unrealircd.com/
* IRC: /server irc.ircsystems.net 6667 - /join #unreal-support
[Note: Follow the bots instructions in order to get voice.
Please be patient after asking questions, we may do other stuff
or we're away. Don't repeat questions, we heard you first time,
READ THE TOPIC before you ask anything. We do this on a free
base so we are volunteeringly helping you, but we are humans
like you, and we got to have peace at times as well.]
* Mailing list: unreal-users@lists.sourceforge.net
(http://lists.sourceforge.net/lists/listinfo/unreal-users also
has links to the archive).
Development version
====================
To access the latest development version of UnrealIRCd you need to use mercurial (hg).
Note that because you are accessing a development version it may not compile, the
server may crash, or other problems can occur since the code is likely to be only
lightly tested (or not at all). On the other hand, using the development version may
help you to get rid of that single nasty bug that is haunting you, plus if you test
it and give us feedback (report bugs) then you actually help us with developing Unreal.
The command to grab the development version is:
hg clone http://hg.unrealircd.org/unreal
If you get something like 'hg: command not found' then you need to install mercurial.
Most *NIX systems have such a 'mercurial' package, but if you don't, or you are on
Windows or Mac OS X, then see http://mercurial.selenic.com/
UnrealIRCd Bugtracker (Where to report bugs or make suggestions)
=================================================================
http://bugs.unrealircd.org
Want to discuss, chat, etc?
=============================
* IRC: /server irc.unrealircd.com 6667 - /join #chat
(NOT for support! If you want support then use #unreal-support instead!)
* IRC: /server irc.unrealircd.org 6667 - /join #UnrealIRCd
-26
View File
@@ -1,26 +0,0 @@
/* Atheme Aliases */
alias nickserv { type services; };
alias ns { target nickserv; type services; };
alias chanserv { type services; };
alias cs { target chanserv; type services; };
alias memoserv { type services; spamfilter yes; };
alias ms { target memoserv; type services; spamfilter yes; };
alias operserv { type services; };
alias os { target operserv; type services; };
alias helpserv { type services; };
alias botserv { type services; };
alias bs { target botserv; type services; };
alias hostserv { type services; };
alias hs { target hostserv; type services; };
alias saslserv { type services; };
alias sss { target saslserv; type services; };
alias gameserv { type services; };
alias gms { target gameserv; type services; };
alias groupserv { type services; };
alias grs { target groupserv; type services; };
alias alis { type services; };
alias ls { target alis; type services; };
include "aliases/aliases.conf";
+174
View File
@@ -0,0 +1,174 @@
dnl aclocal.m4 generated automatically by aclocal 1.4-p4
dnl Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
dnl This file is free software; the Free Software Foundation
dnl gives unlimited permission to copy and/or distribute it,
dnl with or without modifications, as long as this notice is preserved.
dnl This program is distributed in the hope that it will be useful,
dnl but WITHOUT ANY WARRANTY, to the extent permitted by law; without
dnl even the implied warranty of MERCHANTABILITY or FITNESS FOR A
dnl PARTICULAR PURPOSE.
dnl Macro: unet_CHECK_TYPE_SIZES
dnl
dnl Check the size of several types and define a valid int16_t and int32_t.
dnl
AC_DEFUN(unreal_CHECK_TYPE_SIZES,
[dnl Check type sizes
AC_CHECK_SIZEOF(short)
AC_CHECK_SIZEOF(int)
AC_CHECK_SIZEOF(long)
if test "$ac_cv_sizeof_int" = 2 ; then
AC_CHECK_TYPE(int16_t, int)
AC_CHECK_TYPE(u_int16_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 2 ; then
AC_CHECK_TYPE(int16_t, short)
AC_CHECK_TYPE(u_int16_t, unsigned short)
else
AC_MSG_ERROR([Cannot find a type with size of 16 bits])
fi
if test "$ac_cv_sizeof_int" = 4 ; then
AC_CHECK_TYPE(int32_t, int)
AC_CHECK_TYPE(u_int32_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 4 ; then
AC_CHECK_TYPE(int32_t, short)
AC_CHECK_TYPE(u_int32_t, unsigned short)
elif test "$ac_cv_sizeof_long" = 4 ; then
AC_CHECK_TYPE(int32_t, long)
AC_CHECK_TYPE(u_int32_t, unsigned long)
else
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
fi
AC_CHECK_SIZEOF(rlim_t)
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
AC_DEFINE(LONG_LONG_RLIM_T)
fi
])
AC_DEFUN(CHECK_LIBCURL,
[
AC_ARG_ENABLE(libcurl,
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
[
CURLCFLAG=`$enableval/bin/curl-config --cflags`
CURLLIBS=`$enableval/bin/curl-config --libs`
dnl Ok this is ugly, basically we need to strip the version of c-ares that curl uses
dnl because we want to use our own version (which is hopefully fully binary
dnl compatible with the curl one as well).
dnl Therefore we need to strip the cares libs in a weird way...
dnl If anyone can come up with something better and still portable (no awk!?)
dnl then let us know.
if test "x`echo $CURLLIBS |grep ares`" != x ; then
dnl Attempt one: Linux sed
XCURLLIBS="`echo "$CURLLIBS"|sed -r 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
if test x"$XCURLLIBS" = x; then
dnl Attempt two: FreeBSD (and others?) sed
XCURLLIBS="`echo "$CURLLIBS"|sed -E 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
if test x"$XCURLLIBS" = x; then
AC_MSG_ERROR([sed appears to be broken. It is needed for a remote includes compile hack.])
fi
fi
CURLLIBS="$XCURLLIBS"
fi
IRCDLIBS="$IRCDLIBS $CURLLIBS"
CFLAGS="$CFLAGS $CURLCFLAG -DUSE_LIBCURL"
URL="url.o"
AC_SUBST(URL)
])
])
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
AC_DEFUN([CHECK_SSL],
[
AC_ARG_ENABLE(ssl,
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr])],
[
AC_MSG_CHECKING(for openssl)
for dir in $enableval /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr; do
ssldir="$dir"
if test -f "$dir/include/openssl/ssl.h"; then
AC_MSG_RESULT(found in $ssldir/include/openssl)
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break;
fi
if test -f "$dir/include/ssl.h"; then
AC_MSG_RESULT(found in $ssldir/include)
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break
fi
done
if test x_$found_ssl != x_yes; then
AC_MSG_RESULT(not found)
echo ""
echo "Apparently you do not have both the openssl binary and openssl development libraries installed."
echo "You have two options:"
echo "a) Install the needed binaries and libraries"
echo " and run ./Config"
echo "OR"
echo "b) If you don't need SSL..."
echo " Run ./Config and say 'no' when asked about SSL"
echo ""
exit 1
else
CRYPTOLIB="-lssl -lcrypto";
if test ! "$ssldir" = "/usr" ; then
LDFLAGS="$LDFLAGS -L$ssldir/lib";
fi
AC_DEFINE(USE_SSL)
fi
],
)
])
AC_DEFUN([CHECK_ZLIB],
[
AC_ARG_ENABLE(ziplinks,
[AC_HELP_STRING([--enable-ziplinks],[enable ziplinks will check /usr/local /usr /usr/pkg])],
[
AC_MSG_CHECKING(for zlib)
for dir in $enableval /usr/local /usr /usr/pkg; do
zlibdir="$dir"
if test -f "$dir/include/zlib.h"; then
AC_MSG_RESULT(found in $zlibdir)
found_zlib="yes";
if test "$zlibdir" = "/usr" ; then
CFLAGS="$CFLAGS -DZIP_LINKS";
else
CFLAGS="$CFLAGS -I$zlibdir/include -DZIP_LINKS";
fi
break;
fi
done
if test x_$found_zlib != x_yes; then
AC_MSG_RESULT(not found)
echo ""
echo "Apparently you do not have the zlib development library installed."
echo "You have two options:"
echo "a) Install the zlib development library"
echo " and run ./Config"
echo "OR"
echo "b) If you don't need compressed links..."
echo " Run ./Config and say 'no' when asked about ziplinks support"
echo ""
exit 1
else
IRCDLIBS="$IRCDLIBS -lz";
if test "$zlibdir" != "/usr" ; then
LDFLAGS="$LDFLAGS -L$zlibdir/lib";
fi
HAVE_ZLIB=yes
fi
AC_SUBST(HAVE_ZLIB)
],
)
])
+507
View File
@@ -0,0 +1,507 @@
dnl Process this file with autoconf to produce a configure script.
AC_INIT(src/ircd.c)
if test $# = 0; then
echo "You might want to run ./Config or provide some parameters to this script."
echo "./configure --help for information about this script"
exit 0
fi
AC_CONFIG_HEADER(include/setup.h)
AC_PROG_CC
if test "$ac_cv_prog_gcc" = "yes"; then
CFLAGS="$CFLAGS -funsigned-char"
AC_CACHE_CHECK(if gcc has a working -pipe, ac_cv_pipe, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -pipe"
AC_TRY_COMPILE(,, ac_cv_pipe="yes", ac_cv_pipe="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_pipe" = "yes"; then
CFLAGS="-pipe $CFLAGS"
fi
fi
dnl (the gcc flag detection trick is taken from xemacs/Vin Shelton)
dnl UnrealIRCd might not be strict-aliasing safe at this time
case "`$CC -v --help 2>&1`" in
*-fstrict-aliasing* ) CFLAGS="$CFLAGS -fno-strict-aliasing" ;;
esac
dnl Pointer signedness warnings are really a pain and 99.9% of the time
dnl they are of absolutely no use whatsoever. IMO the person who decided
dnl to enable this without -Wall should be shot on sight.
case "`$CC -v --help 2>&1`" in
*-Wpointer-sign* ) CFLAGS="$CFLAGS -Wno-pointer-sign" ;;
esac
AC_PROG_CXX
AC_PATH_PROG(RM,rm)
AC_PATH_PROG(CP,cp)
AC_PATH_PROG(TOUCH,touch)
AC_PATH_PROG(OPENSSLPATH,openssl)
AC_PATH_PROG(INSTALL,install)
AC_CHECK_PROG(MAKER, gmake, gmake, make)
AC_PATH_PROG(GMAKE,gmake)
AC_PATH_PROG(GUNZIP, gunzip)
AC_PATH_PROG(PKGCONFIG, pkg-config)
dnl Checks for libraries.
AC_CHECK_LIB(descrypt, crypt, [AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-ldescrypt " MKPASSWDLIBS="-ldescrypt"],
AC_CHECK_LIB(crypt, crypt,[ AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-lcrypt " MKPASSWDLIBS="-lcrypt"]))
AC_CHECK_LIB(socket, socket,IRCDLIBS="$IRCDLIBS-lsocket " SOCKLIB="-lsocket")
AC_CHECK_LIB(nsl, inet_ntoa,IRCDLIBS="$IRCDLIBS-lnsl " INETLIB="-lnsl")
AC_SUBST(IRCDLIBS)
AC_SUBST(MKPASSWDLIBS)
dnl module checking based on Hyb7's module checking code
AC_DEFUN([AC_ENABLE_DYN],
[
AC_CHECK_FUNC(dlopen,, [AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS -ldl",
[
AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found)
AC_DEFINE(STATIC_LINKING)
])])
hold_cflags=$CFLAGS
CFLAGS="$CFLAGS -export-dynamic"
AC_CACHE_CHECK(if we need the -export-dynamic flag, ac_cv_export_dynamic, [
AC_TRY_LINK(, [int i];, ac_cv_export_dynamic=yes, ac_cv_export_dynamic=no)])
if test "$ac_cv_export_dynamic" = "no"; then
CFLAGS=$hold_cflags
fi
AC_CACHE_CHECK(for compiler option to produce PIC,ac_cv_pic,[
if test "$ac_cv_prog_gcc" = "yes"; then
ac_cv_pic="-fPIC -DPIC -shared"
case `uname -s` in
Darwin*[)]
ac_cv_pic="-bundle -flat_namespace -undefined suppress"
;;
HP-UX*[)]
ac_cv_pic="-fPIC"
;;
esac
else
case `uname -s` in
SunOS*[)]
ac_cv_pic="-KPIC -DPIC -G"
;;
esac
fi
])
AC_CACHE_CHECK(if your system prepends an underscore on symbols,ac_cv_underscore,[
cat >uscore.c << __EOF__
int main() {
return 0;
}
__EOF__
$CC -o uscore $CFLAGS uscore.c 1>&5
if test -z "`strings -a uscore |grep '^_main$'`"; then
ac_cv_underscore=no
else
ac_cv_underscore=yes
fi
rm -f uscore uscore.c
])
if test "$ac_cv_underscore" = "yes"; then
AC_DEFINE(UNDERSCORE)
fi
MODULEFLAGS=$ac_cv_pic
AC_DEFINE(DYNAMIC_LINKING)
])
AC_DEFUN([AC_ENABLE_INET6],[
AC_CACHE_CHECK(if your system has IPv6 support, ac_cv_ip6, [
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
int main() {
if (socket(AF_INET6, SOCK_STREAM, 0) < 0)
exit(1);
exit(0);
}
], ac_cv_ip6=yes, ac_cv_ip6=no)
])
if test "$ac_cv_ip6" = "no"; then
AC_MSG_WARN(Your system does not support IPv6 so it will not be enabled)
else
AC_DEFINE(INET6)
dnl in6addr_any detection code taken from ratbox
AC_MSG_CHECKING([for struct in6addr_any])
AC_COMPILE_IFELSE(
[AC_LANG_PROGRAM(
[[#define IN_AUTOCONF
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>]],
[[struct in6_addr a = in6addr_any;]]
)],
[AC_MSG_RESULT(yes)],
[
AC_MSG_RESULT(no)
AC_DEFINE(NO_IN6ADDR_ANY)
]
)
fi
LIBS="$save_libs"
])
AC_CHECK_HEADER(sys/param.h,AC_DEFINE(PARAMH))
AC_CHECK_HEADER(stdlib.h,AC_DEFINE(STDLIBH))
AC_CHECK_HEADER(stddef.h,AC_DEFINE(STDDEFH))
AC_CHECK_HEADER(sys/syslog.h,AC_DEFINE(SYSSYSLOGH))
AC_CHECK_HEADER(unistd.h,AC_DEFINE(UNISTDH))
AC_CHECK_HEADER(string.h,AC_DEFINE(STRINGH))
AC_CHECK_HEADER(strings.h,AC_DEFINE(STRINGSH))
AC_CHECK_HEADER(malloc.h,AC_DEFINE(MALLOCH,<malloc.h>))
AC_CHECK_HEADER(sys/rusage.h,AC_DEFINE(RUSAGEH))
AC_CHECK_HEADER(glob.h,AC_DEFINE(GLOBH))
dnl Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_C_INLINE
AC_TYPE_SIZE_T
AC_HEADER_TIME
AC_STRUCT_TM
AC_TYPE_UID_T
unreal_CHECK_TYPE_SIZES
AC_CACHE_CHECK(what kind of nonblocking sockets you have, ac_cv_nonblocking,[
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef O_NONBLOCK
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NONBLOCK))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}
],ac_cv_nonblocking=O_NONBLOCK,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(0);
}
int main() {
#ifdef O_NDELAY
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NDELAY))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}],ac_cv_nonblocking=O_NDELAY,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef FIONBIO
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, FIONBIO))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
], ac_cv_nonblocking=FIONBIO,ac_cv_nonblocking=none)])])])
if test "$ac_cv_nonblocking" = "O_NONBLOCK"; then
AC_DEFINE(NBLOCK_POSIX)
elif test "$ac_cv_nonblocking" = "O_NDELAY"; then
AC_DEFINE(NBLOCK_BSD)
elif test "$ac_cv_nonblocking" = "FIONBIO"; then
AC_DEFINE(NBLOCK_SYSV)
fi
LIBS="$save_libs"
dnl Checks for library functions.
AC_PROG_GCC_TRADITIONAL
AC_FUNC_SETPGRP
AC_FUNC_SETVBUF_REVERSED
AC_FUNC_ALLOCA
AC_CHECK_FUNCS(snprintf,AC_DEFINE(HAVE_SNPRINTF))
AC_CHECK_FUNCS(vsnprintf,AC_DEFINE(HAVE_VSNPRINTF))
AC_CHECK_FUNCS(strlcpy, AC_DEFINE(HAVE_STRLCPY))
AC_CHECK_FUNCS(strlcat, AC_DEFINE(HAVE_STRLCAT))
AC_CHECK_FUNCS(strlncat, AC_DEFINE(HAVE_STRLNCAT))
AC_CHECK_FUNCS(inet_pton, AC_DEFINE(HAVE_INET_PTON))
AC_CHECK_FUNCS(inet_ntop, AC_DEFINE(HAVE_INET_NTOP))
dnl Check if it supports C99 style variable length arrays
AC_CACHE_CHECK(if C99 variable length arrays are supported, ac_cv_varlen_arrays, [
AC_TRY_COMPILE(,[
int main() {
int i = 5;
int a[i];
a[0] = 1;
return 0;
}], ac_cv_varlen_arrays=yes, ac_cv_varlen_arrays=no)
])
if test "$ac_cv_varlen_arrays" = "yes" ; then
AC_DEFINE(HAVE_C99_VARLEN_ARRAY)
fi
AC_CACHE_CHECK(if we can set the core size to unlimited, ac_cv_force_core,[
AC_TRY_RUN([
#include <sys/time.h>
#include <sys/resource.h>
#include <unistd.h>
int main() {
struct rlimit corelim;
corelim.rlim_cur = corelim.rlim_max = RLIM_INFINITY;
if (setrlimit(RLIMIT_CORE, &corelim))
exit(1);
exit(0);
}
],ac_cv_force_core=yes,ac_cv_force_core=no)
])
if test "$ac_cv_force_core" = "yes"; then
AC_DEFINE(FORCE_CORE)
fi
AC_FUNC_VPRINTF
AC_CHECK_FUNCS(gettimeofday,AC_DEFINE(GETTIMEOFDAY),[AC_CHECK_FUNCS(lrand48,AC_DEFINE(LRADN48))])
AC_CHECK_FUNCS(getrusage,AC_DEFINE(GETRUSAGE_2),[AC_CHECK_FUNCS(times,AC_DEFINE(TIMES_2))])
AC_CHECK_FUNCS(setproctitle,AC_DEFINE(HAVE_SETPROCTITLE),[
AC_CHECK_LIB(util,setproctitle,AC_DEFINE(HAVE_SETPROCTITLE) IRCDLIBS="$IRCDLIBS-lutil",[
AC_EGREP_HEADER([#define.*PS_STRINGS.*],sys/exec.h,AC_DEFINE(HAVE_PSSTRINGS),[
AC_CHECK_FUNCS(pstat,AC_DEFINE(HAVE_PSTAT))
])
])
])
AC_CACHE_CHECK(what type of signals you have, ac_cv_sigtype, [
AC_TRY_RUN([
#include <signal.h>
int main() {
sigaction(SIGTERM, (struct sigaction *)0L, (struct sigaction *)0L);
}
], ac_cv_sigtype=POSIX, [
AC_TRY_RUN([
#include <signal.h>
int calls = 0;
void handler()
{
if (calls)
return;
calls++;
kill(getpid(), SIGTERM);
sleep(1);
}
int main() {
signal(SIGTERM, handler);
kill(getpid(), SIGTERM);
exit(0);
}
], ac_cv_sigtype=BSD,ac_cv_sigtype=SYSV)])])
if test "$ac_cv_sigtype" = "POSIX"; then
AC_DEFINE(POSIX_SIGNALS)
elif test "$ac_cv_sigtype" = "BSD"; then
AC_DEFINE(BSD_RELIABLE_SIGNALS)
else
AC_DEFINE(SYSV_UNRELIABLE_SIGNALS)
fi
AC_CHECK_FUNCS(strtoken,,AC_DEFINE(NEED_STRTOKEN))
AC_CHECK_FUNCS(strtok,,AC_DEFINE(NEED_STRTOK))
AC_CHECK_FUNCS(strerror,,AC_DEFINE(NEED_STRERROR))
AC_CHECK_FUNCS(index,,AC_DEFINE(NOINDEX))
AC_CHECK_FUNCS(strtoul,,STRTOUL="strtoul.o")
AC_CHECK_FUNCS(bcopy,,AC_DEFINE(NEED_BCOPY))
AC_CHECK_FUNCS(bcmp,,AC_DEFINE(NEED_BCMP))
AC_CHECK_FUNCS(bzero,,AC_DEFINE(NEED_BZERO))
AC_CHECK_FUNCS(strcasecmp,AC_DEFINE(GOT_STRCASECMP))
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB $INETLIB"
AC_CHECK_FUNCS(inet_addr,,AC_DEFINE(NEED_INET_ADDR))
AC_CHECK_FUNCS(inet_ntoa,,AC_DEFINE(NEED_INET_NTOA))
AC_CHECK_FUNCS(inet_netof,,AC_DEFINE(NEED_INET_NETOF))
LIBS="$save_libs"
AC_CHECK_FUNCS(syslog,AC_DEFINE(HAVE_SYSLOG))
AC_CHECK_FUNCS(vsyslog,AC_DEFINE(HAVE_VSYSLOG))
AC_SUBST(STRTOUL)
AC_SUBST(CRYPTOLIB)
AC_SUBST(MODULEFLAGS)
AC_ARG_WITH(listen, [AC_HELP_STRING([--with-listen=backlog],[Specify the listen backlog value])],
AC_DEFINE_UNQUOTED(LISTEN_SIZE,$withval),AC_DEFINE(LISTEN_SIZE,5))
AC_ARG_WITH(nick-history, [AC_HELP_STRING([--with-nick-history=length],[Specify the length of the nickname history])],
AC_DEFINE_UNQUOTED(NICKNAMEHISTORYLENGTH,$withval), AC_DEFINE(NICKNAMEHISTORYLENGTH,2000))
AC_ARG_WITH(sendq, [AC_HELP_STRING([--with-sendq=maxsendq],[Specify the max sendq for the server])],
AC_DEFINE_UNQUOTED(MAXSENDQLENGTH,$withval),AC_DEFINE(MAXSENDQLENGTH,3000000))
AC_ARG_WITH(bufferpool, [AC_HELP_STRING([--with-bufferpool=size],[Specify the size of the buffer pool])],
AC_DEFINE_UNQUOTED(BUFFERPOOL,[($withval * MAXSENDQLENGTH)]),AC_DEFINE(BUFFERPOOL,[(18 * MAXSENDQLENGTH)]))
AC_ARG_WITH(permissions, [AC_HELP_STRING([--with-permissions=permissions],[Specify the default permissions for
configuration files])], AC_DEFINE_UNQUOTED(DEFAULT_PERMISSIONS,$withval), AC_DEFINE(DEFAULT_PERMISSIONS, 0600))
AC_ARG_WITH(dpath, [AC_HELP_STRING([--with-dpath=path],[Specify the path where configuration files are stored])],
AC_DEFINE_UNQUOTED(DPATH, "$withval") IRCDDIR="$withval", AC_DEFINE_UNQUOTED(DPATH,"`pwd`") IRCDDIR="`pwd`")
AC_ARG_WITH(fd-setsize, [AC_HELP_STRING([--with-fd-setsize=size],[Specify the max file descriptors to use])],
ac_fd=$withval, ac_fd=1024)
AC_DEFINE_UNQUOTED(MAXCONNECTIONS, $ac_fd)
AC_ARG_WITH(spath, [AC_HELP_STRING([--with-spath],[Specify the location of the executable])],
AC_DEFINE_UNQUOTED(SPATH,"$withval/ircd") BINDIR="$withval",AC_DEFINE_UNQUOTED(SPATH,"`pwd`/src/ircd") BINDIR="`pwd`/src/ircd")
AC_ARG_ENABLE(nospoof, [AC_HELP_STRING([--enable-nospoof],[Enable spoofing protection])], AC_DEFINE(NOSPOOF))
AC_ARG_ENABLE(prefixaq, [AC_HELP_STRING([--enable-prefixaq],[Enable chanadmin and chanowner prefixes])], AC_DEFINE(PREFIX_AQ))
AC_ARG_ENABLE(hub, [AC_HELP_STRING([--enable-hub],[Compile as a hub server])], AC_DEFINE(HUB))
AC_ARG_WITH(showlistmodes, [AC_HELP_STRING([--with-showlistmodes], [Specify whether modes are shown in /list])],
AC_DEFINE(LIST_SHOW_MODES))
AC_ARG_WITH(topicisnuhost, [AC_HELP_STRING([--with-topicisnuhost], [Display nick!user@host as the topic setter])],
AC_DEFINE(TOPIC_NICK_IS_NUHOST))
AC_ARG_WITH(shunnotices, [AC_HELP_STRING([--with-shunnotices], [Notify a user when he/she is no longer shunned])],
AC_DEFINE(SHUN_NOTICES))
AC_ARG_WITH(no-operoverride, [AC_HELP_STRING([--with-no-operoverride], [Disable OperOverride])],
AC_DEFINE(NO_OPEROVERRIDE))
AC_ARG_WITH(disableusermod, [AC_HELP_STRING([--with-disableusermod], [Disable /set* and /chg*])],
AC_DEFINE(DISABLE_USERMOD))
AC_ARG_WITH(operoverride-verify, [AC_HELP_STRING([--with-operoverride-verify], [Require opers to invite themselves to +s/+p channels])],
AC_DEFINE(OPEROVERRIDE_VERIFY))
AC_ARG_WITH(disable-extendedban-stacking, [AC_HELP_STRING([--with-disable-extendedban-stacking], [Disable extended ban stacking])],
AC_DEFINE(DISABLE_STACKED_EXTBANS))
MODULES_WHICH=commandsandmodules
AC_MSG_CHECKING(for how much module building work we need to do)
AC_ARG_WITH(moduleswhich,
[ --with-moduleswhich=onlycommands|onlymodules|commandsandmodules What modules to build],
[ case "$withval" in
yes|no)
;;
* )
MODULES_WHICH="$withval"
;;
esac])
AC_SUBST(MODULES_WHICH)
AC_MSG_RESULT($MODULES_WHICH)
CHECK_SSL
CHECK_ZLIB
CHECK_LIBCURL
AC_ARG_ENABLE(dynamic-linking, [AC_HELP_STRING([--enable-dynamic-linking],[Make the IRCd dynamically link shared objects rather than statically])], [AC_ENABLE_DYN], [AC_DEFINE(STATIC_LINKING)])
AC_ARG_ENABLE(inet6, [AC_HELP_STRING([--enable-inet6],[Make the IRCd support IPv6])], [AC_ENABLE_INET6])
AC_SUBST(IRCDDIR)
AC_SUBST(BINDIR)
AC_MSG_CHECKING(if FD_SETSIZE is large enough to allow $ac_fd file descriptors)
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/time.h>
int main() {
if (FD_SETSIZE >= $ac_fd)
exit(0);
exit(1);
}
], AC_MSG_RESULT(yes), [
FD_SETSIZE="-DFD_SETSIZE=$ac_fd"
AC_MSG_RESULT(no)
])
AC_SUBST(FD_SETSIZE)
case `uname -s` in
*SunOS*)
CFLAGS="$CFLAGS -D_SOLARIS"
IRCDLIBS="$IRCDLIBS -lresolv "
;;
*solaris*)
CFLAGS="$CFLAGS -D_SOLARIS"
IRCDLIBS="$IRCDLIBS -lresolv "
;;
esac
dnl REMEMBER TO CHANGE WITH A NEW PCRE RELEASE!
tre_version="7.2"
AC_MSG_RESULT(extracting PCRE regex library)
cur_dir=`pwd`
cd extras
dnl remove old tre directory to force a recompile...
rm -rf pcre-$tre_version
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz pcre.tar.gz
else
cp pcre.tar.gz pcre.tar.gz.bak
gunzip -f pcre.tar.gz
cp pcre.tar.gz.bak pcre.tar.gz
tar xf pcre.tar
fi
AC_MSG_RESULT(configuring PCRE regex library)
cd pcre-$tre_version
./configure --disable-shared --disable-system-abi --disable-utf8 --prefix=$cur_dir/extras/regexp || exit 1
AC_MSG_RESULT(compiling PCRE regex library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing PCRE regex library)
$ac_cv_prog_MAKER install || exit 1
TREINCDIR="$cur_dir/extras/regexp/include"
AC_SUBST(TREINCDIR)
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
TRELIBS="-L../extras/regexp/lib -lpcreposix -lpcre"
else
TRELIBS="`$ac_cv_path_PKGCONFIG --libs libpcre.pc` -lpcreposix -lpcre"
fi
AC_SUBST(TRELIBS)
cd $cur_dir
dnl REMEMBER TO CHANGE WITH A NEW C-ARES RELEASE!
cares_version="1.4.0"
AC_MSG_RESULT(extracting c-ares resolver library)
cur_dir=`pwd`
cd extras
dnl remove old c-ares directory to force a recompile...
rm -rf c-ares-$cares_version
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz c-ares.tar.gz
else
cp c-ares.tar.gz c-ares.tar.gz.bak
gunzip -f c-ares.tar.gz
cp c-ares.tar.gz.bak c-ares.tar.gz
tar xf c-ares.tar
fi
AC_MSG_RESULT(configuring c-ares library)
cd c-ares-$cares_version
./configure --prefix=$cur_dir/extras/c-ares || exit 1
AC_MSG_RESULT(compiling c-ares resolver library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing c-ares resolver library)
$ac_cv_prog_MAKER install || exit 1
CARESINCDIR="$cur_dir/extras/c-ares/include"
AC_SUBST(CARESINCDIR)
CARESLIBDIR="-L../extras/c-ares/lib"
AC_SUBST(CARESLIBDIR)
CARESLIBS="-lcares"
AC_SUBST(CARESLIBS)
cd $cur_dir
AC_OUTPUT(Makefile src/modules/Makefile src/modules/chanmodes/Makefile unreal ircdcron/ircdchk)
chmod 0700 unreal
chmod 0700 ircdcron/ircdchk
-253
View File
@@ -1,253 +0,0 @@
#serial 1
dnl Macro: unreal_CHECK_TYPE_SIZES
dnl originally called unet_CHECK_TYPE_SIZES
dnl
dnl Check the size of several types and define a valid int16_t and int32_t.
dnl
AC_DEFUN([unreal_CHECK_TYPE_SIZES],
[dnl Check type sizes
AC_CHECK_SIZEOF(short)
AC_CHECK_SIZEOF(int)
AC_CHECK_SIZEOF(long)
if test "$ac_cv_sizeof_int" = 2 ; then
AC_CHECK_TYPE(int16_t, int)
AC_CHECK_TYPE(u_int16_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 2 ; then
AC_CHECK_TYPE(int16_t, short)
AC_CHECK_TYPE(u_int16_t, unsigned short)
else
AC_MSG_ERROR([Cannot find a type with size of 16 bits])
fi
if test "$ac_cv_sizeof_int" = 4 ; then
AC_CHECK_TYPE(int32_t, int)
AC_CHECK_TYPE(u_int32_t, unsigned int)
elif test "$ac_cv_sizeof_short" = 4 ; then
AC_CHECK_TYPE(int32_t, short)
AC_CHECK_TYPE(u_int32_t, unsigned short)
elif test "$ac_cv_sizeof_long" = 4 ; then
AC_CHECK_TYPE(int32_t, long)
AC_CHECK_TYPE(u_int32_t, unsigned long)
else
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
fi
AC_CHECK_SIZEOF(rlim_t)
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
AC_DEFINE([LONG_LONG_RLIM_T], [], [Define if rlim_t is long long])
fi
])
AC_DEFUN([CHECK_LIBCURL],
[
AC_ARG_ENABLE(libcurl,
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
[enable_curl=$enableval],
[enable_curl=no])
AS_IF([test "x$enable_curl" != "xno"],
[
dnl sane, default directory for Operating System-managed libcURL
dnl (when --enable-libcurl is passed without any arguments). On
dnl systems with stuff in /usr/local, /usr/local/bin should already
dnl be in PATH. On sane systems, this will invoke the curl-config
dnl installed by the package manager.
CURLCONFIG="curl-config"
AS_IF([test "x$enable_curl" != "xyes"],
[CURLCONFIG="$enable_curl/bin/curl-config"])
AC_MSG_CHECKING([$CURLCONFIG])
AS_IF([$CURLCONFIG --version 2>/dev/null >/dev/null],
[AC_MSG_RESULT([yes])],
[AC_MSG_RESULT([no])
AC_MSG_FAILURE([Could not find curl-config, try editing --enable-libcurl])])
CURLCFLAG="`$CURLCONFIG --cflags`"
CURLLIBS="`$CURLCONFIG --libs`"
dnl This test must be this way because of #3981
AS_IF([$CURLCONFIG --features | grep -q -e AsynchDNS],
[CURLUSESCARES="1"],
[CURLUSESCARES="0"])
AS_IF([test "$CURLUSESCARES" = "0"],
[AC_MSG_WARN([cURL seems compiled without c-ares support. Your IRCd will possibly stall when REHASHing!])])
dnl sanity warnings
AS_IF([test -z "${CURLLIBS}"],
[AC_MSG_WARN([CURLLIBS is empty, that probably means that I could not find $enable_curl/bin/curl-config])])
dnl Ok this is ugly, basically we need to strip the version of c-ares that curl uses
dnl because we want to use our own version (which is hopefully fully binary
dnl compatible with the curl one as well).
dnl Therefore we need to strip the cares libs in a weird way...
dnl If anyone can come up with something better and still portable (no awk!?)
dnl then let us know. -- Syzop
dnl
dnl It is dangerous to mix and match cURL with potentially ABI-incompatible versions of
dnl c-ares, just use --with-system-cares.
dnl Thus, make sure to use --with-system-cares when using system-cURL. If the user
dnl wants bundled c-ares + system libcURL, then we should filter out c-ares
dnl flags. _Only_ in that case should we mess with the flags. -- ohnobinki
AS_IF([test "x$with_system_cares" = "xno" && test "x$HOME/curl" != "x$enable_curl" && test "x/usr/share/unreal-curl" != "x$enable_curl" && test "$CURLUSESCARES" != "0" ],
[
AC_MSG_ERROR([[
You have decided to build unrealIRCd with libcURL (remote includes) support.
However, you have disabled system-installed c-ares support (--with-system-cares).
Because UnrealIRCd will use a bundled copy of c-ares which may be incompatible
with the system-installed libcURL, this is a bad idea which may result in error
messages looking like:
\`\`[error] unrealircd.conf:9: include: error downloading '(http://example.net/ex.conf)': Could not resolve host: example.net (Successful completion)''
Or UnrealIRCd might even crash.
Please build UnrealIRCd with --with-system-cares when enabling --enable-libcurl
]])
])
AS_IF([test "x`echo $CURLLIBS |grep ares`" != x && test "x$with_system_cares" = "xno"],
[
dnl Attempt one: Linux sed
[XCURLLIBS="`echo "$CURLLIBS"|sed -r 's/[^ ]*ares[^ ]*//g' 2>/dev/null`"]
AS_IF([test "x$XCURLLIBS" = "x"],
[
dnl Attempt two: FreeBSD (and others?) sed
[XCURLLIBS="`echo "$CURLLIBS"|sed -E 's/[^ ]*ares[^ ]*//g' 2>/dev/null`"]
AS_IF([test x"$XCURLLIBS" = x],
[
AC_MSG_ERROR([sed appears to be broken. It is needed for a remote includes compile hack.])
])
])
CURLLIBS="$XCURLLIBS"
IRCDLIBS_CURL_CARES="$CARES_LIBS"
CFLAGS_CURL_CARES="$CARES_CFLAGS"
])
dnl Make sure that linking against cURL works rather than letting the user
dnl find out after compiling most of his program. ~ohnobinki
IRCDLIBS="$IRCDLIBS $CURLLIBS"
CFLAGS="$CFLAGS $CURLCFLAG"
AC_DEFINE([USE_LIBCURL], [], [Define if you have libcurl installed to get remote includes and MOTD support])
AC_MSG_CHECKING([curl_easy_init() in $CURLLIBS])
LIBS_SAVEDA="$LIBS"
CFLAGS_SAVEDA="$CFLAGS"
LIBS="$IRCDLIBS $IRCDLIBS_CURL_CARES"
CFLAGS="$CFLAGS $CFLAGS_CURL_CARES"
AC_LINK_IFELSE(
[
AC_LANG_PROGRAM(
[[#include <curl/curl.h>]],
[[CURL *curl = curl_easy_init();]])
],
[AC_MSG_RESULT([yes])],
[AC_MSG_RESULT([no])
AC_MSG_FAILURE([You asked for libcURL (remote includes) support, but it can't be found at $enable_curl])
])
LIBS="$LIBS_SAVEDA"
CFLAGS="$CFLAGS_SAVEDA"
URL="url.o"
AC_SUBST(URL)
]) dnl AS_IF(enable_curl)
])
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
AC_DEFUN([CHECK_SSL],
[
AC_ARG_ENABLE(ssl,
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/sfw /usr/local /usr])],
[],
[enable_ssl=no])
AS_IF([test $enable_ssl != "no"],
[
AC_MSG_CHECKING([for openssl])
for dir in $enable_ssl /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/sfw /usr/local /usr; do
ssldir="$dir"
if test -f "$dir/include/openssl/ssl.h"; then
AC_MSG_RESULT([found in $ssldir/include/openssl])
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break
fi
if test -f "$dir/include/ssl.h"; then
AC_MSG_RESULT([found in $ssldir/include])
found_ssl="yes";
if test ! "$ssldir" = "/usr" ; then
CFLAGS="$CFLAGS -I$ssldir/include";
fi
break
fi
done
if test x_$found_ssl != x_yes; then
AC_MSG_RESULT(not found)
echo ""
echo "Apparently you do not have both the openssl binary and openssl development libraries installed."
echo "You have two options:"
echo "a) Install the needed binaries and libraries"
echo " and run ./Config"
echo "OR"
echo "b) If you don't need SSL..."
echo " Run ./Config and say 'no' when asked about SSL"
echo " (or pass --disable-ssl to ./configure)"
echo ""
exit 1
else
CRYPTOLIB="-lssl -lcrypto";
if test ! "$ssldir" = "/usr" ; then
LDFLAGS="$LDFLAGS -L$ssldir/lib";
fi
AC_DEFINE([USE_SSL], [], [Define if you want to allow SSL connections])
fi
])
])
AC_DEFUN([CHECK_ZLIB],
[
AC_ARG_ENABLE([ziplinks],
[AC_HELP_STRING([--enable-ziplinks=DIR],[enable ziplinks. will check /usr/local /usr /usr/pkg. Note that SSL does its own compression, so you won't need this for SSL links.])],
[],
[enable_ziplinks=no])
AS_IF([test $enable_ziplinks != "no"],
[
AC_MSG_CHECKING([for zlib])
for dir in $enable_ziplinks /usr/local /usr /usr/pkg; do
zlibdir="$dir"
if test -f "$dir/include/zlib.h"; then
AC_MSG_RESULT(found in $zlibdir)
found_zlib="yes";
if test "$zlibdir" != "/usr" ; then
CFLAGS="$CFLAGS -I$zlibdir/include";
fi
AC_DEFINE([ZIP_LINKS], [], [Define if you have zlib and want zip links support.])
break
fi
done
if test x_$found_zlib != x_yes; then
AC_MSG_RESULT([not found])
echo ""
echo "Apparently you do not have the zlib development library installed."
echo "You have two options:"
echo "a) Install the zlib development library"
echo " and run ./Config"
echo "OR"
echo "b) If you don't need compressed links..."
echo " Run ./Config and say 'no' when asked about ziplinks support"
echo ""
exit 1
else
IRCDLIBS="$IRCDLIBS -lz"
if test "$zlibdir" != "/usr" ; then
LDFLAGS="$LDFLAGS -L$zlibdir/lib"
fi
HAVE_ZLIB=yes
fi
AC_SUBST([HAVE_ZLIB])
])
])
-9
View File
@@ -1,9 +0,0 @@
#!/bin/bash
cd "$(dirname "${0}")"
ACLOCAL_AMFLAGS=(-I autoconf/m4)
aclocal "${ACLOCAL_AMFLAGS[@]}"
autoconf
autoheader
Vendored
+11065 -5262
View File
File diff suppressed because it is too large Load Diff
-690
View File
@@ -1,690 +0,0 @@
dnl Process this file with autoconf to produce a configure script.
dnl When updating the version, remember to update the following files
dnl appropriately:
dnl
dnl include/win32/setup.h
dnl src/win32/unrealinst.iss
dnl docs/unreal32docs*.html
dnl Unreal.nfo
dnl .CHANGES.NEW
dnl src/version.c.SH
AC_INIT([unrealircd], [3.2.10.7], [http://bugs.unrealircd.org/], [], [http://unrealircd.org/])
AC_CONFIG_SRCDIR([src/ircd.c])
AC_CONFIG_HEADER([include/setup.h])
AC_CONFIG_AUX_DIR([autoconf])
AC_CONFIG_MACRO_DIR([autoconf/m4])
if test "x$enable_dynamic_linking" = "x"; then
echo "Please use ./Config instead of ./configure"
exit 1
fi
dnl Calculate the versions. Perhaps the use of expr is a little too extravagant
# Generation version number (e.g.: 3 for Unreal3*)
UNREAL_VERSION_GENERATION=["`expr $PACKAGE_VERSION : '\([^.]*\)\.[^.]*\.[^.-_]*'`"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_GENERATION], [$UNREAL_VERSION_GENERATION], [Generation version number (e.g.: 3 for Unreal3*)])
# Major version number (e.g.: 2 for Unreal3.2*)
UNREAL_VERSION_MAJOR=["`expr $PACKAGE_VERSION : '[0-9]*\.\([0-9]*\)\.[0-9]*'`"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_MAJOR], [$UNREAL_VERSION_MAJOR], [Major version number (e.g.: 2 for Unreal3.2*)])
# Minor version number (e.g.: 1 for Unreal3.2.1)
UNREAL_VERSION_MINOR=["`expr $PACKAGE_VERSION : '[0-9]*\.[0-9]*\.\([0-9]*\)'`"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_MINOR], [$UNREAL_VERSION_MINOR], [Minor version number (e.g.: 1 for Unreal3.2.1)])
# The version suffix such as a beta marker or release candidate
# marker. (e.g.: -rc2 for unrealircd-3.2.9-rc2). This macro is a
# string instead of an integer because it contains arbitrary data.
UNREAL_VERSION_SUFFIX=["`expr $PACKAGE_VERSION : '[0-9]*\.[0-9]*\.[0-9]*\(.*\)'`"]
AC_DEFINE_UNQUOTED([UNREAL_VERSION_SUFFIX], ["$UNREAL_VERSION_SUFFIX"], [Version suffix such as a beta marker or release candidate marker. (e.g.: -rc2 for unrealircd-3.2.9-rc2)])
AC_PROG_CC
if test "$ac_cv_prog_gcc" = "yes"; then
CFLAGS="$CFLAGS -funsigned-char"
AC_CACHE_CHECK(if gcc has a working -pipe, ac_cv_pipe, [
save_cflags="$CFLAGS"
CFLAGS="$CFLAGS -pipe"
AC_TRY_COMPILE(,, ac_cv_pipe="yes", ac_cv_pipe="no")
CFLAGS="$save_cflags"
])
if test "$ac_cv_pipe" = "yes"; then
CFLAGS="-pipe $CFLAGS"
fi
fi
dnl (the gcc flag detection trick is taken from xemacs/Vin Shelton)
dnl UnrealIRCd might not be strict-aliasing safe at this time
case "`$CC -v --help 2>&1`" in
*-fstrict-aliasing* ) CFLAGS="$CFLAGS -fno-strict-aliasing" ;;
esac
dnl Pointer signedness warnings are really a pain and 99.9% of the time
dnl they are of absolutely no use whatsoever. IMO the person who decided
dnl to enable this without -Wall should be shot on sight.
case "`$CC -v --help 2>&1`" in
*-Wpointer-sign* ) CFLAGS="$CFLAGS -Wno-pointer-sign" ;;
esac
AC_PATH_PROG(RM,rm)
AC_PATH_PROG(CP,cp)
AC_PATH_PROG(TOUCH,touch)
AC_PATH_PROG(OPENSSLPATH,openssl)
AC_PATH_PROG(INSTALL,install)
AC_CHECK_PROG(MAKER, gmake, gmake, make)
AC_PATH_PROG(GMAKE,gmake)
AC_PATH_PROG(GUNZIP, gunzip)
AC_PATH_PROG(PKGCONFIG, pkg-config)
dnl Checks for libraries.
AC_CHECK_LIB(descrypt, crypt,
[AC_DEFINE([HAVE_CRYPT], [], [Define if you have crypt])
IRCDLIBS="$IRCDLIBS-ldescrypt "
MKPASSWDLIBS="-ldescrypt"],
[AC_CHECK_LIB(crypt, crypt,
[AC_DEFINE([HAVE_CRYPT], [], [Define if you have crypt])
IRCDLIBS="$IRCDLIBS-lcrypt "
MKPASSWDLIBS="-lcrypt"])])
AC_CHECK_LIB(socket, socket,
[IRCDLIBS="$IRCDLIBS-lsocket "
SOCKLIB="-lsocket"])
AC_CHECK_LIB(nsl, inet_ntoa,
[IRCDLIBS="$IRCDLIBS-lnsl "
INETLIB="-lnsl"])
AC_CHECK_LIB(crypto, RAND_egd,
AC_DEFINE(HAVE_RAND_EGD, 1, [Define if the libcrypto has RAND_egd]))
AC_SUBST(IRCDLIBS)
AC_SUBST(MKPASSWDLIBS)
dnl module checking based on Hyb7's module checking code
AC_DEFUN([AC_ENABLE_DYN],
[
AC_CHECK_FUNC(dlopen,, [AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS -ldl",
[
AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found)
AC_DEFINE(STATIC_LINKING)
])])
hold_cflags=$CFLAGS
CFLAGS="$CFLAGS -Wl,-export-dynamic"
AC_CACHE_CHECK(if we need the -export-dynamic flag, ac_cv_export_dynamic, [
AC_TRY_LINK(, [int i];, ac_cv_export_dynamic=yes, ac_cv_export_dynamic=no)])
if test "$ac_cv_export_dynamic" = "no"; then
CFLAGS=$hold_cflags
fi
AC_CACHE_CHECK(for compiler option to produce PIC,ac_cv_pic,[
if test "$ac_cv_prog_gcc" = "yes"; then
ac_cv_pic="-fPIC -DPIC -shared"
case `uname -s` in
Darwin*[)]
ac_cv_pic="-std=gnu89 -bundle -flat_namespace -undefined suppress"
;;
HP-UX*[)]
ac_cv_pic="-fPIC"
;;
esac
else
case `uname -s` in
SunOS*[)]
ac_cv_pic="-KPIC -DPIC -G"
;;
esac
fi
])
AC_CACHE_CHECK(if your system prepends an underscore on symbols,ac_cv_underscore,[
cat >uscore.c << __EOF__
int main() {
return 0;
}
__EOF__
$CC -o uscore $CFLAGS uscore.c 1>&5
if test -z "`strings -a uscore |grep '^_main$'`"; then
ac_cv_underscore=no
else
ac_cv_underscore=yes
fi
rm -f uscore uscore.c
])
dnl libtool has built-in tests that determine proper underscorage
if test "$ac_cv_underscore" = "yes"; then
AC_DEFINE([UNDERSCORE], [], [Define if your system prepends an underscore to symbols])
fi
MODULEFLAGS=$ac_cv_pic
dnl DYNAMIC_LINKING is not meant to be defined in include/setup.h, it's
dnl defined in the Makefiles using -D. Having it defined globally will
dnl only cause braindamage and symbol collisions :-D.
dnl AC_DEFINE([DYNAMIC_LINKING], [], [Link dynamically as opposed to statically. (Dynamic linking is the only supported method of linking atm)])
])
AC_DEFUN([AC_ENABLE_INET6],[
AC_CACHE_CHECK([if your system has IPv6 support], [ac_cv_ip6], [
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
int main() {
if (socket(AF_INET6, SOCK_STREAM, 0) < 0)
exit(1);
exit(0);
}
],
[ac_cv_ip6=yes],
[ac_cv_ip6=no])
])
if test "$ac_cv_ip6" = "no"; then
AC_MSG_ERROR([Your system does not support IPv6 so it will not be enabled])
else
AC_DEFINE([INET6], [], [Define if you want IPv6 enabled])
dnl in6addr_any detection code taken from ratbox
AC_MSG_CHECKING([for struct in6addr_any])
AC_COMPILE_IFELSE(
[AC_LANG_PROGRAM(
[[#define IN_AUTOCONF
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>]],
[[struct in6_addr a = in6addr_any;]]
)],
[AC_MSG_RESULT(yes)],
[
AC_MSG_RESULT([no])
AC_DEFINE([NO_IN6ADDR_ANY], [1], [Define to 1 if your system has no in6addr_any.])
]
)
fi
LIBS="$save_libs"
])
AC_CHECK_HEADER(sys/param.h,
AC_DEFINE([PARAMH], [], [Define if you have the <sys/param.h> header file.]))
AC_CHECK_HEADER(stdlib.h,
AC_DEFINE([STDLIBH], [], [Define if you have the <stdlib.h> header file.]))
AC_CHECK_HEADER(stddef.h,
AC_DEFINE([STDDEFH], [], [Define if you have the <stddef.h> header file.]))
AC_CHECK_HEADER(sys/syslog.h,
AC_DEFINE([SYSSYSLOGH], [], [Define if you have the <sys/syslog.h> header file.]))
AC_CHECK_HEADER(unistd.h,
AC_DEFINE([UNISTDH], [], [Define if you have the <unistd.h> header file.]))
AC_CHECK_HEADER(string.h,
AC_DEFINE([STRINGH], [], [Define if you have the <string.h> header file.]))
AC_CHECK_HEADER(strings.h,
AC_DEFINE([STRINGSH], [], [Define if you have the <strings.h> header file.]))
AC_CHECK_HEADER(malloc.h,
AC_DEFINE([MALLOCH], [<malloc.h>], [Define to <malloc.h> you need malloc.h.]))
AC_CHECK_HEADER(sys/rusage.h,
AC_DEFINE([RUSAGEH], [], [Define if you have the <sys/rusage.h> header file.]))
AC_CHECK_HEADER(glob.h,
AC_DEFINE([GLOBH], [], [Define if you have the <glob.h> header file.]))
AC_CHECK_HEADERS([stdint.h inttypes.h])
dnl Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
AC_C_INLINE
AC_TYPE_MODE_T
AC_TYPE_SIZE_T
AC_TYPE_INTPTR_T
AC_HEADER_TIME
AC_STRUCT_TM
AC_TYPE_UID_T
unreal_CHECK_TYPE_SIZES
dnl in the future, it would be nice to avoid AC_TRY_RUN to allow
dnl better support for crosscompiling.
AC_CACHE_CHECK([what kind of nonblocking sockets you have], [ac_cv_nonblocking],[
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB"
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef O_NONBLOCK
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NONBLOCK))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}
],ac_cv_nonblocking=O_NONBLOCK,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(0);
}
int main() {
#ifdef O_NDELAY
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, O_NDELAY))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
}],ac_cv_nonblocking=O_NDELAY,[
AC_TRY_RUN([
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/file.h>
#include <signal.h>
alarmed() {
exit(1);
}
int main() {
#ifdef FIONBIO
char b[12], x[32];
int f, l = sizeof(x);
f = socket(AF_INET, SOCK_DGRAM, 0);
if (f >= 0 && !(fcntl(f, F_SETFL, FIONBIO))) {
signal(SIGALRM, alarmed);
alarm(3);
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
alarm(0);
exit(0);
}
#endif
exit(1);
], ac_cv_nonblocking=FIONBIO,ac_cv_nonblocking=none)])])])
if test "$ac_cv_nonblocking" = "O_NONBLOCK"; then
AC_DEFINE([NBLOCK_POSIX], [], [Define if you have O_NONBLOCK])
elif test "$ac_cv_nonblocking" = "O_NDELAY"; then
AC_DEFINE([NBLOCK_BSD], [], [Define if you have O_NDELAY])
elif test "$ac_cv_nonblocking" = "FIONBIO"; then
AC_DEFINE([NBLOCK_SYSV], [], [Define if you have FIONBIO])
fi
LIBS="$save_libs"
dnl Checks for library functions.
AC_PROG_GCC_TRADITIONAL
AC_FUNC_SETPGRP
AC_FUNC_SETVBUF_REVERSED
AC_FUNC_ALLOCA
AC_CHECK_FUNCS(snprintf,
AC_DEFINE([HAVE_SNPRINTF], [], [Define if you have snprintf]))
AC_CHECK_FUNCS(vsnprintf,
AC_DEFINE([HAVE_VSNPRINTF], [], [Define if you have vsnprintf]))
AC_CHECK_FUNCS(strlcpy,
AC_DEFINE([HAVE_STRLCPY], [], [Define if you have strlcpy. Otherwise, an internal implementation will be used!]))
AC_CHECK_FUNCS(strlcat,
AC_DEFINE([HAVE_STRLCAT], [], [Define if you have strlcat]))
AC_CHECK_FUNCS(strlncat,
AC_DEFINE([HAVE_STRLNCAT], [], [Define if you have strlncat]))
AC_CHECK_FUNCS(inet_pton,
AC_DEFINE([HAVE_INET_PTON], [], [Define if you have inet_pton]))
AC_CHECK_FUNCS(inet_ntop,
AC_DEFINE([HAVE_INET_NTOP], [], [Define if you have inet_ntop]))
dnl Check if it supports C99 style variable length arrays
AC_CACHE_CHECK([if C99 variable length arrays are supported], [ac_cv_varlen_arrays], [
AC_TRY_COMPILE(,[
int main() {
int i = 5;
int a[i];
a[0] = 1;
return 0;
}], ac_cv_varlen_arrays=yes, ac_cv_varlen_arrays=no)
])
if test "$ac_cv_varlen_arrays" = "yes" ; then
AC_DEFINE([HAVE_C99_VARLEN_ARRAY], [], [Define if you have a compiler with C99 variable length array support])
fi
dnl This check doesn't need to be in ./configure, we can
dnl write the sourcecode to actually handle the return value
dnl of setrlimit if necessary... -- ohnobinki
AC_CACHE_CHECK([if we can set the core size to unlimited], [ac_cv_force_core], [
AC_TRY_RUN([
#include <sys/time.h>
#include <sys/resource.h>
#include <unistd.h>
int main() {
struct rlimit corelim;
corelim.rlim_cur = corelim.rlim_max = RLIM_INFINITY;
if (setrlimit(RLIMIT_CORE, &corelim))
exit(1);
exit(0);
}
],ac_cv_force_core=yes,ac_cv_force_core=no)
])
if test "$ac_cv_force_core" = "yes"; then
AC_DEFINE([FORCE_CORE], [], [Define if you can set the core size to unlimited])
fi
AC_FUNC_VPRINTF
AC_CHECK_FUNCS([gettimeofday],
[AC_DEFINE([GETTIMEOFDAY], [], [Define if you have gettimeofday])],
[AC_CHECK_FUNCS([lrand48],
[AC_DEFINE([LRADN48], [], [Define if you have lrand48])])])
AC_CHECK_FUNCS([getrusage],
[AC_DEFINE([GETRUSAGE_2], [], [Define if you have getrusage])],
[AC_CHECK_FUNCS([times],
[AC_DEFINE([TIMES_2], [], [Define if you have times])])])
AC_CHECK_FUNCS([setproctitle],
[AC_DEFINE([HAVE_SETPROCTITLE], [], [Define if you have setproctitle])],
[AC_CHECK_LIB([util],
[setproctitle],
[AC_DEFINE([HAVE_SETPROCTITLE], [], [Define if you have setproctitle])
IRCDLIBS="$IRCDLIBS-lutil"],
[
AC_EGREP_HEADER([#define.*PS_STRINGS.*],[sys/exec.h],
[AC_DEFINE([HAVE_PSSTRINGS],[], [Define if you have PS_STRINGS])],
[AC_CHECK_FUNCS([pstat],
[AC_DEFINE([HAVE_PSTAT], [], [Define if you have pstat])])])
])
]
)
AC_CACHE_CHECK([what type of signals you have], [ac_cv_sigtype], [
AC_TRY_RUN([
#include <signal.h>
int main() {
sigaction(SIGTERM, (struct sigaction *)0L, (struct sigaction *)0L);
}
], ac_cv_sigtype=POSIX, [
AC_TRY_RUN([
#include <signal.h>
int calls = 0;
void handler()
{
if (calls)
return;
calls++;
kill(getpid(), SIGTERM);
sleep(1);
}
int main() {
signal(SIGTERM, handler);
kill(getpid(), SIGTERM);
exit(0);
}
], ac_cv_sigtype=BSD,ac_cv_sigtype=SYSV)])])
if test "$ac_cv_sigtype" = "POSIX"; then
AC_DEFINE([POSIX_SIGNALS], [], [Define if you have POSIX signals])
elif test "$ac_cv_sigtype" = "BSD"; then
AC_DEFINE([BSD_RELIABLE_SIGNALS], [], [Define if you have BSD signals])
else
AC_DEFINE([SYSV_UNRELIABLE_SIGNALS], [], [Define if you have SYSV signals])
fi
AC_CHECK_FUNCS(strtoken,,AC_DEFINE([NEED_STRTOKEN], [], [Define if you need the strtoken function.]))
AC_CHECK_FUNCS(strtok,,AC_DEFINE([NEED_STRTOK], [], [Define if you need the strtok function.]))
AC_CHECK_FUNCS(strerror,,AC_DEFINE([NEED_STRERROR], [], [Define if you need the strerror function.]))
AC_CHECK_FUNCS(index,,AC_DEFINE([NOINDEX], [], [Define if you do not have the index function.]))
AC_CHECK_FUNCS(strtoul,,STRTOUL="strtoul.o")
AC_CHECK_FUNCS(bcopy,,AC_DEFINE([NEED_BCOPY], [], [Define if you don't have bcopy]))
AC_CHECK_FUNCS(bcmp,,AC_DEFINE([NEED_BCMP], [], [Define if you don't have bcmp]))
AC_CHECK_FUNCS(bzero,,AC_DEFINE([NEED_BZERO], [], [Define if you need bzero]))
AC_CHECK_FUNCS(strcasecmp,AC_DEFINE([GOT_STRCASECMP], [], [Define if you have strcasecmp]))
save_libs="$LIBS"
LIBS="$LIBS $SOCKLIB $INETLIB"
AC_CHECK_FUNCS(inet_addr,,AC_DEFINE([NEED_INET_ADDR], [], [Define if you need inet_addr]))
AC_CHECK_FUNCS(inet_ntoa,,AC_DEFINE([NEED_INET_NTOA], [], [Define if you need inet_ntoa]))
AC_CHECK_FUNCS(inet_netof,,AC_DEFINE([NEED_INET_NETOF], [], [Define if you need inet_netof]))
LIBS="$save_libs"
AC_CHECK_FUNCS(syslog,AC_DEFINE([HAVE_SYSLOG], [], [Define if you have syslog]))
AC_SUBST(STRTOUL)
AC_SUBST(CRYPTOLIB)
AC_SUBST(MODULEFLAGS)
AC_ARG_WITH(listen, [AS_HELP_STRING([--with-listen=backlog],[Specify the listen backlog value])],
[AC_DEFINE_UNQUOTED([LISTEN_SIZE], [$withval], [Set to the listen backlog size you want])],
[AC_DEFINE([LISTEN_SIZE], [5], [Set to the listen backlog size you want])])
AC_ARG_WITH(nick-history, [AS_HELP_STRING([--with-nick-history=length],[Specify the length of the nickname history])],
[AC_DEFINE_UNQUOTED([NICKNAMEHISTORYLENGTH], [$withval], [Set to the nickname history length you want])],
[AC_DEFINE([NICKNAMEHISTORYLENGTH], [2000], [Set to the nickname history length you want])])
AC_ARG_WITH([sendq], [AS_HELP_STRING([--with-sendq=maxsendq],[Specify the max sendq for the server])],
[AC_DEFINE_UNQUOTED([MAXSENDQLENGTH], [$withval], [Set to the max sendq you want])],
[AC_DEFINE([MAXSENDQLENGTH], [3000000], [Set to the max sendq you want])])
AC_ARG_WITH(bufferpool, [AS_HELP_STRING([--with-bufferpool=size],[Specify the size of the buffer pool])],
[AC_DEFINE_UNQUOTED([BUFFERPOOL],[($withval * MAXSENDQLENGTH)], [Set to the bufferpool size you want])],
[AC_DEFINE([BUFFERPOOL],[(18 * MAXSENDQLENGTH)], [Set to the bufferpool size you want])])
AC_ARG_WITH(permissions, [AS_HELP_STRING([--with-permissions=permissions], [Specify the default permissions for
configuration files])],
dnl We have an apparently out-of-place 0 here because of a MacOSX bug and because
dnl we assume that a user thinks that `chmod 0600 blah' is the same as `chmod 600 blah'
dnl (#3189)
[AC_DEFINE_UNQUOTED([DEFAULT_PERMISSIONS], [0$withval], [The default permissions for configuration files. Set to 0 to prevent unrealircd from calling chmod() on the files.])],
[AC_DEFINE([DEFAULT_PERMISSIONS], [0600], [The default permissions for configuration files. Set to 0 to prevent unrealircd from calling chmod() on the files.])])
AC_ARG_WITH(dpath, [AS_HELP_STRING([--with-dpath=path],[Specify the path where configuration files are stored])],
[AC_DEFINE_UNQUOTED([DPATH], ["$withval"], [Define the location of the configuration files])
IRCDDIR="$withval"],
[AC_DEFINE_UNQUOTED([DPATH], ["`pwd`"], [Define the location of the configuration files])
IRCDDIR="`pwd`"])
AC_ARG_WITH(fd-setsize, [AS_HELP_STRING([--with-fd-setsize=size], [Specify the max file descriptors to use])],
[ac_fd=$withval],
[ac_fd=1024])
AC_DEFINE_UNQUOTED([MAXCONNECTIONS], [$ac_fd], [Set to the max connections you want])
dnl It would be nice if this could just respect --bindir like every other
dnl program does someday... -- ohnobinki
AC_ARG_WITH(spath, [AS_HELP_STRING([--with-spath],[Specify the location of the executable])],
[AC_DEFINE_UNQUOTED([SPATH], ["$withval"], [Define the location of the executable])
BINDIR="$withval"],
[AC_DEFINE_UNQUOTED([SPATH], ["`pwd`/src/ircd"], [Define the location of the executable])
BINDIR="`pwd`/src/ircd"])
AC_ARG_ENABLE([prefixaq],
[AS_HELP_STRING([--disable-prefixaq],[Enable chanadmin (+a) and chanowner (+q) prefixes])],
[],
[enable_prefixaq=yes])
AS_IF([test $enable_prefixaq = "yes"],
[AC_DEFINE([PREFIX_AQ], [], [Define if you want +a/+q prefixes])])
AC_ARG_WITH(showlistmodes,
[AS_HELP_STRING([--with-showlistmodes], [Specify whether modes are shown in /list])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([LIST_SHOW_MODES], [], [Define if you want modes shown in /list])])])
AC_ARG_WITH(topicisnuhost, [AS_HELP_STRING([--with-topicisnuhost], [Display nick!user@host as the topic setter])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([TOPIC_NICK_IS_NUHOST], [], [Define if you want nick!user@host shown for the topic setter])])])
AC_ARG_WITH(shunnotices, [AS_HELP_STRING([--with-shunnotices], [Notify a user when he/she is no longer shunned])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([SHUN_NOTICES], [], [Define if you want users to be notified when their shun is removed])])])
AC_ARG_WITH(no-operoverride, [AS_HELP_STRING([--with-no-operoverride], [Disable OperOverride])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([NO_OPEROVERRIDE], [], [Define if you want OperOverride disabled])])])
AC_ARG_WITH(disableusermod, [AS_HELP_STRING([--with-disableusermod], [Disable /set* and /chg*])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([DISABLE_USERMOD], [], [Define if you want to disable /set* and /chg*])])])
AC_ARG_WITH(operoverride-verify, [AS_HELP_STRING([--with-operoverride-verify], [Require opers to invite themselves to +s/+p channels])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([OPEROVERRIDE_VERIFY], [], [Define if you want opers to have to use /invite to join +s/+p channels])])])
AC_ARG_WITH(disable-extendedban-stacking, [AS_HELP_STRING([--with-disable-extendedban-stacking], [Disable extended ban stacking])],
[AS_IF([test $withval = "yes"],
[AC_DEFINE([DISABLE_STACKED_EXTBANS], [], [Define to disable extended ban stacking (~q:~c:\#chan, etc)])])])
AC_ARG_WITH(system-tre, [AS_HELP_STRING([--with-system-tre], [Use the system tre package instead of bundled, discovered using pkg-config])], [], [with_system_tre=no])
AC_ARG_WITH(system-cares, [AS_HELP_STRING([--with-system-cares], [Use the system c-ares (at least version 1.6.0) package instead of bundled c-ares, discovered using pkg-config])], [], [with_system_cares=no])
CHECK_SSL
CHECK_ZLIB
AC_ARG_ENABLE(dynamic-linking, [AS_HELP_STRING([--disable-dynamic-linking], [Make the IRCd statically link with shared objects rather than dynamically (noone knows if disabling dynamic linking actually does anything or not)])],
[enable_dynamic_linking=$enableval], [enable_dynamic_linking="yes"])
AS_IF([test $enable_dynamic_linking = "yes"],
[AC_ENABLE_DYN],
[AC_DEFINE([STATIC_LINKING], [], [Link... statically(?) (defining this macro will probably cause the build tofail)])])
AC_ARG_ENABLE([inet6], [AS_HELP_STRING([--enable-inet6], [Make the IRCd support IPv6])],
[AS_IF([test $enableval = "yes"],
[AC_ENABLE_INET6])])
AC_SUBST(IRCDDIR)
AC_SUBST(BINDIR)
AC_MSG_CHECKING([if FD_SETSIZE is large enough to allow $ac_fd file descriptors])
AC_COMPILE_IFELSE([
#include <sys/types.h>
#include <sys/time.h>
int main() {
#if FD_SETSIZE < $ac_fd
#error FD_SETSIZE is smaller than $ac_fd
#endif
exit(0);
}
], AC_MSG_RESULT([yes]), [
# must be passed on the commandline to avoid a ``warning, you redefined something''
FD_SETSIZE="-DFD_SETSIZE=$ac_fd"
AC_MSG_RESULT(no)
])
AC_SUBST([FD_SETSIZE])
case `uname -s` in
*SunOS*|*solaris*)
AC_DEFINE([_SOLARIS], [], [Define if you are compiling unrealircd on Sun's (or Oracle's?) Solaris])
IRCDLIBS="$IRCDLIBS -lresolv "
;;
esac
dnl c-ares needs PATH_SEPARATOR set or it will
dnl fail on certain solaris boxes. We might as
dnl well set it here.
export PATH_SEPARATOR
AS_IF([test "x$with_system_tre" = "xno"],[
dnl REMEMBER TO CHANGE WITH A NEW TRE RELEASE!
tre_version="0.8.0"
AC_MSG_RESULT(extracting TRE regex library)
cur_dir=`pwd`
cd extras
dnl remove old tre directory to force a recompile...
dnl and remove its installation prefix just to clean things up.
rm -rf tre-$tre_version rege[]xp
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz tre.tar.gz
else
cp tre.tar.gz tre.tar.gz.bak
gunzip -f tre.tar.gz
cp tre.tar.gz.bak tre.tar.gz
tar xf tre.tar
fi
AC_MSG_RESULT(configuring TRE regex library)
cd tre-$tre_version
./configure --disable-agrep --disable-shared --disable-system-abi --disable-wchar --disable-multibyte --prefix=$cur_dir/extras/regexp || exit 1
AC_MSG_RESULT(compiling TRE regex library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing TRE regex library)
$ac_cv_prog_MAKER install || exit 1
TRE_CFLAGS="-I$cur_dir/extras/regexp/include"
AC_SUBST(TRE_CFLAGS)
TRE_LIBS=
dnl See c-ares's compilation section for more info on this hack.
dnl ensure that we're linking against the bundled version of tre
dnl (we only reach this code if linking against the bundled version is desired).
AS_IF([test -n "$ac_cv_path_PKGCONFIG"],
[TRE_LIBS="`$ac_cv_path_PKGCONFIG --static --libs tre.pc | sed -e ['s,-L\([^ ]*regex[^ ]*lib\)\( .*\)-ltre,\1/libtre.a \2,']`"])
dnl For when pkg-config isn't available -- or for when pkg-config
dnl doesn't see the tre.pc file somehow... (#3982)
AS_IF([test -z "$TRE_LIBS"],
[TRE_LIBS="../extras/regexp/lib/libtre.a"])
AC_SUBST(TRE_LIBS)
cd $cur_dir
],[
dnl use pkgconfig for tre:
PKG_CHECK_MODULES([TRE], tre >= 0.7.5)
])
AS_IF([test "x$with_system_cares" = "xno"],[
dnl REMEMBER TO CHANGE WITH A NEW C-ARES RELEASE!
dnl NOTE: when changing this here, ALSO change it in ./curlinstall
dnl and in the comment in this file around line 400!
cares_version="1.10.0"
AC_MSG_RESULT(extracting c-ares resolver library)
cur_dir=`pwd`
cd extras
dnl remove old c-ares directory to force a recompile...
rm -rf c-ares-$cares_version c-ares
if test "x$ac_cv_path_GUNZIP" = "x" ; then
tar xfz c-ares.tar.gz
else
cp c-ares.tar.gz c-ares.tar.gz.bak
gunzip -f c-ares.tar.gz
cp c-ares.tar.gz.bak c-ares.tar.gz
tar xf c-ares.tar
fi
AC_MSG_RESULT(configuring c-ares library)
cd c-ares-$cares_version
./configure --prefix=$cur_dir/extras/c-ares --disable-shared || exit 1
AC_MSG_RESULT(compiling c-ares resolver library)
$ac_cv_prog_MAKER || exit 1
AC_MSG_RESULT(installing c-ares resolver library)
$ac_cv_prog_MAKER install || exit 1
CARES_CFLAGS="-I$cur_dir/extras/c-ares/include"
AC_SUBST(CARES_CFLAGS)
CARES_LIBS="-L../extras/c-ares/lib"
dnl Set default library parameters for when pkg-config is not available
dnl Ugly cd'ing out of extras/c-ares-xxx ;)
dnl Note: must be a full path, not relative path.
cd ../..
CARESLIBSALT="`pwd`/extras/c-ares/lib/libcares.a"
cd -
case `uname -s` in
*FreeBSD*)
CARESLIBSALT="$CARESLIBSALT"
;;
*Linux*)
CARESLIBSALT="$CARESLIBSALT -lrt"
;;
*SunOS*)
CARESLIBSALT="$CARESLIBSALT -lrt"
;;
esac
dnl Use pkg-config for c-ares libraries, and if not available use defaults
dnl from above. Also, if pkg-config returns an empty result (ex: on fbsd
dnl or older versions it might be missing --static) then also use defaults.
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
CARES_LIBS="$CARES_LIBS $CARESLIBSALT"
else
CARES_LIBSPRE="$CARES_LIBS"
dnl the sed expression forces an absolute path to the .a file to be generated
dnl because this is what libtool would do. If this wasn't done and /usr/lib*/libcares.so
dnl exists, then unrealircd would still try to link against the system c-ares.
dnl The [] quotation is needed because the sed expression has [] in it.
[CARES_LIBS="$CARES_LIBS `$ac_cv_path_PKGCONFIG --static --libs libcares.pc | sed -e 's,-L\([^ ]\+lib\) -lcares,\1/libcares.a,'`"]
if test "$CARES_LIBS" = "$CARES_LIBSPRE " ; then
CARES_LIBS="$CARES_LIBS $CARESLIBSALT"
fi
fi
AC_SUBST(CARES_LIBS)
cd $cur_dir
],[
dnl use pkg-config for system c-ares:
PKG_CHECK_MODULES([CARES], libcares >= 1.6.0)
])
CHECK_LIBCURL
AC_CONFIG_FILES([Makefile
src/modules/Makefile
unreal
ircdcron/ircdchk
ircdcron/ircd.cron])
AC_OUTPUT
chmod 0700 unreal
chmod 0700 ircdcron/ircdchk
-11
View File
@@ -1,11 +0,0 @@
#!/bin/sh
# This will generate a Changelog similar to our original style.
# New are: the name of the author, the date, and the short hash
# We still filter translated doc changes as to not polute the
# changelog too much.
hg log -r a673dd0f7b37: --style changelog --template '[{date|shortdate}] {author} ({node|short}):\n- {desc}\n\n' \
-b default -X 'doc/unreal32docs.*.html' -X 'doc/help.*.conf' -X 'doc/example.*.conf' -X 'include/version.h'|\
sed 's/^- - /- /g' >Changes
echo "Done. File 'Changes' now contains the full version history"
+4297 -3797
View File
File diff suppressed because it is too large Load Diff
+51 -70
View File
@@ -1,85 +1,66 @@
#!/bin/sh
URL="http://www.unrealircd.com/files/curl-latest.tar.gz"
OUTF="curl-latest.tar.gz"
OUTD="curl-latest"
ARESPATH="`pwd`/extras/c-ares"
CARESVERSION="1.10.0"
if [ ! -f "Unreal.nfo" ]; then
echo "Please run this program from your UnrealIRCd directory"
echo "(usually $HOME/Unreal3.2 or something like that)"
if test "x$1" = x -o "x$2" = x ; then
echo "Syntax:"
echo "curlinstall ares_path libcurl_path"
echo ""
exit 1
fi
wget --version 1>/dev/null 2>&1
if [ "$?" = 0 ]; then
FETCHER="wget"
else
fetch --version 1>/dev/null 2>&1
if [ "$?" = 0 ]; then
FETCHER="fetch"
else
lynx --version 1>/dev/null 2>&1
if [ "$?" = 0 ]; then
FETCHER="lynx"
else
echo "ERROR: unable to find wget/fetch/lynx, please install at least one of these programs"
exit 1
fi
fi
fi
if [ ! -d tmp ]; then
mkdir tmp || exit 1
fi
cd tmp || exit 1
rm -f "$OUTF"
if [ "$FETCHER" = "wget" ]; then
wget -O "$OUTF" "$URL"
elif [ "$FETCHER" = "lynx" ]; then
lynx -dump "$URL" >"$OUTF"
elif [ "$FETCHER" = "fetch" ]; then
cd tmp #todo: find out the cmd line parameter ;)
fetch "$URL"
fi
if [ "$?" != 0 ]; then
echo "ERROR: Something went wrong while trying to download $URL"
exit 1
fi
rm -rf "$OUTD" # remove old directory prior to extracting
tar xzf "$OUTF" || exit 1
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
c="\c"
else
n="-n"
fi
if [ ! -d "$ARESPATH/lib" ]; then
echo "c-ares has not been build yet, let's do that now..."
cd ../extras/
tar xzf c-ares.tar.gz || exit 1
cd c-ares-$CARESVERSION || exit 1
./configure --prefix=$ARESPATH || exit 1
(make && make install) || exit 1
cd ../../tmp/
echo "c-ares built."
save_PWD=`pwd`
echo "Installing ares"
cd $1
./configure --prefix=$HOME/ares && make && make install
SSLFLAG=""
while [ -z "$SSLFLAG" ] ; do
echo ""
echo "Should libcurl be built with SSL support?"
echo $n "-> " $c
read cc
case "$cc" in
[Yy]*)
SSLFLAG="--with-ssl"
;;
[Nn]*)
SSLFLAG="--without-ssl"
;;
*)
echo ""
echo "You must enter either Yes or No"
;;
esac
done
if [ -f $HOME/ares/lib/libcares.a ] ; then
if [ -f $HOME/ares/lib/libares.a ] ; then
rm -f $HOME/ares/lib/libares.a
fi
cp $HOME/ares/lib/libcares.a $HOME/ares/lib/libares.a
fi
# We assume curl has been packaged in a way it will extract to "$OUTD"/
cd "$OUTD" || exit 1
echo "Building and installing libcurl"
CPPFLAGS="-I$ARESPATH/include" ./configure --prefix=$HOME/curl --disable-shared \
--disable-thread --enable-ares=$ARESPATH --disable-ipv6 $SSLFLAG
cp -R $ARESPATH/lib ares
echo "Installing libcurl"
cd $2
CPPFLAGS="-I$HOME/ares/include" ./configure --prefix=$HOME/curl --disable-shared \
--disable-thread --enable-ares=$HOME/ares --disable-ipv6 $SSLFLAG
cp -R $HOME/ares/lib ares
make && make install
#cp $ARESPATH/lib/libcares.a $HOME/curl/lib
# that isn't needed anymore as the lib is already in unreal...
if [ -f $HOME/curl/lib/libares.a ] ; then
rm -f $HOME/curl/lib/libares.a
fi
cp $HOME/ares/lib/libares.a $HOME/curl/lib
cd $save_PWD
echo ""
echo ""
echo "libcurl has been installed. When running ./Config specify:"
echo "$HOME/curl"
echo "for the directory you installed libcurl to."
+6 -7
View File
@@ -119,13 +119,12 @@ Tom Hopkins <hoppie@buengf.bu.edu> / September, October 1990:
lines worth. :)
UnrealIRCd Coders
Carsten Munk <stskeeps@unrealircd.com> / May 1999 - December 2008
Dominick Meglio <codemastr@unrealircd.com> / June 1999 - August 2005
David Flynn / March 2000 - June 2000
McSkaf / June 2001 - September 2001
Finny Merrill <griever@unrealircd.com> / November 2001 - December 2002
Bram Matthys <syzop@unrealircd.com> / January 2002 - date
This list is incomplete, type /INFO on IRC to find the updated list.
Carsten Munk <stskeeps@unrealircd.com> / May 1999, date
Dominick Meglio <codemastr@unrealircd.com> / June 1999, date
David Flynn / March 2000, June 2000
McSkaf / June 2001, September 2001
Finny Merrill <griever@unrealircd.com> / November 2001, December 2002
Bram Matthys <syzop@unrealircd.com> / January 2002, date
Thanks go to those persons not mentioned here who have added their advice,
opinions, and code to IRC.
+97 -141
View File
@@ -1,141 +1,97 @@
Rules about patches & modifications to UnrealIRCd
1. When making a change, always add a small description in Changes, in the
BOTTOM. Don't forget to mention the bug# and credit the reporter (if any).
2. If new files are made, it must contain proper copyright headers.
3. If you want to submit patches (f.e. if you don't have CVS write access)
then submit them to http://bugs.unrealircd.org/ (shortly called bugs*)
using "cvs diff -u > patchname". A submission must contain description of
what it does, etc.
4. Each bug or feature should have a bug# so people can have a discussion
about it. This has a few implications (read!!):
* People must report bugs/feature requests to bugs* and not on
IRC, e-mail, etc.
* That means other people can see the bug# and comment on it. This means
discussion is easy to read back for each issue and not spread between
several IRC logs.
Furthermore, by using the bugtracker instead of directly committing,
people could point out that there might be a better way to do things
than you originally thought, or it might be that other devs don't like
it at all.
* If a head coder has 'acknowledged' or 'confirmed' the bug or stated in
a comment that it's OK to implement, then a dev may take the issue.
The dev should change the status to 'assigned' and work on it, then
commit and change it to 'resolved', set 'fixed in version' to next
release, and add a comment pasting the relevant Changelog item and the
releaseid (.XYZ).
Of course other guidelines, like #7 and #8 still apply.
5. Do not commit changes that do not have an associated bug# and have not
had any discussion.
Small/tiny bugfixes that do not change any functionality, are very
unlikely to break anything and definitely don't require any prior
discussion may be exempted.
6. Regarding reidenting, restructuring or other code cleanups: please
discuss before doing so. The other devs might not agree with you on the
particular cleanup you have in mind which would result in another
clean-up-the-cleanup commit.
You may, however reindent and clean up individual sections when you are
working on fixing a particular bug# or implementing a new feature. In fact
you're encouraged to do so if the code is confusing without it. However,
obey the style of Unreal's code (mostly outlined in this document)
and do not introduce yet another (new) style. Also, be careful with doing
any cleanup: if you're unsure in any way about the use of something,
or something that looks redundant on first sight, then look more
carefully... it might indeed be useless and/or redundant, but it might
also be a subtle thing that can create great bugs when 'cleaned up'.
7. Prior to a release: be very careful with any restructuring of a subsystem
or doing any major commits that may break things. Stuff like this can be
perfectly fine if there are many months to go, but are not good to do a
month before release. The head coder may impose additional restrictions
during such a period.
8. During the Release Candidate stage (from RC1 until the final release)
only the head coder may commit directly, all others should ask and
present their patch before committing. Yes, even if you are changing only
1 line of code or text.
9. UnrealIRCd should compile on all supported operating systems and
platforms, using GCC 3 or higher on *NIX, and Visual Studio 2008 or
higher on Windows. This means you cannot blindly use all C99 extensions.
10. Coders should test their code before committing.
11. /*
* These kind of comments
*/
NOT
// These kind of comments
12. if (something == 1)
{
moo; /* comment */
/* This does what what what */
cow(go(moo));
}
NOT
if (something == 1) {
}
13. Do not touch version.c.SH or version.h, unless you are a head coder
if you need a credit in, contact us
14. Protocol changes must be discussed before making patches for it.
15. We do NOT rip people off. If we use other people's code, it MUST be
properly credited.
16. We generally use tabsize 4 and 8. In any case, use tabs and NOT spaces.
Some code is old and horrible and has a mix of tabs and spaces used for
spacing, that's something we do not want to have ;)
17. Be careful about overflows. As you know a line from a user can never be longer
than 511 (510?) characters, sometimes you can use this knowledge to your
advantage. Whenever it's not safe or when you don't know what input size you
can expect, use strlcpy instead of strcpy. Do not ever use strncpy, this is
older, slower, and does not add proper zero termination.
For the same reason, use snprintf if really needed. Note though, that using
ircsprintf with a bigger buffer (eg: 1024 bytes) is MUCH faster, so preferably
use that instead of snprintf. The same can be true for strcpy vs strlcpy in
some circumstances as well.
18. Speed. When optimizing or writing code, keep in mind that readability and
stability comes FIRST, and after that comes speed. So we'd rather prefer some
readable code (even if difficult) over some odd highly optimized routine which
nobody understands, is difficult to extend, and might have several bugs.
As mentioned earlier: use ircsprintf, not sprintf (this is because ircsprintf
is optimized for simple strings like the ones we use).
Prefer ircsprintf with a bigger buffer over the use of snprintf, since
ircsprintf is much faster.
19. Initialize your structs and use the proper memory calls.
In UnrealIRCd we use MyMalloc, MyMallocEx and MyFree (so not malloc/free).
MyMalloc usually maps to malloc, and MyMallocEx is a malloc plus filling
the memory area (eg: the struct) with zero's (a la calloc).
Use of MyMallocEx is suggested. In general you should not be using MyMalloc.
"But MyMalloc is faster!" you might say. This is true, but using MyMallocEx
has very little speed impact and enormous benefits: people tend to forget
to set certain fields in the struct to NULL, or much more common: when
someone later on (eg: 1 year later) adds a field to a struct, there could
be several places he/she needs to update to make sure x->something is NULL
after allocating a new struct. Bad idea.
Little speed impact, huge stability benefits, easy decision ;).
20. Comment your code! This should speak for itself...
Put comments wherever you think they are needed, to aid any further coders
with reading your code.. and, in fact, it will aid yourself as well if you
would look back at your code 2 years later.
If there's some obscure pitfall, do mention it! Don't just "hope" a next
author will see it like you did.
21. Use enums whenever possible, rather than #define constants. Besides making
things more clean, it also aids debugging.
Some minor rules about patches & modifications to UnrealIRCd
1. When making a change, always add a small description in Changes, in the
BOTTOM. Be sure to mention the bugid# (or muliple id's) if you are fixing
a bug from a bugtracker, and be sure to credit the reporter. Use:
'Fixed blahblahblah, reported by Blah (#0001234).'
Or, for example, for features:
'Added support for blahbalbvdshd, suggested by Blah (#0001235).'
Or something similar ;)
2. If new files are made, it must contain proper copyright headers,
and a $Id$ somewhere.
3. /*
* These kind of comments
*/
NOT
// These kind of comments
4. if (something == 1)
{
moo; /* comment */
/* This does what what what */
cow(go(moo));
}
NOT
if (something == 1) {
}
5. Do not touch version.c.SH or version.h, unless you are a head coder
if you need a credit in, contact us
6. Patches are submitted to coders@lists.unrealircd.org,
using "cvs diff -u > patchname". A submision must contain description of
what it does, etc.
7. Protocol changes must be discussed before making patches for it.
8. We do NOT rip people off. If we use other people's code, it MUST be
properly credited.
9. We generally use tabsize 4 and 8. In any case, use tabs and NOT spaces.
Some code is old and horrible and has a mix of tabs and spaces used for
spacing, that's something we do not want to have ;)
10. Be careful about overflows. As you know a line from a user can never be longer
than 511 (510?) characters, sometimes you can use this knowledge to your
advantage. Whenever it's not safe or when you don't know what input size you
can expect, use strlcpy instead of strcpy. Do not ever use strncpy, this is
older, slower, and does not add proper zero termination.
For the same reason, use snprintf if really needed. Note though, that using
ircsprintf with a bigger buffer (eg: 1024 bytes) is MUCH faster, so preferably
use that instead of snprintf. The same can be true for strcpy vs strlcpy in
some circumstances as well.
11. Speed. When optimizing or writing code, keep in mind that readability and
stability comes first, and after that comes speed. So we'd rather prefer some
readable code (even if difficult) over some odd highly optimized routine which
nobody understands, is difficult to extend, and might have several bugs.
As mentioned earlier: use ircsprintf, not sprintf (this is because ircsprintf
is optimized for simple strings like the ones we use).
Prefer ircsprintf with a bigger buffer over the use of snprintf, since
ircsprintf is much faster.
12. Initialize your structs and use the proper memory calls.
In UnrealIRCd we use MyMalloc, MyMallocEx and MyFree (so not malloc/free).
MyMalloc usually maps to malloc, and MyMallocEx is a malloc plus filling
the memory area (eg: the struct) with zero's (a la calloc).
Use of MyMallocEx is suggested. In general you should not be using MyMalloc.
"But MyMalloc is faster!" you might say. This is true, but using MyMallocEx
has very little speed impact and enourmous benefits: people tend to forget
to set certain fields in the struct to NULL, or much more common: when
someone later on (eg: 1 year later) adds a field to a struct, there could
be several places he/she needs to update to make sure x->something is NULL
after allocating a new struct. Bad idea.
Little speed impact, huge stability benefits, easy decision ;).
13. Comment your code! This should speak for itself...
Put comments wherever you think they are needed, to aid any further coders
with reading your code.. and, in fact, it will aid yourself as well if you
would look back at your code 2 years later.
If there's some obscure pitfall, do mention it! Don't just "hope" a next
author will see it like you did.
14. Use enums whenever possible, rather than #define constants. Besides making
things more clean, it also aids debugging.
15. Whenever you add a new directive or setting, be sure to add documentation
for it in unreal32docs, and for new commands in help.conf as well.
16. Whenever you add a new set:: item, be sure to add it to /stats S
+70 -79
View File
@@ -1,105 +1,95 @@
==[ IMPORTANT MESSAGE ABOUT DISABLING NOSPOOF ]==
Disabling NOSPOOF at windows (w9x, nt, w2k, xp) is NOT recommended since this
WILL allow users to use "spoofed hosts" (like the IP of someone you trust).
If you have problems with NOSPOOF, fix your client (bot?) instead (you should PONG
back to the initial PING at connect).
==[ GENERAL GUIDELINES ]==
First of all you need Microsoft Visual C++ (see below), compiling with
cygwin is not supported.
cygwin is not supported (nor is there any good reason to do so).
Compatible compilers:
cygwin NOT supported. Will not work. Should be no reason to use this anyway
as cygwin is an emulation layer. It's obviously much better to run
native (Windows) code on Windows.
msvc 6.x Microsoft Visual Studio 6 does not work, this compiler is too old.
msvc 7.x Microsoft Visual Studio 7.x (.NET), works.
msvc 8.x Microsoft Visual Studio 8.x (.NET 2005), including the free kit, works.
msvc 9.x Microsoft Visual Studio 9.x (.NET 2008), is used for official compile.
mssdk Microsoft Windows SDK for Windows 7
cygwin NOT supported. Will not work. Should be no reason to use this anyway.
msvc 6.x Microsoft Visual Studio 6 does not work, this compiler is too old.
msvc 7.x Microsoft Visual Studio 7.x (.NET) will work just fine
msvc 8.x Microsoft Visual Studio 8.x (.NET 2005), including the free kit,
should work fine (since Unreal3.2.5).
If you don't have the paid version of Microsoft Visual Studio 7.x, then you can
use the FREE development kit available for Windows 7 explained below:
1. Download the 'MS SDK for Windows 7 and .NET Framework 3.5 SP1' at:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=c17ba869-9671-4330-a63e-1fd44e0e2505&displaylang=en
2. NOTE: Whenever you need to compile something we say 'Start the Visual Studio
use the FREE development kit and PSDK as explained below:
1. Download the MS Visual Studio Development kit at:
http://msdn.microsoft.com/visualc/vctoolkit2003/
2. Install the Platform Software Development Kit (PSDK) from:
http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
3. NOTE: Whenever you need to compile something we say 'Start the Visual Studio
.NET Command Prompt' below, but you - a person using the free version - will
actually have to start the CMD Shell instead (check out the
Start Menu under Microsoft Windows SDK v7.0). Users on x64 environment will have
to change their environment to x86 by typing 'SETENV /x86'.
actually have to start the Platform SDK Prompt instead (check out the
Start Menu).
3. Download http://www.vulnscan.org/tmp/dlltool.exe and put the file somewhere
in your path (eg: put it in c:\windows\system32).
==[ EXTERNAL LIBRARIES ]==
Fetch the external libraries (c-ares, tre, openssl, zlib, curl) from:
http://www.vulnscan.org/unrealwin32dev/
==[ COMPILING ]==
== Simple compile (no SSL/ZIP/Remote includes) ==
1. Start the Visual Studio .NET Command Prompt
2. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2)
3. Have a look at 'makefile.win32' to look at what parameters you need to
use, this depends on what libraries you want to link in and their location.
4. Two options, use either one (B is preferred), and read step 5 too:
A. Edit makefile.win32 directly to reflect your configuration and run
'nmake -f makefile.win32'
B. Don't edit makefile.win32 but instead create a one-line command (which
you can put in a batch file), like this (all on one line!):
nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib"
ZLIB_LIB_DIR="c:\dev\zlib\dll32" USE_SSL=1
OPENSSL_INC_DIR="c:\openssl\include" OPENSSL_LIB_DIR="c:\openssl\lib"
USE_REMOTEINC=1 LIBCURL_INC_DIR="c:\dev\curl-ssl\include"
LIBCURL_LIB_DIR="c:\dev\curl-ssl\lib\dll-release"
CARES_LIB_DIR="C:\dev\c-ares\vc\cares\dll-release"
CARES_INC_DIR="C:\dev\c-ares" CARESLIB="cares.lib"
TRE_LIB_DIR="C:\dev\tre\win32\release" TRE_INC_DIR="C:\dev\tre"
TRELIB="tre.lib"
5. You are likely to encounter an error like
M_OPER.obj : error LNK2019: unresolved external symbol _sendto_snomask_global
referenced in function _m_oper
(the exact name and symbol will differ!!)
In that case you need to generate a symbols file:
nmake -f makefile.win32 SYMBOLFILE
And after that simply re-run your nmake -f makefile.win32 [options]
command, the same command you ran before the error occured.
You should not get any unresolved external symbol error again.
If you still do, then something is wrong.
6. Your compile is now done, you can package unreal if you have InnoSetup,
in that case check out src\win32\unrealinst.iss
Otherwise, manually copy over the necessary files (and the dll files
from the external libraries).
2. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2) and then compile with:
nmake -f makefile.win32
This will generate a wircd.exe and unreal.exe
3. Copy the src\win32\tre.dll to your UnrealIRCd main dir.
4. Done!
==[ Compiling modules ]==
== Compiling modules ==
1. Put your module (the .c file) in src\modules (eg: c:\dev\unreal3.2\src\modules).
2. Start the Visual Studio .NET Command Prompt
3. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2).
4. Compile the module with:
nmake -f makefile.win32 <YOUR OPTIONS> custommodule MODULEFILE=<name>
nmake -f makefile.win32 custommodule MODULEFILE=<name>
<name> is the name of the module WITHOUT the .c suffix, so if your
module has the filename 'm_crappymod.c', then you use:
nmake -f makefile.win32 <YOUR OPTIONS> custommodule MODULEFILE=m_crappymod
Note that <YOUR OPTIONS> is the whole lot of options explained in
previous section under 4B. If you use method 4A then there aren't any.
Note 2: If you get any symbol file errors, see the section 'SYMBOL FILES'
nmake -f makefile.win32 custommodule MODULEFILE=m_crappymod
5. Done. A .dll file should have been created.
If you compiled with the same Visual Studio version that we use to compile
the official UnrealIRCd version, and use the same Unreal3.2.X.tar.gz as the
official version (and not CVS!), then your module is fully binary compatible
and you can put it on your website (or ours) so users can use them.
If you do anything else, this won't work.
So, again, it will NOT work properly, if:
1. You use a different UnrealIRCd source (like CVS, or a previous version).
2. You use another compiler... this might still work but may require an
additional .DLL file to be put in your UnrealIRCd directory (MSVxxxxxx.DLL).
3. You compile with different options, such as compiling with SSL but trying
to load the module on non-SSL.
NOTE: unless your module uses SSL-specific code, you should compile
without SSL as it will run on both SSL and non-SSL UnrealIRCd's.
If you compiled with VC7 and used the official source (not a CVS version,
but for example 3.2.1 source) then the module should work on all these
versions (binary compatible) and you could for example put them on
your website so users can download them.
Such a module will work on both SSL and non-SSL, there should be no need
for separate versions... unless, of course, you use SSL-specific code in your
mod.
DO NOT download a CVS version & compile your mod and then start
distributing the .dll for use at another (non-CVS) version!!
Every time we change a struct (and in some other cases) it makes the
binary/module binary incompatible which practically means that your module
might seem to work fine at first (or not..) but will CRASH or cause memory
corruption and other subtle errors.
==[ SYMBOL FILES ]==
== COMPILING WITH ZIP LINKS / SSL / REMOTE INCLUDES SUPPORT ==
First of all, DO NOT use any precompiled libs from the official
zlib/openssl/curl sites. We require certain compile parameters.
Versions downloaded from such sites will often CRASH.
The easiest is to download the UnrealIRCd development package
which contains zlib, openssl and curl precompiled for you.
See: www.vulnscan.org/unrealwin32dev/
Just extract it somewhere (eg: to c:\dev).
Then, use compile flags to enable the features + specify where to look.
Here are examples if you used c:\dev:
ZIP: nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
SSL: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"
CURL: nmake -f makefile.win32 USE_REMOTEINC=1 LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
Obviously you can (and probably will) combine all these options, like
to build a zip+ssl+curl version (all in 1 line):
nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib" USE_REMOTEINC=1
LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
== SYMBOL FILES ==
If you get something like this:
Creating library L_COMMANDS.lib and object L_COMMANDS.exp
M_OPER.obj : error LNK2019: unresolved external symbol _sendto_snomask_global re
ferenced in function _m_oper
(note: the exact name of the symbol will vary!)
(note: the exact name of the symbol will vary)
Then you will have to rebuild the wircd.def symbol file. You do this by
downloading http://www.vulnscan.org/tmp/dlltool.exe and putting the file somewhere
@@ -112,7 +102,8 @@ nmake -f makefile.win32 [your other options here]
So basically you just run 'nmake -f makefile.win32 SYMBOLFILE' and then restart
compiling again.
==[ COMPILING ZLIB/SSL/CURL YOURSELF ]==
== COMPILING ZLIB/SSL/CURL YOURSELF ==
This is off-topic and not explained here.
Again, use the stuff from the win32 development pack unless you have a good
reason to do otherwise.
reason to do otherwise (in which case we might not support your self-compiled version
because we work with specific versions / compile options).
+5 -58
View File
@@ -2,7 +2,7 @@
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
*
* Works for Unreal3.2.x
* Works for Unreal3.2 and up
*
* Okay guys. This is the new example.conf. Its look is much like C++, kinda.
* Anyway it is time to go over this. It's hard to pick up at first, but
@@ -161,12 +161,10 @@ allow {
* Syntax:
* allow channel {
* channel "channel name";
* class "clients"; (optional)
* };
*/
allow channel {
allow channel {
channel "#WarezSucks";
class "clients";
};
/*
@@ -365,7 +363,7 @@ drpass {
* NEW: log {} OLD: N/A Tells the ircd where and what to log(s). You can have
* as many as you wish.
*
* FLAGS: errors, kills, tkl, connects, server-connects, oper
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*
* Syntax:
* log "log file"
@@ -385,6 +383,7 @@ log "ircd.log" {
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
@@ -519,55 +518,7 @@ alias "glinebot" {
type command;
};
/*
* NEW: files {}
* OLD: include/config.h
*
* This block overrides the IRCd's default paths for loading things
* like the MOTD, saving its PID, or writing/loading its tunefile. The
* existence of this block allows one UnrealIRCd installation to
* support multiple running instances when combined with the -c
* commandline option.
*
* As usual, relative paths are interpreted relative to the directory
* where UnrealIRCd would find unrealircd.conf if -c is _not_
* specified on the commandline.
*/
files
{
/* The Message Of The Day shown to users who log in: */
/* motd ircd.motd; */
/*
* A short MOTD. If this file exists, it will be displayed to
* the user in place of the MOTD. Users can still view the
* full MOTD by using the /MOTD command.
*/
/* shortmotd ircd.smotd; */
/* Shown when an operator /OPERs up */
/* opermotd oper.motd; */
/* Services MOTD append. */
/* svsmotd ircd.svsmotd; */
/* Bot MOTD */
/* botmotd bot.motd; */
/* Shown upon /RULES */
/* rules ircd.rules; */
/*
* Where the IRCd stores and loads a few values which should
* be persistent across server restarts. Must point to an
* existing file which the IRCd has permission to alter or to
* a file in a folder within which the IRCd may create files.
*/
/* tunefile ircd.tune; */
/* Where to save the IRCd's pid. Should be writable by the IRCd. */
/* pidfile ircd.pid; */
};
/*
* NEW: tld {}
@@ -712,13 +663,11 @@ deny dcc {
* deny channel {
* channel "(channel)";
* reason "reason";
* class "clients"; (optional)
* };
*/
deny channel {
channel "*warez*";
reason "Warez is illegal";
class "clients";
};
/*
@@ -763,8 +712,6 @@ set {
* The keys should be 3 random strings of 5-100 characters
* (10-20 chars is just fine) and must consist of lowcase (a-z),
* upcase (A-Z) and digits (0-9) [see first key example].
* HINT: On *NIX, you can run './unreal gencloak' in your shell to let
* Unreal generate 3 random strings for you.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
@@ -840,6 +787,6 @@ set {
* Problems or need more help?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- contains 80% of your questions!
* 3) If you still have problems you can go irc.unrealircd.org #unreal-support,
* 3) If you still have problems you can go irc.ircsystems.net #unreal-support,
* note that we require you to READ THE DOCUMENTATION and FAQ first!
*/
-786
View File
@@ -1,786 +0,0 @@
/*
* example.conf von Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
*
* Arbeitet mit Unreal3.2.x
*
* Dies hier ist die neue example.conf. Sie ähnelt irgendwie ein wenig C++ und sie
* soll sie jedenfalls einmal erläutert werden. Es ist ein wenig schwer, erstmals
* damit umzugehen, aber mit ein Wenig Übung und sorgfältigem Lesen sollte das zu
* verstehen sein.
*
* Diese Datei ist einfach in das Hauptverzeichnis des UnrealIRCD zu kopieren und in
* 'unrealircd.conf' umzubenennen.
*
* ZU BEACHTEN: Sämtliche Zeilen außer der mit einer '{' zu Beginn werden mit dem Zeichen
* ';' beendet, auch die Zeile mit '}'. (Beliebter Syntaxfehler!)
* Kommentar Zeilen werden vom IRCd ignoriert.
*
* BITTE LESE die doc/unreal32docs.html! Sie ist auch online erhältlich bei:
* www.vulnscan.org/UnrealIrcd/unreal32docs.html
* Diese Datei enthält zahlreiche ergänzende Informationen über jeden Block, Variablen usw.
* Übersetzung durch stylus740@smart-irc.de (bei irc.smart-irc.net)
*/
/* Kommentar Typen */
#Kommentar Typ 1 (Shell Typ)
// Kommentar Typ 2(C++ Stil)
/* Kommentar Typ 3 (C Stil) */
#Solche Zeilen vom Typ 1, 2 oder 3 werden vom ircd ignoriert.
/*
* UnrealIRCd arbeitet mit Modulen, die geladen werden, wenn sie benötigt werden.
* Man benötigt mindestens das commands Modul und ein cloaking Modul.
*/
/* FÜR *NIX (Unix, Linux, Xenix etc.), sind diese 2 Zeilen auszukommentieren: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* FÜR Windows sind diese 2 Zeilen auszukommentieren: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Man kann über eine 'include' Anweisung auch weitere Konfigurationsdateien einfügen.
* help.conf enthält sämtliche /helpop Texte. Die badwords.*.conf filtert alle badword
* Einträge für den Modus +G...
* Die spamfilter.conf enthält einige wirksame Regeln für aktuelle Trojaner.
* Falls man diese Dateien mit einfügen möchte:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* NEU: me {}
* ALT: M:Line
* me {} legt Name, Beschreibung und eindeutige Nummer ('numeric') für diesen Server fest.
* Syntax ist wie folgt:
* me {
* name "server.name";
* info "Server Beschreibung";
* numeric (server numeric*);
* };
* Falls der Server mit anderen gelinkt wird, darf muss die Nummer bei 'numeric' eindeutig
* sein, darf also von keinem anderen Server im Netzwerk verwendet werden.
*/
me
{
name "irc.foonet.com";
info "FooNet Server";
numeric 1;
};
/*
* NEU: admin {}
* ALT: A:Line
* Admin liefert Informationen über den Server Administrator. Man kann
* so viele Zeilen unter 'admin {' angeben, wie man will.
* Syntax ist wie folgt:
* admin {
* "erste Zeile";
* "zweite Zeile";
* [usw]
* };
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/*
* NEU: class {}
* ALT: Y:line (alte Form war verwirrend)
* Hiermit werden Klassen und ihre Einstellungen festgelegt. Eine Klasse ist eine Gruppen-
* einstellung für Verbindungen. So kann man beispielsweise Server Verbindungen in einer
* eigenen Klasse behandeln, statt zusammen mit Clients.
* Syntax ist wie folgt:
* class (class name)
* {
* pingfreq (wie oft in Sekunden wird ein user/server angepingt);
* maxclients (wie viele Verbindungen sind in dieser Klasse möglich);
* sendq (maximale send Queue einer Verbindung);
* recvq (maximale Empfangs Queue einer Verbindung [Flood Kontrolle!]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Wieviele Servers können gleichzeitig gelinkt sein */
sendq 1000000;
connfreq 100; /* Wieviele Sekunden zwischen jedem Verbindungsversuch */
};
/*
* NEU: allow {}
* ALT: I:Line
* Hier wird festgelegt, welche Verbindungen erlaubt sind...
* Grundlegend kann man damit Clienten erlauben, zu verbinden und hat etwas Kontrolle
* Syntax ist wie folgt:
* allow {
* ip (ip Maske für allow);
* hostname (host Maske);
* class (Klasse, die zugewiesen wird [siehe class {}]);
* password "(password)"; (optional)
* maxperip (wie viele Verbindungen je IP); (optional)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Passworded allow line */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* NEU: allow channel {}
* ALT: chrestrict
* Erlaubt es Usern, einen Channel zu betreten...
* Ist wie eine Ausnahme von 'deny channel'.
* Syntax ist wie folgt:
* allow channel {
* channel "channel name";
* };
*/
allow channel {
channel "#WarezSucks";
};
/*
* NEU: oper {}
* ALT: O:Line
* Legt einen IRC Operator fest
* IRC Operatoren halten den Server in Ordnung, warten ihn und halten die Verbindung
* zum Netzwerk.
* Syntax ist wie folgt:
* oper (login) {
* class (Klasse, die zugewiesen wird, falls anders als meine, wird eine neuee Klasse
* zugewiesen);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (Flags hier*);
* };
* ODER
* flags "alte Form von Flags, wie OAaRD";
* };
*/
/* Die Liste möglicher Oper Flags kann in doc/unreal32docs.html#operblock nachgelesen werden
* [WIRKLICH empfehlenswert, zu lesen!]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* NEU: listen {}
* ALT: P:Line
* Legt den Port fest, an dem der ircd 'lauscht', um Usern/Servern zu erlauben, eine
* Verbindung zum Server aufzunehmen.
* Syntax ist wie folgt:
* listen (ip number):(port number)
* {
* options {
* (options here);
* };
* };
* oder für ein einfaches listen:
* listen (ip):(port);
*
* ACHTUNG: für ipv6 ips (3ffe:b80:2:51d::2 etc), benutze listen [ip]:port;
*
* Das funktioniert ebenfalls.
*/
/* Options for listen:
OLD | NEW
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* ZU BEACHTEN BEI SSL PORTS: SSL Ports sind nicht standardisiert.
* Es wird oft gesagt, man solle den Port 994 benutzen, weil dies der
* offizielle SSL Port sei. Aber das erfordert root Rechte! Andererseits
* ist der Port 194 der offizielle Port und wann hat man je einen Ircd
* auf diesem Port laufen gesehen?
* Unsere Empfehlung ist, den Port 6697 für SSL zu benutzen, wie es auch
* bei vielen anderen Netzwerken gemacht wird und für z.B. StunTour benutzt wird.
* Man kann so viele SSL Ports öffnen, wie man will, aber wenn man (auch) den Port
* 6697 benutzt, hilft man mit, die Welt ein klein wenig zu standardisieren ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* ACHTUNG: Wird der IRCd auf einer Shell mit verschiedenen IP's ausgeführt, kann
* die Fehlermeldung 'Address already in use' ('Adresse wird schon benutzt')
* in den Logfiles auftauchen und der IRCd startet nicht.
* Das bedeutet, dass man eine spezifische Adresse anstelle von '*' definieren
* MUSS, wie z.B.:
* listen 1.2.3.4:6667;
* Es sollte klar sein, dass die IP durch die zu ersetzen ist, die einem
* zugewiesen ist.
*/
/*
* NEU: link {}
* ALT: C/N:Lines
* Hiermit wird ein okay für eine Server Verbindung festgelegt.
* ACHTUNG: BEIDE SERVER MÜSSEN EINE LINK {} EINSTELLUNG HABEN, UM KORREKT ZU VERBINDEN!
* Syntax ist wie folgt:
* link (server name)
* {
* username (username, * funktioniert auch);
* hostname (ip Nummer/Hostmaske);
* bind-ip (Welche IP soll zum Verbinden benutzt werden, oder *);
* port (Port, zu dem verbunden werden soll);
* hub (Wenn dies ein Hub ist, funktioniert * , oder Servermasken);
* [oder leaf *;]
* password-connect "(Passwort zu senden)";
* password-receive "(Passwort, welches wir emfangen sollten)";
* class (Klasse, in die Server sollen);
* options {
* (options hier*);
* };
* // Wird SSL benutzt, kann bestimmt werden, welche Verschlüsselung im SSL
* // Modus zu benutzen ist
* // Bei mehreren "openssl ciphers" sind die einzelnen Verschlüsselungen
* // durch ':' zu trennen
*
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
options:
OLD | NEW
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Achtung: autoconnect sollte nicht benutzt werden, wenn man Services linkt */
autoconnect;
ssl;
zip;
};
};
/*
*
* NEU: ulines {}
* ALT: U:Line
* U-lines geben Servern mehr Möglichkeiten/Befehle, sie sollten NUR für Services/Stats
* gesetzt werden und NIEMALS für normale UnrealIRCd Server!
* Syntax ist wie folgt:
* ulines {
* (server to uline);
* (server to uline);
* [etc]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* NEU: drpass {}
* ALT: X:Line
* Hiermit werden die Passworte für /die und /restart festgelegt.
* Syntax ist wie folgt:
* drpass {
* restart "(Passwort für Restart)";
* die "(Passwort für die (die = 'sterben' = Abschaltung))";
* };
*/
drpass {
restart "I-love-to-restart";
die "die-you-stupid";
};
/*
* NEU: log {} ALT: N/A Festlegung von Namen und Speicherort der Logfiles. Man kann
* beliebig viele festlegen.
*
* FLAGS: errors, kills, tkl, connects, server-connects, oper
*
* Syntax:
* log "log file"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Lösche das Logfile und starte ein neues, wenn 2MB erreicht wurden,
nichts festlegen, wenn man immer das gleiche Log will */
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* NEU: alias {}
* ALT: N/A
* Hier kann man Befels Aliasse festlegen, wie z.B. /nickserv, /chanserv usw.
* FLAGS: services, stats, normal
*
* Syntax:
* alias "name" {
* target "points to";
* type aliastype;
* };
*
* [ACHTUNG: Mann kann hier auch eine Datei mit vordefinierten Aliassen per include
* einfügen. Siehe auch: doc/unreal32docs.html Abschnitt 2.9]
*/
// Hiermit wird der Befehl /nickserv an den User NickServ geleitet, welcher zur Einstellung set::services-server server verbunden ist
/*alias NickServ {
target "NickServ";
type services;
};*/
// Soll der Befehl auf denselben Nick wie das der Befehl leiten, kann man den Nick auslassen
//alias ChanServ { type services; };
// leitet den /statserv Befehl an den User StatServ aus set::stats-server server
//alias StatServ { type stats; };
// leitet den /superbot Befehl an den User SuperBot
//alias SuperBot { type normal; };
/* Standard Aliasse */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* NEU: alias {}
* ALT: N/A
* Hier können Befehls Aliase, wie z.B.: /identify, /services, usw festgelegt werden.
*
* Syntax:
* alias "name" {
* format "format string" {
* target "zeigt auf";
* type aliastype;
* parameters "zu sendende Parameter";
* };
* type command;
* };
*/
/* Die nachfolgenden Zeilen eigens deshalb, um zu zeigen, dass trotz gleichem Namens die vorherige Anweisung
* völlig unterschiedlich in der Syntax ist, obwohl eine ähnliche Funktion unterstützt wird.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* Die alias::format Anweisung ist ein regulärer Ausdruck. Das erste Format passt auf den /identify Befehl,
* wenn das erste Zeichen ein # ist. Dann wird dies an den chanserv alias mit dem Parameters IDENTIFY
* %1- übergeben. Das zweite Format passt auf den /identify Befehl, wenn das erste Zeichen kein # ist. Danach
* wird der Befehl an den nickserv alias mit den Parameters IDENTIFY %1- geleitet.
*/
/* Die alias::format::parameters Scripting Sprachen ähnlich. %N (wobei N einen Nummer ist) repräsentiert einen
* Parameter, der an den Befehl (in diesem Fall /identify) zu senden ist. Wird %N- angegeben, bedeutet dies
* alle Parameter vom N bis zum letzten Parameter des Strings. Man kann ebenso %n angeben, welches durch den
* Nicknamen des users ersetzt wird.
*/
/* Standard Aliasse */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/*
* NEU: tld {}
* ALT: T:Line
* Hiermit werden unterschiedliche motd und rules Dateien in Abhängigkeit
* von der Hostmaske des Clients eingestellt.
* Syntax ist wie folgt:
* tld {
* mask (ident@host);
* motd "(motd file)";
* rules "(rules file)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* zu beachten: Will man nur die default motd/rules Dateien (ircd.motd, ircd.rules)
* für jedermann benutzen, genügt es, den obigen Beispiel Block einfach zu löschen.
*/
/*
* NEU: ban nick {}
* ALT: Q:Line
* Bannt einen Nicknamen, so dass dieser nicht benutzt werden kann.
* Syntax ist wie folgt:
* ban nick {
* mask "(nick to ban)";
* reason "(reason)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reserviert für Services";
};
/*
* NEU: ban ip {}
* ALT: Z:Line
* Bannt eine IP, so dass diese nicht mehr zum Netzwerk verbinden kann.
* Syntax:
* ban ip { mask (ip Nummer/Hostmaske); reason "(Grund)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Server nicht mehr gelinkt";
};
/*
* NEU: ban server {}
* ALT: Server Q:Line
* Nimmt einem Server die Möglichkeit, zum Neztwerk zu verbinden.
* Wenn der Server zu einem anderen Server des Netzwerkes linkt, wird der
* lokale server die Verbindung zum Netzwerk trennen.
* Syntax ist wie folgt:
* ban server {
* mask "(Server Name)";
* reason "(angegebener Grund)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Hau ab hier.";
};
/*
* NEU: ban user {}
* ALT: K:Line
* Bewirkt, dass ein User mit einer bestimmten Maske nicht mehr zum Server verbinden kann.
* Syntax:
* ban user { mask (Hostmaske/ip Nummer); reason "(Grund)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/*
* NEU: ban realname {}
* ALT: n:Line
* Verhindert, dass ein bestimmter Realname benutzt werden kann.
* Syntax:
* ban realname {
* mask "(Realname)";
* reason "(Grund)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* Sämtliche Banns dürfen durch zusätzliche Einträge wiederholt werden!
*
* NEU: except ban {}
* ALT: E:Line
* Diese Maske ist von Banns ausgenommen.
* Syntax:
* except ban { mask (ident@host); };
* except ban {} kann so oft angegeben werden, wie man für verschiedene Hosts will.
*/
except ban {
/* don't ban stskeeps */
mask *stskeeps@212.*;
};
/*
* NEU: deny dcc {}
* ALT: dccdeny.conf
* Mit diesem Block können dcc send's geblockt werden... Gut, um Viren aufzuhalten.
* Syntax:
* deny dcc
* {
* filename "zu sperrende Datei(ie, *exe)";
* reason "Grund";
* };
*/
deny dcc {
filename "*sub7*";
reason "Möglicherweise Sub7 Virus";
};
/*
* NEU: deny channel {}
* ALT: N/A (NEW)
* Verhindert, dass angegebene Channels benutzt werden können.
* Syntax:
* deny channel {
* channel "(channel)";
* reason "Grund";
* };
*/
deny channel {
channel "*warez*";
reason "Warez sind illegal";
};
/*
* NEU: vhost {}
* ALT: Vhost.conf file
* Setzt eine Fake IP für Nicht-Opers, oder opers, die zu bequem für /sethost sind.... :P
* Syntax:
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host um die Nutzung zu gestatten);
* };
* login (Loginname);
* password (Passwort);
* };
* um den vhost zu nutzen, mache /vhost (login) (password) im IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Man kann hier weitere Config Dateien einfügen */
/* include "klines.conf"; */
/* Network configuration */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Cloak keys müssen angegeben sein und sie müssen die selben auf allen Servern
* im Netzwerk sein. Sie werden zur Generierung der maskierten Hosts verwendet
* und sie sollten geheim gehalten werden.
* Die Keys sollten 3 zufällige Strings von 5-100 Zeichen Länge sein (10-20 Zeichen
* (sind ganz ok) und müssen aus Kleinbuchstaben(a-z), Großbuchstaben (A-Z) und
* Ziffern (0-9) bestehen [wie im ersten Key Beispiel].
* TIPP: Auf *NIX, kann man in der Shell './unreal gencloak' aufrufen und durch
* Unreal 3 Zufalls Stings erzeugen und anzeigen lassen.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"und noch einer";
"und noch einer";
};
/* on-oper Host */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Server spezifische Configuration */
set {
kline-address "setze.diese.email";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Man kann hier ident checking aktivieren, wenn man will */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* Die Mindestzeit, die ein User verbunden sein muss, bevor er eine QUIT Meldung
* senden darf (Das wird offentlich helfen, Spam zu verhindern) */
anti-spam-quit-message-time 10s;
/* Macht die Meldung statisch, die in allen Quit Meldungen angezeigt wird.
Somit sind keine individuellen Quts auf dem lokalen Server mehr erlaubt */
/* static-quit "Client quit"; */
/* Man kann auch sämtliche Part Meldungen blocken, indem man dies auskommentiert
* und 'yes' sagt oder einen anderen Text angibt (z.B. "Bye bye!")
/* static-part yes; */
/* Hiermit kann man bestimmte stats auf ausschliesslich Opers beschränken. Für
* alle Stats kann man * benutzen. Wenn man es weglässt, können alle User alle
* Stats abfragen. Eine vollständige Liste erhält man mit dem Befehl '/stats'.
* Manche Admins entfernen 'kGs' und erlauben so normalen Usern die Anzeige von
* klines, glines and shuns.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Throttling: Dieses Beispiel setzte ein Limit von 3 Verbindungen je 60s (pro Host). */
throttle {
connections 3;
period 60s;
};
/* Anti Flood Schutz */
anti-flood {
nick-flood 3:60; /* 3 Nickänderungen pro 60 Sekunden (Default) */
};
/* Spam Filter */
spamfilter {
ban-time 1d; /* Default Dauer eines *line Banns durch Spamfilter */
ban-reason "Spam/Belästigung"; /* default Grund */
virus-help-channel "#help"; /* Channel, der für die 'viruschan' action benutzt wird*/
/* except "#help"; Channel, der von Filtern ausgenommen wird */
};
};
/*
* Probleme? Weitere Hilfe nötig?
* 1) www.vulnscan.org/UnrealIrcd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIrcd/faq/ <- enthält 80% deiner Fragen - Wetten Dass?
* 3) Hat man dann noch Probleme, kann man den Chat bei irc.unrealircd.org
* #unreal-support aufsuchen. Achtung, wir setzen voraus, dass zuvor die
* DOKU GELESEN WURDE (genauso, wie die FAQ!)!
*/
-842
View File
@@ -1,842 +0,0 @@
/*
* example.conf por Danial Hawton, alias Osiris (osiris@unrealircd.org).
* Traducido al castellano por Severus_Snape (javiersnape@gmail.com).
*
* Funciona desde Unreal3.2.x
*
* Ok. Este es el nuevo example.conf. Es muy similar a C++.
* De todas formas lleva tiempo hacer esto. En un principio, es dificil de comprender pero
* con un poco de práctica y lectura lo comprenderás.
*
* Simplemente copia este archivo al directorio principal de unrealircd y cambiale el nombre a 'unrealircd.conf'.
*
* NOTA: Todas las líneas, a excepción de la línea de apertura ( { ) terminan en ;, incluyendo la
* línea de cierre ( } ). El IRCd ignorará las lineas comentadas.
*
* ¡POR FAVOR LEE doc/unreal32docs.es.html! La versión online esta disponible en:
* www.vulnscan.org/UnrealIRCd/unreal32docs.es.html
* Contiene mucha información acerca del archivo de configuración: Da información acerca de
* cada bloque, variable, etc.
* ¡Si intentas editar este archivo sin leer bien la documentación
* estas destinado a fallar!
*/
/* Tipos de Comentarios */
#Comentario tipo 1 (Estilo Shell)
// Comentario tipo 2 (Estilo C++)
/* Comentario tipo 3 (Estilo C) */
#Estas líneas son ignoradas por el IRCd.
/*
* UnrealIRCd soporta módulos, cargar algunos de ellos es requerido.
* Al menos debes cargar el módulo de los comandos y un módulo de cifrado (cloaking).
*/
/* PARA *NIX, descomenta las siguientes 2 líneas: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* PARA Windows, descomenta las siguientes 2 líneas: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Además pudes incluir otros archivos de configuración.
* help.conf contiene todo el contenido de /helpop. Los archivos badwords.*.conf
* contienen todas las entradas de badwords para el modo +G...
* spamfilter.conf contiene algunas buenas reglas para los troyanos actuales.
* Probablemente quieres incluirlos:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* NUEVO: me {}
* VIEJO: M:Line
* me {} define el nombre, la descripción y el número de servidor
* para este server. La Sintaxis es:
* me {
* name "nombre.del.servidor";
* info "Descripción del Servidor";
* numeric (número del servidor*);
* };
* * = Si estas enlazando este server, el número no debe ser usado por otro server en la red.
*/
me
{
name "irc.foonet.com";
info "FooNet Server";
numeric 1;
};
/*
* NUEVO: admin {}
* VIEJO: A:Line
* /Admin te da la información acerca del administrador del servidor. Tu
* puedes poner cuantas líneas quieras debajo de admin {.
* La sintaxis es:
* admin {
* "primera línea";
* "segunda línea";
* [etc]
* };
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/*
* NUEVO: class {}
* VIEJO: Y:line (old was confusing)
* Esto define la configuración para las clases. Una clase es una configuración en grupo para las
* conexiones. Por ejemplo, las conexiones de los servidores, en vez de ir a la clase de los clientes.
* la diriges a la clase de servidores. La sintaxis es la siguiente:
* class (nombre de la clase)
* {
* pingfreq (que tan seguido pingueara a el servidor/cliente en segundos);
* maxclients (cuantas conexiones para esta clase);
* sendq (cola máxima de envios para la conexión);
* recvq (cola máxima de mensajes recibidos desde la conexión [Control de Flood]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Cantidad máxima de servers que podemos enlazar a la vez */
sendq 1000000;
connfreq 100; /* Cuentos segundos entre cada intento de conexión */
};
/*
* NUEVO: allow {}
* VIEJO: I:Line
* Esto define los permisos de las conexiones...
* Fundamentalmente para los clientes, les permite conectarse así tu puedes tener un poco de
* control y/o poner una contraseña.
* La sintaxis es la siguiente:
* allow {
* ip (IP/IPs a permitir);
* hostname (nombre de host);
* class (clase asignada a esta conexión [ver class {}]);
* password "(contraseña)"; (opcional)
* maxperip (cuantas conexiones por IP); (opcional)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* allow {} con contraseña */
allow {
ip *@255.255.255.255;
hostname *@*.gente.fea.con.clave;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* NUEVO: allow channel {}
* VIEJO: chrestrict
* Permite a un usuario unirse a un canal...
* como una expeción de deny channel.
* Sintaxis:
* allow channel {
* channel "#nombredelcanal";
* };
*/
allow channel {
channel "#WarezApestan";
};
/*
* NUEVO: oper {}
* VIEJO: O:Line
* Define a un Operador de IRC
* Los Operadores de IRC estan para mantener al servidor "sano" y usualmente
* mantenerlo y tenerlo conectado a la red.
* La sintaxis es la siguiente:
* oper (login) {
* class (clase para ponerlos, si es difirente de la que esta en allow {], los mueve a la nueva clase);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (las flags aqui*);
* };
* O
* flags "flags antiguas como, OAaRD";
* };
*/
/* Para una lista de banderas de operador, lea doc/unreal32docs.es.html#operblock
* [lectura ALTAMENTE recomendada]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* NUEVO: listen {}
* VIEJO: P:Line
* Esto define el puerto/IP a el que el IRCd debe escuchar y unirse, esto
* permite a los usuarios/servidores conectarse al servidor.
* La sintaxis es:
* listen (Dirección IP):(número de puerto)
* {
* options {
* (opciones aqui);
* };
* };
* o simplemente
* listen: listen (ip):(puerto);
*
* NOTA: para IPs IPv6 (3ffe:b80:2:51d::2, etc.), use listen [ip]:puerto;
*
* Eso también funciona.
*/
/* Opciones para listen {}:
VIEJAS | NUEVAS | SIGNIFICADO
S serversonly Sólo Servidores
C clientsonly Sólo Clientes
J java Sólo Clientes Java
s ssl Conexion Cifrada (SSL)
* standard Standard
*/
/* NOTA EN PUERTOS SSL: Los puertos SSL no están estandarizados,
* muchos puertos SSL estan en números muy altos, algunas personas dicen que deberias hacerlo
* en el puerto 994 por que ese es el puerto SSL oficial... ¡pero eso
* requiere acceso root! Además, el puerto 194 es el puerto oficial de IRC... y
* has visto alguna vez ver un IRCd corriendo en ese puerto? Usan el 6667.
* Asi que, nuestra sugerencia es que uses el puerto 6697 para SSL, ese puerto es usado por
* una cantidad de redes decente y es reconozido por ejemplo: por StunTour.
* Además eres libre de abrir cuantos puertos SSL quieras, pero
* correr uno en 6697 ayudaría al mundo a estandarizarlo un poco mas :).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* NOTA: Si estas en shell IRCd con multiples IPs, normalmente
* obtendras un error como 'La dirección ya esta en uso/Address already in use' en tus logs
* y el IRCd no iniciará. Esto significa que tu DEBES unir el IRCd
* a una IP específica en vez de '*', por ejemplo:
* listen 1.2.3.4:6667;
* Obviamente, reemplaza esa IP con la IP que se te fue asignada.
*/
/*
* NUEVO: link {}
* VIEJO: C/N:Lines
* Esto define los enlazes entre servidores.
* NOTA: ¡LOS DOS SERVIDORES NECESITAN UN BLOQUE LINK {} PARA ENLAZARSE BIEN!
* La sintaxis es:
* link (nombre.del.servidor)
* {
* username (nombre de usuario, * también funciona);
* hostname (dirección IP/máscara de host);
* bind-ip (A que IP unirse cuando se estan enlazando, o *);
* port (Puerto al cual conectarse);
* hub (Si esto es un hub, * funciona.);
* [o leaf *;]
* password-connect "(contraseña a enviar)";
* password-receive "(contraseña que deberiamos)";
* class (Clase a donde dirigir los servers);
* options {
* (las opciones van aqui*);
* };
* // Si tu uses SSL, debes escoger que cifrado usar en el modo SSL
* // Obtiene una lista con "openssl ciphers", separa los métodos de cifrados con ":"
*
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
opciones:
VIEJAS | NUEVAS | SIGNIFICADO
S ssl Usar SSL
Z zip Comprimir los datos enviados.
N/A autoconnect su servidor intentará conectar automáticamente.
El tiempo usado entre intentos es el que especificó en class::connfreq
(se recomienda para un sólo lado, de leaf a hub)
N/A quarantine Aislar
N/A nodnscache No usar Caché DNS (Muy útil para DDNS)
*/
link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Nota: No deberias usar autoconnect cuando conectas servicios */
autoconnect;
ssl;
zip;
};
};
/*
*
* NUEVO: ulines {}
* VIEJO: U:Line
* Las ulines {} le dan a los servidores mas poder/comandos, ¡esto SOLO debe ser usado
* para los servidores de servicios/estadísticas y NUNCA para servidores UnrealIRCd normales!.
* (Para un buen funcionamiento, todos los servidores deberían tener los mismos U:Lines)
* La Sintaxis es la siguiente:
* ulines {
* (servidor a ulinear);
* (servidor a ulinear);
* [etc]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* NUEVO: {}
* VIEJO: X:Line
* Esto define las contraseñas para /die y /restart.
* La sintaxis es:
* drpass {
* restart "(contraseña para reiniciar)";
* die "(contraseña para matar al IRCd)";
* };
*/
drpass {
restart "amo-reiniciar";
die "muere-inepto";
};
/*
* NUEVO: log {}
* VIEJO: N/A
* Le dice al IRCd donde y que loguear. Puedes tener cuantos tu quieras.
*
* FLAGS: errors, kills, tkl, connects, server-connects, oper
*
* Sintaxis:
* log "archivo.log"
* {
* flags
* {
* flag;
* flag;
* etc...
* };
* };
*/
log "ircd.log" {
/* Borra el archivo e inicia uno nuevo cuando logre 2MB, no uses esto para siempre usar el mismo log */
maxsize 2097152;
flags {
oper;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* NUEVO: alias {}
* VIEJO: N/A
* Esto te permite hacer aliases de comandos como /nickserv, /chanserv, etc.
* FLAGS: services, stats, normal
*
* Sintaxis:
* alias "nombre" {
* target "apunta a";
* type aliastype;
* };
*
* [NOTA: Tu también puedes usar un archivo de aliases-predefinidos, lea doc/unreal32docs.es.html sección 2.9]
*/
// Esto apunta el comando a /nickserv a el usuario NickServ el cual esta conectado con el servidor de set::services-server.
/*alias NickServ {
target "NickServ";
type services;
};*/
// Si tu quieres el comando que apunta al el mismo nick que el comando, puedes dejar la entrada "nick" vacia.
//alias ChanServ { type services; };
// Apunta el comando /statserv a el usuario StatServ en el servidor set::stats-server.
//alias StatServ { type stats; };
// Apunta el comando /superbot a el usuario SuperBot
//alias SuperBot { type normal; };
/* Aliases Standard */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* NUEVO: alias {}
* VIEJO: N/A
* Esto te permite configurar aliases de comandos como /identify, /services, etc.
*
* Sintaxis:
* alias "nombre" {
* format "Formato de la Cadena" {
* target "apunta a";
* type tipodealias;
* parameters "parametros a enviar";
* };
* type command;
* };
*/
/* Esto es mostrado separadamente por que hasta tiene el mismo nombre que la directiva anterioir as, es muy diferente en sintaxis,
* pero provee una función muy similar.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* La directiva alias::format es una expresión regular. El primer formato coincide con el comando /identify cuando
* el primer carácter es #. Luego pasa esto a ChanServ con los parámetros IDENTIFY
* %1-. El segundo formato coincide con /identify cuando el primer caracter no es un #. Entonces
* el comando pasa a nickserv con los parámetros IDENTIFY %1-.
*/
/* El alias::format::parameters es similar a los lenguajes de scripting. %N (donde N es un número) representa el
* parámetro enviado al comando (en este caso, /identify). Si especificas %N- significa "todos los parámetros desde
* N hasta el último parámetro en la cadena". También puedes especificar %n que es reemplazado por el nick del usuario.
*/
/* Aliases Standard */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Este es un ejemplo de un alias de comando real */
/* Esto redirije /GLINEBOT a /GLINE <parámetro> Los Bots 2D... */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 Los Bots 2D no están permitidos en este servidor, para mas información lea la faq en http://www.ejemplo.com/faq/123";
};
type command;
};
/*
* NUEVO: files {}
* VIEJO: include/config.h
*
* Este bloque se sobrepone con el dirctorio principal del IRCd para cargar cosas
* como el MOTD, el PIPfile, o escribir/cargar el tunefile. La
* existencia de este bloque permite una instalación de UnrealIRCd a
* soportar múltiples instancias corriendo cuando es combinado con la opción -c
* en la línea de comandos.
*
* Usualmente. Los directorios relativos son interpretados relativamente a el directorio
* donde UnrealIRCd encuentra unrealircd.conf si -c -no-
* es especificado en la línea de comandos.
*/
files
{
/* El Mensaje del Dia (MOTD - Message of the Day) mostrado a los usuarios que se conectan: */
/* motd ircd.motd; */
/*
* Un MOTD corto. Si el archivo existe, sera mostrado a
* el usuario en vez del MOTD. Los usuarios todavia podrán ver el
* MOTD completo usando el comando /MOTD.
*/
/* shortmotd ircd.smotd; */
/* Mostrado cuando un operador usa /OPER y se loguea exitosamente. */
/* opermotd oper.motd; */
/* El MOTD de los Servicios. */
/* svsmotd ircd.svsmotd; */
/* El MOTD de los Bots */
/* botmotd bot.motd; */
/* Las reglas que se muestran al usar /RULES */
/* rules ircd.rules; */
/*
* Donde el IRCd guarda y carga algunos parámetros que deberían
* ser persistentes entre reinicios del servidor. Debe apuntar a un
* archivo existente el cual el IRCd tiene permiso para alterarlo o un
* archivo en una carpeta donde el IRCd puede crear archivos.
*/
/* tunefile ircd.tune; */
/* Donde guardar el PID del IRCd. Debería ser modificable por el IRCd. */
/* pidfile ircd.pid; */
};
/*
* NUEVO: tld {}
* VIEJO: T:Line
* Esto configura MOTDs y RULES distintos
* dependiendo en la máscara de host del cliente.
* La sintaxis es:
* tld {
* mask (ident@host);
* motd "(archivo-motd)";
* rules "(archivo-rules)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* NOTA: tu puedes simplemente borrar el bloque de ejemplo aqui arriba,
* en ese caso los MOTD/RULES normales (ircd.motd, ircd.rules)
* serán usados para todos.
*/
/*
* NUEVO: ban nick {}
* VIEJO: Q:Line
* Banea a un nick, así no puede ser usado.
* La sintaxis es la siguiente:
* ban nick {
* mask "(nick a banear)";
* reason "(rasón)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reservado para los Servicios";
};
/*
* NUEVO: ban ip {}
* VIEJO: Z:Line
* Banea una IP de conectarse a la red.
* Sintaxis:
* ban ip { mask (ip/hostmask); reason "(rasón)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Servidor delinkeado";
};
/*
* NUEVO: ban server {}
* VIEJO: Server Q:Line
* Prohibe a un servidor de conectarse a la red.
* Si el servidor se linkea a un servidor remoto, el servidor local
* se desconectará de la red.
* La sintaxis es la siguiente:
* ban server {
* mask "(nombre.del.servidor)";
* reason "(Rasón)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Fuera de aca.";
};
/*
* NUEVO: ban user {}
* VIEJO: K:Line
* Esto hace que un usuario con una máscara de host determinada no se pueda conectar
* a tu servidor.
* Sintaxis:
* ban user { mask (hostmask/ip); reason "(rasón)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiota";
};
/*
* NUEVO: ban realname {}
* VIEJO: n:Line
* Este bloque banea a un determinado realname (nombre real) de ser usado.
* Sintaxis:
* ban realname {
* mask "(nombre real)";
* reason "(rasón)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* NOTA PARA TODOS LOS BANS, puedes repetirlos para agregar mas!
*
* NUEVO: except ban {}
* VIEJO: E:Line
* Eso hace que no puedas ser baneado.
* Sintaxis:
* except ban { mask (ident@host); };
* Repite el except ban {} cuantas veces quieras
* para diferentes bans.
*/
except ban {
/* no banees a stskeeps */
mask *stskeeps@212.*;
};
/*
* NUEVO: deny dcc {}
* VIEJO: dccdeny.conf
* Use este block para denegar DCC SENDs...
* detiene a los virus mejor.
* Sintaxis
* deny dcc
* {
* filename "(archivo a bloquear (por ejemplo: *.exe"));
* reason ("rasón");
* };
*/
deny dcc {
filename "*sub7*";
reason "Posiblemente un virus Sub7";
};
/*
* NUEVO: deny channel {}
* VIEJO: N/A (NUEVO)
* Esto bloquea canales de ser creados.
* Sintaxis:
* deny channel {
* channel "(canal)";
* reason "rasón";
* };
*/
deny channel {
channel "*warez*";
reason "El Warez es ilegal";
};
/*
* NEW: vhost {}
* OLD: Vhost.conf file
* Setea una IP para los no-operadores, o
* para opers muy flojos para hacer /sethost :P
* Sintaxis:
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host.a.permitir.usar.el.vhost);
* };
* login (nombre del login);
* password (contraseña);
* };
* para usar este vhost, usa /vhost (login) (contraseña) en IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Puedes incluir otros archivos de configuración */
/* include "klines.conf"; */
/* Configuración de la red */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Las llaves de cifrado (cloak keys) deberían ser las mismas en toda la red.
* Son usadas para generar hosts "enmascarados" y mantenerlos secretos.
* Las llaves deben ser 3 cadenas aleatorias de 5 a 100 carácteres
* (de 10 a 20 es aceptable también) y deben tener una minúscula (a-z),
* mayúscula (A-Z) y dígitos (0-9) [mira el ejemplo de la primera llave].
* CONSEJO: En *NIX puedes ejecutar './unreal gencloak' en tu shell para hacer que
* Unreal genere tres cadenas aleatorias por ti.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"and another one";
"and another one";
};
/* host para los operadores */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Configuración específica del servidor */
set {
kline-address "configura.este@email";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Puedes habilitar el chequeo de ident si quieres*/
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* El tiempo mínimo que un usuario debe estar conectado antes de usar un mensaje QUIT,
* Esto podria detener el spam */
anti-spam-quit-message-time 10s;
/* Hace que el mensaje en static-quit se muestr en todos kis quits - significando que
no se permiten quits personalizados en este servidor */
/* static-quit "El Cliente se desconectó"; */
/* También puedes bloquear todas las razones de part, descomentando el siguiente comentario y poniendo 'yes',
* o especificar otro mensaje (ejemplo: "¡Adiós!") para usar siempre como razón. */
/* static-part yes; */
/* Esto permite que pudas hacer algunos comandos de /stats solo para uso de los operadores, use * para ocultar todos los stats,
* dejelo en blanco para permitir a los usuarios ver todos los /stats. Escriba '/stats' para una lista completa.
* Algunos administradores querrán remover los stats "kGs" para prohibir a los usuarios normales ver los
* klines, glines y shuns.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Regulación de Conexiones: este ejemplo setea un límite de 3 intentos de conexión cada 60 segundos (por host). */
throttle {
connections 3;
period 60s;
};
/* Protección anti-flood */
anti-flood {
nick-flood 3:60; /* 3 cambios de nick por cada 60 segunos (por defecto) */
};
/* Filtro de Spam */
spamfilter {
ban-time 1d; /* duración de un *line puesto por spamfilter (filtro de spam) */
ban-reason "Spam/Publicidad"; /* razón */
virus-help-channel "#help"; /* canal para usar para la acción "viruchan" */
/* exceptuar "#help"; el canal "#help" esta libre de filtro */
};
};
/*
* Problemas o necesitas mas ayuda?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.es.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ (en inglés)<- ¡contiene el 80% de tus preguntas!
* 3) Si sigues teniendo problemas, ve a irc.unrealircd.org #unreal-support,
* ¡nótese que NECESITAMOS que leas la DOCUMENTACIÓN y la FAQ antes de preguntarnos!
*/
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/*
* example.conf par Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* Ancien traducteur français : babass
* Tradution française : Alef Burzmali - http://www.burzmali.com
* Dernière mise à jour : 2010-09-11
* $Id$
*
* Fonctionne pour Unreal3.2.x
*
* Okay les gars, voici la nouvelle version de l'example.conf. Cela ressemble plus à du C++.
* Peu importe, il est temps de se lancer. Il est difficile de l'attaquer pour la première fois, mais
* avec un peu d'expérience et de lecture vous comprendrez.
*
* Copiez juste ce fichier dans votre répertoire unrealircd principal et appellez le 'unrealircd.conf'.
*
* NOTE: Toutes les lignes, exceptées les ligne d'ouvertures { , se terminent par un ;, en particulier
* celles de fermeture }.
* L'IRCd ignorera les lignes commentées.
*
* LISEZ S'IL VOUS PLAIT doc/unreal32docs.fr.html !
* La version en ligne est aussi disponible à : http://www.unrealircd.com/files/docs/unreal32docs.fr.html
* Elle contient beaucoup d'informations à propos du fichier de configuration : fournit des informations
* à propos de chaque bloc, variable, etc..
* Si vous essayez de modifier ce fichier sans avoir bien lu la documentation,
* vous êtes presque sûr de vous tromper.
*/
/* Type de commentaires */
#Commentaire type 1 (type Shell)
// Commentaire type 2 (style C++)
/* Commentaire type 3 (style C) */
# Toutes ces lignes sont ignorées par l'ircd.
/*
* UnrealIRCd supporte des modules et certains sont obligatoires.
* Vous aurez besoin au moins du module commands et du module cloaking.
*/
/* POUR *NIX, décommentez les 2 lignes suivantes : */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* POUR Windows, décommentez les 2 lignes suivantes : */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Vous pouvez également inclure d'autres fichiers de configuration.
* doc/help.fr.conf contient tout le texte de /helpop en français.
* help.conf contient la version anglaise.
* Les fichiers badwords.*.conf contiennent tous les badwords pour le mode +G...
* spamfilter.conf contient quelques bonnes règles pour les trojans courrants.
* Vous voudrez probablement les inclure:
*/
include "doc/help.fr.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* ACTUEL : me {}
* ANCIEN : M:Line
* me {} definit le nom, la description et l'identifiant numérique pour ce serveur.
* La syntaxe est la suivante :
* me {
* name "nom.du.serveur";
* info "Description du Serveur";
* numeric (numeric* serveur);
* };
* En cas de link, cet identifiant ne peut être utilisé pour aucun autre serveur du réseau.
*/
me
{
name "irc.foonet.com";
info "FooNet Server";
numeric 1;
};
/*
* ACTUEL : admin {}
* ANCIEN : A:Line
* Admin donne des informations sur les server admins.
* Vous pouvez mettre autant de lignes que vous voulez après admin {.
* La syntaxe est la suivante :
* admin {
* "première ligne";
* "deuxième ligne";
* [etc]
* };
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/*
* ACTUEL : class {}
* ANCIEN : Y:line (l'ancien était déroutant)
* Définit les réglages pour les classes. Une classe est un groupe de réglages pour
* des connexions. Par exemple, pour les connexions serveurs, au lieu de passer par une classe
* client, vous utilisez directement une classe serveur. La syntaxe est la suivante :
* class (nom de la classe)
* {
* pingfreq (fréquence des pings utilisateurs/serveurs en secondes);
* maxclients (combien de connexions pour cette classe);
* sendq (file d'attente maximum pour l'envoie depuis une connexion);
* recvq (file d'attente maximum pour la réception depuis une connexion [contrôle du flood]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Nombre maximum de serveurs pouvant être reliés en même temps */
sendq 1000000;
connfreq 100; /* Combien de secondes entre chaque tentatives de connexions */
};
/*
* ACTUEL : allow {}
* ANCIEN : I:Line
* Définit les autorisations de connexions...
* Principalement pour les clients, cela leur permet de se connecter, vous pouvez donc avoir un certain
* contrôle et/ou mettre un mot de passe.
* La syntaxe est la suivante :
* allow {
* ip (ip mask à autoriser);
* hostname (host mask);
* class (classe à laquelle les renvoyer [voir class {}]);
* password "(mot de passe)"; (optionnel)
* maxperip (nombre de connexions par ip); (optionnel)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* connexion autorisée avec mot de passe */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* ACTUEL : oper {}
* ANCIEN : O:Line
* Définit un IRC Operateur
* Les IRC operateurs sont là pour préserver la qualité du serveur mais aussi d'en assurer
* la maintenance et sa connexion au réseau.
* La syntaxe est la suivante :
* oper (login) {
* class (classe à laquelle les associer, si différent du bloc allow, les déplace vers une nouvelle classe);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (flags ici*);
* };
* OU
* flags "ancien type de flags, comme OAaRD";
* };
*/
/* Pour avoir la liste des flags oper, voir doc/unreal32docs.fr.html#operblock
* [lecture HAUTEMENT recommendée]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* ACTUEL : listen {}
* ANCIEN : P:Line
* Définit un port à rattacher à l'ircd, pour autoriser
* des utilisateurs/serveurs à se connecter au serveur.
* La syntaxe est la suivante :
* listen (ip):(port)
* {
* options {
* (options ici);
* };
* };
* ou pour une écoute
* indifférente : listen (ip):(port);
*
* NOTICE : pour les ips ipv6 (3ffe:b80:2:51d::2 etc), utilisez listen [ip]:port;
*
* Cela fonctionne également.
*/
/* Options de listen:
ANCIEN | ACTUEL
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* NOTE SUR LES PORTS SSL: les ports SSL sont plutôt non standardisés,
* A côté des nombreux ports high-SSL, certaines personnes disent que vous devez
* l'utiliser sur le port 994 car c'est le port SSL officiel.. mais cela
* requière d'être root! D'un autre coté, le port 194 est le port irc officiel et
* avez vous déjà vu un ircd fonctionner sur celui-ci ?
* Donc, notre suggestion est d'utiliser le port 6697 pour le SSL, ceci est utilisé par
* beaucoup de réseaux et est reconnu par exemple par StunTour.
* Vous êtes libre d'ouvrir autant de ports SSL que vous le désirez mais
* en utilisant (au moins) 6697 vous aidez le monde à se standardiser un peu ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* NOTE: Si vous êtes sur un shell avec de multiples IP vous êtes
* susceptibles d'avoir l'erreur 'Address already in use' (adresse déjà utilisée)
* dans vos logs et l'ircd refusera de démarer.
* Cela signifie que vous devrez utiliser une IP spécifique au lieu de '*',
* Donc par exemple :
* listen 1.2.3.4:6667;
* Evidemment, remplacez l'IP par celle qui vous a été assignée.
*/
/*
* ACTUEL : link {}
* ANCIEN : C/N:Lines
* Définit un accord pour la connexion d'un serveur.
* NOTE : CHACUN DES SERVEURS NECESSITE UN PARAMETRE LINK {} POUR SE CONNECTER CORRECTEMENT !
* La syntaxe est la suivante :
* link (nom du serveur)
* {
* username (username, * fonctionne aussi);
* hostname (ip/hostmask);
* bind-ip (IP à laquelle se relier lors de la connexion, ou *);
* port (port auquel se connecter, si il y en a un);
* hub (Si c'est un a hub, * fonctionne, ou les servermasks qu'il doit porter);
* [ou leaf *;]
* password-connect "(mot de passe à envoyer)";
* password-receive "(mot de passe que l'on doit recevoir)";
* class (classe à affecter aux serveurs);
* options {
* (options ici*);
* };
* // Si vous utilisez le SSL, vous pouvez choisir quel algorithme de hash utiliser dans le mode SSL
* // Utilisez la commande "openssl ciphers" pour obtenir la liste des algorithmes disponibles, séparez les par des ":"
*
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
options:
ANCIEN | ACTUEL
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Note : Vous ne devriez pas utiliser autoconnect lorsque vous linkez des services */
autoconnect;
ssl;
zip;
};
};
/*
*
* ACTUEL : ulines {}
* ANCIEN : U:Line
* Les U-lines donnent aux serveurs plus de pouvoir/commandes, ceci doit UNIQUEMENT être appliqué
* aux serveurs de services/stats et JAMAIS pour des serveurs UnrealIRCd normaux !
* La syntaxe est la suivante :
* ulines {
* (serveur auquel appliquer la uline);
* (serveur auquel appliquer la uline);
* [etc]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* ACTUEL : drpass {}
* ANCIEN : X:Line
* Défini les mots de passe pour les commandes /die et /restart.
* La syntaxe est la suivante :
* drpass {
* restart "(mot de passe pour relancer)";
* die "(mot de passe pour arrêter)";
* };
*/
drpass {
restart "I-love-to-restart";
die "die-you-stupid";
};
/*
* ACTUEL : log {}
* ANCIEN : N/A
* Dit à l'ircd où et quoi loguer. Vous pouvez en avoir
* autant que vous le souhaitez.
*
* FLAGS : errors, kills, tkl, connects, server-connects, oper
*
* Syntaxe :
* log "fichier de log"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Efface le fichier de log et commence un nouveau lorsqu'il dépasse 2MB,
retirez ceci pour toujour utiliser le même fichier de log */
maxsize 2097152;
flags {
oper;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* ACTUEL : alias {}
* ANCIEN : N/A
* Ceci vous permet de définir des alias pour les commandes telles que /nickserv, /chanserv etc
* FLAGS: services, stats, normal
*
* Syntaxe :
* alias "nom" {
* target "pointe vers";
* type typedalias;
* };
*
* [NOTE : Vous pouvez également inclure un fichier d'alias prédéfinis ici, voir
* doc/unreal32docs.fr.html section 2.9]
*/
// Ceci fait pointer la commande /nickserv vers l'utilisateur NickServ qui est connecté au serveur set::services-server
/*alias NickServ {
target "NickServ";
type services;
};*/
// Si vous voulez que la commande pointe vers le même nom que la commande, vous pouvez ignorez l'entré du nom
//alias ChanServ { type services; };
// Faire pointer la commande /statserv vers l'utilisateur StatServ sur le serveur set::stats-name
//alias StatServ { type stats; };
// Faire pointer la commande /superbot vers l'utilisateur SuperBot
//alias SuperBot { type normal; };
/* Alias Standards */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* ACTUEL : alias {}
* ANCIEN : N/A
* Ceci vous permet de définir des alias pour les commandes telles que /identify, /services, etc
*
* Syntaxe :
* alias "nom" {
* format "format string" {
* target "pointer vers";
* type typedalias;
* parameters "paramètres à envoyer";
* };
* type command;
* };
*/
/* Ceci est expliqué séparément car même si elle a le même nom que la directive précédente, elle est très
* différente dans sa syntaxe, bien qu'elle a une fonction similaire et dépend des alias standards pour
* fonctionner.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* La directive alias::format est une expression régulière. Le premier format correspond à la commande
* /identify command lorsque le premier caractère est un #. Cela renvoit donc à l'alias chanserv avec
* les paramètres IDENTIFY %1-. Le second format correspond à la commande /identify lorsque le premier
* caractère n'est pas un #. Cela envoie alors la commande à l'alias nickserv avec les paramètres
* IDENTIFY %1-.
*/
/* L'alias::format::parameters est similaire aux languages de programmation. %N (où N est un nombre)
* représente un paramètre envoyé à la commande (dans ce cas /identify). Si vous spécifiez %N- cela
* signifie que tous les paramètres depuis N jusqu'au dernier paramètre dans la chaîne de caractères.
* Vous pouvez également spécifier %n qui est remplacé par le pseudo de l'utilisateur.
*/
/* Alias Standards */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Ceci est un exemple de véritable alias de commande*/
/* Ceci renvoye /GLINEBOT à /GLINE <parameter> 2d etc... */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 2d Les bots ne sont pas permis sur ce serveur, lisez s'il-vous-plait la faq sur http://www.example.com/faq/123";
};
type command;
};
/*
* ACTUEL : files {}
* ANCIEN : include/config.h
*
* Ce bloc écrase les chemins utilisés par défaut par l'IRCd pour charger des choses
* comme le MOTD, enregistrer son PID ou écrire ou lire son fichier de sauvegarde (tunefile).
* L'existence de ce bloc permet à une installation de UnrealIRCd de supporter
* plusieurs instances tournant simultanément lorsque combinée à l'option de ligne
* de commande -c
*
* Comme d'habitude, les chemins relatifs sont interprétés à partir du répertoire
* dans lequel UnrealIRCd trouverait unrealircd.conf si -c N'est PAS spécifiée
* sur la ligne de commande.
*/
files
{
/* Le message du jour (Message Of The Day) affiché aux utilisateurs se connectant : */
/* motd ircd.motd; */
/*
* Un MOTD court. Si ce fichier existe, il sera affiché aux
* utilisateurs à la place du MOTD. Ceux-ci peuvent toujours voir
* le MOTD complet en utilisant la commande /MOTD
*/
/* shortmotd ircd.smotd; */
/* Affiché lorsqu'un opérateur utilise /OPER */
/* opermotd oper.motd; */
/* MOTD des services. */
/* svsmotd ircd.svsmotd; */
/* MOTD des bots */
/* botmotd bot.motd; */
/* Affiché par la commande /RULES */
/* rules ircd.rules; */
/*
* Fichier dans lequel l'IRCd sauvegarde et charge quelques valeurs qui devraient
* être conservées malgré les redémarrages du serveur. Doit pointer vers un fichier
* existant que l'IRCd peut modifier ou vers un fichier dans un dossier dans
* lequel l'IRCd peut créer des fichiers.
*/
/* tunefile ircd.tune; */
/* Fichier dans lequel l'IRCd stocke son pid. L'IRCd doit pouvoir le modifier. */
/* pidfile ircd.pid; */
};
/*
* ACTUEL : tld {}
* ANCIEN : T:Line
* Ceci applique un MOTD et des fichiers de règles différents
* en fonction de l'hostmask des clients.
* La syntaxe est la suivante :
* tld {
* mask (ident@host);
* motd "(motd file)";
* rules "(rules file)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* Note : vous pouvez juste effacer le bloc d'exemple ci-dessus,
* auquel cas les fichiers motd/règles par défaut (ircd.motd, ircd.rules)
* seront utilisés pour tout le monde.
*/
/*
* ACTUEL : ban nick {}
* ANCIEN : Q:Line
* Bannit un pseudo, il ne peut donc être utilisé.
* La syntaxe est la suivante :
* ban nick {
* mask "(pseudo à bannir)";
* reason "(raison)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reservé aux Services";
};
/*
* ACTUEL : ban ip {}
* ANCIEN : Z:Line
* Empêche une ip de se connecter au réseau.
* Syntaxe :
* ban ip { mask (ip/hostmask); reason "(raison)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Serveur délinké";
};
/*
* ACTUEL : ban server {}
* ANCIEN : Server Q:Line
* Empêche un serveur de se connecter au réseau.
* Si le serveur est linké à un serveur distant, le serveur local
* sera déconnecté du réseau.
* La syntaxe est la suivante :
* ban server {
* mask "(nom du serveur)";
* reason "(raison à donner)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Va-t-en d'ici.";
};
/*
* ACTUEL : ban user {}
* ANCIEN : K:Line
* Fait qu'un utilisateur avec un certain masque ne peut se connecter
* à votre serveur.
* Syntaxe :
* ban user { mask (hostmask/ip); reason "(raison)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/*
* ACTUEL : ban realname {}
* ANCIEN : n:Line
* Ceci empêche un certain realname d'être utilisé.
* Syntaxe :
* ban realname {
* mask "(realname)";
* reason "(raison)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* NOTE POUR TOUS LES BANS, ils peuvent être répetés pour ajouter des entrées !
*
* ACTUEL : except ban {}
* ANCIEN : E:Line
* Fait que vous ne pouvez être banni.
* Syntaxe :
* except ban { mask (ident@host); };
* Répétez l'except ban {} autant de fois
* que vous voulez pour différents hosts.
*/
except ban {
/* ne bannit pas stskeeps */
mask *stskeeps@212.*;
};
/*
* ACTUEL : deny dcc {}
* ANCIEN : dccdeny.conf
* Utilisez ceci pour bloquer l'envoi de dcc ...
* Utile pour bloquer les virus.
* Syntaxe :
* deny dcc
* {
* filename "fichier à bloquer (ex : *exe)";
* reason "raison";
* };
*/
deny dcc {
filename "*sub7*";
reason "Possible Sub7 Virus";
};
/*
* ACTUEL : deny channel {}
* ANCIEN : N/A (NEW)
* Ceci empêche des salons d'être joints.
* Syntaxe :
* deny channel {
* channel "(salon)";
* reason "raison";
* class "clients"; (optionnel)
* };
*/
deny channel {
channel "*warez*";
reason "Warez is illegal";
class "clients";
};
/*
* ACTUEL : allow channel {}
* ANCIEN : chrestrict
* Autorise un utilisateur à joindre un salon...
* comme une exception au deny channel.
* Syntaxe :
* allow channel {
* channel "nom du salon";
* class "clients"; (optionnel)
* };
*/
allow channel {
channel "#WarezSucks";
class "clients";
};
/*
* ACTUEL : vhost {}
* ANCIEN : Vhost.conf file
* Applique une ip factice aux non-opers, ou aux
* opers trop flemmards pour utiliser /sethost :P
* Syntaxe :
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host à autoriser à utiliser);
* };
* login (login);
* password (mot de passe);
* };
* ensuite pour utiliser ce vhost, tapez /vhost (login) (mot de passe) sur l'IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Vous pouvez utiliser d'autres fichiers de configuration */
/* include "klines.conf"; */
/* Configuration du réseau */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Les Cloak keys doivent être les mêmes sur tous les serveurs du réseau.
* Ils sont utilisés pour générer des hosts masqués et doivent être gardés secrets.
* Les clés doivent être 3 chaînes de 5-100 caractères melangés.
* (10-20 caractères est parfait) et elles doivent être constituées de minuscules (a-z),
* majuscules (A-Z) et chiffres (0-9) [voir le premier exemple de clé].
* Astuce : Sur *NIX, vous pouvez utiliser la commande './unreal gencloak' dans votre shell pour que
* Unreal génère 3 chaînes aléatoires pour vous.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"et une autre";
"et un autre";
};
/* host à l'identification oper */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Configuration spécifique d'un serveur */
set {
kline-address "définir.cet.email";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Vous pouvez enclencher la vérification des idents si vous voulez */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* Durée maximum pendant laquelle un utilisateur doit rester connecté avant de pouvoir utiliser
* un message de QUIT.
* Ceci devrait aider à stoper le spam */
anti-spam-quit-message-time 10s;
/* Applique le message de static-quit à tous les quits - cela signifie qu'aucun
message de quit personalisé ne sera autorisé sur le serveur local */
/* static-quit "Client quit"; */
/* Vous pouvez également bloquer toutes les raisons de part en décommentant ceci et en disant
* 'yes', ou spécifiez un autre texte (ex: "Bye bye!") pour qu'il soit toujours utilisé.. */
/* static-part yes; */
/* Vous permet de restreindre certaines stats aux opers, utilisez * pour toutes les stats,
* enlevez le pour autoriser les utilisateurs à voir toutes les stats. Tapez '/stats' pour
* une liste complète.
* Certains admins pourront vouloir bloquer 'kGs' pour que les utilisateurs normaux ne puissent
* lister les klines, glines et shuns.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Throttling: cet exemple applique une limite de 3 tentatives de connection en 60s (par host). */
throttle {
connections 3;
period 60s;
};
/* Protection Anti flood */
anti-flood {
nick-flood 3:60; /* 3 changements de pseudo en 60 secondes (la valeur par défaut) */
};
/* Filtre anti-spam */
spamfilter {
ban-time 1d; /* durée par défaut d'un ban *line appliqué par le spamfilter */
ban-reason "Spam/Advertising"; /* raison par défaut */
virus-help-channel "#help"; /* salon à utiliser pour l'action 'viruschan' */
/* excepté "#help"; salon à exempter de filtrage */
};
};
/*
* Problèmes ou besoin de plus d'aide ?
* 1) http://www.unrealircd.com/files/docs/unreal32docs.fr.html
* 2) http://www.vulnscan.org/UnrealIRCd/faq/ <- contient 80% de vos questions !
* 3) Si vous avez encore des problèmes vous pouvez aller sur irc.unrealircd.org #unreal-support,
* notez que vous devez avoir LU LA DOCUMENTATION ET LA FAQ d'abord !
*/
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/*
* example.conf Daniel Hawton avagy Osiris jóvoltából (osiris@unrealircd.org).
* A magyar fordítást AngryWolf <angrywolf2009@gmail.com> készítette.
* $Id$
*
* Felhasználható Unreal3.2.x
*
* Oké, emberek! Ez az új példa konfiguráció. A kinézete nagyon hasonló
* a C++-hoz, olyasformán. Mindenesetre itt az ideje végigmennünk rajta. Eleinte
* nehéz nekilendülni, de kis gyakorlással és olvasgatással meg fogjuk érteni.
*
* Csak másoljuk be ezt a fájlt a fő unrealircd könyvtárunkba, és nevezzük
* 'unrealircd.conf'-nak.
*
* MEGJEGYZÉS: Minden sor, kivéve a nyitó { sort, ;-vel végződik, beleértve
* a záró } sort is. Az IRCd figyelmen kívül hagyja a megjegyzéssorokat.
*
* KÉRLEK, OLVASD EL A doc/unreal32docs.html-T! Az online verzió is elérhető
* a www.vulnscan.org/UnrealIRCd/unreal32docs.html címen.
* Rengeteg információt tartalmaz a konfigurációs fájlról: tájékoztatást ad
* minden blokkról, változóról stb.
* Ha megpróbálod szerkeszteni ezt a fájlt anélkül, hogy megfelelően elolvastad
* volna a dokumentációt, jó eséllyel kanyarodsz a biztos kudarc felé!
*/
/* Megjegyzések típusai */
#1. Megjegyzéstípus (Shell típusú)
// 2. Megjegyzéstípus (C++ stílusú)
/* 3. Megjegyzéstípus (C stílusú) */
#ezeket a sorokat az ircd figyelmen kívül hagyja.
/*
* Az UnrealIRCd támogat modulokat, néhányuk betöltése kötelező is.
* Legalább a parancsokat biztosító és egy álcázó modulra lesz szükségünk.
*/
/* *NIX-BAN vegyük ki a megjegyzésből a következő két sort: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* Windows-BAN vegyük ki a megjegyzésből a következő két sort: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Azt is megtehetjük, hogy befűzünk más konfigurációs fájlokat.
* A help.conf tartalmazza az összes /helpop szöveget. A badwords.*.conf
* fájlok tartalmazzák az összes csúnyaszó bejegyzést a +G módhoz...
* A spamfilter.conf néhány jó szabályt a jelenlegi trójai vírusokra.
* Valószínűleg be akarjuk tölteni őket:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* ÚJ: me {}
* RÉGI: M:Line
* A me {} határozza meg ennek a szervernek a nevét, a leírását és az unrealbeli
* szerverazonosító-számát. A szintaktikája a következő:
* me {
* name "szerver.név";
* info "A szerver leírása";
* numeric (szerverazonosító*);
* };
* Ha linkelünk, ezt az azonosítószámot nem használhatja semmilyen más szerver
* a hálózaton.
*/
me
{
name "irc.valaminet.com";
info "ValamiNet Szerver";
numeric 1;
};
/*
* ÚJ: admin {}
* RÉGI: A:Line
* Ez a blokk információt ad a szerver adminisztrátorairól. Annyi sort tehetünk
* az admin { alá, amennyit kívánunk.
* A szintaktikája a következő:
* admin {
* "első sor";
* "második sor";
* [stb]
* };
*/
admin {
"Bob Smith";
"bob";
"szeleskorben@hasznalt.nev";
};
/*
* ÚJ: class {}
* RÉGI: Y:line (a régi zavarbaejtő volt)
* Ezek az osztályokat állítják be. Az osztályok a kapcsolatok egy csoportjának
* beállításai. Például a szerver kapcsolatokat, ahelyett, hogy egy kliens
* osztályába kerülnének, beleirányítjuk a szerverek osztályába. Szintaktika:
* class (osztálynév)
* {
* pingfreq (hány másodpercenként pingeljünk egy felhasználót/szervert);
* maxclients (mennyi kapcsolat lehet ebben az osztályban);
* sendq (egy kapcsolat küldési sorának maximális mérete);
* recvq (egy kapcsolat fogadási sorának maximális mérete [árvízvédelem]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Legfeljebb ennyi szervert linkelhetünk egyszerre */
sendq 1000000;
connfreq 100; /* Ennyi másodpercet várjon, mielőtt újra kapcsolódik */
};
/*
* ÚJ: allow {}
* RÉGI: I:Line
* Ez a kapcsolatok engedélyezését határozza meg...
* Alapvetően kliensekre használjuk; megengedi nekik, hogy kapcsolódjanak, így
* némileg van lehetőség a szabályozásra, valamint jelszót is beállíthatunk.
* A szintaktika a következő:
* allow {
* ip (ip maszk az engedélyezéshez);
* hostname (gazdanév maszk);
* class (osztály, ahová küldjük őket [lásd: class {}]);
* password "(jelszó)"; (nem kötelező)
* maxperip (mennyi kapcsolatot engedjünk ip címenként); (nem kötelező)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Jelszavas allow blokk */
allow {
ip *@255.255.255.255;
hostname *@*.jelszavas.csunya.emberkek;
class clients;
password "V4lami";
maxperip 1;
};
/*
* ÚJ: allow channel {}
* RÉGI: chrestrict
* Megengedi egy felhasználónak, hogy belépjen egy csatornára...
* mint egy csatornáról letiltás alóli kivétel.
* Szintaktika:
* allow channel {
* channel "csatornanév";
* class "clients"; (nem kötelező)
* };
*/
allow channel {
channel "#AWarezSzívás";
class "clients";
};
/*
* ÚJ: oper {}
* RÉGI: O:Line
* Definiál egy IRC operátort
* Az IRC operátorok feladata, hogy épségben tartsák a szervert; rendszerint
* ügyelnek a karbantartottságára és arra, hogy kapcsolatban maradjon
* a hálózattal. A szintaktika a következő:
* oper (bejelentkezőnév) {
* class (osztály, ahová berakjuk őket; ha eddig más osztályban voltak,
* átteszi őket ebbe az új osztályba);
* from {
* userhost (azonosító@gazdanév);
* userhost (azonosító@gazdanév);
* };
* flags
* {
* (flagek ide*);
* };
* VAGY
* flags "régi típusú flagek, mint pl. OAaRD";
* };
*/
/* Az oper flagek listáját lásd a doc/unreal32docs.hu.html#operblock szekcióban
* [ERŐSEN ajánlott elolvasni]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* ÚJ: listen {}
* RÉGI: P:Line
* Meghatároz egy olyan portot, amelyet az ircd megnyit, és engedélyt ad
* a felhasználóknak/szervereknek, hogy kapcsolódjanak a szerverre.
* A szintaktika a következő:
* listen (ip cím):(portszám)
* {
* options {
* (opciók ide);
* };
* };
* vagy egy síma portnyitáshoz:
* listen (ip):(port);
*
* MEGJEGYZÉS: ipv6-os ip-kre (3ffe:b80:2:51d::2 stb.) használjuk a
* listen [ip]:port;
* szintaktikát. Az is működik.
*/
/* Opciók a listenhez:
RÉGI | ÚJ
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* MEGJEGYZÉS SSL PORTOKRA: az SSL portok eléggé szabványosítatlanok, emellett
* sok a magas SSL port. Néhányan azt mondják, a 994-en célszerű futtatni,
* mert az a hivatalos SSL port... de a rendszergazdát igényel! Ezenkívül,
* a 194 a hivatalos irc port, de láttunk valaha egy ircd-t azon futni?
* Így mi a javaslatunk az, hogy használjuk a 6697-et SSL-hez, ezt használja
* jónéhány hálózat, és ezt ismeri fel például a StunTour is.
* Szabadon megnyithatunk annyi SSL portot, amennyit akarunk, de ha a 6697-et
* (is) használjuk, kicsit segítjük a világot szabványosodni ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* MEGJEGYZÉS: Ha egy több IP címes IRCd shellen vagyunk, előfordulhat, hogy
* "Address already in use" ("A cím már használatban van") hibaüzeneteket
* találunk a naplóban, és az ircd nem indul el. Ez azt jelenti, hogy
* az ircd-nek egy meghatározott IP címre KELL bindelnie a "*" helyett
* vagyis például így:
* listen 1.2.3.4:6667;
* Természetesen cseréljük ki az IP címet arra az IP-re, amelyet nekünk
* osztottak ki.
*/
/*
* ÚJ: link {}
* RÉGI: C/N:Line-ok
* Ez a blokk "igen"-t mond egy szerver kapcsolódására.
* MEGJEGYZÉS: MINDKÉRT SZERVEREN KELL EGY LINK {} BEÁLLÍTÁS A HELYES
* KAPCSOLÓDÁSHOZ!
* A szintaktika a következő:
* link (szervernév)
* {
* username (felhasználónév, * is működik);
* hostname (ip cím/gazdanév maszk);
* bind-ip (amilyen IP címre bindeljen kapcsolódáskor, vagy *);
* port (port, ahová kapcsolódjon, ha van);
* hub (Ha ez egy hub; * működik, vagy szervermaszkokat is beírhatunk);
* [vagy leaf *;]
* password-connect "(elküldendő jelszó)";
* password-receive "(fogadandó jelszó)";
* class (osztály, ahová betesszük a szervereket);
* options {
* (opciók ide*);
* };
* // Ha SSL-t használunk, kiválaszthatjuk, milyen rejtjelező algoritmusok
* // legyenek használatban SSL módban. Listát kapunk az "openssl ciphers"
* // paranccsal. Az egyes algoritmusokat :-tal válasszuk el.
*
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
opciók:
RÉGI | ÚJ
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.sajatnet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Megjegyzés: szolgáltatások linkelésekor célszerű nem
* használni az autoconnect opciót.
*/
autoconnect;
ssl;
zip;
};
};
/*
*
* ÚJ: ulines {}
* RÉGI: U:Line
* Az U-line-ok több hatalmat/parancsot adnak a szervereknek. CSAK
* szolgáltatásokat és statisztikákat nyújtó szerverekre érdemes beállítani,
* és SOHA rendes UnrealIRCd szerverekre!
* A szintaktika a következő:
* ulines {
* (uline-ra teendő szerver);
* (uline-ra teendő szerver);
* [stb.]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* ÚJ: drpass {}
* RÉGI: X:Line
* Meghatározza a jelszavakat a /die és /restart parancsokhoz.
* A szintaktika a következő:
* drpass {
* restart "(újraindítás jelszava)";
* die "(leállítás jelszava)";
* };
*/
drpass {
restart "Imádok-újraindítani";
die "Halj-te-buta";
};
/*
* ÚJ: log {}
* RÉGI: N/A
* Megmondja az ircd-nek, hová és mit naplózzon. Annyi naplófájlunk lehet,
* amennyit szeretnénk.
*
* FLAGEK: errors, kills, tkl, connects, server-connects, oper
*
* Szintaktika:
* log "naplófájl"
* {
* flags
* {
* (flag);
* (flag);
* [stb.]
* };
* };
*/
log "ircd.log" {
/* Törölje a naplófájlt, és kezdjen egy újat, ha eléri a 2 MB-ot;
* hagyjuk ki ezt a beállításból, ha mindig ugyanazt a naplót
* szeretnénk használni
*/
maxsize 2097152;
flags {
oper;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* ÚJ: alias {}
* RÉGI: N/A
* Ezzel olyan álparancsokat készíthetünk, mint a /nickserv, /chanserv stb.
* FLAGEK: services (szolgáltatás), stats (statisztika), normal (közönséges
* felhasználó)
*
* Szintaxis:
* alias "név" {
* target "ahová mutasson";
* type álparancstípus;
* };
*
* [MEGJEGYZÉS: Beilleszthetünk ide egy előre beállított álparancsfájlt is,
* lásd: doc/unreal32docs.html, 2.9-es szekció]
*/
// Ez a /nickserv parancsot a NickServ felhasználóra irányítja, aki a set::services-server szerverre kapcsolódott.
/*alias NickServ {
target "NickServ";
type services;
};*/
// Ha a parancsot ugyanarra a nicknévre szeretnénk irányítani, ami a parancs neve, kihagyhatjuk a nick bejegyzést.
//alias ChanServ { type services; };
// A /statserv parancsot a set::stats-server szerveren lévő StatServ felhasználóra irányítja
//alias StatServ { type stats; };
// A /superbot parancsot a SuperBot felhasználóra irányítja.
//alias SuperBot { type normal; };
/* Szabványos álparancsok */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* ÚJ: alias {}
* RÉGI: N/A
* Ezzel olyan álparancsokat készíthetünk, mint az /identify, /services stb.
*
* Szintaktika:
* alias "név" {
* format "formátumsztring" {
* target "ahova mutasson";
* type álparancstípus;
* parameters "küldendő paraméterek";
* };
* type command;
* };
*/
/* Ezt azért mutatjuk külön, mert még ha ugyanaz is a neve, mint az előző direktívának, a szintaktikája nagyon
* más, habár hasonló feladatot lát el, és a szabványosok álparancsokra van szüksége, hogy működjön.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* Az alias::format direktíva egy reguláris kifejezés. Az első formátum akkor illeszkedik az /identify parancsra,
* ha az első karakter egy #. Azután elküldi ezt a chanserv álparancshoz az IDENTIFY %1- paraméterekkel.
* A második formátum akkor illeszkedik az /identify parancsra, ha az első karakter nem egy #. Azután
* elküldi a parancsot a nickserv álparancshoz az IDENTIFY %1- paraméterekkel.
*/
/* Az alias::format::parameters hasonló a scriptnyelvekhez. Az %N (ahol N egy szám) a parancshoz küldött egyik
* paramétert ábrázolja (ebben az esetben az /identify-ét). Ha azt írjuk, hogy %N-, a sztring N-edik
* paraméterétől az utolsóig minden paramétert fog jelenteni. Megadhatunk egy %n-et is, amely ki lesz cserélve
* a felhasználó nicknevével.
*/
/* Szabványos álparancsok */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Példa egy valódi álparancsra */
/* A /GLINEBOT parancsot leképezi arra, hogy /GLINE <paraméter> 2d stb... */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 2d Botok tilosak ezen a szerveren, kérlek, olvasd el a faq-ot a http://www.example.com/faq/123 címen";
};
type command;
};
/*
* ÚJ: files {}
* RÉGI: include/config.h
*
* Ez a blokk felülírja az IRCd alapértelmezett útvonalait olyan fájlok
* betöltésére, mint az MOTD, PID fájl mentése vagy a behangoló fájl
* írása/olvasása. Ennek a blokknak a jelenléte támogatást ad arra, hogy
* egyetlen telepített UnrealIRCd-nek több példányát futtassuk, amikor
* a -c parancssori opcióval párosítjuk.
*
* Ahogy megszoktuk, a relatív útvonalak ahhoz a könyvtárhoz relatívan
* értendőek, ahol az UnrealIRCd megtalálja az unrealircd.conf fájlt,
* hacsak nem a -c paramétert megadjuk a parancssorban.
*/
files
{
/* A Nap Üzenete (Message Of The Day), elküldve a belépett felhasználóknak: */
/* motd ircd.motd; */
/*
* Egy rövid MOTD (short MOTD). Ha létezik ez a fájl, ezt a fájlt
* fogják látni a felhasználók az MOTD helyett. A teljes MOTD-t
* továbbra is megnézhetik az /MOTD parancs használatával.
*/
/* shortmotd ircd.smotd; */
/* Megjelenik, ha egy operátor bejelentkezik (/OPER) */
/* opermotd oper.motd; */
/* MOTD hozzáfűzés a szolgáltatásoknak. */
/* svsmotd ircd.svsmotd; */
/* Bot MOTD */
/* botmotd bot.motd; */
/* Megjelenik a /RULES parancsra */
/* rules ircd.rules; */
/*
* Itt tárol és innen tölt be az IRCd néhány olyan értéket, amelyet
* minden szerverújraindítás során meg kell őriznie. Egy olyan fájlra
* kell, hogy mutasson, amely létezik, és az IRCd-nek van módosítási joga,
* vagy pedig olyan könyvtárban van, ahol az IRCd-nek van fájllétrehozási joga.
*/
/* tunefile ircd.tune; */
/* Ide mentjük az IRCd PID fájlját. Az IRCd számára írhatónak kell lennie. */
/* pidfile ircd.pid; */
};
/*
* ÚJ: tld {}
* RÉGI: T:Line
* Beállít más motd és rules fájlt
* a kliens hostmaszkjára.
* A szintaktikája a következő:
* tld {
* mask (azonosító@gazda);
* motd "(motd fájl)";
* rules "(rules fájl)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* megjegyzés: a fenti példa blokkot akár le is törölhetjük; ebben az esetben
* mindenkire az alapértelmezett motd/rules fájlok (ircd.motd, ircd.rules)
* lesznek használatban.
*/
/*
* ÚJ: ban nick {}
* RÉGI: Q:Line
* Kitilt egy nicknevet, így az nem használható.
* A szintaktikája a következő:
* ban nick {
* mask "(kitiltandó nick)";
* reason "(indoklás)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Fenntartva a szolgáltatásoknak";
};
/*
* ÚJ: ban ip {}
* RÉGI: Z:Line
* Megtiltja egy ip-nek, hogy a hálózatra kapcsolódjon.
* Szintaktika:
* ban ip { mask (ip cím/gazdanévmaszk); reason "(indoklás)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Lecsatolt szerver";
};
/*
* ÚJ: ban server {}
* RÉGI: Q:Line szerverekre
* Megtiltja egy szervernek, hogy a hálózatra kapcsolódjon.
* Ha egy szerver távoli szerverre linkel, a helyi szerver
* szétkapcsolja a hálózatról.
* A szintaktikája a következő:
* ban server {
* mask "(szervernév)";
* reason "(indoklás)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Mars ki innen!";
};
/*
* ÚJ: ban user {}
* RÉGI: K:Line
* Elintézi, hogy egy felhasználó egy bizonyos maszkról ne tudjon kapcsolódni
* a szerverünkre.
* Szintaktika:
* ban user { mask (gazdanévmaszk/ip cím); reason "(indok)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idióta";
};
/*
* ÚJ: ban realname {}
* RÉGI: n:Line
* Letiltja egy bizonyos valós név használatát.
* Szintaktikája:
* ban realname {
* mask "(valós név)";
* reason "(indok)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* MEGJEGYZÉS MINDEN BANRA: ezek ismételhetőek további bejegyzésekhez!
*
* ÚJ: except ban {}
* RÉGI: E:Line
* Elintézi, hogy ne lehessen minket kibannolni.
* Szintaktika:
* except ban { mask (azonosító@gazda); };
* További gazdákhoz annyiszor ismételjük az except ban {}-t,
* amennyiszer szükséges.
*/
except ban {
/* ne tiltsuk ki stskeeps-t */
mask *stskeeps@212.*;
};
/*
* ÚJ: deny dcc {}
* RÉGI: dccdeny.conf
* Használjuk dcc küldések blokkolására... Jobban
* megállítja a vírusokat.
* Szintaktika:
* deny dcc
* {
* filename "blokkolandó fájl (pl. *exe)";
* reason "indok";
* };
*/
deny dcc {
filename "*sub7*";
reason "Valószínűleg Sub7 Virus";
};
/*
* ÚJ: deny channel {}
* RÉGI: N/A (ÚJ)
* Letiltja bizonyos csatornákon a belépést.
* Szintaktika:
* deny channel {
* channel "(csatorna)";
* reason "indok";
* class "clients"; (nem kötelező)
* };
*/
deny channel {
channel "*warez*";
reason "A warez törvényellenes";
class "clients";
};
/*
* ÚJ: vhost {}
* RÉGI: Vhost.conf fájl
* Beállít egy hamis ip címet közönséges felhasználókon, vagy
* olyan operátorokon, akik lusták a /sethost-ot használni :P
* Szintaktika:
* vhost {
* vhost (vhost.com);
* from {
* userhost (azonosító@gazda, aki használhatja);
* };
* login (bejelentkezőnév);
* password (jelszó);
* };
* azután e vhost használatához adjuk ki
* a /vhost (bejelentkezőnév) (jelszó) parancsot IRC-n
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Befűzhetünk más konfigurációs fájlokat */
/* include "klines.conf"; */
/* Hálózati beállítások */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Az álcázó kulcsoknak a hálózat minden szerverén azonosnak kell
* lenniük. Az álcázott gazdanevek előállításában van szerepük, ezért
* legyenek titokban tartva! Mind 3 kulcs legyen egy-egy véletlenszerű
* sztring 5-100 karakterből (10-20 karakter kitűnő), valamint
* tartalmazniuk kell kisbetűket (a-z), nagybetűket (A-Z) és számokat
* (0-9) [ahogy az első kulcsos példában látható].
* TIPP: *NIX alatt az './unreal gencloak' parancsot futtatva
* a parancsértelmezőnkben, az Unreal 3 véletlen sztringet
* generál nekünk.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"írjunk hozzá még egyet";
"írjunk hozzá még egyet";
};
/* gazdanevek opereléskor */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Szerverszintű beállítások */
set {
kline-address "állítsuk.be.ezt.az.emailt";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#operek";
options {
hide-ulines;
/* Itt engedélyezhetjük az ident ellenőrzést, ha szeretnénk */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* Legkevesebb ennyi ideig kell a felhasználónak kapcsolatban lennie,
* mielőtt engedélyt kap a QUIT üzenetek használatára. Remélhetőleg
* ez leállítja a spamot. */
anti-spam-quit-message-time 10s;
/* A static-quit a neki megadott üzenetet megjeleníti minden
* kilépésben - avagy egyéni kilépési szövegek nem engedélyezettek
* a helyi szerveren */
/* static-quit "Kliens kilépés"; */
/* Hasonlóan blokkolható minden lelépési indok, úgy, hogy kivesszük
* a megjegyzésből ezt, és "yes"-t írunk vagy megadunk valamilyen
* más szöveget (pl. "Bye bye!"), hogy mindig az legyen a lelépés
* indoklószövege. */
/* static-part yes; */
/* Ezzel megmondhatjuk, mely statisztikákat szeretnénk csak operátorok
* számára engedélyezni. Használjunk *-ot, ha az összeset kívánjuk,
* és hagyjuk el a direktívát, ha a felhasználók mindet láthatják. Írjuk
* be a "/stats" parancsot a teljes listáért.
* Lehet, hogy néhány adminisztrátor törölni fogja a "kGs"-t, hogy
a közönséges felhasználók láthassák a kline-okat, gline-okat és
* shunokat.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Elfojtás: ez a példa 60 másodpercenként legfeljebb 3 kapcsolódási
* kísérletet engedélyező korlátozást állít be (gazdánként). */
throttle {
connections 3;
period 60s;
};
/* Árasztásellenes védelem */
anti-flood {
nick-flood 3:60; /* 3 nicknévváltás 60 másodpercenként
(az alapértelmezés) */
};
/* Spamszűrő */
spamfilter {
ban-time 1d; /* a spamszűrő által beállított *line-ok
alapértelmezett kitiltási ideje */
ban-reason "Spam/Reklámozás"; /* alapértelmezett indok */
virus-help-channel "#help"; /* a "viruschan" tevékenységhez
használt csatorna */
/* except "#help"; kivesszük a szűrés alól ezt a csatornát */
};
};
/*
* Problémák akadtak, vagy szükség van további segítségre?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- a kérdéseid 80%-át tartalmazza!
* 3) Ha még mindig gondod van, felmehetsz az irc.unrealircd.org #unreal-support
* csatornájára. Fontos: kérjük, hogy előbb OLVASD EL A DOKUMENTÁCIÓT és
* a GYIK-ot!
*/
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@@ -1,816 +0,0 @@
/*
* example.conf door Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
* Vertaald door Mark
*
* Werkt voor Unreal3.2.x
*
* Dit is de nieuwe example.conf. Het lijkt veel op C++.
* Het begin is wellicht moeilijk, maar met wat ervaring en lezen
* zul je het wel begrijpen.
*
* Kopieer dit bestand naar je hoofd UnrealIRCd dir en noem het 'unrealircd.conf'.
*
* OPMERKING: Alle regels, behalve de openings { regel, eindingen met een ;, dus
* ook de sluitende } regel. Commentaar regels worden door de IRCd niet verwerkt.
*
* LEES doc/unreal32docs.html! De online versie is tevens te bereiken op:
* www.vulnscan.org/UnrealIRCd/unreal32docs.html
* Er staat heel veel informatie in over het configbestand: informatie over
* elk block, variabele, etc..
* Wanneer je dit bestand aanpast zonder de documentatie grondig te lezen,
* zul je gegarandeerd falen!
*/
/* Type van commentaar */
#Commentaar type 1 (Shell type)
// Commentaar type 2(C++ style)
/* Commentaar type 3 (C Style) */
#Deze regels worden niet verwerkt door de IRCd.
/*
* UnrealIRCd ondersteunt modules, het laden van sommige is benodigd.
* Je hebt tenminste een commands module en een cloacking module nodig.
*/
/* VOOR *NIX, haal de commentaartekens weg bij de volgende 2 regels: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* VOOR Windows, haal de commentaartekens weg bij de volgende 2 regels: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Je kan tevens andere configuratiebestanden toevoegen.
* help.conf bevat alle /helpop tekst. De badwords.*.conf
* bestanden bevatten alle badword instellingen voor mode +G..
* spamfilter.conf bevat enkele goede regels voor huidige trojans.
* Je wilt deze waarschijnlijk laden:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* NIEUW: me {}
* OUD: M:Line
* me {} definieert de naam, beschrijving en unreal numeriek voor deze server.
* De syntax is als volgt:
* me {
* name "server.naam";
* info "Server Beschrijving";
* numeric (server numeric*);
* };
* Waneer je servers linkt, mag de numeric niet door een andere server in gebruik zijn.
*/
me
{
name "irc.foonet.com";
info "FooNet Server";
numeric 1;
};
/*
* NIEUW: admin {}
* OUD: A:Line
* Admin geeft informatie over de server admin. Je mag hier
* zo veel regels opgeven als je wilt.
* De syntax is als volgt:
* admin {
* "eerste regel";
* "tweede regel";
* [etc]
* };
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/*
* NIEUW: class {}
* OUD: Y:line (de oude was verwarrend)
* Hiermee stel je de classes in. Een class is een groepsinstelling voor
* connections. Server connecties stuur je naar een andere class dan
* gebruikers.
* De syntax is als volgt:
* class (class naam)
* {
* pingfreq (hoe vaak er gepingt moet worden naar een gebruiker/server in seconden);
* maxclients (hoeveel connecties er maximaal in deze class mogen zijn);
* sendq (maximale send queue voor 1 connectie);
* recvq (maximale receive queue voor 1 connectie [flood control]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Hoeveel servers we maximaal tegelijk gelinkt kunnen hebben */
sendq 1000000;
connfreq 100; /* Hoeveel seconden tussen een poging to verbinden */
};
/*
* NIEUW: allow {}
* OUD: I:Line
* Hiermee stel je het toestaan van connecties in.
* Gebruikers kunnen verbinden, en jij hebt wat controle en kan eventueel
* een wachtwoord instellen.
* De syntax is als volgt:
* allow {
* ip (ip mask dat toegestaan moet worden);
* hostname (host mask);
* class (class waarnaar ze gestuurd moeten worden [see class {}]);
* password "(wachtwoord)"; (optioneel)
* maxperip (hoeveel connecties per IP); (optioneel)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Allow met wachtwoord */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* NIEUW: allow channel {}
* OUD: chrestrict
* Geeft de mogelijkheid een kanaal te joinen,
* als uitzondering voor een deny channel {}
* De syntax is als volgt:
* allow channel {
* channel "kanaal naam";
* };
*/
allow channel {
channel "#WarezSucks";
};
/*
* NIEUW: oper {}
* OUD: O:Line
* Stelt een IRC Operator in
* IRC Operators zorgen voor orde op de server en zorgen er
* tevens voor dat de server verbonden blijft met het netwerk.
* De syntax is als volgt:
* oper (login) {
* class (class waarin ze geplaatst moeten worden.);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (flags hier*);
* };
* OF
* flags "oud type flags, zoals OAaRD";
* };
*/
/* Voor een lange lijst van oper flags, zie doc/unreal32docs.html#operblock
* [wordt ten zeerste aangeraden te lezen!]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* NIEUW: listen {}
* OUD: P:Line
* Hiermee stel je een poort in voor de IRCd, zodat
* gebruikers/servers kunnen verbinden met je server.
* De syntax is als volgt:
* listen (ip nummer):(port nummer)
* {
* options {
* (opties hier);
* };
* };
* of een gewone:
* listen: listen (ip):(port);
*
* OPMERKING: voor IPv6 IPs (3ffe:b80:2:51d::2 etc), gebruik listen [ip]:port;
*
* Dat werkt ook.
*/
/* Opties voor listen:
OUD | NIEUW
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* Opmerking voor SSL poorten: SSL poorten zijn niet echt
* standaard. Mensen zeggen dat je SSL op poort 994 moet laten
* lopen, omdat dit de standaard SSL poort is.. Maar meestal worden
* hogere poorten gebruikt. Om poort 994 te gebruiken, moet je root
* zijn! Tevens is poort 194 de officiele IRC poort. Maar heb je daar
* ooit een IRCd op zien lopen?
* Wij raden je aan om poort 6697 voor SSL te gebruiken. Dit wordt op
* vrijwel alle netwerken gebruikt en wordt herkend door bijvoorbeeld
* StunTour. Je mag zoveel SSL poorten openen als je wil, maar als je
* (tevens) 6697 gebruikt, help je mee de wereld meer uniform te maken ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* Opmerking: Als je een IRCd shell gebruikt met meerdere IPs, krijg
* je wellicht een "Address already in use" error in je log
* en de IRCd zal niet starten. Dit betekent dat je MOET binden
* naar een specifiek IP in plaats van '*', bijvoorbeeld:
* listen 1.2.3.4:6667l
* Natuurlijk moet je het IP vervangen door het IP dat je toewezen is.
*/
/*
* NIEUW: link {}
* OUD: C/N:Lines
* Geeft een server toegang om te verbinden.
* OPMERKING: Beiden servers hebben een link { } nodig om goed te kunnen verbinden!
* De syntax is als volgt:
* link (server naam)
* {
* username (username, * werkt ook);
* hostname (ip number/hostmask);
* bind-ip (welk IP te binden wanneer je connect, of *);
* port (poort om naar te verbinden);
* hub (Als dit een hub is, werkt '*');
* [of leaf *;]
* password-connect "(wachtwoord te zenden)";
* password-receive "(wachtwoord te ontvangen)";
* class (class waarin de server geplaatst moet worden);
* options {
* (opties hier*);
* };
* // Als we SSL gebruiken, kunnen we kiezen welke cipher we willen gebruiken in SSL mode
* // Verkrijg een lijst door "openssl ciphers", onderscheid ciphers met :'s
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
opties:
OUD | NIEUW
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Opmerking: Gebruik geen autoconnect naar Services */
autoconnect;
ssl;
zip;
};
};
/*
*
* NIEUW: ulines {}
* OUD: U:Line
* U:Lines geven servers meer macht/commando's. Gebruik het alleen voor
* services en stats, en NOOIT voor normale UnrealIRCd servers!
* De syntax is als volgt:
* ulines {
* (server to uline);
* (server to uline);
* [etc]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* NIEUW: drpass {}
* OUD: X:Line
* Stelt de wachtwoorden voor /die en /restart in.
* De syntax is als volgt:
* drpass {
* restart "(wachtwoord voor herstart)";
* die "(wachtwoord voor beeindigen)";
* };
*/
drpass {
restart "I-love-to-restart";
die "die-you-stupid";
};
/*
* NIEUW: log {}
* OUD: N/A
* Laat de IRCd weten wat en waar te loggen. Je kan er
* zoveel instellen als je wilt.
*
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*
* De syntax is als volgt:
*
* log "log file"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Verwijder het logbestand en begint een nieuwe wanneer de oude 2MB groot is. Laat dit leeg om altijd
hetzelfde bestand te gebruiken */
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* NIEUW: alias {}
* OUD: N/A
* Hiermee stel je commando's zoals /nickserv, /chanserv etc in.
* FLAGS: services, stats, normal
*
* De syntax is als volgt:
* alias "naam" {
* target "wijst naar";
* type aliastype;
* };
*
* [Opmerking: Je kan ook een standaard alias bestand gebruiken, zie doc/unreal32docs.nl.html sectie 2.9]
*/
// Dit wijst het commando /nickserv naar de gebruiker NickServ welke verbonden is met set::services-server
/*alias NickServ {
target "NickServ";
type services;
};*/
// Als je het commando naar dezelfde nick als het commando wil sturen, kun je "target" weglaten.
//alias ChanServ { type services; };
// Wijst het /statserv commando naar de gebruiker Statserv verbonden met set::stats-server
//alias StatServ { type stats; };
// Wijst het /superbot commando naar de gebruiker SuperBot
//alias SuperBot { type normal; };
/* Standaard aliases */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* NIEUW: alias {}
* OUD: N/A
* Hiermee stel je commando's zoals /identify, /services in.
*
* De syntax is als volgt:
* alias "naam" {
* format "format string" {
* target "wijst naar";
* type aliastype;
* parameters "parameters te verzenden";
* };
* type command;
* };
*/
/* Hier wordt apart notitie van gemaakt, hoewel het dezelfde naam heeft als het vorige block. Het verschilt veel
* in syntax, maar het maakt gebruik van dezelfde functies.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* De alias::format is een reguliere expressie. Het eerste formaat matcht het /identify commando wanneer
* het eerste teken een # is. Daarna wordt het doorgezonden naar de chanserv alias met de parameters
* IDENTIFY %1-. Het tweede formaat matcht het /identify commando wanneer het eerste teken geen # is. Daarna
* wordt het commando doorgestuurd naar de nickserv alias met de parameters IDENTIFY %1-.
*/
/* Het alias::format::parameters is gelijk aan script-talen. %N (N is een nummer) staat voor de parameter die
* gezonden is naar het commando (in dit geval /identify). Wanneer je %N- opgeeft, betekent dat alle parameters
* vanaf N tot de laatste paramater in de string. Je kan ook %n gebruiken, waar %n vervangen wordt door de nick.
*/
/* Standaard aliases */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Dit is een voorbeeld van een echt commando alias */
/* Dit verwijst /GLINEBOT naar /GLINE <parameter> 2d etc... */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 2d Bots are not allowed on this server, please read the faq at http://www.example.com/faq/123";
};
type command;
};
/*
* NIEUW: tld {}
* OUD: T:Line
* Hiermee stel je verschillende MOTD en RULES bestanden in,
* afhangend van de gebruikers hostmask.
* De syntax is als volgt:
* tld {
* mask (ident@host);
* motd "(motd bestand)";
* rules "(rules bestand)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* Opmerking: je kan het bovenstaande voorbeeld verwijderen.
* In dat geval worden de standaard motd/rules bestanden (ircd.motd, ircd.rules).
* gebruikt voor iedereen.
*/
/*
* NIEUW: ban nick {}
* OUD: Q:Line
* Bant een nickname zodat deze niet gebruikt kan worden.
* De syntax is als volgt:
* ban nick {
* mask "(nick om te bannen)";
* reason "(reden)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reserved for Services";
};
/*
* NIEUW: ban ip {}
* OUD: Z:Line
* Bant een IP van de server
* De syntax is als volgt:
* ban ip {
* mask (ip number/hostmask);
* reason "(reden)";
* };
*/
ban ip {
mask 195.86.232.81;
reason "Delinked server";
};
/*
* NIEUW: ban server {}
* OUD: Server Q:Line
* Zorgt ervoor dat een server niet kan verbinden met het netwerk.
* Als de server naar een andere server linkt, zal de lokale server
* de verbinding met het netwerk verbreken.
* De syntax is als volgt:
* ban server {
* mask "(server naam)";
* reason "(reden)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Get out of here.";
};
/*
* NIEUW: ban user {}
* OUD: K:Line
* Zorgt ervoor dat een gebruiker met een bepaalde mask niet
* kan verbinden met je server.
* De syntax is als volgt:
* ban user {
* mask (hostmask/ip number);
* reason "(reden)";
* };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/*
* NIEUW: ban realname {}
* OUD: n:Line
* Belet het gebruik van een bepaalde realname.
* De syntax is als volgt:
* ban realname {
* mask "(real name)";
* reason "(reden)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* OPMERKING VOOR ALLE BANS: Ze mogen herhaald worden voor extra toevoegingen!
*
* NIEUW: except ban {}
* OUD: E:Line
* Zorgt ervoor dat jij niet gebanned kan worden.
* De syntax is als volgt:
* except ban { mask (ident@host); };
* Herhaal de except ban {} zo vaak als je wilt
* voor andere hosts.
*/
except ban {
/* don't ban stskeeps */
mask *stskeeps@212.*;
};
/*
* NIEUW: deny dcc {}
* OUD: dccdeny.conf
* Wordt gebruikt om DCC sends te blokkeren..
* Stopt virii beter.
* De syntax is als volgt:
* deny dcc
* {
* filename "bestand te blokkeren (bv, *exe)";
* reason "reden";
* };
*/
deny dcc {
filename "*sub7*";
reason "Possible Sub7 Virus";
};
/*
* NIEUW: deny channel {}
* OUD: N/A (NIEUW)
* Belet het gebruik van een kanaal.
* De syntax is als volgt:
* deny channel {
* channel "(kanaal)";
* reason "reden";
* };
*/
deny channel {
channel "*warez*";
reason "Warez is illegal";
};
/*
* NIEUW: vhost {}
* OUD: Vhost.conf file
* Dit zet een nep ip voor niet-opers, of voor opers
* die te lui zijn /sethost te gebruiken ;)
* De syntax is als volgt:
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host toegestaan de vhost te gebruiken);
* };
* login (login name);
* password (password);
* };
* Om je vhost te gebruiken, typ /vhost (login) (password) op IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Je kan ook andere configuratiebestanden laden */
/* include "klines.conf"; */
/* Netwerk configuratie */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Cloak keys moeten op alle servers in het netwerk hetzelfde zijn.
* Ze worden gebruikt voor het maken van gemaskte hosts en moeten geheim blijven.
* De keys moeten 3 willekeurige strings zijn, bestaande uit 5-100 tekens
* (10-20 tekens is genoeg) en moeten bestaan uit kleine letters (a-z),
* hoofdletters (A-Z) en getallen (0-9) [zie de eerste key als voorbeeld].
* Tip: Wanneer je met een *NIX systeem werkt, kun je './unreal gencloak' gebruiken in
* je shell. Dit genereert 3 willekeurige strings die je kunt gebruiken.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"en nog eentje";
"en nog eentje";
};
/* on-oper host */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Server gerelateerde configuratie */
set {
kline-address "stel.dit.adres.in";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Je kan hier ident checking aanzetten als je wilt */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* Hoelang een gebruiker minimaal verbonden moet zijn voordat hij toegestaan wordt het
* QUIT bericht te gebruiken. Dit stopt spam hopelijk. */
anti-spam-quit-message-time 10s;
/* Stelt een tekst in die standaard wordt gebruikt voor een quit.
* Houdt in dat er geen eigen quits gebruikt mogen worden op deze server. */
/* static-quit "Client quit"; */
/* Je kan ook alle part-redenen blokkeren door hieronder het commentaar weg te halen
* en er 'yes' neer te zetten. Je kan ook een standaard tekst gebruiken (bijvoorbeeld
* "Bye bye!") om deze tekst altijd te gebruiken..
*/
/* static-part yes; */
/* Stelt in dat stats alleen door opers gebruikt mogen worden. Gebruik * voor alle stats,
* en laat het weg zodat gebruikers alle stats kunnen zien. Typ '/stats' voor een lijst
* van alle stats.
* Sommige admins willen 'kGs' wellicht verwijderen zodat gewone gebruikers een lijst van
* klines, glines en shunts kunnen zien.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Throttle: dit voorbeeld zet een limie van 3 conneties per 60s (per host). */
throttle {
connections 3;
period 60s;
};
/* Anti flood protectie */
anti-flood {
nick-flood 3:60; /* 3 naamsveranderingen per 60 seconden (standaard) */
};
/* Spam filter */
spamfilter {
ban-time 1d; /* standaard duur van een *line gezet door spamfilter */
ban-reason "Spam/Advertising"; /* standaard reden */
virus-help-channel "#help"; /* kanaal te gebruiken voor 'viruschan' actie */
/* except "#help"; kanaal waar niet gefilterd wordt */
};
};
/*
* Problemen of meer hulp nodig?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- hier staat 80% van je vragen!
* 3) Als je nog steeds problemen hebt, kun je naar irc.unrealircd.org #unreal-support,
maar je moet wel eerst de documentatie en FAQ gelezen hebben!
*/
-791
View File
@@ -1,791 +0,0 @@
/*
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* example.ru.conf by Samets Anton aka Bock (bock@bynets.org).
* $Id$
*
* (Encoding): Windows-1251
*
* Работает для Unreal3.2.x
*
* Итак, это русскоязычный пример example.conf. По синтаксису похож на C++.
* По началу будет тяжело понять, что тут написано, однако во время практики и чтения
* вы научитесь это делать.
*
* Просто скопируйте этот файл в главную директорию unrealircd и переименуйте в 'unrealircd.conf'.
*
* Замечание: Все линии, кроме тех, которые начинаются с {, заканчиваются ; включая и закрывающую }.
* IRCd проигнорирует закомментированные линии.
*
* ПРОЧТИТЕ doc/unreal32docs.ru.html! Версия в интернете доступна по адресу:
* www.vulnscan.org/UnrealIRCd/unreal32docs.ru.html
* Она содержит большинство информации о конфигурировании, даёт представление о каждом блоке,
* переменной и так далее...
* Если вы пытаетесь редактировать этот файл без прочтения документации, вы гарантированно
* потерпите неудачу!
*/
/* Типы комментариев */
# Первый тип (Shell type)
// Второй тип (C++ style)
/* Третий тип (C Style) */
# данные линии игнорируются ircd.
/*
* UnrealIRCd поддерживает модули, загрузка некоторых необходима для запуска.
* Вам необходимо загрузить как минимум модули команд и скрытия хоста.
*/
/* Для *NIX систем раскомментируйте следующие 2 линии: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* Для Windows систем раскомментируйте следующие 2 линии: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Вам необходимо подключить и другие конфигурационные файлы.
* help.ru.conf содержит весь текст команды /helpop. Файлы badwords.*.conf
* содержат все включения матных слов для режима +G...
* spamfilter.conf содержит правила для защиты от троянских коней.
* Вы вероятно захотите подключить эти файлы:
*/
include "help.ru.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* НОВОЕ: me {}
* СТАРОЕ: M:Line
* me {} определяет имя, описание и нумерик сервера unreal для данного сервера.
* Синтаксис:
* me {
* name "Имя.сервера";
* info "Описание сервера";
* numeric (нумерик сервера*);
* };
* При соединении с другими серверами, нумерик должен быть уникальным в сети. Имя сервера - англоязычное.
*/
me
{
name "irc.foonet.com";
info "Сервер FooNet";
numeric 1;
};
/*
* НОВОЕ: admin {}
* СТАРОЕ: A:Line
* Данный блок предоставляет информацию об администраторе сервера.
* Вы можете поместить сколько угодно линий после admin {.
* Синтаксис:
* admin {
* "первая линия";
* "вторая линия";
* [так далее]
* };
*/
admin {
"Вася Пупкин!";
"vasya_pupkin";
"haker@lamer.ru";
"ICQ: 987654321";
};
/*
* НОВОЕ: class {}
* СТАРОЕ: Y:line (был слишком запутан)
* Определяет настройки для классов. Класс определяет групповые настройки для подключений.
* Например, подключение сервера, вместо включения его в класс пользователей, вы направляете в
* класс серверов. Используется следующий синтаксис:
* class (имя класса)
* {
* pingfreq (как часто пиновать пользователя/сервер в секундах);
* maxclients (сколько максимально соединений разрешено данному классу);
* sendq (максимальная очередь для отправки от подключения);
* recvq (максимальная очередь для получения от подключения [контроль за флудом]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Какое максимальное количество серверов может быть прилинковано к этому серверу */
sendq 1000000;
connfreq 100; /* Через сколько секунд проводить следующую попытку подключения */
};
/*
* НОВОЕ: allow {}
* СТАРОЕ: I:Line
* Определяет, кому разрешено подключаться к серверу...
* В основном используется для клиентов, это разрешает им подключаться к серверу, а вы можете их контролировать
* и/или устанавивать пароль.
* Синтаксис:
* allow {
* ip (разрешённая маска ip);
* hostname (маска хоста);
* class (класс, в который определить[смотри class {}]);
* password "(пароль)"; (необязательно)
* maxperip (сколько подключений с одного ip); (необязательно)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Разрешение подключения с паролем */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "аццкип0р0ль";
maxperip 1;
};
/*
* НОВОЕ: allow channel {}
* СТАРОЕ: chrestrict
* Позволяет пользователю зайти на канал...
* служит как исключение из запрещённых каналов.
* Синтаксис:
* allow channel {
* channel "имя канала";
* };
*/
allow channel {
channel "#WarezSucks";
};
/*
* НОВОЕ: oper {}
* СТАРОЕ: O:Line
* Определяет IRC оператора
* IRC операторы следят за сервером, занимаются его поддержкой и подключением к сети.
* Синтаксис:
* oper (логин) {
* class (класс, в который определять их, если отличен от блока I, в какой класс переместить);
* from {
* userhost (идент@хост);
* userhost (идент@хост);
* };
* flags
* {
* (тут флаги*);
* };
* ИЛИ
* flags "флаги старого типа, вида OAaRD";
* };
*/
/* Для списка флагов оператора прочитайте doc/unreal32docs.ru.html#operblock
* [ОЧЕНЬ НАСТОЯТЕЛЬНО рекомендуется к прочтения]
*/
oper vasyapupkin {
class clients;
from {
userhost vasya@somewhere.by;
};
password "p0r0l'";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* НОВОЕ: listen {}
* СТАРОЕ: P:Line
* Определяет, на каких портах будет работать ircd,
* позволяя пользователям/серверам подключаться к серверу.
* Синтаксис:
* listen (ip):(номер порта)
* {
* options {
* (тут опции);
* };
* };
* или просто
* listen: listen (ip):(порт);
*
* ЗАМЕЧАНИЕ: для протокола ip v6 (3ffe:b80:2:51d::2), используйте [ip]:порт;
*
* Это так же будет работать.
*/
/* Опции для listen:
СТАРЫЕ | НОВЫЕ
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* ЗАМЕЧАНИЕ ДЛЯ ПОРТОВ SSL: SSL порты стандартизированы,
* за исключением многочисленных "высоких" портов SSL, некоторые люди могут сказать вам,
* чтобы вы запустили на порту 994, потому что он официальный порт SSL... Но это же
* требует привилегий пользователя root! К слову, порт 194 - официальный порт irc,
* но вы видели когда-нибудь ircd, запущенный на нём?
* Итак, наше предложение - использовать порт 6697 для SSL, он используется уже рядом сетей
* и используется в примере StunTour.
* Вы можете открыть сколько угодно портов SSL, но используя так же и 6697, вы поможете
* стандартизировать его;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* ЗАМЕЧАНИЕ: Если вы используете шелл IRCd, где несколько IP адресов, вы можете получить сообщение типа
* 'Address already in use', ошибки в вашем лог-файле и ircd не запустится.
* Это значит, что вам необходимо указать определённый адрес IP вместо '*', к примеру:
* listen 1.2.3.4:6667;
* Конечно же, измените IP адрес на тот, который назначен вам.
*/
/*
* НОВОЕ: link {}
* СТАРОЕ: C/N:Lines
* Определяет блок для подключения серверов.
* ЗАМЕЧАНИЕ: ЧТОБЫ ПОДКЛЮЧИТЬСЯ БЕЗ ВОПРОСОВ, НА ОБОИХ СЕРВЕРАХ НЕОБХОДИМЫ ПРАВИЛЬНЫЕ НАСТРОЙКИ LINK {}!
* Синтаксис:
* link (имя сервера)
* {
* username (имя пользователя, * работает тоже);
* hostname (адрес ip/маска хоста);
* bind-ip (На каком адресе IP слушать или *);
* port (порт для соединения);
* hub (если это хаб, * так же работает, или макси сервера, которые могут быть под ним);
* [или leaf *;]
* password-connect "(пароль для отправки)";
* password-receive "(пароль, что мы должны получить)";
* class (класс, в который определить сервер);
* options {
* (тут указываются опции*);
* };
* // Если мы используем SSL, мы можем указать, какой шифр использовать в режиме SSL
* // Получить список можно "openssl ciphers", шифры разделяются двоеточиями (:)
*
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
опции:
СТАРЫЕ | НОВЫЕ
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.ru.by
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Замечание: Вы не должны использовать автоподключение (autoconnect) при подключении сервисов */
autoconnect;
ssl;
zip;
};
};
/*
*
* НОВОЕ: ulines {}
* СТАРОЕ: U:Line
* U-lines обладают большей силой/властью, чем другие сервера. Это нужно устанавливать только на
* сервисы/сервера сбора статистики и НИКОГДА на обычные сервера UnrealIRCd!
* Синтаксис:
* ulines {
* (сервер в uline);
* (сервер в uline);
* [и т.д.]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* НОВОЕ: drpass {}
* СТАРОЕ: X:Line
* Определяет пароли для использования команд /die и /restart.
* Синтаксис:
* drpass {
* restart "(пароль для перезапуска)";
* die "(пароль для отключения)";
* };
*/
drpass {
restart "Я-люблю-перезапускать-сервер";
die "умри-тупое!:)";
};
/*
* НОВОЕ: log {}
* СТАРОЕ: N/A
* Указыает ircd куда и что протоколировать (вести лог). Вы можете указать столько, сколько пожелаете.
*
* ФЛАГИ: errors, kills, tkl, connects, server-connects, oper
*
* Синтаксис:
* log "путь_к_лог_файлу"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Удалять логфайл и старовать новый, если размер превышает 2MB, оставьте это как есть, чтобы использовать
тот же самый файл */
maxsize 2097152;
flags {
oper;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* НОВОЕ: alias {}
* СТАРОЕ: N/A
* Позволяет установить вам псевдонимы на команды, такие как /nickserv, /chanserv и т.д.
* ФЛАГИ: services, stats, normal
*
* Синтаксис:
* alias "имя" {
* target "куда направить";
* type aliastype;
* };
*
* [ЗАМЕЧАНИЕ: Вы так же можете подключить уже определённый файл с псевдонимами,подробнее doc/unreal32docs.ru.html в секции 2.9]
*/
// Данный псевдноним /nickserv направляет команды пользователю NickServ, который подключён к серверу set::services-server
/*alias NickServ {
target "NickServ";
type services;
};*/
// Если вы хотите, чтобы команды направлялись на тот же ник, что и команда, вы можете не указывать target
//alias ChanServ { type services; };
// Указывает, что команда /statserv будет отправлена пользователю StatServ, подключённого к серверу set::stats-server
//alias StatServ { type stats; };
// Указывает, что команда /superbot будет отправлена пользователю SuperBot
//alias SuperBot { type normal; };
/* Стандартные псевдонимы */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* НОВОЕ: alias {}
* СТАРОЕ: N/A
* Позволяет установить такие псевдонимы на команды как /identify, /services и т.д.
*
* Синтаксис:
* alias "имя" {
* format "строка формата" {
* target "кому";
* type aliastype;
* parameters "список параметров";
* };
* type command;
* };
*/
/* Вынесено отдельно, так как имеются отличия по сравнению с предыдущим типом псевдонимов и имеются очень большие отличия в
* синтаксисе, так же используется для других целей, чем стандартные псевдонимы.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* Директива alias::format является регулярным выражением. Под первый формат подпадает команда /identify,
* если первым символом является #. Она посылает команду chanserv с параметрами IDENTIFY %1-.
* Второй формат срабатывает, если в команде, посланной посредством /identify первый символ не #. Тогда ircd
* передаёт эту команду nickserv с параметрами IDENTIFY %1-.
*/
/* alias::format::parameters сходно со скриптовыми языками. %N (где N число) представляет собой параметр, посланный командой
* (в случае /identify). Если вы указали %N-, так вы определили все параметры, начиная от N до последнего в этой строке.
* Вы можете так же указать %n, что будет означать ник пользователя.
*/
/* Стандартные псевдонимы */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Тут идёт пример использования "действительно псевдонима" (real command alias) */
/* Данный пример - использование /GLINEBOT как /GLINE <параметры> 2d и т.д... */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 2d Боты запрещены на этом сервере, прочитайте ЧаВО на http://www.example.com/faq/123";
};
type command;
};
/*
* НОВОЕ: tld {}
* СТАРОЕ: T:Line
* Устанавливает различные different motd и rules файлы
* в зависимости от маски хостов клиентов.
* Синтаксис:
* tld {
* mask (идент@хост);
* motd "(файл motd)";
* rules "(файл rules)";
* };
*/
tld {
mask *@*.ru;
motd "ircd.motd.ru";
rules "ircd.rules.ru";
};
/* замечание: вы можете просто удалить блок выше, указанный для примера в случае, если есть в наличии
* файлы motd/rules, используемые по умолчанию (ircd.motd, ircd.rules), которые будут использоваться всеми
*/
/*
* НОВОЕ: ban nick {}
* СТАРОЕ: Q:Line
* Банит ник, он не может быть использован.
* Синтаксис:
* ban nick {
* mask "(ник для бана)";
* reason "(причина)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Зарезервирован для сервисов";
};
/*
* НОВОЕ: ban ip {}
* СТАРОЕ: Z:Line
* Банит адрес ip при подключении в сеть.
* Синтаксис:
* ban ip { mask (адрес ip/маска хоста); reason "(причина)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Отключённый сервер";
};
/*
* НОВОЕ: ban server {}
* СТАРОЕ: Серверный Q:Line
* Отключает сервер от попыток подключиться в сеть.
* Если сервер подключается к удалённому серверу в сети, локальный сервер
* будет отключён он сети.
* Синтаксис:
* ban server {
* mask "(имя сервера)";
* reason "(причина)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Ламерский сервер :).";
};
/*
* НОВОЕ: ban user {}
* СТАРОЕ: K:Line
* Пользователь с указанной маской не может подключиться к вашему серверу.
* Синтаксис:
* ban user { mask (маска хоста/адрес ip); reason "(причина)"; };
*/
ban user {
mask *newiceman@*.irc.by;
reason "Идиот!";
};
/*
* НОВОЕ: ban realname {}
* СТАРОЕ: n:Line
* Банит по указанному пользователем реальному имени.
* Синтаксис:
* ban realname {
* mask "(Реальное имя)";
* reason "(причина)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* ЗАМЕЧАНИЕ ДЛЯ ВСЕХ БАНОВ: они могут повторятся в случае необходимости уточнений!
*
* НОВОЕ: except ban {}
* СТАРОЕ: E:Line
* Предотвращает бан.
* Синтаксис:
* except ban { mask (идент@хост); };
* Повторите except ban {} столько раз, сколько хотите использовать различные хосты.
*/
except ban {
/* не банить wax */
mask *wax@195.222.*;
};
/*
* НОВОЕ: deny dcc {}
* СТАРОЕ: dccdeny.conf
* Используется чтобы запретить отправку dcc... служит для защиты от вирусов
* Синтаксис:
* deny dcc
* {
* filename "имя файла для блокироваки (т.е. *exe)";
* reason "причина";
* };
*/
deny dcc {
filename "*sub7*";
reason "Вероятность вируса Sub7";
};
/*
* НОВОЕ: deny channel {}
* СТАРОЕ: N/A (НОВОЕ)
* Запрещает вход на указанные каналы.
* Синтаксис:
* deny channel {
* channel "(канал)";
* reason "причина";
* };
*/
deny channel {
channel "*warez*";
reason "Warez нелегален";
};
/*
* НОВОЕ: vhost {}
* СТАРОЕ: файл Vhost.conf
* Устанавливает фейковый ip для не-операторов или операторы слишком
* ленивые, чтобы сделать /sethost :P
* Синтаксис:
* vhost {
* vhost (vhost.com);
* from {
* userhost (идент@хост, кому разрешено использовать);
* };
* login (логин);
* password (пароль);
* };
* чтобы использовать vhost, наберите /vhost (логин) (пароль) в IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Вы так же можете подключить и другие конфигурационные файлы */
/* include "klines.conf"; */
/* Конфигурация Сети */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Ключи скрытия хостов должны быть одинаковы на всех серверах в сети.
* Они использутся для генерации замаскированных хостов и должны держаться в секрете.
* Ключи должен быть 3-мя случайными срочками с 5-100 символами в каждой
* (10-20 символов должно быть достаточно) и должны содержать прописные (a-z),
* заглавные (A-Z) буквы и цифрты (0-9) [смотрите пример первого ключа].
* Подсказка: В *NIX системах вы можете запустить './unreal gencloak' в вашем шелле, чтобы получить
* 3 строки, сгенерированные случайным образом.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"и ещё одна;
"и ещё одна";
};
/* хост on-oper */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Специфическая конфигурация сервера */
set {
kline-address "set.this.email";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Если желаете, вы можете включить проверку ident */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* Указывает минимальное время, сколько был подключен пользователь,
* прежде чем разрешать ему использовать сообщение QUIT.
* Должно помочь в борьбе со спамом */
anti-spam-quit-message-time 10s;
/* Устанавливает постоянное сообщение о выходе - значит, что локальный сервер не разрешит
различные сообщения о выходе */
/* static-quit "Клиент вышел"; */
/* Вы так же можете блокировать все сообщения о выходе из канала просто раскомментировав это и указать'yes'
* или указать какой-нибудь другой текст (например: "Пока пока!"), который всегда будет использован как причина. */
/* static-part yes; */
/* Позволяет сделать важные сообщения stats были использованы только операторами, используйте * для всех сообщений stats,
* или закомментируйте, что позволит пользователям видеть все сообщения stats. Чтобы получить весь список, введите '/stats'.
* Некоторые администраторы могут убрать 'kGs' для того, чтобы разрешить обычным пользователям видеть список
* klines, glines и shuns.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Тротлинг: данный пример устанавливает предел в 3 попытки подключения в 60 секунд (для одного хоста). */
throttle {
connections 3;
period 60s;
};
/* Защита от флуда */
anti-flood {
nick-flood 3:60; /* 3 изменения ника в 60 секунд (по умолчанию) */
};
/* Фильтр спама */
spamfilter {
ban-time 1d; /* длительность по умолчанию бана *line, установленного spamfilter */
ban-reason "Спам/Реклама"; /* причина по умолчанию */
virus-help-channel "#help"; /* канал при использовании действия 'viruschan' */
/* except "#help"; канал для исключения действия фильтра */
};
};
/*
* Проблемы или нуждаетесь в более подробной информации?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.ru.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- содержит 80% ваших вопросов!
* 3) Если у вас до сих пор остались проблемы, зайдите на irc.unrealircd.org #unreal-support,
* но мы требуем, чтобы вы ПРЕЖДЕ ПРОЧИТАЛИ ДОКУМЕНТАЦИЮ и ЧаВО!
*/
-841
View File
@@ -1,841 +0,0 @@
/*
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
* $Id$
* Önceki Çevirmen: Mustafa "Ironic" Cakmak (ironic@unrealircd.org)
* Türkçe Çeviri: Serkan Sepetçi (diablo@unrealircd.org)
*
* Unreal3.2.x sürümler için kullanılmaktadır
*
* Peki beyler. Bu example.conf dosyasının yenisi. C++ türüne çok benziyor.
* Neyse şimdi bunun üstesinden gelme zamanı. Başlangıçta zor gelebilir, fakat
* okuyarak ve biraz pratikle anlayacaksınız.
*
* Yapmanız gereken bu dosyayı ana dizine atıp, 'unrealircd.conf' olarak adlandırmak.
*
* NOTE: Bütün satırlar, açılış { satırı dışında, kapama } satırı dahil, sonunda ; taşır.
* IRCd açıklama satırlarını göz ardı edecektir.
*
* Lütfen doc/unreal32docs.tr.html dosyasını okuyunuz! Çevrimiçi sürümüne ulaşabileceğiniz adres:
* www.vulnscan.org/UnrealIRCd/unreal32docs.tr.html
* Yapılandırma dosyası hakkında bir çok bilgi içerir: Her blok,
* değişken vs.. hakkında bilgi verir.
* Eğer dökümantasyon dosyasını tam olarak okumadan bu dosyayı düzenlemeye kalkarsanız
* başarısız olacağınız oldukça yüksek bir oranda garanti edilir!
*
*/
/* Açıklama satırı çeşitleri */
#Açıklama satırı 1 (Shell tipi)
// Açıklama satırı 2 (C++ tipi)
/* Açıklama satırı satırı 3 (C tipi) */
#Bu satırlar ircd tarafından göz ardı edilecektir.
/*
* UnrealIRCd modülleri destekler, Bunların bazılarının yüklenmesi gereklidir.
* En azından komutlar modülü(commands) ve gizleme modülü(cloaking)'ne ihtiyacınız vardır.
*/
/* *NIX için, sonraki 2 satırın açıklama satıracını(//) kaldırın: */
//loadmodule "src/modules/commands.so";
//loadmodule "src/modules/cloak.so";
/* Windows için, sonraki 2 satırın açıklama satıracını(//) kaldırın: */
//loadmodule "modules/commands.dll";
//loadmodule "modules/cloak.dll";
/*
* Diğer yapılandırma dosyalarınıda dahil edebilirsiniz.
* help.conf bütün /helpop metinlerini içerir. +G kipi için badwords.*.conf
* dosyaları bütün kötü kelime girdilerini içerir...
* spamfilter.conf güncel trojanlar için uygun kuralları içerir.
* Muhtemelen bunları eklemek isteyeceksiniz:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";
/*
* YENI: me {}
* ESKI: M:Line
* me {} bu sunucu için isim, tanımlama ve unreal sunucu sayısalını(numeric) belirler.
* Sözdizimi aşağıdaki gibidir:
* me {
* name "sunucu.ismi";
* info "Sunucu tanımlaması";
* numeric (sunucu sayısalı*);
* };
* Eğer link varsa, bu sayısal ağ üzerinde varolan herhangi bir server tarafından kullanılmamalıdır.
*/
me
{
name "irc.foonet.com";
info "FooNet Server";
numeric 1;
};
/*
* YENI: admin {}
* ESKI: A:Line
* Admin sunucu yöneticisine dair bilgi verir. Dilediğiniz kadar
* satırı admin { altına yerleştirebilirsiniz.
* Sözdizimi aşağıdaki gibidir:
* admin {
* "ilk satır";
* "ikinci satır";
* [vs]
* };
*/
admin {
"Bob Smith";
"bob";
"widely@used.name";
};
/*
* YENI: class {}
* ESKI: Y:line (eskisi karışıktı)
* Bu sınıflar için ayarları belirtir. Bir sınıf bağlantılar için bir grup
* ayarıdır. Örneğin, sunucu bağlantılarını, bir istemci sınıfı
* yerine, sunucu sınıfına yönlendirirsiniz. Sözdizimi aşağıdaki gibidir:
* class (class name)
* {
* pingfreq (ne sıklıkta saniye içerisinde kullanıcı veya sunucunun ping edileceği);
* maxclients (bu sınıf için kaç bağlantı);
* sendq (bir bağlantıdan gönderilecek en yüksek dizi);
* recvq (bir bağlantıdan alınacak en yüksek dizi [flood kontrolü]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Link edebileceğimiz en yüksek sunucu sayısı */
sendq 1000000;
connfreq 100; /* Her bağlantı girişimi arasında ne kadar saniye olacağı */
};
/*
* YENI: allow {}
* ESKI: I:Line
* Bağlantı izinlerini belirtir..
* Temel olarak istemcilerin sunucuya bağlanabilmesi için herhangi bir kontrol
* ve/veya bir şifre belirtmenize olanak sağlar.
* Sözdizimi aşağıdaki gibidir:
* allow {
* ip (izin verilecek ip maskesi);
* hostname (host maskesi);
* class (gönderilecek sınıf [class {} bloğuna göz atınız]);
* password "(şifre)"; (isteğe bağlı)
* maxperip (ip başına kabul edilecek bağlantı sayısı); (isteğe bağlı)
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};
/* Şifrelendirilmiş allow bloğu */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* YENI: allow channel {}
* ESKI: chrestrict
* Bir kullanıcının bir kanala girmesine olanak sağlar...
* yasak kanal bloğundaki hariçlik gibi.
* Sözdizimi:
* allow channel {
* channel "kanal ismi";
* class "clients"; (isteğe bağlı)
* };
*/
allow channel {
channel "#WarezSucks";
class "clients";
};
/*
* YENI: oper {}
* ESKI: O:Line
* Bir IRC Operatörü tanımlamanızı sağlar.
* IRC Operatörleri sunucuya uygun bir biçimde bağlanılmasını ve
* makullüğü sağlarlar.
* Sözdizimi aşağıdaki gibidir:
* oper (login) {
* class (sınıf ismini ekleyin, eğer istemciden farklıysa, yeni sınıfı ekleyin);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (flaglar buraya*);
* };
* VEYA
* flags "OAaRD gibi eski tip flaglar";
* };
*/
/* Oper flaglarının listesine doc/unreal32docs.html#operblock dan göz atabilirsiniz.
* [Okumanız şiddetle önerilir]
*/
oper bobsmith {
class clients;
from {
userhost bob@smithco.com;
};
password "f00";
flags
{
netadmin;
can_zline;
can_gzline;
can_gkline;
global;
};
};
/*
* YENI: listen {}
* ESKI: P:Line
* İstemci ve sunucuların sunucuya bağlanmasını sağlamak için ircd tarafından
* kullanılacak bir port tanımlamanızı sağlar .
* Sözdizimi aşağıdaki gibidir:
* listen (ip adresi):(port numarası)
* {
* options {
* (tercihler buraya);
* };
* };
* veya sade bir biçimde
* listen: listen (ip):(port);
*
* UYARI: ipv6 ipleri için (3ffe:b80:2:51d::2 vb), [ip]:port; kullanınız
*
* Böylede çalışır.
*/
/* listen için tercihler:
ESKI | YENI
S serversonly
C clientsonly
J java
s ssl
* standard
*/
/* SSL PORTLARI İÇİN NOT: SSL portları oldukça standart dışıdır,
* ayrıca pek çok yüksek-SSL portları için bazı insanlar 994 te çalıştırın
* der çünkü bu resmi SSL portudur..Fakat bu root erişimi gerektirir.Yanı sıra,
* 194 resmi irc portu olarak bunun üzerinde çalışan ircd
* hiç gördünüz mü?
* Böyle olunca bizim önerimiz 6697 portunu SSL için kullanmanız, bu hayli
* sunucuda kullanılıyor ve örnek için StunTour tarafından kabul görmüş durumda.
* İstediğiniz kadar SSL port açmakta özgürsünüz, fakat 6697 yi kullanmanız
* dünya standartı haline gelmesine biraz daha yardım edecektir. ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};
listen *:8067;
listen *:6667;
/* NOT: Eğer bir çok IP barındıran bir IRCd Shell kullanıyorsanız logunuzda olası
* 'Address already in use' alırsınız ve ircd başlamaz.Bunun anlamı '*' yerine
* belirli bir IP adresi kullanmanız gerektiğidir.Yani örneğin:
* listen 1.2.3.4:6667;
* Açıkça, IP yi önceden koyduğunuz IP ile değiştirin.
*/
/*
* YENI: link {}
* ESKI: C/N:Lines
* Bir sunucu bağlantısı için bir onay tanımlamanızı sağlar.
* NOT: HER IKI SUNUCUDA BAĞLANTI IÇIN TAM OLARAK DÜZGÜN BİR LINK {} GEREĞİ DUYAR!
* Sözdizimi aşağıdaki gibidir:
* link (sunucu ismi)
* {
* username (username, * da uygundur);
* hostname (ip adresi/hostmask);
* bind-ip (Bağlanırken hangi IP ile bağlanacağı, veya *);
* port (bağlantı portu, eğer herhangi biriyse);
* hub (Bu bir hub ise, * çalışır, veya sunucu maskeleri bunu sağlar);
* [veya leaf *;]
* password-connect "(gönderilecek şifre)";
* password-receive "(almamız gereken şifre)";
* class (sunucuların yönetileceği sınıf);
* options {
* (tercihler buraya*);
* };
* // Eğer SSL kullanıyorsak, SSL modunda ne tür bir anahtar kullanacağımızı seçebiliriz
* // "openssl ciphers" ile bir liste alınır, anahtarlar birbirinden : ile ayrılırak belirtilebilirler.
*
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
tercihler:
YENI | ESKI
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Note: Servisler link edilirken autoconnect kullanmamalısınız.*/
autoconnect;
ssl;
zip;
};
};
/*
*
* YENI: ulines {}
* ESKI: U:Line
* U-lines satırları sunuculara daha güç/komut kazandırır.Bu servis/istatistik
* sunucuları içindir ve ASLA normal UnrealIRCd sunucuları için değildir.
* Sözdizimi aşağıdaki gibidir:
* ulines {
* (uline olacak sunucu);
* (uline olacak sunucu);
* [vb]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};
/*
* YENI: drpass {}
* ESKI: X:Line
* Bu blok /die ve /restart için şifre tanımlamanızı sağlar.
* Sözdizimi aşağıdaki gibidir:
* drpass {
* restart "(yeniden başlatmak için şfire)";
* die "(sona erdirmek için şifre)";
* };
*/
drpass {
restart "I-love-to-restart";
die "die-you-stupid";
};
/*
* YENI: log {} ESKI: N/A Ircd e logun ne ve nerede olacağını bildirir. Dilediğiniz
* kadara sahip olabilirsiniz.
*
* FLAGS: errors, kills, tkl, connects, server-connects, oper
*
* Syntax:
* log "log file"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/
log "ircd.log" {
/* Eğer 2 MB yi geçerse log dosyasını sil ve yenisini aç, eğer her zaman aynı log
dosyasını kullanmak istiyorsanız karışmayın */
maxsize 2097152;
flags {
oper;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};
/*
* YENI: alias {}
* ESKI: N/A
* /nickserv, /chanserv gibi komutlar hazırlamanızı sağlar.
* FLAGS: services, stats, normal
*
* Sözdizimi:
* alias "isim" {
* target "gidecek nokta";
* type aliastype;
* };
*
* [NOT: Aynı zamanda önceden tanımlanmış alias dosyası dahil edebilirsiniz, doc/unreal32docs.html bölüm 2.9]
*/
// Bu nokta /NickServ komutu ile set::services-server server üzerinden bağlanmış olan NickServ e döner.
/*alias NickServ {
target "NickServ";
type services;
};*/
// Eğer komutla noktanın aynı olmasını istiyorsanız nick girişini gözardı edebilirsiniz
//alias ChanServ { type services; };
// Bu nokta /statserv komutu ile set::stats-server server üzerinden bağlanmış olan StatServ e döner.
//alias StatServ { type stats; };
// Bu nokta /superbot komutu ile kullanıcı SuperBot a döner
//alias SuperBot { type normal; };
/* Standart aliases */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* ESKI: alias {}
* YENI: N/A
* Bu /identify, /services gibi komutlar hazırlamanızı sağlar.
*
* Sözdizimi:
* alias "isim" {
* format "format satırı" {
* target "gidecek nokta";
* type aliastype;
* parameters "gönderilecek parametreler";
* };
* type command;
* };
*/
/* Bu ayrı bir şekilde gösterilir.Çünkü bir önceki direktif ile aynı isme sahip olsa bile benzer bir
* fonksiyon sağlaması ve standart aliaseslerin çalışmasına dayanması ile birlikte çok farklı sözdizimine sahip olması.
*/
/*
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* alias::format direktifi bir düzenli ifadedir. İlk biçim /identify komutundan sonraki ilk karakter bir # ise eşleşir.
* Ardından IDENTIFY %1- ile chanserv aliases e döner.
* İkinci biçim ise /identify komutundan sonraki ilk karakterin bir # işareti ile eşleşmeme durumunu belirtir.Ardından
* IDENTIFY %1- ile nickserv aliases e döner.
*/
/* alias::format::parameters betik diline benzerdir. %N (N bir numaradır) komuta gönderilecek
* parametreyi temsil eder.(bu durumda /identify). Eğer bir %N- belirtirseniz bu N den sonraki
* bütün parametleri içerir. Ayrıca kullanıcı nickname inin yerine %n kullanabilirsiniz.
*/
/* Standart aliases */
alias "services" {
format "^#" {
target "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
target "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
target "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/* Bu gerçek komut aliası için bir örnektir */
/* Bu eşlem /GLINEBOT ile /GLINE <parametre> 2d vb... şeklindedir */
alias "glinebot" {
format ".+" {
command "gline";
type real;
parameters "%1 2d Bu sunucuda botlara izin verilmemektedir, lütfen http://www.example.com/faq/123 sayfasından sss ı okuyunuz.";
};
type command;
};
/*
* YENI: dosyalar {}
* ESKI: include/config.h
*
* Bu blok MOTD gibi şeyleri yüklemek için IRCd varsayılan yolları
* PID haricinde geçersiz kılar veya yazma/yükleme olarak dosyayı kendi ayarlar.
* Bu bloğun varlığı bir UnrealIRCd kurulumuna destek sağlar.
* -c ile kombine edildiğinde birden fazla komut seçeneğinin
* çalışmasına izin verir.
*
* Her zamanki gibi bu gibi yakın yollar -c komut satırında belirtilmezse,
* UnrealIRCd unrealircd.conf'u nerede bulunacağını dizinine göre yorumlar.
*/
files
{
/* Günün mesajı, oturum açan kullanıcılara gösterilir: */
/* motd ircd.motd; */
/*
* Kısa MOTD. Eğer bu dosya varsa, MOTD yerine kullanıcıya
* bu gösterilecektir. Yinede kullanıcılar /MOTD komutu kullanarak
* tam MOTD içeriğini görebilecekler.
*/
/* shortmotd ircd.smotd; */
/* Operatör olduğunda gösterilir. /OPER 'liğe yükselmiş */
/* opermotd oper.motd; */
/* Servislere MOTD ekler. */
/* svsmotd ircd.svsmotd; */
/* Bot MOTD */
/* botmotd bot.motd; */
/* /RULES üzerinde gösterilir */
/* rules ircd.rules; */
/*
* IRCd'nin bazı değerlerinin nerede olduğunu gösterir.
* Bu değerler kalıcı olarak saklanır.Sunucu yeniden başlatıldığında
* ise bu değerleri yeniden yükleyecektir.
*/
/* tunefile ircd.tune; */
/* IRCd pidini nerede kaydedildiğini gösterir. IRCd tarafından yazılabilir olmalıdır. */
/* pidfile ircd.pid; */
};
/*
* ESKI: tld {}
* YENI: T:Line
* Bu istemcilerin hostmaskesine bağlı olarak farklı
* motd ve rules dosyaları belirler.
* Sözdizimi aşağıdaki gibidir:
* tld {
* mask (ident@host);
* motd "(motd dosyası)";
* rules "(rules dosyası)";
* };
*/
tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};
/* not: Bütün istemciler için aynı motd/rules (ircd.motd, ircd.rules) dosyaları
* görüntületmek istiyorsanız sadece yukarıdaki örnek bloğu silebilirsiniz.
*/
/*
* YENI: ban nick {}
* ESKI: Q:Line
* Nir nickname yasaklar, bundan doalyı kullanılamaz.
* Sözdizimi aşağıdaki gibidir:
* ban nick {
* mask "(yasaklanak nick)";
* reason "(neden)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Servisler için ayrılmıştır";
};
/*
* YENI: ban ip {}
* ESKI: Z:Line
* Ağa bağlanan bir ip yi yasaklar.
* Sözdizimi:
* ban ip { mask (ip adresi/hostmask); reason "(neden)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Bağlı olmayan sunucu";
};
/*
* YENI: ban server {}
* ESKI: Server Q:Line
* Ağa bir sunucunun bağlanmasını devredışı kılar.
* eğer sunucu uzak bir sunucuya bağlanmışsa, yerel sunucunun
* ağdan bağlantısı kesilir.
* Sözdizimi aşağıdaki gibidir:
* ban server {
* mask "(sunucu ismi)";
* reason "(neden)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Defol buradan.";
};
/*
* YENI: ban user {}
* ESKI: K:Line
* Kullanıcının belirtilen kesin bir mask ile sunucuya bağlanmasını engeller.
* Sözdizimi:
* ban user { mask (hostmask/ip adresi); reason "(neden)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/*
* YENI: ban realname {}
* ESKI: n:Line
* Kullanılan kesin bir realname i yasaklar.
* Sözdizimi:
* ban realname {
* mask "(real name)";
* reason "(neden)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* BUTUN BANLAR İÇİN NOT, ilave girdiler için tekrarlanabilir!
*
* YENI: except ban {}
* ESKI: E:Line
* Bu yasaklanmamanızı sağlar.
* Sözdizimi:
* except ban { mask (ident@host); };
* Farklı hostlar için istediğiniz kadar except ban {}
* bloğunu tekrarlayın.
*/
except ban {
/* stskeeps i yasaklama*/
mask *stskeeps@212.*;
};
/*
* YENI: deny dcc {}
* ESKI: dccdeny.conf
* Dcc gönderimlerini bloklamak için kullanılır..Virüsler
* dursa iyi olur.
* Sözdizimi:
* deny dcc
* {
* filename "bloklanacak dosya (örnek, *exe)";
* reason "neden";
* };
*/
deny dcc {
filename "*sub7*";
reason "Muhtemek Sub7 Virüsü";
};
/*
* ESKI: deny channel {}
* YENI: N/A (NEW)
* Girilen kanalları bloklar.
* Sözdizimi:
* deny channel {
* channel "(kanal)";
* reason "neden";
* class "clients"; (isteğe bağlı)
* };
*/
deny channel {
channel "*warez*";
reason "Warez yasaktır";
class "clients";
};
/*
* YENI: vhost {}
* ESKI: Vhost.conf file
* Oper olmayan kullanıcılar için sahte ip hazırlar, veya
* tembellik yaparak /sethost kullanmayan operler içindir :P
* Sözdizimi:
* vhost {
* vhost (vhost.com);
* from {
* userhost (kullanılacak ident@host);
* };
* login (login ismi);
* password (şifre);
* };
* ardından bu vhostu kullanmak için, IRC de /vhost (login) (şifre) yapın
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};
/* Diğer yapılandırma dosyalarını dahil edebilirsiniz */
/* include "klines.conf"; */
/* Ağ yapılandırması */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Gizleme anahtarları ağ üzerindeki bütün sunucularda aynı olmalı.
* Bu anahtarlar maskeli hostlar yaratmak ve bunları saklamak için kullanılır.
* Anahtarlar 5-100 karakterlik (10-20 karakter yeterli) 3 rastgele diziden oluşmalı ve
* küçük harf (a-z), büyük harf (A-Z) ve rakamlardan (0-9) meydana gelmelidirler.. [ilk örneğe bakınız].
* IPUCU: './unreal gencloak' Unreal sizin için rastgele 3 adet dizin oluşturur.
* Bunu NIX üzerinde çalıştırabilirsiniz.
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"and another one";
"and another one";
};
/* on-oper host */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};
/* Sunucunun kendine özgü yapılandırması */
set {
kline-address "bunu.email.olarak.ayarlayın";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
options {
hide-ulines;
/* Eğer isterseniz identd kontrolünü buradan aktif edebilirsiniz */
/* identd-check; */
show-connect-info;
};
maxchannelsperuser 10;
/* /quit mesajının görüntülenebilmesi için, bir kullanıcının sunucuya bağlı kalması gereken süre
* Umarız spamleri durdurmak için yardım eder */
anti-spam-quit-message-time 10s;
/* Bütün çıkışlarda değişmeyen bir çıkış mesajı yaratır - anlamı yerel sunucuda
ısmarlama çıkışlara izin verilmemesidir */
/* static-quit "Client quit"; */
/* Ayrıca bu seçeneğin açıklama satırlarını kaldırıp 'yes' diyerek bütün kanaldan ayrılma mesajlarını,
* bloklamış veya belirli bir diğer metini bunun için kullanabilirsiniz. (örnek: "Bye bye!") Her zaman kanaldan
* ayrılma mesajı olarak kullanılır */
/* static-part yes; */
/* Operlerin sadece belirli istatistikleri görüntüleyebilmesini sağlar, bütün istatistikler için * kullanın,
* bütün istatistikleri görebilmeleri için gözardı edin. Full liste için '/stats' yapınız.
* Bazı yöneticiler normal kullanıcıların 'kGs' istatistiklerine ulaşmasını istemeyebilir.
*/
oper-only-stats "okfGsMRUEelLCXzdD";
/* Throttling: Bu örnek bir hosta 60 saniye içerisine yanlızca 3 bağlantı imkanı sağlar. */
throttle {
connections 3;
period 60s;
};
/* Anti flood koruması */
anti-flood {
nick-flood 3:60; /* Her 60 saniyede 3 nick değişikliği (varsayılan) */
};
/* Spam filtresi */
spamfilter {
ban-time 1d; /* spamfilter ile bir *line yasağının varsayılan devaö süresi */
ban-reason "Spam/Advertising"; /* varsayılan neden */
virus-help-channel "#help"; /* 'viruschan' eylemi için kullanılacak kanal */
/* except "#help"; spam filtreden muaf tutulacak kanal */
};
};
/*
* Sorununuz veya daha fazla yardımamı ihtiyacınız var?
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.tr.html
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- sorularınızın %80 ini kapsamakta!
* 3) Eğer probleminiz hala devam ediyorsa irc.unrealircd.org sunucusu #unreal-support kanalına girebilirsiniz
* DÖKÜMANTASYON ve FAQ kısmını okumanızı gerekli gördüğümüzü belirtiyoruz!
*/
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@@ -1,6 +1,4 @@
Numeric 005 Documentation
(c) 2002-2005 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
(c) 2005-2009 syzop (Bram Matthys) [syzop@vulnscan.org]
Numeric 005 Documentation (c) 2002-2005 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
Numeric 005 allows the server to inform the client of any protocol specific features in the
IRCd. The numeric is sent at connection time immediately after numeric 004. Additionally
@@ -24,9 +22,9 @@ impractical and technically impossible to correctly implement due to existing li
in the standard. Therefore, this token is not currently supported.
Unreal does additionally provide a few tokens which are not specified in the standard, these
include: HCN, AWAYLEN, WATCH, SILENCE, EXTBAN, ELIST, CMDS, NAMESX, UHNAMES, and WATCHOPTS.
Unreal also maintains a few legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure
compatibility until the ISupport standard is more widely accepted by clients.
include: HCN, AWAYLEN, WATCH, SILENCE, EXTBAN, ELIST, and CMDS. Unreal also maintains a few
legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure compatibility until the ISupport
standard is more widely accepted by clients.
Token Value Default Value Description
------------------------------------------------------------------------------------------------
@@ -167,14 +165,3 @@ NAMESX none none Indicates that extend
all channel rights in a NAMES reply
instead of only the highest right
(eg: @+Person instead of @Person).
UHNAMES none none Indicates that (other) extended
/NAMES info is available on the
server. If the client sends
"PROTOCTL UHNAMES" then the server
will, from then on, send user@host
information in a NAMES reply
(eg: @nick!ident@hostname).
WATCHOPTS flags A WATCH options supported. 'A' means
Away Notification is available.
-19
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@@ -139,22 +139,3 @@ NICKCHARS This specifies a list of language characters that are allowed in n
The items in the list sent as NICKCHARS=.. must always be sorted.
If a server sends NICKCHARS= and if the remote parameters do not match the
charsets in use locally, then the server link is rejected.
CHANMODES Like CHANMODES from the 005 numeric. Useful to see which channel modes are
supported/used, and can also be used to properly eat parameters in parameter
modes in the MODE command (for eg: +jk 1:1 a).
EAUTH Early Authorization. This makes it possible for servers to authenticate each
other before the regular SERVER command. Needs to be done prior to using the
SERVERS token, and possibly other tokens or commands in the future. Hence,
is recommended to be sent as first (or early) PROTOCTL token. Note also that
the PASS command should be sent prior to this PROTOCTL token.
EAUTH=my.server.name[,options]
SERVERS Informs the other server about the other servers (numerics) on this network
(including our own numeric).
Syntax: SERVERS=numeric1,numeric2,numeric3,etc
ESVID This token indicates that the traditional services stamp value may take any
arbitrary value for the SVID field, such as an account name or other unique
identifier, including a traditional timestamp value.
+465 -468
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@@ -1,468 +1,465 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<!-- $Id$ -->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"/>
<title>Unreal 3.2 Protocol Documentation</title>
</head>
<body>
<h1 style="text-align: center;">Unreal 3.2 Protocol Documentation</h1>
<h3 style="text-align: center;">Last update: 29 November 2006</h3>
<h1>Table of Contents</h1>
<p><a href="#S1">1 Introduction</a></p>
<p><a href="#S2">2 Server Negotiation</a></p>
<blockquote><p><a href="#S2_1">2.1 PASS - Connection Password</a></p></blockquote>
<blockquote><p><a href="#S2_2">2.2 PROTOCTL - Server Protocol Negotiation</a></p></blockquote>
<blockquote><p><a href="#S2_3">2.3 SERVER - Server Negotiation</a></p></blockquote>
<blockquote><p><a href="#S2_4">2.4 EOS - End Of Synch</a></p></blockquote>
<blockquote><p><a href="#S2_5">2.5 NETINFO - Network Information</a></p></blockquote>
<p><a href="#S3">3 User Operations</a></p>
<blockquote><p><a href="#S3_1">3.1 NICK - User Introduction and Nick Change</a></p></blockquote>
<blockquote><blockquote><p><a href="#S3_1_1">3.1.1 Nick Collisions</a></p></blockquote></blockquote>
<blockquote><p><a href="#S3_2">3.2 MODE, UMODE2 - User Mode Change</a></p></blockquote>
<blockquote><p><a href="#S3_3">3.3 QUIT - User Disconnect</a></p></blockquote>
<blockquote><p><a href="#S3_4">3.4 KILL - Force Disconnect</a></p></blockquote>
<blockquote><p><a href="#S3_5">3.5 SETHOST/CHGHOST - Change virtual host</a></p></blockquote>
<blockquote><p><a href="#S3_6">3.6 SETIDENT/CHGIDENT - Change a user's username</a></p></blockquote>
<blockquote><p><a href="#S3_7">3.7 SETNAME/CHGNAME - Change a user's realname</a></p></blockquote>
<blockquote><p><a href="#S3_8">3.8 WHOIS - User Information</a></p></blockquote>
<p><a href="#S1">4 Server Operations</a></p>
<blockquote><p><a href="#S4_1">4.1 SERVER - Server Introduction</a></p></blockquote>
<blockquote><p><a href="#S4_2">4.2 SQUIT - Server Removal</a></p></blockquote>
<blockquote><p><a href="#S4_3">4.3 SDESC - Server Description</a></p></blockquote>
<blockquote><p><a href="#S4_4">4.4 PING - Live Connection Query</a></p></blockquote>
<blockquote><p><a href="#S4_5">4.5 PONG - Live Connection Reply</a></p></blockquote>
<blockquote><p><a href="#S4_6">4.6 STATS - Server Stats</a></p></blockquote>
<p><a href="#S5">5 Channel Operations</a></p>
<blockquote><p><a href="#S5_1">5.1 SJOIN - Channel Burst</a></p></blockquote>
<blockquote><p><a href="#S5_2">5.2 JOIN - Channel Join</a></p></blockquote>
<blockquote><p><a href="#S5_3">5.3 PART - Channel Part</a></p></blockquote>
<blockquote><p><a href="#S5_4">5.4 KICK - Channel Kick</a></p></blockquote>
<blockquote><p><a href="#S5_5">5.5 MODE - Channel Mode</a></p></blockquote>
<blockquote><p><a href="#S5_6">5.6 INVITE - Invite a user to a channel</a></p></blockquote>
<blockquote><p><a href="#S5_7">5.7 SAJOIN - Channel Force Join</a></p></blockquote>
<blockquote><p><a href="#S5_8">5.8 SAPART - Channel Force Part</a></p></blockquote>
<blockquote><p><a href="#S5_9">5.9 SAMODE - Channel Force Mode</a></p></blockquote>
<blockquote><p><a href="#S5_10">5.10 TOPIC - Chanel Topic</a></p></blockquote>
<p><a href="#S6">6 Services Commands</a></p>
<blockquote><p><a href="#S6_1">6.1 SVSKILL - Force Disconnect by Service</a></p></blockquote>
<blockquote><p><a href="#S6_2">6.2 SVSMODE, SVS2MODE - Force User Mode Change</a></p></blockquote>
<blockquote><p><a href="#S6_3">6.3 SVSSNO, SVS2SNO - Forced SNomask Change</a></p></blockquote>
<blockquote><p><a href="#S6_4">6.4 SVSNICK - Forced Nick Change</a></p></blockquote>
<blockquote><p><a href="#S6_5">6.5 SVSJOIN - Forced Join</a></p></blockquote>
<blockquote><p><a href="#S6_6">6.6 SVSPART - Forced Part</a></p></blockquote>
<blockquote><p><a href="#S6_7">6.7 SVSO - Oper Permissions</a></p></blockquote>
<blockquote><p><a href="#S6_8">6.8 SVSNOOP - Oper Lockdown</a></p></blockquote>
<blockquote><p><a href="#S6_9">6.9 SVSNLINE - RealName Ban</a></p></blockquote>
<blockquote><p><a href="#S6_10">6.10 SVSFLINE - File Ban</a></p></blockquote>
<p><a href="#S7">7 Messaging</a></p>
<blockquote><p><a href="#S7_1">7.1 PRIVMSG, NOTICE - Simple Message Transmission</a></p></blockquote>
<blockquote><p><a href="#S7_2">7.2 SENDUMODE, SMO - Usermode-based Delivery</a></p></blockquote>
<blockquote><p><a href="#S7_3">7.3 SENDSNO - SNomask-based Delivery</a></p></blockquote>
<blockquote><p><a href="#S7_4">7.4 CHATOPS - IRCop Chat</a></p></blockquote>
<blockquote><p><a href="#S7_5">7.5 WALLOPS - Wallop Chat</a></p></blockquote>
<blockquote><p><a href="#S7_6">7.6 GLOBOPS - FailOp Chat</a></p></blockquote>
<blockquote><p><a href="#S7_7">7.7 ADCHAT - Admin Chat</a></p></blockquote>
<blockquote><p><a href="#S7_8">7.8 NACHAT - NetAdmin Chat</a></p></blockquote>
<p><a href="#S8">8 Ban Control</a></p>
<blockquote><p><a href="#S8_1">8.1 TKL - Master Ban Control</a></p></blockquote>
<blockquote><blockquote><p><a href="#S8_1_1">8.1.1 GLINE - Network-wide user@host ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_2">8.1.2 GZLINE - Network-wide IP ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_3">8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_4">8.1.4 SPAMFILTER - Message Spam Filtration System</a></p></blockquote></blockquote>
<p><a href="#S9">9 Base64 Tables</a></p>
<blockquote><p><a href="#S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></p></blockquote>
<blockquote><p><a href="#S9_2">9.2 Table for NICKIP.</a></p></blockquote>
<hr/>
<h1><a name="S1"></a>1 Introduction</h1>
<p>This document describes the UnrealIRCd server-to-server protocol.</p>
<h2>A word about clocks.</h2>
<p>Unreal is very time-dependant. Users and channels, for example, are timestamped, and if server clocks are not synchronized properly, things can go very wrong very fast. See <a href="http://vulnscan.org/UnrealIrcd/faq/#67">http://vulnscan.org/UnrealIrcd/faq/#67</a> for more information on this. Note that there is a slight difference between server time and what is actually reported by the UNIX date command or by the C time() function. Unreal can apply an offset to the real time to create the server time, allowing servers to be virtually synchronized when synchronizing the real clocks is not possible (such as on shell servers).
I should make it quite clear that GMT time is used for everything. To be specific, timestamps in unreal are 32-bit integer values (actually, however many bits the time_t type is, which is 32 on 32-bit systems such as x86). This integer value is the number of seconds that have elapsed since Midnight January 1, 1970 GMT (can be referred to as Epoch time in the UNIX world). This means that timezones are no problem, nor is daylight savings time (or whatever your country of choice calls it).</p>
<hr/>
<h1><a name="S2"></a>2 Server Negotiation</h1>
<p>The first step to establish a server-to-server communication is to negotiate the connection as a server. Negotiation is done using standard IRC commands - no PROTOCTL options are in force until the link is established. The first step is to open a TCP/IP connection to the target server. The target port must be one described by a listen {} block in the remote server's configuration, and that listen block must not have the clientsonly option. After the connection is open, you will be treated as any other connection and be greeted with the "Looking up your hostname..." and "Checking identd..." notices as you would for a client. As these are NOTICE messages and your session as a server isn't established, they should simply be ignored. Use the commands below to introduce a server connection.</p>
<h2><a name="S2_1"></a>2.1 PASS - Connection Password</h2>
<p><b>Syntax:</b> <tt>PASS :<i>link password</i></tt></p>
<p>The PASS command is used to transmit the password required for a server link. It must match the password specified in the remote server's link::password-receive (which can be crypted), otherwise the link will be rejected. This should be the first message sent.</p>
<h2><a name="S2_2"></a>2.2 PROTOCTL - Server Protocol Negotiation</h2>
<p><b>Syntax:</b> <tt>PROTOCTL <i>protocol options</i></tt></p>
<p>The PROTOCTL command sets several protocol options. The tokens supported are listed below.</p>
<ul>
<li>NOQUIT : When a netsplit occurs, only send a SQUIT message for each server lost. This server will assume that clients on these servers were also lost and will send the appropriate QUIT messages to local clients and to any non-NOQUIT servers.</li>
<li>TOKEN : Use tokenized commands. Tokens are case-sensitive, shortened versions of command names. Tokens will be usually one or two characters.</li>
<li>NICKv2 : Use extended NICK message for introducing users. See the NICK command for information about this.</li>
<li>VHP : When introducing a user, send his cloaked host as if it were a vhost. Usually used for services to avoid having duplicate code.</li>
<li>SJOIN : Supports SJOIN version 1 which is no longer in use. Use with SJ3.</li>
<li>SJOIN2 : Supports SJOIN version 2 which is no longer in use. Use with SJ3.</li>
<li>UMODE2 : Supports the UMODE2 command, which is a shortened version of MODE for usermode changes.</li>
<li>VL : Supports V:Line information. Extends the SERVER message to include version information used in deny version{} blocks. Note that this is assumed - unreal will always send its own version information.</li>
<li>SJ3 : Supports SJOIN version 3.</li>
<li>NS : Supports server numerics which provides a shorthand for server names. In any circumstance where a :server.name is permitted (the server is the message's real source), @servernumeric may be used instead. In addition, the server.name parameter in the NICK message may be simply the server's numeric. Requires VL support.</li>
<li>SJB64 : Timestamps in NICK and SJOIN are expressed in base64 rather than base10.</li>
<li>TKLEXT : Supports exntended TKL messages for spamfilter support.</li>
<li>NICKIP : Adds an IP parameter to the NICK message, which is the base64 encoding of the user's ip address (in network byte order). Requires NICKv2.</li>
<li>NICKCHARS : Indicates the set of enabled nickchar options (see the regular documention for info about this).</li>
<li>CHANMODES : (Not required to be sent) This is the same as the CHANMODES value in the 005 for client connections. Useful for autodetecting things like what modes are valid for ChanServ MLOCK, for example.</li>
<li>CLK : Supports an extra field in NICK for sending the cloaked host (not vhost).</li>
<li>ESVID : Supports arbitrary values instead of just numeric timestamps for the services identifier field.</li>
</ul>
<p>The syntax examples here follow the conventions for TOKEN and also NS in cases of server-only messages.</p>
<h2><a name="S2_3"></a>2.3 SERVER - Server Negotiation</h2>
<p><b>Note:</b> This message is also used for introducing additional servers, the format of this message in those cases is described later.</p>
<p><b>Syntax (normal):</b> <tt>SERVER <i>server.name</i> 1 :<i>server description</i></tt></p>
<p><b>Syntax (with VL):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i> <i>server description</i></tt></p>
<p><b>Syntax (with VL and NS):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i>-<i>servernumeric</i> <i>server description</i></tt></p>
<p>The literal 1 in the parameter list is the hopcount parameter. Since you are a direct link, your own hopcount will be 1.</p>
<p>The server.name is the same as that in the remote server's link:: block. When received from unreal servers, this will be the value of that server's me::name. The protocol version is the numeric protocol version (2306 for example), and the protocol flags are the server's compilation flags (described below). These two fields are checked against the deny version {} blocks in the remote server's configuration. A value of 0 for either field prevents deny version{} checking for that field. The server description can be anything. When received from unreal servers, it'll be the value of me::description.</p>
<p>The following version numbers have been used previously:</p>
<ul>
<li>2311 - Unreal 3.2.10</li>
<li>2310 - Unreal 3.2.9</li>
<li>2309 - Unreal 3.2.6, 3.2.7, 3.2.8</li>
<li>2308 - Unreal 3.2.5</li>
<li>2307 - Unreal 3.2.4</li>
<li>2306 - Unreal 3.2.3</li>
<li>2305 - Unreal 3.2.2</li>
<li>2304 - Unreal 3.2.1</li>
<li>2303 - Unreal 3.2beta* through 3.2 Release</li>
<li>2302 - Unreal 3.1.1 through 3.1.4</li>
<li>2301 - Unreal 3.1 Release</li>
<li>2300 - Unreal 3.0 Release</li>
</ul>
<p>The compile flags as specified in protocol flags are:</p>
<ul>
<li>c : Server is chrooted (#define CHROOTDIR).</li>
<li>C : Server has command line config (-f option) enabled (#define CMDLINE_CONFIG).</li>
<li>D : Server is in debugmode (#define DEBUGMODE).</li>
<li>F : Using filedescriptor lists.</li>
<li>h : Server is compiled with hub support (#define HUB or answer "Hub" to relevant ./Config prompt).</li>
<li>i : Server shows invisible users in /TRACE.</li>
<li>n : NOSPOOF (pingcookies) is enabled (#define NOSPOOF or answer "Yes" to relevant ./Config prompt).</li>
<li>V : Server is using valloc().</li>
<li>W : Windows IRCd.</li>
<li>Y : Syslog logging enabled.</li>
<li>6 : Server has IPv6 support (#define INET6 or answer "yes" to relevant ./Config prompt).</li>
<li>X : Server has badword stripping (user and channel modes +G) (#define STRIPBADWORDS).</li>
<li>P : Server is using poll().</li>
<li>e : Server has SSL Support (#define USE_SSL or answer "yes" (and have ssl libraries installed) to relevant ./Config prompt).</li>
<li>O : Server has OperOverride enabled (#undef NO_OPEROVERRIDE or answer "no" to relevant ./Config prompt).</li>
<li>o : Server has disabled Oper verify (#undef OPEROVERRIDE_VERIFY or answer "no" to relevant ./Config prompt).</li>
<li>Z : Server has ziplink support (#define ZIP_LINKS or answer "yes" to relevant ./Config prompt AND have the zlib dev libraries).</li>
<li>E : Server has extended channel mode support.</li>
<li>3 : 3rd party modules are loaded or some system libraries are wonky.</li>
<li>m : Private message handling is 'tainted' (one or modules registered a USERMSG hook).</li>
<li>M : Channel message handling is 'tainted' (one or modules registered a CHANMSG hook).</li>
<li>Additional Version flags can be added by 3rd-party modules.</li>
</ul>
<h2><a name="S2_4"></a>2.4 EOS - End Of Synch (TOKEN: ES)</h2>
<p><b>Syntax:</b> ES</p>
<p>Marks the end of the synching process. This is really optional, but it might be a good idea to send it anyway when you really are done synching. Once you send this, unreal will announce &quot;Client connecting&quot; or &quot;Client exiting&quot; notices (to those with snomask +F) for users (unless your server is U:Lined), and joins will be counted toward channel flood controls (chanmode +f).</p>
<p>Sending EOS only marks your server as synched, but does not do so for servers behind you. EOS would need to be sent on those servers' behalf as well.</p>
<h2><a name="S2_5"></a>2.5 NETINFO - Network Information (TOKEN: AO)</h2>
<p><b>Syntax:</b> AO <i>maxglobal</i> <i>currenttime</i> <i>protocolversion</i> <i>cloakhash</i> 0 0 0 :<i>networkname</i></p>
<p>This tells the other server your current network configuration. The max global is the highest number of concurrent users network-wide that this server has seen. The current time is a timestamp value. Protocolversion is the same as that in the SERVER command. Cloakhash is a hash representing the configured cloak keys. It may be a * if you are implementing services. The network name is that specified in set::network-name. The cloak-prefix is currently not sent here (and thus unreal won't generate warning for mismatching cloak prefixes, but they should be the same anyway).</p>
<p>It is NETINFO, not EOS, that triggers the &quot;Link bla bla bla is now synched&quot; notices, but NETINFO does not imply synching is actually complete (see EOS).</p>
<hr/>
<h1><a name="S3"></a>3 User Operations</h1>
<p>One important function of servers is it must notify all other servers about all of the users behind it. These commands represent the operations that can result in the change of a user's global state.</p>
<h2><a name="S3_1"></a>3.1 NICK - User Introduction and Nick Change (TOKEN: &amp;)</h2>
<p><b>Syntax (nick change):</b> <tt>:<i>oldnick</i> &amp; <i>newnick</i> :<i>timestamp</i></tt></p>
<p>This format of the NICK message indicates an existing user is changing his or her nickname. If a collision occurs, see the section on Nick Collisions below. The timestamp is the new nickname's timestamp.</p>
<p><b>Syntax (normal):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>service-identifier-token</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>service-identifier-token</i> <i>+usermodes</i> <i>virtualhost</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2+CLK):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>service-identifier-token</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> :<i>realname</i></tt>
<p><b>Syntax (NICKv2+NICKIP):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>service-identifier-token</i> <i>+usermodes</i> <i>virtualhost</i> <i>nickipaddr</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2+NICKIP+CLK):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>service-identifier-token</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> <i>nickipaddr</i> :<i>realname</i></tt>
<p><b>Note:</b> Because each server normally does its own cloak generation, Unreal does not expect to receive NICK messages with the CLK info, so do not send it. It will send this info to a server it has received a PROTOCTL CLK from however.</p>
<p>This format of the NICK message introduces a new user to the network. If PROTOCTL VHP is enabled, the user's cloaked host is put in the virtualhost field, otherwise it'll be * unless the user is +t. With the addition of CLK, VHP is no longer necessary for determining the cloak host.</p>
<h3><a name="S3_1_1"></a>3.1.1 Nick Collisions</h3>
<p>A nick collision occurs when a server receives a NICK message (or &amp; token) introducing a user that the server already sees on the network. When a collision occurs, one or both of the colliding clients must be disconnected. The timestamp is examined to determine which client loses. The client with the earlier timestamp remains. If both clients have equal timestamps, both are removed. Currently, Unreal handles NICK collisions both passively and agressively:</p>
<ul>
<li><b>Aggressive Handling:</b> The server actively sends a KILL message back across the link to terminate that end's client.</li>
<li><b>Passive Handling:</b> Upon receipt of a NICK message that should "win", the server simply silently exits it's own client.</li>
</ul>
<h2><a name="S3_2"></a>3.2 MODE, UMODE2 - User Mode Change (TOKEN: G or |)</h2>
<p><b>Syntax (MODE):</b> <tt>:<i>user</i> G <i>user</i> <i>modechange</i></tt></p>
<p><b>Syntax (UMODE2):</b> <tt>:<i>user</i> | <i>modechange</i></tt></p>
<p>This indicates a usermode change. The modechange can consist of zero or more strings of characters, each prefixed with either a + or -; the only delimiter between them being said + or -. If no + or - is at the beginning of the mode string, a + should be implied.</p>
<p>Some user modes are never sent between servers. Specifically, usermode +s and +O are not sent between servers. Modules can define additional usermodes that also might not be sent between servers. The UMODE2 saves bandwidth by not including the redundant target field for usermode changes, so use it when possible.</p>
<h2><a name="S3_3"></a>3.3 QUIT - User Disconnect (TOKEN: ,)</h2>
<p><b>Syntax:</b> <tt>:<i>user</i> , :<i>reason</i></tt></p>
<p>This command indicates that a user has disconnected. The reason field is filled in with the reason the user disconnected, which will be any of: quit message provided by the user in a /quit command, kill message for local operator kills, "Client exited" if the user does a brutal quit (clean (by TCP's definition) disconnect without sending a QUIT message), or a socket error message if present.</p>
<p>The QUIT message must NOT be prefixed when passing on to other servers. Only local user quit messages are affected by set::prefix-quit.</p>
<h2><a name="S3_4"></a>3.4 KILL - Force Disconnect (TOKEN: .)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> . <i>target</i> :<i>killpath</i>!<i>source</i> (<i>reason</i>)</tt></p>
<p>Used to indicate that an operator has used KILL on a user not on the same server. Anything beyond the last ! in the kill path is used as the reason. The source (reason) part is simply a standard used by Unreal. As each server passes on a KILL message, it usually prepends the bottommost part (up to the first .) of it's name followed by a ! character. When unreal receives a KILL from a directly connected irc operator, it will usually add that oper's vhost (or realhost if -x) as the first hop in the kill path, then follow with it's own name as mentioned before if it is passing to another server.</p>
<p>A server can also send KILLs on it's own. This is done in cases involving nickname collisions, fake senders, bad direction, and other cases of protocol errors. Usually, in these cases, the server puts it's own name as the source, and also prefixes with <i>bottompart</i>! like for any other ircop on that server. For example: @3 . someone :irc!irc.example.com (Nick collision)</p>
<h2><a name="S3_5"></a>3.5 SETHOST/CHGHOST - Change virtual host (TOKEN: AA or AL)</h2>
<p><b>Syntax (SETHOST):</b> <tt>:<i>source</i> AA <i>newvhost</i></tt></p>
<p><b>Syntax (CHGHOST):</b> <tt>:<i>source</i> AL <i>target</i> <i>newvhost</i></tt></p>
<p>Indicates the change of a user's virtual host. Currently, servers are expected to assume UMODE2 +xt on the target user in both commands. (In the case of SETHOST, the target is the sender.) Servers using PROTOCTL VHP will receive the cloaked host in a SETHOST message when a user activates his cloaked host. A server can also send CHGHOST (from one of it's opered clients) to change a user's hostname. This is generally used by HostServ implementations. To disable a cloaked host, use CHGHOST to set the user's virtual host equal to his real host, or use SVSMODE -xt, but the latter requires services.</p>
<h2><a name="S3_6"></a>3.6 SETIDENT/CHGIDENT - Change a user's username (TOKEN: AD or AZ)</h2>
<p><b>Syntax (SETIDENT):</b> <tt>:<i>source</i> AD <i>newusername</i></tt></p>
<p><b>Syntax (CHGIDENT):</b> <tt>:<i>source</i> AZ <i>target</i> <i>newusername</i></tt></p>
<p>Indicates the change of a user's username. No usermode change is associated with this. Unreal does not use a distinguished virtual username, so servers should only keep the original username (from the NICK message) if they intend to allow the user to reset the original username. Servers can use CHGIDENT to change a user's username.</p>
<h2><a name="S3_7"></a>3.7 SETNAME/CHGNAME - Change a user's realname (TOKEN: AE or BK)</h2>
<p><b>Syntax (SETNAME):</b> <tt>:<i>source</i> AE :<i>newrealname</i></tt></p>
<p><b>Syntax (CHGNAME):</b> <tt>:<i>source</i> BK <i>target</i> :<i>newrealname</i></tt></p>
<p>Indicates the change of a user's realname. No usermode change is associated with this. Unreal does not use a distinguished virtual realname, so servers should only keep the original realname (from the NICK message) if they intend to allow the user to reset the original realname. Servers can use CHGNAME to change a user's username. Note that servers must NOT check that the sender be an IRCop in SETNAME - normal users are permitted to use SETNAME.</p>
<h2><a name="#S3_8"></a>3.8 WHOIS - User Information (TOKEN: #)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> # [<i>from-server</i> ]<i>nick</i></tt></p>
<p>Requests the information on a user. This works exactly like the user /whois command - in fact, the source parameter must be a user, or the command will do nothing. <i>from-server</i> is the server to request the information from; if a server recives a WHOIS message without this parameter, it should return its own information on the user, otherwise it should pass the message to the given server. Note that <i>from-server</i> may name a user instead of a server (such as when a user uses /whois nick nick), in which case the the nick should be interpreted as naming the server that user is on. <i>nick</i> may be several users seperated by commas, but may not contain wildcards.</p>
<p>The reply to a WHOIS message uses the same numeric replies as the user command.</p>
<hr/>
<h1><a name="S4"></a>4 Server Operations</h1>
<p>This is different from server negotiation. Negotiation is when you are first connecting. Server introduction is used for introducing additional servers behind an existing server (aka hubbing). Hubbing is limited as specified by the hub, leaf, and leafdepth parameters in the link block and attempted violation of a hub restriction results in termination of the link. If no hub or leaf directive is given your server is a leaf by default, so any introduction of any server behind you would be an automatic drop. U:Lines don't matter here; services must be configured as a hub in the link block. The reason is U:Line is a permission rule, but hub privilege is a network structure rule.</p>
<h2><a name="S4_1"></a>4.1 SERVER - Server Introduction (TOKEN: ')</h2>
<p><b>Note: This command is also used for negotiation. Be warned that the token for this command is NOT VALID at that time! See section 2.3 for the syntax for negotiation.</b></p>
<p><b>Syntax (without PROTOCTL NS):</b> <tt>:<i>source</i> SERVER <i>new.server</i> <i>hopcount</i> :<i>description</i></tt></p>
<p><b>Syntax (with PROTOCTL NS):</b> <tt>@<i>sourcenumeric</i> SERVER <i>new.server</i> <i>hopcount</i> <i>numeric</i> :<i>description</i></tt></p>
<p>The command indicates that the server named new.server is being introduced by the source (the source is the server which new.server is directly linked to). The hopcount will be the number of links the receiving server would have to cross to reach new.server. In other words, new.server introduced itself with a hopcount of 1, and as the SERVER message is passed along, hopcount is incremented.</p>
<p>As an example, a services server faking a SERVER message for JUPE functionality would use a hopcount of 2.</p>
<h2><a name="S4_2"></a>4.2 SQUIT - Server Removal (TOKEN: -)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> SQUIT <i>server.name</i> <i>:reason</i></tt></p>
<p>From an IRCop or when server.name is not behind the source, this command requests the removal of the specified server.name. The command in this case is treated very much like KILL in the respect that the message is broadcasted to all servers, except server.name and any servers behind it. When the SQUIT reaches server.name's uplink, that server closes the link to server.name (which would then generate it's own SQUIT on behalf of it's uplink for the servers behind it).</p>
<p>A server can also use SQUIT in the same manner as QUIT to note the removal of a server behind it, or that it itself is quitting. In the former case, server.name is behind source, and the message is forward on to all other servers. In the latter case, source and server.name are equal, the receiving server closes the link and forwards the SQUIT message.</p>
<p>Unreal closes a direct link by simply sending an ERROR message and then closing the TCP connection. This typically causes the other end to generate an SQUIT bearing the message "Client exited" or similar, however, the ERROR will usually cause the server to send a message to all IRCops.</p>
<h2><a name="S4_3"></a>4.3 SDESC - Server Description (TOKEN: AG)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AG :<i>newdesc</i></tt></p>
<p>The server to which source is connected to should have it's description updated to newdesc. This does NOT include the VL inforamtion.</p>
<h2><a name="S4_4">4.4 PING - Live Connection Query (TOKEN: 8)</a></h2>
<p><b>Syntax:</b> <tt>8 <i>source</i>[ :<i>destination</i>]</tt></p>
<p>Used to check if a connection is still live if it has been &quot;quiet&quot; for a certain amount of time. Typically, unreal will send PING requests at intervals determined by the class::pingfreq setting. PINGs originating from the direct uplink will use the token, but it seems PINGs originating from a distant server will not.</p>
<p>The response to a PING is sent with the <a href="#S4_5">PONG</a> command.</p>
<p>When receiving a two-parameter PING, the second parameter is the target. If the target isn't you, you can either reply on behalf of that target (using its name instead of yours), or if there is a real connection representing the target, forward the PING to the target.</p>
<h2><a name="S4_5">4.5 PONG - Live Connection Reply (TOKEN: 9)</a></h2>
<p><b>Syntax:</b> <tt>9 <i>source</i>[ :<i>destination</i>]</tt></p>
<p>Used to respond to a <a href="#S4_4">PING</a> query.</p>
<p><b>Responding to a ping:</b> Once a PING is received, you usually have an amount of time to respond equal to your class::pingfreq. The correct response will always have two parameters. If you received one parameter, then the received parameter becomes the second parameter of your response, and the first parameter is your server name. If you received two parameters, the response returns both parameters in reverse order.</p>
<p>For example, the response to <tt>8 uplink.server</tt> is <tt>9 my.name uplink.server</tt>, while the response to <tt>PING distant.server your.server</tt> is <tt>9 your.server distant.server</tt>. Unreal typically includes a : prior to the last parameter. This isn't required if that parameter contains no spaces, but it is especially important to not include the colon when reversing the parameters, or else Unreal mistake it for a single-parameter PONG.
<p>If a two-parameter PONG is received, the second parameter names the target. If the target is not you, and a real connection represents that target, you should forward the PONG message via that connection.</p>
<h2><a name="#S4_6"></a>4.6 STATS - Server Stats (TOKEN: 2)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> 2 [<i>type</i> [<i>server</i>] [<i>extended-params</i>]]</tt></p>
<p>Requests statistics or configuration information from a server. This command is used to transport cross-server STATS requests from users (eg: /stats o other.server), and should only be sent from a user (not a server). With no parameters, this will cause unreal to simply dump its help output. <i>type</i> is the type of stats to request, <i>server</i> names a server (or a user on that server) to request stats from, and <i>extended-params</i> is used to filter output from STATS G, etc. When received, it is up to the receiver to determine what stats to support and how to reply, but generally numeric replies are used. For the list of unreal's stats types, type /stats in a client for the helptext dump.</p>
<p><b>Note:</b> Stats set as oper-only (see set::oper-only-stats) will be refused from a server. In this case, it will be necessary to send the stats request from a psuedo-oper (such as a services agent, etc) for services/stats/etc.</p>
<hr/>
<h1><a name="S5"></a>5 Channel Operations</h1>
<p>These commands deal with the state of channels across the network. Unreal only supports Network Channels, where the first character is a # character.</p>
<h2><a name="S5_1"></a>5.1 SJOIN - Channel Burst (TOKEN: ~)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> ~ <i>timestamp</i> <i>channel</i> +<i>modes</i>[ <i>modeparams</i>] :<i>memberlist</i> <i>&amp;ban</i> <i>"exempt</i> <i>'invex</i></tt></p>
<p>Timestamp is the channel timestamp and can be !b64 as defined by PROTOCTL SJB64. Modes should only include those in the last three mode sets listed in CHANMODES. Modeparams is one parameter for each mode character that requires one. Memberlist is a series of users (all of which must at least be behind the server sending the SJOIN), each user is prefixed with one or more characters indicating their status. Owners (+q) are prefixed with *, admins (+a) ~, ops (+o) @, halfops (+h) %, voices (+v) +. Normal users are not prefixed with anything. Ban, ban exception, and invite exception masks are also included, with bans prefixed with &amp;, ban exceptions prefixed with ", and invite exceptions with '. Note that when a &amp;, " or ' is encountered as the first character, further processing of ~, *, @, %, or + characters must not continue because ban, exempt, and invite masks can contain any of those characters. (Plus it's just not right for a ban mask to be marked as a channel admin...)</p>
<p>If the channel didn't already exist it is created with the information given in the SJOIN. Otherwise the timestamp is used to determine how the SJOIN information is handled. As a given, all members are joined into the channel, regardless. The mode information (modes, modeparams, memberlist prefixes, bans, exempts, and invites) is subject to the timestamp rules:</p>
<ul>
<li>If the channel's current timestamp is equal to the timestamp in SJOIN, then the mode information is merged.</li>
<li>If the channel's current timestamp is less than the SJOIN timestamp, then the mode information is ignored.</li>
<li>If the channel's current timestamp is greater than the SJOIN timestamp, then the channel's existing mode information is cleared (for example, deop, etc all local clients), and the SJOIN mode information is added.</li>
</ul>
<p>When merging modes, conflicting modes (including +p vs +s, differing +l limits or +k keys, etc) are handled as follows:</p>
<ul>
<li><b>Private (+p) vs. Secret (+s):</b> Secret (+s) is preferred. Private (+p) is removed. (Note: there is a <a href="http://bugs.unrealircd.org/view.php?id=2391">bug</a> in Unreal versions prior to 3.2.3 in which a desynch will occur in which one side is +p and the other is +s. Update to Unreal 3.2.4 if you have problems with this.)</li>
<li><b>Strip Color (+S) vs. Block Color (+c):</b> Block (+c) is preferred. Strip (+S) is removed. (Note: Bug for +p vs. +s in prior unreal versions apply here as well.)</li>
<li><b>Channel Limit:</b> Numericly larger limit is preferred (for example, +l 30 versus +l 15 : +l 30 wins).</li>
<li><b>Channel Key:</b> &quot;Larger&quot; key (as defined by strcmp) is preferred (for example, +k moo versus +k meow : +k moo wins).</li>
<li><b>Channel Link:</b> &quot;Larger&quot; link name (as defined by stricmp - not case sensitive) is preferred (for example, +L #moo versus +L #meow : +L #moo wins, but +L #Meow versus +L #meow : values are equal).</li>
<li><b>Flood String:</b> Not really sure on this. I think larger value in each component wins.</li>
<li><b>Join-Throttle:</b> Highest of time period wins, if equal, highest of join amount wins (so +j 3:40 beats +j 5:20 but +j 5:20 beats +j 3:20).</li>
<li>Parameterized modes in third party modules will define their own conflict resolution formula.</li>
</ul>
<h2><a name="S5_2"></a>5.2 JOIN - Channel Join (TOKEN: C)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> C <i>#channel</i></tt></p>
<p>Indicates a user has joined a channel. Only one channel is sent this way, and the key is not sent even if the user gave one one joining. If the channel parameter is the special "0" case, the server must interpret the message as a PART for all channels the user is on.</p>
<h2><a name="S5_3"></a>5.3 PART - Channel Part (TOKEN: D)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> D <i>#channel</i>[ :<i>reason</i></tt>]</p>
<p>Indicates a user has left a channel. Only one channel is sent this way. The reason parameter may be left out if no reason was given.</p>
<h2><a name="S5_4"></a>5.4 KICK - Channel Kick (TOKEN: H)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> H <i>#channel</i> <i>user</i> :<i>reason</i></tt></p>
<p>Orders the forced removal of user from #channel with the given reason. When updating state for this command, it should be the same as if :user PART #channel had been received - the user is removed from #channel's memberlist.</p>
<h2><a name="S5_5"></a>5.5 MODE - Channel Mode (TOKEN: G)</h2>
<p><b>Note:</b> This is the same command as that used for usermode changes.</p>
<p><b>Syntax:</b> <tt>:<i>source</i> G <i>#channel</i> <i>modechange</i> <i>modeparams</i>[ <i>timestamp</i>]</tt></p>
<p>Changes the specified modes on the given channel. If the source is a server and the last parameter is numeric, it is interpreted as timestamp (although it can also be consumed as a parameter for modes. For example: :server.name MODE #channel +l 4 &lt;-- 4 will be a timestamp and the +l parameter). When a mode change is timestamped in this way, the mode is treated as it is with SJOIN: the MODE message is ignored if the timestamp is greater than the channel timestamp. (If the timestamp is equal, the mode is simply added replacing any conflicting modes already in place.)</p>
<p>A services implementation can easily clear all entries in a list mode such as bans with SVSMODE (see below).</p>
<h2><a name="S5_6"></a>5.6 INVITE - Invite a user to a channel (TOKEN: *)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> * <i>target</i> <i>#channel</i></tt></p>
<p>Sends to target an invitation to join #channel. If the source is a channel operator on #channel, or a U:Lined server, the invitation grants the user the temporary ability to join the channel regardless of any bans or some restricting channel modes (not +O or +A).</p>
<h2><a name="S5_7"></a>5.7 SAJOIN - Channel Force Join (TOKEN: AX)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AX <i>targetuser</i> <i>#channel</i></tt></p>
<p>This requests the forced join of targetuser to #channel. This type of forced join overrides bans, and most modes. The server to which targetuser is connected to must actually acknowledge the join for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAJOIN was targeted at a service client, in which case it should be ignored...</p>
<h2><a name="S5_8"></a>5.8 SAPART - Channel Force Part (TOKEN: AY)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AY <i>targetuser</i> <i>#channel</i>[ :<i>reason</i>]</tt></p>
<p>This requests the forced part of targetuser from #channel. This is slightly different from a KICK in that the user's removal is announced with PART. The server to which targetuser is connected to must actually acknowledge the part for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAPART was targeted at a service client, in which case it should be ignored...</p>
<p>The reason field is optional. If provided the acknowledging PART message should prefix the message with &quot;SAPart:&quot;.</p>
<h2><a name="S5_9"></a>5.9 SAMODE - Channel Force Mode (TOKEN: o)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> o <i>#channel</i> <i>modechange</i> <i>modeparams</i></tt></p>
<p>This has the same parameters as for MODE. The only difference is that servers probably will never receive this (but is best to document just in case), and that absolutely NO permission checking is done on anything.</p>
<h2><a name="S5_10"></a>5.10 TOPIC - Channel Topic (TOKEN: ) )</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> ) <i>#channel</i> <i>nick</i> <i>timestamp</i> :<i>topic</i></tt></p>
<p>Changes the channel topic information. This format is used when synching, as well as when a topic is changed normally. Nick is the user who changed the topic (depending on compile options, it can be just nick or a full nick!user@host), timestamp is when the change occured, and topic is the new topic text. Normally, only a newer timestamp will actually change the topic, but a U:Lined server can use an older timestamp as well (such as for TOPICLOCK).
<hr/>
<h1><a name="S6"></a>6 Services Commands</h1>
<p>These are commands typically employed by a service implementation, in addition to some of the normal commands. All of the commands listed here require the sender to be correctly U:Lined. This means that the services server name must appear within a ulines {} block in the unrealircd.conf configuration for ALL servers in the network. All servers and clients behind a U:Lined server are themselves U:Lined.</p>
<h2><a name="S6_1"></a>6.1 SVSKILL - Force Disconnect by Service (TOKEN: h)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> h <i>target</i> :<i>reason</i></tt></p>
<p>This command is similar to KILL but differs in several ways. First of all: there is no mutilation of the reason value. The reason given is the exact reason used to generate QUIT messages sent to users. Second, it is silent; no server notice is generated in response to this command. Third, it can only be used by a U:Lined server or client (such as services).</p>
<p>Because this command can be dangerous in the hands of an abusive person, service implementations should avoid granting humans control over the reason parameter. In cases of commands where a person has control over such parameter, either use a regular KILL instead, or otherwise modify the reason so that operators can be held accountable if necessary.</p>
<h2><a name="S6_2"></a>6.2 SVSMODE, SVS2MODE - Force User Mode Change (TOKEN: n or v)</h2>
<p><b>Syntax (SVSMODE):</b> <tt>:<i>source</i> n <i>target</i> +<i>usermodes</i></tt></p>
<p><b>Syntax (SVS2MODE):</b> <tt>:<i>source</i> v <i>target</i> +<i>usermodes</i></tt></p>
<p>Judging by these commands alone, you'd think they are identical. Both commands force a usermode change to occur. This is typically used by services to set +r on a user who has successfully identified. They differ in that SVS2MODE also sends the mode change to the user, while SVSMODE does not (hidden mode change).</p>
<p>SVSMODE and SVS2MODE also give special treatment to usermode +d. Rather than setting the deaf mode like you might expect, SVS(2)MODE +d allows services to change a user's services stamp (which is given in the NICK message). This could allow services to set the service stamp to an easily identifiable value that could then be used to say "hey, this person identified already". The syntax of this is: +d <i>newservice-identifier-token</i> and can be combined with setting other usermodes as well. The deaf mode <b>can</b> be set by using +d without the service stamp parameter; however, in this case you <b>cannot</b> set the service stamp in the same SVS(2)MODE message.</p>
<p><b>Note:</b> Do <b>NOT</b> use SVSMODE to remove IRCop status from a user. Use the SVSO command for that instead.</p>
<p>Alternatively, target can name a channel. In this case, the mode change parameter can consist of a - character, followed by any or all of: b, e, I, q, a, o, h, or v. These characters cause the corresponding lists to be cleared of all entries. For example: SVSMODE #channel -b removes ALL bans from #channel, and SVSMODE #channel -qaohv turns ALL users on #channel into normal users (removes all owner, admin, op, halfop, and voice status). In this case, the uplink will acknowledge with a MODE listing the bans, etc that were removed.</p>
<p>To completely clear a channel of all modes: MODE #channel -cfijklmnprstzACGMKLNOQRSTVu (plus any added by third-party module) followed by SVSMODE #channel -beIqaohv.</p>
<h2><a name="S6_3"></a>6.3 SVSSNO, SVS2SNO - Forced SNomask Change (TOKEN: BV or BW)</h2>
<p><b>Syntax (SVSSNO):</b> <tt>:<i>source</i> BV <i>target</i> +<i>snomasks</i></tt></p>
<p><b>Syntax (SVS2SNO):</b> <tt>:<i>source</i> BW <i>target</i> +<i>snomask</i></tt></p>
<p>Changes a user's snomasks. The difference between SVSSNO and SVS2SNO is the same as with SVSMODE versus SVS2MODE. If the user is not +s, you must add it via SVSMODE +s. For example:</p>
<pre>:OperServ v someuser +s
:OperServ BW someuser +ks</pre>
<h2><a name="S6_4"></a>6.4 SVSNICK - Forced Nick Change (TOKEN: e)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> e <i>target</i> <i>newnick</i> :<i>newtimestamp</i></tt></p>
<p>Forces the specified user to change his nick to newnick and also sets the nick timestamp to newtimestamp (so, for example, services could protect identified users from a nick collision by simply setting the nick timestamp to something way less than "now" - though currently this requires actually changing the nick too). SVSNICK requires the server to which the target is connected to acknowledge the nick change. If the user specified by newnick already exists, then target will be disconnected (even if it's something like a case-change).</p>
<h2><a name="S6_5"></a>6.5 SVSJOIN - Forced Join (TOKEN: BX)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BX <i>target</i> <i>#channel</i></tt></p>
<p>This is identical to SAJOIN with a few exceptions: 1) It is U:Line-only. 2) No opernotice on use. 3) Bans and restricting modes are respected, a prior INVITE message must be sent to cause bans to be ignored.</p>
<h2><a name="S6_6"></a>6.6 SVSPART - Forced Part (TOKEN: BT)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BT <i>target</i> <i>#channel</i> :<i>reason</i></tt></p>
<p>Also identical to SAPART with a few exceptions: no static prefix on the optional part reason, and no global notice, and requires a U:Line. Usage recommendation of SVSPART versus KICK is the same as for SVSKILL versus KILL.</p>
<h2><a name="S6_7"></a>6.7 SVSO - Oper Permissions (TOKEN: BB)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BB <i>target</i> <i>flagchanges</i></tt></p>
<p>This allows a service to add or remove IRCop permission flags for a user. Flagchanges is formatted similar to that of MODE with the exception that operflags are used instead of usermodes. If the change string consists only of -, then all oper permissions, usermodes, and snomasks are removed (as if the user had himself typed MODE nick -Oo).</p>
<p>If you are granting IRCop permissions to a user who is not currently an IRCop, you should follow up with an SVSMODE +o or SVSMODE +O as appropriate. For example:</p>
<pre>:OperServ BB somenick +o
:OperServ BW somenick +cefknoqsSv
:OperServ AL somenick local.oper.somethinghere.net
:OperServ v somenick +Ohs </pre>
<h2><a name="S6_8"></a>6.8 SVSNOOP - Oper Lockdown (TOKEN: f)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> f <i>(op)</i><i>server.name</i></tt></p>
<p>The (op) parameter is either a + or - indicating if NOOP mode should be activated (+) or deactivated (-). When NOOP mode is activated, all IRCops on the server are deopered (including local operators) and the /oper command is disabled. IRCop privileges can still be granted through use of SVSO. On UnrealIRCd, it is not necessary to masskill all IRCops on the nooped server, as they are deopered automatically.</p>
<h2><a name="S6_9"></a>6.9 SVSNLINE - RealName Ban (TOKEN: BR)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BR <i>op</i> <i>reason</i> :<i>realname mask</i></tt></p>
<p>Op is either + (add) or - (remove). In the case of +, reason is a space-escaped string (all space chars are encoded as _). If -, reason is ignored.</p>
<h2><a name="S6_10"></a>6.10 SVSFLINE - File Ban (TOKEN: BC)</h2>
<p><b>Syntax (add):</b> <tt>:<i>source</i> BC + <i>filemask</i> :<i>reason</i></tt></p>
<p><b>Syntax (remove):</b> <tt>:<i>source</i> BC - <i>filemask</i></tt></p>
<p><b>Syntax (clear):</b> <tt>:<i>source</i> BC *</tt></p>
<p>Adds or removes a DCCDENY item for the specified filemask on all servers. These DCCDENYs are hard dccdenies - the /dccallow command cannot override it. The last form removes all dccdenies added via SVSFLINE.</p>
<hr/>
<h1><a name="S7"></a>7 Messaging</h1>
<p>What good is Internet Relay <b>CHAT</b> if users cannot <b>CHAT</b>? This section addresses the commands through which arbitrary user messages are sent.</p>
<h2><a name="S7_1"></a>7.1 PRIVMSG, NOTICE - Simple Message Transmission (Token: ! or B)</h2>
<p><b>PRIVMSG Syntax:</b> <tt>:<i>source</i> ! <i>target</i> :<i>message</i></tt></p>
<p><b>NOTICE Syntax:</b> <tt>:<i>source</i> B <i>target</i> :<i>message</i></tt></p>
<p>Sends a messages to the given target. The target either names a single client, or identifies a list of clients in which the message is to be sent to. The available targets include:</p>
<ul>
<li><i>nickname</i>: Names a single user to whom the message is delivered.</li>
<li><i>nickname</i>@<i>servermask</i>: Also names a single user, but the message will only be delivered if the user is connected to a server matching the specified servermask. This is typically used for sending messages to services. The target must not be changed at any point along the path it must travel for delivery, even up to the final receipt of the message by the target. This allows the target to know it has been sent a message in this way.</li>
<li>#<i>channelname</i>: Sends a message to all users on the specified channel (except when channel is a moderated auditorium (+mu), in which case the wierd +mu sending behavior goes off).</li>
<li><i>modeprefix</i>#<i>channelname</i>: Sends a message to all users on the given channel having the given status or higher. For example: + means all voices, halfops, etc.</li>
<li>$<i>servermask</i>: Sends a message to ALL users on all servers matching the specified servermask (known as a server broadcast message). The RFC requirements of having a TLD with no wildcards is not applied to U:Lined clients.</li>
</ul>
<p>Unreal does not support the #hostmask format.</p>
<h2><a name="S7_2"></a>7.2 SENDUMODE, SMO - Usermode-based Delivery (TOKEN: AP or AU)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> AU <i>umode</i> :<i>message</i></tt></p>
<p>Sends the specified message to all users with the given mode. Only one usermode may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a &quot;*** Notice (or other leader here) -- from blah:&quot; if you wish to clarify where the message is from.</p>
<h2><a name="S7_3"></a>7.3 SENDSNO - SNomask-based Delivery (TOKEN: Ss)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> Ss <i>snomask</i> :<i>message</i></tt></p>
<p>Sends the specified message to all users with the given snomask. Only one snomask may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a &quot;*** Notice (or other leader here) -- from blah:&quot; if you wish to clarify where the message is from.</p>
<h2><a name="S7_4"></a>7.4 CHATOPS - IRCop Chat (TOKEN: p)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> p :<i>message</i></tt></p>
<p>Sends the message to all IRCops on all servers.</p>
<h2><a name="S7_5"></a>7.5 WALLOPS - Wallop Chat (TOKEN: =)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> = :<i>message</i></tt></p>
<p>Sends the message to all users with usermode +w, whether they are ircops or not.</p>
<h2><a name="S7_6"></a>7.6 GLOBOPS - FailOp Chat (TOKEN: ])</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> ] :<i>message</i></tt></p>
<p>Send the message to all IRCops with usermode +g.</p>
<h2><a name="S7_7"></a>7.7 ADCHAT - Admin Chat (TOKEN: x)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> x :<i>message</i></tt></p>
<p>Send the message to all Server and Network Admins (usermode +A).</p>
<h2><a name="S7_8"></a>7.8 NACHAT - NetAdmin Chat (TOKEN: AC)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AC :<i>message</i></tt></p>
<p>Send the message to all Network Admins (usermode +N).</p>
<hr/>
<h1><a name="S8"></a>8 Ban Control</h1>
<p>Sometimes, you have the misfortune of encountering a user who has no purpose but to serve as an annoyance to your server or network. These commands transmit network-wide ban information amongst each other.</p>
<h2><a name="S8_1"></a>8.1 TKL - Master Ban Control (TOKEN: BD)</h2>
<p>The TKL command seems to have one oddity about it: the real ban source is included in the TKL command rather than in the sender prefix. Most likely this is done for synching reasons (so that the *line ban can be credited to the proper person even if he/she is offline). For this reason, the command syntax is given without any sender prefix at all. It is still permissible to use one, however.</p>
<h3><a name="S8_1_1"></a>8.1.1 GLINE - Network-wide user@host ban</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + G <i>userpart</i> <i>hostpart</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - G <i>userpart</i> <i>hostpart</i> <i>source</i></tt></p>
<p>Adds and Removes Network-wide user@host bans, known as G:Lines. The GLINE command itself must not be used. The userpart and hostpart are the user portion and hostname portion of the ban mask. The expiretimestamp is 0 if the G:Line should not expire, otherwise it will expire at the given time. It is an absolute time, not relative, thus it's imperitive to have reasonably synchrnoized clocks or bans may be removed too early or even immediately!</p>
<h3><a name="S8_1_2"></a>8.1.2 GZLINE - Network-wide IP ban</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + Z * <i>ipmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - Z * <i>ipmask</i> <i>source</i></tt></p>
<p>Adds and Removes Network-wide IP bans, known as Global Z:Lines. The GZLINE command itself must not be used. Ipmask permits CIDR notation as well as wildcard masks.</p>
<h3><a name="S8_1_3"></a>8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban (TOKEN: c or d)</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + Q <i>hold</i> <i>nickmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Add Syntax (SQLINE):</b> <tt>:<i>source</i> c <i>nickmask</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - Q <i>hold</i> <i>nickmask</i> <i>source</i></tt></p>
<p><b>Remove Syntax (UNSQLINE):</b> <tt>:<i>source</i> d <i>nickmask</i></tt></p>
<p>In the TKL syntax, the hold parameter is either a * to mark the qline as a nick ban, or an H to mark it as a services hold. A services hold does not trigger qline rejection notice, and is typically used by NickServ to reserve registered nicks until they are released by the owner. The (UN)SQLINE syntax can only be used by a server, but any user can be used as the source for the TKL syntax. Unlike G and GZ lines, Q:Lines do not cause existing matching users to be disconnected or otherwise affected.</p>
<p>The TKL syntax is preferred, since it is more flexible, but (UN)SQLINE is permitted for compatibility.</p>
<h3><a name="S8_1_4"></a>8.1.4 SPAMFILTER - Message Spam Filtration System</h3>
<p>Proper use of spamfilter in TKL commands requires use of PROTOCTL TKLEXT, which increases the number of parameters allowed in TKL.</p>
<p><b>Add Syntax (TKL):</b> <tt>BD + F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestamp</i> <i>tklduration</i> <i>tklreason</i> :<i>regex</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestap</i> :<i>regex</i></tt></p>
<p>Adds and Removes network-wide spamfilters. The SPAMFILTER command itself must not be used. See <a href="http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter">http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter</a> for a list of valid targets. For actions, a single character is used to identify the action to be taken:</p>
<ul>
<li>K (kill) - The user is simply disconnected, with the reason given.</li>
<li>S (tempshun) - A temporary shun is placed on the user. This shun is applied only to that user, and disappears if the user reconnects.</li>
<li>s (shun) - A regular shun on the user's IP address is added. This causes all users with the same hostname to be shunned, but they will also stay shunned if they reconnect.</li>
<li>k (kline) - A K:Line is added on the user's IP address.</li>
<li>z (zline) - A Z:Line is added on the user's IP address.</li>
<li>g (gline) - A G:Line is added on the user's IP address.</li>
<li>Z (gzline) - A Global Z:Line is added on the user's IP address.</li>
<li>b (block) - Messages (or users!) matching the filter are simply blocked.</li>
<li>d (dccblock) - The user is prevented from sending files using DCC for the remainder of his session (in other words, until he quits).</li>
<li>v (viruschan) - User is removed from all channels, joined to the viruschan as defined in conf, and cannot message anything but that channel.</li>
<li>w (warn) - No action on the user is taken. Only the Spamfilter notice is sent to opers with snomask +S.</li>
</ul>
<h1><a name="S9">9 Base64 Tables</a></h1>
<p>Unreal uses base64 encoding to allow saving bandwidth by encoding numbers in a more compact format. Unreal uses two different variations of base64, one used for the SJB64 PROTOCTL option (in NICK and SJOIN), and one used for NICKIP.</p>
<h2><a name="S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></h2>
<p>In NICK and SJOIN, remember that the timestamp will be prefixed with ! to signal a base64 timestamp.</p>
<p>Just like in base10, the least significant &quot;digit&quot; is last.</p>
<pre> 0 0 17 H 34 Y 51 p
1 1 18 I 35 Z 52 q
2 2 19 J 36 a 53 r
3 3 20 K 37 b 54 s
4 4 21 L 38 c 55 t
5 5 22 M 39 d 56 u
6 6 23 N 40 e 57 v
7 7 24 O 41 f 58 w
8 8 25 P 42 g 59 x
9 9 26 Q 43 h 60 y
10 A 27 R 44 i 61 z
11 B 28 S 45 j 62 {
12 C 29 T 46 k 63 }
13 D 30 U 47 l
14 E 31 V 48 m
15 F 32 W 49 n
16 G 33 X 50 o</pre>
<h2><a name="S9_2">9.2 Table for NICKIP.</a></h2>
<p>In this table, the IP is encoded in network byte order. In terms of IPs, this means the first byte of the address really is first. Each &quot;digit&quot; in the base64 encoded IP corresponds to 6 bits of the IP address.</p>
<p>An IPv4 address is 32 bits, so 6 base64 &quot;digits&quot; are needed. Since base64 requires values to come in multiples of 4 &quot;digits&quot;, padding characters (=) need to be added if a value comes up short. In the case of IPv4 addresses, two are needed.</p>
<p>IPv6 addresses are 128-bit. They therefore need 22 base64 &quot;digits&quot; plus 2 pad characters.</p>
<pre> 0 A 17 R 34 i 51 z
1 B 18 S 35 j 52 0
2 C 19 T 36 k 53 1
3 D 20 U 37 l 54 2
4 E 21 V 38 m 55 3
5 F 22 W 39 n 56 4
6 G 23 X 40 o 57 5
7 H 24 Y 41 p 58 6
8 I 25 Z 42 q 59 7
9 J 26 a 43 r 60 8
10 K 27 b 44 s 61 9
11 L 28 c 45 t 62 +
12 M 29 d 46 u 63 /
13 N 30 e 47 v
14 O 31 f 48 w (pad) =
15 P 32 g 49 x
16 Q 33 h 50 y</pre>
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<h1 style="text-align: center;">Unreal 3.2 Protocol Documentation</h1>
<h3 style="text-align: center;">Last update: 29 November 2006</h3>
<h1>Table of Contents</h1>
<p><a href="#S1">1 Introduction</a></p>
<p><a href="#S2">2 Server Negotiation</a></p>
<blockquote><p><a href="#S2_1">2.1 PASS - Connection Password</a></p></blockquote>
<blockquote><p><a href="#S2_2">2.2 PROTOCTL - Server Protocol Negotiation</a></p></blockquote>
<blockquote><p><a href="#S2_3">2.3 SERVER - Server Negotiation</a></p></blockquote>
<blockquote><p><a href="#S2_4">2.4 EOS - End Of Synch</a></p></blockquote>
<blockquote><p><a href="#S2_5">2.5 NETINFO - Network Information</a></p></blockquote>
<p><a href="#S3">3 User Operations</a></p>
<blockquote><p><a href="#S3_1">3.1 NICK - User Introduction and Nick Change</a></p></blockquote>
<blockquote><blockquote><p><a href="#S3_1_1">3.1.1 Nick Collisions</a></p></blockquote></blockquote>
<blockquote><p><a href="#S3_2">3.2 MODE, UMODE2 - User Mode Change</a></p></blockquote>
<blockquote><p><a href="#S3_3">3.3 QUIT - User Disconnect</a></p></blockquote>
<blockquote><p><a href="#S3_4">3.4 KILL - Force Disconnect</a></p></blockquote>
<blockquote><p><a href="#S3_5">3.5 SETHOST/CHGHOST - Change virtual host</a></p></blockquote>
<blockquote><p><a href="#S3_6">3.6 SETIDENT/CHGIDENT - Change a user's username</a></p></blockquote>
<blockquote><p><a href="#S3_7">3.7 SETNAME/CHGNAME - Change a user's realname</a></p></blockquote>
<blockquote><p><a href="#S3_8">3.8 WHOIS - User Information</a></p></blockquote>
<p><a href="#S1">4 Server Operations</a></p>
<blockquote><p><a href="#S4_1">4.1 SERVER - Server Introduction</a></p></blockquote>
<blockquote><p><a href="#S4_2">4.2 SQUIT - Server Removal</a></p></blockquote>
<blockquote><p><a href="#S4_3">4.3 SDESC - Server Description</a></p></blockquote>
<blockquote><p><a href="#S4_4">4.4 PING - Live Connection Query</a></p></blockquote>
<blockquote><p><a href="#S4_5">4.5 PONG - Live Connection Reply</a></p></blockquote>
<blockquote><p><a href="#S4_6">4.6 STATS - Server Stats</a></p></blockquote>
<p><a href="#S5">5 Channel Operations</a></p>
<blockquote><p><a href="#S5_1">5.1 SJOIN - Channel Burst</a></p></blockquote>
<blockquote><p><a href="#S5_2">5.2 JOIN - Channel Join</a></p></blockquote>
<blockquote><p><a href="#S5_3">5.3 PART - Channel Part</a></p></blockquote>
<blockquote><p><a href="#S5_4">5.4 KICK - Channel Kick</a></p></blockquote>
<blockquote><p><a href="#S5_5">5.5 MODE - Channel Mode</a></p></blockquote>
<blockquote><p><a href="#S5_6">5.6 INVITE - Invite a user to a channel</a></p></blockquote>
<blockquote><p><a href="#S5_7">5.7 SAJOIN - Channel Force Join</a></p></blockquote>
<blockquote><p><a href="#S5_8">5.8 SAPART - Channel Force Part</a></p></blockquote>
<blockquote><p><a href="#S5_9">5.9 SAMODE - Channel Force Mode</a></p></blockquote>
<blockquote><p><a href="#S5_10">5.10 TOPIC - Chanel Topic</a></p></blockquote>
<p><a href="#S6">6 Services Commands</a></p>
<blockquote><p><a href="#S6_1">6.1 SVSKILL - Force Disconnect by Service</a></p></blockquote>
<blockquote><p><a href="#S6_2">6.2 SVSMODE, SVS2MODE - Force User Mode Change</a></p></blockquote>
<blockquote><p><a href="#S6_3">6.3 SVSSNO, SVS2SNO - Forced SNomask Change</a></p></blockquote>
<blockquote><p><a href="#S6_4">6.4 SVSNICK - Forced Nick Change</a></p></blockquote>
<blockquote><p><a href="#S6_5">6.5 SVSJOIN - Forced Join</a></p></blockquote>
<blockquote><p><a href="#S6_6">6.6 SVSPART - Forced Part</a></p></blockquote>
<blockquote><p><a href="#S6_7">6.7 SVSO - Oper Permissions</a></p></blockquote>
<blockquote><p><a href="#S6_8">6.8 SVSNOOP - Oper Lockdown</a></p></blockquote>
<blockquote><p><a href="#S6_9">6.9 SVSNLINE - RealName Ban</a></p></blockquote>
<blockquote><p><a href="#S6_10">6.10 SVSFLINE - File Ban</a></p></blockquote>
<p><a href="#S7">7 Messaging</a></p>
<blockquote><p><a href="#S7_1">7.1 PRIVMSG, NOTICE - Simple Message Transmission</a></p></blockquote>
<blockquote><p><a href="#S7_2">7.2 SENDUMODE, SMO - Usermode-based Delivery</a></p></blockquote>
<blockquote><p><a href="#S7_3">7.3 SENDSNO - SNomask-based Delivery</a></p></blockquote>
<blockquote><p><a href="#S7_4">7.4 CHATOPS - IRCop Chat</a></p></blockquote>
<blockquote><p><a href="#S7_5">7.5 WALLOPS - Wallop Chat</a></p></blockquote>
<blockquote><p><a href="#S7_6">7.6 GLOBOPS - FailOp Chat</a></p></blockquote>
<blockquote><p><a href="#S7_7">7.7 ADCHAT - Admin Chat</a></p></blockquote>
<blockquote><p><a href="#S7_8">7.8 NACHAT - NetAdmin Chat</a></p></blockquote>
<p><a href="#S8">8 Ban Control</a></p>
<blockquote><p><a href="#S8_1">8.1 TKL - Master Ban Control</a></p></blockquote>
<blockquote><blockquote><p><a href="#S8_1_1">8.1.1 GLINE - Network-wide user@host ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_2">8.1.2 GZLINE - Network-wide IP ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_3">8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban</a></p></blockquote></blockquote>
<blockquote><blockquote><p><a href="#S8_1_4">8.1.4 SPAMFILTER - Message Spam Filtration System</a></p></blockquote></blockquote>
<p><a href="#S9">9 Base64 Tables</a></p>
<blockquote><p><a href="#S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></p></blockquote>
<blockquote><p><a href="#S9_2">9.2 Table for NICKIP.</a></p></blockquote>
<hr/>
<h1><a name="S1"></a>1 Introduction</h1>
<p>This document describes the UnrealIRCd server-to-server protocol as of protocol 2307 (Unreal 3.2.4).</p>
<h2>A word about clocks.</h2>
<p>Unreal is very time-dependant. Users and channels, for example, are timestamped, and if server clocks are not synchronized properly, things can go very wrong very fast. See <a href="http://vulnscan.org/UnrealIrcd/faq/#67">http://vulnscan.org/UnrealIrcd/faq/#67</a> for more information on this. Note that there is a slight difference between server time and what is actually reported by the UNIX date command or by the C time() function. Unreal can apply an offset to the real time to create the server time, allowing servers to be virtually synchronized when synchronizing the real clocks is not possible (such as on shell servers).
I should make it quite clear that GMT time is used for everything. To be specific, timestamps in unreal are 32-bit integer values (actually, however many bits the time_t type is, which is 32 on 32-bit systems such as x86). This integer value is the number of seconds that have elapsed since Midnight January 1, 1970 GMT (can be referred to as Epoch time in the UNIX world). This means that timezones are no problem, nor is daylight savings time (or whatever your country of choice calls it).</p>
<hr/>
<h1><a name="S2"></a>2 Server Negotiation</h1>
<p>The first step to establish a server-to-server communication is to negotiate the connection as a server. Negotiation is done using standard IRC commands - no PROTOCTL options are in force until the link is established. The first step is to open a TCP/IP connection to the target server. The target port must be one described by a listen {} block in the remote server's configuration, and that listen block must not have the clientsonly option. After the connection is open, you will be treated as any other connection and be greeted with the "Looking up your hostname..." and "Checking identd..." notices as you would for a client. As these are NOTICE messages and your session as a server isn't established, they should simply be ignored. Use the commands below to introduce a server connection.</p>
<h2><a name="S2_1"></a>2.1 PASS - Connection Password</h2>
<p><b>Syntax:</b> <tt>PASS :<i>link password</i></tt></p>
<p>The PASS command is used to transmit the password required for a server link. It must match the password specified in the remote server's link::password-receive (which can be crypted), otherwise the link will be rejected. This should be the first message sent.</p>
<h2><a name="S2_2"></a>2.2 PROTOCTL - Server Protocol Negotiation</h2>
<p><b>Syntax:</b> <tt>PROTOCTL <i>protocol options</i></tt></p>
<p>The PROTOCTL command sets several protocol options. The tokens supported are listed below.</p>
<ul>
<li>NOQUIT : When a netsplit occurs, only send a SQUIT message for each server lost. This server will assume that clients on these servers were also lost and will send the appropriate QUIT messages to local clients and to any non-NOQUIT servers.</li>
<li>TOKEN : Use tokenized commands. Tokens are case-sensitive, shortened versions of command names. Tokens will be usually one or two characters.</li>
<li>NICKv2 : Use extended NICK message for introducing users. See the NICK command for information about this.</li>
<li>VHP : When introducing a user, send his cloaked host as if it were a vhost. Usually used for services to avoid having duplicate code.</li>
<li>SJOIN : Supports SJOIN version 1 which is no longer in use. Use with SJ3.</li>
<li>SJOIN2 : Supports SJOIN version 2 which is no longer in use. Use with SJ3.</li>
<li>UMODE2 : Supports the UMODE2 command, which is a shortened version of MODE for usermode changes.</li>
<li>VL : Supports V:Line information. Extends the SERVER message to include version information used in deny version{} blocks. Note that this is assumed - unreal will always send its own version information.</li>
<li>SJ3 : Supports SJOIN version 3.</li>
<li>NS : Supports server numerics which provides a shorthand for server names. In any circumstance where a :server.name is permitted (the server is the message's real source), @servernumeric may be used instead. In addition, the server.name parameter in the NICK message may be simply the server's numeric. Requires VL support.</li>
<li>SJB64 : Timestamps in NICK and SJOIN are expressed in base64 rather than base10.</li>
<li>TKLEXT : Supports exntended TKL messages for spamfilter support.</li>
<li>NICKIP : Adds an IP parameter to the NICK message, which is the base64 encoding of the user's ip address (in network byte order). Requires NICKv2.</li>
<li>NICKCHARS : Indicates the set of enabled nickchar options (see the regular documention for info about this).</li>
<li>CHANMODES : (Not required to be sent) This is the same as the CHANMODES value in the 005 for client connections. Useful for autodetecting things like what modes are valid for ChanServ MLOCK, for example.</li>
<li>CLK : Supports an extra field in NICK for sending the cloaked host (not vhost).</li>
</ul>
<p>The syntax examples here follow the conventions for TOKEN and also NS in cases of server-only messages.</p>
<h2><a name="S2_3"></a>2.3 SERVER - Server Negotiation</h2>
<p><b>Note:</b> This message is also used for introducing additional servers, the format of this message in those cases is described later.</p>
<p><b>Syntax (normal):</b> <tt>SERVER <i>server.name</i> 1 :<i>server description</i></tt></p>
<p><b>Syntax (with VL):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i> <i>server description</i></tt></p>
<p><b>Syntax (with VL and NS):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i>-<i>servernumeric</i> <i>server description</i></tt></p>
<p>The literal 1 in the parameter list is the hopcount parameter. Since you are a direct link, your own hopcount will be 1.</p>
<p>The server.name is the same as that in the remote server's link:: block. When received from unreal servers, this will be the value of that server's me::name. The protocol version is the numeric protocol version (2306 for example), and the protocol flags are the server's compilation flags (described below). These two fields are checked against the deny version {} blocks in the remote server's configuration. A value of 0 for either field prevents deny version{} checking for that field. The server description can be anything. When received from unreal servers, it'll be the value of me::description.</p>
<p>The following version numbers have been used previously:</p>
<ul>
<li>2309 - Unreal 3.2.6</li>
<li>2308 - Unreal 3.2.5</li>
<li>2307 - Unreal 3.2.4</li>
<li>2306 - Unreal 3.2.3</li>
<li>2305 - Unreal 3.2.2</li>
<li>2304 - Unreal 3.2.1</li>
<li>2303 - Unreal 3.2beta* through 3.2 Release</li>
<li>2302 - Unreal 3.1.1 through 3.1.4</li>
<li>2301 - Unreal 3.1 Release</li>
<li>2300 - Unreal 3.0 Release</li>
</ul>
<p>The compile flags as specified in protocol flags are:</p>
<ul>
<li>c : Server is chrooted (#define CHROOTDIR).</li>
<li>C : Server has command line config (-f option) enabled (#define CMDLINE_CONFIG).</li>
<li>D : Server is in debugmode (#define DEBUGMODE).</li>
<li>F : Using filedescriptor lists.</li>
<li>h : Server is compiled with hub support (#define HUB or answer "Hub" to relevant ./Config prompt).</li>
<li>i : Server shows invisible users in /TRACE.</li>
<li>n : NOSPOOF (pingcookies) is enabled (#define NOSPOOF or answer "Yes" to relevant ./Config prompt).</li>
<li>V : Server is using valloc().</li>
<li>W : Windows IRCd.</li>
<li>Y : Syslog logging enabled.</li>
<li>6 : Server has IPv6 support (#define INET6 or answer "yes" to relevant ./Config prompt).</li>
<li>X : Server has badword stripping (user and channel modes +G) (#define STRIPBADWORDS).</li>
<li>P : Server is using poll().</li>
<li>e : Server has SSL Support (#define USE_SSL or answer "yes" (and have ssl libraries installed) to relevant ./Config prompt).</li>
<li>O : Server has OperOverride enabled (#undef NO_OPEROVERRIDE or answer "no" to relevant ./Config prompt).</li>
<li>o : Server has disabled Oper verify (#undef OPEROVERRIDE_VERIFY or answer "no" to relevant ./Config prompt).</li>
<li>Z : Server has ziplink support (#define ZIP_LINKS or answer "yes" to relevant ./Config prompt AND have the zlib dev libraries).</li>
<li>E : Server has extended channel mode support.</li>
<li>3 : 3rd party modules are loaded or some system libraries are wonky.</li>
<li>m : Private message handling is 'tainted' (one or modules registered a USERMSG hook).</li>
<li>M : Channel message handling is 'tainted' (one or modules registered a CHANMSG hook).</li>
<li>Additional Version flags can be added by 3rd-party modules.</li>
</ul>
<h2><a name="S2_4"></a>2.4 EOS - End Of Synch (TOKEN: ES)</h2>
<p><b>Syntax:</b> ES</p>
<p>Marks the end of the synching process. This is really optional, but it might be a good idea to send it anyway when you really are done synching. Once you send this, unreal will announce &quot;Client connecting&quot; or &quot;Client exiting&quot; notices (to those with snomask +F) for users (unless your server is U:Lined), and joins will be counted toward channel flood controls (chanmode +f).</p>
<p>Sending EOS only marks your server as synched, but does not do so for servers behind you. EOS would need to be sent on those servers' behalf as well.</p>
<h2><a name="S2_5"></a>2.5 NETINFO - Network Information (TOKEN: AO)</h2>
<p><b>Syntax:</b> AO <i>maxglobal</i> <i>currenttime</i> <i>protocolversion</i> <i>cloakhash</i> 0 0 0 :<i>networkname</i></p>
<p>This tells the other server your current network configuration. The max global is the highest number of concurrent users network-wide that this server has seen. The current time is a timestamp value. Protocolversion is the same as that in the SERVER command. Cloakhash is a hash representing the configured cloak keys. It may be a * if you are implementing services. The network name is that specified in set::network-name. The cloak-prefix is currently not sent here (and thus unreal won't generate warning for mismatching cloak prefixes, but they should be the same anyway).</p>
<p>It is NETINFO, not EOS, that triggers the &quot;Link bla bla bla is now synched&quot; notices, but NETINFO does not imply synching is actually complete (see EOS).</p>
<hr/>
<h1><a name="S3"></a>3 User Operations</h1>
<p>One important function of servers is it must notify all other servers about all of the users behind it. These commands represent the operations that can result in the change of a user's global state.</p>
<h2><a name="S3_1"></a>3.1 NICK - User Introduction and Nick Change (TOKEN: &amp;)</h2>
<p><b>Syntax (nick change):</b> <tt>:<i>oldnick</i> &amp; <i>newnick</i> :<i>timestamp</i></tt></p>
<p>This format of the NICK message indicates an existing user is changing his or her nickname. If a collision occurs, see the section on Nick Collisions below. The timestamp is the new nickname's timestamp.</p>
<p><b>Syntax (normal):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2+CLK):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> :<i>realname</i></tt>
<p><b>Syntax (NICKv2+NICKIP):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>nickipaddr</i> :<i>realname</i></tt></p>
<p><b>Syntax (NICKv2+NICKIP+CLK):</b> <tt>&amp; <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> <i>nickipaddr</i> :<i>realname</i></tt>
<p><b>Note:</b> Because each server normally does its own cloak generation, Unreal does not expect to receive NICK messages with the CLK info, so do not send it. It will send this info to a server it has received a PROTOCTL CLK from however.</p>
<p>This format of the NICK message introduces a new user to the network. If PROTOCTL VHP is enabled, the user's cloaked host is put in the virtualhost field, otherwise it'll be * unless the user is +t. With the addition of CLK, VHP is no longer necessary for determining the cloak host.</p>
<h3><a name="S3_1_1"></a>3.1.1 Nick Collisions</h3>
<p>A nick collision occurs when a server receives a NICK message (or &amp; token) introducing a user that the server already sees on the network. When a collision occurs, one or both of the colliding clients must be disconnected. The timestamp is examined to determine which client loses. The client with the earlier timestamp remains. If both clients have equal timestamps, both are removed. Currently, Unreal handles NICK collisions both passively and agressively:</p>
<ul>
<li><b>Aggressive Handling:</b> The server actively sends a KILL message back across the link to terminate that end's client.</li>
<li><b>Passive Handling:</b> Upon receipt of a NICK message that should "win", the server simply silently exits it's own client.</li>
</ul>
<h2><a name="S3_2"></a>3.2 MODE, UMODE2 - User Mode Change (TOKEN: G or |)</h2>
<p><b>Syntax (MODE):</b> <tt>:<i>user</i> G <i>user</i> <i>modechange</i></tt></p>
<p><b>Syntax (UMODE2):</b> <tt>:<i>user</i> | <i>modechange</i></tt></p>
<p>This indicates a usermode change. The modechange can consist of zero or more strings of characters, each prefixed with either a + or -; the only delimiter between them being said + or -. If no + or - is at the beginning of the mode string, a + should be implied.</p>
<p>Some user modes are never sent between servers. Specifically, usermode +s and +O are not sent between servers. Modules can define additional usermodes that also might not be sent between servers. The UMODE2 saves bandwidth by not including the redundant target field for usermode changes, so use it when possible.</p>
<h2><a name="S3_3"></a>3.3 QUIT - User Disconnect (TOKEN: ,)</h2>
<p><b>Syntax:</b> <tt>:<i>user</i> , :<i>reason</i></tt></p>
<p>This command indicates that a user has disconnected. The reason field is filled in with the reason the user disconnected, which will be any of: quit message provided by the user in a /quit command, kill message for local operator kills, "Client exited" if the user does a brutal quit (clean (by TCP's definition) disconnect without sending a QUIT message), or a socket error message if present.</p>
<p>The QUIT message must NOT be prefixed when passing on to other servers. Only local user quit messages are affected by set::prefix-quit.</p>
<h2><a name="S3_4"></a>3.4 KILL - Force Disconnect (TOKEN: .)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> . <i>target</i> :<i>killpath</i>!<i>source</i> (<i>reason</i>)</tt></p>
<p>Used to indicate that an operator has used KILL on a user not on the same server. Anything beyond the last ! in the kill path is used as the reason. The source (reason) part is simply a standard used by Unreal. As each server passes on a KILL message, it usually prepends the bottommost part (up to the first .) of it's name followed by a ! character. When unreal receives a KILL from a directly connected irc operator, it will usually add that oper's vhost (or realhost if -x) as the first hop in the kill path, then follow with it's own name as mentioned before if it is passing to another server.</p>
<p>A server can also send KILLs on it's own. This is done in cases involving nickname collisions, fake senders, bad direction, and other cases of protocol errors. Usually, in these cases, the server puts it's own name as the source, and also prefixes with <i>bottompart</i>! like for any other ircop on that server. For example: @3 . someone :irc!irc.example.com (Nick collision)</p>
<h2><a name="S3_5"></a>3.5 SETHOST/CHGHOST - Change virtual host (TOKEN: AA or AL)</h2>
<p><b>Syntax (SETHOST):</b> <tt>:<i>source</i> AA <i>newvhost</i></tt></p>
<p><b>Syntax (CHGHOST):</b> <tt>:<i>source</i> AL <i>target</i> <i>newvhost</i></tt></p>
<p>Indicates the change of a user's virtual host. Currently, servers are expected to assume UMODE2 +xt on the target user in both commands. (In the case of SETHOST, the target is the sender.) Servers using PROTOCTL VHP will receive the cloaked host in a SETHOST message when a user activates his cloaked host. A server can also send CHGHOST (from one of it's opered clients) to change a user's hostname. This is generally used by HostServ implementations. To disable a cloaked host, use CHGHOST to set the user's virtual host equal to his real host, or use SVSMODE -xt, but the latter requires services.</p>
<h2><a name="S3_6"></a>3.6 SETIDENT/CHGIDENT - Change a user's username (TOKEN: AD or AZ)</h2>
<p><b>Syntax (SETIDENT):</b> <tt>:<i>source</i> AD <i>newusername</i></tt></p>
<p><b>Syntax (CHGIDENT):</b> <tt>:<i>source</i> AZ <i>target</i> <i>newusername</i></tt></p>
<p>Indicates the change of a user's username. No usermode change is associated with this. Unreal does not use a distinguished virtual username, so servers should only keep the original username (from the NICK message) if they intend to allow the user to reset the original username. Servers can use CHGIDENT to change a user's username.</p>
<h2><a name="S3_7"></a>3.7 SETNAME/CHGNAME - Change a user's realname (TOKEN: AE or BK)</h2>
<p><b>Syntax (SETNAME):</b> <tt>:<i>source</i> AE :<i>newrealname</i></tt></p>
<p><b>Syntax (CHGNAME):</b> <tt>:<i>source</i> BK <i>target</i> :<i>newrealname</i></tt></p>
<p>Indicates the change of a user's realname. No usermode change is associated with this. Unreal does not use a distinguished virtual realname, so servers should only keep the original realname (from the NICK message) if they intend to allow the user to reset the original realname. Servers can use CHGNAME to change a user's username. Note that servers must NOT check that the sender be an IRCop in SETNAME - normal users are permitted to use SETNAME.</p>
<h2><a name="#S3_8"></a>3.8 WHOIS - User Information (TOKEN: #)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> # [<i>from-server</i> ]<i>nick</i></tt></p>
<p>Requests the information on a user. This works exactly like the user /whois command - in fact, the source parameter must be a user, or the command will do nothing. <i>from-server</i> is the server to request the information from; if a server recives a WHOIS message without this parameter, it should return its own information on the user, otherwise it should pass the message to the given server. Note that <i>from-server</i> may name a user instead of a server (such as when a user uses /whois nick nick), in which case the the nick should be interpreted as naming the server that user is on. <i>nick</i> may be several users seperated by commas, but may not contain wildcards.</p>
<p>The reply to a WHOIS message uses the same numeric replies as the user command.</p>
<hr/>
<h1><a name="S4"></a>4 Server Operations</h1>
<p>This is different from server negotiation. Negotiation is when you are first connecting. Server introduction is used for introducing additional servers behind an existing server (aka hubbing). Hubbing is limited as specified by the hub, leaf, and leafdepth parameters in the link block and attempted violation of a hub restriction results in termination of the link. If no hub or leaf directive is given your server is a leaf by default, so any introduction of any server behind you would be an automatic drop. U:Lines don't matter here; services must be configured as a hub in the link block. The reason is U:Line is a permission rule, but hub privilege is a network structure rule.</p>
<h2><a name="S4_1"></a>4.1 SERVER - Server Introduction (TOKEN: ')</h2>
<p><b>Note: This command is also used for negotiation. Be warned that the token for this command is NOT VALID at that time! See section 2.3 for the syntax for negotiation.</b></p>
<p><b>Syntax (without PROTOCTL NS):</b> <tt>:<i>source</i> SERVER <i>new.server</i> <i>hopcount</i> :<i>description</i></tt></p>
<p><b>Syntax (with PROTOCTL NS):</b> <tt>@<i>sourcenumeric</i> SERVER <i>new.server</i> <i>hopcount</i> <i>numeric</i> :<i>description</i></tt></p>
<p>The command indicates that the server named new.server is being introduced by the source (the source is the server which new.server is directly linked to). The hopcount will be the number of links the receiving server would have to cross to reach new.server. In other words, new.server introduced itself with a hopcount of 1, and as the SERVER message is passed along, hopcount is incremented.</p>
<p>As an example, a services server faking a SERVER message for JUPE functionality would use a hopcount of 2.</p>
<h2><a name="S4_2"></a>4.2 SQUIT - Server Removal (TOKEN: -)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> SQUIT <i>server.name</i> <i>:reason</i></tt></p>
<p>From an IRCop or when server.name is not behind the source, this command requests the removal of the specified server.name. The command in this case is treated very much like KILL in the respect that the message is broadcasted to all servers, except server.name and any servers behind it. When the SQUIT reaches server.name's uplink, that server closes the link to server.name (which would then generate it's own SQUIT on behalf of it's uplink for the servers behind it).</p>
<p>A server can also use SQUIT in the same manner as QUIT to note the removal of a server behind it, or that it itself is quitting. In the former case, server.name is behind source, and the message is forward on to all other servers. In the latter case, source and server.name are equal, the receiving server closes the link and forwards the SQUIT message.</p>
<p>Unreal closes a direct link by simply sending an ERROR message and then closing the TCP connection. This typically causes the other end to generate an SQUIT bearing the message "Client exited" or similar, however, the ERROR will usually cause the server to send a message to all IRCops.</p>
<h2><a name="S4_3"></a>4.3 SDESC - Server Description (TOKEN: AG)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AG :<i>newdesc</i></tt></p>
<p>The server to which source is connected to should have it's description updated to newdesc. This does NOT include the VL inforamtion.</p>
<h2><a name="S4_4">4.4 PING - Live Connection Query (TOKEN: 8)</a></h2>
<p><b>Syntax:</b> <tt>8 <i>source</i>[ :<i>destination</i>]</tt></p>
<p>Used to check if a connection is still live if it has been &quot;quiet&quot; for a certain amount of time. Typically, unreal will send PING requests at intervals determined by the class::pingfreq setting. PINGs originating from the direct uplink will use the token, but it seems PINGs originating from a distant server will not.</p>
<p>The response to a PING is sent with the <a href="#S4_5">PONG</a> command.</p>
<p>When receiving a two-parameter PING, the second parameter is the target. If the target isn't you, you can either reply on behalf of that target (using its name instead of yours), or if there is a real connection representing the target, forward the PING to the target.</p>
<h2><a name="S4_5">4.5 PONG - Live Connection Reply (TOKEN: 9)</a></h2>
<p><b>Syntax:</b> <tt>9 <i>source</i>[ :<i>destination</i>]</tt></p>
<p>Used to respond to a <a href="#S4_4">PING</a> query.</p>
<p><b>Responding to a ping:</b> Once a PING is received, you usually have an amount of time to respond equal to your class::pingfreq. The correct response will always have two parameters. If you received one parameter, then the received parameter becomes the second parameter of your response, and the first parameter is your server name. If you received two parameters, the response returns both parameters in reverse order.</p>
<p>For example, the response to <tt>8 uplink.server</tt> is <tt>9 my.name uplink.server</tt>, while the response to <tt>PING distant.server your.server</tt> is <tt>9 your.server distant.server</tt>. Unreal typically includes a : prior to the last parameter. This isn't required if that parameter contains no spaces, but it is especially important to not include the colon when reversing the parameters, or else Unreal mistake it for a single-parameter PONG.
<p>If a two-parameter PONG is received, the second parameter names the target. If the target is not you, and a real connection represents that target, you should forward the PONG message via that connection.</p>
<h2><a name="#S4_6"></a>4.6 STATS - Server Stats (TOKEN: 2)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> 2 [<i>type</i> [<i>server</i>] [<i>extended-params</i>]]</tt></p>
<p>Requests statistics or configuration information from a server. This command is used to transport cross-server STATS requests from users (eg: /stats o other.server), and should only be sent from a user (not a server). With no parameters, this will cause unreal to simply dump its help output. <i>type</i> is the type of stats to request, <i>server</i> names a server (or a user on that server) to request stats from, and <i>extended-params</i> is used to filter output from STATS G, etc. When received, it is up to the receiver to determine what stats to support and how to reply, but generally numeric replies are used. For the list of unreal's stats types, type /stats in a client for the helptext dump.</p>
<p><b>Note:</b> Stats set as oper-only (see set::oper-only-stats) will be refused from a server. In this case, it will be necessary to send the stats request from a psuedo-oper (such as a services agent, etc) for services/stats/etc.</p>
<hr/>
<h1><a name="S5"></a>5 Channel Operations</h1>
<p>These commands deal with the state of channels across the network. Unreal only supports Network Channels, where the first character is a # character.</p>
<h2><a name="S5_1"></a>5.1 SJOIN - Channel Burst (TOKEN: ~)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> ~ <i>timestamp</i> <i>channel</i> +<i>modes</i>[ <i>modeparams</i>] :<i>memberlist</i> <i>&amp;ban</i> <i>"exempt</i> <i>'invex</i></tt></p>
<p>Timestamp is the channel timestamp and can be !b64 as defined by PROTOCTL SJB64. Modes should only include those in the last three mode sets listed in CHANMODES. Modeparams is one parameter for each mode character that requires one. Memberlist is a series of users (all of which must at least be behind the server sending the SJOIN), each user is prefixed with one or more characters indicating their status. Owners (+q) are prefixed with *, admins (+a) ~, ops (+o) @, halfops (+h) %, voices (+v) +. Normal users are not prefixed with anything. Ban, ban exception, and invite exception masks are also included, with bans prefixed with &amp;, ban exceptions prefixed with ", and invite exceptions with '. Note that when a &amp;, " or ' is encountered as the first character, further processing of ~, *, @, %, or + characters must not continue because ban, exempt, and invite masks can contain any of those characters. (Plus it's just not right for a ban mask to be marked as a channel admin...)</p>
<p>If the channel didn't already exist it is created with the information given in the SJOIN. Otherwise the timestamp is used to determine how the SJOIN information is handled. As a given, all members are joined into the channel, regardless. The mode information (modes, modeparams, memberlist prefixes, bans, exempts, and invites) is subject to the timestamp rules:</p>
<ul>
<li>If the channel's current timestamp is equal to the timestamp in SJOIN, then the mode information is merged.</li>
<li>If the channel's current timestamp is less than the SJOIN timestamp, then the mode information is ignored.</li>
<li>If the channel's current timestamp is greater than the SJOIN timestamp, then the channel's existing mode information is cleared (for example, deop, etc all local clients), and the SJOIN mode information is added.</li>
</ul>
<p>When merging modes, conflicting modes (including +p vs +s, differing +l limits or +k keys, etc) are handled as follows:</p>
<ul>
<li><b>Private (+p) vs. Secret (+s):</b> Secret (+s) is preferred. Private (+p) is removed. (Note: there is a <a href="http://bugs.unrealircd.org/view.php?id=2391">bug</a> in Unreal versions prior to 3.2.3 in which a desynch will occur in which one side is +p and the other is +s. Update to Unreal 3.2.4 if you have problems with this.)</li>
<li><b>Strip Color (+S) vs. Block Color (+c):</b> Block (+c) is preferred. Strip (+S) is removed. (Note: Bug for +p vs. +s in prior unreal versions apply here as well.)</li>
<li><b>Channel Limit:</b> Numericly larger limit is preferred (for example, +l 30 versus +l 15 : +l 30 wins).</li>
<li><b>Channel Key:</b> &quot;Larger&quot; key (as defined by strcmp) is preferred (for example, +k moo versus +k meow : +k moo wins).</li>
<li><b>Channel Link:</b> &quot;Larger&quot; link name (as defined by stricmp - not case sensitive) is preferred (for example, +L #moo versus +L #meow : +L #moo wins, but +L #Meow versus +L #meow : values are equal).</li>
<li><b>Flood String:</b> Not really sure on this. I think larger value in each component wins.</li>
<li><b>Join-Throttle:</b> Highest of time period wins, if equal, highest of join amount wins (so +j 3:40 beats +j 5:20 but +j 5:20 beats +j 3:20).</li>
<li>Parameterized modes in third party modules will define their own conflict resolution formula.</li>
</ul>
<h2><a name="S5_2"></a>5.2 JOIN - Channel Join (TOKEN: C)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> C <i>#channel</i></tt></p>
<p>Indicates a user has joined a channel. Only one channel is sent this way, and the key is not sent even if the user gave one one joining. If the channel parameter is the special "0" case, the server must interpret the message as a PART for all channels the user is on.</p>
<h2><a name="S5_3"></a>5.3 PART - Channel Part (TOKEN: D)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> D <i>#channel</i>[ :<i>reason</i></tt>]</p>
<p>Indicates a user has left a channel. Only one channel is sent this way. The reason parameter may be left out if no reason was given.</p>
<h2><a name="S5_4"></a>5.4 KICK - Channel Kick (TOKEN: H)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> H <i>#channel</i> <i>user</i> :<i>reason</i></tt></p>
<p>Orders the forced removal of user from #channel with the given reason. When updating state for this command, it should be the same as if :user PART #channel had been received - the user is removed from #channel's memberlist.</p>
<h2><a name="S5_5"></a>5.5 MODE - Channel Mode (TOKEN: G)</h2>
<p><b>Note:</b> This is the same command as that used for usermode changes.</p>
<p><b>Syntax:</b> <tt>:<i>source</i> G <i>#channel</i> <i>modechange</i> <i>modeparams</i>[ <i>timestamp</i>]</tt></p>
<p>Changes the specified modes on the given channel. If the source is a server and the last parameter is numeric, it is interpreted as timestamp (although it can also be consumed as a parameter for modes. For example: :server.name MODE #channel +l 4 &lt;-- 4 will be a timestamp and the +l parameter). When a mode change is timestamped in this way, the mode is treated as it is with SJOIN: the MODE message is ignored if the timestamp is greater than the channel timestamp. (If the timestamp is equal, the mode is simply added replacing any conflicting modes already in place.)</p>
<p>A services implementation can easily clear all entries in a list mode such as bans with SVSMODE (see below).</p>
<h2><a name="S5_6"></a>5.6 INVITE - Invite a user to a channel (TOKEN: *)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> * <i>target</i> <i>#channel</i></tt></p>
<p>Sends to target an invitation to join #channel. If the source is a channel operator on #channel, or a U:Lined server, the invitation grants the user the temporary ability to join the channel regardless of any bans or some restricting channel modes (not +O or +A).</p>
<h2><a name="S5_7"></a>5.7 SAJOIN - Channel Force Join (TOKEN: AX)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AX <i>targetuser</i> <i>#channel</i></tt></p>
<p>This requests the forced join of targetuser to #channel. This type of forced join overrides bans, and most modes. The server to which targetuser is connected to must actually acknowledge the join for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAJOIN was targeted at a service client, in which case it should be ignored...</p>
<h2><a name="S5_8"></a>5.8 SAPART - Channel Force Part (TOKEN: AY)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AY <i>targetuser</i> <i>#channel</i>[ :<i>reason</i>]</tt></p>
<p>This requests the forced part of targetuser from #channel. This is slightly different from a KICK in that the user's removal is announced with PART. The server to which targetuser is connected to must actually acknowledge the part for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAPART was targeted at a service client, in which case it should be ignored...</p>
<p>The reason field is optional. If provided the acknowledging PART message should prefix the message with &quot;SAPart:&quot;.</p>
<h2><a name="S5_9"></a>5.9 SAMODE - Channel Force Mode (TOKEN: o)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> o <i>#channel</i> <i>modechange</i> <i>modeparams</i></tt></p>
<p>This has the same parameters as for MODE. The only difference is that servers probably will never receive this (but is best to document just in case), and that absolutely NO permission checking is done on anything.</p>
<h2><a name="S5_10"></a>5.10 TOPIC - Channel Topic (TOKEN: ) )</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> ) <i>#channel</i> <i>nick</i> <i>timestamp</i> :<i>topic</i></tt></p>
<p>Changes the channel topic information. This format is used when synching, as well as when a topic is changed normally. Nick is the user who changed the topic (depending on compile options, it can be just nick or a full nick!user@host), timestamp is when the change occured, and topic is the new topic text. Normally, only a newer timestamp will actually change the topic, but a U:Lined server can use an older timestamp as well (such as for TOPICLOCK).
<hr/>
<h1><a name="S6"></a>6 Services Commands</h1>
<p>These are commands typically employed by a service implementation, in addition to some of the normal commands. All of the commands listed here require the sender to be correctly U:Lined. This means that the services server name must appear within a ulines {} block in the unrealircd.conf configuration for ALL servers in the network. All servers and clients behind a U:Lined server are themselves U:Lined.</p>
<h2><a name="S6_1"></a>6.1 SVSKILL - Force Disconnect by Service (TOKEN: h)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> h <i>target</i> :<i>reason</i></tt></p>
<p>This command is similar to KILL but differs in several ways. First of all: there is no mutilation of the reason value. The reason given is the exact reason used to generate QUIT messages sent to users. Second, it is silent; no server notice is generated in response to this command. Third, it can only be used by a U:Lined server or client (such as services).</p>
<p>Because this command can be dangerous in the hands of an abusive person, service implementations should avoid granting humans control over the reason parameter. In cases of commands where a person has control over such parameter, either use a regular KILL instead, or otherwise modify the reason so that operators can be held accountable if necessary.</p>
<h2><a name="S6_2"></a>6.2 SVSMODE, SVS2MODE - Force User Mode Change (TOKEN: n or v)</h2>
<p><b>Syntax (SVSMODE):</b> <tt>:<i>source</i> n <i>target</i> +<i>usermodes</i></tt></p>
<p><b>Syntax (SVS2MODE):</b> <tt>:<i>source</i> v <i>target</i> +<i>usermodes</i></tt></p>
<p>Judging by these commands alone, you'd think they are identical. Both commands force a usermode change to occur. This is typically used by services to set +r on a user who has successfully identified. They differ in that SVS2MODE also sends the mode change to the user, while SVSMODE does not (hidden mode change).</p>
<p>SVSMODE and SVS2MODE also give special treatment to usermode +d. Rather than setting the deaf mode like you might expect, SVS(2)MODE +d allows services to change a user's services stamp (which is given in the NICK message). This could allow services to set the service stamp to an easily identifiable value that could then be used to say "hey, this person identified already". The syntax of this is: +d <i>newservicestamp</i> and can be combined with setting other usermodes as well. The deaf mode <b>can</b> be set by using +d without the service stamp parameter; however, in this case you <b>cannot</b> set the service stamp in the same SVS(2)MODE message.</p>
<p><b>Note:</b> Do <b>NOT</b> use SVSMODE to remove IRCop status from a user. Use the SVSO command for that instead.</p>
<p>Alternatively, target can name a channel. In this case, the mode change parameter can consist of a - character, followed by any or all of: b, e, I, q, a, o, h, or v. These characters cause the corresponding lists to be cleared of all entries. For example: SVSMODE #channel -b removes ALL bans from #channel, and SVSMODE #channel -qaohv turns ALL users on #channel into normal users (removes all owner, admin, op, halfop, and voice status). In this case, the uplink will acknowledge with a MODE listing the bans, etc that were removed.</p>
<p>To completely clear a channel of all modes: MODE #channel -cfijklmnprstzACGMKLNOQRSTVu (plus any added by third-party module) followed by SVSMODE #channel -beIqaohv.</p>
<h2><a name="S6_3"></a>6.3 SVSSNO, SVS2SNO - Forced SNomask Change (TOKEN: BV or BW)</h2>
<p><b>Syntax (SVSSNO):</b> <tt>:<i>source</i> BV <i>target</i> +<i>snomasks</i></tt></p>
<p><b>Syntax (SVS2SNO):</b> <tt>:<i>source</i> BW <i>target</i> +<i>snomask</i></tt></p>
<p>Changes a user's snomasks. The difference between SVSSNO and SVS2SNO is the same as with SVSMODE versus SVS2MODE. If the user is not +s, you must add it via SVSMODE +s. For example:</p>
<pre>:OperServ v someuser +s
:OperServ BW someuser +ks</pre>
<h2><a name="S6_4"></a>6.4 SVSNICK - Forced Nick Change (TOKEN: e)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> e <i>target</i> <i>newnick</i> :<i>newtimestamp</i></tt></p>
<p>Forces the specified user to change his nick to newnick and also sets the nick timestamp to newtimestamp (so, for example, services could protect identified users from a nick collision by simply setting the nick timestamp to something way less than "now" - though currently this requires actually changing the nick too). SVSNICK requires the server to which the target is connected to acknowledge the nick change. If the user specified by newnick already exists, then target will be disconnected (even if it's something like a case-change).</p>
<h2><a name="S6_5"></a>6.5 SVSJOIN - Forced Join (TOKEN: BX)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BX <i>target</i> <i>#channel</i></tt></p>
<p>This is identical to SAJOIN with a few exceptions: 1) It is U:Line-only. 2) No opernotice on use. 3) Bans and restricting modes are respected, a prior INVITE message must be sent to cause bans to be ignored.</p>
<h2><a name="S6_6"></a>6.6 SVSPART - Forced Part (TOKEN: BT)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BT <i>target</i> <i>#channel</i> :<i>reason</i></tt></p>
<p>Also identical to SAPART with a few exceptions: no static prefix on the optional part reason, and no global notice, and requires a U:Line. Usage recommendation of SVSPART versus KICK is the same as for SVSKILL versus KILL.</p>
<h2><a name="S6_7"></a>6.7 SVSO - Oper Permissions (TOKEN: BB)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BB <i>target</i> <i>flagchanges</i></tt></p>
<p>This allows a service to add or remove IRCop permission flags for a user. Flagchanges is formatted similar to that of MODE with the exception that operflags are used instead of usermodes. If the change string consists only of -, then all oper permissions, usermodes, and snomasks are removed (as if the user had himself typed MODE nick -Oo).</p>
<p>If you are granting IRCop permissions to a user who is not currently an IRCop, you should follow up with an SVSMODE +o or SVSMODE +O as appropriate. For example:</p>
<pre>:OperServ BB somenick +o
:OperServ BW somenick +cefknoqsSv
:OperServ AL somenick local.oper.somethinghere.net
:OperServ v somenick +Ohs </pre>
<h2><a name="S6_8"></a>6.8 SVSNOOP - Oper Lockdown (TOKEN: f)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> f <i>(op)</i><i>server.name</i></tt></p>
<p>The (op) parameter is either a + or - indicating if NOOP mode should be activated (+) or deactivated (-). When NOOP mode is activated, all IRCops on the server are deopered (including local operators) and the /oper command is disabled. IRCop privileges can still be granted through use of SVSO. On UnrealIRCd, it is not necessary to masskill all IRCops on the nooped server, as they are deopered automatically.</p>
<h2><a name="S6_9"></a>6.9 SVSNLINE - RealName Ban (TOKEN: BR)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> BR <i>op</i> <i>reason</i> :<i>realname mask</i></tt></p>
<p>Op is either + (add) or - (remove). In the case of +, reason is a space-escaped string (all space chars are encoded as _). If -, reason is ignored.</p>
<h2><a name="S6_10"></a>6.10 SVSFLINE - File Ban (TOKEN: BC)</h2>
<p><b>Syntax (add):</b> <tt>:<i>source</i> BC + <i>filemask</i> :<i>reason</i></tt></p>
<p><b>Syntax (remove):</b> <tt>:<i>source</i> BC - <i>filemask</i></tt></p>
<p><b>Syntax (clear):</b> <tt>:<i>source</i> BC *</tt></p>
<p>Adds or removes a DCCDENY item for the specified filemask on all servers. These DCCDENYs are hard dccdenies - the /dccallow command cannot override it. The last form removes all dccdenies added via SVSFLINE.</p>
<hr/>
<h1><a name="S7"></a>7 Messaging</h1>
<p>What good is Internet Relay <b>CHAT</b> if users cannot <b>CHAT</b>? This section addresses the commands through which arbitrary user messages are sent.</p>
<h2><a name="S7_1"></a>7.1 PRIVMSG, NOTICE - Simple Message Transmission (Token: ! or B)</h2>
<p><b>PRIVMSG Syntax:</b> <tt>:<i>source</i> ! <i>target</i> :<i>message</i></tt></p>
<p><b>NOTICE Syntax:</b> <tt>:<i>source</i> B <i>target</i> :<i>message</i></tt></p>
<p>Sends a messages to the given target. The target either names a single client, or identifies a list of clients in which the message is to be sent to. The available targets include:</p>
<ul>
<li><i>nickname</i>: Names a single user to whom the message is delivered.</li>
<li><i>nickname</i>@<i>servermask</i>: Also names a single user, but the message will only be delivered if the user is connected to a server matching the specified servermask. This is typically used for sending messages to services. The target must not be changed at any point along the path it must travel for delivery, even up to the final receipt of the message by the target. This allows the target to know it has been sent a message in this way.</li>
<li>#<i>channelname</i>: Sends a message to all users on the specified channel (except when channel is a moderated auditorium (+mu), in which case the wierd +mu sending behavior goes off).</li>
<li><i>modeprefix</i>#<i>channelname</i>: Sends a message to all users on the given channel having the given status or higher. For example: + means all voices, halfops, etc.</li>
<li>$<i>servermask</i>: Sends a message to ALL users on all servers matching the specified servermask (known as a server broadcast message). The RFC requirements of having a TLD with no wildcards is not applied to U:Lined clients.</li>
</ul>
<p>Unreal does not support the #hostmask format.</p>
<h2><a name="S7_2"></a>7.2 SENDUMODE, SMO - Usermode-based Delivery (TOKEN: AP or AU)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> AU <i>umode</i> :<i>message</i></tt></p>
<p>Sends the specified message to all users with the given mode. Only one usermode may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a &quot;*** Notice (or other leader here) -- from blah:&quot; if you wish to clarify where the message is from.</p>
<h2><a name="S7_3"></a>7.3 SENDSNO - SNomask-based Delivery (TOKEN: Ss)</h2>
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> Ss <i>snomask</i> :<i>message</i></tt></p>
<p>Sends the specified message to all users with the given snomask. Only one snomask may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a &quot;*** Notice (or other leader here) -- from blah:&quot; if you wish to clarify where the message is from.</p>
<h2><a name="S7_4"></a>7.4 CHATOPS - IRCop Chat (TOKEN: p)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> p :<i>message</i></tt></p>
<p>Sends the message to all IRCops on all servers.</p>
<h2><a name="S7_5"></a>7.5 WALLOPS - Wallop Chat (TOKEN: =)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> = :<i>message</i></tt></p>
<p>Sends the message to all users with usermode +w, whether they are ircops or not.</p>
<h2><a name="S7_6"></a>7.6 GLOBOPS - FailOp Chat (TOKEN: ])</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> ] :<i>message</i></tt></p>
<p>Send the message to all IRCops with usermode +g.</p>
<h2><a name="S7_7"></a>7.7 ADCHAT - Admin Chat (TOKEN: x)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> x :<i>message</i></tt></p>
<p>Send the message to all Server and Network Admins (usermode +A).</p>
<h2><a name="S7_8"></a>7.8 NACHAT - NetAdmin Chat (TOKEN: AC)</h2>
<p><b>Syntax:</b> <tt>:<i>source</i> AC :<i>message</i></tt></p>
<p>Send the message to all Network Admins (usermode +N).</p>
<hr/>
<h1><a name="S8"></a>8 Ban Control</h1>
<p>Sometimes, you have the misfortune of encountering a user who has no purpose but to serve as an annoyance to your server or network. These commands transmit network-wide ban information amongst each other.</p>
<h2><a name="S8_1"></a>8.1 TKL - Master Ban Control (TOKEN: BD)</h2>
<p>The TKL command seems to have one oddity about it: the real ban source is included in the TKL command rather than in the sender prefix. Most likely this is done for synching reasons (so that the *line ban can be credited to the proper person even if he/she is offline). For this reason, the command syntax is given without any sender prefix at all. It is still permissible to use one, however.</p>
<h3><a name="S8_1_1"></a>8.1.1 GLINE - Network-wide user@host ban</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + G <i>userpart</i> <i>hostpart</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - G <i>userpart</i> <i>hostpart</i> <i>source</i></tt></p>
<p>Adds and Removes Network-wide user@host bans, known as G:Lines. The GLINE command itself must not be used. The userpart and hostpart are the user portion and hostname portion of the ban mask. The expiretimestamp is 0 if the G:Line should not expire, otherwise it will expire at the given time. It is an absolute time, not relative, thus it's imperitive to have reasonably synchrnoized clocks or bans may be removed too early or even immediately!</p>
<h3><a name="S8_1_2"></a>8.1.2 GZLINE - Network-wide IP ban</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + Z * <i>ipmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - Z * <i>ipmask</i> <i>source</i></tt></p>
<p>Adds and Removes Network-wide IP bans, known as Global Z:Lines. The GZLINE command itself must not be used. Ipmask permits CIDR notation as well as wildcard masks.</p>
<h3><a name="S8_1_3"></a>8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban (TOKEN: c or d)</h3>
<p><b>Add Syntax (TKL):</b> <tt>BD + Q <i>hold</i> <i>nickmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
<p><b>Add Syntax (SQLINE):</b> <tt>:<i>source</i> c <i>nickmask</i> :<i>reason</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - Q <i>hold</i> <i>nickmask</i> <i>source</i></tt></p>
<p><b>Remove Syntax (UNSQLINE):</b> <tt>:<i>source</i> d <i>nickmask</i></tt></p>
<p>In the TKL syntax, the hold parameter is either a * to mark the qline as a nick ban, or an H to mark it as a services hold. A services hold does not trigger qline rejection notice, and is typically used by NickServ to reserve registered nicks until they are released by the owner. The (UN)SQLINE syntax can only be used by a server, but any user can be used as the source for the TKL syntax. Unlike G and GZ lines, Q:Lines do not cause existing matching users to be disconnected or otherwise affected.</p>
<p>The TKL syntax is preferred, since it is more flexible, but (UN)SQLINE is permitted for compatibility.</p>
<h3><a name="S8_1_4"></a>8.1.4 SPAMFILTER - Message Spam Filtration System</h3>
<p>Proper use of spamfilter in TKL commands requires use of PROTOCTL TKLEXT, which increases the number of parameters allowed in TKL.</p>
<p><b>Add Syntax (TKL):</b> <tt>BD + F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestamp</i> <i>tklduration</i> <i>tklreason</i> :<i>regex</i></tt></p>
<p><b>Remove Syntax (TKL):</b> <tt>BD - F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestap</i> :<i>regex</i></tt></p>
<p>Adds and Removes network-wide spamfilters. The SPAMFILTER command itself must not be used. See <a href="http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter">http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter</a> for a list of valid targets. For actions, a single character is used to identify the action to be taken:</p>
<ul>
<li>K (kill) - The user is simply disconnected, with the reason given.</li>
<li>S (tempshun) - A temporary shun is placed on the user. This shun is applied only to that user, and disappears if the user reconnects.</li>
<li>s (shun) - A regular shun on the user's IP address is added. This causes all users with the same hostname to be shunned, but they will also stay shunned if they reconnect.</li>
<li>k (kline) - A K:Line is added on the user's IP address.</li>
<li>z (zline) - A Z:Line is added on the user's IP address.</li>
<li>g (gline) - A G:Line is added on the user's IP address.</li>
<li>Z (gzline) - A Global Z:Line is added on the user's IP address.</li>
<li>b (block) - Messages (or users!) matching the filter are simply blocked.</li>
<li>d (dccblock) - The user is prevented from sending files using DCC for the remainder of his session (in other words, until he quits).</li>
<li>v (viruschan) - User is removed from all channels, joined to the viruschan as defined in conf, and cannot message anything but that channel.</li>
<li>w (warn) - No action on the user is taken. Only the Spamfilter notice is sent to opers with snomask +S.</li>
</ul>
<h1><a name="S9">9 Base64 Tables</a></h1>
<p>Unreal uses base64 encoding to allow saving bandwidth by encoding numbers in a more compact format. Unreal uses two different variations of base64, one used for the SJB64 PROTOCTL option (in NICK and SJOIN), and one used for NICKIP.</p>
<h2><a name="S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></h2>
<p>In NICK and SJOIN, remember that the timestamp will be prefixed with ! to signal a base64 timestamp.</p>
<p>Just like in base10, the least significant &quot;digit&quot; is last.</p>
<pre> 0 0 17 H 34 Y 51 p
1 1 18 I 35 Z 52 q
2 2 19 J 36 a 53 r
3 3 20 K 37 b 54 s
4 4 21 L 38 c 55 t
5 5 22 M 39 d 56 u
6 6 23 N 40 e 57 v
7 7 24 O 41 f 58 w
8 8 25 P 42 g 59 x
9 9 26 Q 43 h 60 y
10 A 27 R 44 i 61 z
11 B 28 S 45 j 62 {
12 C 29 T 46 k 63 }
13 D 30 U 47 l
14 E 31 V 48 m
15 F 32 W 49 n
16 G 33 X 50 o</pre>
<h2><a name="S9_2">9.2 Table for NICKIP.</a></h2>
<p>In this table, the IP is encoded in network byte order. In terms of IPs, this means the first byte of the address really is first. Each &quot;digit&quot; in the base64 encoded IP corresponds to 6 bits of the IP address.</p>
<p>An IPv4 address is 32 bits, so 6 base64 &quot;digits&quot; are needed. Since base64 requires values to come in multiples of 4 &quot;digits&quot;, padding characters (=) need to be added if a value comes up short. In the case of IPv4 addresses, two are needed.</p>
<p>IPv6 addresses are 128-bit. They therefore need 22 base64 &quot;digits&quot; plus 2 pad characters.</p>
<pre> 0 A 17 R 34 i 51 z
1 B 18 S 35 j 52 0
2 C 19 T 36 k 53 1
3 D 20 U 37 l 54 2
4 E 21 V 38 m 55 3
5 F 22 W 39 n 56 4
6 G 23 X 40 o 57 5
7 H 24 Y 41 p 58 6
8 I 25 Z 42 q 59 7
9 J 26 a 43 r 60 8
10 K 27 b 44 s 61 9
11 L 28 c 45 t 62 +
12 M 29 d 46 u 63 /
13 N 30 e 47 v
14 O 31 f 48 w (pad) =
15 P 32 g 49 x
16 Q 33 h 50 y</pre>
</body>
</html>
-3
View File
@@ -2,9 +2,6 @@ VL Information (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
Protocol Version
------------------------------------------------------------------------------------------------
2311 3.2.10
2310 3.2.9
2309 3.2.6, 3.2.7, 3.2.8
2308 3.2.5
2307 3.2.4
2306 3.2.3
+9 -5
View File
@@ -1,4 +1,7 @@
==[ Translations ]===========================================================
NOTE: For 3.3* we are not maintaining translated documents until reaching alpha or
beta1 status.
==[ Translations ]============================================================
Starting with the release of Unreal 3.2 we have begun accepting translated
documentation files. For now, only translations of unreal32docs.html and
@@ -37,8 +40,9 @@ Upon successful completion you will also receive an @unrealircd.org
forwarder email address, and of course your name will be in the docs.
If you want to start translating a document, please send an email to
syzop@unrealircd.com and mention the language you are willing to translate
to.. You will then receive an email back saying you can go ahead (or not).
This is mainly to avoid multiple persons working on the same translation.
coders@lists.unrealircd.org and mention the language you are willing
to translate to.. You will then receive an email back saying you can
go ahead (or not). This is mainly to avoid multiple persons working
on the same translation.
=============================================================================
==============================================================================
+53 -164
View File
@@ -17,29 +17,24 @@
</head>
<body>
<p style="background: #cc0000">NOTE: This documentation is about the <b>old
series</b> (UnrealIRCd 3.2.x).
If you are using UnrealIRCd 4 then check the
<a href="https://www.unrealircd.org/docs/UnrealIRCd_4_documentation">UnrealIRCd 4 documentation</a>
instead.</p>
<a href="unreal32docs.html">English</a> | German |
<a href="unreal32docs.es.html">Spanish</a> |
<a href="unreal32docs.hu.html">Hungarian</a> |
<a href="unreal32docs.fr.html">French</a> |
<a href="unreal32docs.gr.html">Greek</a> |
<a href="unreal32docs.nl.html">Dutch</a> |
<a href="unreal32docs.ru.html">Russian</a> |
<a href="unreal32docs.tr.html">Turkish</a> |
<a href="unreal32docs.es.html">Spanish</a>
<a href="unreal32docs.tk.html">Turkish</a>
<br><br>
<div align="center"><b><font size="7">UnrealIRCd</font></b><br>
<font size="4"><a href="http://www.unrealircd.com">http://www.unrealircd.com</a></font><br>
<font size="4">Version: 3.2.10.5</font><br>
<b>Letztes Update dieses Handbuchs:</b> 2009-12-24</div>
<b>Head Coders:</b> Stskeeps / codemastr / Syzop / Luke<font face="Helvetica,Arial" size="-1">/
aquanight / WolfSage</font><br>
<font size="4">Version: 3.2.5 </font><br>
<b>Letztes Update dieses Handbuchs:</b> 2006-06-15</div>
<b>Head Coders:</b> Stskeeps / codemastr / Syzop / Luke<br>
<b>Contributors:</b> McSkaf / Zogg / NiQuiL / assyrian / chasm / DrBin / llthangel / Griever / nighthawk<br>
<b>Dokumentation</b><b>:</b> CKnight^ / Syzop<br>
<b>Deutsche Übersetzung:</b> LowDigit / Orginalübersetzung: stylus740<br>
<b>Deutsche Übersetzung:</b> Stylus740 (irc.smart-irc.net)<br>
<p>Um diese Dokumentation zu lesen, ist einer der unten aufgeführten
kompatiblen Browser erforderlich. Aktuelle Dokumentationen sind erhältlich&nbsp; @
<a href="http://www.vulnscan.org/UnrealIRCd/unreal32docs.html">http://www.vulnscan.org/UnrealIRCd/unreal32docs.html</a>
@@ -120,7 +115,6 @@ Konfigurationsdatei</a><br>
---4.35. <a href="#spamfilter"> Spamfilter Block<br>
</a>---4.36. <a href="#cgiirc">Cgiirc Block</a><br>
---4.37. <a href="#setblock">Set Block -=- (networks/unrealircd.conf)</a><br>
---4.38. <a href="#filesblock">Files Block</a><br>
5. <a href="#addtlfiles">Additional Files</a><br>
6. <a href="#userchannelmodes">User & Channel Modi</a><br>
7. <a href="#useropercommands">User & Oper Befehlsliste<br>
@@ -162,13 +156,11 @@ werden. &#8211; Copyright UnrealIRCd Development Team 2002-2006</p>
<p>Bitte lesen Sie diese Anleitung, bevor Sie um Hilfe bitten und schauen Sie
WIRKLICH erst einmal in die <a href="#faq">FAQ</a>, da rund 80% der Fragen dort
beantwortet sind. Hilft
dies alles nicht, kann bzgl. Support bei irc.unrealircd.org
(Port 6667) im Channel #unreal-support
dies alles nicht, kann bzgl. Support bei irc.ircsystems.net
(Port 6667) Channel #unreal-support
nach Unterstützung gefragt werden (Wir erwarten UNBEDINGT, dass zuvor Dokumentation
und <a href="#faq">
FAQ</a> gelesen wurden und wir helfen nur zu UnrealIRCd, nicht zu Services!).
Ebenso können Sie das Forum nutzen, welches über <a href="http://forums.unrealircd.com/" target="_blank">http://forums.unrealircd.com</a>
erreichbar ist. Im Falle eines echten Bugs (z.B. einem Crash) bitte Nachricht an
FAQ</a> gelesen wurden und wir helfen nur zu UnrealIRCd, nicht zu Services!). Im Falle eines echten Bugs (z.B. einem Crash) bitte Nachricht an
<a href="http://bugs.unrealircd.org" TARGET="_blank">http://bugs.unrealircd.org</a>.</p></div>
<p><font size="+2"><b><a name="notesonolder">1.1 &#8211; Anmerkungen zu Upgrade/Mixing 3.1.x -&gt; 3.2</a>&nbsp; </b></font><br>
@@ -216,16 +208,16 @@ Bug gemeldet wird!</p></div>
<li><b>*NIX Versionen:</b>
<ul>
<li>Linux (2.2.*, 2.4.*, 2.6.*)
<li>FreeBSD (4.*, 5.*, 6.*)
<li>FreeBSD (4.*, 5.*)
<li>NetBSD (2.*)
<li>OpenBSD (3.7, 3.8, 3.9)
<li>Solaris (9,10)
</ul>
<li><b>Windows Versionen:</b>
<ul>
<li>Windows XP (Home, Pro)
<li>Windows 2000 (Pro, Server, Advanced Server)
<li>WindowsXP (Home, Pro)
<li>Windows 2003
<li>Windows 7
</ul>
<li><b>Getestete Architektueren (Prozessoren):</b>
<ul>
@@ -293,10 +285,6 @@ example.conf f
GEHEIM gehalten werden. Wenn jemand
diese drei Keys kennt, kann er den geschützten Host erkennen und den realen
Host ermitteln (was dem Usermodus +x sinnlos macht).</p>
<p>Tipp: Wenn man auf *NIX Systemen arbeitet und Cloak Keys neu erstellt werden
müssen, kann man in der Shell eingeben: '<font face="Courier New">./unreal
gencloak</font>' und erhält als Ausgabe 3 zufällig erzeugte Strings, die man
verwenden kann.</p>
</div>
<p><font size="+2"><b><a name="feature_modules">3.2 - Module</a></b></font></p><div class="desc">
<p>UnrealIRCd unterstützt Module, was sehr nützlich
@@ -1002,24 +990,6 @@ die *lines/shuns (Default: 'Spam/advertising'). Mehrere Worte sind durch Undersc
Channels, in den bei der Action 'viruschan' gejoined wird (Default: #help)<br>
<b>set::spamfilter::virus-help-channel-deny</b> ermöglicht es, normale Joins in
den virus-help-channel zu blockieren (Default: no)
<p>
<font size="+1"><b><a name="feature_spamfilter_slow">Erkennung langsamer
Spamfilter</a></b></font><br>
Ein Spamfilter Ausdruck (regex) kann einen IRCd beträchtlich verlangsamen. Das
hängt davon ab, welcher Ausdruck verwendet wird (und wie dieser Ausdruck
ausgewertet wird). Einige Spamfilter Ausdrücke sind sehr schnell und UnrealIRCd
kann Tausende von ihnen pro Sekunde verarbeiten. Andere können extrem langsam
sein und mehrere Sekunden für die Ausführung benötigen und dadurch den IRCd
regelrecht einfrieren..<br>
Zur Unterstützung gegen dieses Problem stellt Unreal eine Erkennung langsamer
Spamfilter ('Slow Spamfilter Detection' bereit: Für jeden Spamfilter wird bei jeder Ausführung die hierzu benötigte
Zeit überprüft. Wird ein
bestimmter Grenzwert erreicht, warnt der IRCd oder entfernt einfach diesen Spamfilter.<br>
Warnungen werden durch <b>set::spamfilter::slowdetect-warn</b> konfiguriert (Default:
250ms) und die automatische Löschung durch <b>set::spamfilter::slowdetect-fatal</b>
(Default: 500ms). Man kann beide Werte auf 0 setzen um die Erkennung langsamer
Spamfilter zu deaktivieren.<br>
Dieses Feature steht unter Windows derzeit noch nicht zur Verfügung.
</div>
<p><font size="+2"><b><a name="feature_cidr">3.15 - CIDR</a></b></font></p><div class="desc">
@@ -1028,7 +998,7 @@ erm
unter Verwendung von CIDR vergeben. Daher ist es möglich unter Verwendung eines
CIDR basierten Banns auf einfache Weise ganze ISPs zu sperren. Unreal
unterstützt CIDR sowohl für IPv4 als auch für IPv6. CIDR Masken können
benutzt werden bei: allow::ip, oper::from::userhost, ban user::mask, ban ip::mask, except ban::mask, except
benutzt werden bei: allow::ip, ban user::mask, ban ip::mask, except ban::mask, except
throttle::mask, und except tkl::mask (für gzline, gline, and shun). Zusätzlich
kann&nbsp; CIDR bei /kline, /gline, /zline, /gzline, und /shun benutzt werden. Unreal
verwendet die Standard Syntax von IP/bits, z.B. 127.0.0.0/8 (passt auf 127.0.0.0 - 127.255.255.255),
@@ -1959,7 +1929,7 @@ in verschiedenen Dateien zu loggen.</p>
tkl</p>
</td>
<td width="484">
<p>zeichnet Infos auf über *lines (kline, zline etc), shuns und Spamfilter (setzen, löschen,
<p>zeichnet Infos auf über *lines, shuns und Spamfilter (setzen, löschen,
Ablauf)</p>
</td>
</tr>
@@ -1982,6 +1952,14 @@ Ablauf)</p>
</tr>
<tr>
<td width="113">
<p>
kline</p>
</td>
<td width="484"><p>Zeichnet Infos /kline auf</p>
</td>
</tr>
<tr>
<td width="113">
<p>
oper</p>
</td>
@@ -2026,6 +2004,7 @@ spamfilter
errors;
kills;
oper;
kline;
tkl;
};
};
@@ -2046,7 +2025,7 @@ bekannt als T:Line)</font><div class="desc">
channel &lt;channel-name&gt;;
options {
ssl;
};
}
};</pre>
<p>Mit dem TLD Block kann man eine motd (Messageoftheday), rules und channels für
User basierend auf deren Host festlegen. Das ist nützlich, falls man
@@ -2127,7 +2106,7 @@ bekannt als Z:Line)</font><div class="desc">
};</pre>
<p>Der Ban IP Block verhindert das Verbinden von bestimmten IP Adressen her zum
Server. Das gilt sowohl für Verbindungsversuche von Usern als auch von Servern.<br>
<b>ban::mask</b> ist eine IP, die Wildcards enthalten kann.<br>
<b>ban::mask</b> ist eine IP, die Wildcards enthalten kann<br>
<b>ban::reason</b> ist der Grund, warum der Bann eingetragen wurde.<br>
Da dieser Bann auch Server betreffen kann, sollte man beim Eintrag von IP
Adressen sehr vorsichtig sein.</p>
@@ -2200,7 +2179,7 @@ Maske kann Wildcards enthalten.<br>
<b>ban::reason</b> legt den Grund fest, der dem User angezeigt wird.<br>
<b>ban::action</b> kann ebenfalls festgelegt werden. Dabei ist der Default auf
&quot;kill&quot;. <i>tempshun</i> setzt ein shun auf die Verbindung des Users
und arbeitet effektiv gegen Zombies und/oder Bots mit dynamischer IP, weil sie
und arbeitet effektiv gegen zombies und/oder Bots mit dynamischer IP, weil sie
unschuldige User nicht beeinträchtigen. <i>shun/kline/zline/gzline</i> setzen
einen Bann auf die IP (*@IPADDR). Die Dauer dieser Banns kann mit 'set::ban-version-tkl-time'
konfiguriert werden und beträgt per Default 1 Tag.</p>
@@ -2345,7 +2324,7 @@ angegebenen abgelehnt.<br>
haben oder nicht haben darf. Die Flags müssen direkt nacheinander ohne
Zwischenräume angegeben sein. Wird einem Zeichen ein &quot;!&quot;
vorangestellt, darf der Server dieses Flag nicht haben, steht kein &quot;!&quot;
davor, muss der Server dieses Flag haben, um vom Linken ausgeschlossen zu
davor, so muss der Server dieses Flag haben, um vom Linken ausgeschlossen zu
sein.</p>
</div>
<p><font class="block_section"><a name="denylinkblock">4.24 - </a> </font><a name="denylinkblock"><font class="block_name">Deny Link Block</font>
@@ -2629,23 +2608,19 @@ wie bei &quot;password-connect&quot;.
</p>
<p><b>hub oder leaf</b><br>
Zu einem hub sind mehrere Server verbunden, ein leaf hat immer nur eine
Verbindung. Ein Server ist solange ein leaf, wie es keine hub Anweisung gibt.
Ebenso ist er ein leaf, wenn in der Anweisung lediglich * definiert ist oder die
leaf Tiefe (Anzahl der hops) 1 ist.
Verbindung. Ein Server ist entweder ein hub oder ein leaf - die beiden Optionen
können nicht kombiniert werden.
</p>
<p><b>hub</b> (optional)<br>
Der Wert ist eine Maske, auf welche Server dieser hub connecten darf (z.B.: *.my.net).
</p>
<p><b>leaf</b> (optional)<br>
Dieser Wert gibt an, zu welchen Servern dieser Hub <b>nicht</b> verbindet. Hier
einen * anzugeben ist das selbe, wie keine hub Anweisung zu haben.
Der Wert ist eine Maske, dass dieser Server wie ein leaf in Richtung zum eigenen
Server fungiert.
</p>
<p><b>leaf-depth</b> (optional)<br>
Dieser Wert gibt die&nbsp; Tiefe (Anzahl der hops)an, die dieser Server darunter haben darf.
Beispielsweise bedeutet 1, dass der Server keine Links hat (ist ein leaf), 2
bedeutet, es kann zu Servern gelinkt werden, aber diese können zu keinem
anderen linken (dieser Hub kann also nur zu leafs linken). Ein Wert von 0
bedeutet, dass es kein Limit gibt und das ist auch Default.
Falls dies angegeben ist, sollte auch &quot;leaf&quot; angegeben sein. Angegeben
wird die Tiefe (Anzahl der hops) die dieser Server darunter haben darf.
</p>
<p><b>class</b><br>
Die Klasse, in die der Server kommt, oft ist eine eigene Klasse für Server
@@ -2718,7 +2693,7 @@ weggelassen werden. <b> alias::type</b> gibt den Typ des Alias an, g
Typen sind hier &quot;services&quot; (der User ist auf dem Services Server),
&quot;stats&quot; (der User ist auf dem Stats Server) &quot;normal&quot; (der
User ist normaler User auf irgendeinem Server) und &quot;channel&quot; (das Ziel
ist ein Channel Name). Wenn <b>alias::spamfilter</b> (optional) auf 'yes'
ist ein Channel Name). Wenn <b>alias::spampfilter</b> (optional) auf 'yes'
eingestellt ist, werden auch Spamfilter geprüft (Default ist 'no'). Der &quot;alias block&quot; hat
auch einen weiteren nachfolgend erklärten Zweck.</p>
<p>Syntax [Befehl alias]:
@@ -2989,10 +2964,6 @@ eingeschr
Beispielsweise kann man&nbsp; +G in 'modes-on-connect' setzen und G in 'restrict-usermodes',
wodurch erreicht wird, dass sämtliche User&nbsp; +G erhalten, aber kein -G
anwenden können.</p>
<p><font class="set">set::level-on-join &lt;op|none&gt;</font><br>
Die Modus, der einem User beim ersten joinen eines Channels gegeben wird. Das
ist entweder 'op' (Channel Operator, Default) oder 'none', wenn kein Level
gegeben werden soll. Default ist Op.</p>
<p><font class="set">set::restrict-channelmodes &lt;modes&gt;</font><br>
Die Channel-Modi, die User wählen können werden auf die hier angegebenen Modi
eingeschränkt. (kein + oder - angeben!).<br>
@@ -3118,13 +3089,12 @@ Oper Zugriff geloggt wurde.</p>
Ein Wert, der angibt, innerhalb welcher Zeit ein DNS Server zu antworten hat, bevor
&quot;timeout&quot; gemeldet wird. Der Zeitwert ist ein numerischer String, in
dem 'd' Tage bedeutet, 'h' Sunden, 'm' Minuten und 's' Sekunden. Beispiel: '1d2h3m'
bedeutet 1 Tag, 2 Stunden, 3 Minuten. (NICHT IMPLEMENTIERT)</p>
bedeutet 1 Tag, 2 Stunden, 3 Minuten.</p>
<p><font class="set">set::dns::retries &lt;number-of-retries&gt;;</font><br>
Ein Zahlenwert, durch den festgelegt wird, wie oft versucht werden soll, die DNS
aufzulösen, bevor ein Fehler gemeldet wird. (NICHT IMPLEMENTIERT)</p>
aufzulösen, bevor ein Fehler gemeldet wird.</p>
<p><font class="set">set::dns::nameserver &lt;name-of-dns-server&gt;;</font><br>
Gibt den Hostnamen des Servers an, der zur DNS Namensauflösungen dient. (NICHT
IMPLEMENTIERT)</p>
Gibt den Hostnamen des Servers an, der zur DNS Namensauflösungen dient.</p>
<p><font class="set">set::network-name &lt;name-of-network&gt;;</font><br>
Gibt den Namen des Netzwerks an, in dem der Server läuft (also den Namen des
irc Netzes!) Dieser Eintrag sollte auf allen Servern im Netzwerk absolut
@@ -3189,17 +3159,6 @@ Gibt den Dateinamen an, wo das SSL Zertifikat des Servers liegt.</p>
Gibt den Dateinamen an, wo der private SSL Key des Servers liegt.</p>
<p><font class="set">set::ssl::trusted-ca-file &lt;filename&gt;;</font><br>
Gibt den Dateinamen der Zertifikate der vertrauten CAs an.</p>
<p><font class="set">set::ssl::server-cipher-list &lt;cipherlist&gt;;</font><br>
Legt fest, welche Verschlüsselungen erlaubt sind, was per Default für OpenSSL
eingestellt ist. Siehe <a href="http://www.openssl.org/docs/apps/ciphers.html#CIPHER_LIST_FORMAT">http://www.openssl.org/docs/apps/ciphers.html</a>
wie eine Liste von Verschlüsselungen&nbsp; erstellt wird (englische Seite,
nicht übersetzt!).</p>
<p><font class="set">set::ssl::renegotiate-bytes &lt;value&gt;;</font><br>
Legt fest, wieviele Bytes bei einer SSL Session neu ausgehandelt werden sollen (z.B.:
20m für 20 Megabyte).</p>
<p><font class="set">set::ssl::renegotiate-timeout &lt;timevalue&gt;;</font><br>
Legt fest, nach welcher Zeit eine SSL Session neu ausgehandelt werden soll (z.B.:
1h für 1 Stunde).</p>
<p><font class="set">set::ssl::options::fail-if-no-clientcert;</font><br>
Stellt ein, dass Clients ohne Zertifikat nicht connecten können.</p>
<p><font class="set">set::ssl::options::no-self-signed;</font><br>
@@ -3207,9 +3166,6 @@ Verbietet Verbindungen von Usern mit selbst erstellten Zertifikaten.</p>
<p><font class="set">set::ssl::options::verify-certificate;</font><br>
Stellt ein, dass Unreal&nbsp; SSL Zertifikate auf Gültigkeit überprüft, bevor
eine Verbindung akzeptiert wird.</p>
<p><font class="set">set::ssl::options::no-starttls;</font><br>
Deaktiviert STARTTLS. STARTTLS ermöglicht es Clients, über reguläere (nicht
SSL) Ports zu verbinden.</p>
<p><font class="set">set::throttle::period &lt;timevalue&gt;</font><br>
Wie lange muss ein User zum erneuten Connecten warten, wenn er häufiger, als
unter 'set::throttle::connections' eingestellt, verbunden war.</p>
@@ -3265,21 +3221,10 @@ joinen.</p>
<b>set::spamfilter::except &lt;target(s)&gt;</b><br>
Diese Ziele werden vom Spamfilter ausgenommen (es wird also keine Aktion
durchgeführt). Es sind einzelne Ziele oder eine durch Kommata getrennte Liste
möglich. Beispiel: except &quot;#help,#spamreport&quot;</p>
<p><font class="set">set::spamfilter::slowdetect-warn &lt;value&gt;</font><br>
Wenn ein Spamfilter zur Ausführung länger als der hier festgelegte Wert dauert
(in Millisekunden,&nbsp; 1000ms = 1 Sekunde), wird eine Warnung per Notice an
alle Opers versandt. (Default: 250). Siehe auch <a href="#feature_spamfilter_slow">Erkennung
langsamer Spamfilter</a>.</p>
<p><font class="set">set::spamfilter::slowdetect-fatal &lt;value&gt;</font><br>
Wenn ein Spamfilter zur Ausführung länger als der hier festgelegte Wert dauert
(in Millisekunden,&nbsp; 1000ms = 1 Sekunde), wird er gelöscht50o). Siehe auch <a href="#feature_spamfilter_slow">Erkennung
langsamer Spamfilter</a>.</p>
<p><b>set::check-target-nick-bans &lt;yes|no&gt;</b><br>
möglich. Beispiel: except &quot;#help,#spamreport&quot;</p> <p><b>set::<font face="Helvetica,Arial" size="-1">check-target-nick-bans</font> &lt;yes|no&gt;</b><br>
Wann immer ein User seinen Nick ändert, wird überprüft, ob der NEUE Nick zu
bannen wäre. Ist das der Fall, wird der Nickwechsel nicht erlaubt. Default ist
'yes'.</p>
<p><b>set::timesynch::enabled&lt;yes|no&gt;</b><br>
'yes'.</p> <p><b>set::timesynch::enabled&lt;yes|no&gt;</b><br>
Aktiviert oder deaktiviert die Zeitsynchronisation beim Start des IRCd. Default
ist 'yes'.</p>
<p><font class="set">set::timesynch::server &lt;IP&gt;</font><br>
@@ -3292,66 +3237,15 @@ Antwort gewinnt.</p>
Maximale Zeit, die auf eine Zeitserverantwort gewartet wird. Möglich ist ein
Wert von 1 bis 5, mehr ist nicht möglich, weil das Ergebnis sonst zu ungenau
wäre. Default Einstellung ist hier 3 und normalerweise sollte es keinen Grund
geben, dies zu ändern.
<p><font class="set">set::pingpong-warning&lt;yes|no&gt;</font><br>
Die Versuche von Name-Servern einen falschen Hostnamen zurückzuliefern, werden
Spoofing (Reinlegen) genannt. Um sich davor zu schützen, kann der Resolver so
konfiguriert werden, daß er überprüft, ob die gegebene IP-Adresse auch
tatsächlich zum erhaltenen Hostnamen gehört. Wenn dies nicht der Fall ist,
wird der Name verworfen und ein Fehler zurückgeliefert. Dieses Verhalten wird
mit nospoof on eingestellt. Wenn NOSPOOF aktiviert ist (üblicherweise in
Windows), wird aene Warnung an jeden User geschickt, &nbsp;'/quote pong ..' zu
benutzen, wenn es beim Verbinden Probleme gibt.&nbsp; Voreingestellt ist 'no'.</p>
<p><font class="set">set::watch-away-notification &lt;yes|no&gt;</font><br>
Ermöglicht eine AWAY Meldung in WATCH. Der Default is yes.</p>
</div>
<p><font class="block_section"><a name="filesblock">4.38 - Files Block</a> </font><font class="block_optional" size="3">OPTIONAL</font>
</p>
<p>Es ist nicht nötig, für die Default Speicherorte der MOTD und Rules Dateien
einen <a href="#tldblock">TLD block</a> zu definieren. Der Files Block steuert
die Default Einstellungen für diese Dateien und zusätzlich für die pidfile und
irc.tune file. Für alles, was hier nicht angegeben ist, wird der Defaultwert
genommen, wie er in <a href="#addtlfiles">Additional Files</a> steht.</p>
<p>Relative Pfadnamen werden als relativ zum unrealIRCD Startverzeichnis
interpretiert, in dem normalerweise auch die <tt>unrealircd.conf</tt> steht.
Dieser Block kan dazu benutzt werden, mehr als einen IRCd im gleichen
Verzeichnis laufen zu lassen. In diesem Fall sollten mindestens verschiedene
pidfiles und tunefiles definiert werden - eines für jeden Server.</p>
<p>Syntax:<br>
</p>
<pre>files {
motd &lt;motd file&gt;;
shortmotd &lt;short motd file&gt;;
opermotd &lt;oper motd file&gt;;
svsmotd &lt;services motd file&gt;;
botmotd &lt;bot motd file&gt;;
rules &lt;rules file&gt;;
tunefile &lt;tune file&gt;;
pidfile &lt;pid file&gt;;
};
</pre>
<p>&nbsp;</p>
<p>Beispiel:<br>
</p>
<pre>files {
motd /etc/motd;
pidfile /var/lib/run/unrealircd.pid;
};
</pre>
<p>&nbsp;
</p>
geben, dies zu ändern. </div>
<p><b><font size="+2"><a name="addtlfiles">5 &#8211; Additional Files</a></font></b></p><div class="desc">
Zusätzlich zu den Konfigurationsdateien hat Unreal einige weitere Dateien,
wie MOTD, OperMOTD, BotMOTD, und Rules. In der nachfolgenden Liste stehen die
Namen dieser dateien und ihr Verwendungszweck.<br>
Zu beachten ist, dass die motd Dateien (alle Typen) und die rules Dateien auch
in einem speziellen <a href="#tldblock"> tld Block </a>oder einem <a href="#filesblock">files
Block</a> angegeben sein können. Dies sind nur die
in einem speziellen tld Block angegeben sein können. Dies sind nur die
Dateien, die per Default benutzt werden (und für Anforderungen von
MOTD/RULES).<br>
MOTD/RULES).
<table width="83%" border="1">
<tr>
<td>ircd.motd</td><td>Wird angezeigt, wenn der /motd Befehl ausgeführt wird
@@ -3935,13 +3829,13 @@ Befehlsliste</a></b></font></p><div class="desc">
</tr>
<tr>
<td height="33" width="267">globops &lt;message&gt;</td>
<td width="486" height="33">Schickt eine Nachricht an alle globalen IRCops</td>
<td width="486" height="33">Schickt eine Nachricht an alle IRCops</td>
<td width="93" height="33">IRCop</td>
</tr>
<tr>
<td height="33" width="267">chatops &lt;message&gt;</td>
<td width="486" height="33">Schickt eine Nachricht an alle IRCops (lokal und
global)</td>
<td width="486" height="33">Schickt eine Nachricht an alle IRCops mit dem
Usermode +c</td>
<td width="93" height="33">IRCop</td>
</tr>
<tr>
@@ -4443,16 +4337,9 @@ Datei</a></b></font></p>
Expolits erschweren, zu arbeiten. Das ist schön, allerdings sollte man nicht nur primär
hierauf achten, es gibt weit größere Risiken mit Expolits, die andere
Punkte, als den Kernel angreifen.... aus verschiedenen Gründen.<br>
Eine andere Option ist es chrooting zu aktivieren (gibt es nur in *nix
Systemen), was bedeutet, dass bei einem erfolgreichen expolit der User auf auf
das UnrealIRCd Verzeichnis begrenzt ist und keinen Zugriff auf andere Dateien
hat. Dies erfordert root Rechte und Änderungen in der include/config.h (suche
nach CHROOTDIR und setze sowohl IRC_USER als auch IRC_GROUP und compiliere
neu.)
<p>
<br>
Eines allerdings sollte man tun: IMMER DIE NEUESTE VERSION BENUTZEN. Wenn man
sich in die <a href="http://lists.sourceforge.net/mailman/listinfo/unreal-notify" target="_blank"> Unreal-notify mailinglist</a> einträgt, erhält man die Ankündigung
sich in die <a href="http://mail1.sourceforge.net/mailman/listinfo/unreal-notify"> Unreal-notify mailinglist</a> einträgt, erhält man die Ankündigung
über neue Versionen (unreal-notify ist nur für Ankündigungen und man
erhält nur alle X Monate 1 Mail). Üblicherweise gibt es neue Releases, wenn
es (bedeutende) Sicherheits Fixes gibt, aber eigentlich ist es gut, in jedem
@@ -4526,14 +4413,16 @@ Datei</a></b></font></p>
Übereinstimmung mit 0 oder 1 der vorhergehenden Zeichen. Dieses
&quot;vorhergehende Zeichen&quot; ist auch der Punkt, worin sich das '?' in
einer regex von einer Wildcard unterscheidet. In Wildcards bedeutet die Angabe
von "a?c" eine Übereinstimmung mit einem "a", gefolgt von irgend einem anderen Zeichen, gefolgt von einem "c." In Regex hat dies eine andere
von "a?c" eine Übereinstimmung mit einem "a", gefolgt von irgend einem (oder
keinem) anderen Zeichen, gefolgt von einem "c." In Regex hat dies eine andere
Bedeutung. Es wird auf Übereinstimmung geprüft mit 0 oder einem
&quot;a&quot;, gefolgt von dem Buchstaben &quot;c&quot;.&nbsp; Damit
kann&nbsp; durch das ? angegeben werden, wie viele &quot;a&quot; vorhanden
sein dürfen. Soll das ? in einer Wildcard emuliert werden, wird der Punkt
Operator verwendet. Der Ausdruck &quot;a.c&quot; ist gleichbedeutend mit der zuvor
Operator verwendet. Der Ausdruck "a.?c" ist gleichbedeutend mit der zuvor
beschrieben Wildcard. Geprüft wird auf Übereinstimmung mit einem
&quot;a&quot;, gefolgt von irgend einem anderen Zeichen, gefolgt von einem "c."</p><p>Der nächste
&quot;a&quot;, gefolgt von irgend einem oder keinen anderen Zeichen (das ?
modifiziert den .), gefolgt von einem "c."</p><p>Der nächste
Wiederholungsoperator ist der *. Auch dieser ist wieder ähnlich zum Wildcard
Zeichen. Geprüft wird die Übereinstimmung mit 0 oder mehr der voranstehenden
Zeichen. Zu beachten ist, dass dieses &quot;vornstehende Zeichen&quot; das
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@@ -56,9 +56,7 @@ help Opercmds {
" a specific command.";
" -";
" ==-------------------------oOo-------------------------==";
" ADCHAT DNS NACHAT SETIDENT";
" ADDMOTD GLINE OPER SHUN";
" ADDOMOTD GLOBOPS OPERMOTD SPAMFILTER";
" ADCHAT GLOBOPS OPERMOTD SPAMFILTER";
" CHATOPS GZLINE REHASH SQUIT";
" CHGHOST HTM RESTART TEMPSHUN";
" CHGIDENT KILL RPING TRACE";
@@ -67,6 +65,8 @@ help Opercmds {
" CONNECT LOCOPS SAPART WALLOPS";
" DCCDENY MKPASSWD SDESC ZLINE";
" DIE MODULE SETHOST";
" DNS NACHAT SETIDENT";
" GLINE OPER SHUN";
" ==-------------------------oOo-------------------------==";
};
@@ -79,11 +79,11 @@ help Svscmds {
" a specific command.";
" -";
" ==-------------------------oOo-------------------------==";
" SQLINE SVSKILL SVSNLINE SVSSILENCE";
" SVS2MODE SVSLUSERS SVSNOLAG SVSSNO";
" SVS2SNO SVSMODE SVSNOOP SVSWATCH";
" SVSFLINE SVSMOTD SVSO SWHOIS";
" SVSJOIN SVSNICK SVSPART UNSQLINE";
" SQLINE SVSKILL SVSNLINE SVSSNO";
" SVS2MODE SVSLUSERS SVSNOOP SVSWATCH";
" SVS2SNO SVSMODE SVSO SWHOIS";
" SVSFLINE SVSMOTD SVSPART UNSQLINE";
" SVSJOIN SVSNICK SVSSILENCE";
" ==-------------------------oOo-------------------------==";
};
@@ -98,7 +98,7 @@ help Umodes {
" N = Is a Network Administrator";
" C = Is a Co Administrator";
" -";
" d = Only receive channel PRIVMSGs starting with a bot command character (Deaf)";
" d = Makes it so you can not receive channel PRIVMSGs (Deaf)";
" g = Can read & send to GlobOps, and LocOps";
" h = Available for Help (Help Operator)";
" i = Invisible (Not shown in /WHO searches)";
@@ -114,7 +114,6 @@ help Umodes {
" B = Marks you as being a Bot";
" G = Filters out all Bad words in your messages with <censored>";
" H = Hide IRCop status in /WHO and /WHOIS. (IRC Operators only)";
" I = Hide an oper's idle time (in /whois output) from regular users.";
" R = Allows you to only receive PRIVMSGs/NOTICEs from registered (+r) users";
" S = For Services only. (Protects them)";
" T = Prevents you from receiving CTCPs";
@@ -160,53 +159,48 @@ help Chmodes {
" a <nickname> = Gives Channel Admin to the user";
" q <nickname> = Gives Owner status to the user";
" -";
" A = Server/Net Admin only channel (settable by Admins)";
" b <nick!ident@host> = Bans the nick!ident@host from the channel [h]";
" (For more info on extended bantypes, see /HELPOP EXTBANS)";
" b <nick!ident@host> = Bans the nick!ident@host from the channel";
" Extended bantypes (for more info see /HELPOP EXTBANS) [h]";
" c = Block messages containing mIRC color codes [o]";
" C = No CTCPs allowed in the channel [o]";
" e <nick!ident@host> = Overrides a ban for matching users [h]";
" f <floodparams> = Flood protection (for more info see /HELPOP CHMODEF) [o]";
" G = Filters out all Bad words in messages with <censored> [o]";
" i = A user must be invited to join the channel [h]";
" I <nick!ident@host> = Overrides +i for matching users [h]";
" f <floodparams> = Flood protection (for more info see /HELPOP CHMODEF) [o]";
" i = A user must be invited to join the channel [h]";
" j <joins:sec> = Throttle joins per-user to 'joins' per 'sec' seconds [o]";
" k <key> = Users must specify <key> to join [h]";
" K = /KNOCK is not allowed [o]";
" L <chan2> = Channel link (If +l is full, the next user will auto-join <chan2>) [q]";
" l <number of max users> = Channel may hold at most <number> of users [o]";
" m = Moderated channel (only +vhoaq users may speak) [h]";
" M = Must be using a registered nick (+r), or have voice access to talk [o]";
" N = No Nickname changes are permitted in the channel [o]";
" n = Users outside the channel can not send PRIVMSGs to the channel [h]";
" O = IRC Operator only channel (settable by IRCops)";
" p = Private channel [o]";
" Q = No kicks allowed [o]";
" R = Only registered (+r) users may join the channel [o]";
" r = The channel is registered (settable by services only)";
" s = Secret channel [o]";
" t = Only +hoaq may change the topic [h]";
" z = Only Clients on a Secure Connection (SSL) can join [o]";
" A = Server/Net Admin only channel (settable by Admins)";
" C = No CTCPs allowed in the channel [o]";
" G = Filters out all Bad words in messages with <censored> [o]";
" M = Must be using a registered nick (+r), or have voice access to talk [o]";
" K = /KNOCK is not allowed [o]";
" L <chan2> = Channel link (If +l is full, the next user will auto-join <chan2>) [q]";
" N = No Nickname changes are permitted in the channel [o]";
" O = IRC Operator only channel (settable by IRCops)";
" Q = No kicks allowed [o]";
" R = Only registered (+r) users may join the channel [o]";
" S = Strips mIRC color codes [o]";
" T = No NOTICEs allowed in the channel [o]";
" t = Only +hoaq may change the topic [h]";
" u = Auditorium mode (/names and /who #channel only show channel ops) [q]";
" V = /INVITE is not allowed [o]";
" z = Only Clients on a Secure Connection (SSL) can join [o]";
" Z = All users on the channel are on a Secure connection (SSL) [server]";
" (This mode is set/unset by the server. Only if the channel is also +z)";
" u = Auditorium mode (/names and /who #channel only show channel ops) [q]";
" -";
" [h] requires at least halfop, [o] requires at least chanop, [q] requires owner";
" ==------------------------------oOo----------------------------==";
};
help ExtBans {
" These bans let you ban based on things other than the traditional nick!user@host";
" mask. They also provide support for things like ``quieting'' users (on other IRCds";
" you might do +q <hostmask>, on UnrealIRCd use +b ~q:<hostmask>).";
" Extended bantypes: ";
" -";
" These bantypes specify which actions are affected by a ban:";
" ==-Type--------Name---------------------------Explanation-----------------------==";
" | | People matching these bans can join but are unable to ";
" ~q | quiet | speak, unless they have +v or higher. ";
" ~q | Quiet | speak, unless they have +v or higher. ";
" | | Example: ";
" | | +bb ~q:*!*@blah.blah.com ~q:nick*!*@* ";
"-----------------------------------------------------------------------------------";
@@ -215,15 +209,8 @@ help ExtBans {
" | | Example: ";
" | | +bb ~n:*!*@*.aol.com ~n:nick*!*@* ";
"-----------------------------------------------------------------------------------";
" | | If a user matches this, he may not join the channel. ";
" ~j | join | He may perform all other activities if he is already on ";
" | | the channel, such as speaking and changing his nick. ";
"-----------------------------------------------------------------------------------";
" -";
" These bantypes introduce new criteria which can be used:";
" ==-Type--------Name---------------------------Explanation-----------------------==";
" | | If the user is in this channel then (s)he is unable to ";
" | | join. A prefix can also be specified (+/%/@/&/~) which ";
" | [prefix] | join. A prefix can also be specified (+/%/@/&/~) which ";
" ~c | channel | means that it will only match if the user has that ";
" | | rights or higher on the specified channel. ";
" | | Example: +b ~c:#lamers, +e ~c:@#trusted ";
@@ -234,28 +221,7 @@ help ExtBans {
" | | NOTE: an underscore ('_') matches both a space (' ') and";
" | | an underscore ('_'), so this ban would ";
" | | match 'Stupid bot script v1.4'. ";
"-----------------------------------------------------------------------------------";
" | | If a user has identified to services (usually NickServ) ";
" | | and matches this nickname, then this ban will match. ";
" | | This means this ban is really only useful for ban ";
" ~R | registered | exemptions (+e). Example: +e ~R:Nick ";
" | | Will allow Nick in the channel, regardless of other ";
" | | bans, if he identified to NickServ and is using the ";
" | | nickname Nick. ";
" ----------------------------------------------------------------------------------";
" | | If a user is logged in to services with this account ";
" | | name, then this ban will match. ";
" | | This is slightly different than ~R, in the sense that ";
" ~a | account | a user with nick ABC may be logged in under account XYZ.";
" | | Not all services packages support this, in which case ";
" | | you will have to use ~R instead. ";
" | | Example: +e ~a:Name ";
" ==------------------------------------------------------------------------------==";
" -";
"You may stack extended bans from the first group with the second group.";
"For example +b ~q:~c:#lamers would quiet all users who have joined #lamers.";
"Bans from the second group may also be used for invite exceptions (+I),";
"such as +I ~c:#trusted and +I ~a:accountname.";
};
help Chmodef {
@@ -298,7 +264,7 @@ help Oflags {
" r (can_rehash) Access to /REHASH server";
" R (can_restart) Access to /RESTART server";
" D (can_die) Access to /DIE server";
" h (helpop) Oper receives umode +h (helpop)";
" h (helpop) Oper is marked as availiable for help is not away";
" g (can_globops) Oper can send /GLOBOPS";
" w (can_wallops) Oper can send /WALLOPS";
" n (can_localnotice) Oper can send Local Server Notices";
@@ -316,7 +282,6 @@ help Oflags {
" q (can_setq) Can use +q";
" H (get_host) Gets +x on oper up";
" W (get_umodew) Gets +W on oper up";
" X (can_addline) Can use /ADDLINE";
" d (can_dccdeny) Can use /DCCDENY";
" ==-------------------------------oOo-----------------------------==";
};
@@ -923,22 +888,21 @@ help Rehash {
" Prompts the server to reread the configuration files.";
" IRC Operator only command.";
" -";
" Syntax: REHASH <servername> [flag]";
" REHASH -global [flag]";
" REHASH [flag]";
" Syntax: REHASH <servername> -<flags>";
" REHASH -<flags>";
" -";
" If servername and flag are not specified this rehashes the";
" unrealircd.conf, and re-reads all MOTD, BOTMOTD, OPERMOTD and RULES files.";
" If servername is specified, this is used to rehash the remote server.";
" If -global is specified, then all servers on the network are rehashed.";
" Only NetAdmins may specify a server name and use -global.";
" If servername and flags are not specified this rehashes the";
" unrealircd.conf , removing any temporary k:lines.";
" If servername is specified, this is used to rehash config files on servername.";
" Only NetAdmins may specify a server name.";
" -";
" The flags are used to rehash other config files, valid flags are:";
" -dns - Reinitializes and reloads the resolver";
" -motd - Rehashes all MOTD files and RULES files (including tld{})";
" -opermotd - Rehashes the OPERMOTD";
" -botmotd - Rehashes the BOTMOTD";
" -garbage - Force garbage collection";
" -motd - Only re-read all MOTD, BOTMOTD, OPERMOTD and RULES files";
" (including those in tld{} blocks)";
" -ssl - Reloads SSL certificates";
" -ssl - Reload SSL certificate and primary key (if SSL enabled)";
" -dns - Reload DNS information (from resolv.conf/registry)";
};
help Restart {
@@ -1014,8 +978,8 @@ help Squit {
" Usually used in routing of servers.";
" IRC Operator only command.";
" -";
" Syntax: SQUIT <server>";
" Example: SQUIT leaf.*";
" Syntax: SQUIT <server> [reason]";
" Example: SQUIT leaf.* Goodbye";
};
help Connect {
@@ -1293,11 +1257,11 @@ help Svsnline {
" Must be sent through an U:Lined server.";
" The reason must be a single parameter therefore";
" spaces are indicated by _, Unreal will internally";
" translate these to spaces.";
" translate these to spaces";
" -";
" Syntax: SVSNLINE + <reason_for_ban> :<realname> (To add a ban)";
" SVSNLINE - :<realname> (To remove a ban)";
" SVSNLINE * (To clear all bans)";
" Syntax: SVSNLINE + <reason_for_ban> :<realname>";
" (adds realname ban for <realname>)";
" SVSNLINE - :<realname> (removes ban for <realname>)";
" Example: SVSNLINE + sub7_drone :*sub7*";
};
@@ -1341,24 +1305,9 @@ help Svs2sno {
" Must be sent through an U:Lined server.";
" -";
" Syntax: SVS2SNO <nickname> <snomasks>";
" Example: SVS2SNO joe +Gc";
" Example: SVSSNO joe +Gc";
};
help Svsnolag {
" Enable 'no fake lag' for a user.";
" Must be sent through an U:Lined server.";
" -";
" Syntax: SVSNOLAG [+|-] <nickname>";
" Example: SVSNOLAG + joe";
};
help Svs2nolag {
" Enable 'no fake lag' for a user.";
" Must be sent through an U:Lined server.";
" -";
" Syntax: SVS2NOLAG [+|-] <nickname>";
" Example: SVS2NOLAG + joe";
};
help Spamfilter {
" This command adds/removes global spam filters.";
@@ -1373,7 +1322,7 @@ help Spamfilter {
" 'kill', 'tempshun' (only shun current session), 'shun',";
" 'kline', 'gline', 'zline', 'gzline', 'block' (blocks the msg),";
" 'dccblock' (unable to send any dccs), 'viruschan' (part all channels";
" and join the virus help chan), 'warn' (warn for IRC Operators).";
" and join the virus help chan).";
" [regex] this is the actual regex where we should block on";
" [tkltime] the duration of the *LINEs placed by action (use '-' to use the default";
" set::spamfilter::ban-time, this value is ignored for block/tempshun');";
+2 -2
View File
@@ -30,15 +30,15 @@ typedef struct {
#define AUTHTYPE_SHA1 3
#define AUTHTYPE_SSL_CLIENTCERT 4
#define AUTHTYPE_RIPEMD160 5
#define AUTHTYPE_SSL_CLIENTCERTFP 6
#define AUTHTYPE_SSL_CERTFINGERPRINT_SHA1 6
/* md5 is always available and enabled as of Unreal3.2.1 */
#define AUTHENABLE_MD5
#ifdef USE_SSL
#define AUTHENABLE_SHA1
#define AUTHENABLE_SSL_CLIENTCERT
#define AUTHENABLE_SSL_CERTFINGERPRINT
#define AUTHENABLE_RIPEMD160
#define AUTHENABLE_SSL_CLIENTCERTFP
/* OpenSSL provides a crypt() */
#ifndef AUTHENABLE_UNIXCRYPT
#define AUTHENABLE_UNIXCRYPT
+5 -1
View File
@@ -5,7 +5,11 @@
#include <stdlib.h>
#include <string.h>
#include "tre/regex.h"
#ifndef _WIN32
#include "pcreposix.h"
#else
#include "win32/regex.h"
#endif
#define MAX_MATCH 1
#define MAX_WORDLEN 64
-63
View File
@@ -1,63 +0,0 @@
/************************************************************************
* Unreal Internet Relay Chat Daemon, include/class.h
* Copyright (C) 1990 Darren Reed
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
#ifndef __class_include__
#define __class_include__
typedef struct Class {
int class;
int conFreq;
int pingFreq;
int maxLinks;
long maxSendq;
int links;
struct Class *next;
} aClass;
#define Class(x) ((x)->class)
#define ConFreq(x) ((x)->conFreq)
#define PingFreq(x) ((x)->pingFreq)
#define MaxLinks(x) ((x)->maxLinks)
#define MaxSendq(x) ((x)->maxSendq)
#define Links(x) ((x)->links)
#define ConfLinks(x) (Class(x)->links)
#define ConfMaxLinks(x) (Class(x)->maxLinks)
#define ConfClass(x) (Class(x)->class)
#define ConfConFreq(x) (Class(x)->conFreq)
#define ConfPingFreq(x) (Class(x)->pingFreq)
#define ConfSendq(x) (Class(x)->maxSendq)
#define FirstClass() classes
#define NextClass(x) ((x)->next)
extern aClass *classes;
extern aClass *find_class(int);
extern int get_conf_class(aConfItem *);
extern int get_client_class(aClient *);
extern int get_client_ping(aClient *);
extern int get_con_freq(aClass *);
extern void add_class(int, int, int, int, long);
extern void check_class(void);
extern void initclass(void);
#endif /* __class_include__ */
+2 -6
View File
@@ -230,8 +230,6 @@ static char *StsMalloc(size_t size, char *file, long line)
#endif
extern struct SLink *find_user_link( /* struct SLink *, struct Client * */ );
/*
* Protocol support text. DO NO CHANGE THIS unless you know what
* you are doing.
@@ -265,8 +263,7 @@ extern struct SLink *find_user_link( /* struct SLink *, struct Client * */ );
/* Server-Server PROTOCTL -Stskeeps
* This is the FIRST line only, please check send_proto() for more. -- Syzop
* Also take MAXPARA into account !
* Please check send_proto() for more. -- Syzop
*/
#define PROTOCTL_SERVER "NOQUIT" \
" TOKEN" \
@@ -279,8 +276,7 @@ extern struct SLink *find_user_link( /* struct SLink *, struct Client * */ );
" NS" \
" SJB64" \
" TKLEXT" \
" NICKIP" \
" ESVID"
" NICKIP"
#ifdef _WIN32
/*
+8 -73
View File
@@ -71,14 +71,9 @@
#undef NO_FDLIST
/*
* Defining this will enable poll() usage instead of select().
* This is the default on *NIX as of 3.2.10.
* On Windows this would require Vista or newer so we stick with
* select for now.
* system have sockaddr_storage struct.
*/
#ifndef _WIN32
#define USE_POLL
#endif
#define HAVE_STRUCT_SOCKADDR_STORAGE 1
/*
* Defining this will allow all ircops to see people in +s channels
@@ -109,24 +104,6 @@
*/
#define REMOTE_REHASH
/*
* Special remote include caching, see this Changelog item:
* - Added special caching of remote includes. When a remote include fails to
* load (for example when the webserver is down), then the most recent
* version of that remote include will be used, and the ircd will still boot
* and be able to rehash. Even though this is quite a simple feature, it
* can make a key difference when deciding to roll out remote includes on
* your network. Previously, servers would be unable to boot or rehash when
* the webserver was down, which would be a big problem (often unacceptable).
* The latest version of fetched urls are cached in the cache/ directory as
* cache/<md5 hash of url>.
* Obviously, if there's no 'latest version' and an url fails, the ircd will
* still not be able to boot. This would be the case if you added or changed
* the path of a remote include and it's trying to fetch it for the first time.
* There usually is no reason to disable this.
*/
#define REMOTEINC_SPECIALCACHE
/*
Stripbadwords patch
*/
@@ -137,14 +114,6 @@
*/
#undef STRIPBADWORDS_CHAN_ALWAYS
/*
* THROTTLING
* This will only allow 1 connection per ip in set::throttle::period time
* NOTE: There's no reason to disable this (anymore) since it can be fully
* configured in the unrealircd.conf. Keep the define...
*/
#define THROTTLING
/*
* No spoof code
*
@@ -169,13 +138,6 @@
*/
#undef JOIN_INSTEAD_OF_SJOIN_ON_REMOTEJOIN
/*
* So called 'smart' banning: if this is enabled and a ban on like *!*@*h.com is present,
* then you cannot add a ban like *!*@*blah.com. In other words.. the ircd tries to be "smart".
* In general this is considered quite annoying. This was on by default until Unreal 3.2.8.
*/
#undef SOCALLEDSMARTBANNING
/*
** Freelinks garbage collector -Stskeeps
**
@@ -235,14 +197,14 @@
/*
* Full pathnames and defaults of irc system's support files. Please note that
* these are only the recommened names and paths. You must define PPATH if you
* want a pidfile written. Also, IRCDTUNE should be defined because it is needed for
* operation. All of these options are runtime-configurable (except for CPATH and LPATH)
* in the files block of unrealircd.conf. CPATH is runtime-configurable as a command-
* line argument. These used as the default values for options absent from the user's
* unrealircd.conf.
* these are only the recommened names and paths. Change as needed.
* You must define these to something, even if you don't really want them.
*/
#ifndef _WIN32
#define CPATH "unrealircd.conf" /* server configuration file */
#else
extern char CPATH[262];
#endif
#define MPATH "ircd.motd" /* server MOTD file */
#define SMPATH "ircd.smotd" /* short MOTD file */
#define RPATH "ircd.rules" /* server rules file */
@@ -420,7 +382,6 @@
* users this value is completely irrelevant.
* The original value here was 60 (which was [hopefuly] never reached and was
* stupid anyway), changed to 2.
* DO NOT SET THIS TO ANYTHING MORE THAN 5. BETTER YET, JUST LEAVE IT AT 2!
*/
#define TIMESEC 2
@@ -464,12 +425,6 @@
*/
#define KILLCHASETIMELIMIT 90 /* Recommended value: 90 */
/*
* Use much faster badwords replace routine (>100 times faster).
* Disabling this is not supported.
*/
#define FAST_BADWORD_REPLACE
/*
* Forces Unreal to use compressed IPv6 addresses rather than expanding them
*/
@@ -495,16 +450,6 @@
*/
#define JOINTHROTTLE
/* Detect slow spamfilters? This requires a little more cpu time when processing
* any spamfilter (like on text/connect/..) but will save you from slowing down
* your IRCd to a near-halt (well, in most cases.. there are still cases like when
* it goes into a loop that it will still stall completely... forever..).
* This is kinda experimental, and requires getrusage.
*/
#ifndef _WIN32
#define SPAMFILTER_DETECTSLOW
#endif
/* ------------------------- END CONFIGURATION SECTION -------------------- */
#define MOTD MPATH
#define RULES RPATH
@@ -595,16 +540,6 @@ error You stuffed up config.h signals
* whatever else. -4 allows "safety" margin of 1 and space reserved.
*/
#define MAXCLIENTS (MAXCONNECTIONS-4)
#ifdef HAVECURSES
# define DOCURSES
#else
# undef DOCURSES
#endif
#ifdef HAVETERMCAP
# define DOTERMCAP
#else
# undef DOTERMCAP
#endif
# define stricmp strcasecmp
# define strnicmp strncasecmp
#if defined(CLIENT_FLOOD)
+8 -59
View File
@@ -19,7 +19,7 @@
* $Id$
*/
#ifndef DYNCONF_H
#define DYNCONF_H
/* config level */
#define DYNCONF_CONF_VERSION "1.5"
@@ -42,7 +42,6 @@ struct zNetwork {
char *x_prefix_quit;
char *x_helpchan;
char *x_stats_server;
char *x_sasl_server;
};
enum UHAllowed { UHALLOW_ALWAYS, UHALLOW_NOCHANS, UHALLOW_REJOIN, UHALLOW_NEVER };
@@ -53,13 +52,6 @@ struct ChMode {
long extmodes;
char *extparams[EXTCMODETABLESZ];
#endif
#ifdef NEWCHFLOODPROT
ChanFloodProt floodprot;
#else
unsigned short msgs;
unsigned short per;
unsigned char kmode;
#endif
};
typedef struct _OperStat {
@@ -74,26 +66,21 @@ struct zConfiguration {
unsigned flat_map:1;
unsigned allow_chatops:1;
unsigned webtv_support:1;
unsigned no_oper_hiding:1;
unsigned ident_check:1;
unsigned fail_oper_warn:1;
unsigned show_connect_info:1;
unsigned dont_resolve:1;
unsigned use_ban_version:1;
unsigned mkpasswd_for_everyone:1;
unsigned allow_insane_bans;
unsigned allow_part_if_shunned:1;
unsigned disable_cap:1;
unsigned check_target_nick_bans:1;
unsigned use_egd : 1;
long host_timeout;
int host_retries;
char *name_server;
char *dns_bindip;
#ifdef THROTTLING
long throttle_period;
char throttle_count;
#endif
char *kline_address;
char *gline_address;
long conn_modes;
@@ -114,13 +101,14 @@ struct zConfiguration {
char *x_server_cert_pem;
char *x_server_key_pem;
char *x_server_cipher_list;
char *x_dh_pem;
char *trusted_ca_file;
long ssl_options;
int ssl_renegotiate_bytes;
int ssl_renegotiate_timeout;
#elif defined(_WIN32)
void *bogus1, *bogus2, *bogus3, *bogus5;
void *bogus1, *bogus2, *bogus3, *bogus5, *bogus8;
long bogus4;
int bogus6, bogus7;
#endif
@@ -128,12 +116,10 @@ struct zConfiguration {
char *restrict_usermodes;
char *restrict_channelmodes;
char *restrict_extendedbans;
int new_linking_protocol;
char *channel_command_prefix;
long unknown_flood_bantime;
long unknown_flood_amount;
struct ChMode modes_on_join;
int level_on_join;
#ifdef NO_FLOOD_AWAY
unsigned char away_count;
long away_period;
@@ -156,22 +142,14 @@ struct zConfiguration {
char spamfilter_vchan_deny;
SpamExcept *spamexcept;
char *spamexcept_line;
long spamfilter_detectslow_warn;
long spamfilter_detectslow_fatal;
int spamfilter_stop_on_first_match;
int maxbans;
int maxbanlength;
int timesynch_enabled;
int timesynch_timeout;
char *timesynch_server;
int pingpong_warning;
int watch_away_notification;
int uhnames;
aNetwork network;
#ifdef INET6
unsigned short default_ipv6_clone_mask;
#endif /* INET6 */
int ping_cookie;
int nicklen;
};
#ifndef DYNCONF_C
@@ -191,7 +169,6 @@ extern MODVAR aConfiguration iConf;
#define MAXCHANNELSPERUSER iConf.maxchannelsperuser
#define MAXDCCALLOW iConf.maxdccallow
#define WEBTV_SUPPORT iConf.webtv_support
#define NO_OPER_HIDING iConf.no_oper_hiding
#define DONT_RESOLVE iConf.dont_resolve
#define AUTO_JOIN_CHANS iConf.auto_join_chans
#define OPER_AUTO_JOIN_CHANS iConf.oper_auto_join_chans
@@ -204,11 +181,7 @@ extern MODVAR aConfiguration iConf;
#define SHOWCONNECTINFO iConf.show_connect_info
#define OPER_ONLY_STATS iConf.oper_only_stats
#define ANTI_SPAM_QUIT_MSG_TIME iConf.anti_spam_quit_message_time
#ifdef HAVE_RAND_EGD
#define USE_EGD iConf.use_egd
#else
#define USE_EGD 0
#endif
#define EGD_PATH iConf.egd_path
#define ircnetwork iConf.network.x_ircnetwork
@@ -225,7 +198,6 @@ extern MODVAR aConfiguration iConf;
#define hidden_host iConf.network.x_hidden_host
#define helpchan iConf.network.x_helpchan
#define STATS_SERVER iConf.network.x_stats_server
#define SASL_SERVER iConf.network.x_sasl_server
#define iNAH iConf.network.x_inah
#define prefix_quit iConf.network.x_prefix_quit
#define SSL_SERVER_CERT_PEM (iConf.x_server_cert_pem ? iConf.x_server_cert_pem : "server.cert.pem")
@@ -237,16 +209,12 @@ extern MODVAR aConfiguration iConf;
#define RESTRICT_USERMODES iConf.restrict_usermodes
#define RESTRICT_CHANNELMODES iConf.restrict_channelmodes
#define RESTRICT_EXTENDEDBANS iConf.restrict_extendedbans
#define NEW_LINKING_PROTOCOL iConf.new_linking_protocol
#ifdef THROTTLING
#define THROTTLING_PERIOD iConf.throttle_period
#define THROTTLING_COUNT iConf.throttle_count
#endif
#define USE_BAN_VERSION iConf.use_ban_version
#define UNKNOWN_FLOOD_BANTIME iConf.unknown_flood_bantime
#define UNKNOWN_FLOOD_AMOUNT iConf.unknown_flood_amount
#define MODES_ON_JOIN iConf.modes_on_join.mode
#define LEVEL_ON_JOIN iConf.level_on_join
#ifdef NO_FLOOD_AWAY
#define AWAY_PERIOD iConf.away_period
@@ -259,7 +227,6 @@ extern MODVAR aConfiguration iConf;
#define IDENT_READ_TIMEOUT iConf.ident_read_timeout
#define MKPASSWD_FOR_EVERYONE iConf.mkpasswd_for_everyone
#define ALLOW_INSANE_BANS iConf.allow_insane_bans
#define CHANCMDPFX iConf.channel_command_prefix
#define DEFAULT_BANTIME iConf.default_bantime
@@ -272,8 +239,6 @@ extern MODVAR aConfiguration iConf;
#define ALLOW_PART_IF_SHUNNED iConf.allow_part_if_shunned
#define DISABLE_CAP iConf.disable_cap
#define BAN_VERSION_TKL_TIME iConf.ban_version_tkl_time
#define SILENCE_LIMIT (iConf.silence_limit ? iConf.silence_limit : 15)
@@ -282,10 +247,6 @@ extern MODVAR aConfiguration iConf;
#define SPAMFILTER_VIRUSCHAN iConf.spamfilter_virus_help_channel
#define SPAMFILTER_VIRUSCHANDENY iConf.spamfilter_vchan_deny
#define SPAMFILTER_EXCEPT iConf.spamexcept_line
#define SPAMFILTER_DETECTSLOW_WARN iConf.spamfilter_detectslow_warn
#define SPAMFILTER_DETECTSLOW_FATAL iConf.spamfilter_detectslow_fatal
#define SPAMFILTER_STOP_ON_FIRST_MATCH iConf.spamfilter_stop_on_first_match
#define CHECK_TARGET_NICK_BANS iConf.check_target_nick_bans
#define MAXBANS iConf.maxbans
@@ -297,10 +258,6 @@ extern MODVAR aConfiguration iConf;
#define PINGPONG_WARNING iConf.pingpong_warning
#define WATCH_AWAY_NOTIFICATION iConf.watch_away_notification
#define UHNAMES_ENABLED iConf.uhnames
/* Used for "is present?" and duplicate checking */
struct SetCheck {
unsigned has_show_opermotd:1;
@@ -308,24 +265,20 @@ struct SetCheck {
unsigned has_flat_map:1;
unsigned has_allow_chatops:1;
unsigned has_webtv_support:1;
unsigned has_no_oper_hiding:1;
unsigned has_ident_check:1;
unsigned has_fail_oper_warn:1;
unsigned has_show_connect_info:1;
unsigned has_dont_resolve:1;
unsigned has_mkpasswd_for_everyone:1;
unsigned has_allow_part_if_shunned:1;
unsigned has_disable_cap:1;
unsigned has_ssl_egd:1;
unsigned has_ssl_server_cipher_list :1;
unsigned has_dns_timeout:1;
unsigned has_dns_retries:1;
unsigned has_dns_nameserver:1;
unsigned has_dns_bind_ip:1;
#ifdef THROTTLING
unsigned has_throttle_period:1;
unsigned has_throttle_connections:1;
#endif
unsigned has_kline_address:1;
unsigned has_gline_address:1;
unsigned has_modes_on_connect:1;
@@ -336,8 +289,6 @@ struct SetCheck {
unsigned has_oper_auto_join:1;
unsigned has_check_target_nick_bans:1;
unsigned has_pingpong_warning:1;
unsigned has_watch_away_notification:1;
unsigned has_uhnames:1;
unsigned has_oper_only_stats:1;
unsigned has_maxchannelsperuser:1;
unsigned has_maxdccallow:1;
@@ -350,6 +301,7 @@ struct SetCheck {
unsigned has_ssl_key:1;
unsigned has_ssl_trusted_ca_file:1;
unsigned has_ssl_options:1;
unsigned has_ssl_dh:1;
unsigned has_renegotiate_timeout : 1;
unsigned has_renegotiate_bytes : 1;
#endif
@@ -357,12 +309,10 @@ struct SetCheck {
unsigned has_restrict_usermodes:1;
unsigned has_restrict_channelmodes:1;
unsigned has_restrict_extendedbans:1;
unsigned has_new_linking_protocol:1;
unsigned has_channel_command_prefix:1;
unsigned has_anti_flood_unknown_flood_bantime:1;
unsigned has_anti_flood_unknown_flood_amount:1;
unsigned has_modes_on_join:1;
unsigned has_level_on_join:1;
#ifdef NO_FLOOD_AWAY
unsigned has_anti_flood_away_count:1;
unsigned has_anti_flood_away_period:1;
@@ -389,7 +339,6 @@ struct SetCheck {
unsigned has_network_name:1;
unsigned has_default_server:1;
unsigned has_services_server:1;
unsigned has_sasl_server:1;
unsigned has_hosts_global:1;
unsigned has_hosts_admin:1;
unsigned has_hosts_local:1;
@@ -410,13 +359,13 @@ struct SetCheck {
unsigned has_options_dont_resolve:1;
unsigned has_options_show_connect_info:1;
unsigned has_options_mkpasswd_for_everyone:1;
unsigned has_options_allow_insane_bans:1;
unsigned has_options_allow_part_if_shunned:1;
unsigned has_options_disable_cap:1;
int cgiirc_type; /* cheat :( */
unsigned has_cgiirc_hosts:1;
unsigned has_cgiirc_webpass:1;
unsigned has_ping_cookie:1;
unsigned has_nicklen:1;
};
#endif
+420
View File
@@ -2,6 +2,7 @@
#define _IRCD_DOG3_FDLIST
/* $Id$ */
#ifndef NEW_IO
typedef struct fdstruct {
int entry[MAXCONNECTIONS + 2];
@@ -16,6 +17,425 @@ void init_fdlist(fdlist * b);
extern MODVAR fdlist oper_fdlist;
#endif
#else /* ifndef NEW_IO */
/* Hybrid Support Headers Begin */
#include <sys/resource.h>
#ifdef RLIMIT_FDMAX
# define RLIMIT_FD_MAX RLIMIT_FDMAX
#else
# ifdef RLIMIT_NOFILE
# define RLIMIT_FD_MAX RLIMIT_NOFILE
# else
# ifdef RLIMIT_OPEN_MAX
# define RLIMIT_FD_MAX RLIMIT_OPEN_MAX
# else
# warning No file descriptor limit was found
# endif
# endif
#endif
#define COMM_SELECT_READ 1
#define COMM_SELECT_WRITE 2
/* How long can comm_select() wait for network events [milliseconds] */
#define SELECT_DELAY 500
#define LOWEST_SAFE_FD 4 /* skip stdin, stdout, stderr, and profiler */
/* Path to /dev/null */
#define PATH_DEVNULL "/dev/null"
extern const unsigned char ToUpperTab[];
#define ToUpper(c) (ToUpperTab[(unsigned char)(c)])
/*
* NOTE: The following functions are NOT the same as strcasecmp
* and strncasecmp! These functions use the Finnish (RFC1459)
* character set. Do not replace!
*
* irccmp - case insensitive comparison of s1 and s2
*/
extern int irccmp(const char *, const char *);
typedef struct _dlink_node dlink_node;
typedef struct _dlink_list dlink_list;
struct _dlink_node
{
void *data;
dlink_node *prev;
dlink_node *next;
};
struct _dlink_list
{
dlink_node *head;
dlink_node *tail;
unsigned long length;
};
extern void dlinkAdd(void *data, dlink_node * m, dlink_list * list);
extern void dlinkAddBefore(dlink_node *b, void *data, dlink_node *m, dlink_list *list);
extern void dlinkAddTail(void *data, dlink_node *m, dlink_list *list);
extern void dlinkDelete(dlink_node *m, dlink_list *list);
extern void dlinkMoveList(dlink_list *from, dlink_list *to);
extern dlink_node *dlinkFind(dlink_list *m, void *data);
extern dlink_node *dlinkFindDelete(dlink_list *m, void *data);
#ifndef NDEBUG
void mem_frob(void *data, int len);
#else
#define mem_frob(x, y)
#endif
/* These macros are basically swiped from the linux kernel
* they are simple yet effective
*/
/*
* Walks forward of a list.
* pos is your node
* head is your list head
*/
#define DLINK_FOREACH(pos, head) for (pos = (head); pos != NULL; pos = pos->next)
/*
* Walks forward of a list safely while removing nodes
* pos is your node
* n is another list head for temporary storage
* head is your list head
*/
#define DLINK_FOREACH_SAFE(pos, n, head) for (pos = (head), n = pos ? pos->next : NULL; pos != NULL; pos = n, n = pos ? pos->next : NULL)
#define DLINK_FOREACH_PREV(pos, head) for (pos = (head); pos != NULL; pos = pos->prev)
/* Returns the list length */
#define dlink_list_length(list) (list)->length
/*
* The functions below are included for the sake of inlining
* hopefully this will speed up things just a bit
*
*/
/*
* dlink_ routines are stolen from squid, except for dlinkAddBefore,
* which is mine.
* -- adrian
*/
extern inline void dlinkAdd(void *data, dlink_node * m, dlink_list * list)
{
m->data = data;
m->prev = NULL;
m->next = list->head;
/* Assumption: If list->tail != NULL, list->head != NULL */
if (list->head != NULL)
list->head->prev = m;
else if (list->tail == NULL)
list->tail = m;
list->head = m;
list->length++;
}
extern inline void dlinkAddBefore(dlink_node *b, void *data, dlink_node *m, dlink_list *list)
{
/* Shortcut - if its the first one, call dlinkAdd only */
if (b == list->head)
dlinkAdd(data, m, list);
else {
m->data = data;
b->prev->next = m;
m->prev = b->prev;
b->prev = m;
m->next = b;
list->length++;
}
}
extern inline void dlinkAddTail(void *data, dlink_node *m, dlink_list *list)
{
m->data = data;
m->next = NULL;
m->prev = list->tail;
/* Assumption: If list->tail != NULL, list->head != NULL */
if (list->tail != NULL)
list->tail->next = m;
else if (list->head == NULL)
list->head = m;
list->tail = m;
list->length++;
}
/* Execution profiles show that this function is called the most
* often of all non-spontaneous functions. So it had better be
* efficient. */
extern inline void dlinkDelete(dlink_node *m, dlink_list *list)
{
/* Assumption: If m->next == NULL, then list->tail == m
* and: If m->prev == NULL, then list->head == m
*/
if (m->next)
m->next->prev = m->prev;
else {
assert(list->tail == m);
list->tail = m->prev;
}
if (m->prev)
m->prev->next = m->next;
else {
assert(list->head == m);
list->head = m->next;
}
/* Set this to NULL does matter */
m->next = m->prev = NULL;
list->length--;
}
/*
* dlinkFind
* inputs - list to search
* - data
* output - pointer to link or NULL if not found
* side effects - Look for ptr in the linked listed pointed to by link.
*/
extern inline dlink_node *dlinkFind(dlink_list *list, void *data)
{
dlink_node *ptr;
DLINK_FOREACH(ptr, list->head)
{
if (ptr->data == data)
return(ptr);
}
return(NULL);
}
extern inline void dlinkMoveList(dlink_list *from, dlink_list *to)
{
/* There are three cases */
/* case one, nothing in from list */
if (from->head == NULL)
return;
/* case two, nothing in to list */
/* actually if to->head is NULL and to->tail isn't, thats a bug */
if (to->head == NULL)
{
to->head = from->head;
to->tail = from->tail;
from->head = from->tail = NULL;
to->length = from->length;
from->length = 0;
return;
}
/* third case play with the links */
from->tail->next = to->head;
from->head->prev = to->head->prev;
to->head->prev = from->tail;
to->head = from->head;
from->head = from->tail = NULL;
to->length += from->length;
from->length = 0;
/* I think I got that right */
}
extern inline dlink_node *dlinkFindDelete(dlink_list *list, void *data)
{
dlink_node *m;
DLINK_FOREACH(m, list->head)
{
if (m->data == data)
{
if (m->next)
m->next->prev = m->prev;
else
{
assert(list->tail == m);
list->tail = m->prev;
}
if (m->prev)
m->prev->next = m->next;
else
{
assert(list->head == m);
list->head = m->next;
}
/* Set this to NULL does matter */
m->next = m->prev = NULL;
list->length--;
return(m);
}
}
return(NULL);
}
extern dlink_list callback_list; /* listing/debugging purposes */
typedef void *CBFUNC(va_list);
struct Callback
{
char *name;
dlink_list chain;
dlink_node node;
unsigned int called;
time_t last;
};
extern struct Callback *register_callback(const char *, CBFUNC *);
extern void *execute_callback(struct Callback *, ...);
extern struct Callback *find_callback(const char *);
extern dlink_node *install_hook(struct Callback *, CBFUNC *);
extern void uninstall_hook(struct Callback *, CBFUNC *);
extern void *pass_callback(dlink_node *, ...);
extern void stats_hooks(struct Client *);
#define is_callback_present(c) (!!dlink_list_length(&c->chain))
/* Hybrid Support Headers End */
/* tests show that about 7 fds are not registered by fdlist.c, these
* include std* descriptors + some others (by OpenSSL etc.). Note this is
* intentionally too high, we don't want to eat fds up to the last one */
#define LEAKED_FDS 10
/* how many (privileged) clients can exceed max_clients */
#define MAX_BUFFER 60
#define MAXCLIENTS_MAX (hard_fdlimit - LEAKED_FDS - MAX_BUFFER)
#define MAXCLIENTS_MIN 32
#define FD_DESC_SZ 128 /* hostlen + comment */
/* enums better then defines for debugging issue */
enum {
COMM_OK,
COMM_ERR_BIND,
COMM_ERR_DNS,
COMM_ERR_TIMEOUT,
COMM_ERR_CONNECT,
COMM_ERROR,
COMM_ERR_MAX
};
/* This is to get around the fact that some implementations have ss_len and
* others do not
*/
struct irc_ssaddr
{
struct sockaddr_storage ss;
unsigned char ss_len;
in_port_t ss_port;
};
/* For Callback functions arguments */
struct _fde;
/* Callback for completed IO events */
typedef void PF(struct _fde *, void *);
/* Callback for completed connections */
/* int fd, int status, void * */
typedef void CNCB(struct _fde *, int, void *);
typedef struct _fde {
/* New-school stuff, again pretty much ripped from squid */
/*
* Yes, this gives us only one pending read and one pending write per
* filedescriptor. Think though: when do you think we'll need more?
*/
int fd; /* So we can use the fde_t as a callback ptr */
int comm_index; /* where in the poll list we live */
int evcache; /* current fd events as set up by the underlying I/O */
char desc[FD_DESC_SZ];
PF *read_handler;
void *read_data;
PF *write_handler;
void *write_data;
PF *timeout_handler;
void *timeout_data;
time_t timeout;
PF *flush_handler;
void *flush_data;
time_t flush_timeout;
/* struct DNSQuery *dns_query; at hybrid 7.2.2 */
struct DNSReq *dns_query;
struct {
unsigned int open:1;
unsigned int is_socket:1;
#ifdef USE_SSL
unsigned int pending_read:1;
#endif
} flags;
struct {
/* We don't need the host here ? */
struct irc_ssaddr S;
struct irc_ssaddr hostaddr;
CNCB *callback;
void *data;
/* We'd also add the retry count here when we get to that -- adrian */
} connect;
#ifdef USE_SSL
SSL *ssl;
#endif
struct _fde *hnext;
} fde_t;
#define CLIENT_HEAP_SIZE 1024
#define FD_HASH_SIZE CLIENT_HEAP_SIZE
extern int number_fd;
extern int hard_fdlimit;
extern fde_t *fd_hash[];
extern fde_t *fd_next_in_loop;
extern struct Callback *fdlimit_cb;
extern void fdlist_init(void);
extern fde_t *lookup_fd(int);
extern void fd_open(fde_t *, int, int, const char *);
extern void fd_close(fde_t *);
extern void fd_dump(struct Client *);
#ifndef __GNUC__
extern void fd_note(fde_t *, const char *format, ...);
#else
extern void fd_note(fde_t *, const char *format, ...)
__attribute__((format (printf, 2, 3)));
#endif
extern void close_standard_fds(void);
extern void close_fds(fde_t *);
extern void recalc_fdlimit(void *);
#endif /* ifndef NEW_IO */
#ifndef TRUE
#define TRUE 1
+49 -77
View File
@@ -49,9 +49,9 @@ extern TS check_pings(TS now);
extern TS TS2ts(char *s);
extern MODVAR time_t timeofday;
/* newconf */
#define get_sendq(x) ((x)->class ? (x)->class->sendq : MAXSENDQLENGTH)
#define get_sendq(x) ((x)->cclass ? (x)->cclass->sendq : MAXSENDQLENGTH)
/* get_recvq is only called in send.c for local connections */
#define get_recvq(x) ((x)->class->recvq ? (x)->class->recvq : CLIENT_FLOOD)
#define get_recvq(x) ((x)->cclass->recvq ? (x)->cclass->recvq : CLIENT_FLOOD)
#define CMD_FUNC(x) int (x) (aClient *cptr, aClient *sptr, int parc, char *parv[])
@@ -73,7 +73,6 @@ extern MODVAR long lastsendK, lastrecvK;
* Configuration linked lists
*/
extern MODVAR ConfigItem_me *conf_me;
extern MODVAR ConfigItem_files *conf_files;
extern MODVAR ConfigItem_class *conf_class;
extern MODVAR ConfigItem_class *default_class;
extern MODVAR ConfigItem_admin *conf_admin;
@@ -105,16 +104,12 @@ extern MODVAR ConfigItem_offchans *conf_offchans;
extern int completed_connection(aClient *);
extern void clear_unknown();
extern EVENT(e_unload_module_delayed);
#ifdef THROTTLING
extern EVENT(e_clean_out_throttling_buckets);
#endif
extern void module_loadall(int module_load);
extern long set_usermode(char *umode);
extern char *get_modestr(long umodes);
extern void config_error(char *format, ...) __attribute__((format(printf,1,2)));
extern void config_warn(char *format, ...) __attribute__((format(printf,1,2)));
extern MODVAR int config_verbose;
extern void config_progress(char *format, ...) __attribute__((format(printf,1,2)));
extern void ipport_seperate(char *string, char **ip, char **port);
@@ -130,16 +125,14 @@ ConfigItem_cgiirc *Find_cgiirc(char *username, char *hostname, char *ip, CGIIRCT
ConfigItem_ban *Find_ban(aClient *, char *host, short type);
ConfigItem_ban *Find_banEx(aClient *,char *host, short type, short type2);
ConfigItem_vhost *Find_vhost(char *name);
ConfigItem_deny_channel *Find_channel_allowed(aClient *cptr, char *name);
ConfigItem_deny_channel *Find_channel_allowed(char *name);
ConfigItem_alias *Find_alias(char *name);
ConfigItem_help *Find_Help(char *command);
int AllowClient(aClient *cptr, struct hostent *hp, char *sockhost, char *username);
int parse_netmask(const char *text, struct irc_netmask *netmask);
int match_ip(struct IN_ADDR addr, char *uhost, char *mask, struct irc_netmask *netmask);
#ifdef INET6
int match_ipv6(struct IN_ADDR *addr, struct IN_ADDR *mask, int bits);
#endif
ConfigItem_ban *Find_ban_ip(aClient *sptr);
extern MODVAR struct tm motd_tm, smotd_tm;
extern MODVAR Link *Servers;
void add_ListItem(ListStruct *, ListStruct **);
ListStruct *del_ListItem(ListStruct *, ListStruct **);
@@ -167,7 +160,7 @@ extern MODVAR int R_do_dns, R_fin_dns, R_fin_dnsc, R_fail_dns,
R_do_id, R_fin_id, R_fail_id;
#endif
extern aCommand *find_Command(char *cmd, short token, int flags);
extern inline aCommand *find_Command(char *cmd, short token, int flags);
extern aCommand *find_Command_simple(char *cmd);
extern aChannel *find_channel(char *, aChannel *);
extern Membership *find_membership_link(Membership *lp, aChannel *ptr);
@@ -196,7 +189,7 @@ extern int is_chanowner(aClient *, aChannel *);
#ifndef DISABLE_EXTBAN_STACKING
extern int ban_check_mask(aClient *, aChannel *, char *, int, int);
extern int extban_is_ok_nuh_extban(aClient *, aChannel *, char *, int, int, int);
extern char* extban_conv_param_nuh_or_extban(char *);
extern char* extban_conv_param_nuh_extban(char *);
#endif
extern Ban *is_banned(aClient *, aChannel *, int);
extern Ban *is_banned_with_nick(aClient *, aChannel *, int, char *);
@@ -219,9 +212,7 @@ extern void reset_help();
extern MODVAR char *debugmode, *configfile, *sbrk0;
extern char *getfield(char *);
extern void get_sockhost(aClient *, char *);
#ifndef _WIN32
extern char *strerror(int);
#else
#ifdef _WIN32
extern MODFUNC char *sock_strerror(int);
#endif
extern int dgets(int, char *, int);
@@ -237,15 +228,17 @@ extern int vsnprintf (char *str, size_t count, const char *fmt, va_list arg);
#ifdef _WIN32
extern MODVAR int dbufalloc, dbufblocks, debuglevel;
#else
extern int dbufalloc, dbufblocks, debuglevel, errno, h_errno;
extern int dbufalloc, dbufblocks, debuglevel;
#endif
extern MODVAR short LastSlot; /* last used index in local client array */
extern MODVAR int OpenFiles; /* number of files currently open */
extern MODVAR int debuglevel, portnum, debugtty, maxusersperchannel;
extern MODVAR int debuglevel, debugtty, maxusersperchannel;
extern MODVAR int readcalls, udpfd, resfd;
#ifndef NEW_IO
extern aClient *add_connection(aClient *, int);
extern int add_listener(aConfItem *);
extern void add_local_domain(char *, int);
extern int check_client(aClient *, char *);
extern int check_server(aClient *, struct hostent *, aConfItem *,
aConfItem *, int);
@@ -257,24 +250,22 @@ extern void get_my_name(aClient *, char *, int);
extern int get_sockerr(aClient *);
extern int inetport(aClient *, char *, int);
extern void init_sys();
extern void init_modef();
extern int verify_hostname(char *name);
#ifdef NO_FDLIST
extern int read_message(time_t);
#else
extern int read_message(time_t, fdlist *);
#endif
extern void report_error(char *, aClient *);
extern void set_non_blocking(int, aClient *);
#else /* ifndef NEW_IO */
#endif /* ifndef NEW_IO */
extern int setup_ping();
extern void start_auth(aClient *);
extern void read_authports(aClient *);
extern void send_authports(aClient *);
extern void set_channel_mlock(aClient *, aClient *, aChannel *, const char *, int);
extern void restart(char *);
extern void server_reboot(char *);
@@ -286,7 +277,7 @@ extern int send_queued(aClient *);
extern void sendto_locfailops(char *pattern, ...) __attribute__((format(printf,1,2)));
extern void sendto_connectnotice(char *nick, anUser *user, aClient *sptr, int disconnect, char *comment);
extern void sendto_serv_butone_nickcmd(aClient *one, aClient *sptr, char *nick, int hopcount,
long lastnick, char *username, char *realhost, char *server, char *svid, char *info, char *umodes,
long lastnick, char *username, char *realhost, char *server, long servicestamp, char *info, char *umodes,
char *virthost);
extern void sendto_message_one(aClient *to, aClient *from, char *sender,
char *cmd, char *nick, char *msg);
@@ -309,7 +300,6 @@ extern void sendto_serv_butone_quit(aClient *, char *, ...) __attribute__((forma
extern void sendto_serv_butone_sjoin(aClient *, char *, ...) __attribute__((format(printf,2,3)));
extern void sendto_serv_sjoin(aClient *, char *, ...) __attribute__((format(printf,2,3)));
extern void sendto_common_channels(aClient *, char *, ...) __attribute__((format(printf,2,3)));
extern void sendto_common_channels_local_butone(aClient *, int, char *, ...) __attribute__((format(printf,3,4)));
extern void sendto_channel_butserv(aChannel *, aClient *, char *, ...) __attribute__((format(printf,3,4)));
extern void sendto_match_servs(aChannel *, aClient *, char *, ...) __attribute__((format(printf,3,4)));
extern void sendto_match_butone(aClient *, aClient *, char *, int,
@@ -331,13 +321,10 @@ extern void sendto_snomask_normal_global(int snomask, char *pattern, ...) __attr
extern void sendnotice(aClient *to, char *pattern, ...) __attribute__((format(printf,2,3)));
extern MODVAR int writecalls, writeb[];
extern int deliver_it(aClient *, char *, int);
extern int check_for_chan_flood(aClient *cptr, aClient *sptr, aChannel *chptr);
extern int check_for_target_limit(aClient *sptr, void *target, const char *name);
extern char *canonize(char *buffer);
extern ConfigItem_deny_dcc *dcc_isforbidden(aClient *sptr, char *filename);
extern ConfigItem_deny_dcc *dcc_isdiscouraged(aClient *sptr, char *filename);
extern int check_registered(aClient *);
extern int check_registered_user(aClient *);
extern char *get_client_name(aClient *, int);
extern char *get_client_host(aClient *);
extern char *myctime(time_t), *date(time_t);
@@ -345,7 +332,7 @@ extern int exit_client(aClient *, aClient *, aClient *, char *);
extern void initstats(), tstats(aClient *, char *);
extern char *check_string(char *);
extern char *make_nick_user_host(char *, char *, char *);
extern char *make_nick_user_host_r(char *namebuf, char *nick, char *name, char *host);
extern inline char *make_nick_user_host_r(char *namebuf, char *nick, char *name, char *host);
extern char *make_user_host(char *, char *);
extern int parse(aClient *, char *, char *);
extern int do_numeric(int, aClient *, aClient *, int, char **);
@@ -369,14 +356,12 @@ extern void send_umode_out(aClient *, aClient *, long);
extern void free_client(aClient *);
extern void free_link(Link *);
extern void free_ban(Ban *);
extern void free_class(aClass *);
extern void free_user(anUser *, aClient *);
extern int find_str_match_link(Link *, char *);
extern void free_str_list(Link *);
extern Link *make_link();
extern Ban *make_ban();
extern anUser *make_user(aClient *);
extern aClass *make_class();
extern aServer *make_server();
extern aClient *make_client(aClient *, aClient *);
extern Link *find_user_link(Link *, aClient *);
@@ -448,7 +433,6 @@ extern MODVAR long UMODE_SETHOST; /* 0x40000000 used sethost */
extern MODVAR long UMODE_STRIPBADWORDS; /* 0x80000000 */
extern MODVAR long UMODE_HIDEWHOIS; /* hides channels in /whois */
extern MODVAR long UMODE_NOCTCP; /* blocks all ctcp (except dcc and action) */
extern MODVAR long UMODE_HIDLE; /* hides oper idle times */
extern MODVAR long AllUmodes, SendUmodes;
extern MODVAR long SNO_KILLS;
@@ -553,10 +537,9 @@ extern int Auth_CheckError(ConfigEntry *ce);
extern long xbase64dec(char *b64);
extern aClient *find_server_b64_or_real(char *name);
extern aClient *find_server_by_base64(char *b64);
extern aClient *find_server_by_numeric(long value);
extern int is_chanownprotop(aClient *cptr, aChannel *chptr);
extern int is_skochanop(aClient *cptr, aChannel *chptr);
extern char *make_virthost(aClient *sptr, char *curr, char *new, int mode);
extern char *make_virthost(aClient *sptr, char *curr, char *newhost, int mode);
extern int channel_canjoin(aClient *sptr, char *name);
extern char *collapse(char *pattern);
extern void dcc_sync(aClient *sptr);
@@ -570,6 +553,7 @@ extern char *oflagstr(long oflag);
extern int rehash(aClient *cptr, aClient *sptr, int sig);
extern int _match(char *mask, char *name);
extern void outofmemory(void);
extern unsigned long our_crc32(const unsigned char *s, unsigned int len);
extern int add_listener2(ConfigItem_listen *conf);
extern void link_cleanup(ConfigItem_link *link_ptr);
extern void listen_cleanup();
@@ -580,16 +564,20 @@ extern void flag_del(char ch);
extern void init_dynconf(void);
extern char *pretty_time_val(long);
extern int init_conf(char *filename, int rehash);
extern int global_test();
extern void validate_configuration(void);
extern void run_configuration(void);
extern void rehash_motdrules();
extern void read_motd(const char *filename, aMotdFile *motd); /* s_serv.c */
extern aMotd *read_file(char *filename, aMotd **list);
extern aMotd *read_file_ex(char *filename, aMotd **list, struct tm *);
extern CMD_FUNC(m_server_remote);
extern void send_proto(aClient *, ConfigItem_link *);
extern char *xbase64enc(long i);
extern void unload_all_modules(void);
#ifndef NEW_IO
extern void flush_fdlist_connections(fdlist * listp);
extern int set_blocking(int fd);
#else /* ifndef NEW_IO */
#endif /* ifndef NEW_IO */
extern void set_sock_opts(int fd, aClient *cptr);
extern void iCstrip(char *line);
extern time_t rfc2time(char *s);
@@ -617,22 +605,19 @@ extern int extcmode_default_requirechop(aClient *, aChannel *, char *, int, int)
extern int extcmode_default_requirehalfop(aClient *, aChannel *, char *, int, int);
extern Cmode_t extcmode_get(Cmode *);
extern void extcmode_init(void);
extern CmodeParam *extcmode_get_struct(CmodeParam *, char);
extern void *extcmode_get_struct(aChannel *, char);
extern void make_extcmodestr();
extern CmodeParam *extcmode_duplicate_paramlist(CmodeParam *);
extern void extcmode_free_paramlist(CmodeParam *);
extern void extcmode_duplicate_paramlist(void **xi, void **xo);
extern void extcmode_free_paramlist(void **ar);
#endif
extern int do_chanflood(ChanFloodProt *, int);
extern void do_chanflood_action(aChannel *, int, char *);
extern char *channel_modef_string(ChanFloodProt *);
extern void chmode_str(struct ChMode, char *, char *);
extern char *get_cptr_status(aClient *);
extern char *get_snostr(long);
#ifdef _WIN32
extern void InitDebug(void);
extern int InitwIRCD(int argc, char **);
extern void SocketLoop(void *);
#endif
extern void SocketLoop(void *);
#ifdef STATIC_LINKING
extern int l_commands_Init(ModuleInfo *);
extern int l_commands_Test(ModuleInfo *);
@@ -642,15 +627,14 @@ extern void sendto_chmodemucrap(aClient *, aChannel *, char *);
extern void verify_opercount(aClient *, char *);
extern int valid_host(char *host);
extern int count_oper_sessions(char *);
extern char *unreal_mktemp(const char *dir, const char *suffix);
extern int file_exists(char* file);
extern char *unreal_mktemp(char *dir, char *suffix);
extern char *unreal_getpathname(char *filepath, char *path);
extern char *unreal_getfilename(char *path);
extern char *unreal_mkcache(const char *url);
extern int has_cached_version(const char *url);
extern int unreal_copyfile(const char *src, const char *dest);
extern int unreal_copyfileex(const char *src, const char *dest, int tryhardlink);
extern time_t unreal_getfilemodtime(const char *filename);
extern void unreal_setfilemodtime(const char *filename, time_t mtime);
extern int unreal_copyfile(char *src, char *dest);
extern int unreal_copyfileex(char *src, char *dest, int tryhardlink);
extern time_t unreal_getfilemodtime(char *filename);
extern void unreal_setfilemodtime(char *filename, time_t mtime);
extern void DeleteTempModules(void);
extern MODVAR Extban *extbaninfo;
extern Extban *findmod_by_bantype(char c);
@@ -670,9 +654,7 @@ extern Spamfilter *unreal_buildspamfilter(char *s);
extern char *our_strcasestr(char *haystack, char *needle);
extern int spamfilter_getconftargets(char *s);
extern void remove_oper_snomasks(aClient *sptr);
extern void remove_oper_modes(aClient *sptr);
extern char *spamfilter_inttostring_long(int v);
extern int check_channelmask(aClient *, aClient *, char *);
extern aChannel *get_channel(aClient *cptr, char *chname, int flag);
extern MODVAR char backupbuf[];
extern void add_invite(aClient *, aChannel *);
@@ -689,7 +671,11 @@ extern MODVAR aCtab cFlagTab[];
extern char *unreal_encodespace(char *s);
extern char *unreal_decodespace(char *s);
extern MODVAR Link *helpign;
extern MODVAR aMotd *rules;
#ifndef NEW_IO
extern MODVAR fdlist default_fdlist, busycli_fdlist, serv_fdlist, oper_fdlist;
#else /* ifndef NEW_IO */
#endif /* ifndef NEW_IO */
extern void DCCdeny_add(char *filename, char *reason, int type, int type2);
extern void DCCdeny_del(ConfigItem_deny_dcc *deny);
extern void dcc_wipe_services(void);
@@ -745,29 +731,20 @@ extern MODVAR int (*place_host_ban)(aClient *sptr, int action, char *reason, lon
extern MODVAR int (*dospamfilter)(aClient *sptr, char *str_in, int type, char *target, int flags, aTKline **rettk);
extern MODVAR int (*dospamfilter_viruschan)(aClient *sptr, aTKline *tk, int type);
extern MODVAR void (*send_list)(aClient *cptr, int numsend);
extern MODVAR char *(*stripbadwords_channel)(char *str, int *blocked);
extern MODVAR char *(*stripbadwords_message)(char *str, int *blocked);
extern MODVAR char *(*stripbadwords_quit)(char *str, int *blocked);
extern MODVAR char *(*stripbadwords)(char *str, ConfigItem_badword *start_bw, int *blocked);
extern MODVAR unsigned char *(*StripColors)(unsigned char *text);
extern MODVAR const char *(*StripControlCodes)(unsigned char *text);
extern MODVAR void (*spamfilter_build_user_string)(char *buf, char *nick, aClient *acptr);
extern MODVAR int (*is_silenced)(aClient *sptr, aClient *acptr);
extern MODVAR void (*send_protoctl_servers)(aClient *sptr, int response);
extern MODVAR int (*verify_link)(aClient *cptr, aClient *sptr, char *servername, ConfigItem_link **link_out);
extern MODVAR void (*send_server_message)(aClient *sptr);
/* /Efuncs */
extern MODVAR aMotdFile opermotd, svsmotd, motd, botmotd, smotd, rules;
extern MODVAR aMotd *opermotd, *svsmotd, *motd, *botmotd, *smotd;
extern MODVAR int max_connection_count;
extern int add_listmode(Ban **list, aClient *cptr, aChannel *chptr, char *banid);
extern int del_listmode(Ban **list, aChannel *chptr, char *banid);
extern int Halfop_mode(long mode);
extern void chanfloodtimer_add(aChannel *chptr, char mflag, long mbit, time_t when);
extern void chanfloodtimer_del(aChannel *chptr, char mflag, long mbit);
extern char *clean_ban_mask(char *, int, aClient *);
extern void chanfloodtimer_stopchantimers(aChannel *chptr);
extern int find_invex(aChannel *chptr, aClient *sptr);
extern void DoMD5(unsigned char *mdout, const unsigned char *src, unsigned long n);
extern char *md5hash(unsigned char *dst, const unsigned char *src, unsigned long n);
extern void DoMD5(unsigned char *mdout, unsigned char *src, unsigned long n);
#ifdef JOINTHROTTLE
aJFlood *cmodej_addentry(aClient *cptr, aChannel *chptr);
void cmodej_delentry(aJFlood *e);
@@ -779,7 +756,6 @@ extern void charsys_addmultibyterange(char s1, char e1, char s2, char e2);
extern void charsys_addallowed(char *s);
extern void charsys_reset(void);
extern MODVAR char langsinuse[4096];
extern MODVAR char *casemapping[2];
extern MODVAR aTKline *tklines[TKLISTLEN];
extern char *cmdname_by_spamftarget(int target);
extern int isipv6(struct IN_ADDR *addr);
@@ -798,16 +774,12 @@ extern char *unreal_time_synch_error(void);
extern int unreal_time_synch(int timeout);
extern int extban_is_banned_helper(char *buf);
extern char *getcloak(aClient *sptr);
extern unsigned char param_to_slot_mapping[256];
extern char *cm_getparameter(aChannel *chptr, char mode);
extern void cm_putparameter(aChannel *chptr, char mode, char *str);
extern void cm_freeparameter(aChannel *chptr, char mode);
extern char *cm_getparameter_ex(void **p, char mode);
extern void cm_putparameter_ex(void **p, char mode, char *str);
extern void cm_freeparameter_ex(void **p, char mode, char *str);
extern void kick_insecure_users(aChannel *);
extern int file_exists(char* file);
extern void free_motd(aMotdFile *motd); /* s_serv.c */
extern void fix_timers(void);
extern char *chfl_to_sjoin_symbol(int s);
extern char chfl_to_chanmode(int s);
extern void add_pending_net(aClient *sptr, char *str);
extern void free_pending_net(aClient *sptr);
extern aPendingNet *find_pending_net_by_numeric_butone(int numeric, aClient *exempt);
extern aClient *find_pending_net_duplicates(aClient *cptr, aClient **srv, int *numeric);
extern aClient *find_non_pending_net_duplicates(aClient *cptr);
extern MODVAR char serveropts[];
extern MODVAR char *IsupportStrings[];
extern void free_motd(aMotd *m);
-2
View File
@@ -63,9 +63,7 @@ typedef struct hashentry {
/*
* Throttling
*/
#ifdef THROTTLING
#define THROTTLING_HASH_SIZE 1019 /* prime number */
#endif
#define NullChn ((aChannel *)0)
+23
View File
@@ -58,6 +58,29 @@ extern __u_l inet_lnaof();
#endif
#undef __u_l
#ifndef HAVE_STRUCT_SOCKADDR_STORAGE
#ifdef SOCKADDR_IN_HAS_LEN /* BSD style sockaddr_storage for BSD style
sockaddr_in */
struct sockaddr_storage {
unsigned char ss_len;
sa_family_t ss_family;
char __ss_pad1[((sizeof(int64_t)) - sizeof(unsigned char) -
sizeof(sa_family_t) )];
int64_t __ss_align;
char __ss_pad2[(128 - sizeof(unsigned char) - sizeof(sa_family_t) -
((sizeof(int64_t)) - sizeof(unsigned char) -
sizeof(sa_family_t)) - (sizeof(int64_t)))];
};
#else /* Linux style for everything else (for now) */
struct sockaddr_storage
{
sa_family_t ss_family;
u_int32_t __ss_align;
char __ss_padding[(128 - (2 * sizeof (u_int32_t)))];
};
#endif /* SOCKADDR_IN_HAS_LEN */
#endif /* HAVE_STRUCT_SOCKADDR_STORAGE */
#ifndef INADDR_NONE
#define INADDR_NONE 0xffffffff
#endif
+1 -1
View File
@@ -22,7 +22,7 @@ typedef struct {
} MD5_CTX;
extern void MD5_Init(MD5_CTX *ctx);
extern void MD5_Update(MD5_CTX *ctx, const void *data, unsigned long size);
extern void MD5_Update(MD5_CTX *ctx, void *data, unsigned long size);
extern void MD5_Final(unsigned char *result, MD5_CTX *ctx);
#endif
+61 -58
View File
@@ -22,9 +22,9 @@
#define MODULES_H
#include "types.h"
#define MAXCUSTOMHOOKS 30
#define MAXHOOKTYPES 100
#define MAXHOOKTYPES 150
#define MAXCALLBACKS 30
#define MAXEFUNCTIONS 60
#define MAXEFUNCTIONS 100
#if defined(_WIN32)
#define MOD_EXTENSION "dll"
#define DLLFUNC _declspec(dllexport)
@@ -110,7 +110,6 @@ typedef struct {
#define MOBJ_CALLBACK 0x0200
#define MOBJ_ISUPPORT 0x0400
#define MOBJ_EFUNCTION 0x0800
#define MOBJ_CMODE 0x1000
typedef struct {
long mode;
@@ -136,6 +135,7 @@ typedef struct {
#define EXSJ_SAME 0 /* Parameters are the same */
#define EXSJ_WEWON 1 /* We won! w00t */
#define EXSJ_THEYWON 2 /* They won :( */
#define EXSJ_MERGE 3 /* Merging of modes.. neither won nor lost (merged params are in 'our' on return) */
/* return values for EXCHK_ACCESS*: */
#define EX_DENY 0 /* Disallowed, except in case of operoverride */
@@ -150,13 +150,6 @@ typedef struct {
*/
typedef unsigned long Cmode_t;
#define EXTCM_PAR_HEADER struct _CmodeParam *prev, *next; char flag;
typedef struct _CmodeParam {
EXTCM_PAR_HEADER
/** other fields are placed after this header in your own paramstruct */
} CmodeParam;
typedef struct {
/** mode character (like 'Z') */
char flag;
@@ -182,36 +175,40 @@ typedef struct {
/** Store parameter in memory for channel.
* aExtCMtableParam *: the list (usually chptr->mode.extmodeparams).
* char *: the parameter.
* return value: the head of the list, RTFS if you wonder why.
* RETURNS: nothing! ;p
* design notes: only alloc a new paramstruct if you need to, search for
* any current one first (like in case of mode +y 5 and then +y 6 later without -y).
*/
CmodeParam * (*put_param)(CmodeParam *, char *);
void *(*put_param)(void *, char *);
/** Get readable string version" of the stored parameter.
* aExtCMtableParam *: the list (usually chptr->mode.extmodeparams).
* void *: the param data
* return value: a pointer to the string (temp. storage)
*/
char * (*get_param)(CmodeParam *);
char * (*get_param)(void *);
/** Convert input parameter to output.
* Like +l "1aaa" becomes "1".
* char *: the input parameter.
* aClient *: the client that the mode request came from:
* 1. Can be NULL (eg: if called for set::modes-on-join
* 2. Probably only used in rare cases, see also next remark
* 3. ERRORS SHOULD NOT BE SENT BY conv_param BUT BY is_ok!
* return value: pointer to output string (temp. storage)
*/
char * (*conv_param)(char *);
char * (*conv_param)(char *, aClient *);
/** free and remove parameter from list.
* aExtCMtableParam *: the list (usually chptr->mode.extmodeparams).
*/
void (*free_param)(CmodeParam *);
void (*free_param)(void *);
/** duplicate a struct and return a pointer to duplicate.
* This is usually just a malloc + memcpy.
* aExtCMtableParam *: source struct itself (no list).
* return value: pointer to newly allocated struct.
*/
CmodeParam * (*dup_struct)(CmodeParam *);
void * (*dup_struct)(void *);
/** Compares 2 parameters and decides who wins the sjoin fight.
* When syncing channel modes (m_sjoin) a parameter conflict may occur, things like
@@ -222,35 +219,43 @@ typedef struct {
* aExtCMtableParam *: our parameter
* aExtCMtableParam *: their parameter
*/
int (*sjoin_check)(aChannel *, CmodeParam *, CmodeParam *);
int (*sjoin_check)(aChannel *, void *, void *);
/** Local channel mode? Prevents remote servers from setting/unsetting this */
char local;
/** Is this mode being unloaded?
* This is set to 1 if the chanmode module providing this mode is unloaded
* and we are waiting to see if in our new round of loads a "new" chanmode
* module will popup to take this mode. This only happens during a rehash,
* should never be 0 outside an internal rehash.
*/
char unloaded;
/** Module owner */
Module *owner;
/* Slot#.. Can be used instead of GETPARAMSLOT() */
int slot;
} Cmode;
typedef struct {
char flag;
int paracount;
int (*is_ok)(aClient *,aChannel *, char *para, int, int);
CmodeParam * (*put_param)(CmodeParam *, char *);
char * (*get_param)(CmodeParam *);
char * (*conv_param)(char *);
void (*free_param)(CmodeParam *);
CmodeParam * (*dup_struct)(CmodeParam *);
int (*sjoin_check)(aChannel *, CmodeParam *, CmodeParam *);
char local;
void * (*put_param)(void *, char *);
char * (*get_param)(void *);
char * (*conv_param)(char *, aClient *);
void (*free_param)(void *);
void * (*dup_struct)(void *);
int (*sjoin_check)(aChannel *, void *, void *);
} CmodeInfo;
/* Get a slot# for a param.. eg... GETPARAMSLOT('k') ;p */
#define GETPARAMSLOT(x) param_to_slot_mapping[x]
/* Get a cmode handler by slot.. for example for [dont use this]: GETPARAMHANDLERBYSLOT(5)->get_param(chptr) */
#define GETPARAMHANDLERBYSLOT(slotid) ParamTable[slotid]
/* Same as GETPARAMHANDLERBYSLOT but then by letter.. like [dont use this]: GETPARAMHANDLERBYSLOT('k')->get_param(chptr) */
#define GETPARAMHANDLERBYLETTER(x) ParamTable[GETPARAMSLOT(x)]
/* Get paramter data struct.. for like: ((aModejEntry *)GETPARASTRUCT(chptr, 'j'))->t */
#define GETPARASTRUCT(mychptr, mychar) chptr->mode.extmodeparams[GETPARAMSLOT(mychar)]
#define GETPARASTRUCTEX(v, mychar) v[GETPARAMSLOT(mychar)]
#define CMP_GETSLOT(x) GETPARAMSLOT(x)
#define CMP_GETHANDLERBYSLOT(x) GETPARAMHANDLERBYSLOT(x)
#define CMP_GETHANDLERBYLETTER(x) GETPARAMHANDLERBYLETTER(x)
#define CMP_GETSTRUCT(x,y) GETPARASTRUCT(x,y)
#endif
/*** Extended bans ***/
@@ -261,11 +266,10 @@ typedef struct {
#define EXBTYPE_BAN 0 /* a ban */
#define EXBTYPE_EXCEPT 1 /* an except */
#define EXBTYPE_INVEX 2 /* an invite exception */
#define EXTBANTABLESZ 32
typedef enum ExtbanOptions { EXTBOPT_CHSVSMODE=0x1, EXTBOPT_ACTMODIFIER=0x2, EXTBOPT_NOSTACKCHILD=0x4, EXTBOPT_INVEX=0x8 } ExtbanOptions;
typedef enum ExtbanOptions { EXTBOPT_CHSVSMODE=0x1 } ExtbanOptions;
typedef struct {
/** extbans module */
@@ -351,7 +355,6 @@ typedef struct _ModuleObject {
Callback *callback;
Efunction *efunction;
Isupport *isupport;
Cmode *cmode;
} object;
} ModuleObject;
@@ -544,6 +547,7 @@ Isupport *IsupportFind(const char *token);
#define add_HookX(hooktype, func1, func2, func3) HookAddMain(NULL, hooktype, func1, func2, func3)
Hook *HookAddMain(Module *module, int hooktype, int (*intfunc)(), void (*voidfunc)(), char *(*pcharfunc)());
Hook *HookAddCfg(Module *module, int hooktype, int (*intfunc)(ConfigFile *cf, ConfigEntry *ce, int type, int *errs));
Hook *HookDel(Hook *hook);
Hooktype *HooktypeAdd(Module *module, char *string, int *type);
@@ -599,7 +603,8 @@ extern Callback *CallbackDel(Callback *cb);
extern Efunction *EfunctionAddMain(Module *module, int eftype, int (*intfunc)(), void (*voidfunc)(), void *(*pvoidfunc)(), char *(*pcharfunc)());
extern Efunction *EfunctionDel(Efunction *cb);
Command *CommandAdd(Module *module, char *cmd, char *tok, int (*func)(), unsigned char params, int flags);
Command *CommandAdd(Module *module, char *cmd, char *tok, int (*func)(aClient*, aClient*, int, char**), unsigned char params, int flags);
Command *CommandAdd_Alias(Module *module, char *cmd, char *tok, int (*func)(aClient*, aClient*, int, char**, char *sentcmd), unsigned char params, int flags);
void CommandDel(Command *command);
int CommandExists(char *name);
Cmdoverride *CmdoverrideAdd(Module *module, char *cmd, iFP function);
@@ -655,12 +660,15 @@ int CallCmdoverride(Cmdoverride *ovr, aClient *cptr, aClient *sptr, int parc, ch
#define HOOKTYPE_REMOTE_KICK 45
#define HOOKTYPE_LOCAL_SPAMFILTER 46
#define HOOKTYPE_SILENCED 47
#define HOOKTYPE_POST_SERVER_CONNECT 48
#define HOOKTYPE_RAWPACKET_IN 49
#define HOOKTYPE_LOCAL_NICKPASS 50
#define HOOKTYPE_PACKET 51
#define HOOKTYPE_HANDSHAKE 52
#define HOOKTYPE_AWAY 53
#define HOOKTYPE_CAN_JOIN 48
#define HOOKTYPE_CAN_SEND 49
#define HOOKTYPE_CLEANUP_CLIENT 50
#define HOOKTYPE_CLEANUP_USER 51
#define HOOKTYPE_CLEANUP_USER2 52
#define HOOKTYPE_PRE_CHANMSG 53
#define HOOKTYPE_KNOCK 54
#define HOOKTYPE_MODECHAR_FIXME 55
#define HOOKTYPE_CAN_KICK 56
/* Hook return values */
#define HOOK_CONTINUE 0
@@ -700,16 +708,11 @@ int CallCmdoverride(Cmdoverride *ovr, aClient *cptr, aClient *sptr, int parc, ch
#define EFUNC_DOSPAMFILTER_VIRUSCHAN 25
#define EFUNC_FIND_TKLINE_MATCH_ZAP_EX 26
#define EFUNC_SEND_LIST 27
#define EFUNC_STRIPBADWORDS_CHANNEL 28
#define EFUNC_STRIPBADWORDS_MESSAGE 29
#define EFUNC_STRIPBADWORDS_QUIT 30
#define EFUNC_STRIPCOLORS 31
#define EFUNC_STRIPCONTROLCODES 32
#define EFUNC_SPAMFILTER_BUILD_USER_STRING 33
#define EFUNC_IS_SILENCED 34
#define EFUNC_SEND_PROTOCTL_SERVERS 35
#define EFUNC_VERIFY_LINK 36
#define EFUNC_SEND_SERVER_MESSAGE 37
#define EFUNC_STRIPBADWORDS 28
#define EFUNC_STRIPCOLORS 29
#define EFUNC_STRIPCONTROLCODES 30
#define EFUNC_SPAMFILTER_BUILD_USER_STRING 31
#define EFUNC_IS_SILENCED 32
/* Module flags */
#define MODFLAG_NONE 0x0000
+7 -2
View File
@@ -49,6 +49,11 @@
#else
#define MYTOKEN_ZIP ""
#endif
#if defined(NOSPOOF)
#define MYTOKEN_NOSPOOF "/NOSPF"
#else
#define MYTOKEN_NOSPOOF ""
#endif
#if !defined(EXTCMODE)
#define MYTOKEN_EXTCMODE "/NOEXTC"
#else
@@ -88,12 +93,12 @@
#ifdef UNREALCORE
char our_mod_version[] = BASE_VERSION PATCH1 PATCH2 PATCH3 PATCH4 PATCH6 PATCH7 PATCH8 PATCH9 \
MYTOKEN_SSL MYTOKEN_ZIP MYTOKEN_EXTCMODE MYTOKEN_JOINTHROTTLE \
MYTOKEN_SSL MYTOKEN_ZIP MYTOKEN_NOSPOOF MYTOKEN_EXTCMODE MYTOKEN_JOINTHROTTLE \
MYTOKEN_NOFLDAWAY MYTOKEN_NEWCHF MYTOKEN_INET6;
unsigned int our_compiler_version = GCCVER;
#else
DLLFUNC char Mod_Version[] = BASE_VERSION PATCH1 PATCH2 PATCH3 PATCH4 PATCH6 PATCH7 PATCH8 PATCH9 \
MYTOKEN_SSL MYTOKEN_ZIP MYTOKEN_EXTCMODE MYTOKEN_JOINTHROTTLE \
MYTOKEN_SSL MYTOKEN_ZIP MYTOKEN_NOSPOOF MYTOKEN_EXTCMODE MYTOKEN_JOINTHROTTLE \
MYTOKEN_NOFLDAWAY MYTOKEN_NEWCHF MYTOKEN_INET6;
DLLFUNC unsigned int compiler_version = GCCVER;
#endif
-3
View File
@@ -297,9 +297,6 @@
#define MSG_EOS "EOS"
#define TOK_EOS "ES"
#define MSG_MLOCK "MLOCK"
#define TOK_MLOCK "ML"
#define MAXPARA 15
extern int m_error();
+388
View File
@@ -0,0 +1,388 @@
/*
* ++Copyright++ 1983, 1989, 1993
* -
* Copyright (c) 1983, 1989, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS `AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* -
* Portions Copyright (c) 1993 by Digital Equipment Corporation.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies, and that
* the name of Digital Equipment Corporation not be used in advertising or
* publicity pertaining to distribution of the document or software without
* specific, written prior permission.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND DIGITAL EQUIPMENT CORP. DISCLAIMS ALL
* WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL DIGITAL EQUIPMENT
* CORPORATION BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
* PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
* ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
* SOFTWARE.
* -
* Portions Copyright (c) 1995 by International Business Machines, Inc.
*
* International Business Machines, Inc. (hereinafter called IBM) grants
* permission under its copyrights to use, copy, modify, and distribute this
* Software with or without fee, provided that the above copyright notice and
* all paragraphs of this notice appear in all copies, and that the name of IBM
* not be used in connection with the marketing of any product incorporating
* the Software or modifications thereof, without specific, written prior
* permission.
*
* To the extent it has a right to do so, IBM grants an immunity from suit
* under its patents, if any, for the use, sale or manufacture of products to
* the extent that such products are used for performing Domain Name System
* dynamic updates in TCP/IP networks by means of the Software. No immunity is
* granted for any product per se or for any other function of any product.
*
* THE SOFTWARE IS PROVIDED "AS IS", AND IBM DISCLAIMS ALL WARRANTIES,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE. IN NO EVENT SHALL IBM BE LIABLE FOR ANY SPECIAL,
* DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE, EVEN
* IF IBM IS APPRISED OF THE POSSIBILITY OF SUCH DAMAGES.
* --Copyright--
*/
/*
* @(#)nameser.h 8.1 (Berkeley) 6/2/93
* $NetBSD: nameser.h,v 1.14 2000/08/09 14:41:00 itojun Exp $
*/
#ifndef _ARPA_NAMESER_H_
#define _ARPA_NAMESER_H_
#ifdef PARAMH
#include <sys/param.h>
#endif
#ifdef _AUX_SOURCE
# include <sys/types.h>
#endif
/*
* revision information. this is the release date in YYYYMMDD format.
* it can change every day so the right thing to do with it is use it
* in preprocessor commands such as "#if (__BIND > 19931104)". do not
* compare for equality; rather, use it to determine whether your resolver
* is new enough to contain a certain feature.
*/
#define __BIND 19960801 /* interface version stamp */
/*
* Define constants based on rfc883
*/
#define PACKETSZ 512 /* maximum packet size */
#define MAXDNAME 1025 /* maximum presentation domain name */
#define MAXCDNAME 255 /* maximum compressed domain name */
#define MAXLABEL 63 /* maximum length of domain label */
#define HFIXEDSZ 12 /* #/bytes of fixed data in header */
#define QFIXEDSZ 4 /* #/bytes of fixed data in query */
#define RRFIXEDSZ 10 /* #/bytes of fixed data in r record */
#define INT32SZ 4 /* for systems without 32-bit ints */
#define INT16SZ 2 /* for systems without 16-bit ints */
#define INADDRSZ 4 /* IPv4 T_A */
#define IN6ADDRSZ 16 /* IPv6 T_AAAA */
/*
* Internet nameserver port number
*/
#define NAMESERVER_PORT 53
/*
* Currently defined opcodes
*/
#define QUERY 0x0 /* standard query */
#define IQUERY 0x1 /* inverse query */
#define STATUS 0x2 /* nameserver status query */
/*#define xxx 0x3*/ /* 0x3 reserved */
#define NS_NOTIFY_OP 0x4 /* notify secondary of SOA change */
/*
* Currently defined response codes
*/
#define NOERROR 0 /* no error */
#define FORMERR 1 /* format error */
#define SERVFAIL 2 /* server failure */
#define NXDOMAIN 3 /* non existent domain */
#define NOTIMP 4 /* not implemented */
#define REFUSED 5 /* query refused */
/*
* Type values for resources and queries
*/
#define T_A 1 /* host address */
#define T_NS 2 /* authoritative server */
#define T_MD 3 /* mail destination */
#define T_MF 4 /* mail forwarder */
#define T_CNAME 5 /* canonical name */
#define T_SOA 6 /* start of authority zone */
#define T_MB 7 /* mailbox domain name */
#define T_MG 8 /* mail group member */
#define T_MR 9 /* mail rename name */
#define T_NULL 10 /* null resource record */
#define T_WKS 11 /* well known service */
#define T_PTR 12 /* domain name pointer */
#define T_HINFO 13 /* host information */
#define T_MINFO 14 /* mailbox information */
#define T_MX 15 /* mail routing information */
#define T_TXT 16 /* text strings */
#define T_RP 17 /* responsible person */
#define T_AFSDB 18 /* AFS cell database */
#define T_X25 19 /* X_25 calling address */
#define T_ISDN 20 /* ISDN calling address */
#define T_RT 21 /* router */
#define T_NSAP 22 /* NSAP address */
#define T_NSAP_PTR 23 /* reverse NSAP lookup (deprecated) */
#define T_SIG 24 /* security signature */
#define T_KEY 25 /* security key */
#define T_PX 26 /* X.400 mail mapping */
#define T_GPOS 27 /* geographical position (withdrawn) */
#define T_AAAA 28 /* IP6 Address */
#define T_LOC 29 /* Location Information */
#define T_NXT 30 /* Next Valid Name in Zone */
#define T_EID 31 /* Endpoint identifier */
#define T_NIMLOC 32 /* Nimrod locator */
#define T_SRV 33 /* Server selection */
#define T_ATMA 34 /* ATM Address */
#define T_NAPTR 35 /* Naming Authority PoinTeR */
#define T_OPT 41 /* OPT pseudo-RR, RFC2761 */
/* non standard */
#define T_UINFO 100 /* user (finger) information */
#define T_UID 101 /* user ID */
#define T_GID 102 /* group ID */
#define T_UNSPEC 103 /* Unspecified format (binary data) */
/* Query type values which do not appear in resource records */
#define T_IXFR 251 /* incremental zone transfer */
#define T_AXFR 252 /* transfer zone of authority */
#define T_MAILB 253 /* transfer mailbox records */
#define T_MAILA 254 /* transfer mail agent records */
#define T_ANY 255 /* wildcard match */
/*
* Values for class field
*/
#define C_IN 1 /* the arpa internet */
#define C_CHAOS 3 /* for chaos net (MIT) */
#define C_HS 4 /* for Hesiod name server (MIT) (XXX) */
/* Query class values which do not appear in resource records */
#define C_ANY 255 /* wildcard match */
/*
* Flags field of the KEY RR rdata
*/
#define KEYFLAG_TYPEMASK 0xC000 /* Mask for "type" bits */
#define KEYFLAG_TYPE_AUTH_CONF 0x0000 /* Key usable for both */
#define KEYFLAG_TYPE_CONF_ONLY 0x8000 /* Key usable for confidentiality */
#define KEYFLAG_TYPE_AUTH_ONLY 0x4000 /* Key usable for authentication */
#define KEYFLAG_TYPE_NO_KEY 0xC000 /* No key usable for either; no key */
/* The type bits can also be interpreted independently, as single bits: */
#define KEYFLAG_NO_AUTH 0x8000 /* Key not usable for authentication */
#define KEYFLAG_NO_CONF 0x4000 /* Key not usable for confidentiality */
#define KEYFLAG_EXPERIMENTAL 0x2000 /* Security is *mandatory* if bit=0 */
#define KEYFLAG_RESERVED3 0x1000 /* reserved - must be zero */
#define KEYFLAG_RESERVED4 0x0800 /* reserved - must be zero */
#define KEYFLAG_USERACCOUNT 0x0400 /* key is assoc. with a user acct */
#define KEYFLAG_ENTITY 0x0200 /* key is assoc. with entity eg host */
#define KEYFLAG_ZONEKEY 0x0100 /* key is zone key for the zone named */
#define KEYFLAG_IPSEC 0x0080 /* key is for IPSEC use (host or user)*/
#define KEYFLAG_EMAIL 0x0040 /* key is for email (MIME security) */
#define KEYFLAG_RESERVED10 0x0020 /* reserved - must be zero */
#define KEYFLAG_RESERVED11 0x0010 /* reserved - must be zero */
#define KEYFLAG_SIGNATORYMASK 0x000F /* key can sign DNS RR's of same name */
#define KEYFLAG_RESERVED_BITMASK ( KEYFLAG_RESERVED3 | \
KEYFLAG_RESERVED4 | \
KEYFLAG_RESERVED10| KEYFLAG_RESERVED11)
/* The Algorithm field of the KEY and SIG RR's is an integer, {1..254} */
#define ALGORITHM_MD5RSA 1 /* MD5 with RSA */
#define ALGORITHM_EXPIRE_ONLY 253 /* No alg, no security */
#define ALGORITHM_PRIVATE_OID 254 /* Key begins with OID indicating alg */
/* Signatures */
/* Size of a mod or exp in bits */
#define MIN_MD5RSA_KEY_PART_BITS 512
#define MAX_MD5RSA_KEY_PART_BITS 2552
/* Total of binary mod and exp, bytes */
#define MAX_MD5RSA_KEY_BYTES ((MAX_MD5RSA_KEY_PART_BITS+7/8)*2+3)
/* Max length of text sig block */
#define MAX_KEY_BASE64 (((MAX_MD5RSA_KEY_BYTES+2)/3)*4)
/*
* Status return codes for T_UNSPEC conversion routines
*/
#define CONV_SUCCESS 0
#define CONV_OVERFLOW (-1)
#define CONV_BADFMT (-2)
#define CONV_BADCKSUM (-3)
#define CONV_BADBUFLEN (-4)
#ifndef BYTE_ORDER
#if (BSD >= 199103)
# include <machine/endian.h>
#else
#ifdef linux
# include <endian.h>
#else
#define LITTLE_ENDIAN 1234 /* least-significant byte first (vax, pc) */
#define BIG_ENDIAN 4321 /* most-significant byte first (IBM, net) */
#define PDP_ENDIAN 3412 /* LSB first in word, MSW first in long (pdp)*/
#if defined(vax) || defined(ns32000) || defined(sun386) || defined(i386) || \
defined(MIPSEL) || defined(_MIPSEL) || defined(BIT_ZERO_ON_RIGHT) || \
defined(__alpha__) || defined(__alpha) || defined(__vax__) || defined(_WIN32)
#define BYTE_ORDER LITTLE_ENDIAN
#endif
#if defined(sel) || defined(pyr) || defined(mc68000) || defined(sparc) || \
defined(is68k) || defined(tahoe) || defined(ibm032) || defined(ibm370) || \
defined(MIPSEB) || defined(_MIPSEB) || defined(_IBMR2) || defined(DGUX) ||\
defined(apollo) || defined(__convex__) || defined(_CRAY) || \
defined(__hppa) || defined(__hp9000) || \
defined(__hp9000s300) || defined(__hp9000s700) || \
defined (BIT_ZERO_ON_LEFT) || defined(m68k)
#define BYTE_ORDER BIG_ENDIAN
#endif
#endif /* linux */
#endif /* BSD */
#endif /* BYTE_ORDER */
#if !defined(BYTE_ORDER) || \
(BYTE_ORDER != BIG_ENDIAN && BYTE_ORDER != LITTLE_ENDIAN && \
BYTE_ORDER != PDP_ENDIAN)
/* you must determine what the correct bit order is for
* your compiler - the next line is an intentional error
* which will force your compiles to bomb until you fix
* the above macros.
*/
#error "Undefined or invalid BYTE_ORDER";
#endif
/*
* Structure for query header. The order of the fields is machine- and
* compiler-dependent, depending on the byte/bit order and the layout
* of bit fields. We use bit fields only in int variables, as this
* is all ANSI requires. This requires a somewhat confusing rearrangement.
*/
typedef struct {
unsigned id :16; /* query identification number */
#if BYTE_ORDER == BIG_ENDIAN
/* fields in third byte */
unsigned qr: 1; /* response flag */
unsigned opcode: 4; /* purpose of message */
unsigned aa: 1; /* authoritive answer */
unsigned tc: 1; /* truncated message */
unsigned rd: 1; /* recursion desired */
/* fields in fourth byte */
unsigned ra: 1; /* recursion available */
unsigned unused :1; /* unused bits (MBZ as of 4.9.3a3) */
unsigned ad: 1; /* authentic data from named */
unsigned cd: 1; /* checking disabled by resolver */
unsigned rcode :4; /* response code */
#endif
#if BYTE_ORDER == LITTLE_ENDIAN || BYTE_ORDER == PDP_ENDIAN
/* fields in third byte */
unsigned rd :1; /* recursion desired */
unsigned tc :1; /* truncated message */
unsigned aa :1; /* authoritive answer */
unsigned opcode :4; /* purpose of message */
unsigned qr :1; /* response flag */
/* fields in fourth byte */
unsigned rcode :4; /* response code */
unsigned cd: 1; /* checking disabled by resolver */
unsigned ad: 1; /* authentic data from named */
unsigned unused :1; /* unused bits (MBZ as of 4.9.3a3) */
unsigned ra :1; /* recursion available */
#endif
/* remaining bytes */
unsigned qdcount :16; /* number of question entries */
unsigned ancount :16; /* number of answer entries */
unsigned nscount :16; /* number of authority entries */
unsigned arcount :16; /* number of resource entries */
} HEADER;
/*
* Defines for handling compressed domain names
*/
#define INDIR_MASK 0xc0
/*
* Inline versions of get/put short/long. Pointer is advanced.
*
* These macros demonstrate the property of C whereby it can be
* portable or it can be elegant but rarely both.
*/
#define GETSHORT(s, cp) { \
register const u_char *t_cp = (const u_char *)(cp); \
(s) = ((const u_int16_t)t_cp[0] << 8) \
| ((const u_int16_t)t_cp[1]) \
; \
(cp) += INT16SZ; \
}
#define GETLONG(l, cp) { \
register const u_char *t_cp = (const u_char *)(cp); \
(l) = ((const u_int32_t)t_cp[0] << 24) \
| ((const u_int32_t)t_cp[1] << 16) \
| ((const u_int32_t)t_cp[2] << 8) \
| ((const u_int32_t)t_cp[3]) \
; \
(cp) += INT32SZ; \
}
#define PUTSHORT(s, cp) { \
register u_int16_t t_s = (u_int16_t)(s); \
register u_char *t_cp = (u_char *)(cp); \
*t_cp++ = (u_int32_t)t_s >> 8; \
*t_cp = t_s; \
(cp) += INT16SZ; \
}
#define PUTLONG(l, cp) { \
register u_int32_t t_l = (u_int32_t)(l); \
register u_char *t_cp = (u_char *)(cp); \
*t_cp++ = t_l >> 24; \
*t_cp++ = t_l >> 16; \
*t_cp++ = t_l >> 8; \
*t_cp = t_l; \
(cp) += INT32SZ; \
}
#endif /* _ARPA_NAMESER_H_ */
+1 -23
View File
@@ -53,8 +53,6 @@
#define ERR_NOSUCHSERVICE 408
#define ERR_NOORIGIN 409
#define ERR_INVALIDCAPCMD 410
#define ERR_NORECIPIENT 411
#define ERR_NOTEXTTOSEND 412
#define ERR_NOTOPLEVEL 413
@@ -86,6 +84,7 @@
#define ERR_SUMMONDISABLED 445
#define ERR_USERSDISABLED 446
#define ERR_NONICKCHANGE 447
#define ERR_FORBIDDENCHANNEL 448
#define ERR_NOTREGISTERED 451
@@ -182,9 +181,6 @@
#define RPL_LISTEND 323
#define RPL_CHANNELMODEIS 324
#define RPL_CREATIONTIME 329
#define RPL_WHOISLOGGEDIN 330 /* ircu/charybdis-family --nenolod */
#define RPL_NOTOPIC 331
#define RPL_TOPIC 332
#define RPL_TOPICWHOTIME 333
@@ -341,7 +337,6 @@
* These are also in the range 600-799.
*/
#define RPL_REAWAY 597
#define RPL_GONEAWAY 598
#define RPL_NOTAWAY 599
#define RPL_LOGON 600
@@ -366,25 +361,8 @@
#define RPL_SPAMCMDFWD 659
#define RPL_STARTTLS 670
#define RPL_WHOISSECURE 671
#define ERR_MLOCKRESTRICTED 742
#define ERR_CANNOTDOCOMMAND 972
#define ERR_CANNOTCHANGECHANMODE 974
#define ERR_STARTTLS 691
#define RPL_LOGGEDIN 900
#define RPL_LOGGEDOUT 901
#define ERR_NICKLOCKED 902
#define RPL_SASLSUCCESS 903
#define ERR_SASLFAIL 904
#define ERR_SASLTOOLONG 905
#define ERR_SASLABORTED 906
#define ERR_SASLALREADY 907
#define ERR_NUMERICERR 999
+2 -5
View File
@@ -26,9 +26,6 @@
int sendmodeto_one(aClient *cptr, char *from, char *name, char *mode, char *param, TS creationtime);
void make_cmodestr(void);
/* lusers.c */
void init_ircstats(void);
/* match.c */
char *collapse(char *pattern);
@@ -52,14 +49,14 @@ EVENT(htm_calc);
EVENT(e_check_fdlists);
EVENT(garbage_collect);
EVENT(loop_event);
EVENT(deprecated_notice);
/* support.c */
char *my_itoa(int i);
/* s_serv.c */
void load_tunefile(void);
extern EVENT(save_tunefile);
extern void read_motd(const char *filename, aMotdFile *motd);
aMotd *read_rules(char *filename);
aMotd *read_motd(char *filename);
/* s_user.c */
int check_for_target_limit(aClient *sptr, void *target, const char *name);
+3
View File
@@ -1,6 +1,9 @@
/* OMG... OMG! WHAT AN INCLUDE HORROR !!! */
#undef strcasecmp
#undef strncasecmp
#ifdef WIN32
#include <win32/ares/setup.h>
#endif
#include <ares.h>
#include <ares_version.h>
#undef strcasecmp
+203 -339
View File
@@ -1,107 +1,178 @@
/* include/setup.h.in. Generated from configure.ac by autoheader. */
/* config.h.in. Generated automatically from configure.in by autoheader. */
/* Define if you have BSD signals */
#undef BSD_RELIABLE_SIGNALS
/* Set to the bufferpool size you want */
#undef BUFFERPOOL
/* Define to one of `_getb67', `GETB67', `getb67' for Cray-2 and Cray-YMP
systems. This function is required for `alloca.c' support on those systems.
*/
#undef CRAY_STACKSEG_END
/* Define to 1 if using `alloca.c'. */
/* Define if using alloca.c. */
#undef C_ALLOCA
/* The default permissions for configuration files. Set to 0 to prevent
unrealircd from calling chmod() on the files. */
#undef DEFAULT_PERMISSIONS
/* Define to empty if the keyword does not work. */
#undef const
/* Define to disable extended ban stacking (~q:~c:\#chan, etc) */
#undef DISABLE_STACKED_EXTBANS
/* Define to one of _getb67, GETB67, getb67 for Cray-2 and Cray-YMP systems.
This function is required for alloca.c support on those systems. */
#undef CRAY_STACKSEG_END
/* Define if you want to disable /set* and /chg* */
#undef DISABLE_USERMOD
/* Define to `int' if <sys/types.h> doesn't define. */
#undef gid_t
/* Define the location of the configuration files */
#undef DPATH
/* Define if you have <sys/wait.h> that is POSIX.1 compatible. */
#undef HAVE_SYS_WAIT_H
/* Define if you can set the core size to unlimited */
#undef FORCE_CORE
/* Define if you have the vprintf function. */
#undef HAVE_VPRINTF
/* Define if you have getrusage */
#undef GETRUSAGE_2
/* Define as __inline if that's what the C compiler calls it. */
#undef inline
/* Define if you have gettimeofday */
#undef GETTIMEOFDAY
/* Define if the `setpgrp' function takes no argument. */
#undef SETPGRP_VOID
/* Define if the setvbuf function takes the buffering type as its second
argument and the buffer pointer as the third, as on System V
before release 3. */
#undef SETVBUF_REVERSED
/* Define to `unsigned' if <sys/types.h> doesn't define. */
#undef size_t
/* If using the C implementation of alloca, define if you know the
direction of stack growth for your system; otherwise it will be
automatically deduced at run-time.
STACK_DIRECTION > 0 => grows toward higher addresses
STACK_DIRECTION < 0 => grows toward lower addresses
STACK_DIRECTION = 0 => direction of growth unknown
*/
#undef STACK_DIRECTION
/* Define if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Define if you can safely include both <sys/time.h> and <time.h>. */
#undef TIME_WITH_SYS_TIME
/* Define if your <sys/time.h> declares struct tm. */
#undef TM_IN_SYS_TIME
/* Define to `int' if <sys/types.h> doesn't define. */
#undef uid_t
/* Define if you do not have the index function. */
#undef NOINDEX
/* Define if you need the strtok function. */
#undef NEED_STRTOK
/* Define if you need the strtoken function. */
#undef NEED_STRTOKEN
/* Define if you have the times function. */
#undef HAVE_TIMES
/* Define if you have the <stddef.h> header file. */
#undef STDDEFH
/* Define if you have the <stdlib.h> header file. */
#undef STDLIBH
/* Define if you have the <string.h> header file. */
#undef STRINGH
/* Define if you have the <strings.h> header file. */
#undef STRINGSH
/* Define if you have the <sys/param.h> header file. */
#undef PARAMH
/* Define if you have the <sys/rusage.h> header file. */
#undef HAVE_SYS_RUSAGE_H
/* Define if you have the <sys/syslog.h> header file. */
#undef SYSSYSLOGH
/* Define if you have the <unistd.h> header file. */
#undef UNISTDH
/* Define to <malloc.h> you need malloc.h. */
#undef MALLOCH
/* Define if you have the <sys/rusage.h> header file. */
#undef RUSAGEH
/* Define if you have the <glob.h> header file. */
#undef GLOBH
/* Define if you have regex */
#undef HAVE_REGEX
/* Define if you don't have bcopy */
#undef NEED_BCOPY
/* Define if you don't have bcmp */
#undef NEED_BCMP
/* Define if you need bzero */
#undef NEED_BZERO
/* Define if you have syslog */
#undef HAVE_SYSLOG
/* Define if you have vsyslog */
#undef HAVE_VSYSLOG
/* Define if you want to allow SSL connections */
#undef USE_SSL
/* Define if you can set the core size to unlimited */
#undef FORCE_CORE
/* Define if you have strcasecmp */
#undef GOT_STRCASECMP
/* Define to 1 if you have `alloca', as a function or macro. */
#undef HAVE_ALLOCA
/* Define if you need inet_addr */
#undef NEED_INET_ADDR
/* Define to 1 if you have <alloca.h> and it should be used (not on Ultrix).
*/
#undef HAVE_ALLOCA_H
/* Define if you need inet_ntoa */
#undef NEED_INET_NTOA
/* Define to 1 if you have the `bcmp' function. */
#undef HAVE_BCMP
/* Define if you need inet_netof */
#undef NEED_INET_NETOF
/* Define to 1 if you have the `bcopy' function. */
#undef HAVE_BCOPY
/* Define if you have gettimeofday */
#undef GETTIMEOFDAY
/* Define to 1 if you have the `bzero' function. */
#undef HAVE_BZERO
/* Define if you have lrand48 */
#undef LRAND48
/* Define if you have a compiler with C99 variable length array support */
#undef HAVE_C99_VARLEN_ARRAY
/* Define if you have getrusage */
#undef GETRUSAGE_2
/* Define if you have crypt */
#undef HAVE_CRYPT
/* Define if you have times */
#undef TIMES_2
/* Define to 1 if you don't have `vprintf' but do have `_doprnt.' */
#undef HAVE_DOPRNT
/* Define if you have O_NONBLOCK */
#undef NBLOCK_POSIX
/* Define to 1 if you have the `getrusage' function. */
#undef HAVE_GETRUSAGE
/* Define if you have O_NDELAY */
#undef NBLOCK_BSD
/* Define to 1 if you have the `gettimeofday' function. */
#undef HAVE_GETTIMEOFDAY
/* Define if you have FIONBIO */
#undef NBLOCK_SYSV
/* Define to 1 if you have the `index' function. */
#undef HAVE_INDEX
/* Define if you have POSIX signals */
#undef POSIX_SIGNALS
/* Define to 1 if you have the `inet_addr' function. */
#undef HAVE_INET_ADDR
/* Define if you have BSD signals */
#undef RELIABLE_BSD_SIGNALS
/* Define to 1 if you have the `inet_netof' function. */
#undef HAVE_INET_NETOF
/* Define if you have SYSV signals */
#undef UNRELIABLE_SYSV_SIGNALS
/* Define to 1 if you have the `inet_ntoa' function. */
#undef HAVE_INET_NTOA
/* Define these to be unsigned integral internal types,
* of respecitvely 2 and 4 bytes in size, when not already
* defined in <sys/types.h>, <stdlib.h> or <stddef.h> */
#undef u_int16_t
#undef u_int32_t
/* Define to 1 if you have the `inet_ntop' function. */
#undef HAVE_INET_NTOP
/* Define to 1 if you have the `inet_pton' function. */
#undef HAVE_INET_PTON
/* Define to 1 if the system has the type `intptr_t'. */
#undef HAVE_INTPTR_T
/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define to 1 if you have the `lrand48' function. */
#undef HAVE_LRAND48
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* Define if you have setproctitle */
#undef HAVE_SETPROCTITLE
/* Define if you have PS_STRINGS */
#undef HAVE_PSSTRINGS
@@ -109,140 +180,53 @@
/* Define if you have pstat */
#undef HAVE_PSTAT
/* Define if the libcrypto has RAND_egd */
#undef HAVE_RAND_EGD
/* Define if you have crypt */
#undef HAVE_CRYPT
/* Define if you have setproctitle */
#undef HAVE_SETPROCTITLE
/* The default permissions for configuration files */
#undef DEFAULT_PERMISSIONS
/* Define to 1 if you have the `snprintf' function. */
#undef HAVE_SNPRINTF
/* Define if you want spoof protection */
#undef NOSPOOF
/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H
/* Define if you want +a/+q prefixes */
#undef PREFIX_AQ
/* Define to 1 if you have the <stdlib.h> header file. */
#undef HAVE_STDLIB_H
/* Define if you want to compile as a hub */
#undef HUB
/* Define to 1 if you have the `strcasecmp' function. */
#undef HAVE_STRCASECMP
/* Define the location of the configuration files */
#undef DPATH
/* Define to 1 if you have the `strerror' function. */
#undef HAVE_STRERROR
/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
/* Define to 1 if you have the <string.h> header file. */
#undef HAVE_STRING_H
/* Define to 1 if you have the `strlcat' function. */
#undef HAVE_STRLCAT
/* Define to 1 if you have the `strlcpy' function. */
#undef HAVE_STRLCPY
/* Define to 1 if you have the `strlncat' function. */
#undef HAVE_STRLNCAT
/* Define to 1 if you have the `strtok' function. */
#undef HAVE_STRTOK
/* Define to 1 if you have the `strtoken' function. */
#undef HAVE_STRTOKEN
/* Define to 1 if you have the `strtoul' function. */
#undef HAVE_STRTOUL
/* Define to 1 if you have the `syslog' function. */
#undef HAVE_SYSLOG
/* Define to 1 if you have the <sys/stat.h> header file. */
#undef HAVE_SYS_STAT_H
/* Define to 1 if you have the <sys/types.h> header file. */
#undef HAVE_SYS_TYPES_H
/* Define to 1 if you have the `times' function. */
#undef HAVE_TIMES
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* Define to 1 if you have the `vprintf' function. */
#undef HAVE_VPRINTF
/* Define to 1 if you have the `vsnprintf' function. */
#undef HAVE_VSNPRINTF
/* Define if you want IPv6 enabled */
#undef INET6
/* Define the location of the executable */
#undef SPATH
/* Set to the listen backlog size you want */
#undef LISTEN_SIZE
/* Define if you want modes shown in /list */
#undef LIST_SHOW_MODES
/* Define if rlim_t is long long */
#undef LONG_LONG_RLIM_T
/* Define if you have lrand48 */
#undef LRADN48
/* Define to <malloc.h> you need malloc.h. */
#undef MALLOCH
/* Set to the max connections you want */
#undef MAXCONNECTIONS
/* Set to the max sendq you want */
#undef MAXSENDQLENGTH
/* Define if you have O_NDELAY */
#undef NBLOCK_BSD
/* Define if you have O_NONBLOCK */
#undef NBLOCK_POSIX
/* Define if you have FIONBIO */
#undef NBLOCK_SYSV
/* Define if you don't have bcmp */
#undef NEED_BCMP
/* Define if you don't have bcopy */
#undef NEED_BCOPY
/* Define if you need bzero */
#undef NEED_BZERO
/* Define if you need inet_addr */
#undef NEED_INET_ADDR
/* Define if you need inet_netof */
#undef NEED_INET_NETOF
/* Define if you need inet_ntoa */
#undef NEED_INET_NTOA
/* Define if you need the strerror function. */
#undef NEED_STRERROR
/* Define if you need the strtok function. */
#undef NEED_STRTOK
/* Define if you need the strtoken function. */
#undef NEED_STRTOKEN
/* Set to the nickname history length you want */
#undef NICKNAMEHISTORYLENGTH
/* Define if you do not have the index function. */
#undef NOINDEX
/* Set to the bufferpool size you want */
#undef BUFFERPOOL
/* Define to 1 if your system has no in6addr_any. */
#undef NO_IN6ADDR_ANY
/* Set to the max connections you want */
#undef MAXCONNECTIONS
/* Define if you want IPv6 enabled */
#undef INET6
/* Define if you want modes shown in /list */
#undef LIST_SHOW_MODES
/* Define if you want nick!user@host shown for the topic setter */
#undef TOPIC_NICK_IS_NUHOST
/* Define if you want users to be notified when their shun is removed */
#undef SHUN_NOTICES
/* Define if you want OperOverride disabled */
#undef NO_OPEROVERRIDE
@@ -250,167 +234,47 @@
/* Define if you want opers to have to use /invite to join +s/+p channels */
#undef OPEROVERRIDE_VERIFY
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define if you want to disable /set* and /chg* */
#undef DISABLE_USERMOD
/* Define to the full name of this package. */
#undef PACKAGE_NAME
/* Define to the full name and version of this package. */
#undef PACKAGE_STRING
/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME
/* Define to the home page for this package. */
#undef PACKAGE_URL
/* Define to the version of this package. */
#undef PACKAGE_VERSION
/* Define if you have the <sys/param.h> header file. */
#undef PARAMH
/* Define if you have POSIX signals */
#undef POSIX_SIGNALS
/* Define if you want +a/+q prefixes */
#undef PREFIX_AQ
/* Define if you have the <sys/rusage.h> header file. */
#undef RUSAGEH
/* Define to 1 if the `setpgrp' function takes no argument. */
#undef SETPGRP_VOID
/* Define if you want users to be notified when their shun is removed */
#undef SHUN_NOTICES
/* The size of `int', as computed by sizeof. */
#undef SIZEOF_INT
/* The size of `long', as computed by sizeof. */
#undef SIZEOF_LONG
/* The size of `rlim_t', as computed by sizeof. */
#undef SIZEOF_RLIM_T
/* The size of `short', as computed by sizeof. */
#undef SIZEOF_SHORT
/* Define the location of the executable */
#undef SPATH
/* If using the C implementation of alloca, define if you know the
direction of stack growth for your system; otherwise it will be
automatically deduced at runtime.
STACK_DIRECTION > 0 => grows toward higher addresses
STACK_DIRECTION < 0 => grows toward lower addresses
STACK_DIRECTION = 0 => direction of growth unknown */
#undef STACK_DIRECTION
/* Link... statically(?) (defining this macro will probably cause the build
tofail) */
#undef STATIC_LINKING
/* Define to 1 if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Define if you have the <stddef.h> header file. */
#undef STDDEFH
/* Define if you have the <stdlib.h> header file. */
#undef STDLIBH
/* Define if you have the <string.h> header file. */
#undef STRINGH
/* Define if you have the <strings.h> header file. */
#undef STRINGSH
/* Define if you have the <sys/syslog.h> header file. */
#undef SYSSYSLOGH
/* Define if you have SYSV signals */
#undef SYSV_UNRELIABLE_SIGNALS
/* Define if you have times */
#undef TIMES_2
/* Define to 1 if you can safely include both <sys/time.h> and <time.h>. */
#undef TIME_WITH_SYS_TIME
/* Define to 1 if your <sys/time.h> declares `struct tm'. */
#undef TM_IN_SYS_TIME
/* Define if you want nick!user@host shown for the topic setter */
#undef TOPIC_NICK_IS_NUHOST
/* Define to disable extended ban stacking (~q:~c:#chan, etc) */
#undef DISABLE_STACKED_EXTBANS
/* Define if your system prepends an underscore to symbols */
#undef UNDERSCORE
/* Define if you have the <unistd.h> header file. */
#undef UNISTDH
/* Define if rlim_t is long long */
#undef LONG_LONG_RLIM_T
/* Generation version number (e.g.: 3 for Unreal3*) */
#undef UNREAL_VERSION_GENERATION
/* Define if you have snprintf */
#undef HAVE_SNPRINTF
/* Major version number (e.g.: 2 for Unreal3.2*) */
#undef UNREAL_VERSION_MAJOR
/* Define if you have vsnprintf */
#undef HAVE_VSNPRINTF
/* Minor version number (e.g.: 1 for Unreal3.2.1) */
#undef UNREAL_VERSION_MINOR
/* Define if you have strlcpy */
#undef HAVE_STRLCPY
/* Version suffix such as a beta marker or release candidate marker. (e.g.:
-rc2 for unrealircd-3.2.9-rc2) */
#undef UNREAL_VERSION_SUFFIX
/* Define if you have strlcat */
#undef HAVE_STRLCAT
/* Define if you have libcurl installed to get remote includes and MOTD
support */
#undef USE_LIBCURL
/* Define if you have strlncat */
#undef HAVE_STRLNCAT
/* Define if you want to allow SSL connections */
#undef USE_SSL
/* Define if you have inet_pton */
#undef HAVE_INET_PTON
/* Define if you have zlib and want zip links support. */
#undef ZIP_LINKS
/* Define if you have inet_ntop */
#undef HAVE_INET_NTOP
/* Define if you are compiling unrealircd on Sun's (or Oracle's?) Solaris */
#undef _SOLARIS
/* Define if you have a compiler with C99 variable length array support */
#undef HAVE_C99_VARLEN_ARRAY
/* Define to empty if `const' does not conform to ANSI C. */
#undef const
/* Define if you have alloca.h */
#undef HAVE_ALLOCA_H
/* Define to `int' if <sys/types.h> doesn't define. */
#undef gid_t
/* Define if you have alloca */
#undef HAVE_ALLOCA
/* Define to `__inline__' or `__inline' if that's what the C compiler
calls it, or to nothing if 'inline' is not supported under any name. */
#ifndef __cplusplus
#undef inline
#endif
/* Define to `short' if <sys/types.h> does not define. */
#undef int16_t
/* Define to `long' if <sys/types.h> does not define. */
#undef int32_t
/* Define to the type of a signed integer type wide enough to hold a pointer,
if such a type exists, and if the system does not define it. */
#undef intptr_t
/* Define to `int' if <sys/types.h> does not define. */
#undef mode_t
/* Define to `unsigned int' if <sys/types.h> does not define. */
#undef size_t
/* Define to `unsigned short' if <sys/types.h> does not define. */
#undef u_int16_t
/* Define to `unsigned long' if <sys/types.h> does not define. */
#undef u_int32_t
/* Define to `int' if <sys/types.h> doesn't define. */
#undef uid_t
/* Define to 1 if your system has no in6addr_any. */
#undef NO_IN6ADDR_ANY
+3 -3
View File
@@ -1,6 +1,6 @@
extern MODVAR SSL_CTX *ctx;
extern MODVAR SSL_CTX *ctx_server;
extern MODVAR SSL_CTX *ctx_client;
extern SSL_CTX * ctx;
extern SSL_CTX *ctx_server;
extern SSL_CTX *ctx_client;
extern SSL_METHOD *meth;
extern void init_ssl();
+60 -195
View File
@@ -24,7 +24,6 @@
#define __struct_include__
#include "config.h"
#include "sys.h"
/* need to include ssl stuff here coz otherwise you get
* conflicting types with isalnum/isalpha/etc @ redhat. -- Syzop
*/
@@ -65,15 +64,19 @@
#include "zip.h"
#endif
#include "auth.h"
#include "tre/regex.h"
#ifndef _WIN32
#include "pcreposix.h"
#else
#include "win32/regex.h"
#endif
#include "channel.h"
#if defined(_MSC_VER)
/* needed to workaround a warning / prototype/dll inconsistency crap */
#define vsnprintf unrl_vsnprintf
#if defined(_WIN32) && !defined(NOSPOOF)
#error "Compiling win32 without nospoof is VERY insecure and NOT supported"
#endif
extern MODVAR int sendanyways;
@@ -91,7 +94,6 @@ typedef struct _configflag_ban ConfigFlag_ban;
typedef struct _configflag_tld ConfigFlag_tld;
typedef struct _configitem ConfigItem;
typedef struct _configitem_me ConfigItem_me;
typedef struct _configitem_files ConfigItem_files;
typedef struct _configitem_admin ConfigItem_admin;
typedef struct _configitem_class ConfigItem_class;
typedef struct _configitem_oper ConfigItem_oper;
@@ -136,24 +138,16 @@ typedef struct Server aServer;
typedef struct SLink Link;
typedef struct SBan Ban;
typedef struct SMode Mode;
typedef struct SChanFloodProt ChanFloodProt;
typedef struct SRemoveFld RemoveFld;
typedef struct ListOptions LOpts;
typedef struct FloodOpt aFloodOpt;
typedef struct Motd aMotdFile; /* represents a whole MOTD, including remote MOTD support info */
typedef struct MotdItem aMotdLine; /* one line of a MOTD stored as a linked list */
#ifdef USE_LIBCURL
typedef struct MotdDownload aMotdDownload; /* used to coordinate download of a remote MOTD */
#endif
typedef struct MotdItem aMotd;
typedef struct trecord aTrecord;
typedef struct Command aCommand;
typedef struct IRCCommand aCommand;
typedef struct _cmdoverride Cmdoverride;
typedef struct SMember Member;
typedef struct SMembership Membership;
typedef struct SMembershipL MembershipL;
typedef struct JFlood aJFlood;
typedef struct PendingNet aPendingNet;
#ifdef ZIP_LINKS
typedef struct Zdata aZdata;
@@ -164,7 +158,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#endif
#ifndef VMSP
#include "class.h"
#include "dbuf.h" /* THIS REALLY SHOULDN'T BE HERE!!! --msa */
#endif
@@ -174,7 +167,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define NICKLEN 30
#define USERLEN 10
#define REALLEN 50
#define SVIDLEN 30
#define TOPICLEN 307
#define CHANNELLEN 32
#define PASSWDLEN 48 /* was 20, then 32, now 48. */
@@ -236,7 +228,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define STAT_LOG -7 /* logfile for -x */
#define STAT_CONNECTING -6
#define STAT_SSL_STARTTLS_HANDSHAKE -8
#define STAT_SSL_CONNECT_HANDSHAKE -5
#define STAT_SSL_ACCEPT_HANDSHAKE -4
#define STAT_HANDSHAKE -3
@@ -259,11 +250,9 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define IsLog(x) ((x)->status == STAT_LOG)
#ifdef USE_SSL
#define IsSSLStartTLSHandshake(x) ((x)->status == STAT_SSL_STARTTLS_HANDSHAKE)
#define IsSSLAcceptHandshake(x) ((x)->status == STAT_SSL_ACCEPT_HANDSHAKE)
#define IsSSLConnectHandshake(x) ((x)->status == STAT_SSL_CONNECT_HANDSHAKE)
#define IsSSLHandshake(x) (IsSSLAcceptHandshake(x) || IsSSLConnectHandshake(x) | IsSSLStartTLSHandshake(x))
#define SetSSLStartTLSHandshake(x) ((x)->status = STAT_SSL_STARTTLS_HANDSHAKE)
#define IsSSLHandshake(x) (IsSSLAcceptHandshake(x) || IsSSLConnectHandshake(x))
#define SetSSLAcceptHandshake(x) ((x)->status = STAT_SSL_ACCEPT_HANDSHAKE)
#define SetSSLConnectHandshake(x) ((x)->status = STAT_SSL_CONNECT_HANDSHAKE)
#endif
@@ -277,7 +266,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define SetLog(x) ((x)->status = STAT_LOG)
#define IsSynched(x) (x->serv->flags.synced)
#define IsServerSent(x) (x->serv && x->serv->flags.server_sent)
/* opt.. */
#define OPT_SJOIN 0x0001
@@ -322,7 +310,7 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define FLAGS_SQUIT 0x20000 /* Server has been /squit by an oper */
#define FLAGS_PROTOCTL 0x40000 /* Received a PROTOCTL message */
#define FLAGS_PING 0x80000
#define FLAGS_EAUTH 0x100000
#define FLAGS_ASKEDPING 0x100000
#define FLAGS_NETINFO 0x200000
#define FLAGS_HYBNOTICE 0x400000
#define FLAGS_QUARANTINE 0x800000
@@ -371,12 +359,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define PROTO_NAMESX 0x4000 /* Send all rights in NAMES output */
#define PROTO_CLK 0x8000 /* Send cloaked host in the NICK command (regardless of +x/-x) */
#define PROTO_UHNAMES 0x10000 /* Send n!u@h in NAMES */
#define PROTO_CLICAP 0x20000 /* client capability negotiation in process */
#define PROTO_STARTTLS 0x40000 /* client supports STARTTLS */
#define PROTO_SASL 0x80000 /* client is doing SASL */
#define PROTO_AWAY_NOTIFY 0x100000 /* client supports away-notify */
#define PROTO_ACCOUNT_NOTIFY 0x200000 /* client supports account-notify */
#define PROTO_MLOCK 0x400000 /* server supports MLOCK */
/*
* flags macros.
@@ -406,7 +388,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define IsAnOper(x) ((x)->umodes & (UMODE_OPER|UMODE_LOCOP))
#define IsARegNick(x) ((x)->umodes & (UMODE_REGNICK))
#define IsRegNick(x) ((x)->umodes & UMODE_REGNICK)
#define IsLoggedIn(x) (IsRegNick(x) || (x->user && (*x->user->svid != '*') && !isdigit(*x->user->svid))) /* registered nick (+r) or just logged into services (may be -r) */
#define IsRegNickMsg(x) ((x)->umodes & UMODE_RGSTRONLY)
#define IsNoCTCP(x) ((x)->umodes & UMODE_NOCTCP)
#define IsWebTV(x) ((x)->umodes & UMODE_WEBTV)
@@ -424,8 +405,7 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define GotNetInfo(x) ((x)->flags & FLAGS_NETINFO)
#define SetNetInfo(x) ((x)->flags |= FLAGS_NETINFO)
#define IsCGIIRC(x) ((x)->flags & FLAGS_CGIIRC)
#define SetEAuth(x) ((x)->flags |= FLAGS_EAUTH)
#define IsEAuth(x) ((x)->flags & FLAGS_EAUTH)
#define IsShunned(x) ((x)->flags & FLAGS_SHUNNED)
#define SetShunned(x) ((x)->flags |= FLAGS_SHUNNED)
#define ClearShunned(x) ((x)->flags &= ~FLAGS_SHUNNED)
@@ -460,7 +440,11 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#ifdef USE_SSL
#define IsSSL(x) IsSecure(x)
#endif
#ifdef NOSPOOF
#define IsNotSpoof(x) ((x)->nospoof == 0)
#else
#define IsNotSpoof(x) (1)
#endif
#define GetHost(x) (IsHidden(x) ? (x)->user->virthost : (x)->user->realhost)
#define GetIP(x) ((x->user && x->user->ip_str) ? x->user->ip_str : (MyConnect(x) ? Inet_ia2p(&x->ip) : NULL))
@@ -588,7 +572,7 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define OFLAG_LNOTICE 0x00004000 /* Oper can send local serv notices */
#define OFLAG_GNOTICE 0x00008000 /* Oper can send global notices */
#define OFLAG_ADMIN 0x00010000 /* Admin */
#define OFLAG_ADDLINE 0x00020000 /* Oper can use /addline */
/* 0x00020000 is free, previously addline */
#define OFLAG_ZLINE 0x00080000 /* Oper can use /zline and /unzline */
#define OFLAG_NETADMIN 0x00200000 /* netadmin gets +N */
#define OFLAG_COADMIN 0x00800000 /* co admin gets +C */
@@ -612,7 +596,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
#define OPCanDCCDeny(x) ((x)->oflag & OFLAG_DCCDENY)
#define OPCanTKL(x) ((x)->oflag & OFLAG_TKL)
#define OPCanGZL(x) ((x)->oflag & OFLAG_GZL)
#define OPCanAddline(x) ((x)->oflag & OFLAG_ADDLINE)
#define OPCanZline(x) ((x)->oflag & OFLAG_ZLINE)
#define OPCanRehash(x) ((x)->oflag & OFLAG_REHASH)
#define OPCanDie(x) ((x)->oflag & OFLAG_DIE)
@@ -699,13 +682,6 @@ typedef unsigned int u_int32_t; /* XXX Hope this works! */
/* blah */
#define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr))
/*
* defines for curses in client
*/
#define DUMMY_TERM 0
#define CURSES_TERM 1
#define TERMCAP_TERM 2
/* Dcc deny types (see src/s_extra.c) */
#define DCCDENY_HARD 0
#define DCCDENY_SOFT 1
@@ -726,46 +702,6 @@ struct FloodOpt {
TS firstmsg;
};
#ifdef USE_LIBCURL
struct Motd;
struct MotdDownload
{
struct Motd *themotd;
};
#endif /* USE_LIBCURL */
struct Motd
{
struct MotdItem *lines;
struct tm last_modified; /* store the last modification time */
#ifdef USE_LIBCURL
/*
This pointer is used to communicate with an asynchronous MOTD
download. The problem is that a download may take 10 seconds or
more to complete and, in that time, the IRCd could be rehashed.
This would mean that TLD blocks are reallocated and thus the
aMotd structs would be free()d in the meantime.
To prevent such a situation from leading to a segfault, we
introduce this remote control pointer. It works like this:
1. read_motd() is called with a URL. A new MotdDownload is
allocated and the pointer is placed here. This pointer is
also passed to the asynchrnous download handler.
2.a. The download is completed and read_motd_asynch_downloaded()
is called with the same pointer. From this function, this pointer
if free()d. No other code may free() the pointer. Not even free_motd().
OR
2.b. The user rehashes the IRCd before the download is completed.
free_motd() is called, which sets motd_download->themotd to NULL
to signal to read_motd_asynch_downloaded() that it should ignore
the download. read_motd_asynch_downloaded() is eventually called
and frees motd_download.
*/
struct MotdDownload *motd_download;
#endif /* USE_LIBCURL */
};
struct MotdItem {
char *line;
struct MotdItem *next;
@@ -809,15 +745,7 @@ struct User {
Link *silence; /* chain of silence pointer blocks */
Link *dccallow; /* chain of dccallowed entries */
char *away; /* pointer to away message */
/*
* svid: a value that is assigned by services to this user record.
* in previous versions of Unreal, this was strictly a timestamp value,
* which is less useful in the modern world of IRC where nicks are grouped to
* accounts, so it is now a string.
*/
char svid[SVIDLEN + 1];
u_int32_t servicestamp; /* Services' time stamp variable */
signed char refcnt; /* Number of times this block is referenced */
unsigned short joined; /* number of channels joined */
char username[USERLEN + 1];
@@ -862,7 +790,6 @@ struct Server {
#endif
struct {
unsigned synced:1; /* Server linked? (3.2beta18+) */
unsigned server_sent:1; /* SERVER message sent to this link? (for outgoing links) */
} flags;
};
@@ -970,7 +897,6 @@ extern void CmodeDel(Cmode *cmode);
#endif
typedef struct {
EXTCM_PAR_HEADER
unsigned short num;
unsigned short t;
} aModejEntry;
@@ -978,14 +904,10 @@ typedef struct {
#define LISTENER_NORMAL 0x000001
#define LISTENER_CLIENTSONLY 0x000002
#define LISTENER_SERVERSONLY 0x000004
#define LISTENER_REMOTEADMIN 0x000008
#define LISTENER_JAVACLIENT 0x000010
#define LISTENER_MASK 0x000020
#define LISTENER_SSL 0x000040
#define LISTENER_BOUND 0x000080
#define IsServersOnlyListener(x) ((x) && ((x)->umodes & LISTENER_SERVERSONLY))
#define CONNECT_SSL 0x000001
#define CONNECT_ZIP 0x000002
#define CONNECT_AUTO 0x000004
@@ -996,8 +918,6 @@ typedef struct {
#define SSLFLAG_FAILIFNOCERT 0x1
#define SSLFLAG_VERIFYCERT 0x2
#define SSLFLAG_DONOTACCEPTSELFSIGNED 0x4
#define SSLFLAG_NOSTARTTLS 0x8
struct Client {
struct Client *next, *prev, *hnext;
anUser *user; /* ...defined, if this is a User */
@@ -1035,7 +955,9 @@ struct Client {
short lastsq; /* # of 2k blocks when sendqueued called last */
dbuf sendQ; /* Outgoing message queue--if socket full */
dbuf recvQ; /* Hold for data incoming yet to be parsed */
#ifdef NOSPOOF
u_int32_t nospoof; /* Anti-spoofing random number */
#endif
int proto; /* ProtoCtl options */
long sendM; /* Statistics: protocol messages send */
long sendK; /* Statistics: total k-bytes send */
@@ -1058,7 +980,7 @@ struct Client {
u_short sendB; /* counters to count upto 1-k lots of bytes */
u_short receiveB; /* sent and received. */
aClient *listener;
ConfigItem_class *class; /* Configuration record associated */
ConfigItem_class *cclass; /* Configuration record associated */
int authfd; /* fd for rfc931 authentication */
short slot; /* my offset in the local fd table */
struct IN_ADDR ip; /* keep real ip# too */
@@ -1075,11 +997,6 @@ struct Client {
TS cputime;
#endif
char *error_str; /* Quit reason set by dead_link in case of socket/buffer error */
char sasl_agent[NICKLEN + 1];
unsigned char sasl_out;
unsigned char sasl_complete;
u_short sasl_cookie;
};
@@ -1146,18 +1063,18 @@ struct _configflag_tld
#define CONF_BAN_TYPE_AKILL 1
#define CONF_BAN_TYPE_TEMPORARY 2
/* Ban actions. These must be ordered by severity (!) */
#define BAN_ACT_GZLINE 1100
#define BAN_ACT_GLINE 1000
#define BAN_ACT_ZLINE 900
#define BAN_ACT_KLINE 800
#define BAN_ACT_SHUN 700
#define BAN_ACT_KILL 600
#define BAN_ACT_TEMPSHUN 500
#define BAN_ACT_VIRUSCHAN 400
#define BAN_ACT_DCCBLOCK 300
#define BAN_ACT_BLOCK 200
#define BAN_ACT_WARN 100
#define BAN_ACT_KILL 1
#define BAN_ACT_TEMPSHUN 2
#define BAN_ACT_SHUN 3
#define BAN_ACT_KLINE 4
#define BAN_ACT_ZLINE 5
#define BAN_ACT_GLINE 6
#define BAN_ACT_GZLINE 7
/* below are pretty much spamfilter only */
#define BAN_ACT_BLOCK 8
#define BAN_ACT_DCCBLOCK 9
#define BAN_ACT_VIRUSCHAN 10
#define BAN_ACT_WARN 11
#define CRULE_ALL 0
@@ -1178,19 +1095,15 @@ struct _configitem_me {
unsigned short numeric;
};
struct _configitem_files {
char *motd_file, *rules_file, *smotd_file;
char *botmotd_file, *opermotd_file, *svsmotd_file;
char *pid_file, *tune_file;
};
struct _configitem_admin {
ConfigItem *prev, *next;
ConfigFlag flag;
char *line;
};
#ifdef FAKELAG_CONFIGURABLE
#define CLASS_OPT_NOFAKELAG 0x1
#endif
#define CLASS_OPT_NOTARGETLAG 0x2
struct _configitem_class {
ConfigItem *prev, *next;
@@ -1208,6 +1121,7 @@ struct _configflag_allow {
unsigned useip :1;
unsigned ssl :1;
unsigned nopasscont :1;
unsigned wrongpasscont :1;
};
struct _configitem_allow {
@@ -1217,12 +1131,9 @@ struct _configitem_allow {
anAuthStruct *auth;
unsigned short maxperip;
int port;
ConfigItem_class *class;
ConfigItem_class *cclass;
struct irc_netmask *netmask;
ConfigFlag_allow flags;
#ifdef INET6
unsigned short ipv6_clone_mask;
#endif /* INET6 */
};
struct _configitem_oper {
@@ -1230,9 +1141,9 @@ struct _configitem_oper {
ConfigFlag flag;
char *name, *swhois, *snomask;
anAuthStruct *auth;
ConfigItem_class *class;
ConfigItem_class *cclass;
ConfigItem *from;
unsigned long modes, require_modes;
unsigned long modes;
long oflags;
int maxlogins;
};
@@ -1261,10 +1172,10 @@ struct _configitem_ulines {
struct _configitem_tld {
ConfigItem *prev, *next;
ConfigFlag_tld flag;
char *mask, *channel;
char *motd_file, *rules_file, *smotd_file;
char *botmotd_file, *opermotd_file;
aMotdFile rules, motd, smotd, botmotd, opermotd;
char *mask, *motd_file, *rules_file, *smotd_file;
char *botmotd_file, *opermotd_file, *channel;
struct tm motd_tm, smotd_tm;
aMotd *rules, *motd, *smotd, *botmotd, *opermotd;
u_short options;
};
@@ -1293,7 +1204,7 @@ struct _configitem_link {
u_short port, options;
unsigned char leafdepth;
int refcount;
ConfigItem_class *class;
ConfigItem_class *cclass;
struct IN_ADDR ipnum;
time_t hold;
#ifdef USE_SSL
@@ -1342,13 +1253,11 @@ struct _iplist {
/* struct irc_netmask *netmask; */
};
#ifdef FAST_BADWORD_REPLACE
#define BADW_TYPE_INVALID 0x0
#define BADW_TYPE_FAST 0x1
#define BADW_TYPE_FAST_L 0x2
#define BADW_TYPE_FAST_R 0x4
#define BADW_TYPE_REGEX 0x8
#endif
#define BADWORD_REPLACE 1
#define BADWORD_BLOCK 2
@@ -1357,9 +1266,7 @@ struct _configitem_badword {
ConfigItem *prev, *next;
ConfigFlag flag;
char *word, *replace;
#ifdef FAST_BADWORD_REPLACE
unsigned short type;
#endif
char action;
regex_t expr;
};
@@ -1385,14 +1292,14 @@ struct _configitem_deny_version {
struct _configitem_deny_channel {
ConfigItem *prev, *next;
ConfigFlag flag;
char *channel, *reason, *redirect, *class;
char *channel, *reason, *redirect;
unsigned char warn;
};
struct _configitem_allow_channel {
ConfigItem *prev, *next;
ConfigFlag flag;
char *channel, *class;
char *channel;
};
struct _configitem_allow_dcc {
@@ -1407,6 +1314,7 @@ struct _configitem_log {
char *file;
long maxsize;
int flags;
int logfd;
};
struct _configitem_unknown {
@@ -1447,21 +1355,9 @@ struct _configitem_alias_format {
regex_t expr;
};
/**
* In a rehash scenario, conf_include will contain all of the included
* configs that are actually in use. It also will contain includes
* that are being processed so that the configuration may be updated.
* INCLUDE_NOTLOADED is set on all of the config files that are being
* loaded and unset on already-loaded files. See
* unload_loaded_includes() and load_includes().
*/
#define INCLUDE_NOTLOADED 0x1
#define INCLUDE_REMOTE 0x2
#define INCLUDE_DLQUEUED 0x4
/**
* Marks that an include was loaded without error. This seems to
* overlap with the INCLUDE_NOTLOADED meaning(?). --binki
*/
#define INCLUDE_USED 0x8
struct _configitem_include {
@@ -1471,16 +1367,15 @@ struct _configitem_include {
#ifdef USE_LIBCURL
char *url;
char *errorbuf;
char *bind_ip;
#endif
char *included_from;
int included_from_line;
};
struct _configitem_help {
ConfigItem *prev, *next;
ConfigFlag flag;
char *command;
aMotdLine *text;
aMotd *text;
};
struct _configitem_offchans {
@@ -1558,36 +1453,22 @@ struct ListOptions {
#define NUMFLD 6 /* 6 flood types */
struct SRemoveFld {
struct SRemoveFld *prev, *next;
aChannel *chptr;
char m; /* mode to be removed */
time_t when; /* scheduled at */
};
struct SChanFloodProt {
unsigned short per; /* setting: per <XX> seconds */
time_t t[NUMFLD]; /* runtime: timers */
unsigned short c[NUMFLD]; /* runtime: counters */
unsigned short l[NUMFLD]; /* setting: limit */
unsigned char a[NUMFLD]; /* setting: action */
unsigned char r[NUMFLD]; /* setting: remove-after <this> minutes */
unsigned long timer_flags; /* if a "-m timer" is running this is & MODE_MODERATED etc.. */
};
/* Number of maximum paramter modes to allow.
* Don't set it unnecessarily high.. we only use k, l, L, j and f at the moment. (FIXME)
*/
#define MAXPARAMMODES 12
/* mode structure for channels */
struct SMode {
long mode;
#ifdef EXTCMODE
Cmode_t extmode;
CmodeParam *extmodeparam;
void *extmodeparams[MAXPARAMMODES+1];
#endif
int limit;
char key[KEYLEN + 1];
char link[LINKLEN + 1];
#ifdef NEWCHFLOODPROT
ChanFloodProt *floodprot;
#else
#if 0
/* x:y */
unsigned short msgs; /* x */
unsigned short per; /* y */
@@ -1647,7 +1528,6 @@ struct Channel {
#ifdef JOINTHROTTLE
aJFlood *jflood;
#endif
char *mode_lock;
char chname[1];
};
@@ -1741,11 +1621,9 @@ struct liststruct {
#define MODE_NOCOLOR 0x40000
#define MODE_OPERONLY 0x80000
#define MODE_ADMONLY 0x100000
#define MODE_NOKICKS 0x200000
#define MODE_STRIP 0x400000
#define MODE_NOKNOCK 0x800000
#define MODE_NOINVITE 0x1000000
#define MODE_FLOODLIMIT 0x2000000
#define MODE_MODREG 0x4000000
#define MODE_INVEX 0x8000000
#define MODE_NOCTCP 0x10000000
@@ -1840,7 +1718,7 @@ struct liststruct {
/* misc variable externs */
extern MODVAR char *version, *infotext[], *dalinfotext[], *unrealcredits[], *unrealinfo[];
extern MODVAR char *version, *infotext[], *dalinfotext[], *unrealcredits[];
extern MODVAR char *generation, *creation;
extern MODVAR char *gnulicense[];
/* misc defines */
@@ -1851,14 +1729,12 @@ extern MODVAR char *gnulicense[];
#define PARTFMT ":%s PART %s"
#define PARTFMT2 ":%s PART %s :%s"
#define isexcept void
#ifdef USE_SSL
#include "ssl.h"
#endif
#define EVENT_HASHES EVENT_DRUGS
#include "events.h"
struct Command {
struct IRCCommand {
aCommand *prev, *next;
char *cmd;
int (*func) ();
@@ -1867,7 +1743,7 @@ struct Command {
unsigned parameters : 5;
unsigned long bytes;
Module *owner;
aCommand *friend; /* cmd if token, token if cmd */
aCommand *partner; /* cmd if token, token if cmd */
Cmdoverride *overriders;
Cmdoverride *overridetail;
#ifdef DEBUGMODE
@@ -1883,8 +1759,6 @@ struct _cmdoverride {
int (*func)();
};
#ifdef THROTTLING
struct ThrottlingBucket
{
struct ThrottlingBucket *prev, *next;
@@ -1936,13 +1810,6 @@ struct JFlood {
};
#endif
struct PendingNet {
aPendingNet *prev, *next; /* Previous and next in list */
aClient *sptr; /**< Client to which these servers belong */
int numservers; /**< Amount of servers in list */
int servers[1]; /** The list of servers (array of integer server numerics) */
};
void init_throttling_hash();
int hash_throttling(struct IN_ADDR *in);
struct ThrottlingBucket *find_throttling_bucket(struct IN_ADDR *in);
@@ -1950,8 +1817,6 @@ void add_throttling_bucket(struct IN_ADDR *in);
void del_throttling_bucket(struct ThrottlingBucket *bucket);
int throttle_can_connect(aClient *, struct IN_ADDR *in);
#endif
#define VERIFY_OPERCOUNT(clnt,tag) { if (IRCstats.operators < 0) verify_opercount(clnt,tag); } while(0)
#define MARK_AS_OFFICIAL_MODULE(modinf) do { if (modinf && modinf->handle) ModuleSetOptions(modinfo->handle, MOD_OPT_OFFICIAL); } while(0)
+8 -26
View File
@@ -22,9 +22,6 @@
#ifndef __sys_include__
#define __sys_include__
/* PATH_MAX */
#include <limits.h>
/* alloca stuff */
#ifdef _WIN32
# include <malloc.h>
@@ -46,7 +43,11 @@
#ifdef ISC202
#include <net/errno.h>
#else
# ifndef _WIN32
#include <sys/errno.h>
# else
#include <errno.h>
# endif
#endif
#include "setup.h"
#include <stdio.h>
@@ -70,28 +71,18 @@
# include <string.h>
# endif
#endif
/* get intptr_t if the system provides it -- otherwise, ./configure will define it for us */
#ifdef HAVE_STDINT_H
#include <stdint.h>
#else
#ifdef HAVE_INTTYPES_H
#include <inttypes.h>
#endif /* HAVE_INTTYPES_H */
#endif /* HAVE_STDINT_H */
#ifdef SSL
#include <openssl/ssl.h>
#endif
#ifdef INET6
#ifndef _WIN32
#include <netinet/in.h>
#include <sys/socket.h>
#endif
#ifdef _WIN32
#define _WIN32_WINNT 0x0501
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#endif
#endif
#ifndef GOT_STRCASECMP
#define strcasecmp mycmp
#define strncasecmp myncmp
@@ -141,13 +132,6 @@ extern char *rindex(char *, char);
#define dn_skipname __dn_skipname
#endif
/*
* Mac OS X Tiger Support (Intel Only)
*/
#if defined(macosx) || defined(__APPLE__)
#define OSXTIGER
#endif
#ifndef _WIN32
extern VOIDSIG dummy();
#endif
@@ -159,12 +143,10 @@ typedef unsigned long u_long;
typedef unsigned int u_int;
#endif
#ifdef _WIN32
#define MYOSNAME OSName
extern char OSName[256];
#ifdef _WIN32
#define PATH_MAX MAX_PATH
#else
#define MYOSNAME getosname()
#endif
#ifdef DEBUGMODE
// #define ircsprintf sprintf
-25
View File
@@ -1,25 +0,0 @@
/** Standard include for all UnrealIRCd modules.
* This should normally provide all of UnrealIRCd's functionality
* (that is publicly exposed anyway).
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "proto.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#ifdef _WIN32
#include "version.h"
#endif
+4 -4
View File
@@ -2,10 +2,10 @@
#define URL_H
#include "types.h"
int MODFUNC url_is_valid(const char *);
char MODFUNC *url_getfilename(const char *url);
char MODFUNC *download_file(const char *, char **);
void MODFUNC download_file_async(const char *, time_t, vFP, void *callback_data);
int MODFUNC url_is_valid(char *);
char MODFUNC *url_getfilename(char *);
char MODFUNC *download_file(char *, char **, char *);
void MODFUNC download_file_async(char *, time_t, vFP, char *);
void MODFUNC url_do_transfers_async(void);
void MODFUNC url_init(void);
+18 -26
View File
@@ -7,16 +7,6 @@
#ifndef __versioninclude
#define __versioninclude 1
/*
* Utility macros to convert version number constants to strings.
* Delayed expansion requires two macros to work. See:
*
* $ info '(cpp) Stringification'
*/
#define _macro_to_str(n) #n
#define macro_to_str(n) _macro_to_str(n)
/*
* Mark of settings
*/
@@ -34,33 +24,35 @@
/**/
#define COMPILEINFO DEBUGMODESET DEBUGSET
/* Version info follows
/* Version info follows, current: Unreal3.2.3
* Please be sure to update ALL fields when changing the version.
* Also don't forget to bump the protocol version every release.
*/
/**
* The following code concerns UNREAL_VERSION_GENERATION,
* UNREAL_VERSION_MAJOR, and UNREAL_VERSION_MINOR.
*
* These UNREAL_VERSION_* macros can be used so (3rd party) modules
/** These UNREAL_VERSION_* macros can be used so (3rd party) modules
* can easily distinguish versions.
*
* They are set during ./configure, so update ./configure.ac's AC_INIT
* line upon a new release.
*/
/** Year + week of the year (ISO week number, with Monday as first day of week)
/** The generation version number (eg: 3 for Unreal3*) */
#define UNREAL_VERSION_GENERATION 3
/** The major version number (eg: 3 for Unreal3.2*) */
#define UNREAL_VERSION_MAJOR 3
/** The minor version number (eg: 1 for Unreal3.2.1), negative numbers for unstable/alpha/beta */
#define UNREAL_VERSION_MINOR -99
/** Year + week of the year (with Monday as first day of the week).
* Can be useful if the above 3 versionids are insufficient for you (eg: you want to support CVS).
* This is updated automatically on the CVS server every Monday. so don't touch it.
*/
#define UNREAL_VERSION_TIME 201430
#define UNREAL_VERSION_TIME 200631
#define UnrealProtocol 2311
#define PATCH1 macro_to_str(UNREAL_VERSION_GENERATION)
#define PATCH2 "." macro_to_str(UNREAL_VERSION_MAJOR)
#define PATCH3 "." macro_to_str(UNREAL_VERSION_MINOR)
#define PATCH4 UNREAL_VERSION_SUFFIX
#define UnrealProtocol 2308
#define PATCH1 "3"
#define PATCH2 ".3"
#define PATCH3 "-willneverbereleased"
#define PATCH4 ""
#define PATCH5 ""
#define PATCH6 ""
#define PATCH7 ""
+189
View File
@@ -0,0 +1,189 @@
/* $Id$ */
/* Copyright 1998 by the Massachusetts Institute of Technology.
*
* Permission to use, copy, modify, and distribute this
* software and its documentation for any purpose and without
* fee is hereby granted, provided that the above copyright
* notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting
* documentation, and that the name of M.I.T. not be used in
* advertising or publicity pertaining to distribution of the
* software without specific, written prior permission.
* M.I.T. makes no representations about the suitability of
* this software for any purpose. It is provided "as is"
* without express or implied warranty.
*/
#ifndef ARES__H
#define ARES__H
#include <sys/types.h>
#if defined(_AIX) || defined(NETWARE)
/* HP-UX systems version 9, 10 and 11 lack sys/select.h and so does oldish
libc5-based Linux systems. Only include it on system that are known to
require it! */
#include <sys/select.h>
#endif
#if defined(WATT32)
#include <netinet/in.h>
#include <sys/socket.h>
#include <tcp.h>
#elif defined(WIN32)
#include <winsock.h>
#include <windows.h>
#else
#include <netinet/in.h>
#include <sys/socket.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define ARES_SUCCESS 0
/* Server error codes (ARES_ENODATA indicates no relevant answer) */
#define ARES_ENODATA 1
#define ARES_EFORMERR 2
#define ARES_ESERVFAIL 3
#define ARES_ENOTFOUND 4
#define ARES_ENOTIMP 5
#define ARES_EREFUSED 6
/* Locally generated error codes */
#define ARES_EBADQUERY 7
#define ARES_EBADNAME 8
#define ARES_EBADFAMILY 9
#define ARES_EBADRESP 10
#define ARES_ECONNREFUSED 11
#define ARES_ETIMEOUT 12
#define ARES_EOF 13
#define ARES_EFILE 14
#define ARES_ENOMEM 15
#define ARES_EDESTRUCTION 16
#define ARES_EBADSTR 17
/* ares_getnameinfo error codes */
#define ARES_EBADFLAGS 18
/* Flag values */
#define ARES_FLAG_USEVC (1 << 0)
#define ARES_FLAG_PRIMARY (1 << 1)
#define ARES_FLAG_IGNTC (1 << 2)
#define ARES_FLAG_NORECURSE (1 << 3)
#define ARES_FLAG_STAYOPEN (1 << 4)
#define ARES_FLAG_NOSEARCH (1 << 5)
#define ARES_FLAG_NOALIASES (1 << 6)
#define ARES_FLAG_NOCHECKRESP (1 << 7)
/* Option mask values */
#define ARES_OPT_FLAGS (1 << 0)
#define ARES_OPT_TIMEOUT (1 << 1)
#define ARES_OPT_TRIES (1 << 2)
#define ARES_OPT_NDOTS (1 << 3)
#define ARES_OPT_UDP_PORT (1 << 4)
#define ARES_OPT_TCP_PORT (1 << 5)
#define ARES_OPT_SERVERS (1 << 6)
#define ARES_OPT_DOMAINS (1 << 7)
#define ARES_OPT_LOOKUPS (1 << 8)
/* Nameinfo flag values */
#define ARES_NI_NOFQDN (1 << 0)
#define ARES_NI_NUMERICHOST (1 << 1)
#define ARES_NI_NAMEREQD (1 << 2)
#define ARES_NI_NUMERICSERV (1 << 3)
#define ARES_NI_DGRAM (1 << 4)
#define ARES_NI_TCP 0
#define ARES_NI_UDP ARES_NI_DGRAM
#define ARES_NI_SCTP (1 << 5)
#define ARES_NI_DCCP (1 << 6)
#define ARES_NI_NUMERICSCOPE (1 << 7)
#define ARES_NI_LOOKUPHOST (1 << 8)
#define ARES_NI_LOOKUPSERVICE (1 << 9)
/* Reserved for future use */
#define ARES_NI_IDN (1 << 10)
#define ARES_NI_ALLOW_UNASSIGNED (1 << 11)
#define ARES_NI_USE_STD3_ASCII_RULES (1 << 12)
struct ares_options {
int flags;
int timeout;
int tries;
int ndots;
unsigned short udp_port;
unsigned short tcp_port;
struct in_addr *servers;
int nservers;
char **domains;
int ndomains;
char *lookups;
};
/** Public available config (readonly) interface for ares_get_config(). */
struct ares_config_info {
int timeout;
int tries;
int numservers;
char **servers;
};
struct hostent;
struct timeval;
struct sockaddr;
struct ares_channeldata;
typedef struct ares_channeldata *ares_channel;
typedef void (*ares_callback)(void *arg, int status, unsigned char *abuf,
int alen);
typedef void (*ares_host_callback)(void *arg, int status,
struct hostent *hostent);
typedef void (*ares_nameinfo_callback)(void *arg, int status,
char *node, char *service);
int ares_init(ares_channel *channelptr);
int ares_init_options(ares_channel *channelptr, struct ares_options *options,
int optmask);
void ares_destroy(ares_channel channel);
void ares_cancel(ares_channel channel);
void ares_send(ares_channel channel, const unsigned char *qbuf, int qlen,
ares_callback callback, void *arg);
void ares_query(ares_channel channel, const char *name, int dnsclass,
int type, ares_callback callback, void *arg);
void ares_search(ares_channel channel, const char *name, int dnsclass,
int type, ares_callback callback, void *arg);
void ares_gethostbyname(ares_channel channel, const char *name, int family,
ares_host_callback callback, void *arg);
void ares_gethostbyaddr(ares_channel channel, const void *addr, int addrlen,
int family, ares_host_callback callback, void *arg);
void ares_getnameinfo(ares_channel channel, const struct sockaddr *sa,
socklen_t salen, int flags, ares_nameinfo_callback callback,
void *arg);
int ares_fds(ares_channel channel, fd_set *read_fds, fd_set *write_fds);
struct timeval *ares_timeout(ares_channel channel, struct timeval *maxtv,
struct timeval *tv);
void ares_process(ares_channel channel, fd_set *read_fds, fd_set *write_fds);
int ares_mkquery(const char *name, int dnsclass, int type, unsigned short id,
int rd, unsigned char **buf, int *buflen);
int ares_expand_name(const unsigned char *encoded, const unsigned char *abuf,
int alen, char **s, long *enclen);
int ares_expand_string(const unsigned char *encoded, const unsigned char *abuf,
int alen, unsigned char **s, long *enclen);
int ares_parse_a_reply(const unsigned char *abuf, int alen,
struct hostent **host);
int ares_parse_aaaa_reply(const unsigned char *abuf, int alen,
struct hostent **host);
int ares_parse_ptr_reply(const unsigned char *abuf, int alen, const void *addr,
int addrlen, int family, struct hostent **host);
void ares_free_string(void *str);
void ares_free_hostent(struct hostent *host);
const char *ares_strerror(int code);
int ares_get_config(struct ares_config_info *d, ares_channel c);
#ifdef __cplusplus
}
#endif
#endif /* ARES__H */
+17
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@@ -0,0 +1,17 @@
/* $Id$ */
#ifndef ARES__VERSION_H
#define ARES__VERSION_H
#define ARES_VERSION_MAJOR 1
#define ARES_VERSION_MINOR 3
#define ARES_VERSION_PATCH 0
#define ARES_VERSION ((ARES_VERSION_MAJOR<<16)|\
(ARES_VERSION_MINOR<<8)|\
(ARES_VERSION_PATCH))
#define ARES_VERSION_STR "1.3.0"
const char *ares_version(int *version);
#endif
+82
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@@ -0,0 +1,82 @@
#ifndef ARES_SETUP_H
#define ARES_SETUP_H
/* Copyright (C) 2004 - 2005 by Daniel Stenberg et al
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of M.I.T. not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. M.I.T. makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#else
/* simple work-around for now, for systems without configure support */
#define ssize_t int
#define socklen_t int
#endif
/* Recent autoconf versions define these symbols in config.h. We don't want
them (since they collide with the libcurl ones when we build
--enable-debug) so we undef them again here. */
#undef PACKAGE_STRING
#undef PACKAGE_TARNAME
#undef PACKAGE_VERSION
#undef PACKAGE_BUGREPORT
#undef PACKAGE_NAME
#undef VERSION
#undef PACKAGE
/* now typedef our socket type */
#if defined(WIN32) && !defined(WATT32)
#include <winsock.h>
typedef SOCKET ares_socket_t;
#define ARES_SOCKET_BAD INVALID_SOCKET
#else
typedef int ares_socket_t;
#define ARES_SOCKET_BAD -1
#endif
/* Assume a few thing unless they're set by configure
*/
#if !defined(HAVE_SYS_TIME_H) && !defined(_MSC_VER)
#define HAVE_SYS_TIME_H
#endif
#if !defined(HAVE_UNISTD_H) && !defined(_MSC_VER)
#define HAVE_UNISTD_H 1
#endif
#if !defined(HAVE_SYS_UIO_H) && !defined(WIN32) && !defined(MSDOS)
#define HAVE_SYS_UIO_H
#endif
#if (defined(WIN32) || defined(WATT32)) && \
!(defined(__MINGW32__) || defined(NETWARE))
/* protos for the functions we provide in windows_port.c */
int ares_strncasecmp(const char *s1, const char *s2, int n);
int ares_strcasecmp(const char *s1, const char *s2);
/* use this define magic to prevent us from adding symbol names to the library
that is a high-risk to collide with another libraries' attempts to do the
same */
#define strncasecmp(a,b,c) ares_strncasecmp(a,b,c)
#define strcasecmp(a,b) ares_strcasecmp(a,b)
#endif
/* IPv6 compatibility */
#if !defined(HAVE_AF_INET6)
#if defined(HAVE_PF_INET6)
#define AF_INET6 PF_INET6
#else
#define AF_INET6 AF_MAX+1
#endif
#endif
#endif /* ARES_SETUP_H */
+250
View File
@@ -0,0 +1,250 @@
/*
regex.h - POSIX.2 compatible regexp interface and TRE extensions
Copyright (C) 2001-2004 Ville Laurikari <vl@iki.fi>.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 (June
1991) as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRE_REGEX_H
#define TRE_REGEX_H 1
#include "tre-config.h"
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif /* HAVE_SYS_TYPES_H */
#ifdef HAVE_LIBUTF8_H
#include <libutf8.h>
#endif /* HAVE_LIBUTF8_H */
#ifdef TRE_USE_SYSTEM_REGEX_H
/* Include the system regex.h to make TRE ABI compatible with the
system regex. */
#include TRE_SYSTEM_REGEX_H_PATH
#endif /* TRE_USE_SYSTEM_REGEX_H */
#ifdef __cplusplus
extern "C" {
#endif
#ifdef TRE_USE_SYSTEM_REGEX_H
#ifndef REG_OK
#define REG_OK 0
#endif /* !REG_OK */
#ifndef HAVE_REG_ERRCODE_T
typedef int reg_errcode_t;
#endif /* !HAVE_REG_ERRCODE_T */
#if !defined(REG_NOSPEC) && !defined(REG_LITERAL)
#define REG_LITERAL 0x1000
#endif
/* Extra regcomp() flags. */
#define REG_RIGHT_ASSOC (REG_LITERAL << 1)
/* Extra regexec() flags. */
#define REG_APPROX_MATCHER 0x1000
#define REG_BACKTRACKING_MATCHER (REG_APPROX_MATCHER << 1)
#else /* !TRE_USE_SYSTEM_REGEX_H */
/* If the we're not using system regex.h, we need to define the
structs and enums ourselves. */
typedef int regoff_t;
typedef struct {
size_t re_nsub; /* Number of parenthesized subexpressions. */
void *value; /* For internal use only. */
} regex_t;
typedef struct {
regoff_t rm_so;
regoff_t rm_eo;
} regmatch_t;
typedef enum {
REG_OK = 0, /* No error. */
/* POSIX regcomp() return error codes. (In the order listed in the
standard.) */
REG_NOMATCH, /* No match. */
REG_BADPAT, /* Invalid regexp. */
REG_ECOLLATE, /* Unknown collating element. */
REG_ECTYPE, /* Unknown character class name. */
REG_EESCAPE, /* Trailing backslash. */
REG_ESUBREG, /* Invalid back reference. */
REG_EBRACK, /* "[]" imbalance */
REG_EPAREN, /* "\(\)" or "()" imbalance */
REG_EBRACE, /* "\{\}" or "{}" imbalance */
REG_BADBR, /* Invalid content of {} */
REG_ERANGE, /* Invalid use of range operator */
REG_ESPACE, /* Out of memory. */
REG_BADRPT
} reg_errcode_t;
/* POSIX regcomp() flags. */
#define REG_EXTENDED 1
#define REG_ICASE (REG_EXTENDED << 1)
#define REG_NEWLINE (REG_ICASE << 1)
#define REG_NOSUB (REG_NEWLINE << 1)
/* Extra regcomp() flags. */
#define REG_BASIC 0
#define REG_LITERAL (REG_NOSUB << 1)
#define REG_RIGHT_ASSOC (REG_LITERAL << 1)
/* POSIX regexec() flags. */
#define REG_NOTBOL 1
#define REG_NOTEOL (REG_NOTBOL << 1)
/* Extra regexec() flags. */
#define REG_APPROX_MATCHER (REG_NOTEOL << 1)
#define REG_BACKTRACKING_MATCHER (REG_APPROX_MATCHER << 1)
#endif /* !TRE_USE_SYSTEM_REGEX_H */
/* REG_NOSPEC and REG_LITERAL mean the same thing. */
#ifdef REG_LITERAL
#define REG_NOSPEC REG_LITERAL
#elif defined(REG_NOSPEC)
#define REG_LITERAL REG_NOSPEC
#endif /* defined(REG_NOSPEC) */
/* The maximum number of iterations in a bound expression. */
#undef RE_DUP_MAX
#define RE_DUP_MAX 255
/* The POSIX.2 regexp functions */
int regcomp(regex_t *preg, const char *regex, int cflags);
int regexec(const regex_t *preg, const char *string, size_t nmatch,
regmatch_t pmatch[], int eflags);
size_t regerror(int errcode, const regex_t *preg, char *errbuf,
size_t errbuf_size);
void regfree(regex_t *preg);
#ifdef TRE_WCHAR
#ifdef HAVE_WCHAR_H
#include <wchar.h>
#endif /* HAVE_WCHAR_H */
/* Wide character versions (not in POSIX.2). */
int regwcomp(regex_t *preg, const wchar_t *regex, int cflags);
int regwexec(const regex_t *preg, const wchar_t *string, size_t nmatch,
regmatch_t pmatch[], int eflags);
#endif /* TRE_WCHAR */
/* Versions with a maximum length argument and therefore the capability to
handle null characters in the middle of the strings (not in POSIX.2). */
int regncomp(regex_t *preg, const char *regex, size_t len, int cflags);
int regnexec(const regex_t *preg, const char *string, size_t len,
size_t nmatch, regmatch_t pmatch[], int eflags);
#ifdef TRE_WCHAR
int regwncomp(regex_t *preg, const wchar_t *regex, size_t len, int cflags);
int regwnexec(const regex_t *preg, const wchar_t *string, size_t len,
size_t nmatch, regmatch_t pmatch[], int eflags);
#endif /* TRE_WCHAR */
#ifdef TRE_APPROX
/* Approximate matching parameter struct. */
typedef struct {
int cost_ins; /* Default cost of an inserted character. */
int cost_del; /* Default cost of a deleted character. */
int cost_subst; /* Default cost of a substituted character. */
int max_cost; /* Maximum allowed cost of a match. */
int max_ins; /* Maximum allowed number of inserts. */
int max_del; /* Maximum allowed number of deletes. */
int max_subst; /* Maximum allowed number of substitutes. */
int max_err; /* Maximum allowed number of errors total. */
} regaparams_t;
/* Approximate matching result struct. */
typedef struct {
size_t nmatch; /* Length of pmatch[] array. */
regmatch_t *pmatch; /* Submatch data. */
int cost; /* Cost of the match. */
int num_ins; /* Number of inserts in the match. */
int num_del; /* Number of deletes in the match. */
int num_subst; /* Number of substitutes in the match. */
} regamatch_t;
/* Approximate matching functions. */
int regaexec(const regex_t *preg, const char *string,
regamatch_t *match, regaparams_t params, int eflags);
int reganexec(const regex_t *preg, const char *string, size_t len,
regamatch_t *match, regaparams_t params, int eflags);
#ifdef TRE_WCHAR
/* Wide character approximate matching. */
int regawexec(const regex_t *preg, const wchar_t *string,
regamatch_t *match, regaparams_t params, int eflags);
int regawnexec(const regex_t *preg, const wchar_t *string, size_t len,
regamatch_t *match, regaparams_t params, int eflags);
#endif /* TRE_WCHAR */
/* Sets the parameters to default values. */
void regaparams_default(regaparams_t *params);
#endif /* TRE_APPROX */
#ifdef TRE_WCHAR
typedef wchar_t tre_char_t;
#else /* !TRE_WCHAR */
typedef unsigned char tre_char_t;
#endif /* !TRE_WCHAR */
typedef struct {
int (*get_next_char)(tre_char_t *c, unsigned int *pos_add, void *context);
void (*rewind)(size_t pos, void *context);
int (*compare)(size_t pos1, size_t pos2, size_t len, void *context);
void *context;
} tre_str_source;
int reguexec(const regex_t *preg, const tre_str_source *string,
size_t nmatch, regmatch_t pmatch[], int eflags);
/* Returns the version string. The returned string is static. */
char *tre_version(void);
/* Returns the value for a config parameter. The type to which `result'
must point to depends of the value of `query', see documentation for
more details. */
int tre_config(int query, void *result);
enum {
TRE_CONFIG_APPROX,
TRE_CONFIG_WCHAR,
TRE_CONFIG_MULTIBYTE,
TRE_CONFIG_SYSTEM_ABI,
TRE_CONFIG_VERSION
};
/* Returns 1 if the compiled pattern has back references, 0 if not. */
int tre_have_backrefs(const regex_t *preg);
/* Returns 1 if the compiled pattern uses approximate matching features,
0 if not. */
int tre_have_approx(const regex_t *preg);
#ifdef __cplusplus
}
#endif
#endif /* TRE_REGEX_H */
/* EOF */
+6 -31
View File
@@ -21,7 +21,6 @@
#ifndef __setup_include__
#define __setup_include__
#undef PARAMH
#undef UNISTDH
#define STRINGH
@@ -44,40 +43,16 @@
#undef TIMES_2
#undef GETRUSAGE_2
#define HAVE_ALLOCA
/* vc 2005 */
#if defined(_MSC_VER) && _MSC_VER >= 1400
# define HAVE_VSNPRINTF
# define HAVE_SNPRINTF
# define snprintf _snprintf
#endif
#define SPATH "."
#define DPATH "."
#define NO_U_TYPES
#define NEED_U_INT32_T
#define PREFIX_AQ
#define LIST_SHOW_MODES
#ifndef mode_t
/*
Needed in s_conf.c for the third argument of open(3p).
Should be an int because of http://msdn.microsoft.com/en-us/library/z0kc8e3z(VS.71).aspx
*/
#define mode_t int
#endif
/*
make up for win32 (and win64?) users not being able to run ./configure.
*/
#ifndef intptr_t
#define intptr_t long
#endif
/* Generation version number (e.g.: 3 for Unreal3*) */
#define UNREAL_VERSION_GENERATION 3
/* Major version number (e.g.: 2 for Unreal3.2*) */
#define UNREAL_VERSION_MAJOR 2
/* Minor version number (e.g.: 1 for Unreal3.2.1) */
#define UNREAL_VERSION_MINOR 10
/* Version suffix such as a beta marker or release candidate marker. (e.g.:
-rc2 for unrealircd-3.2.9-rc2) */
#define UNREAL_VERSION_SUFFIX ".7"
#endif
+52
View File
@@ -0,0 +1,52 @@
/* tre-config.h. This file defines all compile time definitions
that are needed in `regex.h' for Win32. */
#ifndef HAVE_ALLOCA
/* Define to 1 if you have `alloca', as a function or macro. */
#define HAVE_ALLOCA 1
#endif
/* Define to 1 if you have <alloca.h> and it should be used (not on Ultrix).
*/
#define HAVE_ALLOCA_H 1
/* Define to 1 if you have the <libutf8.h> header file. */
/* #undef HAVE_LIBUTF8_H */
/* Define to 1 if the system has the type `reg_errcode_t'. */
/* #undef HAVE_REG_ERRCODE_T */
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <wchar.h> header file. */
#define HAVE_WCHAR_H 1
/* Define if you want to enable approximate matching functionality. */
#define TRE_APPROX 1
/* Define to enable multibyte character set support. */
#undef TRE_MULTIBYTE
/* Define to the absolute path to the system regex.h */
/* #undef TRE_SYSTEM_REGEX_H_PATH */
/* Define if you want TRE to use alloca() instead of malloc() when allocating
memory needed for regexec operations. */
#define TRE_USE_ALLOCA 1
/* Define to include the system regex.h from TRE regex.h */
/* #undef TRE_USE_SYSTEM_REGEX_H */
/* Define to enable wide character (wchar_t) support. */
#undef TRE_WCHAR
/* TRE version string. */
#define TRE_VERSION "0.7.2"
/* TRE version level 1. */
#define TRE_VERSION_1 0
/* TRE version level 2. */
#define TRE_VERSION_2 7
/* TRE version level 3. */
#define TRE_VERSION_3 2
View File
+1
View File
@@ -0,0 +1 @@
0,10,20,30,40,50 * * * * /home/mydir-to/ircdcron/ircdchk >/dev/null 2>&1
-1
View File
@@ -1 +0,0 @@
0,10,20,30,40,50 * * * * @IRCDDIR@/ircdcron/ircdchk >/dev/null 2>&1
+1 -1
View File
@@ -22,7 +22,7 @@
# These values shouldn't need to be changed
# The path to the ircd binary
ircdexe="@BINDIR@"
ircdexe="@BINDIR@/ircd"
# The path to the ircd pid file
ircdname="@IRCDDIR@/ircd.pid"
+49 -27
View File
@@ -1,9 +1,9 @@
/************************************************************************
* Unreal Internet Relay Chat Daemon, src/lusers.c
* (C) Carsten Munk <stskeeps@tspre.org> 2000
/*
* IRC - Internet Relay Chat, src/modules/%FILE%
* (C) 2005 The UnrealIRCd Team
*
* See file AUTHORS in IRC package for additional names of
* the programmers.
* the programmers.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -19,14 +19,16 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
extern "C"
{
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "proto.h"
#include "channel.h"
#include "version.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
@@ -37,26 +39,46 @@
#endif
#include <fcntl.h>
#include "h.h"
ID_Copyright("(C) Carsten Munk 2000");
ircstats IRCstats;
#ifdef IRC_COMMENT
int clients; /* total */
int invisible; /* invisible */
int servers; /* servers */
int operators; /* operators */
int unknown; /* unknown local connections */
int channels; /* channels */
int me_clients; /* my clients */
int me_servers; /* my servers */
int me_max; /* local max */
int global_max; /* global max */
#ifdef STRIPBADWORDS
#include "badwords.h"
#endif
#ifdef _WIN32
#include "version.h"
#endif
void init_ircstats(void)
{
bzero(&IRCstats, sizeof(IRCstats));
IRCstats.servers = 1;
}
extern "C" DLLFUNC CMD_FUNC(m_COMMAND);
#define MSG_UCOMMAND "UCOMMAND"
#define TOK_UCOMMAND "%%"
ModuleHeader MOD_HEADER(m_COMMAND)
= {
"m_COMMAND",
"$Id$",
"command /COMMAND",
"3.2-b8-1",
NULL
};
extern "C" DLLFUNC int MOD_INIT(m_COMMAND)(ModuleInfo *modinfo)
{
CommandAdd(modinfo->handle, MSG_UCOMMAND, TOK_UCOMMAND, m_COMMAND, MAXPARA, M_USER|M_SERVER);
MARK_AS_OFFICIAL_MODULE(modinfo);
return MOD_SUCCESS;
}
extern "C" DLLFUNC int MOD_LOAD(m_COMMAND)(int module_load)
{
return MOD_SUCCESS;
}
extern "C" DLLFUNC int MOD_UNLOAD(m_COMMAND)(int module_unload)
{
return MOD_SUCCESS;
}
extern "C" DLLFUNC CMD_FUNC(m_COMMAND)
{
return 0;
}
+16 -81
View File
@@ -4,26 +4,9 @@
CC=cl
LINK=link
RC=rc
MT=mt
############################ USER CONFIGURATION ############################
# You are encouraged NOT to set these values here, but instead make a batch file
# which passes all these arguments to nmake, like:
# nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" etc etc...
# Both ways will work, but if you use a batch file it's easier with
# upgrading Unreal as you won't have to edit this makefile again.
### TRE ###
#TRE_LIB_DIR="C:\dev\tre\win32\release"
#TRE_INC_DIR="C:\dev\tre"
#TRELIB="tre.lib"
### C-ARES ####
#CARES_LIB_DIR="C:\dev\c-ares\vc\cares\dll-release"
#CARES_INC_DIR="C:\dev\c-ares"
#CARESLIB="cares.lib"
##### REMOTE INCLUDES ####
#To enable remote include support you must have libcurl installed on your
#system and it must have ares support enabled.
@@ -90,20 +73,6 @@ MT=mt
############################# END CONFIGURATION ############################
!IFDEF CARES_INC_DIR
CARES_INC=/I "$(CARES_INC_DIR)"
!ENDIF
!IFDEF CARES_LIB_DIR
CARES_LIB=/LIBPATH:"$(CARES_LIB_DIR)"
!ENDIF
!IFDEF TRE_INC_DIR
TRE_INC=/I "$(TRE_INC_DIR)"
!ENDIF
!IFDEF TRE_LIB_DIR
TRE_LIB=/LIBPATH:"$(TRE_LIB_DIR)"
!ENDIF
!IFDEF USE_REMOTEINC
CURLCFLAGS=/D USE_LIBCURL
CURLOBJ=SRC/URL.OBJ
@@ -141,29 +110,25 @@ OPENSSL_LIB=/LIBPATH:"$(OPENSSL_LIB_DIR)"
!IFDEF DEBUGEXTRA
DBGCFLAG=/MDd /Zi /Od
DBGCFLAGST=/MTd /Zi /Od
DBGLFLAG=/debug
MODDBGCFLAG=/LDd /MDd /Zi
!ELSE
DBGCFLAG=/MD /Zi
DBGCFLAGST=/MT /Zi
DBGLFLAG=/debug
MODDBGCFLAG=/LDd /MD /Zi
!ENDIF
FD_SETSIZE=/D FD_SETSIZE=16384
CFLAGS=$(DBGCFLAG) $(TRE_INC) $(CARES_INC) $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /J /I ./INCLUDE /I ./INCLUDE/WIN32/ARES /Fosrc/ /nologo \
$(ZIPCFLAGS) $(CURLCFLAGS) $(FD_SETSIZE) $(SSLCFLAGS) $(NS_ADDRESS) /D NOSPOOF=1 /c /D _CRT_SECURE_NO_DEPRECATE /D _CRT_NONSTDC_NO_DEPRECATE /D _USE_32BIT_TIME_T
CFLAGSST=$(DBGCFLAGST) $(TRE_INC) $(CARES_INC) $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /J /I ./INCLUDE /I ./INCLUDE/WIN32/ARES /Fosrc/ /nologo \
CFLAGS=$(DBGCFLAG) $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /J /I ./INCLUDE /I ./INCLUDE/WIN32/ARES /Fosrc/ /nologo \
$(ZIPCFLAGS) $(CURLCFLAGS) $(FD_SETSIZE) $(SSLCFLAGS) $(NS_ADDRESS) /D NOSPOOF=1 /c /D _CRT_SECURE_NO_DEPRECATE /D _CRT_NONSTDC_NO_DEPRECATE /D _USE_32BIT_TIME_T
LFLAGS=kernel32.lib user32.lib gdi32.lib shell32.lib ws2_32.lib advapi32.lib \
dbghelp.lib oldnames.lib comctl32.lib comdlg32.lib $(CARES_LIB) $(CARESLIB) $(TRE_LIB) $(TRELIB) $(ZLIB_LIB) $(ZIPLIB) \
dbghelp.lib oldnames.lib comctl32.lib comdlg32.lib $(ZLIB_LIB) $(ZIPLIB) \
$(OPENSSL_LIB) $(SSLLIBS) $(LIBCURL_LIB) $(CURLLIB) /def:wircd.def /implib:wircd.lib \
/nologo $(DBGLFLAG) /out:WIRCD.EXE
MODCFLAGS=$(MODDBGCFLAG) $(SSLCFLAGS) $(ZIPCFLAGS) $(CURLCFLAGS) /J /Fesrc/modules/ \
/Fosrc/modules/ /nologo $(TRE_INC) $(CARES_INC) $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /I ./INCLUDE /D \
/Fosrc/modules/ /nologo $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /I ./INCLUDE /D \
DYNAMIC_LINKING /D NOSPOOF /D MODULE_COMPILE /D _CRT_SECURE_NO_DEPRECATE /D _CRT_NONSTDC_NO_DEPRECATE /D _USE_32BIT_TIME_T
MODLFLAGS=/link /def:src/modules/module.def wircd.lib ws2_32.lib $(TRE_LIB) $(TRELIB) $(CARES_LIB) $(OPENSSL_LIB) $(SSLLIBS) \
MODLFLAGS=/link /def:src/modules/module.def wircd.lib $(OPENSSL_LIB) $(SSLLIBS) \
$(ZLIB_LIB) $(ZIPLIB) $(LIBCURL_LIB) $(CURLLIB)
INCLUDES=./include/struct.h ./include/config.h ./include/sys.h \
@@ -178,7 +143,7 @@ EXP_OBJ_FILES=SRC/CHANNEL.OBJ SRC/SEND.OBJ SRC/SOCKET.OBJ \
SRC/S_DEBUG.OBJ SRC/SUPPORT.OBJ SRC/LIST.OBJ \
SRC/S_ERR.OBJ SRC/PACKET.OBJ SRC/S_BSD.OBJ \
SRC/S_SERV.OBJ SRC/S_USER.OBJ SRC/CHARSYS.OBJ \
SRC/VERSION.OBJ SRC/S_KLINE.OBJ SRC/S_EXTRA.OBJ SRC/IRCSPRINTF.OBJ SRC/LUSERS.OBJ \
SRC/VERSION.OBJ SRC/S_KLINE.OBJ SRC/S_EXTRA.OBJ SRC/IRCSPRINTF.OBJ \
SRC/SCACHE.OBJ SRC/ALN.OBJ SRC/RES.OBJ SRC/MODULES.OBJ \
SRC/S_SVS.OBJ SRC/EVENTS.OBJ SRC/UMODES.OBJ SRC/AUTH.OBJ SRC/CIDR.OBJ SRC/SSL.OBJ \
SRC/RANDOM.OBJ SRC/EXTCMODES.OBJ SRC/MD5.OBJ SRC/API-ISUPPORT.OBJ SRC/API-COMMAND.OBJ \
@@ -207,7 +172,7 @@ MOD_FILES=SRC/MODULES/L_COMMANDS.C SRC/MODULES/M_CHGHOST.C SRC/MODULES/M_SDESC.C
SRC/MODULES/M_KNOCK.C SRC/MODULES/M_UMODE2.C SRC/MODULES/M_SQUIT.C \
SRC/MODULES/M_PROTOCTL.C SRC/MODULES/M_SJOIN.C SRC/MODULES/M_PASS.C \
SRC/MODULES/M_USERHOST.C SRC/MODULES/M_ISON.C SRC/MODULES/M_SILENCE.C \
SRC/MODULES/M_ADDLINE.C SRC/MODULES/M_ADDMOTD.C SRC/MODULES/M_ADDOMOTD.C \
SRC/MODULES/M_ADDMOTD.C SRC/MODULES/M_ADDOMOTD.C \
SRC/MODULES/M_WALLOPS.C SRC/MODULES/M_GLOBOPS.C SRC/MODULES/M_LOCOPS.C \
SRC/MODULES/M_CHATOPS.C SRC/MODULES/M_ADMIN.C SRC/MODULES/M_TRACE.C \
SRC/MODULES/M_NETINFO.C SRC/MODULES/M_LINKS.C SRC/MODULES/M_HELP.C \
@@ -218,9 +183,7 @@ MOD_FILES=SRC/MODULES/L_COMMANDS.C SRC/MODULES/M_CHGHOST.C SRC/MODULES/M_SDESC.C
SRC/MODULES/M_NICK.C SRC/MODULES/M_USER.C SRC/MODULES/M_MODE.C \
SRC/MODULES/M_WATCH.C SRC/MODULES/M_PART.C SRC/MODULES/M_JOIN.C \
SRC/MODULES/M_MOTD.C SRC/MODULES/M_OPERMOTD.C SRC/MODULES/M_BOTMOTD.C \
SRC/MODULES/M_LUSERS.C SRC/MODULES/M_NAMES.C SRC/MODULES/M_SVSNOLAG.C \
SRC/MODULES/M_STARTTLS.C SRC/MODULES/M_NOPOST.C SRC/MODULES/M_ISSECURE.C SRC/MODULES/M_CAP.C \
SRC/MODULES/M_SASL.C
SRC/MODULES/M_LUSERS.C SRC/MODULES/M_NAMES.C SRC/MODULES/M_SVSNOLAG.C
DLL_FILES=SRC/MODULES/M_CHGHOST.DLL SRC/MODULES/M_SDESC.DLL SRC/MODULES/M_SETIDENT.DLL \
SRC/MODULES/M_SETNAME.DLL SRC/MODULES/M_SETHOST.DLL SRC/MODULES/M_CHGIDENT.DLL \
@@ -243,7 +206,7 @@ DLL_FILES=SRC/MODULES/M_CHGHOST.DLL SRC/MODULES/M_SDESC.DLL SRC/MODULES/M_SETIDE
SRC/MODULES/M_TIME.DLL SRC/MODULES/M_SVSKILL.DLL SRC/MODULES/M_KNOCK.DLL \
SRC/MODULES/M_UMODE2.DLL SRC/MODULES/M_SQUIT.DLL SRC/MODULES/M_PROTOCTL.DLL \
SRC/MODULES/M_SJOIN.DLL SRC/MODULES/M_PASS.DLL SRC/MODULES/M_USERHOST.DLL \
SRC/MODULES/M_ISON.DLL SRC/MODULES/M_SILENCE.DLL SRC/MODULES/M_ADDLINE.DLL \
SRC/MODULES/M_ISON.DLL SRC/MODULES/M_SILENCE.DLL \
SRC/MODULES/M_ADDMOTD.DLL SRC/MODULES/M_ADDOMOTD.DLL SRC/MODULES/M_WALLOPS.DLL \
SRC/MODULES/M_GLOBOPS.DLL SRC/MODULES/M_LOCOPS.DLL SRC/MODULES/M_CHATOPS.DLL \
SRC/MODULES/M_ADMIN.DLL SRC/MODULES/M_TRACE.DLL SRC/MODULES/M_NETINFO.DLL \
@@ -256,9 +219,6 @@ DLL_FILES=SRC/MODULES/M_CHGHOST.DLL SRC/MODULES/M_SDESC.DLL SRC/MODULES/M_SETIDE
SRC/MODULES/M_WATCH.DLL SRC/MODULES/M_PART.DLL SRC/MODULES/M_JOIN.DLL \
SRC/MODULES/M_MOTD.DLL SRC/MODULES/M_OPERMOTD.DLL SRC/MODULES/M_BOTMOTD.DLL \
SRC/MODULES/M_LUSERS.DLL SRC/MODULES/M_NAMES.DLL SRC/MODULES/M_SVSNOLAG.DLL \
SRC/MODULES/M_STARTTLS.DLL \
SRC/MODULES/M_NOPOST.DLL SRC/MODULES/M_ISSECURE.DLL SRC/MODULES/M_CAP.DLL \
SRC/MODULES/M_SASL.DLL \
SRC/MODULES/CLOAK.DLL
@@ -279,19 +239,18 @@ CLEAN:
-@erase src\modules\*.ilk >NUL
./UNREAL.EXE: SRC/UNREAL.OBJ SRC/WIN32/UNREAL.RES
$(LINK) $(DBGLFLAGST) advapi32.lib src/unreal.obj src/win32/unreal.res
$(LINK) $(DBGLFLAG) advapi32.lib src/unreal.obj src/win32/unreal.res
CONF:
-@copy include\win32\setup.h include\setup.h >NUL
$(CC) src/win32/config.c
-@config.exe
./WIRCD.EXE: $(OBJ_FILES) SRC/win32/WIN32.RES
$(LINK) $(LFLAGS) $(OBJ_FILES) SRC/win32/WIN32.RES /MAP
$(LINK) $(LFLAGS) $(OBJ_FILES) SRC/win32/WIN32.RES SRC/WIN32/TRE.LIB SRC/WIN32/ARESLIB.LIB /MAPINFO:LINES /MAP
-@erase src\win32\win32.res
$(MT) -manifest WIRCD.EXE.manifest -outputresource:WIRCD.EXE;1
!IFNDEF DEBUGEXTRA
@echo Standard version built
!ELSE
@@ -337,12 +296,6 @@ src/support.obj: src/support.c $(INCLUDES)
src/channel.obj: src/channel.c $(INCLUDES) ./include/channel.h
$(CC) $(CFLAGS) src/channel.c
src/class.obj: src/class.c $(INCLUDES) ./include/class.h
$(CC) $(CFLAGS) src/class.c
src/lusers.obj: src/lusers.c $(INCLUDES)
$(CC) $(CFLAGS) src/lusers.c
src/aln.obj: src/aln.c $(INCLUDES)
$(CC) $(CFLAGS) src/aln.c
@@ -434,7 +387,7 @@ src/win32.obj: src/win32/win32.c $(INCLUDES)
$(CC) $(CFLAGS) src/win32/win32.c
src/unreal.obj: src/win32/unreal.c $(INCLUDES)
$(CC) $(CFLAGSST) src/win32/unreal.c
$(CC) $(CFLAGS) src/win32/unreal.c
src/help.obj: src/help.c $(INCLUDES)
$(CC) $(CFLAGS) src/help.c
@@ -504,10 +457,10 @@ MODULES: $(DLL_FILES)
src/modules/commands.dll: $(MOD_FILES) $(INCLUDES)
$(CC) $(MODDBGCFLAG) $(LIBCURL_INC) $(ZLIB_INC) $(OPENSSL_INC) /nologo \
$(SSLCFLAGS) $(ZIPCFLAGS) $(CURLCFLAGS) $(TRE_INC) /Fosrc/modules/ \
$(SSLCFLAGS) $(ZIPCFLAGS) $(CURLCFLAGS) /Fosrc/modules/ \
/I ./INCLUDE /D NOSPOOF /D MODULE_COMPILE /D _CRT_SECURE_NO_DEPRECATE \
/D _USE_32BIT_TIME_T $(MOD_FILES) \
$(MODLFLAGS) /OUT:src/modules/commands.dll
$(MODLFLAGS) src/win32/tre.lib /OUT:src/modules/commands.dll
src/modules/m_chghost.dll: src/modules/m_chghost.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_chghost.c $(MODLFLAGS)
@@ -534,7 +487,7 @@ src/modules/m_svsmode.dll: src/modules/m_svsmode.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_svsmode.c $(MODLFLAGS)
src/modules/m_tkl.dll: src/modules/m_tkl.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_tkl.c $(MODLFLAGS)
$(CC) $(MODCFLAGS) src/modules/m_tkl.c $(MODLFLAGS) src/win32/tre.lib
src/modules/m_swhois.dll: src/modules/m_swhois.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_swhois.c $(MODLFLAGS)
@@ -582,7 +535,7 @@ src/modules/m_lag.dll: src/modules/m_lag.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_lag.c $(MODLFLAGS)
src/modules/m_message.dll: src/modules/m_message.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_message.c src/modules/webtv.c $(MODLFLAGS)
$(CC) $(MODCFLAGS) src/modules/m_message.c src/modules/webtv.c $(MODLFLAGS) src/win32/tre.lib
src/modules/m_nachat.dll: src/modules/m_nachat.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_nachat.c $(MODLFLAGS)
@@ -704,9 +657,6 @@ src/modules/m_squit.dll: src/modules/m_squit.c $(INCLUDES)
src/modules/m_protoctl.dll: src/modules/m_protoctl.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_protoctl.c $(MODLFLAGS)
src/modules/m_addline.dll: src/modules/m_addline.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_addline.c $(MODLFLAGS)
src/modules/m_addmotd.dll: src/modules/m_addmotd.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_addmotd.c $(MODLFLAGS)
@@ -818,21 +768,6 @@ src/modules/cloak.dll: src/modules/cloak.c $(INCLUDES)
src/modules/m_svsnolag.dll: src/modules/m_svsnolag.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_svsnolag.c $(MODLFLAGS)
src/modules/m_starttls.dll: src/modules/m_starttls.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_starttls.c $(MODLFLAGS)
src/modules/m_nopost.dll: src/modules/m_nopost.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_nopost.c $(MODLFLAGS)
src/modules/m_issecure.dll: src/modules/m_issecure.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_issecure.c $(MODLFLAGS)
src/modules/m_cap.dll: src/modules/m_cap.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_cap.c $(MODLFLAGS)
src/modules/m_sasl.dll: src/modules/m_sasl.c $(INCLUDES)
$(CC) $(MODCFLAGS) src/modules/m_sasl.c $(MODLFLAGS)
dummy:
+13 -15
View File
@@ -22,7 +22,7 @@
CC = danger will robinson
OBJS=timesynch.o res.o s_bsd.o auth.o aln.o channel.o cloak.o crule.o dbuf.o \
events.o fdlist.o hash.o help.o ircd.o ircsprintf.o list.o lusers.o \
events.o fdlist.o hash.o help.o ircd.o ircsprintf.o list.o \
match.o modules.o packet.o parse.o s_auth.o \
s_conf.o s_debug.o s_err.o s_extra.o s_kline.o \
s_misc.o s_numeric.o s_serv.o s_svs.o $(STRTOUL) socket.o \
@@ -38,17 +38,17 @@ MAKEARGS = 'CFLAGS=${CFLAGS}' 'CC=${CC}' 'IRCDLIBS=${IRCDLIBS}' \
'INCLUDEDIR=${INCLUDEDIR}' 'IRCDDIR=${IRCDDIR}' \
'MANDIR=${MANDIR}' 'RM=${RM}' 'CP=${CP}' 'TOUCH=${TOUCH}' \
'RES=${RES}' 'SHELL=${SHELL}' 'STRTOUL=${STRTOUL}' \
'CRYPTOLIB=${CRYPTOLIB}' \
'CRYPTOLIB=${CRYPTOLIB}' 'CXX=${CXX}' \
'CRYPTOINCLUDES=${CRYPTOINCLUDES}' 'URL=${URL}' \
MY_MAKE = $(MAKE) $(MAKEARGS)
MAKE = make $(MAKEARGS)
INCLUDES = ../include/auth.h ../include/badwords.h ../include/channel.h \
../include/class.h ../include/common.h ../include/config.h ../include/dbuf.h \
../include/common.h ../include/config.h ../include/dbuf.h \
../include/dynconf.h ../include/events.h ../include/fdlist.h ../include/h.h \
../include/hash.h ../include/inet.h ../include/ircsprintf.h \
../include/license.h ../include/macros.h ../include/md5.h \
../include/modules.h ../include/modversion.h ../include/msg.h \
../include/modules.h ../include/modversion.h ../include/msg.h ../include/nameser.h \
../include/numeric.h ../include/proto.h \
../include/resource.h ../include/setup.h ../include/sjoin.h \
../include/sock.h ../include/ssl.h ../include/struct.h ../include/sys.h \
@@ -60,13 +60,16 @@ all: build
build: ircd mods
custommodule:
+cd modules; $(MY_MAKE) MODULEFILE=$(MODULEFILE) 'EXLIBS=$(EXLIBS)' custommodule
cd modules; $(MAKE) MODULEFILE=$(MODULEFILE) 'EXLIBS=$(EXLIBS)' custommodule
custommodulecpp:
cd modules; $(MAKE) MODULEFILE=$(MODULEFILE) 'EXLIBS=$(EXLIBS)' custommodulecpp
ircd: $(OBJS)
$(CC) $(CFLAGS) $(CRYPTOLIB) -o ircd $(OBJS) $(LDFLAGS) $(IRCDLIBS) $(CRYPTOLIB)
${CXX} $(CFLAGS) $(CRYPTOLIB) -o ircd $(OBJS) $(LDFLAGS) $(IRCDLIBS) $(CRYPTOLIB)
staticircd: $(OBJS)
$(CC) $(CFLAGS) $(CRYPTOLIB) -DSTATIC_LINKING -o ircd.static $(OBJS) \
$(CXX) $(CFLAGS) $(CRYPTOLIB) -DSTATIC_LINKING -o ircd.static $(OBJS) \
modules/l_commands.c \
modules/m_sethost.c \
modules/m_chghost.c \
@@ -83,12 +86,12 @@ mods:
@if [ ! -r modules ] ; then \
echo "You havent done cvs update -P -d"; \
fi
+cd modules; $(MY_MAKE) all
cd modules; $(MAKE) all
version.c: version.c.SH ../Changes
$(SHELL) version.c.SH
version.o: version.c $(INCLUDES)
version.o: version.c ../include/version.h
$(CC) $(CFLAGS) -c version.c
parse.o: parse.c $(INCLUDES)
@@ -123,8 +126,6 @@ ssl.o: ssl.c $(INCLUDES)
match.o: match.c $(INCLUDES)
$(CC) $(CFLAGS) -c match.c
modules.o: modules.c $(INCLUDES)
support.o: support.c $(INCLUDES)
$(CC) $(CFLAGS) -c support.c
@@ -173,9 +174,6 @@ ircd.o: ircd.c $(INCLUDES)
list.o: list.c $(INCLUDES)
$(CC) $(CFLAGS) -c list.c
lusers.o: lusers.c $(INCLUDES)
$(CC) $(CFLAGS) -c lusers.c
res.o: res.c $(INCLUDES) ../include/res.h
$(CC) $(CFLAGS) -c res.c
+9 -3
View File
@@ -43,9 +43,15 @@ int CommandExists(char *name)
return 0;
}
Command *CommandAdd_Alias(Module *module, char *cmd, char *tok, int (*func)(aClient *cptr, aClient *sptr, int parc, char *parv[], char *sentcmd), unsigned char params, int flags) {
return CommandAdd(module, cmd, tok, (iFP) func, params, flags|M_ALIAS);
}
Command *CommandAdd(Module *module, char *cmd, char *tok, int (*func)(), unsigned char params, int flags) {
Command *command;
if (find_Command_simple(cmd) || (tok && find_Command_simple(tok)))
{
if (module)
@@ -58,12 +64,12 @@ Command *CommandAdd(Module *module, char *cmd, char *tok, int (*func)(), unsigne
command->cmd->owner = module;
if (tok) {
command->tok = add_Command_backend(tok,func,params,1,flags);
command->cmd->friend = command->tok;
command->tok->friend = command->cmd;
command->cmd->partner = command->tok;
command->tok->partner = command->cmd;
command->tok->owner = module;
}
else
command->cmd->friend = NULL;
command->cmd->partner = NULL;
if (module) {
ModuleObject *cmdobj = (ModuleObject *)MyMallocEx(sizeof(ModuleObject));
cmdobj->object.command = command;
+3 -5
View File
@@ -132,8 +132,7 @@ void isupport_init(void)
IsupportAdd(NULL, "CHANTYPES", "#");
IsupportAdd(NULL, "MODES", my_itoa(MAXMODEPARAMS));
IsupportAdd(NULL, "SILENCE", my_itoa(SILENCE_LIMIT));
if (WATCH_AWAY_NOTIFICATION)
IsupportAdd(NULL, "WATCHOPTS", "A");
IsupportAdd(NULL, "WATCHOPTS", "A");
IsupportAdd(NULL, "WATCH", my_itoa(MAXWATCH));
IsupportAdd(NULL, "WALLCHOPS", NULL);
IsupportAdd(NULL, "MAXTARGETS", my_itoa(MAXTARGETS));
@@ -141,7 +140,7 @@ void isupport_init(void)
IsupportAdd(NULL, "KICKLEN", my_itoa(TOPICLEN));
IsupportAdd(NULL, "TOPICLEN", my_itoa(TOPICLEN));
IsupportAdd(NULL, "CHANNELLEN", my_itoa(CHANNELLEN));
IsupportAdd(NULL, "NICKLEN", my_itoa(NICKLEN));
IsupportAdd(NULL, "NICKLEN", my_itoa(iConf.nicklen));
ircsprintf(tmpbuf, "b:%d,e:%d,I:%d", MAXBANS, MAXBANS, MAXBANS);
IsupportAdd(NULL, "MAXLIST", tmpbuf);
ircsprintf(tmpbuf, "#:%d", MAXCHANNELSPERUSER);
@@ -150,8 +149,7 @@ void isupport_init(void)
IsupportAdd(NULL, "HCN", NULL);
IsupportAdd(NULL, "SAFELIST", NULL);
IsupportAdd(NULL, "NAMESX", NULL);
if (UHNAMES_ENABLED)
IsupportAdd(NULL, "UHNAMES", NULL);
IsupportAdd(NULL, "UHNAMES", NULL);
if (cmdstr)
IsupportAdd(NULL, "CMDS", cmdstr);
}
+43 -53
View File
@@ -58,8 +58,8 @@ anAuthStruct MODVAR AuthTypes[] = {
/* sure, this is ugly, but it's our fault. -- Syzop */
{"ripemd-160", AUTHTYPE_RIPEMD160},
#endif
#ifdef AUTHENABLE_SSL_CLIENTCERTFP
{"sslclientcertfp", AUTHTYPE_SSL_CLIENTCERTFP},
#ifdef AUTHENABLE_SSL_CERTFINGERPRINT
{"sslcertfingerprint-sha1", AUTHTYPE_SSL_CERTFINGERPRINT_SHA1},
#endif
{NULL, 0}
};
@@ -97,12 +97,6 @@ int Auth_CheckError(ConfigEntry *ce)
ce->ce_fileptr->cf_filename, ce->ce_varlinenum);
return -1;
}
if (ce->ce_entries && ce->ce_entries->ce_next)
{
config_error("%s:%i: you may not have multiple authentication methods",
ce->ce_fileptr->cf_filename, ce->ce_varlinenum);
return -1;
}
if (ce->ce_entries)
{
if (ce->ce_entries->ce_varname)
@@ -151,13 +145,6 @@ int Auth_CheckError(ConfigEntry *ce)
}
}
}
if ((type == AUTHTYPE_PLAINTEXT) && (strlen(ce->ce_vardata) > PASSWDLEN))
{
config_error("%s:%i: passwords length may not exceed %d",
ce->ce_fileptr->cf_filename, ce->ce_varlinenum, PASSWDLEN);
return -1;
}
return 1;
}
@@ -326,9 +313,9 @@ char *saltstr, *hashstr;
SHA1_Update(&hash, para, strlen(para));
SHA1_Final(result1, &hash);
#else
if (!CryptCreateHash(hProv, CALG_SHA1, 0, 0, &hHash)) return -1;
if (!CryptHashData(hHash, para, strlen(para), 0)) return -1;
if (!CryptGetHashParam(hHash, HP_HASHVAL, result1, &size, 0)) return -1;
if (!CryptCreateHash(hProv, CALG_SHA1, 0, 0, &hHash)) return NULL;
if (!CryptHashData(hHash, para, strlen(para), 0)) return NULL;
if (!CryptGetHashParam(hHash, HP_HASHVAL, result1, &size, 0)) return NULL;
CryptDestroyHash(hHash);
#endif
/* Add salt to result */
@@ -340,9 +327,9 @@ char *saltstr, *hashstr;
SHA1_Update(&hash, result1, rsaltlen+20);
SHA1_Final(result2, &hash);
#else
if (!CryptCreateHash(hProv, CALG_SHA1, 0, 0, &hHash)) return -1;
if (!CryptHashData(hHash, result1, 20+rsaltlen, 0)) return -1;
if (!CryptGetHashParam(hHash, HP_HASHVAL, result2, &size, 0)) return -1;
if (!CryptCreateHash(hProv, CALG_SHA1, 0, 0, &hHash)) return NULL;
if (!CryptHashData(hHash, result1, 20+rsaltlen, 0)) return NULL;
if (!CryptGetHashParam(hHash, HP_HASHVAL, result2, &size, 0)) return NULL;
CryptDestroyHash(hHash);
CryptReleaseContext(hProv, 0);
#endif
@@ -470,24 +457,20 @@ int Auth_Check(aClient *cptr, anAuthStruct *as, char *para)
extern char *crypt();
#endif
#if defined(AUTHENABLE_SSL_CLIENTCERT) || defined(AUTHENABLE_SSL_CLIENTCERTFP)
#if defined(AUTHENABLE_SSL_CLIENTCERT) || defined(AUTHENABLE_SSL_CERTFINGERPRINT)
X509 *x509_clientcert = NULL;
#endif
#ifdef AUTHENABLE_SSL_CLIENTCERT
#ifdef AUTHENABLE_SSL_CERTFINGERPRINT
unsigned int ssl_certfingerprint_n;
unsigned char ssl_certfingerprint_md[EVP_MAX_MD_SIZE];
char *ssl_certfingerprint_res = NULL;
int ssl_certfingerprint_j;
#endif
#ifdef AUTHENABLE_SSL_CERTFINGERPRINT
X509 *x509_filecert = NULL;
FILE *x509_f = NULL;
#endif
#ifdef AUTHENABLE_SSL_CLIENTCERTFP
unsigned int n;
unsigned int i;
unsigned int j;
unsigned int k;
unsigned char md[EVP_MAX_MD_SIZE];
char hex[EVP_MAX_MD_SIZE * 2 + 1];
char hexc[EVP_MAX_MD_SIZE * 3 + 1];
char hexchars[16] = "0123456789abcdef";
const EVP_MD *digest = EVP_sha256();
#endif
if (!as)
return 1;
@@ -559,8 +542,8 @@ int Auth_Check(aClient *cptr, anAuthStruct *as, char *para)
X509_free(x509_filecert);
return 2;
#endif
#ifdef AUTHENABLE_SSL_CLIENTCERTFP
case AUTHTYPE_SSL_CLIENTCERTFP:
#ifdef AUTHENABLE_SSL_CERTFINGERPRINT
case AUTHTYPE_SSL_CERTFINGERPRINT_SHA1:
if (!para)
return -1;
if (!cptr->ssl)
@@ -568,28 +551,35 @@ int Auth_Check(aClient *cptr, anAuthStruct *as, char *para)
x509_clientcert = SSL_get_peer_certificate((SSL *)cptr->ssl);
if (!x509_clientcert)
return -1;
if (!X509_digest(x509_clientcert, digest, md, &n)) {
X509_free(x509_clientcert);
return -1;
}
j = 0;
k = 0;
for (i=0; i<n; i++) {
hex[j++] = hexchars[(md[i] >> 4) & 0xF];
hex[j++] = hexchars[md[i] & 0xF];
hexc[k++] = hexchars[(md[i] >> 4) & 0xF];
hexc[k++] = hexchars[md[i] & 0xF];
hexc[k++] = ':';
}
hex[j] = '\0';
hexc[--k] = '\0';
if (strcasecmp(as->data, hex) && strcasecmp(as->data, hexc)) {
if (!X509_digest(x509_clientcert,EVP_sha1(), ssl_certfingerprint_md,&ssl_certfingerprint_n))
{
X509_free(x509_clientcert);
return -1;
}
ssl_certfingerprint_res = (char *)MyMalloc(ssl_certfingerprint_n*3 + 1);
for (ssl_certfingerprint_j=0; ssl_certfingerprint_j<(int)ssl_certfingerprint_n; ssl_certfingerprint_j++)
{
ircsprintf(&ssl_certfingerprint_res[ssl_certfingerprint_j * 3],
"%02X%c",
ssl_certfingerprint_md[ssl_certfingerprint_j],
(ssl_certfingerprint_j+1 == (int)ssl_certfingerprint_n)
?'\0':':');
}
if (strcmp(as->data, ssl_certfingerprint_res))
{
/* sendto_one(cptr, ":%s NOTICE %s :*** Wrong SSL certificate fingerprint '%s'",
me.name, cptr->name, ssl_certfingerprint_res); */
/* sendto_one(cptr, ":%s NOTICE %s :*** Needed fingerprint is '%s'",
me.name, cptr->name, as->data); */
MyFree(ssl_certfingerprint_res);
X509_free(x509_clientcert);
return -1;
}
MyFree(ssl_certfingerprint_res);
X509_free(x509_clientcert);
return 2;
return 2;
#endif
}
return -1;
}
+88 -480
View File
@@ -63,18 +63,12 @@ extern int lifesux;
void add_invite(aClient *, aChannel *);
char *clean_ban_mask(char *, int, aClient *);
void channel_modes(aClient *, char *, char *, aChannel *);
int check_channelmask(aClient *, aClient *, char *);
void sub1_from_channel(aChannel *);
void clean_channelname(char *);
void del_invite(aClient *, aChannel *);
#ifdef NEWCHFLOODPROT
void chanfloodtimer_del(aChannel *chptr, char mflag, long mbit);
void chanfloodtimer_stopchantimers(aChannel *chptr);
#endif
/*
* some buffers for rebuilding channel/nick lists with ,'s
*/
@@ -103,14 +97,12 @@ aCtab cFlagTab[] = {
{MODE_OPERONLY, 'O', 0, 0},
{MODE_ADMONLY, 'A', 0, 0},
{MODE_LINK, 'L', 0, 1},
{MODE_NOKICKS, 'Q', 0, 0},
{MODE_BAN, 'b', 1, 1},
{MODE_STRIP, 'S', 0, 0}, /* works? */
{MODE_EXCEPT, 'e', 1, 0}, /* exception ban */
{MODE_INVEX, 'I', 1, 0}, /* exception ban */
{MODE_NOKNOCK, 'K', 0, 0}, /* knock knock (no way!) */
{MODE_NOINVITE, 'V', 0, 0}, /* no invites */
{MODE_FLOODLIMIT, 'f', 0, 1}, /* flood limiter */
{MODE_MODREG, 'M', 0, 0}, /* Need umode +r to talk */
{MODE_NOCTCP, 'C', 0, 0}, /* no CTCPs */
{MODE_AUDITORIUM, 'u', 0, 0},
@@ -387,14 +379,10 @@ int add_listmode(Ban **list, aClient *cptr, aChannel *chptr, char *banid)
}
else
{
#ifdef SOCALLEDSMARTBANNING
/* Temp workaround added in b19. -- Syzop */
if (!mycmp(ban->banstr, banid) || (!strchr(banid, '\\') && !strchr(ban->banstr, '\\')))
if (!match(ban->banstr, banid))
return -1;
#endif
if (!mycmp(ban->banstr, banid))
return -1;
}
else if (!mycmp(ban->banstr, banid))
return -1;
@@ -445,7 +433,7 @@ int del_listmode(Ban **list, aChannel *chptr, char *banid)
/* Those pointers can be used by extended ban modules so they
* don't have to do 4 make_nick_user_host()'s all the time:
*/
char *ban_realhost = NULL, *ban_virthost = NULL, *ban_cloakhost = NULL, *ban_ip = NULL;
char *ban_realhost = NULL, *ban_virthost = NULL, *ban_cloakhost, *ban_ip = NULL;
/** is_banned - Check if a user is banned on a channel.
* @param sptr Client to check (can be remote client)
@@ -459,6 +447,7 @@ inline Ban *is_banned(aClient *sptr, aChannel *chptr, int type)
return is_banned_with_nick(sptr, chptr, type, sptr->name);
}
#ifndef DISABLE_STACKED_EXTBANS
/** ban_check_mask - Checks if the current user in ban checking (ban_ip, etc) matches the specified n!u@h mask -or- run an extended ban.
* @param sptr Client to check (can be remote client)
* @param chptr Channel to check
@@ -469,7 +458,7 @@ inline Ban *is_banned(aClient *sptr, aChannel *chptr, int type)
* @comments This is basically extracting the mask and extban check from is_banned_with_nick, but with being a bit more strict in what an extban is.
* Strange things could happen if this is called outside standard ban checking.
*/
inline int ban_check_mask(aClient *sptr, aChannel *chptr, char *banstr, int type, int no_extbans)
inline int ban_check_mask(aClient* sptr, aChannel* chptr, char* banstr, int type, int no_extbans)
{
Extban *extban = NULL;
if (!no_extbans && banstr[0] == '~' && banstr[1] != '\0' && banstr[2] == ':')
@@ -488,9 +477,15 @@ inline int ban_check_mask(aClient *sptr, aChannel *chptr, char *banstr, int type
else
{
/* Is a n!u@h mask. */
return extban_is_banned_helper(banstr);
return (
(match(banstr, ban_realhost) == 0) || /* nick!user@realhost */
(!BadPtr(ban_virthost) && (match(banstr, ban_virthost) == 0)) || /* nick!user@virthost - if he's been sethost/chghost/vhost */
(!BadPtr(ban_ip) && (match(banstr, ban_ip) == 0)) || /* nick!user@IP (1.2.3.4, 1234:5678::90AB:CDEF, ::ffff:1.2.3.4, etc) */
(!BadPtr(ban_cloakhost) && (match(banstr, ban_cloakhost) == 0)) /* nick!user@cloakhost - if +x */
);
}
}
#endif
/** is_banned_with_nick - Check if a user is banned on a channel.
* @param sptr Client to check (can be remote client)
@@ -507,6 +502,7 @@ Ban *is_banned_with_nick(aClient *sptr, aChannel *chptr, int type, char *nick)
static char cloakhost[NICKLEN + USERLEN + HOSTLEN + 24];
static char virthost[NICKLEN + USERLEN + HOSTLEN + 24];
static char nuip[NICKLEN + USERLEN + HOSTLEN + 24];
int dovirt = 0, mine = 0;
Extban *extban;
if (!IsPerson(sptr) || !chptr->banlist)
@@ -516,24 +512,18 @@ Ban *is_banned_with_nick(aClient *sptr, aChannel *chptr, int type, char *nick)
ban_ip = ban_virthost = ban_cloakhost = NULL;
/* Might it be possible in the future to include the possiblity for SupportNICKIP(sptr->from), SupportCLK(sptr->from)? -- aquanight */
/* Nope, because servers not directly connected to the server in question have no idea about the capabilities at all.
* However, there's no need for a MyConnect() requirement, just check if GetIP() is non-NULL and
* if sptr->user->cloakedhost contains anything... -- Syzop
*/
if (GetIP(sptr))
if (MyConnect(sptr))
{
mine = 1;
make_nick_user_host_r(nuip, nick, sptr->user->username, GetIP(sptr));
ban_ip = nuip;
}
if (*sptr->user->cloakedhost)
{
make_nick_user_host_r(cloakhost, nick, sptr->user->username, sptr->user->cloakedhost);
ban_cloakhost = cloakhost;
}
if (IsSetHost(sptr) && strcmp(sptr->user->realhost, sptr->user->virthost))
{
dovirt = 1;
make_nick_user_host_r(virthost, nick, sptr->user->username, sptr->user->virthost);
ban_virthost = virthost;
}
@@ -541,19 +531,56 @@ Ban *is_banned_with_nick(aClient *sptr, aChannel *chptr, int type, char *nick)
make_nick_user_host_r(realhost, nick, sptr->user->username, sptr->user->realhost);
/* We now check +b first, if a +b is found we then see if there is a +e.
* If a +e was found we return NULL, if not, we return the ban.
*/
/* We now check +b first, if a +b is found we then see if there is a +e.
* If a +e was found we return NULL, if not, we return the ban.
*/
for (tmp = chptr->banlist; tmp; tmp = tmp->next)
{
#ifdef DISABLE_STACKED_EXTBANS
if (*tmp->banstr == '~')
{
extban = findmod_by_bantype(tmp->banstr[1]);
if (!extban)
continue;
if (!extban->is_banned(sptr, chptr, tmp->banstr, type))
continue;
} else {
if ((match(tmp->banstr, realhost) == 0) ||
(dovirt && (match(tmp->banstr, virthost) == 0)) ||
(mine && (match(tmp->banstr, nuip) == 0)) ||
(mine && (match(tmp->banstr, cloakhost) == 0)) )
{
/* matches.. do nothing */
} else
continue;
}
#else
if (!ban_check_mask(sptr, chptr, tmp->banstr, type, 0))
continue;
#endif
/* Ban found, now check for +e */
for (tmp2 = chptr->exlist; tmp2; tmp2 = tmp2->next)
{
if (ban_check_mask(sptr, chptr, tmp2->banstr, type, 0))
return NULL; /* except matched */
#ifdef DISABLE_STACKED_EXTBANS
if (*tmp2->banstr == '~')
{
extban = findmod_by_bantype(tmp2->banstr[1]);
if (!extban)
continue;
if (extban->is_banned(sptr, chptr, tmp2->banstr, type))
return NULL;
} else {
if ((match(tmp2->banstr, realhost) == 0) ||
(dovirt && (match(tmp2->banstr, virthost) == 0)) ||
(mine && (match(tmp2->banstr, nuip) == 0)) ||
(mine && (match(tmp2->banstr, cloakhost) == 0)) )
return NULL;
}
#else
if (!ban_check_mask(sptr, chptr, tmp2->banstr, type, 0))
return NULL;
#endif
}
break; /* ban found and not on except */
}
@@ -804,7 +831,7 @@ int can_send(aClient *cptr, aChannel *chptr, char *msgtext, int notice)
char *c;
for (c = msgtext; *c; c++)
{
if (*c == 3 || *c == 27 || *c == 4 || *c == 22) /* mirc color, ansi, rgb, reverse */
if (*c == 3 || *c == 27 || *c == 4)
return (CANNOT_SEND_NOCOLOR);
}
}
@@ -813,7 +840,7 @@ int can_send(aClient *cptr, aChannel *chptr, char *msgtext, int notice)
return (CANNOT_SEND_NOPRIVMSGS);
lp = find_membership_link(cptr->user->channel, chptr);
if ((chptr->mode.mode & MODE_MODREG) && !op_can_override(cptr) && !IsLoggedIn(cptr) &&
if ((chptr->mode.mode & MODE_MODREG) && !op_can_override(cptr) && !IsRegNick(cptr) &&
(!lp
|| !(lp->flags & (CHFL_CHANOP | CHFL_VOICE | CHFL_CHANOWNER |
CHFL_HALFOP | CHFL_CHANPROT))))
@@ -854,58 +881,6 @@ int can_send(aClient *cptr, aChannel *chptr, char *msgtext, int notice)
return 0;
}
/* [just a helper for channel_modef_string()] */
static inline char *chmodefstrhelper(char *buf, char t, char tdef, unsigned short l, unsigned char a, unsigned char r)
{
char *p;
char tmpbuf[16], *p2 = tmpbuf;
ircsprintf(buf, "%hd", l);
p = buf + strlen(buf);
*p++ = t;
if (a && ((a != tdef) || r))
{
*p++ = '#';
*p++ = a;
if (r)
{
sprintf(tmpbuf, "%hd", (short)r);
while ((*p = *p2++))
p++;
}
}
*p++ = ',';
return p;
}
/** returns the channelmode +f string (ie: '[5k,40j]:10') */
char *channel_modef_string(ChanFloodProt *x)
{
static char retbuf[512]; /* overkill :p */
char *p = retbuf;
*p++ = '[';
/* (alphabetized) */
if (x->l[FLD_CTCP])
p = chmodefstrhelper(p, 'c', 'C', x->l[FLD_CTCP], x->a[FLD_CTCP], x->r[FLD_CTCP]);
if (x->l[FLD_JOIN])
p = chmodefstrhelper(p, 'j', 'i', x->l[FLD_JOIN], x->a[FLD_JOIN], x->r[FLD_JOIN]);
if (x->l[FLD_KNOCK])
p = chmodefstrhelper(p, 'k', 'K', x->l[FLD_KNOCK], x->a[FLD_KNOCK], x->r[FLD_KNOCK]);
if (x->l[FLD_MSG])
p = chmodefstrhelper(p, 'm', 'm', x->l[FLD_MSG], x->a[FLD_MSG], x->r[FLD_MSG]);
if (x->l[FLD_NICK])
p = chmodefstrhelper(p, 'n', 'N', x->l[FLD_NICK], x->a[FLD_NICK], x->r[FLD_NICK]);
if (x->l[FLD_TEXT])
p = chmodefstrhelper(p, 't', '\0', x->l[FLD_TEXT], x->a[FLD_TEXT], x->r[FLD_TEXT]);
if (*(p - 1) == ',')
p--;
*p++ = ']';
ircsprintf(p, ":%hd", x->per);
return retbuf;
}
/*
* write the "simple" list of channel modes for channel chptr onto buffer mbuf
* with the parameters in pbuf.
@@ -967,26 +942,6 @@ void channel_modes(aClient *cptr, char *mbuf, char *pbuf, aChannel *chptr)
}
}
/* if we add more parameter modes, add a space to the strings here --Stskeeps */
#ifdef NEWCHFLOODPROT
if (chptr->mode.floodprot)
#else
if (chptr->mode.per)
#endif
{
*mbuf++ = 'f';
if (ismember)
{
#ifdef NEWCHFLOODPROT
ircsprintf(bcbuf, "%s ", channel_modef_string(chptr->mode.floodprot));
#else
if (chptr->mode.kmode == 1)
ircsprintf(bcbuf, "*%i:%i ", chptr->mode.msgs, chptr->mode.per);
else
ircsprintf(bcbuf, "%i:%i ", chptr->mode.msgs, chptr->mode.per);
#endif
(void)strcat(pbuf, bcbuf);
}
}
#ifdef EXTCMODE
for (i=0; i <= Channelmode_highest; i++)
@@ -994,10 +949,11 @@ void channel_modes(aClient *cptr, char *mbuf, char *pbuf, aChannel *chptr)
if (Channelmode_Table[i].flag && Channelmode_Table[i].paracount &&
(chptr->mode.extmode & Channelmode_Table[i].mode))
{
*mbuf++ = Channelmode_Table[i].flag;
char flag = Channelmode_Table[i].flag;
*mbuf++ = flag;
if (ismember)
{
strcat(pbuf, Channelmode_Table[i].get_param(extcmode_get_struct(chptr->mode.extmodeparam, Channelmode_Table[i].flag)));
strcat(pbuf, cm_getparameter(chptr, flag));
strcat(pbuf, " ");
}
}
@@ -1153,46 +1109,41 @@ char *clean_ban_mask(char *mask, int what, aClient *cptr)
int find_invex(aChannel *chptr, aClient *sptr)
{
/* This routine is basically a copy-paste of is_banned_with_nick, with modifications, for invex */
Ban *inv;
char *s;
static char realhost[NICKLEN + USERLEN + HOSTLEN + 24];
static char cloakhost[NICKLEN + USERLEN + HOSTLEN + 24];
static char virthost[NICKLEN + USERLEN + HOSTLEN + 24];
static char nuip[NICKLEN + USERLEN + HOSTLEN + 24];
Extban *extban;
static char realhost[NICKLEN + USERLEN + HOSTLEN + 6];
static char virthost[NICKLEN + USERLEN + HOSTLEN + 6];
static char nuip[NICKLEN + USERLEN + HOSTLEN + 6];
int dovirt = 0, mine = 0;
if (!IsPerson(sptr) || !chptr->invexlist)
return 0;
ban_realhost = realhost;
ban_ip = ban_virthost = ban_cloakhost = NULL;
if (GetIP(sptr))
if (MyConnect(sptr))
{
make_nick_user_host_r(nuip, sptr->name, sptr->user->username, GetIP(sptr));
ban_ip = nuip;
}
if (*sptr->user->cloakedhost)
{
make_nick_user_host_r(cloakhost, sptr->name, sptr->user->username, sptr->user->cloakedhost);
ban_cloakhost = cloakhost;
mine = 1;
s = make_nick_user_host(sptr->name, sptr->user->username, GetIP(sptr));
strlcpy(nuip, s, sizeof nuip);
}
if (IsSetHost(sptr) && strcmp(sptr->user->realhost, sptr->user->virthost))
if (sptr->user->virthost)
if (strcmp(sptr->user->realhost, sptr->user->virthost))
dovirt = 1;
s = make_nick_user_host(sptr->name, sptr->user->username,
sptr->user->realhost);
strlcpy(realhost, s, sizeof realhost);
if (dovirt)
{
make_nick_user_host_r(virthost, sptr->name, sptr->user->username, sptr->user->virthost);
ban_virthost = virthost;
s = make_nick_user_host(sptr->name, sptr->user->username,
sptr->user->virthost);
strlcpy(virthost, s, sizeof virthost);
}
make_nick_user_host_r(realhost, sptr->name, sptr->user->username, sptr->user->realhost);
for (inv = chptr->invexlist; inv; inv = inv->next)
if (ban_check_mask(sptr, chptr, inv->banstr, BANCHK_JOIN, 0))
{
if ((match(inv->banstr, realhost) == 0) ||
(dovirt && (match(inv->banstr, virthost) == 0)) ||
(mine && (match(inv->banstr, nuip) == 0)))
return 1;
}
return 0;
}
@@ -1204,7 +1155,6 @@ void clean_channelname(char *cn)
{
u_char *ch = (u_char *)cn;
for (; *ch; ch++)
/* Don't allow any control chars, the space, the comma,
* or the "non-breaking space" in channel names.
@@ -1213,35 +1163,13 @@ void clean_channelname(char *cn)
* or some such.
* --Wizzu
*/
if (*ch < 33 || *ch == ',' || *ch == 160)
if (*ch < 33 || *ch == ',' || *ch == 160 || *ch == ':')
{
*ch = '\0';
return;
}
}
/*
** Return -1 if mask is present and doesnt match our server name.
*/
int check_channelmask(aClient *sptr, aClient *cptr, char *chname)
{
char *s;
s = rindex(chname, ':');
if (!s)
return 0;
s++;
if (match(s, me.name) || (IsServer(cptr) && match(s, cptr->name)))
{
if (MyClient(sptr))
sendto_one(sptr, err_str(ERR_BADCHANMASK),
me.name, sptr->name, chname);
return -1;
}
return 0;
}
/*
** Get Channel block for i (and allocate a new channel
** block, if it didn't exists before).
@@ -1405,19 +1333,8 @@ void sub1_from_channel(aChannel *chptr)
}
#ifdef EXTCMODE
/* free extcmode params */
extcmode_free_paramlist(chptr->mode.extmodeparam);
chptr->mode.extmodeparam = NULL;
extcmode_free_paramlist(chptr->mode.extmodeparams);
#endif
#ifdef NEWCHFLOODPROT
chanfloodtimer_stopchantimers(chptr);
if (chptr->mode.floodprot)
MyFree(chptr->mode.floodprot);
#endif
#ifdef JOINTHROTTLE
cmodej_delchannelentries(chptr);
#endif
if (chptr->mode_lock)
MyFree(chptr->mode_lock);
if (chptr->topic)
MyFree(chptr->topic);
if (chptr->topic_nick)
@@ -1434,82 +1351,6 @@ void sub1_from_channel(aChannel *chptr)
}
}
int check_for_chan_flood(aClient *cptr, aClient *sptr, aChannel *chptr)
{
Membership *lp;
MembershipL *lp2;
int c_limit, t_limit, banthem;
if (!MyClient(sptr))
return 0;
if (IsOper(sptr) || IsULine(sptr))
return 0;
if (is_skochanop(sptr, chptr))
return 0;
if (!(lp = find_membership_link(sptr->user->channel, chptr)))
return 0;
lp2 = (MembershipL *) lp;
#ifdef NEWCHFLOODPROT
if (!chptr->mode.floodprot || !chptr->mode.floodprot->l[FLD_TEXT])
return 0;
c_limit = chptr->mode.floodprot->l[FLD_TEXT];
t_limit = chptr->mode.floodprot->per;
banthem = (chptr->mode.floodprot->a[FLD_TEXT] == 'b') ? 1 : 0;
#else
if ((chptr->mode.msgs < 1) || (chptr->mode.per < 1))
return 0;
c_limit = chptr->mode.msgs;
t_limit = chptr->mode.per;
banthem = chptr->mode.kmode;
#endif
/* if current - firstmsgtime >= mode.per, then reset,
* if nummsg > mode.msgs then kick/ban
*/
Debug((DEBUG_ERROR, "Checking for flood +f: firstmsg=%d (%ds ago), new nmsgs: %d, limit is: %d:%d",
lp2->flood.firstmsg, TStime() - lp2->flood.firstmsg, lp2->flood.nmsg + 1,
c_limit, t_limit));
if ((TStime() - lp2->flood.firstmsg) >= t_limit)
{
/* reset */
lp2->flood.firstmsg = TStime();
lp2->flood.nmsg = 1;
return 0; /* forget about it.. */
}
/* increase msgs */
lp2->flood.nmsg++;
if ((lp2->flood.nmsg) > c_limit)
{
char comment[1024], mask[1024];
ircsprintf(comment,
"Flooding (Limit is %i lines per %i seconds)",
c_limit, t_limit);
if (banthem)
{ /* ban. */
ircsprintf(mask, "*!*@%s", GetHost(sptr));
add_listmode(&chptr->banlist, &me, chptr, mask);
sendto_serv_butone(&me, ":%s MODE %s +b %s 0",
me.name, chptr->chname, mask);
sendto_channel_butserv(chptr, &me,
":%s MODE %s +b %s", me.name, chptr->chname, mask);
}
sendto_channel_butserv(chptr, &me,
":%s KICK %s %s :%s", me.name,
chptr->chname, sptr->name, comment);
sendto_serv_butone_token(cptr, me.name,
MSG_KICK, TOK_KICK,
"%s %s :%s",
chptr->chname, sptr->name, comment);
remove_user_from_channel(sptr, chptr);
return 1;
}
return 0;
}
void send_user_joins(aClient *cptr, aClient *user)
{
Membership *lp;
@@ -1652,236 +1493,3 @@ void rejoin_dojoinandmode(aClient *sptr, char did_parts[])
}
}
#ifdef NEWCHFLOODPROT
MODVAR RemoveFld *removefld_list = NULL;
RemoveFld *chanfloodtimer_find(aChannel *chptr, char mflag)
{
RemoveFld *e;
for (e=removefld_list; e; e=e->next)
{
if ((e->chptr == chptr) && (e->m == mflag))
return e;
}
return NULL;
}
/*
* Adds a "remove channelmode set by +f" timer.
* chptr Channel
* mflag Mode flag, eg 'C'
* mbit Mode bitflag, eg MODE_NOCTCP
* when when it should be removed
* NOTES:
* - This function takes care of overwriting of any previous timer
* for the same modechar.
* - The function takes care of chptr->mode.floodprot->timer_flags,
* do not modify it yourself.
* - chptr->mode.floodprot is asumed to be non-NULL.
*/
void chanfloodtimer_add(aChannel *chptr, char mflag, long mbit, time_t when)
{
RemoveFld *e = NULL;
unsigned char add=1;
if (chptr->mode.floodprot->timer_flags & mbit)
{
/* Already exists... */
e = chanfloodtimer_find(chptr, mflag);
if (e)
add = 0;
}
if (add)
e = MyMallocEx(sizeof(RemoveFld));
e->chptr = chptr;
e->m = mflag;
e->when = when;
if (add)
AddListItem(e, removefld_list);
chptr->mode.floodprot->timer_flags |= mbit;
}
void chanfloodtimer_del(aChannel *chptr, char mflag, long mbit)
{
RemoveFld *e;
if (chptr->mode.floodprot && !(chptr->mode.floodprot->timer_flags & mbit))
return; /* nothing to remove.. */
e = chanfloodtimer_find(chptr, mflag);
if (!e)
return;
DelListItem(e, removefld_list);
if (chptr->mode.floodprot)
chptr->mode.floodprot->timer_flags &= ~mbit;
}
long get_chanbitbychar(char m)
{
aCtab *tab = &cFlagTab[0];
while(tab->mode != 0x0)
{
if (tab->flag == m)
return tab->mode;
tab++;;
}
return 0;
}
EVENT(modef_event)
{
RemoveFld *e = removefld_list;
time_t now;
long mode;
now = TStime();
while(e)
{
if (e->when <= now)
{
/* Remove chanmode... */
#ifdef NEWFLDDBG
sendto_realops("modef_event: chan %s mode -%c EXPIRED", e->chptr->chname, e->m);
#endif
mode = get_chanbitbychar(e->m);
if (e->chptr->mode.mode & mode)
{
sendto_serv_butone(&me, ":%s MODE %s -%c 0", me.name, e->chptr->chname, e->m);
sendto_channel_butserv(e->chptr, &me, ":%s MODE %s -%c", me.name, e->chptr->chname, e->m);
e->chptr->mode.mode &= ~mode;
}
/* And delete... */
e = (RemoveFld *)DelListItem(e, removefld_list);
} else {
#ifdef NEWFLDDBG
sendto_realops("modef_event: chan %s mode -%c about %d seconds",
e->chptr->chname, e->m, e->when - now);
#endif
e = e->next;
}
}
}
void init_modef()
{
EventAddEx(NULL, "modef_event", 10, 0, modef_event, NULL);
}
void chanfloodtimer_stopchantimers(aChannel *chptr)
{
RemoveFld *e = removefld_list;
while(e)
{
if (e->chptr == chptr)
e = (RemoveFld *)DelListItem(e, removefld_list);
else
e = e->next;
}
}
int do_chanflood(ChanFloodProt *chp, int what)
{
if (!chp || !chp->l[what]) /* no +f or not restricted */
return 0;
if (TStime() - chp->t[what] >= chp->per)
{
chp->t[what] = TStime();
chp->c[what] = 1;
} else
{
chp->c[what]++;
if ((chp->c[what] > chp->l[what]) &&
(TStime() - chp->t[what] < chp->per))
{
/* reset it too (makes it easier for chanops to handle the situation) */
/*
*XXchp->t[what] = TStime();
*XXchp->c[what] = 1;
*
* BAD.. there are some situations where we might 'miss' a flood
* because of this. The reset has been moved to -i,-m,-N,-C,etc.
*/
return 1; /* flood detected! */
}
}
return 0;
}
void do_chanflood_action(aChannel *chptr, int what, char *text)
{
long modeflag = 0;
aCtab *tab = &cFlagTab[0];
char m;
m = chptr->mode.floodprot->a[what];
if (!m)
return;
/* [TODO: add extended channel mode support] */
while(tab->mode != 0x0)
{
if (tab->flag == m)
{
modeflag = tab->mode;
break;
}
tab++;
}
if (!modeflag)
return;
if (!(chptr->mode.mode & modeflag))
{
char comment[1024], target[CHANNELLEN + 8];
ircsprintf(comment, "*** Channel %sflood detected (limit is %d per %d seconds), setting mode +%c",
text, chptr->mode.floodprot->l[what], chptr->mode.floodprot->per, m);
ircsprintf(target, "%%%s", chptr->chname);
sendto_channelprefix_butone_tok(NULL, &me, chptr,
PREFIX_HALFOP|PREFIX_OP|PREFIX_ADMIN|PREFIX_OWNER,
MSG_NOTICE, TOK_NOTICE, target, comment, 0);
sendto_serv_butone(&me, ":%s MODE %s +%c 0", me.name, chptr->chname, m);
sendto_channel_butserv(chptr, &me, ":%s MODE %s +%c", me.name, chptr->chname, m);
chptr->mode.mode |= modeflag;
if (chptr->mode.floodprot->r[what]) /* Add remove-chanmode timer... */
{
chanfloodtimer_add(chptr, m, modeflag, TStime() + ((long)chptr->mode.floodprot->r[what] * 60) - 5);
/* (since the chanflood timer event is called every 10s, we do -5 here so the accurancy will
* be -5..+5, without it it would be 0..+10.)
*/
}
}
}
#endif
/* set_channel_mlock()
*
* inputs - client, source, channel, params
* output -
* side effects - channel mlock is changed / MLOCK is propagated
*/
void set_channel_mlock(aClient *cptr, aClient *sptr, aChannel *chptr, const char *newmlock, int propagate)
{
if (chptr->mode_lock)
MyFree(chptr->mode_lock);
chptr->mode_lock = (newmlock != NULL) ? strdup(newmlock) : NULL;
if (propagate)
{
sendto_serv_butone_token(cptr, cptr->name, MSG_MLOCK, TOK_MLOCK, "%B %s :%s",
chptr->creationtime, chptr->chname,
BadPtr(chptr->mode_lock) ? "" : chptr->mode_lock);
}
}
+2 -2
View File
@@ -291,7 +291,7 @@ char *ch;
if ((*nick == '-') || isdigit(*nick))
return 0;
for (ch=nick,len=0; *ch && len <= NICKLEN; ch++, len++)
for (ch=nick,len=0; *ch && len < iConf.nicklen; ch++, len++)
if (!isvalid(*ch))
return 0; /* reject the full nick */
*ch = '\0';
@@ -325,7 +325,7 @@ int firstmbchar = 0;
if ((*nick == '-') || isdigit(*nick))
return 0;
for (ch=nick,len=0; *ch && len <= NICKLEN; ch++, len++)
for (ch=nick,len=0; *ch && len < iConf.nicklen; ch++, len++)
{
/* Some characters are ALWAYS illegal, so they have to be disallowed here */
if ((*ch <= 32) || strchr(illegalnickchars, *ch))

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