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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-02 21:13:12 +02:00
stskeeps 832c612317 Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2403
diff -u -r1.1.1.1.2.1.2.1.2.2403 Changes
--- Changes	15 May 2007 00:38:07 -0000	1.1.1.1.2.1.2.1.2.2403
+++ Changes	17 May 2007 09:56:36 -0000
@@ -1702,3 +1702,8 @@
   concept, so please tell me if some OS'es break bigtime.
 - #003075 - reported by aquanight regarding log block failing silently
   for non-creatable log files. Now fails with an error message.
+- Now using #0003028, with more intelligent accept() handling. The IRCd
+  will now attempt to accept() up to LISTEN_SIZE (possibly saving CPU
+  through this under load, and speeding up connection).
+- IRCd now also sets the &me fd as being non blocking (wasn't before, that
+  was odd..)
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...
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==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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