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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-04 20:03:12 +02:00
stskeeps 0e87ac8aaf Index: Changes
===================================================================
RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v
retrieving revision 1.1.1.1.2.1.2.1.2.2401
diff -u -r1.1.1.1.2.1.2.1.2.2401 Changes
--- Changes	14 May 2007 19:26:07 -0000	1.1.1.1.2.1.2.1.2.2401
+++ Changes	14 May 2007 20:46:34 -0000
@@ -1695,3 +1695,8 @@
 - More cleanup - this may potentially break some OS'es, but let us catch
   this in testing
 - Fixed CommandAdd prototype a bit
+- Made autoconf detect c++ compiler, now availiable in CXX
+- Made the actual ircd be compiled by c++ compiler (linking, not source)
+- Added m_template.cpp and 'make custommodulecpp MODULEFILE=m_template'
+  ability - meaning, C++ modules for Unreal. This is mostly a proof of
+  concept, so please tell me if some OS'es break bigtime.
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==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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