mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-25 11:06:38 +02:00
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+5
-5
@@ -7,14 +7,14 @@
|
||||
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
|
||||
|
||||
Configuration Program
|
||||
for UnrealIRCd 4.2.4.1
|
||||
for Unreal3.2.5
|
||||
|
||||
This program will help you to compile your IRC server, and ask you
|
||||
questions regarding the compile-time settings of it during the process.
|
||||
regarding the setup of it, during the process.
|
||||
|
||||
A short installation guide is available online at:
|
||||
https://www.unrealircd.org/docs/Installing_from_source
|
||||
If you have problems regarding the setup & compile, read Unreal.nfo to get
|
||||
more information on where to get help. Please, before running this setup,
|
||||
read the documentation in the "doc" folder. Docs are also avail online @
|
||||
http://www.unrealircd.com/unreal32docs.html
|
||||
|
||||
Full documentation is available at:
|
||||
https://www.unrealircd.org/docs/UnrealIRCd_4_documentation
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
|
||||
Configuration rant, by Stskeeps
|
||||
--------------------------------
|
||||
|
||||
Right.. so you think you are done now, you can boot your IRCd and be happy,
|
||||
and it just works. No, you still got a lot to do. You need to read all of
|
||||
the documentation through. Would you even have made it this far without
|
||||
makeconf?.
|
||||
|
||||
Well, today, people think they can be 3 months on IRC, and be ready to run
|
||||
an IRC daemon. I hate to say this, but I don't think so.
|
||||
|
||||
If you cannot read an IRC help file, or understand what stuff like "desynch",
|
||||
"masskill", "k-line", or what "mode # +l 5" means - or you got no experince
|
||||
in the UNIX field at all, like, you MUST know how to invoke a editor in a
|
||||
shell, or to unzip a file. If you don't know/can do these things, I suggest
|
||||
you stop trying to set this up, and go read on some UNIX tutorials, and IRC
|
||||
tutorials. It takes a LOT of work to run a IRC server good.
|
||||
|
||||
I mean. I sit on the #unreal-support support channel each day, and I see
|
||||
countless questions about stuff that IS IN the documentation. Numerous
|
||||
people don't even bother to look at the config files (CONFIG_FILE_STOP
|
||||
problem).
|
||||
|
||||
You need to look at the documentation now. You need to see how to "include"
|
||||
other configuration files. You need to know how to work out how to use
|
||||
doc/example.settings. I can only tell you, if you ask for support, and it
|
||||
is for errors that you could solve by reading the first lines of a document,
|
||||
then you'll be firmly ignored. I'm sorry, we cannot help your laziness.
|
||||
|
||||
Anyhow, good luck with setting this up. Hope you understand what I am saying
|
||||
here. You will learn a lot more reading, than just ignoring what we are
|
||||
saying.
|
||||
|
||||
--Stskeeps
|
||||
@@ -0,0 +1,3 @@
|
||||
This is the Unreal3.3* development tree.
|
||||
We are currently in pre-alpha stage, which means this code should not be
|
||||
used by anyone but the developers or other people liking a broken ircd ;)
|
||||
@@ -0,0 +1,15 @@
|
||||
|-------------------------------------------------------------------------|
|
||||
| Congratulations on your new SSL self-signed certificate for your IRCd. |
|
||||
| However, wouldn't it be better that you get your certifcate signed by |
|
||||
| some kind of Certification Authority (CA), so your users can check that |
|
||||
| they are really connected to the real server, so they feel secure? |
|
||||
| |
|
||||
| There is an initiative at CACert.org - They offer SSL Certificates |
|
||||
| for use with your IRCd for free, so your users can be sure that they |
|
||||
| can trust you and your server. |
|
||||
| |
|
||||
| To get a free signed certificate please visit http://www.CACert.org |
|
||||
| _________________________|
|
||||
| | Press enter to continue |
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
|
||||
_ _ _ ___________ _____ _
|
||||
| | | | | |_ _| ___ \/ __ \ | |
|
||||
| | | |_ __ _ __ ___ __ _| | | | | |_/ /| / \/ __| |
|
||||
| | | | '_ \| '__/ _ \/ _` | | | | | / | | / _` |
|
||||
| |_| | | | | | | __/ (_| | |_| |_| |\ \ | \__/\ (_| |
|
||||
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
|
||||
|
||||
Update Script v2.0
|
||||
|
||||
What download program do you want to use?
|
||||
-----------------------------------------
|
||||
|
||||
Type "wget" for wget
|
||||
Type "lynx" for lynx
|
||||
|
||||
>
|
||||
@@ -0,0 +1,77 @@
|
||||
#
|
||||
# UnrealIRCd Bug Reporting Script
|
||||
# Copyright (c) 2001, The UnrealIRCd Team
|
||||
# All rights reserved
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
# provided that the following conditions are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
# and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
# and the following disclaimer in the documentation and/or other materials provided with the
|
||||
# distribution.
|
||||
# * Neither the name of the The UnrealIRCd Team nor the names of its contributors may be used
|
||||
# to endorse or promote products derived from this software without specific prior written permission.
|
||||
# * The source code may not be redistributed for a fee or in closed source
|
||||
# programs, without expressed oral consent by the UnrealIRCd Team, however
|
||||
# for operating systems where binary distribution is required, if URL
|
||||
# is passed with the package to get the full source
|
||||
# * No warranty is given unless stated so by the The UnrealIRCd Team
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'' AND ANY EXPRESS OR
|
||||
# IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
# FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE
|
||||
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
# BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
# First we define some nice settings and some nice functions
|
||||
set print pretty on
|
||||
|
||||
# dumplist <linked list> <structure format>
|
||||
define dumplist
|
||||
echo Dumping linked list $arg0 in format $arg1\n
|
||||
set $p = $arg0
|
||||
while $p
|
||||
print *($arg1 *) $p
|
||||
set $p = $p->next
|
||||
end
|
||||
end
|
||||
|
||||
# dumparray <name> <size>
|
||||
define dumparray
|
||||
echo Dumping array $arg0 size $arg1\n
|
||||
set $p = 0
|
||||
while $p < $arg1
|
||||
if $arg0[$p]
|
||||
print *$arg0[$p]
|
||||
end
|
||||
set $p = $p + 1
|
||||
end
|
||||
end
|
||||
|
||||
echo Full backtrace:\n
|
||||
echo ---------------\n
|
||||
echo \n
|
||||
bt full
|
||||
echo \n
|
||||
echo Backup parse() buffer:\n
|
||||
echo ----------------------\n
|
||||
echo \n
|
||||
print backupbuf
|
||||
echo \n
|
||||
echo me output:\n
|
||||
echo ----------------------\n
|
||||
print me
|
||||
echo \n
|
||||
echo IRCstats:\n
|
||||
echo ----------------------\n
|
||||
print IRCstats
|
||||
echo \n
|
||||
echo Modules:\n
|
||||
echo ----------------------\n
|
||||
dumparray Modules 50
|
||||
quit
|
||||
@@ -0,0 +1,6 @@
|
||||
ircdcron/ircd.cron
|
||||
ircdcron/ircdchk
|
||||
src/modules/Makefile
|
||||
src/ssl.rnd
|
||||
src/win32/devel/StackTrace.lib
|
||||
src/win32/gnu_regex.lib
|
||||
-74
@@ -1,74 +0,0 @@
|
||||
# Ignore configure step
|
||||
aclocal.m4
|
||||
autom4te.cache
|
||||
config.log
|
||||
conftest.*
|
||||
config.settings
|
||||
extras/pcre2*
|
||||
extras/c-ares*
|
||||
extras/regexp*
|
||||
config.status
|
||||
extras/tre*
|
||||
extras/ircdcron/ircd.cron
|
||||
extras/ircdcron/ircdchk
|
||||
src/modules/snomasks/Makefile
|
||||
src/modules/chanmodes/Makefile
|
||||
src/modules/extbans/Makefile
|
||||
src/modules/usermodes/Makefile
|
||||
src/modules/Makefile
|
||||
src/modules/third/Makefile
|
||||
/Makefile
|
||||
/src/Makefile
|
||||
/unrealircd
|
||||
include/setup.h
|
||||
|
||||
# Ignore tags file
|
||||
tags
|
||||
|
||||
# Ignore editor files
|
||||
*\#*
|
||||
*~
|
||||
|
||||
# Ignore SSL Stuff
|
||||
server.cert.pem
|
||||
server.key.pem
|
||||
server.req.pem
|
||||
ssl.rnd
|
||||
|
||||
# Ignores for platform stuff
|
||||
.DS_Store
|
||||
|
||||
# Ignores for build artifacts
|
||||
*.so
|
||||
*.o
|
||||
*.dSYM
|
||||
*.dylib
|
||||
src/ircd
|
||||
src/version.c
|
||||
src/include
|
||||
|
||||
# Ignores for mac stuff
|
||||
## Various settings
|
||||
*.pbxuser
|
||||
!default.pbxuser
|
||||
*.mode1v3
|
||||
!default.mode1v3
|
||||
*.mode2v3
|
||||
!default.mode2v3
|
||||
*.perspectivev3
|
||||
!default.perspectivev3
|
||||
xcuserdata
|
||||
|
||||
## Other
|
||||
*.xccheckout
|
||||
*.moved-aside
|
||||
*.xcuserstate
|
||||
*.xcscmblueprint
|
||||
|
||||
## Obj-C/Swift specific
|
||||
*.hmap
|
||||
*.ipa
|
||||
|
||||
src/macosx/build/
|
||||
DerivedData
|
||||
src/macosx/pods/
|
||||
@@ -1,6 +0,0 @@
|
||||
[submodule "extras/tests/ircfly"]
|
||||
path = extras/tests/ircfly
|
||||
url = https://github.com/unrealircd/ircfly.git
|
||||
[submodule "extras/tests/functional-tests"]
|
||||
path = extras/tests/functional-tests
|
||||
url = https://github.com/unrealircd/unrealircd-tests-old.git
|
||||
Vendored
+1
-1
@@ -13,7 +13,7 @@
|
||||
--braces-on-struct-decl-line
|
||||
--paren-indentation0
|
||||
--case-brace-indentation0
|
||||
--line-length80
|
||||
--line-length110
|
||||
--declaration-indentation5
|
||||
-T size_t
|
||||
-T aClass
|
||||
-28
@@ -1,28 +0,0 @@
|
||||
language: c
|
||||
os: linux
|
||||
dist: xenial
|
||||
compiler:
|
||||
- clang
|
||||
- gcc
|
||||
script: extras/build-tests/nix/build $BUILDCONFIG
|
||||
env:
|
||||
- BUILDCONFIG=""
|
||||
- BUILDCONFIG="system-cares"
|
||||
- BUILDCONFIG="system-cares system-curl"
|
||||
- BUILDCONFIG="local-curl"
|
||||
matrix:
|
||||
include:
|
||||
- os: osx
|
||||
env: BUILDCONFIG=""
|
||||
- os: osx
|
||||
env: BUILDCONFIG="system-cares"
|
||||
- os: osx
|
||||
env: BUILDCONFIG="system-cares system-curl"
|
||||
- os: osx
|
||||
env: BUILDCONFIG="local-curl"
|
||||
- env: BUILDCONFIG="libressl-27"
|
||||
- env: BUILDCONFIG="libressl-28"
|
||||
- env: BUILDCONFIG="libressl-29"
|
||||
- env: BUILDCONFIG="openssl-102"
|
||||
- env: BUILDCONFIG="openssl-110"
|
||||
- env: BUILDCONFIG="openssl-111"
|
||||
+4844
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,7 @@
|
||||
#!/bin/sh
|
||||
#
|
||||
# Config script for UnrealIRCd
|
||||
# (C) 2001-2019 The UnrealIRCd Team
|
||||
# (C) 2001 The UnrealIRCd Team
|
||||
#
|
||||
# This configure script is free software; the UnrealIRCd Team gives
|
||||
# unlimited permission to copy, distribute and modify as long as the
|
||||
@@ -20,21 +20,7 @@
|
||||
|
||||
|
||||
RUN_CONFIGURE () {
|
||||
ARG=" "
|
||||
|
||||
if [ -z "$BINDIR" -o -z "$DATADIR" -o -z "$CONFDIR" -o -z "$MODULESDIR" -o -z "$LOGDIR" -o -z "$CACHEDIR" -o -z "$DOCDIR" -o -z "$TMPDIR" -o -z "$LIBDIR" ]; then
|
||||
echo "Sorry './Config -quick' cannot be used because your 'config.settings'"
|
||||
echo "file either does not exist or is from an old UnrealIRCd version"
|
||||
echo "(older than version 4.0.8)."
|
||||
echo ""
|
||||
echo "Please run './Config' without -quick and answer all questions."
|
||||
echo ""
|
||||
exit
|
||||
fi
|
||||
|
||||
|
||||
mkdir -p $TMPDIR
|
||||
|
||||
ARG=""
|
||||
# Do this even if we're not in advanced mode
|
||||
if [ "$SHOWLISTMODES" = "1" ] ; then
|
||||
ARG="$ARG--with-showlistmodes "
|
||||
@@ -58,100 +44,61 @@ fi
|
||||
if [ "$DISABLEEXTBANSTACKING" = "1" ]; then
|
||||
ARG="$ARG--with-disable-extendedban-stacking ";
|
||||
fi
|
||||
ARG="$ARG--with-moduleswhich=$MODULESWHICH "
|
||||
fi
|
||||
if [ "$NOSPOOF" = "1" ] ; then
|
||||
ARG="$ARG--enable-nospoof "
|
||||
fi
|
||||
if [ -n "$HUB" ] ; then
|
||||
ARG="$ARG--enable-hub "
|
||||
fi
|
||||
if [ "$CRYPTOIRCD" = "1" ] ; then
|
||||
if test x"$SSLDIR" = "x" ; then
|
||||
ARG="$ARG--enable-ssl "
|
||||
else
|
||||
ARG="$ARG--enable-ssl=$SSLDIR "
|
||||
fi
|
||||
fi
|
||||
if [ "$ZIPLINKS" = "1" ] ; then
|
||||
if test x"$ZIPLINKSDIR" = "x" ; then
|
||||
ARG="$ARG--enable-ziplinks "
|
||||
else
|
||||
ARG="$ARG--enable-ziplinks=$ZIPLINKSDIR "
|
||||
fi
|
||||
fi
|
||||
if [ "$REMOTEINC" = "1" ] ; then
|
||||
ARG="$ARG--enable-libcurl=$CURLDIR "
|
||||
fi
|
||||
if [ "$PREFIXAQ" != "1" ]; then
|
||||
ARG="$ARG--disable-prefixaq "
|
||||
if [ "$INET6" = "1" ] ; then
|
||||
ARG="$ARG--enable-inet6 "
|
||||
fi
|
||||
if [ "$MAXCONNECTIONS_REQUEST" != "auto" ]; then
|
||||
ARG="$ARG--with-maxconnections=$MAXCONNECTIONS_REQUEST "
|
||||
if [ "$PREFIXAQ" = "1" ]; then
|
||||
ARG="$ARG--enable-prefixaq "
|
||||
fi
|
||||
|
||||
ARG="$ARG--with-bindir=$BINDIR "
|
||||
ARG="$ARG--with-datadir=$DATADIR "
|
||||
ARG="$ARG--with-pidfile=$DATADIR/unrealircd.pid "
|
||||
ARG="$ARG--with-confdir=$CONFDIR "
|
||||
ARG="$ARG--with-modulesdir=$MODULESDIR "
|
||||
ARG="$ARG--with-logdir=$LOGDIR "
|
||||
ARG="$ARG--with-cachedir=$CACHEDIR "
|
||||
ARG="$ARG--with-docdir=$DOCDIR "
|
||||
ARG="$ARG--with-tmpdir=$TMPDIR "
|
||||
ARG="$ARG--with-privatelibdir=$LIBDIR "
|
||||
ARG="$ARG--with-scriptdir=$BASEPATH "
|
||||
ARG="$ARG--with-listen=$LISTEN_SIZE "
|
||||
ARG="$ARG--with-dpath=$DPATH "
|
||||
ARG="$ARG--with-spath=$SPATH "
|
||||
ARG="$ARG--with-nick-history=$NICKNAMEHISTORYLENGTH "
|
||||
ARG="$ARG--with-sendq=$MAXSENDQLENGTH "
|
||||
ARG="$ARG--with-bufferpool=$BUFFERPOOL "
|
||||
ARG="$ARG--with-permissions=$DEFPERM "
|
||||
ARG="$ARG--with-fd-setsize=$MAXCONNECTIONS "
|
||||
ARG="$ARG--enable-dynamic-linking "
|
||||
ARG="$ARG $EXTRAPARA "
|
||||
CONF="./configure $ARG"
|
||||
# remove possibly old instances of curl in ~/unrealircd/lib/
|
||||
rm -f $LIBDIR/*curl* 1>/dev/null 2>&1
|
||||
# Ensure we install curl even if someone does ./Config -quick...
|
||||
if [ "x$CURLDIR" = "x$UNREALCWD/extras/curl" ]; then
|
||||
INSTALLCURL=1
|
||||
fi
|
||||
if [ "x$INSTALLCURL" = "x1" ]; then
|
||||
extras/curlinstall "$LIBDIR" || exit 1
|
||||
fi
|
||||
echo $CONF
|
||||
$CONF || exit 1
|
||||
cd "$UNREALCWD"
|
||||
if [ "$QUICK" != "1" ] ; then
|
||||
if [ ! -f $CONFDIR/ssl/server.cert.pem ]; then
|
||||
if [ "$CRYPTOIRCD" = "1" ] ; then
|
||||
if [ ! -f server.req.pem ]; then
|
||||
export OPENSSLPATH
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$GENCERTIFICATE" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to generate an SSL certificate for the IRCd?"
|
||||
echo "Only answer No if you already have one."
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
GENCERTIFICATE="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
GENCERTIFICATE=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
if [ "$GENCERTIFICATE" = 1 ]; then
|
||||
make pem
|
||||
echo "Certificate created successfully."
|
||||
sleep 1
|
||||
make pem
|
||||
cat .SICI
|
||||
read cc
|
||||
else
|
||||
echo "Ok, not generating SSL certificate. Make sure that the certificate and key"
|
||||
echo "are installed in conf/ssl/server.crt.pem and conf/ssl/server.key.pem prior to starting the IRCd."
|
||||
fi
|
||||
else
|
||||
echo "SSL certificate exists in $CONFDIR/ssl/server.cert.pem, no need to regenerate."
|
||||
echo "SSL certificate already existing, no need to regenerate"
|
||||
fi
|
||||
fi
|
||||
|
||||
# Silently force a 'make clean' as otherwise part (or whole) of the
|
||||
# compiled source could be using different settings than the user
|
||||
# just requested when re-running ./Config.
|
||||
make clean 1>/dev/null 2>&1
|
||||
}
|
||||
|
||||
RUN_ADVANCED () {
|
||||
@@ -222,7 +169,7 @@ while [ -z "$TEST" ] ; do
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Should UnrealIRCd notify a user when they are no longer shunned?"
|
||||
echo "Should Unreal notify a user when they are no longer shunned?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
@@ -360,16 +307,57 @@ while [ -z "$TEST" ] ; do
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ]; do
|
||||
if [ "$MODULESWHICH" = "onlycommands" ]; then
|
||||
TEST="commands"
|
||||
elif [ "$MODULESWHICH" = "onlymodules" ]; then
|
||||
TEST="modules"
|
||||
else
|
||||
TEST="both"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you wish to compile commands.so, the m_*.so modules, or both?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ]; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
commands|commands.so|onlycommands|commandsonly)
|
||||
MODULESWHICH="onlycommands"
|
||||
;;
|
||||
modules|m_\*.so|onlymodules|modulesonly)
|
||||
MODULESWHICH="onlymodules"
|
||||
;;
|
||||
both|commandsandmodules|modulesandcommands)
|
||||
MODULESWHICH="commandsandmodules"
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "Unrecognized response"
|
||||
TEST=""
|
||||
esac
|
||||
done
|
||||
}
|
||||
c=""
|
||||
n=""
|
||||
UNREALCWD="`pwd`"
|
||||
BASEPATH="$HOME/unrealircd"
|
||||
NOSPOOF=""
|
||||
DPATH="`pwd`"
|
||||
SPATH="`pwd`/src"
|
||||
HUB="1"
|
||||
DEFPERM="0600"
|
||||
CRYPTOIRCD=""
|
||||
SSLDIR=""
|
||||
ZIPLINKS=""
|
||||
ZIPLINKSDIR=""
|
||||
LISTEN_SIZE="5"
|
||||
NICKNAMEHISTORYLENGTH="2000"
|
||||
MAXSENDQLENGTH="3000000"
|
||||
MAXCONNECTIONS_REQUEST="auto"
|
||||
BUFFERPOOL="18"
|
||||
MAXCONNECTIONS="1024"
|
||||
INET6=""
|
||||
REMOTEINC=""
|
||||
CURLDIR=""
|
||||
PREFIXAQ="1"
|
||||
@@ -380,7 +368,7 @@ NOOPEROVERRIDE=""
|
||||
DISABLEUSERMOD=""
|
||||
OPEROVERRIDEVERIFY=""
|
||||
DISABLEEXTBANSTACKING=""
|
||||
GENCERTIFICATE="1"
|
||||
MODULESWHICH=""
|
||||
EXTRAPARA=""
|
||||
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
|
||||
c="\c"
|
||||
@@ -388,28 +376,10 @@ else
|
||||
n="-n"
|
||||
fi
|
||||
|
||||
date|grep 2019 1>/dev/null 2>&1
|
||||
if [ "$?" -ne 0 ]; then
|
||||
echo "*** WARNING ***"
|
||||
echo "UnrealIRCd 4.x will no longer be supported after December 31, 2020."
|
||||
echo "You should upgrade to UnrealIRCd 5 before that date."
|
||||
echo "See https://www.unrealircd.org/docs/UnrealIRCd_4_EOL"
|
||||
echo $n . $c
|
||||
sleep 1
|
||||
echo $n . $c
|
||||
sleep 1
|
||||
echo $n . $c
|
||||
echo ""
|
||||
sleep 1
|
||||
echo "Press ENTER to continue"
|
||||
read xyz
|
||||
fi
|
||||
|
||||
#parse arguments
|
||||
NOCACHE=""
|
||||
IMPORTEDSETTINGS=""
|
||||
NOINTRO=""
|
||||
QUICK=""
|
||||
CLEAN=""
|
||||
ADVANCED=""
|
||||
while [ $# -ge 1 ] ; do
|
||||
@@ -428,7 +398,6 @@ while [ $# -ge 1 ] ; do
|
||||
elif [ $1 = "-nointro" ] ; then
|
||||
NOINTRO="1"
|
||||
elif [ $1 = "-quick" -o $1 = "-q" ] ; then
|
||||
QUICK="1"
|
||||
echo "running quick config"
|
||||
if [ -f "config.settings" ] ; then
|
||||
. ./config.settings
|
||||
@@ -444,6 +413,10 @@ while [ $# -ge 1 ] ; do
|
||||
shift 1
|
||||
done
|
||||
|
||||
if [ -f "config.settings" -a -z "$NOCACHE" ] ; then
|
||||
. ./config.settings
|
||||
fi
|
||||
|
||||
if [ "$PREADVANCED" = "1" ] ; then
|
||||
ADVANCED="1"
|
||||
elif [ "$ADVANCED" = "1" ]; then
|
||||
@@ -462,109 +435,99 @@ clear
|
||||
read cc
|
||||
clear
|
||||
fi
|
||||
if [ -f "doc/RELEASE-NOTES" -a -z "$NOINTRO" ] ; then
|
||||
more doc/RELEASE-NOTES
|
||||
if [ -f ".RELEASE.NOTES" -a -z "$NOINTRO" ] ; then
|
||||
more .RELEASE.NOTES
|
||||
echo $n "[Enter to continue]"
|
||||
read cc
|
||||
clear
|
||||
fi
|
||||
|
||||
echo "We will now ask you a number of questions."
|
||||
echo "You can just press ENTER to accept the defaults!"
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$NOSPOOF" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Many older operating systems have an insecure TCP/IP stack"
|
||||
echo "which may be vulnerable to IP spoofing attacks, if you run"
|
||||
echo "an operating system that is vulnerable to such attacks"
|
||||
echo "enable this option. This option can also be useful to prevent"
|
||||
echo "blind proxies from connecting (eg: HTTP POST proxies)."
|
||||
echo ""
|
||||
echo "Do you want to enable the server anti-spoof protection?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
NOSPOOF="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
NOSPOOF=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
TEST="$DPATH"
|
||||
echo ""
|
||||
|
||||
if [ -z "$NOCACHE" ] ; then
|
||||
# This needs to be updated each release so auto-upgrading works for settings, modules, etc!!:
|
||||
UNREALRELEASES="unrealircd-4.2.3-rc1 unrealircd-4.2.2 unrealircd-4.2.2-rc2 unrealircd-4.2.2-rc1 unrealircd-4.2.1.1 unrealircd-4.2.1 unrealircd-4.2.1-rc1 unrealircd-4.2.0 unrealircd-4.0.19-rc2 unrealircd-4.0.19-rc1 unrealircd-4.0.18 unrealircd-4.0.18-rc2 unrealircd-4.0.18-rc1 unrealircd-4.0.17 unrealircd-4.0.17-rc1 unrealircd-4.0.16.1 unrealircd-4.0.16 unrealircd-4.0.15 unrealircd-4.0.14 unrealircd-4.0.14-rc1 unrealircd-4.0.13 unrealircd-4.0.13-rc1 unrealircd-4.0.12.1 unrealircd-4.0.12"
|
||||
if [ -f "config.settings" ]; then
|
||||
. ./config.settings
|
||||
else
|
||||
# Try to load a previous config.settings
|
||||
for x in $UNREALRELEASES
|
||||
do
|
||||
if [ -f ../$x/config.settings ]; then
|
||||
IMPORTEDSETTINGS="../$x"
|
||||
break
|
||||
fi
|
||||
done
|
||||
echo "If you have previously installed UnrealIRCd on this shell then you can specify a"
|
||||
echo "directory here so I can import the build settings and third party modules"
|
||||
echo "to make your life a little easier."
|
||||
if [ ! -z "$IMPORTEDSETTINGS" ]; then
|
||||
echo "Found previous installation in: $IMPORTEDSETTINGS."
|
||||
echo "You can enter a different path or type 'none' if you don't want to use it."
|
||||
echo "Just press Enter to accept the default settings."
|
||||
else
|
||||
echo "If you install UnrealIRCd for the first time on this shell, then just hit Enter";
|
||||
fi
|
||||
|
||||
TEST="$IMPORTEDSETTINGS"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ]; then
|
||||
IMPORTEDSETTINGS="$TEST"
|
||||
else
|
||||
IMPORTEDSETTINGS="$cc"
|
||||
fi
|
||||
if [ "$IMPORTEDSETTINGS" = "none" ]; then
|
||||
IMPORTEDSETTINGS=""
|
||||
fi
|
||||
if [ "$IMPORTEDSETTINGS" != "" ]; then
|
||||
if [ ! -f $IMPORTEDSETTINGS/config.settings ]; then
|
||||
echo "Directory $IMPORTEDSETTINGS does not exist or does not contain a config.settings file"
|
||||
exit
|
||||
fi
|
||||
# Actually load the settings
|
||||
. $IMPORTEDSETTINGS/config.settings
|
||||
# Copy over 3rd party modules (also deals with 0 file cases, hence the silly looking code)
|
||||
for f in $IMPORTEDSETTINGS/src/modules/third/*.c
|
||||
do
|
||||
[ -e "$f" ] && cp $f src/modules/third/
|
||||
done
|
||||
fi
|
||||
fi
|
||||
# If we just imported settings and the curl dir is set to
|
||||
# something like /home/xxx/unrealircd-4.x.y/extras/curl/
|
||||
# (what we call 'local-curl') then remove this setting as
|
||||
# it would refer to the old UnrealIRCd installation.
|
||||
if [ ! -z "$IMPORTEDSETTINGS" ]; then
|
||||
if echo "$CURLDIR"|grep -qi unrealircd; then
|
||||
CURLDIR=""
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
TEST="$BASEPATH"
|
||||
echo ""
|
||||
echo "In what directory do you want to install UnrealIRCd?"
|
||||
echo "(Note: UnrealIRCd 4 will need to be installed somewhere."
|
||||
echo " If this directory does not exist it will be created.)"
|
||||
echo "Where do you want to install the server configuration files?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
BASEPATH=$TEST
|
||||
DPATH=$TEST
|
||||
else
|
||||
BASEPATH=`eval echo $cc` # modified
|
||||
fi
|
||||
if [ "$BASEPATH" = "$UNREALCWD" ]; then
|
||||
echo ""
|
||||
echo "ERROR: The installation directory cannot be the same as the directory"
|
||||
echo " containing the source code ($UNREALCWD)."
|
||||
echo " HINT: Usually the directory containing the source is $HOME/unrealircd-4.x.y"
|
||||
echo " and the installation directory you would need to enter is $HOME/unrealircd"
|
||||
exit 1
|
||||
DPATH=`eval echo $cc` # modified
|
||||
fi
|
||||
|
||||
# TODO: For -advanced we could prompt the user.
|
||||
BINDIR="$BASEPATH/bin"
|
||||
DATADIR="$BASEPATH/data"
|
||||
CONFDIR="$BASEPATH/conf"
|
||||
MODULESDIR="$BASEPATH/modules"
|
||||
LOGDIR="$BASEPATH/logs"
|
||||
CACHEDIR="$BASEPATH/cache"
|
||||
DOCDIR="$BASEPATH/doc"
|
||||
TMPDIR="$BASEPATH/tmp"
|
||||
LIBDIR="$BASEPATH/lib"
|
||||
TEST="$SPATH"
|
||||
echo ""
|
||||
echo "Where do you want to install the server binary?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
SPATH=$TEST
|
||||
else
|
||||
SPATH=`eval echo $cc` # modified
|
||||
fi
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$HUB" = "1" ] ; then
|
||||
TEST="Hub"
|
||||
else
|
||||
TEST="Leaf"
|
||||
fi
|
||||
echo ""
|
||||
echo "Would you like to compile as a hub or as a leaf?"
|
||||
echo "Type Hub to select hub and Leaf to select leaf."
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Hh]*)
|
||||
HUB="1"
|
||||
;;
|
||||
[Ll]*)
|
||||
HUB=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Hub or Leaf"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
@@ -591,26 +554,40 @@ while [ -z "$TEST" ] ; do
|
||||
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$CRYPTOIRCD" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to support SSL (Secure Sockets Layer) connections?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
CRYPTOIRCD="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
CRYPTOIRCD=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
|
||||
|
||||
echo ""
|
||||
echo "If you want, you can manually enter the path to OpenSSL/LibreSSL here."
|
||||
echo "In most cases you can leave this blank and it will be detected automatically."
|
||||
|
||||
if [ -z "$SSLDIR" ]; then
|
||||
uname|grep -q Darwin
|
||||
if [ "$?" = 0 ]; then
|
||||
echo "Looks like you're on a Mac - El Capitan and higher require"
|
||||
echo "a 3rd party OpenSSL installation. We recommend using homebrew"
|
||||
echo "to install OpenSSL, but you may install it any other way as well."
|
||||
echo "We are selecting the default homebrew OpenSSL path - but you can"
|
||||
echo "change it to another path if you have installed OpenSSL another way"
|
||||
SSLDIR="/usr/local/opt/openssl/"
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ "$CRYPTOIRCD" = "1" ] ; then
|
||||
TEST="$SSLDIR"
|
||||
echo ""
|
||||
echo "If you know the path to OpenSSL on your system, enter it here. If not"
|
||||
echo "leave this blank"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
@@ -618,6 +595,79 @@ if [ -z "$cc" ] ; then
|
||||
else
|
||||
SSLDIR=`eval echo $cc` # modified
|
||||
fi
|
||||
fi
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$INET6" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to enable IPv6 support?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
INET6="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
INET6=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
if [ "$ZIPLINKS" = "1" ] ; then
|
||||
TEST="Yes"
|
||||
else
|
||||
TEST="No"
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to enable ziplinks support?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
ZIPLINKS="1"
|
||||
;;
|
||||
[Nn]*)
|
||||
ZIPLINKS=""
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ "$ZIPLINKS" = "1" ] ; then
|
||||
TEST="$ZIPLINKSDIR"
|
||||
echo ""
|
||||
echo "If you know the path to zlib on your system, enter it here. If not"
|
||||
echo "leave this blank"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
ZIPLINKSDIR="$TEST"
|
||||
else
|
||||
ZIPLINKSDIR=`eval echo $cc` # modified
|
||||
fi
|
||||
fi
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
@@ -628,8 +678,6 @@ while [ -z "$TEST" ] ; do
|
||||
fi
|
||||
echo ""
|
||||
echo "Do you want to enable remote includes?"
|
||||
echo "This allows stuff like this in your configuration file:"
|
||||
echo "include \"http://www.somesite.org/files/opers.conf\";"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
@@ -652,125 +700,20 @@ while [ -z "$TEST" ] ; do
|
||||
done
|
||||
|
||||
if [ "$REMOTEINC" = "1" ] ; then
|
||||
if [ ! -d "$CURLDIR" ]; then
|
||||
# Reset any previous CURLDIR if it doesn't exist (anymore)
|
||||
CURLDIR=""
|
||||
fi
|
||||
|
||||
INSTALLCURL="0"
|
||||
SUGGESTCURLDIR=""
|
||||
|
||||
if [ -d "/usr/local/include/curl" ]; then
|
||||
SUGGESTCURLDIR="/usr/local"
|
||||
fi
|
||||
if [ -d "/usr/include/curl" ]; then
|
||||
SUGGESTCURLDIR="/usr"
|
||||
fi
|
||||
# This one also works for /usr/include/x86_64-linux-gnu and friends:
|
||||
if [ -f "/usr/bin/curl-config" ]; then
|
||||
SUGGESTCURLDIR="/usr"
|
||||
fi
|
||||
|
||||
GOTASYNC=0
|
||||
if [ "x$SUGGESTCURLDIR" != "x" ]; then
|
||||
# Check if it's of any use: a curl without async dns (cares) hangs the entire ircd..
|
||||
# normally this is done in ./configure but now we're forced to do it also here..
|
||||
if "$SUGGESTCURLDIR"/bin/curl-config --features | grep -q -e AsynchDNS; then
|
||||
GOTASYNC="1"
|
||||
fi
|
||||
if [ "$GOTASYNC" != "1" ]; then
|
||||
SUGGESTCURLDIRBAD="$CURLDIR"
|
||||
SUGGESTCURLDIR=""
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ "x$CURLDIR" = "x$HOME/curl" ]; then
|
||||
if [ "x$SUGGESTCURLDIR" != "x" ]; then
|
||||
# I guess some people will complain about this, but if system wide cURL is available
|
||||
# and many people have old defaults then this is much preferred:
|
||||
echo ""
|
||||
echo "WARNING: Your previous (potentially old) setting is to use cURL from $HOME/curl."
|
||||
echo "However, your operating system also provides a working cURL."
|
||||
echo "I am therefore changing the setting to: $SUGGESTCURLDIR"
|
||||
CURLDIR="$SUGGESTCURLDIR"
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
TEST="$CURLDIR"
|
||||
echo ""
|
||||
echo "Specify the directory you installed libcurl to"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
else
|
||||
echo ""
|
||||
echo "WARNING: We no longer use $HOME/curl nowadays."
|
||||
echo "Use the automatic download and install feature below."
|
||||
CURLDIR=""
|
||||
TEST=$cc
|
||||
CURLDIR=`eval echo $cc` # modified
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ "x$CURLDIR" = "x" ]; then
|
||||
CURLDIR="$SUGGESTCURLDIR"
|
||||
# NOTE: CURLDIR may still be empty after this
|
||||
|
||||
# System curl has no asyncdns, so install our own.
|
||||
if [ "$GOTASYNC" != "1" ]; then
|
||||
CURLDIR=""
|
||||
fi
|
||||
|
||||
# Need to output it here, as the HOME check from above may cause this to be no longer relevant.
|
||||
if [ "x$CURLDIR" = "x" -a "x$SUGGESTCURLDIRBAD" != "x" ]; then
|
||||
echo "Curl library was found in $SUGGESTCURLDIRBAD, but it does not support Asynchronous DNS (not compiled with c-ares)"
|
||||
echo "so it's of no use to us as it would stall the IRCd on REHASH."
|
||||
fi
|
||||
fi
|
||||
|
||||
# Final check
|
||||
if [ "x$CURLDIR" != "x" ]; then
|
||||
"$CURLDIR/bin/curl-config" --features 2>/dev/null | grep -q -e AsynchDNS
|
||||
if [ "$?" != 0 ]; then
|
||||
echo "Curl from $CURLDIR seems unusable ($CURLDIR/bin/curl-config does not exist)"
|
||||
CURLDIR=""
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ "x$CURLDIR" = "x" ]; then
|
||||
# Still empty?
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
TEST="Yes"
|
||||
echo ""
|
||||
echo "Do you want me to automatically download and install curl for you?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
fi
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
INSTALLCURL="1"
|
||||
CURLDIR="$UNREALCWD/extras/curl"
|
||||
;;
|
||||
[Nn]*)
|
||||
INSTALLCURL="0"
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
fi
|
||||
|
||||
if [ "$INSTALLCURL" != "1" ]; then
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
TEST="$CURLDIR"
|
||||
echo ""
|
||||
echo "Specify the directory you installed libcurl to"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
cc=$TEST
|
||||
else
|
||||
TEST=$cc
|
||||
CURLDIR=`eval echo $cc` # modified
|
||||
fi
|
||||
done
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
|
||||
@@ -807,6 +750,31 @@ while [ -z "$TEST" ] ; do
|
||||
esac
|
||||
done
|
||||
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
TEST="$LISTEN_SIZE"
|
||||
echo ""
|
||||
echo "What listen() backlog value do you wish to use? Some older servers"
|
||||
echo "have problems with more than 5, others work fine with many more."
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
LISTEN_SIZE=$TEST
|
||||
break
|
||||
fi
|
||||
case "$cc" in
|
||||
[1-9]*)
|
||||
LISTEN_SIZE="$cc"
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter a number"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
TEST="$NICKNAMEHISTORYLENGTH"
|
||||
@@ -853,71 +821,82 @@ while [ -z "$TEST" ] ; do
|
||||
esac
|
||||
done
|
||||
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
TEST="$BUFFERPOOL"
|
||||
echo ""
|
||||
echo "How many buffer pools would you like?"
|
||||
echo "This number will be multiplied by MAXSENDQLENGTH."
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
BUFFERPOOL=$TEST
|
||||
break
|
||||
fi
|
||||
case "$cc" in
|
||||
[1-9]*)
|
||||
BUFFERPOOL="$cc"
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter a number"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
|
||||
done
|
||||
|
||||
echo ""
|
||||
TEST=""
|
||||
while [ -z "$TEST" ] ; do
|
||||
TEST="$MAXCONNECTIONS_REQUEST"
|
||||
echo ""
|
||||
echo "What is the maximum number of sockets (and file descriptors) that"
|
||||
echo "UnrealIRCd may use?"
|
||||
echo "It is recommended to leave this at the default setting 'auto',"
|
||||
echo "which at present results in a limit of up to 8192, depending on"
|
||||
echo "the system. When you boot UnrealIRCd later you will always see"
|
||||
echo "the effective limit."
|
||||
echo $n "[$TEST] -> $c"
|
||||
TEST="$MAXCONNECTIONS"
|
||||
echo ""
|
||||
echo "How many file descriptors (or sockets) can the IRCd use?"
|
||||
echo $n "[$TEST] -> $c"
|
||||
read cc
|
||||
if [ -z "$cc" ] ; then
|
||||
MAXCONNECTIONS_REQUEST=$TEST
|
||||
break
|
||||
fi
|
||||
case "$cc" in
|
||||
auto)
|
||||
MAXCONNECTIONS_REQUEST="$cc"
|
||||
;;
|
||||
[1-9][0-9][0-9]*)
|
||||
MAXCONNECTIONS_REQUEST="$cc"
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must to enter a number greater than or equal to 100."
|
||||
echo "Or enter 'auto' to leave it at automatic, which is recommended."
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
if [ -z "$cc" ] ; then
|
||||
MAXCONNECTIONS=$TEST
|
||||
break
|
||||
fi
|
||||
case "$cc" in
|
||||
[1-9][0-9][0-9]*)
|
||||
MAXCONNECTIONS="$cc"
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must to enter a number greater than or equal to 100"
|
||||
TEST=""
|
||||
;;
|
||||
esac
|
||||
done
|
||||
if [ -n "$ADVANCED" ] ; then
|
||||
RUN_ADVANCED
|
||||
fi
|
||||
|
||||
TEST="$EXTRAPARA"
|
||||
echo ""
|
||||
echo "Would you like to pass any custom parameters to configure?"
|
||||
echo "See \`./configure --help' and write them here:"
|
||||
echo $n "[$TEST] -> $c"
|
||||
echo "Would you like any more parameters to configure?"
|
||||
echo "Write them here:"
|
||||
echo $n "[]-> $c"
|
||||
read EXTRAPARA
|
||||
if [ -z "$EXTRAPARA" ]; then
|
||||
EXTRAPARA="$TEST"
|
||||
fi
|
||||
|
||||
rm -f config.settings
|
||||
cat > config.settings << __EOF__
|
||||
#
|
||||
BASEPATH="$BASEPATH"
|
||||
BINDIR="$BINDIR"
|
||||
DATADIR="$DATADIR"
|
||||
CONFDIR="$CONFDIR"
|
||||
MODULESDIR="$MODULESDIR"
|
||||
LOGDIR="$LOGDIR"
|
||||
CACHEDIR="$CACHEDIR"
|
||||
DOCDIR="$DOCDIR"
|
||||
TMPDIR="$TMPDIR"
|
||||
LIBDIR="$LIBDIR"
|
||||
NOSPOOF="$NOSPOOF"
|
||||
DPATH="$DPATH"
|
||||
SPATH="$SPATH"
|
||||
INET6="$INET6"
|
||||
PREFIXAQ="$PREFIXAQ"
|
||||
LISTEN_SIZE="$LISTEN_SIZE"
|
||||
MAXSENDQLENGTH="$MAXSENDQLENGTH"
|
||||
MAXCONNECTIONS_REQUEST="$MAXCONNECTIONS_REQUEST"
|
||||
BUFFERPOOL="$BUFFERPOOL"
|
||||
MAXCONNECTIONS="$MAXCONNECTIONS"
|
||||
NICKNAMEHISTORYLENGTH="$NICKNAMEHISTORYLENGTH"
|
||||
HUB="$HUB"
|
||||
DEFPERM="$DEFPERM"
|
||||
CRYPTOIRCD="$CRYPTOIRCD"
|
||||
SSLDIR="$SSLDIR"
|
||||
ZIPLINKS="$ZIPLINKS"
|
||||
ZIPLINKSDIR="$ZIPLINKSDIR"
|
||||
REMOTEINC="$REMOTEINC"
|
||||
CURLDIR="$CURLDIR"
|
||||
SHOWLISTMODES="$SHOWLISTMODES"
|
||||
@@ -927,7 +906,7 @@ NOOPEROVERRIDE="$NOOPEROVERRIDE"
|
||||
DISABLEUSERMOD="$DISABLEUSERMOD"
|
||||
OPEROVERRIDEVERIFY="$OPEROVERRIDEVERIFY"
|
||||
DISABLEEXTBANSTACKING="$DISABLEEXTBANSTACKING"
|
||||
GENCERTIFICATE="$GENCERTIFICATE"
|
||||
MODULESWHICH="$MODULESWHICH"
|
||||
EXTRAPARA="$EXTRAPARA"
|
||||
ADVANCED="$ADVANCED"
|
||||
__EOF__
|
||||
@@ -948,8 +927,9 @@ cat << __EOF__
|
||||
|_______________________________________________________________________|
|
||||
| - The UnrealIRCd Team - |
|
||||
| |
|
||||
| * Bram Matthys (Syzop) syzop@unrealircd.org |
|
||||
| * Travis McArthur (Heero) heero@unrealircd.org |
|
||||
| * Stskeeps stskeeps@unrealircd.com |
|
||||
| * codemastr codemastr@unrealircd.com |
|
||||
| * Syzop syzop@unrealircd.com |
|
||||
|_______________________________________________________________________|
|
||||
__EOF__
|
||||
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
UnrealIRCd is a free program, but we do put a lot of time, effort, and money
|
||||
into creating and maintaining Unreal. To make it easier for user's to show their
|
||||
appreciation, the Unreal team has decided to accept donations through PayPal. If
|
||||
you like Unreal, and you'd like to see it continue to exist, please consider making
|
||||
a donation. We're not asking for anything huge, whatever you can afford is fine.
|
||||
|
||||
PayPal Donation Link:
|
||||
<https://www.paypal.com/xclick/business=donation%40unrealircd.org&
|
||||
item_name=UnrealIRCd+Donation&no_shipping=1&cn=Comments&tax=0¤cy_code=USD>
|
||||
|
||||
Or simply send a payment through PayPal to:
|
||||
donation@unrealircd.org
|
||||
|
||||
If you don't want to use PayPal, or you want to donate something other than money
|
||||
(old computer hardware, etc.), contact Stskeeps (stskeeps@unrealircd.com) and send
|
||||
your donation to:
|
||||
|
||||
UnrealIRCd Project
|
||||
C/O Carsten Munk
|
||||
P.O.Box 52
|
||||
7400 Herning
|
||||
Denmark
|
||||
|
||||
All those who donate at least $10 USD will have their name and/or company listed in /credits.
|
||||
Additionally, all donators will be listed on the website (regardless of the amount). To make
|
||||
this possible, please include along with your donation the name (or nickname) you want to
|
||||
appear in the list as well as the company name (or IRC server) to list.
|
||||
|
||||
Thank you for your support,
|
||||
The UnrealIRCd Team
|
||||
|
||||
[ $Id$ ]
|
||||
@@ -0,0 +1,23 @@
|
||||
**** Remote Includes ****
|
||||
|
||||
Setting up UnrealIRCd to work with remote includes is not very difficult. The first step is to
|
||||
download c-ares. C-ares can be downloaded from <http://daniel.haxx.se/projects/c-ares/>
|
||||
download the latest version of c-ares and extract the .tar.gz somewhere.
|
||||
|
||||
Now, download the latest version of curl, available at <http://curl.haxx.se/download.html>
|
||||
again, extract the tar.gz somewhere.
|
||||
|
||||
Next, go to the Unreal3.2 directory and run the curlinstall script. You run the script
|
||||
as follows:
|
||||
|
||||
./curlinstall ares_path curl_path
|
||||
|
||||
Paths should be complete pathnames. If you extracted c-ares to /home/username/c-ares-1.0.0
|
||||
and curl to /home/username/curl-7.11.0 then you would run:
|
||||
|
||||
./curlinstall /home/username/c-ares-1.0.0 /home/username/curl-7.11.0
|
||||
|
||||
Lastly, run ./Config. When asked whether to enable remote includes say "yes" and when asked
|
||||
for the path curl was installed to include the path that is printed out after ./curlinstall
|
||||
completes. Then simply run make to compile Unreal as usual and remote includes should work
|
||||
fine.
|
||||
+88
-110
@@ -20,7 +20,8 @@
|
||||
#*/
|
||||
|
||||
CC=@CC@
|
||||
INCLUDEDIR=@UNRLINCDIR@
|
||||
CXX=@CXX@
|
||||
INCLUDEDIR=../include
|
||||
NETWORKSDIR=
|
||||
FROMDOS=/home/cmunk/bin/4dos
|
||||
|
||||
@@ -34,11 +35,11 @@ FROMDOS=/home/cmunk/bin/4dos
|
||||
#
|
||||
|
||||
#XCFLAGS=-O -g -export-dynamic
|
||||
IRCDLIBS=@IRCDLIBS@ @TRE_LIBS@ @PCRE2_LIBS@ @ARGON2_LIBS@ @CARES_LIBS@ @PTHREAD_LIBS@
|
||||
IRCDLIBS=@IRCDLIBS@ @TRELIBS@ @CARESLIBS@
|
||||
CRYPTOLIB=@CRYPTOLIB@
|
||||
OPENSSLINCLUDES=
|
||||
|
||||
XCFLAGS=@PTHREAD_CFLAGS@ @TRE_CFLAGS@ @PCRE2_CFLAGS@ @ARGON2_CFLAGS@ @CARES_CFLAGS@ @CFLAGS@ @HARDEN_CFLAGS@ @CPPFLAGS@
|
||||
XCFLAGS=-I@TREINCDIR@ -I@CARESINCDIR@ @CARESLIBDIR@ @CFLAGS@
|
||||
#
|
||||
# use the following on MIPS:
|
||||
#CFLAGS= -systype bsd43 -DSYSTYPE_BSD43 -I$(INCLUDEDIR)
|
||||
@@ -89,6 +90,12 @@ XCFLAGS=@PTHREAD_CFLAGS@ @TRE_CFLAGS@ @PCRE2_CFLAGS@ @ARGON2_CFLAGS@ @CARES_CFLA
|
||||
# you are not defining CMDLINE_CONFIG
|
||||
IRCDMODE = 711
|
||||
|
||||
# [CHANGEME]
|
||||
# IRCDDIR must be the same as DPATH in include/config.h
|
||||
#
|
||||
IRCDDIR=@IRCDDIR@
|
||||
|
||||
|
||||
URL=@URL@
|
||||
|
||||
# [CHANGEME]
|
||||
@@ -98,18 +105,15 @@ URL=@URL@
|
||||
STRTOUL=@STRTOUL@
|
||||
|
||||
# [CHANGEME]
|
||||
# If you get crashes around a specific number of clients, and that
|
||||
# client load comes close or a little over the system-defined value of
|
||||
# FD_SETSIZE, override it here and see what happens. You may override
|
||||
# the system FD_SETSIZE by setting the FD_SETSIZE Makefile variable to
|
||||
# -DFD_SETSIZE=<some number>.
|
||||
# If you get crashes around a specific number of clients, and that client
|
||||
# load comes close or a little over the system-defined value of FD_SETSIZE,
|
||||
# override it here and see what happens.
|
||||
FD_SETSIZE=@FD_SETSIZE@
|
||||
|
||||
# Where is your openssl binary
|
||||
OPENSSLPATH=@OPENSSLPATH@
|
||||
|
||||
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) $(FD_SETSIZE)
|
||||
LDFLAGS=@LDFLAGS_PRIVATELIBS@ @HARDEN_LDFLAGS@
|
||||
CFLAGS=-I$(INCLUDEDIR) $(XCFLAGS) @LDFLAGS@ $(FD_SETSIZE)
|
||||
|
||||
SHELL=/bin/sh
|
||||
SUBDIRS=src
|
||||
@@ -124,36 +128,54 @@ all: build
|
||||
MAKEARGS = 'CFLAGS=${CFLAGS}' 'CC=${CC}' 'IRCDLIBS=${IRCDLIBS}' \
|
||||
'LDFLAGS=${LDFLAGS}' 'IRCDMODE=${IRCDMODE}' \
|
||||
'RES=${RES}' 'BINDIR=${BINDIR}' 'INSTALL=${INSTALL}' \
|
||||
'INCLUDEDIR=${INCLUDEDIR}' \
|
||||
'INCLUDEDIR=${INCLUDEDIR}' 'IRCDDIR=${IRCDDIR}' \
|
||||
'RM=${RM}' 'CP=${CP}' 'TOUCH=${TOUCH}' \
|
||||
'SHELL=${SHELL}' 'STRTOUL=${STRTOUL}' \
|
||||
'CRYPTOLIB=${CRYPTOLIB}' \
|
||||
'CRYPTOINCLUDES=${CRYPTOINCLUDES}' \
|
||||
'URL=${URL}'
|
||||
'URL=${URL}' 'CXX=${CXX}'
|
||||
|
||||
INSTALL_CONFS = badwords.channel.conf badwords.message.conf \
|
||||
badwords.quit.conf dccallow.conf help.conf \
|
||||
spamfilters.conf.sample LICENSE Donation
|
||||
|
||||
INSTALL_DOCS = doc/Authors doc/example.conf doc/coding-guidelines \
|
||||
doc/tao.of.irc doc/unreal32docs.html
|
||||
|
||||
custommodule:
|
||||
@if test -z "${MODULEFILE}"; then echo "Please set MODULEFILE when calling \`\`make custommodule''. For example, \`\`make custommodule MODULEFILE=callerid''." >&2; exit 1; fi
|
||||
+cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
|
||||
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodule
|
||||
|
||||
server: Makefile
|
||||
build: Makefile
|
||||
custommodulecpp:
|
||||
cd src; ${MAKE} ${MAKEARGS} MODULEFILE=${MODULEFILE} 'EXLIBS=${EXLIBS}' custommodulecpp
|
||||
|
||||
server:
|
||||
build:
|
||||
-@if [ ! -f include/setup.h ] ; then \
|
||||
echo "Hmm...doesn't look like you've run Config..."; \
|
||||
echo "Doing so now."; \
|
||||
sh Config; \
|
||||
fi
|
||||
@+for i in $(SUBDIRS); do \
|
||||
@for i in $(SUBDIRS); do \
|
||||
echo "Building $$i";\
|
||||
( cd $$i; ${MAKE} ${MAKEARGS} build; ) \
|
||||
done
|
||||
@echo ''
|
||||
@echo '* UnrealIRCd compiled successfully'
|
||||
@echo '* YOU ARE NOT DONE YET! Run "make install" to install UnrealIRCd !'
|
||||
@echo ''
|
||||
@echo ' __________________________________________________ '
|
||||
@echo '| Compile is now complete. |'
|
||||
@echo '| You should now read the documentation and learn |'
|
||||
@echo '| how to configure your IRCd. |'
|
||||
@echo '| |'
|
||||
@echo '| If you really like UnrealIRCd, and would like to |'
|
||||
@echo '| make a donation, please read the Donation file in|'
|
||||
@echo '| this archive. :) |'
|
||||
@echo '| |'
|
||||
@echo '| Thanks for using Unreal IRCd! If you are in need |'
|
||||
@echo '| for any kind of help regarding the IRCd please |'
|
||||
@echo '| read the Unreal.nfo file. |'
|
||||
@echo '|__________________________________________________|'
|
||||
|
||||
clean:
|
||||
$(RM) -f *~ \#* core *.orig include/*.orig
|
||||
@+for i in $(SUBDIRS); do \
|
||||
@for i in $(SUBDIRS); do \
|
||||
echo "Cleaning $$i";\
|
||||
( cd $$i; ${MAKE} ${MAKEARGS} clean; ) \
|
||||
done
|
||||
@@ -162,109 +184,67 @@ clean:
|
||||
fi
|
||||
|
||||
cleandir: clean
|
||||
rm -rf include/setup.h Makefile Settings
|
||||
rm -rf include/networks.h include/setup.h Makefile Settings
|
||||
|
||||
makex:
|
||||
chmod +x Config newnet ircd ircdcron/ircdchk killircd
|
||||
chmod +x rehash ircdreg
|
||||
|
||||
fromdos: cleandir
|
||||
$(FROMDOS) -dv *
|
||||
$(FROMDOS) -dv src/*
|
||||
$(FROMDOS) -dv include/*
|
||||
$(FROMDOS) -dv doc/*
|
||||
$(FROMDOS) -dv crypt/*
|
||||
$(FROMDOS) -dv ircdcron/*
|
||||
makedist: makex
|
||||
echo "Stamping.."
|
||||
|
||||
stamp: makedist
|
||||
echo "/* Auto created release stamping */" > include/stamp.h
|
||||
echo "#define RELEASEID2 \"`date +%s`\"" >> include/stamp.h
|
||||
echo "#define RELEASESTUFF \"`hostname`\"" >> include/stamp.h
|
||||
echo "" >> include/stamp.h
|
||||
|
||||
distclean: cleandir
|
||||
rm -rf extras/*.bak extras/regexp extras/*.tar extras/c-ares
|
||||
rm -rf extras/c-ares-* extras/tre-*
|
||||
rm -rf config.log config.settings *.pem ircd.* unrealircd
|
||||
rm -rf Makefile config.status
|
||||
|
||||
depend:
|
||||
@+for i in $(SUBDIRS); do \
|
||||
@for i in $(SUBDIRS); do \
|
||||
echo "Making dependencies in $$i";\
|
||||
( cd $$i; ${MAKE} ${MAKEARGS} depend; ) \
|
||||
done
|
||||
|
||||
install: all
|
||||
$(INSTALL) -m 0700 -d @BINDIR@
|
||||
$(INSTALL) -m 0700 src/ircd @BINDIR@/unrealircd
|
||||
$(INSTALL) -m 0700 -d @DOCDIR@
|
||||
$(INSTALL) -m 0600 doc/Authors doc/coding-guidelines doc/tao.of.irc @DOCDIR@
|
||||
$(INSTALL) -m 0700 -d @CONFDIR@
|
||||
$(INSTALL) -m 0600 doc/conf/*.default.conf @CONFDIR@
|
||||
$(INSTALL) -m 0600 doc/conf/*.optional.conf @CONFDIR@
|
||||
-@if [ ! -f "@CONFDIR@/spamfilter.conf" ] ; then \
|
||||
$(INSTALL) -m 0600 doc/conf/spamfilter.conf @CONFDIR@ ; \
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)
|
||||
$(INSTALL) -m 0700 -d $(BINDIR)
|
||||
$(INSTALL) -b -m 0700 src/ircd $(BINDIR)
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)/doc
|
||||
$(INSTALL) -m 0600 $(INSTALL_DOCS) $(IRCDDIR)/doc
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)/aliases
|
||||
$(INSTALL) -m 0600 aliases/*.conf $(IRCDDIR)/aliases
|
||||
$(TOUCH) $(IRCDDIR)/unrealircd.conf
|
||||
chmod 0600 $(IRCDDIR)/unrealircd.conf
|
||||
$(INSTALL) -b -m 0600 $(INSTALL_CONFS) $(IRCDDIR)
|
||||
$(INSTALL) -b -m 0700 unreal $(IRCDDIR)
|
||||
$(INSTALL) -m 0700 -d $(IRCDDIR)/modules
|
||||
$(INSTALL) -b -m 0700 src/modules/*.so $(IRCDDIR)/modules
|
||||
-@if [ ! -f "$(IRCDDIR)/curl-ca-bundle.crt" ] ; then \
|
||||
$(INSTALL) -b -m 0700 curl-ca-bundle.crt $(IRCDDIR) ; \
|
||||
fi
|
||||
-@extras/patches/patch_spamfilter_conf "@CONFDIR@"
|
||||
-@if [ ! -f "@CONFDIR@/badwords.conf" ] ; then \
|
||||
$(INSTALL) -m 0600 doc/conf/badwords.conf @CONFDIR@ ; \
|
||||
fi
|
||||
-@if [ ! -f "@CONFDIR@/dccallow.conf" ] ; then \
|
||||
$(INSTALL) -m 0600 doc/conf/dccallow.conf @CONFDIR@ ; \
|
||||
fi
|
||||
$(INSTALL) -m 0700 -d @CONFDIR@/aliases
|
||||
$(INSTALL) -m 0600 doc/conf/aliases/*.conf @CONFDIR@/aliases
|
||||
$(INSTALL) -m 0700 -d @CONFDIR@/help
|
||||
$(INSTALL) -m 0600 doc/conf/help/*.conf @CONFDIR@/help
|
||||
$(INSTALL) -m 0700 -d @CONFDIR@/examples
|
||||
$(INSTALL) -m 0600 doc/conf/examples/*.conf @CONFDIR@/examples
|
||||
$(INSTALL) -m 0700 -d @CONFDIR@/ssl
|
||||
$(INSTALL) -m 0600 doc/conf/ssl/curl-ca-bundle.crt @CONFDIR@/ssl
|
||||
$(INSTALL) -m 0700 unrealircd @SCRIPTDIR@
|
||||
$(INSTALL) -m 0700 -d @MODULESDIR@
|
||||
$(INSTALL) -m 0700 src/modules/*.so @MODULESDIR@
|
||||
$(INSTALL) -m 0700 -d @MODULESDIR@/usermodes
|
||||
$(INSTALL) -m 0700 src/modules/usermodes/*.so @MODULESDIR@/usermodes
|
||||
$(INSTALL) -m 0700 -d @MODULESDIR@/chanmodes
|
||||
$(INSTALL) -m 0700 src/modules/chanmodes/*.so @MODULESDIR@/chanmodes
|
||||
$(INSTALL) -m 0700 -d @MODULESDIR@/snomasks
|
||||
$(INSTALL) -m 0700 src/modules/snomasks/*.so @MODULESDIR@/snomasks
|
||||
$(INSTALL) -m 0700 -d @MODULESDIR@/extbans
|
||||
$(INSTALL) -m 0700 src/modules/extbans/*.so @MODULESDIR@/extbans
|
||||
$(INSTALL) -m 0700 -d @MODULESDIR@/cap
|
||||
$(INSTALL) -m 0700 src/modules/cap/*.so @MODULESDIR@/cap
|
||||
$(INSTALL) -m 0700 -d @MODULESDIR@/third
|
||||
@#Ugly stuff to detect 0 files in this directory:
|
||||
@+for f in src/modules/third/*.so; do \
|
||||
[ -e $f ] && $(INSTALL) -m 0700 src/modules/third/*.so @MODULESDIR@/third || echo; \
|
||||
done
|
||||
$(INSTALL) -m 0700 -d @TMPDIR@
|
||||
$(INSTALL) -m 0700 -d @CACHEDIR@
|
||||
$(INSTALL) -m 0700 -d @PERMDATADIR@
|
||||
$(INSTALL) -m 0700 -d @LOGDIR@
|
||||
-@if [ ! -f "@CONFDIR@/ssl/server.cert.pem" ] ; then \
|
||||
$(INSTALL) -m 0600 server.req.pem @CONFDIR@/ssl ; \
|
||||
$(INSTALL) -m 0600 server.key.pem @CONFDIR@/ssl ; \
|
||||
$(INSTALL) -m 0600 server.cert.pem @CONFDIR@/ssl ; \
|
||||
fi
|
||||
@echo ''
|
||||
@echo '* UnrealIRCd is now installed.'
|
||||
|
||||
-@if [ "@SCRIPTDIR@/bin" = "@BINDIR@" ] ; then \
|
||||
echo '* Leave this directory and run "cd @SCRIPTDIR@" now' ; \
|
||||
fi
|
||||
@echo '* Directory layout:'
|
||||
-@if [ "@SCRIPTDIR@/bin" = "@BINDIR@" ] ; then \
|
||||
echo ' * Base directory: @SCRIPTDIR@' ; \
|
||||
fi
|
||||
@echo ' * Configuration files: @CONFDIR@'
|
||||
@echo ' * Log files: @LOGDIR@'
|
||||
@echo ' * Modules: @MODULESDIR@'
|
||||
@echo '* To start/stop UnrealIRCd run: @SCRIPTDIR@/unrealircd"'
|
||||
@echo ''
|
||||
@echo '* Consult the documentation online at:'
|
||||
@echo ' * https://www.unrealircd.org/docs/'
|
||||
@echo ' * https://www.unrealircd.org/docs/FAQ'
|
||||
@echo '* You may also wish to install a cron job to ensure UnrealIRCd is always running:'
|
||||
@echo ' * https://www.unrealircd.org/docs/Cron_job'
|
||||
@echo ''
|
||||
-@if [ "@SCRIPTDIR@/bin" = "@BINDIR@" ] ; then \
|
||||
echo 'Again, be sure to change to the @SCRIPTDIR@ directory!' ; \
|
||||
-@if [ -f server.key.pem ] ; then \
|
||||
if [ ! -f "$(IRCDDIR)/server.key.pem" ] ; then \
|
||||
$(INSTALL) -b -m 0600 server.*.pem $(IRCDDIR) ; \
|
||||
fi ; \
|
||||
fi
|
||||
|
||||
### TODO: all the stuff below ;) ###
|
||||
pem: src/ssl.cnf
|
||||
@echo "Generating certificate request .. "
|
||||
$(OPENSSLPATH) req -new \
|
||||
-config src/ssl.cnf -sha256 -out server.req.pem \
|
||||
-config src/ssl.cnf -out server.req.pem \
|
||||
-keyout server.key.pem -nodes
|
||||
@echo "Generating self-signed certificate .. "
|
||||
$(OPENSSLPATH) req -x509 -days 3650 -sha256 -in server.req.pem \
|
||||
$(OPENSSLPATH) req -x509 -days 365 -in server.req.pem \
|
||||
-key server.key.pem -out server.cert.pem
|
||||
@echo "Generating fingerprint .."
|
||||
$(OPENSSLPATH) x509 -subject -dates -sha256 -fingerprint -noout \
|
||||
$(OPENSSLPATH) x509 -subject -dates -fingerprint -noout \
|
||||
-in server.cert.pem
|
||||
@echo "Setting o-rwx & g-rwx for files... "
|
||||
chmod o-rwx server.req.pem server.key.pem server.cert.pem
|
||||
@@ -281,5 +261,3 @@ encpem: server.key.pem
|
||||
rm -f server.key.c.pem ; \
|
||||
fi
|
||||
|
||||
Makefile: config.status Makefile.in
|
||||
./config.status
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
==[ COMPILING ]==
|
||||
To build the ircd, run:
|
||||
./Config
|
||||
make
|
||||
|
||||
If you specified an alternative location during ./Config you also need
|
||||
to run "make install".
|
||||
|
||||
==[ MAKING A CONFIG FILE ]==
|
||||
If you are new, then you need to create your own configfile:
|
||||
|
||||
copy doc/example.conf to your main UnrealIRCd directory and call
|
||||
it unrealircd.conf .
|
||||
Then open it in an editor and carefully modify it, consult the docs
|
||||
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
|
||||
for more information about every block/setting.
|
||||
Common problems are explained in the FAQ, which is located at:
|
||||
http://www.vulnscan.org/UnrealIrcd/faq/ .
|
||||
|
||||
==[ BOOTING YOUR IRCD ]==
|
||||
Just type: ./unreal start
|
||||
Note that after booting the errors are usually logged to ircd.log,
|
||||
so check that file if you have any problems.
|
||||
Again, check the FAQ (and docs) if you have any boot problems.
|
||||
@@ -1,57 +0,0 @@
|
||||
[](https://travis-ci.org/unrealircd/unrealircd)
|
||||
[](https://ci.appveyor.com/project/syzop/unrealircd/branch/unreal42)
|
||||
[](https://twitter.com/Unreal_IRCd)
|
||||
|
||||
## About UnrealIRCd
|
||||
UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999.
|
||||
It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd
|
||||
with a market share of over 50%. UnrealIRCd is a highly advanced IRCd with a strong
|
||||
focus on modularity, an advanced and highly configurable configuration file.
|
||||
Key features include SSL, cloaking, its advanced anti-flood and anti-spam systems,
|
||||
swear filtering and module support. We are also particularly proud on our extensive
|
||||
online documentation.
|
||||
|
||||
## How to get started
|
||||
Please consult our excellent online documentation at https://www.unrealircd.org/docs/
|
||||
when setting up the IRCd!
|
||||
|
||||
### Step 1: Installation
|
||||
#### Windows
|
||||
Simply download the UnrealIRCd Windows version from www.unrealircd.org
|
||||
|
||||
Alternatively you can compile UnrealIRCd for Windows yourself. However this is not straightforward and thus not recommended.
|
||||
|
||||
#### *BSD/Linux/macOS
|
||||
First you must compile the IRCd:
|
||||
|
||||
* Run `./Config`
|
||||
* Run `make`
|
||||
* Run `make install`
|
||||
* Now change to the directory where you installed UnrealIRCd, e.g. `cd /home/xxxx/unrealircd`
|
||||
|
||||
### Step 2: Configuration
|
||||
Configuration files are stored in the conf/ folder by default (eg: /home/xxxx/unrealircd/conf)
|
||||
|
||||
#### Create a configuration file
|
||||
If you are new, then you need to create your own configuration file:
|
||||
Copy conf/examples/example.conf to conf/ and call it unrealircd.conf.
|
||||
Then open it in an editor and carefully modify it using the documentation and FAQ as a guide (see below).
|
||||
|
||||
### Step 3: Booting
|
||||
|
||||
#### Linux/*BSD/macOS
|
||||
Run `./unrealircd start` in the directory where you installed UnrealIRCd.
|
||||
|
||||
#### Windows
|
||||
Start -> All Programs -> UnrealIRCd -> UnrealIRCd
|
||||
|
||||
## Documentation & FAQ
|
||||
You can find the **documentation** online at: https://www.unrealircd.org/docs/
|
||||
|
||||
We also have a good **FAQ**: https://www.unrealircd.org/docs/FAQ
|
||||
|
||||
## Website, support, and other links ##
|
||||
* https://www.unrealircd.org - Our main website
|
||||
* https://forums.unrealircd.org - Support
|
||||
* https://bugs.unrealircd.org - Bug tracker
|
||||
* ircs://irc.unrealircd.org:6697/unreal-support - IRC support
|
||||
+66
@@ -0,0 +1,66 @@
|
||||
===============================================
|
||||
= UnrealIRCd v3.3* =
|
||||
===============================================
|
||||
|
||||
Was brought to you by:
|
||||
|
||||
The head coders
|
||||
================
|
||||
* Stskeeps <stskeeps@tspre.org>
|
||||
* Syzop <syzop@unrealircd.com>
|
||||
* codemastr <codemastr@unrealircd.com>
|
||||
|
||||
The coders
|
||||
===========
|
||||
* DarkElf <darkelf@unrealircd.com>
|
||||
* Trocotronic <trocotronic@unrealircd.com>
|
||||
* aquanight <aquanight@unrealircd.com>
|
||||
|
||||
Additional credits
|
||||
===================
|
||||
Credit also goes to past UnrealIRCd coders, including: McSkaf, Zogg,
|
||||
NiQuiL, assyrian, nighthawk, DrBin, llthangel and Griever.
|
||||
Credit also goes to everyone else who contributed, and those who coded
|
||||
or contributed to UnrealIRCd's ancestors.
|
||||
|
||||
WEBSITE
|
||||
========
|
||||
http://www.unrealircd.com/
|
||||
|
||||
CVS
|
||||
====
|
||||
To get anonymous access: (read only)
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot login"
|
||||
|
||||
press enter when asked for password
|
||||
Then, choose the appropiate branch you want:
|
||||
|
||||
latest 3.3 release (unstable/development):
|
||||
"cvs -d :pserver:anonymous@cvs.ircsystems.net:/home/cmunk/ircsystems/cvsroot checkout -r devel -d Unreal-stable unreal"
|
||||
|
||||
To get support
|
||||
================
|
||||
Before asking others for help you MUST:
|
||||
* read the docs (doc/unreal32docs.html or online: www.unrealircd.com/unreal32docs.html)
|
||||
* check the FAQ (www.vulnscan.org/UnrealIRCd/faq/)
|
||||
|
||||
Means of support:
|
||||
* Forum: http://forums.unrealircd.com/
|
||||
* IRC: /server irc.ircsystems.net 6667 - /join #unreal-support
|
||||
[Note: Follow the bots instructions in order to get voice.
|
||||
Please be patient after asking questions, we may do other stuff
|
||||
or we're away. Don't repeat questions, we heard you first time,
|
||||
READ THE TOPIC before you ask anything. We do this on a free
|
||||
base so we are volunteeringly helping you, but we are humans
|
||||
like you, and we got to have peace at times as well.]
|
||||
* Mailing list: unreal-users@lists.sourceforge.net
|
||||
(http://lists.sourceforge.net/lists/listinfo/unreal-users also
|
||||
has links to the archive).
|
||||
|
||||
UnrealIRCd Bugtracker (Where to report bugs or make suggestions)
|
||||
=================================================================
|
||||
http://bugs.unrealircd.org
|
||||
|
||||
Want to discuss, chat, etc?
|
||||
=============================
|
||||
* IRC: /server irc.unrealircd.org 6667 - /join #UnrealIRCd
|
||||
@@ -1,10 +0,0 @@
|
||||
version: 4.2.x-devbuild-{build}
|
||||
environment:
|
||||
matrix:
|
||||
- APPVEYOR_BUILD_WORKER_IMAGE: "Visual Studio 2017"
|
||||
TARGET: "Visual Studio 2017"
|
||||
SHORTNAME: "vs2017"
|
||||
init:
|
||||
- cmd: git config --global core.autocrlf true
|
||||
build_script:
|
||||
- cmd: call extras\\build-tests\\windows\\build.bat
|
||||
Vendored
+174
@@ -0,0 +1,174 @@
|
||||
dnl aclocal.m4 generated automatically by aclocal 1.4-p4
|
||||
|
||||
dnl Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
|
||||
dnl This file is free software; the Free Software Foundation
|
||||
dnl gives unlimited permission to copy and/or distribute it,
|
||||
dnl with or without modifications, as long as this notice is preserved.
|
||||
|
||||
dnl This program is distributed in the hope that it will be useful,
|
||||
dnl but WITHOUT ANY WARRANTY, to the extent permitted by law; without
|
||||
dnl even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
dnl PARTICULAR PURPOSE.
|
||||
|
||||
dnl Macro: unet_CHECK_TYPE_SIZES
|
||||
dnl
|
||||
dnl Check the size of several types and define a valid int16_t and int32_t.
|
||||
dnl
|
||||
AC_DEFUN(unreal_CHECK_TYPE_SIZES,
|
||||
[dnl Check type sizes
|
||||
AC_CHECK_SIZEOF(short)
|
||||
AC_CHECK_SIZEOF(int)
|
||||
AC_CHECK_SIZEOF(long)
|
||||
if test "$ac_cv_sizeof_int" = 2 ; then
|
||||
AC_CHECK_TYPE(int16_t, int)
|
||||
AC_CHECK_TYPE(u_int16_t, unsigned int)
|
||||
elif test "$ac_cv_sizeof_short" = 2 ; then
|
||||
AC_CHECK_TYPE(int16_t, short)
|
||||
AC_CHECK_TYPE(u_int16_t, unsigned short)
|
||||
else
|
||||
AC_MSG_ERROR([Cannot find a type with size of 16 bits])
|
||||
fi
|
||||
if test "$ac_cv_sizeof_int" = 4 ; then
|
||||
AC_CHECK_TYPE(int32_t, int)
|
||||
AC_CHECK_TYPE(u_int32_t, unsigned int)
|
||||
elif test "$ac_cv_sizeof_short" = 4 ; then
|
||||
AC_CHECK_TYPE(int32_t, short)
|
||||
AC_CHECK_TYPE(u_int32_t, unsigned short)
|
||||
elif test "$ac_cv_sizeof_long" = 4 ; then
|
||||
AC_CHECK_TYPE(int32_t, long)
|
||||
AC_CHECK_TYPE(u_int32_t, unsigned long)
|
||||
else
|
||||
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
|
||||
fi
|
||||
AC_CHECK_SIZEOF(rlim_t)
|
||||
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
|
||||
AC_DEFINE(LONG_LONG_RLIM_T)
|
||||
fi
|
||||
])
|
||||
|
||||
AC_DEFUN(CHECK_LIBCURL,
|
||||
[
|
||||
AC_ARG_ENABLE(libcurl,
|
||||
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
|
||||
[
|
||||
CURLCFLAG=`$enableval/bin/curl-config --cflags`
|
||||
CURLLIBS=`$enableval/bin/curl-config --libs`
|
||||
|
||||
dnl Ok this is ugly, basically we need to strip the version of c-ares that curl uses
|
||||
dnl because we want to use our own version (which is hopefully fully binary
|
||||
dnl compatible with the curl one as well).
|
||||
dnl Therefore we need to strip the cares libs in a weird way...
|
||||
dnl If anyone can come up with something better and still portable (no awk!?)
|
||||
dnl then let us know.
|
||||
if test "x`echo $CURLLIBS |grep ares`" != x ; then
|
||||
dnl Attempt one: Linux sed
|
||||
XCURLLIBS="`echo "$CURLLIBS"|sed -r 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
|
||||
if test x"$XCURLLIBS" = x; then
|
||||
dnl Attempt two: FreeBSD (and others?) sed
|
||||
XCURLLIBS="`echo "$CURLLIBS"|sed -E 's/(@<:@^ @:>@+ @<:@^ @:>@+ )(@<:@^ @:>@+ @<:@^ @:>@+ )(.+)/\1\3/g' 2>/dev/null`"
|
||||
if test x"$XCURLLIBS" = x; then
|
||||
AC_MSG_ERROR([sed appears to be broken. It is needed for a remote includes compile hack.])
|
||||
fi
|
||||
fi
|
||||
CURLLIBS="$XCURLLIBS"
|
||||
fi
|
||||
|
||||
IRCDLIBS="$IRCDLIBS $CURLLIBS"
|
||||
CFLAGS="$CFLAGS $CURLCFLAG -DUSE_LIBCURL"
|
||||
URL="url.o"
|
||||
AC_SUBST(URL)
|
||||
])
|
||||
])
|
||||
|
||||
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
|
||||
|
||||
AC_DEFUN([CHECK_SSL],
|
||||
[
|
||||
AC_ARG_ENABLE(ssl,
|
||||
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr])],
|
||||
[
|
||||
AC_MSG_CHECKING(for openssl)
|
||||
for dir in $enableval /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/local /usr; do
|
||||
ssldir="$dir"
|
||||
if test -f "$dir/include/openssl/ssl.h"; then
|
||||
AC_MSG_RESULT(found in $ssldir/include/openssl)
|
||||
found_ssl="yes";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
CFLAGS="$CFLAGS -I$ssldir/include";
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
if test -f "$dir/include/ssl.h"; then
|
||||
AC_MSG_RESULT(found in $ssldir/include)
|
||||
found_ssl="yes";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
CFLAGS="$CFLAGS -I$ssldir/include";
|
||||
fi
|
||||
break
|
||||
fi
|
||||
done
|
||||
if test x_$found_ssl != x_yes; then
|
||||
AC_MSG_RESULT(not found)
|
||||
echo ""
|
||||
echo "Apparently you do not have both the openssl binary and openssl development libraries installed."
|
||||
echo "You have two options:"
|
||||
echo "a) Install the needed binaries and libraries"
|
||||
echo " and run ./Config"
|
||||
echo "OR"
|
||||
echo "b) If you don't need SSL..."
|
||||
echo " Run ./Config and say 'no' when asked about SSL"
|
||||
echo ""
|
||||
exit 1
|
||||
else
|
||||
CRYPTOLIB="-lssl -lcrypto";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
LDFLAGS="$LDFLAGS -L$ssldir/lib";
|
||||
fi
|
||||
AC_DEFINE(USE_SSL)
|
||||
fi
|
||||
],
|
||||
)
|
||||
])
|
||||
|
||||
AC_DEFUN([CHECK_ZLIB],
|
||||
[
|
||||
AC_ARG_ENABLE(ziplinks,
|
||||
[AC_HELP_STRING([--enable-ziplinks],[enable ziplinks will check /usr/local /usr /usr/pkg])],
|
||||
[
|
||||
AC_MSG_CHECKING(for zlib)
|
||||
for dir in $enableval /usr/local /usr /usr/pkg; do
|
||||
zlibdir="$dir"
|
||||
if test -f "$dir/include/zlib.h"; then
|
||||
AC_MSG_RESULT(found in $zlibdir)
|
||||
found_zlib="yes";
|
||||
if test "$zlibdir" = "/usr" ; then
|
||||
CFLAGS="$CFLAGS -DZIP_LINKS";
|
||||
else
|
||||
CFLAGS="$CFLAGS -I$zlibdir/include -DZIP_LINKS";
|
||||
fi
|
||||
break;
|
||||
fi
|
||||
done
|
||||
if test x_$found_zlib != x_yes; then
|
||||
AC_MSG_RESULT(not found)
|
||||
echo ""
|
||||
echo "Apparently you do not have the zlib development library installed."
|
||||
echo "You have two options:"
|
||||
echo "a) Install the zlib development library"
|
||||
echo " and run ./Config"
|
||||
echo "OR"
|
||||
echo "b) If you don't need compressed links..."
|
||||
echo " Run ./Config and say 'no' when asked about ziplinks support"
|
||||
echo ""
|
||||
exit 1
|
||||
else
|
||||
IRCDLIBS="$IRCDLIBS -lz";
|
||||
if test "$zlibdir" != "/usr" ; then
|
||||
LDFLAGS="$LDFLAGS -L$zlibdir/lib";
|
||||
fi
|
||||
HAVE_ZLIB=yes
|
||||
fi
|
||||
AC_SUBST(HAVE_ZLIB)
|
||||
],
|
||||
)
|
||||
])
|
||||
Vendored
-1438
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,507 @@
|
||||
dnl Process this file with autoconf to produce a configure script.
|
||||
AC_INIT(src/ircd.c)
|
||||
if test $# = 0; then
|
||||
echo "You might want to run ./Config or provide some parameters to this script."
|
||||
echo "./configure --help for information about this script"
|
||||
exit 0
|
||||
fi
|
||||
AC_CONFIG_HEADER(include/setup.h)
|
||||
AC_PROG_CC
|
||||
if test "$ac_cv_prog_gcc" = "yes"; then
|
||||
CFLAGS="$CFLAGS -funsigned-char"
|
||||
AC_CACHE_CHECK(if gcc has a working -pipe, ac_cv_pipe, [
|
||||
save_cflags="$CFLAGS"
|
||||
CFLAGS="$CFLAGS -pipe"
|
||||
AC_TRY_COMPILE(,, ac_cv_pipe="yes", ac_cv_pipe="no")
|
||||
CFLAGS="$save_cflags"
|
||||
])
|
||||
if test "$ac_cv_pipe" = "yes"; then
|
||||
CFLAGS="-pipe $CFLAGS"
|
||||
fi
|
||||
fi
|
||||
|
||||
dnl (the gcc flag detection trick is taken from xemacs/Vin Shelton)
|
||||
|
||||
dnl UnrealIRCd might not be strict-aliasing safe at this time
|
||||
case "`$CC -v --help 2>&1`" in
|
||||
*-fstrict-aliasing* ) CFLAGS="$CFLAGS -fno-strict-aliasing" ;;
|
||||
esac
|
||||
|
||||
dnl Pointer signedness warnings are really a pain and 99.9% of the time
|
||||
dnl they are of absolutely no use whatsoever. IMO the person who decided
|
||||
dnl to enable this without -Wall should be shot on sight.
|
||||
case "`$CC -v --help 2>&1`" in
|
||||
*-Wpointer-sign* ) CFLAGS="$CFLAGS -Wno-pointer-sign" ;;
|
||||
esac
|
||||
AC_PROG_CXX
|
||||
AC_PATH_PROG(RM,rm)
|
||||
AC_PATH_PROG(CP,cp)
|
||||
AC_PATH_PROG(TOUCH,touch)
|
||||
AC_PATH_PROG(OPENSSLPATH,openssl)
|
||||
AC_PATH_PROG(INSTALL,install)
|
||||
AC_CHECK_PROG(MAKER, gmake, gmake, make)
|
||||
AC_PATH_PROG(GMAKE,gmake)
|
||||
AC_PATH_PROG(GUNZIP, gunzip)
|
||||
AC_PATH_PROG(PKGCONFIG, pkg-config)
|
||||
|
||||
dnl Checks for libraries.
|
||||
AC_CHECK_LIB(descrypt, crypt, [AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-ldescrypt " MKPASSWDLIBS="-ldescrypt"],
|
||||
AC_CHECK_LIB(crypt, crypt,[ AC_DEFINE(HAVE_CRYPT) IRCDLIBS="$IRCDLIBS-lcrypt " MKPASSWDLIBS="-lcrypt"]))
|
||||
AC_CHECK_LIB(socket, socket,IRCDLIBS="$IRCDLIBS-lsocket " SOCKLIB="-lsocket")
|
||||
AC_CHECK_LIB(nsl, inet_ntoa,IRCDLIBS="$IRCDLIBS-lnsl " INETLIB="-lnsl")
|
||||
|
||||
AC_SUBST(IRCDLIBS)
|
||||
AC_SUBST(MKPASSWDLIBS)
|
||||
|
||||
dnl module checking based on Hyb7's module checking code
|
||||
AC_DEFUN([AC_ENABLE_DYN],
|
||||
[
|
||||
AC_CHECK_FUNC(dlopen,, [AC_CHECK_LIB(dl, dlopen,IRCDLIBS="$IRCDLIBS -ldl",
|
||||
[
|
||||
AC_MSG_WARN(Dynamic linking is not enabled because dlopen was not found)
|
||||
AC_DEFINE(STATIC_LINKING)
|
||||
])])
|
||||
|
||||
hold_cflags=$CFLAGS
|
||||
CFLAGS="$CFLAGS -export-dynamic"
|
||||
AC_CACHE_CHECK(if we need the -export-dynamic flag, ac_cv_export_dynamic, [
|
||||
AC_TRY_LINK(, [int i];, ac_cv_export_dynamic=yes, ac_cv_export_dynamic=no)])
|
||||
if test "$ac_cv_export_dynamic" = "no"; then
|
||||
CFLAGS=$hold_cflags
|
||||
fi
|
||||
|
||||
AC_CACHE_CHECK(for compiler option to produce PIC,ac_cv_pic,[
|
||||
if test "$ac_cv_prog_gcc" = "yes"; then
|
||||
ac_cv_pic="-fPIC -DPIC -shared"
|
||||
case `uname -s` in
|
||||
Darwin*[)]
|
||||
ac_cv_pic="-bundle -flat_namespace -undefined suppress"
|
||||
;;
|
||||
HP-UX*[)]
|
||||
ac_cv_pic="-fPIC"
|
||||
;;
|
||||
esac
|
||||
else
|
||||
case `uname -s` in
|
||||
SunOS*[)]
|
||||
ac_cv_pic="-KPIC -DPIC -G"
|
||||
;;
|
||||
esac
|
||||
fi
|
||||
])
|
||||
AC_CACHE_CHECK(if your system prepends an underscore on symbols,ac_cv_underscore,[
|
||||
cat >uscore.c << __EOF__
|
||||
int main() {
|
||||
return 0;
|
||||
}
|
||||
__EOF__
|
||||
$CC -o uscore $CFLAGS uscore.c 1>&5
|
||||
if test -z "`strings -a uscore |grep '^_main$'`"; then
|
||||
ac_cv_underscore=no
|
||||
else
|
||||
ac_cv_underscore=yes
|
||||
fi
|
||||
rm -f uscore uscore.c
|
||||
])
|
||||
if test "$ac_cv_underscore" = "yes"; then
|
||||
AC_DEFINE(UNDERSCORE)
|
||||
fi
|
||||
|
||||
MODULEFLAGS=$ac_cv_pic
|
||||
AC_DEFINE(DYNAMIC_LINKING)
|
||||
])
|
||||
AC_DEFUN([AC_ENABLE_INET6],[
|
||||
AC_CACHE_CHECK(if your system has IPv6 support, ac_cv_ip6, [
|
||||
save_libs="$LIBS"
|
||||
LIBS="$LIBS $SOCKLIB"
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
int main() {
|
||||
if (socket(AF_INET6, SOCK_STREAM, 0) < 0)
|
||||
exit(1);
|
||||
exit(0);
|
||||
}
|
||||
], ac_cv_ip6=yes, ac_cv_ip6=no)
|
||||
])
|
||||
if test "$ac_cv_ip6" = "no"; then
|
||||
AC_MSG_WARN(Your system does not support IPv6 so it will not be enabled)
|
||||
else
|
||||
AC_DEFINE(INET6)
|
||||
dnl in6addr_any detection code taken from ratbox
|
||||
AC_MSG_CHECKING([for struct in6addr_any])
|
||||
AC_COMPILE_IFELSE(
|
||||
[AC_LANG_PROGRAM(
|
||||
[[#define IN_AUTOCONF
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>]],
|
||||
[[struct in6_addr a = in6addr_any;]]
|
||||
)],
|
||||
[AC_MSG_RESULT(yes)],
|
||||
[
|
||||
AC_MSG_RESULT(no)
|
||||
AC_DEFINE(NO_IN6ADDR_ANY)
|
||||
]
|
||||
)
|
||||
fi
|
||||
LIBS="$save_libs"
|
||||
])
|
||||
|
||||
AC_CHECK_HEADER(sys/param.h,AC_DEFINE(PARAMH))
|
||||
AC_CHECK_HEADER(stdlib.h,AC_DEFINE(STDLIBH))
|
||||
AC_CHECK_HEADER(stddef.h,AC_DEFINE(STDDEFH))
|
||||
AC_CHECK_HEADER(sys/syslog.h,AC_DEFINE(SYSSYSLOGH))
|
||||
AC_CHECK_HEADER(unistd.h,AC_DEFINE(UNISTDH))
|
||||
AC_CHECK_HEADER(string.h,AC_DEFINE(STRINGH))
|
||||
AC_CHECK_HEADER(strings.h,AC_DEFINE(STRINGSH))
|
||||
AC_CHECK_HEADER(malloc.h,AC_DEFINE(MALLOCH,<malloc.h>))
|
||||
AC_CHECK_HEADER(sys/rusage.h,AC_DEFINE(RUSAGEH))
|
||||
AC_CHECK_HEADER(glob.h,AC_DEFINE(GLOBH))
|
||||
dnl Checks for typedefs, structures, and compiler characteristics.
|
||||
AC_C_CONST
|
||||
AC_C_INLINE
|
||||
AC_TYPE_SIZE_T
|
||||
AC_HEADER_TIME
|
||||
AC_STRUCT_TM
|
||||
AC_TYPE_UID_T
|
||||
unreal_CHECK_TYPE_SIZES
|
||||
|
||||
AC_CACHE_CHECK(what kind of nonblocking sockets you have, ac_cv_nonblocking,[
|
||||
save_libs="$LIBS"
|
||||
LIBS="$LIBS $SOCKLIB"
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/file.h>
|
||||
#include <signal.h>
|
||||
alarmed() {
|
||||
exit(1);
|
||||
}
|
||||
int main() {
|
||||
#ifdef O_NONBLOCK
|
||||
char b[12], x[32];
|
||||
int f, l = sizeof(x);
|
||||
f = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (f >= 0 && !(fcntl(f, F_SETFL, O_NONBLOCK))) {
|
||||
signal(SIGALRM, alarmed);
|
||||
alarm(3);
|
||||
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
|
||||
alarm(0);
|
||||
exit(0);
|
||||
}
|
||||
#endif
|
||||
exit(1);
|
||||
}
|
||||
],ac_cv_nonblocking=O_NONBLOCK,[
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/file.h>
|
||||
#include <signal.h>
|
||||
alarmed() {
|
||||
exit(0);
|
||||
}
|
||||
int main() {
|
||||
#ifdef O_NDELAY
|
||||
char b[12], x[32];
|
||||
int f, l = sizeof(x);
|
||||
f = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (f >= 0 && !(fcntl(f, F_SETFL, O_NDELAY))) {
|
||||
signal(SIGALRM, alarmed);
|
||||
alarm(3);
|
||||
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
|
||||
alarm(0);
|
||||
exit(0);
|
||||
}
|
||||
#endif
|
||||
exit(1);
|
||||
}],ac_cv_nonblocking=O_NDELAY,[
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/file.h>
|
||||
#include <signal.h>
|
||||
alarmed() {
|
||||
exit(1);
|
||||
}
|
||||
int main() {
|
||||
#ifdef FIONBIO
|
||||
char b[12], x[32];
|
||||
int f, l = sizeof(x);
|
||||
f = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (f >= 0 && !(fcntl(f, F_SETFL, FIONBIO))) {
|
||||
signal(SIGALRM, alarmed);
|
||||
alarm(3);
|
||||
recvfrom(f, b, 12, 0, (struct sockaddr *)x, &l);
|
||||
alarm(0);
|
||||
exit(0);
|
||||
}
|
||||
#endif
|
||||
exit(1);
|
||||
], ac_cv_nonblocking=FIONBIO,ac_cv_nonblocking=none)])])])
|
||||
if test "$ac_cv_nonblocking" = "O_NONBLOCK"; then
|
||||
AC_DEFINE(NBLOCK_POSIX)
|
||||
elif test "$ac_cv_nonblocking" = "O_NDELAY"; then
|
||||
AC_DEFINE(NBLOCK_BSD)
|
||||
elif test "$ac_cv_nonblocking" = "FIONBIO"; then
|
||||
AC_DEFINE(NBLOCK_SYSV)
|
||||
fi
|
||||
LIBS="$save_libs"
|
||||
dnl Checks for library functions.
|
||||
AC_PROG_GCC_TRADITIONAL
|
||||
AC_FUNC_SETPGRP
|
||||
AC_FUNC_SETVBUF_REVERSED
|
||||
AC_FUNC_ALLOCA
|
||||
AC_CHECK_FUNCS(snprintf,AC_DEFINE(HAVE_SNPRINTF))
|
||||
AC_CHECK_FUNCS(vsnprintf,AC_DEFINE(HAVE_VSNPRINTF))
|
||||
AC_CHECK_FUNCS(strlcpy, AC_DEFINE(HAVE_STRLCPY))
|
||||
AC_CHECK_FUNCS(strlcat, AC_DEFINE(HAVE_STRLCAT))
|
||||
AC_CHECK_FUNCS(strlncat, AC_DEFINE(HAVE_STRLNCAT))
|
||||
AC_CHECK_FUNCS(inet_pton, AC_DEFINE(HAVE_INET_PTON))
|
||||
AC_CHECK_FUNCS(inet_ntop, AC_DEFINE(HAVE_INET_NTOP))
|
||||
dnl Check if it supports C99 style variable length arrays
|
||||
AC_CACHE_CHECK(if C99 variable length arrays are supported, ac_cv_varlen_arrays, [
|
||||
AC_TRY_COMPILE(,[
|
||||
int main() {
|
||||
int i = 5;
|
||||
int a[i];
|
||||
a[0] = 1;
|
||||
return 0;
|
||||
}], ac_cv_varlen_arrays=yes, ac_cv_varlen_arrays=no)
|
||||
])
|
||||
if test "$ac_cv_varlen_arrays" = "yes" ; then
|
||||
AC_DEFINE(HAVE_C99_VARLEN_ARRAY)
|
||||
fi
|
||||
AC_CACHE_CHECK(if we can set the core size to unlimited, ac_cv_force_core,[
|
||||
AC_TRY_RUN([
|
||||
#include <sys/time.h>
|
||||
#include <sys/resource.h>
|
||||
#include <unistd.h>
|
||||
int main() {
|
||||
struct rlimit corelim;
|
||||
corelim.rlim_cur = corelim.rlim_max = RLIM_INFINITY;
|
||||
if (setrlimit(RLIMIT_CORE, &corelim))
|
||||
exit(1);
|
||||
exit(0);
|
||||
}
|
||||
],ac_cv_force_core=yes,ac_cv_force_core=no)
|
||||
])
|
||||
if test "$ac_cv_force_core" = "yes"; then
|
||||
AC_DEFINE(FORCE_CORE)
|
||||
fi
|
||||
AC_FUNC_VPRINTF
|
||||
AC_CHECK_FUNCS(gettimeofday,AC_DEFINE(GETTIMEOFDAY),[AC_CHECK_FUNCS(lrand48,AC_DEFINE(LRADN48))])
|
||||
AC_CHECK_FUNCS(getrusage,AC_DEFINE(GETRUSAGE_2),[AC_CHECK_FUNCS(times,AC_DEFINE(TIMES_2))])
|
||||
AC_CHECK_FUNCS(setproctitle,AC_DEFINE(HAVE_SETPROCTITLE),[
|
||||
AC_CHECK_LIB(util,setproctitle,AC_DEFINE(HAVE_SETPROCTITLE) IRCDLIBS="$IRCDLIBS-lutil",[
|
||||
AC_EGREP_HEADER([#define.*PS_STRINGS.*],sys/exec.h,AC_DEFINE(HAVE_PSSTRINGS),[
|
||||
AC_CHECK_FUNCS(pstat,AC_DEFINE(HAVE_PSTAT))
|
||||
])
|
||||
])
|
||||
])
|
||||
AC_CACHE_CHECK(what type of signals you have, ac_cv_sigtype, [
|
||||
AC_TRY_RUN([
|
||||
#include <signal.h>
|
||||
int main() {
|
||||
sigaction(SIGTERM, (struct sigaction *)0L, (struct sigaction *)0L);
|
||||
}
|
||||
], ac_cv_sigtype=POSIX, [
|
||||
AC_TRY_RUN([
|
||||
#include <signal.h>
|
||||
int calls = 0;
|
||||
void handler()
|
||||
{
|
||||
if (calls)
|
||||
return;
|
||||
calls++;
|
||||
kill(getpid(), SIGTERM);
|
||||
sleep(1);
|
||||
}
|
||||
|
||||
int main() {
|
||||
signal(SIGTERM, handler);
|
||||
kill(getpid(), SIGTERM);
|
||||
exit(0);
|
||||
}
|
||||
], ac_cv_sigtype=BSD,ac_cv_sigtype=SYSV)])])
|
||||
|
||||
if test "$ac_cv_sigtype" = "POSIX"; then
|
||||
AC_DEFINE(POSIX_SIGNALS)
|
||||
elif test "$ac_cv_sigtype" = "BSD"; then
|
||||
AC_DEFINE(BSD_RELIABLE_SIGNALS)
|
||||
else
|
||||
AC_DEFINE(SYSV_UNRELIABLE_SIGNALS)
|
||||
fi
|
||||
AC_CHECK_FUNCS(strtoken,,AC_DEFINE(NEED_STRTOKEN))
|
||||
AC_CHECK_FUNCS(strtok,,AC_DEFINE(NEED_STRTOK))
|
||||
AC_CHECK_FUNCS(strerror,,AC_DEFINE(NEED_STRERROR))
|
||||
AC_CHECK_FUNCS(index,,AC_DEFINE(NOINDEX))
|
||||
AC_CHECK_FUNCS(strtoul,,STRTOUL="strtoul.o")
|
||||
AC_CHECK_FUNCS(bcopy,,AC_DEFINE(NEED_BCOPY))
|
||||
AC_CHECK_FUNCS(bcmp,,AC_DEFINE(NEED_BCMP))
|
||||
AC_CHECK_FUNCS(bzero,,AC_DEFINE(NEED_BZERO))
|
||||
AC_CHECK_FUNCS(strcasecmp,AC_DEFINE(GOT_STRCASECMP))
|
||||
save_libs="$LIBS"
|
||||
LIBS="$LIBS $SOCKLIB $INETLIB"
|
||||
AC_CHECK_FUNCS(inet_addr,,AC_DEFINE(NEED_INET_ADDR))
|
||||
AC_CHECK_FUNCS(inet_ntoa,,AC_DEFINE(NEED_INET_NTOA))
|
||||
AC_CHECK_FUNCS(inet_netof,,AC_DEFINE(NEED_INET_NETOF))
|
||||
LIBS="$save_libs"
|
||||
AC_CHECK_FUNCS(syslog,AC_DEFINE(HAVE_SYSLOG))
|
||||
AC_CHECK_FUNCS(vsyslog,AC_DEFINE(HAVE_VSYSLOG))
|
||||
AC_SUBST(STRTOUL)
|
||||
AC_SUBST(CRYPTOLIB)
|
||||
AC_SUBST(MODULEFLAGS)
|
||||
AC_ARG_WITH(listen, [AC_HELP_STRING([--with-listen=backlog],[Specify the listen backlog value])],
|
||||
AC_DEFINE_UNQUOTED(LISTEN_SIZE,$withval),AC_DEFINE(LISTEN_SIZE,5))
|
||||
AC_ARG_WITH(nick-history, [AC_HELP_STRING([--with-nick-history=length],[Specify the length of the nickname history])],
|
||||
AC_DEFINE_UNQUOTED(NICKNAMEHISTORYLENGTH,$withval), AC_DEFINE(NICKNAMEHISTORYLENGTH,2000))
|
||||
AC_ARG_WITH(sendq, [AC_HELP_STRING([--with-sendq=maxsendq],[Specify the max sendq for the server])],
|
||||
AC_DEFINE_UNQUOTED(MAXSENDQLENGTH,$withval),AC_DEFINE(MAXSENDQLENGTH,3000000))
|
||||
AC_ARG_WITH(bufferpool, [AC_HELP_STRING([--with-bufferpool=size],[Specify the size of the buffer pool])],
|
||||
AC_DEFINE_UNQUOTED(BUFFERPOOL,[($withval * MAXSENDQLENGTH)]),AC_DEFINE(BUFFERPOOL,[(18 * MAXSENDQLENGTH)]))
|
||||
AC_ARG_WITH(permissions, [AC_HELP_STRING([--with-permissions=permissions],[Specify the default permissions for
|
||||
configuration files])], AC_DEFINE_UNQUOTED(DEFAULT_PERMISSIONS,$withval), AC_DEFINE(DEFAULT_PERMISSIONS, 0600))
|
||||
AC_ARG_WITH(dpath, [AC_HELP_STRING([--with-dpath=path],[Specify the path where configuration files are stored])],
|
||||
AC_DEFINE_UNQUOTED(DPATH, "$withval") IRCDDIR="$withval", AC_DEFINE_UNQUOTED(DPATH,"`pwd`") IRCDDIR="`pwd`")
|
||||
AC_ARG_WITH(fd-setsize, [AC_HELP_STRING([--with-fd-setsize=size],[Specify the max file descriptors to use])],
|
||||
ac_fd=$withval, ac_fd=1024)
|
||||
AC_DEFINE_UNQUOTED(MAXCONNECTIONS, $ac_fd)
|
||||
AC_ARG_WITH(spath, [AC_HELP_STRING([--with-spath],[Specify the location of the executable])],
|
||||
AC_DEFINE_UNQUOTED(SPATH,"$withval/ircd") BINDIR="$withval",AC_DEFINE_UNQUOTED(SPATH,"`pwd`/src/ircd") BINDIR="`pwd`/src/ircd")
|
||||
AC_ARG_ENABLE(nospoof, [AC_HELP_STRING([--enable-nospoof],[Enable spoofing protection])], AC_DEFINE(NOSPOOF))
|
||||
AC_ARG_ENABLE(prefixaq, [AC_HELP_STRING([--enable-prefixaq],[Enable chanadmin and chanowner prefixes])], AC_DEFINE(PREFIX_AQ))
|
||||
AC_ARG_ENABLE(hub, [AC_HELP_STRING([--enable-hub],[Compile as a hub server])], AC_DEFINE(HUB))
|
||||
AC_ARG_WITH(showlistmodes, [AC_HELP_STRING([--with-showlistmodes], [Specify whether modes are shown in /list])],
|
||||
AC_DEFINE(LIST_SHOW_MODES))
|
||||
AC_ARG_WITH(topicisnuhost, [AC_HELP_STRING([--with-topicisnuhost], [Display nick!user@host as the topic setter])],
|
||||
AC_DEFINE(TOPIC_NICK_IS_NUHOST))
|
||||
AC_ARG_WITH(shunnotices, [AC_HELP_STRING([--with-shunnotices], [Notify a user when he/she is no longer shunned])],
|
||||
AC_DEFINE(SHUN_NOTICES))
|
||||
AC_ARG_WITH(no-operoverride, [AC_HELP_STRING([--with-no-operoverride], [Disable OperOverride])],
|
||||
AC_DEFINE(NO_OPEROVERRIDE))
|
||||
AC_ARG_WITH(disableusermod, [AC_HELP_STRING([--with-disableusermod], [Disable /set* and /chg*])],
|
||||
AC_DEFINE(DISABLE_USERMOD))
|
||||
AC_ARG_WITH(operoverride-verify, [AC_HELP_STRING([--with-operoverride-verify], [Require opers to invite themselves to +s/+p channels])],
|
||||
AC_DEFINE(OPEROVERRIDE_VERIFY))
|
||||
AC_ARG_WITH(disable-extendedban-stacking, [AC_HELP_STRING([--with-disable-extendedban-stacking], [Disable extended ban stacking])],
|
||||
AC_DEFINE(DISABLE_STACKED_EXTBANS))
|
||||
MODULES_WHICH=commandsandmodules
|
||||
AC_MSG_CHECKING(for how much module building work we need to do)
|
||||
AC_ARG_WITH(moduleswhich,
|
||||
[ --with-moduleswhich=onlycommands|onlymodules|commandsandmodules What modules to build],
|
||||
[ case "$withval" in
|
||||
yes|no)
|
||||
;;
|
||||
* )
|
||||
MODULES_WHICH="$withval"
|
||||
;;
|
||||
esac])
|
||||
AC_SUBST(MODULES_WHICH)
|
||||
AC_MSG_RESULT($MODULES_WHICH)
|
||||
CHECK_SSL
|
||||
CHECK_ZLIB
|
||||
CHECK_LIBCURL
|
||||
AC_ARG_ENABLE(dynamic-linking, [AC_HELP_STRING([--enable-dynamic-linking],[Make the IRCd dynamically link shared objects rather than statically])], [AC_ENABLE_DYN], [AC_DEFINE(STATIC_LINKING)])
|
||||
AC_ARG_ENABLE(inet6, [AC_HELP_STRING([--enable-inet6],[Make the IRCd support IPv6])], [AC_ENABLE_INET6])
|
||||
AC_SUBST(IRCDDIR)
|
||||
AC_SUBST(BINDIR)
|
||||
AC_MSG_CHECKING(if FD_SETSIZE is large enough to allow $ac_fd file descriptors)
|
||||
AC_TRY_RUN([
|
||||
#include <sys/types.h>
|
||||
#include <sys/time.h>
|
||||
int main() {
|
||||
if (FD_SETSIZE >= $ac_fd)
|
||||
exit(0);
|
||||
exit(1);
|
||||
}
|
||||
], AC_MSG_RESULT(yes), [
|
||||
FD_SETSIZE="-DFD_SETSIZE=$ac_fd"
|
||||
AC_MSG_RESULT(no)
|
||||
])
|
||||
AC_SUBST(FD_SETSIZE)
|
||||
case `uname -s` in
|
||||
*SunOS*)
|
||||
CFLAGS="$CFLAGS -D_SOLARIS"
|
||||
IRCDLIBS="$IRCDLIBS -lresolv "
|
||||
;;
|
||||
*solaris*)
|
||||
CFLAGS="$CFLAGS -D_SOLARIS"
|
||||
IRCDLIBS="$IRCDLIBS -lresolv "
|
||||
;;
|
||||
esac
|
||||
|
||||
dnl REMEMBER TO CHANGE WITH A NEW PCRE RELEASE!
|
||||
tre_version="7.2"
|
||||
AC_MSG_RESULT(extracting PCRE regex library)
|
||||
cur_dir=`pwd`
|
||||
cd extras
|
||||
dnl remove old tre directory to force a recompile...
|
||||
rm -rf pcre-$tre_version
|
||||
if test "x$ac_cv_path_GUNZIP" = "x" ; then
|
||||
tar xfz pcre.tar.gz
|
||||
else
|
||||
cp pcre.tar.gz pcre.tar.gz.bak
|
||||
gunzip -f pcre.tar.gz
|
||||
cp pcre.tar.gz.bak pcre.tar.gz
|
||||
tar xf pcre.tar
|
||||
fi
|
||||
AC_MSG_RESULT(configuring PCRE regex library)
|
||||
cd pcre-$tre_version
|
||||
./configure --disable-shared --disable-system-abi --disable-utf8 --prefix=$cur_dir/extras/regexp || exit 1
|
||||
AC_MSG_RESULT(compiling PCRE regex library)
|
||||
$ac_cv_prog_MAKER || exit 1
|
||||
AC_MSG_RESULT(installing PCRE regex library)
|
||||
$ac_cv_prog_MAKER install || exit 1
|
||||
TREINCDIR="$cur_dir/extras/regexp/include"
|
||||
AC_SUBST(TREINCDIR)
|
||||
if test "x$ac_cv_path_PKGCONFIG" = "x" ; then
|
||||
TRELIBS="-L../extras/regexp/lib -lpcreposix -lpcre"
|
||||
else
|
||||
TRELIBS="`$ac_cv_path_PKGCONFIG --libs libpcre.pc` -lpcreposix -lpcre"
|
||||
fi
|
||||
AC_SUBST(TRELIBS)
|
||||
cd $cur_dir
|
||||
|
||||
|
||||
dnl REMEMBER TO CHANGE WITH A NEW C-ARES RELEASE!
|
||||
cares_version="1.4.0"
|
||||
AC_MSG_RESULT(extracting c-ares resolver library)
|
||||
cur_dir=`pwd`
|
||||
cd extras
|
||||
dnl remove old c-ares directory to force a recompile...
|
||||
rm -rf c-ares-$cares_version
|
||||
if test "x$ac_cv_path_GUNZIP" = "x" ; then
|
||||
tar xfz c-ares.tar.gz
|
||||
else
|
||||
cp c-ares.tar.gz c-ares.tar.gz.bak
|
||||
gunzip -f c-ares.tar.gz
|
||||
cp c-ares.tar.gz.bak c-ares.tar.gz
|
||||
tar xf c-ares.tar
|
||||
fi
|
||||
AC_MSG_RESULT(configuring c-ares library)
|
||||
cd c-ares-$cares_version
|
||||
./configure --prefix=$cur_dir/extras/c-ares || exit 1
|
||||
AC_MSG_RESULT(compiling c-ares resolver library)
|
||||
$ac_cv_prog_MAKER || exit 1
|
||||
AC_MSG_RESULT(installing c-ares resolver library)
|
||||
$ac_cv_prog_MAKER install || exit 1
|
||||
CARESINCDIR="$cur_dir/extras/c-ares/include"
|
||||
AC_SUBST(CARESINCDIR)
|
||||
CARESLIBDIR="-L../extras/c-ares/lib"
|
||||
AC_SUBST(CARESLIBDIR)
|
||||
CARESLIBS="-lcares"
|
||||
AC_SUBST(CARESLIBS)
|
||||
cd $cur_dir
|
||||
|
||||
|
||||
AC_OUTPUT(Makefile src/modules/Makefile src/modules/chanmodes/Makefile unreal ircdcron/ircdchk)
|
||||
chmod 0700 unreal
|
||||
chmod 0700 ircdcron/ircdchk
|
||||
@@ -1,72 +0,0 @@
|
||||
# ===========================================================================
|
||||
# http://www.gnu.org/software/autoconf-archive/ax_check_compile_flag.html
|
||||
# ===========================================================================
|
||||
#
|
||||
# SYNOPSIS
|
||||
#
|
||||
# AX_CHECK_COMPILE_FLAG(FLAG, [ACTION-SUCCESS], [ACTION-FAILURE], [EXTRA-FLAGS])
|
||||
#
|
||||
# DESCRIPTION
|
||||
#
|
||||
# Check whether the given FLAG works with the current language's compiler
|
||||
# or gives an error. (Warnings, however, are ignored)
|
||||
#
|
||||
# ACTION-SUCCESS/ACTION-FAILURE are shell commands to execute on
|
||||
# success/failure.
|
||||
#
|
||||
# If EXTRA-FLAGS is defined, it is added to the current language's default
|
||||
# flags (e.g. CFLAGS) when the check is done. The check is thus made with
|
||||
# the flags: "CFLAGS EXTRA-FLAGS FLAG". This can for example be used to
|
||||
# force the compiler to issue an error when a bad flag is given.
|
||||
#
|
||||
# NOTE: Implementation based on AX_CFLAGS_GCC_OPTION. Please keep this
|
||||
# macro in sync with AX_CHECK_{PREPROC,LINK}_FLAG.
|
||||
#
|
||||
# LICENSE
|
||||
#
|
||||
# Copyright (c) 2008 Guido U. Draheim <guidod@gmx.de>
|
||||
# Copyright (c) 2011 Maarten Bosmans <mkbosmans@gmail.com>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by the
|
||||
# Free Software Foundation, either version 3 of the License, or (at your
|
||||
# option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# As a special exception, the respective Autoconf Macro's copyright owner
|
||||
# gives unlimited permission to copy, distribute and modify the configure
|
||||
# scripts that are the output of Autoconf when processing the Macro. You
|
||||
# need not follow the terms of the GNU General Public License when using
|
||||
# or distributing such scripts, even though portions of the text of the
|
||||
# Macro appear in them. The GNU General Public License (GPL) does govern
|
||||
# all other use of the material that constitutes the Autoconf Macro.
|
||||
#
|
||||
# This special exception to the GPL applies to versions of the Autoconf
|
||||
# Macro released by the Autoconf Archive. When you make and distribute a
|
||||
# modified version of the Autoconf Macro, you may extend this special
|
||||
# exception to the GPL to apply to your modified version as well.
|
||||
|
||||
#serial 2
|
||||
|
||||
AC_DEFUN([AX_CHECK_COMPILE_FLAG],
|
||||
[AC_PREREQ(2.59)dnl for _AC_LANG_PREFIX
|
||||
AS_VAR_PUSHDEF([CACHEVAR],[ax_cv_check_[]_AC_LANG_ABBREV[]flags_$4_$1])dnl
|
||||
AC_CACHE_CHECK([whether _AC_LANG compiler accepts $1], CACHEVAR, [
|
||||
ax_check_save_flags=$[]_AC_LANG_PREFIX[]FLAGS
|
||||
_AC_LANG_PREFIX[]FLAGS="$[]_AC_LANG_PREFIX[]FLAGS $4 $1"
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
|
||||
[AS_VAR_SET(CACHEVAR,[yes])],
|
||||
[AS_VAR_SET(CACHEVAR,[no])])
|
||||
_AC_LANG_PREFIX[]FLAGS=$ax_check_save_flags])
|
||||
AS_IF([test x"AS_VAR_GET(CACHEVAR)" = xyes],
|
||||
[m4_default([$2], :)],
|
||||
[m4_default([$3], :)])
|
||||
AS_VAR_POPDEF([CACHEVAR])dnl
|
||||
])dnl AX_CHECK_COMPILE_FLAGS
|
||||
@@ -1,71 +0,0 @@
|
||||
# ===========================================================================
|
||||
# http://www.gnu.org/software/autoconf-archive/ax_check_link_flag.html
|
||||
# ===========================================================================
|
||||
#
|
||||
# SYNOPSIS
|
||||
#
|
||||
# AX_CHECK_LINK_FLAG(FLAG, [ACTION-SUCCESS], [ACTION-FAILURE], [EXTRA-FLAGS])
|
||||
#
|
||||
# DESCRIPTION
|
||||
#
|
||||
# Check whether the given FLAG works with the linker or gives an error.
|
||||
# (Warnings, however, are ignored)
|
||||
#
|
||||
# ACTION-SUCCESS/ACTION-FAILURE are shell commands to execute on
|
||||
# success/failure.
|
||||
#
|
||||
# If EXTRA-FLAGS is defined, it is added to the linker's default flags
|
||||
# when the check is done. The check is thus made with the flags: "LDFLAGS
|
||||
# EXTRA-FLAGS FLAG". This can for example be used to force the linker to
|
||||
# issue an error when a bad flag is given.
|
||||
#
|
||||
# NOTE: Implementation based on AX_CFLAGS_GCC_OPTION. Please keep this
|
||||
# macro in sync with AX_CHECK_{PREPROC,COMPILE}_FLAG.
|
||||
#
|
||||
# LICENSE
|
||||
#
|
||||
# Copyright (c) 2008 Guido U. Draheim <guidod@gmx.de>
|
||||
# Copyright (c) 2011 Maarten Bosmans <mkbosmans@gmail.com>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by the
|
||||
# Free Software Foundation, either version 3 of the License, or (at your
|
||||
# option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# As a special exception, the respective Autoconf Macro's copyright owner
|
||||
# gives unlimited permission to copy, distribute and modify the configure
|
||||
# scripts that are the output of Autoconf when processing the Macro. You
|
||||
# need not follow the terms of the GNU General Public License when using
|
||||
# or distributing such scripts, even though portions of the text of the
|
||||
# Macro appear in them. The GNU General Public License (GPL) does govern
|
||||
# all other use of the material that constitutes the Autoconf Macro.
|
||||
#
|
||||
# This special exception to the GPL applies to versions of the Autoconf
|
||||
# Macro released by the Autoconf Archive. When you make and distribute a
|
||||
# modified version of the Autoconf Macro, you may extend this special
|
||||
# exception to the GPL to apply to your modified version as well.
|
||||
|
||||
#serial 2
|
||||
|
||||
AC_DEFUN([AX_CHECK_LINK_FLAG],
|
||||
[AS_VAR_PUSHDEF([CACHEVAR],[ax_cv_check_ldflags_$4_$1])dnl
|
||||
AC_CACHE_CHECK([whether the linker accepts $1], CACHEVAR, [
|
||||
ax_check_save_flags=$LDFLAGS
|
||||
LDFLAGS="$LDFLAGS $4 $1"
|
||||
AC_LINK_IFELSE([AC_LANG_PROGRAM()],
|
||||
[AS_VAR_SET(CACHEVAR,[yes])],
|
||||
[AS_VAR_SET(CACHEVAR,[no])])
|
||||
LDFLAGS=$ax_check_save_flags])
|
||||
AS_IF([test x"AS_VAR_GET(CACHEVAR)" = xyes],
|
||||
[m4_default([$2], :)],
|
||||
[m4_default([$3], :)])
|
||||
AS_VAR_POPDEF([CACHEVAR])dnl
|
||||
])dnl AX_CHECK_LINK_FLAGS
|
||||
@@ -1,332 +0,0 @@
|
||||
# ===========================================================================
|
||||
# http://www.gnu.org/software/autoconf-archive/ax_pthread.html
|
||||
# ===========================================================================
|
||||
#
|
||||
# SYNOPSIS
|
||||
#
|
||||
# AX_PTHREAD([ACTION-IF-FOUND[, ACTION-IF-NOT-FOUND]])
|
||||
#
|
||||
# DESCRIPTION
|
||||
#
|
||||
# This macro figures out how to build C programs using POSIX threads. It
|
||||
# sets the PTHREAD_LIBS output variable to the threads library and linker
|
||||
# flags, and the PTHREAD_CFLAGS output variable to any special C compiler
|
||||
# flags that are needed. (The user can also force certain compiler
|
||||
# flags/libs to be tested by setting these environment variables.)
|
||||
#
|
||||
# Also sets PTHREAD_CC to any special C compiler that is needed for
|
||||
# multi-threaded programs (defaults to the value of CC otherwise). (This
|
||||
# is necessary on AIX to use the special cc_r compiler alias.)
|
||||
#
|
||||
# NOTE: You are assumed to not only compile your program with these flags,
|
||||
# but also link it with them as well. e.g. you should link with
|
||||
# $PTHREAD_CC $CFLAGS $PTHREAD_CFLAGS $LDFLAGS ... $PTHREAD_LIBS $LIBS
|
||||
#
|
||||
# If you are only building threads programs, you may wish to use these
|
||||
# variables in your default LIBS, CFLAGS, and CC:
|
||||
#
|
||||
# LIBS="$PTHREAD_LIBS $LIBS"
|
||||
# CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
|
||||
# CC="$PTHREAD_CC"
|
||||
#
|
||||
# In addition, if the PTHREAD_CREATE_JOINABLE thread-attribute constant
|
||||
# has a nonstandard name, defines PTHREAD_CREATE_JOINABLE to that name
|
||||
# (e.g. PTHREAD_CREATE_UNDETACHED on AIX).
|
||||
#
|
||||
# Also HAVE_PTHREAD_PRIO_INHERIT is defined if pthread is found and the
|
||||
# PTHREAD_PRIO_INHERIT symbol is defined when compiling with
|
||||
# PTHREAD_CFLAGS.
|
||||
#
|
||||
# ACTION-IF-FOUND is a list of shell commands to run if a threads library
|
||||
# is found, and ACTION-IF-NOT-FOUND is a list of commands to run it if it
|
||||
# is not found. If ACTION-IF-FOUND is not specified, the default action
|
||||
# will define HAVE_PTHREAD.
|
||||
#
|
||||
# Please let the authors know if this macro fails on any platform, or if
|
||||
# you have any other suggestions or comments. This macro was based on work
|
||||
# by SGJ on autoconf scripts for FFTW (http://www.fftw.org/) (with help
|
||||
# from M. Frigo), as well as ac_pthread and hb_pthread macros posted by
|
||||
# Alejandro Forero Cuervo to the autoconf macro repository. We are also
|
||||
# grateful for the helpful feedback of numerous users.
|
||||
#
|
||||
# Updated for Autoconf 2.68 by Daniel Richard G.
|
||||
#
|
||||
# LICENSE
|
||||
#
|
||||
# Copyright (c) 2008 Steven G. Johnson <stevenj@alum.mit.edu>
|
||||
# Copyright (c) 2011 Daniel Richard G. <skunk@iSKUNK.ORG>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by the
|
||||
# Free Software Foundation, either version 3 of the License, or (at your
|
||||
# option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# As a special exception, the respective Autoconf Macro's copyright owner
|
||||
# gives unlimited permission to copy, distribute and modify the configure
|
||||
# scripts that are the output of Autoconf when processing the Macro. You
|
||||
# need not follow the terms of the GNU General Public License when using
|
||||
# or distributing such scripts, even though portions of the text of the
|
||||
# Macro appear in them. The GNU General Public License (GPL) does govern
|
||||
# all other use of the material that constitutes the Autoconf Macro.
|
||||
#
|
||||
# This special exception to the GPL applies to versions of the Autoconf
|
||||
# Macro released by the Autoconf Archive. When you make and distribute a
|
||||
# modified version of the Autoconf Macro, you may extend this special
|
||||
# exception to the GPL to apply to your modified version as well.
|
||||
|
||||
#serial 21
|
||||
|
||||
AU_ALIAS([ACX_PTHREAD], [AX_PTHREAD])
|
||||
AC_DEFUN([AX_PTHREAD], [
|
||||
AC_REQUIRE([AC_CANONICAL_HOST])
|
||||
AC_LANG_PUSH([C])
|
||||
ax_pthread_ok=no
|
||||
|
||||
# We used to check for pthread.h first, but this fails if pthread.h
|
||||
# requires special compiler flags (e.g. on True64 or Sequent).
|
||||
# It gets checked for in the link test anyway.
|
||||
|
||||
# First of all, check if the user has set any of the PTHREAD_LIBS,
|
||||
# etcetera environment variables, and if threads linking works using
|
||||
# them:
|
||||
if test x"$PTHREAD_LIBS$PTHREAD_CFLAGS" != x; then
|
||||
save_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
|
||||
save_LIBS="$LIBS"
|
||||
LIBS="$PTHREAD_LIBS $LIBS"
|
||||
AC_MSG_CHECKING([for pthread_join in LIBS=$PTHREAD_LIBS with CFLAGS=$PTHREAD_CFLAGS])
|
||||
AC_TRY_LINK_FUNC([pthread_join], [ax_pthread_ok=yes])
|
||||
AC_MSG_RESULT([$ax_pthread_ok])
|
||||
if test x"$ax_pthread_ok" = xno; then
|
||||
PTHREAD_LIBS=""
|
||||
PTHREAD_CFLAGS=""
|
||||
fi
|
||||
LIBS="$save_LIBS"
|
||||
CFLAGS="$save_CFLAGS"
|
||||
fi
|
||||
|
||||
# We must check for the threads library under a number of different
|
||||
# names; the ordering is very important because some systems
|
||||
# (e.g. DEC) have both -lpthread and -lpthreads, where one of the
|
||||
# libraries is broken (non-POSIX).
|
||||
|
||||
# Create a list of thread flags to try. Items starting with a "-" are
|
||||
# C compiler flags, and other items are library names, except for "none"
|
||||
# which indicates that we try without any flags at all, and "pthread-config"
|
||||
# which is a program returning the flags for the Pth emulation library.
|
||||
|
||||
ax_pthread_flags="pthreads none -Kthread -kthread lthread -pthread -pthreads -mthreads pthread --thread-safe -mt pthread-config"
|
||||
|
||||
# The ordering *is* (sometimes) important. Some notes on the
|
||||
# individual items follow:
|
||||
|
||||
# pthreads: AIX (must check this before -lpthread)
|
||||
# none: in case threads are in libc; should be tried before -Kthread and
|
||||
# other compiler flags to prevent continual compiler warnings
|
||||
# -Kthread: Sequent (threads in libc, but -Kthread needed for pthread.h)
|
||||
# -kthread: FreeBSD kernel threads (preferred to -pthread since SMP-able)
|
||||
# lthread: LinuxThreads port on FreeBSD (also preferred to -pthread)
|
||||
# -pthread: Linux/gcc (kernel threads), BSD/gcc (userland threads)
|
||||
# -pthreads: Solaris/gcc
|
||||
# -mthreads: Mingw32/gcc, Lynx/gcc
|
||||
# -mt: Sun Workshop C (may only link SunOS threads [-lthread], but it
|
||||
# doesn't hurt to check since this sometimes defines pthreads too;
|
||||
# also defines -D_REENTRANT)
|
||||
# ... -mt is also the pthreads flag for HP/aCC
|
||||
# pthread: Linux, etcetera
|
||||
# --thread-safe: KAI C++
|
||||
# pthread-config: use pthread-config program (for GNU Pth library)
|
||||
|
||||
case ${host_os} in
|
||||
solaris*)
|
||||
|
||||
# On Solaris (at least, for some versions), libc contains stubbed
|
||||
# (non-functional) versions of the pthreads routines, so link-based
|
||||
# tests will erroneously succeed. (We need to link with -pthreads/-mt/
|
||||
# -lpthread.) (The stubs are missing pthread_cleanup_push, or rather
|
||||
# a function called by this macro, so we could check for that, but
|
||||
# who knows whether they'll stub that too in a future libc.) So,
|
||||
# we'll just look for -pthreads and -lpthread first:
|
||||
|
||||
ax_pthread_flags="-pthreads pthread -mt -pthread $ax_pthread_flags"
|
||||
;;
|
||||
|
||||
darwin*)
|
||||
ax_pthread_flags="-pthread $ax_pthread_flags"
|
||||
;;
|
||||
esac
|
||||
|
||||
# Clang doesn't consider unrecognized options an error unless we specify
|
||||
# -Werror. We throw in some extra Clang-specific options to ensure that
|
||||
# this doesn't happen for GCC, which also accepts -Werror.
|
||||
|
||||
AC_MSG_CHECKING([if compiler needs -Werror to reject unknown flags])
|
||||
save_CFLAGS="$CFLAGS"
|
||||
ax_pthread_extra_flags="-Werror"
|
||||
CFLAGS="$CFLAGS $ax_pthread_extra_flags -Wunknown-warning-option -Wsizeof-array-argument"
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([int foo(void);],[foo()])],
|
||||
[AC_MSG_RESULT([yes])],
|
||||
[ax_pthread_extra_flags=
|
||||
AC_MSG_RESULT([no])])
|
||||
CFLAGS="$save_CFLAGS"
|
||||
|
||||
if test x"$ax_pthread_ok" = xno; then
|
||||
for flag in $ax_pthread_flags; do
|
||||
|
||||
case $flag in
|
||||
none)
|
||||
AC_MSG_CHECKING([whether pthreads work without any flags])
|
||||
;;
|
||||
|
||||
-*)
|
||||
AC_MSG_CHECKING([whether pthreads work with $flag])
|
||||
PTHREAD_CFLAGS="$flag"
|
||||
;;
|
||||
|
||||
pthread-config)
|
||||
AC_CHECK_PROG([ax_pthread_config], [pthread-config], [yes], [no])
|
||||
if test x"$ax_pthread_config" = xno; then continue; fi
|
||||
PTHREAD_CFLAGS="`pthread-config --cflags`"
|
||||
PTHREAD_LIBS="`pthread-config --ldflags` `pthread-config --libs`"
|
||||
;;
|
||||
|
||||
*)
|
||||
AC_MSG_CHECKING([for the pthreads library -l$flag])
|
||||
PTHREAD_LIBS="-l$flag"
|
||||
;;
|
||||
esac
|
||||
|
||||
save_LIBS="$LIBS"
|
||||
save_CFLAGS="$CFLAGS"
|
||||
LIBS="$PTHREAD_LIBS $LIBS"
|
||||
CFLAGS="$CFLAGS $PTHREAD_CFLAGS $ax_pthread_extra_flags"
|
||||
|
||||
# Check for various functions. We must include pthread.h,
|
||||
# since some functions may be macros. (On the Sequent, we
|
||||
# need a special flag -Kthread to make this header compile.)
|
||||
# We check for pthread_join because it is in -lpthread on IRIX
|
||||
# while pthread_create is in libc. We check for pthread_attr_init
|
||||
# due to DEC craziness with -lpthreads. We check for
|
||||
# pthread_cleanup_push because it is one of the few pthread
|
||||
# functions on Solaris that doesn't have a non-functional libc stub.
|
||||
# We try pthread_create on general principles.
|
||||
AC_LINK_IFELSE([AC_LANG_PROGRAM([#include <pthread.h>
|
||||
static void routine(void *a) { a = 0; }
|
||||
static void *start_routine(void *a) { return a; }],
|
||||
[pthread_t th; pthread_attr_t attr;
|
||||
pthread_create(&th, 0, start_routine, 0);
|
||||
pthread_join(th, 0);
|
||||
pthread_attr_init(&attr);
|
||||
pthread_cleanup_push(routine, 0);
|
||||
pthread_cleanup_pop(0) /* ; */])],
|
||||
[ax_pthread_ok=yes],
|
||||
[])
|
||||
|
||||
LIBS="$save_LIBS"
|
||||
CFLAGS="$save_CFLAGS"
|
||||
|
||||
AC_MSG_RESULT([$ax_pthread_ok])
|
||||
if test "x$ax_pthread_ok" = xyes; then
|
||||
break;
|
||||
fi
|
||||
|
||||
PTHREAD_LIBS=""
|
||||
PTHREAD_CFLAGS=""
|
||||
done
|
||||
fi
|
||||
|
||||
# Various other checks:
|
||||
if test "x$ax_pthread_ok" = xyes; then
|
||||
save_LIBS="$LIBS"
|
||||
LIBS="$PTHREAD_LIBS $LIBS"
|
||||
save_CFLAGS="$CFLAGS"
|
||||
CFLAGS="$CFLAGS $PTHREAD_CFLAGS"
|
||||
|
||||
# Detect AIX lossage: JOINABLE attribute is called UNDETACHED.
|
||||
AC_MSG_CHECKING([for joinable pthread attribute])
|
||||
attr_name=unknown
|
||||
for attr in PTHREAD_CREATE_JOINABLE PTHREAD_CREATE_UNDETACHED; do
|
||||
AC_LINK_IFELSE([AC_LANG_PROGRAM([#include <pthread.h>],
|
||||
[int attr = $attr; return attr /* ; */])],
|
||||
[attr_name=$attr; break],
|
||||
[])
|
||||
done
|
||||
AC_MSG_RESULT([$attr_name])
|
||||
if test "$attr_name" != PTHREAD_CREATE_JOINABLE; then
|
||||
AC_DEFINE_UNQUOTED([PTHREAD_CREATE_JOINABLE], [$attr_name],
|
||||
[Define to necessary symbol if this constant
|
||||
uses a non-standard name on your system.])
|
||||
fi
|
||||
|
||||
AC_MSG_CHECKING([if more special flags are required for pthreads])
|
||||
flag=no
|
||||
case ${host_os} in
|
||||
aix* | freebsd* | darwin*) flag="-D_THREAD_SAFE";;
|
||||
osf* | hpux*) flag="-D_REENTRANT";;
|
||||
solaris*)
|
||||
if test "$GCC" = "yes"; then
|
||||
flag="-D_REENTRANT"
|
||||
else
|
||||
# TODO: What about Clang on Solaris?
|
||||
flag="-mt -D_REENTRANT"
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
AC_MSG_RESULT([$flag])
|
||||
if test "x$flag" != xno; then
|
||||
PTHREAD_CFLAGS="$flag $PTHREAD_CFLAGS"
|
||||
fi
|
||||
|
||||
AC_CACHE_CHECK([for PTHREAD_PRIO_INHERIT],
|
||||
[ax_cv_PTHREAD_PRIO_INHERIT], [
|
||||
AC_LINK_IFELSE([AC_LANG_PROGRAM([[#include <pthread.h>]],
|
||||
[[int i = PTHREAD_PRIO_INHERIT;]])],
|
||||
[ax_cv_PTHREAD_PRIO_INHERIT=yes],
|
||||
[ax_cv_PTHREAD_PRIO_INHERIT=no])
|
||||
])
|
||||
AS_IF([test "x$ax_cv_PTHREAD_PRIO_INHERIT" = "xyes"],
|
||||
[AC_DEFINE([HAVE_PTHREAD_PRIO_INHERIT], [1], [Have PTHREAD_PRIO_INHERIT.])])
|
||||
|
||||
LIBS="$save_LIBS"
|
||||
CFLAGS="$save_CFLAGS"
|
||||
|
||||
# More AIX lossage: compile with *_r variant
|
||||
if test "x$GCC" != xyes; then
|
||||
case $host_os in
|
||||
aix*)
|
||||
AS_CASE(["x/$CC"],
|
||||
[x*/c89|x*/c89_128|x*/c99|x*/c99_128|x*/cc|x*/cc128|x*/xlc|x*/xlc_v6|x*/xlc128|x*/xlc128_v6],
|
||||
[#handle absolute path differently from PATH based program lookup
|
||||
AS_CASE(["x$CC"],
|
||||
[x/*],
|
||||
[AS_IF([AS_EXECUTABLE_P([${CC}_r])],[PTHREAD_CC="${CC}_r"])],
|
||||
[AC_CHECK_PROGS([PTHREAD_CC],[${CC}_r],[$CC])])])
|
||||
;;
|
||||
esac
|
||||
fi
|
||||
fi
|
||||
|
||||
test -n "$PTHREAD_CC" || PTHREAD_CC="$CC"
|
||||
|
||||
AC_SUBST([PTHREAD_LIBS])
|
||||
AC_SUBST([PTHREAD_CFLAGS])
|
||||
AC_SUBST([PTHREAD_CC])
|
||||
|
||||
# Finally, execute ACTION-IF-FOUND/ACTION-IF-NOT-FOUND:
|
||||
if test x"$ax_pthread_ok" = xyes; then
|
||||
ifelse([$1],,[AC_DEFINE([HAVE_PTHREAD],[1],[Define if you have POSIX threads libraries and header files.])],[$1])
|
||||
:
|
||||
else
|
||||
ax_pthread_ok=no
|
||||
$2
|
||||
fi
|
||||
AC_LANG_POP
|
||||
])dnl AX_PTHREAD
|
||||
@@ -1,225 +0,0 @@
|
||||
#serial 1
|
||||
|
||||
dnl Macro: unreal_CHECK_TYPE_SIZES
|
||||
dnl originally called unet_CHECK_TYPE_SIZES
|
||||
dnl
|
||||
dnl Check the size of several types and define a valid int16_t and int32_t.
|
||||
dnl
|
||||
AC_DEFUN([unreal_CHECK_TYPE_SIZES],
|
||||
[dnl Check type sizes
|
||||
AC_CHECK_SIZEOF(short)
|
||||
AC_CHECK_SIZEOF(int)
|
||||
AC_CHECK_SIZEOF(long)
|
||||
if test "$ac_cv_sizeof_int" = 2 ; then
|
||||
AC_CHECK_TYPE(int16_t, int)
|
||||
AC_CHECK_TYPE(u_int16_t, unsigned int)
|
||||
elif test "$ac_cv_sizeof_short" = 2 ; then
|
||||
AC_CHECK_TYPE(int16_t, short)
|
||||
AC_CHECK_TYPE(u_int16_t, unsigned short)
|
||||
else
|
||||
AC_MSG_ERROR([Cannot find a type with size of 16 bits])
|
||||
fi
|
||||
if test "$ac_cv_sizeof_int" = 4 ; then
|
||||
AC_CHECK_TYPE(int32_t, int)
|
||||
AC_CHECK_TYPE(u_int32_t, unsigned int)
|
||||
elif test "$ac_cv_sizeof_short" = 4 ; then
|
||||
AC_CHECK_TYPE(int32_t, short)
|
||||
AC_CHECK_TYPE(u_int32_t, unsigned short)
|
||||
elif test "$ac_cv_sizeof_long" = 4 ; then
|
||||
AC_CHECK_TYPE(int32_t, long)
|
||||
AC_CHECK_TYPE(u_int32_t, unsigned long)
|
||||
else
|
||||
AC_MSG_ERROR([Cannot find a type with size of 32 bits])
|
||||
fi
|
||||
AC_CHECK_SIZEOF(rlim_t)
|
||||
if test "$ac_cv_sizeof_rlim_t" = 8 ; then
|
||||
AC_DEFINE([LONG_LONG_RLIM_T], [], [Define if rlim_t is long long])
|
||||
fi
|
||||
])
|
||||
|
||||
AC_DEFUN([CHECK_LIBCURL],
|
||||
[
|
||||
AC_ARG_ENABLE(libcurl,
|
||||
[AC_HELP_STRING([--enable-libcurl=DIR],[enable libcurl (remote include) support])],
|
||||
[enable_curl=$enableval],
|
||||
[enable_curl=no])
|
||||
|
||||
AS_IF([test "x$enable_curl" != "xno"],
|
||||
[
|
||||
dnl sane, default directory for Operating System-managed libcURL
|
||||
dnl (when --enable-libcurl is passed without any arguments). On
|
||||
dnl systems with stuff in /usr/local, /usr/local/bin should already
|
||||
dnl be in PATH. On sane systems, this will invoke the curl-config
|
||||
dnl installed by the package manager.
|
||||
CURLCONFIG="curl-config"
|
||||
AS_IF([test "x$enable_curl" != "xyes"],
|
||||
[CURLCONFIG="$enable_curl/bin/curl-config"])
|
||||
|
||||
AC_MSG_CHECKING([$CURLCONFIG])
|
||||
AS_IF([$CURLCONFIG --version 2>/dev/null >/dev/null],
|
||||
[AC_MSG_RESULT([yes])],
|
||||
[AC_MSG_RESULT([no])
|
||||
AC_MSG_FAILURE([Could not find curl-config, try editing --enable-libcurl])])
|
||||
|
||||
CURLCFLAG="`$CURLCONFIG --cflags`"
|
||||
CURLLIBS="`$CURLCONFIG --libs`"
|
||||
|
||||
dnl This test must be this way because of #3981
|
||||
AS_IF([$CURLCONFIG --libs | grep -q -e ares],
|
||||
[CURLUSESCARES="1"],
|
||||
[CURLUSESCARES="0"])
|
||||
|
||||
dnl sanity warnings
|
||||
AS_IF([test -z "${CURLLIBS}"],
|
||||
[AC_MSG_WARN([CURLLIBS is empty, that probably means that I could not find $enable_curl/bin/curl-config])])
|
||||
|
||||
dnl Ok this is ugly, basically we need to strip the version of c-ares that curl uses
|
||||
dnl because we want to use our own version (which is hopefully fully binary
|
||||
dnl compatible with the curl one as well).
|
||||
dnl Therefore we need to strip the cares libs in a weird way...
|
||||
dnl If anyone can come up with something better and still portable (no awk!?)
|
||||
dnl then let us know. -- Syzop
|
||||
dnl
|
||||
dnl It is dangerous to mix and match cURL with potentially ABI-incompatible versions of
|
||||
dnl c-ares, just use --with-system-cares.
|
||||
dnl Thus, make sure to use --with-system-cares when using system-cURL. If the user
|
||||
dnl wants bundled c-ares + system libcURL, then we should filter out c-ares
|
||||
dnl flags. _Only_ in that case should we mess with the flags. -- ohnobinki
|
||||
|
||||
AS_IF([test "x$has_system_cares" = "xno" && test "x$BUILDDIR/extras/curl" != "x$enable_curl" && test "$CURLUSESCARES" != "0" ],
|
||||
[
|
||||
AC_MSG_ERROR([[
|
||||
|
||||
You have decided to build unrealIRCd with libcURL (remote includes) support.
|
||||
However, you have system-installed c-ares support has either been disabled
|
||||
(--without-system-cares) or is unavailable.
|
||||
Because UnrealIRCd will use a bundled copy of c-ares which may be incompatible
|
||||
with the system-installed libcURL, this is a bad idea which may result in error
|
||||
messages looking like:
|
||||
|
||||
\`\`[error] unrealircd.conf:9: include: error downloading '(http://example.net/ex.conf)': Could not resolve host: example.net (Successful completion)''
|
||||
|
||||
Or UnrealIRCd might even crash.
|
||||
|
||||
Please build UnrealIRCd with --with-system-cares when enabling --enable-libcurl
|
||||
]])
|
||||
])
|
||||
|
||||
dnl Make sure that linking against cURL works rather than letting the user
|
||||
dnl find out after compiling most of his program. ~ohnobinki
|
||||
IRCDLIBS="$IRCDLIBS $CURLLIBS"
|
||||
CFLAGS="$CFLAGS $CURLCFLAG"
|
||||
AC_DEFINE([USE_LIBCURL], [], [Define if you have libcurl installed to get remote includes and MOTD support])
|
||||
|
||||
AC_MSG_CHECKING([curl_easy_init() in $CURLLIBS])
|
||||
LIBS_SAVEDA="$LIBS"
|
||||
CFLAGS_SAVEDA="$CFLAGS"
|
||||
|
||||
LIBS="$IRCDLIBS $IRCDLIBS_CURL_CARES"
|
||||
CFLAGS="$CFLAGS $CFLAGS_CURL_CARES"
|
||||
AC_LINK_IFELSE(
|
||||
[
|
||||
AC_LANG_PROGRAM(
|
||||
[[#include <curl/curl.h>]],
|
||||
[[CURL *curl = curl_easy_init();]])
|
||||
],
|
||||
[AC_MSG_RESULT([yes])],
|
||||
[AC_MSG_RESULT([no])
|
||||
AC_MSG_FAILURE([You asked for libcURL (remote includes) support, but it can't be found at $enable_curl])
|
||||
])
|
||||
LIBS="$LIBS_SAVEDA"
|
||||
CFLAGS="$CFLAGS_SAVEDA"
|
||||
|
||||
URL="url.o"
|
||||
AC_SUBST(URL)
|
||||
]) dnl AS_IF(enable_curl)
|
||||
])
|
||||
|
||||
dnl the following 2 macros are based on CHECK_SSL by Mark Ethan Trostler <trostler@juniper.net>
|
||||
|
||||
AC_DEFUN([CHECK_SSL],
|
||||
[
|
||||
AC_ARG_ENABLE(ssl,
|
||||
[AC_HELP_STRING([--enable-ssl=],[enable ssl will check /usr/local/opt/openssl /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/sfw /usr/local /usr])],
|
||||
[],
|
||||
[enable_ssl=no])
|
||||
AS_IF([test $enable_ssl != "no"],
|
||||
[
|
||||
AC_MSG_CHECKING([for openssl])
|
||||
for dir in $enable_ssl /usr/local/opt/openssl /usr/local/ssl /usr/lib/ssl /usr/ssl /usr/pkg /usr/sfw /usr/local /usr; do
|
||||
ssldir="$dir"
|
||||
if test -f "$dir/include/openssl/ssl.h"; then
|
||||
AC_MSG_RESULT([found in $ssldir/include/openssl])
|
||||
found_ssl="yes";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
CFLAGS="$CFLAGS -I$ssldir/include";
|
||||
fi
|
||||
break
|
||||
fi
|
||||
if test -f "$dir/include/ssl.h"; then
|
||||
AC_MSG_RESULT([found in $ssldir/include])
|
||||
found_ssl="yes";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
CFLAGS="$CFLAGS -I$ssldir/include";
|
||||
fi
|
||||
break
|
||||
fi
|
||||
done
|
||||
if test x_$found_ssl != x_yes; then
|
||||
AC_MSG_RESULT(not found)
|
||||
echo ""
|
||||
echo "Apparently you do not have both the openssl binary and openssl development libraries installed."
|
||||
echo "The following packages are required:"
|
||||
echo "1) The library package is often called 'openssl-dev', 'openssl-devel' or 'libssl-dev'"
|
||||
echo "2) The binary package is usually called 'openssl'."
|
||||
echo "NOTE: you or your system administrator needs to install the library AND the binary package."
|
||||
echo "After doing so, simply re-run ./Config"
|
||||
exit 1
|
||||
else
|
||||
CRYPTOLIB="-lssl -lcrypto";
|
||||
if test ! "$ssldir" = "/usr" ; then
|
||||
LDFLAGS="$LDFLAGS -L$ssldir/lib";
|
||||
fi
|
||||
fi
|
||||
])
|
||||
])
|
||||
|
||||
AC_DEFUN([CHECK_SSL_CTX_SET1_CURVES_LIST],
|
||||
[
|
||||
AC_MSG_CHECKING([for SSL_CTX_set1_curves_list in SSL library])
|
||||
AC_LANG_PUSH(C)
|
||||
SAVE_LIBS="$LIBS"
|
||||
LIBS="$LIBS $CRYPTOLIB"
|
||||
AC_TRY_LINK([#include <openssl/ssl.h>],
|
||||
[SSL_CTX *ctx = NULL; SSL_CTX_set1_curves_list(ctx, "test");],
|
||||
has_function=1,
|
||||
has_function=0)
|
||||
LIBS="$SAVE_LIBS"
|
||||
AC_LANG_POP(C)
|
||||
if test $has_function = 1; then
|
||||
AC_MSG_RESULT([yes])
|
||||
AC_DEFINE([HAS_SSL_CTX_SET1_CURVES_LIST], [], [Define if ssl library has SSL_CTX_set1_curves_list])
|
||||
else
|
||||
AC_MSG_RESULT([no])
|
||||
fi
|
||||
])
|
||||
|
||||
AC_DEFUN([CHECK_SSL_CTX_SET_MIN_PROTO_VERSION],
|
||||
[
|
||||
AC_MSG_CHECKING([for SSL_CTX_set_min_proto_version in SSL library])
|
||||
AC_LANG_PUSH(C)
|
||||
SAVE_LIBS="$LIBS"
|
||||
LIBS="$LIBS $CRYPTOLIB"
|
||||
AC_TRY_LINK([#include <openssl/ssl.h>],
|
||||
[SSL_CTX *ctx = NULL; SSL_CTX_set_min_proto_version(ctx, TLS1_VERSION);],
|
||||
has_function=1,
|
||||
has_function=0)
|
||||
LIBS="$SAVE_LIBS"
|
||||
AC_LANG_POP(C)
|
||||
if test $has_function = 1; then
|
||||
AC_MSG_RESULT([yes])
|
||||
AC_DEFINE([HAS_SSL_CTX_SET_MIN_PROTO_VERSION], [], [Define if ssl library has SSL_CTX_set_min_proto_version])
|
||||
else
|
||||
AC_MSG_RESULT([no])
|
||||
fi
|
||||
])
|
||||
@@ -1,9 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
cd "$(dirname "${0}")"
|
||||
|
||||
ACLOCAL_AMFLAGS=(-I autoconf/m4)
|
||||
|
||||
aclocal "${ACLOCAL_AMFLAGS[@]}"
|
||||
autoconf
|
||||
autoheader
|
||||
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
Unreal Internet Relay Chat Daemon
|
||||
Copyright (C) Carsten V. Munk 2000
|
||||
|
||||
NOTE: Those words are not meant to insult you (the user)
|
||||
but is meant to be a list of words so that the +G channel/user mode
|
||||
will work properly. You can easily modify this file at your will.
|
||||
If you got words to add to this file, please mail badwords@tspre.org
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
This is some filling space, scroll down to see the words
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
badword channel { word "pussy"; };
|
||||
badword channel { word "fuck"; };
|
||||
badword channel { word "whore"; };
|
||||
badword channel { word "slut"; };
|
||||
badword channel { word "shit"; };
|
||||
badword channel { word "asshole"; };
|
||||
badword channel { word "bitch"; };
|
||||
badword channel { word "cunt"; };
|
||||
badword channel { word "vagina"; };
|
||||
badword channel { word "penis"; };
|
||||
badword channel { word "jackass"; };
|
||||
badword channel { word "*fucker*"; };
|
||||
badword channel { word "faggot"; };
|
||||
badword channel { word "fag"; };
|
||||
badword channel { word "horny"; };
|
||||
badword channel { word "gay"; };
|
||||
badword channel { word "dickhead"; };
|
||||
badword channel { word "sonuvabitch"; };
|
||||
badword channel { word "*fuck*"; };
|
||||
badword channel { word "tits"; };
|
||||
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
Unreal Internet Relay Chat Daemon
|
||||
Copyright (C) Carsten V. Munk 2000
|
||||
|
||||
NOTE: Those words are not meant to insult you (the user)
|
||||
but is meant to be a list of words so that the +G channel/user mode
|
||||
will work properly. You can easily modify this file at your will.
|
||||
If you got words to add to this file, please mail badword messages@tspre.org
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
This is some filling space, scroll down to see the words
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
badword message { word "pussy"; };
|
||||
badword message { word "fuck"; };
|
||||
badword message { word "whore"; };
|
||||
badword message { word "slut"; };
|
||||
badword message { word "shit"; };
|
||||
badword message { word "asshole"; };
|
||||
badword message { word "bitch"; };
|
||||
badword message { word "cunt"; };
|
||||
badword message { word "vagina"; };
|
||||
badword message { word "penis"; };
|
||||
badword message { word "jackass"; };
|
||||
badword message { word "*fucker*"; };
|
||||
badword message { word "faggot"; };
|
||||
badword message { word "fag"; };
|
||||
badword message { word "horny"; };
|
||||
badword message { word "gay"; };
|
||||
badword message { word "dickhead"; };
|
||||
badword message { word "sonuvabitch"; };
|
||||
badword message { word "*fuck*"; };
|
||||
badword message { word "tits"; };
|
||||
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
Unreal Internet Relay Chat Daemon
|
||||
Copyright (C) Carsten V. Munk 2000
|
||||
|
||||
NOTE: Those words are not meant to insult you (the user)
|
||||
but is meant to be a list of words so that quit message censoring
|
||||
will work properly. You can easily modify this file at your will.
|
||||
If you got words to add to this file, please mail badword badwords@tspre.org
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
This is some filling space, scroll down to see the words
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
badword quit { word "pussy"; };
|
||||
badword quit { word "fuck"; };
|
||||
badword quit { word "whore"; };
|
||||
badword quit { word "slut"; };
|
||||
badword quit { word "shit"; };
|
||||
badword quit { word "asshole"; };
|
||||
badword quit { word "bitch"; };
|
||||
badword quit { word "cunt"; };
|
||||
badword quit { word "vagina"; };
|
||||
badword quit { word "penis"; };
|
||||
badword quit { word "jackass"; };
|
||||
badword quit { word "*fucker*"; };
|
||||
badword quit { word "faggot"; };
|
||||
badword quit { word "fag"; };
|
||||
badword quit { word "horny"; };
|
||||
badword quit { word "gay"; };
|
||||
badword quit { word "dickhead"; };
|
||||
badword quit { word "sonuvabitch"; };
|
||||
badword quit { word "*fuck*"; };
|
||||
badword quit { word "tits"; };
|
||||
Vendored
+1360
File diff suppressed because it is too large
Load Diff
Vendored
+166
-601
File diff suppressed because it is too large
Load Diff
-1000
File diff suppressed because it is too large
Load Diff
+4453
File diff suppressed because it is too large
Load Diff
Executable
+66
@@ -0,0 +1,66 @@
|
||||
#!/bin/sh
|
||||
|
||||
if test "x$1" = x -o "x$2" = x ; then
|
||||
echo "Syntax:"
|
||||
echo "curlinstall ares_path libcurl_path"
|
||||
echo ""
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
|
||||
c="\c"
|
||||
else
|
||||
n="-n"
|
||||
fi
|
||||
|
||||
save_PWD=`pwd`
|
||||
echo "Installing ares"
|
||||
cd $1
|
||||
./configure --prefix=$HOME/ares && make && make install
|
||||
|
||||
SSLFLAG=""
|
||||
while [ -z "$SSLFLAG" ] ; do
|
||||
echo ""
|
||||
echo "Should libcurl be built with SSL support?"
|
||||
echo $n "-> " $c
|
||||
read cc
|
||||
case "$cc" in
|
||||
[Yy]*)
|
||||
SSLFLAG="--with-ssl"
|
||||
;;
|
||||
[Nn]*)
|
||||
SSLFLAG="--without-ssl"
|
||||
;;
|
||||
*)
|
||||
echo ""
|
||||
echo "You must enter either Yes or No"
|
||||
;;
|
||||
esac
|
||||
done
|
||||
if [ -f $HOME/ares/lib/libcares.a ] ; then
|
||||
if [ -f $HOME/ares/lib/libares.a ] ; then
|
||||
rm -f $HOME/ares/lib/libares.a
|
||||
fi
|
||||
cp $HOME/ares/lib/libcares.a $HOME/ares/lib/libares.a
|
||||
fi
|
||||
|
||||
echo "Installing libcurl"
|
||||
cd $2
|
||||
CPPFLAGS="-I$HOME/ares/include" ./configure --prefix=$HOME/curl --disable-shared \
|
||||
--disable-thread --enable-ares=$HOME/ares --disable-ipv6 $SSLFLAG
|
||||
cp -R $HOME/ares/lib ares
|
||||
make && make install
|
||||
|
||||
if [ -f $HOME/curl/lib/libares.a ] ; then
|
||||
rm -f $HOME/curl/lib/libares.a
|
||||
fi
|
||||
cp $HOME/ares/lib/libares.a $HOME/curl/lib
|
||||
|
||||
cd $save_PWD
|
||||
|
||||
echo ""
|
||||
echo ""
|
||||
echo "libcurl has been installed. When running ./Config specify:"
|
||||
echo "$HOME/curl"
|
||||
echo "for the directory you installed libcurl to."
|
||||
|
||||
+6
-7
@@ -119,13 +119,12 @@ Tom Hopkins <hoppie@buengf.bu.edu> / September, October 1990:
|
||||
lines worth. :)
|
||||
|
||||
UnrealIRCd Coders
|
||||
Carsten Munk <stskeeps@unrealircd.com> / May 1999 - December 2008
|
||||
Dominick Meglio <codemastr@unrealircd.com> / June 1999 - August 2005
|
||||
David Flynn / March 2000 - June 2000
|
||||
McSkaf / June 2001 - September 2001
|
||||
Finny Merrill <griever@unrealircd.com> / November 2001 - December 2002
|
||||
Bram Matthys <syzop@unrealircd.com> / January 2002 - date
|
||||
This list is incomplete, type /INFO on IRC to find the updated list.
|
||||
Carsten Munk <stskeeps@unrealircd.com> / May 1999, date
|
||||
Dominick Meglio <codemastr@unrealircd.com> / June 1999, date
|
||||
David Flynn / March 2000, June 2000
|
||||
McSkaf / June 2001, September 2001
|
||||
Finny Merrill <griever@unrealircd.com> / November 2001, December 2002
|
||||
Bram Matthys <syzop@unrealircd.com> / January 2002, date
|
||||
|
||||
Thanks go to those persons not mentioned here who have added their advice,
|
||||
opinions, and code to IRC.
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
Although UnrealIRCd is a free program, we do put a great deal of time,
|
||||
effort, and money into keeping UnrealIRCd alive. If you like UnrealIRCd and
|
||||
want to support us then please consider making a donation.
|
||||
|
||||
PayPal Donation Link: https://unrealircd.org/index/donations
|
||||
|
||||
If you don't want to use PayPal, or you want to donate something other than
|
||||
money, then please contact Syzop (syzop@unrealircd.com).
|
||||
|
||||
All those who donate at least a certain minimum amount will have their name
|
||||
and/or company listed in /CREDITS and will be listed on the website.
|
||||
|
||||
Thank you for your support,
|
||||
The UnrealIRCd Team
|
||||
@@ -1,66 +0,0 @@
|
||||
UnrealIRCd 4.2.4.1 Release Notes
|
||||
=================================
|
||||
|
||||
This version, 4.2.4.1, fixes an issue with Debian 10. On Debian 10 the
|
||||
list of permitted SSL/TLS protocols was ignored (set::ssl::protocols).
|
||||
Other than that, set::ssl::outdated-protocols and set::ssl::outdated-ciphers
|
||||
are now configurable (rarely needed, though).
|
||||
|
||||
Below are the release notes of previous release, 4.2.4.
|
||||
|
||||
==[ 4.2.4 release notes ]==
|
||||
This release fixes a crash issue if UnrealIRCd is configured to use utf8 or
|
||||
chinese character sets in set::allowed-nickchars. This is not the default.
|
||||
We don't expect many users to run their IRCd with this enabled, as the utf8
|
||||
support was tagged as experimental and the chinese/gbk implementation is
|
||||
incomplete.
|
||||
|
||||
In addition to the bug fix from above, this release also contains a number
|
||||
of other fixes and enhancements. In particular there were some Windows
|
||||
fixes and the reputation and connthrottle modules are now working better.
|
||||
|
||||
Enhancements:
|
||||
* Improve server linking error messages
|
||||
* Enhance WHOX to WHO auto-conversion for "WHO +s serv.er.name"
|
||||
|
||||
Major issues fixed:
|
||||
* A crash issue if using utf8 or chinese in set::allowed-nickchars.
|
||||
* The Windows version only accepted very few clients.
|
||||
* The Windows version should warn and not error if using old-style regex.
|
||||
* The Windows version did not save the reputation database.
|
||||
|
||||
Minor issues fixed:
|
||||
* The 'connthrottle' module incorrectly allowed 0 unknown users in when
|
||||
it was throttling, rather than the set rate.
|
||||
* The 'reputation' module did not show scores for remote users in /WHOIS,
|
||||
only after 5 minutes had passed.
|
||||
* Some users may have experienced a "Registration Timeout" error when
|
||||
connecting. This happened because their ident server accepted the TCP/IP
|
||||
connection but after that failed to respond to the ident request. We
|
||||
have now lowered set::ident::read-timeout to 15 seconds to fix this.
|
||||
* If successfully logged in using SASL then avoid an "You are already
|
||||
logged in" error message that could happen due to PASS forwarding.
|
||||
The message was harmless, but annoying in some setups.
|
||||
|
||||
Module coders / Developers:
|
||||
* If you are debugging or developing modules then we encourage you to
|
||||
use AddressSanitizer. This does come at a 10x performance slowdown
|
||||
and can consume a lot more memory, but it is very useful in tracing
|
||||
common C mistakes such as out of bounds read/writes, double frees,
|
||||
and so on. You will see exactly where a mistake was made.
|
||||
To use this, in the last ./Config question you answer: --enable-asan
|
||||
|
||||
IRC protocol:
|
||||
* No changes
|
||||
|
||||
Other changes:
|
||||
* Various HELPOP updates
|
||||
|
||||
Future versions:
|
||||
* We intend to change the default plaintext oper policy from 'warn' to 'deny'
|
||||
in the summer of 2019. This will deny /OPER when used from a non-SSL
|
||||
connection. For security, IRC Operators should really use SSL/TLS!
|
||||
|
||||
==[ CHANGES IN OLDER RELEASES ]==
|
||||
For changes in previous UnrealIRCd releases see doc/RELEASE-NOTES.old or
|
||||
https://raw.githubusercontent.com/unrealircd/unrealircd/unreal42/doc/RELEASE-NOTES.old
|
||||
File diff suppressed because it is too large
Load Diff
+97
-143
@@ -1,143 +1,97 @@
|
||||
Rules about patches & modifications to UnrealIRCd
|
||||
|
||||
1. When making a change, always add a small description in the commit log.
|
||||
Don't forget to mention the bug# and credit the reporter (if any).
|
||||
|
||||
2. If new files are made, it must contain proper copyright headers.
|
||||
|
||||
3. If you want to submit patches (f.e. if you don't have write access to
|
||||
the repository), then submit them to https://bugs.unrealircd.org/
|
||||
using "hg export" or "hg diff". Naturally include a clear description
|
||||
of what the change does.
|
||||
|
||||
4. Each bug or feature should have a bug# so people can have a discussion
|
||||
about it. This has a few implications (read!!):
|
||||
* People must report bugs/feature requests to bugs.unrealircd.org and
|
||||
not on IRC, e-mail, etc.
|
||||
* That means other people can see the bug# and comment on it. This means
|
||||
discussion is easy to read back for each issue and not spread between
|
||||
several IRC logs.
|
||||
Furthermore, by using the bugtracker instead of directly committing,
|
||||
people could point out that there might be a better way to do things
|
||||
than you originally thought, or it might be that other devs don't like
|
||||
it at all.
|
||||
* If a head coder has 'acknowledged' or 'confirmed' the bug or stated in
|
||||
a comment that it's OK to implement, then a dev may take the issue.
|
||||
The dev should change the status to 'assigned' and work on it, then
|
||||
commit and change it to 'resolved', set 'fixed in version' to next
|
||||
release, and add a comment pasting the relevant Changelog item and the
|
||||
releaseid (.XYZ).
|
||||
Of course other guidelines, like #7 and #8 still apply.
|
||||
|
||||
5. Do not commit changes that do not have an associated bug# and have not
|
||||
had any discussion.
|
||||
3.2.x: Small/tiny bugfixes that do not change any functionality, are
|
||||
very unlikely to break anything and definitely don't require any prior
|
||||
discussion may be exempted.
|
||||
3.4.x: During the alpha & beta stage it is permitted to commit fixes
|
||||
and code cleanups / restructuring without any discussion.
|
||||
However in general, and in particular for new features, it is appreciated
|
||||
if there has been prior discussion on bugs.unrealircd.org (or by mail).
|
||||
|
||||
6. Regarding reidenting, restructuring or other major code cleanups: please
|
||||
discuss before doing so. The other devs might not agree with you on the
|
||||
particular cleanup you have in mind which would result in another
|
||||
clean-up-the-cleanup commit.
|
||||
You may, however reindent and clean up individual sections when you are
|
||||
working on fixing a particular bug# or implementing a new feature. In fact
|
||||
you're encouraged to do so if the code is confusing without it. However,
|
||||
obey the style of Unreal's code (mostly outlined in this document)
|
||||
and do not introduce yet another (new) style. Also, be careful with doing
|
||||
any cleanup: if you're unsure in any way about the use of something,
|
||||
or something that looks redundant on first sight, then look more
|
||||
carefully... it might indeed be useless and/or redundant, but it might
|
||||
also be a subtle thing that can create great bugs when 'cleaned up'.
|
||||
|
||||
7. Prior to a 3.2.x release: be very careful with any restructuring of a
|
||||
subsystem or doing any major commits that may break things. Stuff like
|
||||
this can be perfectly fine if there are many months to go, but are not
|
||||
good to do a month before release. The head coder may impose additional
|
||||
restrictions during such a period.
|
||||
|
||||
8. During the Release Candidate stage (from RC1 until the final release)
|
||||
only the head coder may commit directly, all others should ask and
|
||||
present their patch before committing. Yes, even if you are changing
|
||||
only 1 line of code or text.
|
||||
|
||||
9. UnrealIRCd should compile on all supported operating systems and
|
||||
platforms, using GCC 3 or higher on *NIX, and Visual Studio 2008 or
|
||||
higher on Windows. This means you cannot blindly use all C99 extensions.
|
||||
|
||||
10. Coders must test their code before committing.
|
||||
|
||||
11. /*
|
||||
* These kind of comments
|
||||
*/
|
||||
|
||||
NOT
|
||||
|
||||
// These kind of comments
|
||||
|
||||
12. if (something == 1)
|
||||
{
|
||||
moo; /* comment */
|
||||
/* This does what what what */
|
||||
cow(go(moo));
|
||||
}
|
||||
|
||||
NOT
|
||||
|
||||
if (something == 1) {
|
||||
}
|
||||
|
||||
13. Do not touch version.c.SH or version.h, unless you are a head coder
|
||||
if you need a credit in, contact us
|
||||
|
||||
14. Protocol changes must be discussed before making patches for it.
|
||||
|
||||
15. We do NOT rip people off. If we use other people's code, it MUST be
|
||||
properly credited.
|
||||
|
||||
16. We generally use tabsize 4 and 8. In any case, use tabs and NOT spaces.
|
||||
Some code is old and horrible and has a mix of tabs and spaces used for
|
||||
spacing, that's something we do not want to have ;)
|
||||
|
||||
17. Be careful about overflows. Do not do any unchecked string copies.
|
||||
Instead of strcpy, strcat and sprintf/ircsprintf, use the following
|
||||
functions: strlcpy, strlcat, snprintf/ircnsprintf.
|
||||
If you are copying/writing character-by-character or word-by-word in a
|
||||
loop, be very sure about your size counting. Sometimes it's possible
|
||||
to avoid such code alltogether by just calling strlcat each time.
|
||||
|
||||
18. Speed. When optimizing or writing code, keep in mind that readability and
|
||||
stability comes FIRST, and after that comes speed. So we'd rather prefer some
|
||||
readable code (even if difficult) over some odd highly optimized routine which
|
||||
nobody understands, is difficult to extend, and might have several bugs.
|
||||
As mentioned earlier: use ircsnprintf, not snprintf (this is because
|
||||
ircsnprintf is optimized for simple strings like the ones we use).
|
||||
ircsnprintf calls snprintf when it finds a (non-simple) format specifier it
|
||||
can't handle. Simple format specifiers do not have prefixes other than
|
||||
h and l.
|
||||
|
||||
19. Initialize your structs and use the proper memory calls.
|
||||
In UnrealIRCd we use MyMalloc, MyMallocEx and MyFree (so not malloc/free).
|
||||
MyMalloc usually maps to malloc, and MyMallocEx is a malloc plus filling
|
||||
the memory area (eg: the struct) with zero's (a la calloc).
|
||||
Use of MyMallocEx is suggested. In general you should not be using MyMalloc.
|
||||
"But MyMalloc is faster!" you might say. This is true, but using MyMallocEx
|
||||
has very little speed impact and enormous benefits: people tend to forget
|
||||
to set certain fields in the struct to NULL, or much more common: when
|
||||
someone later on (eg: 1 year later) adds a field to a struct, there could
|
||||
be several places he/she needs to update to make sure x->something is NULL
|
||||
after allocating a new struct. Bad idea.
|
||||
Little speed impact, huge stability benefits, easy decision ;).
|
||||
|
||||
20. Comment your code! This should speak for itself...
|
||||
Put comments wherever you think they are needed, to aid any further coders
|
||||
with reading your code.. and, in fact, it will aid yourself as well if you
|
||||
would look back at your code 2 years later.
|
||||
If there's some obscure pitfall, DO mention it! Don't just "hope" a next
|
||||
author will see it like you did.
|
||||
|
||||
21. Use enums whenever possible, rather than #define constants. Besides making
|
||||
things more clean, it also aids debugging.
|
||||
|
||||
Some minor rules about patches & modifications to UnrealIRCd
|
||||
|
||||
1. When making a change, always add a small description in Changes, in the
|
||||
BOTTOM. Be sure to mention the bugid# (or muliple id's) if you are fixing
|
||||
a bug from a bugtracker, and be sure to credit the reporter. Use:
|
||||
'Fixed blahblahblah, reported by Blah (#0001234).'
|
||||
Or, for example, for features:
|
||||
'Added support for blahbalbvdshd, suggested by Blah (#0001235).'
|
||||
Or something similar ;)
|
||||
|
||||
2. If new files are made, it must contain proper copyright headers,
|
||||
and a $Id$ somewhere.
|
||||
|
||||
3. /*
|
||||
* These kind of comments
|
||||
*/
|
||||
|
||||
NOT
|
||||
|
||||
// These kind of comments
|
||||
|
||||
4. if (something == 1)
|
||||
{
|
||||
moo; /* comment */
|
||||
/* This does what what what */
|
||||
cow(go(moo));
|
||||
}
|
||||
|
||||
NOT
|
||||
|
||||
if (something == 1) {
|
||||
}
|
||||
|
||||
5. Do not touch version.c.SH or version.h, unless you are a head coder
|
||||
if you need a credit in, contact us
|
||||
|
||||
6. Patches are submitted to coders@lists.unrealircd.org,
|
||||
using "cvs diff -u > patchname". A submision must contain description of
|
||||
what it does, etc.
|
||||
|
||||
7. Protocol changes must be discussed before making patches for it.
|
||||
|
||||
8. We do NOT rip people off. If we use other people's code, it MUST be
|
||||
properly credited.
|
||||
|
||||
9. We generally use tabsize 4 and 8. In any case, use tabs and NOT spaces.
|
||||
Some code is old and horrible and has a mix of tabs and spaces used for
|
||||
spacing, that's something we do not want to have ;)
|
||||
|
||||
10. Be careful about overflows. As you know a line from a user can never be longer
|
||||
than 511 (510?) characters, sometimes you can use this knowledge to your
|
||||
advantage. Whenever it's not safe or when you don't know what input size you
|
||||
can expect, use strlcpy instead of strcpy. Do not ever use strncpy, this is
|
||||
older, slower, and does not add proper zero termination.
|
||||
For the same reason, use snprintf if really needed. Note though, that using
|
||||
ircsprintf with a bigger buffer (eg: 1024 bytes) is MUCH faster, so preferably
|
||||
use that instead of snprintf. The same can be true for strcpy vs strlcpy in
|
||||
some circumstances as well.
|
||||
|
||||
11. Speed. When optimizing or writing code, keep in mind that readability and
|
||||
stability comes first, and after that comes speed. So we'd rather prefer some
|
||||
readable code (even if difficult) over some odd highly optimized routine which
|
||||
nobody understands, is difficult to extend, and might have several bugs.
|
||||
As mentioned earlier: use ircsprintf, not sprintf (this is because ircsprintf
|
||||
is optimized for simple strings like the ones we use).
|
||||
Prefer ircsprintf with a bigger buffer over the use of snprintf, since
|
||||
ircsprintf is much faster.
|
||||
|
||||
12. Initialize your structs and use the proper memory calls.
|
||||
In UnrealIRCd we use MyMalloc, MyMallocEx and MyFree (so not malloc/free).
|
||||
MyMalloc usually maps to malloc, and MyMallocEx is a malloc plus filling
|
||||
the memory area (eg: the struct) with zero's (a la calloc).
|
||||
Use of MyMallocEx is suggested. In general you should not be using MyMalloc.
|
||||
"But MyMalloc is faster!" you might say. This is true, but using MyMallocEx
|
||||
has very little speed impact and enourmous benefits: people tend to forget
|
||||
to set certain fields in the struct to NULL, or much more common: when
|
||||
someone later on (eg: 1 year later) adds a field to a struct, there could
|
||||
be several places he/she needs to update to make sure x->something is NULL
|
||||
after allocating a new struct. Bad idea.
|
||||
Little speed impact, huge stability benefits, easy decision ;).
|
||||
|
||||
13. Comment your code! This should speak for itself...
|
||||
Put comments wherever you think they are needed, to aid any further coders
|
||||
with reading your code.. and, in fact, it will aid yourself as well if you
|
||||
would look back at your code 2 years later.
|
||||
If there's some obscure pitfall, do mention it! Don't just "hope" a next
|
||||
author will see it like you did.
|
||||
|
||||
14. Use enums whenever possible, rather than #define constants. Besides making
|
||||
things more clean, it also aids debugging.
|
||||
|
||||
15. Whenever you add a new directive or setting, be sure to add documentation
|
||||
for it in unreal32docs, and for new commands in help.conf as well.
|
||||
|
||||
16. Whenever you add a new set:: item, be sure to add it to /stats S
|
||||
|
||||
|
||||
+109
-2
@@ -1,2 +1,109 @@
|
||||
For information on how to compile UnrealIRCd (modules) on Windows, see:
|
||||
https://www.unrealircd.org/docs/Compiling_UnrealIRCd_on_Windows
|
||||
==[ IMPORTANT MESSAGE ABOUT DISABLING NOSPOOF ]==
|
||||
Disabling NOSPOOF at windows (w9x, nt, w2k, xp) is NOT recommended since this
|
||||
WILL allow users to use "spoofed hosts" (like the IP of someone you trust).
|
||||
|
||||
If you have problems with NOSPOOF, fix your client (bot?) instead (you should PONG
|
||||
back to the initial PING at connect).
|
||||
|
||||
==[ GENERAL GUIDELINES ]==
|
||||
First of all you need Microsoft Visual C++ (see below), compiling with
|
||||
cygwin is not supported (nor is there any good reason to do so).
|
||||
|
||||
Compatible compilers:
|
||||
cygwin NOT supported. Will not work. Should be no reason to use this anyway.
|
||||
msvc 6.x Microsoft Visual Studio 6 does not work, this compiler is too old.
|
||||
msvc 7.x Microsoft Visual Studio 7.x (.NET) will work just fine
|
||||
msvc 8.x Microsoft Visual Studio 8.x (.NET 2005), including the free kit,
|
||||
should work fine (since Unreal3.2.5).
|
||||
|
||||
If you don't have the paid version of Microsoft Visual Studio 7.x, then you can
|
||||
use the FREE development kit and PSDK as explained below:
|
||||
1. Download the MS Visual Studio Development kit at:
|
||||
http://msdn.microsoft.com/visualc/vctoolkit2003/
|
||||
2. Install the Platform Software Development Kit (PSDK) from:
|
||||
http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
|
||||
3. NOTE: Whenever you need to compile something we say 'Start the Visual Studio
|
||||
.NET Command Prompt' below, but you - a person using the free version - will
|
||||
actually have to start the Platform SDK Prompt instead (check out the
|
||||
Start Menu).
|
||||
|
||||
== Simple compile (no SSL/ZIP/Remote includes) ==
|
||||
1. Start the Visual Studio .NET Command Prompt
|
||||
2. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2) and then compile with:
|
||||
nmake -f makefile.win32
|
||||
This will generate a wircd.exe and unreal.exe
|
||||
3. Copy the src\win32\tre.dll to your UnrealIRCd main dir.
|
||||
4. Done!
|
||||
|
||||
== Compiling modules ==
|
||||
1. Put your module (the .c file) in src\modules (eg: c:\dev\unreal3.2\src\modules).
|
||||
2. Start the Visual Studio .NET Command Prompt
|
||||
3. Go to your UnrealIRCd dir (like: cd \dev\unreal3.2).
|
||||
4. Compile the module with:
|
||||
nmake -f makefile.win32 custommodule MODULEFILE=<name>
|
||||
<name> is the name of the module WITHOUT the .c suffix, so if your
|
||||
module has the filename 'm_crappymod.c', then you use:
|
||||
nmake -f makefile.win32 custommodule MODULEFILE=m_crappymod
|
||||
5. Done. A .dll file should have been created.
|
||||
|
||||
If you compiled with VC7 and used the official source (not a CVS version,
|
||||
but for example 3.2.1 source) then the module should work on all these
|
||||
versions (binary compatible) and you could for example put them on
|
||||
your website so users can download them.
|
||||
Such a module will work on both SSL and non-SSL, there should be no need
|
||||
for separate versions... unless, of course, you use SSL-specific code in your
|
||||
mod.
|
||||
DO NOT download a CVS version & compile your mod and then start
|
||||
distributing the .dll for use at another (non-CVS) version!!
|
||||
Every time we change a struct (and in some other cases) it makes the
|
||||
binary/module binary incompatible which practically means that your module
|
||||
might seem to work fine at first (or not..) but will CRASH or cause memory
|
||||
corruption and other subtle errors.
|
||||
|
||||
== COMPILING WITH ZIP LINKS / SSL / REMOTE INCLUDES SUPPORT ==
|
||||
First of all, DO NOT use any precompiled libs from the official
|
||||
zlib/openssl/curl sites. We require certain compile parameters.
|
||||
Versions downloaded from such sites will often CRASH.
|
||||
|
||||
The easiest is to download the UnrealIRCd development package
|
||||
which contains zlib, openssl and curl precompiled for you.
|
||||
See: www.vulnscan.org/unrealwin32dev/
|
||||
|
||||
Just extract it somewhere (eg: to c:\dev).
|
||||
Then, use compile flags to enable the features + specify where to look.
|
||||
Here are examples if you used c:\dev:
|
||||
ZIP: nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
|
||||
SSL: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"
|
||||
CURL: nmake -f makefile.win32 USE_REMOTEINC=1 LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
|
||||
|
||||
Obviously you can (and probably will) combine all these options, like
|
||||
to build a zip+ssl+curl version (all in 1 line):
|
||||
nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
|
||||
USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib" USE_REMOTEINC=1
|
||||
LIBCURL_INC_DIR="c:\dev\curl\include" LIBCURL_LIB_DIR="c:\dev\curl\lib"
|
||||
|
||||
== SYMBOL FILES ==
|
||||
If you get something like this:
|
||||
|
||||
Creating library L_COMMANDS.lib and object L_COMMANDS.exp
|
||||
M_OPER.obj : error LNK2019: unresolved external symbol _sendto_snomask_global re
|
||||
ferenced in function _m_oper
|
||||
|
||||
(note: the exact name of the symbol will vary)
|
||||
|
||||
Then you will have to rebuild the wircd.def symbol file. You do this by
|
||||
downloading http://www.vulnscan.org/tmp/dlltool.exe and putting the file somewhere
|
||||
in your path (eg: c:\winnt\system32).
|
||||
Then, to compile you do this:
|
||||
nmake -f makefile.win32 [your other options here]
|
||||
nmake -f makefile.win32 SYMBOLFILE
|
||||
nmake -f makefile.win32 [your other options here]
|
||||
|
||||
So basically you just run 'nmake -f makefile.win32 SYMBOLFILE' and then restart
|
||||
compiling again.
|
||||
|
||||
== COMPILING ZLIB/SSL/CURL YOURSELF ==
|
||||
This is off-topic and not explained here.
|
||||
Again, use the stuff from the win32 development pack unless you have a good
|
||||
reason to do otherwise (in which case we might not support your self-compiled version
|
||||
because we work with specific versions / compile options).
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
/* Atheme Aliases */
|
||||
|
||||
alias nickserv { type services; };
|
||||
alias ns { target nickserv; type services; };
|
||||
alias chanserv { type services; };
|
||||
alias cs { target chanserv; type services; };
|
||||
alias memoserv { type services; spamfilter yes; };
|
||||
alias ms { target memoserv; type services; spamfilter yes; };
|
||||
alias operserv { type services; };
|
||||
alias os { target operserv; type services; };
|
||||
alias helpserv { type services; };
|
||||
alias botserv { type services; };
|
||||
alias bs { target botserv; type services; };
|
||||
alias hostserv { type services; };
|
||||
alias hs { target hostserv; type services; };
|
||||
alias saslserv { type services; };
|
||||
alias sss { target saslserv; type services; };
|
||||
alias gameserv { type services; };
|
||||
alias gms { target gameserv; type services; };
|
||||
alias groupserv { type services; };
|
||||
alias grs { target groupserv; type services; };
|
||||
alias alis { type services; };
|
||||
alias ls { target alis; type services; };
|
||||
|
||||
include "aliases/aliases.conf";
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
/*
|
||||
Unreal Internet Relay Chat Daemon
|
||||
Copyright (C) Carsten V. Munk 2000
|
||||
|
||||
NOTE: Those words are not meant to insult you (the user)
|
||||
but is meant to be a list of words so that the +G channel/user mode
|
||||
will work properly. You can easily modify this file at your will.
|
||||
If you got words to add to this file, please mail badwords@tspre.org
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
This is some filling space, scroll down to see the words
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
badword all { word "pussy"; };
|
||||
badword all { word "fuck"; };
|
||||
badword all { word "whore"; };
|
||||
badword all { word "slut"; };
|
||||
badword all { word "shit"; };
|
||||
badword all { word "asshole"; };
|
||||
badword all { word "bitch"; };
|
||||
badword all { word "cunt"; };
|
||||
badword all { word "vagina"; };
|
||||
badword all { word "penis"; };
|
||||
badword all { word "jackass"; };
|
||||
badword all { word "*fucker*"; };
|
||||
badword all { word "faggot"; };
|
||||
badword all { word "fag"; };
|
||||
badword all { word "horny"; };
|
||||
badword all { word "dickhead"; };
|
||||
badword all { word "sonuvabitch"; };
|
||||
badword all { word "*fuck*"; };
|
||||
badword all { word "tits"; };
|
||||
@@ -1,509 +0,0 @@
|
||||
/* Configuration file for UnrealIRCd 4
|
||||
*
|
||||
* Simply copy this file to your conf/ directory, call it
|
||||
* 'unrealircd.conf' and walk through it line by line (edit it!)
|
||||
*
|
||||
* Important: All lines, except the opening { line, end with an ;
|
||||
* including };. This is very important, if you miss a ; somewhere then
|
||||
* the configuration file parser will complain and your file will not
|
||||
* be processed correctly!
|
||||
* If this is your first experience with an UnrealIRCd configuration
|
||||
* file then we really recommend you to read a little about the syntax,
|
||||
* this only takes a few minutes and will help you a lot:
|
||||
* https://www.unrealircd.org/docs/Configuration#Configuration_file_syntax
|
||||
*
|
||||
* UnrealIRCd 4 documentation (very extensive!):
|
||||
* https://www.unrealircd.org/docs/UnrealIRCd_4_documentation
|
||||
*
|
||||
* Frequently Asked Questions:
|
||||
* https://www.unrealircd.org/docs/FAQ
|
||||
*
|
||||
*/
|
||||
|
||||
/* This is a comment, all text here is ignored (comment type #1) */
|
||||
// This is also a comment, this line is ignored (comment type #2)
|
||||
# This is also a comment, again this line is ignored (comment type #3)
|
||||
|
||||
/* UnrealIRCd makes heavy use of modules. Modules allow you to completely
|
||||
* customize the featureset you wish to enable in UnrealIRCd.
|
||||
* See: https://www.unrealircd.org/docs/Modules
|
||||
*
|
||||
* By using the include below we instruct the IRCd to read the file
|
||||
* 'modules.default.conf' which will load more than 150 modules
|
||||
* shipped with UnrealIRCd. In other words: this will simply load
|
||||
* all the available features in UnrealIRCd.
|
||||
* If you are setting up UnrealIRCd for the first time we suggest you
|
||||
* use this. Then, when everything is up and running you can come
|
||||
* back later to customize the list (if you wish).
|
||||
*/
|
||||
include "modules.default.conf";
|
||||
|
||||
/* Now let's include some other files as well:
|
||||
* - help/help.conf for our on-IRC /HELPOP system
|
||||
* - badwords.conf for channel and user mode +G
|
||||
* - spamfilter.conf as an example for spamfilter usage
|
||||
* (commented out)
|
||||
* - operclass.default.conf contains some good operclasses which
|
||||
* you can use in your oper blocks.
|
||||
*/
|
||||
include "help/help.conf";
|
||||
include "badwords.conf";
|
||||
//include "spamfilter.conf";
|
||||
include "operclass.default.conf";
|
||||
|
||||
/* This is the me { } block which basically says who we are.
|
||||
* It defines our server name, some information line and an unique "sid".
|
||||
* The server id (sid) must start with a digit followed by two digits or
|
||||
* letters. The sid must be unique for your IRC network (each server should
|
||||
* have it's own sid).
|
||||
*/
|
||||
me {
|
||||
name "irc.foonet.com";
|
||||
info "FooNet Server";
|
||||
sid "001";
|
||||
};
|
||||
|
||||
/* The admin { } block defines what users will see if they type /ADMIN.
|
||||
* It normally contains information on how to contact the administrator.
|
||||
*/
|
||||
admin {
|
||||
"Bob Smith";
|
||||
"bob";
|
||||
"widely@used.name";
|
||||
};
|
||||
|
||||
/* Clients and servers are put in class { } blocks, we define them here.
|
||||
* Class blocks consist of the following items:
|
||||
* - pingfreq: how often to ping a user / server (in seconds)
|
||||
* - connfreq: how often we try to connect to this server (in seconds)
|
||||
* - sendq: the maximum queue size for a connection
|
||||
* - recvq: maximum receive queue from a connection (flood control)
|
||||
*/
|
||||
|
||||
/* Client class with good defaults */
|
||||
class clients
|
||||
{
|
||||
pingfreq 90;
|
||||
maxclients 1000;
|
||||
sendq 200k;
|
||||
recvq 8000;
|
||||
};
|
||||
|
||||
/* Special class for IRCOps with higher limits */
|
||||
class opers
|
||||
{
|
||||
pingfreq 90;
|
||||
maxclients 50;
|
||||
sendq 1M;
|
||||
recvq 8000;
|
||||
};
|
||||
|
||||
/* Server class with good defaults */
|
||||
class servers
|
||||
{
|
||||
pingfreq 60;
|
||||
connfreq 15; /* try to connect every 15 seconds */
|
||||
maxclients 10; /* max servers */
|
||||
sendq 20M;
|
||||
};
|
||||
|
||||
/* Allow blocks define which clients may connect to this server.
|
||||
* This allows you to add a server password or restrict the server to
|
||||
* specific IP's only. You also configure the maximum connections
|
||||
* allowed per IP here.
|
||||
* See also: https://www.unrealircd.org/docs/Allow_block
|
||||
*/
|
||||
|
||||
/* Allow everyone in, but only 3 connections per IP */
|
||||
allow {
|
||||
ip *@*;
|
||||
class clients;
|
||||
maxperip 3;
|
||||
};
|
||||
|
||||
/* Example of a special allow block on a specific IP:
|
||||
* Requires users on that IP to connect with a password. If the password
|
||||
* is correct then it permits 20 connections on that IP.
|
||||
*/
|
||||
allow {
|
||||
ip *@192.0.2.1;
|
||||
class clients;
|
||||
password "somesecretpasswd";
|
||||
maxperip 20;
|
||||
};
|
||||
|
||||
/* Oper blocks define your IRC Operators.
|
||||
* IRC Operators are people who have "extra rights" compared to others,
|
||||
* for example they may /KILL other people, initiate server linking,
|
||||
* /JOIN channels even though they are banned, etc.
|
||||
*
|
||||
* For more information about becoming an IRCOp and how to do admin
|
||||
* tasks, see: https://www.unrealircd.org/docs/IRCOp_guide
|
||||
*
|
||||
* For details regarding the oper { } block itself, see
|
||||
* https://www.unrealircd.org/docs/Oper_block
|
||||
*/
|
||||
|
||||
/* Here is an example oper block for 'bobsmith' with password 'test'.
|
||||
* You MUST change this!!
|
||||
*/
|
||||
oper bobsmith {
|
||||
class opers;
|
||||
mask *@*;
|
||||
password "test";
|
||||
/* Oper permissions are defined in an 'operclass' block.
|
||||
* See https://www.unrealircd.org/docs/Operclass_block
|
||||
* UnrealIRCd ships with a number of default blocks, see
|
||||
* the article for a full list. We choose 'netadmin' here.
|
||||
*/
|
||||
operclass netadmin;
|
||||
swhois "is a Network Administrator";
|
||||
vhost netadmin.mynet.org;
|
||||
};
|
||||
|
||||
/* Listen blocks define the ports where the server should listen on.
|
||||
* In other words: the ports that clients and servers may use to
|
||||
* connect to this server.
|
||||
*
|
||||
* Syntax:
|
||||
* listen {
|
||||
* {
|
||||
* ip <ip>;
|
||||
* port <port>;
|
||||
* options {
|
||||
* <options....>;
|
||||
* };
|
||||
* };
|
||||
*/
|
||||
|
||||
/* Standard IRC port 6667 */
|
||||
listen {
|
||||
ip *;
|
||||
port 6667;
|
||||
};
|
||||
|
||||
/* Standard IRC SSL/TLS port 6697 */
|
||||
listen {
|
||||
ip *;
|
||||
port 6697;
|
||||
options { ssl; };
|
||||
};
|
||||
|
||||
/* Special SSL/TLS servers-only port for linking */
|
||||
listen {
|
||||
ip *;
|
||||
port 6900;
|
||||
options { ssl; serversonly; };
|
||||
};
|
||||
|
||||
/* NOTE: If you are on an IRCd shell with multiple IP's and you use
|
||||
* the above listen { } blocks then you will likely get an
|
||||
* 'Address already in use' error and the ircd won't start.
|
||||
* This means you MUST bind to a specific IP instead of '*' like:
|
||||
* listen { ip 1.2.3.4; port 6667; };
|
||||
* Of course, replace the IP with the IP that was assigned to you.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Link blocks allow you to link multiple servers together to form a network.
|
||||
* See https://www.unrealircd.org/docs/Tutorial:_Linking_servers
|
||||
*/
|
||||
link hub.mynet.org
|
||||
{
|
||||
incoming {
|
||||
mask *@something;
|
||||
};
|
||||
|
||||
outgoing {
|
||||
bind-ip *; /* or explicitly an IP */
|
||||
hostname hub.mynet.org;
|
||||
port 6900;
|
||||
options { ssl; };
|
||||
};
|
||||
|
||||
/* We use the SPKI fingerprint of the other server for authentication.
|
||||
* Run './unrealircd spkifp' on the other side to get it.
|
||||
* NOTE: requires UnrealIRCd 4.0.16 or later.
|
||||
*/
|
||||
password "AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUV=" { spkifp; };
|
||||
|
||||
class servers;
|
||||
};
|
||||
|
||||
/* The link block for services is usually much simpler.
|
||||
* For more information about what Services are,
|
||||
* see https://www.unrealircd.org/docs/Services
|
||||
*/
|
||||
link services.mynet.org
|
||||
{
|
||||
incoming {
|
||||
mask 127.0.0.1;
|
||||
};
|
||||
|
||||
password "changemeplease";
|
||||
|
||||
class servers;
|
||||
};
|
||||
|
||||
/* U-lines give other servers (even) more power/commands.
|
||||
* If you use services you must add them here.
|
||||
* NEVER put the name of an UnrealIRCd server here!!!
|
||||
*/
|
||||
ulines {
|
||||
services.mynet.org;
|
||||
};
|
||||
|
||||
/* Here you can add a password for the IRCOp-only /DIE and /RESTART commands.
|
||||
* This is mainly meant to provide a little protection against accidental
|
||||
* restarts and server kills.
|
||||
*/
|
||||
drpass {
|
||||
restart "restart";
|
||||
die "die";
|
||||
};
|
||||
|
||||
/* The log block defines what should be logged and to what file.
|
||||
* See also https://www.unrealircd.org/docs/Log_block
|
||||
*/
|
||||
|
||||
/* This is a good default, it logs almost everything */
|
||||
log "ircd.log" {
|
||||
flags {
|
||||
oper;
|
||||
connects;
|
||||
server-connects;
|
||||
kills;
|
||||
errors;
|
||||
sadmin-commands;
|
||||
chg-commands;
|
||||
oper-override;
|
||||
tkl;
|
||||
spamfilter;
|
||||
};
|
||||
};
|
||||
|
||||
/* With "aliases" you can create an alias like /SOMETHING to send a message to
|
||||
* some user or bot. They are usually used for services.
|
||||
*
|
||||
* We have a number of pre-set alias files, check out the alias/ directory.
|
||||
* As an example, here we include all aliases used for anope services.
|
||||
*/
|
||||
include "aliases/anope.conf";
|
||||
|
||||
/* Ban nick names so they cannot be used by regular users */
|
||||
ban nick {
|
||||
mask "*C*h*a*n*S*e*r*v*";
|
||||
reason "Reserved for Services";
|
||||
};
|
||||
|
||||
/* Ban ip.
|
||||
* Note that you normally use /KLINE, /GLINE and /ZLINE for this.
|
||||
*/
|
||||
ban ip {
|
||||
mask 195.86.232.81;
|
||||
reason "Hate you";
|
||||
};
|
||||
|
||||
/* Ban server - if we see this server linked to someone then we delink */
|
||||
ban server {
|
||||
mask eris.berkeley.edu;
|
||||
reason "Get out of here.";
|
||||
};
|
||||
|
||||
/* Ban user - just as an example, you normally use /KLINE or /GLINE for this */
|
||||
ban user {
|
||||
mask *tirc@*.saturn.bbn.com;
|
||||
reason "Idiot";
|
||||
};
|
||||
|
||||
/* Ban realname allows you to ban clients based on their 'real name'
|
||||
* or 'gecos' field.
|
||||
*/
|
||||
ban realname {
|
||||
mask "Swat Team";
|
||||
reason "mIRKFORCE";
|
||||
};
|
||||
|
||||
ban realname {
|
||||
mask "sub7server";
|
||||
reason "sub7";
|
||||
};
|
||||
|
||||
/* Ban and TKL exceptions. Allows you to exempt users / machines from
|
||||
* KLINE, GLINE, etc.
|
||||
* If you are an IRCOp with a static IP (and no untrusted persons on that IP)
|
||||
* then we suggest you add yourself here. That way you can always get in
|
||||
* even if you accidentally place a *LINE ban on yourself.
|
||||
*/
|
||||
|
||||
/* except ban protects you from KLINE and ZLINE */
|
||||
except ban {
|
||||
mask *@192.0.2.1;
|
||||
// you may add more mask entries here..
|
||||
};
|
||||
|
||||
/* except tkl with type 'all' protects you from GLINE, GZLINE, QLINE, SHUN */
|
||||
except tkl {
|
||||
mask *@192.0.2.1;
|
||||
type all;
|
||||
};
|
||||
|
||||
/* With deny dcc blocks you can ban filenames for DCC */
|
||||
deny dcc {
|
||||
filename "*sub7*";
|
||||
reason "Possible Sub7 Virus";
|
||||
};
|
||||
|
||||
/* deny channel allows you to ban a channel (mask) entirely */
|
||||
deny channel {
|
||||
channel "*warez*";
|
||||
reason "Warez is illegal";
|
||||
class "clients";
|
||||
};
|
||||
|
||||
/* VHosts (Virtual Hosts) allow users to acquire a different host.
|
||||
* See https://www.unrealircd.org/docs/Vhost_block
|
||||
*/
|
||||
|
||||
/* Example vhost which you can use. On IRC type: /VHOST test test
|
||||
* NOTE: only people with an 'unrealircd.com' host may use it so
|
||||
* be sure to change the vhost::mask before you test.
|
||||
*/
|
||||
vhost {
|
||||
vhost i.hate.microsefrs.com;
|
||||
mask *@unrealircd.com;
|
||||
login "test";
|
||||
password "test";
|
||||
};
|
||||
|
||||
/* Blacklist blocks will query an external DNS Blacklist service
|
||||
* whenever a user connects, to see if the IP address is known
|
||||
* to cause drone attacks, is a known hacked machine, etc.
|
||||
* Documentation: https://www.unrealircd.org/docs/Blacklist_block
|
||||
* Or just have a look at the blocks below.
|
||||
*/
|
||||
|
||||
/* DroneBL, probably the most popular blacklist used by IRC Servers.
|
||||
* See https://dronebl.org/ for their documentation and the
|
||||
* meaning of the reply types. At time of writing we use types:
|
||||
* 3: IRC Drone, 5: Bottler, 6: Unknown spambot or drone,
|
||||
* 7: DDoS Drone, 8: SOCKS Proxy, 9: HTTP Proxy, 10: ProxyChain,
|
||||
* 11: Web Page Proxy, 12: Open DNS Resolver, 13: Brute force attackers,
|
||||
* 14: Open Wingate Proxy, 15: Compromised router / gateway,
|
||||
* 16: Autorooting worms.
|
||||
*/
|
||||
blacklist dronebl {
|
||||
dns {
|
||||
name dnsbl.dronebl.org;
|
||||
type record;
|
||||
reply { 3; 5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15; 16; };
|
||||
};
|
||||
action gline;
|
||||
ban-time 24h;
|
||||
reason "Proxy/Drone detected. Check https://dronebl.org/lookup?ip=$ip for details.";
|
||||
};
|
||||
|
||||
/* EFnetRBL, see https://rbl.efnetrbl.org/ for documentation
|
||||
* and the meaning of the reply types.
|
||||
* At time of writing: 1 is open proxy, 4 is TOR, 5 is drones/flooding.
|
||||
*
|
||||
* NOTE: If you want to permit TOR proxies on your server, then
|
||||
* you need to remove the '4;' below in the reply section.
|
||||
*/
|
||||
blacklist efnetrbl {
|
||||
dns {
|
||||
name rbl.efnetrbl.org;
|
||||
type record;
|
||||
reply { 1; 4; 5; };
|
||||
};
|
||||
action gline;
|
||||
ban-time 24h;
|
||||
reason "Proxy/Drone/TOR detected. Check http://rbl.efnetrbl.org/?i=$ip for details.";
|
||||
};
|
||||
|
||||
/* You can include other configuration files */
|
||||
/* include "klines.conf"; */
|
||||
|
||||
/* Network configuration */
|
||||
set {
|
||||
network-name "MYNet";
|
||||
default-server "irc.mynet.org";
|
||||
services-server "services.mynet.org";
|
||||
stats-server "stats.mynet.org";
|
||||
help-channel "#Help";
|
||||
hiddenhost-prefix "Clk";
|
||||
prefix-quit "Quit";
|
||||
|
||||
/* Cloak keys should be the same at all servers on the network.
|
||||
* They are used for generating masked hosts and should be kept secret.
|
||||
* The keys should be 3 random strings of 50-100 characters
|
||||
* and must consist of lowcase (a-z), upcase (A-Z) and digits (0-9).
|
||||
* HINT: On *NIX, you can run './unrealircd gencloak' in your shell to let
|
||||
* UnrealIRCd generate 3 random strings for you.
|
||||
*/
|
||||
cloak-keys {
|
||||
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
|
||||
"and another one";
|
||||
"and another one";
|
||||
};
|
||||
};
|
||||
|
||||
/* Server specific configuration */
|
||||
|
||||
set {
|
||||
kline-address "set.this.to.email.address"; /* e-mail or URL shown when a user is banned */
|
||||
modes-on-connect "+ixw"; /* when users connect, they will get these user modes */
|
||||
modes-on-oper "+xwgs"; /* when someone becomes IRCOp they'll get these modes */
|
||||
oper-auto-join "#opers"; /* IRCOps are auto-joined to this channel */
|
||||
options {
|
||||
hide-ulines; /* hide U-lines in /MAP and /LINKS */
|
||||
show-connect-info; /* show "looking up your hostname" messages on connect */
|
||||
};
|
||||
|
||||
maxchannelsperuser 10; /* maximum number of channels a user may /JOIN */
|
||||
|
||||
/* The minimum time a user must be connected before being allowed to
|
||||
* use a QUIT message. This will hopefully help stop spam.
|
||||
*/
|
||||
anti-spam-quit-message-time 10s;
|
||||
|
||||
/* Or simply set a static quit, meaning any /QUIT reason is ignored */
|
||||
/* static-quit "Client quit"; */
|
||||
|
||||
/* static-part does the same for /PART */
|
||||
/* static-part yes; */
|
||||
|
||||
/* Which /STATS to restrict to opers only. We suggest to leave it to * (ALL) */
|
||||
oper-only-stats "*";
|
||||
|
||||
/* Anti flood protection */
|
||||
anti-flood {
|
||||
nick-flood 3:60; /* 3 nick changes per 60 seconds (the default) */
|
||||
connect-flood 3:60; /* 3 connection attempts per 60 seconds (the default) */
|
||||
away-flood 4:120; /* 4 times per 2 minutes you may use /AWAY (default) */
|
||||
};
|
||||
|
||||
/* Settings for spam filter */
|
||||
spamfilter {
|
||||
ban-time 1d; /* default duration of a *LINE ban set by spamfilter */
|
||||
ban-reason "Spam/Advertising"; /* default reason */
|
||||
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
|
||||
/* except "#help"; channel to exempt from Spamfilter */
|
||||
};
|
||||
};
|
||||
|
||||
/* Finally, you may wish to have a MOTD (Message of the Day), this can be
|
||||
* done by creating an 'ircd.motd' text file in your conf/ directory.
|
||||
* This file will be shown to your users on connect.
|
||||
* For more information see https://www.unrealircd.org/docs/MOTD_and_Rules
|
||||
*/
|
||||
|
||||
/*
|
||||
* Problems or need more help?
|
||||
* 1) https://www.unrealircd.org/docs/UnrealIRCd_4_documentation
|
||||
* 2) https://www.unrealircd.org/docs/FAQ <- answers 80% of your questions!
|
||||
* 3) If you are still having problems then you can get support:
|
||||
* - Forums: https://forums.unrealircd.org/
|
||||
* - IRC: irc.unrealircd.org (SSL on port 6697) / #unreal-support
|
||||
* Note that we require you to read the documentation and FAQ first!
|
||||
*/
|
||||
@@ -1,461 +0,0 @@
|
||||
/* Fichier de configuration pour UnrealIRCd 4
|
||||
*
|
||||
* Copiez ce fichier dans le répertoire conf/, renommez le
|
||||
* 'unrealircd.conf' et parcourez-le ligne par ligne (modifiez le !)
|
||||
*
|
||||
* Important : Toutes les lignes, sauf celles ne comportant qu'un {
|
||||
* ouvrant, doivent finir par un ; y compris };. C'est très important,
|
||||
* car si vous oubliez un ; quelque part, alors le parser du fichier de
|
||||
* configuration se plaindra et votre fichier ne sera pas lu correctement !
|
||||
* S'il s'agit de votre première expérience avec le fichier de configuration
|
||||
* d'UnrealIRCd, nous vous recommandons de vous documenter un peu Ă propos
|
||||
* de la syntaxe. Ça ne vous prendra que quelques minutes et vous aidera
|
||||
* beaucoup :
|
||||
* https://www.unrealircd.org/docs/Configuration#Configuration_file_syntax
|
||||
*
|
||||
* Documentation pour UnrealIRCd 4 (très complète !) :
|
||||
* https://www.unrealircd.org/docs/UnrealIRCd_4_documentation/fr
|
||||
*
|
||||
* Foire Aux Questions :
|
||||
* https://www.unrealircd.org/docs/FAQ
|
||||
*
|
||||
*/
|
||||
|
||||
/* Ceci est un commentaire, ici, tout le texte est ignoré (type #1) */
|
||||
// Ceci est aussi un commentaire, cette ligne est ignorée (type #2)
|
||||
# Ceci est aussi un commentaire, cette ligne est ignorée (type #3)
|
||||
|
||||
/* UnrealIRCd utilise beaucoup les modules. Ceux-ci vous permettent
|
||||
* de personnaliser complètement les fonctionnalités que vous voulez
|
||||
* activer sur UnrealIRCd.
|
||||
* Voir : https://www.unrealircd.org/docs/Modules
|
||||
*
|
||||
* En utilisant la ligne include ci-dessous, nous indiquons Ă l'IRCd de
|
||||
* lire le fichier 'modules.default.conf' ce qui activera plus de 150
|
||||
* modules fournis avec UnrealIRCd. En d'autres termes, ceci activera
|
||||
* toutes les fonctionnalités disponibles d'UnrealIRCd.
|
||||
* Si vous configurez UnrealIRCd pour la première fois, nous vous
|
||||
* conseillons d'utiliser cette ligne. Après, lorsque tout fonctionnera
|
||||
* vous pourrez revenir personnaliser la liste (si vous le souhaitez).
|
||||
*/
|
||||
include "modules.default.conf";
|
||||
|
||||
/* Incluons aussi d'autres fichiers :
|
||||
* - help/help.conf pour le système d'aide sur IRC via /HELPOP
|
||||
* - badwords.conf pour le mode utilisateur et de salon +G
|
||||
* - spamfilter.conf comme exemple d'utilisation de spamfilter
|
||||
* - operclass.default.conf qui contient les classes d'opérateurs
|
||||
* par défaut à utiliser dans vos blocs oper.
|
||||
*/
|
||||
include "help/help.conf";
|
||||
include "badwords.conf";
|
||||
//include "spamfilter.conf";
|
||||
include "operclass.default.conf";
|
||||
|
||||
/* Le bloc me { } indique qui est le serveur.
|
||||
* Il définit le nom du serveur, une ligne d'informations et un identifiant
|
||||
* "sid" unique. L'id du serveur (sid) doit commencer par un chiffre suivit
|
||||
* de deux chiffres ou lettres. Le sid doit être unique sur votre réseau IRC
|
||||
* (chaque serveur doit avoir un sid différent).
|
||||
*/
|
||||
me {
|
||||
name "irc.foonet.com";
|
||||
info "Serveur FooNet";
|
||||
sid "001";
|
||||
};
|
||||
|
||||
/* Le bloc admin { } définit ce que les utilisateurs verront en faisant
|
||||
* /ADMIN. C'est généralement des infos de contact de l'administrateur.
|
||||
*/
|
||||
admin {
|
||||
"Bob Smith";
|
||||
"bob";
|
||||
"adresse.email@foonet.com";
|
||||
};
|
||||
|
||||
/* Les clients et serveurs sont placés dans des classes, que nous
|
||||
* définissons dans ces blocs class { }.
|
||||
* Les blocs de classe comportent les éléments suivants :
|
||||
* - pingfreq: à quelle fréquence envoyer un ping à l'utilisateur ou au
|
||||
* serveur (en secondes)
|
||||
* - connfreq: à quelle fréquence on essaye de se connecter à ce serveur
|
||||
* (en secondes)
|
||||
* - sendq: la taille maximale de la queue d'émission pour une connexion
|
||||
* - recvq: la taille maximale de la queue de réception pour une connexion
|
||||
* (contrĂ´le du flood)
|
||||
*/
|
||||
|
||||
/* Classe pour des clients */
|
||||
class clients
|
||||
{
|
||||
pingfreq 90;
|
||||
maxclients 1000;
|
||||
sendq 200k;
|
||||
recvq 8000;
|
||||
};
|
||||
|
||||
/* Classe spéciale pour des IRCOps avec des limites plus hautes */
|
||||
class opers
|
||||
{
|
||||
pingfreq 90;
|
||||
maxclients 50;
|
||||
sendq 1M;
|
||||
recvq 8000;
|
||||
};
|
||||
|
||||
/* Classe pour des serveurs */
|
||||
class servers
|
||||
{
|
||||
pingfreq 60;
|
||||
connfreq 15; /* essayer de se connecter toutes les 15 sec */
|
||||
maxclients 10; /* nombre max de serveurs */
|
||||
sendq 5M;
|
||||
};
|
||||
|
||||
/* Les blocs allow définissent quels clients peuvent se connecter au
|
||||
* serveur. Ils vous permettent d'ajouter un mot de passe ou de restreindre
|
||||
* le serveur Ă certaines IP seulement. C'est aussi lĂ que vous configurez
|
||||
* le nombre maximum de connexions par IP.
|
||||
* Voir : https://www.unrealircd.org/docs/Allow_block
|
||||
*/
|
||||
|
||||
/* Accepter tout le monde, mais seulement 5 connexions par IP */
|
||||
allow {
|
||||
ip *@*;
|
||||
class clients;
|
||||
maxperip 5;
|
||||
};
|
||||
|
||||
/* Exemple de bloc allow spécial pour une IP donnée :
|
||||
* Les utilisateurs sur cette IP doivent se connecter avec un mot de passe.
|
||||
* S'il est correct, alors autoriser 20 connexions sur cette IP.
|
||||
*/
|
||||
allow {
|
||||
ip *@192.0.2.1;
|
||||
class clients;
|
||||
password "unmotdepassesecret";
|
||||
maxperip 20;
|
||||
};
|
||||
|
||||
/* Les blocs oper définissent vos Opérateurs IRC.
|
||||
* Les Opérateurs IRC sont des utilisateurs avec des "droits en plus"
|
||||
* par rapport aux autres, par exemple, ils peuvent /KILL (déconnecter)
|
||||
* d'autres utilisateurs, faire se connecter des serveurs entre eux,
|
||||
* /JOIN des salons mĂŞme s'ils sont bannis, etc ...
|
||||
* Voir aussi : https://www.unrealircd.org/docs/Oper_block
|
||||
*/
|
||||
|
||||
/* Voici un exemple de bloc oper pour 'bobsmith' avec le mot de
|
||||
* passe 'test'.
|
||||
* Vous DEVEZ le modifier !!
|
||||
*/
|
||||
oper bobsmith {
|
||||
class opers;
|
||||
mask *@*;
|
||||
password "test";
|
||||
/* Les permissions Oper sont définies dans un bloc 'operclass'.
|
||||
* Voir https://www.unrealircd.org/docs/Operclass_block
|
||||
* UnrealIRCd est fourni avec des classes par défaut, voir la doc
|
||||
* pour une liste complète. Nous avons choisi 'netadmin' ici.
|
||||
*/
|
||||
operclass netadmin;
|
||||
swhois "est un Administrateur du Réseau";
|
||||
vhost netadmin.mynet.org;
|
||||
};
|
||||
|
||||
/* Les blocs listen définissent les ports sur lesquels le serveur écoute.
|
||||
* C'est-Ă -dire les ports que les clients et les serveurs utilisent pour
|
||||
* se connecter Ă ce serveur.
|
||||
*
|
||||
* Syntaxe :
|
||||
* listen
|
||||
* {
|
||||
* ip <adresse ip>;
|
||||
* port <numéro de port>;
|
||||
* options {
|
||||
* <options....>;
|
||||
* };
|
||||
* };
|
||||
*/
|
||||
|
||||
/* Port standard pour IRC 6667 */
|
||||
listen {
|
||||
ip *;
|
||||
port 6667;
|
||||
};
|
||||
|
||||
/* Port standard pour IRC sur SSL/TLS 6697 */
|
||||
listen {
|
||||
ip *;
|
||||
port 6697;
|
||||
options { ssl; };
|
||||
};
|
||||
|
||||
/* Port SSL/TLS spécial pour la connexion entre serveurs */
|
||||
listen {
|
||||
ip *;
|
||||
port 6900;
|
||||
options { ssl; serversonly; };
|
||||
};
|
||||
|
||||
/* NOTE : Si vous utilisez un serveur IRC avec plusieurs IP et que vous
|
||||
* utilisez les blocs listen ci-dessus, vous aurez peut-ĂŞtre une
|
||||
* erreur 'Address already in use' et l'IRCd ne démarrera pas.
|
||||
* Celle-ci indique que vous devez préciser une IP spécifique
|
||||
* au lieu de '*'. Exemple :
|
||||
* listen 1.2.3.4:6667;
|
||||
* Bien sûr, remplacez 1.2.3.4 par l'IP qui vous est assignée.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Les blocs link vous permettent de connecter plusieurs serveurs ensemble
|
||||
* pour former un réseau IRC.
|
||||
* Voir https://www.unrealircd.org/docs/Tutorial:_Linking_servers
|
||||
*/
|
||||
link hub.mynet.org
|
||||
{
|
||||
incoming {
|
||||
mask *@something;
|
||||
};
|
||||
|
||||
outgoing {
|
||||
bind-ip *; /* ou une IP précise */
|
||||
hostname hub.mynet.org;
|
||||
port 6900;
|
||||
options { ssl; };
|
||||
};
|
||||
|
||||
password "00:11:22:33:44:55:66:77:88:99:AA:BB:CC:DD:EE:FF"; /* Empreinte SSL de l'autre serveur */
|
||||
|
||||
class servers;
|
||||
};
|
||||
|
||||
/* Les U-lines donnent encore plus de pouvoir Ă certains serveurs.
|
||||
* Si vous utilisez des Services, vous devez les indiquer ici.
|
||||
* NE JAMAIS indiquer le nom d'un serveur UnrealIRCd normal ici !!!
|
||||
* (Si vous ne savez pas ce que sont les Services, voir :
|
||||
* https://www.unrealircd.org/docs/Services )
|
||||
*/
|
||||
ulines {
|
||||
services.mynet.org;
|
||||
};
|
||||
|
||||
/* Ici vous pouvez indiquer un mot de passe pour les commandes /DIE et
|
||||
* /RESTART, qui sont restreintes aux IRCops.
|
||||
* Il s'agit surtout d'une petite protection contre les redémarrages et
|
||||
* les coupures de serveur accidentels.
|
||||
*/
|
||||
drpass {
|
||||
restart "restart";
|
||||
die "die";
|
||||
};
|
||||
|
||||
/* Le bloc log indique ce qui doit être journalisé et dans quel fichier.
|
||||
* Voir aussi https://www.unrealircd.org/docs/Log_block
|
||||
*/
|
||||
|
||||
/* Ceci est une bonne valeur par défaut, elle journalise presque tout */
|
||||
log "ircd.log" {
|
||||
flags {
|
||||
oper;
|
||||
connects;
|
||||
server-connects;
|
||||
kills;
|
||||
errors;
|
||||
sadmin-commands;
|
||||
chg-commands;
|
||||
oper-override;
|
||||
tkl;
|
||||
spamfilter;
|
||||
};
|
||||
};
|
||||
|
||||
/* Avec des "alias", vous pouvez créer un alias comme /UNTRUC pour envoyer
|
||||
* un message à un utilisateur ou à un bot. Ils sont souvent utilisés pour
|
||||
* les services.
|
||||
*
|
||||
* Nous fournissons un certain nombre d'alias par défaut, voir les fichiers
|
||||
* du répertoire aliases/.
|
||||
* Pour exemple, ici nous ajoutons les alias pour les Services Anope.
|
||||
*/
|
||||
include "aliases/anope.conf";
|
||||
|
||||
/* Bannir des nicks pour qu'ils ne soient pas utilisables par des
|
||||
* utilisateurs normaux
|
||||
*/
|
||||
ban nick {
|
||||
mask "*C*h*a*n*S*e*r*v*";
|
||||
reason "Réservé aux Services";
|
||||
};
|
||||
|
||||
/* Bannir une IP.
|
||||
* NB : vous pouvez aussi utiliser /KLINE, /GLINE et /ZLINE pour ça.
|
||||
*/
|
||||
ban ip {
|
||||
mask 195.86.232.81;
|
||||
reason "Je vous hais !";
|
||||
};
|
||||
|
||||
/* Bannir un serveur - si ce serveur est connecté au réseau, nous nous
|
||||
* déconnecterons
|
||||
*/
|
||||
ban server {
|
||||
mask eris.berkeley.edu;
|
||||
reason "Va-t-en d'ici.";
|
||||
};
|
||||
|
||||
/* Bannir un utilisateur - juste pour l'exemple, on utilise normalement
|
||||
* /KLINE or /GLINE pour ça
|
||||
*/
|
||||
ban user {
|
||||
mask *tirc@*.saturn.bbn.com;
|
||||
reason "Idiot";
|
||||
};
|
||||
|
||||
/* Bannir un realname (ou 'gecos') */
|
||||
ban realname {
|
||||
mask "Swat Team";
|
||||
reason "mIRKFORCE";
|
||||
};
|
||||
|
||||
ban realname {
|
||||
mask "sub7server";
|
||||
reason "sub7";
|
||||
};
|
||||
|
||||
/* Exceptions de ban et TKL. Vous permet d'exempter des utilisateurs des
|
||||
* KLINE, GLINE, etc ...
|
||||
* Si vous ĂŞtes un IRCOp avec une IP statique (et qu'il n'y a que des
|
||||
* personnes de confiance sur cette IP), alors vous pouvez vous ajouter ici.
|
||||
* Ainsi, vous pourrez toujours vous connecter mĂŞme si vous vous bannissez
|
||||
* accidentellement.
|
||||
*/
|
||||
|
||||
/* except ban vous protège des KLINE et ZLINE */
|
||||
except ban {
|
||||
mask *@192.0.2.1;
|
||||
// vous pouvez ajouter d'autres lignes mask Ă la suite
|
||||
};
|
||||
|
||||
/* except tkl avec le type 'all' vous protège des GLINE, GZLINE, QLINE, SHUN */
|
||||
except tkl {
|
||||
mask *@192.0.2.1;
|
||||
type all;
|
||||
};
|
||||
|
||||
/* Avec un bloc deny dcc vous pouvez interdire des noms de fichiers dans
|
||||
* les échanges DCC
|
||||
*/
|
||||
deny dcc {
|
||||
filename "*sub7*";
|
||||
reason "Possible virus Sub7";
|
||||
};
|
||||
|
||||
/* deny channel vous permet d'interdire des masques de noms de salons */
|
||||
deny channel {
|
||||
channel "*warez*";
|
||||
reason "Le warez est illegal";
|
||||
class "clients";
|
||||
};
|
||||
|
||||
/* Les VHosts (Virtual Hosts - HĂ´tes Virtuels) permettent aux utilisateurs
|
||||
* d'avoir un nom d'hôte différent.
|
||||
* Voir https://www.unrealircd.org/docs/Vhost_block
|
||||
*/
|
||||
|
||||
/* Vhost d'exemple. Sur IRC, entrez /VHOST test test
|
||||
* NOTE : seuls les utilisateurs avec un nom d'hĂ´te 'unrealircd.com'
|
||||
* peuvent l'utiliser, donc modifiez vhost::mask avant de tester.
|
||||
*/
|
||||
vhost {
|
||||
vhost i.hate.microsefrs.com;
|
||||
mask *@unrealircd.com;
|
||||
login "test";
|
||||
password "test";
|
||||
};
|
||||
|
||||
/* Vous pouvez inclure d'autres fichiers de configuration */
|
||||
/* include "klines.conf"; */
|
||||
|
||||
/* Configuration du réseau */
|
||||
set {
|
||||
network-name "MYNet";
|
||||
default-server "irc.mynet.org";
|
||||
services-server "services.mynet.org";
|
||||
stats-server "stats.mynet.org";
|
||||
help-channel "#Help";
|
||||
hiddenhost-prefix "Clk";
|
||||
prefix-quit "Quit";
|
||||
|
||||
/* Les clés de cloaking doivent être identiques sur tous les serveurs
|
||||
* d'un réseau. Elles sont utilisées pour générer les noms d'hôtes
|
||||
* masqués et doivent être gardées secrètes. Les clés doivent être
|
||||
* 3 chaînes de 5 à 100 caractères aléatoires (entre 10 et 20 suffisent)
|
||||
* et ne comporter que des minuscules (a-z), des majuscules (A-Z) et des
|
||||
* chiffres (0-9). (voir l'exemple)
|
||||
* NB : sur *NIX, vous pouvez exécuter './unreal gencloak' sur votre
|
||||
* serveur pour que Unreal génère 3 clés aléatoires pour vous.
|
||||
*/
|
||||
cloak-keys {
|
||||
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
|
||||
"et une autre";
|
||||
"et une troisième";
|
||||
};
|
||||
};
|
||||
|
||||
/* Configuration spécifique au serveur */
|
||||
|
||||
set {
|
||||
kline-address "indiquez.une.adresse.email"; /* e-mail ou URL indiquée lorsqu'un utilisateur est banni */
|
||||
modes-on-connect "+ixw"; /* modes utilisateur ajoutés lorsqu'un utilisateur se connecte */
|
||||
modes-on-oper "+xwgs"; /* modes utilisateur ajoutés lorsqu'un utilisateur devient IRCOp */
|
||||
oper-auto-join "#opers"; /* salon que les IRCOps joignent automatiquement */
|
||||
options {
|
||||
hide-ulines; /* cacher les U-lines de /MAP et /LINKS */
|
||||
show-connect-info; /* afficher les messages "looking up your hostname" Ă la connexion */
|
||||
};
|
||||
|
||||
maxchannelsperuser 10; /* nombre max de salons par utilisateur */
|
||||
|
||||
/* Temps minimum qu'un utilisateur doit rester connecter avant de pouvoir
|
||||
* utiliser un message de QUIT. Le but est pour réduire le spam.
|
||||
*/
|
||||
anti-spam-quit-message-time 10s;
|
||||
|
||||
/* Ou indiquez un message de QUIT constant, ce qui fait que les raisons
|
||||
* de /QUIT sont ignorées.
|
||||
*/
|
||||
/* static-quit "Le client a quitté"; */
|
||||
|
||||
/* static-part fait la mĂŞme chose pour /PART */
|
||||
/* static-part yes; */
|
||||
|
||||
/* Quelles /STATS sont restreintes aux Opérateurs. Nous vous
|
||||
* conseillons de laisser '*' (toutes)
|
||||
*/
|
||||
oper-only-stats "*";
|
||||
|
||||
/* Protections anti-flood */
|
||||
anti-flood {
|
||||
nick-flood 3:60; /* 3 changements de nick par 60 secondes */
|
||||
connect-flood 3:60; /* 3 tentatives de connexions par 60 seconds */
|
||||
away-flood 4:120; /* 4 utilisation de /AWAY par 2 minutes */
|
||||
};
|
||||
|
||||
/* Paramètres de Spamfilter */
|
||||
spamfilter {
|
||||
ban-time 1d; /* durée par défaut des bans *LINE ajoutés par spamfilter */
|
||||
ban-reason "Spam/Publicité"; /* raison par defaut */
|
||||
virus-help-channel "#help"; /* salon par défaut pour l'action 'viruschan' */
|
||||
/* except "#help"; salon Ă exempter de Spamfilter */
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
* Un problème ou besoin d'aide supplémentaire ?
|
||||
* 1) https://www.unrealircd.org/docs/UnrealIRCd_4_documentation/fr
|
||||
* 2) https://www.unrealircd.org/docs/FAQ <- répond à 80% des questions !
|
||||
* 3) Si vous avez toujours des problèmes, vous pouvez aller sur
|
||||
* irc.unrealircd.org #unreal-support,
|
||||
* mais nous exigeons que vous lisiez LA DOCUMENTATION et la FAQ d'abord !
|
||||
*/
|
||||
@@ -1,509 +0,0 @@
|
||||
/* UnrealIRCd 4 için yapılandırma dosyası
|
||||
* Türkçe Çeviri: Diablo - (Serkan Sepetçi)
|
||||
* İletişim: irc.trirc.com:6667 - diablo@unrealircd.org
|
||||
*
|
||||
* Biz buna basit bir 'unrealircd.conf' dosyası diyoruz.
|
||||
* Bu dosyası satır satır editleyip conf/ dizinine kopyalayınız. (düzenleyin!)
|
||||
*
|
||||
* Önemli: Satırların hepsi, açılış başına { satır sonuna ;
|
||||
* }; dahil edin. Bu çok önemli, eğer siz ayrıştırıcıyı ;
|
||||
* eksik koyarsanız yapılandırma dosyası hata verecek
|
||||
* ve dosya doğru işlemde olmayacaktır!
|
||||
* Bu sizin UnrealIRCd yapılandırması ile ilk deneyiminiz ise
|
||||
* dosyayı okumanız için birkaç dakika ayırmanızı öneniriz,
|
||||
* bu size bilgi edinmeniz açısından yardımcı olacaktır:
|
||||
* https://www.unrealircd.org/docs/Configuration#Configuration_file_syntax
|
||||
*
|
||||
* UnrealIRCd 4 belgeleme (çok geniş!):
|
||||
* https://www.unrealircd.org/docs/UnrealIRCd_4_documentation
|
||||
*
|
||||
* Sıkça Sorulan Sorular:
|
||||
* https://www.unrealircd.org/docs/FAQ
|
||||
*
|
||||
*/
|
||||
|
||||
/* Bu bir açıklamadır, burada tüm metin göz ardı edilir (açıklama tipi #1) */
|
||||
// Bu da bir açıklamadır, bu satır göz ardı edilir (açıklama tipi #2)
|
||||
# Bu da bir açıklamadır, bu satır yine göz ardı edilir (açıklama tipi #3)
|
||||
|
||||
/* UnrealIRCd yoğun modul kullanımını kolaylaştırır. UnrealIRCd'de
|
||||
* etkinleştirmek istediğiniz özellikleri tamamen moduller ile aktif edebilirsiniz.
|
||||
* Görmek için; https://www.unrealircd.org/docs/Modules
|
||||
*
|
||||
* Biz 'modules.default.conf' dosyasını okumak için IRCd talimatı altında kullanarak
|
||||
* UnrealIRCd ile birlikte gelen 150'den fazla modĂĽlleri yĂĽkleyecektir.
|
||||
* Başka bir deyişle: Bu sadece UnrealIRCd'de mevcut tüm özelliklerini yükleyecektir.
|
||||
* İlk kez UnrealIRCd kuruyorsanız size bunu kullanmanızı öneririz.
|
||||
* UnrealIRCd'yi ilk kez kuruyorsanız bunu kullanmanızı öneririz.
|
||||
* Daha sonra her şey hazır olduğunda ve çalışıyorsa (eğer isterseniz)
|
||||
* listeyi özelleştirmek için geri dönebilirsiniz.
|
||||
*/
|
||||
include "modules.default.conf";
|
||||
|
||||
/* Şimdi de diğer bazı dosyaları dahil edelim:
|
||||
* - help/help.conf /HELPOP sistemi
|
||||
* - badwords.conf kanal ve kullanıcı modu için +G
|
||||
* - spamfilter.conf için örnek olarak spamfilter kullanımı
|
||||
* - operclass.default.conf oper bloklarında kullanabileceğiniz
|
||||
* oper sınıflarını görüntüler.
|
||||
*/
|
||||
include "help/help.conf";
|
||||
include "badwords.conf";
|
||||
//include "spamfilter.conf";
|
||||
include "operclass.default.conf";
|
||||
|
||||
/* me { } bloÄźu genelde kim olduÄźumuzu belirtir.
|
||||
* Sunucumuz için isim, birkaç satır bazı bilgileri belirler "sid".
|
||||
* Sunucu kimliği (sid) iki basamağı veya harf tarafından izlenen bir rakam ile
|
||||
* başlamalıdır. Sid IRC ağı için benzersiz olmalıdır (her sunucu için
|
||||
* kendi sid olmalıdır).
|
||||
*/
|
||||
me {
|
||||
name "irc.foonet.com";
|
||||
info "FooNet Server";
|
||||
sid "001";
|
||||
};
|
||||
|
||||
/* admin { } bloğu /ADMIN sorgusunda kullanıcılara görüntülenecek metni belirler.
|
||||
* Normalde yöneticiye ulaşma konusunda bilgi içerir.
|
||||
*/
|
||||
admin {
|
||||
"Bob Smith";
|
||||
"bob";
|
||||
"widely@used.name";
|
||||
};
|
||||
|
||||
/* Kullanıcılar ve sunucular için class { } bloğu belirtilir.
|
||||
* Class blokları aşağıdaki işlemlerden oluşur:
|
||||
* - pingfreq: kullanıcı/sunucu için ping'ler arası zaman belirtir (saniyede)
|
||||
* - connfreq: sunucuya bağlanmaya çalıştığınızda tekrar için zaman belirtir (saniyede)
|
||||
* - sendq: bir bağlantı için maksimum veri boyutu
|
||||
* - recvq: bir bağlantı için maksimum alınan veri boyutu (flood kontrol)
|
||||
*/
|
||||
|
||||
/* Kullanıcılar için varsayılan class ayarları */
|
||||
class clients
|
||||
{
|
||||
pingfreq 90;
|
||||
maxclients 1000;
|
||||
sendq 200k;
|
||||
recvq 8000;
|
||||
};
|
||||
|
||||
/* IRCOp'lar için varsaylan yüksek limitli özel class ayarları */
|
||||
class opers
|
||||
{
|
||||
pingfreq 90;
|
||||
maxclients 50;
|
||||
sendq 1M;
|
||||
recvq 8000;
|
||||
};
|
||||
|
||||
/* Sunucular için varsayılan class ayarları */
|
||||
class servers
|
||||
{
|
||||
pingfreq 60;
|
||||
connfreq 15; /* Her 15 saniyede bir bağlanmayı dener */
|
||||
maxclients 10; /* maksimum kullanıcı */
|
||||
sendq 5M;
|
||||
};
|
||||
|
||||
/* Allow blockları sunucunuza kimlerin bağlanabileceğini belirtir.
|
||||
* Bir sunucu şifresi eklenebilir veya belirlitilen bir IP adresi için
|
||||
* giriş izini verilebilir. Ayrıca IP başına ne kadar bağlantıya izin
|
||||
* verileceÄźini belirtir.
|
||||
* Görmeniz için: https://www.unrealircd.org/docs/Allow_block
|
||||
*/
|
||||
|
||||
/* IP başına sadece 5 bağlantı izini verir */
|
||||
allow {
|
||||
ip *@*;
|
||||
class clients;
|
||||
maxperip 3;
|
||||
};
|
||||
|
||||
/* Örnek olarak özel bir IP bloğu izini:
|
||||
* Bu IP bir şifre ile bağlantı yapması olduğunu gerektirir.
|
||||
* Şifre doğru ise o zaman bu IP 20 bağlantıya izin verecektir.
|
||||
*/
|
||||
allow {
|
||||
ip *@192.0.2.1;
|
||||
class clients;
|
||||
password "somesecretpasswd";
|
||||
maxperip 20;
|
||||
};
|
||||
|
||||
/* Oper bloğu, IRC Operatorleri tanımlar.
|
||||
* IRC Operatörler, diğer kullanıcılara göre "ekstra haklara" sahip kullanıcılardır.
|
||||
* örneğin diğer kullanıcılara /KILL uygulayabilmesi, sunucu birleştirmesinin başlatılması,
|
||||
* /JOIN yaptığı odalardan banlansa bile tekrar giriş yapabilmesi, vs.
|
||||
*
|
||||
* IRCOp olmak ve nasıl Admin olunacağı hakkında daha fazla bilgi için
|
||||
* https://www.unrealircd.org/docs/IRCOp_guide
|
||||
*
|
||||
* Oper {} bloğunun kendisi ile ilgili ayrıntıları görmeniz için
|
||||
* https://www.unrealircd.org/docs/Oper_block
|
||||
*/
|
||||
|
||||
/* Örnek bir oper bloğu için 'bobsmith' ile şifresi 'test'.
|
||||
* Bunu değiştirmeniz GEREKİR!!
|
||||
*/
|
||||
oper bobsmith {
|
||||
class opers;
|
||||
mask *@*;
|
||||
password "test";
|
||||
/* Oper izinleri bir "operclass 'bloğunda tanımlanır.
|
||||
* Görmeniz için: https://www.unrealircd.org/docs/Operclass_block
|
||||
* UnrealIRCd varsayılan bloklar makalesi için,
|
||||
* tam listesine bakınız. Buradan 'netadmin' seçiyoruz.
|
||||
*/
|
||||
operclass netadmin;
|
||||
swhois "is a Network Administrator";
|
||||
vhost netadmin.mynet.org;
|
||||
};
|
||||
|
||||
/* Listen blokları sunucu portu için gereken bağlantı noktalarını tanımlar.
|
||||
* Diğer bir deyişle: Bu portlar kullanıcılar ve serverlar için
|
||||
* sunucuya bağlantı kurmasını sağlar.
|
||||
*
|
||||
* Kullanımı:
|
||||
* listen
|
||||
* {
|
||||
* ip <ip numarası>;
|
||||
* port <port numarası>;
|
||||
* options {
|
||||
* <seçenekler....>;
|
||||
* };
|
||||
* };
|
||||
*/
|
||||
|
||||
/* Standard IRC port 6667 */
|
||||
listen {
|
||||
ip *;
|
||||
port 6667;
|
||||
};
|
||||
|
||||
/* Standard IRC SSL/TLS port 6697 */
|
||||
listen {
|
||||
ip *;
|
||||
port 6697;
|
||||
options { ssl; };
|
||||
};
|
||||
|
||||
/* Özel SSL/TLS sadece sunucuları bağlamak için port */
|
||||
listen {
|
||||
ip *;
|
||||
port 6900;
|
||||
options { ssl; serversonly; };
|
||||
};
|
||||
|
||||
/* DiKKAT: Eğer bir çok IP barındıran bir IRCd Shell kullanıyorsanız
|
||||
* logunuzda olası 'Address already in use' hatasını alacaksınız
|
||||
* ve ircd başlamayacaktır.
|
||||
* Bunun anlamı '*' yerine belirli bir IP yazmanız GEREKİR anlamına gelir:
|
||||
* listen 1.2.3.4:6667;
|
||||
* Açıkçası, IP yi önceden koyduğunuz IP ile değiştirin.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Link blockları bir ağ oluşturmak için birden fazla sunucu bağlamaya izin verir.
|
||||
* Görmek için: https://www.unrealircd.org/docs/Tutorial:_Linking_servers
|
||||
*/
|
||||
link hub.mynet.org
|
||||
{
|
||||
incoming {
|
||||
mask *@something;
|
||||
};
|
||||
|
||||
outgoing {
|
||||
bind-ip *; /* veya açıkça bir IP */
|
||||
hostname hub.mynet.org;
|
||||
port 6900;
|
||||
options { ssl; };
|
||||
};
|
||||
|
||||
/* Kimlik doğrulaması için diğer sunucunun SPKI parmak izini kullanıyoruz.
|
||||
* Kullanmamız için diğer tarafda './unrealircd spkifp' uygulayıp çalıştırıyoruz.
|
||||
* NOT: UnrealIRCd 4.0.16 veya üzeri versiyonları gerektirir.
|
||||
*/
|
||||
password "AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUV=" { spkifp; };
|
||||
|
||||
class servers;
|
||||
};
|
||||
|
||||
/* Servis'ler için bağlantı bloğu genellikle çok daha basittir.
|
||||
* Servis'lerin ne olduğu hakkında daha fazla bilgi için,
|
||||
* https://www.unrealircd.org/docs/Services
|
||||
*/
|
||||
link services.mynet.org
|
||||
{
|
||||
incoming {
|
||||
mask 127.0.0.1;
|
||||
};
|
||||
|
||||
password "changemeplease";
|
||||
|
||||
class servers;
|
||||
};
|
||||
|
||||
/* U-lines satırları sunuculara daha güç/komut kazandırır.
|
||||
* Eğer hizmetlerini kullanmak istiyorsanız onları buraya eklemeniz gerekir.
|
||||
* ASLA buraya (normal) UnrealIRCd sunucunun adını yazmayınız!!!
|
||||
*/
|
||||
ulines {
|
||||
services.mynet.org;
|
||||
};
|
||||
|
||||
/* Bu blok /DIE ve /RESTART için şifre tanımlamanızı sağlar. Sadece IRCOp'lar içindir.
|
||||
* Bu genelde kazara sunucuyu yeniden başlatma ve kapanmasına karşı biraz
|
||||
* koruma sağlamak içindir.
|
||||
*/
|
||||
drpass {
|
||||
restart "restart";
|
||||
die "die";
|
||||
};
|
||||
|
||||
/* Bu log bloğu hangi dosyaya ve nelerin olması gerektiğini tanımlar.
|
||||
* Görmeniz için: https://www.unrealircd.org/docs/Log_block
|
||||
*/
|
||||
|
||||
/* Varsayılan ayarlar, neredeyse her şeyi kaydedecektir */
|
||||
log "ircd.log" {
|
||||
flags {
|
||||
oper;
|
||||
connects;
|
||||
server-connects;
|
||||
kills;
|
||||
errors;
|
||||
sadmin-commands;
|
||||
chg-commands;
|
||||
oper-override;
|
||||
tkl;
|
||||
spamfilter;
|
||||
};
|
||||
};
|
||||
|
||||
/* Bazı kullanıcılara veya botlara bir mesaj göndermek için "aliases"
|
||||
* takma ad oluşturmanızı sağlar. Genellikle servisler için kullanılır.
|
||||
*
|
||||
* Biz önceden ayarlanmış bir takma adı dosyaları dizini oluşturduk, alias/ dizini kontrol ediniz.
|
||||
* Örnek olarak, burada anope servisler ve kullanılan tüm diğer servisler adları bulunmaktadır.
|
||||
*/
|
||||
include "aliases/anope.conf";
|
||||
|
||||
/* Ban nick bloğu bir nickin sunucuda kullanımını yasaklamanıza olanak sağlar */
|
||||
ban nick {
|
||||
mask "*C*h*a*n*S*e*r*v*";
|
||||
reason "Servisler için ayrılmış";
|
||||
};
|
||||
|
||||
/* Ban ip.
|
||||
* Normalde bunun için /KLINE, /GLINE ve /ZLINE kullanıldığını unutmayınız.
|
||||
*/
|
||||
ban ip {
|
||||
mask 195.86.232.81;
|
||||
reason "Senden nefret ediyorum";
|
||||
};
|
||||
|
||||
/* Ban server - bir sunucunun bağlanmasını devredışı kılar */
|
||||
ban server {
|
||||
mask eris.berkeley.edu;
|
||||
reason "Defol git buradan.";
|
||||
};
|
||||
|
||||
/* Ban user - normalde /KLINE veya /GLINE kullanıldığını unutmayınız */
|
||||
ban user {
|
||||
mask *tirc@*.saturn.bbn.com;
|
||||
reason "Salak";
|
||||
};
|
||||
|
||||
/* Ban realname bloğu bir kullanıcıyı, GECOS kısmı esas alınarak
|
||||
* banlamanıza olanak sağlar.
|
||||
*/
|
||||
ban realname {
|
||||
mask "Swat Team";
|
||||
reason "mIRKFORCE";
|
||||
};
|
||||
|
||||
ban realname {
|
||||
mask "sub7server";
|
||||
reason "sub7";
|
||||
};
|
||||
|
||||
/* Ban ve TKL istisnaları. Kullanıcıları / makineleri gözetmeksizin
|
||||
* KLINE, GLINE, gibi banlardan muaf tutmanıza olanak sağlar.
|
||||
* EÄźer statik IP (ve bu IP ĂĽzerinde gĂĽvenilmeyen kiĹźiler) ile bir IRCOp
|
||||
* iseniz o zaman kendinizi burada eklemenizi öneririz. Yanlışlıkla kendinize
|
||||
* bir *LINE ban koyarsanız bile yinede muaf tutulacaksınız.
|
||||
*/
|
||||
|
||||
/* except ban bloğu, sizi KLINE ve ZLINE gibi banlardan koruyacaktır */
|
||||
except ban {
|
||||
mask *@192.0.2.1;
|
||||
// burada daha fazla mask girdileri ekleyebilirsiniz..
|
||||
};
|
||||
|
||||
/* except tkl bloğu, sizi 'tüm' GLINE, GZLINE, QLINE, SHUN gibi banlardan koruyacaktır */
|
||||
except tkl {
|
||||
mask *@192.0.2.1;
|
||||
type all;
|
||||
};
|
||||
|
||||
/* Deny dcc bloğu, sunucu üzerinden DCC yoluyla dosya gönderilmesine izin vermeyecektir */
|
||||
deny dcc {
|
||||
filename "*sub7*";
|
||||
reason "Olası Sub7 Virüsü";
|
||||
};
|
||||
|
||||
/* Deny channel bloğu, kullanıcıların belirtilen kanallara girmesini engeller */
|
||||
deny channel {
|
||||
channel "*warez*";
|
||||
reason "Warez is illegal";
|
||||
class "clients";
|
||||
};
|
||||
|
||||
/* VHosts (Virtual Hosts) bloğu, kullanıcının yeni bir host alabilmesine olanak sağlar.
|
||||
* Görmeniz için; https://www.unrealircd.org/docs/Vhost_block
|
||||
*/
|
||||
|
||||
/* Kullanabileceğiniz örnek vhost. IRC tipi: /VHOST test test
|
||||
* DiKKAT: Güvenlik açısından aşağıdaki vhost::mask yönergesinde
|
||||
* maske 'unrealircd.com' olarak belirlenmiĹźtir.
|
||||
*/
|
||||
vhost {
|
||||
vhost i.hate.microsefrs.com;
|
||||
mask *@unrealircd.com;
|
||||
login "test";
|
||||
password "test";
|
||||
};
|
||||
|
||||
/* Blacklist blokları, bir kullanıcı bağlandığında IP adresinin drone saldırılarına
|
||||
* neden olduğunu, bilinen bir saldırıya uğramış bir makine olup olmadığını görmek
|
||||
* için harici bir DNS Kara Liste hizmetinden sorgulayacaktır.
|
||||
* Belgeleme: https://www.unrealircd.org/docs/Blacklist_block
|
||||
* veya aşağıdaki bloklar satırına bakınız.
|
||||
*/
|
||||
|
||||
/* DroneBL, muhtemelen IRC Sunucuları tarafından kullanılan en popüler kara liste.
|
||||
* Belgeler ve cevap (reply) tiplerin anlamlarını görmek için https://dronebl.org/
|
||||
* adresine bakınız. Bu zamanda aşağıdaki cevap (reply) tiplerini kullanıyoruz:
|
||||
* 3: IRC Drone, 5: Bottler, 6: Unknown spambot or drone,
|
||||
* 7: DDoS Drone, 8: SOCKS Proxy, 9: HTTP Proxy, 10: ProxyChain,
|
||||
* 11: Web Page Proxy, 12: Open DNS Resolver, 13: Brute force attackers,
|
||||
* 14: Open Wingate Proxy, 15: Compromised router / gateway,
|
||||
* 16: Autorooting worms.
|
||||
*/
|
||||
blacklist dronebl {
|
||||
dns {
|
||||
name dnsbl.dronebl.org;
|
||||
type record;
|
||||
reply { 3; 5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15; 16; };
|
||||
};
|
||||
action gline;
|
||||
ban-time 24h;
|
||||
reason "Proxy/Drone belirlendi. Ayrıntılar için https://dronebl.org/lookup?ip=$ip adresine bakınız.";
|
||||
};
|
||||
|
||||
/* EFnetRBL, belgeler ve cevap (reply) tiplerini görmek için https://rbl.efnetrbl.org/
|
||||
* adresine bakınız.
|
||||
* Yazma sırasında: 1 is open proxy, 4 is TOR, 5 is drones/flooding.
|
||||
*
|
||||
* NOT: Sunucunuzda TOR proxy'lerine izin vermek istiyorsanız,
|
||||
* cevap (reply) tiplerinden '4;' öğesini kaldırmanız gerekiyor.
|
||||
*/
|
||||
blacklist efnetrbl {
|
||||
dns {
|
||||
name rbl.efnetrbl.org;
|
||||
type record;
|
||||
reply { 1; 4; 5; };
|
||||
};
|
||||
action gline;
|
||||
ban-time 24h;
|
||||
reason "Proxy/Drone/TOR belirlendi. Ayrıntılar için http://rbl.efnetrbl.org/?i=$ip adresine bakınız.";
|
||||
};
|
||||
|
||||
/* Diğer yapılandırma dosyalarını dahil edebilirsiniz */
|
||||
/* include "klines.conf"; */
|
||||
|
||||
/* Ağ yapılandırması */
|
||||
set {
|
||||
network-name "MYNet";
|
||||
default-server "irc.mynet.org";
|
||||
services-server "services.mynet.org";
|
||||
stats-server "stats.mynet.org";
|
||||
help-channel "#Help";
|
||||
hiddenhost-prefix "Clk";
|
||||
prefix-quit "Quit";
|
||||
|
||||
/* Gizleme anahtarları ağ üzerindeki bütün sunucularda aynı olmalı.
|
||||
* Bu anahtarlar maskeli hostlar yaratmak ve bunları saklamak için kullanılır.
|
||||
* Anahtarlar 5-100 karakterlik (10-20 karakter yeterli) 3 rastgele diziden oluşmalı ve
|
||||
* küçük harf (a-z), büyük harf (A-Z) ve rakamlardan (0-9) meydana gelmelidirler.. [ilk örneğe bakınız].
|
||||
* IPUCU: './unreal gencloak' Unreal sizin için rastgele 3 adet dizin oluşturur.
|
||||
* Bunu NIX üzerinde çalıştırabilirsiniz.
|
||||
*/
|
||||
cloak-keys {
|
||||
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
|
||||
"ve diÄźeri";
|
||||
"ve diÄźeri";
|
||||
};
|
||||
};
|
||||
|
||||
/* Sunucunun kendine özgü yapılandırması */
|
||||
|
||||
set {
|
||||
kline-address "set.this.to.email.address"; /* bir kullanıcı banlandığında e-mail yada URL satırı gösterir */
|
||||
modes-on-connect "+ixw"; /* kullanıcılar bağlandığında, bu modları alacaktır */
|
||||
modes-on-oper "+xwgs"; /* Birisi IRC Operatör olduğunda bu modları alacaktır */
|
||||
oper-auto-join "#opers"; /* IRCoplar bu kanala otomatik olarak giriş yapacaktır */
|
||||
options {
|
||||
hide-ulines; /* U-lines satırları /MAP ve /LINKS komutunda gözükmez */
|
||||
show-connect-info; /* sunucuya bağlanırken "looking up your hostname" mesajı görüntülenecektir */
|
||||
};
|
||||
|
||||
maxchannelsperuser 10; /* bir kullanıcının maksimum girebileceği kanal sayısı */
|
||||
|
||||
/* QUIT mesajının görüntülenebilmesi için, bir kullanıcının sunucuya bağlı kalması
|
||||
* gereken süre. Bu durum umarım spamları durdurmak için yardımcı olacaktır.
|
||||
*/
|
||||
anti-spam-quit-message-time 10s;
|
||||
|
||||
/* Kullanıcı sunucudan ayrılırken çıkış sebebini sabitler. /QUIT sebeb gözardı edilecektir. */
|
||||
/* static-quit "Client quit"; */
|
||||
|
||||
/* static-part /PART komutu ile aynı işi görür */
|
||||
/* static-part yes; */
|
||||
|
||||
/* /STATS komutunu operler için kısıtlar. Önerilen * (TÜMÜ) */
|
||||
oper-only-stats "*";
|
||||
|
||||
/* Anti flood Koruması */
|
||||
anti-flood {
|
||||
nick-flood 3:60; /* Her 60 saniyede 3 nick değişikliği (varsayılan) */
|
||||
connect-flood 3:60; /* Her 60 saniyede 3 bağlantı girişi izni (varsayılan) */
|
||||
away-flood 4:120; /* Her 2 dakikada 4 kez /AWAY kullanımı izni (varsayılan) */
|
||||
};
|
||||
|
||||
/* Spam filter Ayarları */
|
||||
spamfilter {
|
||||
ban-time 1d; /* varsayılan spamfilter tarafından ban süresini belirtir */
|
||||
ban-reason "Spam/Advertising"; /* varsayılan sebep */
|
||||
virus-help-channel "#help"; /* 'viruschan' eylemi için kullanılacak kanal */
|
||||
/* except "#help"; Spamfilter'den muaf tutulacak kanal */
|
||||
};
|
||||
};
|
||||
/* Son olarak, bir MOTD (Günün Mesajı) oluşturabilirsiniz, bu
|
||||
* conf/ dizininde 'ircd.motd' metin dosyası oluşturarak yapabilirsiniz.
|
||||
* Bu dosyanın içeriği bağlantı kuran kullanıcılara gösterilecektir.
|
||||
* Daha fazla bilgi için https://www.unrealircd.org/docs/MOTD_and_Rules bölümünü inceleyiniz.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Sorununuza veya daha fazla yardımamı ihtiyacınız var?
|
||||
* 1) https://www.unrealircd.org/docs/UnrealIRCd_4_documentation
|
||||
* 2) https://www.unrealircd.org/docs/FAQ <- sorularınızın %80 ini kapsamakta!
|
||||
* 3) EÄźer probleminiz hala devam ediyorsa:
|
||||
* - Forums: https://forums.unrealircd.org/
|
||||
* - IRC: irc.unrealircd.org (SSL on port 6697) / #unreal-support
|
||||
* İlk önce Dökümantasyon ve FAQ kısmını okumanızı gerektirdiğini unutmayın!
|
||||
*/
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,211 +0,0 @@
|
||||
/* This file will load (nearly) all modules available on UnrealIRCd.
|
||||
* So all commands, channel modes, user modes, etc..
|
||||
*
|
||||
* If you want to have all UnrealIRCd functionality, then include this
|
||||
* file from your unrealircd.conf by using:
|
||||
* include "modules.default.conf";
|
||||
*
|
||||
* DO NOT EDIT THIS FILE! IT WILL BE OVERWRITTEN DURING NEXT UPGRADE!!
|
||||
* If you want to customize the modules to load you have two options:
|
||||
* 1) Keep the include for modules.default.conf as usual and make use
|
||||
* of blacklist-module "xyz"; to selectively disable modules.
|
||||
* See https://www.unrealircd.org/docs/Blacklist-module_directive
|
||||
* 2) OR, make a copy of this file (eg: name it modules.custom.conf)
|
||||
* and edit it. Then include that file from your unrealircd.conf
|
||||
* instead of this one.
|
||||
* The downside of option #2 is that you will need to track changes
|
||||
* in the original modules.default.conf with each new UnrealIRCd
|
||||
* release to make sure you don't miss any new functionality (as new
|
||||
* important modules may be added you need to add them to your conf).
|
||||
* You don't have this problem with option #1.
|
||||
*/
|
||||
|
||||
/*** Cloaking (for user mode +x) ***/
|
||||
loadmodule "cloak";
|
||||
|
||||
|
||||
/*** Commands ***/
|
||||
|
||||
// User commands (MINIMAL)
|
||||
// These provide just the minimal set of IRC commands that are
|
||||
// required by RFC1459 along with WATCH and MAP.
|
||||
loadmodule "m_admin";
|
||||
loadmodule "m_away";
|
||||
loadmodule "m_invite";
|
||||
loadmodule "m_ison";
|
||||
loadmodule "m_join";
|
||||
loadmodule "m_kick";
|
||||
loadmodule "m_links";
|
||||
loadmodule "m_list";
|
||||
loadmodule "m_lusers";
|
||||
loadmodule "m_map";
|
||||
loadmodule "m_message";
|
||||
loadmodule "m_mode";
|
||||
loadmodule "m_motd";
|
||||
loadmodule "m_names";
|
||||
loadmodule "m_nick";
|
||||
loadmodule "m_part";
|
||||
loadmodule "m_pass";
|
||||
loadmodule "m_pingpong";
|
||||
loadmodule "m_protoctl";
|
||||
loadmodule "m_quit";
|
||||
loadmodule "m_rules";
|
||||
loadmodule "m_topic";
|
||||
loadmodule "m_user";
|
||||
loadmodule "m_userhost";
|
||||
loadmodule "m_watch";
|
||||
loadmodule "m_who";
|
||||
loadmodule "m_whois";
|
||||
loadmodule "m_whowas";
|
||||
|
||||
// User commands (EXTENDED)
|
||||
// These are commands that provide extended functionality.
|
||||
loadmodule "m_botmotd";
|
||||
loadmodule "m_cap";
|
||||
loadmodule "m_cycle";
|
||||
loadmodule "m_dccallow";
|
||||
loadmodule "m_help";
|
||||
loadmodule "m_knock";
|
||||
loadmodule "m_lag";
|
||||
loadmodule "m_sasl";
|
||||
loadmodule "m_setname";
|
||||
loadmodule "m_silence";
|
||||
loadmodule "m_starttls";
|
||||
loadmodule "m_time";
|
||||
loadmodule "m_userip";
|
||||
loadmodule "m_vhost";
|
||||
|
||||
// IRC Operator commands
|
||||
// Note: several of these like m_kill are also server-to-server commands
|
||||
// which are required if you link to other servers.
|
||||
loadmodule "m_addmotd";
|
||||
loadmodule "m_addomotd";
|
||||
loadmodule "m_chghost";
|
||||
loadmodule "m_chgident";
|
||||
loadmodule "m_chgname";
|
||||
loadmodule "m_close";
|
||||
loadmodule "m_connect";
|
||||
loadmodule "m_squit";
|
||||
loadmodule "m_dccdeny";
|
||||
loadmodule "m_globops";
|
||||
loadmodule "m_kill"; /* also server-to-server */
|
||||
loadmodule "m_locops";
|
||||
loadmodule "m_mkpasswd";
|
||||
loadmodule "m_oper";
|
||||
loadmodule "m_opermotd";
|
||||
loadmodule "m_sajoin";
|
||||
loadmodule "m_samode";
|
||||
loadmodule "m_sapart";
|
||||
loadmodule "m_sdesc";
|
||||
loadmodule "m_sethost";
|
||||
loadmodule "m_setident";
|
||||
loadmodule "m_stats";
|
||||
loadmodule "m_tkl"; /* also server-to-server */
|
||||
loadmodule "m_trace";
|
||||
loadmodule "m_tsctl";
|
||||
loadmodule "m_undccdeny";
|
||||
loadmodule "m_unsqline";
|
||||
loadmodule "m_wallops";
|
||||
loadmodule "jumpserver";
|
||||
|
||||
// Server-to-server commands
|
||||
// Don't remove these, unless you never link to other servers.
|
||||
loadmodule "m_eos";
|
||||
loadmodule "m_md";
|
||||
loadmodule "m_netinfo";
|
||||
loadmodule "m_server";
|
||||
loadmodule "m_sjoin";
|
||||
loadmodule "m_sqline";
|
||||
loadmodule "m_swhois";
|
||||
loadmodule "m_umode2";
|
||||
loadmodule "m_sinfo";
|
||||
|
||||
// Services commands
|
||||
// You could disable these if you don't use Services
|
||||
// https://www.unrealircd.org/docs/Services
|
||||
loadmodule "m_sendsno";
|
||||
loadmodule "m_sendumode";
|
||||
loadmodule "m_svsfline";
|
||||
loadmodule "m_svsjoin";
|
||||
loadmodule "m_svskill";
|
||||
loadmodule "m_svslusers";
|
||||
loadmodule "m_svsmode";
|
||||
loadmodule "m_svsmotd";
|
||||
loadmodule "m_svsnick";
|
||||
loadmodule "m_svsnline";
|
||||
loadmodule "m_svsnolag";
|
||||
loadmodule "m_svsnoop";
|
||||
loadmodule "m_svspart";
|
||||
loadmodule "m_svssilence";
|
||||
loadmodule "m_svssno";
|
||||
loadmodule "m_svswatch";
|
||||
|
||||
|
||||
/*** Channel modes ***/
|
||||
loadmodule "chanmodes/floodprot"; /* +f */
|
||||
loadmodule "chanmodes/nocolor"; /* +c */
|
||||
loadmodule "chanmodes/noctcp"; /* +C */
|
||||
loadmodule "chanmodes/stripcolor"; /* +S */
|
||||
loadmodule "chanmodes/issecure"; /* +Z */
|
||||
loadmodule "chanmodes/permanent"; /* +P */
|
||||
loadmodule "chanmodes/link"; /* +L */
|
||||
loadmodule "chanmodes/censor"; /* +G */
|
||||
loadmodule "chanmodes/delayjoin"; /* +D */
|
||||
loadmodule "chanmodes/noknock"; /* +K */
|
||||
loadmodule "chanmodes/noinvite"; /* +V */
|
||||
loadmodule "chanmodes/operonly"; /* +O */
|
||||
loadmodule "chanmodes/nonotice"; /* +T */
|
||||
loadmodule "chanmodes/regonly"; /* +R */
|
||||
loadmodule "chanmodes/nonickchange"; /* +N */
|
||||
loadmodule "chanmodes/nokick"; /* +Q */
|
||||
loadmodule "chanmodes/regonlyspeak"; /* +M */
|
||||
loadmodule "chanmodes/secureonly"; /* +z */
|
||||
|
||||
|
||||
/*** User modes ***/
|
||||
loadmodule "usermodes/bot"; /* +B (mark yourself as a bot) */
|
||||
loadmodule "usermodes/servicebot"; /* +S (service bot) */
|
||||
loadmodule "usermodes/noctcp"; /* +T (block CTCP's) */
|
||||
loadmodule "usermodes/censor"; /* +G (censor bad words) */
|
||||
loadmodule "usermodes/showwhois"; /* +W (show if someone does /WHOIS) */
|
||||
loadmodule "usermodes/privacy"; /* +p (privacy, hide channels in /WHOIS) */
|
||||
loadmodule "usermodes/nokick"; /* +q (unkickable oper) */
|
||||
loadmodule "usermodes/regonlymsg"; /* +R (only registered users may private message you) */
|
||||
loadmodule "usermodes/secureonlymsg"; /* +Z (only SSL/TLS users may private message you) */
|
||||
loadmodule "usermodes/privdeaf"; /* +D (don't let other user PM you) */
|
||||
|
||||
|
||||
/*** Server notice masks */
|
||||
loadmodule "snomasks/dccreject"; /* +D (rejected DCC's) */
|
||||
|
||||
|
||||
/*** Extended Bans ***/
|
||||
loadmodule "extbans/join"; /* +b ~j (prevent only joins) */
|
||||
loadmodule "extbans/quiet"; /* +b ~q (prevent only messaging) */
|
||||
loadmodule "extbans/nickchange"; /* +b ~n (prevent only nick changes) */
|
||||
loadmodule "extbans/realname"; /* +b ~r (ban by real name) */
|
||||
loadmodule "extbans/regnick"; /* +b ~R (ban/exempt if using registered nick) */
|
||||
loadmodule "extbans/account"; /* +b ~a (ban/exempt if logged in with services account) */
|
||||
loadmodule "extbans/inchannel"; /* +b ~c (ban/exempt if in channel) */
|
||||
loadmodule "extbans/operclass"; /* +b ~O (ban/exempt by operclass) */
|
||||
loadmodule "extbans/certfp"; /* +b ~S (ban/exempt by certfp) */
|
||||
loadmodule "extbans/textban"; /* +b ~T (censor or block text) */
|
||||
loadmodule "extbans/msgbypass"; /* +e ~m (bypass message restrictions) */
|
||||
loadmodule "extbans/timedban"; /* +b ~t (timed bans / temporary bans) */
|
||||
|
||||
|
||||
/*** CAP modules ***/
|
||||
loadmodule "cap/sts"; /* strict transport policy (set::ssl::sts-policy) */
|
||||
loadmodule "cap/plaintext-policy"; /* plaintext-policy announce */
|
||||
loadmodule "cap/link-security"; /* link-security announce */
|
||||
|
||||
/*** Other ***/
|
||||
// These are modules that don't fit in any of the previous sections
|
||||
|
||||
loadmodule "certfp"; /* SSL certificate fingerprint in /WHOIS (& more) */
|
||||
loadmodule "ssl_antidos"; /* prevent SSL DoS (renegotiate floods) */
|
||||
loadmodule "m_nopost"; /* Block POST commands (Firefox XPS IRC Attack) */
|
||||
loadmodule "webirc"; /* WEBIRC command. See webirc block. */
|
||||
loadmodule "blacklist"; /* Blacklist support (DNSBL). See blacklist block. */
|
||||
loadmodule "jointhrottle"; /* set::anti-flood::join-flood (previously chanmode +j) */
|
||||
loadmodule "charsys"; /* Provides set::allowed-nickchars (must always be loaded!) */
|
||||
@@ -1,259 +0,0 @@
|
||||
/* This file will load all optional modules. These are features that
|
||||
* not everyone will use or are considered experimental.
|
||||
* You can include this file from your unrealircd.conf like this:
|
||||
* include "modules.optional.conf";
|
||||
* OR... and this is probably a better idea... you can copy-paste it
|
||||
* to another file where you do your own customizations.
|
||||
*
|
||||
* DO NOT EDIT THIS FILE! IT WILL BE OVERWRITTEN DURING NEXT UPGRADE!!
|
||||
* If you want to customize, make a copy of this file (for example
|
||||
* name it modules.custom.conf) and edit it.
|
||||
* Then include that file from your unrealircd.conf instead of this one.
|
||||
*/
|
||||
|
||||
/*** Commands ***/
|
||||
|
||||
// This add the /IRCOPS command: A more visual way for users
|
||||
// to see which IRCOps are online.
|
||||
loadmodule "m_ircops";
|
||||
|
||||
// This adds the /STAFF command: This command simply displays
|
||||
// a text file that you can configure here:
|
||||
loadmodule "m_staff";
|
||||
set { staff-file "network.staff"; };
|
||||
|
||||
|
||||
/*** Channel modes ***/
|
||||
|
||||
// The following module ('nocodes') is not a true channel mode.
|
||||
// It simply enhances the existing channel mode +S/+c to include
|
||||
// stripping/blocking of bold, underline and italic text.
|
||||
loadmodule "nocodes";
|
||||
|
||||
|
||||
/*** Other ***/
|
||||
|
||||
// The hideserver module will hide /MAP and /LINKS to regular users.
|
||||
// It does not truly enhance security as server names can still be
|
||||
// seen at other places.
|
||||
loadmodule "hideserver";
|
||||
|
||||
// The antirandom module will kill or *line users that have a nick,
|
||||
// ident and/or realname that is considered "random".
|
||||
// This helps to combat simple botnets/drones.
|
||||
// Note that failure to set the right settings may ban innocent users.
|
||||
// This is especially true if you are on a non-English network where
|
||||
// the module may consider a sequence of characters "random" even though
|
||||
// it is a perfectly pronounceable word in your language.
|
||||
loadmodule "antirandom";
|
||||
set {
|
||||
antirandom {
|
||||
/* THRESHOLD:
|
||||
* This is pretty much the most important setting of all.
|
||||
* For every randomly looking ident the user gets a certain amount of
|
||||
* 'points', if this value reaches 'threshold' then the appropriate
|
||||
* action is taken (killed, *lined, see later on).
|
||||
* lower = more randomly looking users will be catched (but also more
|
||||
* innocent users)
|
||||
* higher = less chance of innocent users getting killed, but also less
|
||||
* chance on bots getting catched.
|
||||
* <2: DON'T!!
|
||||
* 4: Works good, probably a few more innocent kills but if you got
|
||||
* quite a bot problem then this might be a useful setting.
|
||||
* 5: Works well with few innocent kills, probably good to begin with.
|
||||
* 6: If you want to be a tad more careful
|
||||
* >6: For the paranoid. Module can still be quite effective, though :)
|
||||
*/
|
||||
threshold 7;
|
||||
|
||||
/* BAN-ACTION:
|
||||
* Action to take whenever the user is catched as random, options:
|
||||
* warn, kill, gline, gzline, kline, zline, shun, tempshun
|
||||
*/
|
||||
ban-action kill;
|
||||
|
||||
/* BAN-TIME:
|
||||
* Time to ban the user (irrelevant for tempshun/kill).
|
||||
* Something between 1 hour and 2 days is recommended.
|
||||
* If you set it higher than 3 or 4 days then you get quite a risk
|
||||
* of catching innocent users due to dynamic IP, not to mention
|
||||
* your *line list gets filled up... so choose it wisely.
|
||||
*/
|
||||
ban-time 4h;
|
||||
|
||||
/* BAN-REASON:
|
||||
* The ban (or kill) reason to use.
|
||||
* You might want to put in an entry to a FAQ or an email address
|
||||
* where users can mail if they have been catched and don't know what to do.
|
||||
* NOTE: One of the various reasons that ""innocent users"" are catched is
|
||||
* if they just randomly type in info for their nick, ident, or realname.
|
||||
*/
|
||||
ban-reason "You look like a bot. Be sure to fill in your nick/ident/realname properly.";
|
||||
|
||||
/* CONVERT-TO-LOWERCASE:
|
||||
* Convert nicks, idents, and realnames to lowercase before doing random checks?
|
||||
* This has not been tested extensively for false positives, but might be (very)
|
||||
* helpful to catch GnStA5FYhiTH51TUkf style random nicks as random.
|
||||
* Enabled by default.
|
||||
*/
|
||||
convert-to-lowercase yes;
|
||||
|
||||
/* FULLSTATUS-ON-LOAD:
|
||||
* If enabled, then upon loading it will check all users that are currently
|
||||
* connected and give a status report about who it would have killed.
|
||||
* Note that it doesn't actually kill any currently connected users, it is for
|
||||
* informative purposes only.
|
||||
* This can be (very) useful if you use the module for the first time.
|
||||
* But you probably want to disable it after a while, since once the module
|
||||
* is actively dealing with randomly looking persons, it shouldn't report any
|
||||
* users anymore on load and then this check only eats useless CPU on /REHASH.
|
||||
* Enabled by default.
|
||||
*/
|
||||
fullstatus-on-load yes;
|
||||
|
||||
/* SHOW-FAILEDCONNECTS:
|
||||
* This will send out a notice whenever a randomly looking user has been catched
|
||||
* during connecting. Obviously this can be pretty noisy.
|
||||
* Especially recommended to enable during the first few days you use this module.
|
||||
*/
|
||||
show-failedconnects yes;
|
||||
|
||||
/* EXCEPT-HOSTS:
|
||||
* Hostmasks on this list are matched against the IP and hostname of the connecting
|
||||
* user. If it matches then we do not check if the nick/ident/realname is random.
|
||||
* NOTE: Use the REAL host or IP here, not any cloaked hosts!
|
||||
*/
|
||||
except-hosts {
|
||||
mask 192.168.*;
|
||||
mask 127.*;
|
||||
};
|
||||
|
||||
/* EXCEPT-WEBIRC:
|
||||
* This will make antirandom not check connections from WEBIRC gateways.
|
||||
* ( see https://www.unrealircd.org/docs/WebIRC_block )
|
||||
* It seems WEBIRC connections frequently cause false positives so the
|
||||
* default is 'yes'.
|
||||
*/
|
||||
except-webirc yes;
|
||||
};
|
||||
};
|
||||
|
||||
// This adds websocket support. For more information, see:
|
||||
// https://www.unrealircd.org/docs/WebSocket_support
|
||||
loadmodule "websocket";
|
||||
|
||||
// This adds support for WHOX
|
||||
// This is currently experimental!
|
||||
loadmodule "m_whox";
|
||||
|
||||
// This module will detect and stop spam containing of characters of
|
||||
// mixed "scripts", where (for example) some characters are in
|
||||
// Latin script and other characters are in Cyrillic script.
|
||||
loadmodule "antimixedutf8";
|
||||
set {
|
||||
antimixedutf8 {
|
||||
/* Take action at this 'score'.
|
||||
* 10 is a good and safe default.
|
||||
*/
|
||||
score 10;
|
||||
|
||||
/* Action to take, see:
|
||||
* https://www.unrealircd.org/docs/Actions
|
||||
*/
|
||||
ban-action block;
|
||||
|
||||
/* Block/kill/ban reason (sent to user) */
|
||||
ban-reason "Possible mixed character spam";
|
||||
|
||||
/* Duration of ban (does not apply to block/kill) */
|
||||
ban-time 4h; // For other types
|
||||
};
|
||||
};
|
||||
|
||||
// This provides an authentication prompt if a user is forced to
|
||||
// authenticate due to a 'require authentication' block or for
|
||||
// some other reason. It tells them to use SASL or type /AUTH user:pass
|
||||
// See also the following article for more general information:
|
||||
// https://www.unrealircd.org/docs/Authentication
|
||||
// NOTE: This feature is currently experimental.
|
||||
loadmodule "authprompt";
|
||||
set {
|
||||
authentication-prompt {
|
||||
/* Enabled or not? */
|
||||
enabled yes;
|
||||
|
||||
message "The server requires clients from this IP address to authenticate with a registered nickname and password.";
|
||||
message "Please reconnect using SASL, or authenticate now by typing: /QUOTE AUTH nick:password";
|
||||
/* As you can see you can have multiple 'message' items.
|
||||
* It may be useful to refer to a webpage for more
|
||||
* information and/or where users can register their nick.
|
||||
*/
|
||||
|
||||
//fail-message "Authentication failed";
|
||||
/* Multiple fail-message lines are also supported */
|
||||
};
|
||||
};
|
||||
// If you use the authprompt module then you may want to raise the
|
||||
// timeout in which users must complete the handshake.
|
||||
// By uncommenting the following, you can raise it from 30 to 60 seconds:
|
||||
// set { handshake-timeout 60s; };
|
||||
|
||||
/*
|
||||
* The following will configure connection throttling of "unknown users".
|
||||
*
|
||||
* When UnrealIRCd detects a high number of users connecting from IP addresses
|
||||
* that have not been seen before, then connections from new IP's are rejected
|
||||
* above the set rate. For example at 10:60 only 10 users per minute can connect
|
||||
* that have not been seen before. Known IP addresses can always get in,
|
||||
* regardless of the set rate. Same for users who login using SASL.
|
||||
*
|
||||
* See also https://www.unrealircd.org/docs/Connthrottle
|
||||
* Or just keep reading the default configuration below:
|
||||
*/
|
||||
|
||||
loadmodule "reputation";
|
||||
loadmodule "connthrottle";
|
||||
|
||||
set {
|
||||
connthrottle {
|
||||
/* First we must configure what we call "known users".
|
||||
* By default these are users on IP addresses that have
|
||||
* a score of 24 or higher. A score of 24 means that the
|
||||
* IP was connected to this network for at least 2 hours
|
||||
* in the past month (or minimum 1 hour if registered).
|
||||
* The sasl-bypass option is another setting. It means
|
||||
* that users who authenticate to services via SASL
|
||||
* are considered known users as well.
|
||||
* Users in the "known-users" group (either by reputation
|
||||
* or by SASL) are always allowed in by this module.
|
||||
*/
|
||||
known-users {
|
||||
minimum-reputation-score 24;
|
||||
sasl-bypass yes;
|
||||
};
|
||||
|
||||
/* New users are all users that do not belong in the
|
||||
* known-users group. They are considered "new" and in
|
||||
* case of a high number of such new users connecting
|
||||
* they are subject to connection rate limiting.
|
||||
* By default the rate is 20 new local users per minute
|
||||
* and 30 new global users per minute.
|
||||
*/
|
||||
new-users {
|
||||
local-throttle 20:60;
|
||||
global-throttle 30:60;
|
||||
};
|
||||
|
||||
/* This configures when this module will NOT be active.
|
||||
* The default settings will disable the module when:
|
||||
* - The reputation module has been running for less than
|
||||
* a week. If running less than 1 week then there is
|
||||
* insufficient data to consider who is a "known user".
|
||||
* - The server has just been booted up (first 3 minutes).
|
||||
*/
|
||||
disabled-when {
|
||||
reputation-gathering 1w;
|
||||
start-delay 3m;
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,140 +0,0 @@
|
||||
/* This file defines a number of default operclass blocks which you can
|
||||
* use in your oper blocks (via oper::operclass).
|
||||
*
|
||||
* This file is normally included from your unrealircd.conf through:
|
||||
* include "operclass.default.conf";
|
||||
*
|
||||
* The operclass block is extensively documented at:
|
||||
* https://www.unrealircd.org/docs/Operclass_block
|
||||
* And the permissions itself (operclass::permissions) at:
|
||||
* https://www.unrealircd.org/docs/Operclass_permissions
|
||||
*
|
||||
* DO NOT EDIT THIS FILE! IT WILL BE OVERWRITTEN DURING NEXT UPGRADE!!
|
||||
* Instead, if you want to change the permissions in an operclass block,
|
||||
* you should copy the definition, or this entire file, to either your
|
||||
* unrealircd.conf or some other file (eg: operclass.conf) that you
|
||||
* you will include from your unrealircd.conf.
|
||||
* Then edit it, and while doing so don't forget to change the name
|
||||
* of your custom operclass block(s), so operclass <name>.
|
||||
*/
|
||||
|
||||
/* Local IRC Operator */
|
||||
operclass locop {
|
||||
permissions {
|
||||
chat;
|
||||
channel { operonly; override { flood; }; };
|
||||
client { see; };
|
||||
immune;
|
||||
self;
|
||||
server { opermotd; info; close; module; dns; rehash; };
|
||||
route { local; };
|
||||
kill { local; };
|
||||
server-ban {
|
||||
kline;
|
||||
zline { local; };
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
/* Global IRC Operator */
|
||||
operclass globop {
|
||||
permissions {
|
||||
chat;
|
||||
channel { operonly; see; override { flood; }; };
|
||||
client;
|
||||
immune;
|
||||
self;
|
||||
server { opermotd; info; close; module; dns; rehash;
|
||||
remote; tsctl { view; }; };
|
||||
route;
|
||||
kill;
|
||||
server-ban { dccdeny; shun; zline; kline; gline; };
|
||||
};
|
||||
};
|
||||
|
||||
/* Server administrator */
|
||||
operclass admin {
|
||||
permissions {
|
||||
chat;
|
||||
channel { operonly; see; override { flood; }; };
|
||||
client;
|
||||
immune;
|
||||
self;
|
||||
server { opermotd; info; close; module; dns; rehash;
|
||||
remote; description; addmotd;
|
||||
addomotd; tsctl { view; }; };
|
||||
route;
|
||||
kill;
|
||||
server-ban;
|
||||
};
|
||||
};
|
||||
|
||||
/* Services Admin */
|
||||
operclass services-admin {
|
||||
permissions {
|
||||
chat;
|
||||
channel { operonly; see; override { flood; }; };
|
||||
client;
|
||||
immune;
|
||||
self;
|
||||
server { opermotd; info; close; module; dns; rehash;
|
||||
remote; description; addmotd;
|
||||
addomotd; tsctl { view; }; };
|
||||
route;
|
||||
kill;
|
||||
server-ban;
|
||||
sacmd;
|
||||
services;
|
||||
};
|
||||
};
|
||||
|
||||
/* Network Administrator */
|
||||
operclass netadmin {
|
||||
permissions {
|
||||
chat;
|
||||
channel { operonly; see; override { flood; }; };
|
||||
client;
|
||||
immune;
|
||||
self;
|
||||
server { opermotd; info; close; module; dns; rehash;
|
||||
remote; description; addmotd;
|
||||
addomotd; tsctl; };
|
||||
route;
|
||||
kill;
|
||||
server-ban;
|
||||
sacmd;
|
||||
services;
|
||||
};
|
||||
};
|
||||
|
||||
/* Same as 'globop' operclass, but with OperOverride capabilities added */
|
||||
operclass globop-with-override {
|
||||
parent globop;
|
||||
permissions {
|
||||
channel { operonly; see; override; };
|
||||
};
|
||||
};
|
||||
|
||||
/* Same as 'admin' operclass, but with OperOverride capabilities added */
|
||||
operclass admin-with-override {
|
||||
parent admin;
|
||||
permissions {
|
||||
channel { operonly; see; override; };
|
||||
};
|
||||
};
|
||||
|
||||
/* Same as 'services-admin' operclass, but with OperOverride capabilities added */
|
||||
operclass services-admin-with-override {
|
||||
parent services-admin;
|
||||
permissions {
|
||||
channel { operonly; see; override; };
|
||||
};
|
||||
};
|
||||
|
||||
/* Same as 'netadmin' operclass, but with OperOverride capabilities added */
|
||||
operclass netadmin-with-override {
|
||||
parent netadmin;
|
||||
permissions {
|
||||
channel { operonly; see; override; };
|
||||
};
|
||||
};
|
||||
@@ -1,154 +0,0 @@
|
||||
/*
|
||||
* This configuration file contains example spamfilter rules.
|
||||
* They are real rules that were useful a long time ago.
|
||||
* Since 2005 these rules are no longer maintained.
|
||||
* The main purpose nowadays is to serve as an example
|
||||
* to give you an idea of how powerful spamfilters can
|
||||
* be in real-life situations.
|
||||
*
|
||||
* Documentation on spamfilter is available at:
|
||||
* https://www.unrealircd.org/docs/Spamfilter
|
||||
*/
|
||||
|
||||
/* General note:
|
||||
* If you want to use a \ in a spamfilter, or in fact
|
||||
* anywhere in the configuration file, then you need
|
||||
* to escape this to \\ instead.
|
||||
*/
|
||||
|
||||
|
||||
/* First some spamfilters with match-type 'simple'.
|
||||
* The only matchers available are * and ?
|
||||
* PRO's: very fast, easy matching: everyone can do this.
|
||||
* CON's: limited ability to fine-tune spamfilters
|
||||
*/
|
||||
|
||||
spamfilter {
|
||||
match-type simple;
|
||||
match "Come watch me on my webcam and chat /w me :-) http://*:*/me.mpg";
|
||||
target private;
|
||||
action gline;
|
||||
reason "Infected by fyle trojan: see http://www.sophos.com/virusinfo/analyses/trojfylexa.html";
|
||||
};
|
||||
|
||||
/* This signature uses a \ which has to escaped to \\ in the configuration file */
|
||||
spamfilter {
|
||||
match-type simple;
|
||||
match "C:\\WINNT\\system32\\*.zip";
|
||||
target dcc;
|
||||
action block;
|
||||
reason "Infected by Gaggle worm?";
|
||||
};
|
||||
|
||||
spamfilter {
|
||||
match-type simple;
|
||||
match "Speed up your mIRC DCC Transfer by up to 75%*www.freewebs.com/mircupdate/mircspeedup.exe";
|
||||
target private;
|
||||
action gline;
|
||||
reason "Infected by mirseed trojan: see http://www.sophos.com/virusinfo/analyses/trojmirseeda.html";
|
||||
};
|
||||
|
||||
spamfilter {
|
||||
match-type simple;
|
||||
match "STOP SPAM, USE THIS COMMAND: //write nospam $decode(*) | .load -rs nospam | //mode $me +R";
|
||||
target private;
|
||||
action gline;
|
||||
reason "Infected by nkie worm: see http://www.trojaninfo.com/nkie/nkie.htm";
|
||||
};
|
||||
|
||||
|
||||
/* Now spamfilters of type 'regex'.
|
||||
* These use powerful regular expressions (Perl/PCRE style)
|
||||
* You may have to learn more about "regex" first before you
|
||||
* can use them. For example the dot ('.') has special meaning.
|
||||
*/
|
||||
|
||||
/* This regex shows a pattern which requires 20 paramaters,
|
||||
* such as "x x x x x x x x x x x x x x x x x x x x"
|
||||
*/
|
||||
spamfilter {
|
||||
match-type regex;
|
||||
match "\x01DCC (SEND|RESUME)[ ]+\"(.+ ){20}";
|
||||
target { private; channel; };
|
||||
action kill;
|
||||
reason "mIRC 6.0-6.11 exploit attempt";
|
||||
};
|
||||
|
||||
/* Similarly, this regex shows a pattern that matches
|
||||
* against at least 225 characters in length.
|
||||
*/
|
||||
spamfilter {
|
||||
match-type regex;
|
||||
match "\x01DCC (SEND|RESUME).{225}";
|
||||
target { private; channel; };
|
||||
action kill;
|
||||
reason "Possible mIRC 6.12 exploit attempt";
|
||||
};
|
||||
|
||||
/* Earlier you saw an example of a $decode exploit which used
|
||||
* match-type 'simple' and - indeed - the filter was quite simple.
|
||||
* The following uses a regex with a similar example.
|
||||
* Regular expressions are very powerful but here you can see
|
||||
* that it actually complicates writing a filter quite a bit.
|
||||
* With regex in this filter we need to escape the ( and all
|
||||
* the dots, question marks, etc. if we want to match these
|
||||
* characters in literal text.
|
||||
*/
|
||||
spamfilter {
|
||||
match-type regex;
|
||||
match "^Want To Be An IRCOp\? Try This New Bug Type: //write \$decode\(.+=.?,m\) \| \.load -rs \$decode\(.+=.?,m\)$";
|
||||
target private;
|
||||
action block;
|
||||
reason "Spamming users with an mIRC trojan. Type '/unload -rs newb' to remove the trojan.";
|
||||
};
|
||||
|
||||
spamfilter {
|
||||
match-type regex;
|
||||
match "^http://www\.angelfire\.com/[a-z0-9]+/[a-z0-9]+/[a-z_]+\.jpg <- .*!";
|
||||
target private;
|
||||
action block;
|
||||
reason "Infected by fagot worm: see http://www.f-secure.com/v-descs/fagot.shtml";
|
||||
};
|
||||
|
||||
/* This shows a regex which specifically matches an entire line by
|
||||
* the use of ^ and $
|
||||
*/
|
||||
spamfilter {
|
||||
match-type regex;
|
||||
match "^!login Wasszup!$";
|
||||
target channel;
|
||||
action gline;
|
||||
reason "Attempting to login to a GTBot";
|
||||
};
|
||||
|
||||
/* An example of how to match against an IP address in text (IPv4 only) */
|
||||
spamfilter {
|
||||
match-type regex;
|
||||
match "^!packet ([0-9]{1,3}\.){3}[0-9]{1,3} [0-9]{1,15}";
|
||||
target channel;
|
||||
action gline;
|
||||
reason "Attempting to use a GTBot";
|
||||
};
|
||||
|
||||
/* A slightly more complex example with a partial OR matcher (|) */
|
||||
spamfilter {
|
||||
match-type regex;
|
||||
match "(^wait a minute plz\. i am updating my site|.*my erotic video).*http://.+/erotic(a)?/myvideo\.exe$";
|
||||
target private;
|
||||
action gline;
|
||||
reason "Infected by some trojan (erotica?)";
|
||||
};
|
||||
|
||||
/* In regex a \ is special and needs to be escaped to \\
|
||||
* However in this configuration file, \ is also special and
|
||||
* needs to be escaped to \\ as well.
|
||||
* The result is that we need double escaping:
|
||||
* To match a \ you need to write \\\\ in the configuration file.
|
||||
*/
|
||||
spamfilter {
|
||||
match-type regex;
|
||||
match "C:\\\\WINNT\\\\system32\\\\(notes|videos|xxx|ManualSeduccion|postal|hechizos|images|sex|avril)\.zip";
|
||||
target dcc;
|
||||
action dccblock;
|
||||
reason "Infected by Gaggle worm";
|
||||
};
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,792 @@
|
||||
/*
|
||||
* example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
|
||||
* $Id$
|
||||
*
|
||||
* Works for Unreal3.2 and up
|
||||
*
|
||||
* Okay guys. This is the new example.conf. Its look is much like C++, kinda.
|
||||
* Anyway it is time to go over this. It's hard to pick up at first, but
|
||||
* with some pratice and reading you'll understand.
|
||||
*
|
||||
* Just copy this file to your main unrealircd dir and call it 'unrealircd.conf'.
|
||||
*
|
||||
* NOTE: All lines, except the opening { line, end in an ;, including the
|
||||
* closing } line. The IRCd will ignore commented lines.
|
||||
*
|
||||
* PLEASE READ doc/unreal32docs.html! The online version is also available at:
|
||||
* www.vulnscan.org/UnrealIRCd/unreal32docs.html
|
||||
* It contains a lot information about the configfile: gives information about
|
||||
* every block, variable, etc..
|
||||
* If you try to edit this file without reading the documentation properly
|
||||
* then you are pretty much guaranteed to fail!
|
||||
*/
|
||||
|
||||
/* Type of comments */
|
||||
#Comment type 1 (Shell type)
|
||||
// Comment type 2(C++ style)
|
||||
/* Comment type 3 (C Style) */
|
||||
#those lines are ignored by the ircd.
|
||||
|
||||
/*
|
||||
* UnrealIRCd supports modules, loading some of them is required.
|
||||
* You need at least the commands module and a cloaking module.
|
||||
*/
|
||||
|
||||
/* FOR *NIX, uncomment the following 2lines: */
|
||||
//loadmodule "src/modules/commands.so";
|
||||
//loadmodule "src/modules/cloak.so";
|
||||
|
||||
/* FOR Windows, uncomment the following 2 lines: */
|
||||
//loadmodule "modules/commands.dll";
|
||||
//loadmodule "modules/cloak.dll";
|
||||
|
||||
/*
|
||||
* You can also include other configuration files.
|
||||
* help.conf contains all the /helpop text. The badwords.*.conf
|
||||
* files contain all the badword entries for mode +G...
|
||||
* spamfilter.conf contains some good rules for current trojans.
|
||||
* You probably want to include them:
|
||||
*/
|
||||
include "help.conf";
|
||||
include "badwords.channel.conf";
|
||||
include "badwords.message.conf";
|
||||
include "badwords.quit.conf";
|
||||
include "spamfilter.conf";
|
||||
|
||||
/*
|
||||
* NEW: me {}
|
||||
* OLD: M:Line
|
||||
* me {} defines the name, description and unreal server numeric for
|
||||
* this server. Syntax is as follows:
|
||||
* me {
|
||||
* name "server.name";
|
||||
* info "Server Description";
|
||||
* numeric (server numeric*);
|
||||
* };
|
||||
* If linking, this numeric may not be used by any other server on the network.
|
||||
*/
|
||||
me
|
||||
{
|
||||
name "irc.foonet.com";
|
||||
info "FooNet Server";
|
||||
numeric 1;
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: admin {}
|
||||
* OLD: A:Line
|
||||
* Admin gives information on the server admin. you
|
||||
* may put as many lines under admin { as you wish.
|
||||
* Syntax is as follows:
|
||||
* admin {
|
||||
* "first line";
|
||||
* "second line";
|
||||
* [etc]
|
||||
* };
|
||||
*/
|
||||
admin {
|
||||
"Bob Smith";
|
||||
"bob";
|
||||
"widely@used.name";
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: class {}
|
||||
* OLD: Y:line (old was confusing)
|
||||
* These define settings for classes. A class is a group setting for
|
||||
* connections. Example, server connections, instead of going to a client's
|
||||
* class, you direct it to the server class. Syntax is as follows
|
||||
* class (class name)
|
||||
* {
|
||||
* pingfreq (how often to ping a user/server in seconds);
|
||||
* maxclients (how many connections for this class);
|
||||
* sendq (maximum send queue from a connection);
|
||||
* recvq (maximum receive queue from a connection [flood control]);
|
||||
* };
|
||||
*/
|
||||
|
||||
class clients
|
||||
{
|
||||
pingfreq 90;
|
||||
maxclients 500;
|
||||
sendq 100000;
|
||||
recvq 8000;
|
||||
};
|
||||
|
||||
class servers
|
||||
{
|
||||
pingfreq 90;
|
||||
maxclients 10; /* Max servers we can have linked at a time */
|
||||
sendq 1000000;
|
||||
connfreq 100; /* How many seconds between each connection attempt */
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: allow {}
|
||||
* OLD: I:Line
|
||||
* This defines allowing of connections...
|
||||
* Basically for clients, it allows them to connect so you can have some
|
||||
* control and/or set a password.
|
||||
* Syntax is as follows:
|
||||
* allow {
|
||||
* ip (ip mask to allow);
|
||||
* hostname (host mask);
|
||||
* class (class to send them to [see class {}]);
|
||||
* password "(password)"; (optional)
|
||||
* maxperip (how many connections per ip); (optional)
|
||||
* };
|
||||
*/
|
||||
|
||||
allow {
|
||||
ip *@*;
|
||||
hostname *@*;
|
||||
class clients;
|
||||
maxperip 5;
|
||||
};
|
||||
|
||||
/* Passworded allow line */
|
||||
allow {
|
||||
ip *@255.255.255.255;
|
||||
hostname *@*.passworded.ugly.people;
|
||||
class clients;
|
||||
password "f00Ness";
|
||||
maxperip 1;
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: allow channel {}
|
||||
* OLD: chrestrict
|
||||
* Allows a user to join a channel...
|
||||
* like an except from deny channel.
|
||||
* Syntax:
|
||||
* allow channel {
|
||||
* channel "channel name";
|
||||
* };
|
||||
*/
|
||||
allow channel {
|
||||
channel "#WarezSucks";
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: oper {}
|
||||
* OLD: O:Line
|
||||
* Defines an IRC Operator
|
||||
* IRC operators are there to keep sanity to the server and usually keep it
|
||||
* maintained and connected to the network.
|
||||
* The syntax is as follows:
|
||||
* oper (login) {
|
||||
* class (class to put them in, if different from I, moves them to new
|
||||
* class);
|
||||
* from {
|
||||
* userhost (ident@host);
|
||||
* userhost (ident@host);
|
||||
* };
|
||||
* flags
|
||||
* {
|
||||
* (flags here*);
|
||||
* };
|
||||
* OR
|
||||
* flags "old type flags, like OAaRD";
|
||||
* };
|
||||
*/
|
||||
|
||||
|
||||
/* For a list of oper flags, see doc/unreal32docs.html#operblock
|
||||
* [HIGHLY recommended to read]
|
||||
*/
|
||||
|
||||
oper bobsmith {
|
||||
class clients;
|
||||
from {
|
||||
userhost bob@smithco.com;
|
||||
};
|
||||
password "f00";
|
||||
flags
|
||||
{
|
||||
netadmin;
|
||||
can_zline;
|
||||
can_gzline;
|
||||
can_gkline;
|
||||
global;
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: listen {}
|
||||
* OLD: P:Line
|
||||
* This defines a port for the ircd to bind to, to
|
||||
* allow users/servers to connect to the server.
|
||||
* Syntax is as follows:
|
||||
* listen (ip number):(port number)
|
||||
* {
|
||||
* options {
|
||||
* (options here);
|
||||
* };
|
||||
* };
|
||||
* or for a plain
|
||||
* listen: listen (ip):(port);
|
||||
*
|
||||
* NOTICE: for ipv6 ips (3ffe:b80:2:51d::2 etc), use listen [ip]:port;
|
||||
*
|
||||
* That works also.
|
||||
*/
|
||||
|
||||
/* Options for listen:
|
||||
OLD | NEW
|
||||
S serversonly
|
||||
C clientsonly
|
||||
J java
|
||||
s ssl
|
||||
* standard
|
||||
*/
|
||||
|
||||
/* NOTE ON SSL PORTS: SSL ports are pretty non-standardized,
|
||||
* besides numerous high-SSL ports, some people say you should run
|
||||
* it at 994 because that's the official SSL port.. but that
|
||||
* requires root! Besides, port 194 is the official irc port and
|
||||
* have you ever seen an ircd running on that?
|
||||
* So, our suggestion is to use port 6697 for SSL, this is used by
|
||||
* quite some networks and is recognized by for example StunTour.
|
||||
* You are free to open up as many SSL ports as you want, but
|
||||
* by (also) using 6697 you help the world standardize a bit ;).
|
||||
*/
|
||||
listen *:6697
|
||||
{
|
||||
options
|
||||
{
|
||||
ssl;
|
||||
clientsonly;
|
||||
};
|
||||
};
|
||||
|
||||
listen *:8067;
|
||||
listen *:6667;
|
||||
|
||||
/* NOTE: If you are on an IRCd shell with multiple IP's you are
|
||||
* likely to get 'Address already in use' errors in your log
|
||||
* and the ircd won't start. This means you MUST bind
|
||||
* to a specific IP instead of '*', so for example:
|
||||
* listen 1.2.3.4:6667;
|
||||
* Obviously, replace the IP with the IP that was assigned to you.
|
||||
*/
|
||||
|
||||
/*
|
||||
* NEW: link {}
|
||||
* OLD: C/N:Lines
|
||||
* This defines an okay for a server connection.
|
||||
* NOTE: BOTH SERVERS NEED A LINK {} SETTING TO CONNECT PROPERLY!
|
||||
* Syntax is as follows:
|
||||
* link (server name)
|
||||
* {
|
||||
* username (username, * works too);
|
||||
* hostname (ip number/hostmask);
|
||||
* bind-ip (What IP to bind to when connecting, or *);
|
||||
* port (port to connect to, if any);
|
||||
* hub (If this is a hub, * works, or servermasks it may bring in);
|
||||
* [or leaf *;]
|
||||
* password-connect "(pass to send)";
|
||||
* password-receive "(pass we should receive)";
|
||||
* class (class to direct servers into);
|
||||
* options {
|
||||
* (options here*);
|
||||
* };
|
||||
* // If we use SSL, we can choose what cipher to use in SSL mode
|
||||
* // Retrieve a list by "openssl ciphers", separate ciphers with :'s
|
||||
*
|
||||
* ciphers "DES-CBC3-MD5";
|
||||
*
|
||||
* };
|
||||
*/
|
||||
|
||||
/*
|
||||
options:
|
||||
OLD | NEW
|
||||
S ssl
|
||||
Z zip
|
||||
N/A autoconnect
|
||||
N/A quarantine
|
||||
N/A nodnscache
|
||||
*/
|
||||
|
||||
|
||||
link hub.mynet.com
|
||||
{
|
||||
username *;
|
||||
hostname 1.2.3.4;
|
||||
bind-ip *;
|
||||
port 7029;
|
||||
hub *;
|
||||
password-connect "LiNk";
|
||||
password-receive "LiNk";
|
||||
class servers;
|
||||
options {
|
||||
/* Note: You should not use autoconnect when linking services */
|
||||
autoconnect;
|
||||
ssl;
|
||||
zip;
|
||||
};
|
||||
};
|
||||
/*
|
||||
*
|
||||
* NEW: ulines {}
|
||||
* OLD: U:Line
|
||||
* U-lines give servers more power/commands, this should ONLY be set
|
||||
* for services/stats servers and NEVER for normal UnrealIRCd servers!
|
||||
* Syntax is as follows:
|
||||
* ulines {
|
||||
* (server to uline);
|
||||
* (server to uline);
|
||||
* [etc]
|
||||
* };
|
||||
*/
|
||||
ulines {
|
||||
services.roxnet.org;
|
||||
stats.roxnet.org;
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: drpass {}
|
||||
* OLD: X:Line
|
||||
* This defines the passwords for /die and /restart.
|
||||
* Syntax is as follows:
|
||||
* drpass {
|
||||
* restart "(password for restarting)";
|
||||
* die "(password for die)";
|
||||
* };
|
||||
*/
|
||||
drpass {
|
||||
restart "I-love-to-restart";
|
||||
die "die-you-stupid";
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: log {} OLD: N/A Tells the ircd where and what to log(s). You can have
|
||||
* as many as you wish.
|
||||
*
|
||||
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
|
||||
*
|
||||
* Syntax:
|
||||
* log "log file"
|
||||
* {
|
||||
* flags
|
||||
* {
|
||||
* flag;
|
||||
* flag;
|
||||
* etc..
|
||||
* };
|
||||
* };
|
||||
*/
|
||||
|
||||
log "ircd.log" {
|
||||
/* Delete the log file and start a new one when it reaches 2MB, leave this out to always use the
|
||||
same log */
|
||||
maxsize 2097152;
|
||||
flags {
|
||||
oper;
|
||||
kline;
|
||||
connects;
|
||||
server-connects;
|
||||
kills;
|
||||
errors;
|
||||
sadmin-commands;
|
||||
chg-commands;
|
||||
oper-override;
|
||||
spamfilter;
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: alias {}
|
||||
* OLD: N/A
|
||||
* This allows you to set command aliases such as /nickserv, /chanserv etc
|
||||
* FLAGS: services, stats, normal
|
||||
*
|
||||
* Syntax:
|
||||
* alias "name" {
|
||||
* target "points to";
|
||||
* type aliastype;
|
||||
* };
|
||||
*
|
||||
* [NOTE: You could also include a pre-defined alias file here, see doc/unreal32docs.html section 2.9]
|
||||
*/
|
||||
|
||||
// This points the command /nickserv to the user NickServ who is connected to the set::services-server server
|
||||
/*alias NickServ {
|
||||
target "NickServ";
|
||||
type services;
|
||||
};*/
|
||||
|
||||
// If you want the command to point to the same nick as the command, you can leave the nick entry out
|
||||
//alias ChanServ { type services; };
|
||||
|
||||
// Points the /statserv command to the user StatServ on the set::stats-server server
|
||||
//alias StatServ { type stats; };
|
||||
|
||||
// Points the /superbot command to the user SuperBot
|
||||
//alias SuperBot { type normal; };
|
||||
|
||||
|
||||
/* Standard aliases */
|
||||
alias NickServ { type services; };
|
||||
alias ChanServ { type services; };
|
||||
alias OperServ { type services; };
|
||||
alias HelpServ { type services; };
|
||||
alias StatServ { type stats; };
|
||||
|
||||
/*
|
||||
* NEW: alias {}
|
||||
* OLD: N/A
|
||||
* This allows you to set command aliases such as /identify, /services, etc
|
||||
*
|
||||
* Syntax:
|
||||
* alias "name" {
|
||||
* format "format string" {
|
||||
* target "points to";
|
||||
* type aliastype;
|
||||
* parameters "parameters to send";
|
||||
* };
|
||||
* type command;
|
||||
* };
|
||||
*/
|
||||
/* This is shown seperately because even though it has teh same name as the previous directive, it is very
|
||||
* different in syntax, although it provides a similar function and relys on the standard aliases to work.
|
||||
*/
|
||||
/*
|
||||
alias "identify" {
|
||||
format "^#" {
|
||||
target "chanserv";
|
||||
type services;
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target "nickserv";
|
||||
type services;
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
type command;
|
||||
};
|
||||
*/
|
||||
/* The alias::format directive is a regular expression. The first format matches the /identify command when
|
||||
* the first character is a #. It then passes this along to the chanserv alias with the parameters IDENTIFY
|
||||
* %1-. The second format matches then /identify command when the first character is not a #. It then
|
||||
* passes the command to the nickserv alias with parameters IDENTIFY %1-.
|
||||
*/
|
||||
|
||||
/* The alias::format::parameters is similar to scripting languages. %N (where N is a number) represents a
|
||||
* parameter sent to the command (in this case /identify). If you specify %N- it means all parameters from
|
||||
* N until the last parameter in the string. You may also specify %n which is replaced by
|
||||
* the user's nickname.
|
||||
*/
|
||||
|
||||
/* Standard aliases */
|
||||
alias "services" {
|
||||
format "^#" {
|
||||
target "chanserv";
|
||||
type services;
|
||||
parameters "%1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target "nickserv";
|
||||
type services;
|
||||
parameters "%1-";
|
||||
};
|
||||
type command;
|
||||
};
|
||||
|
||||
alias "identify" {
|
||||
format "^#" {
|
||||
target "chanserv";
|
||||
type services;
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
format "^[^#]" {
|
||||
target "nickserv";
|
||||
type services;
|
||||
parameters "IDENTIFY %1-";
|
||||
};
|
||||
type command;
|
||||
};
|
||||
|
||||
/* This is an example of a real command alias */
|
||||
/* This maps /GLINEBOT to /GLINE <parameter> 2d etc... */
|
||||
alias "glinebot" {
|
||||
format ".+" {
|
||||
command "gline";
|
||||
type real;
|
||||
parameters "%1 2d Bots are not allowed on this server, please read the faq at http://www.example.com/faq/123";
|
||||
};
|
||||
type command;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* NEW: tld {}
|
||||
* OLD: T:Line
|
||||
* This sets a different motd and rules files
|
||||
* depending on the clients hostmask.
|
||||
* Syntax is as follows:
|
||||
* tld {
|
||||
* mask (ident@host);
|
||||
* motd "(motd file)";
|
||||
* rules "(rules file)";
|
||||
* };
|
||||
*/
|
||||
|
||||
tld {
|
||||
mask *@*.fr;
|
||||
motd "ircd.motd.fr";
|
||||
rules "ircd.rules.fr";
|
||||
};
|
||||
|
||||
/* note: you can just delete the example block above,
|
||||
* in which case the defaults motd/rules files (ircd.motd, ircd.rules)
|
||||
* will be used for everyone.
|
||||
*/
|
||||
|
||||
/*
|
||||
* NEW: ban nick {}
|
||||
* OLD: Q:Line
|
||||
* Bans a nickname, so it can't be used.
|
||||
* Syntax is as follows:
|
||||
* ban nick {
|
||||
* mask "(nick to ban)";
|
||||
* reason "(reason)";
|
||||
* };
|
||||
*/
|
||||
ban nick {
|
||||
mask "*C*h*a*n*S*e*r*v*";
|
||||
reason "Reserved for Services";
|
||||
};
|
||||
/*
|
||||
* NEW: ban ip {}
|
||||
* OLD: Z:Line
|
||||
* Bans an ip from connecting to the network.
|
||||
* Syntax:
|
||||
* ban ip { mask (ip number/hostmask); reason "(reason)"; };
|
||||
*/
|
||||
ban ip {
|
||||
mask 195.86.232.81;
|
||||
reason "Delinked server";
|
||||
};
|
||||
/*
|
||||
* NEW: ban server {}
|
||||
* OLD: Server Q:Line
|
||||
* Disables a server from connecting to the network.
|
||||
* if the server links to a remote server, local server
|
||||
* will disconnect from the network.
|
||||
* Syntax is as follows:
|
||||
* ban server {
|
||||
* mask "(server name)";
|
||||
* reason "(reason to give)";
|
||||
* };
|
||||
*/
|
||||
|
||||
ban server {
|
||||
mask eris.berkeley.edu;
|
||||
reason "Get out of here.";
|
||||
};
|
||||
/*
|
||||
* NEW: ban user {}
|
||||
* OLD: K:Line
|
||||
* This makes it so a user from a certain mask can't connect
|
||||
* to your server.
|
||||
* Syntax:
|
||||
* ban user { mask (hostmask/ip number); reason "(reason)"; };
|
||||
*/
|
||||
|
||||
ban user {
|
||||
mask *tirc@*.saturn.bbn.com;
|
||||
reason "Idiot";
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: ban realname {}
|
||||
* OLD: n:Line
|
||||
* This bans a certain realname from being used.
|
||||
* Syntax:
|
||||
* ban realname {
|
||||
* mask "(real name)";
|
||||
* reason "(reason)";
|
||||
* };
|
||||
*/
|
||||
|
||||
ban realname {
|
||||
mask "Swat Team";
|
||||
reason "mIRKFORCE";
|
||||
};
|
||||
|
||||
ban realname {
|
||||
mask "sub7server";
|
||||
reason "sub7";
|
||||
};
|
||||
|
||||
/*
|
||||
* NOTE FOR ALL BANS, they may be repeated for addition entries!
|
||||
*
|
||||
* NEW: except ban {}
|
||||
* OLD: E:Line
|
||||
* This makes it so you can't get banned.
|
||||
* Syntax:
|
||||
* except ban { mask (ident@host); };
|
||||
* Repeat the except ban {} as many times
|
||||
* as you want for different hosts.
|
||||
*/
|
||||
|
||||
except ban {
|
||||
/* don't ban stskeeps */
|
||||
mask *stskeeps@212.*;
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: deny dcc {}
|
||||
* OLD: dccdeny.conf
|
||||
* Use this to block dcc send's... stops
|
||||
* viruses better.
|
||||
* Syntax:
|
||||
* deny dcc
|
||||
* {
|
||||
* filename "file to block (ie, *exe)";
|
||||
* reason "reason";
|
||||
* };
|
||||
*/
|
||||
deny dcc {
|
||||
filename "*sub7*";
|
||||
reason "Possible Sub7 Virus";
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: deny channel {}
|
||||
* OLD: N/A (NEW)
|
||||
* This blocks channels from being joined.
|
||||
* Syntax:
|
||||
* deny channel {
|
||||
* channel "(channel)";
|
||||
* reason "reason";
|
||||
* };
|
||||
*/
|
||||
deny channel {
|
||||
channel "*warez*";
|
||||
reason "Warez is illegal";
|
||||
};
|
||||
|
||||
/*
|
||||
* NEW: vhost {}
|
||||
* OLD: Vhost.conf file
|
||||
* This sets a fake ip for non-opers, or
|
||||
* opers too lazy to /sethost :P
|
||||
* Syntax:
|
||||
* vhost {
|
||||
* vhost (vhost.com);
|
||||
* from {
|
||||
* userhost (ident@host to allow to use it);
|
||||
* };
|
||||
* login (login name);
|
||||
* password (password);
|
||||
* };
|
||||
* then to use this vhost, do /vhost (login) (password) in IRC
|
||||
*/
|
||||
vhost {
|
||||
vhost i.hate.microsefrs.com;
|
||||
from {
|
||||
userhost *@*.image.dk;
|
||||
};
|
||||
login stskeeps;
|
||||
password moocowsrulemyworld;
|
||||
};
|
||||
|
||||
/* You can include other configuration files */
|
||||
/* include "klines.conf"; */
|
||||
|
||||
/* Network configuration */
|
||||
set {
|
||||
network-name "ROXnet";
|
||||
default-server "irc.roxnet.org";
|
||||
services-server "services.roxnet.org";
|
||||
stats-server "stats.roxnet.org";
|
||||
help-channel "#ROXnet";
|
||||
hiddenhost-prefix "rox";
|
||||
/* prefix-quit "no"; */
|
||||
/* Cloak keys should be the same at all servers on the network.
|
||||
* They are used for generating masked hosts and should be kept secret.
|
||||
* The keys should be 3 random strings of 5-100 characters
|
||||
* (10-20 chars is just fine) and must consist of lowcase (a-z),
|
||||
* upcase (A-Z) and digits (0-9) [see first key example].
|
||||
*/
|
||||
cloak-keys {
|
||||
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
|
||||
"and another one";
|
||||
"and another one";
|
||||
};
|
||||
/* on-oper host */
|
||||
hosts {
|
||||
local "locop.roxnet.org";
|
||||
global "ircop.roxnet.org";
|
||||
coadmin "coadmin.roxnet.org";
|
||||
admin "admin.roxnet.org";
|
||||
servicesadmin "csops.roxnet.org";
|
||||
netadmin "netadmin.roxnet.org";
|
||||
host-on-oper-up "no";
|
||||
};
|
||||
};
|
||||
|
||||
/* Server specific configuration */
|
||||
|
||||
set {
|
||||
kline-address "set.this.email";
|
||||
modes-on-connect "+ixw";
|
||||
modes-on-oper "+xwgs";
|
||||
oper-auto-join "#opers";
|
||||
options {
|
||||
hide-ulines;
|
||||
/* You can enable ident checking here if you want */
|
||||
/* identd-check; */
|
||||
show-connect-info;
|
||||
};
|
||||
|
||||
maxchannelsperuser 10;
|
||||
/* The minimum time a user must be connected before being allowed to use a QUIT message,
|
||||
* This will hopefully help stop spam */
|
||||
anti-spam-quit-message-time 10s;
|
||||
/* Make the message in static-quit show in all quits - meaning no
|
||||
custom quits are allowed on local server */
|
||||
/* static-quit "Client quit"; */
|
||||
|
||||
/* You can also block all part reasons by uncommenting this and say 'yes',
|
||||
* or specify some other text (eg: "Bye bye!") to always use as a comment.. */
|
||||
/* static-part yes; */
|
||||
|
||||
/* This allows you to make certain stats oper only, use * for all stats,
|
||||
* leave it out to allow users to see all stats. Type '/stats' for a full list.
|
||||
* Some admins might want to remove the 'kGs' to allow normal users to list
|
||||
* klines, glines and shuns.
|
||||
*/
|
||||
oper-only-stats "okfGsMRUEelLCXzdD";
|
||||
|
||||
/* Throttling: this example sets a limit of 3 connection attempts per 60s (per host). */
|
||||
throttle {
|
||||
connections 3;
|
||||
period 60s;
|
||||
};
|
||||
|
||||
/* Anti flood protection */
|
||||
anti-flood {
|
||||
nick-flood 3:60; /* 3 nickchanges per 60 seconds (the default) */
|
||||
};
|
||||
|
||||
/* Spam filter */
|
||||
spamfilter {
|
||||
ban-time 1d; /* default duration of a *line ban set by spamfilter */
|
||||
ban-reason "Spam/Advertising"; /* default reason */
|
||||
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
|
||||
/* except "#help"; channel to exempt from filtering */
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
* Problems or need more help?
|
||||
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
|
||||
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- contains 80% of your questions!
|
||||
* 3) If you still have problems you can go irc.ircsystems.net #unreal-support,
|
||||
* note that we require you to READ THE DOCUMENTATION and FAQ first!
|
||||
*/
|
||||
+4
-17
@@ -1,6 +1,4 @@
|
||||
Numeric 005 Documentation
|
||||
(c) 2002-2005 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
(c) 2005-2009 syzop (Bram Matthys) [syzop@vulnscan.org]
|
||||
Numeric 005 Documentation (c) 2002-2005 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
|
||||
Numeric 005 allows the server to inform the client of any protocol specific features in the
|
||||
IRCd. The numeric is sent at connection time immediately after numeric 004. Additionally
|
||||
@@ -24,9 +22,9 @@ impractical and technically impossible to correctly implement due to existing li
|
||||
in the standard. Therefore, this token is not currently supported.
|
||||
|
||||
Unreal does additionally provide a few tokens which are not specified in the standard, these
|
||||
include: HCN, AWAYLEN, WATCH, SILENCE, EXTBAN, ELIST, CMDS, NAMESX, UHNAMES, and WATCHOPTS.
|
||||
Unreal also maintains a few legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure
|
||||
compatibility until the ISupport standard is more widely accepted by clients.
|
||||
include: HCN, AWAYLEN, WATCH, SILENCE, EXTBAN, ELIST, and CMDS. Unreal also maintains a few
|
||||
legacy tokens such as MAXCHANNELS and WALLCHOPS to ensure compatibility until the ISupport
|
||||
standard is more widely accepted by clients.
|
||||
|
||||
Token Value Default Value Description
|
||||
------------------------------------------------------------------------------------------------
|
||||
@@ -167,14 +165,3 @@ NAMESX none none Indicates that extend
|
||||
all channel rights in a NAMES reply
|
||||
instead of only the highest right
|
||||
(eg: @+Person instead of @Person).
|
||||
|
||||
UHNAMES none none Indicates that (other) extended
|
||||
/NAMES info is available on the
|
||||
server. If the client sends
|
||||
"PROTOCTL UHNAMES" then the server
|
||||
will, from then on, send user@host
|
||||
information in a NAMES reply
|
||||
(eg: @nick!ident@hostname).
|
||||
|
||||
WATCHOPTS flags A WATCH options supported. 'A' means
|
||||
Away Notification is available.
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
PROTOCTL Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
(As of Unreal3.2-beta11)
|
||||
|
||||
The PROTOCTL command allows servers to negotiate protocol specific features when a link
|
||||
occurs. The PROTOCTL command is sent during a link before the SERVER and PASS commands. The
|
||||
command contains tokens that list what protocols the server supports.
|
||||
|
||||
PROTOCTL SPACE <token> SPACE ...
|
||||
|
||||
UnrealIRCd supports several tokens that add additional protocol support to the server. A
|
||||
list of all supported tokens and their function listed below.
|
||||
|
||||
Token Description
|
||||
------------------------------------------------------------------------------------------------
|
||||
NOQUIT Informs the server it need not send out a QUIT for each user on the server
|
||||
when an SQUIT occurs. Instead an SQUIT is sent out for each server that has
|
||||
been disconnected from the network and the server can then assume all users
|
||||
that were on those servers have left as well.
|
||||
|
||||
TOKEN Informs the server that it may send "tokenized commands", that is a shortened
|
||||
name for the commands. This allows the server to save bandwidth by sending
|
||||
less information to other servers. See doc/technical/token.txt for a list of
|
||||
all commands and their respective token.
|
||||
|
||||
NICKv2 Notifies the server that it supports the extended NICK command (version 2),
|
||||
this command allows the server to specify more information in the NICK
|
||||
command rather than having to send out a NICK, MODE, and CHGHOST
|
||||
command. This token only affects a NICK command introducing a client, not one
|
||||
in which a client is changing his/her nickname. The format for a NICKv2 NICK
|
||||
command is:
|
||||
|
||||
:<sender> NICK <nickname> <hops> <TS> <username> <host> <server>
|
||||
<servicestamp> <umodes> <vhost> :<info>
|
||||
|
||||
If the user has no modes set the umodes parameter is a +, if the user has no
|
||||
vhost set the vhost parameter is an *.
|
||||
|
||||
SJOIN SJOIN is an obsolete token that is only supported for backwards
|
||||
compatibility. It should not be used.
|
||||
|
||||
SJOIN2 SJOIN2 is an obsolete token that is only supported for backwards
|
||||
compatibility. It should not be used.
|
||||
|
||||
UMODE2 Informs the server that support for the UMODE2 command exists. The UMODE2
|
||||
command is a shortened form of the MODE command but only applys to
|
||||
usermodes. In a normal MODE command, when applied to usermodes, the nickname
|
||||
is specified two times. Both as the sender prefix and as the first parameter,
|
||||
UMODE2 solves this problem in order to save bandwidth, the format for UMODE2
|
||||
is as follows:
|
||||
|
||||
:<sender> UMODE2 <modes>
|
||||
|
||||
VL Notifies the server that Vline information is included in the info field of
|
||||
the SERVER command. Vline information consists of the protocol number of the
|
||||
server and compiletime options supported. This allows denial of a server
|
||||
based on version and/or features supported. The VL information is passed only
|
||||
during connection, it is not filtered to other servers on the network, only
|
||||
the uplink. The syntax for a VL supporting SERVER command is:
|
||||
|
||||
SERVER <servername> <hops> :U<protocol>-<versionflags> <info>
|
||||
|
||||
If an * appears for either protocol and/or versionflags no Vline checking is
|
||||
done, this is often used by services programs where support for all versions
|
||||
is desired. See doc/technical/vl.txt for a list of version flags and protocol
|
||||
numbers.
|
||||
|
||||
SJ3 Notifies the server that the SJOIN command with SJ3 syntax is
|
||||
supported. SJOIN is used at link time to inform servers about the channels on
|
||||
the server. It is a combination of the JOIN commands, and MODE commands
|
||||
associated with distribution of channel information. The syntax for the SJOIN
|
||||
command with SJ3 syntax is:
|
||||
|
||||
:<sender> SJOIN <ts> <chname> [<modes>] [<mode para> ...] :<[[*~@%+]member] ...
|
||||
[&"ban/except] ...>
|
||||
|
||||
The ts parameter is the time at which the channel, chname, was created. The
|
||||
modes parameter is only included if modes are set, if not modes and mode para
|
||||
are excluded. If modes exists and modes requiring parameters (+klLf) are set,
|
||||
one mode para parameter is included for each value. The last parameter
|
||||
specifies a list of channel members and the channel ban and except list. The
|
||||
members are listed with the prefixes they have. * = +q, ~ = +a, @ = +o, % =
|
||||
+h, + = +v. If no prefix is specified for the member then the user is a
|
||||
normal user. The & prefix is used to denote a +b, and the " prefix denotes a
|
||||
+e. It is important that if a & or " is encountered that you do not continue
|
||||
to check that entry for other prefixes as a ban/except may contain *~@
|
||||
characters which will intefere with prefixes.
|
||||
|
||||
When synching, if ts lower than the local value, the information supplied by
|
||||
the remote server replaces the local (ie remove local +ohv that are not
|
||||
recorded on the remote server). The opposite is true when the ts is
|
||||
higher. Bans/excepts do not apply to the previous rule. If the ts is the
|
||||
same, information is merged therefore the modes from both servers are added
|
||||
together. If +l is set and both servers have different values, the highest is
|
||||
choosen, for +f the highest of each param, N:M is chosen, and if one server
|
||||
has * set, then it is included. For +k and +L the "highest" in a string
|
||||
comparison is used.
|
||||
|
||||
NS When specified informs the server that numeric server names are
|
||||
supported. Numeric server names are a base64 number that is associated with
|
||||
each server. This number is used as a shorthand name for the server. It is
|
||||
used in the server parameter of the NICK command and can also be used in the
|
||||
prefix for a message. In the event that the prefix is an NS, rather than
|
||||
using :<sender>, the format is @<ns> the ns should be translated into the
|
||||
server name so that the message can be processed. The format for a SERVER
|
||||
message (at sync time) that supports NS is:
|
||||
|
||||
SERVER <servername> <hops> :U<protocol>-<versionflags>-<numeric> <info>
|
||||
|
||||
The VL protocol must also be supported. The numeric is passed to all servers
|
||||
on the network through the SERVER command using the syntax:
|
||||
|
||||
:<sender> SERVER <servername> <hops> <numeric> :<info>
|
||||
|
||||
Note: anywhere a :<sender> is expected an @<ns> may be received if the source
|
||||
is a server. See doc/technical/base64.txt for information on the base64
|
||||
system used.
|
||||
|
||||
SJB64 This token allows timestamps to be specified in base64 notation to conserve
|
||||
bandwidth. When SJB64 is supported, anywhere a timestamp can appear may be in
|
||||
base64 notation. A base64 timestamp is preceeded by a ! to identify that it
|
||||
is an sjb64 rather than a regular timestamp, if this is the case the
|
||||
characters following the ! represent the timestamp in base64. See
|
||||
doc/technical/base64.txt for information on the base64 system used.
|
||||
|
||||
ZIP If both servers have this set then the link will be (zlib) compressed after
|
||||
the SERVER message. If one of the servers does not have ZIP in his PROTOCTL
|
||||
message then the link stays uncompressed.
|
||||
|
||||
TKLEXT This allows 10 instead of 8 parameters in TKL's for spamfilter, see s_kline.c
|
||||
function m_tkl for more info on this (added in 3.2RC2).
|
||||
|
||||
NICKIP This token indicates that a (standard) base64 encoded IP address is included
|
||||
in the NICK command. The IP is in binary network byte order formated and
|
||||
encoded using the standard base64 algorithm. '*' is used if no IP is available.
|
||||
|
||||
NICKCHARS This specifies a list of language characters that are allowed in nicks.
|
||||
USMARC codes are used, with a suffix if needed. See src/charsys.c for the full
|
||||
list (ctrl+f, static LangList) of possible languages (2nd column).
|
||||
The items in the list sent as NICKCHARS=.. must always be sorted.
|
||||
If a server sends NICKCHARS= and if the remote parameters do not match the
|
||||
charsets in use locally, then the server link is rejected.
|
||||
@@ -0,0 +1,465 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<!-- $Id$ -->
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"/>
|
||||
<title>Unreal 3.2 Protocol Documentation</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1 style="text-align: center;">Unreal 3.2 Protocol Documentation</h1>
|
||||
<h3 style="text-align: center;">Last update: 29 November 2006</h3>
|
||||
<h1>Table of Contents</h1>
|
||||
<p><a href="#S1">1 Introduction</a></p>
|
||||
<p><a href="#S2">2 Server Negotiation</a></p>
|
||||
<blockquote><p><a href="#S2_1">2.1 PASS - Connection Password</a></p></blockquote>
|
||||
<blockquote><p><a href="#S2_2">2.2 PROTOCTL - Server Protocol Negotiation</a></p></blockquote>
|
||||
<blockquote><p><a href="#S2_3">2.3 SERVER - Server Negotiation</a></p></blockquote>
|
||||
<blockquote><p><a href="#S2_4">2.4 EOS - End Of Synch</a></p></blockquote>
|
||||
<blockquote><p><a href="#S2_5">2.5 NETINFO - Network Information</a></p></blockquote>
|
||||
<p><a href="#S3">3 User Operations</a></p>
|
||||
<blockquote><p><a href="#S3_1">3.1 NICK - User Introduction and Nick Change</a></p></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S3_1_1">3.1.1 Nick Collisions</a></p></blockquote></blockquote>
|
||||
<blockquote><p><a href="#S3_2">3.2 MODE, UMODE2 - User Mode Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_3">3.3 QUIT - User Disconnect</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_4">3.4 KILL - Force Disconnect</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_5">3.5 SETHOST/CHGHOST - Change virtual host</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_6">3.6 SETIDENT/CHGIDENT - Change a user's username</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_7">3.7 SETNAME/CHGNAME - Change a user's realname</a></p></blockquote>
|
||||
<blockquote><p><a href="#S3_8">3.8 WHOIS - User Information</a></p></blockquote>
|
||||
<p><a href="#S1">4 Server Operations</a></p>
|
||||
<blockquote><p><a href="#S4_1">4.1 SERVER - Server Introduction</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_2">4.2 SQUIT - Server Removal</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_3">4.3 SDESC - Server Description</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_4">4.4 PING - Live Connection Query</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_5">4.5 PONG - Live Connection Reply</a></p></blockquote>
|
||||
<blockquote><p><a href="#S4_6">4.6 STATS - Server Stats</a></p></blockquote>
|
||||
<p><a href="#S5">5 Channel Operations</a></p>
|
||||
<blockquote><p><a href="#S5_1">5.1 SJOIN - Channel Burst</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_2">5.2 JOIN - Channel Join</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_3">5.3 PART - Channel Part</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_4">5.4 KICK - Channel Kick</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_5">5.5 MODE - Channel Mode</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_6">5.6 INVITE - Invite a user to a channel</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_7">5.7 SAJOIN - Channel Force Join</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_8">5.8 SAPART - Channel Force Part</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_9">5.9 SAMODE - Channel Force Mode</a></p></blockquote>
|
||||
<blockquote><p><a href="#S5_10">5.10 TOPIC - Chanel Topic</a></p></blockquote>
|
||||
<p><a href="#S6">6 Services Commands</a></p>
|
||||
<blockquote><p><a href="#S6_1">6.1 SVSKILL - Force Disconnect by Service</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_2">6.2 SVSMODE, SVS2MODE - Force User Mode Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_3">6.3 SVSSNO, SVS2SNO - Forced SNomask Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_4">6.4 SVSNICK - Forced Nick Change</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_5">6.5 SVSJOIN - Forced Join</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_6">6.6 SVSPART - Forced Part</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_7">6.7 SVSO - Oper Permissions</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_8">6.8 SVSNOOP - Oper Lockdown</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_9">6.9 SVSNLINE - RealName Ban</a></p></blockquote>
|
||||
<blockquote><p><a href="#S6_10">6.10 SVSFLINE - File Ban</a></p></blockquote>
|
||||
<p><a href="#S7">7 Messaging</a></p>
|
||||
<blockquote><p><a href="#S7_1">7.1 PRIVMSG, NOTICE - Simple Message Transmission</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_2">7.2 SENDUMODE, SMO - Usermode-based Delivery</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_3">7.3 SENDSNO - SNomask-based Delivery</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_4">7.4 CHATOPS - IRCop Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_5">7.5 WALLOPS - Wallop Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_6">7.6 GLOBOPS - FailOp Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_7">7.7 ADCHAT - Admin Chat</a></p></blockquote>
|
||||
<blockquote><p><a href="#S7_8">7.8 NACHAT - NetAdmin Chat</a></p></blockquote>
|
||||
<p><a href="#S8">8 Ban Control</a></p>
|
||||
<blockquote><p><a href="#S8_1">8.1 TKL - Master Ban Control</a></p></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_1">8.1.1 GLINE - Network-wide user@host ban</a></p></blockquote></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_2">8.1.2 GZLINE - Network-wide IP ban</a></p></blockquote></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_3">8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban</a></p></blockquote></blockquote>
|
||||
<blockquote><blockquote><p><a href="#S8_1_4">8.1.4 SPAMFILTER - Message Spam Filtration System</a></p></blockquote></blockquote>
|
||||
<p><a href="#S9">9 Base64 Tables</a></p>
|
||||
<blockquote><p><a href="#S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></p></blockquote>
|
||||
<blockquote><p><a href="#S9_2">9.2 Table for NICKIP.</a></p></blockquote>
|
||||
<hr/>
|
||||
<h1><a name="S1"></a>1 Introduction</h1>
|
||||
<p>This document describes the UnrealIRCd server-to-server protocol as of protocol 2307 (Unreal 3.2.4).</p>
|
||||
<h2>A word about clocks.</h2>
|
||||
<p>Unreal is very time-dependant. Users and channels, for example, are timestamped, and if server clocks are not synchronized properly, things can go very wrong very fast. See <a href="http://vulnscan.org/UnrealIrcd/faq/#67">http://vulnscan.org/UnrealIrcd/faq/#67</a> for more information on this. Note that there is a slight difference between server time and what is actually reported by the UNIX date command or by the C time() function. Unreal can apply an offset to the real time to create the server time, allowing servers to be virtually synchronized when synchronizing the real clocks is not possible (such as on shell servers).
|
||||
I should make it quite clear that GMT time is used for everything. To be specific, timestamps in unreal are 32-bit integer values (actually, however many bits the time_t type is, which is 32 on 32-bit systems such as x86). This integer value is the number of seconds that have elapsed since Midnight January 1, 1970 GMT (can be referred to as Epoch time in the UNIX world). This means that timezones are no problem, nor is daylight savings time (or whatever your country of choice calls it).</p>
|
||||
<hr/>
|
||||
<h1><a name="S2"></a>2 Server Negotiation</h1>
|
||||
<p>The first step to establish a server-to-server communication is to negotiate the connection as a server. Negotiation is done using standard IRC commands - no PROTOCTL options are in force until the link is established. The first step is to open a TCP/IP connection to the target server. The target port must be one described by a listen {} block in the remote server's configuration, and that listen block must not have the clientsonly option. After the connection is open, you will be treated as any other connection and be greeted with the "Looking up your hostname..." and "Checking identd..." notices as you would for a client. As these are NOTICE messages and your session as a server isn't established, they should simply be ignored. Use the commands below to introduce a server connection.</p>
|
||||
<h2><a name="S2_1"></a>2.1 PASS - Connection Password</h2>
|
||||
<p><b>Syntax:</b> <tt>PASS :<i>link password</i></tt></p>
|
||||
<p>The PASS command is used to transmit the password required for a server link. It must match the password specified in the remote server's link::password-receive (which can be crypted), otherwise the link will be rejected. This should be the first message sent.</p>
|
||||
<h2><a name="S2_2"></a>2.2 PROTOCTL - Server Protocol Negotiation</h2>
|
||||
<p><b>Syntax:</b> <tt>PROTOCTL <i>protocol options</i></tt></p>
|
||||
<p>The PROTOCTL command sets several protocol options. The tokens supported are listed below.</p>
|
||||
<ul>
|
||||
<li>NOQUIT : When a netsplit occurs, only send a SQUIT message for each server lost. This server will assume that clients on these servers were also lost and will send the appropriate QUIT messages to local clients and to any non-NOQUIT servers.</li>
|
||||
<li>TOKEN : Use tokenized commands. Tokens are case-sensitive, shortened versions of command names. Tokens will be usually one or two characters.</li>
|
||||
<li>NICKv2 : Use extended NICK message for introducing users. See the NICK command for information about this.</li>
|
||||
<li>VHP : When introducing a user, send his cloaked host as if it were a vhost. Usually used for services to avoid having duplicate code.</li>
|
||||
<li>SJOIN : Supports SJOIN version 1 which is no longer in use. Use with SJ3.</li>
|
||||
<li>SJOIN2 : Supports SJOIN version 2 which is no longer in use. Use with SJ3.</li>
|
||||
<li>UMODE2 : Supports the UMODE2 command, which is a shortened version of MODE for usermode changes.</li>
|
||||
<li>VL : Supports V:Line information. Extends the SERVER message to include version information used in deny version{} blocks. Note that this is assumed - unreal will always send its own version information.</li>
|
||||
<li>SJ3 : Supports SJOIN version 3.</li>
|
||||
<li>NS : Supports server numerics which provides a shorthand for server names. In any circumstance where a :server.name is permitted (the server is the message's real source), @servernumeric may be used instead. In addition, the server.name parameter in the NICK message may be simply the server's numeric. Requires VL support.</li>
|
||||
<li>SJB64 : Timestamps in NICK and SJOIN are expressed in base64 rather than base10.</li>
|
||||
<li>TKLEXT : Supports exntended TKL messages for spamfilter support.</li>
|
||||
<li>NICKIP : Adds an IP parameter to the NICK message, which is the base64 encoding of the user's ip address (in network byte order). Requires NICKv2.</li>
|
||||
<li>NICKCHARS : Indicates the set of enabled nickchar options (see the regular documention for info about this).</li>
|
||||
<li>CHANMODES : (Not required to be sent) This is the same as the CHANMODES value in the 005 for client connections. Useful for autodetecting things like what modes are valid for ChanServ MLOCK, for example.</li>
|
||||
<li>CLK : Supports an extra field in NICK for sending the cloaked host (not vhost).</li>
|
||||
</ul>
|
||||
<p>The syntax examples here follow the conventions for TOKEN and also NS in cases of server-only messages.</p>
|
||||
<h2><a name="S2_3"></a>2.3 SERVER - Server Negotiation</h2>
|
||||
<p><b>Note:</b> This message is also used for introducing additional servers, the format of this message in those cases is described later.</p>
|
||||
<p><b>Syntax (normal):</b> <tt>SERVER <i>server.name</i> 1 :<i>server description</i></tt></p>
|
||||
<p><b>Syntax (with VL):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i> <i>server description</i></tt></p>
|
||||
<p><b>Syntax (with VL and NS):</b> <tt>SERVER <i>server.name</i> 1 :U<i>protocolversion</i>-<i>protocolflags</i>-<i>servernumeric</i> <i>server description</i></tt></p>
|
||||
<p>The literal 1 in the parameter list is the hopcount parameter. Since you are a direct link, your own hopcount will be 1.</p>
|
||||
<p>The server.name is the same as that in the remote server's link:: block. When received from unreal servers, this will be the value of that server's me::name. The protocol version is the numeric protocol version (2306 for example), and the protocol flags are the server's compilation flags (described below). These two fields are checked against the deny version {} blocks in the remote server's configuration. A value of 0 for either field prevents deny version{} checking for that field. The server description can be anything. When received from unreal servers, it'll be the value of me::description.</p>
|
||||
<p>The following version numbers have been used previously:</p>
|
||||
<ul>
|
||||
<li>2309 - Unreal 3.2.6</li>
|
||||
<li>2308 - Unreal 3.2.5</li>
|
||||
<li>2307 - Unreal 3.2.4</li>
|
||||
<li>2306 - Unreal 3.2.3</li>
|
||||
<li>2305 - Unreal 3.2.2</li>
|
||||
<li>2304 - Unreal 3.2.1</li>
|
||||
<li>2303 - Unreal 3.2beta* through 3.2 Release</li>
|
||||
<li>2302 - Unreal 3.1.1 through 3.1.4</li>
|
||||
<li>2301 - Unreal 3.1 Release</li>
|
||||
<li>2300 - Unreal 3.0 Release</li>
|
||||
</ul>
|
||||
<p>The compile flags as specified in protocol flags are:</p>
|
||||
<ul>
|
||||
<li>c : Server is chrooted (#define CHROOTDIR).</li>
|
||||
<li>C : Server has command line config (-f option) enabled (#define CMDLINE_CONFIG).</li>
|
||||
<li>D : Server is in debugmode (#define DEBUGMODE).</li>
|
||||
<li>F : Using filedescriptor lists.</li>
|
||||
<li>h : Server is compiled with hub support (#define HUB or answer "Hub" to relevant ./Config prompt).</li>
|
||||
<li>i : Server shows invisible users in /TRACE.</li>
|
||||
<li>n : NOSPOOF (pingcookies) is enabled (#define NOSPOOF or answer "Yes" to relevant ./Config prompt).</li>
|
||||
<li>V : Server is using valloc().</li>
|
||||
<li>W : Windows IRCd.</li>
|
||||
<li>Y : Syslog logging enabled.</li>
|
||||
<li>6 : Server has IPv6 support (#define INET6 or answer "yes" to relevant ./Config prompt).</li>
|
||||
<li>X : Server has badword stripping (user and channel modes +G) (#define STRIPBADWORDS).</li>
|
||||
<li>P : Server is using poll().</li>
|
||||
<li>e : Server has SSL Support (#define USE_SSL or answer "yes" (and have ssl libraries installed) to relevant ./Config prompt).</li>
|
||||
<li>O : Server has OperOverride enabled (#undef NO_OPEROVERRIDE or answer "no" to relevant ./Config prompt).</li>
|
||||
<li>o : Server has disabled Oper verify (#undef OPEROVERRIDE_VERIFY or answer "no" to relevant ./Config prompt).</li>
|
||||
<li>Z : Server has ziplink support (#define ZIP_LINKS or answer "yes" to relevant ./Config prompt AND have the zlib dev libraries).</li>
|
||||
<li>E : Server has extended channel mode support.</li>
|
||||
<li>3 : 3rd party modules are loaded or some system libraries are wonky.</li>
|
||||
<li>m : Private message handling is 'tainted' (one or modules registered a USERMSG hook).</li>
|
||||
<li>M : Channel message handling is 'tainted' (one or modules registered a CHANMSG hook).</li>
|
||||
<li>Additional Version flags can be added by 3rd-party modules.</li>
|
||||
</ul>
|
||||
<h2><a name="S2_4"></a>2.4 EOS - End Of Synch (TOKEN: ES)</h2>
|
||||
<p><b>Syntax:</b> ES</p>
|
||||
<p>Marks the end of the synching process. This is really optional, but it might be a good idea to send it anyway when you really are done synching. Once you send this, unreal will announce "Client connecting" or "Client exiting" notices (to those with snomask +F) for users (unless your server is U:Lined), and joins will be counted toward channel flood controls (chanmode +f).</p>
|
||||
<p>Sending EOS only marks your server as synched, but does not do so for servers behind you. EOS would need to be sent on those servers' behalf as well.</p>
|
||||
<h2><a name="S2_5"></a>2.5 NETINFO - Network Information (TOKEN: AO)</h2>
|
||||
<p><b>Syntax:</b> AO <i>maxglobal</i> <i>currenttime</i> <i>protocolversion</i> <i>cloakhash</i> 0 0 0 :<i>networkname</i></p>
|
||||
<p>This tells the other server your current network configuration. The max global is the highest number of concurrent users network-wide that this server has seen. The current time is a timestamp value. Protocolversion is the same as that in the SERVER command. Cloakhash is a hash representing the configured cloak keys. It may be a * if you are implementing services. The network name is that specified in set::network-name. The cloak-prefix is currently not sent here (and thus unreal won't generate warning for mismatching cloak prefixes, but they should be the same anyway).</p>
|
||||
<p>It is NETINFO, not EOS, that triggers the "Link bla bla bla is now synched" notices, but NETINFO does not imply synching is actually complete (see EOS).</p>
|
||||
<hr/>
|
||||
<h1><a name="S3"></a>3 User Operations</h1>
|
||||
<p>One important function of servers is it must notify all other servers about all of the users behind it. These commands represent the operations that can result in the change of a user's global state.</p>
|
||||
<h2><a name="S3_1"></a>3.1 NICK - User Introduction and Nick Change (TOKEN: &)</h2>
|
||||
<p><b>Syntax (nick change):</b> <tt>:<i>oldnick</i> & <i>newnick</i> :<i>timestamp</i></tt></p>
|
||||
<p>This format of the NICK message indicates an existing user is changing his or her nickname. If a collision occurs, see the section on Nick Collisions below. The timestamp is the new nickname's timestamp.</p>
|
||||
<p><b>Syntax (normal):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> :<i>realname</i></tt></p>
|
||||
<p><b>Syntax (NICKv2):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> :<i>realname</i></tt></p>
|
||||
<p><b>Syntax (NICKv2+CLK):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> :<i>realname</i></tt>
|
||||
<p><b>Syntax (NICKv2+NICKIP):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>nickipaddr</i> :<i>realname</i></tt></p>
|
||||
<p><b>Syntax (NICKv2+NICKIP+CLK):</b> <tt>& <i>nick</i> <i>hopcount</i> <i>timestamp</i> <i>username</i> <i>hostname</i> <i>server</i> <i>servicestamp</i> <i>+usermodes</i> <i>virtualhost</i> <i>cloakhost</i> <i>nickipaddr</i> :<i>realname</i></tt>
|
||||
<p><b>Note:</b> Because each server normally does its own cloak generation, Unreal does not expect to receive NICK messages with the CLK info, so do not send it. It will send this info to a server it has received a PROTOCTL CLK from however.</p>
|
||||
<p>This format of the NICK message introduces a new user to the network. If PROTOCTL VHP is enabled, the user's cloaked host is put in the virtualhost field, otherwise it'll be * unless the user is +t. With the addition of CLK, VHP is no longer necessary for determining the cloak host.</p>
|
||||
<h3><a name="S3_1_1"></a>3.1.1 Nick Collisions</h3>
|
||||
<p>A nick collision occurs when a server receives a NICK message (or & token) introducing a user that the server already sees on the network. When a collision occurs, one or both of the colliding clients must be disconnected. The timestamp is examined to determine which client loses. The client with the earlier timestamp remains. If both clients have equal timestamps, both are removed. Currently, Unreal handles NICK collisions both passively and agressively:</p>
|
||||
<ul>
|
||||
<li><b>Aggressive Handling:</b> The server actively sends a KILL message back across the link to terminate that end's client.</li>
|
||||
<li><b>Passive Handling:</b> Upon receipt of a NICK message that should "win", the server simply silently exits it's own client.</li>
|
||||
</ul>
|
||||
<h2><a name="S3_2"></a>3.2 MODE, UMODE2 - User Mode Change (TOKEN: G or |)</h2>
|
||||
<p><b>Syntax (MODE):</b> <tt>:<i>user</i> G <i>user</i> <i>modechange</i></tt></p>
|
||||
<p><b>Syntax (UMODE2):</b> <tt>:<i>user</i> | <i>modechange</i></tt></p>
|
||||
<p>This indicates a usermode change. The modechange can consist of zero or more strings of characters, each prefixed with either a + or -; the only delimiter between them being said + or -. If no + or - is at the beginning of the mode string, a + should be implied.</p>
|
||||
<p>Some user modes are never sent between servers. Specifically, usermode +s and +O are not sent between servers. Modules can define additional usermodes that also might not be sent between servers. The UMODE2 saves bandwidth by not including the redundant target field for usermode changes, so use it when possible.</p>
|
||||
<h2><a name="S3_3"></a>3.3 QUIT - User Disconnect (TOKEN: ,)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>user</i> , :<i>reason</i></tt></p>
|
||||
<p>This command indicates that a user has disconnected. The reason field is filled in with the reason the user disconnected, which will be any of: quit message provided by the user in a /quit command, kill message for local operator kills, "Client exited" if the user does a brutal quit (clean (by TCP's definition) disconnect without sending a QUIT message), or a socket error message if present.</p>
|
||||
<p>The QUIT message must NOT be prefixed when passing on to other servers. Only local user quit messages are affected by set::prefix-quit.</p>
|
||||
<h2><a name="S3_4"></a>3.4 KILL - Force Disconnect (TOKEN: .)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> . <i>target</i> :<i>killpath</i>!<i>source</i> (<i>reason</i>)</tt></p>
|
||||
<p>Used to indicate that an operator has used KILL on a user not on the same server. Anything beyond the last ! in the kill path is used as the reason. The source (reason) part is simply a standard used by Unreal. As each server passes on a KILL message, it usually prepends the bottommost part (up to the first .) of it's name followed by a ! character. When unreal receives a KILL from a directly connected irc operator, it will usually add that oper's vhost (or realhost if -x) as the first hop in the kill path, then follow with it's own name as mentioned before if it is passing to another server.</p>
|
||||
<p>A server can also send KILLs on it's own. This is done in cases involving nickname collisions, fake senders, bad direction, and other cases of protocol errors. Usually, in these cases, the server puts it's own name as the source, and also prefixes with <i>bottompart</i>! like for any other ircop on that server. For example: @3 . someone :irc!irc.example.com (Nick collision)</p>
|
||||
<h2><a name="S3_5"></a>3.5 SETHOST/CHGHOST - Change virtual host (TOKEN: AA or AL)</h2>
|
||||
<p><b>Syntax (SETHOST):</b> <tt>:<i>source</i> AA <i>newvhost</i></tt></p>
|
||||
<p><b>Syntax (CHGHOST):</b> <tt>:<i>source</i> AL <i>target</i> <i>newvhost</i></tt></p>
|
||||
<p>Indicates the change of a user's virtual host. Currently, servers are expected to assume UMODE2 +xt on the target user in both commands. (In the case of SETHOST, the target is the sender.) Servers using PROTOCTL VHP will receive the cloaked host in a SETHOST message when a user activates his cloaked host. A server can also send CHGHOST (from one of it's opered clients) to change a user's hostname. This is generally used by HostServ implementations. To disable a cloaked host, use CHGHOST to set the user's virtual host equal to his real host, or use SVSMODE -xt, but the latter requires services.</p>
|
||||
<h2><a name="S3_6"></a>3.6 SETIDENT/CHGIDENT - Change a user's username (TOKEN: AD or AZ)</h2>
|
||||
<p><b>Syntax (SETIDENT):</b> <tt>:<i>source</i> AD <i>newusername</i></tt></p>
|
||||
<p><b>Syntax (CHGIDENT):</b> <tt>:<i>source</i> AZ <i>target</i> <i>newusername</i></tt></p>
|
||||
<p>Indicates the change of a user's username. No usermode change is associated with this. Unreal does not use a distinguished virtual username, so servers should only keep the original username (from the NICK message) if they intend to allow the user to reset the original username. Servers can use CHGIDENT to change a user's username.</p>
|
||||
<h2><a name="S3_7"></a>3.7 SETNAME/CHGNAME - Change a user's realname (TOKEN: AE or BK)</h2>
|
||||
<p><b>Syntax (SETNAME):</b> <tt>:<i>source</i> AE :<i>newrealname</i></tt></p>
|
||||
<p><b>Syntax (CHGNAME):</b> <tt>:<i>source</i> BK <i>target</i> :<i>newrealname</i></tt></p>
|
||||
<p>Indicates the change of a user's realname. No usermode change is associated with this. Unreal does not use a distinguished virtual realname, so servers should only keep the original realname (from the NICK message) if they intend to allow the user to reset the original realname. Servers can use CHGNAME to change a user's username. Note that servers must NOT check that the sender be an IRCop in SETNAME - normal users are permitted to use SETNAME.</p>
|
||||
<h2><a name="#S3_8"></a>3.8 WHOIS - User Information (TOKEN: #)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> # [<i>from-server</i> ]<i>nick</i></tt></p>
|
||||
<p>Requests the information on a user. This works exactly like the user /whois command - in fact, the source parameter must be a user, or the command will do nothing. <i>from-server</i> is the server to request the information from; if a server recives a WHOIS message without this parameter, it should return its own information on the user, otherwise it should pass the message to the given server. Note that <i>from-server</i> may name a user instead of a server (such as when a user uses /whois nick nick), in which case the the nick should be interpreted as naming the server that user is on. <i>nick</i> may be several users seperated by commas, but may not contain wildcards.</p>
|
||||
<p>The reply to a WHOIS message uses the same numeric replies as the user command.</p>
|
||||
<hr/>
|
||||
<h1><a name="S4"></a>4 Server Operations</h1>
|
||||
<p>This is different from server negotiation. Negotiation is when you are first connecting. Server introduction is used for introducing additional servers behind an existing server (aka hubbing). Hubbing is limited as specified by the hub, leaf, and leafdepth parameters in the link block and attempted violation of a hub restriction results in termination of the link. If no hub or leaf directive is given your server is a leaf by default, so any introduction of any server behind you would be an automatic drop. U:Lines don't matter here; services must be configured as a hub in the link block. The reason is U:Line is a permission rule, but hub privilege is a network structure rule.</p>
|
||||
<h2><a name="S4_1"></a>4.1 SERVER - Server Introduction (TOKEN: ')</h2>
|
||||
<p><b>Note: This command is also used for negotiation. Be warned that the token for this command is NOT VALID at that time! See section 2.3 for the syntax for negotiation.</b></p>
|
||||
<p><b>Syntax (without PROTOCTL NS):</b> <tt>:<i>source</i> SERVER <i>new.server</i> <i>hopcount</i> :<i>description</i></tt></p>
|
||||
<p><b>Syntax (with PROTOCTL NS):</b> <tt>@<i>sourcenumeric</i> SERVER <i>new.server</i> <i>hopcount</i> <i>numeric</i> :<i>description</i></tt></p>
|
||||
<p>The command indicates that the server named new.server is being introduced by the source (the source is the server which new.server is directly linked to). The hopcount will be the number of links the receiving server would have to cross to reach new.server. In other words, new.server introduced itself with a hopcount of 1, and as the SERVER message is passed along, hopcount is incremented.</p>
|
||||
<p>As an example, a services server faking a SERVER message for JUPE functionality would use a hopcount of 2.</p>
|
||||
<h2><a name="S4_2"></a>4.2 SQUIT - Server Removal (TOKEN: -)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> SQUIT <i>server.name</i> <i>:reason</i></tt></p>
|
||||
<p>From an IRCop or when server.name is not behind the source, this command requests the removal of the specified server.name. The command in this case is treated very much like KILL in the respect that the message is broadcasted to all servers, except server.name and any servers behind it. When the SQUIT reaches server.name's uplink, that server closes the link to server.name (which would then generate it's own SQUIT on behalf of it's uplink for the servers behind it).</p>
|
||||
<p>A server can also use SQUIT in the same manner as QUIT to note the removal of a server behind it, or that it itself is quitting. In the former case, server.name is behind source, and the message is forward on to all other servers. In the latter case, source and server.name are equal, the receiving server closes the link and forwards the SQUIT message.</p>
|
||||
<p>Unreal closes a direct link by simply sending an ERROR message and then closing the TCP connection. This typically causes the other end to generate an SQUIT bearing the message "Client exited" or similar, however, the ERROR will usually cause the server to send a message to all IRCops.</p>
|
||||
<h2><a name="S4_3"></a>4.3 SDESC - Server Description (TOKEN: AG)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AG :<i>newdesc</i></tt></p>
|
||||
<p>The server to which source is connected to should have it's description updated to newdesc. This does NOT include the VL inforamtion.</p>
|
||||
<h2><a name="S4_4">4.4 PING - Live Connection Query (TOKEN: 8)</a></h2>
|
||||
<p><b>Syntax:</b> <tt>8 <i>source</i>[ :<i>destination</i>]</tt></p>
|
||||
<p>Used to check if a connection is still live if it has been "quiet" for a certain amount of time. Typically, unreal will send PING requests at intervals determined by the class::pingfreq setting. PINGs originating from the direct uplink will use the token, but it seems PINGs originating from a distant server will not.</p>
|
||||
<p>The response to a PING is sent with the <a href="#S4_5">PONG</a> command.</p>
|
||||
<p>When receiving a two-parameter PING, the second parameter is the target. If the target isn't you, you can either reply on behalf of that target (using its name instead of yours), or if there is a real connection representing the target, forward the PING to the target.</p>
|
||||
<h2><a name="S4_5">4.5 PONG - Live Connection Reply (TOKEN: 9)</a></h2>
|
||||
<p><b>Syntax:</b> <tt>9 <i>source</i>[ :<i>destination</i>]</tt></p>
|
||||
<p>Used to respond to a <a href="#S4_4">PING</a> query.</p>
|
||||
<p><b>Responding to a ping:</b> Once a PING is received, you usually have an amount of time to respond equal to your class::pingfreq. The correct response will always have two parameters. If you received one parameter, then the received parameter becomes the second parameter of your response, and the first parameter is your server name. If you received two parameters, the response returns both parameters in reverse order.</p>
|
||||
<p>For example, the response to <tt>8 uplink.server</tt> is <tt>9 my.name uplink.server</tt>, while the response to <tt>PING distant.server your.server</tt> is <tt>9 your.server distant.server</tt>. Unreal typically includes a : prior to the last parameter. This isn't required if that parameter contains no spaces, but it is especially important to not include the colon when reversing the parameters, or else Unreal mistake it for a single-parameter PONG.
|
||||
<p>If a two-parameter PONG is received, the second parameter names the target. If the target is not you, and a real connection represents that target, you should forward the PONG message via that connection.</p>
|
||||
<h2><a name="#S4_6"></a>4.6 STATS - Server Stats (TOKEN: 2)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> 2 [<i>type</i> [<i>server</i>] [<i>extended-params</i>]]</tt></p>
|
||||
<p>Requests statistics or configuration information from a server. This command is used to transport cross-server STATS requests from users (eg: /stats o other.server), and should only be sent from a user (not a server). With no parameters, this will cause unreal to simply dump its help output. <i>type</i> is the type of stats to request, <i>server</i> names a server (or a user on that server) to request stats from, and <i>extended-params</i> is used to filter output from STATS G, etc. When received, it is up to the receiver to determine what stats to support and how to reply, but generally numeric replies are used. For the list of unreal's stats types, type /stats in a client for the helptext dump.</p>
|
||||
<p><b>Note:</b> Stats set as oper-only (see set::oper-only-stats) will be refused from a server. In this case, it will be necessary to send the stats request from a psuedo-oper (such as a services agent, etc) for services/stats/etc.</p>
|
||||
<hr/>
|
||||
<h1><a name="S5"></a>5 Channel Operations</h1>
|
||||
<p>These commands deal with the state of channels across the network. Unreal only supports Network Channels, where the first character is a # character.</p>
|
||||
<h2><a name="S5_1"></a>5.1 SJOIN - Channel Burst (TOKEN: ~)</h2>
|
||||
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> ~ <i>timestamp</i> <i>channel</i> +<i>modes</i>[ <i>modeparams</i>] :<i>memberlist</i> <i>&ban</i> <i>"exempt</i> <i>'invex</i></tt></p>
|
||||
<p>Timestamp is the channel timestamp and can be !b64 as defined by PROTOCTL SJB64. Modes should only include those in the last three mode sets listed in CHANMODES. Modeparams is one parameter for each mode character that requires one. Memberlist is a series of users (all of which must at least be behind the server sending the SJOIN), each user is prefixed with one or more characters indicating their status. Owners (+q) are prefixed with *, admins (+a) ~, ops (+o) @, halfops (+h) %, voices (+v) +. Normal users are not prefixed with anything. Ban, ban exception, and invite exception masks are also included, with bans prefixed with &, ban exceptions prefixed with ", and invite exceptions with '. Note that when a &, " or ' is encountered as the first character, further processing of ~, *, @, %, or + characters must not continue because ban, exempt, and invite masks can contain any of those characters. (Plus it's just not right for a ban mask to be marked as a channel admin...)</p>
|
||||
<p>If the channel didn't already exist it is created with the information given in the SJOIN. Otherwise the timestamp is used to determine how the SJOIN information is handled. As a given, all members are joined into the channel, regardless. The mode information (modes, modeparams, memberlist prefixes, bans, exempts, and invites) is subject to the timestamp rules:</p>
|
||||
<ul>
|
||||
<li>If the channel's current timestamp is equal to the timestamp in SJOIN, then the mode information is merged.</li>
|
||||
<li>If the channel's current timestamp is less than the SJOIN timestamp, then the mode information is ignored.</li>
|
||||
<li>If the channel's current timestamp is greater than the SJOIN timestamp, then the channel's existing mode information is cleared (for example, deop, etc all local clients), and the SJOIN mode information is added.</li>
|
||||
</ul>
|
||||
<p>When merging modes, conflicting modes (including +p vs +s, differing +l limits or +k keys, etc) are handled as follows:</p>
|
||||
<ul>
|
||||
<li><b>Private (+p) vs. Secret (+s):</b> Secret (+s) is preferred. Private (+p) is removed. (Note: there is a <a href="http://bugs.unrealircd.org/view.php?id=2391">bug</a> in Unreal versions prior to 3.2.3 in which a desynch will occur in which one side is +p and the other is +s. Update to Unreal 3.2.4 if you have problems with this.)</li>
|
||||
<li><b>Strip Color (+S) vs. Block Color (+c):</b> Block (+c) is preferred. Strip (+S) is removed. (Note: Bug for +p vs. +s in prior unreal versions apply here as well.)</li>
|
||||
<li><b>Channel Limit:</b> Numericly larger limit is preferred (for example, +l 30 versus +l 15 : +l 30 wins).</li>
|
||||
<li><b>Channel Key:</b> "Larger" key (as defined by strcmp) is preferred (for example, +k moo versus +k meow : +k moo wins).</li>
|
||||
<li><b>Channel Link:</b> "Larger" link name (as defined by stricmp - not case sensitive) is preferred (for example, +L #moo versus +L #meow : +L #moo wins, but +L #Meow versus +L #meow : values are equal).</li>
|
||||
<li><b>Flood String:</b> Not really sure on this. I think larger value in each component wins.</li>
|
||||
<li><b>Join-Throttle:</b> Highest of time period wins, if equal, highest of join amount wins (so +j 3:40 beats +j 5:20 but +j 5:20 beats +j 3:20).</li>
|
||||
<li>Parameterized modes in third party modules will define their own conflict resolution formula.</li>
|
||||
</ul>
|
||||
<h2><a name="S5_2"></a>5.2 JOIN - Channel Join (TOKEN: C)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> C <i>#channel</i></tt></p>
|
||||
<p>Indicates a user has joined a channel. Only one channel is sent this way, and the key is not sent even if the user gave one one joining. If the channel parameter is the special "0" case, the server must interpret the message as a PART for all channels the user is on.</p>
|
||||
<h2><a name="S5_3"></a>5.3 PART - Channel Part (TOKEN: D)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> D <i>#channel</i>[ :<i>reason</i></tt>]</p>
|
||||
<p>Indicates a user has left a channel. Only one channel is sent this way. The reason parameter may be left out if no reason was given.</p>
|
||||
<h2><a name="S5_4"></a>5.4 KICK - Channel Kick (TOKEN: H)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> H <i>#channel</i> <i>user</i> :<i>reason</i></tt></p>
|
||||
<p>Orders the forced removal of user from #channel with the given reason. When updating state for this command, it should be the same as if :user PART #channel had been received - the user is removed from #channel's memberlist.</p>
|
||||
<h2><a name="S5_5"></a>5.5 MODE - Channel Mode (TOKEN: G)</h2>
|
||||
<p><b>Note:</b> This is the same command as that used for usermode changes.</p>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> G <i>#channel</i> <i>modechange</i> <i>modeparams</i>[ <i>timestamp</i>]</tt></p>
|
||||
<p>Changes the specified modes on the given channel. If the source is a server and the last parameter is numeric, it is interpreted as timestamp (although it can also be consumed as a parameter for modes. For example: :server.name MODE #channel +l 4 <-- 4 will be a timestamp and the +l parameter). When a mode change is timestamped in this way, the mode is treated as it is with SJOIN: the MODE message is ignored if the timestamp is greater than the channel timestamp. (If the timestamp is equal, the mode is simply added replacing any conflicting modes already in place.)</p>
|
||||
<p>A services implementation can easily clear all entries in a list mode such as bans with SVSMODE (see below).</p>
|
||||
<h2><a name="S5_6"></a>5.6 INVITE - Invite a user to a channel (TOKEN: *)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> * <i>target</i> <i>#channel</i></tt></p>
|
||||
<p>Sends to target an invitation to join #channel. If the source is a channel operator on #channel, or a U:Lined server, the invitation grants the user the temporary ability to join the channel regardless of any bans or some restricting channel modes (not +O or +A).</p>
|
||||
<h2><a name="S5_7"></a>5.7 SAJOIN - Channel Force Join (TOKEN: AX)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AX <i>targetuser</i> <i>#channel</i></tt></p>
|
||||
<p>This requests the forced join of targetuser to #channel. This type of forced join overrides bans, and most modes. The server to which targetuser is connected to must actually acknowledge the join for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAJOIN was targeted at a service client, in which case it should be ignored...</p>
|
||||
<h2><a name="S5_8"></a>5.8 SAPART - Channel Force Part (TOKEN: AY)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AY <i>targetuser</i> <i>#channel</i>[ :<i>reason</i>]</tt></p>
|
||||
<p>This requests the forced part of targetuser from #channel. This is slightly different from a KICK in that the user's removal is announced with PART. The server to which targetuser is connected to must actually acknowledge the part for it to occur. Service implementations may ignore this command, as they would only ever receive it if an SAPART was targeted at a service client, in which case it should be ignored...</p>
|
||||
<p>The reason field is optional. If provided the acknowledging PART message should prefix the message with "SAPart:".</p>
|
||||
<h2><a name="S5_9"></a>5.9 SAMODE - Channel Force Mode (TOKEN: o)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> o <i>#channel</i> <i>modechange</i> <i>modeparams</i></tt></p>
|
||||
<p>This has the same parameters as for MODE. The only difference is that servers probably will never receive this (but is best to document just in case), and that absolutely NO permission checking is done on anything.</p>
|
||||
<h2><a name="S5_10"></a>5.10 TOPIC - Channel Topic (TOKEN: ) )</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> ) <i>#channel</i> <i>nick</i> <i>timestamp</i> :<i>topic</i></tt></p>
|
||||
<p>Changes the channel topic information. This format is used when synching, as well as when a topic is changed normally. Nick is the user who changed the topic (depending on compile options, it can be just nick or a full nick!user@host), timestamp is when the change occured, and topic is the new topic text. Normally, only a newer timestamp will actually change the topic, but a U:Lined server can use an older timestamp as well (such as for TOPICLOCK).
|
||||
<hr/>
|
||||
<h1><a name="S6"></a>6 Services Commands</h1>
|
||||
<p>These are commands typically employed by a service implementation, in addition to some of the normal commands. All of the commands listed here require the sender to be correctly U:Lined. This means that the services server name must appear within a ulines {} block in the unrealircd.conf configuration for ALL servers in the network. All servers and clients behind a U:Lined server are themselves U:Lined.</p>
|
||||
<h2><a name="S6_1"></a>6.1 SVSKILL - Force Disconnect by Service (TOKEN: h)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> h <i>target</i> :<i>reason</i></tt></p>
|
||||
<p>This command is similar to KILL but differs in several ways. First of all: there is no mutilation of the reason value. The reason given is the exact reason used to generate QUIT messages sent to users. Second, it is silent; no server notice is generated in response to this command. Third, it can only be used by a U:Lined server or client (such as services).</p>
|
||||
<p>Because this command can be dangerous in the hands of an abusive person, service implementations should avoid granting humans control over the reason parameter. In cases of commands where a person has control over such parameter, either use a regular KILL instead, or otherwise modify the reason so that operators can be held accountable if necessary.</p>
|
||||
<h2><a name="S6_2"></a>6.2 SVSMODE, SVS2MODE - Force User Mode Change (TOKEN: n or v)</h2>
|
||||
<p><b>Syntax (SVSMODE):</b> <tt>:<i>source</i> n <i>target</i> +<i>usermodes</i></tt></p>
|
||||
<p><b>Syntax (SVS2MODE):</b> <tt>:<i>source</i> v <i>target</i> +<i>usermodes</i></tt></p>
|
||||
<p>Judging by these commands alone, you'd think they are identical. Both commands force a usermode change to occur. This is typically used by services to set +r on a user who has successfully identified. They differ in that SVS2MODE also sends the mode change to the user, while SVSMODE does not (hidden mode change).</p>
|
||||
<p>SVSMODE and SVS2MODE also give special treatment to usermode +d. Rather than setting the deaf mode like you might expect, SVS(2)MODE +d allows services to change a user's services stamp (which is given in the NICK message). This could allow services to set the service stamp to an easily identifiable value that could then be used to say "hey, this person identified already". The syntax of this is: +d <i>newservicestamp</i> and can be combined with setting other usermodes as well. The deaf mode <b>can</b> be set by using +d without the service stamp parameter; however, in this case you <b>cannot</b> set the service stamp in the same SVS(2)MODE message.</p>
|
||||
<p><b>Note:</b> Do <b>NOT</b> use SVSMODE to remove IRCop status from a user. Use the SVSO command for that instead.</p>
|
||||
<p>Alternatively, target can name a channel. In this case, the mode change parameter can consist of a - character, followed by any or all of: b, e, I, q, a, o, h, or v. These characters cause the corresponding lists to be cleared of all entries. For example: SVSMODE #channel -b removes ALL bans from #channel, and SVSMODE #channel -qaohv turns ALL users on #channel into normal users (removes all owner, admin, op, halfop, and voice status). In this case, the uplink will acknowledge with a MODE listing the bans, etc that were removed.</p>
|
||||
<p>To completely clear a channel of all modes: MODE #channel -cfijklmnprstzACGMKLNOQRSTVu (plus any added by third-party module) followed by SVSMODE #channel -beIqaohv.</p>
|
||||
<h2><a name="S6_3"></a>6.3 SVSSNO, SVS2SNO - Forced SNomask Change (TOKEN: BV or BW)</h2>
|
||||
<p><b>Syntax (SVSSNO):</b> <tt>:<i>source</i> BV <i>target</i> +<i>snomasks</i></tt></p>
|
||||
<p><b>Syntax (SVS2SNO):</b> <tt>:<i>source</i> BW <i>target</i> +<i>snomask</i></tt></p>
|
||||
<p>Changes a user's snomasks. The difference between SVSSNO and SVS2SNO is the same as with SVSMODE versus SVS2MODE. If the user is not +s, you must add it via SVSMODE +s. For example:</p>
|
||||
<pre>:OperServ v someuser +s
|
||||
:OperServ BW someuser +ks</pre>
|
||||
<h2><a name="S6_4"></a>6.4 SVSNICK - Forced Nick Change (TOKEN: e)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> e <i>target</i> <i>newnick</i> :<i>newtimestamp</i></tt></p>
|
||||
<p>Forces the specified user to change his nick to newnick and also sets the nick timestamp to newtimestamp (so, for example, services could protect identified users from a nick collision by simply setting the nick timestamp to something way less than "now" - though currently this requires actually changing the nick too). SVSNICK requires the server to which the target is connected to acknowledge the nick change. If the user specified by newnick already exists, then target will be disconnected (even if it's something like a case-change).</p>
|
||||
<h2><a name="S6_5"></a>6.5 SVSJOIN - Forced Join (TOKEN: BX)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BX <i>target</i> <i>#channel</i></tt></p>
|
||||
<p>This is identical to SAJOIN with a few exceptions: 1) It is U:Line-only. 2) No opernotice on use. 3) Bans and restricting modes are respected, a prior INVITE message must be sent to cause bans to be ignored.</p>
|
||||
<h2><a name="S6_6"></a>6.6 SVSPART - Forced Part (TOKEN: BT)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BT <i>target</i> <i>#channel</i> :<i>reason</i></tt></p>
|
||||
<p>Also identical to SAPART with a few exceptions: no static prefix on the optional part reason, and no global notice, and requires a U:Line. Usage recommendation of SVSPART versus KICK is the same as for SVSKILL versus KILL.</p>
|
||||
<h2><a name="S6_7"></a>6.7 SVSO - Oper Permissions (TOKEN: BB)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BB <i>target</i> <i>flagchanges</i></tt></p>
|
||||
<p>This allows a service to add or remove IRCop permission flags for a user. Flagchanges is formatted similar to that of MODE with the exception that operflags are used instead of usermodes. If the change string consists only of -, then all oper permissions, usermodes, and snomasks are removed (as if the user had himself typed MODE nick -Oo).</p>
|
||||
<p>If you are granting IRCop permissions to a user who is not currently an IRCop, you should follow up with an SVSMODE +o or SVSMODE +O as appropriate. For example:</p>
|
||||
<pre>:OperServ BB somenick +o
|
||||
:OperServ BW somenick +cefknoqsSv
|
||||
:OperServ AL somenick local.oper.somethinghere.net
|
||||
:OperServ v somenick +Ohs </pre>
|
||||
<h2><a name="S6_8"></a>6.8 SVSNOOP - Oper Lockdown (TOKEN: f)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> f <i>(op)</i><i>server.name</i></tt></p>
|
||||
<p>The (op) parameter is either a + or - indicating if NOOP mode should be activated (+) or deactivated (-). When NOOP mode is activated, all IRCops on the server are deopered (including local operators) and the /oper command is disabled. IRCop privileges can still be granted through use of SVSO. On UnrealIRCd, it is not necessary to masskill all IRCops on the nooped server, as they are deopered automatically.</p>
|
||||
<h2><a name="S6_9"></a>6.9 SVSNLINE - RealName Ban (TOKEN: BR)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> BR <i>op</i> <i>reason</i> :<i>realname mask</i></tt></p>
|
||||
<p>Op is either + (add) or - (remove). In the case of +, reason is a space-escaped string (all space chars are encoded as _). If -, reason is ignored.</p>
|
||||
<h2><a name="S6_10"></a>6.10 SVSFLINE - File Ban (TOKEN: BC)</h2>
|
||||
<p><b>Syntax (add):</b> <tt>:<i>source</i> BC + <i>filemask</i> :<i>reason</i></tt></p>
|
||||
<p><b>Syntax (remove):</b> <tt>:<i>source</i> BC - <i>filemask</i></tt></p>
|
||||
<p><b>Syntax (clear):</b> <tt>:<i>source</i> BC *</tt></p>
|
||||
<p>Adds or removes a DCCDENY item for the specified filemask on all servers. These DCCDENYs are hard dccdenies - the /dccallow command cannot override it. The last form removes all dccdenies added via SVSFLINE.</p>
|
||||
<hr/>
|
||||
<h1><a name="S7"></a>7 Messaging</h1>
|
||||
<p>What good is Internet Relay <b>CHAT</b> if users cannot <b>CHAT</b>? This section addresses the commands through which arbitrary user messages are sent.</p>
|
||||
<h2><a name="S7_1"></a>7.1 PRIVMSG, NOTICE - Simple Message Transmission (Token: ! or B)</h2>
|
||||
<p><b>PRIVMSG Syntax:</b> <tt>:<i>source</i> ! <i>target</i> :<i>message</i></tt></p>
|
||||
<p><b>NOTICE Syntax:</b> <tt>:<i>source</i> B <i>target</i> :<i>message</i></tt></p>
|
||||
<p>Sends a messages to the given target. The target either names a single client, or identifies a list of clients in which the message is to be sent to. The available targets include:</p>
|
||||
<ul>
|
||||
<li><i>nickname</i>: Names a single user to whom the message is delivered.</li>
|
||||
<li><i>nickname</i>@<i>servermask</i>: Also names a single user, but the message will only be delivered if the user is connected to a server matching the specified servermask. This is typically used for sending messages to services. The target must not be changed at any point along the path it must travel for delivery, even up to the final receipt of the message by the target. This allows the target to know it has been sent a message in this way.</li>
|
||||
<li>#<i>channelname</i>: Sends a message to all users on the specified channel (except when channel is a moderated auditorium (+mu), in which case the wierd +mu sending behavior goes off).</li>
|
||||
<li><i>modeprefix</i>#<i>channelname</i>: Sends a message to all users on the given channel having the given status or higher. For example: + means all voices, halfops, etc.</li>
|
||||
<li>$<i>servermask</i>: Sends a message to ALL users on all servers matching the specified servermask (known as a server broadcast message). The RFC requirements of having a TLD with no wildcards is not applied to U:Lined clients.</li>
|
||||
</ul>
|
||||
<p>Unreal does not support the #hostmask format.</p>
|
||||
<h2><a name="S7_2"></a>7.2 SENDUMODE, SMO - Usermode-based Delivery (TOKEN: AP or AU)</h2>
|
||||
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> AU <i>umode</i> :<i>message</i></tt></p>
|
||||
<p>Sends the specified message to all users with the given mode. Only one usermode may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
|
||||
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a "*** Notice (or other leader here) -- from blah:" if you wish to clarify where the message is from.</p>
|
||||
<h2><a name="S7_3"></a>7.3 SENDSNO - SNomask-based Delivery (TOKEN: Ss)</h2>
|
||||
<p><b>Syntax:</b> <tt>@<i>servernumeric</i> Ss <i>snomask</i> :<i>message</i></tt></p>
|
||||
<p>Sends the specified message to all users with the given snomask. Only one snomask may be given. This is a server-only command if you can't tell from the sender prefix :) .</p>
|
||||
<p>The message will be displayed as coming from the receiving client's own server. It may be appropriate to add a "*** Notice (or other leader here) -- from blah:" if you wish to clarify where the message is from.</p>
|
||||
<h2><a name="S7_4"></a>7.4 CHATOPS - IRCop Chat (TOKEN: p)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> p :<i>message</i></tt></p>
|
||||
<p>Sends the message to all IRCops on all servers.</p>
|
||||
<h2><a name="S7_5"></a>7.5 WALLOPS - Wallop Chat (TOKEN: =)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> = :<i>message</i></tt></p>
|
||||
<p>Sends the message to all users with usermode +w, whether they are ircops or not.</p>
|
||||
<h2><a name="S7_6"></a>7.6 GLOBOPS - FailOp Chat (TOKEN: ])</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> ] :<i>message</i></tt></p>
|
||||
<p>Send the message to all IRCops with usermode +g.</p>
|
||||
<h2><a name="S7_7"></a>7.7 ADCHAT - Admin Chat (TOKEN: x)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> x :<i>message</i></tt></p>
|
||||
<p>Send the message to all Server and Network Admins (usermode +A).</p>
|
||||
<h2><a name="S7_8"></a>7.8 NACHAT - NetAdmin Chat (TOKEN: AC)</h2>
|
||||
<p><b>Syntax:</b> <tt>:<i>source</i> AC :<i>message</i></tt></p>
|
||||
<p>Send the message to all Network Admins (usermode +N).</p>
|
||||
<hr/>
|
||||
<h1><a name="S8"></a>8 Ban Control</h1>
|
||||
<p>Sometimes, you have the misfortune of encountering a user who has no purpose but to serve as an annoyance to your server or network. These commands transmit network-wide ban information amongst each other.</p>
|
||||
<h2><a name="S8_1"></a>8.1 TKL - Master Ban Control (TOKEN: BD)</h2>
|
||||
<p>The TKL command seems to have one oddity about it: the real ban source is included in the TKL command rather than in the sender prefix. Most likely this is done for synching reasons (so that the *line ban can be credited to the proper person even if he/she is offline). For this reason, the command syntax is given without any sender prefix at all. It is still permissible to use one, however.</p>
|
||||
<h3><a name="S8_1_1"></a>8.1.1 GLINE - Network-wide user@host ban</h3>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + G <i>userpart</i> <i>hostpart</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - G <i>userpart</i> <i>hostpart</i> <i>source</i></tt></p>
|
||||
<p>Adds and Removes Network-wide user@host bans, known as G:Lines. The GLINE command itself must not be used. The userpart and hostpart are the user portion and hostname portion of the ban mask. The expiretimestamp is 0 if the G:Line should not expire, otherwise it will expire at the given time. It is an absolute time, not relative, thus it's imperitive to have reasonably synchrnoized clocks or bans may be removed too early or even immediately!</p>
|
||||
<h3><a name="S8_1_2"></a>8.1.2 GZLINE - Network-wide IP ban</h3>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + Z * <i>ipmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - Z * <i>ipmask</i> <i>source</i></tt></p>
|
||||
<p>Adds and Removes Network-wide IP bans, known as Global Z:Lines. The GZLINE command itself must not be used. Ipmask permits CIDR notation as well as wildcard masks.</p>
|
||||
<h3><a name="S8_1_3"></a>8.1.3 SQLINE, UNSQLINE - Network-wide Nickname ban (TOKEN: c or d)</h3>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + Q <i>hold</i> <i>nickmask</i> <i>source</i> <i>expiretimestamp</i> <i>settimestamp</i> :<i>reason</i></tt></p>
|
||||
<p><b>Add Syntax (SQLINE):</b> <tt>:<i>source</i> c <i>nickmask</i> :<i>reason</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - Q <i>hold</i> <i>nickmask</i> <i>source</i></tt></p>
|
||||
<p><b>Remove Syntax (UNSQLINE):</b> <tt>:<i>source</i> d <i>nickmask</i></tt></p>
|
||||
<p>In the TKL syntax, the hold parameter is either a * to mark the qline as a nick ban, or an H to mark it as a services hold. A services hold does not trigger qline rejection notice, and is typically used by NickServ to reserve registered nicks until they are released by the owner. The (UN)SQLINE syntax can only be used by a server, but any user can be used as the source for the TKL syntax. Unlike G and GZ lines, Q:Lines do not cause existing matching users to be disconnected or otherwise affected.</p>
|
||||
<p>The TKL syntax is preferred, since it is more flexible, but (UN)SQLINE is permitted for compatibility.</p>
|
||||
<h3><a name="S8_1_4"></a>8.1.4 SPAMFILTER - Message Spam Filtration System</h3>
|
||||
<p>Proper use of spamfilter in TKL commands requires use of PROTOCTL TKLEXT, which increases the number of parameters allowed in TKL.</p>
|
||||
<p><b>Add Syntax (TKL):</b> <tt>BD + F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestamp</i> <i>tklduration</i> <i>tklreason</i> :<i>regex</i></tt></p>
|
||||
<p><b>Remove Syntax (TKL):</b> <tt>BD - F <i>target(s)</i> <i>action</i> <i>source</i> 0 <i>settimestap</i> :<i>regex</i></tt></p>
|
||||
<p>Adds and Removes network-wide spamfilters. The SPAMFILTER command itself must not be used. See <a href="http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter">http://vulnscan.org/UnrealIrcd/unreal32docs.html#feature_spamfilter</a> for a list of valid targets. For actions, a single character is used to identify the action to be taken:</p>
|
||||
<ul>
|
||||
<li>K (kill) - The user is simply disconnected, with the reason given.</li>
|
||||
<li>S (tempshun) - A temporary shun is placed on the user. This shun is applied only to that user, and disappears if the user reconnects.</li>
|
||||
<li>s (shun) - A regular shun on the user's IP address is added. This causes all users with the same hostname to be shunned, but they will also stay shunned if they reconnect.</li>
|
||||
<li>k (kline) - A K:Line is added on the user's IP address.</li>
|
||||
<li>z (zline) - A Z:Line is added on the user's IP address.</li>
|
||||
<li>g (gline) - A G:Line is added on the user's IP address.</li>
|
||||
<li>Z (gzline) - A Global Z:Line is added on the user's IP address.</li>
|
||||
<li>b (block) - Messages (or users!) matching the filter are simply blocked.</li>
|
||||
<li>d (dccblock) - The user is prevented from sending files using DCC for the remainder of his session (in other words, until he quits).</li>
|
||||
<li>v (viruschan) - User is removed from all channels, joined to the viruschan as defined in conf, and cannot message anything but that channel.</li>
|
||||
<li>w (warn) - No action on the user is taken. Only the Spamfilter notice is sent to opers with snomask +S.</li>
|
||||
</ul>
|
||||
<h1><a name="S9">9 Base64 Tables</a></h1>
|
||||
<p>Unreal uses base64 encoding to allow saving bandwidth by encoding numbers in a more compact format. Unreal uses two different variations of base64, one used for the SJB64 PROTOCTL option (in NICK and SJOIN), and one used for NICKIP.</p>
|
||||
<h2><a name="S9_1">9.1 Table for SJB64 (NICK and SJOIN).</a></h2>
|
||||
<p>In NICK and SJOIN, remember that the timestamp will be prefixed with ! to signal a base64 timestamp.</p>
|
||||
<p>Just like in base10, the least significant "digit" is last.</p>
|
||||
<pre> 0 0 17 H 34 Y 51 p
|
||||
1 1 18 I 35 Z 52 q
|
||||
2 2 19 J 36 a 53 r
|
||||
3 3 20 K 37 b 54 s
|
||||
4 4 21 L 38 c 55 t
|
||||
5 5 22 M 39 d 56 u
|
||||
6 6 23 N 40 e 57 v
|
||||
7 7 24 O 41 f 58 w
|
||||
8 8 25 P 42 g 59 x
|
||||
9 9 26 Q 43 h 60 y
|
||||
10 A 27 R 44 i 61 z
|
||||
11 B 28 S 45 j 62 {
|
||||
12 C 29 T 46 k 63 }
|
||||
13 D 30 U 47 l
|
||||
14 E 31 V 48 m
|
||||
15 F 32 W 49 n
|
||||
16 G 33 X 50 o</pre>
|
||||
<h2><a name="S9_2">9.2 Table for NICKIP.</a></h2>
|
||||
<p>In this table, the IP is encoded in network byte order. In terms of IPs, this means the first byte of the address really is first. Each "digit" in the base64 encoded IP corresponds to 6 bits of the IP address.</p>
|
||||
<p>An IPv4 address is 32 bits, so 6 base64 "digits" are needed. Since base64 requires values to come in multiples of 4 "digits", padding characters (=) need to be added if a value comes up short. In the case of IPv4 addresses, two are needed.</p>
|
||||
<p>IPv6 addresses are 128-bit. They therefore need 22 base64 "digits" plus 2 pad characters.</p>
|
||||
<pre> 0 A 17 R 34 i 51 z
|
||||
1 B 18 S 35 j 52 0
|
||||
2 C 19 T 36 k 53 1
|
||||
3 D 20 U 37 l 54 2
|
||||
4 E 21 V 38 m 55 3
|
||||
5 F 22 W 39 n 56 4
|
||||
6 G 23 X 40 o 57 5
|
||||
7 H 24 Y 41 p 58 6
|
||||
8 I 25 Z 42 q 59 7
|
||||
9 J 26 a 43 r 60 8
|
||||
10 K 27 b 44 s 61 9
|
||||
11 L 28 c 45 t 62 +
|
||||
12 M 29 d 46 u 63 /
|
||||
13 N 30 e 47 v
|
||||
14 O 31 f 48 w (pad) =
|
||||
15 P 32 g 49 x
|
||||
16 Q 33 h 50 y</pre>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,2 +0,0 @@
|
||||
All server protocol documentation has been moved to the wiki:
|
||||
https://www.unrealircd.org/docs/Server_protocol
|
||||
@@ -0,0 +1,109 @@
|
||||
Token List (c) 2002-2004 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
|
||||
Command Token
|
||||
------------------------------------------------------------------------------------------------
|
||||
PRIVMSG !
|
||||
WHOIS #
|
||||
NICK &
|
||||
SERVER '
|
||||
TOPIC )
|
||||
INVITE *
|
||||
VERSION +
|
||||
QUIT ,
|
||||
SQUIT -
|
||||
KILL .
|
||||
INFO /
|
||||
LINKS 0
|
||||
STATS 2
|
||||
HELP 4
|
||||
ERROR 5
|
||||
AWAY 6
|
||||
CONNECT 7
|
||||
PING 8
|
||||
PONG 9
|
||||
PASS <
|
||||
TIME >
|
||||
ADMIN @
|
||||
SETHOST AA
|
||||
NACHAT AC
|
||||
SETIDENT AD
|
||||
SETNAME AE
|
||||
LAG AF
|
||||
SDESC AG
|
||||
KNOCK AI
|
||||
CREDITS AJ
|
||||
LICENSE AK
|
||||
CHGHOST AL
|
||||
RPING AM
|
||||
RPONG AN
|
||||
NETINFO AO
|
||||
SENDUMODE AP
|
||||
ADDMOTD AQ
|
||||
ADDOMOTD AR
|
||||
SVSMOTD AS
|
||||
SMO AU
|
||||
OPERMOTD AV
|
||||
TSCTL AW
|
||||
SAJOIN AX
|
||||
SAPART AY
|
||||
CHGIDENT AZ
|
||||
NOTICE B
|
||||
SWHOIS BA
|
||||
SVSO BB
|
||||
SVSFLINE BC
|
||||
TKL BD
|
||||
VHOST BE
|
||||
BOTMOTD BF
|
||||
HTM BH
|
||||
DCCDENY BI
|
||||
UNDCCDENY BJ
|
||||
CHGNAME BK
|
||||
SHUN BL
|
||||
CYCLE BP
|
||||
MODULE BQ
|
||||
SVSNLINE BR
|
||||
SVSPART BT
|
||||
SVSLUSERS BU
|
||||
SVSSNO BV
|
||||
SVS2SNO BW
|
||||
SVSJOIN BX
|
||||
SVSSILENCE Bs
|
||||
SVSWATCH Bw
|
||||
JOIN C
|
||||
PART D
|
||||
LUSERS E
|
||||
EOS ES
|
||||
MOTD F
|
||||
MODE G
|
||||
KICK H
|
||||
REHASH O
|
||||
RESTART P
|
||||
CLOSE Q
|
||||
SENDSNO Ss
|
||||
DNS T
|
||||
TEMPSHUN Tz
|
||||
SILENCE U
|
||||
AKILL V
|
||||
UNKLINE X
|
||||
RAKILL Y
|
||||
GLOBOPS ]
|
||||
LOCOPS ^
|
||||
PROTOCTL _
|
||||
WATCH `
|
||||
TRACE b
|
||||
SQLINE c
|
||||
UNSQLINE d
|
||||
SVSNICK e
|
||||
SVSNOOP f
|
||||
SVSKILL h
|
||||
SVSMODE n
|
||||
SAMODE o
|
||||
CHATOPS p
|
||||
UNZLINE r
|
||||
RULES t
|
||||
MAP u
|
||||
SVS2MODE v
|
||||
DALINFO w
|
||||
ADMINCHAT x
|
||||
UMODE2 |
|
||||
SJOIN ~
|
||||
@@ -0,0 +1,36 @@
|
||||
VL Information (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
|
||||
|
||||
Protocol Version
|
||||
------------------------------------------------------------------------------------------------
|
||||
2308 3.2.5
|
||||
2307 3.2.4
|
||||
2306 3.2.3
|
||||
2305 3.2.2
|
||||
2304 3.2.1
|
||||
2303 3.2-beta*, 3.2-RC*, 3.2
|
||||
2302 3.1.1-Darkshades, 3.1.2-Darkshades, 3.1.3-Komara, 3.1.4-Meadows
|
||||
2301 3.1-Silverheart
|
||||
2300 3.0-Morrigana
|
||||
|
||||
Flag Description
|
||||
------------------------------------------------------------------------------------------------
|
||||
c Server is chrooted
|
||||
C command line config enabled
|
||||
D Server is in debugmode
|
||||
F Using file descriptor lists
|
||||
h Compiled as a hub
|
||||
i Shows invisible users in /trace
|
||||
n NOSPOOF enabled
|
||||
V Uses valloc()
|
||||
W Windows version
|
||||
Y Syslog logging enabled
|
||||
K No ident checking (?)
|
||||
6 IPv6 supported
|
||||
X STRIPBADWORDS enabled (chmode/umode +G)
|
||||
P Uses poll()
|
||||
e SSL supported
|
||||
O OperOverride enabled
|
||||
o OperOverride without verify
|
||||
Z Zip links supported
|
||||
3 3rd party modules (were) loaded or unreal is any other way 'tainted' (eg: bad libs)
|
||||
E Extended channel modes supported
|
||||
+40
-18
@@ -1,26 +1,48 @@
|
||||
==[ Translations ]===========================================================
|
||||
NOTE: For 3.3* we are not maintaining translated documents until reaching alpha or
|
||||
beta1 status.
|
||||
|
||||
In UnrealIRCd 4 we support the following translations:
|
||||
* on-line documentation at https://www.unrealircd.org/docs/ (wiki!)
|
||||
* help.conf
|
||||
* example.conf
|
||||
==[ Translations ]============================================================
|
||||
|
||||
For translating the wiki documentation see this article:
|
||||
https://www.unrealircd.org/docs/Translating_UnrealIRCd_wiki_pages
|
||||
Starting with the release of Unreal 3.2 we have begun accepting translated
|
||||
documentation files. For now, only translations of unreal32docs.html and
|
||||
example.conf are accepted. Other stuff might be translated later, but
|
||||
this will probably be postponed to 3.3 (numerics/ircd text/help.conf/etc).
|
||||
|
||||
For the .conf files the following rules apply:
|
||||
* You must translate the very latest (English) version of the document(s)
|
||||
* The translation must be correct. Not just the spelling and grammar,
|
||||
but also 'technically'. You should therefore have some real experience
|
||||
with UnrealIRCd.
|
||||
* Someone, usually the person who translated it, needs to be willing
|
||||
There a few requirements however:
|
||||
- When you submit your translation it should be a translation of the
|
||||
very latest doc... So be sure to translate the cvs version of
|
||||
unreal32docs.html (www.vulnscan.org/UnrealIrcd/unreal32docs.html).
|
||||
- Of course the translation should be correct.. So also 'technically',
|
||||
it's therefore recommended that have some real experience with Unreal ;)
|
||||
- If you are accepted and start working on it, it would be nice if you
|
||||
could put your docs-in-progress online somewhere so we can see how
|
||||
progress is going a bit.
|
||||
- You should use a proper HTML editor, this especially excludes Microsoft
|
||||
Word and Frontpage since it enlarges the .html file by (at least) 30%.
|
||||
Don't worry, there are enough free&simple html editors out there that
|
||||
work perfectly fine, you won't need to be an HTML expert at all!
|
||||
- Someone, usually the person who translated it, needs to be willing
|
||||
to actively maintain the docs. This is very important! If docs are
|
||||
out of date (out-of-synch) there will be confusion among users.
|
||||
We will remove documents that have been out of date too long (months)
|
||||
Translators will receive once a week (and right before every release)
|
||||
all changes that were made in unreal32docs.html. Then the translator
|
||||
should update his/her doc and send it in (or commit it via cvs).
|
||||
Count on an average of 15 minutes a week (it varies).
|
||||
|
||||
Now, we should tell you that the first-time translation of unreal32docs.html
|
||||
is a LOT of work.. probably 20 hours or so. After that, the weekly updates
|
||||
take really just 5, 10, 15 minutes a week, which is pretty much "no time".
|
||||
Now why would you translate at all? Well, by translating UnrealIRCd
|
||||
documentation you will help out your fellow citizens and/or other people
|
||||
of that language, you will make Unreal a bit more 'internationalized',
|
||||
and it's a worthwile contribution to the UnrealIRCd project.
|
||||
Upon successful completion you will also receive an @unrealircd.org
|
||||
forwarder email address, and of course your name will be in the docs.
|
||||
|
||||
If you want to start translating a document, please send an email to
|
||||
syzop@unrealircd.org and mention the language you are willing to translate
|
||||
to.. You will then receive an email back saying you can go ahead (or not).
|
||||
This is mainly to avoid multiple persons working on the same translation.
|
||||
coders@lists.unrealircd.org and mention the language you are willing
|
||||
to translate to.. You will then receive an email back saying you can
|
||||
go ahead (or not). This is mainly to avoid multiple persons working
|
||||
on the same translation.
|
||||
|
||||
=============================================================================
|
||||
==============================================================================
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -1,58 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Exit on any failure:
|
||||
set -e
|
||||
|
||||
# Verbose:
|
||||
set -x
|
||||
|
||||
if [ "$1" != "" ]; then
|
||||
BUILDCONFIG="$*"
|
||||
fi
|
||||
|
||||
export MAKE="make -j3"
|
||||
export CPPFLAGS="-DFAKELAG_CONFIGURABLE"
|
||||
|
||||
extras/build-tests/nix/select-config $BUILDCONFIG
|
||||
# Read config.settings, this makes a couple of variables available to us.
|
||||
. ./config.settings
|
||||
if [ "$SSLDIR" != "" ]; then
|
||||
# In case we build local openssl/libressl
|
||||
export LD_LIBRARY_PATH="$SSLDIR/lib"
|
||||
fi
|
||||
./Config -quick || (tail -n 5000 config.log; echo '*** now tre:'; tail -n 5000 extras/tre-0.8.0-git/config.log; echo '** end of tre config.log **'; exit 1)
|
||||
$MAKE
|
||||
yes ''|make pem
|
||||
make install
|
||||
|
||||
set +x
|
||||
echo ""
|
||||
echo "***********************************************"
|
||||
echo "UnrealIRCd build & install successful."
|
||||
echo "***********************************************"
|
||||
|
||||
if [[ "$OSTYPE" == "darwin"* ]]; then
|
||||
otool -L ~/unrealircd/bin/unrealircd
|
||||
else
|
||||
ldd ~/unrealircd/bin/unrealircd
|
||||
fi
|
||||
|
||||
if [ "$BUILDCONFIG" = "local-curl" ]; then
|
||||
# We broke the system significantly earlier that build tests
|
||||
# won't work (eg: 'git' is uninstallable). Don't bother
|
||||
# running the tests. I don't expect a 'local-curl' specific
|
||||
# bug anyway.
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [[ "$OSTYPE" == "darwin"* ]]; then
|
||||
# 'rake' doesn't work. have to figure that one out..
|
||||
echo "Not running test on OS X for now"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo ""
|
||||
#echo "Now running UnrealIRCd test framework..."
|
||||
#set -x
|
||||
#extras/build-tests/nix/run-tests
|
||||
@@ -1,29 +0,0 @@
|
||||
#
|
||||
BASEPATH=$HOME/unrealircd
|
||||
BINDIR=$HOME/unrealircd/bin
|
||||
DATADIR=$HOME/unrealircd/data
|
||||
CONFDIR=$HOME/unrealircd/conf
|
||||
MODULESDIR=$HOME/unrealircd/modules
|
||||
LOGDIR=$HOME/unrealircd/logs
|
||||
CACHEDIR=$HOME/unrealircd/cache
|
||||
DOCDIR=$HOME/unrealircd/doc
|
||||
TMPDIR=$HOME/unrealircd/tmp
|
||||
LIBDIR=$HOME/unrealircd/lib
|
||||
PREFIXAQ="1"
|
||||
MAXSENDQLENGTH="3000000"
|
||||
MAXCONNECTIONS="1024"
|
||||
NICKNAMEHISTORYLENGTH="2000"
|
||||
DEFPERM="0600"
|
||||
SSLDIR=""
|
||||
REMOTEINC=""
|
||||
CURLDIR=""
|
||||
SHOWLISTMODES="1"
|
||||
TOPICNICKISNUH=""
|
||||
SHUNNOTICES=""
|
||||
NOOPEROVERRIDE=""
|
||||
DISABLEUSERMOD=""
|
||||
OPEROVERRIDEVERIFY=""
|
||||
DISABLEEXTBANSTACKING=""
|
||||
GENCERTIFICATE="0"
|
||||
#EXTRAPARA="--enable-werror"
|
||||
ADVANCED=""
|
||||
@@ -1,64 +0,0 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# This script fires up a two-server IRC network and runs the test framework
|
||||
#
|
||||
|
||||
# Exit on error:
|
||||
set -e
|
||||
|
||||
# Verbose:
|
||||
set -x
|
||||
|
||||
# Install packages
|
||||
if [[ "$OSTYPE" == "darwin"* ]]; then
|
||||
brew install git || true
|
||||
brew install python || true
|
||||
gem install bundler || true
|
||||
gem install rake || true
|
||||
gem install rspec || true
|
||||
else
|
||||
sudo apt-get install git python rake -y
|
||||
gem install bundler -v "~>1.0"
|
||||
fi
|
||||
|
||||
# Install 'ircfly'
|
||||
git clone -q https://github.com/unrealircd/ircfly.git
|
||||
cd ircfly
|
||||
bundle install
|
||||
bundle exec rake build
|
||||
if [[ "$OSTYPE" == "darwin"* ]]; then
|
||||
bundle exec rake install
|
||||
else
|
||||
sudo rake install
|
||||
fi
|
||||
cd ..
|
||||
|
||||
# Install 'cipherscan'
|
||||
git clone -q https://github.com/mozilla/cipherscan
|
||||
|
||||
# Install 'unrealircd-tests-old'
|
||||
git clone -q https://github.com/unrealircd/unrealircd-tests-old.git
|
||||
cd unrealircd-tests-old
|
||||
bundle install
|
||||
mv config.yaml.example config.yaml
|
||||
|
||||
# Start the IRC servers
|
||||
cp ircdconfig/* ~/unrealircd/conf/
|
||||
cd ~/unrealircd
|
||||
bin/unrealircd -f hub.conf
|
||||
bin/unrealircd -f irc1.conf
|
||||
bin/unrealircd -f irc2.conf
|
||||
cd -
|
||||
|
||||
# Do cipherscan test
|
||||
sleep 2
|
||||
cd ../extras/tests/tls
|
||||
./tls-tests
|
||||
cd -
|
||||
|
||||
# Back in unrealircd-tests-old, run the tests!
|
||||
if [[ "$OSTYPE" == "darwin"* ]]; then
|
||||
bundle exec rake
|
||||
else
|
||||
rake
|
||||
fi
|
||||
@@ -1,114 +0,0 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# This is a helper script for travis-ci builds and our own FreeBSD test machine.
|
||||
# It is not meant to be used by end-users
|
||||
#
|
||||
|
||||
function fail()
|
||||
{
|
||||
echo "select-config failed: $*"
|
||||
exit 1
|
||||
}
|
||||
|
||||
function build_ssl {
|
||||
DIR="$2"
|
||||
URL="$1/$2.tar.gz"
|
||||
savewd="$PWD"
|
||||
cd ~
|
||||
wget "$URL" || exit 1
|
||||
tar xzf $DIR.tar.gz
|
||||
cd "$DIR"
|
||||
(./configure --prefix=$HOME/ssl 1>/dev/null 2>&1 || ./config --prefix=$HOME/ssl -fPIC 1>/dev/null 2>&1 ) || fail "build_ssl: configure/config failed"
|
||||
(make -j2 1>/dev/null 2>&1 && make install 1>/dev/null 2>&1) || fail "build_ssl: make failed"
|
||||
cd "$savewd"
|
||||
echo "SSLDIR=$HOME/ssl" >>config.settings
|
||||
}
|
||||
|
||||
if [ ! -d extras ]; then
|
||||
echo "This tool is supposed to be run from the source root, so ~/unrealircd-4.2.x or similar"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
set -x
|
||||
|
||||
# Take default settings as a starter..
|
||||
cp extras/build-tests/nix/configs/default ./config.settings
|
||||
|
||||
# Libtool is required for the other options..
|
||||
# Also for our FreeBSD machine we have to uninstall some stuff since a clean
|
||||
# environment is not guaranteed...
|
||||
if [ "$OSTYPE" = "linux-gnu" ]; then
|
||||
sudo apt-get -qq update
|
||||
sudo apt-get install libtool -qq
|
||||
elif [[ "$OSTYPE" == "freebsd"* ]]; then
|
||||
sudo pkg install -y libtool
|
||||
sudo pkg remove -y c-ares
|
||||
elif [[ "$OSTYPE" == "darwin"* ]]; then
|
||||
brew update
|
||||
brew install openssl
|
||||
else
|
||||
echo "OS not correctly detected ($OSTYPE). Aborting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "*****************************************************************"
|
||||
echo "SELECTED BUILD OPTIONS: $*"
|
||||
echo "*****************************************************************"
|
||||
|
||||
while [ "$1" ]
|
||||
do
|
||||
echo "Processing option $1..."
|
||||
if [ "$1" = "system-cares" ]; then
|
||||
if [ "$OSTYPE" = "linux-gnu" ]; then
|
||||
sudo apt-get install libc-ares-dev -qq
|
||||
elif [[ "$OSTYPE" == "freebsd"* ]]; then
|
||||
sudo pkg install -y c-ares
|
||||
elif [[ "$OSTYPE" == "darwin"* ]]; then
|
||||
brew install c-ares
|
||||
fi
|
||||
elif [ "$1" = "system-curl" ]; then
|
||||
echo 'REMOTEINC=1' >>config.settings
|
||||
if [ "$OSTYPE" = "linux-gnu" ]; then
|
||||
sudo apt-get install libcurl4-openssl-dev -qq
|
||||
echo 'CURLDIR=/usr' >>config.settings
|
||||
elif [[ "$OSTYPE" == "freebsd"* ]]; then
|
||||
sudo pkg install -y curl
|
||||
echo 'CURLDIR=/usr/local' >>config.settings
|
||||
elif [[ "$OSTYPE" == "darwin"* ]]; then
|
||||
brew install c-ares curl
|
||||
echo 'CURLDIR=/usr/local/opt/curl' >>config.settings
|
||||
fi
|
||||
elif [ "$1" = "local-curl" ]; then
|
||||
if [ "$OSTYPE" = "linux-gnu" ]; then
|
||||
sudo apt-get remove libcurl4-openssl-dev libcurl3-gnutls libcurl3 -qq
|
||||
elif [[ "$OSTYPE" == "freebsd"* ]]; then
|
||||
sudo pkg remove -y curl #NOTE: unfortunately this also removes 'git' :D
|
||||
elif [[ "$OSTYPE" == "darwin"* ]]; then
|
||||
echo "No need to remove curl since it's not installed. Or at least I hope so..."
|
||||
fi
|
||||
echo 'REMOTEINC=1' >>config.settings
|
||||
echo "CURLDIR=`pwd`/extras/curl" >>config.settings
|
||||
elif [ "$1" = "libressl-27" ]; then
|
||||
build_ssl https://ftp.openbsd.org/pub/OpenBSD/LibreSSL libressl-2.7.5
|
||||
elif [ "$1" = "libressl-28" ]; then
|
||||
build_ssl https://ftp.openbsd.org/pub/OpenBSD/LibreSSL libressl-2.8.3
|
||||
elif [ "$1" = "libressl-29" ]; then
|
||||
build_ssl https://ftp.openbsd.org/pub/OpenBSD/LibreSSL libressl-2.9.0
|
||||
elif [ "$1" = "openssl-102" ]; then
|
||||
build_ssl https://www.openssl.org/source openssl-1.0.2q
|
||||
elif [ "$1" = "openssl-110" ]; then
|
||||
build_ssl https://www.openssl.org/source openssl-1.1.0j
|
||||
elif [ "$1" = "openssl-111" ]; then
|
||||
build_ssl https://www.openssl.org/source openssl-1.1.1a
|
||||
else
|
||||
echo "Unknown option $1"
|
||||
exit 1
|
||||
fi
|
||||
shift
|
||||
done
|
||||
|
||||
if [[ "$OSTYPE" == "darwin"* ]]; then
|
||||
echo "NOTE: Not building with -Werror for now on macOS..."
|
||||
else
|
||||
echo 'EXTRAPARA="--enable-werror"' >>config.settings
|
||||
fi
|
||||
@@ -1,49 +0,0 @@
|
||||
rem Build script for appveyor
|
||||
|
||||
rem Initialize Visual Studio variables
|
||||
if "%TARGET%" == "Visual Studio 2017" call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars32.bat"
|
||||
|
||||
rem Installing tools
|
||||
cinst unrar -y
|
||||
cinst unzip -y
|
||||
cinst innosetup -y
|
||||
curl -fsS -o dlltool.exe https://www.unrealircd.org/files/dev/win/dlltool.exe
|
||||
|
||||
rem Installing UnrealIRCd dependencies
|
||||
cd \projects
|
||||
mkdir unrealircd-deps
|
||||
cd unrealircd-deps
|
||||
curl -fsS -o SetACL.exe https://www.unrealircd.org/files/dev/win/SetACL.exe
|
||||
curl -fsS -o unrealircd-libraries-devel.zip https://www.unrealircd.org/files/dev/win/libs/unrealircd-libraries-devel.zip
|
||||
unzip unrealircd-libraries-devel.zip
|
||||
|
||||
cd \projects\unrealircd
|
||||
|
||||
rem Now the actual build
|
||||
call extras\build-tests\windows\compilecmd\%SHORTNAME%.bat
|
||||
|
||||
rem The above command will fail, due to missing symbol file
|
||||
rem However the symbol file can only be generated after the above command
|
||||
rem So... we create the symbolfile...
|
||||
nmake -f makefile.win32 SYMBOLFILE
|
||||
|
||||
rem And we re-run the exact same command:
|
||||
call extras\build-tests\windows\compilecmd\%SHORTNAME%.bat
|
||||
if %ERRORLEVEL% NEQ 0 EXIT /B 1
|
||||
|
||||
rem Convert c:\dev to c:\projects\unrealircd-deps
|
||||
rem TODO: should use environment variable in innosetup script?
|
||||
sed -i "s/c:\\\\dev/c:\\\\projects\\\\unrealircd-deps/gi" src\win32\unrealinst.iss
|
||||
|
||||
rem Build installer file
|
||||
"c:\Program Files (x86)\Inno Setup 5\iscc.exe" /Q- src\win32\unrealinst.iss
|
||||
if %ERRORLEVEL% NEQ 0 EXIT /B 1
|
||||
|
||||
rem Show some proof
|
||||
ren mysetup.exe unrealircd-dev-build.exe
|
||||
dir unrealircd-dev-build.exe
|
||||
sha256sum unrealircd-dev-build.exe
|
||||
|
||||
rem Upload artifact
|
||||
appveyor PushArtifact unrealircd-dev-build.exe
|
||||
if %ERRORLEVEL% NEQ 0 EXIT /B 1
|
||||
@@ -1,21 +0,0 @@
|
||||
rem Build command for Visual Studio 2017
|
||||
|
||||
nmake -f makefile.win32 ^
|
||||
LIBRESSL_INC_DIR="c:\projects\unrealircd-deps\libressl\include" ^
|
||||
LIBRESSL_LIB_DIR="c:\projects\unrealircd-deps\libressl\lib" ^
|
||||
SSLLIB="crypto-44.lib ssl-46.lib" ^
|
||||
USE_REMOTEINC=1 ^
|
||||
LIBCURL_INC_DIR="c:\projects\unrealircd-deps\curl-ssl\include" ^
|
||||
LIBCURL_LIB_DIR="c:\projects\unrealircd-deps\curl-ssl\builds\libcurl-vc-x86-release-dll-ssl-dll-ipv6-sspi-obj-lib" ^
|
||||
CARES_LIB_DIR="c:\projects\unrealircd-deps\c-ares\msvc\cares\dll-release" ^
|
||||
CARES_INC_DIR="c:\projects\unrealircd-deps\c-ares" ^
|
||||
CARESLIB="cares.lib" ^
|
||||
TRE_LIB_DIR="c:\projects\unrealircd-deps\tre\win32\release" ^
|
||||
TRE_INC_DIR="c:\projects\unrealircd-deps\tre" ^
|
||||
TRELIB="tre.lib" ^
|
||||
PCRE2_INC_DIR="c:\projects\unrealircd-deps\pcre2\include" ^
|
||||
PCRE2_LIB_DIR="c:\projects\unrealircd-deps\pcre2\lib" ^
|
||||
PCRE2LIB="pcre2-8.lib" ^
|
||||
ARGON2_LIB_DIR="c:\projects\unrealircd-deps\argon2\vs2015\build" ^
|
||||
ARGON2_INC_DIR="c:\projects\unrealircd-deps\argon2\include" ^
|
||||
ARGON2LIB="Argon2RefDll.lib" %*
|
||||
+311
@@ -0,0 +1,311 @@
|
||||
/*
|
||||
** burst.c
|
||||
**
|
||||
** Nicolas Pioch, Dec 93
|
||||
** <Nicolas.Pioch@enst.fr>
|
||||
** Carsten V. Munk Nov 2000
|
||||
*/
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/param.h>
|
||||
#include <sys/signal.h>
|
||||
#include <netinet/in.h>
|
||||
#include <sys/un.h>
|
||||
#include <netdb.h>
|
||||
#include <errno.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
#include <fcntl.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef POSIX
|
||||
#include <sys/select.h>
|
||||
#endif
|
||||
|
||||
#define MYBUFSIZE 2048
|
||||
|
||||
char *jupedservername, *uplinkservername, *jupereason;
|
||||
int options;
|
||||
char *password;
|
||||
typedef struct aClient {
|
||||
int socket;
|
||||
char buffer[MYBUFSIZE+1];
|
||||
int read;
|
||||
int write;
|
||||
} aClient;
|
||||
|
||||
void fatalrestart(aClient *robotptr, const char *s);
|
||||
|
||||
void fatal(const char *s) {
|
||||
perror(s);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
typedef void (*signalhandler)(int);
|
||||
static void signal_catcher(int sig, int code, struct sigcontext *scp) {
|
||||
fprintf(stderr, "Caught signal %d with code %d\n", sig, code);
|
||||
|
||||
switch(sig) {
|
||||
case SIGFPE: /* Floating point exception */
|
||||
case SIGILL: /* Illegal instruction */
|
||||
case SIGSEGV: /* Segmentation violation */
|
||||
case SIGBUS: /* Bus error */
|
||||
case SIGSYS: /* Bad argument to system call */
|
||||
fatal("Fatal signal received, aborting...");
|
||||
break;
|
||||
|
||||
case SIGQUIT:
|
||||
case SIGINT:
|
||||
case SIGTERM: /* On se barre */
|
||||
fatal("AAAAAAAAArrrrrrrrgh!");
|
||||
break;
|
||||
}
|
||||
|
||||
signal(sig, (signalhandler)signal_catcher);
|
||||
}
|
||||
|
||||
|
||||
typedef union socket_address {
|
||||
struct sockaddr_un unixx;
|
||||
struct sockaddr_in inet;
|
||||
} socket_address;
|
||||
|
||||
void name_to_number(int address_family, const char *hostname, int port,
|
||||
socket_address *addr, int *len2) {
|
||||
u_long iaddr;
|
||||
int len;
|
||||
struct hostent *host;
|
||||
char *inaddr;
|
||||
bzero ((char *) addr, sizeof (socket_address) );
|
||||
|
||||
if ( address_family == AF_UNIX ) {
|
||||
strcpy(addr->unixx.sun_path,hostname);
|
||||
*len2=sizeof( struct sockaddr_un );
|
||||
} else {
|
||||
if ((hostname) && (hostname[0])) {
|
||||
if (hostname[0] >= '0' && hostname[0] <= '9') {
|
||||
iaddr = inet_addr(hostname);
|
||||
inaddr = (char *) &iaddr;
|
||||
len=sizeof(iaddr);
|
||||
} else {
|
||||
host=gethostbyname (hostname);
|
||||
if (!host)
|
||||
fatal("Unknown host");
|
||||
inaddr=host->h_addr_list[0];
|
||||
len=host->h_length;
|
||||
}
|
||||
bcopy(inaddr, (char *)&addr->inet.sin_addr, len);
|
||||
}
|
||||
addr->inet.sin_port=htons((u_short) port);
|
||||
*len2=sizeof(struct sockaddr_in);
|
||||
}
|
||||
addr->inet.sin_family = address_family;
|
||||
}
|
||||
|
||||
int read_data(aClient *robotptr) {
|
||||
int nbytes;
|
||||
|
||||
if ((nbytes=read(robotptr->socket, &(robotptr->buffer[robotptr->write]),
|
||||
(sizeof(robotptr->buffer) - robotptr->write - 1))) < 0)
|
||||
fatalrestart(robotptr, "read on socket");
|
||||
|
||||
if (nbytes == 0) {
|
||||
close(robotptr->socket);
|
||||
fatalrestart(robotptr, "Connection Closed");
|
||||
}
|
||||
|
||||
robotptr->write+=nbytes;
|
||||
robotptr->buffer[robotptr->write]=0;
|
||||
|
||||
return(nbytes);
|
||||
}
|
||||
|
||||
void send_data(int socketfd, const char *data, int length) {
|
||||
int length2;
|
||||
length2=write(socketfd, data, length);
|
||||
if (length2 != length)
|
||||
fprintf(stderr, "*** write truncated to %d chars...\n", length2);
|
||||
}
|
||||
|
||||
int create_client(const char *hostname, const int hostport) {
|
||||
int descript;
|
||||
socket_address hostaddr;
|
||||
int adlen;
|
||||
|
||||
/* winlocal
|
||||
if ((descript=socket(PF_INET, SOCK_STREAM, 0)) < 0)
|
||||
*/
|
||||
if ((descript=socket(PF_INET, SOCK_STREAM, 0)) == -1) // winlocal
|
||||
fatal("socket");
|
||||
|
||||
name_to_number(AF_INET, hostname, hostport, &hostaddr, &adlen);
|
||||
|
||||
if (connect(descript, &hostaddr.inet, adlen) < 0)
|
||||
fatal("connect");
|
||||
|
||||
return(descript);
|
||||
}
|
||||
|
||||
void parse_line(aClient *robotptr) {
|
||||
char *toparse;
|
||||
|
||||
toparse=(robotptr->buffer + robotptr->read);
|
||||
|
||||
printf("%s\n",toparse);
|
||||
/* Special handling for PING messages */
|
||||
if (!strncasecmp(toparse, "PING ", 5) || !strncasecmp(toparse, "8 ", 2)){
|
||||
toparse=strtok(toparse, "\r\n");
|
||||
toparse[1]='\0';
|
||||
send_data(robotptr->socket, toparse, strlen(toparse));
|
||||
return;
|
||||
}
|
||||
if (!strncasecmp(toparse, "AO", 2) || !strncasecmp(toparse, "NETINFO", 7))
|
||||
{
|
||||
if (!(options & 0x80))
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
void parse_data(aClient *robotptr) {
|
||||
int next;
|
||||
|
||||
while((robotptr->read < robotptr->write)
|
||||
&& ((robotptr->buffer[robotptr->read] == '\r')
|
||||
|| (robotptr->buffer[robotptr->read] == '\n')))
|
||||
robotptr->read++;
|
||||
|
||||
for(next=robotptr->read; next<=robotptr->write; next++) {
|
||||
if ((robotptr->buffer[next] == '\r')
|
||||
|| (robotptr->buffer[next] == '\n'))
|
||||
break;
|
||||
}
|
||||
|
||||
if (next<robotptr->write) {
|
||||
robotptr->buffer[next]=0;
|
||||
next++;
|
||||
parse_line(robotptr);
|
||||
robotptr->read=next;
|
||||
parse_data(robotptr);
|
||||
}
|
||||
|
||||
if (robotptr->read == robotptr->write) {
|
||||
robotptr->read=robotptr->write=0;
|
||||
} else {
|
||||
bcopy((robotptr->buffer + robotptr->read),
|
||||
(robotptr->buffer), (robotptr->write-robotptr->read));
|
||||
robotptr->write-=robotptr->read;
|
||||
robotptr->read=0;
|
||||
}
|
||||
}
|
||||
|
||||
void run_client(aClient *robotptr) {
|
||||
fd_set mask, returnmask[3];
|
||||
int selectval;
|
||||
|
||||
FD_ZERO(&mask);
|
||||
FD_SET(robotptr->socket, &mask);
|
||||
|
||||
while (1) {
|
||||
bcopy((char *)&mask,(char *)returnmask,sizeof(fd_set));
|
||||
FD_ZERO(returnmask+1);
|
||||
bcopy((char *)&mask,(char *)(returnmask+2),sizeof(fd_set));
|
||||
|
||||
selectval=select(FD_SETSIZE,
|
||||
returnmask, returnmask+1, returnmask+2, NULL);
|
||||
|
||||
if (selectval) {
|
||||
read_data(robotptr);
|
||||
parse_data(robotptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void initialize(aClient *robotptr) {
|
||||
char passphrase[MYBUFSIZE];
|
||||
robotptr->socket=create_client(uplinkservername, atol(jupereason));
|
||||
sprintf(passphrase,
|
||||
"PROTOCTL %s %s %s %s %s %s %s %s %s\r\n",
|
||||
(options & 0x1) ? "NOQUIT" : "",
|
||||
(options & 0x2) ? "TOKEN" : "",
|
||||
(options & 0x4) ? "NICKv2" : "",
|
||||
(options & 0x8) ? "SJOIN" : "",
|
||||
(options & 0x10) ? "SJOIN2" : "",
|
||||
(options & 0x20) ? "UMODE2" : "",
|
||||
(options & 0x40) ? "NS" : "",
|
||||
(options & 0x100) ? "SJ3" : "",
|
||||
(options & 0x200) ? "SJB64" : "");
|
||||
write(robotptr->socket, passphrase, strlen(passphrase));
|
||||
sprintf(passphrase, "PASS %s\r\nSERVER %s 1 :[Burst analysis].\r\n",
|
||||
password,jupedservername);
|
||||
write(robotptr->socket, passphrase, strlen(passphrase));
|
||||
}
|
||||
|
||||
void fatalrestart(aClient *robotptr, const char *s) {
|
||||
perror(s);
|
||||
close(robotptr->socket);
|
||||
sleep(10);
|
||||
initialize(robotptr);
|
||||
run_client(robotptr);
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
aClient robot;
|
||||
char *p;
|
||||
|
||||
if (argc != 6) {
|
||||
fprintf(stderr, "IRCd burst generator, by Carsten V. Munk 2000, based off jupe.c by Nicolas Pioch\n");
|
||||
fprintf(stderr,
|
||||
"Usage: %s <burstservername> <uplink> <port> <options> <password>\n", argv[0]);
|
||||
fprintf(stderr, "Options can be a combination of these:\n");
|
||||
fprintf(stderr, "1 = Enable NOQUIT 2 = Enable TOKEN\n");
|
||||
fprintf(stderr, "3 = Enable NICKv2 4 = Enable SJOIN\n");
|
||||
fprintf(stderr, "5 = Enable SJOIN2 6 = Enable UMODE2\n");
|
||||
fprintf(stderr, "7 = Enable NS 8 = Ignore end of burst\n");
|
||||
fprintf(stderr, "9 = Enable SJ3 a = Enable SJB64\n");
|
||||
fatal("incorrect argument count");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
jupedservername=argv[1];
|
||||
uplinkservername=argv[2];
|
||||
jupereason=argv[3];
|
||||
password = argv[5];
|
||||
p = argv[4];
|
||||
for (; *p; p++)
|
||||
{
|
||||
if (*p == '1')
|
||||
options |= 0x1;
|
||||
if (*p == '2')
|
||||
options |= 0x2;
|
||||
if (*p == '3')
|
||||
options |= 0x4;
|
||||
if (*p == '4')
|
||||
options |= 0x8;
|
||||
if (*p == '5')
|
||||
options |= 0x10;
|
||||
if (*p == '6')
|
||||
options |= 0x20;
|
||||
if (*p == '7')
|
||||
options |= 0x40;
|
||||
if (*p == '8')
|
||||
options |= 0x80;
|
||||
if (*p == '9')
|
||||
options |= 0x100;
|
||||
if (*p == 'a')
|
||||
options |= 0x200;
|
||||
}
|
||||
/* installe le signal_catcher */
|
||||
signal(SIGTERM,(signalhandler)signal_catcher);
|
||||
|
||||
robot.read=robot.write=0;
|
||||
|
||||
initialize(&robot);
|
||||
run_client(&robot);
|
||||
|
||||
exit(0);
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,128 @@
|
||||
/*
|
||||
* IRC - Internet Relay Chat, src/modules/channeldumper.c
|
||||
* (C) 2002 Carsten V. Munk <stskeeps@tspre.org>
|
||||
*
|
||||
*
|
||||
* See file AUTHORS in IRC package for additional names of
|
||||
* the programmers.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 1, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*/
|
||||
#include "config.h"
|
||||
#include "struct.h"
|
||||
#include "common.h"
|
||||
#include "sys.h"
|
||||
#include "numeric.h"
|
||||
#include "msg.h"
|
||||
#include "channel.h"
|
||||
#include <time.h>
|
||||
#include <sys/stat.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
#include "h.h"
|
||||
#include "proto.h"
|
||||
#ifdef STRIPBADWORDS
|
||||
#include "badwords.h"
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "version.h"
|
||||
#endif
|
||||
|
||||
#ifndef DYNAMIC_LINKING
|
||||
ModuleHeader channeldumper_Header
|
||||
#else
|
||||
#define channeldumper_Header Mod_Header
|
||||
ModuleHeader Mod_Header
|
||||
#endif
|
||||
= {
|
||||
"channeldumper",
|
||||
"$Id$",
|
||||
"Channel dump to text timed",
|
||||
"3.2-b8-1",
|
||||
NULL
|
||||
};
|
||||
|
||||
static ModuleInfo ChannelDumperModInfo;
|
||||
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Init(ModuleInfo *modinfo)
|
||||
#else
|
||||
int channeldumper_Init(ModuleInfo *modinfo)
|
||||
#endif
|
||||
{
|
||||
tainted++;
|
||||
bcopy(modinfo,&ChannelDumperModInfo, modinfo->size);
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
EVENT(e_channeldump);
|
||||
static Event *ChannelDumpEvent = NULL;
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Load(int module_load)
|
||||
#else
|
||||
int channeldumper_Load(int module_load)
|
||||
#endif
|
||||
{
|
||||
LockEventSystem();
|
||||
ChannelDumpEvent = EventAddEx(ChannelDumperModInfo.handle, "e_channeldump", 5, 0, e_channeldump, NULL);
|
||||
UnlockEventSystem();
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Unload(int module_unload)
|
||||
#else
|
||||
int channeldumper_Unload(int module_unload)
|
||||
#endif
|
||||
{
|
||||
tainted--;
|
||||
LockEventSystem();
|
||||
EventDel(ChannelDumpEvent);
|
||||
UnlockEventSystem();
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
EVENT(e_channeldump)
|
||||
{
|
||||
aChannel *chptr;
|
||||
unsigned int hashnum;
|
||||
Member *m;
|
||||
FILE *f;
|
||||
|
||||
f = fopen("ircd.channeldump", "w");
|
||||
if (!f)
|
||||
return;
|
||||
for (hashnum = 0; hashnum < CH_MAX; hashnum++)
|
||||
{
|
||||
for (chptr = (aChannel *)hash_get_chan_bucket(hashnum); chptr; chptr
|
||||
= chptr->hnextch)
|
||||
{
|
||||
if (SecretChannel(chptr))
|
||||
continue;
|
||||
fprintf(f, "C %s %s\r\n",
|
||||
chptr->chname, chptr->topic ? chptr->topic : "");
|
||||
for (m = chptr->members; m; m = m->next)
|
||||
fprintf(f, "M %s\r\n",
|
||||
m->cptr->name);
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
return;
|
||||
}
|
||||
@@ -1,98 +0,0 @@
|
||||
#!/bin/sh
|
||||
URL="https://www.unrealircd.org/files/curl-latest.tar.gz"
|
||||
OUTF="curl-latest.tar.gz"
|
||||
OUTD="curl-latest"
|
||||
ARESPATH="`pwd`/extras/c-ares"
|
||||
UNREALDIR="`pwd`"
|
||||
CARESVERSION="1.15.0"
|
||||
LIBDIR="$1"
|
||||
|
||||
if [ "x$1" = "x" ]; then
|
||||
echo "You should (no longer) run this program directly."
|
||||
echo "It will be invoked by ./Config"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ ! -f src/parse.c ]; then
|
||||
if [ -f ../src/parse.c ]; then
|
||||
cd ..
|
||||
else
|
||||
echo "Please run this program from your UnrealIRCd directory"
|
||||
echo "(usually $HOME/unrealircd-4.2.X or something like that)"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
wget --version 1>/dev/null 2>&1
|
||||
if [ "$?" = 0 ]; then
|
||||
FETCHER="wget"
|
||||
else
|
||||
fetch --version 1>/dev/null 2>&1
|
||||
if [ "$?" = 0 ]; then
|
||||
FETCHER="fetch"
|
||||
else
|
||||
lynx --version 1>/dev/null 2>&1
|
||||
if [ "$?" = 0 ]; then
|
||||
FETCHER="lynx"
|
||||
else
|
||||
echo "ERROR: unable to find wget/fetch/lynx, please install at least one of these programs"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ ! -d tmp ]; then
|
||||
mkdir tmp || exit 1
|
||||
fi
|
||||
|
||||
cd tmp || exit 1
|
||||
|
||||
rm -f "$OUTF"
|
||||
|
||||
if [ "$FETCHER" = "wget" ]; then
|
||||
wget -O "$OUTF" "$URL"
|
||||
elif [ "$FETCHER" = "lynx" ]; then
|
||||
lynx -dump "$URL" >"$OUTF"
|
||||
elif [ "$FETCHER" = "fetch" ]; then
|
||||
cd tmp #todo: find out the cmd line parameter ;)
|
||||
fetch "$URL"
|
||||
fi
|
||||
|
||||
if [ "$?" != 0 ]; then
|
||||
echo "ERROR: Something went wrong while trying to download $URL"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
rm -rf "$OUTD" # remove old directory prior to extracting
|
||||
tar xzf "$OUTF" || exit 1
|
||||
|
||||
|
||||
if [ "`eval echo -n 'a'`" = "-n a" ] ; then
|
||||
c="\c"
|
||||
else
|
||||
n="-n"
|
||||
fi
|
||||
|
||||
if [ ! -d "$ARESPATH/lib" ]; then
|
||||
echo "c-ares has not been build yet, let's do that now..."
|
||||
cd ../extras/
|
||||
tar xzf c-ares.tar.gz || exit 1
|
||||
cd c-ares-$CARESVERSION || exit 1
|
||||
./configure --prefix=$ARESPATH || exit 1
|
||||
(make && make install) || exit 1
|
||||
cd ../../tmp/
|
||||
echo "c-ares built."
|
||||
echo ""
|
||||
fi
|
||||
|
||||
# We assume curl has been packaged in a way it will extract to "$OUTD"/
|
||||
cd "$OUTD" || exit 1
|
||||
|
||||
echo "Building and installing libcurl"
|
||||
CPPFLAGS="-I$ARESPATH/include" ./configure --prefix=$UNREALDIR/extras/curl --libdir=$LIBDIR --enable-shared \
|
||||
--disable-thread --enable-ares=$ARESPATH --disable-ipv6
|
||||
cp -R $ARESPATH/lib ares
|
||||
make && make install
|
||||
|
||||
#cp $ARESPATH/lib/libcares.a $HOME/curl/lib
|
||||
# that isn't needed anymore as the lib is already in unreal...
|
||||
@@ -0,0 +1,128 @@
|
||||
/*
|
||||
* Defizzer, 3rd party module for Unreal3.2-beta15 and up
|
||||
* (C) Carsten V. Munk 2003 <stskeeps@tspre.org>
|
||||
* You can do everything you desire with this module, under the condition that if you
|
||||
* meet the author, you must buy him a drink of his choice.
|
||||
* Copyright notice must ALWAYS stay in place.
|
||||
*
|
||||
* Removes unidented fizzer clients from the network pre-local-connect
|
||||
*/
|
||||
#include "config.h"
|
||||
#include "struct.h"
|
||||
#include "common.h"
|
||||
#include "sys.h"
|
||||
#include "numeric.h"
|
||||
#include "msg.h"
|
||||
#include "channel.h"
|
||||
#include <time.h>
|
||||
#include <sys/stat.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
#include "h.h"
|
||||
#ifdef STRIPBADWORDS
|
||||
#include "badwords.h"
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "version.h"
|
||||
#endif
|
||||
DLLFUNC int h_defizzer_connect(aClient *sptr);
|
||||
|
||||
static Hook *LocConnect = NULL;
|
||||
ModuleInfo DefizzerModInfo;
|
||||
|
||||
ModuleHeader MOD_HEADER(defizzer)
|
||||
= {
|
||||
"defizzer", /* Name of module */
|
||||
"$Id$", /* Version */
|
||||
"de-Fizzer", /* Short description of module */
|
||||
"3.2-b8-1",
|
||||
NULL
|
||||
};
|
||||
|
||||
DLLFUNC int MOD_INIT(defizzer)(ModuleInfo *modinfo)
|
||||
{
|
||||
bcopy(modinfo,&DefizzerModInfo,modinfo->size);
|
||||
LocConnect = HookAddEx(DefizzerModInfo.handle, HOOKTYPE_PRE_LOCAL_CONNECT, h_defizzer_connect);
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
DLLFUNC int MOD_LOAD(defizzer)(int module_load)
|
||||
{
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
DLLFUNC int MOD_UNLOAD(defizzer)(int module_unload)
|
||||
{
|
||||
HookDel(LocConnect);
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
static void ban_fizzer(aClient *cptr)
|
||||
{
|
||||
int i;
|
||||
aClient *acptr;
|
||||
char hostip[128], mo[100], mo2[100];
|
||||
char *tkllayer[9] = {
|
||||
me.name, /*0 server.name */
|
||||
"+", /*1 +|- */
|
||||
"z", /*2 G */
|
||||
"*", /*3 user */
|
||||
NULL, /*4 host */
|
||||
NULL,
|
||||
NULL, /*6 expire_at */
|
||||
NULL, /*7 set_at */
|
||||
NULL /*8 reason */
|
||||
};
|
||||
|
||||
strlcpy(hostip, Inet_ia2p(&cptr->ip), sizeof(hostip));
|
||||
|
||||
tkllayer[4] = hostip;
|
||||
tkllayer[5] = me.name;
|
||||
ircsprintf(mo, "%li", 86400 + TStime());
|
||||
ircsprintf(mo2, "%li", TStime());
|
||||
tkllayer[6] = mo;
|
||||
tkllayer[7] = mo2;
|
||||
tkllayer[8] = "Fizzer";
|
||||
m_tkl(&me, &me, 9, tkllayer);
|
||||
return;
|
||||
}
|
||||
|
||||
DLLFUNC int h_defizzer_connect(aClient *sptr)
|
||||
{
|
||||
char user[USERLEN + 1];
|
||||
char *infobackup;
|
||||
char *s1, *s2;
|
||||
|
||||
/*
|
||||
* Algorithm is basically like this, inspired by Zaphod:
|
||||
* Exchange first word with second in realname, prepend with
|
||||
* ~, then add in second word and first word upto limit of username.
|
||||
* sounds fun?
|
||||
*/
|
||||
infobackup = strdup(sptr->info);
|
||||
if (!(s1 = strtok(infobackup, " ")))
|
||||
{
|
||||
free(infobackup);
|
||||
return 0;
|
||||
}
|
||||
if (!(s2 = strtok(NULL, " ")))
|
||||
{
|
||||
free(infobackup);
|
||||
return 0;
|
||||
}
|
||||
snprintf(user, sizeof(user), "%s%s%s", (IDENT_CHECK ? "~" : ""), s2, s1);
|
||||
free(infobackup);
|
||||
if (!strcmp(user, sptr->user->username))
|
||||
{
|
||||
ircstp->is_ref++;
|
||||
ban_fizzer(sptr);
|
||||
return exit_client(sptr, sptr, &me, "Fizzer client");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
|
||||
These are 3rd party programs modules, or unsupported modules.
|
||||
|
||||
Custom modules are compiled by copying them to src/modules
|
||||
and running from the root directory
|
||||
|
||||
$ make custommodule MODULEFILE=modulename
|
||||
|
||||
This will produce a .so you can load. Upon load, this will show a "3" in the
|
||||
/version flags, as it contains third party modules (we do not support if it
|
||||
crashes because of the tainted module)
|
||||
|
||||
======================
|
||||
Name: burst.c
|
||||
Description:
|
||||
Little program to test out the different aspects of the unreal protocol and
|
||||
produce net.burst dumps
|
||||
|
||||
=======================
|
||||
Name: m_rawto.c
|
||||
Is a 3rd party module
|
||||
Description:
|
||||
|
||||
Implements the RAWTO command, will allow U:lines to send raw data to
|
||||
anywhere it pleases.
|
||||
|
||||
:uline.server RAWTO towho :what to send
|
||||
|
||||
=========================
|
||||
|
||||
Name: channeldumper.c
|
||||
Is a 3rd party module
|
||||
Description:
|
||||
|
||||
Dumps a list of non secret channels to ircd.channels or something every 5 seconds,
|
||||
|
||||
C #channel topic
|
||||
M member1
|
||||
M member2
|
||||
C #channel2 topic
|
||||
M member3
|
||||
|
||||
You can't rely on topic being there
|
||||
@@ -0,0 +1,157 @@
|
||||
/*
|
||||
* Unreal Internet Relay Chat Daemon, m_rawto.c
|
||||
* (C) 2002 Carsten V. Munk
|
||||
* RAWTO Module - 3rd party
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 1, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* Use of this module will make it a 3rd party module, and will
|
||||
* add to your /version thing. We DO NOT SUPPORT THIS.
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "struct.h"
|
||||
#include "common.h"
|
||||
#include "sys.h"
|
||||
#include "numeric.h"
|
||||
#include "msg.h"
|
||||
#include "channel.h"
|
||||
#include <time.h>
|
||||
#include <sys/stat.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
#include "h.h"
|
||||
#include "proto.h"
|
||||
#ifdef STRIPBADWORDS
|
||||
#include "badwords.h"
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include "version.h"
|
||||
#endif
|
||||
|
||||
DLLFUNC int m_rawto(aClient *cptr, aClient *sptr, int parc, char *parv[]);
|
||||
|
||||
/* Place includes here */
|
||||
#define MSG_RAWTO "RAWTO" /* */
|
||||
#define TOK_RAWTO "3A" /* 112 */
|
||||
|
||||
|
||||
#ifndef DYNAMIC_LINKING
|
||||
ModuleHeader m_rawto_Header
|
||||
#else
|
||||
#define m_rawto_Header Mod_Header
|
||||
ModuleHeader Mod_Header
|
||||
#endif
|
||||
= {
|
||||
"rawto", /* Name of module */
|
||||
"$Id$", /* Version */
|
||||
"command /rawto", /* Short description of module */
|
||||
"3.2-b5",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
||||
/* The purpose of these ifdefs, are that we can "static" link the ircd if we
|
||||
* want to
|
||||
*/
|
||||
|
||||
/* This is called on module init, before Server Ready */
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Init(int module_load)
|
||||
#else
|
||||
int m_rawto_Init(int module_load)
|
||||
#endif
|
||||
{
|
||||
/*
|
||||
* We call our add_Command crap here
|
||||
*/
|
||||
add_Command(MSG_RAWTO, TOK_RAWTO, m_rawto, 2);
|
||||
tainted++;
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
/* Is first run when server is 100% ready */
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Load(int module_load)
|
||||
#else
|
||||
int m_rawto_Load(int module_load)
|
||||
#endif
|
||||
{
|
||||
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
/* Called when module is unloaded */
|
||||
#ifdef DYNAMIC_LINKING
|
||||
DLLFUNC int Mod_Unload(int module_unload)
|
||||
#else
|
||||
int m_rawto_Unload(int module_unload)
|
||||
#endif
|
||||
{
|
||||
if (del_Command(MSG_RAWTO, TOK_RAWTO, m_rawto) < 0)
|
||||
{
|
||||
sendto_realops("Failed to delete commands when unloading %s",
|
||||
m_rawto_Header.name);
|
||||
}
|
||||
tainted--;
|
||||
return MOD_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* m_rawto Send a raw string to anywhere
|
||||
* if you are U:line
|
||||
* parv[0] = sender prefix
|
||||
* parv[1] = whoto
|
||||
* parv[2] = string
|
||||
*/
|
||||
|
||||
DLLFUNC int m_rawto(aClient *cptr, aClient *sptr, int parc, char *parv[])
|
||||
{
|
||||
aClient *acptr = NULL;
|
||||
if (!IsULine(sptr))
|
||||
{
|
||||
sendto_one(sptr, err_str(ERR_NOPRIVILEGES), me.name, parv[0]);
|
||||
return -1;
|
||||
}
|
||||
if (parc < 3)
|
||||
{
|
||||
sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS),
|
||||
me.name, parv[0], "RAWTO");
|
||||
return -1;
|
||||
}
|
||||
if ((acptr = find_client(parv[1], NULL)))
|
||||
{
|
||||
if (MyConnect(acptr))
|
||||
{
|
||||
sendto_one(acptr, "%s", parv[2]);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sendto_one(acptr, ":%s %s %s :%s",
|
||||
parv[0], IsToken(acptr->from) ? TOK_RAWTO : MSG_RAWTO,
|
||||
parv[1], parv[2]);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user