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- Remote MOTD support. Not adequately tested. Required restructuring of the asynchronous download callback and handler. - Added some consts throughout url.c, etc. - Fix segfault where the an include directive specifies a URL and cURL follows redirects, resulting in a different resultant URL. The remote includes code would look for the an include block using the resultant URL and assume that it would be found. The new code searches differently, has new checks, and ignores the resultant URL. - Removed duplicated m_motd() and friends that were both in modules and s_serv.c. The copies in s_serv.c (core) were overriding the in-module functions.
- Remove the Compile as hub/leaf'' concept as I'm quite sure this doesn't actually do anything (#0003891)
- Remove the Compile as hub/leaf'' concept as I'm quite sure this doesn't actually do anything (#0003891)
==[ COMPILING ]== To build the ircd, run: ./Config make If you specified an alternative location during ./Config you also need to run "make install". ==[ MAKING A CONFIG FILE ]== If you are new, then you need to create your own configfile: copy doc/example.conf to your main UnrealIRCd directory and call it unrealircd.conf . Then open it in an editor and carefully modify it, consult the docs (doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html) for more information about every block/setting. Common problems are explained in the FAQ, which is located at: http://www.vulnscan.org/UnrealIrcd/faq/ . ==[ BOOTING YOUR IRCD ]== Just type: ./unreal start Note that after booting the errors are usually logged to ircd.log, so check that file if you have any problems. Again, check the FAQ (and docs) if you have any boot problems.
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