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07b2fbb35eae5497d8d058f8d2e5b1a815acdc0b
mysterious error 'The specified module could not be found' even though the file exists. This usually means that it depends on another DLL, but apparently Microsoft decided not to mention that in the error message. We now append some small text when such an error happens, saying that it could be because of a missing dependency. Reported by Phil.
- Upgrade to tre-0.8.0, adding hack similar to the one for c-ares to ensure that the bundled tre is compiled against even when a system libtre is installed. (#3916)
- Prepend a `0' to the begining of --with-permission, working around a Mac OS X bug and hiding the fact that chmod()'s params are octal from users. (#3189)
- Prepend a `0' to the begining of --with-permission, working around a Mac OS X bug and hiding the fact that chmod()'s params are octal from users. (#3189)
==[ COMPILING ]== To build the ircd, run: ./Config make If you specified an alternative location during ./Config you also need to run "make install". ==[ MAKING A CONFIG FILE ]== If you are new, then you need to create your own configfile: copy doc/example.conf to your main UnrealIRCd directory and call it unrealircd.conf . Then open it in an editor and carefully modify it, consult the docs (doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html) for more information about every block/setting. Common problems are explained in the FAQ, which is located at: http://www.vulnscan.org/UnrealIrcd/faq/ . ==[ BOOTING YOUR IRCD ]== Just type: ./unreal start Note that after booting the errors are usually logged to ircd.log, so check that file if you have any problems. Again, check the FAQ (and docs) if you have any boot problems.
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