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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-02 04:06:38 +02:00
Bram Matthys 16531e53db Performance tweak to dbufs: 512 bytes -> 4K
This results in less write calls (lower load) and more data per packet
(more efficient network traffic). It helps for the webserver (JSON-RPC)
but should also help IRC traffic when returning more than a line or so.

Previously the first TCP packet was not always filled fully, eg it was
close to 512 bytes instead of being close to 1500 bytes (MTU). Strange
that this happened in the first place, by the way, as we don't set
TCP_NODELAY. But whatever...
2023-05-06 09:25:49 +02:00
2023-05-05 09:50:48 +02:00
2023-05-05 09:50:48 +02:00
2023-05-05 09:50:48 +02:00
2023-05-05 09:50:48 +02:00
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2000-02-28 22:45:44 +00:00
2022-06-19 13:13:33 +00:00
2022-12-01 17:17:11 +00:00

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About UnrealIRCd

UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 42%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity, an advanced and highly configurable configuration file. Key features include SSL/TLS, cloaking, its advanced anti-flood and anti-spam systems, swear filtering and module support. We are also particularly proud on our extensive online documentation.

Versions

  • UnrealIRCd 6 is the stable series since December 2021. All new features go in there.
  • UnrealIRCd 5 is the oldstable series. It is End Of Life. Only security bugs will be fixed until June 30, 2023, after which all support will stop.
  • For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki

How to get started

Follow the installation guide on the wiki. See:

Documentation & FAQ

You can find all documentation online at: https://www.unrealircd.org/docs/

We also have a good FAQ: https://www.unrealircd.org/docs/FAQ

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