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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-07 22:23:13 +02:00
Bram Matthys 1a76eb59e5 - Speed optimization: First, moved a large part of vsendto_prefix_one into
vmakebuf_local_withprefix. Then use this new function - which creates the
  buffer-to-be-sent - at the top of functions like sendto_channel_butserv
  and sendto_common_channels and send the prepared buffer in the loop that
  comes after it. This means we only prepare the buffer once and then send
  it many times, rather than both building and sending it XYZ times.
  Benchmarking connect-join-quit of 10k clients:
  100 users per channel: no noticeable speed improvement
  1000 users per channel: 18% faster
  10000 users in one channel: 50% faster
  As you can see, unfortunately, for a typical irc network there isn't much
  speed improvement. However, if you have a couple of 500+ user channels or
  get attacked by clones then you may see some improvement in speed and/or lower
  CPU usage.
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==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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