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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-12 19:14:46 +02:00
Bram Matthys 2fcb5b4669 * Server to server lines can now be 16384 bytes in size when
`PROTOCTL BIGLINES` is set. This will allow us to do things more
  efficiently and possibly raise some other limits in the future.
  This 16k is the size of the complete line, including sender,
  message tags, content and \r\n. Also, in server-to-server traffic
  we now allow 30 parameters (MAXPARA*2).
  The original input size limits for non-servers remain the same: the
  complete line can be 4k+512, with the non-mtag portion limit set
  at 512 bytes (including \r\n), and MAXPARA is still 15 as well.
* I chose 16k because I don't want to first raise it to like 8k
  and then realize later that 16k would be better and raise it again.
* To receive BIGLINES in a command, you need to `CommandAdd()` with
  flags `CMD_BIGLINES`, without it you still get regular 512 max.
  This is so, because a lot of the code does not expect longer than
  512 bytes lines or in parameters, so we can gradually change that
  (where needed).
2023-05-28 15:06:32 +02:00
2023-05-05 09:50:48 +02:00
2021-12-06 13:36:12 +01:00
2000-02-28 22:45:44 +00:00
2022-06-19 13:13:33 +00:00
2022-12-01 17:17:11 +00:00

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About UnrealIRCd

UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 42%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity, an advanced and highly configurable configuration file. Key features include SSL/TLS, cloaking, its advanced anti-flood and anti-spam systems, swear filtering and module support. We are also particularly proud on our extensive online documentation.

Versions

  • UnrealIRCd 6 is the stable series since December 2021. All new features go in there.
  • UnrealIRCd 5 is the oldstable series. It is End Of Life. Only security bugs will be fixed until June 30, 2023, after which all support will stop.
  • For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki

How to get started

Follow the installation guide on the wiki. See:

Documentation & FAQ

You can find all documentation online at: https://www.unrealircd.org/docs/

We also have a good FAQ: https://www.unrealircd.org/docs/FAQ

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