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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-07 16:43:14 +02:00
William Pitcock 38e6793da8 - Fix a socket event leak in the new resolver code by assuming requests that
are neither read nor write means that c-ares is no longer interested in the
  socket.  Thusly we unregister it.  This is probably wrong, but it seems to
  work fine.
2012-10-05 13:01:38 +00:00
2000-08-07 17:48:06 +00:00
2003-09-07 23:17:28 +00:00
2001-08-05 17:50:38 +00:00
2000-08-13 14:39:49 +00:00
2012-10-16 15:00:14 +02:00
2000-11-19 19:45:02 +00:00
2012-11-23 19:20:40 +01:00
...
2001-06-18 20:21:57 +00:00
...
2001-06-18 20:21:57 +00:00
2012-11-24 10:49:43 +01:00
2000-02-28 22:45:44 +00:00
2012-10-15 15:01:35 +02:00
2000-05-30 21:46:13 +00:00
2010-10-22 13:08:05 +00:00

==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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