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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-05 02:53:13 +02:00
Bram Matthys 506870ec86 In m_svsnick the HOOKTYPE_LOCAL_NICKCHANGE is called later than in m_nick,
this means that if you hook this in a module and then send something from
the hooked function to other servers it may cause a KILL from another server
since the nick may already be changed (Ghost kill). For example if you
send a MODE or something else. Subsequent kill chasing would cause the
victim to be killed.
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...
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==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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