This existed in UnrealIRCd 3.2.x but was later removed when switching to the new operclass system. Requested by Valware in https://bugs.unrealircd.org/view.php?id=6041 Syntax: SVSO <uid|nick> <oper account> <operclass> <class> <modes> <snomask> <vhost> All these parameters need to be set, you cannot leave any of them out, HOWEVER some can be set to "-" to skip setting them, this is true for: <class>, <modes>, <snomask>, <vhost> In UnrealIRCd the <operclass> will be prefixed by "services:" if not already present. It is up to you to include or omit it. If you want to set any swhoises you need to use the SWHOIS s2s command, other than that this command basically does everything for you, in fact it uses the same code as the OPER command does. Most of the "user is now ircop" code has been moved out of cmd_oper() to a new function make_oper() that is called by both cmd_oper() and cmd_svso(). This function also changes the hook HOOKTYPE_LOCAL_OPER: It no longer passes a ConfigItem_oper struct, since we can't do that for remote opers. Instead it passes oper name and oper class. The complete definition is now: int hooktype_local_oper(Client *client, int add, const char *oper_block, const char *operclass);
About UnrealIRCd
UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 42%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity, an advanced and highly configurable configuration file. Key features include SSL/TLS, cloaking, its advanced anti-flood and anti-spam systems, swear filtering and module support. We are also particularly proud on our extensive online documentation.
Versions
- UnrealIRCd 6 is the stable series since December 2021. All new features go in there.
- UnrealIRCd 5 is the oldstable series. It will receive bug fixes until July 1, 2022 plus another 12 months of security fixes.
- For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki
How to get started
Use the wiki!
IMPORTANT: We recommend you follow our installation guide on the wiki instead of the steps in this README. The wiki has more detailed information and is more easy to navigate.
Please consult the online documentation at https://www.unrealircd.org/docs/ when setting up the IRCd!
Step 1: Installation
Windows
Simply download the UnrealIRCd Windows version from www.unrealircd.org
Alternatively you can compile UnrealIRCd for Windows yourself. However this is not straightforward and thus not recommended.
*BSD/Linux/macOS
Do the following steps under a separate account for running UnrealIRCd, do NOT compile or run as root.
Step 1: Compile the IRCd
- Run
./Config - Run
make - Run
make install - Now change to the directory where you installed UnrealIRCd, e.g.
cd /home/xxxx/unrealircd
Step 2: Configuration
Configuration files are stored in the conf/ folder by default (eg: /home/xxxx/unrealircd/conf)
Create a configuration file
If you are new, then you need to create your own configuration file:
Copy conf/examples/example.conf to conf/ and call it unrealircd.conf.
Then open it in an editor and carefully modify it using the documentation and FAQ as a guide (see below).
Step 3: Booting
Linux/*BSD/macOS
Run ./unrealircd start in the directory where you installed UnrealIRCd.
Windows
Start -> All Programs -> UnrealIRCd -> UnrealIRCd
Documentation & FAQ
You can find the documentation online at: https://www.unrealircd.org/docs/
We also have a good FAQ: https://www.unrealircd.org/docs/FAQ
Website, support, and other links
- https://www.unrealircd.org - Our main website
- https://forums.unrealircd.org - Support
- https://bugs.unrealircd.org - Bug tracker
- ircs://irc.unrealircd.org:6697/unreal-support - IRC support