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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-09 14:03:12 +02:00
Bram Matthys 52472a9a88 Add support for set unknown-users { } and the like:
It is now possible to override some set settings per-security group by
having a set block with a name, like `set unknown-users { }`
* You could use this to set more limitations for unknown-users:
  ```
  set unknown-users {
          max-channels-per-user 5;
          static-quit "Quit";
          static-part yes;
  }
  ```
* Or to set higher values (higher than the normal set block)
  for trusted users:
  ```
  security-group trusted-bots {
          account { BotOne; BotTwo; }
  }
  set trusted-bots {
          max-channels-per-user 25;
  }
  ```
* Currently the following settings can be used in a set xxx { } block:
  set::auto-join, set::modes-on-connect, set::restrict-usermodes,
  set::max-channels-per-user, set::static-quit, set::static-part.
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2022-12-01 17:17:11 +00:00

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About UnrealIRCd

UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 42%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity, an advanced and highly configurable configuration file. Key features include SSL/TLS, cloaking, its advanced anti-flood and anti-spam systems, swear filtering and module support. We are also particularly proud on our extensive online documentation.

Versions

  • UnrealIRCd 6 is the stable series since December 2021. All new features go in there.
  • UnrealIRCd 5 is the oldstable series. It is End Of Life. Only security bugs will be fixed until June 30, 2023, after which all support will stop.
  • For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki

How to get started

Follow the installation guide on the wiki. See:

Documentation & FAQ

You can find all documentation online at: https://www.unrealircd.org/docs/

We also have a good FAQ: https://www.unrealircd.org/docs/FAQ

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