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By default this is set to 'yes' which means that once a spamfilter matches UnrealIRCd will take action immediately and any additional (other) spamfilters will not be processed. When this is set to 'no' then after the first spamfilter match other spamfilters will still be checked. All of these matches will be logged and a message will go to IRCOps (snomask +S) for each one. The affected user, however, will only see one spamfilter action (eg: block or kill) which will be the spamfilter with the 'gravest action' (gzline is highest, block and warn are lowest).
==[ COMPILING ]== To build the ircd, run: ./Config make If you specified an alternative location during ./Config you also need to run "make install". ==[ MAKING A CONFIG FILE ]== If you are new, then you need to create your own configfile: copy doc/example.conf to your main UnrealIRCd directory and call it unrealircd.conf . Then open it in an editor and carefully modify it, consult the docs (doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html) for more information about every block/setting. Common problems are explained in the FAQ, which is located at: http://www.vulnscan.org/UnrealIrcd/faq/ . ==[ BOOTING YOUR IRCD ]== Just type: ./unreal start Note that after booting the errors are usually logged to ircd.log, so check that file if you have any problems. Again, check the FAQ (and docs) if you have any boot problems.
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