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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-07 13:23:13 +02:00
Bram Matthys 68ef88c0c4 Move from HOOKTYPE_VISIBLE_IN_CHANNEL to invisible setting in member->memb_flags.
This so we can use fast(er) techniques here and there.

New functions are:
channel_has_invisible_users(client)
set_user_invisible(client, channel, 1|0)
Existing functions:
invisible_user_in_channel(client, channel)
user_can_see_member(user, target, channel)
user_can_see_member_fast()

This is work in progress, although the tests seem to pass atm.
2025-10-04 20:33:46 +02:00
2023-10-04 05:11:12 +00:00
2025-09-14 14:57:43 +02:00
2021-12-06 13:36:12 +01:00
2000-02-28 22:45:44 +00:00
2022-06-19 13:13:33 +00:00
2024-03-09 07:01:54 +01:00

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About UnrealIRCd

UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 38%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity and security. It uses an advanced and highly configurable configuration file. Other key features include: full IRCv3 support, SSL/TLS, cloaking, advanced anti-flood and anti-spam systems, GeoIP, remote includes, and lots of other features. We are also particularly proud on our extensive online documentation.

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  • UnrealIRCd 6 is the stable series since December 2021. It is the only supported version.
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You can find all documentation online at: https://www.unrealircd.org/docs/

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