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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-01 21:46:37 +02:00
Bram Matthys 7468018a7d Make $client.details follow the ident rules in the handshake too.
Post-handshake this was working fine, but before register_user() it was
always using nick!user@host, never using the ident and never ~ prefixing.

Now it just uses the usual rules that we have, which are: prefixing
with a ~ if ident lookups are enabled and failed, and without a ~
prefix if ident lookup succeeded or set::options::identd-check is off.

Reported by k4be.
2023-10-29 07:05:12 +01:00
2023-10-21 16:02:06 +02:00
2023-10-13 07:45:13 +02:00
2023-10-04 05:11:12 +00:00
2023-10-13 07:45:13 +02:00
2021-12-06 13:36:12 +01:00
2000-02-28 22:45:44 +00:00
2022-06-19 13:13:33 +00:00

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About UnrealIRCd

UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 38%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity and security. It uses an advanced and highly configurable configuration file. Other key features include: full IRCv3 support, SSL/TLS, cloaking, advanced anti-flood and anti-spam systems, GeoIP, remote includes, and lots of other features. We are also particularly proud on our extensive online documentation.

Versions

  • UnrealIRCd 6 is the stable series since December 2021. All new features go in there.
  • UnrealIRCd 5 is the oldstable series. It is End Of Life. Only security bugs will be fixed until June 30, 2023, after which all support will stop.
  • For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki

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Follow the installation guide on the wiki. See:

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You can find all documentation online at: https://www.unrealircd.org/docs/

We also have a good FAQ: https://www.unrealircd.org/docs/FAQ

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