to the server where the user is actually on. Think of idle time etc.
* JSON-RPC: We can now route `user.get` requests to the server that user is
on. This so we can fetch all fields for that user (including flood
counters, idle time, snomask) that are normally not available remotely.
* We do this automatically in `user.get` when `object_detail_level` is 5+.
* You can force this explicitly with `object_remote_fetch` set to `true`.
So you can also use it with detail level 2 if you want, e.g. if you
don't need the flood counters but do want the idle time.
* When RRPC is not available we answer ourselves (so safe fallback, but
you won't have the local-only fields).
Oh and we deliberately don't do this in `user.list`, as doing it there
would mean a single request could result in hundreds of semi-`user.get`
calls across multiple servers.
About UnrealIRCd
UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 37%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity and security. It uses an advanced and highly configurable configuration file. Other key features include: full IRCv3 support, SSL/TLS, cloaking, JSON-RPC, advanced anti-flood and anti-spam systems, GeoIP, remote includes, and lots of other features. We are also particularly proud on our extensive online documentation.
Versions
- UnrealIRCd 6 is the stable series since December 2021. It is the only supported version.
- For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki
How to get started
Follow the installation guide on the wiki. See:
Documentation and Support
You can find all documentation online at: https://www.unrealircd.org/docs/
We also have a good FAQ: https://www.unrealircd.org/docs/FAQ
If you are in need of support, you can pop up on #unreal-support on irc.unrealircd.org
or ask your question on the forums.
Supported systems
We try to support all major *NIX systems: all Linux distros but also NetBSD, OpenBSD and macOS, provided the OS version was released within the past ~5 years.
We use a private BuildBot instance to test each commit. The tested systems are (others are likely to work too):
- Linux: Debian (10, 11, 12, 13), Ubuntu (18.04, 20.04, 22.04, 24.04, 26.04)
- FreeBSD: 15
- Windows: Visual Studio 2019
UnrealIRCd is architecture-agnostic. Most of the BuildBot workers run on x64 but we also have some on x86 and arm64 to ensure these work as well.
Other links
- https://www.unrealircd.org - Main website
- https://bugs.unrealircd.org - Bug tracker
- https://fosstodon.org/@unrealircd - Mastodon
- https://twitter.com/Unreal_IRCd - Twitter