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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-08 10:23:13 +02:00
Bram Matthys 779444448c - Clarified the difference between 'except ban' (which exempts from KLINE
and ZLINE) and 'except tkl' (which can exempt from GLINE, GZLINE, SHUN,
  QLINE, GQLINE and SHUN). Reported by Digerati (#0002535).
- Added except tkl::type 'all', which exempts from all TKL types (except
  KLINE).
2010-11-15 16:14:20 +00:00
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2000-11-19 19:45:02 +00:00
...
2001-06-18 20:21:57 +00:00
...
2001-06-18 20:21:57 +00:00
2010-01-25 10:55:21 +00:00
2000-02-28 22:45:44 +00:00
2000-05-30 21:46:13 +00:00
2010-10-22 13:08:05 +00:00
2006-01-19 21:47:31 +00:00

==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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