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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-09 12:13:12 +02:00
Bram Matthys 84596e0fc5 Redesigned "Dead socket" error msg thing. Added a error_str to client struct,
which is set if dead_link is called. You will now see "Write error",
"Max SendQ exceeded" etc error messages in the quit reason instead of just
the "Dead socket" message. Changed "notice" parameter of dead_link, now just
the reason and not a format string, maybe rename that var.
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