1
0
mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-06 03:13:13 +02:00
Bram Matthys 8b741865c3 - Added 4 UNREAL_VERSION_* macro's that can be useful for 3rd party modules to find out the
unreal version that the user is using. I presume this can be helpful (although nobody ever
  suggested it ;p). The macros (#define's) are:
  UNREAL_VERSION_GENERATION    The generation version number        eg: 3 for 3.2.4
  UNREAL_VERSION_MAJOR         The major version number             eg: 2 for 3.2.4
  UNREAL_VERSION_MINOR         The minor version number             eg: 4 for 3.2.4
                               This can be negative for unstable,
                               alpha and beta versions.
  UNREAL_VERSION_TIME          Year + week of the day (starting     eg: 200541
                               on Monday), this is updated on
                               the CVS server every week.
  The first 3 are for nicely identifiying the version, the 4th can be useful in case
  you want to support CVS and/or want some more control.
2005-10-16 14:40:26 +00:00
2005-10-06 15:56:34 +00:00
2003-07-16 21:13:25 +00:00
2000-08-07 17:48:06 +00:00
2002-11-27 20:45:42 +00:00
2003-09-07 23:17:28 +00:00
2005-03-13 20:24:39 +00:00
2001-08-05 17:50:38 +00:00
2000-08-13 14:39:49 +00:00
2005-03-13 20:24:39 +00:00
2000-11-19 19:45:02 +00:00
...
2001-06-18 20:21:57 +00:00
...
2001-06-18 20:21:57 +00:00
2005-03-24 22:20:47 +00:00
2000-02-28 22:45:44 +00:00
2000-05-30 21:46:13 +00:00
2005-03-13 20:24:39 +00:00

==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
S
Description
Languages
C 94.7%
M4 1.7%
Shell 1.5%
Rich Text Format 1%
Makefile 0.6%
Other 0.5%