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unreal version that the user is using. I presume this can be helpful (although nobody ever
suggested it ;p). The macros (#define's) are:
UNREAL_VERSION_GENERATION The generation version number eg: 3 for 3.2.4
UNREAL_VERSION_MAJOR The major version number eg: 2 for 3.2.4
UNREAL_VERSION_MINOR The minor version number eg: 4 for 3.2.4
This can be negative for unstable,
alpha and beta versions.
UNREAL_VERSION_TIME Year + week of the day (starting eg: 200541
on Monday), this is updated on
the CVS server every week.
The first 3 are for nicely identifiying the version, the 4th can be useful in case
you want to support CVS and/or want some more control.
==[ COMPILING ]== To build the ircd, run: ./Config make If you specified an alternative location during ./Config you also need to run "make install". ==[ MAKING A CONFIG FILE ]== If you are new, then you need to create your own configfile: copy doc/example.conf to your main UnrealIRCd directory and call it unrealircd.conf . Then open it in an editor and carefully modify it, consult the docs (doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html) for more information about every block/setting. Common problems are explained in the FAQ, which is located at: http://www.vulnscan.org/UnrealIrcd/faq/ . ==[ BOOTING YOUR IRCD ]== Just type: ./unreal start Note that after booting the errors are usually logged to ircd.log, so check that file if you have any problems. Again, check the FAQ (and docs) if you have any boot problems.
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