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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-04 11:53:12 +02:00
Bram Matthys 8eb88be500 - Made unreal_copyfile try hardlinking first, if that fails.. it will try to copy
(perhaps this should be a different function?). Anyway, this means less diskspace
  is needed (~1.5mb or more), and it also makes it a bit easier for RBAC (#2300).
- Made a new function DoMD5() which is ssl/non-ssl independent. Also made the cloaking
  module and the auth functions use it. Hopefully I didn't break anything ;). Suggested
  by Bugz (#2298).
2005-02-04 00:26:37 +00:00
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2004-12-29 18:47:42 +00:00
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2003-09-07 23:17:28 +00:00
2004-10-27 18:18:06 +00:00
2001-08-05 17:50:38 +00:00
2000-08-13 14:39:49 +00:00
2004-10-27 18:18:06 +00:00
2000-11-19 19:45:02 +00:00
...
2001-06-18 20:21:57 +00:00
...
2001-06-18 20:21:57 +00:00
2004-12-29 18:47:42 +00:00
2000-02-28 22:45:44 +00:00
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2004-10-27 18:18:06 +00:00
2005-01-29 16:55:30 +00:00

==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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