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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-09 05:03:13 +02:00
Bram Matthys 96f4954e2b Compile ALL 3rd party modules through modulemanager, including unmanaged.
This gets rid of src/buildmod and unifies the process a little, which
i need later.

We still compile the 3rd party modules unconditionally and twice (during
both make and make install). Which is a quirk that is in there since U6
and maybe U5 already :D. That's because we don't check if header files
have changed. There was previously a "is the .c file newer than the .so"
in there, though, that is gone now. Anyway, that's something for later.

Another quirk is that we do not halt compile if a 3rd party module fails
to compile. Which was sortof intentional at one point but.. is not ideal,
so will probably changed as well.

Anyway, that's not why i am doing all this stuff right now...
2026-01-19 09:02:53 +01:00
2025-11-15 18:40:59 +01:00
2023-10-04 05:11:12 +00:00
2021-12-06 13:36:12 +01:00
2000-02-28 22:45:44 +00:00

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About UnrealIRCd

UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 38%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity and security. It uses an advanced and highly configurable configuration file. Other key features include: full IRCv3 support, SSL/TLS, cloaking, advanced anti-flood and anti-spam systems, GeoIP, remote includes, and lots of other features. We are also particularly proud on our extensive online documentation.

Versions

  • UnrealIRCd 6 is the stable series since December 2021. It is the only supported version.
  • For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki

How to get started

Follow the installation guide on the wiki. See:

Documentation & FAQ

You can find all documentation online at: https://www.unrealircd.org/docs/

We also have a good FAQ: https://www.unrealircd.org/docs/FAQ

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