This gets rid of src/buildmod and unifies the process a little, which i need later. We still compile the 3rd party modules unconditionally and twice (during both make and make install). Which is a quirk that is in there since U6 and maybe U5 already :D. That's because we don't check if header files have changed. There was previously a "is the .c file newer than the .so" in there, though, that is gone now. Anyway, that's something for later. Another quirk is that we do not halt compile if a 3rd party module fails to compile. Which was sortof intentional at one point but.. is not ideal, so will probably changed as well. Anyway, that's not why i am doing all this stuff right now...
About UnrealIRCd
UnrealIRCd is an Open Source IRC Server, serving thousands of networks since 1999. It runs on Linux, OS X and Windows and is currently the most widely deployed IRCd with a market share of 38%. UnrealIRCd is a highly advanced IRCd with a strong focus on modularity and security. It uses an advanced and highly configurable configuration file. Other key features include: full IRCv3 support, SSL/TLS, cloaking, advanced anti-flood and anti-spam systems, GeoIP, remote includes, and lots of other features. We are also particularly proud on our extensive online documentation.
Versions
- UnrealIRCd 6 is the stable series since December 2021. It is the only supported version.
- For full details of release scheduling and EOL dates, see UnrealIRCd releases on the wiki
How to get started
Follow the installation guide on the wiki. See:
Documentation & FAQ
You can find all documentation online at: https://www.unrealircd.org/docs/
We also have a good FAQ: https://www.unrealircd.org/docs/FAQ
Website, support, and other links
- https://www.unrealircd.org - Our main website
- https://forums.unrealircd.org - Support
- https://bugs.unrealircd.org - Bug tracker
- ircs://irc.unrealircd.org:6697/unreal-support - IRC support