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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-04 15:53:12 +02:00
Bram Matthys a557bc50d7 - Added debug code to trace proto-check bugs in DEBUGMODE [IsToken() etc]
- [Module coders] Added new function: do_cmd(cptr, sptr, cmd, parc, parv) which is an
  uniform method to call any other commands. For more info, see description in src/parcket.c.
  This will be used for any further modulization of commands that need to call other
  commands, like NICK (will be done soon).
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...
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...
2001-06-18 20:21:57 +00:00
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==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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